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codm/sdk/CSProto/CSProto.cpp

81867 lines
3.9 MiB

//generated with dll2sdk
#include "CSProto.hpp"
void DLL2SDK::CSProto::msg::CSZoneRankGetRes::_ctor_16067()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSZoneRankGetRes*)>(DLL2SDK::GameAssemblyBase + 0x51E7CBC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSZoneRankGetRes::get_result_16068()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSZoneRankGetRes*)>(DLL2SDK::GameAssemblyBase + 0x51E7D68)(this);
}
void DLL2SDK::CSProto::msg::CSZoneRankGetRes::set_result_16069(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSZoneRankGetRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E7D70)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSZoneRankGetRes::get_page_index_16070()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSZoneRankGetRes*)>(DLL2SDK::GameAssemblyBase + 0x51E7D78)(this);
}
void DLL2SDK::CSProto::msg::CSZoneRankGetRes::set_page_index_16071(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSZoneRankGetRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E7D80)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSZoneRankGetRes::get_page_count_16072()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSZoneRankGetRes*)>(DLL2SDK::GameAssemblyBase + 0x51E7D88)(this);
}
void DLL2SDK::CSProto::msg::CSZoneRankGetRes::set_page_count_16073(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSZoneRankGetRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E7D90)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ZoneRankPlayerInfo*>* DLL2SDK::CSProto::msg::CSZoneRankGetRes::get_player_list_16074()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ZoneRankPlayerInfo*>*(*)(DLL2SDK::CSProto::msg::CSZoneRankGetRes*)>(DLL2SDK::GameAssemblyBase + 0x51E7D98)(this);
}
DLL2SDK::CSProto::msg::ZoneRankPlayerInfo* DLL2SDK::CSProto::msg::CSZoneRankGetRes::get_my_rank_info_16075()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ZoneRankPlayerInfo*(*)(DLL2SDK::CSProto::msg::CSZoneRankGetRes*)>(DLL2SDK::GameAssemblyBase + 0x51E7DA0)(this);
}
void DLL2SDK::CSProto::msg::CSZoneRankGetRes::set_my_rank_info_16076(DLL2SDK::CSProto::msg::ZoneRankPlayerInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSZoneRankGetRes*, DLL2SDK::CSProto::msg::ZoneRankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x51E7DA8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSZoneRankGetRes::get_rank_id_16077()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSZoneRankGetRes*)>(DLL2SDK::GameAssemblyBase + 0x51E7DB0)(this);
}
void DLL2SDK::CSProto::msg::CSZoneRankGetRes::set_rank_id_16078(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSZoneRankGetRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E7DB8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSZoneRankGetRes::global__ProtoBuf_IExtensible_GetExtensionObject_16079(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSZoneRankGetRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSZoneRankGetReq::_ctor_16061()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSZoneRankGetReq*)>(DLL2SDK::GameAssemblyBase + 0x51E7C80)(this);
}
int32_t DLL2SDK::CSProto::msg::CSZoneRankGetReq::get_rank_id_16062()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSZoneRankGetReq*)>(DLL2SDK::GameAssemblyBase + 0x51E7C88)(this);
}
void DLL2SDK::CSProto::msg::CSZoneRankGetReq::set_rank_id_16063(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSZoneRankGetReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E7C90)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSZoneRankGetReq::get_page_index_16064()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSZoneRankGetReq*)>(DLL2SDK::GameAssemblyBase + 0x51E7C98)(this);
}
void DLL2SDK::CSProto::msg::CSZoneRankGetReq::set_page_index_16065(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSZoneRankGetReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E7CA0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSZoneRankGetReq::global__ProtoBuf_IExtensible_GetExtensionObject_16066(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSZoneRankGetReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSXingeInfoNtf::_ctor_16053()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSXingeInfoNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E7BA0)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSXingeInfoNtf::get_player_id_16054()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSXingeInfoNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E7C34)(this);
}
void DLL2SDK::CSProto::msg::CSXingeInfoNtf::set_player_id_16055(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSXingeInfoNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E7C3C)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSXingeInfoNtf::get_xinge_device_token_16056()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSXingeInfoNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E7C4C)(this);
}
void DLL2SDK::CSProto::msg::CSXingeInfoNtf::set_xinge_device_token_16057(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSXingeInfoNtf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x51E7C54)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSXingeInfoNtf::get_xinge_account_16058()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSXingeInfoNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E7C5C)(this);
}
void DLL2SDK::CSProto::msg::CSXingeInfoNtf::set_xinge_account_16059(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSXingeInfoNtf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x51E7C64)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSXingeInfoNtf::global__ProtoBuf_IExtensible_GetExtensionObject_16060(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSXingeInfoNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWeapon_AwakenRes::_ctor_16049()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_AwakenRes*)>(DLL2SDK::GameAssemblyBase + 0x51E71D8)(this);
}
DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes* DLL2SDK::CSProto::msg::CSWeapon_AwakenRes::get_msg_16050()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes*(*)(DLL2SDK::CSProto::msg::CSWeapon_AwakenRes*)>(DLL2SDK::GameAssemblyBase + 0x51E71E0)(this);
}
void DLL2SDK::CSProto::msg::CSWeapon_AwakenRes::set_msg_16051(DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_AwakenRes*, DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes*)>(DLL2SDK::GameAssemblyBase + 0x51E71E8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWeapon_AwakenRes::global__ProtoBuf_IExtensible_GetExtensionObject_16052(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWeapon_AwakenRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWeapon_AwakenReq::_ctor_16045()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_AwakenReq*)>(DLL2SDK::GameAssemblyBase + 0x51E71AC)(this);
}
DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq* DLL2SDK::CSProto::msg::CSWeapon_AwakenReq::get_msg_16046()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq*(*)(DLL2SDK::CSProto::msg::CSWeapon_AwakenReq*)>(DLL2SDK::GameAssemblyBase + 0x51E71B4)(this);
}
void DLL2SDK::CSProto::msg::CSWeapon_AwakenReq::set_msg_16047(DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_AwakenReq*, DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq*)>(DLL2SDK::GameAssemblyBase + 0x51E71BC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWeapon_AwakenReq::global__ProtoBuf_IExtensible_GetExtensionObject_16048(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWeapon_AwakenReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWeapon_RefineRes::_ctor_16041()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_RefineRes*)>(DLL2SDK::GameAssemblyBase + 0x51E73A0)(this);
}
DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes* DLL2SDK::CSProto::msg::CSWeapon_RefineRes::get_msg_16042()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes*(*)(DLL2SDK::CSProto::msg::CSWeapon_RefineRes*)>(DLL2SDK::GameAssemblyBase + 0x51E73A8)(this);
}
void DLL2SDK::CSProto::msg::CSWeapon_RefineRes::set_msg_16043(DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_RefineRes*, DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes*)>(DLL2SDK::GameAssemblyBase + 0x51E73B0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWeapon_RefineRes::global__ProtoBuf_IExtensible_GetExtensionObject_16044(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWeapon_RefineRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWeapon_RefineReq::_ctor_16037()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_RefineReq*)>(DLL2SDK::GameAssemblyBase + 0x51E7374)(this);
}
DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq* DLL2SDK::CSProto::msg::CSWeapon_RefineReq::get_msg_16038()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq*(*)(DLL2SDK::CSProto::msg::CSWeapon_RefineReq*)>(DLL2SDK::GameAssemblyBase + 0x51E737C)(this);
}
void DLL2SDK::CSProto::msg::CSWeapon_RefineReq::set_msg_16039(DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_RefineReq*, DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq*)>(DLL2SDK::GameAssemblyBase + 0x51E7384)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWeapon_RefineReq::global__ProtoBuf_IExtensible_GetExtensionObject_16040(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWeapon_RefineReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectRes::_ctor_16027()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectRes*)>(DLL2SDK::GameAssemblyBase + 0x51E7468)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectRes::get_result_16028()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectRes*)>(DLL2SDK::GameAssemblyBase + 0x51E7470)(this);
}
void DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectRes::set_result_16029(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E7478)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectRes::get_weapon_gid_16030()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectRes*)>(DLL2SDK::GameAssemblyBase + 0x51E7488)(this);
}
void DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectRes::set_weapon_gid_16031(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E7490)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectRes::get_select_index_16032()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectRes*)>(DLL2SDK::GameAssemblyBase + 0x51E74A0)(this);
}
void DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectRes::set_select_index_16033(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E74A8)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerDataChange* DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectRes::get_data_change_16034()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerDataChange*(*)(DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectRes*)>(DLL2SDK::GameAssemblyBase + 0x51E74B0)(this);
}
void DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectRes::set_data_change_16035(DLL2SDK::CSProto::msg::PlayerDataChange* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectRes*, DLL2SDK::CSProto::msg::PlayerDataChange*)>(DLL2SDK::GameAssemblyBase + 0x51E74B8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectRes::global__ProtoBuf_IExtensible_GetExtensionObject_16036(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectReq::_ctor_16021()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectReq*)>(DLL2SDK::GameAssemblyBase + 0x51E7424)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectReq::get_weapon_gid_16022()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectReq*)>(DLL2SDK::GameAssemblyBase + 0x51E742C)(this);
}
void DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectReq::set_weapon_gid_16023(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E7434)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectReq::get_select_index_16024()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectReq*)>(DLL2SDK::GameAssemblyBase + 0x51E7444)(this);
}
void DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectReq::set_select_index_16025(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E744C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectReq::global__ProtoBuf_IExtensible_GetExtensionObject_16026(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshSelectReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshRes::_ctor_16017()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshRes*)>(DLL2SDK::GameAssemblyBase + 0x51E73F8)(this);
}
DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes* DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshRes::get_msg_16018()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes*(*)(DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshRes*)>(DLL2SDK::GameAssemblyBase + 0x51E7400)(this);
}
void DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshRes::set_msg_16019(DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshRes*, DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes*)>(DLL2SDK::GameAssemblyBase + 0x51E7408)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshRes::global__ProtoBuf_IExtensible_GetExtensionObject_16020(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshReq::_ctor_16013()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshReq*)>(DLL2SDK::GameAssemblyBase + 0x51E73CC)(this);
}
DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq* DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshReq::get_msg_16014()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq*(*)(DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshReq*)>(DLL2SDK::GameAssemblyBase + 0x51E73D4)(this);
}
void DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshReq::set_msg_16015(DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshReq*, DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq*)>(DLL2SDK::GameAssemblyBase + 0x51E73DC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshReq::global__ProtoBuf_IExtensible_GetExtensionObject_16016(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWeapon_SkillRefreshReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWeapon_DecomposeRes::_ctor_16009()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_DecomposeRes*)>(DLL2SDK::GameAssemblyBase + 0x51E7288)(this);
}
DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes* DLL2SDK::CSProto::msg::CSWeapon_DecomposeRes::get_msg_16010()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes*(*)(DLL2SDK::CSProto::msg::CSWeapon_DecomposeRes*)>(DLL2SDK::GameAssemblyBase + 0x51E7290)(this);
}
void DLL2SDK::CSProto::msg::CSWeapon_DecomposeRes::set_msg_16011(DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_DecomposeRes*, DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes*)>(DLL2SDK::GameAssemblyBase + 0x51E7298)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWeapon_DecomposeRes::global__ProtoBuf_IExtensible_GetExtensionObject_16012(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWeapon_DecomposeRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWeapon_DecomposeReq::_ctor_16005()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_DecomposeReq*)>(DLL2SDK::GameAssemblyBase + 0x51E725C)(this);
}
DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq* DLL2SDK::CSProto::msg::CSWeapon_DecomposeReq::get_msg_16006()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq*(*)(DLL2SDK::CSProto::msg::CSWeapon_DecomposeReq*)>(DLL2SDK::GameAssemblyBase + 0x51E7264)(this);
}
void DLL2SDK::CSProto::msg::CSWeapon_DecomposeReq::set_msg_16007(DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_DecomposeReq*, DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq*)>(DLL2SDK::GameAssemblyBase + 0x51E726C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWeapon_DecomposeReq::global__ProtoBuf_IExtensible_GetExtensionObject_16008(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWeapon_DecomposeReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWeapon_CompoundRes::_ctor_16001()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_CompoundRes*)>(DLL2SDK::GameAssemblyBase + 0x51E7230)(this);
}
DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes* DLL2SDK::CSProto::msg::CSWeapon_CompoundRes::get_msg_16002()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes*(*)(DLL2SDK::CSProto::msg::CSWeapon_CompoundRes*)>(DLL2SDK::GameAssemblyBase + 0x51E7238)(this);
}
void DLL2SDK::CSProto::msg::CSWeapon_CompoundRes::set_msg_16003(DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_CompoundRes*, DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes*)>(DLL2SDK::GameAssemblyBase + 0x51E7240)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWeapon_CompoundRes::global__ProtoBuf_IExtensible_GetExtensionObject_16004(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWeapon_CompoundRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWeapon_CompoundReq::_ctor_15997()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_CompoundReq*)>(DLL2SDK::GameAssemblyBase + 0x51E7204)(this);
}
DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq* DLL2SDK::CSProto::msg::CSWeapon_CompoundReq::get_msg_15998()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq*(*)(DLL2SDK::CSProto::msg::CSWeapon_CompoundReq*)>(DLL2SDK::GameAssemblyBase + 0x51E720C)(this);
}
void DLL2SDK::CSProto::msg::CSWeapon_CompoundReq::set_msg_15999(DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_CompoundReq*, DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq*)>(DLL2SDK::GameAssemblyBase + 0x51E7214)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWeapon_CompoundReq::global__ProtoBuf_IExtensible_GetExtensionObject_16000(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWeapon_CompoundReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWeapon_LevelUpRes::_ctor_15993()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_LevelUpRes*)>(DLL2SDK::GameAssemblyBase + 0x51E7348)(this);
}
DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes* DLL2SDK::CSProto::msg::CSWeapon_LevelUpRes::get_msg_15994()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes*(*)(DLL2SDK::CSProto::msg::CSWeapon_LevelUpRes*)>(DLL2SDK::GameAssemblyBase + 0x51E7350)(this);
}
void DLL2SDK::CSProto::msg::CSWeapon_LevelUpRes::set_msg_15995(DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_LevelUpRes*, DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes*)>(DLL2SDK::GameAssemblyBase + 0x51E7358)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWeapon_LevelUpRes::global__ProtoBuf_IExtensible_GetExtensionObject_15996(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWeapon_LevelUpRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWeapon_LevelUpReq::_ctor_15989()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_LevelUpReq*)>(DLL2SDK::GameAssemblyBase + 0x51E731C)(this);
}
DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq* DLL2SDK::CSProto::msg::CSWeapon_LevelUpReq::get_msg_15990()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq*(*)(DLL2SDK::CSProto::msg::CSWeapon_LevelUpReq*)>(DLL2SDK::GameAssemblyBase + 0x51E7324)(this);
}
void DLL2SDK::CSProto::msg::CSWeapon_LevelUpReq::set_msg_15991(DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_LevelUpReq*, DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq*)>(DLL2SDK::GameAssemblyBase + 0x51E732C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWeapon_LevelUpReq::global__ProtoBuf_IExtensible_GetExtensionObject_15992(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWeapon_LevelUpReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWeapon_UseCardRes::_ctor_15983()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_UseCardRes*)>(DLL2SDK::GameAssemblyBase + 0x51E76D0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSWeapon_UseCardRes::get_Result_15984()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSWeapon_UseCardRes*)>(DLL2SDK::GameAssemblyBase + 0x51E76D8)(this);
}
void DLL2SDK::CSProto::msg::CSWeapon_UseCardRes::set_Result_15985(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_UseCardRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E76E0)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerDataChange* DLL2SDK::CSProto::msg::CSWeapon_UseCardRes::get_DataChange_15986()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerDataChange*(*)(DLL2SDK::CSProto::msg::CSWeapon_UseCardRes*)>(DLL2SDK::GameAssemblyBase + 0x51E76E8)(this);
}
void DLL2SDK::CSProto::msg::CSWeapon_UseCardRes::set_DataChange_15987(DLL2SDK::CSProto::msg::PlayerDataChange* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_UseCardRes*, DLL2SDK::CSProto::msg::PlayerDataChange*)>(DLL2SDK::GameAssemblyBase + 0x51E76F0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWeapon_UseCardRes::global__ProtoBuf_IExtensible_GetExtensionObject_15988(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWeapon_UseCardRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWeapon_UseCardReq::_ctor_15979()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_UseCardReq*)>(DLL2SDK::GameAssemblyBase + 0x51E76A4)(this);
}
DLL2SDK::CSProto::msg::CSWeaponCostMeterial* DLL2SDK::CSProto::msg::CSWeapon_UseCardReq::get_Card_15980()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSWeaponCostMeterial*(*)(DLL2SDK::CSProto::msg::CSWeapon_UseCardReq*)>(DLL2SDK::GameAssemblyBase + 0x51E76AC)(this);
}
void DLL2SDK::CSProto::msg::CSWeapon_UseCardReq::set_Card_15981(DLL2SDK::CSProto::msg::CSWeaponCostMeterial* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_UseCardReq*, DLL2SDK::CSProto::msg::CSWeaponCostMeterial*)>(DLL2SDK::GameAssemblyBase + 0x51E76B4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWeapon_UseCardReq::global__ProtoBuf_IExtensible_GetExtensionObject_15982(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWeapon_UseCardReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWeapon_InfoRes::_ctor_15971()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_InfoRes*)>(DLL2SDK::GameAssemblyBase + 0x51E72D0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSWeapon_InfoRes::get_Result_15972()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSWeapon_InfoRes*)>(DLL2SDK::GameAssemblyBase + 0x51E72D8)(this);
}
void DLL2SDK::CSProto::msg::CSWeapon_InfoRes::set_Result_15973(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_InfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E72E0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSWeapon_InfoRes::get_WeaponPoint_15974()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSWeapon_InfoRes*)>(DLL2SDK::GameAssemblyBase + 0x51E72E8)(this);
}
void DLL2SDK::CSProto::msg::CSWeapon_InfoRes::set_WeaponPoint_15975(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_InfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E72F0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSWeapon_InfoRes::get_buy_weaponpoint_times_today_15976()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSWeapon_InfoRes*)>(DLL2SDK::GameAssemblyBase + 0x51E72F8)(this);
}
void DLL2SDK::CSProto::msg::CSWeapon_InfoRes::set_buy_weaponpoint_times_today_15977(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_InfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E7300)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWeapon_InfoRes::global__ProtoBuf_IExtensible_GetExtensionObject_15978(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWeapon_InfoRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWeapon_InfoReq::_ctor_15969()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_InfoReq*)>(DLL2SDK::GameAssemblyBase + 0x51E72B4)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWeapon_InfoReq::global__ProtoBuf_IExtensible_GetExtensionObject_15970(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWeapon_InfoReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes::_ctor_15955()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes*)>(DLL2SDK::GameAssemblyBase + 0x51E7618)(this);
}
int32_t DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes::get_Result_15956()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes*)>(DLL2SDK::GameAssemblyBase + 0x51E7620)(this);
}
void DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes::set_Result_15957(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E7628)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerDataChange* DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes::get_DataChange_15958()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerDataChange*(*)(DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes*)>(DLL2SDK::GameAssemblyBase + 0x51E7630)(this);
}
void DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes::set_DataChange_15959(DLL2SDK::CSProto::msg::PlayerDataChange* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes*, DLL2SDK::CSProto::msg::PlayerDataChange*)>(DLL2SDK::GameAssemblyBase + 0x51E7638)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes::get_UpgradeType_15960()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes*)>(DLL2SDK::GameAssemblyBase + 0x51E7640)(this);
}
void DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes::set_UpgradeType_15961(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E7648)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes::get_BaseWeaponId_15962()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes*)>(DLL2SDK::GameAssemblyBase + 0x51E7650)(this);
}
void DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes::set_BaseWeaponId_15963(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E7658)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes::get_BaseWeaponGId_15964()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes*)>(DLL2SDK::GameAssemblyBase + 0x51E7668)(this);
}
void DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes::set_BaseWeaponGId_15965(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E7670)(this, value_);
}
DLL2SDK::CSProto::msg::Prop* DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes::get_ProduceProp_15966()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::Prop*(*)(DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes*)>(DLL2SDK::GameAssemblyBase + 0x51E7680)(this);
}
void DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes::set_ProduceProp_15967(DLL2SDK::CSProto::msg::Prop* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes*, DLL2SDK::CSProto::msg::Prop*)>(DLL2SDK::GameAssemblyBase + 0x51E7688)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes::global__ProtoBuf_IExtensible_GetExtensionObject_15968(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWeapon_UpgradeRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq::_ctor_15945()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq*)>(DLL2SDK::GameAssemblyBase + 0x51E74D4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq::get_UpgradeType_15946()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq*)>(DLL2SDK::GameAssemblyBase + 0x51E75B4)(this);
}
void DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq::set_UpgradeType_15947(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E75BC)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq::get_BaseWeaponId_15948()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq*)>(DLL2SDK::GameAssemblyBase + 0x51E75C4)(this);
}
void DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq::set_BaseWeaponId_15949(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E75CC)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq::get_BaseWeaponGId_15950()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq*)>(DLL2SDK::GameAssemblyBase + 0x51E75DC)(this);
}
void DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq::set_BaseWeaponGId_15951(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E75E4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSWeaponCostMeterial*>* DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq::get_CostMeterial_15952()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSWeaponCostMeterial*>*(*)(DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq*)>(DLL2SDK::GameAssemblyBase + 0x51E75F4)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSWeaponCostResource*>* DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq::get_CostResource_15953()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSWeaponCostResource*>*(*)(DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq*)>(DLL2SDK::GameAssemblyBase + 0x51E75FC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq::global__ProtoBuf_IExtensible_GetExtensionObject_15954(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWeapon_UpgradeReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWeaponCostResource::_ctor_15939()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeaponCostResource*)>(DLL2SDK::GameAssemblyBase + 0x51E77B0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSWeaponCostResource::get_type_15940()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSWeaponCostResource*)>(DLL2SDK::GameAssemblyBase + 0x51E77B8)(this);
}
void DLL2SDK::CSProto::msg::CSWeaponCostResource::set_type_15941(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeaponCostResource*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E77C0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSWeaponCostResource::get_value_15942()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSWeaponCostResource*)>(DLL2SDK::GameAssemblyBase + 0x51E77C8)(this);
}
void DLL2SDK::CSProto::msg::CSWeaponCostResource::set_value_15943(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeaponCostResource*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E77D0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWeaponCostResource::global__ProtoBuf_IExtensible_GetExtensionObject_15944(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWeaponCostResource*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWeaponCostMeterial::_ctor_15931()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeaponCostMeterial*)>(DLL2SDK::GameAssemblyBase + 0x51E7754)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSWeaponCostMeterial::get_Id_15932()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSWeaponCostMeterial*)>(DLL2SDK::GameAssemblyBase + 0x51E775C)(this);
}
void DLL2SDK::CSProto::msg::CSWeaponCostMeterial::set_Id_15933(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeaponCostMeterial*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E7764)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSWeaponCostMeterial::get_Gid_15934()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSWeaponCostMeterial*)>(DLL2SDK::GameAssemblyBase + 0x51E7774)(this);
}
void DLL2SDK::CSProto::msg::CSWeaponCostMeterial::set_Gid_15935(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeaponCostMeterial*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E777C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSWeaponCostMeterial::get_Num_15936()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSWeaponCostMeterial*)>(DLL2SDK::GameAssemblyBase + 0x51E778C)(this);
}
void DLL2SDK::CSProto::msg::CSWeaponCostMeterial::set_Num_15937(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeaponCostMeterial*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E7794)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWeaponCostMeterial::global__ProtoBuf_IExtensible_GetExtensionObject_15938(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWeaponCostMeterial*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWchatNodeBroadBigHornMsgReq::_ctor_15927()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWchatNodeBroadBigHornMsgReq*)>(DLL2SDK::GameAssemblyBase + 0x51E70A0)(this);
}
DLL2SDK::CSProto::msg::ChatMessageInfo* DLL2SDK::CSProto::msg::CSWchatNodeBroadBigHornMsgReq::get_message_data_15928()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ChatMessageInfo*(*)(DLL2SDK::CSProto::msg::CSWchatNodeBroadBigHornMsgReq*)>(DLL2SDK::GameAssemblyBase + 0x51E70A8)(this);
}
void DLL2SDK::CSProto::msg::CSWchatNodeBroadBigHornMsgReq::set_message_data_15929(DLL2SDK::CSProto::msg::ChatMessageInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWchatNodeBroadBigHornMsgReq*, DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x51E70B0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWchatNodeBroadBigHornMsgReq::global__ProtoBuf_IExtensible_GetExtensionObject_15930(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWchatNodeBroadBigHornMsgReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWchatNodeHbRes::_ctor_15923()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWchatNodeHbRes*)>(DLL2SDK::GameAssemblyBase + 0x51E7180)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSWchatNodeHbRes::get_result_15924()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSWchatNodeHbRes*)>(DLL2SDK::GameAssemblyBase + 0x51E7188)(this);
}
void DLL2SDK::CSProto::msg::CSWchatNodeHbRes::set_result_15925(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWchatNodeHbRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E7190)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWchatNodeHbRes::global__ProtoBuf_IExtensible_GetExtensionObject_15926(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWchatNodeHbRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWchatNodeHbReq::_ctor_15919()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWchatNodeHbReq*)>(DLL2SDK::GameAssemblyBase + 0x51E7154)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSWchatNodeHbReq::get_secret_15920()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSWchatNodeHbReq*)>(DLL2SDK::GameAssemblyBase + 0x51E715C)(this);
}
void DLL2SDK::CSProto::msg::CSWchatNodeHbReq::set_secret_15921(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWchatNodeHbReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51E7164)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWchatNodeHbReq::global__ProtoBuf_IExtensible_GetExtensionObject_15922(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWchatNodeHbReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgNtf::_ctor_15909()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E70CC)(this);
}
DLL2SDK::CSProto::msg::ChatMessageInfo* DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgNtf::get_message_data_15910()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ChatMessageInfo*(*)(DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E70D4)(this);
}
void DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgNtf::set_message_data_15911(DLL2SDK::CSProto::msg::ChatMessageInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgNtf*, DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x51E70DC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgNtf::get_result_15912()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E70E4)(this);
}
void DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgNtf::set_result_15913(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E70EC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgNtf::get_forbid_talk_timestamp_15914()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E70F4)(this);
}
void DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgNtf::set_forbid_talk_timestamp_15915(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E70FC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgNtf::get_forbid_talk_reason_15916()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E7104)(this);
}
void DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgNtf::set_forbid_talk_reason_15917(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgNtf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51E710C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgNtf::global__ProtoBuf_IExtensible_GetExtensionObject_15918(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgReq::_ctor_15905()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgReq*)>(DLL2SDK::GameAssemblyBase + 0x51E7128)(this);
}
DLL2SDK::CSProto::msg::ChatMessageInfo* DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgReq::get_message_data_15906()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ChatMessageInfo*(*)(DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgReq*)>(DLL2SDK::GameAssemblyBase + 0x51E7130)(this);
}
void DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgReq::set_message_data_15907(DLL2SDK::CSProto::msg::ChatMessageInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgReq*, DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x51E7138)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgReq::global__ProtoBuf_IExtensible_GetExtensionObject_15908(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWchatNodeBroadcastChatMsgReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWchatMgrReconnectRes::_ctor_15891()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWchatMgrReconnectRes*)>(DLL2SDK::GameAssemblyBase + 0x51E6FA8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSWchatMgrReconnectRes::get_result_15892()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSWchatMgrReconnectRes*)>(DLL2SDK::GameAssemblyBase + 0x51E6FB0)(this);
}
void DLL2SDK::CSProto::msg::CSWchatMgrReconnectRes::set_result_15893(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWchatMgrReconnectRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E6FB8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSWchatMgrReconnectRes::get_node_ip_15894()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSWchatMgrReconnectRes*)>(DLL2SDK::GameAssemblyBase + 0x51E6FC0)(this);
}
void DLL2SDK::CSProto::msg::CSWchatMgrReconnectRes::set_node_ip_15895(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWchatMgrReconnectRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E6FC8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSWchatMgrReconnectRes::get_port_15896()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSWchatMgrReconnectRes*)>(DLL2SDK::GameAssemblyBase + 0x51E6FD0)(this);
}
void DLL2SDK::CSProto::msg::CSWchatMgrReconnectRes::set_port_15897(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWchatMgrReconnectRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E6FD8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSWchatMgrReconnectRes::get_secret_15898()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSWchatMgrReconnectRes*)>(DLL2SDK::GameAssemblyBase + 0x51E6FE0)(this);
}
void DLL2SDK::CSProto::msg::CSWchatMgrReconnectRes::set_secret_15899(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWchatMgrReconnectRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51E6FE8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSWchatMgrReconnectRes::get_war_zone_id_15900()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSWchatMgrReconnectRes*)>(DLL2SDK::GameAssemblyBase + 0x51E6FF0)(this);
}
void DLL2SDK::CSProto::msg::CSWchatMgrReconnectRes::set_war_zone_id_15901(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWchatMgrReconnectRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E6FF8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSWchatMgrReconnectRes::get_domain_15902()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSWchatMgrReconnectRes*)>(DLL2SDK::GameAssemblyBase + 0x51E7000)(this);
}
void DLL2SDK::CSProto::msg::CSWchatMgrReconnectRes::set_domain_15903(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWchatMgrReconnectRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51E7008)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWchatMgrReconnectRes::global__ProtoBuf_IExtensible_GetExtensionObject_15904(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWchatMgrReconnectRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWchatMgrReconnectReq::_ctor_15883()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWchatMgrReconnectReq*)>(DLL2SDK::GameAssemblyBase + 0x51E6F5C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSWchatMgrReconnectReq::get_reason_code_15884()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSWchatMgrReconnectReq*)>(DLL2SDK::GameAssemblyBase + 0x51E6F64)(this);
}
void DLL2SDK::CSProto::msg::CSWchatMgrReconnectReq::set_reason_code_15885(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWchatMgrReconnectReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E6F6C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSWchatMgrReconnectReq::get_reason_desc_15886()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSWchatMgrReconnectReq*)>(DLL2SDK::GameAssemblyBase + 0x51E6F74)(this);
}
void DLL2SDK::CSProto::msg::CSWchatMgrReconnectReq::set_reason_desc_15887(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWchatMgrReconnectReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51E6F7C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSWchatMgrReconnectReq::get_secret_15888()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSWchatMgrReconnectReq*)>(DLL2SDK::GameAssemblyBase + 0x51E6F84)(this);
}
void DLL2SDK::CSProto::msg::CSWchatMgrReconnectReq::set_secret_15889(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWchatMgrReconnectReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51E6F8C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWchatMgrReconnectReq::global__ProtoBuf_IExtensible_GetExtensionObject_15890(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWchatMgrReconnectReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWchatMgrSendNodeIpNtf::_ctor_15869()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWchatMgrSendNodeIpNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E7024)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSWchatMgrSendNodeIpNtf::get_node_ip_15870()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSWchatMgrSendNodeIpNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E702C)(this);
}
void DLL2SDK::CSProto::msg::CSWchatMgrSendNodeIpNtf::set_node_ip_15871(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWchatMgrSendNodeIpNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E7034)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSWchatMgrSendNodeIpNtf::get_port_15872()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSWchatMgrSendNodeIpNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E703C)(this);
}
void DLL2SDK::CSProto::msg::CSWchatMgrSendNodeIpNtf::set_port_15873(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWchatMgrSendNodeIpNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E7044)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSWchatMgrSendNodeIpNtf::get_secret_15874()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSWchatMgrSendNodeIpNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E704C)(this);
}
void DLL2SDK::CSProto::msg::CSWchatMgrSendNodeIpNtf::set_secret_15875(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWchatMgrSendNodeIpNtf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51E7054)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSWchatMgrSendNodeIpNtf::get_war_zone_id_15876()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSWchatMgrSendNodeIpNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E705C)(this);
}
void DLL2SDK::CSProto::msg::CSWchatMgrSendNodeIpNtf::set_war_zone_id_15877(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWchatMgrSendNodeIpNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E7064)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSWchatMgrSendNodeIpNtf::get_domain_15878()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSWchatMgrSendNodeIpNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E706C)(this);
}
void DLL2SDK::CSProto::msg::CSWchatMgrSendNodeIpNtf::set_domain_15879(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWchatMgrSendNodeIpNtf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51E7074)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSWchatMgrSendNodeIpNtf::get_forbid_talk_timestamp_15880()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSWchatMgrSendNodeIpNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E707C)(this);
}
void DLL2SDK::CSProto::msg::CSWchatMgrSendNodeIpNtf::set_forbid_talk_timestamp_15881(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWchatMgrSendNodeIpNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E7084)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWchatMgrSendNodeIpNtf::global__ProtoBuf_IExtensible_GetExtensionObject_15882(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWchatMgrSendNodeIpNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetUnlcokRes::_ctor_15864()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetUnlcokRes*)>(DLL2SDK::GameAssemblyBase + 0x5240B70)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetUnlcokRes::get_result_15865()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetUnlcokRes*)>(DLL2SDK::GameAssemblyBase + 0x5240C1C)(this);
}
void DLL2SDK::CSProto::msg::CSGetUnlcokRes::set_result_15866(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetUnlcokRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5240C24)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::UnlockItem*>* DLL2SDK::CSProto::msg::CSGetUnlcokRes::get_unlock_items_15867()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::UnlockItem*>*(*)(DLL2SDK::CSProto::msg::CSGetUnlcokRes*)>(DLL2SDK::GameAssemblyBase + 0x5240C2C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetUnlcokRes::global__ProtoBuf_IExtensible_GetExtensionObject_15868(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetUnlcokRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetUnlockReq::_ctor_15862()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetUnlockReq*)>(DLL2SDK::GameAssemblyBase + 0x5240C48)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetUnlockReq::global__ProtoBuf_IExtensible_GetExtensionObject_15863(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetUnlockReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSUnlockChangeNtf::_ctor_15859()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSUnlockChangeNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E6D04)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::UnlockItem*>* DLL2SDK::CSProto::msg::CSUnlockChangeNtf::get_unlock_items_15860()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::UnlockItem*>*(*)(DLL2SDK::CSProto::msg::CSUnlockChangeNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E6DB0)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSUnlockChangeNtf::global__ProtoBuf_IExtensible_GetExtensionObject_15861(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSUnlockChangeNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSTreasureAutoDrawRes::_ctor_15855()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTreasureAutoDrawRes*)>(DLL2SDK::GameAssemblyBase + 0x51E6BE4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSTreasureAutoDrawRes::get_result_15856()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSTreasureAutoDrawRes*)>(DLL2SDK::GameAssemblyBase + 0x51E6BEC)(this);
}
void DLL2SDK::CSProto::msg::CSTreasureAutoDrawRes::set_result_15857(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTreasureAutoDrawRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E6BF4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSTreasureAutoDrawRes::global__ProtoBuf_IExtensible_GetExtensionObject_15858(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSTreasureAutoDrawRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSTreasureAutoDrawReq::_ctor_15849()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTreasureAutoDrawReq*)>(DLL2SDK::GameAssemblyBase + 0x51E6BA8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSTreasureAutoDrawReq::get_lottery_id_15850()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSTreasureAutoDrawReq*)>(DLL2SDK::GameAssemblyBase + 0x51E6BB0)(this);
}
void DLL2SDK::CSProto::msg::CSTreasureAutoDrawReq::set_lottery_id_15851(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTreasureAutoDrawReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E6BB8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSTreasureAutoDrawReq::get_ex_vip_flag_15852()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSTreasureAutoDrawReq*)>(DLL2SDK::GameAssemblyBase + 0x51E6BC0)(this);
}
void DLL2SDK::CSProto::msg::CSTreasureAutoDrawReq::set_ex_vip_flag_15853(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTreasureAutoDrawReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E6BC8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSTreasureAutoDrawReq::global__ProtoBuf_IExtensible_GetExtensionObject_15854(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSTreasureAutoDrawReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSTreasureInfoRes::_ctor_15844()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTreasureInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x51E6C2C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerTreasureInfo*>* DLL2SDK::CSProto::msg::CSTreasureInfoRes::get_lottery_info_15845()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerTreasureInfo*>*(*)(DLL2SDK::CSProto::msg::CSTreasureInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x51E6CD8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSTreasureInfoRes::get_result_15846()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSTreasureInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x51E6CE0)(this);
}
void DLL2SDK::CSProto::msg::CSTreasureInfoRes::set_result_15847(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTreasureInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E6CE8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSTreasureInfoRes::global__ProtoBuf_IExtensible_GetExtensionObject_15848(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSTreasureInfoRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSTreasureInfoReq::_ctor_15842()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTreasureInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x51E6C10)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSTreasureInfoReq::global__ProtoBuf_IExtensible_GetExtensionObject_15843(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSTreasureInfoReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLotteryTreasureRes::_ctor_15834()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryTreasureRes*)>(DLL2SDK::GameAssemblyBase + 0x5217508)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLotteryTreasureRes::get_result_15835()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLotteryTreasureRes*)>(DLL2SDK::GameAssemblyBase + 0x52175E8)(this);
}
void DLL2SDK::CSProto::msg::CSLotteryTreasureRes::set_result_15836(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryTreasureRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52175F0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::CSLotteryTreasureRes::get_lottery_id_15837()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::CSLotteryTreasureRes*)>(DLL2SDK::GameAssemblyBase + 0x52175F8)(this);
}
DLL2SDK::CSProto::msg::PlayerDataChange* DLL2SDK::CSProto::msg::CSLotteryTreasureRes::get_data_change_15838()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerDataChange*(*)(DLL2SDK::CSProto::msg::CSLotteryTreasureRes*)>(DLL2SDK::GameAssemblyBase + 0x5217600)(this);
}
void DLL2SDK::CSProto::msg::CSLotteryTreasureRes::set_data_change_15839(DLL2SDK::CSProto::msg::PlayerDataChange* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryTreasureRes*, DLL2SDK::CSProto::msg::PlayerDataChange*)>(DLL2SDK::GameAssemblyBase + 0x5217608)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PropChangeDelta*>* DLL2SDK::CSProto::msg::CSLotteryTreasureRes::get_prop_delta_15840()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PropChangeDelta*>*(*)(DLL2SDK::CSProto::msg::CSLotteryTreasureRes*)>(DLL2SDK::GameAssemblyBase + 0x5217610)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLotteryTreasureRes::global__ProtoBuf_IExtensible_GetExtensionObject_15841(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLotteryTreasureRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLotteryTreasureReq::_ctor_15829()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryTreasureReq*)>(DLL2SDK::GameAssemblyBase + 0x5217430)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::CSLotteryTreasureReq::get_lottery_id_15830()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::CSLotteryTreasureReq*)>(DLL2SDK::GameAssemblyBase + 0x52174DC)(this);
}
DLL2SDK::CSProto::msg::Prop* DLL2SDK::CSProto::msg::CSLotteryTreasureReq::get_prop_15831()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::Prop*(*)(DLL2SDK::CSProto::msg::CSLotteryTreasureReq*)>(DLL2SDK::GameAssemblyBase + 0x52174E4)(this);
}
void DLL2SDK::CSProto::msg::CSLotteryTreasureReq::set_prop_15832(DLL2SDK::CSProto::msg::Prop* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryTreasureReq*, DLL2SDK::CSProto::msg::Prop*)>(DLL2SDK::GameAssemblyBase + 0x52174EC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLotteryTreasureReq::global__ProtoBuf_IExtensible_GetExtensionObject_15833(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLotteryTreasureReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSTlogReq::_ctor_15822()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTlogReq*)>(DLL2SDK::GameAssemblyBase + 0x51E6AC0)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSTlogReq::get_tlog_15823()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSTlogReq*)>(DLL2SDK::GameAssemblyBase + 0x51E6B6C)(this);
}
void DLL2SDK::CSProto::msg::CSTlogReq::set_tlog_15824(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTlogReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51E6B74)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Array<uint8_t>*>* DLL2SDK::CSProto::msg::CSTlogReq::get_tlog_blob_15825()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Array<uint8_t>*>*(*)(DLL2SDK::CSProto::msg::CSTlogReq*)>(DLL2SDK::GameAssemblyBase + 0x51E6B7C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSTlogReq::get_tlog_id_15826()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSTlogReq*)>(DLL2SDK::GameAssemblyBase + 0x51E6B84)(this);
}
void DLL2SDK::CSProto::msg::CSTlogReq::set_tlog_id_15827(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTlogReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E6B8C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSTlogReq::global__ProtoBuf_IExtensible_GetExtensionObject_15828(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSTlogReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSTeamTeamInfoRes::_ctor_15811()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamTeamInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x51E685C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSTeamTeamInfoRes::get_result_15812()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSTeamTeamInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x51E6908)(this);
}
void DLL2SDK::CSProto::msg::CSTeamTeamInfoRes::set_result_15813(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamTeamInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E6910)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSTeamTeamInfoRes::get_leader_uin_15814()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSTeamTeamInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x51E6918)(this);
}
void DLL2SDK::CSProto::msg::CSTeamTeamInfoRes::set_leader_uin_15815(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamTeamInfoRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E6920)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerSimpleInfo*>* DLL2SDK::CSProto::msg::CSTeamTeamInfoRes::get_members_15816()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerSimpleInfo*>*(*)(DLL2SDK::CSProto::msg::CSTeamTeamInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x51E6930)(this);
}
int32_t DLL2SDK::CSProto::msg::CSTeamTeamInfoRes::get_map_id_15817()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSTeamTeamInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x51E6938)(this);
}
void DLL2SDK::CSProto::msg::CSTeamTeamInfoRes::set_map_id_15818(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamTeamInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E6940)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSTeamTeamInfoRes::get_match_service_module_15819()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSTeamTeamInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x51E6948)(this);
}
void DLL2SDK::CSProto::msg::CSTeamTeamInfoRes::set_match_service_module_15820(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamTeamInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E6950)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSTeamTeamInfoRes::global__ProtoBuf_IExtensible_GetExtensionObject_15821(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSTeamTeamInfoRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSTeamTeamInfoReq::_ctor_15807()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamTeamInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x51E6828)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSTeamTeamInfoReq::get_leader_uin_15808()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSTeamTeamInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x51E6830)(this);
}
void DLL2SDK::CSProto::msg::CSTeamTeamInfoReq::set_leader_uin_15809(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamTeamInfoReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E6838)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSTeamTeamInfoReq::global__ProtoBuf_IExtensible_GetExtensionObject_15810(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSTeamTeamInfoReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSTeamStopMatchBCNtf::_ctor_15803()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamStopMatchBCNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E67AC)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSTeamStopMatchBCNtf::get_leader_uin_15804()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSTeamStopMatchBCNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E67B4)(this);
}
void DLL2SDK::CSProto::msg::CSTeamStopMatchBCNtf::set_leader_uin_15805(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamStopMatchBCNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E67BC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSTeamStopMatchBCNtf::global__ProtoBuf_IExtensible_GetExtensionObject_15806(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSTeamStopMatchBCNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSTeamStopMatchRes::_ctor_15799()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamStopMatchRes*)>(DLL2SDK::GameAssemblyBase + 0x51E67FC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSTeamStopMatchRes::get_result_15800()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSTeamStopMatchRes*)>(DLL2SDK::GameAssemblyBase + 0x51E6804)(this);
}
void DLL2SDK::CSProto::msg::CSTeamStopMatchRes::set_result_15801(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamStopMatchRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E680C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSTeamStopMatchRes::global__ProtoBuf_IExtensible_GetExtensionObject_15802(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSTeamStopMatchRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSTeamStopMatchReq::_ctor_15797()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamStopMatchReq*)>(DLL2SDK::GameAssemblyBase + 0x51E67E0)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSTeamStopMatchReq::global__ProtoBuf_IExtensible_GetExtensionObject_15798(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSTeamStopMatchReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSTeamStartMatchBCNtf::_ctor_15793()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamStartMatchBCNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E6730)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSTeamStartMatchBCNtf::get_leader_uin_15794()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSTeamStartMatchBCNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E6738)(this);
}
void DLL2SDK::CSProto::msg::CSTeamStartMatchBCNtf::set_leader_uin_15795(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamStartMatchBCNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E6740)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSTeamStartMatchBCNtf::global__ProtoBuf_IExtensible_GetExtensionObject_15796(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSTeamStartMatchBCNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSTeamStartMatchRes::_ctor_15789()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamStartMatchRes*)>(DLL2SDK::GameAssemblyBase + 0x51E6780)(this);
}
int32_t DLL2SDK::CSProto::msg::CSTeamStartMatchRes::get_result_15790()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSTeamStartMatchRes*)>(DLL2SDK::GameAssemblyBase + 0x51E6788)(this);
}
void DLL2SDK::CSProto::msg::CSTeamStartMatchRes::set_result_15791(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamStartMatchRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E6790)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSTeamStartMatchRes::global__ProtoBuf_IExtensible_GetExtensionObject_15792(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSTeamStartMatchRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSTeamStartMatchReq::_ctor_15787()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamStartMatchReq*)>(DLL2SDK::GameAssemblyBase + 0x51E6764)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSTeamStartMatchReq::global__ProtoBuf_IExtensible_GetExtensionObject_15788(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSTeamStartMatchReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSTeamChangeMatchBCNtf::_ctor_15781()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamChangeMatchBCNtf*)>(DLL2SDK::GameAssemblyBase + 0x5213584)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSTeamChangeMatchBCNtf::get_leader_uin_15782()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSTeamChangeMatchBCNtf*)>(DLL2SDK::GameAssemblyBase + 0x521358C)(this);
}
void DLL2SDK::CSProto::msg::CSTeamChangeMatchBCNtf::set_leader_uin_15783(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamChangeMatchBCNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5213594)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSTeamChangeMatchBCNtf::get_map_id_15784()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSTeamChangeMatchBCNtf*)>(DLL2SDK::GameAssemblyBase + 0x52135A4)(this);
}
void DLL2SDK::CSProto::msg::CSTeamChangeMatchBCNtf::set_map_id_15785(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamChangeMatchBCNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52135AC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSTeamChangeMatchBCNtf::global__ProtoBuf_IExtensible_GetExtensionObject_15786(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSTeamChangeMatchBCNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSTeamChangeMatchRes::_ctor_15777()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamChangeMatchRes*)>(DLL2SDK::GameAssemblyBase + 0x52135F4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSTeamChangeMatchRes::get_result_15778()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSTeamChangeMatchRes*)>(DLL2SDK::GameAssemblyBase + 0x52135FC)(this);
}
void DLL2SDK::CSProto::msg::CSTeamChangeMatchRes::set_result_15779(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamChangeMatchRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5213604)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSTeamChangeMatchRes::global__ProtoBuf_IExtensible_GetExtensionObject_15780(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSTeamChangeMatchRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSTeamChangeMatchReq::_ctor_15773()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamChangeMatchReq*)>(DLL2SDK::GameAssemblyBase + 0x52135C8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSTeamChangeMatchReq::get_map_id_15774()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSTeamChangeMatchReq*)>(DLL2SDK::GameAssemblyBase + 0x52135D0)(this);
}
void DLL2SDK::CSProto::msg::CSTeamChangeMatchReq::set_map_id_15775(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamChangeMatchReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52135D8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSTeamChangeMatchReq::global__ProtoBuf_IExtensible_GetExtensionObject_15776(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSTeamChangeMatchReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSTeamKickMemberBCNtf::_ctor_15769()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamKickMemberBCNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E644C)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSTeamKickMemberBCNtf::get_kick_uin_15770()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSTeamKickMemberBCNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E6454)(this);
}
void DLL2SDK::CSProto::msg::CSTeamKickMemberBCNtf::set_kick_uin_15771(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamKickMemberBCNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E645C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSTeamKickMemberBCNtf::global__ProtoBuf_IExtensible_GetExtensionObject_15772(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSTeamKickMemberBCNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSTeamKickMemberRes::_ctor_15763()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamKickMemberRes*)>(DLL2SDK::GameAssemblyBase + 0x51E64B4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSTeamKickMemberRes::get_result_15764()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSTeamKickMemberRes*)>(DLL2SDK::GameAssemblyBase + 0x51E64BC)(this);
}
void DLL2SDK::CSProto::msg::CSTeamKickMemberRes::set_result_15765(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamKickMemberRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E64C4)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSTeamKickMemberRes::get_kick_uin_15766()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSTeamKickMemberRes*)>(DLL2SDK::GameAssemblyBase + 0x51E64CC)(this);
}
void DLL2SDK::CSProto::msg::CSTeamKickMemberRes::set_kick_uin_15767(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamKickMemberRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E64D4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSTeamKickMemberRes::global__ProtoBuf_IExtensible_GetExtensionObject_15768(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSTeamKickMemberRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSTeamKickMemberReq::_ctor_15759()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamKickMemberReq*)>(DLL2SDK::GameAssemblyBase + 0x51E6480)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSTeamKickMemberReq::get_kick_uin_15760()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSTeamKickMemberReq*)>(DLL2SDK::GameAssemblyBase + 0x51E6488)(this);
}
void DLL2SDK::CSProto::msg::CSTeamKickMemberReq::set_kick_uin_15761(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamKickMemberReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E6490)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSTeamKickMemberReq::global__ProtoBuf_IExtensible_GetExtensionObject_15762(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSTeamKickMemberReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSTeamDismissBCNtf::_ctor_15755()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamDismissBCNtf*)>(DLL2SDK::GameAssemblyBase + 0x5213620)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSTeamDismissBCNtf::get_leader_uin_15756()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSTeamDismissBCNtf*)>(DLL2SDK::GameAssemblyBase + 0x5213628)(this);
}
void DLL2SDK::CSProto::msg::CSTeamDismissBCNtf::set_leader_uin_15757(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamDismissBCNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5213630)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSTeamDismissBCNtf::global__ProtoBuf_IExtensible_GetExtensionObject_15758(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSTeamDismissBCNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSTeamMemberExitBCNtf::_ctor_15749()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamMemberExitBCNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E64F8)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSTeamMemberExitBCNtf::get_leader_uin_15750()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSTeamMemberExitBCNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E6500)(this);
}
void DLL2SDK::CSProto::msg::CSTeamMemberExitBCNtf::set_leader_uin_15751(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamMemberExitBCNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E6508)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSTeamMemberExitBCNtf::get_exit_uin_15752()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSTeamMemberExitBCNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E6518)(this);
}
void DLL2SDK::CSProto::msg::CSTeamMemberExitBCNtf::set_exit_uin_15753(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamMemberExitBCNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E6520)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSTeamMemberExitBCNtf::global__ProtoBuf_IExtensible_GetExtensionObject_15754(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSTeamMemberExitBCNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSTeamExitRes::_ctor_15743()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamExitRes*)>(DLL2SDK::GameAssemblyBase + 0x5213698)(this);
}
int32_t DLL2SDK::CSProto::msg::CSTeamExitRes::get_result_15744()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSTeamExitRes*)>(DLL2SDK::GameAssemblyBase + 0x52136A0)(this);
}
void DLL2SDK::CSProto::msg::CSTeamExitRes::set_result_15745(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamExitRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52136A8)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSTeamExitRes::get_leader_uin_15746()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSTeamExitRes*)>(DLL2SDK::GameAssemblyBase + 0x52136B0)(this);
}
void DLL2SDK::CSProto::msg::CSTeamExitRes::set_leader_uin_15747(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamExitRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x52136B8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSTeamExitRes::global__ProtoBuf_IExtensible_GetExtensionObject_15748(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSTeamExitRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSTeamExitReq::_ctor_15737()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamExitReq*)>(DLL2SDK::GameAssemblyBase + 0x5213654)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSTeamExitReq::get_leader_uin_15738()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSTeamExitReq*)>(DLL2SDK::GameAssemblyBase + 0x521365C)(this);
}
void DLL2SDK::CSProto::msg::CSTeamExitReq::set_leader_uin_15739(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamExitReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5213664)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSTeamExitReq::get_reason_15740()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSTeamExitReq*)>(DLL2SDK::GameAssemblyBase + 0x5213674)(this);
}
void DLL2SDK::CSProto::msg::CSTeamExitReq::set_reason_15741(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamExitReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x521367C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSTeamExitReq::global__ProtoBuf_IExtensible_GetExtensionObject_15742(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSTeamExitReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSTeamMemberJoinBCNtf::_ctor_15728()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamMemberJoinBCNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E6544)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSTeamMemberJoinBCNtf::get_leader_uin_15729()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSTeamMemberJoinBCNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E65E8)(this);
}
void DLL2SDK::CSProto::msg::CSTeamMemberJoinBCNtf::set_leader_uin_15730(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamMemberJoinBCNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E65F0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerSimpleInfo*>* DLL2SDK::CSProto::msg::CSTeamMemberJoinBCNtf::get_members_15731()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerSimpleInfo*>*(*)(DLL2SDK::CSProto::msg::CSTeamMemberJoinBCNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E6600)(this);
}
int32_t DLL2SDK::CSProto::msg::CSTeamMemberJoinBCNtf::get_map_id_15732()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSTeamMemberJoinBCNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E6608)(this);
}
void DLL2SDK::CSProto::msg::CSTeamMemberJoinBCNtf::set_map_id_15733(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamMemberJoinBCNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E6610)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSTeamMemberJoinBCNtf::get_match_service_module_15734()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSTeamMemberJoinBCNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E6618)(this);
}
void DLL2SDK::CSProto::msg::CSTeamMemberJoinBCNtf::set_match_service_module_15735(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamMemberJoinBCNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E6620)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSTeamMemberJoinBCNtf::global__ProtoBuf_IExtensible_GetExtensionObject_15736(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSTeamMemberJoinBCNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSTeamResponsedOfJoinNtf::_ctor_15720()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamResponsedOfJoinNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E663C)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSTeamResponsedOfJoinNtf::get_leader_uin_15721()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSTeamResponsedOfJoinNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E6644)(this);
}
void DLL2SDK::CSProto::msg::CSTeamResponsedOfJoinNtf::set_leader_uin_15722(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamResponsedOfJoinNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E664C)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerSimpleInfo* DLL2SDK::CSProto::msg::CSTeamResponsedOfJoinNtf::get_invitee_15723()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerSimpleInfo*(*)(DLL2SDK::CSProto::msg::CSTeamResponsedOfJoinNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E665C)(this);
}
void DLL2SDK::CSProto::msg::CSTeamResponsedOfJoinNtf::set_invitee_15724(DLL2SDK::CSProto::msg::PlayerSimpleInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamResponsedOfJoinNtf*, DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x51E6664)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSTeamResponsedOfJoinNtf::get_is_agree_15725()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSTeamResponsedOfJoinNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E666C)(this);
}
void DLL2SDK::CSProto::msg::CSTeamResponsedOfJoinNtf::set_is_agree_15726(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamResponsedOfJoinNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E6674)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSTeamResponsedOfJoinNtf::global__ProtoBuf_IExtensible_GetExtensionObject_15727(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSTeamResponsedOfJoinNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSTeamResponseJoinRes::_ctor_15714()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamResponseJoinRes*)>(DLL2SDK::GameAssemblyBase + 0x51E66EC)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSTeamResponseJoinRes::get_leader_uin_15715()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSTeamResponseJoinRes*)>(DLL2SDK::GameAssemblyBase + 0x51E66F4)(this);
}
void DLL2SDK::CSProto::msg::CSTeamResponseJoinRes::set_leader_uin_15716(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamResponseJoinRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E66FC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSTeamResponseJoinRes::get_result_15717()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSTeamResponseJoinRes*)>(DLL2SDK::GameAssemblyBase + 0x51E670C)(this);
}
void DLL2SDK::CSProto::msg::CSTeamResponseJoinRes::set_result_15718(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamResponseJoinRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E6714)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSTeamResponseJoinRes::global__ProtoBuf_IExtensible_GetExtensionObject_15719(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSTeamResponseJoinRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSTeamResponseJoinReq::_ctor_15706()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamResponseJoinReq*)>(DLL2SDK::GameAssemblyBase + 0x51E6690)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSTeamResponseJoinReq::get_leader_uin_15707()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSTeamResponseJoinReq*)>(DLL2SDK::GameAssemblyBase + 0x51E6698)(this);
}
void DLL2SDK::CSProto::msg::CSTeamResponseJoinReq::set_leader_uin_15708(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamResponseJoinReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E66A0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSTeamResponseJoinReq::get_is_agree_15709()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSTeamResponseJoinReq*)>(DLL2SDK::GameAssemblyBase + 0x51E66B0)(this);
}
void DLL2SDK::CSProto::msg::CSTeamResponseJoinReq::set_is_agree_15710(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamResponseJoinReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E66B8)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSTeamResponseJoinReq::get_invitor_uin_15711()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSTeamResponseJoinReq*)>(DLL2SDK::GameAssemblyBase + 0x51E66C0)(this);
}
void DLL2SDK::CSProto::msg::CSTeamResponseJoinReq::set_invitor_uin_15712(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamResponseJoinReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E66C8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSTeamResponseJoinReq::global__ProtoBuf_IExtensible_GetExtensionObject_15713(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSTeamResponseJoinReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSTeamInvitedToJoinNtf::_ctor_15696()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamInvitedToJoinNtf*)>(DLL2SDK::GameAssemblyBase + 0x52136DC)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSTeamInvitedToJoinNtf::get_leader_uin_15697()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSTeamInvitedToJoinNtf*)>(DLL2SDK::GameAssemblyBase + 0x52136E4)(this);
}
void DLL2SDK::CSProto::msg::CSTeamInvitedToJoinNtf::set_leader_uin_15698(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamInvitedToJoinNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x52136EC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSTeamInvitedToJoinNtf::get_map_id_15699()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSTeamInvitedToJoinNtf*)>(DLL2SDK::GameAssemblyBase + 0x52136FC)(this);
}
void DLL2SDK::CSProto::msg::CSTeamInvitedToJoinNtf::set_map_id_15700(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamInvitedToJoinNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5213704)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerSimpleInfo* DLL2SDK::CSProto::msg::CSTeamInvitedToJoinNtf::get_inviter_15701()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerSimpleInfo*(*)(DLL2SDK::CSProto::msg::CSTeamInvitedToJoinNtf*)>(DLL2SDK::GameAssemblyBase + 0x521370C)(this);
}
void DLL2SDK::CSProto::msg::CSTeamInvitedToJoinNtf::set_inviter_15702(DLL2SDK::CSProto::msg::PlayerSimpleInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamInvitedToJoinNtf*, DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x5213714)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSTeamInvitedToJoinNtf::get_match_service_module_15703()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSTeamInvitedToJoinNtf*)>(DLL2SDK::GameAssemblyBase + 0x521371C)(this);
}
void DLL2SDK::CSProto::msg::CSTeamInvitedToJoinNtf::set_match_service_module_15704(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamInvitedToJoinNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5213724)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSTeamInvitedToJoinNtf::global__ProtoBuf_IExtensible_GetExtensionObject_15705(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSTeamInvitedToJoinNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSTeamInviteJoinRes::_ctor_15689()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamInviteJoinRes*)>(DLL2SDK::GameAssemblyBase + 0x5213860)(this);
}
int32_t DLL2SDK::CSProto::msg::CSTeamInviteJoinRes::get_result_15690()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSTeamInviteJoinRes*)>(DLL2SDK::GameAssemblyBase + 0x521390C)(this);
}
void DLL2SDK::CSProto::msg::CSTeamInviteJoinRes::set_result_15691(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamInviteJoinRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5213914)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSTeamInviteJoinRes::get_leader_uin_15692()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSTeamInviteJoinRes*)>(DLL2SDK::GameAssemblyBase + 0x521391C)(this);
}
void DLL2SDK::CSProto::msg::CSTeamInviteJoinRes::set_leader_uin_15693(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamInviteJoinRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5213924)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>* DLL2SDK::CSProto::msg::CSTeamInviteJoinRes::get_invitee_uin_15694()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>*(*)(DLL2SDK::CSProto::msg::CSTeamInviteJoinRes*)>(DLL2SDK::GameAssemblyBase + 0x5213934)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSTeamInviteJoinRes::global__ProtoBuf_IExtensible_GetExtensionObject_15695(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSTeamInviteJoinRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSTeamInviteJoinReq::_ctor_15679()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamInviteJoinReq*)>(DLL2SDK::GameAssemblyBase + 0x5213740)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSTeamInviteJoinReq::get_leader_uin_15680()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSTeamInviteJoinReq*)>(DLL2SDK::GameAssemblyBase + 0x5213804)(this);
}
void DLL2SDK::CSProto::msg::CSTeamInviteJoinReq::set_leader_uin_15681(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamInviteJoinReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x521380C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>* DLL2SDK::CSProto::msg::CSTeamInviteJoinReq::get_invite_friend_list_15682()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>*(*)(DLL2SDK::CSProto::msg::CSTeamInviteJoinReq*)>(DLL2SDK::GameAssemblyBase + 0x521381C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>* DLL2SDK::CSProto::msg::CSTeamInviteJoinReq::get_invite_clan_list_15683()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>*(*)(DLL2SDK::CSProto::msg::CSTeamInviteJoinReq*)>(DLL2SDK::GameAssemblyBase + 0x5213824)(this);
}
int32_t DLL2SDK::CSProto::msg::CSTeamInviteJoinReq::get_map_id_15684()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSTeamInviteJoinReq*)>(DLL2SDK::GameAssemblyBase + 0x521382C)(this);
}
void DLL2SDK::CSProto::msg::CSTeamInviteJoinReq::set_map_id_15685(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamInviteJoinReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5213834)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSTeamInviteJoinReq::get_match_service_module_15686()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSTeamInviteJoinReq*)>(DLL2SDK::GameAssemblyBase + 0x521383C)(this);
}
void DLL2SDK::CSProto::msg::CSTeamInviteJoinReq::set_match_service_module_15687(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTeamInviteJoinReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5213844)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSTeamInviteJoinReq::global__ProtoBuf_IExtensible_GetExtensionObject_15688(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSTeamInviteJoinReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSFriendStateChangeNtf::_ctor_15675()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFriendStateChangeNtf*)>(DLL2SDK::GameAssemblyBase + 0x52026F4)(this);
}
DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* DLL2SDK::CSProto::msg::CSFriendStateChangeNtf::get_player_state_15676()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*(*)(DLL2SDK::CSProto::msg::CSFriendStateChangeNtf*)>(DLL2SDK::GameAssemblyBase + 0x52026FC)(this);
}
void DLL2SDK::CSProto::msg::CSFriendStateChangeNtf::set_player_state_15677(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFriendStateChangeNtf*, DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x5202704)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSFriendStateChangeNtf::global__ProtoBuf_IExtensible_GetExtensionObject_15678(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSFriendStateChangeNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSStateGetBatchRes::_ctor_15670()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSStateGetBatchRes*)>(DLL2SDK::GameAssemblyBase + 0x521343C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSStateGetBatchRes::get_result_15671()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSStateGetBatchRes*)>(DLL2SDK::GameAssemblyBase + 0x52134E8)(this);
}
void DLL2SDK::CSProto::msg::CSStateGetBatchRes::set_result_15672(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSStateGetBatchRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52134F0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*>* DLL2SDK::CSProto::msg::CSStateGetBatchRes::get_state_info_15673()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*>*(*)(DLL2SDK::CSProto::msg::CSStateGetBatchRes*)>(DLL2SDK::GameAssemblyBase + 0x52134F8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSStateGetBatchRes::global__ProtoBuf_IExtensible_GetExtensionObject_15674(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSStateGetBatchRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSStateGetBatchReq::_ctor_15667()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSStateGetBatchReq*)>(DLL2SDK::GameAssemblyBase + 0x5213374)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>* DLL2SDK::CSProto::msg::CSStateGetBatchReq::get_player_id_15668()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>*(*)(DLL2SDK::CSProto::msg::CSStateGetBatchReq*)>(DLL2SDK::GameAssemblyBase + 0x5213420)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSStateGetBatchReq::global__ProtoBuf_IExtensible_GetExtensionObject_15669(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSStateGetBatchReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSStateGetRes::_ctor_15661()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSStateGetRes*)>(DLL2SDK::GameAssemblyBase + 0x5213548)(this);
}
int32_t DLL2SDK::CSProto::msg::CSStateGetRes::get_result_15662()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSStateGetRes*)>(DLL2SDK::GameAssemblyBase + 0x5213550)(this);
}
void DLL2SDK::CSProto::msg::CSStateGetRes::set_result_15663(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSStateGetRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5213558)(this, value_);
}
DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* DLL2SDK::CSProto::msg::CSStateGetRes::get_state_info_15664()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*(*)(DLL2SDK::CSProto::msg::CSStateGetRes*)>(DLL2SDK::GameAssemblyBase + 0x5213560)(this);
}
void DLL2SDK::CSProto::msg::CSStateGetRes::set_state_info_15665(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSStateGetRes*, DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x5213568)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSStateGetRes::global__ProtoBuf_IExtensible_GetExtensionObject_15666(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSStateGetRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSStateGetReq::_ctor_15657()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSStateGetReq*)>(DLL2SDK::GameAssemblyBase + 0x5213514)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSStateGetReq::get_player_id_15658()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSStateGetReq*)>(DLL2SDK::GameAssemblyBase + 0x521351C)(this);
}
void DLL2SDK::CSProto::msg::CSStateGetReq::set_player_id_15659(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSStateGetReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5213524)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSStateGetReq::global__ProtoBuf_IExtensible_GetExtensionObject_15660(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSStateGetReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSFriendLoginNtf::_ctor_15649()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFriendLoginNtf*)>(DLL2SDK::GameAssemblyBase + 0x52026A0)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSFriendLoginNtf::get_friend_player_id_15650()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSFriendLoginNtf*)>(DLL2SDK::GameAssemblyBase + 0x52026A8)(this);
}
void DLL2SDK::CSProto::msg::CSFriendLoginNtf::set_friend_player_id_15651(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFriendLoginNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x52026B0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSFriendLoginNtf::get_friend_game_nick_15652()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSFriendLoginNtf*)>(DLL2SDK::GameAssemblyBase + 0x52026C0)(this);
}
void DLL2SDK::CSProto::msg::CSFriendLoginNtf::set_friend_game_nick_15653(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFriendLoginNtf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x52026C8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSFriendLoginNtf::get_friend_pic_url_15654()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSFriendLoginNtf*)>(DLL2SDK::GameAssemblyBase + 0x52026D0)(this);
}
void DLL2SDK::CSProto::msg::CSFriendLoginNtf::set_friend_pic_url_15655(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFriendLoginNtf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x52026D8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSFriendLoginNtf::global__ProtoBuf_IExtensible_GetExtensionObject_15656(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSFriendLoginNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSReceiveGiftNtf::_ctor_15643()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSReceiveGiftNtf*)>(DLL2SDK::GameAssemblyBase + 0x5210CA4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSReceiveGiftNtf::get_list_type_15644()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSReceiveGiftNtf*)>(DLL2SDK::GameAssemblyBase + 0x5210CAC)(this);
}
void DLL2SDK::CSProto::msg::CSReceiveGiftNtf::set_list_type_15645(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSReceiveGiftNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5210CB4)(this, value_);
}
DLL2SDK::CSProto::msg::GiftItemInfo* DLL2SDK::CSProto::msg::CSReceiveGiftNtf::get_gift_info_15646()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GiftItemInfo*(*)(DLL2SDK::CSProto::msg::CSReceiveGiftNtf*)>(DLL2SDK::GameAssemblyBase + 0x5210CBC)(this);
}
void DLL2SDK::CSProto::msg::CSReceiveGiftNtf::set_gift_info_15647(DLL2SDK::CSProto::msg::GiftItemInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSReceiveGiftNtf*, DLL2SDK::CSProto::msg::GiftItemInfo*)>(DLL2SDK::GameAssemblyBase + 0x5210CC4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSReceiveGiftNtf::global__ProtoBuf_IExtensible_GetExtensionObject_15648(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSReceiveGiftNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSReadGiftRes::_ctor_15637()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSReadGiftRes*)>(DLL2SDK::GameAssemblyBase + 0x52109EC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSReadGiftRes::get_result_15638()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSReadGiftRes*)>(DLL2SDK::GameAssemblyBase + 0x52109F4)(this);
}
void DLL2SDK::CSProto::msg::CSReadGiftRes::set_result_15639(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSReadGiftRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52109FC)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSReadGiftRes::get_gift_id_15640()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSReadGiftRes*)>(DLL2SDK::GameAssemblyBase + 0x5210A04)(this);
}
void DLL2SDK::CSProto::msg::CSReadGiftRes::set_gift_id_15641(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSReadGiftRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5210A0C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSReadGiftRes::global__ProtoBuf_IExtensible_GetExtensionObject_15642(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSReadGiftRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSReadGiftReq::_ctor_15633()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSReadGiftReq*)>(DLL2SDK::GameAssemblyBase + 0x52109B8)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSReadGiftReq::get_gift_id_15634()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSReadGiftReq*)>(DLL2SDK::GameAssemblyBase + 0x52109C0)(this);
}
void DLL2SDK::CSProto::msg::CSReadGiftReq::set_gift_id_15635(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSReadGiftReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x52109C8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSReadGiftReq::global__ProtoBuf_IExtensible_GetExtensionObject_15636(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSReadGiftReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSDeleteGiftRes::_ctor_15623()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDeleteGiftRes*)>(DLL2SDK::GameAssemblyBase + 0x5200C50)(this);
}
int32_t DLL2SDK::CSProto::msg::CSDeleteGiftRes::get_result_15624()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDeleteGiftRes*)>(DLL2SDK::GameAssemblyBase + 0x5200C58)(this);
}
void DLL2SDK::CSProto::msg::CSDeleteGiftRes::set_result_15625(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDeleteGiftRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5200C60)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSDeleteGiftRes::get_gift_id_15626()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSDeleteGiftRes*)>(DLL2SDK::GameAssemblyBase + 0x5200C68)(this);
}
void DLL2SDK::CSProto::msg::CSDeleteGiftRes::set_gift_id_15627(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDeleteGiftRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5200C70)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSDeleteGiftRes::get_delete_all_15628()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDeleteGiftRes*)>(DLL2SDK::GameAssemblyBase + 0x5200C80)(this);
}
void DLL2SDK::CSProto::msg::CSDeleteGiftRes::set_delete_all_15629(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDeleteGiftRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5200C88)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSDeleteGiftRes::get_list_type_15630()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSDeleteGiftRes*)>(DLL2SDK::GameAssemblyBase + 0x5200C90)(this);
}
void DLL2SDK::CSProto::msg::CSDeleteGiftRes::set_list_type_15631(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDeleteGiftRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5200C98)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSDeleteGiftRes::global__ProtoBuf_IExtensible_GetExtensionObject_15632(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSDeleteGiftRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSDeleteGiftReq::_ctor_15615()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDeleteGiftReq*)>(DLL2SDK::GameAssemblyBase + 0x5200BFC)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSDeleteGiftReq::get_gift_id_15616()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSDeleteGiftReq*)>(DLL2SDK::GameAssemblyBase + 0x5200C04)(this);
}
void DLL2SDK::CSProto::msg::CSDeleteGiftReq::set_gift_id_15617(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDeleteGiftReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5200C0C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSDeleteGiftReq::get_list_type_15618()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSDeleteGiftReq*)>(DLL2SDK::GameAssemblyBase + 0x5200C1C)(this);
}
void DLL2SDK::CSProto::msg::CSDeleteGiftReq::set_list_type_15619(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDeleteGiftReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5200C24)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSDeleteGiftReq::get_delete_all_15620()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDeleteGiftReq*)>(DLL2SDK::GameAssemblyBase + 0x5200C2C)(this);
}
void DLL2SDK::CSProto::msg::CSDeleteGiftReq::set_delete_all_15621(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDeleteGiftReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5200C34)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSDeleteGiftReq::global__ProtoBuf_IExtensible_GetExtensionObject_15622(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSDeleteGiftReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAcceptGiftRes::_ctor_15607()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAcceptGiftRes*)>(DLL2SDK::GameAssemblyBase + 0x51A0370)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAcceptGiftRes::get_result_15608()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAcceptGiftRes*)>(DLL2SDK::GameAssemblyBase + 0x51A0378)(this);
}
void DLL2SDK::CSProto::msg::CSAcceptGiftRes::set_result_15609(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAcceptGiftRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A0380)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSAcceptGiftRes::get_gift_id_15610()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSAcceptGiftRes*)>(DLL2SDK::GameAssemblyBase + 0x51A0388)(this);
}
void DLL2SDK::CSProto::msg::CSAcceptGiftRes::set_gift_id_15611(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAcceptGiftRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51A0390)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSAcceptGiftRes::get_accept_all_15612()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAcceptGiftRes*)>(DLL2SDK::GameAssemblyBase + 0x51A03A0)(this);
}
void DLL2SDK::CSProto::msg::CSAcceptGiftRes::set_accept_all_15613(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAcceptGiftRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A03A8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAcceptGiftRes::global__ProtoBuf_IExtensible_GetExtensionObject_15614(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAcceptGiftRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAcceptGiftReq::_ctor_15601()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAcceptGiftReq*)>(DLL2SDK::GameAssemblyBase + 0x51A032C)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSAcceptGiftReq::get_gift_id_15602()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSAcceptGiftReq*)>(DLL2SDK::GameAssemblyBase + 0x51A0334)(this);
}
void DLL2SDK::CSProto::msg::CSAcceptGiftReq::set_gift_id_15603(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAcceptGiftReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51A033C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSAcceptGiftReq::get_accept_all_15604()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAcceptGiftReq*)>(DLL2SDK::GameAssemblyBase + 0x51A034C)(this);
}
void DLL2SDK::CSProto::msg::CSAcceptGiftReq::set_accept_all_15605(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAcceptGiftReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A0354)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAcceptGiftReq::global__ProtoBuf_IExtensible_GetExtensionObject_15606(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAcceptGiftReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetMyGiftListRes::_ctor_15594()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetMyGiftListRes*)>(DLL2SDK::GameAssemblyBase + 0x523F7CC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetMyGiftListRes::get_result_15595()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetMyGiftListRes*)>(DLL2SDK::GameAssemblyBase + 0x523F8A8)(this);
}
void DLL2SDK::CSProto::msg::CSGetMyGiftListRes::set_result_15596(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetMyGiftListRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523F8B0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GiftItemInfo*>* DLL2SDK::CSProto::msg::CSGetMyGiftListRes::get_received_ask_list_15597()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GiftItemInfo*>*(*)(DLL2SDK::CSProto::msg::CSGetMyGiftListRes*)>(DLL2SDK::GameAssemblyBase + 0x523F8B8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GiftItemInfo*>* DLL2SDK::CSProto::msg::CSGetMyGiftListRes::get_received_gift_list_15598()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GiftItemInfo*>*(*)(DLL2SDK::CSProto::msg::CSGetMyGiftListRes*)>(DLL2SDK::GameAssemblyBase + 0x523F8C0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GiftItemInfo*>* DLL2SDK::CSProto::msg::CSGetMyGiftListRes::get_history_list_15599()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GiftItemInfo*>*(*)(DLL2SDK::CSProto::msg::CSGetMyGiftListRes*)>(DLL2SDK::GameAssemblyBase + 0x523F8C8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetMyGiftListRes::global__ProtoBuf_IExtensible_GetExtensionObject_15600(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetMyGiftListRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetMyGiftListReq::_ctor_15592()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetMyGiftListReq*)>(DLL2SDK::GameAssemblyBase + 0x523F7B0)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetMyGiftListReq::global__ProtoBuf_IExtensible_GetExtensionObject_15593(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetMyGiftListReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSendGiftRes::_ctor_15584()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSendGiftRes*)>(DLL2SDK::GameAssemblyBase + 0x5211DD4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSSendGiftRes::get_result_15585()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSendGiftRes*)>(DLL2SDK::GameAssemblyBase + 0x5211DDC)(this);
}
void DLL2SDK::CSProto::msg::CSSendGiftRes::set_result_15586(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSendGiftRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5211DE4)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSSendGiftRes::get_is_check_can_send_15587()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSSendGiftRes*)>(DLL2SDK::GameAssemblyBase + 0x5211DEC)(this);
}
void DLL2SDK::CSProto::msg::CSSendGiftRes::set_is_check_can_send_15588(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSendGiftRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x5211DF4)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSSendGiftRes::get_gift_id_15589()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSSendGiftRes*)>(DLL2SDK::GameAssemblyBase + 0x5211DFC)(this);
}
void DLL2SDK::CSProto::msg::CSSendGiftRes::set_gift_id_15590(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSendGiftRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5211E04)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSendGiftRes::global__ProtoBuf_IExtensible_GetExtensionObject_15591(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSendGiftRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSendGiftReq::_ctor_15564()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSendGiftReq*)>(DLL2SDK::GameAssemblyBase + 0x5211D18)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSSendGiftReq::get_receive_player_id_15565()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSSendGiftReq*)>(DLL2SDK::GameAssemblyBase + 0x5211D20)(this);
}
void DLL2SDK::CSProto::msg::CSSendGiftReq::set_receive_player_id_15566(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSendGiftReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5211D28)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSSendGiftReq::get_shop_id_15567()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSendGiftReq*)>(DLL2SDK::GameAssemblyBase + 0x5211D38)(this);
}
void DLL2SDK::CSProto::msg::CSSendGiftReq::set_shop_id_15568(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSendGiftReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5211D40)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSSendGiftReq::get_item_num_15569()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSSendGiftReq*)>(DLL2SDK::GameAssemblyBase + 0x5211D48)(this);
}
void DLL2SDK::CSProto::msg::CSSendGiftReq::set_item_num_15570(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSendGiftReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5211D50)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSSendGiftReq::get_client_price_15571()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSendGiftReq*)>(DLL2SDK::GameAssemblyBase + 0x5211D58)(this);
}
void DLL2SDK::CSProto::msg::CSSendGiftReq::set_client_price_15572(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSendGiftReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5211D60)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSSendGiftReq::get_message_15573()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSSendGiftReq*)>(DLL2SDK::GameAssemblyBase + 0x5211D68)(this);
}
void DLL2SDK::CSProto::msg::CSSendGiftReq::set_message_15574(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSendGiftReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5211D70)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSSendGiftReq::get_is_check_can_send_15575()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSSendGiftReq*)>(DLL2SDK::GameAssemblyBase + 0x5211D78)(this);
}
void DLL2SDK::CSProto::msg::CSSendGiftReq::set_is_check_can_send_15576(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSendGiftReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x5211D80)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSSendGiftReq::get_theme_type_15577()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSSendGiftReq*)>(DLL2SDK::GameAssemblyBase + 0x5211D88)(this);
}
void DLL2SDK::CSProto::msg::CSSendGiftReq::set_theme_type_15578(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSendGiftReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5211D90)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSSendGiftReq::get_pkg_index_15579()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSendGiftReq*)>(DLL2SDK::GameAssemblyBase + 0x5211D98)(this);
}
void DLL2SDK::CSProto::msg::CSSendGiftReq::set_pkg_index_15580(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSendGiftReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5211DA0)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSSendGiftReq::get_gift_id_15581()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSSendGiftReq*)>(DLL2SDK::GameAssemblyBase + 0x5211DA8)(this);
}
void DLL2SDK::CSProto::msg::CSSendGiftReq::set_gift_id_15582(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSendGiftReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5211DB0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSendGiftReq::global__ProtoBuf_IExtensible_GetExtensionObject_15583(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSendGiftReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAskGiftRes::_ctor_15560()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAskGiftRes*)>(DLL2SDK::GameAssemblyBase + 0x5214FD4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAskGiftRes::get_result_15561()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAskGiftRes*)>(DLL2SDK::GameAssemblyBase + 0x5214FDC)(this);
}
void DLL2SDK::CSProto::msg::CSAskGiftRes::set_result_15562(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAskGiftRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5214FE4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAskGiftRes::global__ProtoBuf_IExtensible_GetExtensionObject_15563(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAskGiftRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAskGiftReq::_ctor_15546()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAskGiftReq*)>(DLL2SDK::GameAssemblyBase + 0x5214F50)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSAskGiftReq::get_asked_player_id_15547()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSAskGiftReq*)>(DLL2SDK::GameAssemblyBase + 0x5214F58)(this);
}
void DLL2SDK::CSProto::msg::CSAskGiftReq::set_asked_player_id_15548(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAskGiftReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5214F60)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSAskGiftReq::get_shop_id_15549()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAskGiftReq*)>(DLL2SDK::GameAssemblyBase + 0x5214F70)(this);
}
void DLL2SDK::CSProto::msg::CSAskGiftReq::set_shop_id_15550(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAskGiftReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5214F78)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSAskGiftReq::get_message_15551()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSAskGiftReq*)>(DLL2SDK::GameAssemblyBase + 0x5214F80)(this);
}
void DLL2SDK::CSProto::msg::CSAskGiftReq::set_message_15552(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAskGiftReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5214F88)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSAskGiftReq::get_theme_type_15553()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAskGiftReq*)>(DLL2SDK::GameAssemblyBase + 0x5214F90)(this);
}
void DLL2SDK::CSProto::msg::CSAskGiftReq::set_theme_type_15554(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAskGiftReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5214F98)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSAskGiftReq::get_item_num_15555()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAskGiftReq*)>(DLL2SDK::GameAssemblyBase + 0x5214FA0)(this);
}
void DLL2SDK::CSProto::msg::CSAskGiftReq::set_item_num_15556(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAskGiftReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5214FA8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSAskGiftReq::get_pkg_index_15557()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAskGiftReq*)>(DLL2SDK::GameAssemblyBase + 0x5214FB0)(this);
}
void DLL2SDK::CSProto::msg::CSAskGiftReq::set_pkg_index_15558(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAskGiftReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5214FB8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAskGiftReq::global__ProtoBuf_IExtensible_GetExtensionObject_15559(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAskGiftReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetRechargeRes::_ctor_15540()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetRechargeRes*)>(DLL2SDK::GameAssemblyBase + 0x5240350)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetRechargeRes::get_result_15541()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetRechargeRes*)>(DLL2SDK::GameAssemblyBase + 0x5240430)(this);
}
void DLL2SDK::CSProto::msg::CSGetRechargeRes::set_result_15542(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetRechargeRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5240438)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PayConfInfo*>* DLL2SDK::CSProto::msg::CSGetRechargeRes::get_recharge_info_15543()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PayConfInfo*>*(*)(DLL2SDK::CSProto::msg::CSGetRechargeRes*)>(DLL2SDK::GameAssemblyBase + 0x5240440)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ChannelRechargeLimit*>* DLL2SDK::CSProto::msg::CSGetRechargeRes::get_channel_recharge_limit_15544()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ChannelRechargeLimit*>*(*)(DLL2SDK::CSProto::msg::CSGetRechargeRes*)>(DLL2SDK::GameAssemblyBase + 0x5240448)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetRechargeRes::global__ProtoBuf_IExtensible_GetExtensionObject_15545(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetRechargeRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::RechargeInfo::_ctor_15530()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RechargeInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097B48)(this);
}
uint32_t DLL2SDK::CSProto::msg::RechargeInfo::get_id_15531()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::RechargeInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097B50)(this);
}
void DLL2SDK::CSProto::msg::RechargeInfo::set_id_15532(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RechargeInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5097B58)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::RechargeInfo::get_pic_url_15533()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::RechargeInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097B60)(this);
}
void DLL2SDK::CSProto::msg::RechargeInfo::set_pic_url_15534(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RechargeInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5097B68)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::RechargeInfo::get_tag_name_15535()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::RechargeInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097B70)(this);
}
void DLL2SDK::CSProto::msg::RechargeInfo::set_tag_name_15536(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RechargeInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5097B78)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::RechargeInfo::get_pos_info_15537()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::RechargeInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097B80)(this);
}
void DLL2SDK::CSProto::msg::RechargeInfo::set_pos_info_15538(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RechargeInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5097B88)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::RechargeInfo::global__ProtoBuf_IExtensible_GetExtensionObject_15539(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::RechargeInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetRechargeReq::_ctor_15528()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetRechargeReq*)>(DLL2SDK::GameAssemblyBase + 0x5240334)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetRechargeReq::global__ProtoBuf_IExtensible_GetExtensionObject_15529(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetRechargeReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPlayerStaminaBuyRes::_ctor_15520()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPlayerStaminaBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x52197C0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSPlayerStaminaBuyRes::get_result_15521()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPlayerStaminaBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x52197C8)(this);
}
void DLL2SDK::CSProto::msg::CSPlayerStaminaBuyRes::set_result_15522(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPlayerStaminaBuyRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52197D0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSPlayerStaminaBuyRes::get_pve_level_id_15523()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPlayerStaminaBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x52197D8)(this);
}
void DLL2SDK::CSProto::msg::CSPlayerStaminaBuyRes::set_pve_level_id_15524(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPlayerStaminaBuyRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52197E0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSPlayerStaminaBuyRes::get_item_type_15525()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPlayerStaminaBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x52197E8)(this);
}
void DLL2SDK::CSProto::msg::CSPlayerStaminaBuyRes::set_item_type_15526(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPlayerStaminaBuyRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52197F0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPlayerStaminaBuyRes::global__ProtoBuf_IExtensible_GetExtensionObject_15527(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPlayerStaminaBuyRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPlayerStaminaBuyReq::_ctor_15514()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPlayerStaminaBuyReq*)>(DLL2SDK::GameAssemblyBase + 0x5219784)(this);
}
int32_t DLL2SDK::CSProto::msg::CSPlayerStaminaBuyReq::get_pve_level_id_15515()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPlayerStaminaBuyReq*)>(DLL2SDK::GameAssemblyBase + 0x521978C)(this);
}
void DLL2SDK::CSProto::msg::CSPlayerStaminaBuyReq::set_pve_level_id_15516(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPlayerStaminaBuyReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5219794)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSPlayerStaminaBuyReq::get_item_type_15517()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPlayerStaminaBuyReq*)>(DLL2SDK::GameAssemblyBase + 0x521979C)(this);
}
void DLL2SDK::CSProto::msg::CSPlayerStaminaBuyReq::set_item_type_15518(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPlayerStaminaBuyReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52197A4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPlayerStaminaBuyReq::global__ProtoBuf_IExtensible_GetExtensionObject_15519(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPlayerStaminaBuyReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGameLimitationBuyRes::_ctor_15506()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameLimitationBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x5202A04)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGameLimitationBuyRes::get_result_15507()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGameLimitationBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x5202A0C)(this);
}
void DLL2SDK::CSProto::msg::CSGameLimitationBuyRes::set_result_15508(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameLimitationBuyRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5202A14)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGameLimitationBuyRes::get_pve_level_id_15509()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGameLimitationBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x5202A1C)(this);
}
void DLL2SDK::CSProto::msg::CSGameLimitationBuyRes::set_pve_level_id_15510(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameLimitationBuyRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5202A24)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGameLimitationBuyRes::get_item_type_15511()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGameLimitationBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x5202A2C)(this);
}
void DLL2SDK::CSProto::msg::CSGameLimitationBuyRes::set_item_type_15512(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameLimitationBuyRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5202A34)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGameLimitationBuyRes::global__ProtoBuf_IExtensible_GetExtensionObject_15513(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGameLimitationBuyRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGameLimitationBuyReq::_ctor_15500()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameLimitationBuyReq*)>(DLL2SDK::GameAssemblyBase + 0x52029C8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGameLimitationBuyReq::get_pve_level_id_15501()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGameLimitationBuyReq*)>(DLL2SDK::GameAssemblyBase + 0x52029D0)(this);
}
void DLL2SDK::CSProto::msg::CSGameLimitationBuyReq::set_pve_level_id_15502(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameLimitationBuyReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52029D8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGameLimitationBuyReq::get_item_type_15503()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGameLimitationBuyReq*)>(DLL2SDK::GameAssemblyBase + 0x52029E0)(this);
}
void DLL2SDK::CSProto::msg::CSGameLimitationBuyReq::set_item_type_15504(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameLimitationBuyReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52029E8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGameLimitationBuyReq::global__ProtoBuf_IExtensible_GetExtensionObject_15505(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGameLimitationBuyReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSShopGetBoxContentRes::_ctor_15495()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopGetBoxContentRes*)>(DLL2SDK::GameAssemblyBase + 0x5212A58)(this);
}
int32_t DLL2SDK::CSProto::msg::CSShopGetBoxContentRes::get_result_15496()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSShopGetBoxContentRes*)>(DLL2SDK::GameAssemblyBase + 0x5212B04)(this);
}
void DLL2SDK::CSProto::msg::CSShopGetBoxContentRes::set_result_15497(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopGetBoxContentRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5212B0C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ShopBoxContent*>* DLL2SDK::CSProto::msg::CSShopGetBoxContentRes::get_boxes_15498()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ShopBoxContent*>*(*)(DLL2SDK::CSProto::msg::CSShopGetBoxContentRes*)>(DLL2SDK::GameAssemblyBase + 0x5212B14)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSShopGetBoxContentRes::global__ProtoBuf_IExtensible_GetExtensionObject_15499(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSShopGetBoxContentRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ShopBoxContent::_ctor_15490()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopBoxContent*)>(DLL2SDK::GameAssemblyBase + 0x5099A0C)(this);
}
int32_t DLL2SDK::CSProto::msg::ShopBoxContent::get_box_id_15491()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopBoxContent*)>(DLL2SDK::GameAssemblyBase + 0x5099AB8)(this);
}
void DLL2SDK::CSProto::msg::ShopBoxContent::set_box_id_15492(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopBoxContent*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099AC0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::ShopBoxContent::get_items_15493()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::ShopBoxContent*)>(DLL2SDK::GameAssemblyBase + 0x5099AC8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ShopBoxContent::global__ProtoBuf_IExtensible_GetExtensionObject_15494(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ShopBoxContent*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSShopGetBoxContentReq::_ctor_15486()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopGetBoxContentReq*)>(DLL2SDK::GameAssemblyBase + 0x5212A2C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSShopGetBoxContentReq::get_box_id_15487()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSShopGetBoxContentReq*)>(DLL2SDK::GameAssemblyBase + 0x5212A34)(this);
}
void DLL2SDK::CSProto::msg::CSShopGetBoxContentReq::set_box_id_15488(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopGetBoxContentReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5212A3C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSShopGetBoxContentReq::global__ProtoBuf_IExtensible_GetExtensionObject_15489(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSShopGetBoxContentReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGameShopBuyRes::_ctor_15477()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameShopBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x5202A8C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGameShopBuyRes::get_result_15478()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGameShopBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x5202B38)(this);
}
void DLL2SDK::CSProto::msg::CSGameShopBuyRes::set_result_15479(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameShopBuyRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5202B40)(this, value_);
}
DLL2SDK::CSProto::msg::DBPlayerInventory* DLL2SDK::CSProto::msg::CSGameShopBuyRes::get_delta_inventory_15480()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::DBPlayerInventory*(*)(DLL2SDK::CSProto::msg::CSGameShopBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x5202B48)(this);
}
void DLL2SDK::CSProto::msg::CSGameShopBuyRes::set_delta_inventory_15481(DLL2SDK::CSProto::msg::DBPlayerInventory* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameShopBuyRes*, DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x5202B50)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSGameShopBuyRes::get_props_15482()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSGameShopBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x5202B58)(this);
}
bool DLL2SDK::CSProto::msg::CSGameShopBuyRes::get_turn_to_mail_15483()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGameShopBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x5202B60)(this);
}
void DLL2SDK::CSProto::msg::CSGameShopBuyRes::set_turn_to_mail_15484(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameShopBuyRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x5202B68)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGameShopBuyRes::global__ProtoBuf_IExtensible_GetExtensionObject_15485(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGameShopBuyRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGameShopBuyReq::_ctor_15471()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameShopBuyReq*)>(DLL2SDK::GameAssemblyBase + 0x5202A50)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGameShopBuyReq::get_shopid_15472()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGameShopBuyReq*)>(DLL2SDK::GameAssemblyBase + 0x5202A58)(this);
}
void DLL2SDK::CSProto::msg::CSGameShopBuyReq::set_shopid_15473(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameShopBuyReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5202A60)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGameShopBuyReq::get_shop_type_15474()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGameShopBuyReq*)>(DLL2SDK::GameAssemblyBase + 0x5202A68)(this);
}
void DLL2SDK::CSProto::msg::CSGameShopBuyReq::set_shop_type_15475(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameShopBuyReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5202A70)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGameShopBuyReq::global__ProtoBuf_IExtensible_GetExtensionObject_15476(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGameShopBuyReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSShopGetGameShopRes::_ctor_15464()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopGetGameShopRes*)>(DLL2SDK::GameAssemblyBase + 0x5212B4C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSShopGetGameShopRes::get_result_15465()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSShopGetGameShopRes*)>(DLL2SDK::GameAssemblyBase + 0x5212C28)(this);
}
void DLL2SDK::CSProto::msg::CSShopGetGameShopRes::set_result_15466(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopGetGameShopRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5212C30)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GameShopConfig*>* DLL2SDK::CSProto::msg::CSShopGetGameShopRes::get_clan_shop_cfgs_15467()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GameShopConfig*>*(*)(DLL2SDK::CSProto::msg::CSShopGetGameShopRes*)>(DLL2SDK::GameAssemblyBase + 0x5212C38)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GameShopConfig*>* DLL2SDK::CSProto::msg::CSShopGetGameShopRes::get_apvp_shop_cfgs_15468()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GameShopConfig*>*(*)(DLL2SDK::CSProto::msg::CSShopGetGameShopRes*)>(DLL2SDK::GameAssemblyBase + 0x5212C40)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GameShopConfig*>* DLL2SDK::CSProto::msg::CSShopGetGameShopRes::get_spvp_shop_cfgs_15469()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GameShopConfig*>*(*)(DLL2SDK::CSProto::msg::CSShopGetGameShopRes*)>(DLL2SDK::GameAssemblyBase + 0x5212C48)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSShopGetGameShopRes::global__ProtoBuf_IExtensible_GetExtensionObject_15470(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSShopGetGameShopRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSShopGetGameShopReq::_ctor_15462()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopGetGameShopReq*)>(DLL2SDK::GameAssemblyBase + 0x5212B30)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSShopGetGameShopReq::global__ProtoBuf_IExtensible_GetExtensionObject_15463(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSShopGetGameShopReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSShopBuyCurrencyRes::_ctor_15456()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopBuyCurrencyRes*)>(DLL2SDK::GameAssemblyBase + 0x5212734)(this);
}
int32_t DLL2SDK::CSProto::msg::CSShopBuyCurrencyRes::get_result_15457()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSShopBuyCurrencyRes*)>(DLL2SDK::GameAssemblyBase + 0x521273C)(this);
}
void DLL2SDK::CSProto::msg::CSShopBuyCurrencyRes::set_result_15458(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopBuyCurrencyRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5212744)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerDataChange* DLL2SDK::CSProto::msg::CSShopBuyCurrencyRes::get_data_change_15459()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerDataChange*(*)(DLL2SDK::CSProto::msg::CSShopBuyCurrencyRes*)>(DLL2SDK::GameAssemblyBase + 0x521274C)(this);
}
void DLL2SDK::CSProto::msg::CSShopBuyCurrencyRes::set_data_change_15460(DLL2SDK::CSProto::msg::PlayerDataChange* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopBuyCurrencyRes*, DLL2SDK::CSProto::msg::PlayerDataChange*)>(DLL2SDK::GameAssemblyBase + 0x5212754)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSShopBuyCurrencyRes::global__ProtoBuf_IExtensible_GetExtensionObject_15461(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSShopBuyCurrencyRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSShopBuyCurrencyReq::_ctor_15450()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopBuyCurrencyReq*)>(DLL2SDK::GameAssemblyBase + 0x52126F8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSShopBuyCurrencyReq::get_currency_type_15451()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSShopBuyCurrencyReq*)>(DLL2SDK::GameAssemblyBase + 0x5212700)(this);
}
void DLL2SDK::CSProto::msg::CSShopBuyCurrencyReq::set_currency_type_15452(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopBuyCurrencyReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5212708)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSShopBuyCurrencyReq::get_buy_times_today_15453()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSShopBuyCurrencyReq*)>(DLL2SDK::GameAssemblyBase + 0x5212710)(this);
}
void DLL2SDK::CSProto::msg::CSShopBuyCurrencyReq::set_buy_times_today_15454(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopBuyCurrencyReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5212718)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSShopBuyCurrencyReq::global__ProtoBuf_IExtensible_GetExtensionObject_15455(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSShopBuyCurrencyReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSExchangeItemRes::_ctor_15434()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSExchangeItemRes*)>(DLL2SDK::GameAssemblyBase + 0x5202004)(this);
}
int32_t DLL2SDK::CSProto::msg::CSExchangeItemRes::get_result_15435()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSExchangeItemRes*)>(DLL2SDK::GameAssemblyBase + 0x52020E4)(this);
}
void DLL2SDK::CSProto::msg::CSExchangeItemRes::set_result_15436(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSExchangeItemRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52020EC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSExchangeItemRes::get_shopid_15437()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSExchangeItemRes*)>(DLL2SDK::GameAssemblyBase + 0x52020F4)(this);
}
void DLL2SDK::CSProto::msg::CSExchangeItemRes::set_shopid_15438(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSExchangeItemRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52020FC)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSExchangeItemRes::get_turn_to_mail_15439()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSExchangeItemRes*)>(DLL2SDK::GameAssemblyBase + 0x5202104)(this);
}
void DLL2SDK::CSProto::msg::CSExchangeItemRes::set_turn_to_mail_15440(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSExchangeItemRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x520210C)(this, value_);
}
DLL2SDK::CSProto::msg::DBPlayerInventory* DLL2SDK::CSProto::msg::CSExchangeItemRes::get_delta_inventory_15441()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::DBPlayerInventory*(*)(DLL2SDK::CSProto::msg::CSExchangeItemRes*)>(DLL2SDK::GameAssemblyBase + 0x5202114)(this);
}
void DLL2SDK::CSProto::msg::CSExchangeItemRes::set_delta_inventory_15442(DLL2SDK::CSProto::msg::DBPlayerInventory* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSExchangeItemRes*, DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x520211C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSExchangeItemRes::get_props_15443()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSExchangeItemRes*)>(DLL2SDK::GameAssemblyBase + 0x5202124)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ExchangeShopRecord*>* DLL2SDK::CSProto::msg::CSExchangeItemRes::get_exchange_records_15444()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ExchangeShopRecord*>*(*)(DLL2SDK::CSProto::msg::CSExchangeItemRes*)>(DLL2SDK::GameAssemblyBase + 0x520212C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSExchangeItemRes::get_exchang_coin_id_15445()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSExchangeItemRes*)>(DLL2SDK::GameAssemblyBase + 0x5202134)(this);
}
void DLL2SDK::CSProto::msg::CSExchangeItemRes::set_exchang_coin_id_15446(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSExchangeItemRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520213C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSExchangeItemRes::get_total_price_15447()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSExchangeItemRes*)>(DLL2SDK::GameAssemblyBase + 0x5202144)(this);
}
void DLL2SDK::CSProto::msg::CSExchangeItemRes::set_total_price_15448(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSExchangeItemRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520214C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSExchangeItemRes::global__ProtoBuf_IExtensible_GetExtensionObject_15449(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSExchangeItemRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSExchangeItemReq::_ctor_15428()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSExchangeItemReq*)>(DLL2SDK::GameAssemblyBase + 0x5201FC8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSExchangeItemReq::get_shopid_15429()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSExchangeItemReq*)>(DLL2SDK::GameAssemblyBase + 0x5201FD0)(this);
}
void DLL2SDK::CSProto::msg::CSExchangeItemReq::set_shopid_15430(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSExchangeItemReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5201FD8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSExchangeItemReq::get_exchange_num_15431()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSExchangeItemReq*)>(DLL2SDK::GameAssemblyBase + 0x5201FE0)(this);
}
void DLL2SDK::CSProto::msg::CSExchangeItemReq::set_exchange_num_15432(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSExchangeItemReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5201FE8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSExchangeItemReq::global__ProtoBuf_IExtensible_GetExtensionObject_15433(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSExchangeItemReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSShopBuyRes::_ctor_15405()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x52127EC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSShopBuyRes::get_result_15406()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSShopBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x5212968)(this);
}
void DLL2SDK::CSProto::msg::CSShopBuyRes::set_result_15407(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopBuyRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5212970)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBBoxData*>* DLL2SDK::CSProto::msg::CSShopBuyRes::get_boxes_15408()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBBoxData*>*(*)(DLL2SDK::CSProto::msg::CSShopBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x5212978)(this);
}
int32_t DLL2SDK::CSProto::msg::CSShopBuyRes::get_shopid_15409()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSShopBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x5212980)(this);
}
void DLL2SDK::CSProto::msg::CSShopBuyRes::set_shopid_15410(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopBuyRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5212988)(this, value_);
}
DLL2SDK::CSProto::msg::DBPlayerInventory* DLL2SDK::CSProto::msg::CSShopBuyRes::get_delta_inventory_15411()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::DBPlayerInventory*(*)(DLL2SDK::CSProto::msg::CSShopBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x5212990)(this);
}
void DLL2SDK::CSProto::msg::CSShopBuyRes::set_delta_inventory_15412(DLL2SDK::CSProto::msg::DBPlayerInventory* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopBuyRes*, DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x5212998)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSShopBuyRes::get_props_15413()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSShopBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x52129A0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSShopBuyRes::get_turn_to_mail_15414()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSShopBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x52129A8)(this);
}
void DLL2SDK::CSProto::msg::CSShopBuyRes::set_turn_to_mail_15415(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopBuyRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52129B0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LuckyBoxData*>* DLL2SDK::CSProto::msg::CSShopBuyRes::get_lucky_box_list_15416()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LuckyBoxData*>*(*)(DLL2SDK::CSProto::msg::CSShopBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x52129B8)(this);
}
DLL2SDK::CSProto::msg::LimitationGoodsClient* DLL2SDK::CSProto::msg::CSShopBuyRes::get_bought_limit_goods_15417()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::LimitationGoodsClient*(*)(DLL2SDK::CSProto::msg::CSShopBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x52129C0)(this);
}
void DLL2SDK::CSProto::msg::CSShopBuyRes::set_bought_limit_goods_15418(DLL2SDK::CSProto::msg::LimitationGoodsClient* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopBuyRes*, DLL2SDK::CSProto::msg::LimitationGoodsClient*)>(DLL2SDK::GameAssemblyBase + 0x52129C8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ShopPaymentInfo*>* DLL2SDK::CSProto::msg::CSShopBuyRes::get_payment_list_15419()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ShopPaymentInfo*>*(*)(DLL2SDK::CSProto::msg::CSShopBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x52129D0)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSShopBuyRes::get_server_time_15420()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSShopBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x52129D8)(this);
}
void DLL2SDK::CSProto::msg::CSShopBuyRes::set_server_time_15421(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopBuyRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52129E0)(this, value_);
}
DLL2SDK::CSProto::msg::CSShopPayInfo* DLL2SDK::CSProto::msg::CSShopBuyRes::get_pay_info_15422()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSShopPayInfo*(*)(DLL2SDK::CSProto::msg::CSShopBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x52129E8)(this);
}
void DLL2SDK::CSProto::msg::CSShopBuyRes::set_pay_info_15423(DLL2SDK::CSProto::msg::CSShopPayInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopBuyRes*, DLL2SDK::CSProto::msg::CSShopPayInfo*)>(DLL2SDK::GameAssemblyBase + 0x52129F0)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSShopBuyRes::get_server_time_ms_15424()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSShopBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x52129F8)(this);
}
void DLL2SDK::CSProto::msg::CSShopBuyRes::set_server_time_ms_15425(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopBuyRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5212A00)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::CSShopBuyRes::get_condition_complete_ids_15426()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::CSShopBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x5212A10)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSShopBuyRes::global__ProtoBuf_IExtensible_GetExtensionObject_15427(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSShopBuyRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSShopBuyReq::_ctor_15391()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopBuyReq*)>(DLL2SDK::GameAssemblyBase + 0x5212770)(this);
}
int32_t DLL2SDK::CSProto::msg::CSShopBuyReq::get_shopid_15392()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSShopBuyReq*)>(DLL2SDK::GameAssemblyBase + 0x5212778)(this);
}
void DLL2SDK::CSProto::msg::CSShopBuyReq::set_shopid_15393(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopBuyReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5212780)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSShopBuyReq::get_payment_type_15394()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSShopBuyReq*)>(DLL2SDK::GameAssemblyBase + 0x5212788)(this);
}
void DLL2SDK::CSProto::msg::CSShopBuyReq::set_payment_type_15395(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopBuyReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5212790)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSShopBuyReq::get_buy_num_15396()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSShopBuyReq*)>(DLL2SDK::GameAssemblyBase + 0x5212798)(this);
}
void DLL2SDK::CSProto::msg::CSShopBuyReq::set_buy_num_15397(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopBuyReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52127A0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSShopBuyReq::get_sale_duration_type_15398()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSShopBuyReq*)>(DLL2SDK::GameAssemblyBase + 0x52127A8)(this);
}
void DLL2SDK::CSProto::msg::CSShopBuyReq::set_sale_duration_type_15399(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopBuyReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52127B0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSShopBuyReq::get_pkg_index_15400()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSShopBuyReq*)>(DLL2SDK::GameAssemblyBase + 0x52127B8)(this);
}
void DLL2SDK::CSProto::msg::CSShopBuyReq::set_pkg_index_15401(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopBuyReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52127C0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSShopBuyReq::get_client_price_15402()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSShopBuyReq*)>(DLL2SDK::GameAssemblyBase + 0x52127C8)(this);
}
void DLL2SDK::CSProto::msg::CSShopBuyReq::set_client_price_15403(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopBuyReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52127D0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSShopBuyReq::global__ProtoBuf_IExtensible_GetExtensionObject_15404(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSShopBuyReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSShopPayInfo::_ctor_15377()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopPayInfo*)>(DLL2SDK::GameAssemblyBase + 0x5212EC0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSShopPayInfo::get_pkg_index_15378()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSShopPayInfo*)>(DLL2SDK::GameAssemblyBase + 0x5212EC8)(this);
}
void DLL2SDK::CSProto::msg::CSShopPayInfo::set_pkg_index_15379(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopPayInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5212ED0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSShopPayInfo::get_payment_type_15380()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSShopPayInfo*)>(DLL2SDK::GameAssemblyBase + 0x5212ED8)(this);
}
void DLL2SDK::CSProto::msg::CSShopPayInfo::set_payment_type_15381(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopPayInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5212EE0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSShopPayInfo::get_buy_num_15382()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSShopPayInfo*)>(DLL2SDK::GameAssemblyBase + 0x5212EE8)(this);
}
void DLL2SDK::CSProto::msg::CSShopPayInfo::set_buy_num_15383(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopPayInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5212EF0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSShopPayInfo::get_price_15384()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSShopPayInfo*)>(DLL2SDK::GameAssemblyBase + 0x5212EF8)(this);
}
void DLL2SDK::CSProto::msg::CSShopPayInfo::set_price_15385(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopPayInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5212F00)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSShopPayInfo::get_pay_total_15386()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSShopPayInfo*)>(DLL2SDK::GameAssemblyBase + 0x5212F08)(this);
}
void DLL2SDK::CSProto::msg::CSShopPayInfo::set_pay_total_15387(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopPayInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5212F10)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSShopPayInfo::get_exchange_item_15388()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSShopPayInfo*)>(DLL2SDK::GameAssemblyBase + 0x5212F18)(this);
}
void DLL2SDK::CSProto::msg::CSShopPayInfo::set_exchange_item_15389(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopPayInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5212F20)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSShopPayInfo::global__ProtoBuf_IExtensible_GetExtensionObject_15390(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSShopPayInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSShopRefreshRes::_ctor_15369()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopRefreshRes*)>(DLL2SDK::GameAssemblyBase + 0x5213048)(this);
}
int32_t DLL2SDK::CSProto::msg::CSShopRefreshRes::get_result_15370()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSShopRefreshRes*)>(DLL2SDK::GameAssemblyBase + 0x5213050)(this);
}
void DLL2SDK::CSProto::msg::CSShopRefreshRes::set_result_15371(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopRefreshRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5213058)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerMall* DLL2SDK::CSProto::msg::CSShopRefreshRes::get_mall_15372()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerMall*(*)(DLL2SDK::CSProto::msg::CSShopRefreshRes*)>(DLL2SDK::GameAssemblyBase + 0x5213060)(this);
}
void DLL2SDK::CSProto::msg::CSShopRefreshRes::set_mall_15373(DLL2SDK::CSProto::msg::PlayerMall* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopRefreshRes*, DLL2SDK::CSProto::msg::PlayerMall*)>(DLL2SDK::GameAssemblyBase + 0x5213068)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerDataChange* DLL2SDK::CSProto::msg::CSShopRefreshRes::get_data_change_15374()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerDataChange*(*)(DLL2SDK::CSProto::msg::CSShopRefreshRes*)>(DLL2SDK::GameAssemblyBase + 0x5213070)(this);
}
void DLL2SDK::CSProto::msg::CSShopRefreshRes::set_data_change_15375(DLL2SDK::CSProto::msg::PlayerDataChange* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopRefreshRes*, DLL2SDK::CSProto::msg::PlayerDataChange*)>(DLL2SDK::GameAssemblyBase + 0x5213078)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSShopRefreshRes::global__ProtoBuf_IExtensible_GetExtensionObject_15376(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSShopRefreshRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSShopRefreshReq::_ctor_15363()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopRefreshReq*)>(DLL2SDK::GameAssemblyBase + 0x5213004)(this);
}
int32_t DLL2SDK::CSProto::msg::CSShopRefreshReq::get_type_15364()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSShopRefreshReq*)>(DLL2SDK::GameAssemblyBase + 0x5213014)(this);
}
void DLL2SDK::CSProto::msg::CSShopRefreshReq::set_type_15365(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopRefreshReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x521301C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSShopRefreshReq::get_refresh_times_today_15366()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSShopRefreshReq*)>(DLL2SDK::GameAssemblyBase + 0x5213024)(this);
}
void DLL2SDK::CSProto::msg::CSShopRefreshReq::set_refresh_times_today_15367(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopRefreshReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x521302C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSShopRefreshReq::global__ProtoBuf_IExtensible_GetExtensionObject_15368(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSShopRefreshReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ShopGetListCookie::_ctor_15359()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopGetListCookie*)>(DLL2SDK::GameAssemblyBase + 0x509A16C)(this);
}
uint32_t DLL2SDK::CSProto::msg::ShopGetListCookie::get_shop_id_15360()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ShopGetListCookie*)>(DLL2SDK::GameAssemblyBase + 0x509A174)(this);
}
void DLL2SDK::CSProto::msg::ShopGetListCookie::set_shop_id_15361(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopGetListCookie*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509A17C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ShopGetListCookie::global__ProtoBuf_IExtensible_GetExtensionObject_15362(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ShopGetListCookie*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSShopGetRes::_ctor_15343()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopGetRes*)>(DLL2SDK::GameAssemblyBase + 0x5212D5C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSShopGetRes::get_result_15344()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSShopGetRes*)>(DLL2SDK::GameAssemblyBase + 0x5212E3C)(this);
}
void DLL2SDK::CSProto::msg::CSShopGetRes::set_result_15345(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopGetRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5212E44)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ShopConfig*>* DLL2SDK::CSProto::msg::CSShopGetRes::get_shop_cfgs_15346()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ShopConfig*>*(*)(DLL2SDK::CSProto::msg::CSShopGetRes*)>(DLL2SDK::GameAssemblyBase + 0x5212E4C)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSShopGetRes::get_max_buy_num_15347()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSShopGetRes*)>(DLL2SDK::GameAssemblyBase + 0x5212E54)(this);
}
void DLL2SDK::CSProto::msg::CSShopGetRes::set_max_buy_num_15348(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopGetRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5212E5C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LimitationGoodsClient*>* DLL2SDK::CSProto::msg::CSShopGetRes::get_bought_limit_goods_15349()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LimitationGoodsClient*>*(*)(DLL2SDK::CSProto::msg::CSShopGetRes*)>(DLL2SDK::GameAssemblyBase + 0x5212E64)(this);
}
bool DLL2SDK::CSProto::msg::CSShopGetRes::get_is_end_15350()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSShopGetRes*)>(DLL2SDK::GameAssemblyBase + 0x5212E6C)(this);
}
void DLL2SDK::CSProto::msg::CSShopGetRes::set_is_end_15351(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopGetRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x5212E74)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSShopGetRes::get_cookie_15352()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSShopGetRes*)>(DLL2SDK::GameAssemblyBase + 0x5212E7C)(this);
}
void DLL2SDK::CSProto::msg::CSShopGetRes::set_cookie_15353(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopGetRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5212E84)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSShopGetRes::get_update_reddot_15354()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSShopGetRes*)>(DLL2SDK::GameAssemblyBase + 0x5212E8C)(this);
}
void DLL2SDK::CSProto::msg::CSShopGetRes::set_update_reddot_15355(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopGetRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x5212E94)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSShopGetRes::get_is_specify_shop_ids_15356()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSShopGetRes*)>(DLL2SDK::GameAssemblyBase + 0x5212E9C)(this);
}
void DLL2SDK::CSProto::msg::CSShopGetRes::set_is_specify_shop_ids_15357(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopGetRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x5212EA4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSShopGetRes::global__ProtoBuf_IExtensible_GetExtensionObject_15358(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSShopGetRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSShopGetReq::_ctor_15334()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopGetReq*)>(DLL2SDK::GameAssemblyBase + 0x5212C64)(this);
}
int32_t DLL2SDK::CSProto::msg::CSShopGetReq::get_languagecode_15335()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSShopGetReq*)>(DLL2SDK::GameAssemblyBase + 0x5212D10)(this);
}
void DLL2SDK::CSProto::msg::CSShopGetReq::set_languagecode_15336(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopGetReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5212D18)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSShopGetReq::get_cookie_15337()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSShopGetReq*)>(DLL2SDK::GameAssemblyBase + 0x5212D20)(this);
}
void DLL2SDK::CSProto::msg::CSShopGetReq::set_cookie_15338(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopGetReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5212D28)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSShopGetReq::get_update_reddot_15339()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSShopGetReq*)>(DLL2SDK::GameAssemblyBase + 0x5212D30)(this);
}
void DLL2SDK::CSProto::msg::CSShopGetReq::set_update_reddot_15340(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopGetReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x5212D38)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::CSShopGetReq::get_target_shop_ids_15341()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::CSShopGetReq*)>(DLL2SDK::GameAssemblyBase + 0x5212D40)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSShopGetReq::global__ProtoBuf_IExtensible_GetExtensionObject_15342(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSShopGetReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSafeBoxGmTestRes::_ctor_15330()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSafeBoxGmTestRes*)>(DLL2SDK::GameAssemblyBase + 0x5211870)(this);
}
int32_t DLL2SDK::CSProto::msg::CSSafeBoxGmTestRes::get_result_15331()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSafeBoxGmTestRes*)>(DLL2SDK::GameAssemblyBase + 0x5211878)(this);
}
void DLL2SDK::CSProto::msg::CSSafeBoxGmTestRes::set_result_15332(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSafeBoxGmTestRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5211880)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSafeBoxGmTestRes::global__ProtoBuf_IExtensible_GetExtensionObject_15333(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSafeBoxGmTestRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSafeBoxGmTestReq::_ctor_15324()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSafeBoxGmTestReq*)>(DLL2SDK::GameAssemblyBase + 0x5211834)(this);
}
int32_t DLL2SDK::CSProto::msg::CSSafeBoxGmTestReq::get_op_type_15325()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSafeBoxGmTestReq*)>(DLL2SDK::GameAssemblyBase + 0x521183C)(this);
}
void DLL2SDK::CSProto::msg::CSSafeBoxGmTestReq::set_op_type_15326(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSafeBoxGmTestReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5211844)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSSafeBoxGmTestReq::get_value_15327()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSafeBoxGmTestReq*)>(DLL2SDK::GameAssemblyBase + 0x521184C)(this);
}
void DLL2SDK::CSProto::msg::CSSafeBoxGmTestReq::set_value_15328(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSafeBoxGmTestReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5211854)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSafeBoxGmTestReq::global__ProtoBuf_IExtensible_GetExtensionObject_15329(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSafeBoxGmTestReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::InnerSafeBoxShipItemRes::_ctor_15320()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::InnerSafeBoxShipItemRes*)>(DLL2SDK::GameAssemblyBase + 0x50DD038)(this);
}
int32_t DLL2SDK::CSProto::msg::InnerSafeBoxShipItemRes::get_result_15321()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::InnerSafeBoxShipItemRes*)>(DLL2SDK::GameAssemblyBase + 0x50DD040)(this);
}
void DLL2SDK::CSProto::msg::InnerSafeBoxShipItemRes::set_result_15322(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::InnerSafeBoxShipItemRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD048)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::InnerSafeBoxShipItemRes::global__ProtoBuf_IExtensible_GetExtensionObject_15323(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::InnerSafeBoxShipItemRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::InnerSafeBoxShipItemReq::_ctor_15312()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::InnerSafeBoxShipItemReq*)>(DLL2SDK::GameAssemblyBase + 0x50DCFDC)(this);
}
uint64_t DLL2SDK::CSProto::msg::InnerSafeBoxShipItemReq::get_id_15313()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::InnerSafeBoxShipItemReq*)>(DLL2SDK::GameAssemblyBase + 0x50DCFE4)(this);
}
void DLL2SDK::CSProto::msg::InnerSafeBoxShipItemReq::set_id_15314(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::InnerSafeBoxShipItemReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DCFEC)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::InnerSafeBoxShipItemReq::get_group_id_15315()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::InnerSafeBoxShipItemReq*)>(DLL2SDK::GameAssemblyBase + 0x50DCFFC)(this);
}
void DLL2SDK::CSProto::msg::InnerSafeBoxShipItemReq::set_group_id_15316(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::InnerSafeBoxShipItemReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DD004)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::InnerSafeBoxShipItemReq::get_method_15317()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::InnerSafeBoxShipItemReq*)>(DLL2SDK::GameAssemblyBase + 0x50DD014)(this);
}
void DLL2SDK::CSProto::msg::InnerSafeBoxShipItemReq::set_method_15318(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::InnerSafeBoxShipItemReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD01C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::InnerSafeBoxShipItemReq::global__ProtoBuf_IExtensible_GetExtensionObject_15319(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::InnerSafeBoxShipItemReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSafeBoxBuyCheckRes::_ctor_15308()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSafeBoxBuyCheckRes*)>(DLL2SDK::GameAssemblyBase + 0x5211704)(this);
}
int32_t DLL2SDK::CSProto::msg::CSSafeBoxBuyCheckRes::get_result_15309()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSafeBoxBuyCheckRes*)>(DLL2SDK::GameAssemblyBase + 0x521170C)(this);
}
void DLL2SDK::CSProto::msg::CSSafeBoxBuyCheckRes::set_result_15310(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSafeBoxBuyCheckRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5211714)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSafeBoxBuyCheckRes::global__ProtoBuf_IExtensible_GetExtensionObject_15311(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSafeBoxBuyCheckRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSafeBoxBuyCheckReq::_ctor_15305()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSafeBoxBuyCheckReq*)>(DLL2SDK::GameAssemblyBase + 0x521163C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SafeBox*>* DLL2SDK::CSProto::msg::CSSafeBoxBuyCheckReq::get_box_list_15306()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SafeBox*>*(*)(DLL2SDK::CSProto::msg::CSSafeBoxBuyCheckReq*)>(DLL2SDK::GameAssemblyBase + 0x52116E8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSafeBoxBuyCheckReq::global__ProtoBuf_IExtensible_GetExtensionObject_15307(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSafeBoxBuyCheckReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyRes::_ctor_15301()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyRes*)>(DLL2SDK::GameAssemblyBase + 0x50DCFB0)(this);
}
int32_t DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyRes::get_result_15302()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyRes*)>(DLL2SDK::GameAssemblyBase + 0x50DCFB8)(this);
}
void DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyRes::set_result_15303(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DCFC0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyRes::global__ProtoBuf_IExtensible_GetExtensionObject_15304(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyReq::_ctor_15289()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyReq*)>(DLL2SDK::GameAssemblyBase + 0x50DCF44)(this);
}
uint32_t DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyReq::get_mode_15290()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyReq*)>(DLL2SDK::GameAssemblyBase + 0x50DCF4C)(this);
}
void DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyReq::set_mode_15291(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DCF54)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyReq::get_game_time_15292()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyReq*)>(DLL2SDK::GameAssemblyBase + 0x50DCF5C)(this);
}
void DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyReq::set_game_time_15293(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DCF64)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyReq::get_player_level_15294()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyReq*)>(DLL2SDK::GameAssemblyBase + 0x50DCF6C)(this);
}
void DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyReq::set_player_level_15295(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DCF74)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyReq::get_login_lobby_bus_id_15296()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyReq*)>(DLL2SDK::GameAssemblyBase + 0x50DCF7C)(this);
}
void DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyReq::set_login_lobby_bus_id_15297(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DCF84)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyReq::get_country_id_15298()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyReq*)>(DLL2SDK::GameAssemblyBase + 0x50DCF8C)(this);
}
void DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyReq::set_country_id_15299(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DCF94)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyReq::global__ProtoBuf_IExtensible_GetExtensionObject_15300(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::InnerSafeBoxAddEnergyReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSafeBoxStatChangeNtf::_ctor_15286()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSafeBoxStatChangeNtf*)>(DLL2SDK::GameAssemblyBase + 0x521189C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SafeBox*>* DLL2SDK::CSProto::msg::CSSafeBoxStatChangeNtf::get_box_list_15287()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SafeBox*>*(*)(DLL2SDK::CSProto::msg::CSSafeBoxStatChangeNtf*)>(DLL2SDK::GameAssemblyBase + 0x5211948)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSafeBoxStatChangeNtf::global__ProtoBuf_IExtensible_GetExtensionObject_15288(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSafeBoxStatChangeNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SafeBoxRecordInfo::_ctor_15278()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SafeBoxRecordInfo*)>(DLL2SDK::GameAssemblyBase + 0x50998B8)(this);
}
uint64_t DLL2SDK::CSProto::msg::SafeBoxRecordInfo::get_last_update_time_15279()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::SafeBoxRecordInfo*)>(DLL2SDK::GameAssemblyBase + 0x509997C)(this);
}
void DLL2SDK::CSProto::msg::SafeBoxRecordInfo::set_last_update_time_15280(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SafeBoxRecordInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5099984)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SafeBox*>* DLL2SDK::CSProto::msg::SafeBoxRecordInfo::get_box_list_15281()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SafeBox*>*(*)(DLL2SDK::CSProto::msg::SafeBoxRecordInfo*)>(DLL2SDK::GameAssemblyBase + 0x5099994)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SafeBox*>* DLL2SDK::CSProto::msg::SafeBoxRecordInfo::get_last_box_list_15282()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SafeBox*>*(*)(DLL2SDK::CSProto::msg::SafeBoxRecordInfo*)>(DLL2SDK::GameAssemblyBase + 0x509999C)(this);
}
uint64_t DLL2SDK::CSProto::msg::SafeBoxRecordInfo::get_last_reset_time_15283()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::SafeBoxRecordInfo*)>(DLL2SDK::GameAssemblyBase + 0x50999A4)(this);
}
void DLL2SDK::CSProto::msg::SafeBoxRecordInfo::set_last_reset_time_15284(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SafeBoxRecordInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50999AC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SafeBoxRecordInfo::global__ProtoBuf_IExtensible_GetExtensionObject_15285(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SafeBoxRecordInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlayerSafeBoxInfo::_ctor_15273()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSafeBoxInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED0E00)(this);
}
uint64_t DLL2SDK::CSProto::msg::PlayerSafeBoxInfo::get_player_id_15274()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PlayerSafeBoxInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED0EAC)(this);
}
void DLL2SDK::CSProto::msg::PlayerSafeBoxInfo::set_player_id_15275(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSafeBoxInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0EB4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SafeBox*>* DLL2SDK::CSProto::msg::PlayerSafeBoxInfo::get_box_list_15276()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SafeBox*>*(*)(DLL2SDK::CSProto::msg::PlayerSafeBoxInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED0EC4)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlayerSafeBoxInfo::global__ProtoBuf_IExtensible_GetExtensionObject_15277(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlayerSafeBoxInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSafeBoxGetAndUpdateRes::_ctor_15268()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSafeBoxGetAndUpdateRes*)>(DLL2SDK::GameAssemblyBase + 0x521175C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSSafeBoxGetAndUpdateRes::get_result_15269()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSafeBoxGetAndUpdateRes*)>(DLL2SDK::GameAssemblyBase + 0x5211808)(this);
}
void DLL2SDK::CSProto::msg::CSSafeBoxGetAndUpdateRes::set_result_15270(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSafeBoxGetAndUpdateRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5211810)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SafeBox*>* DLL2SDK::CSProto::msg::CSSafeBoxGetAndUpdateRes::get_box_list_15271()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SafeBox*>*(*)(DLL2SDK::CSProto::msg::CSSafeBoxGetAndUpdateRes*)>(DLL2SDK::GameAssemblyBase + 0x5211818)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSafeBoxGetAndUpdateRes::global__ProtoBuf_IExtensible_GetExtensionObject_15272(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSafeBoxGetAndUpdateRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSafeBoxGetAndUpdateReq::_ctor_15264()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSafeBoxGetAndUpdateReq*)>(DLL2SDK::GameAssemblyBase + 0x5211730)(this);
}
int32_t DLL2SDK::CSProto::msg::CSSafeBoxGetAndUpdateReq::get_entrance_15265()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSafeBoxGetAndUpdateReq*)>(DLL2SDK::GameAssemblyBase + 0x5211738)(this);
}
void DLL2SDK::CSProto::msg::CSSafeBoxGetAndUpdateReq::set_entrance_15266(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSafeBoxGetAndUpdateReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5211740)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSafeBoxGetAndUpdateReq::global__ProtoBuf_IExtensible_GetExtensionObject_15267(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSafeBoxGetAndUpdateReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SafeBoxConfig::_ctor_15261()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SafeBoxConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099520)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SafeBoxGroup*>* DLL2SDK::CSProto::msg::SafeBoxConfig::get_box_group_list_15262()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SafeBoxGroup*>*(*)(DLL2SDK::CSProto::msg::SafeBoxConfig*)>(DLL2SDK::GameAssemblyBase + 0x50995CC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SafeBoxConfig::global__ProtoBuf_IExtensible_GetExtensionObject_15263(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SafeBoxConfig*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SafeBoxGroup::_ctor_15252()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SafeBoxGroup*)>(DLL2SDK::GameAssemblyBase + 0x50997A8)(this);
}
uint64_t DLL2SDK::CSProto::msg::SafeBoxGroup::get_id_15253()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::SafeBoxGroup*)>(DLL2SDK::GameAssemblyBase + 0x5099854)(this);
}
void DLL2SDK::CSProto::msg::SafeBoxGroup::set_id_15254(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SafeBoxGroup*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x509985C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::SafeBoxGroup::get_begin_time_15255()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::SafeBoxGroup*)>(DLL2SDK::GameAssemblyBase + 0x509986C)(this);
}
void DLL2SDK::CSProto::msg::SafeBoxGroup::set_begin_time_15256(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SafeBoxGroup*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5099874)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::SafeBoxGroup::get_end_time_15257()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::SafeBoxGroup*)>(DLL2SDK::GameAssemblyBase + 0x5099884)(this);
}
void DLL2SDK::CSProto::msg::SafeBoxGroup::set_end_time_15258(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SafeBoxGroup*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x509988C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SafeBox*>* DLL2SDK::CSProto::msg::SafeBoxGroup::get_box_list_15259()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SafeBox*>*(*)(DLL2SDK::CSProto::msg::SafeBoxGroup*)>(DLL2SDK::GameAssemblyBase + 0x509989C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SafeBoxGroup::global__ProtoBuf_IExtensible_GetExtensionObject_15260(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SafeBoxGroup*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SafeBox::_ctor_15214()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SafeBox*)>(DLL2SDK::GameAssemblyBase + 0x50993BC)(this);
}
uint64_t DLL2SDK::CSProto::msg::SafeBox::get_id_15215()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::SafeBox*)>(DLL2SDK::GameAssemblyBase + 0x50993C4)(this);
}
void DLL2SDK::CSProto::msg::SafeBox::set_id_15216(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SafeBox*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50993CC)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::SafeBox::get_group_id_15217()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::SafeBox*)>(DLL2SDK::GameAssemblyBase + 0x50993DC)(this);
}
void DLL2SDK::CSProto::msg::SafeBox::set_group_id_15218(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SafeBox*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50993E4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SafeBox::get_begin_time_str_15219()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SafeBox*)>(DLL2SDK::GameAssemblyBase + 0x50993F4)(this);
}
void DLL2SDK::CSProto::msg::SafeBox::set_begin_time_str_15220(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SafeBox*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50993FC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SafeBox::get_end_time_str_15221()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SafeBox*)>(DLL2SDK::GameAssemblyBase + 0x5099404)(this);
}
void DLL2SDK::CSProto::msg::SafeBox::set_end_time_str_15222(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SafeBox*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x509940C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::SafeBox::get_begin_time_15223()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::SafeBox*)>(DLL2SDK::GameAssemblyBase + 0x5099414)(this);
}
void DLL2SDK::CSProto::msg::SafeBox::set_begin_time_15224(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SafeBox*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x509941C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::SafeBox::get_end_time_15225()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::SafeBox*)>(DLL2SDK::GameAssemblyBase + 0x509942C)(this);
}
void DLL2SDK::CSProto::msg::SafeBox::set_end_time_15226(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SafeBox*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5099434)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SafeBox::get_level_15227()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SafeBox*)>(DLL2SDK::GameAssemblyBase + 0x5099444)(this);
}
void DLL2SDK::CSProto::msg::SafeBox::set_level_15228(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SafeBox*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509944C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SafeBox::get_reset_period_15229()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SafeBox*)>(DLL2SDK::GameAssemblyBase + 0x5099454)(this);
}
void DLL2SDK::CSProto::msg::SafeBox::set_reset_period_15230(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SafeBox*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509945C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SafeBox::get_low_limit_15231()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SafeBox*)>(DLL2SDK::GameAssemblyBase + 0x5099464)(this);
}
void DLL2SDK::CSProto::msg::SafeBox::set_low_limit_15232(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SafeBox*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509946C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SafeBox::get_high_limit_15233()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SafeBox*)>(DLL2SDK::GameAssemblyBase + 0x5099474)(this);
}
void DLL2SDK::CSProto::msg::SafeBox::set_high_limit_15234(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SafeBox*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509947C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SafeBox::get_accum_speed_15235()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SafeBox*)>(DLL2SDK::GameAssemblyBase + 0x5099484)(this);
}
void DLL2SDK::CSProto::msg::SafeBox::set_accum_speed_15236(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SafeBox*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509948C)(this, value_);
}
float DLL2SDK::CSProto::msg::SafeBox::get_price_15237()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::SafeBox*)>(DLL2SDK::GameAssemblyBase + 0x5099494)(this);
}
void DLL2SDK::CSProto::msg::SafeBox::set_price_15238(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SafeBox*, float)>(DLL2SDK::GameAssemblyBase + 0x509949C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SafeBox::get_midas_pay_link_15239()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SafeBox*)>(DLL2SDK::GameAssemblyBase + 0x50994A4)(this);
}
void DLL2SDK::CSProto::msg::SafeBox::set_midas_pay_link_15240(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SafeBox*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50994AC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SafeBox::get_curr_value_15241()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SafeBox*)>(DLL2SDK::GameAssemblyBase + 0x50994B4)(this);
}
void DLL2SDK::CSProto::msg::SafeBox::set_curr_value_15242(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SafeBox*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50994BC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SafeBox::get_index_15243()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SafeBox*)>(DLL2SDK::GameAssemblyBase + 0x50994C4)(this);
}
void DLL2SDK::CSProto::msg::SafeBox::set_index_15244(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SafeBox*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50994CC)(this, value_);
}
bool DLL2SDK::CSProto::msg::SafeBox::get_bought_flag_15245()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::SafeBox*)>(DLL2SDK::GameAssemblyBase + 0x50994D4)(this);
}
void DLL2SDK::CSProto::msg::SafeBox::set_bought_flag_15246(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SafeBox*, bool)>(DLL2SDK::GameAssemblyBase + 0x50994DC)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::SafeBox::get_use_time_15247()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::SafeBox*)>(DLL2SDK::GameAssemblyBase + 0x50994E4)(this);
}
void DLL2SDK::CSProto::msg::SafeBox::set_use_time_15248(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SafeBox*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50994EC)(this, value_);
}
DLL2SDK::CSProto::msg::AbtestConf* DLL2SDK::CSProto::msg::SafeBox::get_abtest_conf_15249()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::AbtestConf*(*)(DLL2SDK::CSProto::msg::SafeBox*)>(DLL2SDK::GameAssemblyBase + 0x50994FC)(this);
}
void DLL2SDK::CSProto::msg::SafeBox::set_abtest_conf_15250(DLL2SDK::CSProto::msg::AbtestConf* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SafeBox*, DLL2SDK::CSProto::msg::AbtestConf*)>(DLL2SDK::GameAssemblyBase + 0x5099504)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SafeBox::global__ProtoBuf_IExtensible_GetExtensionObject_15251(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SafeBox*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SafeBoxConstantEConfig::_ctor_15211()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SafeBoxConstantEConfig*)>(DLL2SDK::GameAssemblyBase + 0x50996E0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SafeBoxConstantE*>* DLL2SDK::CSProto::msg::SafeBoxConstantEConfig::get_constante_list_15212()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SafeBoxConstantE*>*(*)(DLL2SDK::CSProto::msg::SafeBoxConstantEConfig*)>(DLL2SDK::GameAssemblyBase + 0x509978C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SafeBoxConstantEConfig::global__ProtoBuf_IExtensible_GetExtensionObject_15213(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SafeBoxConstantEConfig*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SafeBoxConstantE::_ctor_15202()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SafeBoxConstantE*)>(DLL2SDK::GameAssemblyBase + 0x50995E8)(this);
}
int32_t DLL2SDK::CSProto::msg::SafeBoxConstantE::get_Id_15203()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SafeBoxConstantE*)>(DLL2SDK::GameAssemblyBase + 0x5099694)(this);
}
void DLL2SDK::CSProto::msg::SafeBoxConstantE::set_Id_15204(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SafeBoxConstantE*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509969C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SafeBoxConstantE::get_EnumName_15205()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SafeBoxConstantE*)>(DLL2SDK::GameAssemblyBase + 0x50996A4)(this);
}
void DLL2SDK::CSProto::msg::SafeBoxConstantE::set_EnumName_15206(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SafeBoxConstantE*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50996AC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SafeBoxConstantE::get_Constant_15207()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SafeBoxConstantE*)>(DLL2SDK::GameAssemblyBase + 0x50996B4)(this);
}
void DLL2SDK::CSProto::msg::SafeBoxConstantE::set_Constant_15208(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SafeBoxConstantE*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50996BC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::SafeBoxConstantE::get_ConstantList_15209()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::SafeBoxConstantE*)>(DLL2SDK::GameAssemblyBase + 0x50996C4)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SafeBoxConstantE::global__ProtoBuf_IExtensible_GetExtensionObject_15210(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SafeBoxConstantE*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSMatchMakingPlayertReadyNtf::_ctor_15200()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchMakingPlayertReadyNtf*)>(DLL2SDK::GameAssemblyBase + 0x52187CC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSMatchMakingPlayertReadyNtf::global__ProtoBuf_IExtensible_GetExtensionObject_15201(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSMatchMakingPlayertReadyNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSMatchMakingStartReadyNtf::_ctor_15193()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchMakingStartReadyNtf*)>(DLL2SDK::GameAssemblyBase + 0x5218938)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSMatchMakingStartReadyNtf::get_multi_team_id_15194()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSMatchMakingStartReadyNtf*)>(DLL2SDK::GameAssemblyBase + 0x52189E4)(this);
}
void DLL2SDK::CSProto::msg::CSMatchMakingStartReadyNtf::set_multi_team_id_15195(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchMakingStartReadyNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x52189EC)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSMatchMakingStartReadyNtf::get_team_id_15196()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSMatchMakingStartReadyNtf*)>(DLL2SDK::GameAssemblyBase + 0x52189FC)(this);
}
void DLL2SDK::CSProto::msg::CSMatchMakingStartReadyNtf::set_team_id_15197(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchMakingStartReadyNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5218A04)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::MatchPlayerInfo*>* DLL2SDK::CSProto::msg::CSMatchMakingStartReadyNtf::get_players_15198()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::MatchPlayerInfo*>*(*)(DLL2SDK::CSProto::msg::CSMatchMakingStartReadyNtf*)>(DLL2SDK::GameAssemblyBase + 0x5218A14)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSMatchMakingStartReadyNtf::global__ProtoBuf_IExtensible_GetExtensionObject_15199(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSMatchMakingStartReadyNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSMatchMakingReadyRes::_ctor_15189()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchMakingReadyRes*)>(DLL2SDK::GameAssemblyBase + 0x5218834)(this);
}
int32_t DLL2SDK::CSProto::msg::CSMatchMakingReadyRes::get_result_15190()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMatchMakingReadyRes*)>(DLL2SDK::GameAssemblyBase + 0x521883C)(this);
}
void DLL2SDK::CSProto::msg::CSMatchMakingReadyRes::set_result_15191(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchMakingReadyRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5218844)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSMatchMakingReadyRes::global__ProtoBuf_IExtensible_GetExtensionObject_15192(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSMatchMakingReadyRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSMatchMakingReadyReq::_ctor_15183()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchMakingReadyReq*)>(DLL2SDK::GameAssemblyBase + 0x52187E8)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSMatchMakingReadyReq::get_multi_team_id_15184()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSMatchMakingReadyReq*)>(DLL2SDK::GameAssemblyBase + 0x52187F0)(this);
}
void DLL2SDK::CSProto::msg::CSMatchMakingReadyReq::set_multi_team_id_15185(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchMakingReadyReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x52187F8)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSMatchMakingReadyReq::get_team_id_15186()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSMatchMakingReadyReq*)>(DLL2SDK::GameAssemblyBase + 0x5218808)(this);
}
void DLL2SDK::CSProto::msg::CSMatchMakingReadyReq::set_team_id_15187(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchMakingReadyReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5218810)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSMatchMakingReadyReq::global__ProtoBuf_IExtensible_GetExtensionObject_15188(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSMatchMakingReadyReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSMatchMakingReStartNtf::_ctor_15178()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchMakingReStartNtf*)>(DLL2SDK::GameAssemblyBase + 0x5218860)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::MatchPlayerInfo*>* DLL2SDK::CSProto::msg::CSMatchMakingReStartNtf::get_players_15179()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::MatchPlayerInfo*>*(*)(DLL2SDK::CSProto::msg::CSMatchMakingReStartNtf*)>(DLL2SDK::GameAssemblyBase + 0x521890C)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSMatchMakingReStartNtf::get_expire_time_15180()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSMatchMakingReStartNtf*)>(DLL2SDK::GameAssemblyBase + 0x5218914)(this);
}
void DLL2SDK::CSProto::msg::CSMatchMakingReStartNtf::set_expire_time_15181(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchMakingReStartNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x521891C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSMatchMakingReStartNtf::global__ProtoBuf_IExtensible_GetExtensionObject_15182(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSMatchMakingReStartNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSMatchMakingStopNtf::_ctor_15176()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchMakingStopNtf*)>(DLL2SDK::GameAssemblyBase + 0x5218A30)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSMatchMakingStopNtf::global__ProtoBuf_IExtensible_GetExtensionObject_15177(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSMatchMakingStopNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSRoomMatchBeforeJoinMatchNtf::_ctor_15168()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchBeforeJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x5210D48)(this);
}
int32_t DLL2SDK::CSProto::msg::CSRoomMatchBeforeJoinMatchNtf::get_result_15169()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchBeforeJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x5210D50)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchBeforeJoinMatchNtf::set_result_15170(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchBeforeJoinMatchNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5210D58)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSRoomMatchBeforeJoinMatchNtf::get_room_id_15171()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchBeforeJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x5210D60)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchBeforeJoinMatchNtf::set_room_id_15172(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchBeforeJoinMatchNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5210D68)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSRoomMatchBeforeJoinMatchNtf::get_map_id_15173()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchBeforeJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x5210D70)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchBeforeJoinMatchNtf::set_map_id_15174(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchBeforeJoinMatchNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5210D78)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSRoomMatchBeforeJoinMatchNtf::global__ProtoBuf_IExtensible_GetExtensionObject_15175(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSRoomMatchBeforeJoinMatchNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSStartMatchMakingNtf::_ctor_15163()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSStartMatchMakingNtf*)>(DLL2SDK::GameAssemblyBase + 0x521329C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSStartMatchMakingNtf::get_state_15164()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSStartMatchMakingNtf*)>(DLL2SDK::GameAssemblyBase + 0x5213348)(this);
}
void DLL2SDK::CSProto::msg::CSStartMatchMakingNtf::set_state_15165(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSStartMatchMakingNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5213350)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::MatchPlayerInfo*>* DLL2SDK::CSProto::msg::CSStartMatchMakingNtf::get_players_15166()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::MatchPlayerInfo*>*(*)(DLL2SDK::CSProto::msg::CSStartMatchMakingNtf*)>(DLL2SDK::GameAssemblyBase + 0x5213358)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSStartMatchMakingNtf::global__ProtoBuf_IExtensible_GetExtensionObject_15167(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSStartMatchMakingNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSRoomMatchGetModeOnlinePlayerNumRes::_ctor_15159()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchGetModeOnlinePlayerNumRes*)>(DLL2SDK::GameAssemblyBase + 0x5210F00)(this);
}
float DLL2SDK::CSProto::msg::CSRoomMatchGetModeOnlinePlayerNumRes::get_match_type_rate_15160()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::CSRoomMatchGetModeOnlinePlayerNumRes*)>(DLL2SDK::GameAssemblyBase + 0x5210F08)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchGetModeOnlinePlayerNumRes::set_match_type_rate_15161(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchGetModeOnlinePlayerNumRes*, float)>(DLL2SDK::GameAssemblyBase + 0x5210F10)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSRoomMatchGetModeOnlinePlayerNumRes::global__ProtoBuf_IExtensible_GetExtensionObject_15162(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSRoomMatchGetModeOnlinePlayerNumRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSRoomMatchGetModeOnlinePlayerNumReq::_ctor_15153()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchGetModeOnlinePlayerNumReq*)>(DLL2SDK::GameAssemblyBase + 0x5210EC4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSRoomMatchGetModeOnlinePlayerNumReq::get_match_type_15154()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchGetModeOnlinePlayerNumReq*)>(DLL2SDK::GameAssemblyBase + 0x5210ECC)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchGetModeOnlinePlayerNumReq::set_match_type_15155(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchGetModeOnlinePlayerNumReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5210ED4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSRoomMatchGetModeOnlinePlayerNumReq::get_core_type_15156()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchGetModeOnlinePlayerNumReq*)>(DLL2SDK::GameAssemblyBase + 0x5210EDC)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchGetModeOnlinePlayerNumReq::set_core_type_15157(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchGetModeOnlinePlayerNumReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5210EE4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSRoomMatchGetModeOnlinePlayerNumReq::global__ProtoBuf_IExtensible_GetExtensionObject_15158(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSRoomMatchGetModeOnlinePlayerNumReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSRoomMatchGetMapConfigRes::_ctor_15147()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchGetMapConfigRes*)>(DLL2SDK::GameAssemblyBase + 0x5210DB0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSRoomMatchGetMapConfigRes::get_result_15148()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchGetMapConfigRes*)>(DLL2SDK::GameAssemblyBase + 0x5210E90)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchGetMapConfigRes::set_result_15149(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchGetMapConfigRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5210E98)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ClientModeConfig*>* DLL2SDK::CSProto::msg::CSRoomMatchGetMapConfigRes::get_mode_configs_15150()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ClientModeConfig*>*(*)(DLL2SDK::CSProto::msg::CSRoomMatchGetMapConfigRes*)>(DLL2SDK::GameAssemblyBase + 0x5210EA0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ClientMapConfig*>* DLL2SDK::CSProto::msg::CSRoomMatchGetMapConfigRes::get_map_configs_15151()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ClientMapConfig*>*(*)(DLL2SDK::CSProto::msg::CSRoomMatchGetMapConfigRes*)>(DLL2SDK::GameAssemblyBase + 0x5210EA8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSRoomMatchGetMapConfigRes::global__ProtoBuf_IExtensible_GetExtensionObject_15152(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSRoomMatchGetMapConfigRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSRoomMatchGetMapConfigReq::_ctor_15145()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchGetMapConfigReq*)>(DLL2SDK::GameAssemblyBase + 0x5210D94)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSRoomMatchGetMapConfigReq::global__ProtoBuf_IExtensible_GetExtensionObject_15146(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSRoomMatchGetMapConfigReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSRoomMatchJoinRoomNtf::_ctor_15135()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinRoomNtf*)>(DLL2SDK::GameAssemblyBase + 0x52112E0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSRoomMatchJoinRoomNtf::get_result_15136()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinRoomNtf*)>(DLL2SDK::GameAssemblyBase + 0x52112E8)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchJoinRoomNtf::set_result_15137(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinRoomNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52112F0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSRoomMatchJoinRoomNtf::get_room_id_15138()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinRoomNtf*)>(DLL2SDK::GameAssemblyBase + 0x52112F8)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchJoinRoomNtf::set_room_id_15139(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinRoomNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5211300)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSRoomMatchJoinRoomNtf::get_map_id_15140()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinRoomNtf*)>(DLL2SDK::GameAssemblyBase + 0x5211308)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchJoinRoomNtf::set_map_id_15141(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinRoomNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5211310)(this, value_);
}
DLL2SDK::CSProto::msg::MatchPlayerInfo* DLL2SDK::CSProto::msg::CSRoomMatchJoinRoomNtf::get_new_player_15142()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::MatchPlayerInfo*(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinRoomNtf*)>(DLL2SDK::GameAssemblyBase + 0x5211318)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchJoinRoomNtf::set_new_player_15143(DLL2SDK::CSProto::msg::MatchPlayerInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinRoomNtf*, DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x5211320)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSRoomMatchJoinRoomNtf::global__ProtoBuf_IExtensible_GetExtensionObject_15144(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinRoomNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes::_ctor_15119()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes*)>(DLL2SDK::GameAssemblyBase + 0x5152178)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes::get_result_15120()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes*)>(DLL2SDK::GameAssemblyBase + 0x5152260)(this);
}
void DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes::set_result_15121(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5152268)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GameOpeningHour*>* DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes::get_game_opening_hours_15122()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GameOpeningHour*>*(*)(DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes*)>(DLL2SDK::GameAssemblyBase + 0x5152270)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes::get_match_module_15123()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes*)>(DLL2SDK::GameAssemblyBase + 0x5152278)(this);
}
void DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes::set_match_module_15124(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5152280)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes::get_req_interval_15125()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes*)>(DLL2SDK::GameAssemblyBase + 0x5152288)(this);
}
void DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes::set_req_interval_15126(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5152290)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes::get_season_start_time_15127()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes*)>(DLL2SDK::GameAssemblyBase + 0x5152298)(this);
}
void DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes::set_season_start_time_15128(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51522A0)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes::get_season_end_time_15129()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes*)>(DLL2SDK::GameAssemblyBase + 0x51522B0)(this);
}
void DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes::set_season_end_time_15130(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51522B8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LadderRewardDisProp*>* DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes::get_prop_list_15131()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LadderRewardDisProp*>*(*)(DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes*)>(DLL2SDK::GameAssemblyBase + 0x51522C8)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes::get_season_tips_15132()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes*)>(DLL2SDK::GameAssemblyBase + 0x51522D0)(this);
}
void DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes::set_season_tips_15133(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51522D8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes::global__ProtoBuf_IExtensible_GetExtensionObject_15134(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursReq::_ctor_15115()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursReq*)>(DLL2SDK::GameAssemblyBase + 0x515214C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursReq::get_match_module_15116()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursReq*)>(DLL2SDK::GameAssemblyBase + 0x5152154)(this);
}
void DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursReq::set_match_module_15117(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x515215C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursReq::global__ProtoBuf_IExtensible_GetExtensionObject_15118(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLadderMatchGetOpeningHoursReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSRoomMatchGetOpeningHoursRes::_ctor_15108()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchGetOpeningHoursRes*)>(DLL2SDK::GameAssemblyBase + 0x5210F58)(this);
}
int32_t DLL2SDK::CSProto::msg::CSRoomMatchGetOpeningHoursRes::get_result_15109()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchGetOpeningHoursRes*)>(DLL2SDK::GameAssemblyBase + 0x5211004)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchGetOpeningHoursRes::set_result_15110(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchGetOpeningHoursRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x521100C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GameOpeningHour*>* DLL2SDK::CSProto::msg::CSRoomMatchGetOpeningHoursRes::get_game_opening_hours_15111()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GameOpeningHour*>*(*)(DLL2SDK::CSProto::msg::CSRoomMatchGetOpeningHoursRes*)>(DLL2SDK::GameAssemblyBase + 0x5211014)(this);
}
int32_t DLL2SDK::CSProto::msg::CSRoomMatchGetOpeningHoursRes::get_match_module_15112()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchGetOpeningHoursRes*)>(DLL2SDK::GameAssemblyBase + 0x521101C)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchGetOpeningHoursRes::set_match_module_15113(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchGetOpeningHoursRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5211024)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSRoomMatchGetOpeningHoursRes::global__ProtoBuf_IExtensible_GetExtensionObject_15114(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSRoomMatchGetOpeningHoursRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSRoomMatchGetOpeningHoursReq::_ctor_15104()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchGetOpeningHoursReq*)>(DLL2SDK::GameAssemblyBase + 0x5210F2C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSRoomMatchGetOpeningHoursReq::get_match_module_15105()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchGetOpeningHoursReq*)>(DLL2SDK::GameAssemblyBase + 0x5210F34)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchGetOpeningHoursReq::set_match_module_15106(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchGetOpeningHoursReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5210F3C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSRoomMatchGetOpeningHoursReq::global__ProtoBuf_IExtensible_GetExtensionObject_15107(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSRoomMatchGetOpeningHoursReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::_ctor_15056()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x5211040)(this);
}
int32_t DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::get_result_15057()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x5211144)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::set_result_15058(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x521114C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::get_room_id_15059()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x5211154)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::set_room_id_15060(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x521115C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::get_ds_ip_15061()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x5211164)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::set_ds_ip_15062(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x521116C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::get_ds_port_15063()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x5211174)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::set_ds_port_15064(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x521117C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::get_dsa_bus_id_15065()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x5211184)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::set_dsa_bus_id_15066(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x521118C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::MatchPlayerInfo*>* DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::get_players_15067()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::MatchPlayerInfo*>*(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x5211194)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::get_map_id_15068()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x521119C)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::set_map_id_15069(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52111A4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DsHostInfo*>* DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::get_ds_host_list_15070()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DsHostInfo*>*(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x52111AC)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::get_ds_crypt_key_15071()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x52111B4)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::set_ds_crypt_key_15072(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x52111BC)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::get_ds_domain_name_15073()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x52111C4)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::set_ds_domain_name_15074(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x52111CC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::get_pve_level_id_15075()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x52111D4)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::set_pve_level_id_15076(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52111DC)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::get_room_owner_id_15077()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x52111E4)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::set_room_owner_id_15078(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x52111EC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::get_mission_id_15079()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x52111FC)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::set_mission_id_15080(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5211204)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::get_pve_spi_damage_15081()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x521120C)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::set_pve_spi_damage_15082(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*, bool)>(DLL2SDK::GameAssemblyBase + 0x5211214)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::get_is_newbie_15083()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x521121C)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::set_is_newbie_15084(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*, bool)>(DLL2SDK::GameAssemblyBase + 0x5211224)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::get_use_local_server_15085()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x521122C)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::set_use_local_server_15086(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*, bool)>(DLL2SDK::GameAssemblyBase + 0x5211234)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::get_match_service_module_15087()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x521123C)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::set_match_service_module_15088(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5211244)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::get_replace_bot_id_15089()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x521124C)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::set_replace_bot_id_15090(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5211254)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::get_room_guid_15091()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x5211264)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::set_room_guid_15092(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x521126C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::get_lup_ip_15093()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x521127C)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::set_lup_ip_15094(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5211284)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::get_lup_port_15095()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x521128C)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::set_lup_port_15096(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5211294)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::get_pp_mode_15097()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x521129C)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::set_pp_mode_15098(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52112A4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::get_gvoice_domain_15099()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x52112AC)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::set_gvoice_domain_15100(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x52112B4)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::get_is_warm_15101()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x52112BC)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::set_is_warm_15102(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*, bool)>(DLL2SDK::GameAssemblyBase + 0x52112C4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf::global__ProtoBuf_IExtensible_GetExtensionObject_15103(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSRoomMatchJoinMatchNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSRoomMatchAddBotRes::_ctor_15050()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchAddBotRes*)>(DLL2SDK::GameAssemblyBase + 0x5210D0C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSRoomMatchAddBotRes::get_result_15051()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchAddBotRes*)>(DLL2SDK::GameAssemblyBase + 0x5210D14)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchAddBotRes::set_result_15052(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchAddBotRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5210D1C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSRoomMatchAddBotRes::get_bot_add_15053()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchAddBotRes*)>(DLL2SDK::GameAssemblyBase + 0x5210D24)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchAddBotRes::set_bot_add_15054(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchAddBotRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5210D2C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSRoomMatchAddBotRes::global__ProtoBuf_IExtensible_GetExtensionObject_15055(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSRoomMatchAddBotRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSRoomMatchAddBotReq::_ctor_15046()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchAddBotReq*)>(DLL2SDK::GameAssemblyBase + 0x5210CE0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSRoomMatchAddBotReq::get_bot_add_15047()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchAddBotReq*)>(DLL2SDK::GameAssemblyBase + 0x5210CE8)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchAddBotReq::set_bot_add_15048(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchAddBotReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5210CF0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSRoomMatchAddBotReq::global__ProtoBuf_IExtensible_GetExtensionObject_15049(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSRoomMatchAddBotReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSRoomMatchQuitAllocRes::_ctor_15042()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchQuitAllocRes*)>(DLL2SDK::GameAssemblyBase + 0x5211378)(this);
}
int32_t DLL2SDK::CSProto::msg::CSRoomMatchQuitAllocRes::get_result_15043()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchQuitAllocRes*)>(DLL2SDK::GameAssemblyBase + 0x5211380)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchQuitAllocRes::set_result_15044(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchQuitAllocRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5211388)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSRoomMatchQuitAllocRes::global__ProtoBuf_IExtensible_GetExtensionObject_15045(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSRoomMatchQuitAllocRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSRoomMatchQuitAllocReq::_ctor_15036()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchQuitAllocReq*)>(DLL2SDK::GameAssemblyBase + 0x521133C)(this);
}
bool DLL2SDK::CSProto::msg::CSRoomMatchQuitAllocReq::get_is_timeout_15037()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSRoomMatchQuitAllocReq*)>(DLL2SDK::GameAssemblyBase + 0x5211344)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchQuitAllocReq::set_is_timeout_15038(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchQuitAllocReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x521134C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSRoomMatchQuitAllocReq::get_match_module_15039()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchQuitAllocReq*)>(DLL2SDK::GameAssemblyBase + 0x5211354)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchQuitAllocReq::set_match_module_15040(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchQuitAllocReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x521135C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSRoomMatchQuitAllocReq::global__ProtoBuf_IExtensible_GetExtensionObject_15041(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSRoomMatchQuitAllocReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSRoomMatchStartAllocRes::_ctor_15026()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocRes*)>(DLL2SDK::GameAssemblyBase + 0x52115E0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSRoomMatchStartAllocRes::get_result_15027()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocRes*)>(DLL2SDK::GameAssemblyBase + 0x52115E8)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchStartAllocRes::set_result_15028(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52115F0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSRoomMatchStartAllocRes::get_drop_punish_until_time_15029()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocRes*)>(DLL2SDK::GameAssemblyBase + 0x52115F8)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchStartAllocRes::set_drop_punish_until_time_15030(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5211600)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSRoomMatchStartAllocRes::get_matchmaking_bud_id_15031()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocRes*)>(DLL2SDK::GameAssemblyBase + 0x5211608)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchStartAllocRes::set_matchmaking_bud_id_15032(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5211610)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSRoomMatchStartAllocRes::get_expire_time_15033()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocRes*)>(DLL2SDK::GameAssemblyBase + 0x5211618)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchStartAllocRes::set_expire_time_15034(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5211620)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSRoomMatchStartAllocRes::global__ProtoBuf_IExtensible_GetExtensionObject_15035(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::_ctor_14986()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*)>(DLL2SDK::GameAssemblyBase + 0x52113A4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::get_mode_id_14987()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*)>(DLL2SDK::GameAssemblyBase + 0x5211494)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::set_mode_id_14988(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x521149C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::get_map_id_14989()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*)>(DLL2SDK::GameAssemblyBase + 0x52114A4)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::set_map_id_14990(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52114AC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::get_hard_level_14991()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*)>(DLL2SDK::GameAssemblyBase + 0x52114B4)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::set_hard_level_14992(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52114BC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::get_nick_name_14993()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*)>(DLL2SDK::GameAssemblyBase + 0x52114C4)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::set_nick_name_14994(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x52114CC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::get_props_14995()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*)>(DLL2SDK::GameAssemblyBase + 0x52114D4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::get_match_module_14996()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*)>(DLL2SDK::GameAssemblyBase + 0x52114DC)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::set_match_module_14997(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52114E4)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::get_pve_spi_damage_14998()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*)>(DLL2SDK::GameAssemblyBase + 0x52114EC)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::set_pve_spi_damage_14999(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x52114F4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::get_pve_level_id_15000()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*)>(DLL2SDK::GameAssemblyBase + 0x52114FC)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::set_pve_level_id_15001(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5211504)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::get_mission_id_15002()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*)>(DLL2SDK::GameAssemblyBase + 0x521150C)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::set_mission_id_15003(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5211514)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::get_squad_idx_15004()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*)>(DLL2SDK::GameAssemblyBase + 0x521151C)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::set_squad_idx_15005(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5211524)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DsaPingInfo*>* DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::get_ping_info_15006()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DsaPingInfo*>*(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*)>(DLL2SDK::GameAssemblyBase + 0x521152C)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::get_fire_mode_15007()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*)>(DLL2SDK::GameAssemblyBase + 0x5211534)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::set_fire_mode_15008(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x521153C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::get_role_id_15009()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*)>(DLL2SDK::GameAssemblyBase + 0x5211544)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::set_role_id_15010(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x521154C)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::get_is_match_stranger_15011()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*)>(DLL2SDK::GameAssemblyBase + 0x521155C)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::set_is_match_stranger_15012(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x5211564)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::get_team_type_15013()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*)>(DLL2SDK::GameAssemblyBase + 0x521156C)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::set_team_type_15014(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5211574)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::get_match_type_15015()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*)>(DLL2SDK::GameAssemblyBase + 0x521157C)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::set_match_type_15016(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5211584)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::get_is_simulator_15017()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*)>(DLL2SDK::GameAssemblyBase + 0x521158C)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::set_is_simulator_15018(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x5211594)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::get_is_gamepad_15019()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*)>(DLL2SDK::GameAssemblyBase + 0x521159C)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::set_is_gamepad_15020(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x52115A4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::get_phone_perf_15021()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*)>(DLL2SDK::GameAssemblyBase + 0x52115AC)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::set_phone_perf_15022(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52115B4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::get_spvp_playlist_id_15023()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*)>(DLL2SDK::GameAssemblyBase + 0x52115BC)(this);
}
void DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::set_spvp_playlist_id_15024(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52115C4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq::global__ProtoBuf_IExtensible_GetExtensionObject_15025(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSRoomMatchStartAllocReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdRes::_ctor_14976()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdRes*)>(DLL2SDK::GameAssemblyBase + 0x5211998)(this);
}
int32_t DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdRes::get_result_14977()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdRes*)>(DLL2SDK::GameAssemblyBase + 0x52119A0)(this);
}
void DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdRes::set_result_14978(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52119A8)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdRes::get_player_id_14979()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdRes*)>(DLL2SDK::GameAssemblyBase + 0x52119B0)(this);
}
void DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdRes::set_player_id_14980(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x52119B8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdRes::get_team_id_14981()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdRes*)>(DLL2SDK::GameAssemblyBase + 0x52119C8)(this);
}
void DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdRes::set_team_id_14982(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52119D0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdRes::get_roomsvr_id_14983()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdRes*)>(DLL2SDK::GameAssemblyBase + 0x52119D8)(this);
}
void DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdRes::set_roomsvr_id_14984(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52119E0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdRes::global__ProtoBuf_IExtensible_GetExtensionObject_14985(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdReq::_ctor_14972()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdReq*)>(DLL2SDK::GameAssemblyBase + 0x5211964)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdReq::get_player_id_14973()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdReq*)>(DLL2SDK::GameAssemblyBase + 0x521196C)(this);
}
void DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdReq::set_player_id_14974(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5211974)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdReq::global__ProtoBuf_IExtensible_GetExtensionObject_14975(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSearchRoomByPlayerIdReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSearchRoomByRoomIdRes::_ctor_14964()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSearchRoomByRoomIdRes*)>(DLL2SDK::GameAssemblyBase + 0x5211A28)(this);
}
int32_t DLL2SDK::CSProto::msg::CSSearchRoomByRoomIdRes::get_result_14965()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSearchRoomByRoomIdRes*)>(DLL2SDK::GameAssemblyBase + 0x5211A30)(this);
}
void DLL2SDK::CSProto::msg::CSSearchRoomByRoomIdRes::set_result_14966(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSearchRoomByRoomIdRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5211A38)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSSearchRoomByRoomIdRes::get_team_id_14967()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSSearchRoomByRoomIdRes*)>(DLL2SDK::GameAssemblyBase + 0x5211A40)(this);
}
void DLL2SDK::CSProto::msg::CSSearchRoomByRoomIdRes::set_team_id_14968(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSearchRoomByRoomIdRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5211A48)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSSearchRoomByRoomIdRes::get_roomsvr_id_14969()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSearchRoomByRoomIdRes*)>(DLL2SDK::GameAssemblyBase + 0x5211A50)(this);
}
void DLL2SDK::CSProto::msg::CSSearchRoomByRoomIdRes::set_roomsvr_id_14970(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSearchRoomByRoomIdRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5211A58)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSearchRoomByRoomIdRes::global__ProtoBuf_IExtensible_GetExtensionObject_14971(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSearchRoomByRoomIdRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSearchRoomByRoomIdReq::_ctor_14960()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSearchRoomByRoomIdReq*)>(DLL2SDK::GameAssemblyBase + 0x52119FC)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSSearchRoomByRoomIdReq::get_team_id_14961()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSSearchRoomByRoomIdReq*)>(DLL2SDK::GameAssemblyBase + 0x5211A04)(this);
}
void DLL2SDK::CSProto::msg::CSSearchRoomByRoomIdReq::set_team_id_14962(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSearchRoomByRoomIdReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5211A0C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSearchRoomByRoomIdReq::global__ProtoBuf_IExtensible_GetExtensionObject_14963(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSearchRoomByRoomIdReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetUpdateContentRes::_ctor_14952()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetUpdateContentRes*)>(DLL2SDK::GameAssemblyBase + 0x5240C90)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetUpdateContentRes::get_result_14953()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetUpdateContentRes*)>(DLL2SDK::GameAssemblyBase + 0x5240C98)(this);
}
void DLL2SDK::CSProto::msg::CSGetUpdateContentRes::set_result_14954(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetUpdateContentRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5240CA0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGetUpdateContentRes::get_update_content_14955()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGetUpdateContentRes*)>(DLL2SDK::GameAssemblyBase + 0x5240CA8)(this);
}
void DLL2SDK::CSProto::msg::CSGetUpdateContentRes::set_update_content_14956(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetUpdateContentRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5240CB0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGetUpdateContentRes::get_update_url_14957()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGetUpdateContentRes*)>(DLL2SDK::GameAssemblyBase + 0x5240CB8)(this);
}
void DLL2SDK::CSProto::msg::CSGetUpdateContentRes::set_update_url_14958(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetUpdateContentRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5240CC0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetUpdateContentRes::global__ProtoBuf_IExtensible_GetExtensionObject_14959(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetUpdateContentRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetUpdateContentReq::_ctor_14948()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetUpdateContentReq*)>(DLL2SDK::GameAssemblyBase + 0x5240C64)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetUpdateContentReq::get_id_14949()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetUpdateContentReq*)>(DLL2SDK::GameAssemblyBase + 0x5240C6C)(this);
}
void DLL2SDK::CSProto::msg::CSGetUpdateContentReq::set_id_14950(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetUpdateContentReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5240C74)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetUpdateContentReq::global__ProtoBuf_IExtensible_GetExtensionObject_14951(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetUpdateContentReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetUpdateMD5Res::_ctor_14940()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetUpdateMD5Res*)>(DLL2SDK::GameAssemblyBase + 0x5240D08)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetUpdateMD5Res::get_result_14941()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetUpdateMD5Res*)>(DLL2SDK::GameAssemblyBase + 0x5240D10)(this);
}
void DLL2SDK::CSProto::msg::CSGetUpdateMD5Res::set_result_14942(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetUpdateMD5Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5240D18)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGetUpdateMD5Res::get_update_md5_14943()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGetUpdateMD5Res*)>(DLL2SDK::GameAssemblyBase + 0x5240D20)(this);
}
void DLL2SDK::CSProto::msg::CSGetUpdateMD5Res::set_update_md5_14944(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetUpdateMD5Res*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5240D28)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGetUpdateMD5Res::get_version_14945()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGetUpdateMD5Res*)>(DLL2SDK::GameAssemblyBase + 0x5240D30)(this);
}
void DLL2SDK::CSProto::msg::CSGetUpdateMD5Res::set_version_14946(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetUpdateMD5Res*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5240D38)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetUpdateMD5Res::global__ProtoBuf_IExtensible_GetExtensionObject_14947(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetUpdateMD5Res*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetUpdateMD5Req::_ctor_14936()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetUpdateMD5Req*)>(DLL2SDK::GameAssemblyBase + 0x5240CDC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetUpdateMD5Req::get_id_14937()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetUpdateMD5Req*)>(DLL2SDK::GameAssemblyBase + 0x5240CE4)(this);
}
void DLL2SDK::CSProto::msg::CSGetUpdateMD5Req::set_id_14938(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetUpdateMD5Req*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5240CEC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetUpdateMD5Req::global__ProtoBuf_IExtensible_GetExtensionObject_14939(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetUpdateMD5Req*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActivityRankGetTopRes::_ctor_14920()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityRankGetTopRes*)>(DLL2SDK::GameAssemblyBase + 0x51A2098)(this);
}
int32_t DLL2SDK::CSProto::msg::CSActivityRankGetTopRes::get_result_14921()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityRankGetTopRes*)>(DLL2SDK::GameAssemblyBase + 0x51A2180)(this);
}
void DLL2SDK::CSProto::msg::CSActivityRankGetTopRes::set_result_14922(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityRankGetTopRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A2188)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityRankGetTopRes::get_rank_id_14923()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityRankGetTopRes*)>(DLL2SDK::GameAssemblyBase + 0x51A2190)(this);
}
void DLL2SDK::CSProto::msg::CSActivityRankGetTopRes::set_rank_id_14924(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityRankGetTopRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A2198)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityRankGetTopRes::get_page_index_14925()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityRankGetTopRes*)>(DLL2SDK::GameAssemblyBase + 0x51A21A0)(this);
}
void DLL2SDK::CSProto::msg::CSActivityRankGetTopRes::set_page_index_14926(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityRankGetTopRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A21A8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityRankGetTopRes::get_number_per_page_14927()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityRankGetTopRes*)>(DLL2SDK::GameAssemblyBase + 0x51A21B0)(this);
}
void DLL2SDK::CSProto::msg::CSActivityRankGetTopRes::set_number_per_page_14928(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityRankGetTopRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A21B8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityRankGetTopRes::get_page_count_14929()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityRankGetTopRes*)>(DLL2SDK::GameAssemblyBase + 0x51A21C0)(this);
}
void DLL2SDK::CSProto::msg::CSActivityRankGetTopRes::set_page_count_14930(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityRankGetTopRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A21C8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RankPlayerInfo*>* DLL2SDK::CSProto::msg::CSActivityRankGetTopRes::get_player_list_14931()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RankPlayerInfo*>*(*)(DLL2SDK::CSProto::msg::CSActivityRankGetTopRes*)>(DLL2SDK::GameAssemblyBase + 0x51A21D0)(this);
}
DLL2SDK::CSProto::msg::RankPlayerInfo* DLL2SDK::CSProto::msg::CSActivityRankGetTopRes::get_my_rank_info_14932()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::RankPlayerInfo*(*)(DLL2SDK::CSProto::msg::CSActivityRankGetTopRes*)>(DLL2SDK::GameAssemblyBase + 0x51A21D8)(this);
}
void DLL2SDK::CSProto::msg::CSActivityRankGetTopRes::set_my_rank_info_14933(DLL2SDK::CSProto::msg::RankPlayerInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityRankGetTopRes*, DLL2SDK::CSProto::msg::RankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x51A21E0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ActivityPrizeInfo*>* DLL2SDK::CSProto::msg::CSActivityRankGetTopRes::get_activity_prize_info_14934()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ActivityPrizeInfo*>*(*)(DLL2SDK::CSProto::msg::CSActivityRankGetTopRes*)>(DLL2SDK::GameAssemblyBase + 0x51A21E8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActivityRankGetTopRes::global__ProtoBuf_IExtensible_GetExtensionObject_14935(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActivityRankGetTopRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActivityRankGetTopReq::_ctor_14912()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityRankGetTopReq*)>(DLL2SDK::GameAssemblyBase + 0x51A2044)(this);
}
int32_t DLL2SDK::CSProto::msg::CSActivityRankGetTopReq::get_rank_id_14913()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityRankGetTopReq*)>(DLL2SDK::GameAssemblyBase + 0x51A2054)(this);
}
void DLL2SDK::CSProto::msg::CSActivityRankGetTopReq::set_rank_id_14914(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityRankGetTopReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A205C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityRankGetTopReq::get_page_index_14915()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityRankGetTopReq*)>(DLL2SDK::GameAssemblyBase + 0x51A2064)(this);
}
void DLL2SDK::CSProto::msg::CSActivityRankGetTopReq::set_page_index_14916(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityRankGetTopReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A206C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityRankGetTopReq::get_number_per_page_14917()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityRankGetTopReq*)>(DLL2SDK::GameAssemblyBase + 0x51A2074)(this);
}
void DLL2SDK::CSProto::msg::CSActivityRankGetTopReq::set_number_per_page_14918(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityRankGetTopReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A207C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActivityRankGetTopReq::global__ProtoBuf_IExtensible_GetExtensionObject_14919(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActivityRankGetTopReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetFriendsRankRes::_ctor_14899()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFriendsRankRes*)>(DLL2SDK::GameAssemblyBase + 0x523EB28)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetFriendsRankRes::get_result_14900()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetFriendsRankRes*)>(DLL2SDK::GameAssemblyBase + 0x523EBD4)(this);
}
void DLL2SDK::CSProto::msg::CSGetFriendsRankRes::set_result_14901(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFriendsRankRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523EBDC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RankPlayerInfo*>* DLL2SDK::CSProto::msg::CSGetFriendsRankRes::get_friend_rankinfo_14902()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RankPlayerInfo*>*(*)(DLL2SDK::CSProto::msg::CSGetFriendsRankRes*)>(DLL2SDK::GameAssemblyBase + 0x523EBE4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetFriendsRankRes::get_page_index_14903()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetFriendsRankRes*)>(DLL2SDK::GameAssemblyBase + 0x523EBEC)(this);
}
void DLL2SDK::CSProto::msg::CSGetFriendsRankRes::set_page_index_14904(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFriendsRankRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523EBF4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGetFriendsRankRes::get_total_page_count_14905()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetFriendsRankRes*)>(DLL2SDK::GameAssemblyBase + 0x523EBFC)(this);
}
void DLL2SDK::CSProto::msg::CSGetFriendsRankRes::set_total_page_count_14906(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFriendsRankRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523EC04)(this, value_);
}
DLL2SDK::CSProto::msg::RankPlayerInfo* DLL2SDK::CSProto::msg::CSGetFriendsRankRes::get_my_rank_info_14907()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::RankPlayerInfo*(*)(DLL2SDK::CSProto::msg::CSGetFriendsRankRes*)>(DLL2SDK::GameAssemblyBase + 0x523EC0C)(this);
}
void DLL2SDK::CSProto::msg::CSGetFriendsRankRes::set_my_rank_info_14908(DLL2SDK::CSProto::msg::RankPlayerInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFriendsRankRes*, DLL2SDK::CSProto::msg::RankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x523EC14)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGetFriendsRankRes::get_rank_id_14909()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetFriendsRankRes*)>(DLL2SDK::GameAssemblyBase + 0x523EC1C)(this);
}
void DLL2SDK::CSProto::msg::CSGetFriendsRankRes::set_rank_id_14910(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFriendsRankRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523EC24)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetFriendsRankRes::global__ProtoBuf_IExtensible_GetExtensionObject_14911(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetFriendsRankRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetFriendsRankReq::_ctor_14893()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFriendsRankReq*)>(DLL2SDK::GameAssemblyBase + 0x523EAEC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetFriendsRankReq::get_rank_id_14894()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetFriendsRankReq*)>(DLL2SDK::GameAssemblyBase + 0x523EAF4)(this);
}
void DLL2SDK::CSProto::msg::CSGetFriendsRankReq::set_rank_id_14895(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFriendsRankReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523EAFC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGetFriendsRankReq::get_page_index_14896()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetFriendsRankReq*)>(DLL2SDK::GameAssemblyBase + 0x523EB04)(this);
}
void DLL2SDK::CSProto::msg::CSGetFriendsRankReq::set_page_index_14897(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFriendsRankReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523EB0C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetFriendsRankReq::global__ProtoBuf_IExtensible_GetExtensionObject_14898(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetFriendsRankReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuildRankGetTopRes::_ctor_14878()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuildRankGetTopRes*)>(DLL2SDK::GameAssemblyBase + 0x520CE14)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGuildRankGetTopRes::get_result_14879()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuildRankGetTopRes*)>(DLL2SDK::GameAssemblyBase + 0x520CEC8)(this);
}
void DLL2SDK::CSProto::msg::CSGuildRankGetTopRes::set_result_14880(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuildRankGetTopRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520CED0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGuildRankGetTopRes::get_rank_id_14881()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuildRankGetTopRes*)>(DLL2SDK::GameAssemblyBase + 0x520CED8)(this);
}
void DLL2SDK::CSProto::msg::CSGuildRankGetTopRes::set_rank_id_14882(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuildRankGetTopRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520CEE0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGuildRankGetTopRes::get_page_index_14883()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuildRankGetTopRes*)>(DLL2SDK::GameAssemblyBase + 0x520CEE8)(this);
}
void DLL2SDK::CSProto::msg::CSGuildRankGetTopRes::set_page_index_14884(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuildRankGetTopRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520CEF0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGuildRankGetTopRes::get_number_per_page_14885()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuildRankGetTopRes*)>(DLL2SDK::GameAssemblyBase + 0x520CEF8)(this);
}
void DLL2SDK::CSProto::msg::CSGuildRankGetTopRes::set_number_per_page_14886(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuildRankGetTopRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520CF00)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGuildRankGetTopRes::get_page_count_14887()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuildRankGetTopRes*)>(DLL2SDK::GameAssemblyBase + 0x520CF08)(this);
}
void DLL2SDK::CSProto::msg::CSGuildRankGetTopRes::set_page_count_14888(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuildRankGetTopRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520CF10)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RankPlayerInfo*>* DLL2SDK::CSProto::msg::CSGuildRankGetTopRes::get_player_list_14889()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RankPlayerInfo*>*(*)(DLL2SDK::CSProto::msg::CSGuildRankGetTopRes*)>(DLL2SDK::GameAssemblyBase + 0x520CF18)(this);
}
DLL2SDK::CSProto::msg::RankPlayerInfo* DLL2SDK::CSProto::msg::CSGuildRankGetTopRes::get_my_rank_info_14890()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::RankPlayerInfo*(*)(DLL2SDK::CSProto::msg::CSGuildRankGetTopRes*)>(DLL2SDK::GameAssemblyBase + 0x520CF20)(this);
}
void DLL2SDK::CSProto::msg::CSGuildRankGetTopRes::set_my_rank_info_14891(DLL2SDK::CSProto::msg::RankPlayerInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuildRankGetTopRes*, DLL2SDK::CSProto::msg::RankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x520CF28)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuildRankGetTopRes::global__ProtoBuf_IExtensible_GetExtensionObject_14892(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuildRankGetTopRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuildRankGetTopReq::_ctor_14870()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuildRankGetTopReq*)>(DLL2SDK::GameAssemblyBase + 0x520CDC0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGuildRankGetTopReq::get_rank_id_14871()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuildRankGetTopReq*)>(DLL2SDK::GameAssemblyBase + 0x520CDD0)(this);
}
void DLL2SDK::CSProto::msg::CSGuildRankGetTopReq::set_rank_id_14872(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuildRankGetTopReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520CDD8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGuildRankGetTopReq::get_page_index_14873()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuildRankGetTopReq*)>(DLL2SDK::GameAssemblyBase + 0x520CDE0)(this);
}
void DLL2SDK::CSProto::msg::CSGuildRankGetTopReq::set_page_index_14874(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuildRankGetTopReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520CDE8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGuildRankGetTopReq::get_number_per_page_14875()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuildRankGetTopReq*)>(DLL2SDK::GameAssemblyBase + 0x520CDF0)(this);
}
void DLL2SDK::CSProto::msg::CSGuildRankGetTopReq::set_number_per_page_14876(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuildRankGetTopReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520CDF8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuildRankGetTopReq::global__ProtoBuf_IExtensible_GetExtensionObject_14877(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuildRankGetTopReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSRankGetTopRes::_ctor_14855()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRankGetTopRes*)>(DLL2SDK::GameAssemblyBase + 0x5210888)(this);
}
int32_t DLL2SDK::CSProto::msg::CSRankGetTopRes::get_result_14856()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRankGetTopRes*)>(DLL2SDK::GameAssemblyBase + 0x521093C)(this);
}
void DLL2SDK::CSProto::msg::CSRankGetTopRes::set_result_14857(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRankGetTopRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5210944)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSRankGetTopRes::get_rank_id_14858()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRankGetTopRes*)>(DLL2SDK::GameAssemblyBase + 0x521094C)(this);
}
void DLL2SDK::CSProto::msg::CSRankGetTopRes::set_rank_id_14859(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRankGetTopRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5210954)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSRankGetTopRes::get_page_index_14860()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRankGetTopRes*)>(DLL2SDK::GameAssemblyBase + 0x521095C)(this);
}
void DLL2SDK::CSProto::msg::CSRankGetTopRes::set_page_index_14861(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRankGetTopRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5210964)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSRankGetTopRes::get_number_per_page_14862()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRankGetTopRes*)>(DLL2SDK::GameAssemblyBase + 0x521096C)(this);
}
void DLL2SDK::CSProto::msg::CSRankGetTopRes::set_number_per_page_14863(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRankGetTopRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5210974)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSRankGetTopRes::get_page_count_14864()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRankGetTopRes*)>(DLL2SDK::GameAssemblyBase + 0x521097C)(this);
}
void DLL2SDK::CSProto::msg::CSRankGetTopRes::set_page_count_14865(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRankGetTopRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5210984)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RankPlayerInfo*>* DLL2SDK::CSProto::msg::CSRankGetTopRes::get_player_list_14866()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RankPlayerInfo*>*(*)(DLL2SDK::CSProto::msg::CSRankGetTopRes*)>(DLL2SDK::GameAssemblyBase + 0x521098C)(this);
}
DLL2SDK::CSProto::msg::RankPlayerInfo* DLL2SDK::CSProto::msg::CSRankGetTopRes::get_my_rank_info_14867()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::RankPlayerInfo*(*)(DLL2SDK::CSProto::msg::CSRankGetTopRes*)>(DLL2SDK::GameAssemblyBase + 0x5210994)(this);
}
void DLL2SDK::CSProto::msg::CSRankGetTopRes::set_my_rank_info_14868(DLL2SDK::CSProto::msg::RankPlayerInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRankGetTopRes*, DLL2SDK::CSProto::msg::RankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x521099C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSRankGetTopRes::global__ProtoBuf_IExtensible_GetExtensionObject_14869(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSRankGetTopRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSRankGetTopReq::_ctor_14847()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRankGetTopReq*)>(DLL2SDK::GameAssemblyBase + 0x5210834)(this);
}
int32_t DLL2SDK::CSProto::msg::CSRankGetTopReq::get_rank_id_14848()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRankGetTopReq*)>(DLL2SDK::GameAssemblyBase + 0x5210844)(this);
}
void DLL2SDK::CSProto::msg::CSRankGetTopReq::set_rank_id_14849(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRankGetTopReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x521084C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSRankGetTopReq::get_page_index_14850()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRankGetTopReq*)>(DLL2SDK::GameAssemblyBase + 0x5210854)(this);
}
void DLL2SDK::CSProto::msg::CSRankGetTopReq::set_page_index_14851(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRankGetTopReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x521085C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSRankGetTopReq::get_number_per_page_14852()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSRankGetTopReq*)>(DLL2SDK::GameAssemblyBase + 0x5210864)(this);
}
void DLL2SDK::CSProto::msg::CSRankGetTopReq::set_number_per_page_14853(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSRankGetTopReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x521086C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSRankGetTopReq::global__ProtoBuf_IExtensible_GetExtensionObject_14854(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSRankGetTopReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSQaccComplaintRes::_ctor_14841()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSQaccComplaintRes*)>(DLL2SDK::GameAssemblyBase + 0x52107A0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSQaccComplaintRes::get_result_14842()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSQaccComplaintRes*)>(DLL2SDK::GameAssemblyBase + 0x52107A8)(this);
}
void DLL2SDK::CSProto::msg::CSQaccComplaintRes::set_result_14843(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSQaccComplaintRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52107B0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSQaccComplaintRes::get_remain_complaint_times_today_14844()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSQaccComplaintRes*)>(DLL2SDK::GameAssemblyBase + 0x52107B8)(this);
}
void DLL2SDK::CSProto::msg::CSQaccComplaintRes::set_remain_complaint_times_today_14845(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSQaccComplaintRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52107C0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSQaccComplaintRes::global__ProtoBuf_IExtensible_GetExtensionObject_14846(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSQaccComplaintRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSQaccComplaintReq::_ctor_14811()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSQaccComplaintReq*)>(DLL2SDK::GameAssemblyBase + 0x52106A4)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSQaccComplaintReq::get_battle_id_14812()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSQaccComplaintReq*)>(DLL2SDK::GameAssemblyBase + 0x52106AC)(this);
}
void DLL2SDK::CSProto::msg::CSQaccComplaintReq::set_battle_id_14813(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSQaccComplaintReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52106B4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSQaccComplaintReq::get_room_id_14814()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSQaccComplaintReq*)>(DLL2SDK::GameAssemblyBase + 0x52106BC)(this);
}
void DLL2SDK::CSProto::msg::CSQaccComplaintReq::set_room_id_14815(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSQaccComplaintReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52106C4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSQaccComplaintReq::get_map_id_14816()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSQaccComplaintReq*)>(DLL2SDK::GameAssemblyBase + 0x52106CC)(this);
}
void DLL2SDK::CSProto::msg::CSQaccComplaintReq::set_map_id_14817(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSQaccComplaintReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52106D4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSQaccComplaintReq::get_game_name_14818()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSQaccComplaintReq*)>(DLL2SDK::GameAssemblyBase + 0x52106DC)(this);
}
void DLL2SDK::CSProto::msg::CSQaccComplaintReq::set_game_name_14819(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSQaccComplaintReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x52106E4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSQaccComplaintReq::get_player_count_14820()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSQaccComplaintReq*)>(DLL2SDK::GameAssemblyBase + 0x52106EC)(this);
}
void DLL2SDK::CSProto::msg::CSQaccComplaintReq::set_player_count_14821(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSQaccComplaintReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52106F4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSQaccComplaintReq::get_client_start_time_14822()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSQaccComplaintReq*)>(DLL2SDK::GameAssemblyBase + 0x52106FC)(this);
}
void DLL2SDK::CSProto::msg::CSQaccComplaintReq::set_client_start_time_14823(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSQaccComplaintReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5210704)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSQaccComplaintReq::get_nick_14824()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSQaccComplaintReq*)>(DLL2SDK::GameAssemblyBase + 0x521070C)(this);
}
void DLL2SDK::CSProto::msg::CSQaccComplaintReq::set_nick_14825(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSQaccComplaintReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5210714)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSQaccComplaintReq::get_reported_openid_14826()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSQaccComplaintReq*)>(DLL2SDK::GameAssemblyBase + 0x521071C)(this);
}
void DLL2SDK::CSProto::msg::CSQaccComplaintReq::set_reported_openid_14827(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSQaccComplaintReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5210724)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSQaccComplaintReq::get_reported_nick_14828()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSQaccComplaintReq*)>(DLL2SDK::GameAssemblyBase + 0x521072C)(this);
}
void DLL2SDK::CSProto::msg::CSQaccComplaintReq::set_reported_nick_14829(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSQaccComplaintReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5210734)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSQaccComplaintReq::get_reported_camp_14830()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSQaccComplaintReq*)>(DLL2SDK::GameAssemblyBase + 0x521073C)(this);
}
void DLL2SDK::CSProto::msg::CSQaccComplaintReq::set_reported_camp_14831(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSQaccComplaintReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5210744)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSQaccComplaintReq::get_complaint_type_14832()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSQaccComplaintReq*)>(DLL2SDK::GameAssemblyBase + 0x521074C)(this);
}
void DLL2SDK::CSProto::msg::CSQaccComplaintReq::set_complaint_type_14833(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSQaccComplaintReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5210754)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSQaccComplaintReq::get_complaint_content_14834()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSQaccComplaintReq*)>(DLL2SDK::GameAssemblyBase + 0x521075C)(this);
}
void DLL2SDK::CSProto::msg::CSQaccComplaintReq::set_complaint_content_14835(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSQaccComplaintReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5210764)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSQaccComplaintReq::get_complaint_type2_14836()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSQaccComplaintReq*)>(DLL2SDK::GameAssemblyBase + 0x521076C)(this);
}
void DLL2SDK::CSProto::msg::CSQaccComplaintReq::set_complaint_type2_14837(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSQaccComplaintReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5210774)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSQaccComplaintReq::get_complaint_type3_14838()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSQaccComplaintReq*)>(DLL2SDK::GameAssemblyBase + 0x521077C)(this);
}
void DLL2SDK::CSProto::msg::CSQaccComplaintReq::set_complaint_type3_14839(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSQaccComplaintReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5210784)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSQaccComplaintReq::global__ProtoBuf_IExtensible_GetExtensionObject_14840(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSQaccComplaintReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSQaccGetMicroCommunityRes::_ctor_14805()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSQaccGetMicroCommunityRes*)>(DLL2SDK::GameAssemblyBase + 0x52107F8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSQaccGetMicroCommunityRes::get_result_14806()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSQaccGetMicroCommunityRes*)>(DLL2SDK::GameAssemblyBase + 0x5210800)(this);
}
void DLL2SDK::CSProto::msg::CSQaccGetMicroCommunityRes::set_result_14807(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSQaccGetMicroCommunityRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5210808)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSQaccGetMicroCommunityRes::get_last_update_time_14808()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSQaccGetMicroCommunityRes*)>(DLL2SDK::GameAssemblyBase + 0x5210810)(this);
}
void DLL2SDK::CSProto::msg::CSQaccGetMicroCommunityRes::set_last_update_time_14809(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSQaccGetMicroCommunityRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5210818)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSQaccGetMicroCommunityRes::global__ProtoBuf_IExtensible_GetExtensionObject_14810(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSQaccGetMicroCommunityRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSQaccGetMicroCommunityReq::_ctor_14803()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSQaccGetMicroCommunityReq*)>(DLL2SDK::GameAssemblyBase + 0x52107DC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSQaccGetMicroCommunityReq::global__ProtoBuf_IExtensible_GetExtensionObject_14804(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSQaccGetMicroCommunityReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPvelLevel_GetEndelssInfoRes::_ctor_14798()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPvelLevel_GetEndelssInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x52105D4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSPvelLevel_GetEndelssInfoRes::get_result_14799()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPvelLevel_GetEndelssInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5210678)(this);
}
void DLL2SDK::CSProto::msg::CSPvelLevel_GetEndelssInfoRes::set_result_14800(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPvelLevel_GetEndelssInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5210680)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PveLevelInfo*>* DLL2SDK::CSProto::msg::CSPvelLevel_GetEndelssInfoRes::get_levels_14801()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PveLevelInfo*>*(*)(DLL2SDK::CSProto::msg::CSPvelLevel_GetEndelssInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5210688)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPvelLevel_GetEndelssInfoRes::global__ProtoBuf_IExtensible_GetExtensionObject_14802(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPvelLevel_GetEndelssInfoRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPvelLevel_GetEndelssInfoReq::_ctor_14796()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPvelLevel_GetEndelssInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x52105B8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPvelLevel_GetEndelssInfoReq::global__ProtoBuf_IExtensible_GetExtensionObject_14797(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPvelLevel_GetEndelssInfoReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPveLevel_GetAllRoundCountPrizeRes::_ctor_14789()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetAllRoundCountPrizeRes*)>(DLL2SDK::GameAssemblyBase + 0x5219DCC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSPveLevel_GetAllRoundCountPrizeRes::get_result_14790()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetAllRoundCountPrizeRes*)>(DLL2SDK::GameAssemblyBase + 0x5219E78)(this);
}
void DLL2SDK::CSProto::msg::CSPveLevel_GetAllRoundCountPrizeRes::set_result_14791(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetAllRoundCountPrizeRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5219E80)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSPveLevel_GetAllRoundCountPrizeRes::get_props_14792()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetAllRoundCountPrizeRes*)>(DLL2SDK::GameAssemblyBase + 0x5219E88)(this);
}
bool DLL2SDK::CSProto::msg::CSPveLevel_GetAllRoundCountPrizeRes::get_turn_to_mail_14793()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetAllRoundCountPrizeRes*)>(DLL2SDK::GameAssemblyBase + 0x5219E90)(this);
}
void DLL2SDK::CSProto::msg::CSPveLevel_GetAllRoundCountPrizeRes::set_turn_to_mail_14794(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetAllRoundCountPrizeRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x5219E98)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPveLevel_GetAllRoundCountPrizeRes::global__ProtoBuf_IExtensible_GetExtensionObject_14795(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetAllRoundCountPrizeRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPveLevel_GetAllRoundCountPrizeReq::_ctor_14785()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetAllRoundCountPrizeReq*)>(DLL2SDK::GameAssemblyBase + 0x5219DA0)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSPveLevel_GetAllRoundCountPrizeReq::get_pve_level_id_14786()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetAllRoundCountPrizeReq*)>(DLL2SDK::GameAssemblyBase + 0x5219DA8)(this);
}
void DLL2SDK::CSProto::msg::CSPveLevel_GetAllRoundCountPrizeReq::set_pve_level_id_14787(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetAllRoundCountPrizeReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5219DB0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPveLevel_GetAllRoundCountPrizeReq::global__ProtoBuf_IExtensible_GetExtensionObject_14788(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetAllRoundCountPrizeReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPveLevel_GetRoundCountPrizeRes::_ctor_14778()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetRoundCountPrizeRes*)>(DLL2SDK::GameAssemblyBase + 0x521A134)(this);
}
int32_t DLL2SDK::CSProto::msg::CSPveLevel_GetRoundCountPrizeRes::get_result_14779()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetRoundCountPrizeRes*)>(DLL2SDK::GameAssemblyBase + 0x521A1E0)(this);
}
void DLL2SDK::CSProto::msg::CSPveLevel_GetRoundCountPrizeRes::set_result_14780(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetRoundCountPrizeRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x521A1E8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSPveLevel_GetRoundCountPrizeRes::get_props_14781()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetRoundCountPrizeRes*)>(DLL2SDK::GameAssemblyBase + 0x521A1F0)(this);
}
bool DLL2SDK::CSProto::msg::CSPveLevel_GetRoundCountPrizeRes::get_turn_to_mail_14782()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetRoundCountPrizeRes*)>(DLL2SDK::GameAssemblyBase + 0x521A1F8)(this);
}
void DLL2SDK::CSProto::msg::CSPveLevel_GetRoundCountPrizeRes::set_turn_to_mail_14783(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetRoundCountPrizeRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x521A200)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPveLevel_GetRoundCountPrizeRes::global__ProtoBuf_IExtensible_GetExtensionObject_14784(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetRoundCountPrizeRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPveLevel_GetRoundCountPrizeReq::_ctor_14772()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetRoundCountPrizeReq*)>(DLL2SDK::GameAssemblyBase + 0x521A0F8)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSPveLevel_GetRoundCountPrizeReq::get_pve_level_id_14773()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetRoundCountPrizeReq*)>(DLL2SDK::GameAssemblyBase + 0x521A100)(this);
}
void DLL2SDK::CSProto::msg::CSPveLevel_GetRoundCountPrizeReq::set_pve_level_id_14774(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetRoundCountPrizeReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x521A108)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSPveLevel_GetRoundCountPrizeReq::get_reward_num_14775()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetRoundCountPrizeReq*)>(DLL2SDK::GameAssemblyBase + 0x521A110)(this);
}
void DLL2SDK::CSProto::msg::CSPveLevel_GetRoundCountPrizeReq::set_reward_num_14776(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetRoundCountPrizeReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x521A118)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPveLevel_GetRoundCountPrizeReq::global__ProtoBuf_IExtensible_GetExtensionObject_14777(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetRoundCountPrizeReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPveLevel_GetInstanceInfoRes::_ctor_14768()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetInstanceInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5219FF4)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PveInstanceInfo*>* DLL2SDK::CSProto::msg::CSPveLevel_GetInstanceInfoRes::get_pve_instance_list_14769()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PveInstanceInfo*>*(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetInstanceInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x521A0D4)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PVESuffixInfo*>* DLL2SDK::CSProto::msg::CSPveLevel_GetInstanceInfoRes::get_newest_pvesuffix_items_14770()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PVESuffixInfo*>*(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetInstanceInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x521A0DC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPveLevel_GetInstanceInfoRes::global__ProtoBuf_IExtensible_GetExtensionObject_14771(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetInstanceInfoRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPveLevel_GetInstanceInfoReq::_ctor_14764()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetInstanceInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x5219FC8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSPveLevel_GetInstanceInfoReq::get_instance_id_14765()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetInstanceInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x5219FD0)(this);
}
void DLL2SDK::CSProto::msg::CSPveLevel_GetInstanceInfoReq::set_instance_id_14766(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetInstanceInfoReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5219FD8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPveLevel_GetInstanceInfoReq::global__ProtoBuf_IExtensible_GetExtensionObject_14767(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetInstanceInfoReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PveInstanceInfo::_ctor_14757()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveInstanceInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096774)(this);
}
int32_t DLL2SDK::CSProto::msg::PveInstanceInfo::get_instance_id_14758()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PveInstanceInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096820)(this);
}
void DLL2SDK::CSProto::msg::PveInstanceInfo::set_instance_id_14759(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveInstanceInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5096828)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PveInstanceInfo::get_difficulty_level_14760()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PveInstanceInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096830)(this);
}
void DLL2SDK::CSProto::msg::PveInstanceInfo::set_difficulty_level_14761(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveInstanceInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5096838)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::PveInstanceInfo::get_modifier_id_list_14762()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::PveInstanceInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096840)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PveInstanceInfo::global__ProtoBuf_IExtensible_GetExtensionObject_14763(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PveInstanceInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPveLevel_GetChapterInfoRes::_ctor_14754()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetChapterInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5219F00)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PveChapterInfo*>* DLL2SDK::CSProto::msg::CSPveLevel_GetChapterInfoRes::get_pve_chapter_list_14755()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PveChapterInfo*>*(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetChapterInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5219FAC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPveLevel_GetChapterInfoRes::global__ProtoBuf_IExtensible_GetExtensionObject_14756(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetChapterInfoRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPveLevel_GetChapterInfoReq::_ctor_14746()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetChapterInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x5219EB4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSPveLevel_GetChapterInfoReq::get_chapter_id_14747()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetChapterInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x5219EBC)(this);
}
void DLL2SDK::CSProto::msg::CSPveLevel_GetChapterInfoReq::set_chapter_id_14748(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetChapterInfoReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5219EC4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSPveLevel_GetChapterInfoReq::get_difficulty_level_14749()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetChapterInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x5219ECC)(this);
}
void DLL2SDK::CSProto::msg::CSPveLevel_GetChapterInfoReq::set_difficulty_level_14750(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetChapterInfoReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5219ED4)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSPveLevel_GetChapterInfoReq::get_gm_unlock_all_14751()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetChapterInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x5219EDC)(this);
}
void DLL2SDK::CSProto::msg::CSPveLevel_GetChapterInfoReq::set_gm_unlock_all_14752(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetChapterInfoReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x5219EE4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPveLevel_GetChapterInfoReq::global__ProtoBuf_IExtensible_GetExtensionObject_14753(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPveLevel_GetChapterInfoReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSUpdatPlayerPingInfoReq::_ctor_14743()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSUpdatPlayerPingInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x51E6DCC)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DsaPingInfo*>* DLL2SDK::CSProto::msg::CSUpdatPlayerPingInfoReq::get_ping_info_14744()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DsaPingInfo*>*(*)(DLL2SDK::CSProto::msg::CSUpdatPlayerPingInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x51E6E78)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSUpdatPlayerPingInfoReq::global__ProtoBuf_IExtensible_GetExtensionObject_14745(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSUpdatPlayerPingInfoReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetGsplikeRes::_ctor_14738()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetGsplikeRes*)>(DLL2SDK::GameAssemblyBase + 0x523F018)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetGsplikeRes::get_result_14739()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetGsplikeRes*)>(DLL2SDK::GameAssemblyBase + 0x523F0C4)(this);
}
void DLL2SDK::CSProto::msg::CSGetGsplikeRes::set_result_14740(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetGsplikeRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523F0CC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GspLikePlayer*>* DLL2SDK::CSProto::msg::CSGetGsplikeRes::get_gsplike_players_14741()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GspLikePlayer*>*(*)(DLL2SDK::CSProto::msg::CSGetGsplikeRes*)>(DLL2SDK::GameAssemblyBase + 0x523F0D4)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetGsplikeRes::global__ProtoBuf_IExtensible_GetExtensionObject_14742(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetGsplikeRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetGsplikeReq::_ctor_14736()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetGsplikeReq*)>(DLL2SDK::GameAssemblyBase + 0x523EFFC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetGsplikeReq::global__ProtoBuf_IExtensible_GetExtensionObject_14737(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetGsplikeReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GspLikePlayer::_ctor_14726()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspLikePlayer*)>(DLL2SDK::GameAssemblyBase + 0x50DB940)(this);
}
DLL2SDK::CSProto::msg::ProfileSimpleInfo* DLL2SDK::CSProto::msg::GspLikePlayer::get_profile_simpleinfo_14727()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ProfileSimpleInfo*(*)(DLL2SDK::CSProto::msg::GspLikePlayer*)>(DLL2SDK::GameAssemblyBase + 0x50DB948)(this);
}
void DLL2SDK::CSProto::msg::GspLikePlayer::set_profile_simpleinfo_14728(DLL2SDK::CSProto::msg::ProfileSimpleInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspLikePlayer*, DLL2SDK::CSProto::msg::ProfileSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB950)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GspLikePlayer::get_gsplike_gametype_14729()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GspLikePlayer*)>(DLL2SDK::GameAssemblyBase + 0x50DB958)(this);
}
void DLL2SDK::CSProto::msg::GspLikePlayer::set_gsplike_gametype_14730(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspLikePlayer*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB960)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GspLikePlayer::get_match_service_module_14731()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GspLikePlayer*)>(DLL2SDK::GameAssemblyBase + 0x50DB968)(this);
}
void DLL2SDK::CSProto::msg::GspLikePlayer::set_match_service_module_14732(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspLikePlayer*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB970)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GspLikePlayer::get_gsplike_time_14733()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GspLikePlayer*)>(DLL2SDK::GameAssemblyBase + 0x50DB978)(this);
}
void DLL2SDK::CSProto::msg::GspLikePlayer::set_gsplike_time_14734(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspLikePlayer*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB980)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GspLikePlayer::global__ProtoBuf_IExtensible_GetExtensionObject_14735(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GspLikePlayer*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetCustomSettingFlagRes::_ctor_14720()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetCustomSettingFlagRes*)>(DLL2SDK::GameAssemblyBase + 0x523E380)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetCustomSettingFlagRes::get_SimpleCustomSettingFlag_14721()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetCustomSettingFlagRes*)>(DLL2SDK::GameAssemblyBase + 0x523E388)(this);
}
void DLL2SDK::CSProto::msg::CSGetCustomSettingFlagRes::set_SimpleCustomSettingFlag_14722(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetCustomSettingFlagRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523E390)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGetCustomSettingFlagRes::get_AdvanceCustomSettingFlag_14723()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetCustomSettingFlagRes*)>(DLL2SDK::GameAssemblyBase + 0x523E398)(this);
}
void DLL2SDK::CSProto::msg::CSGetCustomSettingFlagRes::set_AdvanceCustomSettingFlag_14724(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetCustomSettingFlagRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523E3A0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetCustomSettingFlagRes::global__ProtoBuf_IExtensible_GetExtensionObject_14725(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetCustomSettingFlagRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetCustomSettingFlagReq::_ctor_14718()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetCustomSettingFlagReq*)>(DLL2SDK::GameAssemblyBase + 0x523E364)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetCustomSettingFlagReq::global__ProtoBuf_IExtensible_GetExtensionObject_14719(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetCustomSettingFlagReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSetCustomSettingFlagRes::_ctor_14710()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetCustomSettingFlagRes*)>(DLL2SDK::GameAssemblyBase + 0x5211FD4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSSetCustomSettingFlagRes::get_result_14711()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSetCustomSettingFlagRes*)>(DLL2SDK::GameAssemblyBase + 0x5211FDC)(this);
}
void DLL2SDK::CSProto::msg::CSSetCustomSettingFlagRes::set_result_14712(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetCustomSettingFlagRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5211FE4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSSetCustomSettingFlagRes::get_type_14713()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSetCustomSettingFlagRes*)>(DLL2SDK::GameAssemblyBase + 0x5211FEC)(this);
}
void DLL2SDK::CSProto::msg::CSSetCustomSettingFlagRes::set_type_14714(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetCustomSettingFlagRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5211FF4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSSetCustomSettingFlagRes::get_flag_14715()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSetCustomSettingFlagRes*)>(DLL2SDK::GameAssemblyBase + 0x5211FFC)(this);
}
void DLL2SDK::CSProto::msg::CSSetCustomSettingFlagRes::set_flag_14716(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetCustomSettingFlagRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5212004)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSetCustomSettingFlagRes::global__ProtoBuf_IExtensible_GetExtensionObject_14717(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSetCustomSettingFlagRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSetCustomSettingFlagReq::_ctor_14704()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetCustomSettingFlagReq*)>(DLL2SDK::GameAssemblyBase + 0x5211F98)(this);
}
int32_t DLL2SDK::CSProto::msg::CSSetCustomSettingFlagReq::get_type_14705()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSetCustomSettingFlagReq*)>(DLL2SDK::GameAssemblyBase + 0x5211FA0)(this);
}
void DLL2SDK::CSProto::msg::CSSetCustomSettingFlagReq::set_type_14706(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetCustomSettingFlagReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5211FA8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSSetCustomSettingFlagReq::get_flag_14707()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSetCustomSettingFlagReq*)>(DLL2SDK::GameAssemblyBase + 0x5211FB0)(this);
}
void DLL2SDK::CSProto::msg::CSSetCustomSettingFlagReq::set_flag_14708(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetCustomSettingFlagReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5211FB8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSetCustomSettingFlagReq::global__ProtoBuf_IExtensible_GetExtensionObject_14709(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSetCustomSettingFlagReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetSundryConfRes::_ctor_14699()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetSundryConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5240A98)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetSundryConfRes::get_result_14700()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetSundryConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5240B44)(this);
}
void DLL2SDK::CSProto::msg::CSGetSundryConfRes::set_result_14701(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetSundryConfRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5240B4C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSModeEntrance*>* DLL2SDK::CSProto::msg::CSGetSundryConfRes::get_mode_entrances_14702()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSModeEntrance*>*(*)(DLL2SDK::CSProto::msg::CSGetSundryConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5240B54)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetSundryConfRes::global__ProtoBuf_IExtensible_GetExtensionObject_14703(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetSundryConfRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetSundryConfReq::_ctor_14697()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetSundryConfReq*)>(DLL2SDK::GameAssemblyBase + 0x5240A7C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetSundryConfReq::global__ProtoBuf_IExtensible_GetExtensionObject_14698(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetSundryConfReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetSensitivityRes::_ctor_14690()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetSensitivityRes*)>(DLL2SDK::GameAssemblyBase + 0x52406A8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetSensitivityRes::get_result_14691()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetSensitivityRes*)>(DLL2SDK::GameAssemblyBase + 0x5240754)(this);
}
void DLL2SDK::CSProto::msg::CSGetSensitivityRes::set_result_14692(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetSensitivityRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524075C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::CSGetSensitivityRes::get_settings_14693()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::CSGetSensitivityRes*)>(DLL2SDK::GameAssemblyBase + 0x5240764)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetSensitivityRes::get_PrivacyAgreeStatus_14694()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetSensitivityRes*)>(DLL2SDK::GameAssemblyBase + 0x524076C)(this);
}
void DLL2SDK::CSProto::msg::CSGetSensitivityRes::set_PrivacyAgreeStatus_14695(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetSensitivityRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5240774)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetSensitivityRes::global__ProtoBuf_IExtensible_GetExtensionObject_14696(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetSensitivityRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetSensitivityReq::_ctor_14688()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetSensitivityReq*)>(DLL2SDK::GameAssemblyBase + 0x524068C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetSensitivityReq::global__ProtoBuf_IExtensible_GetExtensionObject_14689(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetSensitivityReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSetPrivacyAgreeRes::_ctor_14684()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetPrivacyAgreeRes*)>(DLL2SDK::GameAssemblyBase + 0x5212518)(this);
}
int32_t DLL2SDK::CSProto::msg::CSSetPrivacyAgreeRes::get_result_14685()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSetPrivacyAgreeRes*)>(DLL2SDK::GameAssemblyBase + 0x5212520)(this);
}
void DLL2SDK::CSProto::msg::CSSetPrivacyAgreeRes::set_result_14686(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetPrivacyAgreeRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5212528)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSetPrivacyAgreeRes::global__ProtoBuf_IExtensible_GetExtensionObject_14687(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSetPrivacyAgreeRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSetPrivacyAgreeReq::_ctor_14680()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetPrivacyAgreeReq*)>(DLL2SDK::GameAssemblyBase + 0x52124EC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSSetPrivacyAgreeReq::get_PrivacyAgreeStatus_14681()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSetPrivacyAgreeReq*)>(DLL2SDK::GameAssemblyBase + 0x52124F4)(this);
}
void DLL2SDK::CSProto::msg::CSSetPrivacyAgreeReq::set_PrivacyAgreeStatus_14682(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetPrivacyAgreeReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52124FC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSetPrivacyAgreeReq::global__ProtoBuf_IExtensible_GetExtensionObject_14683(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSetPrivacyAgreeReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSetSensitivityRes::_ctor_14676()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetSensitivityRes*)>(DLL2SDK::GameAssemblyBase + 0x521260C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSSetSensitivityRes::get_result_14677()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSetSensitivityRes*)>(DLL2SDK::GameAssemblyBase + 0x5212614)(this);
}
void DLL2SDK::CSProto::msg::CSSetSensitivityRes::set_result_14678(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetSensitivityRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x521261C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSetSensitivityRes::global__ProtoBuf_IExtensible_GetExtensionObject_14679(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSetSensitivityRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSetSensitivityReq::_ctor_14673()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetSensitivityReq*)>(DLL2SDK::GameAssemblyBase + 0x5212544)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::CSSetSensitivityReq::get_settings_14674()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::CSSetSensitivityReq*)>(DLL2SDK::GameAssemblyBase + 0x52125F0)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSetSensitivityReq::global__ProtoBuf_IExtensible_GetExtensionObject_14675(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSetSensitivityReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSetPlayerKeyMapRes::_ctor_14669()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetPlayerKeyMapRes*)>(DLL2SDK::GameAssemblyBase + 0x52123BC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSSetPlayerKeyMapRes::get_result_14670()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSetPlayerKeyMapRes*)>(DLL2SDK::GameAssemblyBase + 0x52123C4)(this);
}
void DLL2SDK::CSProto::msg::CSSetPlayerKeyMapRes::set_result_14671(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetPlayerKeyMapRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52123CC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSetPlayerKeyMapRes::global__ProtoBuf_IExtensible_GetExtensionObject_14672(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSetPlayerKeyMapRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSetPlayerKeyMapReq::_ctor_14665()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetPlayerKeyMapReq*)>(DLL2SDK::GameAssemblyBase + 0x5212390)(this);
}
DLL2SDK::CSProto::msg::PlayerKeyMapInfo* DLL2SDK::CSProto::msg::CSSetPlayerKeyMapReq::get_mappings_14666()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerKeyMapInfo*(*)(DLL2SDK::CSProto::msg::CSSetPlayerKeyMapReq*)>(DLL2SDK::GameAssemblyBase + 0x5212398)(this);
}
void DLL2SDK::CSProto::msg::CSSetPlayerKeyMapReq::set_mappings_14667(DLL2SDK::CSProto::msg::PlayerKeyMapInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetPlayerKeyMapReq*, DLL2SDK::CSProto::msg::PlayerKeyMapInfo*)>(DLL2SDK::GameAssemblyBase + 0x52123A0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSetPlayerKeyMapReq::global__ProtoBuf_IExtensible_GetExtensionObject_14668(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSetPlayerKeyMapReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSetPlayerCommonSettingRes::_ctor_14661()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetPlayerCommonSettingRes*)>(DLL2SDK::GameAssemblyBase + 0x5212364)(this);
}
int32_t DLL2SDK::CSProto::msg::CSSetPlayerCommonSettingRes::get_result_14662()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSetPlayerCommonSettingRes*)>(DLL2SDK::GameAssemblyBase + 0x521236C)(this);
}
void DLL2SDK::CSProto::msg::CSSetPlayerCommonSettingRes::set_result_14663(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetPlayerCommonSettingRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5212374)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSetPlayerCommonSettingRes::global__ProtoBuf_IExtensible_GetExtensionObject_14664(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSetPlayerCommonSettingRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSetPlayerCommonSettingReq::_ctor_14656()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetPlayerCommonSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x521228C)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSSetPlayerCommonSettingReq::get_setting_index_14657()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSSetPlayerCommonSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x5212338)(this);
}
void DLL2SDK::CSProto::msg::CSSetPlayerCommonSettingReq::set_setting_index_14658(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetPlayerCommonSettingReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5212340)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSPlayerCommonSettingPage*>* DLL2SDK::CSProto::msg::CSSetPlayerCommonSettingReq::get_common_setting_page_14659()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSPlayerCommonSettingPage*>*(*)(DLL2SDK::CSProto::msg::CSSetPlayerCommonSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x5212348)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSetPlayerCommonSettingReq::global__ProtoBuf_IExtensible_GetExtensionObject_14660(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSetPlayerCommonSettingReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetPlayerCommonSettingRes::_ctor_14651()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerCommonSettingRes*)>(DLL2SDK::GameAssemblyBase + 0x523FC18)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetPlayerCommonSettingRes::get_result_14652()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetPlayerCommonSettingRes*)>(DLL2SDK::GameAssemblyBase + 0x523FCC4)(this);
}
void DLL2SDK::CSProto::msg::CSGetPlayerCommonSettingRes::set_result_14653(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerCommonSettingRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523FCCC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSPlayerCommonSettingPage*>* DLL2SDK::CSProto::msg::CSGetPlayerCommonSettingRes::get_player_common_setting_page_14654()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSPlayerCommonSettingPage*>*(*)(DLL2SDK::CSProto::msg::CSGetPlayerCommonSettingRes*)>(DLL2SDK::GameAssemblyBase + 0x523FCD4)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetPlayerCommonSettingRes::global__ProtoBuf_IExtensible_GetExtensionObject_14655(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetPlayerCommonSettingRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetPlayerCommonSettingReq::_ctor_14647()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerCommonSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x523FBEC)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGetPlayerCommonSettingReq::get_setting_index_14648()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGetPlayerCommonSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x523FBF4)(this);
}
void DLL2SDK::CSProto::msg::CSGetPlayerCommonSettingReq::set_setting_index_14649(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerCommonSettingReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x523FBFC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetPlayerCommonSettingReq::global__ProtoBuf_IExtensible_GetExtensionObject_14650(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetPlayerCommonSettingReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPlayerCommonSettingPage::_ctor_14644()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPlayerCommonSettingPage*)>(DLL2SDK::GameAssemblyBase + 0x5219368)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::CSPlayerCommonSettingPage::get_common_setting_info_14645()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::CSPlayerCommonSettingPage*)>(DLL2SDK::GameAssemblyBase + 0x5219414)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPlayerCommonSettingPage::global__ProtoBuf_IExtensible_GetExtensionObject_14646(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPlayerCommonSettingPage*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetPlayerKeyMapRes::_ctor_14637()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerKeyMapRes*)>(DLL2SDK::GameAssemblyBase + 0x523FD8C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetPlayerKeyMapRes::get_result_14638()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetPlayerKeyMapRes*)>(DLL2SDK::GameAssemblyBase + 0x523FE38)(this);
}
void DLL2SDK::CSProto::msg::CSGetPlayerKeyMapRes::set_result_14639(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerKeyMapRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523FE40)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerKeyMapInfo*>* DLL2SDK::CSProto::msg::CSGetPlayerKeyMapRes::get_mappings_14640()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerKeyMapInfo*>*(*)(DLL2SDK::CSProto::msg::CSGetPlayerKeyMapRes*)>(DLL2SDK::GameAssemblyBase + 0x523FE48)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGetPlayerKeyMapRes::get_setting_game_mode_14641()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGetPlayerKeyMapRes*)>(DLL2SDK::GameAssemblyBase + 0x523FE50)(this);
}
void DLL2SDK::CSProto::msg::CSGetPlayerKeyMapRes::set_setting_game_mode_14642(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerKeyMapRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x523FE58)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetPlayerKeyMapRes::global__ProtoBuf_IExtensible_GetExtensionObject_14643(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetPlayerKeyMapRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetPlayerKeyMapReq::_ctor_14633()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerKeyMapReq*)>(DLL2SDK::GameAssemblyBase + 0x523FD60)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGetPlayerKeyMapReq::get_setting_game_mode_14634()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGetPlayerKeyMapReq*)>(DLL2SDK::GameAssemblyBase + 0x523FD68)(this);
}
void DLL2SDK::CSProto::msg::CSGetPlayerKeyMapReq::set_setting_game_mode_14635(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerKeyMapReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x523FD70)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetPlayerKeyMapReq::global__ProtoBuf_IExtensible_GetExtensionObject_14636(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetPlayerKeyMapReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlayerKeyMapInfo::_ctor_14623()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerKeyMapInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED0814)(this);
}
uint32_t DLL2SDK::CSProto::msg::PlayerKeyMapInfo::get_setting_game_mode_14624()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerKeyMapInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED081C)(this);
}
void DLL2SDK::CSProto::msg::PlayerKeyMapInfo::set_setting_game_mode_14625(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerKeyMapInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0824)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PlayerKeyMapInfo::get_setting_14626()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PlayerKeyMapInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED082C)(this);
}
void DLL2SDK::CSProto::msg::PlayerKeyMapInfo::set_setting_14627(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerKeyMapInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ED0834)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerKeyMapInfo::get_fire_mode_14628()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerKeyMapInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED083C)(this);
}
void DLL2SDK::CSProto::msg::PlayerKeyMapInfo::set_fire_mode_14629(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerKeyMapInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0844)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerKeyMapInfo::get_ui_type_14630()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerKeyMapInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED084C)(this);
}
void DLL2SDK::CSProto::msg::PlayerKeyMapInfo::set_ui_type_14631(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerKeyMapInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0854)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlayerKeyMapInfo::global__ProtoBuf_IExtensible_GetExtensionObject_14632(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlayerKeyMapInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSetHideInfoRes::_ctor_14619()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetHideInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5212198)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSSetHideInfoRes::get_result_14620()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSSetHideInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x52121A0)(this);
}
void DLL2SDK::CSProto::msg::CSSetHideInfoRes::set_result_14621(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetHideInfoRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52121A8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSetHideInfoRes::global__ProtoBuf_IExtensible_GetExtensionObject_14622(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSetHideInfoRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSetHideInfoReq::_ctor_14615()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetHideInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x521216C)(this);
}
bool DLL2SDK::CSProto::msg::CSSetHideInfoReq::get_hide_info_14616()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSSetHideInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x5212174)(this);
}
void DLL2SDK::CSProto::msg::CSSetHideInfoReq::set_hide_info_14617(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetHideInfoReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x521217C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSetHideInfoReq::global__ProtoBuf_IExtensible_GetExtensionObject_14618(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSetHideInfoReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetPlayerPveGameStatRes::_ctor_14610()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerPveGameStatRes*)>(DLL2SDK::GameAssemblyBase + 0x523FEA8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetPlayerPveGameStatRes::get_result_14611()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetPlayerPveGameStatRes*)>(DLL2SDK::GameAssemblyBase + 0x523FF54)(this);
}
void DLL2SDK::CSProto::msg::CSGetPlayerPveGameStatRes::set_result_14612(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerPveGameStatRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523FF5C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PVEPlayerGameStat*>* DLL2SDK::CSProto::msg::CSGetPlayerPveGameStatRes::get_pve_player_gamestat_14613()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PVEPlayerGameStat*>*(*)(DLL2SDK::CSProto::msg::CSGetPlayerPveGameStatRes*)>(DLL2SDK::GameAssemblyBase + 0x523FF64)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetPlayerPveGameStatRes::global__ProtoBuf_IExtensible_GetExtensionObject_14614(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetPlayerPveGameStatRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetPlayerPveGameStatReq::_ctor_14606()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerPveGameStatReq*)>(DLL2SDK::GameAssemblyBase + 0x523FE74)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGetPlayerPveGameStatReq::get_player_id_14607()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGetPlayerPveGameStatReq*)>(DLL2SDK::GameAssemblyBase + 0x523FE7C)(this);
}
void DLL2SDK::CSProto::msg::CSGetPlayerPveGameStatReq::set_player_id_14608(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerPveGameStatReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x523FE84)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetPlayerPveGameStatReq::global__ProtoBuf_IExtensible_GetExtensionObject_14609(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetPlayerPveGameStatReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetPlayerSpvpGameStatRes::_ctor_14601()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerSpvpGameStatRes*)>(DLL2SDK::GameAssemblyBase + 0x5240024)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetPlayerSpvpGameStatRes::get_result_14602()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetPlayerSpvpGameStatRes*)>(DLL2SDK::GameAssemblyBase + 0x52400D0)(this);
}
void DLL2SDK::CSProto::msg::CSGetPlayerSpvpGameStatRes::set_result_14603(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerSpvpGameStatRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52400D8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SPVPPlayerGameStat*>* DLL2SDK::CSProto::msg::CSGetPlayerSpvpGameStatRes::get_spvp_player_gamestat_14604()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SPVPPlayerGameStat*>*(*)(DLL2SDK::CSProto::msg::CSGetPlayerSpvpGameStatRes*)>(DLL2SDK::GameAssemblyBase + 0x52400E0)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetPlayerSpvpGameStatRes::global__ProtoBuf_IExtensible_GetExtensionObject_14605(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetPlayerSpvpGameStatRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetPlayerSpvpGameStatReq::_ctor_14597()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerSpvpGameStatReq*)>(DLL2SDK::GameAssemblyBase + 0x523FFF0)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGetPlayerSpvpGameStatReq::get_player_id_14598()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGetPlayerSpvpGameStatReq*)>(DLL2SDK::GameAssemblyBase + 0x523FFF8)(this);
}
void DLL2SDK::CSProto::msg::CSGetPlayerSpvpGameStatReq::set_player_id_14599(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerSpvpGameStatReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5240000)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetPlayerSpvpGameStatReq::global__ProtoBuf_IExtensible_GetExtensionObject_14600(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetPlayerSpvpGameStatReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetPlayerBrGameStatRes::_ctor_14592()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerBrGameStatRes*)>(DLL2SDK::GameAssemblyBase + 0x523FB14)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetPlayerBrGameStatRes::get_result_14593()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetPlayerBrGameStatRes*)>(DLL2SDK::GameAssemblyBase + 0x523FBC0)(this);
}
void DLL2SDK::CSProto::msg::CSGetPlayerBrGameStatRes::set_result_14594(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerBrGameStatRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523FBC8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::BRPlayerGameStat*>* DLL2SDK::CSProto::msg::CSGetPlayerBrGameStatRes::get_br_player_gamestat_14595()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::BRPlayerGameStat*>*(*)(DLL2SDK::CSProto::msg::CSGetPlayerBrGameStatRes*)>(DLL2SDK::GameAssemblyBase + 0x523FBD0)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetPlayerBrGameStatRes::global__ProtoBuf_IExtensible_GetExtensionObject_14596(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetPlayerBrGameStatRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetPlayerBrBriefGameStatReq::_ctor_14588()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerBrBriefGameStatReq*)>(DLL2SDK::GameAssemblyBase + 0x523FAE0)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGetPlayerBrBriefGameStatReq::get_player_id_14589()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGetPlayerBrBriefGameStatReq*)>(DLL2SDK::GameAssemblyBase + 0x523FAE8)(this);
}
void DLL2SDK::CSProto::msg::CSGetPlayerBrBriefGameStatReq::set_player_id_14590(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerBrBriefGameStatReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x523FAF0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetPlayerBrBriefGameStatReq::global__ProtoBuf_IExtensible_GetExtensionObject_14591(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetPlayerBrBriefGameStatReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGmDelPlayerInfoRes::_ctor_14584()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGmDelPlayerInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x520DA58)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGmDelPlayerInfoRes::get_result_14585()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGmDelPlayerInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x520DA60)(this);
}
void DLL2SDK::CSProto::msg::CSGmDelPlayerInfoRes::set_result_14586(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGmDelPlayerInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520DA68)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGmDelPlayerInfoRes::global__ProtoBuf_IExtensible_GetExtensionObject_14587(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGmDelPlayerInfoRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGmDelPlayerInfoReq::_ctor_14582()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGmDelPlayerInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x520DA3C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGmDelPlayerInfoReq::global__ProtoBuf_IExtensible_GetExtensionObject_14583(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGmDelPlayerInfoReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGmSetPlayerInfoRes::_ctor_14578()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGmSetPlayerInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x520DAA0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGmSetPlayerInfoRes::get_result_14579()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGmSetPlayerInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x520DAA8)(this);
}
void DLL2SDK::CSProto::msg::CSGmSetPlayerInfoRes::set_result_14580(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGmSetPlayerInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520DAB0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGmSetPlayerInfoRes::global__ProtoBuf_IExtensible_GetExtensionObject_14581(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGmSetPlayerInfoRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGmSetPlayerInfoReq::_ctor_14576()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGmSetPlayerInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x520DA84)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGmSetPlayerInfoReq::global__ProtoBuf_IExtensible_GetExtensionObject_14577(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGmSetPlayerInfoReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetOtherInfoRes::_ctor_14568()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetOtherInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x523F938)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetOtherInfoRes::get_result_14569()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetOtherInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x523F940)(this);
}
void DLL2SDK::CSProto::msg::CSGetOtherInfoRes::set_result_14570(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetOtherInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523F948)(this, value_);
}
DLL2SDK::CSProto::msg::GameStatInfo* DLL2SDK::CSProto::msg::CSGetOtherInfoRes::get_gamestat_info_14571()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GameStatInfo*(*)(DLL2SDK::CSProto::msg::CSGetOtherInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x523F950)(this);
}
void DLL2SDK::CSProto::msg::CSGetOtherInfoRes::set_gamestat_info_14572(DLL2SDK::CSProto::msg::GameStatInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetOtherInfoRes*, DLL2SDK::CSProto::msg::GameStatInfo*)>(DLL2SDK::GameAssemblyBase + 0x523F958)(this, value_);
}
DLL2SDK::CSProto::msg::ProfileSimpleInfo* DLL2SDK::CSProto::msg::CSGetOtherInfoRes::get_profile_simpleinfo_14573()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ProfileSimpleInfo*(*)(DLL2SDK::CSProto::msg::CSGetOtherInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x523F960)(this);
}
void DLL2SDK::CSProto::msg::CSGetOtherInfoRes::set_profile_simpleinfo_14574(DLL2SDK::CSProto::msg::ProfileSimpleInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetOtherInfoRes*, DLL2SDK::CSProto::msg::ProfileSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x523F968)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetOtherInfoRes::global__ProtoBuf_IExtensible_GetExtensionObject_14575(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetOtherInfoRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetOtherInfoReq::_ctor_14560()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetOtherInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x523F8E4)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGetOtherInfoReq::get_player_id_14561()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGetOtherInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x523F8EC)(this);
}
void DLL2SDK::CSProto::msg::CSGetOtherInfoReq::set_player_id_14562(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetOtherInfoReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x523F8F4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGetOtherInfoReq::get_source_14563()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetOtherInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x523F904)(this);
}
void DLL2SDK::CSProto::msg::CSGetOtherInfoReq::set_source_14564(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetOtherInfoReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523F90C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGetOtherInfoReq::get_sign_14565()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGetOtherInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x523F914)(this);
}
void DLL2SDK::CSProto::msg::CSGetOtherInfoReq::set_sign_14566(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetOtherInfoReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x523F91C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetOtherInfoReq::global__ProtoBuf_IExtensible_GetExtensionObject_14567(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetOtherInfoReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetPlayerSimpleInfoRes::_ctor_14554()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerSimpleInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x523FFB4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetPlayerSimpleInfoRes::get_result_14555()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetPlayerSimpleInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x523FFBC)(this);
}
void DLL2SDK::CSProto::msg::CSGetPlayerSimpleInfoRes::set_result_14556(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerSimpleInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523FFC4)(this, value_);
}
DLL2SDK::CSProto::msg::ComradeInfo* DLL2SDK::CSProto::msg::CSGetPlayerSimpleInfoRes::get_player_info_14557()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ComradeInfo*(*)(DLL2SDK::CSProto::msg::CSGetPlayerSimpleInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x523FFCC)(this);
}
void DLL2SDK::CSProto::msg::CSGetPlayerSimpleInfoRes::set_player_info_14558(DLL2SDK::CSProto::msg::ComradeInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerSimpleInfoRes*, DLL2SDK::CSProto::msg::ComradeInfo*)>(DLL2SDK::GameAssemblyBase + 0x523FFD4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetPlayerSimpleInfoRes::global__ProtoBuf_IExtensible_GetExtensionObject_14559(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetPlayerSimpleInfoRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetPlayerSimpleInfoReq::_ctor_14550()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerSimpleInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x523FF80)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGetPlayerSimpleInfoReq::get_player_id_14551()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGetPlayerSimpleInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x523FF88)(this);
}
void DLL2SDK::CSProto::msg::CSGetPlayerSimpleInfoReq::set_player_id_14552(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerSimpleInfoReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x523FF90)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetPlayerSimpleInfoReq::global__ProtoBuf_IExtensible_GetExtensionObject_14553(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetPlayerSimpleInfoReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetPlayerAchieveRes::_ctor_14546()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerAchieveRes*)>(DLL2SDK::GameAssemblyBase + 0x523FAB4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetPlayerAchieveRes::get_result_14547()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetPlayerAchieveRes*)>(DLL2SDK::GameAssemblyBase + 0x523FABC)(this);
}
void DLL2SDK::CSProto::msg::CSGetPlayerAchieveRes::set_result_14548(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerAchieveRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523FAC4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetPlayerAchieveRes::global__ProtoBuf_IExtensible_GetExtensionObject_14549(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetPlayerAchieveRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetPlayerAchieveReq::_ctor_14544()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerAchieveReq*)>(DLL2SDK::GameAssemblyBase + 0x523FA98)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetPlayerAchieveReq::global__ProtoBuf_IExtensible_GetExtensionObject_14545(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetPlayerAchieveReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetPlayerGameStatRes::_ctor_14538()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerGameStatRes*)>(DLL2SDK::GameAssemblyBase + 0x523FD24)(this);
}
DLL2SDK::CSProto::msg::GameStatInfo* DLL2SDK::CSProto::msg::CSGetPlayerGameStatRes::get_game_stat_info_14539()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GameStatInfo*(*)(DLL2SDK::CSProto::msg::CSGetPlayerGameStatRes*)>(DLL2SDK::GameAssemblyBase + 0x523FD2C)(this);
}
void DLL2SDK::CSProto::msg::CSGetPlayerGameStatRes::set_game_stat_info_14540(DLL2SDK::CSProto::msg::GameStatInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerGameStatRes*, DLL2SDK::CSProto::msg::GameStatInfo*)>(DLL2SDK::GameAssemblyBase + 0x523FD34)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGetPlayerGameStatRes::get_result_14541()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetPlayerGameStatRes*)>(DLL2SDK::GameAssemblyBase + 0x523FD3C)(this);
}
void DLL2SDK::CSProto::msg::CSGetPlayerGameStatRes::set_result_14542(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerGameStatRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523FD44)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetPlayerGameStatRes::global__ProtoBuf_IExtensible_GetExtensionObject_14543(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetPlayerGameStatRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetPlayerGameStatReq::_ctor_14534()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerGameStatReq*)>(DLL2SDK::GameAssemblyBase + 0x523FCF0)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGetPlayerGameStatReq::get_player_id_14535()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGetPlayerGameStatReq*)>(DLL2SDK::GameAssemblyBase + 0x523FCF8)(this);
}
void DLL2SDK::CSProto::msg::CSGetPlayerGameStatReq::set_player_id_14536(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayerGameStatReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x523FD00)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetPlayerGameStatReq::global__ProtoBuf_IExtensible_GetExtensionObject_14537(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetPlayerGameStatReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlayerRankInfo::_ctor_14524()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerRankInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED0DA4)(this);
}
int32_t DLL2SDK::CSProto::msg::PlayerRankInfo::get_game_type_14525()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerRankInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED0DAC)(this);
}
void DLL2SDK::CSProto::msg::PlayerRankInfo::set_game_type_14526(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerRankInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0DB4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerRankInfo::get_game_mode_14527()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerRankInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED0DBC)(this);
}
void DLL2SDK::CSProto::msg::PlayerRankInfo::set_game_mode_14528(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerRankInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0DC4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerRankInfo::get_rank_type_14529()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerRankInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED0DCC)(this);
}
void DLL2SDK::CSProto::msg::PlayerRankInfo::set_rank_type_14530(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerRankInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0DD4)(this, value_);
}
DLL2SDK::CSProto::msg::RankPlayerInfo* DLL2SDK::CSProto::msg::PlayerRankInfo::get_rank_info_14531()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::RankPlayerInfo*(*)(DLL2SDK::CSProto::msg::PlayerRankInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED0DDC)(this);
}
void DLL2SDK::CSProto::msg::PlayerRankInfo::set_rank_info_14532(DLL2SDK::CSProto::msg::RankPlayerInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerRankInfo*, DLL2SDK::CSProto::msg::RankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED0DE4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlayerRankInfo::global__ProtoBuf_IExtensible_GetExtensionObject_14533(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlayerRankInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GameStatInfo::_ctor_14502()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatInfo*)>(DLL2SDK::GameAssemblyBase + 0x50D9A24)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBGameTypeStat*>* DLL2SDK::CSProto::msg::GameStatInfo::get_game_type_stat_14503()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBGameTypeStat*>*(*)(DLL2SDK::CSProto::msg::GameStatInfo*)>(DLL2SDK::GameAssemblyBase + 0x50D9B04)(this);
}
int32_t DLL2SDK::CSProto::msg::GameStatInfo::get_selected_medalId_14504()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameStatInfo*)>(DLL2SDK::GameAssemblyBase + 0x50D9B0C)(this);
}
void DLL2SDK::CSProto::msg::GameStatInfo::set_selected_medalId_14505(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9B14)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameStatInfo::get_triple_kill_14506()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameStatInfo*)>(DLL2SDK::GameAssemblyBase + 0x50D9B1C)(this);
}
void DLL2SDK::CSProto::msg::GameStatInfo::set_triple_kill_14507(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9B24)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameStatInfo::get_frenzy_kill_14508()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameStatInfo*)>(DLL2SDK::GameAssemblyBase + 0x50D9B2C)(this);
}
void DLL2SDK::CSProto::msg::GameStatInfo::set_frenzy_kill_14509(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9B34)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameStatInfo::get_ultra_kill_14510()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameStatInfo*)>(DLL2SDK::GameAssemblyBase + 0x50D9B3C)(this);
}
void DLL2SDK::CSProto::msg::GameStatInfo::set_ultra_kill_14511(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9B44)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameStatInfo::get_first_ace_14512()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameStatInfo*)>(DLL2SDK::GameAssemblyBase + 0x50D9B4C)(this);
}
void DLL2SDK::CSProto::msg::GameStatInfo::set_first_ace_14513(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9B54)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameStatInfo::get_lethal_knife_14514()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameStatInfo*)>(DLL2SDK::GameAssemblyBase + 0x50D9B5C)(this);
}
void DLL2SDK::CSProto::msg::GameStatInfo::set_lethal_knife_14515(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9B64)(this, value_);
}
DLL2SDK::CSProto::msg::ZombieStateInfo* DLL2SDK::CSProto::msg::GameStatInfo::get_zombie_state_14516()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ZombieStateInfo*(*)(DLL2SDK::CSProto::msg::GameStatInfo*)>(DLL2SDK::GameAssemblyBase + 0x50D9B6C)(this);
}
void DLL2SDK::CSProto::msg::GameStatInfo::set_zombie_state_14517(DLL2SDK::CSProto::msg::ZombieStateInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatInfo*, DLL2SDK::CSProto::msg::ZombieStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x50D9B74)(this, value_);
}
DLL2SDK::CSProto::msg::ApvpGameStateInfo* DLL2SDK::CSProto::msg::GameStatInfo::get_apvp_state_14518()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ApvpGameStateInfo*(*)(DLL2SDK::CSProto::msg::GameStatInfo*)>(DLL2SDK::GameAssemblyBase + 0x50D9B7C)(this);
}
void DLL2SDK::CSProto::msg::GameStatInfo::set_apvp_state_14519(DLL2SDK::CSProto::msg::ApvpGameStateInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatInfo*, DLL2SDK::CSProto::msg::ApvpGameStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x50D9B84)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameStatInfo::get_tenfold_kill_14520()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameStatInfo*)>(DLL2SDK::GameAssemblyBase + 0x50D9B8C)(this);
}
void DLL2SDK::CSProto::msg::GameStatInfo::set_tenfold_kill_14521(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9B94)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::GameStatInfo::get_selected_medals_list_14522()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::GameStatInfo*)>(DLL2SDK::GameAssemblyBase + 0x50D9B9C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GameStatInfo::global__ProtoBuf_IExtensible_GetExtensionObject_14523(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GameStatInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ProfileSimpleInfo::_ctor_14447()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x5095738)(this);
}
DLL2SDK::CSProto::msg::LevelInfo* DLL2SDK::CSProto::msg::ProfileSimpleInfo::get_level_14448()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::LevelInfo*(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x509584C)(this);
}
void DLL2SDK::CSProto::msg::ProfileSimpleInfo::set_level_14449(DLL2SDK::CSProto::msg::LevelInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*, DLL2SDK::CSProto::msg::LevelInfo*)>(DLL2SDK::GameAssemblyBase + 0x5095854)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ProfileSimpleInfo::get_spvp_level_14450()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x509585C)(this);
}
void DLL2SDK::CSProto::msg::ProfileSimpleInfo::set_spvp_level_14451(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5095864)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ProfileSimpleInfo::get_spvp_rate_14452()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x509586C)(this);
}
void DLL2SDK::CSProto::msg::ProfileSimpleInfo::set_spvp_rate_14453(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5095874)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ProfileSimpleInfo::get_spvp_max_level_14454()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x509587C)(this);
}
void DLL2SDK::CSProto::msg::ProfileSimpleInfo::set_spvp_max_level_14455(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5095884)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ProfileSimpleInfo::get_guild_name_14456()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x509588C)(this);
}
void DLL2SDK::CSProto::msg::ProfileSimpleInfo::set_guild_name_14457(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5095894)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ProfileSimpleInfo::get_gsp_like_14458()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x509589C)(this);
}
void DLL2SDK::CSProto::msg::ProfileSimpleInfo::set_gsp_like_14459(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50958A4)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::ProfileSimpleInfo::get_player_id_14460()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x50958AC)(this);
}
void DLL2SDK::CSProto::msg::ProfileSimpleInfo::set_player_id_14461(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50958B4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ProfileSimpleInfo::get_game_nick_14462()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x50958C4)(this);
}
void DLL2SDK::CSProto::msg::ProfileSimpleInfo::set_game_nick_14463(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50958CC)(this, value_);
}
DLL2SDK::CSProto::msg::AchievementAttr* DLL2SDK::CSProto::msg::ProfileSimpleInfo::get_selected_ach_14464()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::AchievementAttr*(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x50958D4)(this);
}
void DLL2SDK::CSProto::msg::ProfileSimpleInfo::set_selected_ach_14465(DLL2SDK::CSProto::msg::AchievementAttr* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*, DLL2SDK::CSProto::msg::AchievementAttr*)>(DLL2SDK::GameAssemblyBase + 0x50958DC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ProfileSimpleInfo::get_selected_medal_id_14466()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x50958E4)(this);
}
void DLL2SDK::CSProto::msg::ProfileSimpleInfo::set_selected_medal_id_14467(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50958EC)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::CSProto::msg::ProfileSimpleInfo::get_pic_info_14468()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerPictureInfo*(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x50958F4)(this);
}
void DLL2SDK::CSProto::msg::ProfileSimpleInfo::set_pic_info_14469(DLL2SDK::CSProto::msg::PlayerPictureInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*, DLL2SDK::CSProto::msg::PlayerPictureInfo*)>(DLL2SDK::GameAssemblyBase + 0x50958FC)(this, value_);
}
bool DLL2SDK::CSProto::msg::ProfileSimpleInfo::get_hide_info_14470()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x5095904)(this);
}
void DLL2SDK::CSProto::msg::ProfileSimpleInfo::set_hide_info_14471(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x509590C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ProfileSimpleInfo::get_guild_icon_14472()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x5095914)(this);
}
void DLL2SDK::CSProto::msg::ProfileSimpleInfo::set_guild_icon_14473(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x509591C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ProfileSimpleInfo::get_ladder_level_14474()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x5095924)(this);
}
void DLL2SDK::CSProto::msg::ProfileSimpleInfo::set_ladder_level_14475(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509592C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ProfileSimpleInfo::get_br_ladder_level_14476()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x5095934)(this);
}
void DLL2SDK::CSProto::msg::ProfileSimpleInfo::set_br_ladder_level_14477(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509593C)(this, value_);
}
bool DLL2SDK::CSProto::msg::ProfileSimpleInfo::get_is_spvp_grading_14478()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x5095944)(this);
}
void DLL2SDK::CSProto::msg::ProfileSimpleInfo::set_is_spvp_grading_14479(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x509594C)(this, value_);
}
bool DLL2SDK::CSProto::msg::ProfileSimpleInfo::get_is_in_promotion_14480()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x5095954)(this);
}
void DLL2SDK::CSProto::msg::ProfileSimpleInfo::set_is_in_promotion_14481(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x509595C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::ProfileSimpleInfo::get_selected_medals_list_14482()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x5095964)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::AchievementAttr*>* DLL2SDK::CSProto::msg::ProfileSimpleInfo::get_selected_ach_list_14483()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::AchievementAttr*>*(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x509596C)(this);
}
uint32_t DLL2SDK::CSProto::msg::ProfileSimpleInfo::get_history_highest_level_14484()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x5095974)(this);
}
void DLL2SDK::CSProto::msg::ProfileSimpleInfo::set_history_highest_level_14485(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509597C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ProfileSimpleInfo::get_br_history_highest_level_14486()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x5095984)(this);
}
void DLL2SDK::CSProto::msg::ProfileSimpleInfo::set_br_history_highest_level_14487(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509598C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ProfileSimpleInfo::get_guild_level_14488()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x5095994)(this);
}
void DLL2SDK::CSProto::msg::ProfileSimpleInfo::set_guild_level_14489(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509599C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::ProfileSimpleInfo::get_player_guid_14490()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x50959A4)(this);
}
void DLL2SDK::CSProto::msg::ProfileSimpleInfo::set_player_guid_14491(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50959AC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::KeyValueEntry*>* DLL2SDK::CSProto::msg::ProfileSimpleInfo::get_medals_14492()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::KeyValueEntry*>*(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x50959BC)(this);
}
uint32_t DLL2SDK::CSProto::msg::ProfileSimpleInfo::get_history_season_highest_level_14493()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x50959C4)(this);
}
void DLL2SDK::CSProto::msg::ProfileSimpleInfo::set_history_season_highest_level_14494(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50959CC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ProfileSimpleInfo::get_br_history_season_highest_level_14495()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x50959D4)(this);
}
void DLL2SDK::CSProto::msg::ProfileSimpleInfo::set_br_history_season_highest_level_14496(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50959DC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ProfileSimpleInfo::get_login_source_14497()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x50959E4)(this);
}
void DLL2SDK::CSProto::msg::ProfileSimpleInfo::set_login_source_14498(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50959EC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ProfileSimpleInfo::get_gender_14499()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x50959F4)(this);
}
void DLL2SDK::CSProto::msg::ProfileSimpleInfo::set_gender_14500(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50959FC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ProfileSimpleInfo::global__ProtoBuf_IExtensible_GetExtensionObject_14501(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ProfileSimpleInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPkg::_ctor_14441()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPkg*)>(DLL2SDK::GameAssemblyBase + 0x52192B8)(this);
}
DLL2SDK::CSProto::msg::CSPkgHead* DLL2SDK::CSProto::msg::CSPkg::get_head_14442()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSPkgHead*(*)(DLL2SDK::CSProto::msg::CSPkg*)>(DLL2SDK::GameAssemblyBase + 0x52192C0)(this);
}
void DLL2SDK::CSProto::msg::CSPkg::set_head_14443(DLL2SDK::CSProto::msg::CSPkgHead* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPkg*, DLL2SDK::CSProto::msg::CSPkgHead*)>(DLL2SDK::GameAssemblyBase + 0x52192C8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSPkg::get_body_14444()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSPkg*)>(DLL2SDK::GameAssemblyBase + 0x52192D0)(this);
}
void DLL2SDK::CSProto::msg::CSPkg::set_body_14445(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPkg*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x52192D8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPkg::global__ProtoBuf_IExtensible_GetExtensionObject_14446(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPkg*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPkgHead::_ctor_14429()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPkgHead*)>(DLL2SDK::GameAssemblyBase + 0x52192F4)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSPkgHead::get_cmd_14430()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSPkgHead*)>(DLL2SDK::GameAssemblyBase + 0x52192FC)(this);
}
void DLL2SDK::CSProto::msg::CSPkgHead::set_cmd_14431(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPkgHead*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5219304)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSPkgHead::get_plat_id_14432()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPkgHead*)>(DLL2SDK::GameAssemblyBase + 0x521930C)(this);
}
void DLL2SDK::CSProto::msg::CSPkgHead::set_plat_id_14433(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPkgHead*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5219314)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSPkgHead::get_client_sequence_id_14434()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPkgHead*)>(DLL2SDK::GameAssemblyBase + 0x521931C)(this);
}
void DLL2SDK::CSProto::msg::CSPkgHead::set_client_sequence_id_14435(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPkgHead*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5219324)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSPkgHead::get_mod_route_id_14436()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSPkgHead*)>(DLL2SDK::GameAssemblyBase + 0x521932C)(this);
}
void DLL2SDK::CSProto::msg::CSPkgHead::set_mod_route_id_14437(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPkgHead*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5219334)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSPkgHead::get_result_14438()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPkgHead*)>(DLL2SDK::GameAssemblyBase + 0x5219344)(this);
}
void DLL2SDK::CSProto::msg::CSPkgHead::set_result_14439(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPkgHead*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x521934C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPkgHead::global__ProtoBuf_IExtensible_GetExtensionObject_14440(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPkgHead*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSBuyGoodsRes::_ctor_14423()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBuyGoodsRes*)>(DLL2SDK::GameAssemblyBase + 0x52160E0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSBuyGoodsRes::get_result_14424()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBuyGoodsRes*)>(DLL2SDK::GameAssemblyBase + 0x52160E8)(this);
}
void DLL2SDK::CSProto::msg::CSBuyGoodsRes::set_result_14425(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBuyGoodsRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52160F0)(this, value_);
}
DLL2SDK::CSProto::msg::MidasResulinfo* DLL2SDK::CSProto::msg::CSBuyGoodsRes::get_midas_result_info_14426()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::MidasResulinfo*(*)(DLL2SDK::CSProto::msg::CSBuyGoodsRes*)>(DLL2SDK::GameAssemblyBase + 0x52160F8)(this);
}
void DLL2SDK::CSProto::msg::CSBuyGoodsRes::set_midas_result_info_14427(DLL2SDK::CSProto::msg::MidasResulinfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBuyGoodsRes*, DLL2SDK::CSProto::msg::MidasResulinfo*)>(DLL2SDK::GameAssemblyBase + 0x5216100)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSBuyGoodsRes::global__ProtoBuf_IExtensible_GetExtensionObject_14428(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSBuyGoodsRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::MidasResulinfo::_ctor_14415()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MidasResulinfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD06C)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::MidasResulinfo::get_token_14416()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::MidasResulinfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD074)(this);
}
void DLL2SDK::CSProto::msg::MidasResulinfo::set_token_14417(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MidasResulinfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECD07C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::MidasResulinfo::get_url_params_14418()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::MidasResulinfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD084)(this);
}
void DLL2SDK::CSProto::msg::MidasResulinfo::set_url_params_14419(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MidasResulinfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECD08C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::MidasResulinfo::get_request_id_14420()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::MidasResulinfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD094)(this);
}
void DLL2SDK::CSProto::msg::MidasResulinfo::set_request_id_14421(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MidasResulinfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECD09C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::MidasResulinfo::global__ProtoBuf_IExtensible_GetExtensionObject_14422(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::MidasResulinfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSBuyGoodsReq::_ctor_14407()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBuyGoodsReq*)>(DLL2SDK::GameAssemblyBase + 0x5216094)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSBuyGoodsReq::get_product_id_14408()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSBuyGoodsReq*)>(DLL2SDK::GameAssemblyBase + 0x521609C)(this);
}
void DLL2SDK::CSProto::msg::CSBuyGoodsReq::set_product_id_14409(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBuyGoodsReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x52160A4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSBuyGoodsReq::get_quantity_14410()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBuyGoodsReq*)>(DLL2SDK::GameAssemblyBase + 0x52160AC)(this);
}
void DLL2SDK::CSProto::msg::CSBuyGoodsReq::set_quantity_14411(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBuyGoodsReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52160B4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSBuyGoodsReq::get_provide_midas_appid_14412()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSBuyGoodsReq*)>(DLL2SDK::GameAssemblyBase + 0x52160BC)(this);
}
void DLL2SDK::CSProto::msg::CSBuyGoodsReq::set_provide_midas_appid_14413(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBuyGoodsReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x52160C4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSBuyGoodsReq::global__ProtoBuf_IExtensible_GetExtensionObject_14414(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSBuyGoodsReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSMailDelFlagNtf::_ctor_14403()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMailDelFlagNtf*)>(DLL2SDK::GameAssemblyBase + 0x5217F1C)(this);
}
bool DLL2SDK::CSProto::msg::CSMailDelFlagNtf::get_IsDelMail_14404()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSMailDelFlagNtf*)>(DLL2SDK::GameAssemblyBase + 0x5217F24)(this);
}
void DLL2SDK::CSProto::msg::CSMailDelFlagNtf::set_IsDelMail_14405(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMailDelFlagNtf*, bool)>(DLL2SDK::GameAssemblyBase + 0x5217F2C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSMailDelFlagNtf::global__ProtoBuf_IExtensible_GetExtensionObject_14406(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSMailDelFlagNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSDelMailDelFlagRes::_ctor_14399()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDelMailDelFlagRes*)>(DLL2SDK::GameAssemblyBase + 0x5200CD0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSDelMailDelFlagRes::get_result_14400()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDelMailDelFlagRes*)>(DLL2SDK::GameAssemblyBase + 0x5200CD8)(this);
}
void DLL2SDK::CSProto::msg::CSDelMailDelFlagRes::set_result_14401(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDelMailDelFlagRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5200CE0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSDelMailDelFlagRes::global__ProtoBuf_IExtensible_GetExtensionObject_14402(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSDelMailDelFlagRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSDelMailDelFlagReq::_ctor_14397()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDelMailDelFlagReq*)>(DLL2SDK::GameAssemblyBase + 0x5200CB4)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSDelMailDelFlagReq::global__ProtoBuf_IExtensible_GetExtensionObject_14398(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSDelMailDelFlagReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetMailDelFlagRes::_ctor_14391()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetMailDelFlagRes*)>(DLL2SDK::GameAssemblyBase + 0x523F5D4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetMailDelFlagRes::get_result_14392()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetMailDelFlagRes*)>(DLL2SDK::GameAssemblyBase + 0x523F5DC)(this);
}
void DLL2SDK::CSProto::msg::CSGetMailDelFlagRes::set_result_14393(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetMailDelFlagRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523F5E4)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSGetMailDelFlagRes::get_IsDelMail_14394()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGetMailDelFlagRes*)>(DLL2SDK::GameAssemblyBase + 0x523F5EC)(this);
}
void DLL2SDK::CSProto::msg::CSGetMailDelFlagRes::set_IsDelMail_14395(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetMailDelFlagRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x523F5F4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetMailDelFlagRes::global__ProtoBuf_IExtensible_GetExtensionObject_14396(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetMailDelFlagRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetMailDelFlagReq::_ctor_14389()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetMailDelFlagReq*)>(DLL2SDK::GameAssemblyBase + 0x523F5B8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetMailDelFlagReq::global__ProtoBuf_IExtensible_GetExtensionObject_14390(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetMailDelFlagReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSShopReddotNtf::_ctor_14386()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSShopReddotNtf*)>(DLL2SDK::GameAssemblyBase + 0x5212F3C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ShopRedDotData*>* DLL2SDK::CSProto::msg::CSShopReddotNtf::get_shop_data_14387()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ShopRedDotData*>*(*)(DLL2SDK::CSProto::msg::CSShopReddotNtf*)>(DLL2SDK::GameAssemblyBase + 0x5212FE8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSShopReddotNtf::global__ProtoBuf_IExtensible_GetExtensionObject_14388(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSShopReddotNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSetStreamRedDataRes::_ctor_14382()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetStreamRedDataRes*)>(DLL2SDK::GameAssemblyBase + 0x5212664)(this);
}
int32_t DLL2SDK::CSProto::msg::CSSetStreamRedDataRes::get_result_14383()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSetStreamRedDataRes*)>(DLL2SDK::GameAssemblyBase + 0x521266C)(this);
}
void DLL2SDK::CSProto::msg::CSSetStreamRedDataRes::set_result_14384(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetStreamRedDataRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5212674)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSetStreamRedDataRes::global__ProtoBuf_IExtensible_GetExtensionObject_14385(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSetStreamRedDataRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSetStreamRedDataReq::_ctor_14378()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetStreamRedDataReq*)>(DLL2SDK::GameAssemblyBase + 0x5212638)(this);
}
bool DLL2SDK::CSProto::msg::CSSetStreamRedDataReq::get_need_resp_14379()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSSetStreamRedDataReq*)>(DLL2SDK::GameAssemblyBase + 0x5212640)(this);
}
void DLL2SDK::CSProto::msg::CSSetStreamRedDataReq::set_need_resp_14380(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetStreamRedDataReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x5212648)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSetStreamRedDataReq::global__ProtoBuf_IExtensible_GetExtensionObject_14381(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSetStreamRedDataReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSetPlayListRedDataRes::_ctor_14374()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetPlayListRedDataRes*)>(DLL2SDK::GameAssemblyBase + 0x52124C0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSSetPlayListRedDataRes::get_result_14375()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSetPlayListRedDataRes*)>(DLL2SDK::GameAssemblyBase + 0x52124C8)(this);
}
void DLL2SDK::CSProto::msg::CSSetPlayListRedDataRes::set_result_14376(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetPlayListRedDataRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52124D0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSetPlayListRedDataRes::global__ProtoBuf_IExtensible_GetExtensionObject_14377(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSetPlayListRedDataRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSetPlayListRedDataReq::_ctor_14369()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetPlayListRedDataReq*)>(DLL2SDK::GameAssemblyBase + 0x52123E8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayListRedDotData*>* DLL2SDK::CSProto::msg::CSSetPlayListRedDataReq::get_data_14370()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayListRedDotData*>*(*)(DLL2SDK::CSProto::msg::CSSetPlayListRedDataReq*)>(DLL2SDK::GameAssemblyBase + 0x5212494)(this);
}
bool DLL2SDK::CSProto::msg::CSSetPlayListRedDataReq::get_need_resp_14371()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSSetPlayListRedDataReq*)>(DLL2SDK::GameAssemblyBase + 0x521249C)(this);
}
void DLL2SDK::CSProto::msg::CSSetPlayListRedDataReq::set_need_resp_14372(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetPlayListRedDataReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x52124A4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSetPlayListRedDataReq::global__ProtoBuf_IExtensible_GetExtensionObject_14373(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSetPlayListRedDataReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetPlayListRedDataRes::_ctor_14360()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayListRedDataRes*)>(DLL2SDK::GameAssemblyBase + 0x5240118)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetPlayListRedDataRes::get_result_14361()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetPlayListRedDataRes*)>(DLL2SDK::GameAssemblyBase + 0x52401F4)(this);
}
void DLL2SDK::CSProto::msg::CSGetPlayListRedDataRes::set_result_14362(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayListRedDataRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52401FC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayListRedDotData*>* DLL2SDK::CSProto::msg::CSGetPlayListRedDataRes::get_br_data_14363()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayListRedDotData*>*(*)(DLL2SDK::CSProto::msg::CSGetPlayListRedDataRes*)>(DLL2SDK::GameAssemblyBase + 0x5240204)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayListRedDotData*>* DLL2SDK::CSProto::msg::CSGetPlayListRedDataRes::get_pvp_data_14364()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayListRedDotData*>*(*)(DLL2SDK::CSProto::msg::CSGetPlayListRedDataRes*)>(DLL2SDK::GameAssemblyBase + 0x524020C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayListRedDotData*>* DLL2SDK::CSProto::msg::CSGetPlayListRedDataRes::get_pve_data_14365()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayListRedDotData*>*(*)(DLL2SDK::CSProto::msg::CSGetPlayListRedDataRes*)>(DLL2SDK::GameAssemblyBase + 0x5240214)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGetPlayListRedDataRes::get_create_timestamp_14366()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGetPlayListRedDataRes*)>(DLL2SDK::GameAssemblyBase + 0x524021C)(this);
}
void DLL2SDK::CSProto::msg::CSGetPlayListRedDataRes::set_create_timestamp_14367(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayListRedDataRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5240224)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetPlayListRedDataRes::global__ProtoBuf_IExtensible_GetExtensionObject_14368(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetPlayListRedDataRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetPlayListRedDataReq::_ctor_14358()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetPlayListRedDataReq*)>(DLL2SDK::GameAssemblyBase + 0x52400FC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetPlayListRedDataReq::global__ProtoBuf_IExtensible_GetExtensionObject_14359(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetPlayListRedDataReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAddReddotRes::_ctor_14353()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAddReddotRes*)>(DLL2SDK::GameAssemblyBase + 0x5214ABC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAddReddotRes::get_result_14354()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAddReddotRes*)>(DLL2SDK::GameAssemblyBase + 0x5214B68)(this);
}
void DLL2SDK::CSProto::msg::CSAddReddotRes::set_result_14355(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAddReddotRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5214B70)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RedDotData*>* DLL2SDK::CSProto::msg::CSAddReddotRes::get_data_14356()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RedDotData*>*(*)(DLL2SDK::CSProto::msg::CSAddReddotRes*)>(DLL2SDK::GameAssemblyBase + 0x5214B78)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAddReddotRes::global__ProtoBuf_IExtensible_GetExtensionObject_14357(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAddReddotRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAddReddotReq::_ctor_14348()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAddReddotReq*)>(DLL2SDK::GameAssemblyBase + 0x52149E4)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RedDotData*>* DLL2SDK::CSProto::msg::CSAddReddotReq::get_data_14349()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RedDotData*>*(*)(DLL2SDK::CSProto::msg::CSAddReddotReq*)>(DLL2SDK::GameAssemblyBase + 0x5214A90)(this);
}
bool DLL2SDK::CSProto::msg::CSAddReddotReq::get_need_resp_14350()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSAddReddotReq*)>(DLL2SDK::GameAssemblyBase + 0x5214A98)(this);
}
void DLL2SDK::CSProto::msg::CSAddReddotReq::set_need_resp_14351(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAddReddotReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x5214AA0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAddReddotReq::global__ProtoBuf_IExtensible_GetExtensionObject_14352(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAddReddotReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSDelShopReddotRes::_ctor_14344()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDelShopReddotRes*)>(DLL2SDK::GameAssemblyBase + 0x5201098)(this);
}
int32_t DLL2SDK::CSProto::msg::CSDelShopReddotRes::get_result_14345()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDelShopReddotRes*)>(DLL2SDK::GameAssemblyBase + 0x52010A0)(this);
}
void DLL2SDK::CSProto::msg::CSDelShopReddotRes::set_result_14346(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDelShopReddotRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52010A8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSDelShopReddotRes::global__ProtoBuf_IExtensible_GetExtensionObject_14347(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSDelShopReddotRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSDelShopReddotReq::_ctor_14339()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDelShopReddotReq*)>(DLL2SDK::GameAssemblyBase + 0x5200FC0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ShopRedDotData*>* DLL2SDK::CSProto::msg::CSDelShopReddotReq::get_shop_data_14340()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ShopRedDotData*>*(*)(DLL2SDK::CSProto::msg::CSDelShopReddotReq*)>(DLL2SDK::GameAssemblyBase + 0x520106C)(this);
}
bool DLL2SDK::CSProto::msg::CSDelShopReddotReq::get_need_resp_14341()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSDelShopReddotReq*)>(DLL2SDK::GameAssemblyBase + 0x5201074)(this);
}
void DLL2SDK::CSProto::msg::CSDelShopReddotReq::set_need_resp_14342(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDelShopReddotReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x520107C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSDelShopReddotReq::global__ProtoBuf_IExtensible_GetExtensionObject_14343(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSDelShopReddotReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetShopReddotRes::_ctor_14334()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetShopReddotRes*)>(DLL2SDK::GameAssemblyBase + 0x52407AC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetShopReddotRes::get_result_14335()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetShopReddotRes*)>(DLL2SDK::GameAssemblyBase + 0x5240858)(this);
}
void DLL2SDK::CSProto::msg::CSGetShopReddotRes::set_result_14336(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetShopReddotRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5240860)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ShopRedDotData*>* DLL2SDK::CSProto::msg::CSGetShopReddotRes::get_data_14337()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ShopRedDotData*>*(*)(DLL2SDK::CSProto::msg::CSGetShopReddotRes*)>(DLL2SDK::GameAssemblyBase + 0x5240868)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetShopReddotRes::global__ProtoBuf_IExtensible_GetExtensionObject_14338(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetShopReddotRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetShopReddotReq::_ctor_14332()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetShopReddotReq*)>(DLL2SDK::GameAssemblyBase + 0x5240790)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetShopReddotReq::global__ProtoBuf_IExtensible_GetExtensionObject_14333(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetShopReddotReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSNewReddotNtf::_ctor_14329()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSNewReddotNtf*)>(DLL2SDK::GameAssemblyBase + 0x5218F64)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RedDotData*>* DLL2SDK::CSProto::msg::CSNewReddotNtf::get_data_14330()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RedDotData*>*(*)(DLL2SDK::CSProto::msg::CSNewReddotNtf*)>(DLL2SDK::GameAssemblyBase + 0x5219010)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSNewReddotNtf::global__ProtoBuf_IExtensible_GetExtensionObject_14331(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSNewReddotNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSDelReddotRes::_ctor_14325()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDelReddotRes*)>(DLL2SDK::GameAssemblyBase + 0x5200F94)(this);
}
int32_t DLL2SDK::CSProto::msg::CSDelReddotRes::get_result_14326()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDelReddotRes*)>(DLL2SDK::GameAssemblyBase + 0x5200F9C)(this);
}
void DLL2SDK::CSProto::msg::CSDelReddotRes::set_result_14327(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDelReddotRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5200FA4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSDelReddotRes::global__ProtoBuf_IExtensible_GetExtensionObject_14328(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSDelReddotRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSDelReddotReq::_ctor_14320()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDelReddotReq*)>(DLL2SDK::GameAssemblyBase + 0x5200EBC)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RedDotData*>* DLL2SDK::CSProto::msg::CSDelReddotReq::get_data_14321()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RedDotData*>*(*)(DLL2SDK::CSProto::msg::CSDelReddotReq*)>(DLL2SDK::GameAssemblyBase + 0x5200F68)(this);
}
bool DLL2SDK::CSProto::msg::CSDelReddotReq::get_need_resp_14322()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSDelReddotReq*)>(DLL2SDK::GameAssemblyBase + 0x5200F70)(this);
}
void DLL2SDK::CSProto::msg::CSDelReddotReq::set_need_resp_14323(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDelReddotReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x5200F78)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSDelReddotReq::global__ProtoBuf_IExtensible_GetExtensionObject_14324(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSDelReddotReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetReddotRes::_ctor_14315()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetReddotRes*)>(DLL2SDK::GameAssemblyBase + 0x52405B4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetReddotRes::get_result_14316()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetReddotRes*)>(DLL2SDK::GameAssemblyBase + 0x5240660)(this);
}
void DLL2SDK::CSProto::msg::CSGetReddotRes::set_result_14317(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetReddotRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5240668)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RedDotData*>* DLL2SDK::CSProto::msg::CSGetReddotRes::get_data_14318()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RedDotData*>*(*)(DLL2SDK::CSProto::msg::CSGetReddotRes*)>(DLL2SDK::GameAssemblyBase + 0x5240670)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetReddotRes::global__ProtoBuf_IExtensible_GetExtensionObject_14319(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetReddotRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetReddotReq::_ctor_14313()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetReddotReq*)>(DLL2SDK::GameAssemblyBase + 0x5240598)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetReddotReq::global__ProtoBuf_IExtensible_GetExtensionObject_14314(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetReddotReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSMatchVoiceSendBCNtf::_ctor_14303()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchVoiceSendBCNtf*)>(DLL2SDK::GameAssemblyBase + 0x5218C20)(this);
}
DLL2SDK::CSProto::msg::MatchVoiceMsg* DLL2SDK::CSProto::msg::CSMatchVoiceSendBCNtf::get_msg_14304()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::MatchVoiceMsg*(*)(DLL2SDK::CSProto::msg::CSMatchVoiceSendBCNtf*)>(DLL2SDK::GameAssemblyBase + 0x5218C28)(this);
}
void DLL2SDK::CSProto::msg::CSMatchVoiceSendBCNtf::set_msg_14305(DLL2SDK::CSProto::msg::MatchVoiceMsg* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchVoiceSendBCNtf*, DLL2SDK::CSProto::msg::MatchVoiceMsg*)>(DLL2SDK::GameAssemblyBase + 0x5218C30)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSMatchVoiceSendBCNtf::get_room_id_14306()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSMatchVoiceSendBCNtf*)>(DLL2SDK::GameAssemblyBase + 0x5218C38)(this);
}
void DLL2SDK::CSProto::msg::CSMatchVoiceSendBCNtf::set_room_id_14307(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchVoiceSendBCNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5218C40)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSMatchVoiceSendBCNtf::get_sender_id_14308()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSMatchVoiceSendBCNtf*)>(DLL2SDK::GameAssemblyBase + 0x5218C50)(this);
}
void DLL2SDK::CSProto::msg::CSMatchVoiceSendBCNtf::set_sender_id_14309(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchVoiceSendBCNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5218C58)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSMatchVoiceSendBCNtf::get_dst_type_14310()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMatchVoiceSendBCNtf*)>(DLL2SDK::GameAssemblyBase + 0x5218C68)(this);
}
void DLL2SDK::CSProto::msg::CSMatchVoiceSendBCNtf::set_dst_type_14311(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchVoiceSendBCNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5218C70)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSMatchVoiceSendBCNtf::global__ProtoBuf_IExtensible_GetExtensionObject_14312(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSMatchVoiceSendBCNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSMatchVoiceSendNtf::_ctor_14295()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchVoiceSendNtf*)>(DLL2SDK::GameAssemblyBase + 0x5218C8C)(this);
}
DLL2SDK::CSProto::msg::MatchVoiceMsg* DLL2SDK::CSProto::msg::CSMatchVoiceSendNtf::get_msg_14296()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::MatchVoiceMsg*(*)(DLL2SDK::CSProto::msg::CSMatchVoiceSendNtf*)>(DLL2SDK::GameAssemblyBase + 0x5218C94)(this);
}
void DLL2SDK::CSProto::msg::CSMatchVoiceSendNtf::set_msg_14297(DLL2SDK::CSProto::msg::MatchVoiceMsg* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchVoiceSendNtf*, DLL2SDK::CSProto::msg::MatchVoiceMsg*)>(DLL2SDK::GameAssemblyBase + 0x5218C9C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSMatchVoiceSendNtf::get_room_id_14298()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSMatchVoiceSendNtf*)>(DLL2SDK::GameAssemblyBase + 0x5218CA4)(this);
}
void DLL2SDK::CSProto::msg::CSMatchVoiceSendNtf::set_room_id_14299(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchVoiceSendNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5218CAC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSMatchVoiceSendNtf::get_dst_type_14300()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMatchVoiceSendNtf*)>(DLL2SDK::GameAssemblyBase + 0x5218CBC)(this);
}
void DLL2SDK::CSProto::msg::CSMatchVoiceSendNtf::set_dst_type_14301(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchVoiceSendNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5218CC4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSMatchVoiceSendNtf::global__ProtoBuf_IExtensible_GetExtensionObject_14302(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSMatchVoiceSendNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::MatchVoiceMsg::_ctor_14281()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchVoiceMsg*)>(DLL2SDK::GameAssemblyBase + 0x4ECCFE8)(this);
}
int32_t DLL2SDK::CSProto::msg::MatchVoiceMsg::get_type_14282()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::MatchVoiceMsg*)>(DLL2SDK::GameAssemblyBase + 0x4ECCFF0)(this);
}
void DLL2SDK::CSProto::msg::MatchVoiceMsg::set_type_14283(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchVoiceMsg*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCFF8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::MatchVoiceMsg::get_id_14284()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::MatchVoiceMsg*)>(DLL2SDK::GameAssemblyBase + 0x4ECD000)(this);
}
void DLL2SDK::CSProto::msg::MatchVoiceMsg::set_id_14285(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchVoiceMsg*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD008)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::MatchVoiceMsg::get_text_14286()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::MatchVoiceMsg*)>(DLL2SDK::GameAssemblyBase + 0x4ECD010)(this);
}
void DLL2SDK::CSProto::msg::MatchVoiceMsg::set_text_14287(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchVoiceMsg*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECD018)(this, value_);
}
DLL2SDK::CSProto::msg::MatchVoiceCardSystemMsg* DLL2SDK::CSProto::msg::MatchVoiceMsg::get_card_msg_14288()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::MatchVoiceCardSystemMsg*(*)(DLL2SDK::CSProto::msg::MatchVoiceMsg*)>(DLL2SDK::GameAssemblyBase + 0x4ECD020)(this);
}
void DLL2SDK::CSProto::msg::MatchVoiceMsg::set_card_msg_14289(DLL2SDK::CSProto::msg::MatchVoiceCardSystemMsg* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchVoiceMsg*, DLL2SDK::CSProto::msg::MatchVoiceCardSystemMsg*)>(DLL2SDK::GameAssemblyBase + 0x4ECD028)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::MatchVoiceMsg::get_client_cb_data_14290()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::MatchVoiceMsg*)>(DLL2SDK::GameAssemblyBase + 0x4ECD030)(this);
}
void DLL2SDK::CSProto::msg::MatchVoiceMsg::set_client_cb_data_14291(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchVoiceMsg*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD038)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::MatchVoiceMsg::get_content_type_14292()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::MatchVoiceMsg*)>(DLL2SDK::GameAssemblyBase + 0x4ECD048)(this);
}
void DLL2SDK::CSProto::msg::MatchVoiceMsg::set_content_type_14293(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchVoiceMsg*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD050)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::MatchVoiceMsg::global__ProtoBuf_IExtensible_GetExtensionObject_14294(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::MatchVoiceMsg*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::MatchVoiceCardSystemMsg::_ctor_14275()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchVoiceCardSystemMsg*)>(DLL2SDK::GameAssemblyBase + 0x4ECCFAC)(this);
}
DLL2SDK::CSProto::msg::Prop* DLL2SDK::CSProto::msg::MatchVoiceCardSystemMsg::get_prop_14276()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::Prop*(*)(DLL2SDK::CSProto::msg::MatchVoiceCardSystemMsg*)>(DLL2SDK::GameAssemblyBase + 0x4ECCFB4)(this);
}
void DLL2SDK::CSProto::msg::MatchVoiceCardSystemMsg::set_prop_14277(DLL2SDK::CSProto::msg::Prop* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchVoiceCardSystemMsg*, DLL2SDK::CSProto::msg::Prop*)>(DLL2SDK::GameAssemblyBase + 0x4ECCFBC)(this, value_);
}
bool DLL2SDK::CSProto::msg::MatchVoiceCardSystemMsg::get_payed_14278()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::MatchVoiceCardSystemMsg*)>(DLL2SDK::GameAssemblyBase + 0x4ECCFC4)(this);
}
void DLL2SDK::CSProto::msg::MatchVoiceCardSystemMsg::set_payed_14279(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchVoiceCardSystemMsg*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECCFCC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::MatchVoiceCardSystemMsg::global__ProtoBuf_IExtensible_GetExtensionObject_14280(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::MatchVoiceCardSystemMsg*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSMallBuyCurrencyRes::_ctor_14269()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallBuyCurrencyRes*)>(DLL2SDK::GameAssemblyBase + 0x52181A8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSMallBuyCurrencyRes::get_result_14270()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMallBuyCurrencyRes*)>(DLL2SDK::GameAssemblyBase + 0x52181B0)(this);
}
void DLL2SDK::CSProto::msg::CSMallBuyCurrencyRes::set_result_14271(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallBuyCurrencyRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52181B8)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerDataChange* DLL2SDK::CSProto::msg::CSMallBuyCurrencyRes::get_data_change_14272()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerDataChange*(*)(DLL2SDK::CSProto::msg::CSMallBuyCurrencyRes*)>(DLL2SDK::GameAssemblyBase + 0x52181C0)(this);
}
void DLL2SDK::CSProto::msg::CSMallBuyCurrencyRes::set_data_change_14273(DLL2SDK::CSProto::msg::PlayerDataChange* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallBuyCurrencyRes*, DLL2SDK::CSProto::msg::PlayerDataChange*)>(DLL2SDK::GameAssemblyBase + 0x52181C8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSMallBuyCurrencyRes::global__ProtoBuf_IExtensible_GetExtensionObject_14274(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSMallBuyCurrencyRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSMallBuyCurrencyReq::_ctor_14263()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallBuyCurrencyReq*)>(DLL2SDK::GameAssemblyBase + 0x521816C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSMallBuyCurrencyReq::get_currency_type_14264()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMallBuyCurrencyReq*)>(DLL2SDK::GameAssemblyBase + 0x5218174)(this);
}
void DLL2SDK::CSProto::msg::CSMallBuyCurrencyReq::set_currency_type_14265(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallBuyCurrencyReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x521817C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSMallBuyCurrencyReq::get_buy_times_today_14266()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMallBuyCurrencyReq*)>(DLL2SDK::GameAssemblyBase + 0x5218184)(this);
}
void DLL2SDK::CSProto::msg::CSMallBuyCurrencyReq::set_buy_times_today_14267(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallBuyCurrencyReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x521818C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSMallBuyCurrencyReq::global__ProtoBuf_IExtensible_GetExtensionObject_14268(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSMallBuyCurrencyReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSMallBuyRes::_ctor_14249()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x5218258)(this);
}
int32_t DLL2SDK::CSProto::msg::CSMallBuyRes::get_result_14250()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMallBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x5218268)(this);
}
void DLL2SDK::CSProto::msg::CSMallBuyRes::set_result_14251(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallBuyRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5218270)(this, value_);
}
DLL2SDK::CSProto::msg::Commodity* DLL2SDK::CSProto::msg::CSMallBuyRes::get_commodity_14252()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::Commodity*(*)(DLL2SDK::CSProto::msg::CSMallBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x5218278)(this);
}
void DLL2SDK::CSProto::msg::CSMallBuyRes::set_commodity_14253(DLL2SDK::CSProto::msg::Commodity* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallBuyRes*, DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x5218280)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerDataChange* DLL2SDK::CSProto::msg::CSMallBuyRes::get_data_change_14254()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerDataChange*(*)(DLL2SDK::CSProto::msg::CSMallBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x5218288)(this);
}
void DLL2SDK::CSProto::msg::CSMallBuyRes::set_data_change_14255(DLL2SDK::CSProto::msg::PlayerDataChange* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallBuyRes*, DLL2SDK::CSProto::msg::PlayerDataChange*)>(DLL2SDK::GameAssemblyBase + 0x5218290)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSMallBuyRes::get_type_14256()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMallBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x5218298)(this);
}
void DLL2SDK::CSProto::msg::CSMallBuyRes::set_type_14257(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallBuyRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52182A0)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSMallBuyRes::get_present_coupon_id_14258()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSMallBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x52182A8)(this);
}
void DLL2SDK::CSProto::msg::CSMallBuyRes::set_present_coupon_id_14259(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallBuyRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x52182B0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSMallBuyRes::get_present_coupon_num_14260()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMallBuyRes*)>(DLL2SDK::GameAssemblyBase + 0x52182C0)(this);
}
void DLL2SDK::CSProto::msg::CSMallBuyRes::set_present_coupon_num_14261(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallBuyRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52182C8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSMallBuyRes::global__ProtoBuf_IExtensible_GetExtensionObject_14262(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSMallBuyRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSMallBuyReq::_ctor_14237()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallBuyReq*)>(DLL2SDK::GameAssemblyBase + 0x52181E4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSMallBuyReq::get_commodity_id_14238()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMallBuyReq*)>(DLL2SDK::GameAssemblyBase + 0x52181F4)(this);
}
void DLL2SDK::CSProto::msg::CSMallBuyReq::set_commodity_id_14239(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallBuyReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52181FC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSMallBuyReq::get_type_14240()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMallBuyReq*)>(DLL2SDK::GameAssemblyBase + 0x5218204)(this);
}
void DLL2SDK::CSProto::msg::CSMallBuyReq::set_type_14241(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallBuyReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x521820C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSMallBuyReq::get_currency_type_14242()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMallBuyReq*)>(DLL2SDK::GameAssemblyBase + 0x5218214)(this);
}
void DLL2SDK::CSProto::msg::CSMallBuyReq::set_currency_type_14243(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallBuyReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x521821C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSMallBuyReq::get_price_14244()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMallBuyReq*)>(DLL2SDK::GameAssemblyBase + 0x5218224)(this);
}
void DLL2SDK::CSProto::msg::CSMallBuyReq::set_price_14245(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallBuyReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x521822C)(this, value_);
}
DLL2SDK::CSProto::msg::Prop* DLL2SDK::CSProto::msg::CSMallBuyReq::get_coupon_14246()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::Prop*(*)(DLL2SDK::CSProto::msg::CSMallBuyReq*)>(DLL2SDK::GameAssemblyBase + 0x5218234)(this);
}
void DLL2SDK::CSProto::msg::CSMallBuyReq::set_coupon_14247(DLL2SDK::CSProto::msg::Prop* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallBuyReq*, DLL2SDK::CSProto::msg::Prop*)>(DLL2SDK::GameAssemblyBase + 0x521823C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSMallBuyReq::global__ProtoBuf_IExtensible_GetExtensionObject_14248(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSMallBuyReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSMallRefreshRes::_ctor_14229()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallRefreshRes*)>(DLL2SDK::GameAssemblyBase + 0x52185B8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSMallRefreshRes::get_result_14230()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMallRefreshRes*)>(DLL2SDK::GameAssemblyBase + 0x52185C0)(this);
}
void DLL2SDK::CSProto::msg::CSMallRefreshRes::set_result_14231(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallRefreshRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52185C8)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerMall* DLL2SDK::CSProto::msg::CSMallRefreshRes::get_mall_14232()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerMall*(*)(DLL2SDK::CSProto::msg::CSMallRefreshRes*)>(DLL2SDK::GameAssemblyBase + 0x52185D0)(this);
}
void DLL2SDK::CSProto::msg::CSMallRefreshRes::set_mall_14233(DLL2SDK::CSProto::msg::PlayerMall* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallRefreshRes*, DLL2SDK::CSProto::msg::PlayerMall*)>(DLL2SDK::GameAssemblyBase + 0x52185D8)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerDataChange* DLL2SDK::CSProto::msg::CSMallRefreshRes::get_data_change_14234()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerDataChange*(*)(DLL2SDK::CSProto::msg::CSMallRefreshRes*)>(DLL2SDK::GameAssemblyBase + 0x52185E0)(this);
}
void DLL2SDK::CSProto::msg::CSMallRefreshRes::set_data_change_14235(DLL2SDK::CSProto::msg::PlayerDataChange* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallRefreshRes*, DLL2SDK::CSProto::msg::PlayerDataChange*)>(DLL2SDK::GameAssemblyBase + 0x52185E8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSMallRefreshRes::global__ProtoBuf_IExtensible_GetExtensionObject_14236(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSMallRefreshRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSMallRefreshReq::_ctor_14223()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallRefreshReq*)>(DLL2SDK::GameAssemblyBase + 0x5218574)(this);
}
int32_t DLL2SDK::CSProto::msg::CSMallRefreshReq::get_type_14224()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMallRefreshReq*)>(DLL2SDK::GameAssemblyBase + 0x5218584)(this);
}
void DLL2SDK::CSProto::msg::CSMallRefreshReq::set_type_14225(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallRefreshReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x521858C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSMallRefreshReq::get_refresh_times_today_14226()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMallRefreshReq*)>(DLL2SDK::GameAssemblyBase + 0x5218594)(this);
}
void DLL2SDK::CSProto::msg::CSMallRefreshReq::set_refresh_times_today_14227(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallRefreshReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x521859C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSMallRefreshReq::global__ProtoBuf_IExtensible_GetExtensionObject_14228(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSMallRefreshReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSMallGetRes::_ctor_14218()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallGetRes*)>(DLL2SDK::GameAssemblyBase + 0x521849C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSMallGetRes::get_result_14219()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMallGetRes*)>(DLL2SDK::GameAssemblyBase + 0x5218548)(this);
}
void DLL2SDK::CSProto::msg::CSMallGetRes::set_result_14220(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallGetRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5218550)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerMall*>* DLL2SDK::CSProto::msg::CSMallGetRes::get_malls_14221()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerMall*>*(*)(DLL2SDK::CSProto::msg::CSMallGetRes*)>(DLL2SDK::GameAssemblyBase + 0x5218558)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSMallGetRes::global__ProtoBuf_IExtensible_GetExtensionObject_14222(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSMallGetRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSMallGetReq::_ctor_14216()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallGetReq*)>(DLL2SDK::GameAssemblyBase + 0x5218480)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSMallGetReq::global__ProtoBuf_IExtensible_GetExtensionObject_14217(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSMallGetReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::Any2Mail_Do_Debug_Operation_Res::_ctor_14214()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Any2Mail_Do_Debug_Operation_Res*)>(DLL2SDK::GameAssemblyBase + 0x51244AC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::Any2Mail_Do_Debug_Operation_Res::global__ProtoBuf_IExtensible_GetExtensionObject_14215(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::Any2Mail_Do_Debug_Operation_Res*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::Any2Mail_Do_Debug_Operation_Req::_ctor_14208()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Any2Mail_Do_Debug_Operation_Req*)>(DLL2SDK::GameAssemblyBase + 0x5124470)(this);
}
int32_t DLL2SDK::CSProto::msg::Any2Mail_Do_Debug_Operation_Req::get_OperationType_14209()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Any2Mail_Do_Debug_Operation_Req*)>(DLL2SDK::GameAssemblyBase + 0x5124478)(this);
}
void DLL2SDK::CSProto::msg::Any2Mail_Do_Debug_Operation_Req::set_OperationType_14210(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Any2Mail_Do_Debug_Operation_Req*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5124480)(this, value_);
}
bool DLL2SDK::CSProto::msg::Any2Mail_Do_Debug_Operation_Req::get_NeedResp_14211()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::Any2Mail_Do_Debug_Operation_Req*)>(DLL2SDK::GameAssemblyBase + 0x5124488)(this);
}
void DLL2SDK::CSProto::msg::Any2Mail_Do_Debug_Operation_Req::set_NeedResp_14212(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Any2Mail_Do_Debug_Operation_Req*, bool)>(DLL2SDK::GameAssemblyBase + 0x5124490)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::Any2Mail_Do_Debug_Operation_Req::global__ProtoBuf_IExtensible_GetExtensionObject_14213(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::Any2Mail_Do_Debug_Operation_Req*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSMailPlayerLoginNtf::_ctor_14206()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMailPlayerLoginNtf*)>(DLL2SDK::GameAssemblyBase + 0x5218124)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSMailPlayerLoginNtf::global__ProtoBuf_IExtensible_GetExtensionObject_14207(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSMailPlayerLoginNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSMailfullWarningNtf::_ctor_14202()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMailfullWarningNtf*)>(DLL2SDK::GameAssemblyBase + 0x5218020)(this);
}
int32_t DLL2SDK::CSProto::msg::CSMailfullWarningNtf::get_mailtype_14203()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMailfullWarningNtf*)>(DLL2SDK::GameAssemblyBase + 0x5218028)(this);
}
void DLL2SDK::CSProto::msg::CSMailfullWarningNtf::set_mailtype_14204(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMailfullWarningNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5218030)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSMailfullWarningNtf::global__ProtoBuf_IExtensible_GetExtensionObject_14205(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSMailfullWarningNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSDelMailsRes::_ctor_14195()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDelMailsRes*)>(DLL2SDK::GameAssemblyBase + 0x5200DD4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSDelMailsRes::get_result_14196()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDelMailsRes*)>(DLL2SDK::GameAssemblyBase + 0x5200E80)(this);
}
void DLL2SDK::CSProto::msg::CSDelMailsRes::set_result_14197(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDelMailsRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5200E88)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSDelMailsRes::get_type_14198()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDelMailsRes*)>(DLL2SDK::GameAssemblyBase + 0x5200E90)(this);
}
void DLL2SDK::CSProto::msg::CSDelMailsRes::set_type_14199(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDelMailsRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5200E98)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::CSDelMailsRes::get_indexs_14200()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::CSDelMailsRes*)>(DLL2SDK::GameAssemblyBase + 0x5200EA0)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSDelMailsRes::global__ProtoBuf_IExtensible_GetExtensionObject_14201(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSDelMailsRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSDelMailsReq::_ctor_14190()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDelMailsReq*)>(DLL2SDK::GameAssemblyBase + 0x5200CFC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSDelMailsReq::get_type_14191()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDelMailsReq*)>(DLL2SDK::GameAssemblyBase + 0x5200DA8)(this);
}
void DLL2SDK::CSProto::msg::CSDelMailsReq::set_type_14192(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDelMailsReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5200DB0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::CSDelMailsReq::get_indexs_14193()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::CSDelMailsReq*)>(DLL2SDK::GameAssemblyBase + 0x5200DB8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSDelMailsReq::global__ProtoBuf_IExtensible_GetExtensionObject_14194(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSDelMailsReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSMailDelMailsNtf::_ctor_14185()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMailDelMailsNtf*)>(DLL2SDK::GameAssemblyBase + 0x5217F48)(this);
}
int32_t DLL2SDK::CSProto::msg::CSMailDelMailsNtf::get_type_14186()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMailDelMailsNtf*)>(DLL2SDK::GameAssemblyBase + 0x5217FF4)(this);
}
void DLL2SDK::CSProto::msg::CSMailDelMailsNtf::set_type_14187(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMailDelMailsNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5217FFC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::CSMailDelMailsNtf::get_indexs_14188()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::CSMailDelMailsNtf*)>(DLL2SDK::GameAssemblyBase + 0x5218004)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSMailDelMailsNtf::global__ProtoBuf_IExtensible_GetExtensionObject_14189(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSMailDelMailsNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSMailPushNewMailNtf::_ctor_14181()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMailPushNewMailNtf*)>(DLL2SDK::GameAssemblyBase + 0x5218140)(this);
}
DLL2SDK::CSProto::msg::CSMailList* DLL2SDK::CSProto::msg::CSMailPushNewMailNtf::get_mail_list_14182()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSMailList*(*)(DLL2SDK::CSProto::msg::CSMailPushNewMailNtf*)>(DLL2SDK::GameAssemblyBase + 0x5218148)(this);
}
void DLL2SDK::CSProto::msg::CSMailPushNewMailNtf::set_mail_list_14183(DLL2SDK::CSProto::msg::CSMailList* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMailPushNewMailNtf*, DLL2SDK::CSProto::msg::CSMailList*)>(DLL2SDK::GameAssemblyBase + 0x5218150)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSMailPushNewMailNtf::global__ProtoBuf_IExtensible_GetExtensionObject_14184(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSMailPushNewMailNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSendMailsRes::_ctor_14177()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSendMailsRes*)>(DLL2SDK::GameAssemblyBase + 0x5211F6C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSSendMailsRes::get_result_14178()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSendMailsRes*)>(DLL2SDK::GameAssemblyBase + 0x5211F74)(this);
}
void DLL2SDK::CSProto::msg::CSSendMailsRes::set_result_14179(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSendMailsRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5211F7C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSendMailsRes::global__ProtoBuf_IExtensible_GetExtensionObject_14180(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSendMailsRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSendMailsReq::_ctor_14162()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSendMailsReq*)>(DLL2SDK::GameAssemblyBase + 0x5211E28)(this);
}
int32_t DLL2SDK::CSProto::msg::CSSendMailsReq::get_type_14163()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSendMailsReq*)>(DLL2SDK::GameAssemblyBase + 0x5211EE8)(this);
}
void DLL2SDK::CSProto::msg::CSSendMailsReq::set_type_14164(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSendMailsReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5211EF0)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSSendMailsReq::get_recver_id_14165()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSSendMailsReq*)>(DLL2SDK::GameAssemblyBase + 0x5211EF8)(this);
}
void DLL2SDK::CSProto::msg::CSSendMailsReq::set_recver_id_14166(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSendMailsReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5211F00)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Mail*>* DLL2SDK::CSProto::msg::CSSendMailsReq::get_mails_14167()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Mail*>*(*)(DLL2SDK::CSProto::msg::CSSendMailsReq*)>(DLL2SDK::GameAssemblyBase + 0x5211F10)(this);
}
bool DLL2SDK::CSProto::msg::CSSendMailsReq::get_need_push_14168()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSSendMailsReq*)>(DLL2SDK::GameAssemblyBase + 0x5211F18)(this);
}
void DLL2SDK::CSProto::msg::CSSendMailsReq::set_need_push_14169(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSendMailsReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x5211F20)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSSendMailsReq::get_source_14170()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSSendMailsReq*)>(DLL2SDK::GameAssemblyBase + 0x5211F28)(this);
}
void DLL2SDK::CSProto::msg::CSSendMailsReq::set_source_14171(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSendMailsReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5211F30)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSSendMailsReq::get_serial_14172()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSSendMailsReq*)>(DLL2SDK::GameAssemblyBase + 0x5211F38)(this);
}
void DLL2SDK::CSProto::msg::CSSendMailsReq::set_serial_14173(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSendMailsReq*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5211F40)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSSendMailsReq::get_recver_lobby_id_14174()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSSendMailsReq*)>(DLL2SDK::GameAssemblyBase + 0x5211F48)(this);
}
void DLL2SDK::CSProto::msg::CSSendMailsReq::set_recver_lobby_id_14175(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSendMailsReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5211F50)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSendMailsReq::global__ProtoBuf_IExtensible_GetExtensionObject_14176(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSendMailsReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSReadMailsRes::_ctor_14144()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSReadMailsRes*)>(DLL2SDK::GameAssemblyBase + 0x5210B30)(this);
}
int32_t DLL2SDK::CSProto::msg::CSReadMailsRes::get_result_14145()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSReadMailsRes*)>(DLL2SDK::GameAssemblyBase + 0x5210C10)(this);
}
void DLL2SDK::CSProto::msg::CSReadMailsRes::set_result_14146(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSReadMailsRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5210C18)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerDataChange* DLL2SDK::CSProto::msg::CSReadMailsRes::get_change_14147()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerDataChange*(*)(DLL2SDK::CSProto::msg::CSReadMailsRes*)>(DLL2SDK::GameAssemblyBase + 0x5210C20)(this);
}
void DLL2SDK::CSProto::msg::CSReadMailsRes::set_change_14148(DLL2SDK::CSProto::msg::PlayerDataChange* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSReadMailsRes*, DLL2SDK::CSProto::msg::PlayerDataChange*)>(DLL2SDK::GameAssemblyBase + 0x5210C28)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSReadMailsRes::get_type_14149()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSReadMailsRes*)>(DLL2SDK::GameAssemblyBase + 0x5210C30)(this);
}
void DLL2SDK::CSProto::msg::CSReadMailsRes::set_type_14150(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSReadMailsRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5210C38)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::CSReadMailsRes::get_read_indexs_14151()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::CSReadMailsRes*)>(DLL2SDK::GameAssemblyBase + 0x5210C40)(this);
}
int32_t DLL2SDK::CSProto::msg::CSReadMailsRes::get_friend_mail_read_count_today_14152()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSReadMailsRes*)>(DLL2SDK::GameAssemblyBase + 0x5210C48)(this);
}
void DLL2SDK::CSProto::msg::CSReadMailsRes::set_friend_mail_read_count_today_14153(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSReadMailsRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5210C50)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSReadMailsRes::get_friend_mail_read_count_14154()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSReadMailsRes*)>(DLL2SDK::GameAssemblyBase + 0x5210C58)(this);
}
void DLL2SDK::CSProto::msg::CSReadMailsRes::set_friend_mail_read_count_14155(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSReadMailsRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5210C60)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSReadMailsRes::get_friend_mail_limit_14156()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSReadMailsRes*)>(DLL2SDK::GameAssemblyBase + 0x5210C68)(this);
}
void DLL2SDK::CSProto::msg::CSReadMailsRes::set_friend_mail_limit_14157(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSReadMailsRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5210C70)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSReadMailsRes::get_props_14158()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSReadMailsRes*)>(DLL2SDK::GameAssemblyBase + 0x5210C78)(this);
}
int32_t DLL2SDK::CSProto::msg::CSReadMailsRes::get_read_type_14159()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSReadMailsRes*)>(DLL2SDK::GameAssemblyBase + 0x5210C80)(this);
}
void DLL2SDK::CSProto::msg::CSReadMailsRes::set_read_type_14160(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSReadMailsRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5210C88)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSReadMailsRes::global__ProtoBuf_IExtensible_GetExtensionObject_14161(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSReadMailsRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSReadMailsReq::_ctor_14135()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSReadMailsReq*)>(DLL2SDK::GameAssemblyBase + 0x5210A30)(this);
}
int32_t DLL2SDK::CSProto::msg::CSReadMailsReq::get_type_14136()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSReadMailsReq*)>(DLL2SDK::GameAssemblyBase + 0x5210AE4)(this);
}
void DLL2SDK::CSProto::msg::CSReadMailsReq::set_type_14137(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSReadMailsReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5210AEC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::CSReadMailsReq::get_indexs_14138()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::CSReadMailsReq*)>(DLL2SDK::GameAssemblyBase + 0x5210AF4)(this);
}
bool DLL2SDK::CSProto::msg::CSReadMailsReq::get_del_flg_14139()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSReadMailsReq*)>(DLL2SDK::GameAssemblyBase + 0x5210AFC)(this);
}
void DLL2SDK::CSProto::msg::CSReadMailsReq::set_del_flg_14140(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSReadMailsReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x5210B04)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSReadMailsReq::get_read_type_14141()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSReadMailsReq*)>(DLL2SDK::GameAssemblyBase + 0x5210B0C)(this);
}
void DLL2SDK::CSProto::msg::CSReadMailsReq::set_read_type_14142(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSReadMailsReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5210B14)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSReadMailsReq::global__ProtoBuf_IExtensible_GetExtensionObject_14143(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSReadMailsReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetMailListRes::_ctor_14130()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetMailListRes*)>(DLL2SDK::GameAssemblyBase + 0x523F6D8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetMailListRes::get_result_14131()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetMailListRes*)>(DLL2SDK::GameAssemblyBase + 0x523F784)(this);
}
void DLL2SDK::CSProto::msg::CSGetMailListRes::set_result_14132(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetMailListRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523F78C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSMailList*>* DLL2SDK::CSProto::msg::CSGetMailListRes::get_mail_lists_14133()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSMailList*>*(*)(DLL2SDK::CSProto::msg::CSGetMailListRes*)>(DLL2SDK::GameAssemblyBase + 0x523F794)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetMailListRes::global__ProtoBuf_IExtensible_GetExtensionObject_14134(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetMailListRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSMailList::_ctor_14125()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMailList*)>(DLL2SDK::GameAssemblyBase + 0x521804C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSMailList::get_type_14126()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMailList*)>(DLL2SDK::GameAssemblyBase + 0x52180F8)(this);
}
void DLL2SDK::CSProto::msg::CSMailList::set_type_14127(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMailList*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5218100)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Mail*>* DLL2SDK::CSProto::msg::CSMailList::get_mails_14128()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Mail*>*(*)(DLL2SDK::CSProto::msg::CSMailList*)>(DLL2SDK::GameAssemblyBase + 0x5218108)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSMailList::global__ProtoBuf_IExtensible_GetExtensionObject_14129(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSMailList*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetMailListReq::_ctor_14122()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetMailListReq*)>(DLL2SDK::GameAssemblyBase + 0x523F610)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::CSGetMailListReq::get_types_14123()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::CSGetMailListReq*)>(DLL2SDK::GameAssemblyBase + 0x523F6BC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetMailListReq::global__ProtoBuf_IExtensible_GetExtensionObject_14124(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetMailListReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::Mail::_ctor_14086()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Mail*)>(DLL2SDK::GameAssemblyBase + 0x4ECC1CC)(this);
}
uint32_t DLL2SDK::CSProto::msg::Mail::get_recv_time_14087()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Mail*)>(DLL2SDK::GameAssemblyBase + 0x4ECC2C4)(this);
}
void DLL2SDK::CSProto::msg::Mail::set_recv_time_14088(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Mail*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECC2CC)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerSimpleInfo* DLL2SDK::CSProto::msg::Mail::get_sender_14089()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerSimpleInfo*(*)(DLL2SDK::CSProto::msg::Mail*)>(DLL2SDK::GameAssemblyBase + 0x4ECC2D4)(this);
}
void DLL2SDK::CSProto::msg::Mail::set_sender_14090(DLL2SDK::CSProto::msg::PlayerSimpleInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Mail*, DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECC2DC)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::Mail::get_title_14091()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::Mail*)>(DLL2SDK::GameAssemblyBase + 0x4ECC2E4)(this);
}
void DLL2SDK::CSProto::msg::Mail::set_title_14092(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Mail*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ECC2EC)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::Mail::get_content_14093()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::Mail*)>(DLL2SDK::GameAssemblyBase + 0x4ECC2F4)(this);
}
void DLL2SDK::CSProto::msg::Mail::set_content_14094(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Mail*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ECC2FC)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::Mail::get_desc_14095()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::Mail*)>(DLL2SDK::GameAssemblyBase + 0x4ECC304)(this);
}
void DLL2SDK::CSProto::msg::Mail::set_desc_14096(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Mail*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ECC30C)(this, value_);
}
DLL2SDK::CSProto::msg::MailAttachment* DLL2SDK::CSProto::msg::Mail::get_attachment_14097()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::MailAttachment*(*)(DLL2SDK::CSProto::msg::Mail*)>(DLL2SDK::GameAssemblyBase + 0x4ECC314)(this);
}
void DLL2SDK::CSProto::msg::Mail::set_attachment_14098(DLL2SDK::CSProto::msg::MailAttachment* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Mail*, DLL2SDK::CSProto::msg::MailAttachment*)>(DLL2SDK::GameAssemblyBase + 0x4ECC31C)(this, value_);
}
bool DLL2SDK::CSProto::msg::Mail::get_read_flag_14099()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::Mail*)>(DLL2SDK::GameAssemblyBase + 0x4ECC324)(this);
}
void DLL2SDK::CSProto::msg::Mail::set_read_flag_14100(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Mail*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECC32C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Mail::get_index_14101()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Mail*)>(DLL2SDK::GameAssemblyBase + 0x4ECC334)(this);
}
void DLL2SDK::CSProto::msg::Mail::set_index_14102(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Mail*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECC33C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Mail::get_action_type_14103()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Mail*)>(DLL2SDK::GameAssemblyBase + 0x4ECC344)(this);
}
void DLL2SDK::CSProto::msg::Mail::set_action_type_14104(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Mail*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECC34C)(this, value_);
}
bool DLL2SDK::CSProto::msg::Mail::get_del_flag_14105()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::Mail*)>(DLL2SDK::GameAssemblyBase + 0x4ECC354)(this);
}
void DLL2SDK::CSProto::msg::Mail::set_del_flag_14106(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Mail*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECC35C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::Mail::get_server_ver_14107()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::Mail*)>(DLL2SDK::GameAssemblyBase + 0x4ECC364)(this);
}
void DLL2SDK::CSProto::msg::Mail::set_server_ver_14108(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Mail*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ECC36C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>* DLL2SDK::CSProto::msg::Mail::get_title_params_14109()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>*(*)(DLL2SDK::CSProto::msg::Mail*)>(DLL2SDK::GameAssemblyBase + 0x4ECC37C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>* DLL2SDK::CSProto::msg::Mail::get_content_params_14110()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>*(*)(DLL2SDK::CSProto::msg::Mail*)>(DLL2SDK::GameAssemblyBase + 0x4ECC384)(this);
}
int32_t DLL2SDK::CSProto::msg::Mail::get_mail_status_14111()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Mail*)>(DLL2SDK::GameAssemblyBase + 0x4ECC38C)(this);
}
void DLL2SDK::CSProto::msg::Mail::set_mail_status_14112(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Mail*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECC394)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::Mail::get_external_url_14113()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::Mail*)>(DLL2SDK::GameAssemblyBase + 0x4ECC39C)(this);
}
void DLL2SDK::CSProto::msg::Mail::set_external_url_14114(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Mail*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ECC3A4)(this, value_);
}
DLL2SDK::CSProto::msg::EnmLangCodeType DLL2SDK::CSProto::msg::Mail::get_title_is_base64_14115()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::EnmLangCodeType(*)(DLL2SDK::CSProto::msg::Mail*)>(DLL2SDK::GameAssemblyBase + 0x4ECC3AC)(this);
}
void DLL2SDK::CSProto::msg::Mail::set_title_is_base64_14116(DLL2SDK::CSProto::msg::EnmLangCodeType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Mail*, DLL2SDK::CSProto::msg::EnmLangCodeType)>(DLL2SDK::GameAssemblyBase + 0x4ECC3B4)(this, value_);
}
DLL2SDK::CSProto::msg::EnmLangCodeType DLL2SDK::CSProto::msg::Mail::get_content_is_base64_14117()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::EnmLangCodeType(*)(DLL2SDK::CSProto::msg::Mail*)>(DLL2SDK::GameAssemblyBase + 0x4ECC3BC)(this);
}
void DLL2SDK::CSProto::msg::Mail::set_content_is_base64_14118(DLL2SDK::CSProto::msg::EnmLangCodeType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Mail*, DLL2SDK::CSProto::msg::EnmLangCodeType)>(DLL2SDK::GameAssemblyBase + 0x4ECC3C4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Mail::get_mail_type_id_14119()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Mail*)>(DLL2SDK::GameAssemblyBase + 0x4ECC3CC)(this);
}
void DLL2SDK::CSProto::msg::Mail::set_mail_type_id_14120(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Mail*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECC3D4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::Mail::global__ProtoBuf_IExtensible_GetExtensionObject_14121(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::Mail*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::MailAttachment::_ctor_14080()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MailAttachment*)>(DLL2SDK::GameAssemblyBase + 0x4ECC3F0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::MailAttachment::get_props_14081()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::MailAttachment*)>(DLL2SDK::GameAssemblyBase + 0x4ECC4D0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Resource*>* DLL2SDK::CSProto::msg::MailAttachment::get_resources_14082()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Resource*>*(*)(DLL2SDK::CSProto::msg::MailAttachment*)>(DLL2SDK::GameAssemblyBase + 0x4ECC4D8)(this);
}
DLL2SDK::CSProto::msg::ClanMailInfo* DLL2SDK::CSProto::msg::MailAttachment::get_clan_mail_info_14083()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ClanMailInfo*(*)(DLL2SDK::CSProto::msg::MailAttachment*)>(DLL2SDK::GameAssemblyBase + 0x4ECC4E0)(this);
}
void DLL2SDK::CSProto::msg::MailAttachment::set_clan_mail_info_14084(DLL2SDK::CSProto::msg::ClanMailInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MailAttachment*, DLL2SDK::CSProto::msg::ClanMailInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECC4E8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::MailAttachment::global__ProtoBuf_IExtensible_GetExtensionObject_14085(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::MailAttachment*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ClanMailInfo::_ctor_14074()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClanMailInfo*)>(DLL2SDK::GameAssemblyBase + 0x519FA30)(this);
}
uint64_t DLL2SDK::CSProto::msg::ClanMailInfo::get_clan_id_14075()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ClanMailInfo*)>(DLL2SDK::GameAssemblyBase + 0x519FA38)(this);
}
void DLL2SDK::CSProto::msg::ClanMailInfo::set_clan_id_14076(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClanMailInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x519FA40)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::ClanMailInfo::get_msg_id_14077()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ClanMailInfo*)>(DLL2SDK::GameAssemblyBase + 0x519FA50)(this);
}
void DLL2SDK::CSProto::msg::ClanMailInfo::set_msg_id_14078(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClanMailInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x519FA58)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ClanMailInfo::global__ProtoBuf_IExtensible_GetExtensionObject_14079(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ClanMailInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLuckyBoxColorSummaryRes::_ctor_14069()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLuckyBoxColorSummaryRes*)>(DLL2SDK::GameAssemblyBase + 0x52176B0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLuckyBoxColorSummaryRes::get_result_14070()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLuckyBoxColorSummaryRes*)>(DLL2SDK::GameAssemblyBase + 0x521775C)(this);
}
void DLL2SDK::CSProto::msg::CSLuckyBoxColorSummaryRes::set_result_14071(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLuckyBoxColorSummaryRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5217764)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::BoxColorSummary*>* DLL2SDK::CSProto::msg::CSLuckyBoxColorSummaryRes::get_box_summary_list_14072()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::BoxColorSummary*>*(*)(DLL2SDK::CSProto::msg::CSLuckyBoxColorSummaryRes*)>(DLL2SDK::GameAssemblyBase + 0x521776C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLuckyBoxColorSummaryRes::global__ProtoBuf_IExtensible_GetExtensionObject_14073(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLuckyBoxColorSummaryRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLuckyBoxColorSummaryReq::_ctor_14067()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLuckyBoxColorSummaryReq*)>(DLL2SDK::GameAssemblyBase + 0x5217694)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLuckyBoxColorSummaryReq::global__ProtoBuf_IExtensible_GetExtensionObject_14068(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLuckyBoxColorSummaryReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::BoxColorSummary::_ctor_14062()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BoxColorSummary*)>(DLL2SDK::GameAssemblyBase + 0x5125F84)(this);
}
uint32_t DLL2SDK::CSProto::msg::BoxColorSummary::get_box_id_14063()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BoxColorSummary*)>(DLL2SDK::GameAssemblyBase + 0x5126030)(this);
}
void DLL2SDK::CSProto::msg::BoxColorSummary::set_box_id_14064(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BoxColorSummary*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126038)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PropColorSummary*>* DLL2SDK::CSProto::msg::BoxColorSummary::get_prop_summary_list_14065()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PropColorSummary*>*(*)(DLL2SDK::CSProto::msg::BoxColorSummary*)>(DLL2SDK::GameAssemblyBase + 0x5126040)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::BoxColorSummary::global__ProtoBuf_IExtensible_GetExtensionObject_14066(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::BoxColorSummary*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PropColorSummary::_ctor_14056()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropColorSummary*)>(DLL2SDK::GameAssemblyBase + 0x50960D0)(this);
}
uint32_t DLL2SDK::CSProto::msg::PropColorSummary::get_color_14057()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PropColorSummary*)>(DLL2SDK::GameAssemblyBase + 0x50960D8)(this);
}
void DLL2SDK::CSProto::msg::PropColorSummary::set_color_14058(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropColorSummary*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50960E0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PropColorSummary::get_count_14059()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PropColorSummary*)>(DLL2SDK::GameAssemblyBase + 0x50960E8)(this);
}
void DLL2SDK::CSProto::msg::PropColorSummary::set_count_14060(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropColorSummary*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50960F0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PropColorSummary::global__ProtoBuf_IExtensible_GetExtensionObject_14061(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PropColorSummary*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLuckyBoxReceiveBoardRewardRes::_ctor_14051()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLuckyBoxReceiveBoardRewardRes*)>(DLL2SDK::GameAssemblyBase + 0x5217E44)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSLuckyBoxReceiveBoardRewardRes::get_result_14052()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLuckyBoxReceiveBoardRewardRes*)>(DLL2SDK::GameAssemblyBase + 0x5217EF0)(this);
}
void DLL2SDK::CSProto::msg::CSLuckyBoxReceiveBoardRewardRes::set_result_14053(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLuckyBoxReceiveBoardRewardRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5217EF8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSLuckyBoxReceiveBoardRewardRes::get_prop_list_14054()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSLuckyBoxReceiveBoardRewardRes*)>(DLL2SDK::GameAssemblyBase + 0x5217F00)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLuckyBoxReceiveBoardRewardRes::global__ProtoBuf_IExtensible_GetExtensionObject_14055(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLuckyBoxReceiveBoardRewardRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLuckyBoxReceiveBoardRewardReq::_ctor_14046()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLuckyBoxReceiveBoardRewardReq*)>(DLL2SDK::GameAssemblyBase + 0x5217D6C)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSLuckyBoxReceiveBoardRewardReq::get_box_id_14047()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLuckyBoxReceiveBoardRewardReq*)>(DLL2SDK::GameAssemblyBase + 0x5217E18)(this);
}
void DLL2SDK::CSProto::msg::CSLuckyBoxReceiveBoardRewardReq::set_box_id_14048(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLuckyBoxReceiveBoardRewardReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5217E20)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::CSLuckyBoxReceiveBoardRewardReq::get_receive_list_14049()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::CSLuckyBoxReceiveBoardRewardReq*)>(DLL2SDK::GameAssemblyBase + 0x5217E28)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLuckyBoxReceiveBoardRewardReq::global__ProtoBuf_IExtensible_GetExtensionObject_14050(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLuckyBoxReceiveBoardRewardReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLuckyBoxOpenToMailRes::_ctor_14040()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLuckyBoxOpenToMailRes*)>(DLL2SDK::GameAssemblyBase + 0x5217A3C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLuckyBoxOpenToMailRes::get_result_14041()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLuckyBoxOpenToMailRes*)>(DLL2SDK::GameAssemblyBase + 0x5217B1C)(this);
}
void DLL2SDK::CSProto::msg::CSLuckyBoxOpenToMailRes::set_result_14042(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLuckyBoxOpenToMailRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5217B24)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LuckyBoxData*>* DLL2SDK::CSProto::msg::CSLuckyBoxOpenToMailRes::get_lucky_box_list_14043()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LuckyBoxData*>*(*)(DLL2SDK::CSProto::msg::CSLuckyBoxOpenToMailRes*)>(DLL2SDK::GameAssemblyBase + 0x5217B2C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSLuckyBoxOpenToMailRes::get_prop_list_14044()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSLuckyBoxOpenToMailRes*)>(DLL2SDK::GameAssemblyBase + 0x5217B34)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLuckyBoxOpenToMailRes::global__ProtoBuf_IExtensible_GetExtensionObject_14045(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLuckyBoxOpenToMailRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLuckyBoxOpenToMailReq::_ctor_14037()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLuckyBoxOpenToMailReq*)>(DLL2SDK::GameAssemblyBase + 0x5217974)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LuckyBoxData*>* DLL2SDK::CSProto::msg::CSLuckyBoxOpenToMailReq::get_lucky_box_list_14038()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LuckyBoxData*>*(*)(DLL2SDK::CSProto::msg::CSLuckyBoxOpenToMailReq*)>(DLL2SDK::GameAssemblyBase + 0x5217A20)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLuckyBoxOpenToMailReq::global__ProtoBuf_IExtensible_GetExtensionObject_14039(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLuckyBoxOpenToMailReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLuckyBoxCheckRecordRes::_ctor_14031()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLuckyBoxCheckRecordRes*)>(DLL2SDK::GameAssemblyBase + 0x5217658)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLuckyBoxCheckRecordRes::get_result_14032()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLuckyBoxCheckRecordRes*)>(DLL2SDK::GameAssemblyBase + 0x5217660)(this);
}
void DLL2SDK::CSProto::msg::CSLuckyBoxCheckRecordRes::set_result_14033(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLuckyBoxCheckRecordRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5217668)(this, value_);
}
DLL2SDK::CSProto::msg::BoxCheckInfo* DLL2SDK::CSProto::msg::CSLuckyBoxCheckRecordRes::get_box_info_14034()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BoxCheckInfo*(*)(DLL2SDK::CSProto::msg::CSLuckyBoxCheckRecordRes*)>(DLL2SDK::GameAssemblyBase + 0x5217670)(this);
}
void DLL2SDK::CSProto::msg::CSLuckyBoxCheckRecordRes::set_box_info_14035(DLL2SDK::CSProto::msg::BoxCheckInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLuckyBoxCheckRecordRes*, DLL2SDK::CSProto::msg::BoxCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x5217678)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLuckyBoxCheckRecordRes::global__ProtoBuf_IExtensible_GetExtensionObject_14036(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLuckyBoxCheckRecordRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLuckyBoxCheckRecordReq::_ctor_14027()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLuckyBoxCheckRecordReq*)>(DLL2SDK::GameAssemblyBase + 0x521762C)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSLuckyBoxCheckRecordReq::get_box_id_14028()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLuckyBoxCheckRecordReq*)>(DLL2SDK::GameAssemblyBase + 0x5217634)(this);
}
void DLL2SDK::CSProto::msg::CSLuckyBoxCheckRecordReq::set_box_id_14029(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLuckyBoxCheckRecordReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x521763C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLuckyBoxCheckRecordReq::global__ProtoBuf_IExtensible_GetExtensionObject_14030(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLuckyBoxCheckRecordReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::BoxCheckInfo::_ctor_14012()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BoxCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x5125E54)(this);
}
uint32_t DLL2SDK::CSProto::msg::BoxCheckInfo::get_box_id_14013()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BoxCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x5125F08)(this);
}
void DLL2SDK::CSProto::msg::BoxCheckInfo::set_box_id_14014(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BoxCheckInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5125F10)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BoxCheckInfo::get_box_type_14015()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BoxCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x5125F18)(this);
}
void DLL2SDK::CSProto::msg::BoxCheckInfo::set_box_type_14016(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BoxCheckInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5125F20)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BoxCheckInfo::get_box_color_14017()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BoxCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x5125F28)(this);
}
void DLL2SDK::CSProto::msg::BoxCheckInfo::set_box_color_14018(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BoxCheckInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5125F30)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BoxCheckInfo::get_max_lucky_value_14019()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BoxCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x5125F38)(this);
}
void DLL2SDK::CSProto::msg::BoxCheckInfo::set_max_lucky_value_14020(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BoxCheckInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5125F40)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BoxCheckInfo::get_allow_buy_flag_14021()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BoxCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x5125F48)(this);
}
void DLL2SDK::CSProto::msg::BoxCheckInfo::set_allow_buy_flag_14022(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BoxCheckInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5125F50)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BoxCheckInfo::get_curr_lucky_value_14023()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BoxCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x5125F58)(this);
}
void DLL2SDK::CSProto::msg::BoxCheckInfo::set_curr_lucky_value_14024(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BoxCheckInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5125F60)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GroupCheckInfo*>* DLL2SDK::CSProto::msg::BoxCheckInfo::get_group_list_14025()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GroupCheckInfo*>*(*)(DLL2SDK::CSProto::msg::BoxCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x5125F68)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::BoxCheckInfo::global__ProtoBuf_IExtensible_GetExtensionObject_14026(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::BoxCheckInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GroupCheckInfo::_ctor_13975()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA84C)(this);
}
uint32_t DLL2SDK::CSProto::msg::GroupCheckInfo::get_group_id_13976()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA944)(this);
}
void DLL2SDK::CSProto::msg::GroupCheckInfo::set_group_id_13977(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA94C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupCheckInfo::get_box_id_13978()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA954)(this);
}
void DLL2SDK::CSProto::msg::GroupCheckInfo::set_box_id_13979(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA95C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupCheckInfo::get_allow_lottery_flag_13980()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA964)(this);
}
void DLL2SDK::CSProto::msg::GroupCheckInfo::set_allow_lottery_flag_13981(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA96C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupCheckInfo::get_not_allow_reason_13982()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA974)(this);
}
void DLL2SDK::CSProto::msg::GroupCheckInfo::set_not_allow_reason_13983(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA97C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupCheckInfo::get_lucky_condition_num_13984()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA984)(this);
}
void DLL2SDK::CSProto::msg::GroupCheckInfo::set_lucky_condition_num_13985(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA98C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupCheckInfo::get_lucky_gift_flag_13986()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA994)(this);
}
void DLL2SDK::CSProto::msg::GroupCheckInfo::set_lucky_gift_flag_13987(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA99C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupCheckInfo::get_pub_condition_num_13988()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA9A4)(this);
}
void DLL2SDK::CSProto::msg::GroupCheckInfo::set_pub_condition_num_13989(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA9AC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupCheckInfo::get_curr_pub_value_13990()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA9B4)(this);
}
void DLL2SDK::CSProto::msg::GroupCheckInfo::set_curr_pub_value_13991(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA9BC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::GroupCheckInfo::get_priv_condition_str_13992()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA9C4)(this);
}
void DLL2SDK::CSProto::msg::GroupCheckInfo::set_priv_condition_str_13993(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DA9CC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::GroupCheckInfo::get_priv_condition_num_list_13994()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA9D4)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::GroupCheckInfo::get_priv_inc_str_13995()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA9DC)(this);
}
void DLL2SDK::CSProto::msg::GroupCheckInfo::set_priv_inc_str_13996(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DA9E4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::GroupCheckInfo::get_priv_inc_num_list_13997()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA9EC)(this);
}
uint32_t DLL2SDK::CSProto::msg::GroupCheckInfo::get_priv_inc_sum_13998()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA9F4)(this);
}
void DLL2SDK::CSProto::msg::GroupCheckInfo::set_priv_inc_sum_13999(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA9FC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupCheckInfo::get_group_prob_14000()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAA04)(this);
}
void DLL2SDK::CSProto::msg::GroupCheckInfo::set_group_prob_14001(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DAA0C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupCheckInfo::get_group_prob_sum_14002()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAA14)(this);
}
void DLL2SDK::CSProto::msg::GroupCheckInfo::set_group_prob_sum_14003(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DAA1C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupCheckInfo::get_flag_14004()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAA24)(this);
}
void DLL2SDK::CSProto::msg::GroupCheckInfo::set_flag_14005(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DAA2C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupCheckInfo::get_repe_indep_prob_14006()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAA34)(this);
}
void DLL2SDK::CSProto::msg::GroupCheckInfo::set_repe_indep_prob_14007(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DAA3C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PropCheckInfo*>* DLL2SDK::CSProto::msg::GroupCheckInfo::get_prop_list_14008()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PropCheckInfo*>*(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAA44)(this);
}
uint32_t DLL2SDK::CSProto::msg::GroupCheckInfo::get_continuou_miss_times_14009()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAA4C)(this);
}
void DLL2SDK::CSProto::msg::GroupCheckInfo::set_continuou_miss_times_14010(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DAA54)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GroupCheckInfo::global__ProtoBuf_IExtensible_GetExtensionObject_14011(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GroupCheckInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PropCheckInfo::_ctor_13947()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x5095F28)(this);
}
uint32_t DLL2SDK::CSProto::msg::PropCheckInfo::get_prop_id_13948()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PropCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x5095FEC)(this);
}
void DLL2SDK::CSProto::msg::PropCheckInfo::set_prop_id_13949(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropCheckInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5095FF4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PropCheckInfo::get_group_id_13950()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PropCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x5095FFC)(this);
}
void DLL2SDK::CSProto::msg::PropCheckInfo::set_group_id_13951(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropCheckInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096004)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PropCheckInfo::get_allow_lottery_flag_13952()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PropCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x509600C)(this);
}
void DLL2SDK::CSProto::msg::PropCheckInfo::set_allow_lottery_flag_13953(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropCheckInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096014)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PropCheckInfo::get_not_allow_reason_13954()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PropCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x509601C)(this);
}
void DLL2SDK::CSProto::msg::PropCheckInfo::set_not_allow_reason_13955(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropCheckInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096024)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PropCheckInfo::get_priv_condition_str_13956()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PropCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x509602C)(this);
}
void DLL2SDK::CSProto::msg::PropCheckInfo::set_priv_condition_str_13957(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropCheckInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5096034)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::PropCheckInfo::get_priv_condition_num_list_13958()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::PropCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x509603C)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PropCheckInfo::get_priv_inc_str_13959()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PropCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096044)(this);
}
void DLL2SDK::CSProto::msg::PropCheckInfo::set_priv_inc_str_13960(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropCheckInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x509604C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::PropCheckInfo::get_priv_inc_num_list_13961()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::PropCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096054)(this);
}
uint32_t DLL2SDK::CSProto::msg::PropCheckInfo::get_priv_inc_sum_13962()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PropCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x509605C)(this);
}
void DLL2SDK::CSProto::msg::PropCheckInfo::set_priv_inc_sum_13963(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropCheckInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096064)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PropCheckInfo::get_prop_prob_13964()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PropCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x509606C)(this);
}
void DLL2SDK::CSProto::msg::PropCheckInfo::set_prop_prob_13965(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropCheckInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096074)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PropCheckInfo::get_prop_prob_sum_13966()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PropCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x509607C)(this);
}
void DLL2SDK::CSProto::msg::PropCheckInfo::set_prop_prob_sum_13967(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropCheckInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096084)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PropCheckInfo::get_repe_indep_prob_13968()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PropCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x509608C)(this);
}
void DLL2SDK::CSProto::msg::PropCheckInfo::set_repe_indep_prob_13969(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropCheckInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096094)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PropCheckInfo::get_continuou_miss_times_13970()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PropCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x509609C)(this);
}
void DLL2SDK::CSProto::msg::PropCheckInfo::set_continuou_miss_times_13971(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropCheckInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50960A4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PropCheckInfo::get_hit_order_13972()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PropCheckInfo*)>(DLL2SDK::GameAssemblyBase + 0x50960AC)(this);
}
void DLL2SDK::CSProto::msg::PropCheckInfo::set_hit_order_13973(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropCheckInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50960B4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PropCheckInfo::global__ProtoBuf_IExtensible_GetExtensionObject_13974(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PropCheckInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes::_ctor_13922()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes*)>(DLL2SDK::GameAssemblyBase + 0x5217B8C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes::get_result_13923()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes*)>(DLL2SDK::GameAssemblyBase + 0x5217CA0)(this);
}
void DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes::set_result_13924(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5217CA8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes::get_box_id_13925()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes*)>(DLL2SDK::GameAssemblyBase + 0x5217CB0)(this);
}
void DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes::set_box_id_13926(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5217CB8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes::get_box_type_13927()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes*)>(DLL2SDK::GameAssemblyBase + 0x5217CC0)(this);
}
void DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes::set_box_type_13928(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5217CC8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes::get_curr_lucky_value_13929()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes*)>(DLL2SDK::GameAssemblyBase + 0x5217CD0)(this);
}
void DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes::set_curr_lucky_value_13930(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5217CD8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes::get_max_lucky_value_13931()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes*)>(DLL2SDK::GameAssemblyBase + 0x5217CE0)(this);
}
void DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes::set_max_lucky_value_13932(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5217CE8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes::get_allow_restore_flag_13933()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes*)>(DLL2SDK::GameAssemblyBase + 0x5217CF0)(this);
}
void DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes::set_allow_restore_flag_13934(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5217CF8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes::get_flag_13935()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes*)>(DLL2SDK::GameAssemblyBase + 0x5217D00)(this);
}
void DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes::set_flag_13936(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5217D08)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ColorProb*>* DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes::get_color_prob_list_13937()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ColorProb*>*(*)(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes*)>(DLL2SDK::GameAssemblyBase + 0x5217D10)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::BoxShowPropInfo*>* DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes::get_prop_list_13938()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::BoxShowPropInfo*>*(*)(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes*)>(DLL2SDK::GameAssemblyBase + 0x5217D18)(this);
}
DLL2SDK::CSProto::msg::LuckyBoxDesc* DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes::get_box_desc_13939()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::LuckyBoxDesc*(*)(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes*)>(DLL2SDK::GameAssemblyBase + 0x5217D20)(this);
}
void DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes::set_box_desc_13940(DLL2SDK::CSProto::msg::LuckyBoxDesc* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes*, DLL2SDK::CSProto::msg::LuckyBoxDesc*)>(DLL2SDK::GameAssemblyBase + 0x5217D28)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes::get_open_count_13941()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes*)>(DLL2SDK::GameAssemblyBase + 0x5217D30)(this);
}
void DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes::set_open_count_13942(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5217D38)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::BoxShowPubGroupInfo*>* DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes::get_pub_group_list_13943()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::BoxShowPubGroupInfo*>*(*)(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes*)>(DLL2SDK::GameAssemblyBase + 0x5217D40)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes::get_title_cdn_13944()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes*)>(DLL2SDK::GameAssemblyBase + 0x5217D48)(this);
}
void DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes::set_title_cdn_13945(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5217D50)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes::global__ProtoBuf_IExtensible_GetExtensionObject_13946(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::BoxShowPubGroupInfo::_ctor_13914()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BoxShowPubGroupInfo*)>(DLL2SDK::GameAssemblyBase + 0x5126170)(this);
}
uint32_t DLL2SDK::CSProto::msg::BoxShowPubGroupInfo::get_group_id_13915()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BoxShowPubGroupInfo*)>(DLL2SDK::GameAssemblyBase + 0x5126178)(this);
}
void DLL2SDK::CSProto::msg::BoxShowPubGroupInfo::set_group_id_13916(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BoxShowPubGroupInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126180)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BoxShowPubGroupInfo::get_curr_pub_value_13917()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BoxShowPubGroupInfo*)>(DLL2SDK::GameAssemblyBase + 0x5126188)(this);
}
void DLL2SDK::CSProto::msg::BoxShowPubGroupInfo::set_curr_pub_value_13918(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BoxShowPubGroupInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126190)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BoxShowPubGroupInfo::get_pub_condition_num_13919()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BoxShowPubGroupInfo*)>(DLL2SDK::GameAssemblyBase + 0x5126198)(this);
}
void DLL2SDK::CSProto::msg::BoxShowPubGroupInfo::set_pub_condition_num_13920(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BoxShowPubGroupInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51261A0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::BoxShowPubGroupInfo::global__ProtoBuf_IExtensible_GetExtensionObject_13921(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::BoxShowPubGroupInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::BoxShowPropInfo::_ctor_13892()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BoxShowPropInfo*)>(DLL2SDK::GameAssemblyBase + 0x51260A8)(this);
}
uint32_t DLL2SDK::CSProto::msg::BoxShowPropInfo::get_prop_id_13893()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BoxShowPropInfo*)>(DLL2SDK::GameAssemblyBase + 0x51260B0)(this);
}
void DLL2SDK::CSProto::msg::BoxShowPropInfo::set_prop_id_13894(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BoxShowPropInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51260B8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BoxShowPropInfo::get_min_drop_num_13895()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BoxShowPropInfo*)>(DLL2SDK::GameAssemblyBase + 0x51260C0)(this);
}
void DLL2SDK::CSProto::msg::BoxShowPropInfo::set_min_drop_num_13896(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BoxShowPropInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51260C8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BoxShowPropInfo::get_max_drop_num_13897()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BoxShowPropInfo*)>(DLL2SDK::GameAssemblyBase + 0x51260D0)(this);
}
void DLL2SDK::CSProto::msg::BoxShowPropInfo::set_max_drop_num_13898(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BoxShowPropInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51260D8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BoxShowPropInfo::get_allow_lottery_flag_13899()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BoxShowPropInfo*)>(DLL2SDK::GameAssemblyBase + 0x51260E0)(this);
}
void DLL2SDK::CSProto::msg::BoxShowPropInfo::set_allow_lottery_flag_13900(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BoxShowPropInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51260E8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BoxShowPropInfo::get_group_id_13901()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BoxShowPropInfo*)>(DLL2SDK::GameAssemblyBase + 0x51260F0)(this);
}
void DLL2SDK::CSProto::msg::BoxShowPropInfo::set_group_id_13902(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BoxShowPropInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51260F8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BoxShowPropInfo::get_group_index_13903()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BoxShowPropInfo*)>(DLL2SDK::GameAssemblyBase + 0x5126100)(this);
}
void DLL2SDK::CSProto::msg::BoxShowPropInfo::set_group_index_13904(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BoxShowPropInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126108)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BoxShowPropInfo::get_prop_index_13905()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BoxShowPropInfo*)>(DLL2SDK::GameAssemblyBase + 0x5126110)(this);
}
void DLL2SDK::CSProto::msg::BoxShowPropInfo::set_prop_index_13906(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BoxShowPropInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126118)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BoxShowPropInfo::get_durable_13907()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BoxShowPropInfo*)>(DLL2SDK::GameAssemblyBase + 0x5126120)(this);
}
void DLL2SDK::CSProto::msg::BoxShowPropInfo::set_durable_13908(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BoxShowPropInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5126128)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BoxShowPropInfo::get_prop_color_13909()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BoxShowPropInfo*)>(DLL2SDK::GameAssemblyBase + 0x5126130)(this);
}
void DLL2SDK::CSProto::msg::BoxShowPropInfo::set_prop_color_13910(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BoxShowPropInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126138)(this, value_);
}
double DLL2SDK::CSProto::msg::BoxShowPropInfo::get_prob_13911()
{
return reinterpret_cast<double(*)(DLL2SDK::CSProto::msg::BoxShowPropInfo*)>(DLL2SDK::GameAssemblyBase + 0x5126140)(this);
}
void DLL2SDK::CSProto::msg::BoxShowPropInfo::set_prob_13912(double value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BoxShowPropInfo*, double)>(DLL2SDK::GameAssemblyBase + 0x512614C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::BoxShowPropInfo::global__ProtoBuf_IExtensible_GetExtensionObject_13913(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::BoxShowPropInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ColorProb::_ctor_13886()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ColorProb*)>(DLL2SDK::GameAssemblyBase + 0x519FDDC)(this);
}
uint32_t DLL2SDK::CSProto::msg::ColorProb::get_color_13887()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ColorProb*)>(DLL2SDK::GameAssemblyBase + 0x519FDE4)(this);
}
void DLL2SDK::CSProto::msg::ColorProb::set_color_13888(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ColorProb*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519FDEC)(this, value_);
}
double DLL2SDK::CSProto::msg::ColorProb::get_prob_13889()
{
return reinterpret_cast<double(*)(DLL2SDK::CSProto::msg::ColorProb*)>(DLL2SDK::GameAssemblyBase + 0x519FDF4)(this);
}
void DLL2SDK::CSProto::msg::ColorProb::set_prob_13890(double value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ColorProb*, double)>(DLL2SDK::GameAssemblyBase + 0x519FE00)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ColorProb::global__ProtoBuf_IExtensible_GetExtensionObject_13891(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ColorProb*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbReq::_ctor_13880()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbReq*)>(DLL2SDK::GameAssemblyBase + 0x5217B50)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbReq::get_box_id_13881()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbReq*)>(DLL2SDK::GameAssemblyBase + 0x5217B58)(this);
}
void DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbReq::set_box_id_13882(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5217B60)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbReq::get_flag_13883()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbReq*)>(DLL2SDK::GameAssemblyBase + 0x5217B68)(this);
}
void DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbReq::set_flag_13884(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5217B70)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbReq::global__ProtoBuf_IExtensible_GetExtensionObject_13885(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLuckyBoxQueryGroupProbReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLuckyBoxOpenRes::_ctor_13872()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLuckyBoxOpenRes*)>(DLL2SDK::GameAssemblyBase + 0x5217850)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLuckyBoxOpenRes::get_result_13873()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLuckyBoxOpenRes*)>(DLL2SDK::GameAssemblyBase + 0x5217930)(this);
}
void DLL2SDK::CSProto::msg::CSLuckyBoxOpenRes::set_result_13874(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLuckyBoxOpenRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5217938)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LuckyBoxData*>* DLL2SDK::CSProto::msg::CSLuckyBoxOpenRes::get_lucky_box_list_13875()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LuckyBoxData*>*(*)(DLL2SDK::CSProto::msg::CSLuckyBoxOpenRes*)>(DLL2SDK::GameAssemblyBase + 0x5217940)(this);
}
bool DLL2SDK::CSProto::msg::CSLuckyBoxOpenRes::get_turn_to_mail_13876()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSLuckyBoxOpenRes*)>(DLL2SDK::GameAssemblyBase + 0x5217948)(this);
}
void DLL2SDK::CSProto::msg::CSLuckyBoxOpenRes::set_turn_to_mail_13877(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLuckyBoxOpenRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x5217950)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSLuckyBoxOpenRes::get_prop_list_13878()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSLuckyBoxOpenRes*)>(DLL2SDK::GameAssemblyBase + 0x5217958)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLuckyBoxOpenRes::global__ProtoBuf_IExtensible_GetExtensionObject_13879(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLuckyBoxOpenRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLuckyBoxOpenReq::_ctor_13869()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLuckyBoxOpenReq*)>(DLL2SDK::GameAssemblyBase + 0x5217788)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LuckyBoxData*>* DLL2SDK::CSProto::msg::CSLuckyBoxOpenReq::get_lucky_box_list_13870()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LuckyBoxData*>*(*)(DLL2SDK::CSProto::msg::CSLuckyBoxOpenReq*)>(DLL2SDK::GameAssemblyBase + 0x5217834)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLuckyBoxOpenReq::global__ProtoBuf_IExtensible_GetExtensionObject_13871(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLuckyBoxOpenReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLotteryAnnouncementRes::_ctor_13864()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryAnnouncementRes*)>(DLL2SDK::GameAssemblyBase + 0x5216EA0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLotteryAnnouncementRes::get_result_13865()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLotteryAnnouncementRes*)>(DLL2SDK::GameAssemblyBase + 0x5216F4C)(this);
}
void DLL2SDK::CSProto::msg::CSLotteryAnnouncementRes::set_result_13866(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryAnnouncementRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216F54)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Announcement*>* DLL2SDK::CSProto::msg::CSLotteryAnnouncementRes::get_announcement_13867()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Announcement*>*(*)(DLL2SDK::CSProto::msg::CSLotteryAnnouncementRes*)>(DLL2SDK::GameAssemblyBase + 0x5216F5C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLotteryAnnouncementRes::global__ProtoBuf_IExtensible_GetExtensionObject_13868(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLotteryAnnouncementRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLotteryAnnouncementReq::_ctor_13862()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryAnnouncementReq*)>(DLL2SDK::GameAssemblyBase + 0x5216E84)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLotteryAnnouncementReq::global__ProtoBuf_IExtensible_GetExtensionObject_13863(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLotteryAnnouncementReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLotteryDescRes::_ctor_13857()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryDescRes*)>(DLL2SDK::GameAssemblyBase + 0x5217098)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSLotteryDesc*>* DLL2SDK::CSProto::msg::CSLotteryDescRes::get_desc_13858()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSLotteryDesc*>*(*)(DLL2SDK::CSProto::msg::CSLotteryDescRes*)>(DLL2SDK::GameAssemblyBase + 0x5217144)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSLotteryDescRes::get_desc_md5_13859()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSLotteryDescRes*)>(DLL2SDK::GameAssemblyBase + 0x521714C)(this);
}
void DLL2SDK::CSProto::msg::CSLotteryDescRes::set_desc_md5_13860(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryDescRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5217154)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLotteryDescRes::global__ProtoBuf_IExtensible_GetExtensionObject_13861(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLotteryDescRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLotteryDescReq::_ctor_13855()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryDescReq*)>(DLL2SDK::GameAssemblyBase + 0x521707C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLotteryDescReq::global__ProtoBuf_IExtensible_GetExtensionObject_13856(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLotteryDescReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLotteryShootRes::_ctor_13843()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryShootRes*)>(DLL2SDK::GameAssemblyBase + 0x52172EC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLotteryShootRes::get_result_13844()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLotteryShootRes*)>(DLL2SDK::GameAssemblyBase + 0x52173CC)(this);
}
void DLL2SDK::CSProto::msg::CSLotteryShootRes::set_result_13845(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryShootRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52173D4)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerDataChange* DLL2SDK::CSProto::msg::CSLotteryShootRes::get_data_change_13846()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerDataChange*(*)(DLL2SDK::CSProto::msg::CSLotteryShootRes*)>(DLL2SDK::GameAssemblyBase + 0x52173DC)(this);
}
void DLL2SDK::CSProto::msg::CSLotteryShootRes::set_data_change_13847(DLL2SDK::CSProto::msg::PlayerDataChange* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryShootRes*, DLL2SDK::CSProto::msg::PlayerDataChange*)>(DLL2SDK::GameAssemblyBase + 0x52173E4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::CSLotteryShootRes::get_shoot_desc_index_13848()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::CSLotteryShootRes*)>(DLL2SDK::GameAssemblyBase + 0x52173EC)(this);
}
DLL2SDK::CSProto::msg::PlayerLotteryInfo* DLL2SDK::CSProto::msg::CSLotteryShootRes::get_lottery_info_13849()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerLotteryInfo*(*)(DLL2SDK::CSProto::msg::CSLotteryShootRes*)>(DLL2SDK::GameAssemblyBase + 0x52173F4)(this);
}
void DLL2SDK::CSProto::msg::CSLotteryShootRes::set_lottery_info_13850(DLL2SDK::CSProto::msg::PlayerLotteryInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryShootRes*, DLL2SDK::CSProto::msg::PlayerLotteryInfo*)>(DLL2SDK::GameAssemblyBase + 0x52173FC)(this, value_);
}
DLL2SDK::CSProto::msg::CSExtremePriceInfo* DLL2SDK::CSProto::msg::CSLotteryShootRes::get_desc_extreme_price_13851()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSExtremePriceInfo*(*)(DLL2SDK::CSProto::msg::CSLotteryShootRes*)>(DLL2SDK::GameAssemblyBase + 0x5217404)(this);
}
void DLL2SDK::CSProto::msg::CSLotteryShootRes::set_desc_extreme_price_13852(DLL2SDK::CSProto::msg::CSExtremePriceInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryShootRes*, DLL2SDK::CSProto::msg::CSExtremePriceInfo*)>(DLL2SDK::GameAssemblyBase + 0x521740C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Announcement*>* DLL2SDK::CSProto::msg::CSLotteryShootRes::get_announcement_13853()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Announcement*>*(*)(DLL2SDK::CSProto::msg::CSLotteryShootRes*)>(DLL2SDK::GameAssemblyBase + 0x5217414)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLotteryShootRes::global__ProtoBuf_IExtensible_GetExtensionObject_13854(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLotteryShootRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLotteryShootReq::_ctor_13835()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryShootReq*)>(DLL2SDK::GameAssemblyBase + 0x52172A0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLotteryShootReq::get_lottery_id_13836()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLotteryShootReq*)>(DLL2SDK::GameAssemblyBase + 0x52172A8)(this);
}
void DLL2SDK::CSProto::msg::CSLotteryShootReq::set_lottery_id_13837(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryShootReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52172B0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLotteryShootReq::get_is_free_13838()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLotteryShootReq*)>(DLL2SDK::GameAssemblyBase + 0x52172B8)(this);
}
void DLL2SDK::CSProto::msg::CSLotteryShootReq::set_is_free_13839(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryShootReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52172C0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSLotteryShootReq::get_desc_md5_13840()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSLotteryShootReq*)>(DLL2SDK::GameAssemblyBase + 0x52172C8)(this);
}
void DLL2SDK::CSProto::msg::CSLotteryShootReq::set_desc_md5_13841(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryShootReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x52172D0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLotteryShootReq::global__ProtoBuf_IExtensible_GetExtensionObject_13842(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLotteryShootReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLotteryInfoRes::_ctor_13829()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x521718C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLotteryInfoRes::get_result_13830()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLotteryInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x521726C)(this);
}
void DLL2SDK::CSProto::msg::CSLotteryInfoRes::set_result_13831(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5217274)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerLotteryInfo*>* DLL2SDK::CSProto::msg::CSLotteryInfoRes::get_lottery_info_13832()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerLotteryInfo*>*(*)(DLL2SDK::CSProto::msg::CSLotteryInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x521727C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSExtremePriceInfo*>* DLL2SDK::CSProto::msg::CSLotteryInfoRes::get_desc_extreme_price_13833()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSExtremePriceInfo*>*(*)(DLL2SDK::CSProto::msg::CSLotteryInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5217284)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLotteryInfoRes::global__ProtoBuf_IExtensible_GetExtensionObject_13834(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLotteryInfoRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSExtremePriceInfo::_ctor_13823()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSExtremePriceInfo*)>(DLL2SDK::GameAssemblyBase + 0x52022B8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSExtremePriceInfo::get_lottery_id_13824()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSExtremePriceInfo*)>(DLL2SDK::GameAssemblyBase + 0x52022C0)(this);
}
void DLL2SDK::CSProto::msg::CSExtremePriceInfo::set_lottery_id_13825(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSExtremePriceInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52022C8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSExtremePriceInfo::get_desc_extreme_price_13826()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSExtremePriceInfo*)>(DLL2SDK::GameAssemblyBase + 0x52022D0)(this);
}
void DLL2SDK::CSProto::msg::CSExtremePriceInfo::set_desc_extreme_price_13827(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSExtremePriceInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52022D8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSExtremePriceInfo::global__ProtoBuf_IExtensible_GetExtensionObject_13828(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSExtremePriceInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLotteryInfoReq::_ctor_13821()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x5217170)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLotteryInfoReq::global__ProtoBuf_IExtensible_GetExtensionObject_13822(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLotteryInfoReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLotteryDesc::_ctor_13791()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryDesc*)>(DLL2SDK::GameAssemblyBase + 0x5216F78)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLotteryDesc::get_LotteryId_13792()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLotteryDesc*)>(DLL2SDK::GameAssemblyBase + 0x5216F80)(this);
}
void DLL2SDK::CSProto::msg::CSLotteryDesc::set_LotteryId_13793(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216F88)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLotteryDesc::get_Index_13794()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLotteryDesc*)>(DLL2SDK::GameAssemblyBase + 0x5216F90)(this);
}
void DLL2SDK::CSProto::msg::CSLotteryDesc::set_Index_13795(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216F98)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLotteryDesc::get_Rate_13796()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLotteryDesc*)>(DLL2SDK::GameAssemblyBase + 0x5216FA0)(this);
}
void DLL2SDK::CSProto::msg::CSLotteryDesc::set_Rate_13797(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216FA8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLotteryDesc::get_LuckyRate_13798()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLotteryDesc*)>(DLL2SDK::GameAssemblyBase + 0x5216FB0)(this);
}
void DLL2SDK::CSProto::msg::CSLotteryDesc::set_LuckyRate_13799(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216FB8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLotteryDesc::get_Gold_13800()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLotteryDesc*)>(DLL2SDK::GameAssemblyBase + 0x5216FC0)(this);
}
void DLL2SDK::CSProto::msg::CSLotteryDesc::set_Gold_13801(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216FC8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLotteryDesc::get_Diamond_13802()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLotteryDesc*)>(DLL2SDK::GameAssemblyBase + 0x5216FD0)(this);
}
void DLL2SDK::CSProto::msg::CSLotteryDesc::set_Diamond_13803(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216FD8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLotteryDesc::get_GamePoint_13804()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLotteryDesc*)>(DLL2SDK::GameAssemblyBase + 0x5216FE0)(this);
}
void DLL2SDK::CSProto::msg::CSLotteryDesc::set_GamePoint_13805(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216FE8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLotteryDesc::get_WeaponPoint_13806()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLotteryDesc*)>(DLL2SDK::GameAssemblyBase + 0x5216FF0)(this);
}
void DLL2SDK::CSProto::msg::CSLotteryDesc::set_WeaponPoint_13807(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216FF8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLotteryDesc::get_ExpertPoint_13808()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLotteryDesc*)>(DLL2SDK::GameAssemblyBase + 0x5217000)(this);
}
void DLL2SDK::CSProto::msg::CSLotteryDesc::set_ExpertPoint_13809(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5217008)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLotteryDesc::get_AgingType1_13810()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLotteryDesc*)>(DLL2SDK::GameAssemblyBase + 0x5217010)(this);
}
void DLL2SDK::CSProto::msg::CSLotteryDesc::set_AgingType1_13811(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5217018)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSLotteryDesc::get_PropId1_13812()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSLotteryDesc*)>(DLL2SDK::GameAssemblyBase + 0x5217020)(this);
}
void DLL2SDK::CSProto::msg::CSLotteryDesc::set_PropId1_13813(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryDesc*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5217028)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLotteryDesc::get_PropTime1_13814()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLotteryDesc*)>(DLL2SDK::GameAssemblyBase + 0x5217038)(this);
}
void DLL2SDK::CSProto::msg::CSLotteryDesc::set_PropTime1_13815(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5217040)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLotteryDesc::get_PropNum1_13816()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLotteryDesc*)>(DLL2SDK::GameAssemblyBase + 0x5217048)(this);
}
void DLL2SDK::CSProto::msg::CSLotteryDesc::set_PropNum1_13817(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5217050)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSLotteryDesc::get_PropName_13818()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSLotteryDesc*)>(DLL2SDK::GameAssemblyBase + 0x5217058)(this);
}
void DLL2SDK::CSProto::msg::CSLotteryDesc::set_PropName_13819(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLotteryDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5217060)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLotteryDesc::global__ProtoBuf_IExtensible_GetExtensionObject_13820(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLotteryDesc*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSMatchRoomTestDropRoomRes::_ctor_13787()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchRoomTestDropRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x5218BF4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSMatchRoomTestDropRoomRes::get_result_13788()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMatchRoomTestDropRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x5218BFC)(this);
}
void DLL2SDK::CSProto::msg::CSMatchRoomTestDropRoomRes::set_result_13789(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchRoomTestDropRoomRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5218C04)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSMatchRoomTestDropRoomRes::global__ProtoBuf_IExtensible_GetExtensionObject_13790(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSMatchRoomTestDropRoomRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSMatchRoomTestDropRoomReq::_ctor_13785()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchRoomTestDropRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x5218BD8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSMatchRoomTestDropRoomReq::global__ProtoBuf_IExtensible_GetExtensionObject_13786(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSMatchRoomTestDropRoomReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSMatchRoomTestCreateRoomRes::_ctor_13781()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchRoomTestCreateRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x5218BAC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSMatchRoomTestCreateRoomRes::get_result_13782()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMatchRoomTestCreateRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x5218BB4)(this);
}
void DLL2SDK::CSProto::msg::CSMatchRoomTestCreateRoomRes::set_result_13783(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchRoomTestCreateRoomRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5218BBC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSMatchRoomTestCreateRoomRes::global__ProtoBuf_IExtensible_GetExtensionObject_13784(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSMatchRoomTestCreateRoomRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSMatchRoomTestCreateRoomReq::_ctor_13779()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchRoomTestCreateRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x5218B90)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSMatchRoomTestCreateRoomReq::global__ProtoBuf_IExtensible_GetExtensionObject_13780(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSMatchRoomTestCreateRoomReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobbyClearClientLogReportRes::_ctor_13775()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyClearClientLogReportRes*)>(DLL2SDK::GameAssemblyBase + 0x5152990)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyClearClientLogReportRes::get_result_13776()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyClearClientLogReportRes*)>(DLL2SDK::GameAssemblyBase + 0x5152998)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyClearClientLogReportRes::set_result_13777(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyClearClientLogReportRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51529A0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobbyClearClientLogReportRes::global__ProtoBuf_IExtensible_GetExtensionObject_13778(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobbyClearClientLogReportRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobbyClearClientLogReportReq::_ctor_13773()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyClearClientLogReportReq*)>(DLL2SDK::GameAssemblyBase + 0x5152974)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobbyClearClientLogReportReq::global__ProtoBuf_IExtensible_GetExtensionObject_13774(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobbyClearClientLogReportReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobbySwitchLangRes::_ctor_13769()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbySwitchLangRes*)>(DLL2SDK::GameAssemblyBase + 0x5216C58)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLobbySwitchLangRes::get_result_13770()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbySwitchLangRes*)>(DLL2SDK::GameAssemblyBase + 0x5216C60)(this);
}
void DLL2SDK::CSProto::msg::CSLobbySwitchLangRes::set_result_13771(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbySwitchLangRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216C68)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobbySwitchLangRes::global__ProtoBuf_IExtensible_GetExtensionObject_13772(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobbySwitchLangRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobbySwitchLangReq::_ctor_13765()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbySwitchLangReq*)>(DLL2SDK::GameAssemblyBase + 0x5216C2C)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbySwitchLangReq::get_language_code_13766()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbySwitchLangReq*)>(DLL2SDK::GameAssemblyBase + 0x5216C34)(this);
}
void DLL2SDK::CSProto::msg::CSLobbySwitchLangReq::set_language_code_13767(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbySwitchLangReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5216C3C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobbySwitchLangReq::global__ProtoBuf_IExtensible_GetExtensionObject_13768(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobbySwitchLangReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSClientForbidKickOffRes::_ctor_13763()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSClientForbidKickOffRes*)>(DLL2SDK::GameAssemblyBase + 0x5200824)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSClientForbidKickOffRes::global__ProtoBuf_IExtensible_GetExtensionObject_13764(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSClientForbidKickOffRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSClientForbidKickOffReq::_ctor_13759()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSClientForbidKickOffReq*)>(DLL2SDK::GameAssemblyBase + 0x52007F8)(this);
}
DLL2SDK::CSProto::msg::ELobbyForbidKickOffDef DLL2SDK::CSProto::msg::CSClientForbidKickOffReq::get_state_13760()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ELobbyForbidKickOffDef(*)(DLL2SDK::CSProto::msg::CSClientForbidKickOffReq*)>(DLL2SDK::GameAssemblyBase + 0x5200800)(this);
}
void DLL2SDK::CSProto::msg::CSClientForbidKickOffReq::set_state_13761(DLL2SDK::CSProto::msg::ELobbyForbidKickOffDef value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSClientForbidKickOffReq*, DLL2SDK::CSProto::msg::ELobbyForbidKickOffDef)>(DLL2SDK::GameAssemblyBase + 0x5200808)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSClientForbidKickOffReq::global__ProtoBuf_IExtensible_GetExtensionObject_13762(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSClientForbidKickOffReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobbyGetServerInfoRes::_ctor_13753()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetServerInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x51534C4)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetServerInfoRes::get_revision_13754()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetServerInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5153550)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetServerInfoRes::set_revision_13755(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetServerInfoRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5153558)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLobbyGetServerInfoRes::get_innerip_13756()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLobbyGetServerInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5153560)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetServerInfoRes::set_innerip_13757(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetServerInfoRes*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5153568)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobbyGetServerInfoRes::global__ProtoBuf_IExtensible_GetExtensionObject_13758(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobbyGetServerInfoRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobbyGetServerInfoReq::_ctor_13751()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetServerInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x51534A8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobbyGetServerInfoReq::global__ProtoBuf_IExtensible_GetExtensionObject_13752(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobbyGetServerInfoReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobbyPlayerMatchMakingInfoNtf::_ctor_13738()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyPlayerMatchMakingInfoNtf*)>(DLL2SDK::GameAssemblyBase + 0x5153FB4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyPlayerMatchMakingInfoNtf::get_expired_time_13739()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyPlayerMatchMakingInfoNtf*)>(DLL2SDK::GameAssemblyBase + 0x5154060)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyPlayerMatchMakingInfoNtf::set_expired_time_13740(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyPlayerMatchMakingInfoNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5154068)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::MatchPlayerInfo*>* DLL2SDK::CSProto::msg::CSLobbyPlayerMatchMakingInfoNtf::get_player_info_13741()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::MatchPlayerInfo*>*(*)(DLL2SDK::CSProto::msg::CSLobbyPlayerMatchMakingInfoNtf*)>(DLL2SDK::GameAssemblyBase + 0x5154070)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyPlayerMatchMakingInfoNtf::get_service_module_13742()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyPlayerMatchMakingInfoNtf*)>(DLL2SDK::GameAssemblyBase + 0x5154078)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyPlayerMatchMakingInfoNtf::set_service_module_13743(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyPlayerMatchMakingInfoNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5154080)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyPlayerMatchMakingInfoNtf::get_game_mode_13744()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyPlayerMatchMakingInfoNtf*)>(DLL2SDK::GameAssemblyBase + 0x5154088)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyPlayerMatchMakingInfoNtf::set_game_mode_13745(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyPlayerMatchMakingInfoNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5154090)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyPlayerMatchMakingInfoNtf::get_result_13746()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyPlayerMatchMakingInfoNtf*)>(DLL2SDK::GameAssemblyBase + 0x5154098)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyPlayerMatchMakingInfoNtf::set_result_13747(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyPlayerMatchMakingInfoNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51540A0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyPlayerMatchMakingInfoNtf::get_playlist_id_13748()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyPlayerMatchMakingInfoNtf*)>(DLL2SDK::GameAssemblyBase + 0x51540A8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyPlayerMatchMakingInfoNtf::set_playlist_id_13749(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyPlayerMatchMakingInfoNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51540B0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobbyPlayerMatchMakingInfoNtf::global__ProtoBuf_IExtensible_GetExtensionObject_13750(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobbyPlayerMatchMakingInfoNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSObserveRes::_ctor_13734()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSObserveRes*)>(DLL2SDK::GameAssemblyBase + 0x5219080)(this);
}
int32_t DLL2SDK::CSProto::msg::CSObserveRes::get_result_13735()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSObserveRes*)>(DLL2SDK::GameAssemblyBase + 0x5219088)(this);
}
void DLL2SDK::CSProto::msg::CSObserveRes::set_result_13736(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSObserveRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5219090)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSObserveRes::global__ProtoBuf_IExtensible_GetExtensionObject_13737(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSObserveRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSObserveReq::_ctor_13726()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSObserveReq*)>(DLL2SDK::GameAssemblyBase + 0x521902C)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSObserveReq::get_dst_player_id_13727()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSObserveReq*)>(DLL2SDK::GameAssemblyBase + 0x5219034)(this);
}
void DLL2SDK::CSProto::msg::CSObserveReq::set_dst_player_id_13728(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSObserveReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x521903C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSObserveReq::get_room_svr_addr_13729()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSObserveReq*)>(DLL2SDK::GameAssemblyBase + 0x521904C)(this);
}
void DLL2SDK::CSProto::msg::CSObserveReq::set_room_svr_addr_13730(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSObserveReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5219054)(this, value_);
}
DLL2SDK::CSProto::msg::ObserveContext* DLL2SDK::CSProto::msg::CSObserveReq::get_context_13731()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ObserveContext*(*)(DLL2SDK::CSProto::msg::CSObserveReq*)>(DLL2SDK::GameAssemblyBase + 0x521905C)(this);
}
void DLL2SDK::CSProto::msg::CSObserveReq::set_context_13732(DLL2SDK::CSProto::msg::ObserveContext* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSObserveReq*, DLL2SDK::CSProto::msg::ObserveContext*)>(DLL2SDK::GameAssemblyBase + 0x5219064)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSObserveReq::global__ProtoBuf_IExtensible_GetExtensionObject_13733(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSObserveReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobbyReLoginNtf::_ctor_13722()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyReLoginNtf*)>(DLL2SDK::GameAssemblyBase + 0x5154248)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyReLoginNtf::get_reason_13723()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyReLoginNtf*)>(DLL2SDK::GameAssemblyBase + 0x5154250)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyReLoginNtf::set_reason_13724(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyReLoginNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5154258)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobbyReLoginNtf::global__ProtoBuf_IExtensible_GetExtensionObject_13725(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobbyReLoginNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobbyKickNtf::_ctor_13718()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyKickNtf*)>(DLL2SDK::GameAssemblyBase + 0x515372C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyKickNtf::get_reason_13719()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyKickNtf*)>(DLL2SDK::GameAssemblyBase + 0x5153734)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyKickNtf::set_reason_13720(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyKickNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x515373C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobbyKickNtf::global__ProtoBuf_IExtensible_GetExtensionObject_13721(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobbyKickNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSDscIPGroupNtf::_ctor_13715()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDscIPGroupNtf*)>(DLL2SDK::GameAssemblyBase + 0x5201E98)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DscIPGroupInfo*>* DLL2SDK::CSProto::msg::CSDscIPGroupNtf::get_group_info_13716()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DscIPGroupInfo*>*(*)(DLL2SDK::CSProto::msg::CSDscIPGroupNtf*)>(DLL2SDK::GameAssemblyBase + 0x5201F44)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSDscIPGroupNtf::global__ProtoBuf_IExtensible_GetExtensionObject_13717(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSDscIPGroupNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccount_StaminaChgNtf::_ctor_13709()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_StaminaChgNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A096C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAccount_StaminaChgNtf::get_new_stamina_13710()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccount_StaminaChgNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A0974)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_StaminaChgNtf::set_new_stamina_13711(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_StaminaChgNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A097C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSAccount_StaminaChgNtf::get_reason_13712()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccount_StaminaChgNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A0984)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_StaminaChgNtf::set_reason_13713(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_StaminaChgNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A098C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccount_StaminaChgNtf::global__ProtoBuf_IExtensible_GetExtensionObject_13714(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccount_StaminaChgNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccount_LevelChgNtf::_ctor_13699()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_LevelChgNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A080C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAccount_LevelChgNtf::get_level_13700()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccount_LevelChgNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A0814)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_LevelChgNtf::set_level_13701(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_LevelChgNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A081C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSAccount_LevelChgNtf::get_exp_13702()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccount_LevelChgNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A0824)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_LevelChgNtf::set_exp_13703(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_LevelChgNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A082C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSAccount_LevelChgNtf::get_level_type_13704()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccount_LevelChgNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A0834)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_LevelChgNtf::set_level_type_13705(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_LevelChgNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A083C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSAccount_LevelChgNtf::get_old_level_13706()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccount_LevelChgNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A0844)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_LevelChgNtf::set_old_level_13707(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_LevelChgNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A084C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccount_LevelChgNtf::global__ProtoBuf_IExtensible_GetExtensionObject_13708(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccount_LevelChgNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobbyCheckDeviceIdWhiteListRes::_ctor_13693()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyCheckDeviceIdWhiteListRes*)>(DLL2SDK::GameAssemblyBase + 0x51528B4)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLobbyCheckDeviceIdWhiteListRes::get_device_id_13694()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLobbyCheckDeviceIdWhiteListRes*)>(DLL2SDK::GameAssemblyBase + 0x5152940)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyCheckDeviceIdWhiteListRes::set_device_id_13695(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyCheckDeviceIdWhiteListRes*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5152948)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyCheckDeviceIdWhiteListRes::get_result_13696()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyCheckDeviceIdWhiteListRes*)>(DLL2SDK::GameAssemblyBase + 0x5152950)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyCheckDeviceIdWhiteListRes::set_result_13697(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyCheckDeviceIdWhiteListRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5152958)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobbyCheckDeviceIdWhiteListRes::global__ProtoBuf_IExtensible_GetExtensionObject_13698(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobbyCheckDeviceIdWhiteListRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobbyCheckDeviceIdWhiteListReq::_ctor_13689()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyCheckDeviceIdWhiteListReq*)>(DLL2SDK::GameAssemblyBase + 0x5152804)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLobbyCheckDeviceIdWhiteListReq::get_device_id_13690()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLobbyCheckDeviceIdWhiteListReq*)>(DLL2SDK::GameAssemblyBase + 0x5152890)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyCheckDeviceIdWhiteListReq::set_device_id_13691(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyCheckDeviceIdWhiteListReq*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5152898)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobbyCheckDeviceIdWhiteListReq::global__ProtoBuf_IExtensible_GetExtensionObject_13692(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobbyCheckDeviceIdWhiteListReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobbyDelPlayerInfoRes::_ctor_13683()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyDelPlayerInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5152A00)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyDelPlayerInfoRes::get_result_13684()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyDelPlayerInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5152A08)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyDelPlayerInfoRes::set_result_13685(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyDelPlayerInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5152A10)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyDelPlayerInfoRes::get_table_id_13686()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyDelPlayerInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5152A18)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyDelPlayerInfoRes::set_table_id_13687(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyDelPlayerInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5152A20)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobbyDelPlayerInfoRes::global__ProtoBuf_IExtensible_GetExtensionObject_13688(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobbyDelPlayerInfoRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobbyDelPlayerInfoReq::_ctor_13677()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyDelPlayerInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x51529BC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyDelPlayerInfoReq::get_table_id_13678()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyDelPlayerInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x51529C4)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyDelPlayerInfoReq::set_table_id_13679(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyDelPlayerInfoReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51529CC)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSLobbyDelPlayerInfoReq::get_player_id_13680()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSLobbyDelPlayerInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x51529D4)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyDelPlayerInfoReq::set_player_id_13681(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyDelPlayerInfoReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51529DC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobbyDelPlayerInfoReq::global__ProtoBuf_IExtensible_GetExtensionObject_13682(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobbyDelPlayerInfoReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::Any2Lobby_IDIP_Disable_BusinessId_Ntf::_ctor_13671()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Any2Lobby_IDIP_Disable_BusinessId_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x51243F8)(this);
}
int32_t DLL2SDK::CSProto::msg::Any2Lobby_IDIP_Disable_BusinessId_Ntf::get_add_disable_business_id_13672()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Any2Lobby_IDIP_Disable_BusinessId_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x5124400)(this);
}
void DLL2SDK::CSProto::msg::Any2Lobby_IDIP_Disable_BusinessId_Ntf::set_add_disable_business_id_13673(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Any2Lobby_IDIP_Disable_BusinessId_Ntf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5124408)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Any2Lobby_IDIP_Disable_BusinessId_Ntf::get_del_disable_business_id_13674()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Any2Lobby_IDIP_Disable_BusinessId_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x5124410)(this);
}
void DLL2SDK::CSProto::msg::Any2Lobby_IDIP_Disable_BusinessId_Ntf::set_del_disable_business_id_13675(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Any2Lobby_IDIP_Disable_BusinessId_Ntf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5124418)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::Any2Lobby_IDIP_Disable_BusinessId_Ntf::global__ProtoBuf_IExtensible_GetExtensionObject_13676(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::Any2Lobby_IDIP_Disable_BusinessId_Ntf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::Any2Lobby_IDIP_KickOffPlayer::_ctor_13665()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Any2Lobby_IDIP_KickOffPlayer*)>(DLL2SDK::GameAssemblyBase + 0x5124434)(this);
}
int32_t DLL2SDK::CSProto::msg::Any2Lobby_IDIP_KickOffPlayer::get_reason_13666()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Any2Lobby_IDIP_KickOffPlayer*)>(DLL2SDK::GameAssemblyBase + 0x512443C)(this);
}
void DLL2SDK::CSProto::msg::Any2Lobby_IDIP_KickOffPlayer::set_reason_13667(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Any2Lobby_IDIP_KickOffPlayer*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5124444)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::Any2Lobby_IDIP_KickOffPlayer::get_reason_msg_13668()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::Any2Lobby_IDIP_KickOffPlayer*)>(DLL2SDK::GameAssemblyBase + 0x512444C)(this);
}
void DLL2SDK::CSProto::msg::Any2Lobby_IDIP_KickOffPlayer::set_reason_msg_13669(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Any2Lobby_IDIP_KickOffPlayer*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5124454)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::Any2Lobby_IDIP_KickOffPlayer::global__ProtoBuf_IExtensible_GetExtensionObject_13670(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::Any2Lobby_IDIP_KickOffPlayer*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobby2Client_PaySvrd_Ntf::_ctor_13661()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobby2Client_PaySvrd_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x51527D8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLobby2Client_PaySvrd_Ntf::get_result_13662()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobby2Client_PaySvrd_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x51527E0)(this);
}
void DLL2SDK::CSProto::msg::CSLobby2Client_PaySvrd_Ntf::set_result_13663(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobby2Client_PaySvrd_Ntf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51527E8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobby2Client_PaySvrd_Ntf::global__ProtoBuf_IExtensible_GetExtensionObject_13664(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobby2Client_PaySvrd_Ntf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobby_Tlog_Multi_Array_Data_Ntf::_ctor_13656()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_Multi_Array_Data_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x5152664)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSLobby_Tlog_Multi_Array_Data_Ntf::get_name_13657()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_Multi_Array_Data_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x5152710)(this);
}
void DLL2SDK::CSProto::msg::CSLobby_Tlog_Multi_Array_Data_Ntf::set_name_13658(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_Multi_Array_Data_Ntf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5152718)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TlogDataItem*>* DLL2SDK::CSProto::msg::CSLobby_Tlog_Multi_Array_Data_Ntf::get_tlog_data_list_13659()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TlogDataItem*>*(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_Multi_Array_Data_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x5152720)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobby_Tlog_Multi_Array_Data_Ntf::global__ProtoBuf_IExtensible_GetExtensionObject_13660(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_Multi_Array_Data_Ntf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobby_Tlog_Array_Data_Ntf::_ctor_13650()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_Array_Data_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x5152514)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSLobby_Tlog_Array_Data_Ntf::get_name_13651()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_Array_Data_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x51525F4)(this);
}
void DLL2SDK::CSProto::msg::CSLobby_Tlog_Array_Data_Ntf::set_name_13652(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_Array_Data_Ntf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51525FC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::CSLobby_Tlog_Array_Data_Ntf::get_data_list_13653()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_Array_Data_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x5152604)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Array<uint8_t>*>* DLL2SDK::CSProto::msg::CSLobby_Tlog_Array_Data_Ntf::get_string_list_13654()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Array<uint8_t>*>*(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_Array_Data_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x515260C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobby_Tlog_Array_Data_Ntf::global__ProtoBuf_IExtensible_GetExtensionObject_13655(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_Array_Data_Ntf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::TlogDataItem::_ctor_13644()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TlogDataItem*)>(DLL2SDK::GameAssemblyBase + 0x51D053C)(this);
}
int64_t DLL2SDK::CSProto::msg::TlogDataItem::get_int_data_13645()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::TlogDataItem*)>(DLL2SDK::GameAssemblyBase + 0x51D0544)(this);
}
void DLL2SDK::CSProto::msg::TlogDataItem::set_int_data_13646(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TlogDataItem*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x51D054C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::TlogDataItem::get_str_data_13647()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::TlogDataItem*)>(DLL2SDK::GameAssemblyBase + 0x51D055C)(this);
}
void DLL2SDK::CSProto::msg::TlogDataItem::set_str_data_13648(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TlogDataItem*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51D0564)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::TlogDataItem::global__ProtoBuf_IExtensible_GetExtensionObject_13649(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::TlogDataItem*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf::_ctor_13626()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x515273C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf::get_step_where_13627()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x5152744)(this);
}
void DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf::set_step_where_13628(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x515274C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf::get_step_status_13629()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x5152754)(this);
}
void DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf::set_step_status_13630(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x515275C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf::get_pract_mode_13631()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x5152764)(this);
}
void DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf::set_pract_mode_13632(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x515276C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf::get_data_13633()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x5152774)(this);
}
void DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf::set_data_13634(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x515277C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf::get_core_user_id_13635()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x5152784)(this);
}
void DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf::set_core_user_id_13636(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x515278C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf::get_king_session_id_13637()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x5152794)(this);
}
void DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf::set_king_session_id_13638(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x515279C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf::get_king_install_id_13639()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x51527A4)(this);
}
void DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf::set_king_install_id_13640(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51527AC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf::get_king_delt_time_13641()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x51527B4)(this);
}
void DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf::set_king_delt_time_13642(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51527BC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf::global__ProtoBuf_IExtensible_GetExtensionObject_13643(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_New_Guide_Ntf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobby_CLIENT_SDK_Tlog_Data_Ntf::_ctor_13622()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobby_CLIENT_SDK_Tlog_Data_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x5152418)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSLobby_CLIENT_SDK_Tlog_Data_Ntf::get_data_13623()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSLobby_CLIENT_SDK_Tlog_Data_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x5152420)(this);
}
void DLL2SDK::CSProto::msg::CSLobby_CLIENT_SDK_Tlog_Data_Ntf::set_data_13624(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobby_CLIENT_SDK_Tlog_Data_Ntf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5152428)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobby_CLIENT_SDK_Tlog_Data_Ntf::global__ProtoBuf_IExtensible_GetExtensionObject_13625(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobby_CLIENT_SDK_Tlog_Data_Ntf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobby_Tlog_Data_Ntf::_ctor_13616()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_Data_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x5152628)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSLobby_Tlog_Data_Ntf::get_name_13617()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_Data_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x5152630)(this);
}
void DLL2SDK::CSProto::msg::CSLobby_Tlog_Data_Ntf::set_name_13618(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_Data_Ntf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5152638)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSLobby_Tlog_Data_Ntf::get_data_13619()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_Data_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x5152640)(this);
}
void DLL2SDK::CSProto::msg::CSLobby_Tlog_Data_Ntf::set_data_13620(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_Data_Ntf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5152648)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobby_Tlog_Data_Ntf::global__ProtoBuf_IExtensible_GetExtensionObject_13621(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobby_Tlog_Data_Ntf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobby_Offline_Ntf::_ctor_13608()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobby_Offline_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x5152444)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLobby_Offline_Ntf::get_reason_13609()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobby_Offline_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x51524D0)(this);
}
void DLL2SDK::CSProto::msg::CSLobby_Offline_Ntf::set_reason_13610(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobby_Offline_Ntf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51524D8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobby_Offline_Ntf::get_type_13611()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobby_Offline_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x51524E0)(this);
}
void DLL2SDK::CSProto::msg::CSLobby_Offline_Ntf::set_type_13612(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobby_Offline_Ntf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51524E8)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLobby_Offline_Ntf::get_message_13613()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLobby_Offline_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x51524F0)(this);
}
void DLL2SDK::CSProto::msg::CSLobby_Offline_Ntf::set_message_13614(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobby_Offline_Ntf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x51524F8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobby_Offline_Ntf::global__ProtoBuf_IExtensible_GetExtensionObject_13615(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobby_Offline_Ntf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountGetPlayerSimple_Res::_ctor_13602()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountGetPlayerSimple_Res*)>(DLL2SDK::GameAssemblyBase + 0x51A12E0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAccountGetPlayerSimple_Res::get_result_13603()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccountGetPlayerSimple_Res*)>(DLL2SDK::GameAssemblyBase + 0x51A12E8)(this);
}
void DLL2SDK::CSProto::msg::CSAccountGetPlayerSimple_Res::set_result_13604(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountGetPlayerSimple_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A12F0)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerSimpleInfo* DLL2SDK::CSProto::msg::CSAccountGetPlayerSimple_Res::get_profile_13605()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerSimpleInfo*(*)(DLL2SDK::CSProto::msg::CSAccountGetPlayerSimple_Res*)>(DLL2SDK::GameAssemblyBase + 0x51A12F8)(this);
}
void DLL2SDK::CSProto::msg::CSAccountGetPlayerSimple_Res::set_profile_13606(DLL2SDK::CSProto::msg::PlayerSimpleInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountGetPlayerSimple_Res*, DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x51A1300)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountGetPlayerSimple_Res::global__ProtoBuf_IExtensible_GetExtensionObject_13607(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountGetPlayerSimple_Res*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountGetPlayerSimple_Req::_ctor_13598()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountGetPlayerSimple_Req*)>(DLL2SDK::GameAssemblyBase + 0x51A12AC)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSAccountGetPlayerSimple_Req::get_query_player_id_13599()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSAccountGetPlayerSimple_Req*)>(DLL2SDK::GameAssemblyBase + 0x51A12B4)(this);
}
void DLL2SDK::CSProto::msg::CSAccountGetPlayerSimple_Req::set_query_player_id_13600(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountGetPlayerSimple_Req*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51A12BC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountGetPlayerSimple_Req::global__ProtoBuf_IExtensible_GetExtensionObject_13601(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountGetPlayerSimple_Req*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountStartNewbieGuide_Res::_ctor_13594()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountStartNewbieGuide_Res*)>(DLL2SDK::GameAssemblyBase + 0x51A1B38)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAccountStartNewbieGuide_Res::get_result_13595()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccountStartNewbieGuide_Res*)>(DLL2SDK::GameAssemblyBase + 0x51A1B40)(this);
}
void DLL2SDK::CSProto::msg::CSAccountStartNewbieGuide_Res::set_result_13596(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountStartNewbieGuide_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1B48)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountStartNewbieGuide_Res::global__ProtoBuf_IExtensible_GetExtensionObject_13597(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountStartNewbieGuide_Res*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountStartNewbieGuide_Req::_ctor_13590()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountStartNewbieGuide_Req*)>(DLL2SDK::GameAssemblyBase + 0x51A1B0C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAccountStartNewbieGuide_Req::get_start_task_id_13591()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccountStartNewbieGuide_Req*)>(DLL2SDK::GameAssemblyBase + 0x51A1B14)(this);
}
void DLL2SDK::CSProto::msg::CSAccountStartNewbieGuide_Req::set_start_task_id_13592(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountStartNewbieGuide_Req*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1B1C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountStartNewbieGuide_Req::global__ProtoBuf_IExtensible_GetExtensionObject_13593(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountStartNewbieGuide_Req*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountSetNewbieGuide_Res::_ctor_13586()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountSetNewbieGuide_Res*)>(DLL2SDK::GameAssemblyBase + 0x51A1AE0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAccountSetNewbieGuide_Res::get_result_13587()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccountSetNewbieGuide_Res*)>(DLL2SDK::GameAssemblyBase + 0x51A1AE8)(this);
}
void DLL2SDK::CSProto::msg::CSAccountSetNewbieGuide_Res::set_result_13588(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountSetNewbieGuide_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1AF0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountSetNewbieGuide_Res::global__ProtoBuf_IExtensible_GetExtensionObject_13589(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountSetNewbieGuide_Res*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountSetNewbieGuide_Req::_ctor_13579()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountSetNewbieGuide_Req*)>(DLL2SDK::GameAssemblyBase + 0x51A19F8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::CSAccountSetNewbieGuide_Req::get_newbie_guide_list_13580()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::CSAccountSetNewbieGuide_Req*)>(DLL2SDK::GameAssemblyBase + 0x51A1AA4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAccountSetNewbieGuide_Req::get_complete_task_id_13581()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccountSetNewbieGuide_Req*)>(DLL2SDK::GameAssemblyBase + 0x51A1AAC)(this);
}
void DLL2SDK::CSProto::msg::CSAccountSetNewbieGuide_Req::set_complete_task_id_13582(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountSetNewbieGuide_Req*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1AB4)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSAccountSetNewbieGuide_Req::get_is_cover_13583()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSAccountSetNewbieGuide_Req*)>(DLL2SDK::GameAssemblyBase + 0x51A1ABC)(this);
}
void DLL2SDK::CSProto::msg::CSAccountSetNewbieGuide_Req::set_is_cover_13584(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountSetNewbieGuide_Req*, bool)>(DLL2SDK::GameAssemblyBase + 0x51A1AC4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountSetNewbieGuide_Req::global__ProtoBuf_IExtensible_GetExtensionObject_13585(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountSetNewbieGuide_Req*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountSetGameNick_Res::_ctor_13573()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountSetGameNick_Res*)>(DLL2SDK::GameAssemblyBase + 0x51A1944)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAccountSetGameNick_Res::get_result_13574()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccountSetGameNick_Res*)>(DLL2SDK::GameAssemblyBase + 0x51A194C)(this);
}
void DLL2SDK::CSProto::msg::CSAccountSetGameNick_Res::set_result_13575(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountSetGameNick_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1954)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerDataChange* DLL2SDK::CSProto::msg::CSAccountSetGameNick_Res::get_data_change_13576()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerDataChange*(*)(DLL2SDK::CSProto::msg::CSAccountSetGameNick_Res*)>(DLL2SDK::GameAssemblyBase + 0x51A195C)(this);
}
void DLL2SDK::CSProto::msg::CSAccountSetGameNick_Res::set_data_change_13577(DLL2SDK::CSProto::msg::PlayerDataChange* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountSetGameNick_Res*, DLL2SDK::CSProto::msg::PlayerDataChange*)>(DLL2SDK::GameAssemblyBase + 0x51A1964)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountSetGameNick_Res::global__ProtoBuf_IExtensible_GetExtensionObject_13578(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountSetGameNick_Res*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountSetGameNick_Req::_ctor_13567()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountSetGameNick_Req*)>(DLL2SDK::GameAssemblyBase + 0x51A1908)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSAccountSetGameNick_Req::get_game_nick_13568()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSAccountSetGameNick_Req*)>(DLL2SDK::GameAssemblyBase + 0x51A1910)(this);
}
void DLL2SDK::CSProto::msg::CSAccountSetGameNick_Req::set_game_nick_13569(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountSetGameNick_Req*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A1918)(this, value_);
}
DLL2SDK::CSProto::msg::CSLoginClientInfo* DLL2SDK::CSProto::msg::CSAccountSetGameNick_Req::get_client_info_13570()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSLoginClientInfo*(*)(DLL2SDK::CSProto::msg::CSAccountSetGameNick_Req*)>(DLL2SDK::GameAssemblyBase + 0x51A1920)(this);
}
void DLL2SDK::CSProto::msg::CSAccountSetGameNick_Req::set_client_info_13571(DLL2SDK::CSProto::msg::CSLoginClientInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountSetGameNick_Req*, DLL2SDK::CSProto::msg::CSLoginClientInfo*)>(DLL2SDK::GameAssemblyBase + 0x51A1928)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountSetGameNick_Req::global__ProtoBuf_IExtensible_GetExtensionObject_13572(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountSetGameNick_Req*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountRegister_Res::_ctor_13559()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountRegister_Res*)>(DLL2SDK::GameAssemblyBase + 0x51A1610)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAccountRegister_Res::get_result_13560()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccountRegister_Res*)>(DLL2SDK::GameAssemblyBase + 0x51A169C)(this);
}
void DLL2SDK::CSProto::msg::CSAccountRegister_Res::set_result_13561(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountRegister_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A16A4)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSAccountRegister_Res::get_err_msg_13562()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSAccountRegister_Res*)>(DLL2SDK::GameAssemblyBase + 0x51A16AC)(this);
}
void DLL2SDK::CSProto::msg::CSAccountRegister_Res::set_err_msg_13563(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountRegister_Res*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x51A16B4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSAccountRegister_Res::get_is_hard_13564()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccountRegister_Res*)>(DLL2SDK::GameAssemblyBase + 0x51A16BC)(this);
}
void DLL2SDK::CSProto::msg::CSAccountRegister_Res::set_is_hard_13565(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountRegister_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A16C4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountRegister_Res::global__ProtoBuf_IExtensible_GetExtensionObject_13566(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountRegister_Res*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountRegister_Req::_ctor_13537()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountRegister_Req*)>(DLL2SDK::GameAssemblyBase + 0x51A1554)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSAccountRegister_Req::get_game_nick_13538()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSAccountRegister_Req*)>(DLL2SDK::GameAssemblyBase + 0x51A155C)(this);
}
void DLL2SDK::CSProto::msg::CSAccountRegister_Req::set_game_nick_13539(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountRegister_Req*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A1564)(this, value_);
}
DLL2SDK::CSProto::msg::CSLoginClientInfo* DLL2SDK::CSProto::msg::CSAccountRegister_Req::get_client_info_13540()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSLoginClientInfo*(*)(DLL2SDK::CSProto::msg::CSAccountRegister_Req*)>(DLL2SDK::GameAssemblyBase + 0x51A156C)(this);
}
void DLL2SDK::CSProto::msg::CSAccountRegister_Req::set_client_info_13541(DLL2SDK::CSProto::msg::CSLoginClientInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountRegister_Req*, DLL2SDK::CSProto::msg::CSLoginClientInfo*)>(DLL2SDK::GameAssemblyBase + 0x51A1574)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSAccountRegister_Req::get_core_user_id_13542()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSAccountRegister_Req*)>(DLL2SDK::GameAssemblyBase + 0x51A157C)(this);
}
void DLL2SDK::CSProto::msg::CSAccountRegister_Req::set_core_user_id_13543(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountRegister_Req*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A1584)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSAccountRegister_Req::get_picture_id_13544()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAccountRegister_Req*)>(DLL2SDK::GameAssemblyBase + 0x51A158C)(this);
}
void DLL2SDK::CSProto::msg::CSAccountRegister_Req::set_picture_id_13545(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountRegister_Req*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1594)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSAccountRegister_Req::get_frame_id_13546()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAccountRegister_Req*)>(DLL2SDK::GameAssemblyBase + 0x51A159C)(this);
}
void DLL2SDK::CSProto::msg::CSAccountRegister_Req::set_frame_id_13547(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountRegister_Req*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51A15A4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSAccountRegister_Req::get_is_hard_13548()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccountRegister_Req*)>(DLL2SDK::GameAssemblyBase + 0x51A15AC)(this);
}
void DLL2SDK::CSProto::msg::CSAccountRegister_Req::set_is_hard_13549(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountRegister_Req*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A15B4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSAccountRegister_Req::get_install_id_13550()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSAccountRegister_Req*)>(DLL2SDK::GameAssemblyBase + 0x51A15BC)(this);
}
void DLL2SDK::CSProto::msg::CSAccountRegister_Req::set_install_id_13551(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountRegister_Req*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A15C4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSAccountRegister_Req::get_session_id_13552()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSAccountRegister_Req*)>(DLL2SDK::GameAssemblyBase + 0x51A15CC)(this);
}
void DLL2SDK::CSProto::msg::CSAccountRegister_Req::set_session_id_13553(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountRegister_Req*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A15D4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSAccountRegister_Req::get_choose_country_id_13554()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccountRegister_Req*)>(DLL2SDK::GameAssemblyBase + 0x51A15DC)(this);
}
void DLL2SDK::CSProto::msg::CSAccountRegister_Req::set_choose_country_id_13555(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountRegister_Req*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A15E4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSAccountRegister_Req::get_gender_13556()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccountRegister_Req*)>(DLL2SDK::GameAssemblyBase + 0x51A15EC)(this);
}
void DLL2SDK::CSProto::msg::CSAccountRegister_Req::set_gender_13557(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountRegister_Req*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A15F4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountRegister_Req::global__ProtoBuf_IExtensible_GetExtensionObject_13558(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountRegister_Req*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes::_ctor_13521()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x51A1338)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes::get_result_13522()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x51A1340)(this);
}
void DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes::set_result_13523(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1348)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes::get_player_id_13524()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x51A1350)(this);
}
void DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes::set_player_id_13525(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51A1358)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerGameStat* DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes::get_game_stat_13526()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerGameStat*(*)(DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x51A1368)(this);
}
void DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes::set_game_stat_13527(DLL2SDK::CSProto::msg::PlayerGameStat* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes*, DLL2SDK::CSProto::msg::PlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51A1370)(this, value_);
}
DLL2SDK::CSProto::msg::ProfileGuildDataWithName* DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes::get_guild_data_13528()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ProfileGuildDataWithName*(*)(DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x51A1378)(this);
}
void DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes::set_guild_data_13529(DLL2SDK::CSProto::msg::ProfileGuildDataWithName* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes*, DLL2SDK::CSProto::msg::ProfileGuildDataWithName*)>(DLL2SDK::GameAssemblyBase + 0x51A1380)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes::get_player_stamina_13530()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x51A1388)(this);
}
void DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes::set_player_stamina_13531(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1390)(this, value_);
}
DLL2SDK::CSProto::msg::DBPlayerInventory* DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes::get_InventoryData_13532()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::DBPlayerInventory*(*)(DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x51A1398)(this);
}
void DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes::set_InventoryData_13533(DLL2SDK::CSProto::msg::DBPlayerInventory* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes*, DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51A13A0)(this, value_);
}
DLL2SDK::CSProto::msg::ClientLogReportCond* DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes::get_client_log_report_cond_13534()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ClientLogReportCond*(*)(DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x51A13A8)(this);
}
void DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes::set_client_log_report_cond_13535(DLL2SDK::CSProto::msg::ClientLogReportCond* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes*, DLL2SDK::CSProto::msg::ClientLogReportCond*)>(DLL2SDK::GameAssemblyBase + 0x51A13B0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes::global__ProtoBuf_IExtensible_GetExtensionObject_13536(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoReq::_ctor_13519()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x51A131C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoReq::global__ProtoBuf_IExtensible_GetExtensionObject_13520(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountGetSecondaryInfoReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::_ctor_13292()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152A70)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_result_13293()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152D10)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_result_13294(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5152D18)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_diamond_result_13295()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152D20)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_diamond_result_13296(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5152D28)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_tick_count_13297()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152D30)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_tick_count_13298(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5152D38)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_gold_13299()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152D48)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_gold_13300(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5152D50)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_diamond_13301()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152D58)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_diamond_13302(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5152D60)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_stamina_point_13303()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152D68)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_stamina_point_13304(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5152D70)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_fight_point_13305()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152D78)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_fight_point_13306(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5152D80)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_nick_name_13307()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152D88)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_nick_name_13308(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5152D90)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_ladder_score_13309()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152D98)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_ladder_score_13310(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5152DA0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_today_add_ladder_score_13311()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152DA8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_today_add_ladder_score_13312(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5152DB0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_history_highest_ladder_score_13313()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152DB8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_history_highest_ladder_score_13314(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5152DC0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_drop_timestamp_13315()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152DC8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_drop_timestamp_13316(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5152DD0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_today_drop_times_13317()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152DD8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_today_drop_times_13318(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5152DE0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_hidden_score_13319()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152DE8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_hidden_score_13320(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5152DF0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_kd_ratio_13321()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152DF8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_kd_ratio_13322(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5152E00)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_ex_vip_flag_13323()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152E08)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_ex_vip_flag_13324(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5152E10)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_monthcard_level_13325()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152E18)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_monthcard_level_13326(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5152E20)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_vip_level_13327()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152E28)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_vip_level_13328(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5152E30)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_prop_list_13329()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152E38)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_next_level_exp_13330()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152E40)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_next_level_exp_13331(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5152E48)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_max_stamina_point_13332()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152E50)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_max_stamina_point_13333(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5152E58)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_cur_svr_version_13334()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152E60)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_cur_svr_version_13335(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5152E68)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_game_nick_13336()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152E70)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_game_nick_13337(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5152E78)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_pic_info_13338()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerPictureInfo*(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152E80)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_pic_info_13339(DLL2SDK::CSProto::msg::PlayerPictureInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, DLL2SDK::CSProto::msg::PlayerPictureInfo*)>(DLL2SDK::GameAssemblyBase + 0x5152E88)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_player_id_13340()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152E90)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_player_id_13341(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5152E98)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_download_url_13342()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152EA8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_download_url_13343(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5152EB0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_newbie_guide_list_13344()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152EB8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_weapon_point_13345()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152EC0)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_weapon_point_13346(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5152EC8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_game_point_13347()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152ED0)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_game_point_13348(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5152ED8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_game_point_today_13349()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152EE0)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_game_point_today_13350(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5152EE8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_game_point_limit_13351()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152EF0)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_game_point_limit_13352(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5152EF8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_buy_gold_times_today_13353()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152F00)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_buy_gold_times_today_13354(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5152F08)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_buy_weaponpoint_times_today_13355()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152F10)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_buy_weaponpoint_times_today_13356(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5152F18)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_role_id_13357()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152F20)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_role_id_13358(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5152F28)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerPunishInfo* DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_punish_info_13359()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerPunishInfo*(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152F38)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_punish_info_13360(DLL2SDK::CSProto::msg::PlayerPunishInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, DLL2SDK::CSProto::msg::PlayerPunishInfo*)>(DLL2SDK::GameAssemblyBase + 0x5152F40)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_login_source_13361()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152F48)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_login_source_13362(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5152F50)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PreWarPreparation*>* DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_preparations_13363()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PreWarPreparation*>*(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152F58)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_has_hero_weapon_13364()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152F60)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_has_hero_weapon_13365(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5152F68)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_suit_id_13366()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152F70)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_suit_id_13367(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5152F78)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_is_warm_13368()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152F80)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_is_warm_13369(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x5152F88)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_ladder_medal_13370()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152F90)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_ladder_medal_13371(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5152F98)(this, value_);
}
DLL2SDK::CSProto::msg::DBPlayerInventory* DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_InventoryData_13372()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::DBPlayerInventory*(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152FA8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_InventoryData_13373(DLL2SDK::CSProto::msg::DBPlayerInventory* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x5152FB0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::KeyValueEntry*>* DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_medals_13374()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::KeyValueEntry*>*(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152FB8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_trophy_count_13375()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152FC0)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_trophy_count_13376(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5152FC8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_trophy_rank_13377()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152FD0)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_trophy_rank_13378(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5152FD8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_trophy_change_offline_13379()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152FE0)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_trophy_change_offline_13380(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5152FE8)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_last_logout_time_13381()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5152FF0)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_last_logout_time_13382(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5152FF8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_auto_clear_fatigue_value_time_13383()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153008)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_auto_clear_fatigue_value_time_13384(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5153010)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_fatigue_value_13385()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153018)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_fatigue_value_13386(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5153020)(this, value_);
}
DLL2SDK::CSProto::msg::LevelInfo* DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_levelinfo_13387()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::LevelInfo*(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153028)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_levelinfo_13388(DLL2SDK::CSProto::msg::LevelInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, DLL2SDK::CSProto::msg::LevelInfo*)>(DLL2SDK::GameAssemblyBase + 0x5153030)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_match_mmr_13389()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153038)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_match_mmr_13390(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5153040)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_new_guide_13391()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153048)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_new_guide_13392(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5153050)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_has_trophy_level_prize_13393()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153058)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_has_trophy_level_prize_13394(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x5153060)(this, value_);
}
DLL2SDK::CSProto::msg::APVPLadderInfo* DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_apvp_ladder_info_13395()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::APVPLadderInfo*(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153068)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_apvp_ladder_info_13396(DLL2SDK::CSProto::msg::APVPLadderInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, DLL2SDK::CSProto::msg::APVPLadderInfo*)>(DLL2SDK::GameAssemblyBase + 0x5153070)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_gsp_like_13397()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153078)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_gsp_like_13398(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5153080)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_pract_mode_13399()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153088)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_pract_mode_13400(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5153090)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_guild_gold_13401()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153098)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_guild_gold_13402(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51530A0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_apvp_match_gold_13403()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x51530A8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_apvp_match_gold_13404(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51530B0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_max_trophy_level_13405()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x51530B8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_max_trophy_level_13406(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51530C0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_ladder_level_13407()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x51530C8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_ladder_level_13408(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51530D0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_history_highest_ladder_level_13409()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x51530D8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_history_highest_ladder_level_13410(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51530E0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_br_match_mmr_13411()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x51530E8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_br_match_mmr_13412(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51530F0)(this, value_);
}
DLL2SDK::CSProto::msg::LadderScoreInfo* DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_br_ladder_score_info_13413()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::LadderScoreInfo*(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x51530F8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_br_ladder_score_info_13414(DLL2SDK::CSProto::msg::LadderScoreInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, DLL2SDK::CSProto::msg::LadderScoreInfo*)>(DLL2SDK::GameAssemblyBase + 0x5153100)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_ladder_begin_time_13415()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153108)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_ladder_begin_time_13416(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5153110)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_ladder_end_time_13417()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153118)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_ladder_end_time_13418(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5153120)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerGameStat* DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_game_stat_13419()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerGameStat*(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153128)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_game_stat_13420(DLL2SDK::CSProto::msg::PlayerGameStat* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, DLL2SDK::CSProto::msg::PlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5153130)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_gender_13421()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153138)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_gender_13422(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5153140)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_spvp_match_fail_13423()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153148)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_spvp_match_fail_13424(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5153150)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_spvp_ladder_fail_13425()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153158)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_spvp_ladder_fail_13426(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5153160)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_is_in_promotion_13427()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153168)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_is_in_promotion_13428(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x5153170)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_total_game_times_13429()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153178)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_total_game_times_13430(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5153180)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_win_game_times_13431()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153188)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_win_game_times_13432(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5153190)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_game_record_13433()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153198)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_game_mode_13434()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x51531A0)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_pve_history_max_round_13435()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x51531A8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_pve_history_max_round_13436(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51531B0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_pve_daily_max_round_13437()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x51531B8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_pve_daily_max_round_13438(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51531C0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_season_no_13439()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x51531C8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_season_no_13440(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51531D0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_conf_total_game_times_13441()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x51531D8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_conf_total_game_times_13442(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51531E0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_conf_win_game_times_13443()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x51531E8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_conf_win_game_times_13444(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51531F0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_guild_invite_nums_13445()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x51531F8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_guild_invite_nums_13446(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5153200)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GspBufEntry*>* DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_gsp_buf_list_13447()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GspBufEntry*>*(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153208)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_season_begin_time_13448()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153210)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_season_begin_time_13449(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5153218)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_br_season_no_13450()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153220)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_br_season_no_13451(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5153228)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_br_season_begin_time_13452()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153230)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_br_season_begin_time_13453(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5153238)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_open_game_mode_13454()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153240)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::FireModeFlag*>* DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_fire_mode_flag_13455()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::FireModeFlag*>*(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153248)(this);
}
bool DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_spvp_season_reset_13456()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153250)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_spvp_season_reset_13457(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x5153258)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_last_seaon_spvp_ladder_level_13458()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153260)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_last_seaon_spvp_ladder_level_13459(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5153268)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_br_season_reset_13460()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153270)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_br_season_reset_13461(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x5153278)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_last_seaon_br_ladder_level_13462()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153280)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_last_seaon_br_ladder_level_13463(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5153288)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_player_tag_13464()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153290)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_player_tag_13465(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51532A0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_pandora_tag_13466()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x51532AC)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_pandora_tag_13467(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51532B4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_br_begin_time_13468()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x51532BC)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_br_begin_time_13469(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51532C4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_br_end_time_13470()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x51532CC)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_br_end_time_13471(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51532D4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_ds_ip_13472()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x51532DC)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_ds_ip_13473(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51532E4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_ds_port_13474()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x51532EC)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_ds_port_13475(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51532F4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_room_id_13476()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x51532FC)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_room_id_13477(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5153304)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_map_id_13478()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x515330C)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_map_id_13479(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5153314)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_ds_crypt_key_13480()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x515331C)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_ds_crypt_key_13481(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5153324)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_ds_domain_name_13482()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x515332C)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_ds_domain_name_13483(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5153334)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_room_guid_13484()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x515333C)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_room_guid_13485(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x515334C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_season_end_time_13486()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153358)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_season_end_time_13487(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5153360)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_br_season_end_time_13488()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153368)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_br_season_end_time_13489(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5153370)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ShopTag*>* DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_shoptag_13490()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ShopTag*>*(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153378)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_register_time_13491()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153380)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_register_time_13492(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5153390)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_has_new_mode_13493()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x515339C)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_has_new_mode_13494(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x51533A4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_service_module_13495()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x51533AC)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_service_module_13496(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51533B4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_id_collection_value_13497()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x51533BC)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_id_collection_value_13498(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51533C4)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_player_guid_13499()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x51533CC)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_player_guid_13500(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51533DC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_history_season_highest_level_13501()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x51533E8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_history_season_highest_level_13502(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51533F0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_history_season_highest_ladder_score_13503()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x51533F8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_history_season_highest_ladder_score_13504(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5153400)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::HistorySeasonLevelRecord*>* DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_history_season_level_record_13505()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::HistorySeasonLevelRecord*>*(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153408)(this);
}
DLL2SDK::CSProto::msg::VoiceState* DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_voice_state_13506()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::VoiceState*(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153410)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_voice_state_13507(DLL2SDK::CSProto::msg::VoiceState* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, DLL2SDK::CSProto::msg::VoiceState*)>(DLL2SDK::GameAssemblyBase + 0x5153418)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_grouproom_busid_13508()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153420)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_grouproom_busid_13509(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5153428)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_grouproom_id_13510()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153430)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_grouproom_id_13511(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5153438)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_total_online_times_sec_13512()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153440)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_total_online_times_sec_13513(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5153450)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_login_time_13514()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x515345C)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_login_time_13515(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x515346C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::get_last_login_time_13516()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*)>(DLL2SDK::GameAssemblyBase + 0x5153478)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::set_last_login_time_13517(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5153488)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes::global__ProtoBuf_IExtensible_GetExtensionObject_13518(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::FireModeFlag::_ctor_13286()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FireModeFlag*)>(DLL2SDK::GameAssemblyBase + 0x524F8C4)(this);
}
int32_t DLL2SDK::CSProto::msg::FireModeFlag::get_server_module_13287()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::FireModeFlag*)>(DLL2SDK::GameAssemblyBase + 0x524F8CC)(this);
}
void DLL2SDK::CSProto::msg::FireModeFlag::set_server_module_13288(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FireModeFlag*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F8D4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::FireModeFlag::get_fire_flag_13289()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::FireModeFlag*)>(DLL2SDK::GameAssemblyBase + 0x524F8DC)(this);
}
void DLL2SDK::CSProto::msg::FireModeFlag::set_fire_flag_13290(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FireModeFlag*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F8E4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::FireModeFlag::global__ProtoBuf_IExtensible_GetExtensionObject_13291(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::FireModeFlag*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileReq::_ctor_13282()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileReq*)>(DLL2SDK::GameAssemblyBase + 0x5152A3C)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileReq::get_player_id_13283()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileReq*)>(DLL2SDK::GameAssemblyBase + 0x5152A44)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileReq::set_player_id_13284(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5152A4C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileReq::global__ProtoBuf_IExtensible_GetExtensionObject_13285(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobbyGetPlayerProfileReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobbyPlayerCommonNtf::_ctor_13278()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyPlayerCommonNtf*)>(DLL2SDK::GameAssemblyBase + 0x5153F88)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyPlayerCommonNtf::get_result_13279()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyPlayerCommonNtf*)>(DLL2SDK::GameAssemblyBase + 0x5153F90)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyPlayerCommonNtf::set_result_13280(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyPlayerCommonNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5153F98)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobbyPlayerCommonNtf::global__ProtoBuf_IExtensible_GetExtensionObject_13281(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobbyPlayerCommonNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobbyLogoutRes::_ctor_13274()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLogoutRes*)>(DLL2SDK::GameAssemblyBase + 0x5153F5C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyLogoutRes::get_result_13275()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyLogoutRes*)>(DLL2SDK::GameAssemblyBase + 0x5153F64)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLogoutRes::set_result_13276(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLogoutRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5153F6C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobbyLogoutRes::global__ProtoBuf_IExtensible_GetExtensionObject_13277(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobbyLogoutRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobbyLogoutReq::_ctor_13258()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLogoutReq*)>(DLL2SDK::GameAssemblyBase + 0x5153E2C)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSLobbyLogoutReq::get_player_id_13259()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSLobbyLogoutReq*)>(DLL2SDK::GameAssemblyBase + 0x5153ED0)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLogoutReq::set_player_id_13260(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLogoutReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5153ED8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyLogoutReq::get_client_version_13261()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyLogoutReq*)>(DLL2SDK::GameAssemblyBase + 0x5153EE8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLogoutReq::set_client_version_13262(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLogoutReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5153EF0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyLogoutReq::get_zone_id_13263()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyLogoutReq*)>(DLL2SDK::GameAssemblyBase + 0x5153EF8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLogoutReq::set_zone_id_13264(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLogoutReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5153F00)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLobbyLogoutReq::get_pay_token_13265()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLobbyLogoutReq*)>(DLL2SDK::GameAssemblyBase + 0x5153F08)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLogoutReq::set_pay_token_13266(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLogoutReq*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5153F10)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLobbyLogoutReq::get_pf_13267()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLobbyLogoutReq*)>(DLL2SDK::GameAssemblyBase + 0x5153F18)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLogoutReq::set_pf_13268(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLogoutReq*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5153F20)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLobbyLogoutReq::get_session_id_13269()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLobbyLogoutReq*)>(DLL2SDK::GameAssemblyBase + 0x5153F28)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLogoutReq::set_session_id_13270(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLogoutReq*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5153F30)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLobbyLogoutReq::get_session_type_13271()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLobbyLogoutReq*)>(DLL2SDK::GameAssemblyBase + 0x5153F38)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLogoutReq::set_session_type_13272(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLogoutReq*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5153F40)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobbyLogoutReq::global__ProtoBuf_IExtensible_GetExtensionObject_13273(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobbyLogoutReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobbyRefreshTokenNtf::_ctor_13252()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyRefreshTokenNtf*)>(DLL2SDK::GameAssemblyBase + 0x5154180)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLobbyRefreshTokenNtf::get_access_token_13253()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLobbyRefreshTokenNtf*)>(DLL2SDK::GameAssemblyBase + 0x5154214)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyRefreshTokenNtf::set_access_token_13254(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyRefreshTokenNtf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x515421C)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLobbyRefreshTokenNtf::get_pay_token_13255()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLobbyRefreshTokenNtf*)>(DLL2SDK::GameAssemblyBase + 0x5154224)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyRefreshTokenNtf::set_pay_token_13256(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyRefreshTokenNtf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x515422C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobbyRefreshTokenNtf::global__ProtoBuf_IExtensible_GetExtensionObject_13257(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobbyRefreshTokenNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::_ctor_13164()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x515396C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_result_13165()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153B48)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_result_13166(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5153B50)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_tick_count_13167()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153B58)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_tick_count_13168(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5153B60)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_zone_id_13169()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153B70)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_zone_id_13170(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5153B78)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_nick_name_13171()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153B80)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_nick_name_13172(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5153B88)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_cur_svr_version_13173()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153B90)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_cur_svr_version_13174(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5153B98)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_game_nick_13175()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153BA0)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_game_nick_13176(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5153BA8)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_pic_info_13177()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerPictureInfo*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153BB0)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_pic_info_13178(DLL2SDK::CSProto::msg::PlayerPictureInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, DLL2SDK::CSProto::msg::PlayerPictureInfo*)>(DLL2SDK::GameAssemblyBase + 0x5153BB8)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_player_id_13179()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153BC0)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_player_id_13180(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5153BC8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_download_url_13181()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153BD8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_download_url_13182(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5153BE0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_newbie_guide_list_13183()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153BE8)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_err_msg_13184()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153BF0)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_err_msg_13185(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5153BF8)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerPunishInfo* DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_punish_info_13186()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerPunishInfo*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153C00)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_punish_info_13187(DLL2SDK::CSProto::msg::PlayerPunishInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, DLL2SDK::CSProto::msg::PlayerPunishInfo*)>(DLL2SDK::GameAssemblyBase + 0x5153C08)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_client_ip_13188()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153C10)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_client_ip_13189(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5153C18)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_worldchat_req_second_13190()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153C20)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_worldchat_req_second_13191(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5153C28)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_lobby_bg_url_13192()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153C30)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_lobby_bg_url_13193(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5153C38)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Array<uint8_t>*>* DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_return_lobby_bg_url_list_13194()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Array<uint8_t>*>*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153C40)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DscIPGroupInfo*>* DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_ipgroup_info_13195()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DscIPGroupInfo*>*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153C48)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_picture_ids_13196()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153C50)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_ds_crypt_key_13197()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153C58)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_ds_crypt_key_13198(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5153C60)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_ds_domain_name_13199()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153C68)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_ds_domain_name_13200(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5153C70)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_ds_port_13201()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153C78)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_ds_port_13202(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5153C80)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_ds_ip_13203()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153C88)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_ds_ip_13204(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5153C90)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_map_id_13205()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153C98)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_map_id_13206(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5153CA0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_room_id_13207()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153CA8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_room_id_13208(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5153CB0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_latest_version_13209()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153CB8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_latest_version_13210(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5153CC0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_client_version_13211()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153CC8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_client_version_13212(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5153CD0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_rand_picurl_pre_13213()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153CD8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_rand_picurl_pre_13214(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5153CE0)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_hide_info_13215()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153CE8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_hide_info_13216(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x5153CF0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*>* DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_match_end_background_13217()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*>*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153CF8)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_room_guid_13218()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153D00)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_room_guid_13219(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5153D08)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_idip_zone_id_13220()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153D18)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_idip_zone_id_13221(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5153D20)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_relative_name_13222()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153D28)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_relative_name_13223(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5153D30)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_time_zone_13224()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153D38)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_time_zone_13225(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5153D40)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_gamezone_url_13226()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153D48)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_gamezone_url_13227(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5153D50)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_abtest_tag_13228()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153D58)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_abtest_tag_13229(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5153D60)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_pandora_tag_13230()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153D68)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_pandora_tag_13231(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5153D70)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_pp_mode_13232()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153D78)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_pp_mode_13233(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5153D80)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_player_country_id_13234()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153D88)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_player_country_id_13235(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5153D90)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_player_guid_13236()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153D98)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_player_guid_13237(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5153DA0)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_is_close_avatar_13238()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153DB0)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_is_close_avatar_13239(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x5153DB8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_cdn_url_13240()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153DC0)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_cdn_url_13241(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5153DC8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_service_module_13242()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153DD0)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_service_module_13243(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5153DD8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_login_source_13244()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153DE0)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_login_source_13245(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5153DE8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_gvoice_domain_13246()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153DF0)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_gvoice_domain_13247(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5153DF8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_gender_13248()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153E00)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginRes::set_gender_13249(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5153E08)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LoginBackGroundConfig*>* DLL2SDK::CSProto::msg::CSLobbyLoginRes::get_login_background_13250()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LoginBackGroundConfig*>*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*)>(DLL2SDK::GameAssemblyBase + 0x5153E10)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobbyLoginRes::global__ProtoBuf_IExtensible_GetExtensionObject_13251(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginReq::_ctor_13126()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*)>(DLL2SDK::GameAssemblyBase + 0x5153758)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSLobbyLoginReq::get_player_id_13127()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*)>(DLL2SDK::GameAssemblyBase + 0x5153830)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginReq::set_player_id_13128(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5153838)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyLoginReq::get_zone_id_13129()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*)>(DLL2SDK::GameAssemblyBase + 0x5153848)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginReq::set_zone_id_13130(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5153850)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLobbyLoginReq::get_pay_token_13131()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*)>(DLL2SDK::GameAssemblyBase + 0x5153858)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginReq::set_pay_token_13132(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5153860)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLobbyLoginReq::get_pf_13133()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*)>(DLL2SDK::GameAssemblyBase + 0x5153868)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginReq::set_pf_13134(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5153870)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLobbyLoginReq::get_session_id_13135()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*)>(DLL2SDK::GameAssemblyBase + 0x5153878)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginReq::set_session_id_13136(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5153880)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLobbyLoginReq::get_session_type_13137()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*)>(DLL2SDK::GameAssemblyBase + 0x5153888)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginReq::set_session_type_13138(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5153890)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSLobbyLoginReq::get_is_reconnect_13139()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*)>(DLL2SDK::GameAssemblyBase + 0x5153898)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginReq::set_is_reconnect_13140(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x51538A0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyLoginReq::get_plat_id_13141()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*)>(DLL2SDK::GameAssemblyBase + 0x51538A8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginReq::set_plat_id_13142(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51538B0)(this, value_);
}
DLL2SDK::CSProto::msg::CSLoginClientInfo* DLL2SDK::CSProto::msg::CSLobbyLoginReq::get_client_info_13143()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSLoginClientInfo*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*)>(DLL2SDK::GameAssemblyBase + 0x51538B8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginReq::set_client_info_13144(DLL2SDK::CSProto::msg::CSLoginClientInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*, DLL2SDK::CSProto::msg::CSLoginClientInfo*)>(DLL2SDK::GameAssemblyBase + 0x51538C0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyLoginReq::get_login_source_13145()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*)>(DLL2SDK::GameAssemblyBase + 0x51538C8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginReq::set_login_source_13146(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51538D0)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLobbyLoginReq::get_king_core_user_id_13147()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*)>(DLL2SDK::GameAssemblyBase + 0x51538D8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginReq::set_king_core_user_id_13148(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x51538E0)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLobbyLoginReq::get_king_session_id_13149()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*)>(DLL2SDK::GameAssemblyBase + 0x51538E8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginReq::set_king_session_id_13150(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x51538F0)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLobbyLoginReq::get_king_install_id_13151()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*)>(DLL2SDK::GameAssemblyBase + 0x51538F8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginReq::set_king_install_id_13152(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5153900)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLobbyLoginReq::get_king_delt_time_13153()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*)>(DLL2SDK::GameAssemblyBase + 0x5153908)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginReq::set_king_delt_time_13154(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5153910)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyLoginReq::get_language_code_13155()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*)>(DLL2SDK::GameAssemblyBase + 0x5153918)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginReq::set_language_code_13156(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5153920)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSLobbyLoginReq::get_is_simulator_13157()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*)>(DLL2SDK::GameAssemblyBase + 0x5153928)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginReq::set_is_simulator_13158(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x5153930)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSLobbyLoginReq::get_is_gamepad_13159()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*)>(DLL2SDK::GameAssemblyBase + 0x5153938)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginReq::set_is_gamepad_13160(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x5153940)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSLobbyLoginReq::get_server_url_13161()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*)>(DLL2SDK::GameAssemblyBase + 0x5153948)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyLoginReq::set_server_url_13162(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5153950)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobbyLoginReq::global__ProtoBuf_IExtensible_GetExtensionObject_13163(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobbyLoginReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobbyQuitMatchRes::_ctor_13122()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyQuitMatchRes*)>(DLL2SDK::GameAssemblyBase + 0x5154154)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyQuitMatchRes::get_result_13123()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyQuitMatchRes*)>(DLL2SDK::GameAssemblyBase + 0x515415C)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyQuitMatchRes::set_result_13124(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyQuitMatchRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5154164)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobbyQuitMatchRes::global__ProtoBuf_IExtensible_GetExtensionObject_13125(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobbyQuitMatchRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobbyQuitMatchReq::_ctor_13116()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyQuitMatchReq*)>(DLL2SDK::GameAssemblyBase + 0x5154110)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyQuitMatchReq::get_reason_13117()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyQuitMatchReq*)>(DLL2SDK::GameAssemblyBase + 0x5154118)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyQuitMatchReq::set_reason_13118(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyQuitMatchReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5154120)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::CSLobbyQuitMatchReq::get_room_guid_13119()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::CSLobbyQuitMatchReq*)>(DLL2SDK::GameAssemblyBase + 0x5154128)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyQuitMatchReq::set_room_guid_13120(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyQuitMatchReq*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x5154130)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobbyQuitMatchReq::global__ProtoBuf_IExtensible_GetExtensionObject_13121(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobbyQuitMatchReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobbyPlayerQuitMatchNtf::_ctor_13110()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyPlayerQuitMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x51540CC)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSLobbyPlayerQuitMatchNtf::get_player_id_13111()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSLobbyPlayerQuitMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x51540D4)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyPlayerQuitMatchNtf::set_player_id_13112(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyPlayerQuitMatchNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51540DC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyPlayerQuitMatchNtf::get_match_result_13113()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyPlayerQuitMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x51540EC)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyPlayerQuitMatchNtf::set_match_result_13114(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyPlayerQuitMatchNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51540F4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobbyPlayerQuitMatchNtf::global__ProtoBuf_IExtensible_GetExtensionObject_13115(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobbyPlayerQuitMatchNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf::_ctor_13093()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x51535F4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf::get_result_13094()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x51536A0)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf::set_result_13095(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51536A8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf::get_room_id_13096()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x51536B0)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf::set_room_id_13097(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51536B8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf::get_ds_ip_13098()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x51536C0)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf::set_ds_ip_13099(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51536C8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf::get_ds_port_13100()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x51536D0)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf::set_ds_port_13101(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51536D8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf::get_dsa_bus_id_13102()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x51536E0)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf::set_dsa_bus_id_13103(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51536E8)(this, value_);
}
DLL2SDK::CSProto::msg::MatchPlayerInfo* DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf::get_player_info_13104()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::MatchPlayerInfo*(*)(DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x51536F0)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf::set_player_info_13105(DLL2SDK::CSProto::msg::MatchPlayerInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf*, DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x51536F8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::MatchPlayerInfo*>* DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf::get_players_13106()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::MatchPlayerInfo*>*(*)(DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x5153700)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf::get_map_id_13107()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x5153708)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf::set_map_id_13108(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5153710)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf::global__ProtoBuf_IExtensible_GetExtensionObject_13109(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobbyJoinMatchNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobbyHeartbeatRes::_ctor_13087()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyHeartbeatRes*)>(DLL2SDK::GameAssemblyBase + 0x51535B0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyHeartbeatRes::get_padding_13088()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyHeartbeatRes*)>(DLL2SDK::GameAssemblyBase + 0x51535B8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyHeartbeatRes::set_padding_13089(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyHeartbeatRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51535C0)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSLobbyHeartbeatRes::get_tick_count_13090()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSLobbyHeartbeatRes*)>(DLL2SDK::GameAssemblyBase + 0x51535C8)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyHeartbeatRes::set_tick_count_13091(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyHeartbeatRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51535D0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobbyHeartbeatRes::global__ProtoBuf_IExtensible_GetExtensionObject_13092(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobbyHeartbeatRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLobbyHeartbeatReq::_ctor_13083()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyHeartbeatReq*)>(DLL2SDK::GameAssemblyBase + 0x5153584)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLobbyHeartbeatReq::get_padding_13084()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLobbyHeartbeatReq*)>(DLL2SDK::GameAssemblyBase + 0x515358C)(this);
}
void DLL2SDK::CSProto::msg::CSLobbyHeartbeatReq::set_padding_13085(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLobbyHeartbeatReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5153594)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLobbyHeartbeatReq::global__ProtoBuf_IExtensible_GetExtensionObject_13086(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLobbyHeartbeatReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::LevelupAddNtf::_ctor_13080()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LevelupAddNtf*)>(DLL2SDK::GameAssemblyBase + 0x4ECA6D8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LevelTask*>* DLL2SDK::CSProto::msg::LevelupAddNtf::get_unlock_level_task_13081()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LevelTask*>*(*)(DLL2SDK::CSProto::msg::LevelupAddNtf*)>(DLL2SDK::GameAssemblyBase + 0x4ECA784)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::LevelupAddNtf::global__ProtoBuf_IExtensible_GetExtensionObject_13082(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::LevelupAddNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLevelupGetRewardRes::_ctor_13071()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLevelupGetRewardRes*)>(DLL2SDK::GameAssemblyBase + 0x5152320)(this);
}
int32_t DLL2SDK::CSProto::msg::CSLevelupGetRewardRes::get_result_13072()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLevelupGetRewardRes*)>(DLL2SDK::GameAssemblyBase + 0x51523CC)(this);
}
void DLL2SDK::CSProto::msg::CSLevelupGetRewardRes::set_result_13073(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLevelupGetRewardRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51523D4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSLevelupGetRewardRes::get_id_13074()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLevelupGetRewardRes*)>(DLL2SDK::GameAssemblyBase + 0x51523DC)(this);
}
void DLL2SDK::CSProto::msg::CSLevelupGetRewardRes::set_id_13075(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLevelupGetRewardRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51523E4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSLevelupGetRewardRes::get_prop_13076()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSLevelupGetRewardRes*)>(DLL2SDK::GameAssemblyBase + 0x51523EC)(this);
}
bool DLL2SDK::CSProto::msg::CSLevelupGetRewardRes::get_turn_to_mail_13077()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSLevelupGetRewardRes*)>(DLL2SDK::GameAssemblyBase + 0x51523F4)(this);
}
void DLL2SDK::CSProto::msg::CSLevelupGetRewardRes::set_turn_to_mail_13078(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLevelupGetRewardRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x51523FC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLevelupGetRewardRes::global__ProtoBuf_IExtensible_GetExtensionObject_13079(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLevelupGetRewardRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLevelupGetRewardReq::_ctor_13067()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLevelupGetRewardReq*)>(DLL2SDK::GameAssemblyBase + 0x51522F4)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSLevelupGetRewardReq::get_id_13068()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSLevelupGetRewardReq*)>(DLL2SDK::GameAssemblyBase + 0x51522FC)(this);
}
void DLL2SDK::CSProto::msg::CSLevelupGetRewardReq::set_id_13069(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLevelupGetRewardReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5152304)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLevelupGetRewardReq::global__ProtoBuf_IExtensible_GetExtensionObject_13070(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLevelupGetRewardReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetLevelupInfoRes::_ctor_13062()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetLevelupInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x523F2BC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetLevelupInfoRes::get_result_13063()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetLevelupInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x523F368)(this);
}
void DLL2SDK::CSProto::msg::CSGetLevelupInfoRes::set_result_13064(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetLevelupInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523F370)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LevelTask*>* DLL2SDK::CSProto::msg::CSGetLevelupInfoRes::get_unlock_level_task_13065()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LevelTask*>*(*)(DLL2SDK::CSProto::msg::CSGetLevelupInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x523F378)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetLevelupInfoRes::global__ProtoBuf_IExtensible_GetExtensionObject_13066(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetLevelupInfoRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetLevelupInfoReq::_ctor_13060()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetLevelupInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x523F2A0)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetLevelupInfoReq::global__ProtoBuf_IExtensible_GetExtensionObject_13061(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetLevelupInfoReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::LevelTask::_ctor_13055()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LevelTask*)>(DLL2SDK::GameAssemblyBase + 0x4ECA5BC)(this);
}
int32_t DLL2SDK::CSProto::msg::LevelTask::get_level_13056()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::LevelTask*)>(DLL2SDK::GameAssemblyBase + 0x4ECA668)(this);
}
void DLL2SDK::CSProto::msg::LevelTask::set_level_13057(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LevelTask*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECA670)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TaskItem*>* DLL2SDK::CSProto::msg::LevelTask::get_task_item_13058()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TaskItem*>*(*)(DLL2SDK::CSProto::msg::LevelTask*)>(DLL2SDK::GameAssemblyBase + 0x4ECA678)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::LevelTask::global__ProtoBuf_IExtensible_GetExtensionObject_13059(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::LevelTask*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::TaskItem::_ctor_13041()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TaskItem*)>(DLL2SDK::GameAssemblyBase + 0x51CFE14)(this);
}
uint32_t DLL2SDK::CSProto::msg::TaskItem::get_id_13042()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::TaskItem*)>(DLL2SDK::GameAssemblyBase + 0x51CFE1C)(this);
}
void DLL2SDK::CSProto::msg::TaskItem::set_id_13043(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TaskItem*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CFE24)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TaskItem::get_type_13044()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TaskItem*)>(DLL2SDK::GameAssemblyBase + 0x51CFE2C)(this);
}
void DLL2SDK::CSProto::msg::TaskItem::set_type_13045(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TaskItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CFE34)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::TaskItem::get_task_id_13046()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::TaskItem*)>(DLL2SDK::GameAssemblyBase + 0x51CFE3C)(this);
}
void DLL2SDK::CSProto::msg::TaskItem::set_task_id_13047(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TaskItem*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CFE44)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::TaskItem::get_task_value_13048()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::TaskItem*)>(DLL2SDK::GameAssemblyBase + 0x51CFE4C)(this);
}
void DLL2SDK::CSProto::msg::TaskItem::set_task_value_13049(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TaskItem*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CFE54)(this, value_);
}
bool DLL2SDK::CSProto::msg::TaskItem::get_reward_flag_13050()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::TaskItem*)>(DLL2SDK::GameAssemblyBase + 0x51CFE5C)(this);
}
void DLL2SDK::CSProto::msg::TaskItem::set_reward_flag_13051(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TaskItem*, bool)>(DLL2SDK::GameAssemblyBase + 0x51CFE64)(this, value_);
}
bool DLL2SDK::CSProto::msg::TaskItem::get_item_finished_flag_13052()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::TaskItem*)>(DLL2SDK::GameAssemblyBase + 0x51CFE6C)(this);
}
void DLL2SDK::CSProto::msg::TaskItem::set_item_finished_flag_13053(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TaskItem*, bool)>(DLL2SDK::GameAssemblyBase + 0x51CFE74)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::TaskItem::global__ProtoBuf_IExtensible_GetExtensionObject_13054(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::TaskItem*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetLanguagePacksRes::_ctor_13036()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetLanguagePacksRes*)>(DLL2SDK::GameAssemblyBase + 0x523F1C8)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGetLanguagePacksRes::get_result_13037()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGetLanguagePacksRes*)>(DLL2SDK::GameAssemblyBase + 0x523F274)(this);
}
void DLL2SDK::CSProto::msg::CSGetLanguagePacksRes::set_result_13038(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetLanguagePacksRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x523F27C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LanguagePacksItem*>* DLL2SDK::CSProto::msg::CSGetLanguagePacksRes::get_items_13039()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LanguagePacksItem*>*(*)(DLL2SDK::CSProto::msg::CSGetLanguagePacksRes*)>(DLL2SDK::GameAssemblyBase + 0x523F284)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetLanguagePacksRes::global__ProtoBuf_IExtensible_GetExtensionObject_13040(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetLanguagePacksRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::LanguagePacksItem::_ctor_13030()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LanguagePacksItem*)>(DLL2SDK::GameAssemblyBase + 0x4ECA444)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::LanguagePacksItem::get_key_13031()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::LanguagePacksItem*)>(DLL2SDK::GameAssemblyBase + 0x4ECA4D0)(this);
}
void DLL2SDK::CSProto::msg::LanguagePacksItem::set_key_13032(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LanguagePacksItem*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ECA4D8)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::LanguagePacksItem::get_item_13033()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::LanguagePacksItem*)>(DLL2SDK::GameAssemblyBase + 0x4ECA4E0)(this);
}
void DLL2SDK::CSProto::msg::LanguagePacksItem::set_item_13034(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LanguagePacksItem*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ECA4E8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::LanguagePacksItem::global__ProtoBuf_IExtensible_GetExtensionObject_13035(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::LanguagePacksItem*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetLanguagePacksReq::_ctor_13025()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetLanguagePacksReq*)>(DLL2SDK::GameAssemblyBase + 0x523F0F0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>* DLL2SDK::CSProto::msg::CSGetLanguagePacksReq::get_language_index_13026()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>*(*)(DLL2SDK::CSProto::msg::CSGetLanguagePacksReq*)>(DLL2SDK::GameAssemblyBase + 0x523F19C)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGetLanguagePacksReq::get_language_code_13027()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGetLanguagePacksReq*)>(DLL2SDK::GameAssemblyBase + 0x523F1A4)(this);
}
void DLL2SDK::CSProto::msg::CSGetLanguagePacksReq::set_language_code_13028(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetLanguagePacksReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x523F1AC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetLanguagePacksReq::global__ProtoBuf_IExtensible_GetExtensionObject_13029(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetLanguagePacksReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfRes::_ctor_13013()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5151B00)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfRes::get_result_13014()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5151B08)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfRes::set_result_13015(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5151B10)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfRes::get_invitation_start_timestamp_13016()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5151B18)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfRes::set_invitation_start_timestamp_13017(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5151B20)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfRes::get_invitation_end_timestamp_13018()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5151B30)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfRes::set_invitation_end_timestamp_13019(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5151B38)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfRes::get_call_back_start_timestamp_13020()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5151B48)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfRes::set_call_back_start_timestamp_13021(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5151B50)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfRes::get_call_back_end_timestamp_13022()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5151B60)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfRes::set_call_back_end_timestamp_13023(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5151B68)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfRes::global__ProtoBuf_IExtensible_GetExtensionObject_13024(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfReq::_ctor_13011()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfReq*)>(DLL2SDK::GameAssemblyBase + 0x5151AE4)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfReq::global__ProtoBuf_IExtensible_GetExtensionObject_13012(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetConfReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackRewardRes::_ctor_13003()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackRewardRes*)>(DLL2SDK::GameAssemblyBase + 0x51519C0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackRewardRes::get_result_13004()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackRewardRes*)>(DLL2SDK::GameAssemblyBase + 0x5151AA0)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackRewardRes::set_result_13005(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackRewardRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5151AA8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>* DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackRewardRes::get_player_list_13006()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>*(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackRewardRes*)>(DLL2SDK::GameAssemblyBase + 0x5151AB0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackRewardRes::get_props_13007()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackRewardRes*)>(DLL2SDK::GameAssemblyBase + 0x5151AB8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackRewardRes::get_reward_number_13008()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackRewardRes*)>(DLL2SDK::GameAssemblyBase + 0x5151AC0)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackRewardRes::set_reward_number_13009(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackRewardRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5151AC8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackRewardRes::global__ProtoBuf_IExtensible_GetExtensionObject_13010(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackRewardRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackRewardReq::_ctor_13001()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackRewardReq*)>(DLL2SDK::GameAssemblyBase + 0x51519A4)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackRewardReq::global__ProtoBuf_IExtensible_GetExtensionObject_13002(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackRewardReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_CallBackFriendRes::_ctor_12995()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_CallBackFriendRes*)>(DLL2SDK::GameAssemblyBase + 0x51517A0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInviteNewbie_CallBackFriendRes::get_result_12996()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_CallBackFriendRes*)>(DLL2SDK::GameAssemblyBase + 0x51517A8)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_CallBackFriendRes::set_result_12997(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_CallBackFriendRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51517B0)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSInviteNewbie_CallBackFriendRes::get_player_id_12998()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_CallBackFriendRes*)>(DLL2SDK::GameAssemblyBase + 0x51517B8)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_CallBackFriendRes::set_player_id_12999(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_CallBackFriendRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51517C0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInviteNewbie_CallBackFriendRes::global__ProtoBuf_IExtensible_GetExtensionObject_13000(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_CallBackFriendRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_CallBackFriendReq::_ctor_12991()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_CallBackFriendReq*)>(DLL2SDK::GameAssemblyBase + 0x515176C)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSInviteNewbie_CallBackFriendReq::get_player_id_12992()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_CallBackFriendReq*)>(DLL2SDK::GameAssemblyBase + 0x5151774)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_CallBackFriendReq::set_player_id_12993(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_CallBackFriendReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x515177C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInviteNewbie_CallBackFriendReq::global__ProtoBuf_IExtensible_GetExtensionObject_12994(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_CallBackFriendReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CallBackPlayerInfo::_ctor_12971()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CallBackPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x519ED5C)(this);
}
uint64_t DLL2SDK::CSProto::msg::CallBackPlayerInfo::get_player_id_12972()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CallBackPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x519ED64)(this);
}
void DLL2SDK::CSProto::msg::CallBackPlayerInfo::set_player_id_12973(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CallBackPlayerInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x519ED6C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CallBackPlayerInfo::get_name_12974()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CallBackPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x519ED7C)(this);
}
void DLL2SDK::CSProto::msg::CallBackPlayerInfo::set_name_12975(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CallBackPlayerInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x519ED84)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::CSProto::msg::CallBackPlayerInfo::get_pic_info_12976()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerPictureInfo*(*)(DLL2SDK::CSProto::msg::CallBackPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x519ED8C)(this);
}
void DLL2SDK::CSProto::msg::CallBackPlayerInfo::set_pic_info_12977(DLL2SDK::CSProto::msg::PlayerPictureInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CallBackPlayerInfo*, DLL2SDK::CSProto::msg::PlayerPictureInfo*)>(DLL2SDK::GameAssemblyBase + 0x519ED94)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CallBackPlayerInfo::get_level_12978()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CallBackPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x519ED9C)(this);
}
void DLL2SDK::CSProto::msg::CallBackPlayerInfo::set_level_12979(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CallBackPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519EDA4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CallBackPlayerInfo::get_relative_name_12980()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CallBackPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x519EDAC)(this);
}
void DLL2SDK::CSProto::msg::CallBackPlayerInfo::set_relative_name_12981(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CallBackPlayerInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x519EDB4)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CallBackPlayerInfo::get_logout_time_12982()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CallBackPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x519EDBC)(this);
}
void DLL2SDK::CSProto::msg::CallBackPlayerInfo::set_logout_time_12983(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CallBackPlayerInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x519EDC4)(this, value_);
}
bool DLL2SDK::CSProto::msg::CallBackPlayerInfo::get_is_invitee_12984()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CallBackPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x519EDD4)(this);
}
void DLL2SDK::CSProto::msg::CallBackPlayerInfo::set_is_invitee_12985(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CallBackPlayerInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x519EDDC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CallBackPlayerInfo::get_ladder_level_12986()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CallBackPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x519EDE4)(this);
}
void DLL2SDK::CSProto::msg::CallBackPlayerInfo::set_ladder_level_12987(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CallBackPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519EDEC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CallBackPlayerInfo::get_br_ladder_level_12988()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CallBackPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x519EDF4)(this);
}
void DLL2SDK::CSProto::msg::CallBackPlayerInfo::set_br_ladder_level_12989(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CallBackPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519EDFC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CallBackPlayerInfo::global__ProtoBuf_IExtensible_GetExtensionObject_12990(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CallBackPlayerInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes::_ctor_12952()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5151800)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes::get_result_12953()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x51518F8)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes::set_result_12954(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5151900)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CallBackPlayerInfo*>* DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes::get_call_back_player_12955()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CallBackPlayerInfo*>*(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5151908)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CallBackPlayerInfo*>* DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes::get_back_player_12956()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CallBackPlayerInfo*>*(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5151910)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::InviteNewbie_Award_Prop*>* DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes::get_reward_12957()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::InviteNewbie_Award_Prop*>*(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5151918)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes::get_reward_number_12958()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5151920)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes::set_reward_number_12959(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5151928)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes::get_start_timestamp_12960()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5151930)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes::set_start_timestamp_12961(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5151938)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes::get_end_timestamp_12962()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5151948)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes::set_end_timestamp_12963(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5151950)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes::get_show_tips_12964()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5151960)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes::set_show_tips_12965(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x5151968)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes::get_min_level_12966()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5151970)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes::set_min_level_12967(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5151978)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes::get_leave_sec_12968()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5151980)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes::set_leave_sec_12969(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5151988)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes::global__ProtoBuf_IExtensible_GetExtensionObject_12970(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoReq::_ctor_12950()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x51517E4)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoReq::global__ProtoBuf_IExtensible_GetExtensionObject_12951(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetCallBackInfoReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_AwardNtf::_ctor_12948()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_AwardNtf*)>(DLL2SDK::GameAssemblyBase + 0x51515B0)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInviteNewbie_AwardNtf::global__ProtoBuf_IExtensible_GetExtensionObject_12949(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_AwardNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationAwardRes::_ctor_12942()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x5151BC0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationAwardRes::get_result_12943()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x5151C84)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationAwardRes::set_result_12944(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationAwardRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5151C8C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationAwardRes::get_level_props_12945()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x5151C94)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationAwardRes::get_total_props_12946()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x5151C9C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationAwardRes::global__ProtoBuf_IExtensible_GetExtensionObject_12947(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationAwardRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationAwardReq::_ctor_12938()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationAwardReq*)>(DLL2SDK::GameAssemblyBase + 0x5151B8C)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationAwardReq::get_player_id_12939()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationAwardReq*)>(DLL2SDK::GameAssemblyBase + 0x5151B94)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationAwardReq::set_player_id_12940(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationAwardReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5151B9C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationAwardReq::global__ProtoBuf_IExtensible_GetExtensionObject_12941(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationAwardReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::InviteNewbie_Award_Prop::_ctor_12933()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::InviteNewbie_Award_Prop*)>(DLL2SDK::GameAssemblyBase + 0x50DD4A0)(this);
}
int32_t DLL2SDK::CSProto::msg::InviteNewbie_Award_Prop::get_condition_12934()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::InviteNewbie_Award_Prop*)>(DLL2SDK::GameAssemblyBase + 0x50DD54C)(this);
}
void DLL2SDK::CSProto::msg::InviteNewbie_Award_Prop::set_condition_12935(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::InviteNewbie_Award_Prop*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD554)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::InviteNewbie_Award_Prop::get_props_12936()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::InviteNewbie_Award_Prop*)>(DLL2SDK::GameAssemblyBase + 0x50DD55C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::InviteNewbie_Award_Prop::global__ProtoBuf_IExtensible_GetExtensionObject_12937(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::InviteNewbie_Award_Prop*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes::_ctor_12906()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5151E0C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes::get_result_12907()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5151F18)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes::set_result_12908(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5151F20)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::InvitationPlayerInfo*>* DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes::get_invitee_list_12909()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::InvitationPlayerInfo*>*(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5151F28)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::InviteNewbie_Award_Prop*>* DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes::get_level_award_12910()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::InviteNewbie_Award_Prop*>*(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5151F30)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::InviteNewbie_Award_Prop*>* DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes::get_total_award_12911()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::InviteNewbie_Award_Prop*>*(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5151F38)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes::get_total_value_12912()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5151F40)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes::set_total_value_12913(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5151F48)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes::get_total_award_num_12914()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5151F50)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes::set_total_award_num_12915(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5151F58)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes::get_max_level_12916()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5151F60)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes::set_max_level_12917(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5151F68)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes::get_inviter_id_12918()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5151F70)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes::set_inviter_id_12919(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5151F78)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes::get_max_invitee_num_12920()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5151F88)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes::set_max_invitee_num_12921(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5151F90)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes::get_activity_id_12922()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5151F98)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes::set_activity_id_12923(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5151FA0)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes::get_show_tips_12924()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5151FA8)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes::set_show_tips_12925(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x5151FB0)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes::get_start_timestamp_12926()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5151FB8)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes::set_start_timestamp_12927(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5151FC0)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes::get_end_timestamp_12928()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5151FD0)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes::set_end_timestamp_12929(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5151FD8)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes::get_left_pic_12930()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5151FE8)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes::set_left_pic_12931(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5151FF0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes::global__ProtoBuf_IExtensible_GetExtensionObject_12932(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoReq::_ctor_12904()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x5151DF0)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoReq::global__ProtoBuf_IExtensible_GetExtensionObject_12905(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvivationInfoReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_BindInvitationRes::_ctor_12897()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_BindInvitationRes*)>(DLL2SDK::GameAssemblyBase + 0x515167C)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSInviteNewbie_BindInvitationRes::get_result_12898()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_BindInvitationRes*)>(DLL2SDK::GameAssemblyBase + 0x5151728)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_BindInvitationRes::set_result_12899(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_BindInvitationRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5151730)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSInviteNewbie_BindInvitationRes::get_props_12900()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_BindInvitationRes*)>(DLL2SDK::GameAssemblyBase + 0x5151738)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSInviteNewbie_BindInvitationRes::get_inviter_id_12901()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_BindInvitationRes*)>(DLL2SDK::GameAssemblyBase + 0x5151740)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_BindInvitationRes::set_inviter_id_12902(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_BindInvitationRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5151748)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInviteNewbie_BindInvitationRes::global__ProtoBuf_IExtensible_GetExtensionObject_12903(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_BindInvitationRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_BindInvitationReq::_ctor_12893()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_BindInvitationReq*)>(DLL2SDK::GameAssemblyBase + 0x51515CC)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSInviteNewbie_BindInvitationReq::get_invitation_code_12894()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_BindInvitationReq*)>(DLL2SDK::GameAssemblyBase + 0x5151658)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_BindInvitationReq::set_invitation_code_12895(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_BindInvitationReq*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5151660)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInviteNewbie_BindInvitationReq::global__ProtoBuf_IExtensible_GetExtensionObject_12896(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_BindInvitationReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationCodeRes::_ctor_12882()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationCodeRes*)>(DLL2SDK::GameAssemblyBase + 0x5151CD4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationCodeRes::get_result_12883()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationCodeRes*)>(DLL2SDK::GameAssemblyBase + 0x5151D94)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationCodeRes::set_result_12884(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationCodeRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5151D9C)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationCodeRes::get_invitation_code_12885()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationCodeRes*)>(DLL2SDK::GameAssemblyBase + 0x5151DA4)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationCodeRes::set_invitation_code_12886(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationCodeRes*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5151DAC)(this, value_);
}
DLL2SDK::CSProto::msg::InvitationPlayerInfo* DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationCodeRes::get_inviter_12887()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::InvitationPlayerInfo*(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationCodeRes*)>(DLL2SDK::GameAssemblyBase + 0x5151DB4)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationCodeRes::set_inviter_12888(DLL2SDK::CSProto::msg::InvitationPlayerInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationCodeRes*, DLL2SDK::CSProto::msg::InvitationPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x5151DBC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationCodeRes::get_max_level_12889()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationCodeRes*)>(DLL2SDK::GameAssemblyBase + 0x5151DC4)(this);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationCodeRes::set_max_level_12890(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationCodeRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5151DCC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationCodeRes::get_bind_award_12891()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationCodeRes*)>(DLL2SDK::GameAssemblyBase + 0x5151DD4)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationCodeRes::global__ProtoBuf_IExtensible_GetExtensionObject_12892(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationCodeRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationCodeReq::_ctor_12880()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationCodeReq*)>(DLL2SDK::GameAssemblyBase + 0x5151CB8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationCodeReq::global__ProtoBuf_IExtensible_GetExtensionObject_12881(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInviteNewbie_GetInvitationCodeReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryChgWinCircleSprayItemRes::_ctor_12874()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgWinCircleSprayItemRes*)>(DLL2SDK::GameAssemblyBase + 0x5150140)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryChgWinCircleSprayItemRes::get_result_12875()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgWinCircleSprayItemRes*)>(DLL2SDK::GameAssemblyBase + 0x5150148)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgWinCircleSprayItemRes::set_result_12876(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgWinCircleSprayItemRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5150150)(this, value_);
}
DLL2SDK::CSProto::msg::EquippedItem* DLL2SDK::CSProto::msg::CSInventoryChgWinCircleSprayItemRes::get_wincircle_spray_item_12877()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::EquippedItem*(*)(DLL2SDK::CSProto::msg::CSInventoryChgWinCircleSprayItemRes*)>(DLL2SDK::GameAssemblyBase + 0x5150158)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgWinCircleSprayItemRes::set_wincircle_spray_item_12878(DLL2SDK::CSProto::msg::EquippedItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgWinCircleSprayItemRes*, DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x5150160)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryChgWinCircleSprayItemRes::global__ProtoBuf_IExtensible_GetExtensionObject_12879(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryChgWinCircleSprayItemRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryChgWinCircleSprayItemReq::_ctor_12868()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgWinCircleSprayItemReq*)>(DLL2SDK::GameAssemblyBase + 0x51500FC)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryChgWinCircleSprayItemReq::get_item_id_12869()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgWinCircleSprayItemReq*)>(DLL2SDK::GameAssemblyBase + 0x5150104)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgWinCircleSprayItemReq::set_item_id_12870(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgWinCircleSprayItemReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x515010C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSInventoryChgWinCircleSprayItemReq::get_item_guid_12871()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgWinCircleSprayItemReq*)>(DLL2SDK::GameAssemblyBase + 0x5150114)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgWinCircleSprayItemReq::set_item_guid_12872(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgWinCircleSprayItemReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x515011C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryChgWinCircleSprayItemReq::global__ProtoBuf_IExtensible_GetExtensionObject_12873(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryChgWinCircleSprayItemReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInvnetoryUpdatePVELoadoutNtf::_ctor_12864()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInvnetoryUpdatePVELoadoutNtf*)>(DLL2SDK::GameAssemblyBase + 0x515200C)(this);
}
DLL2SDK::CSProto::msg::PVELoadoutInfo* DLL2SDK::CSProto::msg::CSInvnetoryUpdatePVELoadoutNtf::get_pve_loadout_12865()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PVELoadoutInfo*(*)(DLL2SDK::CSProto::msg::CSInvnetoryUpdatePVELoadoutNtf*)>(DLL2SDK::GameAssemblyBase + 0x5152014)(this);
}
void DLL2SDK::CSProto::msg::CSInvnetoryUpdatePVELoadoutNtf::set_pve_loadout_12866(DLL2SDK::CSProto::msg::PVELoadoutInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInvnetoryUpdatePVELoadoutNtf*, DLL2SDK::CSProto::msg::PVELoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x515201C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInvnetoryUpdatePVELoadoutNtf::global__ProtoBuf_IExtensible_GetExtensionObject_12867(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInvnetoryUpdatePVELoadoutNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryChgPVEItemRes::_ctor_12854()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgPVEItemRes*)>(DLL2SDK::GameAssemblyBase + 0x514FE5C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryChgPVEItemRes::get_result_12855()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgPVEItemRes*)>(DLL2SDK::GameAssemblyBase + 0x514FE64)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgPVEItemRes::set_result_12856(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgPVEItemRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x514FE6C)(this, value_);
}
DLL2SDK::CSProto::msg::PVELoadoutInfo* DLL2SDK::CSProto::msg::CSInventoryChgPVEItemRes::get_loadout_12857()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PVELoadoutInfo*(*)(DLL2SDK::CSProto::msg::CSInventoryChgPVEItemRes*)>(DLL2SDK::GameAssemblyBase + 0x514FE74)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgPVEItemRes::set_loadout_12858(DLL2SDK::CSProto::msg::PVELoadoutInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgPVEItemRes*, DLL2SDK::CSProto::msg::PVELoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x514FE7C)(this, value_);
}
DLL2SDK::CSProto::msg::RoleAppearanceConf* DLL2SDK::CSProto::msg::CSInventoryChgPVEItemRes::get_unequip_role_data_12859()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::RoleAppearanceConf*(*)(DLL2SDK::CSProto::msg::CSInventoryChgPVEItemRes*)>(DLL2SDK::GameAssemblyBase + 0x514FE84)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgPVEItemRes::set_unequip_role_data_12860(DLL2SDK::CSProto::msg::RoleAppearanceConf* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgPVEItemRes*, DLL2SDK::CSProto::msg::RoleAppearanceConf*)>(DLL2SDK::GameAssemblyBase + 0x514FE8C)(this, value_);
}
DLL2SDK::CSProto::msg::WeaponAttrConf* DLL2SDK::CSProto::msg::CSInventoryChgPVEItemRes::get_unequip_weapon_data_12861()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::WeaponAttrConf*(*)(DLL2SDK::CSProto::msg::CSInventoryChgPVEItemRes*)>(DLL2SDK::GameAssemblyBase + 0x514FE94)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgPVEItemRes::set_unequip_weapon_data_12862(DLL2SDK::CSProto::msg::WeaponAttrConf* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgPVEItemRes*, DLL2SDK::CSProto::msg::WeaponAttrConf*)>(DLL2SDK::GameAssemblyBase + 0x514FE9C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryChgPVEItemRes::global__ProtoBuf_IExtensible_GetExtensionObject_12863(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryChgPVEItemRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq::_ctor_12836()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq*)>(DLL2SDK::GameAssemblyBase + 0x514FDB0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq::get_type_12837()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq*)>(DLL2SDK::GameAssemblyBase + 0x514FDB8)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq::set_type_12838(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x514FDC0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq::get_sub_type_12839()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq*)>(DLL2SDK::GameAssemblyBase + 0x514FDC8)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq::set_sub_type_12840(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x514FDD0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq::get_new_item_id_12841()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq*)>(DLL2SDK::GameAssemblyBase + 0x514FDD8)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq::set_new_item_id_12842(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x514FDE0)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq::get_new_item_guid_12843()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq*)>(DLL2SDK::GameAssemblyBase + 0x514FDE8)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq::set_new_item_guid_12844(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x514FDF0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq::get_host_item_id_12845()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq*)>(DLL2SDK::GameAssemblyBase + 0x514FE00)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq::set_host_item_id_12846(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x514FE08)(this, value_);
}
DLL2SDK::CSProto::msg::RoleAppearance* DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq::get_role_conf_12847()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::RoleAppearance*(*)(DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq*)>(DLL2SDK::GameAssemblyBase + 0x514FE10)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq::set_role_conf_12848(DLL2SDK::CSProto::msg::RoleAppearance* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq*, DLL2SDK::CSProto::msg::RoleAppearance*)>(DLL2SDK::GameAssemblyBase + 0x514FE18)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq::get_host_item_guid_12849()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq*)>(DLL2SDK::GameAssemblyBase + 0x514FE20)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq::set_host_item_guid_12850(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x514FE28)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq::get_target_index_12851()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq*)>(DLL2SDK::GameAssemblyBase + 0x514FE38)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq::set_target_index_12852(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x514FE40)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq::global__ProtoBuf_IExtensible_GetExtensionObject_12853(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryChgPVEItemReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryDeleteItemsNtf::_ctor_12833()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryDeleteItemsNtf*)>(DLL2SDK::GameAssemblyBase + 0x5150328)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>* DLL2SDK::CSProto::msg::CSInventoryDeleteItemsNtf::get_delete_items_12834()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>*(*)(DLL2SDK::CSProto::msg::CSInventoryDeleteItemsNtf*)>(DLL2SDK::GameAssemblyBase + 0x51503D4)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryDeleteItemsNtf::global__ProtoBuf_IExtensible_GetExtensionObject_12835(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryDeleteItemsNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryGetStrengthPveWeaponRes::_ctor_12827()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryGetStrengthPveWeaponRes*)>(DLL2SDK::GameAssemblyBase + 0x51509B0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryGetStrengthPveWeaponRes::get_result_12828()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryGetStrengthPveWeaponRes*)>(DLL2SDK::GameAssemblyBase + 0x51509B8)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryGetStrengthPveWeaponRes::set_result_12829(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryGetStrengthPveWeaponRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51509C0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryGetStrengthPveWeaponRes::get_level_12830()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryGetStrengthPveWeaponRes*)>(DLL2SDK::GameAssemblyBase + 0x51509C8)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryGetStrengthPveWeaponRes::set_level_12831(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryGetStrengthPveWeaponRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51509D0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryGetStrengthPveWeaponRes::global__ProtoBuf_IExtensible_GetExtensionObject_12832(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryGetStrengthPveWeaponRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryGetStrengthPveWeaponReq::_ctor_12823()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryGetStrengthPveWeaponReq*)>(DLL2SDK::GameAssemblyBase + 0x515097C)(this);
}
int64_t DLL2SDK::CSProto::msg::CSInventoryGetStrengthPveWeaponReq::get_weapon_guid_12824()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::CSInventoryGetStrengthPveWeaponReq*)>(DLL2SDK::GameAssemblyBase + 0x5150984)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryGetStrengthPveWeaponReq::set_weapon_guid_12825(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryGetStrengthPveWeaponReq*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x515098C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryGetStrengthPveWeaponReq::global__ProtoBuf_IExtensible_GetExtensionObject_12826(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryGetStrengthPveWeaponReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes::_ctor_12804()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes*)>(DLL2SDK::GameAssemblyBase + 0x5150E88)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes::get_result_12805()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes*)>(DLL2SDK::GameAssemblyBase + 0x5150F3C)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes::set_result_12806(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5150F44)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes::get_weapon_guid_12807()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes*)>(DLL2SDK::GameAssemblyBase + 0x5150F4C)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes::set_weapon_guid_12808(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x5150F54)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes::get_weapon_id_12809()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes*)>(DLL2SDK::GameAssemblyBase + 0x5150F64)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes::set_weapon_id_12810(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5150F6C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes::get_weapon_ce_points_12811()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes*)>(DLL2SDK::GameAssemblyBase + 0x5150F74)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes::set_weapon_ce_points_12812(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5150F7C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes::get_loadout_id_12813()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes*)>(DLL2SDK::GameAssemblyBase + 0x5150F84)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes::set_loadout_id_12814(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5150F8C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes::get_loadout_ce_points_12815()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes*)>(DLL2SDK::GameAssemblyBase + 0x5150F94)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes::set_loadout_ce_points_12816(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5150F9C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes::get_old_level_12817()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes*)>(DLL2SDK::GameAssemblyBase + 0x5150FA4)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes::set_old_level_12818(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5150FAC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes::get_new_level_12819()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes*)>(DLL2SDK::GameAssemblyBase + 0x5150FB4)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes::set_new_level_12820(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5150FBC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ConsumeItemInfo*>* DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes::get_consume_item_list_12821()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ConsumeItemInfo*>*(*)(DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes*)>(DLL2SDK::GameAssemblyBase + 0x5150FC4)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes::global__ProtoBuf_IExtensible_GetExtensionObject_12822(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ConsumeItemInfo::_ctor_12798()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ConsumeItemInfo*)>(DLL2SDK::GameAssemblyBase + 0x51A028C)(this);
}
int64_t DLL2SDK::CSProto::msg::ConsumeItemInfo::get_item_id_12799()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::ConsumeItemInfo*)>(DLL2SDK::GameAssemblyBase + 0x51A0294)(this);
}
void DLL2SDK::CSProto::msg::ConsumeItemInfo::set_item_id_12800(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ConsumeItemInfo*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x51A029C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ConsumeItemInfo::get_item_cnt_12801()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ConsumeItemInfo*)>(DLL2SDK::GameAssemblyBase + 0x51A02AC)(this);
}
void DLL2SDK::CSProto::msg::ConsumeItemInfo::set_item_cnt_12802(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ConsumeItemInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51A02B4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ConsumeItemInfo::global__ProtoBuf_IExtensible_GetExtensionObject_12803(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ConsumeItemInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponReq::_ctor_12788()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponReq*)>(DLL2SDK::GameAssemblyBase + 0x5150E24)(this);
}
int64_t DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponReq::get_weapon_guid_12789()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponReq*)>(DLL2SDK::GameAssemblyBase + 0x5150E2C)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponReq::set_weapon_guid_12790(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponReq*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x5150E34)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponReq::get_weapon_id_12791()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponReq*)>(DLL2SDK::GameAssemblyBase + 0x5150E44)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponReq::set_weapon_id_12792(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5150E4C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponReq::get_group_id_12793()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponReq*)>(DLL2SDK::GameAssemblyBase + 0x5150E54)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponReq::set_group_id_12794(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5150E5C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponReq::get_level_12795()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponReq*)>(DLL2SDK::GameAssemblyBase + 0x5150E64)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponReq::set_level_12796(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5150E6C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponReq::global__ProtoBuf_IExtensible_GetExtensionObject_12797(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryStrengthenPveWeaponReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventorySetLobbyLoadoutRes::_ctor_12782()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventorySetLobbyLoadoutRes*)>(DLL2SDK::GameAssemblyBase + 0x5150D90)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventorySetLobbyLoadoutRes::get_result_12783()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventorySetLobbyLoadoutRes*)>(DLL2SDK::GameAssemblyBase + 0x5150D98)(this);
}
void DLL2SDK::CSProto::msg::CSInventorySetLobbyLoadoutRes::set_result_12784(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventorySetLobbyLoadoutRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5150DA0)(this, value_);
}
DLL2SDK::CSProto::msg::LoadoutInfo* DLL2SDK::CSProto::msg::CSInventorySetLobbyLoadoutRes::get_lobby_loadout_12785()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::LoadoutInfo*(*)(DLL2SDK::CSProto::msg::CSInventorySetLobbyLoadoutRes*)>(DLL2SDK::GameAssemblyBase + 0x5150DA8)(this);
}
void DLL2SDK::CSProto::msg::CSInventorySetLobbyLoadoutRes::set_lobby_loadout_12786(DLL2SDK::CSProto::msg::LoadoutInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventorySetLobbyLoadoutRes*, DLL2SDK::CSProto::msg::LoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x5150DB0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventorySetLobbyLoadoutRes::global__ProtoBuf_IExtensible_GetExtensionObject_12787(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventorySetLobbyLoadoutRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventorySetLobbyLoadoutReq::_ctor_12778()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventorySetLobbyLoadoutReq*)>(DLL2SDK::GameAssemblyBase + 0x5150D64)(this);
}
DLL2SDK::CSProto::msg::LoadoutInfo* DLL2SDK::CSProto::msg::CSInventorySetLobbyLoadoutReq::get_lobby_loadout_12779()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::LoadoutInfo*(*)(DLL2SDK::CSProto::msg::CSInventorySetLobbyLoadoutReq*)>(DLL2SDK::GameAssemblyBase + 0x5150D6C)(this);
}
void DLL2SDK::CSProto::msg::CSInventorySetLobbyLoadoutReq::set_lobby_loadout_12780(DLL2SDK::CSProto::msg::LoadoutInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventorySetLobbyLoadoutReq*, DLL2SDK::CSProto::msg::LoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x5150D74)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventorySetLobbyLoadoutReq::global__ProtoBuf_IExtensible_GetExtensionObject_12781(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventorySetLobbyLoadoutReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes::_ctor_12760()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes*)>(DLL2SDK::GameAssemblyBase + 0x5150BE0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes::get_result_12761()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes*)>(DLL2SDK::GameAssemblyBase + 0x5150CC8)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes::set_result_12762(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5150CD0)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes::get_weapon_guid_12763()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes*)>(DLL2SDK::GameAssemblyBase + 0x5150CD8)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes::set_weapon_guid_12764(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x5150CE0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBAttachmentData*>* DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes::get_attach_12765()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBAttachmentData*>*(*)(DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes*)>(DLL2SDK::GameAssemblyBase + 0x5150CF0)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes::get_group_id_12766()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes*)>(DLL2SDK::GameAssemblyBase + 0x5150CF8)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes::set_group_id_12767(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5150D00)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes::get_talent_id_12768()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes*)>(DLL2SDK::GameAssemblyBase + 0x5150D08)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes::set_talent_id_12769(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5150D10)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes::get_weapon_ce_points_12770()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes*)>(DLL2SDK::GameAssemblyBase + 0x5150D18)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes::set_weapon_ce_points_12771(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5150D20)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes::get_loadout_id_12772()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes*)>(DLL2SDK::GameAssemblyBase + 0x5150D28)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes::set_loadout_id_12773(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5150D30)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes::get_loadout_ce_points_12774()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes*)>(DLL2SDK::GameAssemblyBase + 0x5150D38)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes::set_loadout_ce_points_12775(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5150D40)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBWeaponSkill*>* DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes::get_skills_12776()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBWeaponSkill*>*(*)(DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes*)>(DLL2SDK::GameAssemblyBase + 0x5150D48)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes::global__ProtoBuf_IExtensible_GetExtensionObject_12777(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointReq::_ctor_12750()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointReq*)>(DLL2SDK::GameAssemblyBase + 0x5150B7C)(this);
}
int64_t DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointReq::get_weapon_guid_12751()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointReq*)>(DLL2SDK::GameAssemblyBase + 0x5150B84)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointReq::set_weapon_guid_12752(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointReq*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x5150B8C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointReq::get_weapon_id_12753()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointReq*)>(DLL2SDK::GameAssemblyBase + 0x5150B9C)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointReq::set_weapon_id_12754(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5150BA4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointReq::get_group_id_12755()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointReq*)>(DLL2SDK::GameAssemblyBase + 0x5150BAC)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointReq::set_group_id_12756(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5150BB4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointReq::get_talent_id_12757()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointReq*)>(DLL2SDK::GameAssemblyBase + 0x5150BBC)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointReq::set_talent_id_12758(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5150BC4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointReq::global__ProtoBuf_IExtensible_GetExtensionObject_12759(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryLightPveWeaponTalentPointReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryGetPveWeaponTalentPointsRes::_ctor_12745()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryGetPveWeaponTalentPointsRes*)>(DLL2SDK::GameAssemblyBase + 0x51508A4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryGetPveWeaponTalentPointsRes::get_result_12746()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryGetPveWeaponTalentPointsRes*)>(DLL2SDK::GameAssemblyBase + 0x5150950)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryGetPveWeaponTalentPointsRes::set_result_12747(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryGetPveWeaponTalentPointsRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5150958)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PveWeaponTalent*>* DLL2SDK::CSProto::msg::CSInventoryGetPveWeaponTalentPointsRes::get_talent_list_12748()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PveWeaponTalent*>*(*)(DLL2SDK::CSProto::msg::CSInventoryGetPveWeaponTalentPointsRes*)>(DLL2SDK::GameAssemblyBase + 0x5150960)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryGetPveWeaponTalentPointsRes::global__ProtoBuf_IExtensible_GetExtensionObject_12749(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryGetPveWeaponTalentPointsRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryGetPveWeaponTalentPointsReq::_ctor_12742()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryGetPveWeaponTalentPointsReq*)>(DLL2SDK::GameAssemblyBase + 0x51507DC)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int64_t>* DLL2SDK::CSProto::msg::CSInventoryGetPveWeaponTalentPointsReq::get_weapon_guid_list_12743()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int64_t>*(*)(DLL2SDK::CSProto::msg::CSInventoryGetPveWeaponTalentPointsReq*)>(DLL2SDK::GameAssemblyBase + 0x5150888)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryGetPveWeaponTalentPointsReq::global__ProtoBuf_IExtensible_GetExtensionObject_12744(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryGetPveWeaponTalentPointsReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryGetDefaultLoadoutInfoRes::_ctor_12737()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryGetDefaultLoadoutInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5150610)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryGetDefaultLoadoutInfoRes::get_result_12738()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryGetDefaultLoadoutInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x51506BC)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryGetDefaultLoadoutInfoRes::set_result_12739(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryGetDefaultLoadoutInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51506C4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerDefaultLoadoutBagInfo*>* DLL2SDK::CSProto::msg::CSInventoryGetDefaultLoadoutInfoRes::get_loadout_batch_12740()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerDefaultLoadoutBagInfo*>*(*)(DLL2SDK::CSProto::msg::CSInventoryGetDefaultLoadoutInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x51506CC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryGetDefaultLoadoutInfoRes::global__ProtoBuf_IExtensible_GetExtensionObject_12741(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryGetDefaultLoadoutInfoRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryGetDefaultLoadoutInfoReq::_ctor_12734()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryGetDefaultLoadoutInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x5150548)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>* DLL2SDK::CSProto::msg::CSInventoryGetDefaultLoadoutInfoReq::get_player_id_12735()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>*(*)(DLL2SDK::CSProto::msg::CSInventoryGetDefaultLoadoutInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x51505F4)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryGetDefaultLoadoutInfoReq::global__ProtoBuf_IExtensible_GetExtensionObject_12736(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryGetDefaultLoadoutInfoReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryGetUnequipBagConfRes::_ctor_12722()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryGetUnequipBagConfRes*)>(DLL2SDK::GameAssemblyBase + 0x51509EC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryGetUnequipBagConfRes::get_result_12723()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryGetUnequipBagConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5150ACC)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryGetUnequipBagConfRes::set_result_12724(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryGetUnequipBagConfRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5150AD4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryGetUnequipBagConfRes::get_loadout_idx_12725()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryGetUnequipBagConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5150ADC)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryGetUnequipBagConfRes::set_loadout_idx_12726(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryGetUnequipBagConfRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5150AE4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryGetUnequipBagConfRes::get_game_type_12727()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryGetUnequipBagConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5150AEC)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryGetUnequipBagConfRes::set_game_type_12728(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryGetUnequipBagConfRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5150AF4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryGetUnequipBagConfRes::get_loadout_conf_type_12729()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryGetUnequipBagConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5150AFC)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryGetUnequipBagConfRes::set_loadout_conf_type_12730(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryGetUnequipBagConfRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5150B04)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::WeaponAttrConf*>* DLL2SDK::CSProto::msg::CSInventoryGetUnequipBagConfRes::get_weapon_attr_conf_12731()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::WeaponAttrConf*>*(*)(DLL2SDK::CSProto::msg::CSInventoryGetUnequipBagConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5150B0C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RoleAppearanceConf*>* DLL2SDK::CSProto::msg::CSInventoryGetUnequipBagConfRes::get_role_attr_conf_12732()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RoleAppearanceConf*>*(*)(DLL2SDK::CSProto::msg::CSInventoryGetUnequipBagConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5150B14)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryGetUnequipBagConfRes::global__ProtoBuf_IExtensible_GetExtensionObject_12733(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryGetUnequipBagConfRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryGetUnequipItemConfReq::_ctor_12714()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryGetUnequipItemConfReq*)>(DLL2SDK::GameAssemblyBase + 0x5150B30)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryGetUnequipItemConfReq::get_loadout_idx_12715()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryGetUnequipItemConfReq*)>(DLL2SDK::GameAssemblyBase + 0x5150B38)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryGetUnequipItemConfReq::set_loadout_idx_12716(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryGetUnequipItemConfReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5150B40)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryGetUnequipItemConfReq::get_game_type_12717()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryGetUnequipItemConfReq*)>(DLL2SDK::GameAssemblyBase + 0x5150B48)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryGetUnequipItemConfReq::set_game_type_12718(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryGetUnequipItemConfReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5150B50)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryGetUnequipItemConfReq::get_loadout_conf_type_12719()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryGetUnequipItemConfReq*)>(DLL2SDK::GameAssemblyBase + 0x5150B58)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryGetUnequipItemConfReq::set_loadout_conf_type_12720(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryGetUnequipItemConfReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5150B60)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryGetUnequipItemConfReq::global__ProtoBuf_IExtensible_GetExtensionObject_12721(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryGetUnequipItemConfReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardRes::_ctor_12707()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardRes*)>(DLL2SDK::GameAssemblyBase + 0x51510C8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardRes::get_result_12708()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardRes*)>(DLL2SDK::GameAssemblyBase + 0x51511DC)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardRes::set_result_12709(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51511E4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardRes::get_props_12710()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardRes*)>(DLL2SDK::GameAssemblyBase + 0x51511EC)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>* DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardRes::get_use_card_12711()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>*(*)(DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardRes*)>(DLL2SDK::GameAssemblyBase + 0x51511F4)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PveMpRewardLimitation*>* DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardRes::get_pve_mp_reward_limitation_12712()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PveMpRewardLimitation*>*(*)(DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardRes*)>(DLL2SDK::GameAssemblyBase + 0x51511FC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardRes::global__ProtoBuf_IExtensible_GetExtensionObject_12713(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardReq::_ctor_12700()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardReq*)>(DLL2SDK::GameAssemblyBase + 0x5150FE0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>* DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardReq::get_use_card_12701()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>*(*)(DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardReq*)>(DLL2SDK::GameAssemblyBase + 0x515108C)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardReq::get_bp_task_type_12702()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardReq*)>(DLL2SDK::GameAssemblyBase + 0x5151094)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardReq::set_bp_task_type_12703(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x515109C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardReq::get_bp_task_id_12704()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardReq*)>(DLL2SDK::GameAssemblyBase + 0x51510A4)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardReq::set_bp_task_id_12705(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51510AC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardReq::global__ProtoBuf_IExtensible_GetExtensionObject_12706(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryUseAddNumbericCardReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryUseBufCardRes::_ctor_12693()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryUseBufCardRes*)>(DLL2SDK::GameAssemblyBase + 0x5151244)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryUseBufCardRes::get_result_12694()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryUseBufCardRes*)>(DLL2SDK::GameAssemblyBase + 0x51512F0)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryUseBufCardRes::set_result_12695(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryUseBufCardRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51512F8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GspBufEntry*>* DLL2SDK::CSProto::msg::CSInventoryUseBufCardRes::get_cur_buff_12696()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GspBufEntry*>*(*)(DLL2SDK::CSProto::msg::CSInventoryUseBufCardRes*)>(DLL2SDK::GameAssemblyBase + 0x5151300)(this);
}
DLL2SDK::CSProto::msg::ItemCommonData* DLL2SDK::CSProto::msg::CSInventoryUseBufCardRes::get_use_card_12697()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ItemCommonData*(*)(DLL2SDK::CSProto::msg::CSInventoryUseBufCardRes*)>(DLL2SDK::GameAssemblyBase + 0x5151308)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryUseBufCardRes::set_use_card_12698(DLL2SDK::CSProto::msg::ItemCommonData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryUseBufCardRes*, DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x5151310)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryUseBufCardRes::global__ProtoBuf_IExtensible_GetExtensionObject_12699(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryUseBufCardRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryUseBufCardReq::_ctor_12689()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryUseBufCardReq*)>(DLL2SDK::GameAssemblyBase + 0x5151218)(this);
}
DLL2SDK::CSProto::msg::ItemCommonData* DLL2SDK::CSProto::msg::CSInventoryUseBufCardReq::get_use_card_12690()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ItemCommonData*(*)(DLL2SDK::CSProto::msg::CSInventoryUseBufCardReq*)>(DLL2SDK::GameAssemblyBase + 0x5151220)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryUseBufCardReq::set_use_card_12691(DLL2SDK::CSProto::msg::ItemCommonData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryUseBufCardReq*, DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x5151228)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryUseBufCardReq::global__ProtoBuf_IExtensible_GetExtensionObject_12692(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryUseBufCardReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryWeaponUpgradeRes::_ctor_12681()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryWeaponUpgradeRes*)>(DLL2SDK::GameAssemblyBase + 0x515148C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryWeaponUpgradeRes::get_result_12682()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryWeaponUpgradeRes*)>(DLL2SDK::GameAssemblyBase + 0x515156C)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryWeaponUpgradeRes::set_result_12683(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryWeaponUpgradeRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5151574)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSWeaponUpgradeItem*>* DLL2SDK::CSProto::msg::CSInventoryWeaponUpgradeRes::get_weapon_upgrade_12684()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSWeaponUpgradeItem*>*(*)(DLL2SDK::CSProto::msg::CSInventoryWeaponUpgradeRes*)>(DLL2SDK::GameAssemblyBase + 0x515157C)(this);
}
DLL2SDK::CSProto::msg::DBPlayerInventory* DLL2SDK::CSProto::msg::CSInventoryWeaponUpgradeRes::get_delta_inventory_12685()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::DBPlayerInventory*(*)(DLL2SDK::CSProto::msg::CSInventoryWeaponUpgradeRes*)>(DLL2SDK::GameAssemblyBase + 0x5151584)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryWeaponUpgradeRes::set_delta_inventory_12686(DLL2SDK::CSProto::msg::DBPlayerInventory* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryWeaponUpgradeRes*, DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x515158C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>* DLL2SDK::CSProto::msg::CSInventoryWeaponUpgradeRes::get_use_card_12687()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>*(*)(DLL2SDK::CSProto::msg::CSInventoryWeaponUpgradeRes*)>(DLL2SDK::GameAssemblyBase + 0x5151594)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryWeaponUpgradeRes::global__ProtoBuf_IExtensible_GetExtensionObject_12688(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryWeaponUpgradeRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryWeaponUpgradeReq::_ctor_12676()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryWeaponUpgradeReq*)>(DLL2SDK::GameAssemblyBase + 0x51513B4)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>* DLL2SDK::CSProto::msg::CSInventoryWeaponUpgradeReq::get_use_card_12677()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>*(*)(DLL2SDK::CSProto::msg::CSInventoryWeaponUpgradeReq*)>(DLL2SDK::GameAssemblyBase + 0x5151460)(this);
}
DLL2SDK::CSProto::msg::ItemCommonData* DLL2SDK::CSProto::msg::CSInventoryWeaponUpgradeReq::get_dst_weapon_12678()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ItemCommonData*(*)(DLL2SDK::CSProto::msg::CSInventoryWeaponUpgradeReq*)>(DLL2SDK::GameAssemblyBase + 0x5151468)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryWeaponUpgradeReq::set_dst_weapon_12679(DLL2SDK::CSProto::msg::ItemCommonData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryWeaponUpgradeReq*, DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x5151470)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryWeaponUpgradeReq::global__ProtoBuf_IExtensible_GetExtensionObject_12680(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryWeaponUpgradeReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWeaponUpgradeNtf::_ctor_12673()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeaponUpgradeNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E7878)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSWeaponUpgradeItem*>* DLL2SDK::CSProto::msg::CSWeaponUpgradeNtf::get_weapon_upgrade_12674()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSWeaponUpgradeItem*>*(*)(DLL2SDK::CSProto::msg::CSWeaponUpgradeNtf*)>(DLL2SDK::GameAssemblyBase + 0x51E7924)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWeaponUpgradeNtf::global__ProtoBuf_IExtensible_GetExtensionObject_12675(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWeaponUpgradeNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSIventoryLevelupAttachmentRes::_ctor_12667()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSIventoryLevelupAttachmentRes*)>(DLL2SDK::GameAssemblyBase + 0x5152110)(this);
}
int32_t DLL2SDK::CSProto::msg::CSIventoryLevelupAttachmentRes::get_result_12668()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSIventoryLevelupAttachmentRes*)>(DLL2SDK::GameAssemblyBase + 0x5152118)(this);
}
void DLL2SDK::CSProto::msg::CSIventoryLevelupAttachmentRes::set_result_12669(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSIventoryLevelupAttachmentRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5152120)(this, value_);
}
DLL2SDK::CSProto::msg::ItemCommonData* DLL2SDK::CSProto::msg::CSIventoryLevelupAttachmentRes::get_dst_item_12670()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ItemCommonData*(*)(DLL2SDK::CSProto::msg::CSIventoryLevelupAttachmentRes*)>(DLL2SDK::GameAssemblyBase + 0x5152128)(this);
}
void DLL2SDK::CSProto::msg::CSIventoryLevelupAttachmentRes::set_dst_item_12671(DLL2SDK::CSProto::msg::ItemCommonData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSIventoryLevelupAttachmentRes*, DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x5152130)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSIventoryLevelupAttachmentRes::global__ProtoBuf_IExtensible_GetExtensionObject_12672(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSIventoryLevelupAttachmentRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSIventoryLevelupAttachmentReq::_ctor_12662()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSIventoryLevelupAttachmentReq*)>(DLL2SDK::GameAssemblyBase + 0x5152038)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>* DLL2SDK::CSProto::msg::CSIventoryLevelupAttachmentReq::get_src_items_12663()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>*(*)(DLL2SDK::CSProto::msg::CSIventoryLevelupAttachmentReq*)>(DLL2SDK::GameAssemblyBase + 0x51520E4)(this);
}
DLL2SDK::CSProto::msg::ItemCommonData* DLL2SDK::CSProto::msg::CSIventoryLevelupAttachmentReq::get_dst_item_12664()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ItemCommonData*(*)(DLL2SDK::CSProto::msg::CSIventoryLevelupAttachmentReq*)>(DLL2SDK::GameAssemblyBase + 0x51520EC)(this);
}
void DLL2SDK::CSProto::msg::CSIventoryLevelupAttachmentReq::set_dst_item_12665(DLL2SDK::CSProto::msg::ItemCommonData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSIventoryLevelupAttachmentReq*, DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x51520F4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSIventoryLevelupAttachmentReq::global__ProtoBuf_IExtensible_GetExtensionObject_12666(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSIventoryLevelupAttachmentReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryCompoundRes::_ctor_12653()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryCompoundRes*)>(DLL2SDK::GameAssemblyBase + 0x51501B8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryCompoundRes::get_result_12654()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryCompoundRes*)>(DLL2SDK::GameAssemblyBase + 0x5150264)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryCompoundRes::set_result_12655(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryCompoundRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x515026C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryCompoundRes::get_frage_id_12656()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryCompoundRes*)>(DLL2SDK::GameAssemblyBase + 0x5150274)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryCompoundRes::set_frage_id_12657(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryCompoundRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x515027C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSInventoryCompoundRes::get_props_12658()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSInventoryCompoundRes*)>(DLL2SDK::GameAssemblyBase + 0x5150284)(this);
}
bool DLL2SDK::CSProto::msg::CSInventoryCompoundRes::get_turn_to_mail_12659()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSInventoryCompoundRes*)>(DLL2SDK::GameAssemblyBase + 0x515028C)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryCompoundRes::set_turn_to_mail_12660(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryCompoundRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x5150294)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryCompoundRes::global__ProtoBuf_IExtensible_GetExtensionObject_12661(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryCompoundRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryCompoundReq::_ctor_12647()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryCompoundReq*)>(DLL2SDK::GameAssemblyBase + 0x515017C)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryCompoundReq::get_id_12648()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryCompoundReq*)>(DLL2SDK::GameAssemblyBase + 0x5150184)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryCompoundReq::set_id_12649(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryCompoundReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x515018C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryCompoundReq::get_num_12650()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryCompoundReq*)>(DLL2SDK::GameAssemblyBase + 0x5150194)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryCompoundReq::set_num_12651(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryCompoundReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x515019C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryCompoundReq::global__ProtoBuf_IExtensible_GetExtensionObject_12652(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryCompoundReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryChgWinCircleIndividuationItemRes::_ctor_12641()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgWinCircleIndividuationItemRes*)>(DLL2SDK::GameAssemblyBase + 0x51500C0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryChgWinCircleIndividuationItemRes::get_result_12642()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgWinCircleIndividuationItemRes*)>(DLL2SDK::GameAssemblyBase + 0x51500C8)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgWinCircleIndividuationItemRes::set_result_12643(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgWinCircleIndividuationItemRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51500D0)(this, value_);
}
DLL2SDK::CSProto::msg::EquippedItem* DLL2SDK::CSProto::msg::CSInventoryChgWinCircleIndividuationItemRes::get_wincircle_individuation_item_12644()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::EquippedItem*(*)(DLL2SDK::CSProto::msg::CSInventoryChgWinCircleIndividuationItemRes*)>(DLL2SDK::GameAssemblyBase + 0x51500D8)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgWinCircleIndividuationItemRes::set_wincircle_individuation_item_12645(DLL2SDK::CSProto::msg::EquippedItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgWinCircleIndividuationItemRes*, DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x51500E0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryChgWinCircleIndividuationItemRes::global__ProtoBuf_IExtensible_GetExtensionObject_12646(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryChgWinCircleIndividuationItemRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryChgWinCircleIndividuationItemReq::_ctor_12635()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgWinCircleIndividuationItemReq*)>(DLL2SDK::GameAssemblyBase + 0x515007C)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryChgWinCircleIndividuationItemReq::get_item_id_12636()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgWinCircleIndividuationItemReq*)>(DLL2SDK::GameAssemblyBase + 0x5150084)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgWinCircleIndividuationItemReq::set_item_id_12637(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgWinCircleIndividuationItemReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x515008C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSInventoryChgWinCircleIndividuationItemReq::get_item_guid_12638()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgWinCircleIndividuationItemReq*)>(DLL2SDK::GameAssemblyBase + 0x5150094)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgWinCircleIndividuationItemReq::set_item_guid_12639(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgWinCircleIndividuationItemReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x515009C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryChgWinCircleIndividuationItemReq::global__ProtoBuf_IExtensible_GetExtensionObject_12640(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryChgWinCircleIndividuationItemReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryChgIndividuationItemRes::_ctor_12630()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgIndividuationItemRes*)>(DLL2SDK::GameAssemblyBase + 0x520D4CC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryChgIndividuationItemRes::get_result_12631()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgIndividuationItemRes*)>(DLL2SDK::GameAssemblyBase + 0x520D578)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgIndividuationItemRes::set_result_12632(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgIndividuationItemRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520D580)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::EquippedItem*>* DLL2SDK::CSProto::msg::CSInventoryChgIndividuationItemRes::get_individuationitems_12633()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::EquippedItem*>*(*)(DLL2SDK::CSProto::msg::CSInventoryChgIndividuationItemRes*)>(DLL2SDK::GameAssemblyBase + 0x520D588)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryChgIndividuationItemRes::global__ProtoBuf_IExtensible_GetExtensionObject_12634(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryChgIndividuationItemRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryChgIndividuationItemReq::_ctor_12622()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgIndividuationItemReq*)>(DLL2SDK::GameAssemblyBase + 0x520D478)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryChgIndividuationItemReq::get_item_id_12623()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgIndividuationItemReq*)>(DLL2SDK::GameAssemblyBase + 0x520D480)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgIndividuationItemReq::set_item_id_12624(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgIndividuationItemReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520D488)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSInventoryChgIndividuationItemReq::get_item_guid_12625()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgIndividuationItemReq*)>(DLL2SDK::GameAssemblyBase + 0x520D490)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgIndividuationItemReq::set_item_guid_12626(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgIndividuationItemReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520D498)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryChgIndividuationItemReq::get_pos_12627()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgIndividuationItemReq*)>(DLL2SDK::GameAssemblyBase + 0x520D4A8)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgIndividuationItemReq::set_pos_12628(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgIndividuationItemReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520D4B0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryChgIndividuationItemReq::global__ProtoBuf_IExtensible_GetExtensionObject_12629(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryChgIndividuationItemReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardRes::_ctor_12614()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardRes*)>(DLL2SDK::GameAssemblyBase + 0x5151368)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardRes::get_result_12615()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardRes*)>(DLL2SDK::GameAssemblyBase + 0x5151370)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardRes::set_result_12616(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5151378)(this, value_);
}
DLL2SDK::CSProto::msg::ItemCommonData* DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardRes::get_use_card_12617()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ItemCommonData*(*)(DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardRes*)>(DLL2SDK::GameAssemblyBase + 0x5151380)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardRes::set_use_card_12618(DLL2SDK::CSProto::msg::ItemCommonData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardRes*, DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x5151388)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardRes::get_cd_time_12619()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardRes*)>(DLL2SDK::GameAssemblyBase + 0x5151390)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardRes::set_cd_time_12620(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5151398)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardRes::global__ProtoBuf_IExtensible_GetExtensionObject_12621(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardReq::_ctor_12608()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardReq*)>(DLL2SDK::GameAssemblyBase + 0x515132C)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardReq::get_new_name_12609()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardReq*)>(DLL2SDK::GameAssemblyBase + 0x5151334)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardReq::set_new_name_12610(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x515133C)(this, value_);
}
DLL2SDK::CSProto::msg::ItemCommonData* DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardReq::get_use_card_12611()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ItemCommonData*(*)(DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardReq*)>(DLL2SDK::GameAssemblyBase + 0x5151344)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardReq::set_use_card_12612(DLL2SDK::CSProto::msg::ItemCommonData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardReq*, DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x515134C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardReq::global__ProtoBuf_IExtensible_GetExtensionObject_12613(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryUseChangeNickCardReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutRes::_ctor_12598()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutRes*)>(DLL2SDK::GameAssemblyBase + 0x520D41C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutRes::get_result_12599()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutRes*)>(DLL2SDK::GameAssemblyBase + 0x520D424)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutRes::set_result_12600(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520D42C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutRes::get_loadout_idx_12601()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutRes*)>(DLL2SDK::GameAssemblyBase + 0x520D434)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutRes::set_loadout_idx_12602(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520D43C)(this, value_);
}
DLL2SDK::CSProto::msg::LoadoutInfo* DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutRes::get_loadout_12603()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::LoadoutInfo*(*)(DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutRes*)>(DLL2SDK::GameAssemblyBase + 0x520D444)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutRes::set_loadout_12604(DLL2SDK::CSProto::msg::LoadoutInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutRes*, DLL2SDK::CSProto::msg::LoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x520D44C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutRes::get_game_type_12605()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutRes*)>(DLL2SDK::GameAssemblyBase + 0x520D454)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutRes::set_game_type_12606(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520D45C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutRes::global__ProtoBuf_IExtensible_GetExtensionObject_12607(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutReq::_ctor_12590()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutReq*)>(DLL2SDK::GameAssemblyBase + 0x520D3D0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutReq::get_src_loadout_idx_12591()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutReq*)>(DLL2SDK::GameAssemblyBase + 0x520D3D8)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutReq::set_src_loadout_idx_12592(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520D3E0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutReq::get_dst_loadout_idx_12593()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutReq*)>(DLL2SDK::GameAssemblyBase + 0x520D3E8)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutReq::set_dst_loadout_idx_12594(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520D3F0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutReq::get_game_type_12595()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutReq*)>(DLL2SDK::GameAssemblyBase + 0x520D3F8)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutReq::set_game_type_12596(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520D400)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutReq::global__ProtoBuf_IExtensible_GetExtensionObject_12597(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryChgCopyLoadoutReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameRes::_ctor_12580()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameRes*)>(DLL2SDK::GameAssemblyBase + 0x520D764)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameRes::get_result_12581()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameRes*)>(DLL2SDK::GameAssemblyBase + 0x520D7F0)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameRes::set_result_12582(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520D7F8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameRes::get_loadout_idx_12583()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameRes*)>(DLL2SDK::GameAssemblyBase + 0x520D800)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameRes::set_loadout_idx_12584(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520D808)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameRes::get_new_name_12585()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameRes*)>(DLL2SDK::GameAssemblyBase + 0x520D810)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameRes::set_new_name_12586(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameRes*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x520D818)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameRes::get_game_type_12587()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameRes*)>(DLL2SDK::GameAssemblyBase + 0x520D820)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameRes::set_game_type_12588(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520D828)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameRes::global__ProtoBuf_IExtensible_GetExtensionObject_12589(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameReq::_ctor_12572()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameReq*)>(DLL2SDK::GameAssemblyBase + 0x520D694)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameReq::get_loadout_idx_12573()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameReq*)>(DLL2SDK::GameAssemblyBase + 0x520D720)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameReq::set_loadout_idx_12574(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520D728)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameReq::get_new_name_12575()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameReq*)>(DLL2SDK::GameAssemblyBase + 0x520D730)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameReq::set_new_name_12576(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameReq*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x520D738)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameReq::get_game_type_12577()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameReq*)>(DLL2SDK::GameAssemblyBase + 0x520D740)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameReq::set_game_type_12578(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520D748)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameReq::global__ProtoBuf_IExtensible_GetExtensionObject_12579(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutNameReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryChgScoreStreakRes::_ctor_12567()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgScoreStreakRes*)>(DLL2SDK::GameAssemblyBase + 0x514FEF4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryChgScoreStreakRes::get_result_12568()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgScoreStreakRes*)>(DLL2SDK::GameAssemblyBase + 0x514FF98)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgScoreStreakRes::set_result_12569(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgScoreStreakRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x514FFA0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::EquippedItem*>* DLL2SDK::CSProto::msg::CSInventoryChgScoreStreakRes::get_score_streaks_12570()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::EquippedItem*>*(*)(DLL2SDK::CSProto::msg::CSInventoryChgScoreStreakRes*)>(DLL2SDK::GameAssemblyBase + 0x514FFA8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryChgScoreStreakRes::global__ProtoBuf_IExtensible_GetExtensionObject_12571(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryChgScoreStreakRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryChgScoreStreakReq::_ctor_12561()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgScoreStreakReq*)>(DLL2SDK::GameAssemblyBase + 0x514FEB8)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryChgScoreStreakReq::get_old_item_id_12562()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgScoreStreakReq*)>(DLL2SDK::GameAssemblyBase + 0x514FEC0)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgScoreStreakReq::set_old_item_id_12563(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgScoreStreakReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x514FEC8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryChgScoreStreakReq::get_new_item_id_12564()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgScoreStreakReq*)>(DLL2SDK::GameAssemblyBase + 0x514FED0)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgScoreStreakReq::set_new_item_id_12565(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgScoreStreakReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x514FED8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryChgScoreStreakReq::global__ProtoBuf_IExtensible_GetExtensionObject_12566(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryChgScoreStreakReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryDefaultLoadoutRes::_ctor_12555()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryDefaultLoadoutRes*)>(DLL2SDK::GameAssemblyBase + 0x51502EC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryDefaultLoadoutRes::get_result_12556()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryDefaultLoadoutRes*)>(DLL2SDK::GameAssemblyBase + 0x51502F4)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryDefaultLoadoutRes::set_result_12557(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryDefaultLoadoutRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51502FC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryDefaultLoadoutRes::get_game_type_12558()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryDefaultLoadoutRes*)>(DLL2SDK::GameAssemblyBase + 0x5150304)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryDefaultLoadoutRes::set_game_type_12559(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryDefaultLoadoutRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x515030C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryDefaultLoadoutRes::global__ProtoBuf_IExtensible_GetExtensionObject_12560(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryDefaultLoadoutRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryDefaultLoadoutReq::_ctor_12549()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryDefaultLoadoutReq*)>(DLL2SDK::GameAssemblyBase + 0x51502B0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryDefaultLoadoutReq::get_loadout_idx_12550()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryDefaultLoadoutReq*)>(DLL2SDK::GameAssemblyBase + 0x51502B8)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryDefaultLoadoutReq::set_loadout_idx_12551(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryDefaultLoadoutReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51502C0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryDefaultLoadoutReq::get_game_type_12552()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryDefaultLoadoutReq*)>(DLL2SDK::GameAssemblyBase + 0x51502C8)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryDefaultLoadoutReq::set_game_type_12553(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryDefaultLoadoutReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51502D0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryDefaultLoadoutReq::global__ProtoBuf_IExtensible_GetExtensionObject_12554(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryDefaultLoadoutReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinRes::_ctor_12545()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinRes*)>(DLL2SDK::GameAssemblyBase + 0x5150050)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinRes::get_result_12546()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinRes*)>(DLL2SDK::GameAssemblyBase + 0x5150058)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinRes::set_result_12547(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5150060)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinRes::global__ProtoBuf_IExtensible_GetExtensionObject_12548(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinReq::_ctor_12531()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinReq*)>(DLL2SDK::GameAssemblyBase + 0x514FFC4)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinReq::get_weapon_id_12532()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinReq*)>(DLL2SDK::GameAssemblyBase + 0x514FFCC)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinReq::set_weapon_id_12533(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x514FFD4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinReq::get_weapon_skin_id_12534()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinReq*)>(DLL2SDK::GameAssemblyBase + 0x514FFDC)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinReq::set_weapon_skin_id_12535(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x514FFE4)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinReq::get_weapon_skin_guid_12536()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinReq*)>(DLL2SDK::GameAssemblyBase + 0x514FFEC)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinReq::set_weapon_skin_guid_12537(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x514FFF4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinReq::get_weapon_guid_12538()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinReq*)>(DLL2SDK::GameAssemblyBase + 0x5150004)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinReq::set_weapon_guid_12539(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x515000C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinReq::get_br_weapon_id_12540()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinReq*)>(DLL2SDK::GameAssemblyBase + 0x5150014)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinReq::set_br_weapon_id_12541(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x515001C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinReq::get_br_weapon_guid_12542()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinReq*)>(DLL2SDK::GameAssemblyBase + 0x5150024)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinReq::set_br_weapon_guid_12543(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x515002C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinReq::global__ProtoBuf_IExtensible_GetExtensionObject_12544(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryChgWeaponSkinReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryChgBRItemRes::_ctor_12523()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgBRItemRes*)>(DLL2SDK::GameAssemblyBase + 0x520D384)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryChgBRItemRes::get_result_12524()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgBRItemRes*)>(DLL2SDK::GameAssemblyBase + 0x520D38C)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgBRItemRes::set_result_12525(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgBRItemRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520D394)(this, value_);
}
DLL2SDK::CSProto::msg::BRLoadoutInfo* DLL2SDK::CSProto::msg::CSInventoryChgBRItemRes::get_loadout_12526()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BRLoadoutInfo*(*)(DLL2SDK::CSProto::msg::CSInventoryChgBRItemRes*)>(DLL2SDK::GameAssemblyBase + 0x520D39C)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgBRItemRes::set_loadout_12527(DLL2SDK::CSProto::msg::BRLoadoutInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgBRItemRes*, DLL2SDK::CSProto::msg::BRLoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x520D3A4)(this, value_);
}
DLL2SDK::CSProto::msg::DBRoleData* DLL2SDK::CSProto::msg::CSInventoryChgBRItemRes::get_unequip_role_data_12528()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::DBRoleData*(*)(DLL2SDK::CSProto::msg::CSInventoryChgBRItemRes*)>(DLL2SDK::GameAssemblyBase + 0x520D3AC)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgBRItemRes::set_unequip_role_data_12529(DLL2SDK::CSProto::msg::DBRoleData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgBRItemRes*, DLL2SDK::CSProto::msg::DBRoleData*)>(DLL2SDK::GameAssemblyBase + 0x520D3B4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryChgBRItemRes::global__ProtoBuf_IExtensible_GetExtensionObject_12530(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryChgBRItemRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq::_ctor_12507()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq*)>(DLL2SDK::GameAssemblyBase + 0x520D2E8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq::get_type_12508()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq*)>(DLL2SDK::GameAssemblyBase + 0x520D2F0)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq::set_type_12509(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520D2F8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq::get_sub_type_12510()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq*)>(DLL2SDK::GameAssemblyBase + 0x520D300)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq::set_sub_type_12511(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520D308)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq::get_new_item_id_12512()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq*)>(DLL2SDK::GameAssemblyBase + 0x520D310)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq::set_new_item_id_12513(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520D318)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq::get_new_item_guid_12514()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq*)>(DLL2SDK::GameAssemblyBase + 0x520D320)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq::set_new_item_guid_12515(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520D328)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq::get_host_item_id_12516()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq*)>(DLL2SDK::GameAssemblyBase + 0x520D338)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq::set_host_item_id_12517(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520D340)(this, value_);
}
DLL2SDK::CSProto::msg::RoleAppearance* DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq::get_role_conf_12518()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::RoleAppearance*(*)(DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq*)>(DLL2SDK::GameAssemblyBase + 0x520D348)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq::set_role_conf_12519(DLL2SDK::CSProto::msg::RoleAppearance* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq*, DLL2SDK::CSProto::msg::RoleAppearance*)>(DLL2SDK::GameAssemblyBase + 0x520D350)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq::get_host_item_guid_12520()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq*)>(DLL2SDK::GameAssemblyBase + 0x520D358)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq::set_host_item_guid_12521(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520D360)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq::global__ProtoBuf_IExtensible_GetExtensionObject_12522(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryChgBRItemReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes::_ctor_12491()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes*)>(DLL2SDK::GameAssemblyBase + 0x520D25C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes::get_result_12492()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes*)>(DLL2SDK::GameAssemblyBase + 0x520D264)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes::set_result_12493(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520D26C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes::get_loadout_idx_12494()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes*)>(DLL2SDK::GameAssemblyBase + 0x520D274)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes::set_loadout_idx_12495(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520D27C)(this, value_);
}
DLL2SDK::CSProto::msg::LoadoutInfo* DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes::get_loadout_12496()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::LoadoutInfo*(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes*)>(DLL2SDK::GameAssemblyBase + 0x520D284)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes::set_loadout_12497(DLL2SDK::CSProto::msg::LoadoutInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes*, DLL2SDK::CSProto::msg::LoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x520D28C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes::get_game_type_12498()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes*)>(DLL2SDK::GameAssemblyBase + 0x520D294)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes::set_game_type_12499(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520D29C)(this, value_);
}
DLL2SDK::CSProto::msg::WeaponAttrConf* DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes::get_firearm_conf_12500()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::WeaponAttrConf*(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes*)>(DLL2SDK::GameAssemblyBase + 0x520D2A4)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes::set_firearm_conf_12501(DLL2SDK::CSProto::msg::WeaponAttrConf* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes*, DLL2SDK::CSProto::msg::WeaponAttrConf*)>(DLL2SDK::GameAssemblyBase + 0x520D2AC)(this, value_);
}
DLL2SDK::CSProto::msg::RoleAppearanceConf* DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes::get_role_conf_12502()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::RoleAppearanceConf*(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes*)>(DLL2SDK::GameAssemblyBase + 0x520D2B4)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes::set_role_conf_12503(DLL2SDK::CSProto::msg::RoleAppearanceConf* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes*, DLL2SDK::CSProto::msg::RoleAppearanceConf*)>(DLL2SDK::GameAssemblyBase + 0x520D2BC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes::get_lobby_loadout_12504()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes*)>(DLL2SDK::GameAssemblyBase + 0x520D2C4)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes::set_lobby_loadout_12505(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520D2CC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes::global__ProtoBuf_IExtensible_GetExtensionObject_12506(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq::_ctor_12465()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq*)>(DLL2SDK::GameAssemblyBase + 0x520D170)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq::get_loadout_idx_12466()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq*)>(DLL2SDK::GameAssemblyBase + 0x520D178)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq::set_loadout_idx_12467(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520D180)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq::get_attr_type_12468()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq*)>(DLL2SDK::GameAssemblyBase + 0x520D188)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq::set_attr_type_12469(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520D190)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq::get_weapon_type_12470()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq*)>(DLL2SDK::GameAssemblyBase + 0x520D198)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq::set_weapon_type_12471(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520D1A0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq::get_attr_idx_12472()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq*)>(DLL2SDK::GameAssemblyBase + 0x520D1A8)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq::set_attr_idx_12473(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520D1B0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq::get_new_attr_id_12474()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq*)>(DLL2SDK::GameAssemblyBase + 0x520D1B8)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq::set_new_attr_id_12475(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520D1C0)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq::get_new_attr_guid_12476()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq*)>(DLL2SDK::GameAssemblyBase + 0x520D1C8)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq::set_new_attr_guid_12477(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520D1D0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq::get_game_type_12478()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq*)>(DLL2SDK::GameAssemblyBase + 0x520D1E0)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq::set_game_type_12479(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520D1E8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq::get_item_id_12480()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq*)>(DLL2SDK::GameAssemblyBase + 0x520D1F0)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq::set_item_id_12481(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520D1F8)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq::get_item_guid_12482()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq*)>(DLL2SDK::GameAssemblyBase + 0x520D200)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq::set_item_guid_12483(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520D208)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq::get_new_attr_sub_type_12484()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq*)>(DLL2SDK::GameAssemblyBase + 0x520D218)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq::set_new_attr_sub_type_12485(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520D220)(this, value_);
}
DLL2SDK::CSProto::msg::RoleAppearance* DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq::get_role_conf_12486()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::RoleAppearance*(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq*)>(DLL2SDK::GameAssemblyBase + 0x520D228)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq::set_role_conf_12487(DLL2SDK::CSProto::msg::RoleAppearance* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq*, DLL2SDK::CSProto::msg::RoleAppearance*)>(DLL2SDK::GameAssemblyBase + 0x520D230)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq::get_lobby_loadout_12488()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq*)>(DLL2SDK::GameAssemblyBase + 0x520D238)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq::set_lobby_loadout_12489(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520D240)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq::global__ProtoBuf_IExtensible_GetExtensionObject_12490(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryChgAttributeReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemRes::_ctor_12453()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemRes*)>(DLL2SDK::GameAssemblyBase + 0x520D628)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemRes::get_result_12454()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemRes*)>(DLL2SDK::GameAssemblyBase + 0x520D630)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemRes::set_result_12455(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520D638)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemRes::get_loadout_idx_12456()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemRes*)>(DLL2SDK::GameAssemblyBase + 0x520D640)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemRes::set_loadout_idx_12457(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520D648)(this, value_);
}
DLL2SDK::CSProto::msg::LoadoutInfo* DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemRes::get_loadout_12458()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::LoadoutInfo*(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemRes*)>(DLL2SDK::GameAssemblyBase + 0x520D650)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemRes::set_loadout_12459(DLL2SDK::CSProto::msg::LoadoutInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemRes*, DLL2SDK::CSProto::msg::LoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x520D658)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemRes::get_game_type_12460()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemRes*)>(DLL2SDK::GameAssemblyBase + 0x520D660)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemRes::set_game_type_12461(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520D668)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemRes::get_lobby_loadout_12462()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemRes*)>(DLL2SDK::GameAssemblyBase + 0x520D670)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemRes::set_lobby_loadout_12463(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520D678)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemRes::global__ProtoBuf_IExtensible_GetExtensionObject_12464(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemReq::_ctor_12439()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemReq*)>(DLL2SDK::GameAssemblyBase + 0x520D5A4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemReq::get_loadout_idx_12440()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemReq*)>(DLL2SDK::GameAssemblyBase + 0x520D5AC)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemReq::set_loadout_idx_12441(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520D5B4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemReq::get_new_item_id_12442()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemReq*)>(DLL2SDK::GameAssemblyBase + 0x520D5BC)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemReq::set_new_item_id_12443(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520D5C4)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemReq::get_new_item_guid_12444()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemReq*)>(DLL2SDK::GameAssemblyBase + 0x520D5CC)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemReq::set_new_item_guid_12445(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520D5D4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemReq::get_item_pos_12446()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemReq*)>(DLL2SDK::GameAssemblyBase + 0x520D5E4)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemReq::set_item_pos_12447(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520D5EC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemReq::get_game_type_12448()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemReq*)>(DLL2SDK::GameAssemblyBase + 0x520D5F4)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemReq::set_game_type_12449(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520D5FC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemReq::get_lobby_loadout_12450()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemReq*)>(DLL2SDK::GameAssemblyBase + 0x520D604)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemReq::set_lobby_loadout_12451(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520D60C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemReq::global__ProtoBuf_IExtensible_GetExtensionObject_12452(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryChgLoadoutItemReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryGetPicRes::_ctor_12434()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryGetPicRes*)>(DLL2SDK::GameAssemblyBase + 0x5150704)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryGetPicRes::get_result_12435()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryGetPicRes*)>(DLL2SDK::GameAssemblyBase + 0x51507B0)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryGetPicRes::set_result_12436(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryGetPicRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51507B8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PictureAttr*>* DLL2SDK::CSProto::msg::CSInventoryGetPicRes::get_unlocked_pic_12437()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PictureAttr*>*(*)(DLL2SDK::CSProto::msg::CSInventoryGetPicRes*)>(DLL2SDK::GameAssemblyBase + 0x51507C0)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryGetPicRes::global__ProtoBuf_IExtensible_GetExtensionObject_12438(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryGetPicRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryGetPicReq::_ctor_12432()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryGetPicReq*)>(DLL2SDK::GameAssemblyBase + 0x51506E8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryGetPicReq::global__ProtoBuf_IExtensible_GetExtensionObject_12433(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryGetPicReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventorySetPicRes::_ctor_12428()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventorySetPicRes*)>(DLL2SDK::GameAssemblyBase + 0x5150DF8)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSInventorySetPicRes::get_result_12429()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventorySetPicRes*)>(DLL2SDK::GameAssemblyBase + 0x5150E00)(this);
}
void DLL2SDK::CSProto::msg::CSInventorySetPicRes::set_result_12430(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventorySetPicRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5150E08)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventorySetPicRes::global__ProtoBuf_IExtensible_GetExtensionObject_12431(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventorySetPicRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventorySetPicReq::_ctor_12424()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventorySetPicReq*)>(DLL2SDK::GameAssemblyBase + 0x5150DCC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventorySetPicReq::get_id_12425()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventorySetPicReq*)>(DLL2SDK::GameAssemblyBase + 0x5150DD4)(this);
}
void DLL2SDK::CSProto::msg::CSInventorySetPicReq::set_id_12426(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventorySetPicReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5150DDC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventorySetPicReq::global__ProtoBuf_IExtensible_GetExtensionObject_12427(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventorySetPicReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryExpireItemsNtf::_ctor_12421()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryExpireItemsNtf*)>(DLL2SDK::GameAssemblyBase + 0x51503F0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>* DLL2SDK::CSProto::msg::CSInventoryExpireItemsNtf::get_expire_items_12422()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>*(*)(DLL2SDK::CSProto::msg::CSInventoryExpireItemsNtf*)>(DLL2SDK::GameAssemblyBase + 0x515049C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryExpireItemsNtf::global__ProtoBuf_IExtensible_GetExtensionObject_12423(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryExpireItemsNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSNewInventoryItemNtf::_ctor_12417()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSNewInventoryItemNtf*)>(DLL2SDK::GameAssemblyBase + 0x5218F38)(this);
}
DLL2SDK::CSProto::msg::DBPlayerInventory* DLL2SDK::CSProto::msg::CSNewInventoryItemNtf::get_delta_inventory_12418()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::DBPlayerInventory*(*)(DLL2SDK::CSProto::msg::CSNewInventoryItemNtf*)>(DLL2SDK::GameAssemblyBase + 0x5218F40)(this);
}
void DLL2SDK::CSProto::msg::CSNewInventoryItemNtf::set_delta_inventory_12419(DLL2SDK::CSProto::msg::DBPlayerInventory* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSNewInventoryItemNtf*, DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x5218F48)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSNewInventoryItemNtf::global__ProtoBuf_IExtensible_GetExtensionObject_12420(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSNewInventoryItemNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSellItemRes::_ctor_12409()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSellItemRes*)>(DLL2SDK::GameAssemblyBase + 0x5211B3C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSSellItemRes::get_result_12410()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSellItemRes*)>(DLL2SDK::GameAssemblyBase + 0x5211C1C)(this);
}
void DLL2SDK::CSProto::msg::CSSellItemRes::set_result_12411(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSellItemRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5211C24)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>* DLL2SDK::CSProto::msg::CSSellItemRes::get_items_12412()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>*(*)(DLL2SDK::CSProto::msg::CSSellItemRes*)>(DLL2SDK::GameAssemblyBase + 0x5211C2C)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSSellItemRes::get_powder_12413()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSSellItemRes*)>(DLL2SDK::GameAssemblyBase + 0x5211C34)(this);
}
void DLL2SDK::CSProto::msg::CSSellItemRes::set_powder_12414(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSellItemRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5211C3C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSSellItemRes::get_prop_12415()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSSellItemRes*)>(DLL2SDK::GameAssemblyBase + 0x5211C44)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSellItemRes::global__ProtoBuf_IExtensible_GetExtensionObject_12416(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSellItemRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSellItemReq::_ctor_12406()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSellItemReq*)>(DLL2SDK::GameAssemblyBase + 0x5211A74)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>* DLL2SDK::CSProto::msg::CSSellItemReq::get_items_12407()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>*(*)(DLL2SDK::CSProto::msg::CSSellItemReq*)>(DLL2SDK::GameAssemblyBase + 0x5211B20)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSellItemReq::global__ProtoBuf_IExtensible_GetExtensionObject_12408(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSellItemReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSetItemAttributeRes::_ctor_12402()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetItemAttributeRes*)>(DLL2SDK::GameAssemblyBase + 0x5212260)(this);
}
int32_t DLL2SDK::CSProto::msg::CSSetItemAttributeRes::get_result_12403()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSetItemAttributeRes*)>(DLL2SDK::GameAssemblyBase + 0x5212268)(this);
}
void DLL2SDK::CSProto::msg::CSSetItemAttributeRes::set_result_12404(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetItemAttributeRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5212270)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSetItemAttributeRes::global__ProtoBuf_IExtensible_GetExtensionObject_12405(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSetItemAttributeRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSetItemAttributeReq::_ctor_12386()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetItemAttributeReq*)>(DLL2SDK::GameAssemblyBase + 0x52121C4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSSetItemAttributeReq::get_item_id_12387()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSetItemAttributeReq*)>(DLL2SDK::GameAssemblyBase + 0x52121CC)(this);
}
void DLL2SDK::CSProto::msg::CSSetItemAttributeReq::set_item_id_12388(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetItemAttributeReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52121D4)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSSetItemAttributeReq::get_item_guid_12389()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSSetItemAttributeReq*)>(DLL2SDK::GameAssemblyBase + 0x52121DC)(this);
}
void DLL2SDK::CSProto::msg::CSSetItemAttributeReq::set_item_guid_12390(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetItemAttributeReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x52121E4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSSetItemAttributeReq::get_attribute_id_12391()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSSetItemAttributeReq*)>(DLL2SDK::GameAssemblyBase + 0x52121F4)(this);
}
void DLL2SDK::CSProto::msg::CSSetItemAttributeReq::set_attribute_id_12392(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetItemAttributeReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52121FC)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSSetItemAttributeReq::get_attribute_guid_12393()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSSetItemAttributeReq*)>(DLL2SDK::GameAssemblyBase + 0x5212204)(this);
}
void DLL2SDK::CSProto::msg::CSSetItemAttributeReq::set_attribute_guid_12394(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetItemAttributeReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x521220C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSSetItemAttributeReq::get_attribute_idx_12395()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSetItemAttributeReq*)>(DLL2SDK::GameAssemblyBase + 0x521221C)(this);
}
void DLL2SDK::CSProto::msg::CSSetItemAttributeReq::set_attribute_idx_12396(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetItemAttributeReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5212224)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSSetItemAttributeReq::get_attribute_type_12397()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSetItemAttributeReq*)>(DLL2SDK::GameAssemblyBase + 0x521222C)(this);
}
void DLL2SDK::CSProto::msg::CSSetItemAttributeReq::set_attribute_type_12398(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetItemAttributeReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5212234)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSSetItemAttributeReq::get_unload_flag_12399()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSetItemAttributeReq*)>(DLL2SDK::GameAssemblyBase + 0x521223C)(this);
}
void DLL2SDK::CSProto::msg::CSSetItemAttributeReq::set_unload_flag_12400(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetItemAttributeReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5212244)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSetItemAttributeReq::global__ProtoBuf_IExtensible_GetExtensionObject_12401(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSetItemAttributeReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSTestSetAttachmentRes::_ctor_12382()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTestSetAttachmentRes*)>(DLL2SDK::GameAssemblyBase + 0x51E6A94)(this);
}
int32_t DLL2SDK::CSProto::msg::CSTestSetAttachmentRes::get_Result_12383()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSTestSetAttachmentRes*)>(DLL2SDK::GameAssemblyBase + 0x51E6A9C)(this);
}
void DLL2SDK::CSProto::msg::CSTestSetAttachmentRes::set_Result_12384(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTestSetAttachmentRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E6AA4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSTestSetAttachmentRes::global__ProtoBuf_IExtensible_GetExtensionObject_12385(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSTestSetAttachmentRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSTestSetAttachmentReq::_ctor_12369()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTestSetAttachmentReq*)>(DLL2SDK::GameAssemblyBase + 0x51E696C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSTestSetAttachmentReq::get_weapon_id_12370()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSTestSetAttachmentReq*)>(DLL2SDK::GameAssemblyBase + 0x51E6A18)(this);
}
void DLL2SDK::CSProto::msg::CSTestSetAttachmentReq::set_weapon_id_12371(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTestSetAttachmentReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E6A20)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSTestSetAttachmentReq::get_weapon_guid_12372()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSTestSetAttachmentReq*)>(DLL2SDK::GameAssemblyBase + 0x51E6A28)(this);
}
void DLL2SDK::CSProto::msg::CSTestSetAttachmentReq::set_weapon_guid_12373(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTestSetAttachmentReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E6A30)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSTestSetAttachmentReq::get_attachment_id_12374()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSTestSetAttachmentReq*)>(DLL2SDK::GameAssemblyBase + 0x51E6A40)(this);
}
void DLL2SDK::CSProto::msg::CSTestSetAttachmentReq::set_attachment_id_12375(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTestSetAttachmentReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E6A48)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::CSTestSetAttachmentReq::get_skill_id_12376()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::CSTestSetAttachmentReq*)>(DLL2SDK::GameAssemblyBase + 0x51E6A50)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSTestSetAttachmentReq::get_attachment_guid_12377()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSTestSetAttachmentReq*)>(DLL2SDK::GameAssemblyBase + 0x51E6A58)(this);
}
void DLL2SDK::CSProto::msg::CSTestSetAttachmentReq::set_attachment_guid_12378(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTestSetAttachmentReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E6A60)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSTestSetAttachmentReq::get_attachment_idx_12379()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSTestSetAttachmentReq*)>(DLL2SDK::GameAssemblyBase + 0x51E6A70)(this);
}
void DLL2SDK::CSProto::msg::CSTestSetAttachmentReq::set_attachment_idx_12380(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSTestSetAttachmentReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E6A78)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSTestSetAttachmentReq::global__ProtoBuf_IExtensible_GetExtensionObject_12381(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSTestSetAttachmentReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSOpenBoxRes::_ctor_12358()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSOpenBoxRes*)>(DLL2SDK::GameAssemblyBase + 0x52190D8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSOpenBoxRes::get_result_12359()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSOpenBoxRes*)>(DLL2SDK::GameAssemblyBase + 0x5219184)(this);
}
void DLL2SDK::CSProto::msg::CSOpenBoxRes::set_result_12360(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSOpenBoxRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x521918C)(this, value_);
}
DLL2SDK::CSProto::msg::DBBoxData* DLL2SDK::CSProto::msg::CSOpenBoxRes::get_box_12361()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::DBBoxData*(*)(DLL2SDK::CSProto::msg::CSOpenBoxRes*)>(DLL2SDK::GameAssemblyBase + 0x5219194)(this);
}
void DLL2SDK::CSProto::msg::CSOpenBoxRes::set_box_12362(DLL2SDK::CSProto::msg::DBBoxData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSOpenBoxRes*, DLL2SDK::CSProto::msg::DBBoxData*)>(DLL2SDK::GameAssemblyBase + 0x521919C)(this, value_);
}
DLL2SDK::CSProto::msg::DBPlayerInventory* DLL2SDK::CSProto::msg::CSOpenBoxRes::get_delta_inventory_12363()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::DBPlayerInventory*(*)(DLL2SDK::CSProto::msg::CSOpenBoxRes*)>(DLL2SDK::GameAssemblyBase + 0x52191A4)(this);
}
void DLL2SDK::CSProto::msg::CSOpenBoxRes::set_delta_inventory_12364(DLL2SDK::CSProto::msg::DBPlayerInventory* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSOpenBoxRes*, DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x52191AC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>* DLL2SDK::CSProto::msg::CSOpenBoxRes::get_item_id_ary_12365()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>*(*)(DLL2SDK::CSProto::msg::CSOpenBoxRes*)>(DLL2SDK::GameAssemblyBase + 0x52191B4)(this);
}
bool DLL2SDK::CSProto::msg::CSOpenBoxRes::get_turn_to_mail_12366()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSOpenBoxRes*)>(DLL2SDK::GameAssemblyBase + 0x52191BC)(this);
}
void DLL2SDK::CSProto::msg::CSOpenBoxRes::set_turn_to_mail_12367(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSOpenBoxRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x52191C4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSOpenBoxRes::global__ProtoBuf_IExtensible_GetExtensionObject_12368(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSOpenBoxRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSOpenBoxReq::_ctor_12354()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSOpenBoxReq*)>(DLL2SDK::GameAssemblyBase + 0x52190AC)(this);
}
DLL2SDK::CSProto::msg::DBBoxData* DLL2SDK::CSProto::msg::CSOpenBoxReq::get_box_12355()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::DBBoxData*(*)(DLL2SDK::CSProto::msg::CSOpenBoxReq*)>(DLL2SDK::GameAssemblyBase + 0x52190B4)(this);
}
void DLL2SDK::CSProto::msg::CSOpenBoxReq::set_box_12356(DLL2SDK::CSProto::msg::DBBoxData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSOpenBoxReq*, DLL2SDK::CSProto::msg::DBBoxData*)>(DLL2SDK::GameAssemblyBase + 0x52190BC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSOpenBoxReq::global__ProtoBuf_IExtensible_GetExtensionObject_12357(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSOpenBoxReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSConciseChooseRes::_ctor_12350()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSConciseChooseRes*)>(DLL2SDK::GameAssemblyBase + 0x52009E8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSConciseChooseRes::get_Result_12351()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSConciseChooseRes*)>(DLL2SDK::GameAssemblyBase + 0x52009F0)(this);
}
void DLL2SDK::CSProto::msg::CSConciseChooseRes::set_Result_12352(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSConciseChooseRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52009F8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSConciseChooseRes::global__ProtoBuf_IExtensible_GetExtensionObject_12353(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSConciseChooseRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSConciseChooseReq::_ctor_12342()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSConciseChooseReq*)>(DLL2SDK::GameAssemblyBase + 0x5200994)(this);
}
int32_t DLL2SDK::CSProto::msg::CSConciseChooseReq::get_weapon_id_12343()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSConciseChooseReq*)>(DLL2SDK::GameAssemblyBase + 0x520099C)(this);
}
void DLL2SDK::CSProto::msg::CSConciseChooseReq::set_weapon_id_12344(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSConciseChooseReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52009A4)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSConciseChooseReq::get_weapon_guid_12345()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSConciseChooseReq*)>(DLL2SDK::GameAssemblyBase + 0x52009AC)(this);
}
void DLL2SDK::CSProto::msg::CSConciseChooseReq::set_weapon_guid_12346(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSConciseChooseReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x52009B4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSConciseChooseReq::get_concise_id_12347()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSConciseChooseReq*)>(DLL2SDK::GameAssemblyBase + 0x52009C4)(this);
}
void DLL2SDK::CSProto::msg::CSConciseChooseReq::set_concise_id_12348(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSConciseChooseReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52009CC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSConciseChooseReq::global__ProtoBuf_IExtensible_GetExtensionObject_12349(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSConciseChooseReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSConciseRes::_ctor_12337()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSConciseRes*)>(DLL2SDK::GameAssemblyBase + 0x5200B24)(this);
}
int32_t DLL2SDK::CSProto::msg::CSConciseRes::get_Result_12338()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSConciseRes*)>(DLL2SDK::GameAssemblyBase + 0x5200BD0)(this);
}
void DLL2SDK::CSProto::msg::CSConciseRes::set_Result_12339(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSConciseRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5200BD8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBConciseResult*>* DLL2SDK::CSProto::msg::CSConciseRes::get_ConciseResult_12340()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBConciseResult*>*(*)(DLL2SDK::CSProto::msg::CSConciseRes*)>(DLL2SDK::GameAssemblyBase + 0x5200BE0)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSConciseRes::global__ProtoBuf_IExtensible_GetExtensionObject_12341(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSConciseRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSConciseReq::_ctor_12326()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSConciseReq*)>(DLL2SDK::GameAssemblyBase + 0x5200A14)(this);
}
int32_t DLL2SDK::CSProto::msg::CSConciseReq::get_weapon_id_12327()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSConciseReq*)>(DLL2SDK::GameAssemblyBase + 0x5200AC0)(this);
}
void DLL2SDK::CSProto::msg::CSConciseReq::set_weapon_id_12328(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSConciseReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5200AC8)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSConciseReq::get_weapon_guid_12329()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSConciseReq*)>(DLL2SDK::GameAssemblyBase + 0x5200AD0)(this);
}
void DLL2SDK::CSProto::msg::CSConciseReq::set_weapon_guid_12330(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSConciseReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5200AD8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>* DLL2SDK::CSProto::msg::CSConciseReq::get_material_12331()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>*(*)(DLL2SDK::CSProto::msg::CSConciseReq*)>(DLL2SDK::GameAssemblyBase + 0x5200AE8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSConciseReq::get_concise_num_12332()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSConciseReq*)>(DLL2SDK::GameAssemblyBase + 0x5200AF0)(this);
}
void DLL2SDK::CSProto::msg::CSConciseReq::set_concise_num_12333(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSConciseReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5200AF8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSConciseReq::get_lock_flag_12334()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSConciseReq*)>(DLL2SDK::GameAssemblyBase + 0x5200B00)(this);
}
void DLL2SDK::CSProto::msg::CSConciseReq::set_lock_flag_12335(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSConciseReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5200B08)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSConciseReq::global__ProtoBuf_IExtensible_GetExtensionObject_12336(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSConciseReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetCompositeOutputRes::_ctor_12320()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetCompositeOutputRes*)>(DLL2SDK::GameAssemblyBase + 0x523E2C0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetCompositeOutputRes::get_result_12321()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetCompositeOutputRes*)>(DLL2SDK::GameAssemblyBase + 0x523E2C8)(this);
}
void DLL2SDK::CSProto::msg::CSGetCompositeOutputRes::set_result_12322(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetCompositeOutputRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523E2D0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGetCompositeOutputRes::get_id_12323()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGetCompositeOutputRes*)>(DLL2SDK::GameAssemblyBase + 0x523E2D8)(this);
}
void DLL2SDK::CSProto::msg::CSGetCompositeOutputRes::set_id_12324(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetCompositeOutputRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x523E2E0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetCompositeOutputRes::global__ProtoBuf_IExtensible_GetExtensionObject_12325(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetCompositeOutputRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetCompositeOutputReq::_ctor_12314()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetCompositeOutputReq*)>(DLL2SDK::GameAssemblyBase + 0x523E284)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGetCompositeOutputReq::get_id_12315()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGetCompositeOutputReq*)>(DLL2SDK::GameAssemblyBase + 0x523E28C)(this);
}
void DLL2SDK::CSProto::msg::CSGetCompositeOutputReq::set_id_12316(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetCompositeOutputReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x523E294)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGetCompositeOutputReq::get_type_12317()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetCompositeOutputReq*)>(DLL2SDK::GameAssemblyBase + 0x523E29C)(this);
}
void DLL2SDK::CSProto::msg::CSGetCompositeOutputReq::set_type_12318(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetCompositeOutputReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523E2A4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetCompositeOutputReq::global__ProtoBuf_IExtensible_GetExtensionObject_12319(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetCompositeOutputReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSCompositeRes::_ctor_12304()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSCompositeRes*)>(DLL2SDK::GameAssemblyBase + 0x5200938)(this);
}
int32_t DLL2SDK::CSProto::msg::CSCompositeRes::get_Result_12305()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSCompositeRes*)>(DLL2SDK::GameAssemblyBase + 0x5200940)(this);
}
void DLL2SDK::CSProto::msg::CSCompositeRes::set_Result_12306(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSCompositeRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5200948)(this, value_);
}
DLL2SDK::CSProto::msg::DBPlayerInventory* DLL2SDK::CSProto::msg::CSCompositeRes::get_output_12307()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::DBPlayerInventory*(*)(DLL2SDK::CSProto::msg::CSCompositeRes*)>(DLL2SDK::GameAssemblyBase + 0x5200950)(this);
}
void DLL2SDK::CSProto::msg::CSCompositeRes::set_output_12308(DLL2SDK::CSProto::msg::DBPlayerInventory* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSCompositeRes*, DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x5200958)(this, value_);
}
DLL2SDK::CSProto::msg::DBCompositeData* DLL2SDK::CSProto::msg::CSCompositeRes::get_composite_12309()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::DBCompositeData*(*)(DLL2SDK::CSProto::msg::CSCompositeRes*)>(DLL2SDK::GameAssemblyBase + 0x5200960)(this);
}
void DLL2SDK::CSProto::msg::CSCompositeRes::set_composite_12310(DLL2SDK::CSProto::msg::DBCompositeData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSCompositeRes*, DLL2SDK::CSProto::msg::DBCompositeData*)>(DLL2SDK::GameAssemblyBase + 0x5200968)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSCompositeRes::get_powder_12311()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSCompositeRes*)>(DLL2SDK::GameAssemblyBase + 0x5200970)(this);
}
void DLL2SDK::CSProto::msg::CSCompositeRes::set_powder_12312(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSCompositeRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5200978)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSCompositeRes::global__ProtoBuf_IExtensible_GetExtensionObject_12313(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSCompositeRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSCompositeReq::_ctor_12298()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSCompositeReq*)>(DLL2SDK::GameAssemblyBase + 0x5200840)(this);
}
int32_t DLL2SDK::CSProto::msg::CSCompositeReq::get_id_12299()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSCompositeReq*)>(DLL2SDK::GameAssemblyBase + 0x5200904)(this);
}
void DLL2SDK::CSProto::msg::CSCompositeReq::set_id_12300(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSCompositeReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520090C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>* DLL2SDK::CSProto::msg::CSCompositeReq::get_common_material_12301()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>*(*)(DLL2SDK::CSProto::msg::CSCompositeReq*)>(DLL2SDK::GameAssemblyBase + 0x5200914)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>* DLL2SDK::CSProto::msg::CSCompositeReq::get_special_material_12302()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>*(*)(DLL2SDK::CSProto::msg::CSCompositeReq*)>(DLL2SDK::GameAssemblyBase + 0x520091C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSCompositeReq::global__ProtoBuf_IExtensible_GetExtensionObject_12303(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSCompositeReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryGetDataRes::_ctor_12292()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryGetDataRes*)>(DLL2SDK::GameAssemblyBase + 0x515050C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSInventoryGetDataRes::get_result_12293()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSInventoryGetDataRes*)>(DLL2SDK::GameAssemblyBase + 0x5150514)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryGetDataRes::set_result_12294(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryGetDataRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x515051C)(this, value_);
}
DLL2SDK::CSProto::msg::DBPlayerInventory* DLL2SDK::CSProto::msg::CSInventoryGetDataRes::get_InventoryData_12295()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::DBPlayerInventory*(*)(DLL2SDK::CSProto::msg::CSInventoryGetDataRes*)>(DLL2SDK::GameAssemblyBase + 0x5150524)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryGetDataRes::set_InventoryData_12296(DLL2SDK::CSProto::msg::DBPlayerInventory* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryGetDataRes*, DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x515052C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryGetDataRes::global__ProtoBuf_IExtensible_GetExtensionObject_12297(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryGetDataRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSInventoryGetDataReq::_ctor_12284()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryGetDataReq*)>(DLL2SDK::GameAssemblyBase + 0x51504B8)(this);
}
bool DLL2SDK::CSProto::msg::CSInventoryGetDataReq::get_is_bot_12285()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSInventoryGetDataReq*)>(DLL2SDK::GameAssemblyBase + 0x51504C8)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryGetDataReq::set_is_bot_12286(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryGetDataReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x51504D0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSInventoryGetDataReq::get_trophy_count_12287()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSInventoryGetDataReq*)>(DLL2SDK::GameAssemblyBase + 0x51504D8)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryGetDataReq::set_trophy_count_12288(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryGetDataReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51504E0)(this, value_);
}
DLL2SDK::CSProto::msg::SquadInventoryType DLL2SDK::CSProto::msg::CSInventoryGetDataReq::get_squad_inventory_type_12289()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::SquadInventoryType(*)(DLL2SDK::CSProto::msg::CSInventoryGetDataReq*)>(DLL2SDK::GameAssemblyBase + 0x51504E8)(this);
}
void DLL2SDK::CSProto::msg::CSInventoryGetDataReq::set_squad_inventory_type_12290(DLL2SDK::CSProto::msg::SquadInventoryType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSInventoryGetDataReq*, DLL2SDK::CSProto::msg::SquadInventoryType)>(DLL2SDK::GameAssemblyBase + 0x51504F0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSInventoryGetDataReq::global__ProtoBuf_IExtensible_GetExtensionObject_12291(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSInventoryGetDataReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSIdip_AddProp_Ntf::_ctor_12281()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSIdip_AddProp_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x520D0A8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSIdip_AddProp_Ntf::get_prop_12282()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSIdip_AddProp_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x520D154)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSIdip_AddProp_Ntf::global__ProtoBuf_IExtensible_GetExtensionObject_12283(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSIdip_AddProp_Ntf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CsGuildBaseConf::_ctor_12267()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsGuildBaseConf*)>(DLL2SDK::GameAssemblyBase + 0x520C8E4)(this);
}
uint32_t DLL2SDK::CSProto::msg::CsGuildBaseConf::get_impeach_time_limit_12268()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CsGuildBaseConf*)>(DLL2SDK::GameAssemblyBase + 0x520C8EC)(this);
}
void DLL2SDK::CSProto::msg::CsGuildBaseConf::set_impeach_time_limit_12269(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsGuildBaseConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520C8F4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CsGuildBaseConf::get_create_guild_item_id_12270()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CsGuildBaseConf*)>(DLL2SDK::GameAssemblyBase + 0x520C8FC)(this);
}
void DLL2SDK::CSProto::msg::CsGuildBaseConf::set_create_guild_item_id_12271(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsGuildBaseConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520C904)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CsGuildBaseConf::get_create_guild_item_num_12272()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CsGuildBaseConf*)>(DLL2SDK::GameAssemblyBase + 0x520C90C)(this);
}
void DLL2SDK::CSProto::msg::CsGuildBaseConf::set_create_guild_item_num_12273(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsGuildBaseConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520C914)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CsGuildBaseConf::get_personal_award_condition_12274()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CsGuildBaseConf*)>(DLL2SDK::GameAssemblyBase + 0x520C91C)(this);
}
void DLL2SDK::CSProto::msg::CsGuildBaseConf::set_personal_award_condition_12275(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsGuildBaseConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520C924)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CsGuildBaseConf::get_impeachment_offline_time_sec_12276()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CsGuildBaseConf*)>(DLL2SDK::GameAssemblyBase + 0x520C92C)(this);
}
void DLL2SDK::CSProto::msg::CsGuildBaseConf::set_impeachment_offline_time_sec_12277(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsGuildBaseConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520C934)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CsGuildBaseConf::get_invitation_times_limit_12278()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CsGuildBaseConf*)>(DLL2SDK::GameAssemblyBase + 0x520C93C)(this);
}
void DLL2SDK::CSProto::msg::CsGuildBaseConf::set_invitation_times_limit_12279(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsGuildBaseConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520C944)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CsGuildBaseConf::global__ProtoBuf_IExtensible_GetExtensionObject_12280(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CsGuildBaseConf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CsGuildEventConf::_ctor_12257()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsGuildEventConf*)>(DLL2SDK::GameAssemblyBase + 0x520C960)(this);
}
int32_t DLL2SDK::CSProto::msg::CsGuildEventConf::get_type_12258()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CsGuildEventConf*)>(DLL2SDK::GameAssemblyBase + 0x520CA38)(this);
}
void DLL2SDK::CSProto::msg::CsGuildEventConf::set_type_12259(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsGuildEventConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520CA40)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CsGuildEventConf::get_locid_name_12260()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CsGuildEventConf*)>(DLL2SDK::GameAssemblyBase + 0x520CA48)(this);
}
void DLL2SDK::CSProto::msg::CsGuildEventConf::set_locid_name_12261(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsGuildEventConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x520CA50)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CsGuildEventConf::get_data_12262()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CsGuildEventConf*)>(DLL2SDK::GameAssemblyBase + 0x520CA58)(this);
}
void DLL2SDK::CSProto::msg::CsGuildEventConf::set_data_12263(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsGuildEventConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520CA60)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::CsGuildEventConf::get_guild_exp_12264()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::CsGuildEventConf*)>(DLL2SDK::GameAssemblyBase + 0x520CA68)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::CsGuildEventConf::get_guild_active_12265()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::CsGuildEventConf*)>(DLL2SDK::GameAssemblyBase + 0x520CA70)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CsGuildEventConf::global__ProtoBuf_IExtensible_GetExtensionObject_12266(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CsGuildEventConf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CsGuildRankPrizeConf::_ctor_12248()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsGuildRankPrizeConf*)>(DLL2SDK::GameAssemblyBase + 0x520CF44)(this);
}
uint32_t DLL2SDK::CSProto::msg::CsGuildRankPrizeConf::get_min_value_12249()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CsGuildRankPrizeConf*)>(DLL2SDK::GameAssemblyBase + 0x520CFF0)(this);
}
void DLL2SDK::CSProto::msg::CsGuildRankPrizeConf::set_min_value_12250(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsGuildRankPrizeConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520CFF8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CsGuildRankPrizeConf::get_max_value_12251()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CsGuildRankPrizeConf*)>(DLL2SDK::GameAssemblyBase + 0x520D000)(this);
}
void DLL2SDK::CSProto::msg::CsGuildRankPrizeConf::set_max_value_12252(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsGuildRankPrizeConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520D008)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CsGuildRankPrizeConf::get_on_rank_list_12253()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CsGuildRankPrizeConf*)>(DLL2SDK::GameAssemblyBase + 0x520D010)(this);
}
void DLL2SDK::CSProto::msg::CsGuildRankPrizeConf::set_on_rank_list_12254(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsGuildRankPrizeConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520D018)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CsGuildRankPrizeConf::get_props_12255()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CsGuildRankPrizeConf*)>(DLL2SDK::GameAssemblyBase + 0x520D020)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CsGuildRankPrizeConf::global__ProtoBuf_IExtensible_GetExtensionObject_12256(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CsGuildRankPrizeConf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CsGuildLevelConf::_ctor_12237()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsGuildLevelConf*)>(DLL2SDK::GameAssemblyBase + 0x520CA8C)(this);
}
uint32_t DLL2SDK::CSProto::msg::CsGuildLevelConf::get_guild_level_12238()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CsGuildLevelConf*)>(DLL2SDK::GameAssemblyBase + 0x520CB38)(this);
}
void DLL2SDK::CSProto::msg::CsGuildLevelConf::set_guild_level_12239(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsGuildLevelConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520CB40)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CsGuildLevelConf::get_level_exp_12240()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CsGuildLevelConf*)>(DLL2SDK::GameAssemblyBase + 0x520CB48)(this);
}
void DLL2SDK::CSProto::msg::CsGuildLevelConf::set_level_exp_12241(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsGuildLevelConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520CB50)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CsGuildLevelConf::get_member_max_number_12242()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CsGuildLevelConf*)>(DLL2SDK::GameAssemblyBase + 0x520CB58)(this);
}
void DLL2SDK::CSProto::msg::CsGuildLevelConf::set_member_max_number_12243(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsGuildLevelConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520CB60)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CsGuildLevelConf::get_daily_exp_limit_12244()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CsGuildLevelConf*)>(DLL2SDK::GameAssemblyBase + 0x520CB68)(this);
}
void DLL2SDK::CSProto::msg::CsGuildLevelConf::set_daily_exp_limit_12245(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsGuildLevelConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520CB70)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<float>* DLL2SDK::CSProto::msg::CsGuildLevelConf::get_exp_coefficient_12246()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<float>*(*)(DLL2SDK::CSProto::msg::CsGuildLevelConf*)>(DLL2SDK::GameAssemblyBase + 0x520CB78)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CsGuildLevelConf::global__ProtoBuf_IExtensible_GetExtensionObject_12247(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CsGuildLevelConf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildConfRes::_ctor_12225()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildConfRes*)>(DLL2SDK::GameAssemblyBase + 0x520B428)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGuild_GetGuildConfRes::get_result_12226()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildConfRes*)>(DLL2SDK::GameAssemblyBase + 0x520B554)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildConfRes::set_result_12227(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildConfRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520B55C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CsGuildRankPrizeConf*>* DLL2SDK::CSProto::msg::CSGuild_GetGuildConfRes::get_week_prize_12228()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CsGuildRankPrizeConf*>*(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildConfRes*)>(DLL2SDK::GameAssemblyBase + 0x520B564)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CsGuildRankPrizeConf*>* DLL2SDK::CSProto::msg::CSGuild_GetGuildConfRes::get_season_prize_12229()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CsGuildRankPrizeConf*>*(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildConfRes*)>(DLL2SDK::GameAssemblyBase + 0x520B56C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CsGuildEventConf*>* DLL2SDK::CSProto::msg::CSGuild_GetGuildConfRes::get_event_conf_12230()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CsGuildEventConf*>*(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildConfRes*)>(DLL2SDK::GameAssemblyBase + 0x520B574)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CsGuildLevelConf*>* DLL2SDK::CSProto::msg::CSGuild_GetGuildConfRes::get_level_conf_12231()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CsGuildLevelConf*>*(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildConfRes*)>(DLL2SDK::GameAssemblyBase + 0x520B57C)(this);
}
bool DLL2SDK::CSProto::msg::CSGuild_GetGuildConfRes::get_enable_welfare_12232()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildConfRes*)>(DLL2SDK::GameAssemblyBase + 0x520B584)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildConfRes::set_enable_welfare_12233(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildConfRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x520B58C)(this, value_);
}
DLL2SDK::CSProto::msg::CsGuildBaseConf* DLL2SDK::CSProto::msg::CSGuild_GetGuildConfRes::get_base_conf_12234()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CsGuildBaseConf*(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildConfRes*)>(DLL2SDK::GameAssemblyBase + 0x520B594)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildConfRes::set_base_conf_12235(DLL2SDK::CSProto::msg::CsGuildBaseConf* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildConfRes*, DLL2SDK::CSProto::msg::CsGuildBaseConf*)>(DLL2SDK::GameAssemblyBase + 0x520B59C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_GetGuildConfRes::global__ProtoBuf_IExtensible_GetExtensionObject_12236(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildConfRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildConfReq::_ctor_12223()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildConfReq*)>(DLL2SDK::GameAssemblyBase + 0x520B40C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_GetGuildConfReq::global__ProtoBuf_IExtensible_GetExtensionObject_12224(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildConfReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_NewWelfareNtf::_ctor_12217()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_NewWelfareNtf*)>(DLL2SDK::GameAssemblyBase + 0x520C380)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_NewWelfareNtf::get_id_12218()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_NewWelfareNtf*)>(DLL2SDK::GameAssemblyBase + 0x520C388)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_NewWelfareNtf::set_id_12219(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_NewWelfareNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520C390)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSGuild_NewWelfareNtf::get_can_claim_12220()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGuild_NewWelfareNtf*)>(DLL2SDK::GameAssemblyBase + 0x520C398)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_NewWelfareNtf::set_can_claim_12221(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_NewWelfareNtf*, bool)>(DLL2SDK::GameAssemblyBase + 0x520C3A0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_NewWelfareNtf::global__ProtoBuf_IExtensible_GetExtensionObject_12222(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_NewWelfareNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareRes::_ctor_12208()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareRes*)>(DLL2SDK::GameAssemblyBase + 0x520ACAC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareRes::get_result_12209()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareRes*)>(DLL2SDK::GameAssemblyBase + 0x520AD58)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareRes::set_result_12210(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520AD60)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareRes::get_id_12211()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareRes*)>(DLL2SDK::GameAssemblyBase + 0x520AD68)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareRes::set_id_12212(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520AD70)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareRes::get_props_12213()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareRes*)>(DLL2SDK::GameAssemblyBase + 0x520AD78)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareRes::get_receiver_number_12214()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareRes*)>(DLL2SDK::GameAssemblyBase + 0x520AD80)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareRes::set_receiver_number_12215(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520AD88)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareRes::global__ProtoBuf_IExtensible_GetExtensionObject_12216(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareReq::_ctor_12202()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareReq*)>(DLL2SDK::GameAssemblyBase + 0x520AC68)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareReq::get_guild_id_12203()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareReq*)>(DLL2SDK::GameAssemblyBase + 0x520AC70)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareReq::set_guild_id_12204(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520AC78)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareReq::get_id_12205()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareReq*)>(DLL2SDK::GameAssemblyBase + 0x520AC88)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareReq::set_id_12206(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520AC90)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareReq::global__ProtoBuf_IExtensible_GetExtensionObject_12207(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_ClaimWelfareReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_GetWelfareDetailRes::_ctor_12196()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetWelfareDetailRes*)>(DLL2SDK::GameAssemblyBase + 0x520BCC0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGuild_GetWelfareDetailRes::get_result_12197()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetWelfareDetailRes*)>(DLL2SDK::GameAssemblyBase + 0x520BCC8)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetWelfareDetailRes::set_result_12198(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetWelfareDetailRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520BCD0)(this, value_);
}
DLL2SDK::CSProto::msg::WelfareDetail* DLL2SDK::CSProto::msg::CSGuild_GetWelfareDetailRes::get_welfare_12199()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::WelfareDetail*(*)(DLL2SDK::CSProto::msg::CSGuild_GetWelfareDetailRes*)>(DLL2SDK::GameAssemblyBase + 0x520BCD8)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetWelfareDetailRes::set_welfare_12200(DLL2SDK::CSProto::msg::WelfareDetail* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetWelfareDetailRes*, DLL2SDK::CSProto::msg::WelfareDetail*)>(DLL2SDK::GameAssemblyBase + 0x520BCE0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_GetWelfareDetailRes::global__ProtoBuf_IExtensible_GetExtensionObject_12201(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_GetWelfareDetailRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_GetWelfareDetailReq::_ctor_12190()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetWelfareDetailReq*)>(DLL2SDK::GameAssemblyBase + 0x520BC7C)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_GetWelfareDetailReq::get_guild_id_12191()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetWelfareDetailReq*)>(DLL2SDK::GameAssemblyBase + 0x520BC84)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetWelfareDetailReq::set_guild_id_12192(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetWelfareDetailReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520BC8C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_GetWelfareDetailReq::get_id_12193()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetWelfareDetailReq*)>(DLL2SDK::GameAssemblyBase + 0x520BC9C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetWelfareDetailReq::set_id_12194(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetWelfareDetailReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520BCA4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_GetWelfareDetailReq::global__ProtoBuf_IExtensible_GetExtensionObject_12195(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_GetWelfareDetailReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_GetWelfareInfoRes::_ctor_12185()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetWelfareInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x520BD30)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGuild_GetWelfareInfoRes::get_result_12186()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetWelfareInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x520BDDC)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetWelfareInfoRes::set_result_12187(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetWelfareInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520BDE4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::WelfarePreview*>* DLL2SDK::CSProto::msg::CSGuild_GetWelfareInfoRes::get_welfare_list_12188()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::WelfarePreview*>*(*)(DLL2SDK::CSProto::msg::CSGuild_GetWelfareInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x520BDEC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_GetWelfareInfoRes::global__ProtoBuf_IExtensible_GetExtensionObject_12189(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_GetWelfareInfoRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_GetWelfareInfoReq::_ctor_12181()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetWelfareInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x520BCFC)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_GetWelfareInfoReq::get_guild_id_12182()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetWelfareInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x520BD04)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetWelfareInfoReq::set_guild_id_12183(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetWelfareInfoReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520BD0C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_GetWelfareInfoReq::global__ProtoBuf_IExtensible_GetExtensionObject_12184(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_GetWelfareInfoReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPlayerGuild_FriendNtf::_ctor_12175()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPlayerGuild_FriendNtf*)>(DLL2SDK::GameAssemblyBase + 0x52195FC)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSPlayerGuild_FriendNtf::get_player_id_12176()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSPlayerGuild_FriendNtf*)>(DLL2SDK::GameAssemblyBase + 0x5219604)(this);
}
void DLL2SDK::CSProto::msg::CSPlayerGuild_FriendNtf::set_player_id_12177(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPlayerGuild_FriendNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x521960C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSPlayerGuild_FriendNtf::get_guild_id_12178()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSPlayerGuild_FriendNtf*)>(DLL2SDK::GameAssemblyBase + 0x521961C)(this);
}
void DLL2SDK::CSProto::msg::CSPlayerGuild_FriendNtf::set_guild_id_12179(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPlayerGuild_FriendNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5219624)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPlayerGuild_FriendNtf::global__ProtoBuf_IExtensible_GetExtensionObject_12180(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPlayerGuild_FriendNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_ApplyJoinNtf::_ctor_12171()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinNtf*)>(DLL2SDK::GameAssemblyBase + 0x520A948)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_ApplyJoinNtf::get_player_id_12172()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinNtf*)>(DLL2SDK::GameAssemblyBase + 0x520A950)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ApplyJoinNtf::set_player_id_12173(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520A958)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_ApplyJoinNtf::global__ProtoBuf_IExtensible_GetExtensionObject_12174(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_MissionCompletedNtf::_ctor_12167()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_MissionCompletedNtf*)>(DLL2SDK::GameAssemblyBase + 0x520C1E4)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_MissionCompletedNtf::get_guild_id_12168()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_MissionCompletedNtf*)>(DLL2SDK::GameAssemblyBase + 0x520C1EC)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_MissionCompletedNtf::set_guild_id_12169(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_MissionCompletedNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520C1F4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_MissionCompletedNtf::global__ProtoBuf_IExtensible_GetExtensionObject_12170(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_MissionCompletedNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_GetMissionAwardRes::_ctor_12160()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetMissionAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x520BB94)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_GetMissionAwardRes::get_result_12161()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetMissionAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x520BC40)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetMissionAwardRes::set_result_12162(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetMissionAwardRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520BC48)(this, value_);
}
DLL2SDK::CSProto::msg::GuildMemberMission* DLL2SDK::CSProto::msg::CSGuild_GetMissionAwardRes::get_member_data_12163()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GuildMemberMission*(*)(DLL2SDK::CSProto::msg::CSGuild_GetMissionAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x520BC50)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetMissionAwardRes::set_member_data_12164(DLL2SDK::CSProto::msg::GuildMemberMission* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetMissionAwardRes*, DLL2SDK::CSProto::msg::GuildMemberMission*)>(DLL2SDK::GameAssemblyBase + 0x520BC58)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSGuild_GetMissionAwardRes::get_props_12165()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSGuild_GetMissionAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x520BC60)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_GetMissionAwardRes::global__ProtoBuf_IExtensible_GetExtensionObject_12166(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_GetMissionAwardRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_GetMissionAwardReq::_ctor_12156()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetMissionAwardReq*)>(DLL2SDK::GameAssemblyBase + 0x520BB60)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_GetMissionAwardReq::get_guild_id_12157()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetMissionAwardReq*)>(DLL2SDK::GameAssemblyBase + 0x520BB68)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetMissionAwardReq::set_guild_id_12158(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetMissionAwardReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520BB70)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_GetMissionAwardReq::global__ProtoBuf_IExtensible_GetExtensionObject_12159(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_GetMissionAwardReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GuildMemberMission::_ctor_12149()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildMemberMission*)>(DLL2SDK::GameAssemblyBase + 0x50DC9FC)(this);
}
uint64_t DLL2SDK::CSProto::msg::GuildMemberMission::get_player_id_12150()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GuildMemberMission*)>(DLL2SDK::GameAssemblyBase + 0x50DCAA8)(this);
}
void DLL2SDK::CSProto::msg::GuildMemberMission::set_player_id_12151(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildMemberMission*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DCAB0)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GuildMemberMission::get_player_value_12152()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GuildMemberMission*)>(DLL2SDK::GameAssemblyBase + 0x50DCAC0)(this);
}
void DLL2SDK::CSProto::msg::GuildMemberMission::set_player_value_12153(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildMemberMission*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DCAC8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::GuildMemberMission::get_award_list_12154()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::GuildMemberMission*)>(DLL2SDK::GameAssemblyBase + 0x50DCAD8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GuildMemberMission::global__ProtoBuf_IExtensible_GetExtensionObject_12155(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GuildMemberMission*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuildMissionConf::_ctor_12134()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuildMissionConf*)>(DLL2SDK::GameAssemblyBase + 0x520CC74)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGuildMissionConf::get_mission_id_12135()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuildMissionConf*)>(DLL2SDK::GameAssemblyBase + 0x520CD3C)(this);
}
void DLL2SDK::CSProto::msg::CSGuildMissionConf::set_mission_id_12136(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuildMissionConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520CD44)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGuildMissionConf::get_guild_level_12137()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuildMissionConf*)>(DLL2SDK::GameAssemblyBase + 0x520CD4C)(this);
}
void DLL2SDK::CSProto::msg::CSGuildMissionConf::set_guild_level_12138(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuildMissionConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520CD54)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSGuildMissionConf::get_locid_mission_title_12139()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSGuildMissionConf*)>(DLL2SDK::GameAssemblyBase + 0x520CD5C)(this);
}
void DLL2SDK::CSProto::msg::CSGuildMissionConf::set_locid_mission_title_12140(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuildMissionConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x520CD64)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSGuildMissionConf::get_locid_mission_desc_12141()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSGuildMissionConf*)>(DLL2SDK::GameAssemblyBase + 0x520CD6C)(this);
}
void DLL2SDK::CSProto::msg::CSGuildMissionConf::set_locid_mission_desc_12142(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuildMissionConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x520CD74)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGuildMissionConf::get_personal_value_12143()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuildMissionConf*)>(DLL2SDK::GameAssemblyBase + 0x520CD7C)(this);
}
void DLL2SDK::CSProto::msg::CSGuildMissionConf::set_personal_value_12144(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuildMissionConf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520CD84)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSGuildMissionAward*>* DLL2SDK::CSProto::msg::CSGuildMissionConf::get_award_12145()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSGuildMissionAward*>*(*)(DLL2SDK::CSProto::msg::CSGuildMissionConf*)>(DLL2SDK::GameAssemblyBase + 0x520CD94)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGuildMissionConf::get_mission_type_12146()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuildMissionConf*)>(DLL2SDK::GameAssemblyBase + 0x520CD9C)(this);
}
void DLL2SDK::CSProto::msg::CSGuildMissionConf::set_mission_type_12147(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuildMissionConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520CDA4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuildMissionConf::global__ProtoBuf_IExtensible_GetExtensionObject_12148(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuildMissionConf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuildMissionAward::_ctor_12129()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuildMissionAward*)>(DLL2SDK::GameAssemblyBase + 0x520CB94)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGuildMissionAward::get_condition_value_12130()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuildMissionAward*)>(DLL2SDK::GameAssemblyBase + 0x520CC40)(this);
}
void DLL2SDK::CSProto::msg::CSGuildMissionAward::set_condition_value_12131(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuildMissionAward*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520CC48)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSGuildMissionAward::get_prop_12132()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSGuildMissionAward*)>(DLL2SDK::GameAssemblyBase + 0x520CC58)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuildMissionAward::global__ProtoBuf_IExtensible_GetExtensionObject_12133(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuildMissionAward*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionRes::_ctor_12117()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionRes*)>(DLL2SDK::GameAssemblyBase + 0x520BAEC)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionRes::get_result_12118()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionRes*)>(DLL2SDK::GameAssemblyBase + 0x520BAF4)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionRes::set_result_12119(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520BAFC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionRes::get_mission_id_12120()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionRes*)>(DLL2SDK::GameAssemblyBase + 0x520BB04)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionRes::set_mission_id_12121(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520BB0C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionRes::get_guild_value_12122()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionRes*)>(DLL2SDK::GameAssemblyBase + 0x520BB14)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionRes::set_guild_value_12123(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520BB1C)(this, value_);
}
DLL2SDK::CSProto::msg::GuildMemberMission* DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionRes::get_member_data_12124()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GuildMemberMission*(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionRes*)>(DLL2SDK::GameAssemblyBase + 0x520BB2C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionRes::set_member_data_12125(DLL2SDK::CSProto::msg::GuildMemberMission* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionRes*, DLL2SDK::CSProto::msg::GuildMemberMission*)>(DLL2SDK::GameAssemblyBase + 0x520BB34)(this, value_);
}
DLL2SDK::CSProto::msg::CSGuildMissionConf* DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionRes::get_mission_conf_12126()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSGuildMissionConf*(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionRes*)>(DLL2SDK::GameAssemblyBase + 0x520BB3C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionRes::set_mission_conf_12127(DLL2SDK::CSProto::msg::CSGuildMissionConf* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionRes*, DLL2SDK::CSProto::msg::CSGuildMissionConf*)>(DLL2SDK::GameAssemblyBase + 0x520BB44)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionRes::global__ProtoBuf_IExtensible_GetExtensionObject_12128(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionReq::_ctor_12111()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionReq*)>(DLL2SDK::GameAssemblyBase + 0x520BAA8)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionReq::get_guild_id_12112()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionReq*)>(DLL2SDK::GameAssemblyBase + 0x520BAB0)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionReq::set_guild_id_12113(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520BAB8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionReq::get_online_sec_12114()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionReq*)>(DLL2SDK::GameAssemblyBase + 0x520BAC8)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionReq::set_online_sec_12115(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520BAD0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionReq::global__ProtoBuf_IExtensible_GetExtensionObject_12116(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMissionReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_GetAutoJoinListRes::_ctor_12106()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetAutoJoinListRes*)>(DLL2SDK::GameAssemblyBase + 0x520B334)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_GetAutoJoinListRes::get_result_12107()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetAutoJoinListRes*)>(DLL2SDK::GameAssemblyBase + 0x520B3E0)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetAutoJoinListRes::set_result_12108(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetAutoJoinListRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520B3E8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>* DLL2SDK::CSProto::msg::CSGuild_GetAutoJoinListRes::get_guild_id_12109()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>*(*)(DLL2SDK::CSProto::msg::CSGuild_GetAutoJoinListRes*)>(DLL2SDK::GameAssemblyBase + 0x520B3F0)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_GetAutoJoinListRes::global__ProtoBuf_IExtensible_GetExtensionObject_12110(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_GetAutoJoinListRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_GetAutoJoinListReq::_ctor_12104()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetAutoJoinListReq*)>(DLL2SDK::GameAssemblyBase + 0x520B318)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_GetAutoJoinListReq::global__ProtoBuf_IExtensible_GetExtensionObject_12105(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_GetAutoJoinListReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_InviteMemberRes::_ctor_12100()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_InviteMemberRes*)>(DLL2SDK::GameAssemblyBase + 0x520C1B8)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_InviteMemberRes::get_result_12101()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_InviteMemberRes*)>(DLL2SDK::GameAssemblyBase + 0x520C1C0)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_InviteMemberRes::set_result_12102(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_InviteMemberRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520C1C8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_InviteMemberRes::global__ProtoBuf_IExtensible_GetExtensionObject_12103(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_InviteMemberRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_InviteMemberReq::_ctor_12094()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_InviteMemberReq*)>(DLL2SDK::GameAssemblyBase + 0x520C16C)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_InviteMemberReq::get_guild_id_12095()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_InviteMemberReq*)>(DLL2SDK::GameAssemblyBase + 0x520C174)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_InviteMemberReq::set_guild_id_12096(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_InviteMemberReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520C17C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_InviteMemberReq::get_member_id_12097()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_InviteMemberReq*)>(DLL2SDK::GameAssemblyBase + 0x520C18C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_InviteMemberReq::set_member_id_12098(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_InviteMemberReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520C194)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_InviteMemberReq::global__ProtoBuf_IExtensible_GetExtensionObject_12099(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_InviteMemberReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChat_GuildNewMessage_Ntf::_ctor_12086()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_GuildNewMessage_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x5200518)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSChat_GuildNewMessage_Ntf::get_leader_player_id_12087()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSChat_GuildNewMessage_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x5200520)(this);
}
void DLL2SDK::CSProto::msg::CSChat_GuildNewMessage_Ntf::set_leader_player_id_12088(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_GuildNewMessage_Ntf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5200528)(this, value_);
}
DLL2SDK::CSProto::msg::ChatMessageInfo* DLL2SDK::CSProto::msg::CSChat_GuildNewMessage_Ntf::get_message_info_12089()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ChatMessageInfo*(*)(DLL2SDK::CSProto::msg::CSChat_GuildNewMessage_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x5200538)(this);
}
void DLL2SDK::CSProto::msg::CSChat_GuildNewMessage_Ntf::set_message_info_12090(DLL2SDK::CSProto::msg::ChatMessageInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_GuildNewMessage_Ntf*, DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x5200540)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSChat_GuildNewMessage_Ntf::get_clan_id_12091()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSChat_GuildNewMessage_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x5200548)(this);
}
void DLL2SDK::CSProto::msg::CSChat_GuildNewMessage_Ntf::set_clan_id_12092(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_GuildNewMessage_Ntf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5200550)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChat_GuildNewMessage_Ntf::global__ProtoBuf_IExtensible_GetExtensionObject_12093(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChat_GuildNewMessage_Ntf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_GuildActiveSeasonRankPrizeNtf::_ctor_12072()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GuildActiveSeasonRankPrizeNtf*)>(DLL2SDK::GameAssemblyBase + 0x520BE08)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_GuildActiveSeasonRankPrizeNtf::get_rank_12073()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GuildActiveSeasonRankPrizeNtf*)>(DLL2SDK::GameAssemblyBase + 0x520BEE8)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GuildActiveSeasonRankPrizeNtf::set_rank_12074(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GuildActiveSeasonRankPrizeNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520BEF0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_GuildActiveSeasonRankPrizeNtf::get_guild_active_12075()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GuildActiveSeasonRankPrizeNtf*)>(DLL2SDK::GameAssemblyBase + 0x520BEF8)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GuildActiveSeasonRankPrizeNtf::set_guild_active_12076(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GuildActiveSeasonRankPrizeNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520BF00)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_GuildActiveSeasonRankPrizeNtf::get_player_active_12077()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GuildActiveSeasonRankPrizeNtf*)>(DLL2SDK::GameAssemblyBase + 0x520BF08)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GuildActiveSeasonRankPrizeNtf::set_player_active_12078(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GuildActiveSeasonRankPrizeNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520BF10)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_GuildActiveSeasonRankPrizeNtf::get_min_active_12079()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GuildActiveSeasonRankPrizeNtf*)>(DLL2SDK::GameAssemblyBase + 0x520BF18)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GuildActiveSeasonRankPrizeNtf::set_min_active_12080(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GuildActiveSeasonRankPrizeNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520BF20)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSGuild_GuildActiveSeasonRankPrizeNtf::get_prize_info_12081()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSGuild_GuildActiveSeasonRankPrizeNtf*)>(DLL2SDK::GameAssemblyBase + 0x520BF28)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GuildMemberData*>* DLL2SDK::CSProto::msg::CSGuild_GuildActiveSeasonRankPrizeNtf::get_member_rank_list_12082()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GuildMemberData*>*(*)(DLL2SDK::CSProto::msg::CSGuild_GuildActiveSeasonRankPrizeNtf*)>(DLL2SDK::GameAssemblyBase + 0x520BF30)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_GuildActiveSeasonRankPrizeNtf::get_permile_12083()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GuildActiveSeasonRankPrizeNtf*)>(DLL2SDK::GameAssemblyBase + 0x520BF38)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GuildActiveSeasonRankPrizeNtf::set_permile_12084(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GuildActiveSeasonRankPrizeNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520BF40)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_GuildActiveSeasonRankPrizeNtf::global__ProtoBuf_IExtensible_GetExtensionObject_12085(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_GuildActiveSeasonRankPrizeNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_GuildActiveWeekRankPrizeNtf::_ctor_12058()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GuildActiveWeekRankPrizeNtf*)>(DLL2SDK::GameAssemblyBase + 0x520BF5C)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_GuildActiveWeekRankPrizeNtf::get_rank_12059()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GuildActiveWeekRankPrizeNtf*)>(DLL2SDK::GameAssemblyBase + 0x520C03C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GuildActiveWeekRankPrizeNtf::set_rank_12060(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GuildActiveWeekRankPrizeNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520C044)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_GuildActiveWeekRankPrizeNtf::get_guild_active_12061()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GuildActiveWeekRankPrizeNtf*)>(DLL2SDK::GameAssemblyBase + 0x520C04C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GuildActiveWeekRankPrizeNtf::set_guild_active_12062(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GuildActiveWeekRankPrizeNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520C054)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_GuildActiveWeekRankPrizeNtf::get_player_active_12063()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GuildActiveWeekRankPrizeNtf*)>(DLL2SDK::GameAssemblyBase + 0x520C05C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GuildActiveWeekRankPrizeNtf::set_player_active_12064(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GuildActiveWeekRankPrizeNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520C064)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_GuildActiveWeekRankPrizeNtf::get_min_active_12065()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GuildActiveWeekRankPrizeNtf*)>(DLL2SDK::GameAssemblyBase + 0x520C06C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GuildActiveWeekRankPrizeNtf::set_min_active_12066(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GuildActiveWeekRankPrizeNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520C074)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSGuild_GuildActiveWeekRankPrizeNtf::get_prize_info_12067()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSGuild_GuildActiveWeekRankPrizeNtf*)>(DLL2SDK::GameAssemblyBase + 0x520C07C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GuildMemberData*>* DLL2SDK::CSProto::msg::CSGuild_GuildActiveWeekRankPrizeNtf::get_member_rank_list_12068()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GuildMemberData*>*(*)(DLL2SDK::CSProto::msg::CSGuild_GuildActiveWeekRankPrizeNtf*)>(DLL2SDK::GameAssemblyBase + 0x520C084)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_GuildActiveWeekRankPrizeNtf::get_permile_12069()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GuildActiveWeekRankPrizeNtf*)>(DLL2SDK::GameAssemblyBase + 0x520C08C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GuildActiveWeekRankPrizeNtf::set_permile_12070(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GuildActiveWeekRankPrizeNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520C094)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_GuildActiveWeekRankPrizeNtf::global__ProtoBuf_IExtensible_GetExtensionObject_12071(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_GuildActiveWeekRankPrizeNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildEventDataRes::_ctor_12053()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildEventDataRes*)>(DLL2SDK::GameAssemblyBase + 0x520B5EC)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_GetGuildEventDataRes::get_result_12054()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildEventDataRes*)>(DLL2SDK::GameAssemblyBase + 0x520B698)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildEventDataRes::set_result_12055(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildEventDataRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520B6A0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GuildEventData*>* DLL2SDK::CSProto::msg::CSGuild_GetGuildEventDataRes::get_guild_event_info_12056()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GuildEventData*>*(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildEventDataRes*)>(DLL2SDK::GameAssemblyBase + 0x520B6A8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_GetGuildEventDataRes::global__ProtoBuf_IExtensible_GetExtensionObject_12057(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildEventDataRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildEventDataReq::_ctor_12049()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildEventDataReq*)>(DLL2SDK::GameAssemblyBase + 0x520B5B8)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_GetGuildEventDataReq::get_guild_id_12050()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildEventDataReq*)>(DLL2SDK::GameAssemblyBase + 0x520B5C0)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildEventDataReq::set_guild_id_12051(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildEventDataReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520B5C8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_GetGuildEventDataReq::global__ProtoBuf_IExtensible_GetExtensionObject_12052(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildEventDataReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeRes::_ctor_12038()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeRes*)>(DLL2SDK::GameAssemblyBase + 0x520C7DC)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeRes::get_result_12039()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeRes*)>(DLL2SDK::GameAssemblyBase + 0x520C888)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeRes::set_result_12040(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520C890)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeRes::get_prize_info_12041()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeRes*)>(DLL2SDK::GameAssemblyBase + 0x520C898)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeRes::get_member_daily_active_prize_bit_12042()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeRes*)>(DLL2SDK::GameAssemblyBase + 0x520C8A0)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeRes::set_member_daily_active_prize_bit_12043(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520C8A8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeRes::get_daily_active_prize_bit_12044()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeRes*)>(DLL2SDK::GameAssemblyBase + 0x520C8B0)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeRes::set_daily_active_prize_bit_12045(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520C8B8)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeRes::get_turn_to_mail_12046()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeRes*)>(DLL2SDK::GameAssemblyBase + 0x520C8C0)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeRes::set_turn_to_mail_12047(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x520C8C8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeRes::global__ProtoBuf_IExtensible_GetExtensionObject_12048(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeReq::_ctor_12030()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeReq*)>(DLL2SDK::GameAssemblyBase + 0x520C788)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeReq::get_guild_id_12031()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeReq*)>(DLL2SDK::GameAssemblyBase + 0x520C790)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeReq::set_guild_id_12032(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520C798)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeReq::get_type_12033()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeReq*)>(DLL2SDK::GameAssemblyBase + 0x520C7A8)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeReq::set_type_12034(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520C7B0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeReq::get_index_12035()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeReq*)>(DLL2SDK::GameAssemblyBase + 0x520C7B8)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeReq::set_index_12036(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520C7C0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeReq::global__ProtoBuf_IExtensible_GetExtensionObject_12037(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_TaskGuildDailyActivePrizeReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_BeOpNtf::_ctor_12016()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_BeOpNtf*)>(DLL2SDK::GameAssemblyBase + 0x520ABDC)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_BeOpNtf::get_player_id_12017()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_BeOpNtf*)>(DLL2SDK::GameAssemblyBase + 0x520ABE4)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_BeOpNtf::set_player_id_12018(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_BeOpNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520ABEC)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_BeOpNtf::get_guild_id_12019()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_BeOpNtf*)>(DLL2SDK::GameAssemblyBase + 0x520ABFC)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_BeOpNtf::set_guild_id_12020(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_BeOpNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520AC04)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGuild_BeOpNtf::get_msg_12021()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGuild_BeOpNtf*)>(DLL2SDK::GameAssemblyBase + 0x520AC14)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_BeOpNtf::set_msg_12022(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_BeOpNtf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520AC1C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_BeOpNtf::get_op_type_12023()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_BeOpNtf*)>(DLL2SDK::GameAssemblyBase + 0x520AC24)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_BeOpNtf::set_op_type_12024(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_BeOpNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520AC2C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGuild_BeOpNtf::get_caption_name_12025()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGuild_BeOpNtf*)>(DLL2SDK::GameAssemblyBase + 0x520AC34)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_BeOpNtf::set_caption_name_12026(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_BeOpNtf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520AC3C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGuild_BeOpNtf::get_guild_name_12027()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGuild_BeOpNtf*)>(DLL2SDK::GameAssemblyBase + 0x520AC44)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_BeOpNtf::set_guild_name_12028(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_BeOpNtf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520AC4C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_BeOpNtf::global__ProtoBuf_IExtensible_GetExtensionObject_12029(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_BeOpNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_DeleteAllApplyJoinListRes::_ctor_12010()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_DeleteAllApplyJoinListRes*)>(DLL2SDK::GameAssemblyBase + 0x520AED0)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_DeleteAllApplyJoinListRes::get_result_12011()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_DeleteAllApplyJoinListRes*)>(DLL2SDK::GameAssemblyBase + 0x520AED8)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_DeleteAllApplyJoinListRes::set_result_12012(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_DeleteAllApplyJoinListRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520AEE0)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_DeleteAllApplyJoinListRes::get_guild_id_12013()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_DeleteAllApplyJoinListRes*)>(DLL2SDK::GameAssemblyBase + 0x520AEE8)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_DeleteAllApplyJoinListRes::set_guild_id_12014(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_DeleteAllApplyJoinListRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520AEF0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_DeleteAllApplyJoinListRes::global__ProtoBuf_IExtensible_GetExtensionObject_12015(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_DeleteAllApplyJoinListRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_DeleteAllApplyJoinListReq::_ctor_12004()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_DeleteAllApplyJoinListReq*)>(DLL2SDK::GameAssemblyBase + 0x520AE84)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_DeleteAllApplyJoinListReq::get_guild_id_12005()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_DeleteAllApplyJoinListReq*)>(DLL2SDK::GameAssemblyBase + 0x520AE8C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_DeleteAllApplyJoinListReq::set_guild_id_12006(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_DeleteAllApplyJoinListReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520AE94)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_DeleteAllApplyJoinListReq::get_player_id_12007()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_DeleteAllApplyJoinListReq*)>(DLL2SDK::GameAssemblyBase + 0x520AEA4)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_DeleteAllApplyJoinListReq::set_player_id_12008(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_DeleteAllApplyJoinListReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520AEAC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_DeleteAllApplyJoinListReq::global__ProtoBuf_IExtensible_GetExtensionObject_12009(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_DeleteAllApplyJoinListReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_PlayerGuildDataChgNtf::_ctor_11994()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_PlayerGuildDataChgNtf*)>(DLL2SDK::GameAssemblyBase + 0x520C3BC)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_PlayerGuildDataChgNtf::get_player_id_11995()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_PlayerGuildDataChgNtf*)>(DLL2SDK::GameAssemblyBase + 0x520C3C4)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_PlayerGuildDataChgNtf::set_player_id_11996(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_PlayerGuildDataChgNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520C3CC)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_PlayerGuildDataChgNtf::get_guild_id_11997()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_PlayerGuildDataChgNtf*)>(DLL2SDK::GameAssemblyBase + 0x520C3DC)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_PlayerGuildDataChgNtf::set_guild_id_11998(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_PlayerGuildDataChgNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520C3E4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGuild_PlayerGuildDataChgNtf::get_guild_name_11999()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGuild_PlayerGuildDataChgNtf*)>(DLL2SDK::GameAssemblyBase + 0x520C3F4)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_PlayerGuildDataChgNtf::set_guild_name_12000(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_PlayerGuildDataChgNtf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520C3FC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_PlayerGuildDataChgNtf::get_guild_level_12001()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_PlayerGuildDataChgNtf*)>(DLL2SDK::GameAssemblyBase + 0x520C404)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_PlayerGuildDataChgNtf::set_guild_level_12002(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_PlayerGuildDataChgNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520C40C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_PlayerGuildDataChgNtf::global__ProtoBuf_IExtensible_GetExtensionObject_12003(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_PlayerGuildDataChgNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_SearchGuildRes::_ctor_11987()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_SearchGuildRes*)>(DLL2SDK::GameAssemblyBase + 0x520C584)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_SearchGuildRes::get_result_11988()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_SearchGuildRes*)>(DLL2SDK::GameAssemblyBase + 0x520C630)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_SearchGuildRes::set_result_11989(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_SearchGuildRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520C638)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_SearchGuildRes::get_player_id_11990()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_SearchGuildRes*)>(DLL2SDK::GameAssemblyBase + 0x520C640)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_SearchGuildRes::set_player_id_11991(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_SearchGuildRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520C648)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GuildSummaryInfo*>* DLL2SDK::CSProto::msg::CSGuild_SearchGuildRes::get_guild_info_ary_11992()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GuildSummaryInfo*>*(*)(DLL2SDK::CSProto::msg::CSGuild_SearchGuildRes*)>(DLL2SDK::GameAssemblyBase + 0x520C658)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_SearchGuildRes::global__ProtoBuf_IExtensible_GetExtensionObject_11993(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_SearchGuildRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_SearchGuildReq::_ctor_11973()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_SearchGuildReq*)>(DLL2SDK::GameAssemblyBase + 0x520C500)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_SearchGuildReq::get_player_id_11974()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_SearchGuildReq*)>(DLL2SDK::GameAssemblyBase + 0x520C508)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_SearchGuildReq::set_player_id_11975(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_SearchGuildReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520C510)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_SearchGuildReq::get_search_type_11976()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_SearchGuildReq*)>(DLL2SDK::GameAssemblyBase + 0x520C520)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_SearchGuildReq::set_search_type_11977(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_SearchGuildReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520C528)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_SearchGuildReq::get_guild_label_11978()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_SearchGuildReq*)>(DLL2SDK::GameAssemblyBase + 0x520C530)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_SearchGuildReq::set_guild_label_11979(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_SearchGuildReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520C538)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSGuild_SearchGuildReq::get_noneed_approve_11980()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGuild_SearchGuildReq*)>(DLL2SDK::GameAssemblyBase + 0x520C540)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_SearchGuildReq::set_noneed_approve_11981(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_SearchGuildReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x520C548)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGuild_SearchGuildReq::get_guild_name_11982()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGuild_SearchGuildReq*)>(DLL2SDK::GameAssemblyBase + 0x520C550)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_SearchGuildReq::set_guild_name_11983(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_SearchGuildReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520C558)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGuild_SearchGuildReq::get_guild_local_11984()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGuild_SearchGuildReq*)>(DLL2SDK::GameAssemblyBase + 0x520C560)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_SearchGuildReq::set_guild_local_11985(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_SearchGuildReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520C568)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_SearchGuildReq::global__ProtoBuf_IExtensible_GetExtensionObject_11986(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_SearchGuildReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_GuildMessageNtf::_ctor_11967()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GuildMessageNtf*)>(DLL2SDK::GameAssemblyBase + 0x520C0B0)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_GuildMessageNtf::get_guild_id_11968()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_GuildMessageNtf*)>(DLL2SDK::GameAssemblyBase + 0x520C0B8)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GuildMessageNtf::set_guild_id_11969(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GuildMessageNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520C0C0)(this, value_);
}
DLL2SDK::CSProto::msg::GuildMessageInfo* DLL2SDK::CSProto::msg::CSGuild_GuildMessageNtf::get_msg_11970()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GuildMessageInfo*(*)(DLL2SDK::CSProto::msg::CSGuild_GuildMessageNtf*)>(DLL2SDK::GameAssemblyBase + 0x520C0D0)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GuildMessageNtf::set_msg_11971(DLL2SDK::CSProto::msg::GuildMessageInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GuildMessageNtf*, DLL2SDK::CSProto::msg::GuildMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x520C0D8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_GuildMessageNtf::global__ProtoBuf_IExtensible_GetExtensionObject_11972(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_GuildMessageNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_ShoutReq::_ctor_11957()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ShoutReq*)>(DLL2SDK::GameAssemblyBase + 0x520C674)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_ShoutReq::get_guild_id_11958()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_ShoutReq*)>(DLL2SDK::GameAssemblyBase + 0x520C67C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ShoutReq::set_guild_id_11959(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ShoutReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520C684)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_ShoutReq::get_player_id_11960()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_ShoutReq*)>(DLL2SDK::GameAssemblyBase + 0x520C694)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ShoutReq::set_player_id_11961(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ShoutReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520C69C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGuild_ShoutReq::get_pay_name_11962()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGuild_ShoutReq*)>(DLL2SDK::GameAssemblyBase + 0x520C6AC)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ShoutReq::set_pay_name_11963(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ShoutReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520C6B4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_ShoutReq::get_invitation_data1_11964()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_ShoutReq*)>(DLL2SDK::GameAssemblyBase + 0x520C6BC)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ShoutReq::set_invitation_data1_11965(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ShoutReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520C6C4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_ShoutReq::global__ProtoBuf_IExtensible_GetExtensionObject_11966(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_ShoutReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionRes::_ctor_11949()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionRes*)>(DLL2SDK::GameAssemblyBase + 0x520C72C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionRes::get_result_11950()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionRes*)>(DLL2SDK::GameAssemblyBase + 0x520C734)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionRes::set_result_11951(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520C73C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionRes::get_guild_id_11952()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionRes*)>(DLL2SDK::GameAssemblyBase + 0x520C744)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionRes::set_guild_id_11953(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520C74C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionRes::get_player_id_11954()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionRes*)>(DLL2SDK::GameAssemblyBase + 0x520C75C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionRes::set_player_id_11955(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520C764)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionRes::global__ProtoBuf_IExtensible_GetExtensionObject_11956(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionReq::_ctor_11943()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionReq*)>(DLL2SDK::GameAssemblyBase + 0x520C6E0)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionReq::get_guild_id_11944()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionReq*)>(DLL2SDK::GameAssemblyBase + 0x520C6E8)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionReq::set_guild_id_11945(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520C6F0)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionReq::get_player_id_11946()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionReq*)>(DLL2SDK::GameAssemblyBase + 0x520C700)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionReq::set_player_id_11947(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520C708)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionReq::global__ProtoBuf_IExtensible_GetExtensionObject_11948(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_SwitchCaptionReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionRes::_ctor_11935()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionRes*)>(DLL2SDK::GameAssemblyBase + 0x520AF60)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionRes::get_result_11936()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionRes*)>(DLL2SDK::GameAssemblyBase + 0x520AF68)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionRes::set_result_11937(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520AF70)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionRes::get_guild_id_11938()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionRes*)>(DLL2SDK::GameAssemblyBase + 0x520AF78)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionRes::set_guild_id_11939(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520AF80)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionRes::get_player_id_11940()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionRes*)>(DLL2SDK::GameAssemblyBase + 0x520AF90)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionRes::set_player_id_11941(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520AF98)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionRes::global__ProtoBuf_IExtensible_GetExtensionObject_11942(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionReq::_ctor_11929()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionReq*)>(DLL2SDK::GameAssemblyBase + 0x520AF14)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionReq::get_guild_id_11930()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionReq*)>(DLL2SDK::GameAssemblyBase + 0x520AF1C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionReq::set_guild_id_11931(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520AF24)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionReq::get_player_id_11932()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionReq*)>(DLL2SDK::GameAssemblyBase + 0x520AF34)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionReq::set_player_id_11933(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520AF3C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionReq::global__ProtoBuf_IExtensible_GetExtensionObject_11934(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_DeposeViceCaptionReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionRes::_ctor_11921()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionRes*)>(DLL2SDK::GameAssemblyBase + 0x520AAC8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionRes::get_result_11922()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionRes*)>(DLL2SDK::GameAssemblyBase + 0x520AAD0)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionRes::set_result_11923(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520AAD8)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionRes::get_guild_id_11924()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionRes*)>(DLL2SDK::GameAssemblyBase + 0x520AAE0)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionRes::set_guild_id_11925(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520AAE8)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionRes::get_player_id_11926()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionRes*)>(DLL2SDK::GameAssemblyBase + 0x520AAF8)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionRes::set_player_id_11927(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520AB00)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionRes::global__ProtoBuf_IExtensible_GetExtensionObject_11928(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionReq::_ctor_11915()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionReq*)>(DLL2SDK::GameAssemblyBase + 0x520AA7C)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionReq::get_guild_id_11916()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionReq*)>(DLL2SDK::GameAssemblyBase + 0x520AA84)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionReq::set_guild_id_11917(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520AA8C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionReq::get_player_id_11918()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionReq*)>(DLL2SDK::GameAssemblyBase + 0x520AA9C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionReq::set_player_id_11919(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520AAA4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionReq::global__ProtoBuf_IExtensible_GetExtensionObject_11920(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_AppointViceCaptionReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes::_ctor_11893()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x520C2BC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes::get_result_11894()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x520C2C4)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes::set_result_11895(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520C2CC)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes::get_guild_id_11896()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x520C2D4)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes::set_guild_id_11897(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520C2DC)(this, value_);
}
DLL2SDK::CSProto::msg::GuildJoinCondition* DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes::get_new_join_condition_11898()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GuildJoinCondition*(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x520C2EC)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes::set_new_join_condition_11899(DLL2SDK::CSProto::msg::GuildJoinCondition* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes*, DLL2SDK::CSProto::msg::GuildJoinCondition*)>(DLL2SDK::GameAssemblyBase + 0x520C2F4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes::get_new_guild_slogan_11900()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x520C2FC)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes::set_new_guild_slogan_11901(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520C304)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes::get_new_guild_bulletin_11902()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x520C30C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes::set_new_guild_bulletin_11903(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520C314)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes::get_new_guild_icon_11904()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x520C31C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes::set_new_guild_icon_11905(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520C324)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes::get_new_guild_label_11906()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x520C32C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes::set_new_guild_label_11907(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520C334)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes::get_new_sns_group_id_11908()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x520C33C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes::set_new_sns_group_id_11909(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520C344)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes::get_new_guild_local_11910()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x520C34C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes::set_new_guild_local_11911(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520C354)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes::get_reason_11912()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x520C35C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes::set_reason_11913(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520C364)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes::global__ProtoBuf_IExtensible_GetExtensionObject_11914(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq::_ctor_11875()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x520C218)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq::get_guild_id_11876()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x520C220)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq::set_guild_id_11877(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520C228)(this, value_);
}
DLL2SDK::CSProto::msg::GuildJoinCondition* DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq::get_new_join_condition_11878()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GuildJoinCondition*(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x520C238)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq::set_new_join_condition_11879(DLL2SDK::CSProto::msg::GuildJoinCondition* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq*, DLL2SDK::CSProto::msg::GuildJoinCondition*)>(DLL2SDK::GameAssemblyBase + 0x520C240)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq::get_new_guild_slogan_11880()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x520C248)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq::set_new_guild_slogan_11881(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520C250)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq::get_new_guild_bulletin_11882()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x520C258)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq::set_new_guild_bulletin_11883(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520C260)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq::get_new_guild_icon_11884()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x520C268)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq::set_new_guild_icon_11885(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520C270)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq::get_new_guild_label_11886()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x520C278)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq::set_new_guild_label_11887(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520C280)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq::get_new_sns_group_id_11888()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x520C288)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq::set_new_sns_group_id_11889(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520C290)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq::get_new_guild_local_11890()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x520C298)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq::set_new_guild_local_11891(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520C2A0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq::global__ProtoBuf_IExtensible_GetExtensionObject_11892(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_ModGuildInfoReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_AcceptImpeachmentRes::_ctor_11869()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_AcceptImpeachmentRes*)>(DLL2SDK::GameAssemblyBase + 0x520A904)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGuild_AcceptImpeachmentRes::get_result_11870()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuild_AcceptImpeachmentRes*)>(DLL2SDK::GameAssemblyBase + 0x520A90C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_AcceptImpeachmentRes::set_result_11871(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_AcceptImpeachmentRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520A914)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_AcceptImpeachmentRes::get_guild_id_11872()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_AcceptImpeachmentRes*)>(DLL2SDK::GameAssemblyBase + 0x520A91C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_AcceptImpeachmentRes::set_guild_id_11873(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_AcceptImpeachmentRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520A924)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_AcceptImpeachmentRes::global__ProtoBuf_IExtensible_GetExtensionObject_11874(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_AcceptImpeachmentRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_AcceptImpeachmentReq::_ctor_11865()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_AcceptImpeachmentReq*)>(DLL2SDK::GameAssemblyBase + 0x520A8D0)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_AcceptImpeachmentReq::get_guild_id_11866()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_AcceptImpeachmentReq*)>(DLL2SDK::GameAssemblyBase + 0x520A8D8)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_AcceptImpeachmentReq::set_guild_id_11867(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_AcceptImpeachmentReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520A8E0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_AcceptImpeachmentReq::global__ProtoBuf_IExtensible_GetExtensionObject_11868(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_AcceptImpeachmentReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_RefuseImpeachmentRes::_ctor_11859()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_RefuseImpeachmentRes*)>(DLL2SDK::GameAssemblyBase + 0x520C4BC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGuild_RefuseImpeachmentRes::get_result_11860()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuild_RefuseImpeachmentRes*)>(DLL2SDK::GameAssemblyBase + 0x520C4C4)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_RefuseImpeachmentRes::set_result_11861(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_RefuseImpeachmentRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520C4CC)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_RefuseImpeachmentRes::get_guild_id_11862()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_RefuseImpeachmentRes*)>(DLL2SDK::GameAssemblyBase + 0x520C4D4)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_RefuseImpeachmentRes::set_guild_id_11863(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_RefuseImpeachmentRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520C4DC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_RefuseImpeachmentRes::global__ProtoBuf_IExtensible_GetExtensionObject_11864(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_RefuseImpeachmentRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_RefuseImpeachmentReq::_ctor_11855()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_RefuseImpeachmentReq*)>(DLL2SDK::GameAssemblyBase + 0x520C488)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_RefuseImpeachmentReq::get_guild_id_11856()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_RefuseImpeachmentReq*)>(DLL2SDK::GameAssemblyBase + 0x520C490)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_RefuseImpeachmentReq::set_guild_id_11857(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_RefuseImpeachmentReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520C498)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_RefuseImpeachmentReq::global__ProtoBuf_IExtensible_GetExtensionObject_11858(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_RefuseImpeachmentReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_ImpeachmentRes::_ctor_11849()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ImpeachmentRes*)>(DLL2SDK::GameAssemblyBase + 0x520C128)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGuild_ImpeachmentRes::get_result_11850()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuild_ImpeachmentRes*)>(DLL2SDK::GameAssemblyBase + 0x520C130)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ImpeachmentRes::set_result_11851(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ImpeachmentRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520C138)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_ImpeachmentRes::get_guild_id_11852()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_ImpeachmentRes*)>(DLL2SDK::GameAssemblyBase + 0x520C140)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ImpeachmentRes::set_guild_id_11853(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ImpeachmentRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520C148)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_ImpeachmentRes::global__ProtoBuf_IExtensible_GetExtensionObject_11854(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_ImpeachmentRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_ImpeachmentReq::_ctor_11845()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ImpeachmentReq*)>(DLL2SDK::GameAssemblyBase + 0x520C0F4)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_ImpeachmentReq::get_guild_id_11846()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_ImpeachmentReq*)>(DLL2SDK::GameAssemblyBase + 0x520C0FC)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ImpeachmentReq::set_guild_id_11847(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ImpeachmentReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520C104)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_ImpeachmentReq::global__ProtoBuf_IExtensible_GetExtensionObject_11848(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_ImpeachmentReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_QuitGuildRes::_ctor_11841()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_QuitGuildRes*)>(DLL2SDK::GameAssemblyBase + 0x520C45C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGuild_QuitGuildRes::get_result_11842()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuild_QuitGuildRes*)>(DLL2SDK::GameAssemblyBase + 0x520C464)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_QuitGuildRes::set_result_11843(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_QuitGuildRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520C46C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_QuitGuildRes::global__ProtoBuf_IExtensible_GetExtensionObject_11844(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_QuitGuildRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_QuitGuildReq::_ctor_11837()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_QuitGuildReq*)>(DLL2SDK::GameAssemblyBase + 0x520C428)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_QuitGuildReq::get_guild_id_11838()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_QuitGuildReq*)>(DLL2SDK::GameAssemblyBase + 0x520C430)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_QuitGuildReq::set_guild_id_11839(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_QuitGuildReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520C438)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_QuitGuildReq::global__ProtoBuf_IExtensible_GetExtensionObject_11840(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_QuitGuildReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_FireMemberRes::_ctor_11831()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_FireMemberRes*)>(DLL2SDK::GameAssemblyBase + 0x520B114)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGuild_FireMemberRes::get_result_11832()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuild_FireMemberRes*)>(DLL2SDK::GameAssemblyBase + 0x520B1D8)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_FireMemberRes::set_result_11833(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_FireMemberRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520B1E0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>* DLL2SDK::CSProto::msg::CSGuild_FireMemberRes::get_succ_member_list_11834()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>*(*)(DLL2SDK::CSProto::msg::CSGuild_FireMemberRes*)>(DLL2SDK::GameAssemblyBase + 0x520B1E8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>* DLL2SDK::CSProto::msg::CSGuild_FireMemberRes::get_fail_member_list_11835()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>*(*)(DLL2SDK::CSProto::msg::CSGuild_FireMemberRes*)>(DLL2SDK::GameAssemblyBase + 0x520B1F0)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_FireMemberRes::global__ProtoBuf_IExtensible_GetExtensionObject_11836(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_FireMemberRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_FireMemberReq::_ctor_11826()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_FireMemberReq*)>(DLL2SDK::GameAssemblyBase + 0x520B034)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_FireMemberReq::get_guild_id_11827()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_FireMemberReq*)>(DLL2SDK::GameAssemblyBase + 0x520B0E0)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_FireMemberReq::set_guild_id_11828(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_FireMemberReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520B0E8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>* DLL2SDK::CSProto::msg::CSGuild_FireMemberReq::get_member_list_11829()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>*(*)(DLL2SDK::CSProto::msg::CSGuild_FireMemberReq*)>(DLL2SDK::GameAssemblyBase + 0x520B0F8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_FireMemberReq::global__ProtoBuf_IExtensible_GetExtensionObject_11830(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_FireMemberReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersRes::_ctor_11812()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersRes*)>(DLL2SDK::GameAssemblyBase + 0x520B94C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersRes::get_result_11813()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersRes*)>(DLL2SDK::GameAssemblyBase + 0x520BA2C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersRes::set_result_11814(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520BA34)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersRes::get_page_index_11815()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersRes*)>(DLL2SDK::GameAssemblyBase + 0x520BA3C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersRes::set_page_index_11816(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520BA44)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersRes::get_number_per_page_11817()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersRes*)>(DLL2SDK::GameAssemblyBase + 0x520BA4C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersRes::set_number_per_page_11818(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520BA54)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersRes::get_total_member_count_11819()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersRes*)>(DLL2SDK::GameAssemblyBase + 0x520BA5C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersRes::set_total_member_count_11820(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520BA64)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersRes::get_guild_id_11821()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersRes*)>(DLL2SDK::GameAssemblyBase + 0x520BA6C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersRes::set_guild_id_11822(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520BA74)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GuildMemberData*>* DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersRes::get_member_list_11823()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GuildMemberData*>*(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersRes*)>(DLL2SDK::GameAssemblyBase + 0x520BA84)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*>* DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersRes::get_state_info_11824()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*>*(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersRes*)>(DLL2SDK::GameAssemblyBase + 0x520BA8C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersRes::global__ProtoBuf_IExtensible_GetExtensionObject_11825(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersReq::_ctor_11804()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersReq*)>(DLL2SDK::GameAssemblyBase + 0x520B8F0)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersReq::get_guild_id_11805()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersReq*)>(DLL2SDK::GameAssemblyBase + 0x520B900)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersReq::set_guild_id_11806(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520B908)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersReq::get_page_index_11807()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersReq*)>(DLL2SDK::GameAssemblyBase + 0x520B918)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersReq::set_page_index_11808(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520B920)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersReq::get_number_per_page_11809()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersReq*)>(DLL2SDK::GameAssemblyBase + 0x520B928)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersReq::set_number_per_page_11810(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520B930)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersReq::global__ProtoBuf_IExtensible_GetExtensionObject_11811(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildMembersReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::_ctor_11765()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*)>(DLL2SDK::GameAssemblyBase + 0x520B708)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::get_result_11766()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*)>(DLL2SDK::GameAssemblyBase + 0x520B7B4)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::set_result_11767(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520B7BC)(this, value_);
}
DLL2SDK::CSProto::msg::GuildBaseData* DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::get_guild_base_data_11768()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GuildBaseData*(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*)>(DLL2SDK::GameAssemblyBase + 0x520B7C4)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::set_guild_base_data_11769(DLL2SDK::CSProto::msg::GuildBaseData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*, DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x520B7CC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::get_apply_join_list_len_11770()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*)>(DLL2SDK::GameAssemblyBase + 0x520B7D4)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::set_apply_join_list_len_11771(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520B7DC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::get_member_num_11772()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*)>(DLL2SDK::GameAssemblyBase + 0x520B7E4)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::set_member_num_11773(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520B7EC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::get_max_member_num_11774()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*)>(DLL2SDK::GameAssemblyBase + 0x520B7F4)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::set_max_member_num_11775(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520B7FC)(this, value_);
}
DLL2SDK::CSProto::msg::GuildMemberData* DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::get_captain_data_11776()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GuildMemberData*(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*)>(DLL2SDK::GameAssemblyBase + 0x520B804)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::set_captain_data_11777(DLL2SDK::CSProto::msg::GuildMemberData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*, DLL2SDK::CSProto::msg::GuildMemberData*)>(DLL2SDK::GameAssemblyBase + 0x520B80C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GuildMemberData*>* DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::get_vice_captain_datas_11778()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GuildMemberData*>*(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*)>(DLL2SDK::GameAssemblyBase + 0x520B814)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::get_impeach_time_limit_11779()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*)>(DLL2SDK::GameAssemblyBase + 0x520B81C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::set_impeach_time_limit_11780(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520B824)(this, value_);
}
DLL2SDK::CSProto::msg::GuildMemberData* DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::get_self_datas_11781()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GuildMemberData*(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*)>(DLL2SDK::GameAssemblyBase + 0x520B82C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::set_self_datas_11782(DLL2SDK::CSProto::msg::GuildMemberData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*, DLL2SDK::CSProto::msg::GuildMemberData*)>(DLL2SDK::GameAssemblyBase + 0x520B834)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::get_max_daily_gold_11783()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*)>(DLL2SDK::GameAssemblyBase + 0x520B83C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::set_max_daily_gold_11784(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520B844)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::get_week_rank_11785()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*)>(DLL2SDK::GameAssemblyBase + 0x520B84C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::set_week_rank_11786(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520B854)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::get_week_permile_11787()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*)>(DLL2SDK::GameAssemblyBase + 0x520B85C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::set_week_permile_11788(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520B864)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::get_season_rank_11789()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*)>(DLL2SDK::GameAssemblyBase + 0x520B86C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::set_season_rank_11790(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520B874)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::get_season_permile_11791()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*)>(DLL2SDK::GameAssemblyBase + 0x520B87C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::set_season_permile_11792(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520B884)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::get_next_day_time_11793()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*)>(DLL2SDK::GameAssemblyBase + 0x520B88C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::set_next_day_time_11794(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520B894)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::get_next_week_time_11795()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*)>(DLL2SDK::GameAssemblyBase + 0x520B89C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::set_next_week_time_11796(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520B8A4)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::get_has_prize_11797()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*)>(DLL2SDK::GameAssemblyBase + 0x520B8AC)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::set_has_prize_11798(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x520B8B4)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::get_show_season_prize_11799()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*)>(DLL2SDK::GameAssemblyBase + 0x520B8BC)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::set_show_season_prize_11800(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x520B8C4)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::get_show_week_prize_11801()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*)>(DLL2SDK::GameAssemblyBase + 0x520B8CC)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::set_show_week_prize_11802(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x520B8D4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes::global__ProtoBuf_IExtensible_GetExtensionObject_11803(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataReq::_ctor_11759()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataReq*)>(DLL2SDK::GameAssemblyBase + 0x520B6C4)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataReq::get_guild_id_11760()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataReq*)>(DLL2SDK::GameAssemblyBase + 0x520B6CC)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataReq::set_guild_id_11761(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520B6D4)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataReq::get_is_take_prize_11762()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataReq*)>(DLL2SDK::GameAssemblyBase + 0x520B6E4)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataReq::set_is_take_prize_11763(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x520B6EC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataReq::global__ProtoBuf_IExtensible_GetExtensionObject_11764(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_GetGuildHomePageDataReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_GetApplyJoinListRes::_ctor_11754()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetApplyJoinListRes*)>(DLL2SDK::GameAssemblyBase + 0x520B240)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGuild_GetApplyJoinListRes::get_result_11755()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetApplyJoinListRes*)>(DLL2SDK::GameAssemblyBase + 0x520B2EC)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetApplyJoinListRes::set_result_11756(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetApplyJoinListRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520B2F4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GuildApplyData*>* DLL2SDK::CSProto::msg::CSGuild_GetApplyJoinListRes::get_apply_infos_11757()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GuildApplyData*>*(*)(DLL2SDK::CSProto::msg::CSGuild_GetApplyJoinListRes*)>(DLL2SDK::GameAssemblyBase + 0x520B2FC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_GetApplyJoinListRes::global__ProtoBuf_IExtensible_GetExtensionObject_11758(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_GetApplyJoinListRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_GetApplyJoinListReq::_ctor_11750()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetApplyJoinListReq*)>(DLL2SDK::GameAssemblyBase + 0x520B20C)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_GetApplyJoinListReq::get_guild_id_11751()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_GetApplyJoinListReq*)>(DLL2SDK::GameAssemblyBase + 0x520B214)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_GetApplyJoinListReq::set_guild_id_11752(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_GetApplyJoinListReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520B21C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_GetApplyJoinListReq::global__ProtoBuf_IExtensible_GetExtensionObject_11753(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_GetApplyJoinListReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_ApproveJoinRes::_ctor_11742()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ApproveJoinRes*)>(DLL2SDK::GameAssemblyBase + 0x520AB88)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGuild_ApproveJoinRes::get_result_11743()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuild_ApproveJoinRes*)>(DLL2SDK::GameAssemblyBase + 0x520AB90)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ApproveJoinRes::set_result_11744(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ApproveJoinRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520AB98)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_ApproveJoinRes::get_req_player_id_11745()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_ApproveJoinRes*)>(DLL2SDK::GameAssemblyBase + 0x520ABA0)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ApproveJoinRes::set_req_player_id_11746(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ApproveJoinRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520ABA8)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSGuild_ApproveJoinRes::get_is_agree_11747()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGuild_ApproveJoinRes*)>(DLL2SDK::GameAssemblyBase + 0x520ABB8)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ApproveJoinRes::set_is_agree_11748(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ApproveJoinRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x520ABC0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_ApproveJoinRes::global__ProtoBuf_IExtensible_GetExtensionObject_11749(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_ApproveJoinRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_ApproveJoinReq::_ctor_11734()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ApproveJoinReq*)>(DLL2SDK::GameAssemblyBase + 0x520AB24)(this);
}
bool DLL2SDK::CSProto::msg::CSGuild_ApproveJoinReq::get_is_agree_11735()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGuild_ApproveJoinReq*)>(DLL2SDK::GameAssemblyBase + 0x520AB34)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ApproveJoinReq::set_is_agree_11736(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ApproveJoinReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x520AB3C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_ApproveJoinReq::get_req_player_id_11737()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_ApproveJoinReq*)>(DLL2SDK::GameAssemblyBase + 0x520AB44)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ApproveJoinReq::set_req_player_id_11738(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ApproveJoinReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520AB4C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_ApproveJoinReq::get_guild_id_11739()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_ApproveJoinReq*)>(DLL2SDK::GameAssemblyBase + 0x520AB5C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ApproveJoinReq::set_guild_id_11740(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ApproveJoinReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520AB64)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_ApproveJoinReq::global__ProtoBuf_IExtensible_GetExtensionObject_11741(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_ApproveJoinReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_ApplyJoinRes::_ctor_11720()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinRes*)>(DLL2SDK::GameAssemblyBase + 0x520A9F8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGuild_ApplyJoinRes::get_result_11721()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinRes*)>(DLL2SDK::GameAssemblyBase + 0x520AA00)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ApplyJoinRes::set_result_11722(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520AA08)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_ApplyJoinRes::get_guild_id_11723()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinRes*)>(DLL2SDK::GameAssemblyBase + 0x520AA10)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ApplyJoinRes::set_guild_id_11724(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520AA18)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGuild_ApplyJoinRes::get_guild_name_11725()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinRes*)>(DLL2SDK::GameAssemblyBase + 0x520AA28)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ApplyJoinRes::set_guild_name_11726(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520AA30)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_ApplyJoinRes::get_can_join_time_11727()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinRes*)>(DLL2SDK::GameAssemblyBase + 0x520AA38)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ApplyJoinRes::set_can_join_time_11728(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520AA40)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_ApplyJoinRes::get_is_join_11729()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinRes*)>(DLL2SDK::GameAssemblyBase + 0x520AA48)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ApplyJoinRes::set_is_join_11730(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520AA50)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGuild_ApplyJoinRes::get_reason_11731()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinRes*)>(DLL2SDK::GameAssemblyBase + 0x520AA58)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ApplyJoinRes::set_reason_11732(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520AA60)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_ApplyJoinRes::global__ProtoBuf_IExtensible_GetExtensionObject_11733(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_ApplyJoinReq::_ctor_11708()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinReq*)>(DLL2SDK::GameAssemblyBase + 0x520A97C)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_ApplyJoinReq::get_guild_id_11709()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinReq*)>(DLL2SDK::GameAssemblyBase + 0x520A984)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ApplyJoinReq::set_guild_id_11710(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520A98C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGuild_ApplyJoinReq::get_join_msg_11711()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinReq*)>(DLL2SDK::GameAssemblyBase + 0x520A99C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ApplyJoinReq::set_join_msg_11712(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520A9A4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_ApplyJoinReq::get_ladder_level_11713()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinReq*)>(DLL2SDK::GameAssemblyBase + 0x520A9AC)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ApplyJoinReq::set_ladder_level_11714(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520A9B4)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSGuild_ApplyJoinReq::get_is_auto_join_11715()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinReq*)>(DLL2SDK::GameAssemblyBase + 0x520A9BC)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ApplyJoinReq::set_is_auto_join_11716(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x520A9C4)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_ApplyJoinReq::get_inviter_id_11717()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinReq*)>(DLL2SDK::GameAssemblyBase + 0x520A9CC)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_ApplyJoinReq::set_inviter_id_11718(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520A9D4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_ApplyJoinReq::global__ProtoBuf_IExtensible_GetExtensionObject_11719(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_ApplyJoinReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_DismissGuildRes::_ctor_11702()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_DismissGuildRes*)>(DLL2SDK::GameAssemblyBase + 0x520AFF0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGuild_DismissGuildRes::get_result_11703()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuild_DismissGuildRes*)>(DLL2SDK::GameAssemblyBase + 0x520AFF8)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_DismissGuildRes::set_result_11704(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_DismissGuildRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520B000)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_DismissGuildRes::get_guild_id_11705()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_DismissGuildRes*)>(DLL2SDK::GameAssemblyBase + 0x520B008)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_DismissGuildRes::set_guild_id_11706(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_DismissGuildRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520B010)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_DismissGuildRes::global__ProtoBuf_IExtensible_GetExtensionObject_11707(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_DismissGuildRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_DismissGuildReq::_ctor_11698()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_DismissGuildReq*)>(DLL2SDK::GameAssemblyBase + 0x520AFBC)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_DismissGuildReq::get_guild_id_11699()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_DismissGuildReq*)>(DLL2SDK::GameAssemblyBase + 0x520AFC4)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_DismissGuildReq::set_guild_id_11700(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_DismissGuildReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520AFCC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_DismissGuildReq::global__ProtoBuf_IExtensible_GetExtensionObject_11701(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_DismissGuildReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_CreateGuildRes::_ctor_11690()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_CreateGuildRes*)>(DLL2SDK::GameAssemblyBase + 0x520AE30)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGuild_CreateGuildRes::get_result_11691()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGuild_CreateGuildRes*)>(DLL2SDK::GameAssemblyBase + 0x520AE38)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_CreateGuildRes::set_result_11692(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_CreateGuildRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520AE40)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGuild_CreateGuildRes::get_guild_id_11693()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGuild_CreateGuildRes*)>(DLL2SDK::GameAssemblyBase + 0x520AE48)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_CreateGuildRes::set_guild_id_11694(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_CreateGuildRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520AE50)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGuild_CreateGuildRes::get_guild_name_11695()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGuild_CreateGuildRes*)>(DLL2SDK::GameAssemblyBase + 0x520AE60)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_CreateGuildRes::set_guild_name_11696(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_CreateGuildRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520AE68)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_CreateGuildRes::global__ProtoBuf_IExtensible_GetExtensionObject_11697(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_CreateGuildRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq::_ctor_11674()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq*)>(DLL2SDK::GameAssemblyBase + 0x520ADA4)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq::get_guild_name_11675()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq*)>(DLL2SDK::GameAssemblyBase + 0x520ADAC)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq::set_guild_name_11676(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520ADB4)(this, value_);
}
DLL2SDK::CSProto::msg::GuildJoinCondition* DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq::get_join_condition_11677()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GuildJoinCondition*(*)(DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq*)>(DLL2SDK::GameAssemblyBase + 0x520ADBC)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq::set_join_condition_11678(DLL2SDK::CSProto::msg::GuildJoinCondition* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq*, DLL2SDK::CSProto::msg::GuildJoinCondition*)>(DLL2SDK::GameAssemblyBase + 0x520ADC4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq::get_guild_icon_11679()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq*)>(DLL2SDK::GameAssemblyBase + 0x520ADCC)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq::set_guild_icon_11680(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520ADD4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq::get_guild_slogan_11681()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq*)>(DLL2SDK::GameAssemblyBase + 0x520ADDC)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq::set_guild_slogan_11682(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520ADE4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq::get_guild_label_11683()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq*)>(DLL2SDK::GameAssemblyBase + 0x520ADEC)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq::set_guild_label_11684(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520ADF4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq::get_local_11685()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq*)>(DLL2SDK::GameAssemblyBase + 0x520ADFC)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq::set_local_11686(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520AE04)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq::get_guild_bulletin_11687()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq*)>(DLL2SDK::GameAssemblyBase + 0x520AE0C)(this);
}
void DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq::set_guild_bulletin_11688(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520AE14)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq::global__ProtoBuf_IExtensible_GetExtensionObject_11689(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGuild_CreateGuildReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GspRoomPressureTestRes::_ctor_11670()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomPressureTestRes*)>(DLL2SDK::GameAssemblyBase + 0x50DBE28)(this);
}
int32_t DLL2SDK::CSProto::msg::GspRoomPressureTestRes::get_result_11671()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GspRoomPressureTestRes*)>(DLL2SDK::GameAssemblyBase + 0x50DBE30)(this);
}
void DLL2SDK::CSProto::msg::GspRoomPressureTestRes::set_result_11672(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomPressureTestRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DBE38)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GspRoomPressureTestRes::global__ProtoBuf_IExtensible_GetExtensionObject_11673(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GspRoomPressureTestRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GspRoomPressureTestReq::_ctor_11668()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomPressureTestReq*)>(DLL2SDK::GameAssemblyBase + 0x50DBE0C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GspRoomPressureTestReq::global__ProtoBuf_IExtensible_GetExtensionObject_11669(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GspRoomPressureTestReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GspRoomExitRes::_ctor_11664()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomExitRes*)>(DLL2SDK::GameAssemblyBase + 0x50DBC40)(this);
}
int32_t DLL2SDK::CSProto::msg::GspRoomExitRes::get_result_11665()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GspRoomExitRes*)>(DLL2SDK::GameAssemblyBase + 0x50DBC48)(this);
}
void DLL2SDK::CSProto::msg::GspRoomExitRes::set_result_11666(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomExitRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DBC50)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GspRoomExitRes::global__ProtoBuf_IExtensible_GetExtensionObject_11667(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GspRoomExitRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GspRoomExitReq::_ctor_11658()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomExitReq*)>(DLL2SDK::GameAssemblyBase + 0x50DBBFC)(this);
}
uint32_t DLL2SDK::CSProto::msg::GspRoomExitReq::get_gsp_room_busid_11659()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GspRoomExitReq*)>(DLL2SDK::GameAssemblyBase + 0x50DBC04)(this);
}
void DLL2SDK::CSProto::msg::GspRoomExitReq::set_gsp_room_busid_11660(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomExitReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DBC0C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GspRoomExitReq::get_room_id_11661()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GspRoomExitReq*)>(DLL2SDK::GameAssemblyBase + 0x50DBC14)(this);
}
void DLL2SDK::CSProto::msg::GspRoomExitReq::set_room_id_11662(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomExitReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DBC1C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GspRoomExitReq::global__ProtoBuf_IExtensible_GetExtensionObject_11663(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GspRoomExitReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GspRoomJoinRes::_ctor_11654()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomJoinRes*)>(DLL2SDK::GameAssemblyBase + 0x50DBD8C)(this);
}
int32_t DLL2SDK::CSProto::msg::GspRoomJoinRes::get_result_11655()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GspRoomJoinRes*)>(DLL2SDK::GameAssemblyBase + 0x50DBD94)(this);
}
void DLL2SDK::CSProto::msg::GspRoomJoinRes::set_result_11656(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomJoinRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DBD9C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GspRoomJoinRes::global__ProtoBuf_IExtensible_GetExtensionObject_11657(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GspRoomJoinRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GspRoomJoinReq::_ctor_11641()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomJoinReq*)>(DLL2SDK::GameAssemblyBase + 0x50DBC6C)(this);
}
uint32_t DLL2SDK::CSProto::msg::GspRoomJoinReq::get_gsp_room_busid_11642()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GspRoomJoinReq*)>(DLL2SDK::GameAssemblyBase + 0x50DBD18)(this);
}
void DLL2SDK::CSProto::msg::GspRoomJoinReq::set_gsp_room_busid_11643(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomJoinReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DBD20)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GspRoomJoinReq::get_room_id_11644()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GspRoomJoinReq*)>(DLL2SDK::GameAssemblyBase + 0x50DBD28)(this);
}
void DLL2SDK::CSProto::msg::GspRoomJoinReq::set_room_id_11645(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomJoinReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DBD30)(this, value_);
}
bool DLL2SDK::CSProto::msg::GspRoomJoinReq::get_is_simulator_11646()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GspRoomJoinReq*)>(DLL2SDK::GameAssemblyBase + 0x50DBD40)(this);
}
void DLL2SDK::CSProto::msg::GspRoomJoinReq::set_is_simulator_11647(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomJoinReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DBD48)(this, value_);
}
bool DLL2SDK::CSProto::msg::GspRoomJoinReq::get_is_gamepad_11648()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GspRoomJoinReq*)>(DLL2SDK::GameAssemblyBase + 0x50DBD50)(this);
}
void DLL2SDK::CSProto::msg::GspRoomJoinReq::set_is_gamepad_11649(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomJoinReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DBD58)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DsaPingInfo*>* DLL2SDK::CSProto::msg::GspRoomJoinReq::get_ping_info_11650()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DsaPingInfo*>*(*)(DLL2SDK::CSProto::msg::GspRoomJoinReq*)>(DLL2SDK::GameAssemblyBase + 0x50DBD60)(this);
}
uint32_t DLL2SDK::CSProto::msg::GspRoomJoinReq::get_phone_perf_11651()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GspRoomJoinReq*)>(DLL2SDK::GameAssemblyBase + 0x50DBD68)(this);
}
void DLL2SDK::CSProto::msg::GspRoomJoinReq::set_phone_perf_11652(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomJoinReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DBD70)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GspRoomJoinReq::global__ProtoBuf_IExtensible_GetExtensionObject_11653(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GspRoomJoinReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GspRoomCreateRes::_ctor_11637()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomCreateRes*)>(DLL2SDK::GameAssemblyBase + 0x50DBBB4)(this);
}
int32_t DLL2SDK::CSProto::msg::GspRoomCreateRes::get_result_11638()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GspRoomCreateRes*)>(DLL2SDK::GameAssemblyBase + 0x50DBBBC)(this);
}
void DLL2SDK::CSProto::msg::GspRoomCreateRes::set_result_11639(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomCreateRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DBBC4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GspRoomCreateRes::global__ProtoBuf_IExtensible_GetExtensionObject_11640(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GspRoomCreateRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GspRoomCreateReq::_ctor_11624()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomCreateReq*)>(DLL2SDK::GameAssemblyBase + 0x50DBA94)(this);
}
uint32_t DLL2SDK::CSProto::msg::GspRoomCreateReq::get_gsp_room_busid_11625()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GspRoomCreateReq*)>(DLL2SDK::GameAssemblyBase + 0x50DBB40)(this);
}
void DLL2SDK::CSProto::msg::GspRoomCreateReq::set_gsp_room_busid_11626(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomCreateReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DBB48)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GspRoomCreateReq::get_room_id_11627()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GspRoomCreateReq*)>(DLL2SDK::GameAssemblyBase + 0x50DBB50)(this);
}
void DLL2SDK::CSProto::msg::GspRoomCreateReq::set_room_id_11628(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomCreateReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DBB58)(this, value_);
}
bool DLL2SDK::CSProto::msg::GspRoomCreateReq::get_is_simulator_11629()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GspRoomCreateReq*)>(DLL2SDK::GameAssemblyBase + 0x50DBB68)(this);
}
void DLL2SDK::CSProto::msg::GspRoomCreateReq::set_is_simulator_11630(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomCreateReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DBB70)(this, value_);
}
bool DLL2SDK::CSProto::msg::GspRoomCreateReq::get_is_gamepad_11631()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GspRoomCreateReq*)>(DLL2SDK::GameAssemblyBase + 0x50DBB78)(this);
}
void DLL2SDK::CSProto::msg::GspRoomCreateReq::set_is_gamepad_11632(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomCreateReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DBB80)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DsaPingInfo*>* DLL2SDK::CSProto::msg::GspRoomCreateReq::get_ping_info_11633()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DsaPingInfo*>*(*)(DLL2SDK::CSProto::msg::GspRoomCreateReq*)>(DLL2SDK::GameAssemblyBase + 0x50DBB88)(this);
}
uint32_t DLL2SDK::CSProto::msg::GspRoomCreateReq::get_phone_perf_11634()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GspRoomCreateReq*)>(DLL2SDK::GameAssemblyBase + 0x50DBB90)(this);
}
void DLL2SDK::CSProto::msg::GspRoomCreateReq::set_phone_perf_11635(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomCreateReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DBB98)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GspRoomCreateReq::global__ProtoBuf_IExtensible_GetExtensionObject_11636(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GspRoomCreateReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GspRoomTeamInfoRes::_ctor_11605()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomTeamInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x50DBEDC)(this);
}
int32_t DLL2SDK::CSProto::msg::GspRoomTeamInfoRes::get_result_11606()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GspRoomTeamInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x50DBF88)(this);
}
void DLL2SDK::CSProto::msg::GspRoomTeamInfoRes::set_result_11607(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomTeamInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DBF90)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GspRoomTeamInfoRes::get_gsp_room_busid_11608()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GspRoomTeamInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x50DBF98)(this);
}
void DLL2SDK::CSProto::msg::GspRoomTeamInfoRes::set_gsp_room_busid_11609(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomTeamInfoRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DBFA0)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GspRoomTeamInfoRes::get_data_end_time_11610()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GspRoomTeamInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x50DBFA8)(this);
}
void DLL2SDK::CSProto::msg::GspRoomTeamInfoRes::set_data_end_time_11611(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomTeamInfoRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DBFB0)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GspRoomTeamInfoRes::get_room_end_time_11612()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GspRoomTeamInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x50DBFC0)(this);
}
void DLL2SDK::CSProto::msg::GspRoomTeamInfoRes::set_room_end_time_11613(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomTeamInfoRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DBFC8)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GspRoomTeamInfoRes::get_room_owner_11614()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GspRoomTeamInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x50DBFD8)(this);
}
void DLL2SDK::CSProto::msg::GspRoomTeamInfoRes::set_room_owner_11615(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomTeamInfoRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DBFE0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GspRoomTeamInfoRes::get_room_max_num_11616()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GspRoomTeamInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x50DBFF0)(this);
}
void DLL2SDK::CSProto::msg::GspRoomTeamInfoRes::set_room_max_num_11617(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomTeamInfoRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DBFF8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GspRoomPlayerSimple*>* DLL2SDK::CSProto::msg::GspRoomTeamInfoRes::get_players_11618()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GspRoomPlayerSimple*>*(*)(DLL2SDK::CSProto::msg::GspRoomTeamInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x50DC000)(this);
}
uint64_t DLL2SDK::CSProto::msg::GspRoomTeamInfoRes::get_last_create_room_time_11619()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GspRoomTeamInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x50DC008)(this);
}
void DLL2SDK::CSProto::msg::GspRoomTeamInfoRes::set_last_create_room_time_11620(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomTeamInfoRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DC010)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GspRoomTeamInfoRes::get_room_id_11621()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GspRoomTeamInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x50DC020)(this);
}
void DLL2SDK::CSProto::msg::GspRoomTeamInfoRes::set_room_id_11622(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomTeamInfoRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DC028)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GspRoomTeamInfoRes::global__ProtoBuf_IExtensible_GetExtensionObject_11623(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GspRoomTeamInfoRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GspRoomTeamInfoReq::_ctor_11599()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomTeamInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x50DBE98)(this);
}
uint32_t DLL2SDK::CSProto::msg::GspRoomTeamInfoReq::get_gsp_room_busid_11600()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GspRoomTeamInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x50DBEA0)(this);
}
void DLL2SDK::CSProto::msg::GspRoomTeamInfoReq::set_gsp_room_busid_11601(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomTeamInfoReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DBEA8)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GspRoomTeamInfoReq::get_room_id_11602()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GspRoomTeamInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x50DBEB0)(this);
}
void DLL2SDK::CSProto::msg::GspRoomTeamInfoReq::set_room_id_11603(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomTeamInfoReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DBEB8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GspRoomTeamInfoReq::global__ProtoBuf_IExtensible_GetExtensionObject_11604(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GspRoomTeamInfoReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GspRoomDestroyNtf::_ctor_11597()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomDestroyNtf*)>(DLL2SDK::GameAssemblyBase + 0x50DBBE0)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GspRoomDestroyNtf::global__ProtoBuf_IExtensible_GetExtensionObject_11598(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GspRoomDestroyNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GspRoomStartNtf::_ctor_11591()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomStartNtf*)>(DLL2SDK::GameAssemblyBase + 0x50DBE54)(this);
}
int32_t DLL2SDK::CSProto::msg::GspRoomStartNtf::get_result_11592()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GspRoomStartNtf*)>(DLL2SDK::GameAssemblyBase + 0x50DBE5C)(this);
}
void DLL2SDK::CSProto::msg::GspRoomStartNtf::set_result_11593(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomStartNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DBE64)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GspRoomStartNtf::get_room_owner_11594()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GspRoomStartNtf*)>(DLL2SDK::GameAssemblyBase + 0x50DBE6C)(this);
}
void DLL2SDK::CSProto::msg::GspRoomStartNtf::set_room_owner_11595(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomStartNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DBE74)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GspRoomStartNtf::global__ProtoBuf_IExtensible_GetExtensionObject_11596(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GspRoomStartNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GspRoomWillStartNtf::_ctor_11587()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomWillStartNtf*)>(DLL2SDK::GameAssemblyBase + 0x50DC1AC)(this);
}
uint64_t DLL2SDK::CSProto::msg::GspRoomWillStartNtf::get_room_owner_11588()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GspRoomWillStartNtf*)>(DLL2SDK::GameAssemblyBase + 0x50DC1B4)(this);
}
void DLL2SDK::CSProto::msg::GspRoomWillStartNtf::set_room_owner_11589(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomWillStartNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DC1BC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GspRoomWillStartNtf::global__ProtoBuf_IExtensible_GetExtensionObject_11590(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GspRoomWillStartNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GspRoomTeamNtf::_ctor_11570()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomTeamNtf*)>(DLL2SDK::GameAssemblyBase + 0x50DC04C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GspRoomPlayerSimple*>* DLL2SDK::CSProto::msg::GspRoomTeamNtf::get_players_11571()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GspRoomPlayerSimple*>*(*)(DLL2SDK::CSProto::msg::GspRoomTeamNtf*)>(DLL2SDK::GameAssemblyBase + 0x50DC0F8)(this);
}
uint32_t DLL2SDK::CSProto::msg::GspRoomTeamNtf::get_gsp_room_busid_11572()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GspRoomTeamNtf*)>(DLL2SDK::GameAssemblyBase + 0x50DC100)(this);
}
void DLL2SDK::CSProto::msg::GspRoomTeamNtf::set_gsp_room_busid_11573(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomTeamNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC108)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GspRoomTeamNtf::get_data_end_time_11574()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GspRoomTeamNtf*)>(DLL2SDK::GameAssemblyBase + 0x50DC110)(this);
}
void DLL2SDK::CSProto::msg::GspRoomTeamNtf::set_data_end_time_11575(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomTeamNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DC118)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GspRoomTeamNtf::get_room_end_time_11576()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GspRoomTeamNtf*)>(DLL2SDK::GameAssemblyBase + 0x50DC128)(this);
}
void DLL2SDK::CSProto::msg::GspRoomTeamNtf::set_room_end_time_11577(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomTeamNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DC130)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GspRoomTeamNtf::get_room_owner_11578()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GspRoomTeamNtf*)>(DLL2SDK::GameAssemblyBase + 0x50DC140)(this);
}
void DLL2SDK::CSProto::msg::GspRoomTeamNtf::set_room_owner_11579(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomTeamNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DC148)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GspRoomTeamNtf::get_room_max_num_11580()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GspRoomTeamNtf*)>(DLL2SDK::GameAssemblyBase + 0x50DC158)(this);
}
void DLL2SDK::CSProto::msg::GspRoomTeamNtf::set_room_max_num_11581(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomTeamNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC160)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GspRoomTeamNtf::get_last_create_room_time_11582()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GspRoomTeamNtf*)>(DLL2SDK::GameAssemblyBase + 0x50DC168)(this);
}
void DLL2SDK::CSProto::msg::GspRoomTeamNtf::set_last_create_room_time_11583(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomTeamNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DC170)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GspRoomTeamNtf::get_room_id_11584()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GspRoomTeamNtf*)>(DLL2SDK::GameAssemblyBase + 0x50DC180)(this);
}
void DLL2SDK::CSProto::msg::GspRoomTeamNtf::set_room_id_11585(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomTeamNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DC188)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GspRoomTeamNtf::global__ProtoBuf_IExtensible_GetExtensionObject_11586(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GspRoomTeamNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GspRoomPlayerSimple::_ctor_11562()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomPlayerSimple*)>(DLL2SDK::GameAssemblyBase + 0x50DBDB8)(this);
}
uint64_t DLL2SDK::CSProto::msg::GspRoomPlayerSimple::get_player_id_11563()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GspRoomPlayerSimple*)>(DLL2SDK::GameAssemblyBase + 0x50DBDC0)(this);
}
void DLL2SDK::CSProto::msg::GspRoomPlayerSimple::set_player_id_11564(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomPlayerSimple*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DBDC8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GspRoomPlayerSimple::get_state_11565()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GspRoomPlayerSimple*)>(DLL2SDK::GameAssemblyBase + 0x50DBDD8)(this);
}
void DLL2SDK::CSProto::msg::GspRoomPlayerSimple::set_state_11566(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomPlayerSimple*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DBDE0)(this, value_);
}
bool DLL2SDK::CSProto::msg::GspRoomPlayerSimple::get_is_ai_11567()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GspRoomPlayerSimple*)>(DLL2SDK::GameAssemblyBase + 0x50DBDE8)(this);
}
void DLL2SDK::CSProto::msg::GspRoomPlayerSimple::set_is_ai_11568(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRoomPlayerSimple*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DBDF0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GspRoomPlayerSimple::global__ProtoBuf_IExtensible_GetExtensionObject_11569(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GspRoomPlayerSimple*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGspLike_LikeNtf::_ctor_11556()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGspLike_LikeNtf*)>(DLL2SDK::GameAssemblyBase + 0x520A7FC)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGspLike_LikeNtf::get_other_player_id_11557()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGspLike_LikeNtf*)>(DLL2SDK::GameAssemblyBase + 0x520A804)(this);
}
void DLL2SDK::CSProto::msg::CSGspLike_LikeNtf::set_other_player_id_11558(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGspLike_LikeNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520A80C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGspLike_LikeNtf::get_other_player_name_11559()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGspLike_LikeNtf*)>(DLL2SDK::GameAssemblyBase + 0x520A81C)(this);
}
void DLL2SDK::CSProto::msg::CSGspLike_LikeNtf::set_other_player_name_11560(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGspLike_LikeNtf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520A824)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGspLike_LikeNtf::global__ProtoBuf_IExtensible_GetExtensionObject_11561(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGspLike_LikeNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGspLike_LikeRes::_ctor_11550()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGspLike_LikeRes*)>(DLL2SDK::GameAssemblyBase + 0x520A88C)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGspLike_LikeRes::get_other_player_id_11551()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGspLike_LikeRes*)>(DLL2SDK::GameAssemblyBase + 0x520A894)(this);
}
void DLL2SDK::CSProto::msg::CSGspLike_LikeRes::set_other_player_id_11552(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGspLike_LikeRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520A89C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGspLike_LikeRes::get_result_11553()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGspLike_LikeRes*)>(DLL2SDK::GameAssemblyBase + 0x520A8AC)(this);
}
void DLL2SDK::CSProto::msg::CSGspLike_LikeRes::set_result_11554(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGspLike_LikeRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520A8B4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGspLike_LikeRes::global__ProtoBuf_IExtensible_GetExtensionObject_11555(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGspLike_LikeRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGspLike_LikeReq::_ctor_11544()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGspLike_LikeReq*)>(DLL2SDK::GameAssemblyBase + 0x520A840)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGspLike_LikeReq::get_other_player_id_11545()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGspLike_LikeReq*)>(DLL2SDK::GameAssemblyBase + 0x520A848)(this);
}
void DLL2SDK::CSProto::msg::CSGspLike_LikeReq::set_other_player_id_11546(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGspLike_LikeReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520A850)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGspLike_LikeReq::get_gsp_guid_11547()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGspLike_LikeReq*)>(DLL2SDK::GameAssemblyBase + 0x520A860)(this);
}
void DLL2SDK::CSProto::msg::CSGspLike_LikeReq::set_gsp_guid_11548(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGspLike_LikeReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520A868)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGspLike_LikeReq::global__ProtoBuf_IExtensible_GetExtensionObject_11549(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGspLike_LikeReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetActvRankedMatchInfoRes::_ctor_11539()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetActvRankedMatchInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5202CD4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetActvRankedMatchInfoRes::get_result_11540()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetActvRankedMatchInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5202D80)(this);
}
void DLL2SDK::CSProto::msg::CSGetActvRankedMatchInfoRes::set_result_11541(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetActvRankedMatchInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5202D88)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ActvRankedMatchCountInfo*>* DLL2SDK::CSProto::msg::CSGetActvRankedMatchInfoRes::get_actv_infos_11542()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ActvRankedMatchCountInfo*>*(*)(DLL2SDK::CSProto::msg::CSGetActvRankedMatchInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5202D90)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetActvRankedMatchInfoRes::global__ProtoBuf_IExtensible_GetExtensionObject_11543(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetActvRankedMatchInfoRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetActvRankedMatchInfoReq::_ctor_11533()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetActvRankedMatchInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x5202C98)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetActvRankedMatchInfoReq::get_mp_ladder_level_11534()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetActvRankedMatchInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x5202CA0)(this);
}
void DLL2SDK::CSProto::msg::CSGetActvRankedMatchInfoReq::set_mp_ladder_level_11535(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetActvRankedMatchInfoReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5202CA8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGetActvRankedMatchInfoReq::get_br_ladder_level_11536()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetActvRankedMatchInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x5202CB0)(this);
}
void DLL2SDK::CSProto::msg::CSGetActvRankedMatchInfoReq::set_br_ladder_level_11537(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetActvRankedMatchInfoReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5202CB8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetActvRankedMatchInfoReq::global__ProtoBuf_IExtensible_GetExtensionObject_11538(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetActvRankedMatchInfoReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ActvRankedMatchCountInfo::_ctor_11524()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActvRankedMatchCountInfo*)>(DLL2SDK::GameAssemblyBase + 0x5123970)(this);
}
uint64_t DLL2SDK::CSProto::msg::ActvRankedMatchCountInfo::get_actv_id_11525()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ActvRankedMatchCountInfo*)>(DLL2SDK::GameAssemblyBase + 0x5123A1C)(this);
}
void DLL2SDK::CSProto::msg::ActvRankedMatchCountInfo::set_actv_id_11526(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActvRankedMatchCountInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5123A24)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RankedMatchTypeCount*>* DLL2SDK::CSProto::msg::ActvRankedMatchCountInfo::get_type_infos_11527()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RankedMatchTypeCount*>*(*)(DLL2SDK::CSProto::msg::ActvRankedMatchCountInfo*)>(DLL2SDK::GameAssemblyBase + 0x5123A34)(this);
}
uint64_t DLL2SDK::CSProto::msg::ActvRankedMatchCountInfo::get_start_second_11528()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ActvRankedMatchCountInfo*)>(DLL2SDK::GameAssemblyBase + 0x5123A3C)(this);
}
void DLL2SDK::CSProto::msg::ActvRankedMatchCountInfo::set_start_second_11529(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActvRankedMatchCountInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5123A44)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::ActvRankedMatchCountInfo::get_end_second_11530()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ActvRankedMatchCountInfo*)>(DLL2SDK::GameAssemblyBase + 0x5123A54)(this);
}
void DLL2SDK::CSProto::msg::ActvRankedMatchCountInfo::set_end_second_11531(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActvRankedMatchCountInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5123A5C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ActvRankedMatchCountInfo::global__ProtoBuf_IExtensible_GetExtensionObject_11532(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ActvRankedMatchCountInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::RankedMatchTypeCount::_ctor_11510()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankedMatchTypeCount*)>(DLL2SDK::GameAssemblyBase + 0x5097718)(this);
}
int32_t DLL2SDK::CSProto::msg::RankedMatchTypeCount::get_ranked_match_type_11511()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::RankedMatchTypeCount*)>(DLL2SDK::GameAssemblyBase + 0x5097720)(this);
}
void DLL2SDK::CSProto::msg::RankedMatchTypeCount::set_ranked_match_type_11512(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankedMatchTypeCount*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5097728)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::RankedMatchTypeCount::get_day_num_11513()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::RankedMatchTypeCount*)>(DLL2SDK::GameAssemblyBase + 0x5097730)(this);
}
void DLL2SDK::CSProto::msg::RankedMatchTypeCount::set_day_num_11514(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankedMatchTypeCount*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5097738)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::RankedMatchTypeCount::get_use_count_11515()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::RankedMatchTypeCount*)>(DLL2SDK::GameAssemblyBase + 0x5097740)(this);
}
void DLL2SDK::CSProto::msg::RankedMatchTypeCount::set_use_count_11516(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankedMatchTypeCount*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5097748)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::RankedMatchTypeCount::get_lower_level_11517()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::RankedMatchTypeCount*)>(DLL2SDK::GameAssemblyBase + 0x5097750)(this);
}
void DLL2SDK::CSProto::msg::RankedMatchTypeCount::set_lower_level_11518(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankedMatchTypeCount*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5097758)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::RankedMatchTypeCount::get_upper_level_11519()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::RankedMatchTypeCount*)>(DLL2SDK::GameAssemblyBase + 0x5097760)(this);
}
void DLL2SDK::CSProto::msg::RankedMatchTypeCount::set_upper_level_11520(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankedMatchTypeCount*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5097768)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::RankedMatchTypeCount::get_factor_11521()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::RankedMatchTypeCount*)>(DLL2SDK::GameAssemblyBase + 0x5097770)(this);
}
void DLL2SDK::CSProto::msg::RankedMatchTypeCount::set_factor_11522(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankedMatchTypeCount*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5097778)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::RankedMatchTypeCount::global__ProtoBuf_IExtensible_GetExtensionObject_11523(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::RankedMatchTypeCount*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::MPLadderSeasonInfo::_ctor_11464()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD170)(this);
}
uint32_t DLL2SDK::CSProto::msg::MPLadderSeasonInfo::get_season_no_11465()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD204)(this);
}
void DLL2SDK::CSProto::msg::MPLadderSeasonInfo::set_season_no_11466(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD20C)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::MPLadderSeasonInfo::get_begin_time_str_11467()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD214)(this);
}
void DLL2SDK::CSProto::msg::MPLadderSeasonInfo::set_begin_time_str_11468(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ECD21C)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::MPLadderSeasonInfo::get_end_time_str_11469()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD224)(this);
}
void DLL2SDK::CSProto::msg::MPLadderSeasonInfo::set_end_time_str_11470(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ECD22C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MPLadderSeasonInfo::get_begin_time_11471()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD234)(this);
}
void DLL2SDK::CSProto::msg::MPLadderSeasonInfo::set_begin_time_11472(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD23C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MPLadderSeasonInfo::get_end_time_11473()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD244)(this);
}
void DLL2SDK::CSProto::msg::MPLadderSeasonInfo::set_end_time_11474(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD24C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MPLadderSeasonInfo::get_SeasonNumber_11475()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD254)(this);
}
void DLL2SDK::CSProto::msg::MPLadderSeasonInfo::set_SeasonNumber_11476(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD25C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::MPLadderSeasonInfo::get_LOCID_SeasonName_11477()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD264)(this);
}
void DLL2SDK::CSProto::msg::MPLadderSeasonInfo::set_LOCID_SeasonName_11478(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECD26C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MPLadderSeasonInfo::get_ShowAwardItem1_11479()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD274)(this);
}
void DLL2SDK::CSProto::msg::MPLadderSeasonInfo::set_ShowAwardItem1_11480(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD27C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MPLadderSeasonInfo::get_ShowAwardItem2_11481()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD284)(this);
}
void DLL2SDK::CSProto::msg::MPLadderSeasonInfo::set_ShowAwardItem2_11482(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD28C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MPLadderSeasonInfo::get_ShowAwardItem3_11483()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD294)(this);
}
void DLL2SDK::CSProto::msg::MPLadderSeasonInfo::set_ShowAwardItem3_11484(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD29C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MPLadderSeasonInfo::get_ShowAwardSuperItem_11485()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD2A4)(this);
}
void DLL2SDK::CSProto::msg::MPLadderSeasonInfo::set_ShowAwardSuperItem_11486(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD2AC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::MPLadderSeasonInfo::get_ShowAwardSuperTexture_11487()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD2B4)(this);
}
void DLL2SDK::CSProto::msg::MPLadderSeasonInfo::set_ShowAwardSuperTexture_11488(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECD2BC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::MPLadderSeasonInfo::get_SeasonVideoPart1_11489()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD2C4)(this);
}
void DLL2SDK::CSProto::msg::MPLadderSeasonInfo::set_SeasonVideoPart1_11490(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECD2CC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::MPLadderSeasonInfo::get_SeasonVideoPart2_11491()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD2D4)(this);
}
void DLL2SDK::CSProto::msg::MPLadderSeasonInfo::set_SeasonVideoPart2_11492(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECD2DC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::MPLadderSeasonInfo::get_AudioBnk_11493()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD2E4)(this);
}
void DLL2SDK::CSProto::msg::MPLadderSeasonInfo::set_AudioBnk_11494(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECD2EC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::MPLadderSeasonInfo::get_AudioPlay_11495()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD2F4)(this);
}
void DLL2SDK::CSProto::msg::MPLadderSeasonInfo::set_AudioPlay_11496(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECD2FC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::MPLadderSeasonInfo::get_AudioStop_11497()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD304)(this);
}
void DLL2SDK::CSProto::msg::MPLadderSeasonInfo::set_AudioStop_11498(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECD30C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::MPLadderSeasonInfo::get_SeasonLogo_11499()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD314)(this);
}
void DLL2SDK::CSProto::msg::MPLadderSeasonInfo::set_SeasonLogo_11500(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECD31C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::MPLadderSeasonInfo::get_ShowSeasonLogo_11501()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD324)(this);
}
void DLL2SDK::CSProto::msg::MPLadderSeasonInfo::set_ShowSeasonLogo_11502(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECD32C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::MPLadderSeasonInfo::get_SeasonEntranceBackground_11503()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD334)(this);
}
void DLL2SDK::CSProto::msg::MPLadderSeasonInfo::set_SeasonEntranceBackground_11504(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECD33C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::MPLadderSeasonInfo::get_RankDetailBg_11505()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD344)(this);
}
void DLL2SDK::CSProto::msg::MPLadderSeasonInfo::set_RankDetailBg_11506(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECD34C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::MPLadderSeasonInfo::get_RankLeaderboard_11507()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD354)(this);
}
void DLL2SDK::CSProto::msg::MPLadderSeasonInfo::set_RankLeaderboard_11508(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECD35C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::MPLadderSeasonInfo::global__ProtoBuf_IExtensible_GetExtensionObject_11509(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::MPLadderSeasonInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::BRLadderSeasonInfo::_ctor_11430()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x5126610)(this);
}
uint32_t DLL2SDK::CSProto::msg::BRLadderSeasonInfo::get_season_no_11431()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x51266A4)(this);
}
void DLL2SDK::CSProto::msg::BRLadderSeasonInfo::set_season_no_11432(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51266AC)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::BRLadderSeasonInfo::get_begin_time_str_11433()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x51266B4)(this);
}
void DLL2SDK::CSProto::msg::BRLadderSeasonInfo::set_begin_time_str_11434(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x51266BC)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::BRLadderSeasonInfo::get_end_time_str_11435()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x51266C4)(this);
}
void DLL2SDK::CSProto::msg::BRLadderSeasonInfo::set_end_time_str_11436(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x51266CC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRLadderSeasonInfo::get_begin_time_11437()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x51266D4)(this);
}
void DLL2SDK::CSProto::msg::BRLadderSeasonInfo::set_begin_time_11438(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51266DC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRLadderSeasonInfo::get_end_time_11439()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x51266E4)(this);
}
void DLL2SDK::CSProto::msg::BRLadderSeasonInfo::set_end_time_11440(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51266EC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRLadderSeasonInfo::get_SeasonNumber_11441()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x51266F4)(this);
}
void DLL2SDK::CSProto::msg::BRLadderSeasonInfo::set_SeasonNumber_11442(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51266FC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRLadderSeasonInfo::get_LOCID_SeasonName_11443()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x5126704)(this);
}
void DLL2SDK::CSProto::msg::BRLadderSeasonInfo::set_LOCID_SeasonName_11444(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x512670C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRLadderSeasonInfo::get_ShowAwardItem1_11445()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x5126714)(this);
}
void DLL2SDK::CSProto::msg::BRLadderSeasonInfo::set_ShowAwardItem1_11446(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x512671C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRLadderSeasonInfo::get_ShowAwardItem2_11447()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x5126724)(this);
}
void DLL2SDK::CSProto::msg::BRLadderSeasonInfo::set_ShowAwardItem2_11448(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x512672C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRLadderSeasonInfo::get_ShowAwardItem3_11449()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x5126734)(this);
}
void DLL2SDK::CSProto::msg::BRLadderSeasonInfo::set_ShowAwardItem3_11450(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x512673C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRLadderSeasonInfo::get_ShowAwardSuperItem_11451()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x5126744)(this);
}
void DLL2SDK::CSProto::msg::BRLadderSeasonInfo::set_ShowAwardSuperItem_11452(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x512674C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRLadderSeasonInfo::get_ShowAwardSuperTexture_11453()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x5126754)(this);
}
void DLL2SDK::CSProto::msg::BRLadderSeasonInfo::set_ShowAwardSuperTexture_11454(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x512675C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRLadderSeasonInfo::get_SeasonLogo_11455()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x5126764)(this);
}
void DLL2SDK::CSProto::msg::BRLadderSeasonInfo::set_SeasonLogo_11456(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x512676C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRLadderSeasonInfo::get_ShowSeasonLogo_11457()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x5126774)(this);
}
void DLL2SDK::CSProto::msg::BRLadderSeasonInfo::set_ShowSeasonLogo_11458(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x512677C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRLadderSeasonInfo::get_RankDetailBg_11459()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x5126784)(this);
}
void DLL2SDK::CSProto::msg::BRLadderSeasonInfo::set_RankDetailBg_11460(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x512678C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRLadderSeasonInfo::get_RankLeaderboard_11461()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*)>(DLL2SDK::GameAssemblyBase + 0x5126794)(this);
}
void DLL2SDK::CSProto::msg::BRLadderSeasonInfo::set_RankLeaderboard_11462(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x512679C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::BRLadderSeasonInfo::global__ProtoBuf_IExtensible_GetExtensionObject_11463(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::BRLadderSeasonInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGsp_GetSeasonInfoRes::_ctor_11424()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetSeasonInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x52104A4)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGsp_GetSeasonInfoRes::get_result_11425()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGsp_GetSeasonInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5210584)(this);
}
void DLL2SDK::CSProto::msg::CSGsp_GetSeasonInfoRes::set_result_11426(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetSeasonInfoRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x521058C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::BRLadderSeasonInfo*>* DLL2SDK::CSProto::msg::CSGsp_GetSeasonInfoRes::get_br_season_info_11427()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::BRLadderSeasonInfo*>*(*)(DLL2SDK::CSProto::msg::CSGsp_GetSeasonInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5210594)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::MPLadderSeasonInfo*>* DLL2SDK::CSProto::msg::CSGsp_GetSeasonInfoRes::get_mp_season_info_11428()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::MPLadderSeasonInfo*>*(*)(DLL2SDK::CSProto::msg::CSGsp_GetSeasonInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x521059C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGsp_GetSeasonInfoRes::global__ProtoBuf_IExtensible_GetExtensionObject_11429(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGsp_GetSeasonInfoRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGsp_GetSeasonInfoReq::_ctor_11422()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetSeasonInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x5210488)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGsp_GetSeasonInfoReq::global__ProtoBuf_IExtensible_GetExtensionObject_11423(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGsp_GetSeasonInfoReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGsp_GetRewardLimitationRes::_ctor_11413()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetRewardLimitationRes*)>(DLL2SDK::GameAssemblyBase + 0x5210390)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGsp_GetRewardLimitationRes::get_result_11414()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGsp_GetRewardLimitationRes*)>(DLL2SDK::GameAssemblyBase + 0x521043C)(this);
}
void DLL2SDK::CSProto::msg::CSGsp_GetRewardLimitationRes::set_result_11415(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetRewardLimitationRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5210444)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PveMpRewardLimitation*>* DLL2SDK::CSProto::msg::CSGsp_GetRewardLimitationRes::get_rewrd_limitation_11416()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PveMpRewardLimitation*>*(*)(DLL2SDK::CSProto::msg::CSGsp_GetRewardLimitationRes*)>(DLL2SDK::GameAssemblyBase + 0x521044C)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGsp_GetRewardLimitationRes::get_daily_single_difficulty_level_11417()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGsp_GetRewardLimitationRes*)>(DLL2SDK::GameAssemblyBase + 0x5210454)(this);
}
void DLL2SDK::CSProto::msg::CSGsp_GetRewardLimitationRes::set_daily_single_difficulty_level_11418(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetRewardLimitationRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x521045C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGsp_GetRewardLimitationRes::get_daily_single_difficulty_level_reset_time_11419()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGsp_GetRewardLimitationRes*)>(DLL2SDK::GameAssemblyBase + 0x5210464)(this);
}
void DLL2SDK::CSProto::msg::CSGsp_GetRewardLimitationRes::set_daily_single_difficulty_level_reset_time_11420(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetRewardLimitationRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x521046C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGsp_GetRewardLimitationRes::global__ProtoBuf_IExtensible_GetExtensionObject_11421(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGsp_GetRewardLimitationRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGsp_GetRewardLimitationReq::_ctor_11411()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetRewardLimitationReq*)>(DLL2SDK::GameAssemblyBase + 0x5210374)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGsp_GetRewardLimitationReq::global__ProtoBuf_IExtensible_GetExtensionObject_11412(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGsp_GetRewardLimitationReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGsp_GMEndMatchRes::_ctor_11407()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GMEndMatchRes*)>(DLL2SDK::GameAssemblyBase + 0x520A57C)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGsp_GMEndMatchRes::get_result_11408()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGsp_GMEndMatchRes*)>(DLL2SDK::GameAssemblyBase + 0x520A584)(this);
}
void DLL2SDK::CSProto::msg::CSGsp_GMEndMatchRes::set_result_11409(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GMEndMatchRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520A58C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGsp_GMEndMatchRes::global__ProtoBuf_IExtensible_GetExtensionObject_11410(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGsp_GMEndMatchRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGsp_GMEndMatchReq::_ctor_11403()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GMEndMatchReq*)>(DLL2SDK::GameAssemblyBase + 0x520A550)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGsp_GMEndMatchReq::get_player_id_11404()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGsp_GMEndMatchReq*)>(DLL2SDK::GameAssemblyBase + 0x520A558)(this);
}
void DLL2SDK::CSProto::msg::CSGsp_GMEndMatchReq::set_player_id_11405(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GMEndMatchReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520A560)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGsp_GMEndMatchReq::global__ProtoBuf_IExtensible_GetExtensionObject_11406(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGsp_GMEndMatchReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGsp_GetPveEndlessInfoRes::_ctor_11397()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetPveEndlessInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5210338)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGsp_GetPveEndlessInfoRes::get_result_11398()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGsp_GetPveEndlessInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5210340)(this);
}
void DLL2SDK::CSProto::msg::CSGsp_GetPveEndlessInfoRes::set_result_11399(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetPveEndlessInfoRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5210348)(this, value_);
}
DLL2SDK::CSProto::msg::PveEndLessInfo* DLL2SDK::CSProto::msg::CSGsp_GetPveEndlessInfoRes::get_pve_endless_info_11400()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PveEndLessInfo*(*)(DLL2SDK::CSProto::msg::CSGsp_GetPveEndlessInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5210350)(this);
}
void DLL2SDK::CSProto::msg::CSGsp_GetPveEndlessInfoRes::set_pve_endless_info_11401(DLL2SDK::CSProto::msg::PveEndLessInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetPveEndlessInfoRes*, DLL2SDK::CSProto::msg::PveEndLessInfo*)>(DLL2SDK::GameAssemblyBase + 0x5210358)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGsp_GetPveEndlessInfoRes::global__ProtoBuf_IExtensible_GetExtensionObject_11402(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGsp_GetPveEndlessInfoRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGsp_GetPveEndlessInfoReq::_ctor_11393()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetPveEndlessInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x521030C)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGsp_GetPveEndlessInfoReq::get_map_id_11394()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGsp_GetPveEndlessInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x5210314)(this);
}
void DLL2SDK::CSProto::msg::CSGsp_GetPveEndlessInfoReq::set_map_id_11395(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetPveEndlessInfoReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x521031C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGsp_GetPveEndlessInfoReq::global__ProtoBuf_IExtensible_GetExtensionObject_11396(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGsp_GetPveEndlessInfoReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGsp_NewGuidePrizeRes::_ctor_11386()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_NewGuidePrizeRes*)>(DLL2SDK::GameAssemblyBase + 0x520A5D4)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGsp_NewGuidePrizeRes::get_result_11387()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGsp_NewGuidePrizeRes*)>(DLL2SDK::GameAssemblyBase + 0x520A678)(this);
}
void DLL2SDK::CSProto::msg::CSGsp_NewGuidePrizeRes::set_result_11388(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_NewGuidePrizeRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520A680)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSGsp_NewGuidePrizeRes::get_props_11389()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSGsp_NewGuidePrizeRes*)>(DLL2SDK::GameAssemblyBase + 0x520A688)(this);
}
bool DLL2SDK::CSProto::msg::CSGsp_NewGuidePrizeRes::get_turn_to_mail_11390()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGsp_NewGuidePrizeRes*)>(DLL2SDK::GameAssemblyBase + 0x520A690)(this);
}
void DLL2SDK::CSProto::msg::CSGsp_NewGuidePrizeRes::set_turn_to_mail_11391(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_NewGuidePrizeRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x520A698)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGsp_NewGuidePrizeRes::global__ProtoBuf_IExtensible_GetExtensionObject_11392(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGsp_NewGuidePrizeRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGsp_NewGuidePrizeReq::_ctor_11382()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_NewGuidePrizeReq*)>(DLL2SDK::GameAssemblyBase + 0x520A5A8)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGsp_NewGuidePrizeReq::get_map_id_11383()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGsp_NewGuidePrizeReq*)>(DLL2SDK::GameAssemblyBase + 0x520A5B0)(this);
}
void DLL2SDK::CSProto::msg::CSGsp_NewGuidePrizeReq::set_map_id_11384(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_NewGuidePrizeReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520A5B8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGsp_NewGuidePrizeReq::global__ProtoBuf_IExtensible_GetExtensionObject_11385(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGsp_NewGuidePrizeReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGsp_GetLadderGradingInfoRes::_ctor_11373()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetLadderGradingInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x521016C)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGsp_GetLadderGradingInfoRes::get_result_11374()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGsp_GetLadderGradingInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5210218)(this);
}
void DLL2SDK::CSProto::msg::CSGsp_GetLadderGradingInfoRes::set_result_11375(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetLadderGradingInfoRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5210220)(this, value_);
}
DLL2SDK::CSProto::msg::DBLadderGradingInfo* DLL2SDK::CSProto::msg::CSGsp_GetLadderGradingInfoRes::get_ladder_grading_info_11376()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::DBLadderGradingInfo*(*)(DLL2SDK::CSProto::msg::CSGsp_GetLadderGradingInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5210228)(this);
}
void DLL2SDK::CSProto::msg::CSGsp_GetLadderGradingInfoRes::set_ladder_grading_info_11377(DLL2SDK::CSProto::msg::DBLadderGradingInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetLadderGradingInfoRes*, DLL2SDK::CSProto::msg::DBLadderGradingInfo*)>(DLL2SDK::GameAssemblyBase + 0x5210230)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGsp_GetLadderGradingInfoRes::get_ladder_grading_total_times_11378()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGsp_GetLadderGradingInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5210238)(this);
}
void DLL2SDK::CSProto::msg::CSGsp_GetLadderGradingInfoRes::set_ladder_grading_total_times_11379(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetLadderGradingInfoRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5210240)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::CSGsp_GetLadderGradingInfoRes::get_game_mode_11380()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::CSGsp_GetLadderGradingInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5210248)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGsp_GetLadderGradingInfoRes::global__ProtoBuf_IExtensible_GetExtensionObject_11381(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGsp_GetLadderGradingInfoRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGsp_GetLadderGradingInfoReq::_ctor_11371()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetLadderGradingInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x5210150)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGsp_GetLadderGradingInfoReq::global__ProtoBuf_IExtensible_GetExtensionObject_11372(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGsp_GetLadderGradingInfoReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGsp_GetBonusDescRes::_ctor_11364()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetBonusDescRes*)>(DLL2SDK::GameAssemblyBase + 0x520FE98)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGsp_GetBonusDescRes::get_result_11365()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGsp_GetBonusDescRes*)>(DLL2SDK::GameAssemblyBase + 0x520FF44)(this);
}
void DLL2SDK::CSProto::msg::CSGsp_GetBonusDescRes::set_result_11366(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetBonusDescRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520FF4C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RspBonusDesc*>* DLL2SDK::CSProto::msg::CSGsp_GetBonusDescRes::get_bonus_desc_11367()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RspBonusDesc*>*(*)(DLL2SDK::CSProto::msg::CSGsp_GetBonusDescRes*)>(DLL2SDK::GameAssemblyBase + 0x520FF54)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGsp_GetBonusDescRes::get_server_systime_11368()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGsp_GetBonusDescRes*)>(DLL2SDK::GameAssemblyBase + 0x520FF5C)(this);
}
void DLL2SDK::CSProto::msg::CSGsp_GetBonusDescRes::set_server_systime_11369(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetBonusDescRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520FF64)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGsp_GetBonusDescRes::global__ProtoBuf_IExtensible_GetExtensionObject_11370(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGsp_GetBonusDescRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGsp_GetBonusDescReq::_ctor_11360()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetBonusDescReq*)>(DLL2SDK::GameAssemblyBase + 0x520FE6C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGsp_GetBonusDescReq::get_time_zone_11361()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGsp_GetBonusDescReq*)>(DLL2SDK::GameAssemblyBase + 0x520FE74)(this);
}
void DLL2SDK::CSProto::msg::CSGsp_GetBonusDescReq::set_time_zone_11362(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetBonusDescReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520FE7C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGsp_GetBonusDescReq::global__ProtoBuf_IExtensible_GetExtensionObject_11363(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGsp_GetBonusDescReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::RspBonusDesc::_ctor_11328()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RspBonusDesc*)>(DLL2SDK::GameAssemblyBase + 0x50992B0)(this);
}
int32_t DLL2SDK::CSProto::msg::RspBonusDesc::get_time_zone_11329()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::RspBonusDesc*)>(DLL2SDK::GameAssemblyBase + 0x50992B8)(this);
}
void DLL2SDK::CSProto::msg::RspBonusDesc::set_time_zone_11330(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RspBonusDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50992C0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::RspBonusDesc::get_type_11331()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::RspBonusDesc*)>(DLL2SDK::GameAssemblyBase + 0x50992C8)(this);
}
void DLL2SDK::CSProto::msg::RspBonusDesc::set_type_11332(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RspBonusDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50992D0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::RspBonusDesc::get_name_11333()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::RspBonusDesc*)>(DLL2SDK::GameAssemblyBase + 0x50992D8)(this);
}
void DLL2SDK::CSProto::msg::RspBonusDesc::set_name_11334(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RspBonusDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50992E0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::RspBonusDesc::get_show_min_level_11335()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::RspBonusDesc*)>(DLL2SDK::GameAssemblyBase + 0x50992E8)(this);
}
void DLL2SDK::CSProto::msg::RspBonusDesc::set_show_min_level_11336(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RspBonusDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50992F0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::RspBonusDesc::get_show_max_level_11337()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::RspBonusDesc*)>(DLL2SDK::GameAssemblyBase + 0x50992F8)(this);
}
void DLL2SDK::CSProto::msg::RspBonusDesc::set_show_max_level_11338(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RspBonusDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099300)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::RspBonusDesc::get_min_level_11339()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::RspBonusDesc*)>(DLL2SDK::GameAssemblyBase + 0x5099308)(this);
}
void DLL2SDK::CSProto::msg::RspBonusDesc::set_min_level_11340(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RspBonusDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099310)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::RspBonusDesc::get_max_level_11341()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::RspBonusDesc*)>(DLL2SDK::GameAssemblyBase + 0x5099318)(this);
}
void DLL2SDK::CSProto::msg::RspBonusDesc::set_max_level_11342(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RspBonusDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099320)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::RspBonusDesc::get_show_begin_time_11343()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::RspBonusDesc*)>(DLL2SDK::GameAssemblyBase + 0x5099328)(this);
}
void DLL2SDK::CSProto::msg::RspBonusDesc::set_show_begin_time_11344(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RspBonusDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099330)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::RspBonusDesc::get_show_end_time_11345()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::RspBonusDesc*)>(DLL2SDK::GameAssemblyBase + 0x5099338)(this);
}
void DLL2SDK::CSProto::msg::RspBonusDesc::set_show_end_time_11346(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RspBonusDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099340)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::RspBonusDesc::get_actv_begin_time_11347()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::RspBonusDesc*)>(DLL2SDK::GameAssemblyBase + 0x5099348)(this);
}
void DLL2SDK::CSProto::msg::RspBonusDesc::set_actv_begin_time_11348(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RspBonusDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099350)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::RspBonusDesc::get_actv_end_time_11349()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::RspBonusDesc*)>(DLL2SDK::GameAssemblyBase + 0x5099358)(this);
}
void DLL2SDK::CSProto::msg::RspBonusDesc::set_actv_end_time_11350(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RspBonusDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099360)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::RspBonusDesc::get_message_11351()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::RspBonusDesc*)>(DLL2SDK::GameAssemblyBase + 0x5099368)(this);
}
void DLL2SDK::CSProto::msg::RspBonusDesc::set_message_11352(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RspBonusDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5099370)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::RspBonusDesc::get_exp_bonus_11353()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::RspBonusDesc*)>(DLL2SDK::GameAssemblyBase + 0x5099378)(this);
}
void DLL2SDK::CSProto::msg::RspBonusDesc::set_exp_bonus_11354(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RspBonusDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099380)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::RspBonusDesc::get_gold_bonus_11355()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::RspBonusDesc*)>(DLL2SDK::GameAssemblyBase + 0x5099388)(this);
}
void DLL2SDK::CSProto::msg::RspBonusDesc::set_gold_bonus_11356(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RspBonusDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099390)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::RspBonusDesc::get_drop_bonus_11357()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::RspBonusDesc*)>(DLL2SDK::GameAssemblyBase + 0x5099398)(this);
}
void DLL2SDK::CSProto::msg::RspBonusDesc::set_drop_bonus_11358(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RspBonusDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50993A0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::RspBonusDesc::global__ProtoBuf_IExtensible_GetExtensionObject_11359(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::RspBonusDesc*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGsp_GetGameMapStatRes::_ctor_11321()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetGameMapStatRes*)>(DLL2SDK::GameAssemblyBase + 0x5210060)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGsp_GetGameMapStatRes::get_player_id_11322()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGsp_GetGameMapStatRes*)>(DLL2SDK::GameAssemblyBase + 0x521010C)(this);
}
void DLL2SDK::CSProto::msg::CSGsp_GetGameMapStatRes::set_player_id_11323(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetGameMapStatRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5210114)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGsp_GetGameMapStatRes::get_result_11324()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGsp_GetGameMapStatRes*)>(DLL2SDK::GameAssemblyBase + 0x5210124)(this);
}
void DLL2SDK::CSProto::msg::CSGsp_GetGameMapStatRes::set_result_11325(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetGameMapStatRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x521012C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBGameMapStat*>* DLL2SDK::CSProto::msg::CSGsp_GetGameMapStatRes::get_stat_11326()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBGameMapStat*>*(*)(DLL2SDK::CSProto::msg::CSGsp_GetGameMapStatRes*)>(DLL2SDK::GameAssemblyBase + 0x5210134)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGsp_GetGameMapStatRes::global__ProtoBuf_IExtensible_GetExtensionObject_11327(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGsp_GetGameMapStatRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGsp_GetGameMapStatReq::_ctor_11316()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetGameMapStatReq*)>(DLL2SDK::GameAssemblyBase + 0x520FF80)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGsp_GetGameMapStatReq::get_player_id_11317()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGsp_GetGameMapStatReq*)>(DLL2SDK::GameAssemblyBase + 0x521002C)(this);
}
void DLL2SDK::CSProto::msg::CSGsp_GetGameMapStatReq::set_player_id_11318(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetGameMapStatReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5210034)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::CSGsp_GetGameMapStatReq::get_map_id_ary_11319()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::CSGsp_GetGameMapStatReq*)>(DLL2SDK::GameAssemblyBase + 0x5210044)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGsp_GetGameMapStatReq::global__ProtoBuf_IExtensible_GetExtensionObject_11320(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGsp_GetGameMapStatReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatRes::_ctor_11306()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatRes*)>(DLL2SDK::GameAssemblyBase + 0x52102A8)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatRes::get_player_id_11307()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatRes*)>(DLL2SDK::GameAssemblyBase + 0x52102B0)(this);
}
void DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatRes::set_player_id_11308(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x52102B8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatRes::get_map_id_11309()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatRes*)>(DLL2SDK::GameAssemblyBase + 0x52102C8)(this);
}
void DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatRes::set_map_id_11310(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52102D0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatRes::get_result_11311()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatRes*)>(DLL2SDK::GameAssemblyBase + 0x52102D8)(this);
}
void DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatRes::set_result_11312(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52102E0)(this, value_);
}
DLL2SDK::CSProto::msg::DBGameMapStat* DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatRes::get_stat_11313()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::DBGameMapStat*(*)(DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatRes*)>(DLL2SDK::GameAssemblyBase + 0x52102E8)(this);
}
void DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatRes::set_stat_11314(DLL2SDK::CSProto::msg::DBGameMapStat* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatRes*, DLL2SDK::CSProto::msg::DBGameMapStat*)>(DLL2SDK::GameAssemblyBase + 0x52102F0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatRes::global__ProtoBuf_IExtensible_GetExtensionObject_11315(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatReq::_ctor_11300()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatReq*)>(DLL2SDK::GameAssemblyBase + 0x5210264)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatReq::get_player_id_11301()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatReq*)>(DLL2SDK::GameAssemblyBase + 0x521026C)(this);
}
void DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatReq::set_player_id_11302(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5210274)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatReq::get_map_id_11303()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatReq*)>(DLL2SDK::GameAssemblyBase + 0x5210284)(this);
}
void DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatReq::set_map_id_11304(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x521028C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatReq::global__ProtoBuf_IExtensible_GetExtensionObject_11305(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGsp_GetOneGameMapStatReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGsp_SetMedalRes::_ctor_11296()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_SetMedalRes*)>(DLL2SDK::GameAssemblyBase + 0x520A6F0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGsp_SetMedalRes::get_result_11297()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGsp_SetMedalRes*)>(DLL2SDK::GameAssemblyBase + 0x520A6F8)(this);
}
void DLL2SDK::CSProto::msg::CSGsp_SetMedalRes::set_result_11298(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_SetMedalRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520A700)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGsp_SetMedalRes::global__ProtoBuf_IExtensible_GetExtensionObject_11299(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGsp_SetMedalRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGsp_SetMedalReq::_ctor_11290()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_SetMedalReq*)>(DLL2SDK::GameAssemblyBase + 0x520A6B4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGsp_SetMedalReq::get_medal_key_11291()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGsp_SetMedalReq*)>(DLL2SDK::GameAssemblyBase + 0x520A6BC)(this);
}
void DLL2SDK::CSProto::msg::CSGsp_SetMedalReq::set_medal_key_11292(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_SetMedalReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520A6C4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGsp_SetMedalReq::get_medel_index_11293()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGsp_SetMedalReq*)>(DLL2SDK::GameAssemblyBase + 0x520A6CC)(this);
}
void DLL2SDK::CSProto::msg::CSGsp_SetMedalReq::set_medel_index_11294(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGsp_SetMedalReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520A6D4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGsp_SetMedalReq::global__ProtoBuf_IExtensible_GetExtensionObject_11295(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGsp_SetMedalReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGspIgnoreGameStatRes::_ctor_11286()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGspIgnoreGameStatRes*)>(DLL2SDK::GameAssemblyBase + 0x520A7D0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGspIgnoreGameStatRes::get_result_11287()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGspIgnoreGameStatRes*)>(DLL2SDK::GameAssemblyBase + 0x520A7D8)(this);
}
void DLL2SDK::CSProto::msg::CSGspIgnoreGameStatRes::set_result_11288(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGspIgnoreGameStatRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520A7E0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGspIgnoreGameStatRes::global__ProtoBuf_IExtensible_GetExtensionObject_11289(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGspIgnoreGameStatRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGspIgnoreGameStatReq::_ctor_11282()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGspIgnoreGameStatReq*)>(DLL2SDK::GameAssemblyBase + 0x520A7A4)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGspIgnoreGameStatReq::get_room_id_11283()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGspIgnoreGameStatReq*)>(DLL2SDK::GameAssemblyBase + 0x520A7AC)(this);
}
void DLL2SDK::CSProto::msg::CSGspIgnoreGameStatReq::set_room_id_11284(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGspIgnoreGameStatReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520A7B4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGspIgnoreGameStatReq::global__ProtoBuf_IExtensible_GetExtensionObject_11285(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGspIgnoreGameStatReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGspDropGameNtf::_ctor_11278()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGspDropGameNtf*)>(DLL2SDK::GameAssemblyBase + 0x520A71C)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGspDropGameNtf::get_user_id_11279()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGspDropGameNtf*)>(DLL2SDK::GameAssemblyBase + 0x520A724)(this);
}
void DLL2SDK::CSProto::msg::CSGspDropGameNtf::set_user_id_11280(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGspDropGameNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520A72C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGspDropGameNtf::global__ProtoBuf_IExtensible_GetExtensionObject_11281(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGspDropGameNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGspEndMatchNtf::_ctor_11270()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGspEndMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x520A750)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGspEndMatchNtf::get_user_id_11271()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGspEndMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x520A758)(this);
}
void DLL2SDK::CSProto::msg::CSGspEndMatchNtf::set_user_id_11272(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGspEndMatchNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520A760)(this, value_);
}
DLL2SDK::CSProto::msg::GameStatisReport* DLL2SDK::CSProto::msg::CSGspEndMatchNtf::get_game_statis_report_11273()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GameStatisReport*(*)(DLL2SDK::CSProto::msg::CSGspEndMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x520A770)(this);
}
void DLL2SDK::CSProto::msg::CSGspEndMatchNtf::set_game_statis_report_11274(DLL2SDK::CSProto::msg::GameStatisReport* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGspEndMatchNtf*, DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x520A778)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGspEndMatchNtf::get_match_type_11275()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGspEndMatchNtf*)>(DLL2SDK::GameAssemblyBase + 0x520A780)(this);
}
void DLL2SDK::CSProto::msg::CSGspEndMatchNtf::set_match_type_11276(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGspEndMatchNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520A788)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGspEndMatchNtf::global__ProtoBuf_IExtensible_GetExtensionObject_11277(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGspEndMatchNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GrcacheGmRes::_ctor_11263()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GrcacheGmRes*)>(DLL2SDK::GameAssemblyBase + 0x50DA708)(this);
}
int32_t DLL2SDK::CSProto::msg::GrcacheGmRes::get_result_11264()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GrcacheGmRes*)>(DLL2SDK::GameAssemblyBase + 0x50DA7B4)(this);
}
void DLL2SDK::CSProto::msg::GrcacheGmRes::set_result_11265(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GrcacheGmRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA7BC)(this, value_);
}
DLL2SDK::CSProto::msg::TicketInfo* DLL2SDK::CSProto::msg::GrcacheGmRes::get_ticket_11266()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::TicketInfo*(*)(DLL2SDK::CSProto::msg::GrcacheGmRes*)>(DLL2SDK::GameAssemblyBase + 0x50DA7C4)(this);
}
void DLL2SDK::CSProto::msg::GrcacheGmRes::set_ticket_11267(DLL2SDK::CSProto::msg::TicketInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GrcacheGmRes*, DLL2SDK::CSProto::msg::TicketInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA7CC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TicketInfo*>* DLL2SDK::CSProto::msg::GrcacheGmRes::get_ticket_list_11268()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TicketInfo*>*(*)(DLL2SDK::CSProto::msg::GrcacheGmRes*)>(DLL2SDK::GameAssemblyBase + 0x50DA7D4)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GrcacheGmRes::global__ProtoBuf_IExtensible_GetExtensionObject_11269(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GrcacheGmRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GrcacheGmReq::_ctor_11255()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GrcacheGmReq*)>(DLL2SDK::GameAssemblyBase + 0x50DA6BC)(this);
}
int32_t DLL2SDK::CSProto::msg::GrcacheGmReq::get_op_type_11256()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GrcacheGmReq*)>(DLL2SDK::GameAssemblyBase + 0x50DA6C4)(this);
}
void DLL2SDK::CSProto::msg::GrcacheGmReq::set_op_type_11257(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GrcacheGmReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA6CC)(this, value_);
}
DLL2SDK::CSProto::msg::TicketInfo* DLL2SDK::CSProto::msg::GrcacheGmReq::get_ticket_11258()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::TicketInfo*(*)(DLL2SDK::CSProto::msg::GrcacheGmReq*)>(DLL2SDK::GameAssemblyBase + 0x50DA6D4)(this);
}
void DLL2SDK::CSProto::msg::GrcacheGmReq::set_ticket_11259(DLL2SDK::CSProto::msg::TicketInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GrcacheGmReq*, DLL2SDK::CSProto::msg::TicketInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA6DC)(this, value_);
}
DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq* DLL2SDK::CSProto::msg::GrcacheGmReq::get_one_key_req_11260()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq*(*)(DLL2SDK::CSProto::msg::GrcacheGmReq*)>(DLL2SDK::GameAssemblyBase + 0x50DA6E4)(this);
}
void DLL2SDK::CSProto::msg::GrcacheGmReq::set_one_key_req_11261(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GrcacheGmReq*, DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x50DA6EC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GrcacheGmReq::global__ProtoBuf_IExtensible_GetExtensionObject_11262(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GrcacheGmReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::Grcache2GroupRoomHeartBeat_Ntf::_ctor_11245()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Grcache2GroupRoomHeartBeat_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x50DA5DC)(this);
}
uint32_t DLL2SDK::CSProto::msg::Grcache2GroupRoomHeartBeat_Ntf::get_grcache_server_busid_11246()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Grcache2GroupRoomHeartBeat_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x50DA668)(this);
}
void DLL2SDK::CSProto::msg::Grcache2GroupRoomHeartBeat_Ntf::set_grcache_server_busid_11247(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Grcache2GroupRoomHeartBeat_Ntf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA670)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Grcache2GroupRoomHeartBeat_Ntf::get_ticket_cache_count_11248()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Grcache2GroupRoomHeartBeat_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x50DA678)(this);
}
void DLL2SDK::CSProto::msg::Grcache2GroupRoomHeartBeat_Ntf::set_ticket_cache_count_11249(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Grcache2GroupRoomHeartBeat_Ntf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA680)(this, value_);
}
bool DLL2SDK::CSProto::msg::Grcache2GroupRoomHeartBeat_Ntf::get_disable_11250()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::Grcache2GroupRoomHeartBeat_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x50DA688)(this);
}
void DLL2SDK::CSProto::msg::Grcache2GroupRoomHeartBeat_Ntf::set_disable_11251(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Grcache2GroupRoomHeartBeat_Ntf*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DA690)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::Grcache2GroupRoomHeartBeat_Ntf::get_ip_addr_11252()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::Grcache2GroupRoomHeartBeat_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x50DA698)(this);
}
void DLL2SDK::CSProto::msg::Grcache2GroupRoomHeartBeat_Ntf::set_ip_addr_11253(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Grcache2GroupRoomHeartBeat_Ntf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x50DA6A0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::Grcache2GroupRoomHeartBeat_Ntf::global__ProtoBuf_IExtensible_GetExtensionObject_11254(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::Grcache2GroupRoomHeartBeat_Ntf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GroupRoomTicketOpNtf::_ctor_11239()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomTicketOpNtf*)>(DLL2SDK::GameAssemblyBase + 0x50DB5F0)(this);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomTicketOpNtf::get_op_type_11240()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomTicketOpNtf*)>(DLL2SDK::GameAssemblyBase + 0x50DB5F8)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomTicketOpNtf::set_op_type_11241(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomTicketOpNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB600)(this, value_);
}
DLL2SDK::CSProto::msg::TicketInfo* DLL2SDK::CSProto::msg::GroupRoomTicketOpNtf::get_ticket_11242()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::TicketInfo*(*)(DLL2SDK::CSProto::msg::GroupRoomTicketOpNtf*)>(DLL2SDK::GameAssemblyBase + 0x50DB608)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomTicketOpNtf::set_ticket_11243(DLL2SDK::CSProto::msg::TicketInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomTicketOpNtf*, DLL2SDK::CSProto::msg::TicketInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB610)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GroupRoomTicketOpNtf::global__ProtoBuf_IExtensible_GetExtensionObject_11244(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GroupRoomTicketOpNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomMicStatNtf::_ctor_11233()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomMicStatNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F60C)(this);
}
DLL2SDK::CSProto::msg::PlayerMicReportInfo* DLL2SDK::CSProto::msg::CSGroupRoomMicStatNtf::get_report_info_11234()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerMicReportInfo*(*)(DLL2SDK::CSProto::msg::CSGroupRoomMicStatNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F614)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomMicStatNtf::set_report_info_11235(DLL2SDK::CSProto::msg::PlayerMicReportInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomMicStatNtf*, DLL2SDK::CSProto::msg::PlayerMicReportInfo*)>(DLL2SDK::GameAssemblyBase + 0x520F61C)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSGroupRoomMicStatNtf::get_need_open_mic_11236()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGroupRoomMicStatNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F624)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomMicStatNtf::set_need_open_mic_11237(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomMicStatNtf*, bool)>(DLL2SDK::GameAssemblyBase + 0x520F62C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomMicStatNtf::global__ProtoBuf_IExtensible_GetExtensionObject_11238(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomMicStatNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomReportMicStatReq::_ctor_11229()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomReportMicStatReq*)>(DLL2SDK::GameAssemblyBase + 0x520F988)(this);
}
DLL2SDK::CSProto::msg::PlayerMicReportInfo* DLL2SDK::CSProto::msg::CSGroupRoomReportMicStatReq::get_report_info_11230()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerMicReportInfo*(*)(DLL2SDK::CSProto::msg::CSGroupRoomReportMicStatReq*)>(DLL2SDK::GameAssemblyBase + 0x520F990)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomReportMicStatReq::set_report_info_11231(DLL2SDK::CSProto::msg::PlayerMicReportInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomReportMicStatReq*, DLL2SDK::CSProto::msg::PlayerMicReportInfo*)>(DLL2SDK::GameAssemblyBase + 0x520F998)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomReportMicStatReq::global__ProtoBuf_IExtensible_GetExtensionObject_11232(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomReportMicStatReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlayerMicReportInfo::_ctor_11219()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerMicReportInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED0B9C)(this);
}
uint32_t DLL2SDK::CSProto::msg::PlayerMicReportInfo::get_room_id_11220()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerMicReportInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED0BA4)(this);
}
void DLL2SDK::CSProto::msg::PlayerMicReportInfo::set_room_id_11221(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerMicReportInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0BAC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerMicReportInfo::get_room_svr_addr_11222()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerMicReportInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED0BB4)(this);
}
void DLL2SDK::CSProto::msg::PlayerMicReportInfo::set_room_svr_addr_11223(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerMicReportInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0BBC)(this, value_);
}
bool DLL2SDK::CSProto::msg::PlayerMicReportInfo::get_mic_is_open_11224()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PlayerMicReportInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED0BC4)(this);
}
void DLL2SDK::CSProto::msg::PlayerMicReportInfo::set_mic_is_open_11225(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerMicReportInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ED0BCC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PlayerMicReportInfo::get_player_game_nick_11226()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PlayerMicReportInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED0BD4)(this);
}
void DLL2SDK::CSProto::msg::PlayerMicReportInfo::set_player_game_nick_11227(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerMicReportInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ED0BDC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlayerMicReportInfo::global__ProtoBuf_IExtensible_GetExtensionObject_11228(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlayerMicReportInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSearchRoomRes::_ctor_11213()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSearchRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x520FA0C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomSearchRoomRes::get_result_11214()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomSearchRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x520FA14)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSearchRoomRes::set_result_11215(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSearchRoomRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520FA1C)(this, value_);
}
DLL2SDK::CSProto::msg::GroupRoomAllInfo* DLL2SDK::CSProto::msg::CSGroupRoomSearchRoomRes::get_room_info_11216()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GroupRoomAllInfo*(*)(DLL2SDK::CSProto::msg::CSGroupRoomSearchRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x520FA24)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSearchRoomRes::set_room_info_11217(DLL2SDK::CSProto::msg::GroupRoomAllInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSearchRoomRes*, DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x520FA2C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomSearchRoomRes::global__ProtoBuf_IExtensible_GetExtensionObject_11218(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomSearchRoomRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSearchRoomReq::_ctor_11209()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSearchRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x520F9E0)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGroupRoomSearchRoomReq::get_room_id_11210()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGroupRoomSearchRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x520F9E8)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSearchRoomReq::set_room_id_11211(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSearchRoomReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520F9F0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomSearchRoomReq::global__ProtoBuf_IExtensible_GetExtensionObject_11212(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomSearchRoomReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomGetPVEOpenTimeRes::_ctor_11204()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomGetPVEOpenTimeRes*)>(DLL2SDK::GameAssemblyBase + 0x520F000)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomGetPVEOpenTimeRes::get_result_11205()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomGetPVEOpenTimeRes*)>(DLL2SDK::GameAssemblyBase + 0x520F0AC)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomGetPVEOpenTimeRes::set_result_11206(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomGetPVEOpenTimeRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520F0B4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PVEOpenTime*>* DLL2SDK::CSProto::msg::CSGroupRoomGetPVEOpenTimeRes::get_pve_open_time_11207()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PVEOpenTime*>*(*)(DLL2SDK::CSProto::msg::CSGroupRoomGetPVEOpenTimeRes*)>(DLL2SDK::GameAssemblyBase + 0x520F0BC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomGetPVEOpenTimeRes::global__ProtoBuf_IExtensible_GetExtensionObject_11208(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomGetPVEOpenTimeRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomGetPVEOpenTimeReq::_ctor_11202()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomGetPVEOpenTimeReq*)>(DLL2SDK::GameAssemblyBase + 0x520EFE4)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomGetPVEOpenTimeReq::global__ProtoBuf_IExtensible_GetExtensionObject_11203(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomGetPVEOpenTimeReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAskDownloadMapNtf::_ctor_11198()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAskDownloadMapNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E014)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomAskDownloadMapNtf::get_mapid_11199()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomAskDownloadMapNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E01C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAskDownloadMapNtf::set_mapid_11200(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAskDownloadMapNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E024)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomAskDownloadMapNtf::global__ProtoBuf_IExtensible_GetExtensionObject_11201(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomAskDownloadMapNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAskDownloadMapRes::_ctor_11194()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAskDownloadMapRes*)>(DLL2SDK::GameAssemblyBase + 0x520E06C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomAskDownloadMapRes::get_result_11195()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomAskDownloadMapRes*)>(DLL2SDK::GameAssemblyBase + 0x520E074)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAskDownloadMapRes::set_result_11196(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAskDownloadMapRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520E07C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomAskDownloadMapRes::global__ProtoBuf_IExtensible_GetExtensionObject_11197(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomAskDownloadMapRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAskDownloadMapReq::_ctor_11190()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAskDownloadMapReq*)>(DLL2SDK::GameAssemblyBase + 0x520E040)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomAskDownloadMapReq::get_mapid_11191()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomAskDownloadMapReq*)>(DLL2SDK::GameAssemblyBase + 0x520E048)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAskDownloadMapReq::set_mapid_11192(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAskDownloadMapReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E050)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomAskDownloadMapReq::global__ProtoBuf_IExtensible_GetExtensionObject_11193(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomAskDownloadMapReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomLoadedMapIdNtf::_ctor_11185()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomLoadedMapIdNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F52C)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGroupRoomLoadedMapIdNtf::get_player_id_11186()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomLoadedMapIdNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F5D8)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomLoadedMapIdNtf::set_player_id_11187(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomLoadedMapIdNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520F5E0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::CSGroupRoomLoadedMapIdNtf::get_loaded_mapid_11188()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::CSGroupRoomLoadedMapIdNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F5F0)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomLoadedMapIdNtf::global__ProtoBuf_IExtensible_GetExtensionObject_11189(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomLoadedMapIdNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateNtf::_ctor_11177()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E7CC)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateNtf::get_player_id_11178()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E7D4)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateNtf::set_player_id_11179(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520E7DC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateNtf::get_state_11180()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E7EC)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateNtf::set_state_11181(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520E7F4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateNtf::get_mapid_11182()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E7FC)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateNtf::set_mapid_11183(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E804)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateNtf::global__ProtoBuf_IExtensible_GetExtensionObject_11184(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateRes::_ctor_11173()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateRes*)>(DLL2SDK::GameAssemblyBase + 0x520E85C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateRes::get_result_11174()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateRes*)>(DLL2SDK::GameAssemblyBase + 0x520E864)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateRes::set_result_11175(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520E86C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateRes::global__ProtoBuf_IExtensible_GetExtensionObject_11176(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateReq::_ctor_11167()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateReq*)>(DLL2SDK::GameAssemblyBase + 0x520E820)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateReq::get_state_11168()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateReq*)>(DLL2SDK::GameAssemblyBase + 0x520E828)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateReq::set_state_11169(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520E830)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateReq::get_mapid_11170()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateReq*)>(DLL2SDK::GameAssemblyBase + 0x520E838)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateReq::set_mapid_11171(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E840)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateReq::global__ProtoBuf_IExtensible_GetExtensionObject_11172(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomChgLoadMapStateReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomGameStartFailNtf::_ctor_11162()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomGameStartFailNtf*)>(DLL2SDK::GameAssemblyBase + 0x520EE08)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomGameStartFailNtf::get_result_11163()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomGameStartFailNtf*)>(DLL2SDK::GameAssemblyBase + 0x520EEB4)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomGameStartFailNtf::set_result_11164(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomGameStartFailNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520EEBC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>* DLL2SDK::CSProto::msg::CSGroupRoomGameStartFailNtf::get_player_id_11165()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>*(*)(DLL2SDK::CSProto::msg::CSGroupRoomGameStartFailNtf*)>(DLL2SDK::GameAssemblyBase + 0x520EEC4)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomGameStartFailNtf::global__ProtoBuf_IExtensible_GetExtensionObject_11166(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomGameStartFailNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSpiNtf::_ctor_11156()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSpiNtf*)>(DLL2SDK::GameAssemblyBase + 0x520FC60)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGroupRoomSpiNtf::get_player_id_11157()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomSpiNtf*)>(DLL2SDK::GameAssemblyBase + 0x520FC68)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSpiNtf::set_player_id_11158(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSpiNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520FC70)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomSpiNtf::get_spi_11159()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomSpiNtf*)>(DLL2SDK::GameAssemblyBase + 0x520FC80)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSpiNtf::set_spi_11160(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSpiNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520FC88)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomSpiNtf::global__ProtoBuf_IExtensible_GetExtensionObject_11161(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomSpiNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf::_ctor_11140()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf*)>(DLL2SDK::GameAssemblyBase + 0x520DC50)(this);
}
bool DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf::get_agree_11141()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf*)>(DLL2SDK::GameAssemblyBase + 0x520DC58)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf::set_agree_11142(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf*, bool)>(DLL2SDK::GameAssemblyBase + 0x520DC60)(this, value_);
}
DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf::get_player_info_11143()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf*)>(DLL2SDK::GameAssemblyBase + 0x520DC68)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf::set_player_info_11144(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf*, DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x520DC70)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf::get_room_svr_addr_11145()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf*)>(DLL2SDK::GameAssemblyBase + 0x520DC78)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf::set_room_svr_addr_11146(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520DC80)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf::get_room_id_11147()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf*)>(DLL2SDK::GameAssemblyBase + 0x520DC88)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf::set_room_id_11148(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520DC90)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf::get_is_pvp_ladderlevel_allowed_11149()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf*)>(DLL2SDK::GameAssemblyBase + 0x520DC98)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf::set_is_pvp_ladderlevel_allowed_11150(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf*, bool)>(DLL2SDK::GameAssemblyBase + 0x520DCA0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf::get_pvp_laddermatch_lower_level_11151()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf*)>(DLL2SDK::GameAssemblyBase + 0x520DCA8)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf::set_pvp_laddermatch_lower_level_11152(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520DCB0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf::get_pvp_laddermatch_upper_level_11153()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf*)>(DLL2SDK::GameAssemblyBase + 0x520DCB8)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf::set_pvp_laddermatch_upper_level_11154(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520DCC0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf::global__ProtoBuf_IExtensible_GetExtensionObject_11155(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyRes::_ctor_11130()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyRes*)>(DLL2SDK::GameAssemblyBase + 0x520DD30)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyRes::get_result_11131()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyRes*)>(DLL2SDK::GameAssemblyBase + 0x520DD38)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyRes::set_result_11132(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520DD40)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyRes::get_is_pvp_ladderlevel_allowed_11133()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyRes*)>(DLL2SDK::GameAssemblyBase + 0x520DD48)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyRes::set_is_pvp_ladderlevel_allowed_11134(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x520DD50)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyRes::get_pvp_laddermatch_lower_level_11135()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyRes*)>(DLL2SDK::GameAssemblyBase + 0x520DD58)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyRes::set_pvp_laddermatch_lower_level_11136(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520DD60)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyRes::get_pvp_laddermatch_upper_level_11137()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyRes*)>(DLL2SDK::GameAssemblyBase + 0x520DD68)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyRes::set_pvp_laddermatch_upper_level_11138(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520DD70)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyRes::global__ProtoBuf_IExtensible_GetExtensionObject_11139(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyReq::_ctor_11122()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyReq*)>(DLL2SDK::GameAssemblyBase + 0x520DCDC)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyReq::get_src_player_id_11123()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyReq*)>(DLL2SDK::GameAssemblyBase + 0x520DCE4)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyReq::set_src_player_id_11124(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520DCEC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyReq::get_player_lobby_bus_id_11125()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyReq*)>(DLL2SDK::GameAssemblyBase + 0x520DCFC)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyReq::set_player_lobby_bus_id_11126(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520DD04)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyReq::get_agree_11127()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyReq*)>(DLL2SDK::GameAssemblyBase + 0x520DD0C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyReq::set_agree_11128(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x520DD14)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyReq::global__ProtoBuf_IExtensible_GetExtensionObject_11129(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerApplyReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes::_ctor_11106()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x521922C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes::get_result_11107()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x5219234)(this);
}
void DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes::set_result_11108(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x521923C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes::get_action_11109()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x5219244)(this);
}
void DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes::set_action_11110(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x521924C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes::get_room_id_11111()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x5219254)(this);
}
void DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes::set_room_id_11112(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x521925C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes::get_room_svr_addr_11113()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x5219264)(this);
}
void DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes::set_room_svr_addr_11114(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x521926C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes::get_timestamp_11115()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x5219274)(this);
}
void DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes::set_timestamp_11116(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x521927C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes::get_pin_code_11117()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x5219284)(this);
}
void DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes::set_pin_code_11118(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x521928C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes::get_owner_nickname_11119()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x5219294)(this);
}
void DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes::set_owner_nickname_11120(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x521929C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes::global__ProtoBuf_IExtensible_GetExtensionObject_11121(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPinCodeCreateRoomRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPinCodeCreateRoomReq::_ctor_11098()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPinCodeCreateRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x52191E0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSPinCodeCreateRoomReq::get_pin_code_11099()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPinCodeCreateRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x52191E8)(this);
}
void DLL2SDK::CSProto::msg::CSPinCodeCreateRoomReq::set_pin_code_11100(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPinCodeCreateRoomReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52191F0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSPinCodeCreateRoomReq::get_latitude_11101()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPinCodeCreateRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x52191F8)(this);
}
void DLL2SDK::CSProto::msg::CSPinCodeCreateRoomReq::set_latitude_11102(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPinCodeCreateRoomReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5219200)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSPinCodeCreateRoomReq::get_longitude_11103()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPinCodeCreateRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x5219208)(this);
}
void DLL2SDK::CSProto::msg::CSPinCodeCreateRoomReq::set_longitude_11104(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPinCodeCreateRoomReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5219210)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPinCodeCreateRoomReq::global__ProtoBuf_IExtensible_GetExtensionObject_11105(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPinCodeCreateRoomReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceNtf::_ctor_11092()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceNtf*)>(DLL2SDK::GameAssemblyBase + 0x520FC1C)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceNtf::get_player_id_11093()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceNtf*)>(DLL2SDK::GameAssemblyBase + 0x520FC24)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceNtf::set_player_id_11094(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520FC2C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceNtf::get_gvoice_id_11095()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceNtf*)>(DLL2SDK::GameAssemblyBase + 0x520FC3C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceNtf::set_gvoice_id_11096(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520FC44)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceNtf::global__ProtoBuf_IExtensible_GetExtensionObject_11097(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceIdRes::_ctor_11088()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceIdRes*)>(DLL2SDK::GameAssemblyBase + 0x520FBF0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceIdRes::get_result_11089()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceIdRes*)>(DLL2SDK::GameAssemblyBase + 0x520FBF8)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceIdRes::set_result_11090(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceIdRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520FC00)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceIdRes::global__ProtoBuf_IExtensible_GetExtensionObject_11091(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceIdRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceIdReq::_ctor_11084()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceIdReq*)>(DLL2SDK::GameAssemblyBase + 0x520FBC4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceIdReq::get_gvoice_id_11085()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceIdReq*)>(DLL2SDK::GameAssemblyBase + 0x520FBCC)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceIdReq::set_gvoice_id_11086(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceIdReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520FBD4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceIdReq::global__ProtoBuf_IExtensible_GetExtensionObject_11087(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomSetGvoiceIdReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomKickRes::_ctor_11080()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomKickRes*)>(DLL2SDK::GameAssemblyBase + 0x520F410)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomKickRes::get_result_11081()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomKickRes*)>(DLL2SDK::GameAssemblyBase + 0x520F418)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomKickRes::set_result_11082(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomKickRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520F420)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomKickRes::global__ProtoBuf_IExtensible_GetExtensionObject_11083(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomKickRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomKickReq::_ctor_11076()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomKickReq*)>(DLL2SDK::GameAssemblyBase + 0x520F3DC)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGroupRoomKickReq::get_target_player_11077()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomKickReq*)>(DLL2SDK::GameAssemblyBase + 0x520F3E4)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomKickReq::set_target_player_11078(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomKickReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520F3EC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomKickReq::global__ProtoBuf_IExtensible_GetExtensionObject_11079(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomKickReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChgLeaderRes::_ctor_11070()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChgLeaderRes*)>(DLL2SDK::GameAssemblyBase + 0x520E788)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomChgLeaderRes::get_result_11071()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChgLeaderRes*)>(DLL2SDK::GameAssemblyBase + 0x520E790)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChgLeaderRes::set_result_11072(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChgLeaderRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520E798)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGroupRoomChgLeaderRes::get_new_owner_id_11073()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChgLeaderRes*)>(DLL2SDK::GameAssemblyBase + 0x520E7A0)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChgLeaderRes::set_new_owner_id_11074(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChgLeaderRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520E7A8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomChgLeaderRes::global__ProtoBuf_IExtensible_GetExtensionObject_11075(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomChgLeaderRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChgLeaderReq::_ctor_11066()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChgLeaderReq*)>(DLL2SDK::GameAssemblyBase + 0x520E754)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGroupRoomChgLeaderReq::get_target_player_11067()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChgLeaderReq*)>(DLL2SDK::GameAssemblyBase + 0x520E75C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChgLeaderReq::set_target_player_11068(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChgLeaderReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520E764)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomChgLeaderReq::global__ProtoBuf_IExtensible_GetExtensionObject_11069(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomChgLeaderReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomReadyRes::_ctor_11060()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomReadyRes*)>(DLL2SDK::GameAssemblyBase + 0x520F7D8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomReadyRes::get_result_11061()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomReadyRes*)>(DLL2SDK::GameAssemblyBase + 0x520F7E0)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomReadyRes::set_result_11062(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomReadyRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520F7E8)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSGroupRoomReadyRes::get_is_ready_11063()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGroupRoomReadyRes*)>(DLL2SDK::GameAssemblyBase + 0x520F7F0)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomReadyRes::set_is_ready_11064(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomReadyRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x520F7F8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomReadyRes::global__ProtoBuf_IExtensible_GetExtensionObject_11065(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomReadyRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomReadyReq::_ctor_11056()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomReadyReq*)>(DLL2SDK::GameAssemblyBase + 0x520F7AC)(this);
}
bool DLL2SDK::CSProto::msg::CSGroupRoomReadyReq::get_is_ready_11057()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGroupRoomReadyReq*)>(DLL2SDK::GameAssemblyBase + 0x520F7B4)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomReadyReq::set_is_ready_11058(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomReadyReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x520F7BC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomReadyReq::global__ProtoBuf_IExtensible_GetExtensionObject_11059(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomReadyReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSelectPropsRes::_ctor_11052()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSelectPropsRes*)>(DLL2SDK::GameAssemblyBase + 0x520FB20)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomSelectPropsRes::get_result_11053()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomSelectPropsRes*)>(DLL2SDK::GameAssemblyBase + 0x520FB28)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSelectPropsRes::set_result_11054(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSelectPropsRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520FB30)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomSelectPropsRes::global__ProtoBuf_IExtensible_GetExtensionObject_11055(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomSelectPropsRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSelectPropsReq::_ctor_11047()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSelectPropsReq*)>(DLL2SDK::GameAssemblyBase + 0x520FA48)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomSelectPropsReq::get_room_id_11048()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomSelectPropsReq*)>(DLL2SDK::GameAssemblyBase + 0x520FAF4)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSelectPropsReq::set_room_id_11049(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSelectPropsReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520FAFC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSGroupRoomSelectPropsReq::get_props_11050()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSGroupRoomSelectPropsReq*)>(DLL2SDK::GameAssemblyBase + 0x520FB04)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomSelectPropsReq::global__ProtoBuf_IExtensible_GetExtensionObject_11051(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomSelectPropsReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomBroadcastMessageNtf::_ctor_11041()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomBroadcastMessageNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E098)(this);
}
DLL2SDK::CSProto::msg::MessageType DLL2SDK::CSProto::msg::CSGroupRoomBroadcastMessageNtf::get_message_type_11042()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::MessageType(*)(DLL2SDK::CSProto::msg::CSGroupRoomBroadcastMessageNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E0A8)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomBroadcastMessageNtf::set_message_type_11043(DLL2SDK::CSProto::msg::MessageType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomBroadcastMessageNtf*, DLL2SDK::CSProto::msg::MessageType)>(DLL2SDK::GameAssemblyBase + 0x520E0B0)(this, value_);
}
DLL2SDK::CSProto::msg::ChatMessageInfo* DLL2SDK::CSProto::msg::CSGroupRoomBroadcastMessageNtf::get_message_info_11044()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ChatMessageInfo*(*)(DLL2SDK::CSProto::msg::CSGroupRoomBroadcastMessageNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E0B8)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomBroadcastMessageNtf::set_message_info_11045(DLL2SDK::CSProto::msg::ChatMessageInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomBroadcastMessageNtf*, DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x520E0C0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomBroadcastMessageNtf::global__ProtoBuf_IExtensible_GetExtensionObject_11046(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomBroadcastMessageNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChatMessageRes::_ctor_11035()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChatMessageRes*)>(DLL2SDK::GameAssemblyBase + 0x520E718)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomChatMessageRes::get_result_11036()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChatMessageRes*)>(DLL2SDK::GameAssemblyBase + 0x520E720)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChatMessageRes::set_result_11037(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChatMessageRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520E728)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGroupRoomChatMessageRes::get_reason_11038()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGroupRoomChatMessageRes*)>(DLL2SDK::GameAssemblyBase + 0x520E730)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChatMessageRes::set_reason_11039(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChatMessageRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520E738)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomChatMessageRes::global__ProtoBuf_IExtensible_GetExtensionObject_11040(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomChatMessageRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChatMessageReq::_ctor_11029()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChatMessageReq*)>(DLL2SDK::GameAssemblyBase + 0x520E6D4)(this);
}
DLL2SDK::CSProto::msg::MessageType DLL2SDK::CSProto::msg::CSGroupRoomChatMessageReq::get_message_type_11030()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::MessageType(*)(DLL2SDK::CSProto::msg::CSGroupRoomChatMessageReq*)>(DLL2SDK::GameAssemblyBase + 0x520E6E4)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChatMessageReq::set_message_type_11031(DLL2SDK::CSProto::msg::MessageType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChatMessageReq*, DLL2SDK::CSProto::msg::MessageType)>(DLL2SDK::GameAssemblyBase + 0x520E6EC)(this, value_);
}
DLL2SDK::CSProto::msg::ChatMessageInfo* DLL2SDK::CSProto::msg::CSGroupRoomChatMessageReq::get_message_info_11032()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ChatMessageInfo*(*)(DLL2SDK::CSProto::msg::CSGroupRoomChatMessageReq*)>(DLL2SDK::GameAssemblyBase + 0x520E6F4)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChatMessageReq::set_message_info_11033(DLL2SDK::CSProto::msg::ChatMessageInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChatMessageReq*, DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x520E6FC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomChatMessageReq::global__ProtoBuf_IExtensible_GetExtensionObject_11034(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomChatMessageReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSelectSquadRes::_ctor_11025()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSelectSquadRes*)>(DLL2SDK::GameAssemblyBase + 0x520FB98)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomSelectSquadRes::get_result_11026()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomSelectSquadRes*)>(DLL2SDK::GameAssemblyBase + 0x520FBA0)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSelectSquadRes::set_result_11027(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSelectSquadRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520FBA8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomSelectSquadRes::global__ProtoBuf_IExtensible_GetExtensionObject_11028(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomSelectSquadRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSelectSquadReq::_ctor_11017()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSelectSquadReq*)>(DLL2SDK::GameAssemblyBase + 0x520FB4C)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomSelectSquadReq::get_room_id_11018()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomSelectSquadReq*)>(DLL2SDK::GameAssemblyBase + 0x520FB54)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSelectSquadReq::set_room_id_11019(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSelectSquadReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520FB5C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomSelectSquadReq::get_squad_idx_11020()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomSelectSquadReq*)>(DLL2SDK::GameAssemblyBase + 0x520FB64)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSelectSquadReq::set_squad_idx_11021(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSelectSquadReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520FB6C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomSelectSquadReq::get_role_id_11022()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomSelectSquadReq*)>(DLL2SDK::GameAssemblyBase + 0x520FB74)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSelectSquadReq::set_role_id_11023(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSelectSquadReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520FB7C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomSelectSquadReq::global__ProtoBuf_IExtensible_GetExtensionObject_11024(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomSelectSquadReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes::_ctor_11000()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x520EC38)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes::get_result_11001()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x520ECE4)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes::set_result_11002(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520ECEC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes::get_room_id_11003()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x520ECF4)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes::set_room_id_11004(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520ECFC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes::get_room_svr_addr_11005()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x520ED04)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes::set_room_svr_addr_11006(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520ED0C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes::get_pvp_laddermatch_lower_level_11007()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x520ED14)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes::set_pvp_laddermatch_lower_level_11008(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520ED1C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes::get_pvp_laddermatch_upper_level_11009()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x520ED24)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes::set_pvp_laddermatch_upper_level_11010(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520ED2C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes::get_channel_11011()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x520ED34)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes::set_channel_11012(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520ED3C)(this, value_);
}
DLL2SDK::CSProto::msg::TicketInfo* DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes::get_ticket_11013()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::TicketInfo*(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x520ED44)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes::set_ticket_11014(DLL2SDK::CSProto::msg::TicketInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes*, DLL2SDK::CSProto::msg::TicketInfo*)>(DLL2SDK::GameAssemblyBase + 0x520ED4C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes::get_fail_list_11015()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x520ED54)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes::global__ProtoBuf_IExtensible_GetExtensionObject_11016(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq::_ctor_10971()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x520EA98)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq::get_room_id_10972()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x520EB44)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq::set_room_id_10973(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520EB4C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq::get_room_svr_addr_10974()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x520EB54)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq::set_room_svr_addr_10975(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520EB5C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq::get_password_10976()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x520EB64)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq::set_password_10977(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520EB6C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DsaPingInfo*>* DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq::get_ping_info_10978()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DsaPingInfo*>*(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x520EB74)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq::get_channel_10979()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x520EB7C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq::set_channel_10980(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520EB84)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq::get_is_simulator_10981()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x520EB8C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq::set_is_simulator_10982(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x520EB94)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq::get_is_gamepad_10983()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x520EB9C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq::set_is_gamepad_10984(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x520EBA4)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerSimpleInfo* DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq::get_profile_10985()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerSimpleInfo*(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x520EBAC)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq::set_profile_10986(DLL2SDK::CSProto::msg::PlayerSimpleInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq*, DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x520EBB4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq::get_lobby_bus_id_10987()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x520EBBC)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq::set_lobby_bus_id_10988(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520EBC4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq::get_enter_source_10989()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x520EBCC)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq::set_enter_source_10990(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520EBD4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq::get_phone_perf_10991()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x520EBDC)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq::set_phone_perf_10992(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520EBE4)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq::get_invite_id_10993()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x520EBEC)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq::set_invite_id_10994(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520EBF4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq::get_invite_source_10995()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x520EC04)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq::set_invite_source_10996(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520EC0C)(this, value_);
}
DLL2SDK::CSProto::msg::OneKeyEnterPara* DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq::get_one_key_para_10997()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::OneKeyEnterPara*(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x520EC14)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq::set_one_key_para_10998(DLL2SDK::CSProto::msg::OneKeyEnterPara* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq*, DLL2SDK::CSProto::msg::OneKeyEnterPara*)>(DLL2SDK::GameAssemblyBase + 0x520EC1C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq::global__ProtoBuf_IExtensible_GetExtensionObject_10999(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomEnterRoomReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::OneKeyEnterPara::_ctor_10948()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneKeyEnterPara*)>(DLL2SDK::GameAssemblyBase + 0x4ECD73C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::OneKeyEnterPara::get_ticket_type_10949()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::OneKeyEnterPara*)>(DLL2SDK::GameAssemblyBase + 0x4ECD818)(this);
}
uint32_t DLL2SDK::CSProto::msg::OneKeyEnterPara::get_ladder_level_10950()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::OneKeyEnterPara*)>(DLL2SDK::GameAssemblyBase + 0x4ECD820)(this);
}
void DLL2SDK::CSProto::msg::OneKeyEnterPara::set_ladder_level_10951(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneKeyEnterPara*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD828)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::OneKeyEnterPara::get_level_10952()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::OneKeyEnterPara*)>(DLL2SDK::GameAssemblyBase + 0x4ECD830)(this);
}
void DLL2SDK::CSProto::msg::OneKeyEnterPara::set_level_10953(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneKeyEnterPara*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD838)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::OneKeyEnterPara::get_ticket_flag_10954()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::OneKeyEnterPara*)>(DLL2SDK::GameAssemblyBase + 0x4ECD840)(this);
}
void DLL2SDK::CSProto::msg::OneKeyEnterPara::set_ticket_flag_10955(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneKeyEnterPara*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD848)(this, value_);
}
bool DLL2SDK::CSProto::msg::OneKeyEnterPara::get_need_same_language_10956()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::OneKeyEnterPara*)>(DLL2SDK::GameAssemblyBase + 0x4ECD850)(this);
}
void DLL2SDK::CSProto::msg::OneKeyEnterPara::set_need_same_language_10957(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneKeyEnterPara*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECD858)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::OneKeyEnterPara::get_language_code_10958()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::OneKeyEnterPara*)>(DLL2SDK::GameAssemblyBase + 0x4ECD860)(this);
}
void DLL2SDK::CSProto::msg::OneKeyEnterPara::set_language_code_10959(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneKeyEnterPara*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD868)(this, value_);
}
bool DLL2SDK::CSProto::msg::OneKeyEnterPara::get_need_open_mic_10960()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::OneKeyEnterPara*)>(DLL2SDK::GameAssemblyBase + 0x4ECD870)(this);
}
void DLL2SDK::CSProto::msg::OneKeyEnterPara::set_need_open_mic_10961(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneKeyEnterPara*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECD878)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::OneKeyEnterPara::get_mic_is_open_10962()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::OneKeyEnterPara*)>(DLL2SDK::GameAssemblyBase + 0x4ECD880)(this);
}
void DLL2SDK::CSProto::msg::OneKeyEnterPara::set_mic_is_open_10963(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneKeyEnterPara*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD888)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::OneKeyEnterPara::get_max_dsc_delay_10964()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::OneKeyEnterPara*)>(DLL2SDK::GameAssemblyBase + 0x4ECD890)(this);
}
void DLL2SDK::CSProto::msg::OneKeyEnterPara::set_max_dsc_delay_10965(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneKeyEnterPara*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD898)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::OneKeyEnterPara::get_fail_list_10966()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::OneKeyEnterPara*)>(DLL2SDK::GameAssemblyBase + 0x4ECD8A0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::OneKeyEnterPara::get_last_quit_room_list_10967()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::OneKeyEnterPara*)>(DLL2SDK::GameAssemblyBase + 0x4ECD8A8)(this);
}
int32_t DLL2SDK::CSProto::msg::OneKeyEnterPara::get_join_source_10968()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::OneKeyEnterPara*)>(DLL2SDK::GameAssemblyBase + 0x4ECD8B0)(this);
}
void DLL2SDK::CSProto::msg::OneKeyEnterPara::set_join_source_10969(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneKeyEnterPara*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD8B8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::OneKeyEnterPara::global__ProtoBuf_IExtensible_GetExtensionObject_10970(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::OneKeyEnterPara*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::TicketInfo::_ctor_10896()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TicketInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D00C8)(this);
}
uint32_t DLL2SDK::CSProto::msg::TicketInfo::get_room_id_10897()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::TicketInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D00D0)(this);
}
void DLL2SDK::CSProto::msg::TicketInfo::set_room_id_10898(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TicketInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D00D8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::TicketInfo::get_map_id_10899()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::TicketInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D00E0)(this);
}
void DLL2SDK::CSProto::msg::TicketInfo::set_map_id_10900(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TicketInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D00E8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::TicketInfo::get_room_svr_addr_10901()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::TicketInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D00F0)(this);
}
void DLL2SDK::CSProto::msg::TicketInfo::set_room_svr_addr_10902(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TicketInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D00F8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TicketInfo::get_mode_id_10903()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TicketInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D0100)(this);
}
void DLL2SDK::CSProto::msg::TicketInfo::set_mode_id_10904(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TicketInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0108)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::TicketInfo::get_recruit_count_10905()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::TicketInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D0110)(this);
}
void DLL2SDK::CSProto::msg::TicketInfo::set_recruit_count_10906(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TicketInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0118)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::TicketInfo::get_room_full_count_10907()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::TicketInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D0120)(this);
}
void DLL2SDK::CSProto::msg::TicketInfo::set_room_full_count_10908(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TicketInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0128)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::TicketInfo::get_guild_id_10909()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::TicketInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D0130)(this);
}
void DLL2SDK::CSProto::msg::TicketInfo::set_guild_id_10910(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TicketInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51D0138)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::TicketInfo::get_ticket_type_10911()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::TicketInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D0148)(this);
}
void DLL2SDK::CSProto::msg::TicketInfo::set_ticket_type_10912(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TicketInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0150)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::TicketInfo::get_dsc_group_id_10913()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::TicketInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D0158)(this);
}
void DLL2SDK::CSProto::msg::TicketInfo::set_dsc_group_id_10914(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TicketInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0160)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::TicketInfo::get_min_ladder_level_10915()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::TicketInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D0168)(this);
}
void DLL2SDK::CSProto::msg::TicketInfo::set_min_ladder_level_10916(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TicketInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0170)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::TicketInfo::get_max_ladder_level_10917()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::TicketInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D0178)(this);
}
void DLL2SDK::CSProto::msg::TicketInfo::set_max_ladder_level_10918(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TicketInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0180)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::TicketInfo::get_min_level_10919()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::TicketInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D0188)(this);
}
void DLL2SDK::CSProto::msg::TicketInfo::set_min_level_10920(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TicketInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0190)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::TicketInfo::get_create_time_10921()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::TicketInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D0198)(this);
}
void DLL2SDK::CSProto::msg::TicketInfo::set_create_time_10922(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TicketInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D01A0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::TicketInfo::get_ticket_flag_10923()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::TicketInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D01A8)(this);
}
void DLL2SDK::CSProto::msg::TicketInfo::set_ticket_flag_10924(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TicketInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D01B0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::TicketInfo::get_new_flag_10925()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::TicketInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D01B8)(this);
}
void DLL2SDK::CSProto::msg::TicketInfo::set_new_flag_10926(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TicketInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D01C0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TicketInfo::get_language_code_10927()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TicketInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D01C8)(this);
}
void DLL2SDK::CSProto::msg::TicketInfo::set_language_code_10928(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TicketInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D01D0)(this, value_);
}
bool DLL2SDK::CSProto::msg::TicketInfo::get_need_open_mic_10929()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::TicketInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D01D8)(this);
}
void DLL2SDK::CSProto::msg::TicketInfo::set_need_open_mic_10930(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TicketInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x51D01E0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TicketInfo::get_leader_account_type_10931()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TicketInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D01E8)(this);
}
void DLL2SDK::CSProto::msg::TicketInfo::set_leader_account_type_10932(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TicketInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D01F0)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::TicketInfo::get_leader_dsa_ver_10933()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::TicketInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D01F8)(this);
}
void DLL2SDK::CSProto::msg::TicketInfo::set_leader_dsa_ver_10934(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TicketInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51D0200)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TicketInfo::get_leader_country_id_10935()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TicketInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D0210)(this);
}
void DLL2SDK::CSProto::msg::TicketInfo::set_leader_country_id_10936(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TicketInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0218)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::TicketInfo::get_leader_player_id_10937()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::TicketInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D0220)(this);
}
void DLL2SDK::CSProto::msg::TicketInfo::set_leader_player_id_10938(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TicketInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51D0228)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::TicketInfo::get_room_type_10939()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::TicketInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D0238)(this);
}
void DLL2SDK::CSProto::msg::TicketInfo::set_room_type_10940(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TicketInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0240)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::TicketInfo::get_playlist_id_10941()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::TicketInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D0248)(this);
}
void DLL2SDK::CSProto::msg::TicketInfo::set_playlist_id_10942(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TicketInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0250)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TicketInfo::get_dsc_ping_10943()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TicketInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D0258)(this);
}
void DLL2SDK::CSProto::msg::TicketInfo::set_dsc_ping_10944(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TicketInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0260)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TicketInfo::get_match_score_10945()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TicketInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D0268)(this);
}
void DLL2SDK::CSProto::msg::TicketInfo::set_match_score_10946(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TicketInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0270)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::TicketInfo::global__ProtoBuf_IExtensible_GetExtensionObject_10947(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::TicketInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf::_ctor_10866()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F814)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf::get_room_id_10867()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F81C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf::set_room_id_10868(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520F824)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf::get_nick_name_10869()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F82C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf::set_nick_name_10870(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520F834)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf::get_pic_info_10871()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerPictureInfo*(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F83C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf::set_pic_info_10872(DLL2SDK::CSProto::msg::PlayerPictureInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf*, DLL2SDK::CSProto::msg::PlayerPictureInfo*)>(DLL2SDK::GameAssemblyBase + 0x520F844)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf::get_exp_10873()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F84C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf::set_exp_10874(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520F854)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf::get_exp_lvl_10875()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F85C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf::set_exp_lvl_10876(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520F864)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf::get_room_svr_addr_10877()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F86C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf::set_room_svr_addr_10878(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520F874)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf::get_map_id_10879()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F87C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf::set_map_id_10880(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520F884)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf::get_mode_id_10881()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F88C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf::set_mode_id_10882(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520F894)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf::get_recruit_count_10883()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F89C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf::set_recruit_count_10884(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520F8A4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf::get_room_full_count_10885()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F8AC)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf::set_room_full_count_10886(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520F8B4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf::get_recruit_time_10887()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F8BC)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf::set_recruit_time_10888(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520F8C4)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf::get_guild_id_10889()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F8CC)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf::set_guild_id_10890(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520F8D4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf::get_room_type_10891()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F8E4)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf::set_room_type_10892(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520F8EC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf::get_gender_10893()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F8F4)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf::set_gender_10894(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520F8FC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf::global__ProtoBuf_IExtensible_GetExtensionObject_10895(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomRecruitRes::_ctor_10862()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitRes*)>(DLL2SDK::GameAssemblyBase + 0x520F95C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomRecruitRes::get_result_10863()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitRes*)>(DLL2SDK::GameAssemblyBase + 0x520F964)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomRecruitRes::set_result_10864(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520F96C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomRecruitRes::global__ProtoBuf_IExtensible_GetExtensionObject_10865(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomRecruitReq::_ctor_10856()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitReq*)>(DLL2SDK::GameAssemblyBase + 0x520F918)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomRecruitReq::get_recruit_type_10857()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitReq*)>(DLL2SDK::GameAssemblyBase + 0x520F920)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomRecruitReq::set_recruit_type_10858(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520F928)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGroupRoomRecruitReq::get_guild_id_10859()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitReq*)>(DLL2SDK::GameAssemblyBase + 0x520F930)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomRecruitReq::set_guild_id_10860(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520F938)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomRecruitReq::global__ProtoBuf_IExtensible_GetExtensionObject_10861(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomRecruitReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomKickNtf::_ctor_10854()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomKickNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F3C0)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomKickNtf::global__ProtoBuf_IExtensible_GetExtensionObject_10855(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomKickNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomQuitAllocNtf::_ctor_10852()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomQuitAllocNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F6E0)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomQuitAllocNtf::global__ProtoBuf_IExtensible_GetExtensionObject_10853(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomQuitAllocNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomQuitAllocRes::_ctor_10848()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomQuitAllocRes*)>(DLL2SDK::GameAssemblyBase + 0x520F718)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomQuitAllocRes::get_result_10849()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomQuitAllocRes*)>(DLL2SDK::GameAssemblyBase + 0x520F720)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomQuitAllocRes::set_result_10850(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomQuitAllocRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520F728)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomQuitAllocRes::global__ProtoBuf_IExtensible_GetExtensionObject_10851(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomQuitAllocRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomQuitAllocReq::_ctor_10846()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomQuitAllocReq*)>(DLL2SDK::GameAssemblyBase + 0x520F6FC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomQuitAllocReq::global__ProtoBuf_IExtensible_GetExtensionObject_10847(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomQuitAllocReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomStateChgNtf::_ctor_10840()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomStateChgNtf*)>(DLL2SDK::GameAssemblyBase + 0x520FCA4)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGroupRoomStateChgNtf::get_player_id_10841()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomStateChgNtf*)>(DLL2SDK::GameAssemblyBase + 0x520FCAC)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomStateChgNtf::set_player_id_10842(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomStateChgNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520FCB4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomStateChgNtf::get_state_10843()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomStateChgNtf*)>(DLL2SDK::GameAssemblyBase + 0x520FCC4)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomStateChgNtf::set_state_10844(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomStateChgNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520FCCC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomStateChgNtf::global__ProtoBuf_IExtensible_GetExtensionObject_10845(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomStateChgNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomGameStartNtf::_ctor_10834()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomGameStartNtf*)>(DLL2SDK::GameAssemblyBase + 0x520EEE0)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomGameStartNtf::get_match_expire_time_10835()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomGameStartNtf*)>(DLL2SDK::GameAssemblyBase + 0x520EEE8)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomGameStartNtf::set_match_expire_time_10836(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomGameStartNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520EEF0)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGroupRoomGameStartNtf::get_owner_id_10837()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomGameStartNtf*)>(DLL2SDK::GameAssemblyBase + 0x520EEF8)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomGameStartNtf::set_owner_id_10838(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomGameStartNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520EF00)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomGameStartNtf::global__ProtoBuf_IExtensible_GetExtensionObject_10839(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomGameStartNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::_ctor_10784()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E0DC)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::get_change_player_id_10785()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E1A0)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::set_change_player_id_10786(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520E1A8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::get_map_id_10787()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E1B8)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::set_map_id_10788(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E1C0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::get_mode_id_10789()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E1C8)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::set_mode_id_10790(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E1D0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::get_password_10791()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E1D8)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::set_password_10792(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520E1E0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::get_team_type_10793()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E1E8)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::set_team_type_10794(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E1F0)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::get_is_match_stranger_10795()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E1F8)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::set_is_match_stranger_10796(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*, bool)>(DLL2SDK::GameAssemblyBase + 0x520E200)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::get_score_limit_10797()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E208)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::set_score_limit_10798(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E210)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::get_time_limit_10799()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E218)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::set_time_limit_10800(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E220)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::get_enable_spectating_10801()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E228)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::set_enable_spectating_10802(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*, bool)>(DLL2SDK::GameAssemblyBase + 0x520E230)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::get_enable_other_invite_10803()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E238)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::set_enable_other_invite_10804(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*, bool)>(DLL2SDK::GameAssemblyBase + 0x520E240)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::get_br_ai_count_10805()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E248)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::set_br_ai_count_10806(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E250)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::get_br_max_player_count_10807()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E258)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::set_br_max_player_count_10808(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E260)(this, value_);
}
DLL2SDK::CSProto::msg::CSBRSpecialSetting* DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::get_br_special_setting_10809()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSBRSpecialSetting*(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E268)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::set_br_special_setting_10810(DLL2SDK::CSProto::msg::CSBRSpecialSetting* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*, DLL2SDK::CSProto::msg::CSBRSpecialSetting*)>(DLL2SDK::GameAssemblyBase + 0x520E270)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::get_pp_mode_10811()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E278)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::set_pp_mode_10812(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E280)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::get_spvp_max_observer_count_10813()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E288)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::set_spvp_max_observer_count_10814(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E290)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::get_pve_no_matchmaking_10815()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E298)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::set_pve_no_matchmaking_10816(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E2A0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::get_service_module_10817()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E2A8)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::set_service_module_10818(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E2B0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::get_room_name_10819()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E2B8)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::set_room_name_10820(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520E2C0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::get_spvp_playlist_id_10821()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E2C8)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::set_spvp_playlist_id_10822(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E2D0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::get_spvp_selected_mapid_10823()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E2D8)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::get_pve_level_id_10824()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E2E0)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::set_pve_level_id_10825(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E2E8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::get_br_playlist_id_10826()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E2F0)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::set_br_playlist_id_10827(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E2F8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::get_spvp_selected_playlist_id_10828()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E300)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::get_ticket_flag_10829()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E308)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::set_ticket_flag_10830(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E310)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::get_need_open_mic_10831()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*)>(DLL2SDK::GameAssemblyBase + 0x520E318)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::set_need_open_mic_10832(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*, bool)>(DLL2SDK::GameAssemblyBase + 0x520E320)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf::global__ProtoBuf_IExtensible_GetExtensionObject_10833(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingRes::_ctor_10777()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingRes*)>(DLL2SDK::GameAssemblyBase + 0x520E5EC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingRes::get_result_10778()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingRes*)>(DLL2SDK::GameAssemblyBase + 0x520E698)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingRes::set_result_10779(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520E6A0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingRes::get_open_game_mode_10780()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingRes*)>(DLL2SDK::GameAssemblyBase + 0x520E6A8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingRes::get_client_flag_10781()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingRes*)>(DLL2SDK::GameAssemblyBase + 0x520E6B0)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingRes::set_client_flag_10782(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520E6B8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingRes::global__ProtoBuf_IExtensible_GetExtensionObject_10783(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::_ctor_10717()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x520E33C)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::get_map_id_10718()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x520E400)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::set_map_id_10719(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E408)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::get_mode_id_10720()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x520E410)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::set_mode_id_10721(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E418)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::get_password_10722()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x520E420)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::set_password_10723(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520E428)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::get_team_type_10724()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x520E430)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::set_team_type_10725(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E438)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::get_is_match_stranger_10726()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x520E440)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::set_is_match_stranger_10727(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x520E448)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::get_score_limit_10728()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x520E450)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::set_score_limit_10729(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E458)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::get_time_limit_10730()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x520E460)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::set_time_limit_10731(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E468)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::get_enable_spectating_10732()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x520E470)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::set_enable_spectating_10733(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x520E478)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::get_enable_other_invite_10734()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x520E480)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::set_enable_other_invite_10735(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x520E488)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::get_br_ai_count_10736()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x520E490)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::set_br_ai_count_10737(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E498)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::get_br_max_player_count_10738()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x520E4A0)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::set_br_max_player_count_10739(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E4A8)(this, value_);
}
DLL2SDK::CSProto::msg::CSBRSpecialSetting* DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::get_br_special_setting_10740()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSBRSpecialSetting*(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x520E4B0)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::set_br_special_setting_10741(DLL2SDK::CSProto::msg::CSBRSpecialSetting* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*, DLL2SDK::CSProto::msg::CSBRSpecialSetting*)>(DLL2SDK::GameAssemblyBase + 0x520E4B8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::get_pp_mode_10742()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x520E4C0)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::set_pp_mode_10743(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E4C8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::get_spvp_max_observer_count_10744()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x520E4D0)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::set_spvp_max_observer_count_10745(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E4D8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::get_pve_no_matchmaking_10746()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x520E4E0)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::set_pve_no_matchmaking_10747(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E4E8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::get_service_module_10748()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x520E4F0)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::set_service_module_10749(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E4F8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::get_room_name_10750()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x520E500)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::set_room_name_10751(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520E508)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::get_spvp_playlist_id_10752()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x520E510)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::set_spvp_playlist_id_10753(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E518)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::get_spvp_selected_mapid_10754()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x520E520)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::get_client_flag_10755()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x520E528)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::set_client_flag_10756(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520E530)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::get_pve_level_id_10757()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x520E538)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::set_pve_level_id_10758(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E540)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::get_client_source_10759()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x520E548)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::set_client_source_10760(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520E550)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::get_br_playlist_id_10761()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x520E558)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::set_br_playlist_id_10762(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E560)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::get_spvp_selected_playlist_id_10763()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x520E568)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::get_ticket_flag_10764()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x520E570)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::set_ticket_flag_10765(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E578)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::get_min_enter_level_10766()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x520E580)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::set_min_enter_level_10767(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E588)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::get_need_open_mic_10768()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x520E590)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::set_need_open_mic_10769(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x520E598)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::get_ticket_type_10770()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x520E5A0)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::set_ticket_type_10771(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E5A8)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::get_ticket_guild_id_10772()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x520E5B0)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::set_ticket_guild_id_10773(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520E5B8)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::get_only_chg_ticket_10774()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*)>(DLL2SDK::GameAssemblyBase + 0x520E5C8)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::set_only_chg_ticket_10775(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x520E5D0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq::global__ProtoBuf_IExtensible_GetExtensionObject_10776(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomChangeSettingReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatNtf::_ctor_10705()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatNtf*)>(DLL2SDK::GameAssemblyBase + 0x520FCE8)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatNtf::get_player_id_10706()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatNtf*)>(DLL2SDK::GameAssemblyBase + 0x520FCF0)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatNtf::set_player_id_10707(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520FCF8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatNtf::get_new_camp_10708()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatNtf*)>(DLL2SDK::GameAssemblyBase + 0x520FD08)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatNtf::set_new_camp_10709(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520FD10)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatNtf::get_new_seat_10710()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatNtf*)>(DLL2SDK::GameAssemblyBase + 0x520FD18)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatNtf::set_new_seat_10711(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520FD20)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatNtf::get_old_camp_10712()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatNtf*)>(DLL2SDK::GameAssemblyBase + 0x520FD28)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatNtf::set_old_camp_10713(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520FD30)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatNtf::get_old_seat_10714()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatNtf*)>(DLL2SDK::GameAssemblyBase + 0x520FD38)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatNtf::set_old_seat_10715(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520FD40)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatNtf::global__ProtoBuf_IExtensible_GetExtensionObject_10716(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatRes::_ctor_10697()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatRes*)>(DLL2SDK::GameAssemblyBase + 0x520FD98)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatRes::get_result_10698()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatRes*)>(DLL2SDK::GameAssemblyBase + 0x520FDA0)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatRes::set_result_10699(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520FDA8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatRes::get_new_camp_10700()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatRes*)>(DLL2SDK::GameAssemblyBase + 0x520FDB0)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatRes::set_new_camp_10701(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520FDB8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatRes::get_new_seat_10702()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatRes*)>(DLL2SDK::GameAssemblyBase + 0x520FDC0)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatRes::set_new_seat_10703(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520FDC8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatRes::global__ProtoBuf_IExtensible_GetExtensionObject_10704(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatReq::_ctor_10691()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatReq*)>(DLL2SDK::GameAssemblyBase + 0x520FD5C)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatReq::get_new_camp_10692()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatReq*)>(DLL2SDK::GameAssemblyBase + 0x520FD64)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatReq::set_new_camp_10693(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520FD6C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatReq::get_new_seat_10694()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatReq*)>(DLL2SDK::GameAssemblyBase + 0x520FD74)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatReq::set_new_seat_10695(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520FD7C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatReq::global__ProtoBuf_IExtensible_GetExtensionObject_10696(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomSwitchSeatReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomPlayerQuitNtf::_ctor_10683()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomPlayerQuitNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F694)(this);
}
DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* DLL2SDK::CSProto::msg::CSGroupRoomPlayerQuitNtf::get_player_info_10684()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*(*)(DLL2SDK::CSProto::msg::CSGroupRoomPlayerQuitNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F69C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomPlayerQuitNtf::set_player_info_10685(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomPlayerQuitNtf*, DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x520F6A4)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSGroupRoomPlayerQuitNtf::get_is_kick_10686()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGroupRoomPlayerQuitNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F6AC)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomPlayerQuitNtf::set_is_kick_10687(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomPlayerQuitNtf*, bool)>(DLL2SDK::GameAssemblyBase + 0x520F6B4)(this, value_);
}
DLL2SDK::CSProto::msg::GroupRoomLiteInfo* DLL2SDK::CSProto::msg::CSGroupRoomPlayerQuitNtf::get_room_info_10688()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GroupRoomLiteInfo*(*)(DLL2SDK::CSProto::msg::CSGroupRoomPlayerQuitNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F6BC)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomPlayerQuitNtf::set_room_info_10689(DLL2SDK::CSProto::msg::GroupRoomLiteInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomPlayerQuitNtf*, DLL2SDK::CSProto::msg::GroupRoomLiteInfo*)>(DLL2SDK::GameAssemblyBase + 0x520F6C4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomPlayerQuitNtf::global__ProtoBuf_IExtensible_GetExtensionObject_10690(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomPlayerQuitNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomUpdatePlayerInfoNtf::_ctor_10677()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomUpdatePlayerInfoNtf*)>(DLL2SDK::GameAssemblyBase + 0x520FE28)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGroupRoomUpdatePlayerInfoNtf::get_player_id_10678()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomUpdatePlayerInfoNtf*)>(DLL2SDK::GameAssemblyBase + 0x520FE30)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomUpdatePlayerInfoNtf::set_player_id_10679(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomUpdatePlayerInfoNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520FE38)(this, value_);
}
DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* DLL2SDK::CSProto::msg::CSGroupRoomUpdatePlayerInfoNtf::get_player_info_10680()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*(*)(DLL2SDK::CSProto::msg::CSGroupRoomUpdatePlayerInfoNtf*)>(DLL2SDK::GameAssemblyBase + 0x520FE48)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomUpdatePlayerInfoNtf::set_player_info_10681(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomUpdatePlayerInfoNtf*, DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x520FE50)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomUpdatePlayerInfoNtf::global__ProtoBuf_IExtensible_GetExtensionObject_10682(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomUpdatePlayerInfoNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomUpdateLoadoutNtf::_ctor_10671()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomUpdateLoadoutNtf*)>(DLL2SDK::GameAssemblyBase + 0x520FDE4)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGroupRoomUpdateLoadoutNtf::get_player_id_10672()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomUpdateLoadoutNtf*)>(DLL2SDK::GameAssemblyBase + 0x520FDEC)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomUpdateLoadoutNtf::set_player_id_10673(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomUpdateLoadoutNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520FDF4)(this, value_);
}
DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* DLL2SDK::CSProto::msg::CSGroupRoomUpdateLoadoutNtf::get_player_info_10674()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*(*)(DLL2SDK::CSProto::msg::CSGroupRoomUpdateLoadoutNtf*)>(DLL2SDK::GameAssemblyBase + 0x520FE04)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomUpdateLoadoutNtf::set_player_info_10675(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomUpdateLoadoutNtf*, DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x520FE0C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomUpdateLoadoutNtf::global__ProtoBuf_IExtensible_GetExtensionObject_10676(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomUpdateLoadoutNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomPlayerEnterNtf::_ctor_10663()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomPlayerEnterNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F648)(this);
}
DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* DLL2SDK::CSProto::msg::CSGroupRoomPlayerEnterNtf::get_player_info_10664()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*(*)(DLL2SDK::CSProto::msg::CSGroupRoomPlayerEnterNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F650)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomPlayerEnterNtf::set_player_info_10665(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomPlayerEnterNtf*, DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x520F658)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomPlayerEnterNtf::get_player_num_10666()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomPlayerEnterNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F660)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomPlayerEnterNtf::set_player_num_10667(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomPlayerEnterNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520F668)(this, value_);
}
DLL2SDK::CSProto::msg::GroupRoomLiteInfo* DLL2SDK::CSProto::msg::CSGroupRoomPlayerEnterNtf::get_room_info_10668()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GroupRoomLiteInfo*(*)(DLL2SDK::CSProto::msg::CSGroupRoomPlayerEnterNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F670)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomPlayerEnterNtf::set_room_info_10669(DLL2SDK::CSProto::msg::GroupRoomLiteInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomPlayerEnterNtf*, DLL2SDK::CSProto::msg::GroupRoomLiteInfo*)>(DLL2SDK::GameAssemblyBase + 0x520F678)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomPlayerEnterNtf::global__ProtoBuf_IExtensible_GetExtensionObject_10670(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomPlayerEnterNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomRoomInfoNtf::_ctor_10659()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomRoomInfoNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F9B4)(this);
}
DLL2SDK::CSProto::msg::GroupRoomAllInfo* DLL2SDK::CSProto::msg::CSGroupRoomRoomInfoNtf::get_room_info_10660()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GroupRoomAllInfo*(*)(DLL2SDK::CSProto::msg::CSGroupRoomRoomInfoNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F9BC)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomRoomInfoNtf::set_room_info_10661(DLL2SDK::CSProto::msg::GroupRoomAllInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomRoomInfoNtf*, DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x520F9C4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomRoomInfoNtf::global__ProtoBuf_IExtensible_GetExtensionObject_10662(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomRoomInfoNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf::_ctor_10643()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf*)>(DLL2SDK::GameAssemblyBase + 0x520DD8C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf::get_answer_flag_10644()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf*)>(DLL2SDK::GameAssemblyBase + 0x520DD94)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf::set_answer_flag_10645(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520DD9C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf::get_answer_player_id_10646()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf*)>(DLL2SDK::GameAssemblyBase + 0x520DDA4)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf::set_answer_player_id_10647(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520DDAC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf::get_nick_name_10648()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf*)>(DLL2SDK::GameAssemblyBase + 0x520DDBC)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf::set_nick_name_10649(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520DDC4)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf::get_pic_info_10650()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerPictureInfo*(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf*)>(DLL2SDK::GameAssemblyBase + 0x520DDCC)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf::set_pic_info_10651(DLL2SDK::CSProto::msg::PlayerPictureInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf*, DLL2SDK::CSProto::msg::PlayerPictureInfo*)>(DLL2SDK::GameAssemblyBase + 0x520DDD4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf::get_exp_10652()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf*)>(DLL2SDK::GameAssemblyBase + 0x520DDDC)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf::set_exp_10653(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520DDE4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf::get_exp_lvl_10654()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf*)>(DLL2SDK::GameAssemblyBase + 0x520DDEC)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf::set_exp_lvl_10655(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520DDF4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf::get_gender_10656()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf*)>(DLL2SDK::GameAssemblyBase + 0x520DDFC)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf::set_gender_10657(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520DE04)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf::global__ProtoBuf_IExtensible_GetExtensionObject_10658(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteRes::_ctor_10631()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteRes*)>(DLL2SDK::GameAssemblyBase + 0x520DFA0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteRes::get_result_10632()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteRes*)>(DLL2SDK::GameAssemblyBase + 0x520DFA8)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteRes::set_result_10633(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520DFB0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteRes::get_answer_flag_10634()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteRes*)>(DLL2SDK::GameAssemblyBase + 0x520DFB8)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteRes::set_answer_flag_10635(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520DFC0)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteRes::get_src_player_id_10636()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteRes*)>(DLL2SDK::GameAssemblyBase + 0x520DFC8)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteRes::set_src_player_id_10637(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520DFD0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteRes::get_room_svr_addr_10638()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteRes*)>(DLL2SDK::GameAssemblyBase + 0x520DFE0)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteRes::set_room_svr_addr_10639(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520DFE8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteRes::get_room_id_10640()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteRes*)>(DLL2SDK::GameAssemblyBase + 0x520DFF0)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteRes::set_room_id_10641(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520DFF8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteRes::global__ProtoBuf_IExtensible_GetExtensionObject_10642(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq::_ctor_10608()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq*)>(DLL2SDK::GameAssemblyBase + 0x520DE20)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq::get_answer_flag_10609()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq*)>(DLL2SDK::GameAssemblyBase + 0x520DECC)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq::set_answer_flag_10610(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520DED4)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq::get_src_player_id_10611()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq*)>(DLL2SDK::GameAssemblyBase + 0x520DEDC)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq::set_src_player_id_10612(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520DEE4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq::get_room_svr_addr_10613()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq*)>(DLL2SDK::GameAssemblyBase + 0x520DEF4)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq::set_room_svr_addr_10614(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520DEFC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DsaPingInfo*>* DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq::get_ping_info_10615()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DsaPingInfo*>*(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq*)>(DLL2SDK::GameAssemblyBase + 0x520DF04)(this);
}
bool DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq::get_is_simulator_10616()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq*)>(DLL2SDK::GameAssemblyBase + 0x520DF0C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq::set_is_simulator_10617(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x520DF14)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq::get_is_gamepad_10618()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq*)>(DLL2SDK::GameAssemblyBase + 0x520DF1C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq::set_is_gamepad_10619(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x520DF24)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerSimpleInfo* DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq::get_profile_10620()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerSimpleInfo*(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq*)>(DLL2SDK::GameAssemblyBase + 0x520DF2C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq::set_profile_10621(DLL2SDK::CSProto::msg::PlayerSimpleInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq*, DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x520DF34)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq::get_phone_perf_10622()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq*)>(DLL2SDK::GameAssemblyBase + 0x520DF3C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq::set_phone_perf_10623(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520DF44)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq::get_invite_id_10624()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq*)>(DLL2SDK::GameAssemblyBase + 0x520DF4C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq::set_invite_id_10625(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520DF54)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq::get_check_sum_10626()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq*)>(DLL2SDK::GameAssemblyBase + 0x520DF64)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq::set_check_sum_10627(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520DF6C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq::get_invite_source_10628()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq*)>(DLL2SDK::GameAssemblyBase + 0x520DF7C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq::set_invite_source_10629(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520DF84)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq::global__ProtoBuf_IExtensible_GetExtensionObject_10630(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomAnswerInviteReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::_ctor_10559()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F0D8)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::get_src_player_id_10560()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F184)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::set_src_player_id_10561(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520F18C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::get_nick_name_10562()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F19C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::set_nick_name_10563(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520F1A4)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::get_pic_info_10564()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerPictureInfo*(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F1AC)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::set_pic_info_10565(DLL2SDK::CSProto::msg::PlayerPictureInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*, DLL2SDK::CSProto::msg::PlayerPictureInfo*)>(DLL2SDK::GameAssemblyBase + 0x520F1B4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::get_exp_10566()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F1BC)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::set_exp_10567(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520F1C4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::get_exp_lvl_10568()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F1CC)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::set_exp_lvl_10569(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520F1D4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::get_room_svr_addr_10570()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F1DC)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::set_room_svr_addr_10571(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520F1E4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::get_map_id_10572()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F1EC)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::set_map_id_10573(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520F1F4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::get_mode_id_10574()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F1FC)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::set_mode_id_10575(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520F204)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::get_room_type_10576()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F20C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::set_room_type_10577(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520F214)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::get_friend_type_10578()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F21C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::set_friend_type_10579(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520F224)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::get_spvp_ladder_level_10580()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F22C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::set_spvp_ladder_level_10581(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520F234)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::get_br_ladder_level_10582()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F23C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::set_br_ladder_level_10583(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520F244)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::get_peak_lvl_10584()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F24C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::set_peak_lvl_10585(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520F254)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::get_player_num_10586()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F25C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::set_player_num_10587(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520F264)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::get_team_max_player_num_10588()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F26C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::set_team_max_player_num_10589(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520F274)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::get_spvp_playlist_id_10590()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F27C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::set_spvp_playlist_id_10591(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520F284)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::get_pve_level_id_10592()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F28C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::set_pve_level_id_10593(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520F294)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::get_invite_id_10594()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F29C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::set_invite_id_10595(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520F2A4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::get_team_type_10596()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F2B4)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::set_team_type_10597(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520F2BC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::get_invite_source_10598()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F2C4)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::set_invite_source_10599(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520F2CC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::get_pp_mode_10600()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F2D4)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::set_pp_mode_10601(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520F2DC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::get_gender_10602()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F2E4)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::set_gender_10603(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520F2EC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::get_br_playlist_id_10604()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F2F4)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::set_br_playlist_id_10605(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520F2FC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::get_spvp_selected_playlist_id_10606()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F304)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf::global__ProtoBuf_IExtensible_GetExtensionObject_10607(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendRes::_ctor_10551()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendRes*)>(DLL2SDK::GameAssemblyBase + 0x520F374)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendRes::get_result_10552()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendRes*)>(DLL2SDK::GameAssemblyBase + 0x520F37C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendRes::set_result_10553(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520F384)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendRes::get_pvp_laddermatch_lower_level_10554()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendRes*)>(DLL2SDK::GameAssemblyBase + 0x520F38C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendRes::set_pvp_laddermatch_lower_level_10555(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520F394)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendRes::get_pvp_laddermatch_upper_level_10556()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendRes*)>(DLL2SDK::GameAssemblyBase + 0x520F39C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendRes::set_pvp_laddermatch_upper_level_10557(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520F3A4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendRes::global__ProtoBuf_IExtensible_GetExtensionObject_10558(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendReq::_ctor_10543()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendReq*)>(DLL2SDK::GameAssemblyBase + 0x520F320)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendReq::get_friend_player_id_10544()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendReq*)>(DLL2SDK::GameAssemblyBase + 0x520F328)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendReq::set_friend_player_id_10545(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520F330)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendReq::get_friend_type_10546()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendReq*)>(DLL2SDK::GameAssemblyBase + 0x520F340)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendReq::set_friend_type_10547(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520F348)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendReq::get_invite_source_10548()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendReq*)>(DLL2SDK::GameAssemblyBase + 0x520F350)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendReq::set_invite_source_10549(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520F358)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendReq::global__ProtoBuf_IExtensible_GetExtensionObject_10550(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomInviteFriendReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoRes::_ctor_10535()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x520EDBC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoRes::get_result_10536()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x520EDC4)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoRes::set_result_10537(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520EDCC)(this, value_);
}
DLL2SDK::CSProto::msg::GroupRoomAllInfo* DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoRes::get_room_info_10538()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GroupRoomAllInfo*(*)(DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x520EDD4)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoRes::set_room_info_10539(DLL2SDK::CSProto::msg::GroupRoomAllInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoRes*, DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x520EDDC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoRes::get_flag_10540()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x520EDE4)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoRes::set_flag_10541(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520EDEC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoRes::global__ProtoBuf_IExtensible_GetExtensionObject_10542(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoReq::_ctor_10527()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x520ED70)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoReq::get_flag_10528()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x520ED78)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoReq::set_flag_10529(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520ED80)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoReq::get_room_id_10530()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x520ED88)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoReq::set_room_id_10531(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520ED90)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoReq::get_room_svr_addr_10532()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x520ED98)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoReq::set_room_svr_addr_10533(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520EDA0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoReq::global__ProtoBuf_IExtensible_GetExtensionObject_10534(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomFetchInfoReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomGameStartRes::_ctor_10515()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomGameStartRes*)>(DLL2SDK::GameAssemblyBase + 0x520EF68)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomGameStartRes::get_result_10516()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomGameStartRes*)>(DLL2SDK::GameAssemblyBase + 0x520EF70)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomGameStartRes::set_result_10517(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomGameStartRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520EF78)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSGroupRoomGameStartRes::get_is_half_join_10518()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGroupRoomGameStartRes*)>(DLL2SDK::GameAssemblyBase + 0x520EF80)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomGameStartRes::set_is_half_join_10519(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomGameStartRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x520EF88)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGroupRoomGameStartRes::get_forbid_player_id_10520()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomGameStartRes*)>(DLL2SDK::GameAssemblyBase + 0x520EF90)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomGameStartRes::set_forbid_player_id_10521(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomGameStartRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520EF98)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomGameStartRes::get_forbid_end_second_10522()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomGameStartRes*)>(DLL2SDK::GameAssemblyBase + 0x520EFA8)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomGameStartRes::set_forbid_end_second_10523(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomGameStartRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520EFB0)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGroupRoomGameStartRes::get_client_flag_10524()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomGameStartRes*)>(DLL2SDK::GameAssemblyBase + 0x520EFB8)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomGameStartRes::set_client_flag_10525(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomGameStartRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520EFC0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomGameStartRes::global__ProtoBuf_IExtensible_GetExtensionObject_10526(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomGameStartRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomGameStartReq::_ctor_10509()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomGameStartReq*)>(DLL2SDK::GameAssemblyBase + 0x520EF24)(this);
}
bool DLL2SDK::CSProto::msg::CSGroupRoomGameStartReq::get_is_match_stranger_10510()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGroupRoomGameStartReq*)>(DLL2SDK::GameAssemblyBase + 0x520EF2C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomGameStartReq::set_is_match_stranger_10511(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomGameStartReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x520EF34)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSGroupRoomGameStartReq::get_client_flag_10512()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomGameStartReq*)>(DLL2SDK::GameAssemblyBase + 0x520EF3C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomGameStartReq::set_client_flag_10513(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomGameStartReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520EF44)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomGameStartReq::global__ProtoBuf_IExtensible_GetExtensionObject_10514(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomGameStartReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomLeaderChgNtf::_ctor_10502()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomLeaderChgNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F43C)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGroupRoomLeaderChgNtf::get_new_leader_10503()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomLeaderChgNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F4E8)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomLeaderChgNtf::set_new_leader_10504(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomLeaderChgNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520F4F0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::CSGroupRoomLeaderChgNtf::get_open_game_mode_10505()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::CSGroupRoomLeaderChgNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F500)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomLeaderChgNtf::get_new_game_mode_10506()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomLeaderChgNtf*)>(DLL2SDK::GameAssemblyBase + 0x520F508)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomLeaderChgNtf::set_new_game_mode_10507(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomLeaderChgNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520F510)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomLeaderChgNtf::global__ProtoBuf_IExtensible_GetExtensionObject_10508(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomLeaderChgNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomQuitRoomRes::_ctor_10496()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomQuitRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x520F770)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomQuitRoomRes::get_result_10497()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomQuitRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x520F778)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomQuitRoomRes::set_result_10498(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomQuitRoomRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520F780)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomQuitRoomRes::get_flag_10499()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomQuitRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x520F788)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomQuitRoomRes::set_flag_10500(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomQuitRoomRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520F790)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomQuitRoomRes::global__ProtoBuf_IExtensible_GetExtensionObject_10501(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomQuitRoomRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomQuitRoomReq::_ctor_10492()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomQuitRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x520F744)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomQuitRoomReq::get_flag_10493()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomQuitRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x520F74C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomQuitRoomReq::set_flag_10494(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomQuitRoomReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520F754)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomQuitRoomReq::global__ProtoBuf_IExtensible_GetExtensionObject_10495(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomQuitRoomReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomRes::_ctor_10481()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x520E990)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomRes::get_result_10482()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x520EA3C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomRes::set_result_10483(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520EA44)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomRes::get_room_id_10484()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x520EA4C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomRes::set_room_id_10485(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520EA54)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomRes::get_room_svr_addr_10486()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x520EA5C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomRes::set_room_svr_addr_10487(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520EA64)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomRes::get_timestamp_10488()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x520EA6C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomRes::set_timestamp_10489(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520EA74)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomRes::get_open_game_mode_10490()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x520EA7C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomRes::global__ProtoBuf_IExtensible_GetExtensionObject_10491(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomReq::_ctor_10470()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x520E888)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DsaPingInfo*>* DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomReq::get_ping_info_10471()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DsaPingInfo*>*(*)(DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x520E934)(this);
}
DLL2SDK::CSProto::msg::GroupRoomCreateData* DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomReq::get_create_data_10472()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GroupRoomCreateData*(*)(DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x520E93C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomReq::set_create_data_10473(DLL2SDK::CSProto::msg::GroupRoomCreateData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomReq*, DLL2SDK::CSProto::msg::GroupRoomCreateData*)>(DLL2SDK::GameAssemblyBase + 0x520E944)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerSimpleInfo* DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomReq::get_profile_10474()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerSimpleInfo*(*)(DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x520E94C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomReq::set_profile_10475(DLL2SDK::CSProto::msg::PlayerSimpleInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomReq*, DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x520E954)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomReq::get_lobby_bus_id_10476()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x520E95C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomReq::set_lobby_bus_id_10477(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E964)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomReq::get_phone_perf_10478()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x520E96C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomReq::set_phone_perf_10479(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520E974)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomReq::global__ProtoBuf_IExtensible_GetExtensionObject_10480(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupRoomCreateRoomReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSCardInfoRes::_ctor_10464()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSCardInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5216298)(this);
}
int32_t DLL2SDK::CSProto::msg::CSCardInfoRes::get_result_10465()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSCardInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x52162A0)(this);
}
void DLL2SDK::CSProto::msg::CSCardInfoRes::set_result_10466(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSCardInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52162A8)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerCardInfo* DLL2SDK::CSProto::msg::CSCardInfoRes::get_card_info_10467()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerCardInfo*(*)(DLL2SDK::CSProto::msg::CSCardInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x52162B0)(this);
}
void DLL2SDK::CSProto::msg::CSCardInfoRes::set_card_info_10468(DLL2SDK::CSProto::msg::PlayerCardInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSCardInfoRes*, DLL2SDK::CSProto::msg::PlayerCardInfo*)>(DLL2SDK::GameAssemblyBase + 0x52162B8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSCardInfoRes::global__ProtoBuf_IExtensible_GetExtensionObject_10469(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSCardInfoRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSCardInfoReq::_ctor_10460()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSCardInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x521626C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSCardInfoReq::get_reserve_10461()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSCardInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x5216274)(this);
}
void DLL2SDK::CSProto::msg::CSCardInfoReq::set_reserve_10462(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSCardInfoReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x521627C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSCardInfoReq::global__ProtoBuf_IExtensible_GetExtensionObject_10463(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSCardInfoReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupInfoRes::_ctor_10454()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x520DC14)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupInfoRes::get_result_10455()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x520DC1C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupInfoRes::set_result_10456(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520DC24)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerGroupInfo* DLL2SDK::CSProto::msg::CSGroupInfoRes::get_group_info_10457()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerGroupInfo*(*)(DLL2SDK::CSProto::msg::CSGroupInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x520DC2C)(this);
}
void DLL2SDK::CSProto::msg::CSGroupInfoRes::set_group_info_10458(DLL2SDK::CSProto::msg::PlayerGroupInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupInfoRes*, DLL2SDK::CSProto::msg::PlayerGroupInfo*)>(DLL2SDK::GameAssemblyBase + 0x520DC34)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupInfoRes::global__ProtoBuf_IExtensible_GetExtensionObject_10459(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupInfoRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGroupInfoReq::_ctor_10450()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x520DBE8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGroupInfoReq::get_reserve_10451()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGroupInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x520DBF0)(this);
}
void DLL2SDK::CSProto::msg::CSGroupInfoReq::set_reserve_10452(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGroupInfoReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520DBF8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGroupInfoReq::global__ProtoBuf_IExtensible_GetExtensionObject_10453(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGroupInfoReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWeaponConfigDebugRes::_ctor_10446()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeaponConfigDebugRes*)>(DLL2SDK::GameAssemblyBase + 0x51E7728)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSWeaponConfigDebugRes::get_enable_10447()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSWeaponConfigDebugRes*)>(DLL2SDK::GameAssemblyBase + 0x51E7730)(this);
}
void DLL2SDK::CSProto::msg::CSWeaponConfigDebugRes::set_enable_10448(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeaponConfigDebugRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E7738)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWeaponConfigDebugRes::global__ProtoBuf_IExtensible_GetExtensionObject_10449(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWeaponConfigDebugRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWeaponConfigDebugReq::_ctor_10444()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeaponConfigDebugReq*)>(DLL2SDK::GameAssemblyBase + 0x51E770C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWeaponConfigDebugReq::global__ProtoBuf_IExtensible_GetExtensionObject_10445(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWeaponConfigDebugReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSApplyWeaponConfigNtf::_ctor_10436()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSApplyWeaponConfigNtf*)>(DLL2SDK::GameAssemblyBase + 0x5214E5C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSApplyWeaponConfigNtf::get_weapon_id_10437()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSApplyWeaponConfigNtf*)>(DLL2SDK::GameAssemblyBase + 0x5214E64)(this);
}
void DLL2SDK::CSProto::msg::CSApplyWeaponConfigNtf::set_weapon_id_10438(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSApplyWeaponConfigNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5214E6C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSApplyWeaponConfigNtf::get_weapon_name_10439()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSApplyWeaponConfigNtf*)>(DLL2SDK::GameAssemblyBase + 0x5214E74)(this);
}
void DLL2SDK::CSProto::msg::CSApplyWeaponConfigNtf::set_weapon_name_10440(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSApplyWeaponConfigNtf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5214E7C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSApplyWeaponConfigNtf::get_cfg_ctx_10441()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSApplyWeaponConfigNtf*)>(DLL2SDK::GameAssemblyBase + 0x5214E84)(this);
}
void DLL2SDK::CSProto::msg::CSApplyWeaponConfigNtf::set_cfg_ctx_10442(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSApplyWeaponConfigNtf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5214E8C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSApplyWeaponConfigNtf::global__ProtoBuf_IExtensible_GetExtensionObject_10443(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSApplyWeaponConfigNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSApplyWeaponConfigRes::_ctor_10430()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSApplyWeaponConfigRes*)>(DLL2SDK::GameAssemblyBase + 0x5214F14)(this);
}
int32_t DLL2SDK::CSProto::msg::CSApplyWeaponConfigRes::get_result_10431()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSApplyWeaponConfigRes*)>(DLL2SDK::GameAssemblyBase + 0x5214F1C)(this);
}
void DLL2SDK::CSProto::msg::CSApplyWeaponConfigRes::set_result_10432(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSApplyWeaponConfigRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5214F24)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSApplyWeaponConfigRes::get_weapon_id_10433()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSApplyWeaponConfigRes*)>(DLL2SDK::GameAssemblyBase + 0x5214F2C)(this);
}
void DLL2SDK::CSProto::msg::CSApplyWeaponConfigRes::set_weapon_id_10434(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSApplyWeaponConfigRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5214F34)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSApplyWeaponConfigRes::global__ProtoBuf_IExtensible_GetExtensionObject_10435(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSApplyWeaponConfigRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSApplyWeaponConfigReq::_ctor_10418()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSApplyWeaponConfigReq*)>(DLL2SDK::GameAssemblyBase + 0x5214EA8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSApplyWeaponConfigReq::get_weapon_id_10419()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSApplyWeaponConfigReq*)>(DLL2SDK::GameAssemblyBase + 0x5214EB0)(this);
}
void DLL2SDK::CSProto::msg::CSApplyWeaponConfigReq::set_weapon_id_10420(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSApplyWeaponConfigReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5214EB8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSApplyWeaponConfigReq::get_weapon_name_10421()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSApplyWeaponConfigReq*)>(DLL2SDK::GameAssemblyBase + 0x5214EC0)(this);
}
void DLL2SDK::CSProto::msg::CSApplyWeaponConfigReq::set_weapon_name_10422(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSApplyWeaponConfigReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5214EC8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSApplyWeaponConfigReq::get_cfg_ctx_10423()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSApplyWeaponConfigReq*)>(DLL2SDK::GameAssemblyBase + 0x5214ED0)(this);
}
void DLL2SDK::CSProto::msg::CSApplyWeaponConfigReq::set_cfg_ctx_10424(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSApplyWeaponConfigReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5214ED8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSApplyWeaponConfigReq::get_cfg_type_10425()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSApplyWeaponConfigReq*)>(DLL2SDK::GameAssemblyBase + 0x5214EE0)(this);
}
void DLL2SDK::CSProto::msg::CSApplyWeaponConfigReq::set_cfg_type_10426(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSApplyWeaponConfigReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5214EE8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSApplyWeaponConfigReq::get_matchroom_bus_id_10427()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSApplyWeaponConfigReq*)>(DLL2SDK::GameAssemblyBase + 0x5214EF0)(this);
}
void DLL2SDK::CSProto::msg::CSApplyWeaponConfigReq::set_matchroom_bus_id_10428(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSApplyWeaponConfigReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5214EF8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSApplyWeaponConfigReq::global__ProtoBuf_IExtensible_GetExtensionObject_10429(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSApplyWeaponConfigReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGMTestBoxDropDownRes::_ctor_10412()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGMTestBoxDropDownRes*)>(DLL2SDK::GameAssemblyBase + 0x520DB28)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGMTestBoxDropDownRes::get_result_10413()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGMTestBoxDropDownRes*)>(DLL2SDK::GameAssemblyBase + 0x520DBB4)(this);
}
void DLL2SDK::CSProto::msg::CSGMTestBoxDropDownRes::set_result_10414(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGMTestBoxDropDownRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520DBBC)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSGMTestBoxDropDownRes::get_msg_info_10415()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSGMTestBoxDropDownRes*)>(DLL2SDK::GameAssemblyBase + 0x520DBC4)(this);
}
void DLL2SDK::CSProto::msg::CSGMTestBoxDropDownRes::set_msg_info_10416(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGMTestBoxDropDownRes*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x520DBCC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGMTestBoxDropDownRes::global__ProtoBuf_IExtensible_GetExtensionObject_10417(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGMTestBoxDropDownRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGMTestBoxDropDownReq::_ctor_10402()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGMTestBoxDropDownReq*)>(DLL2SDK::GameAssemblyBase + 0x520DACC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGMTestBoxDropDownReq::get_box_id_10403()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGMTestBoxDropDownReq*)>(DLL2SDK::GameAssemblyBase + 0x520DAD4)(this);
}
void DLL2SDK::CSProto::msg::CSGMTestBoxDropDownReq::set_box_id_10404(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGMTestBoxDropDownReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520DADC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGMTestBoxDropDownReq::get_item_num_10405()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGMTestBoxDropDownReq*)>(DLL2SDK::GameAssemblyBase + 0x520DAE4)(this);
}
void DLL2SDK::CSProto::msg::CSGMTestBoxDropDownReq::set_item_num_10406(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGMTestBoxDropDownReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520DAEC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGMTestBoxDropDownReq::get_spi_10407()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGMTestBoxDropDownReq*)>(DLL2SDK::GameAssemblyBase + 0x520DAF4)(this);
}
void DLL2SDK::CSProto::msg::CSGMTestBoxDropDownReq::set_spi_10408(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGMTestBoxDropDownReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520DAFC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGMTestBoxDropDownReq::get_sample_cnt_10409()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGMTestBoxDropDownReq*)>(DLL2SDK::GameAssemblyBase + 0x520DB04)(this);
}
void DLL2SDK::CSProto::msg::CSGMTestBoxDropDownReq::set_sample_cnt_10410(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGMTestBoxDropDownReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520DB0C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGMTestBoxDropDownReq::global__ProtoBuf_IExtensible_GetExtensionObject_10411(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGMTestBoxDropDownReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSMCmdRes::_ctor_10396()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMCmdRes*)>(DLL2SDK::GameAssemblyBase + 0x5218CE0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSMCmdRes::get_result_10397()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMCmdRes*)>(DLL2SDK::GameAssemblyBase + 0x5218D6C)(this);
}
void DLL2SDK::CSProto::msg::CSMCmdRes::set_result_10398(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMCmdRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5218D74)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSMCmdRes::get_msg_info_10399()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSMCmdRes*)>(DLL2SDK::GameAssemblyBase + 0x5218D7C)(this);
}
void DLL2SDK::CSProto::msg::CSMCmdRes::set_msg_info_10400(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMCmdRes*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5218D84)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSMCmdRes::global__ProtoBuf_IExtensible_GetExtensionObject_10401(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSMCmdRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGMCmdReq::_ctor_10392()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGMCmdReq*)>(DLL2SDK::GameAssemblyBase + 0x520D994)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSGMCmdReq::get_cmd_line_10393()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSGMCmdReq*)>(DLL2SDK::GameAssemblyBase + 0x520DA18)(this);
}
void DLL2SDK::CSProto::msg::CSGMCmdReq::set_cmd_line_10394(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGMCmdReq*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x520DA20)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGMCmdReq::global__ProtoBuf_IExtensible_GetExtensionObject_10395(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGMCmdReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGameFriendShieldConfRes::_ctor_10380()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameFriendShieldConfRes*)>(DLL2SDK::GameAssemblyBase + 0x520295C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGameFriendShieldConfRes::get_result_10381()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGameFriendShieldConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5202964)(this);
}
void DLL2SDK::CSProto::msg::CSGameFriendShieldConfRes::set_result_10382(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameFriendShieldConfRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520296C)(this, value_);
}
DLL2SDK::CSProto::msg::SingleShieldConf* DLL2SDK::CSProto::msg::CSGameFriendShieldConfRes::get_common_shiled_conf_10383()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::SingleShieldConf*(*)(DLL2SDK::CSProto::msg::CSGameFriendShieldConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5202974)(this);
}
void DLL2SDK::CSProto::msg::CSGameFriendShieldConfRes::set_common_shiled_conf_10384(DLL2SDK::CSProto::msg::SingleShieldConf* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameFriendShieldConfRes*, DLL2SDK::CSProto::msg::SingleShieldConf*)>(DLL2SDK::GameAssemblyBase + 0x520297C)(this, value_);
}
DLL2SDK::CSProto::msg::SingleShieldConf* DLL2SDK::CSProto::msg::CSGameFriendShieldConfRes::get_guest_shiled_conf_10385()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::SingleShieldConf*(*)(DLL2SDK::CSProto::msg::CSGameFriendShieldConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5202984)(this);
}
void DLL2SDK::CSProto::msg::CSGameFriendShieldConfRes::set_guest_shiled_conf_10386(DLL2SDK::CSProto::msg::SingleShieldConf* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameFriendShieldConfRes*, DLL2SDK::CSProto::msg::SingleShieldConf*)>(DLL2SDK::GameAssemblyBase + 0x520298C)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSGameFriendShieldConfRes::get_isclose_avatar_10387()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGameFriendShieldConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5202994)(this);
}
void DLL2SDK::CSProto::msg::CSGameFriendShieldConfRes::set_isclose_avatar_10388(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameFriendShieldConfRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x520299C)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSGameFriendShieldConfRes::get_is_close_messenger_10389()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGameFriendShieldConfRes*)>(DLL2SDK::GameAssemblyBase + 0x52029A4)(this);
}
void DLL2SDK::CSProto::msg::CSGameFriendShieldConfRes::set_is_close_messenger_10390(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameFriendShieldConfRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x52029AC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGameFriendShieldConfRes::global__ProtoBuf_IExtensible_GetExtensionObject_10391(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGameFriendShieldConfRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SingleShieldConf::_ctor_10372()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SingleShieldConf*)>(DLL2SDK::GameAssemblyBase + 0x509A864)(this);
}
bool DLL2SDK::CSProto::msg::SingleShieldConf::get_IsClose_FriendInvite_10373()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::SingleShieldConf*)>(DLL2SDK::GameAssemblyBase + 0x509A86C)(this);
}
void DLL2SDK::CSProto::msg::SingleShieldConf::set_IsClose_FriendInvite_10374(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SingleShieldConf*, bool)>(DLL2SDK::GameAssemblyBase + 0x509A874)(this, value_);
}
bool DLL2SDK::CSProto::msg::SingleShieldConf::get_IsClose_TeamInvite_10375()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::SingleShieldConf*)>(DLL2SDK::GameAssemblyBase + 0x509A87C)(this);
}
void DLL2SDK::CSProto::msg::SingleShieldConf::set_IsClose_TeamInvite_10376(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SingleShieldConf*, bool)>(DLL2SDK::GameAssemblyBase + 0x509A884)(this, value_);
}
bool DLL2SDK::CSProto::msg::SingleShieldConf::get_IsClose_Share_10377()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::SingleShieldConf*)>(DLL2SDK::GameAssemblyBase + 0x509A88C)(this);
}
void DLL2SDK::CSProto::msg::SingleShieldConf::set_IsClose_Share_10378(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SingleShieldConf*, bool)>(DLL2SDK::GameAssemblyBase + 0x509A894)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SingleShieldConf::global__ProtoBuf_IExtensible_GetExtensionObject_10379(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SingleShieldConf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGameFriendShieldConfReq::_ctor_10370()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameFriendShieldConfReq*)>(DLL2SDK::GameAssemblyBase + 0x5202940)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGameFriendShieldConfReq::global__ProtoBuf_IExtensible_GetExtensionObject_10371(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGameFriendShieldConfReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheRes::_ctor_10366()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheRes*)>(DLL2SDK::GameAssemblyBase + 0x520D908)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheRes::get_result_10367()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheRes*)>(DLL2SDK::GameAssemblyBase + 0x520D910)(this);
}
void DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheRes::set_result_10368(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520D918)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheRes::global__ProtoBuf_IExtensible_GetExtensionObject_10369(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheReq::_ctor_10356()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheReq*)>(DLL2SDK::GameAssemblyBase + 0x520D8A4)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheReq::get_player_id_10357()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheReq*)>(DLL2SDK::GameAssemblyBase + 0x520D8AC)(this);
}
void DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheReq::set_player_id_10358(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520D8B4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheReq::get_favor_gametype_10359()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheReq*)>(DLL2SDK::GameAssemblyBase + 0x520D8C4)(this);
}
void DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheReq::set_favor_gametype_10360(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520D8CC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheReq::get_br_rank_level_10361()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheReq*)>(DLL2SDK::GameAssemblyBase + 0x520D8D4)(this);
}
void DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheReq::set_br_rank_level_10362(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520D8DC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheReq::get_spvp_rank_level_10363()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheReq*)>(DLL2SDK::GameAssemblyBase + 0x520D8E4)(this);
}
void DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheReq::set_spvp_rank_level_10364(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520D8EC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheReq::global__ProtoBuf_IExtensible_GetExtensionObject_10365(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGMAddGameFrindCacheReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAnswerAllFriendRes::_ctor_10339()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAnswerAllFriendRes*)>(DLL2SDK::GameAssemblyBase + 0x5214CE0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAnswerAllFriendRes::get_result_10340()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAnswerAllFriendRes*)>(DLL2SDK::GameAssemblyBase + 0x5214D94)(this);
}
void DLL2SDK::CSProto::msg::CSAnswerAllFriendRes::set_result_10341(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAnswerAllFriendRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5214D9C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSFriend*>* DLL2SDK::CSProto::msg::CSAnswerAllFriendRes::get_add_friend_list_10342()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSFriend*>*(*)(DLL2SDK::CSProto::msg::CSAnswerAllFriendRes*)>(DLL2SDK::GameAssemblyBase + 0x5214DA4)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSAnswerAllFriendRes::get_answer_flag_10343()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAnswerAllFriendRes*)>(DLL2SDK::GameAssemblyBase + 0x5214DAC)(this);
}
void DLL2SDK::CSProto::msg::CSAnswerAllFriendRes::set_answer_flag_10344(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAnswerAllFriendRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5214DB4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSAnswerAllFriendRes::get_result_flag_10345()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAnswerAllFriendRes*)>(DLL2SDK::GameAssemblyBase + 0x5214DBC)(this);
}
void DLL2SDK::CSProto::msg::CSAnswerAllFriendRes::set_result_flag_10346(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAnswerAllFriendRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5214DC4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSAnswerAllFriendRes::get_page_index_10347()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAnswerAllFriendRes*)>(DLL2SDK::GameAssemblyBase + 0x5214DCC)(this);
}
void DLL2SDK::CSProto::msg::CSAnswerAllFriendRes::set_page_index_10348(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAnswerAllFriendRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5214DD4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSAnswerAllFriendRes::get_page_friend_count_10349()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAnswerAllFriendRes*)>(DLL2SDK::GameAssemblyBase + 0x5214DDC)(this);
}
void DLL2SDK::CSProto::msg::CSAnswerAllFriendRes::set_page_friend_count_10350(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAnswerAllFriendRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5214DE4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSAnswerAllFriendRes::get_total_page_10351()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAnswerAllFriendRes*)>(DLL2SDK::GameAssemblyBase + 0x5214DEC)(this);
}
void DLL2SDK::CSProto::msg::CSAnswerAllFriendRes::set_total_page_10352(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAnswerAllFriendRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5214DF4)(this, value_);
}
DLL2SDK::CSProto::msg::PunishItem* DLL2SDK::CSProto::msg::CSAnswerAllFriendRes::get_punish_item_10353()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PunishItem*(*)(DLL2SDK::CSProto::msg::CSAnswerAllFriendRes*)>(DLL2SDK::GameAssemblyBase + 0x5214DFC)(this);
}
void DLL2SDK::CSProto::msg::CSAnswerAllFriendRes::set_punish_item_10354(DLL2SDK::CSProto::msg::PunishItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAnswerAllFriendRes*, DLL2SDK::CSProto::msg::PunishItem*)>(DLL2SDK::GameAssemblyBase + 0x5214E04)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAnswerAllFriendRes::global__ProtoBuf_IExtensible_GetExtensionObject_10355(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAnswerAllFriendRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAnswerAllFriendReq::_ctor_10333()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAnswerAllFriendReq*)>(DLL2SDK::GameAssemblyBase + 0x5214CA4)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSAnswerAllFriendReq::get_answer_flag_10334()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAnswerAllFriendReq*)>(DLL2SDK::GameAssemblyBase + 0x5214CAC)(this);
}
void DLL2SDK::CSProto::msg::CSAnswerAllFriendReq::set_answer_flag_10335(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAnswerAllFriendReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5214CB4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSAnswerAllFriendReq::get_page_index_10336()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAnswerAllFriendReq*)>(DLL2SDK::GameAssemblyBase + 0x5214CBC)(this);
}
void DLL2SDK::CSProto::msg::CSAnswerAllFriendReq::set_page_index_10337(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAnswerAllFriendReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5214CC4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAnswerAllFriendReq::global__ProtoBuf_IExtensible_GetExtensionObject_10338(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAnswerAllFriendReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GameFriendDelNotify::_ctor_10329()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendDelNotify*)>(DLL2SDK::GameAssemblyBase + 0x524FEBC)(this);
}
uint64_t DLL2SDK::CSProto::msg::GameFriendDelNotify::get_del_player_id_10330()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GameFriendDelNotify*)>(DLL2SDK::GameAssemblyBase + 0x524FEC4)(this);
}
void DLL2SDK::CSProto::msg::GameFriendDelNotify::set_del_player_id_10331(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendDelNotify*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x524FECC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GameFriendDelNotify::global__ProtoBuf_IExtensible_GetExtensionObject_10332(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GameFriendDelNotify*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetGroupFriendRes::_ctor_10316()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetGroupFriendRes*)>(DLL2SDK::GameAssemblyBase + 0x523EEDC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetGroupFriendRes::get_result_10317()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetGroupFriendRes*)>(DLL2SDK::GameAssemblyBase + 0x523EF90)(this);
}
void DLL2SDK::CSProto::msg::CSGetGroupFriendRes::set_result_10318(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetGroupFriendRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523EF98)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GroupFriendInfo*>* DLL2SDK::CSProto::msg::CSGetGroupFriendRes::get_group_player_10319()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GroupFriendInfo*>*(*)(DLL2SDK::CSProto::msg::CSGetGroupFriendRes*)>(DLL2SDK::GameAssemblyBase + 0x523EFA0)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGetGroupFriendRes::get_type_10320()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGetGroupFriendRes*)>(DLL2SDK::GameAssemblyBase + 0x523EFA8)(this);
}
void DLL2SDK::CSProto::msg::CSGetGroupFriendRes::set_type_10321(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetGroupFriendRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x523EFB0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGetGroupFriendRes::get_page_index_10322()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetGroupFriendRes*)>(DLL2SDK::GameAssemblyBase + 0x523EFB8)(this);
}
void DLL2SDK::CSProto::msg::CSGetGroupFriendRes::set_page_index_10323(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetGroupFriendRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523EFC0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGetGroupFriendRes::get_page_friend_count_10324()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetGroupFriendRes*)>(DLL2SDK::GameAssemblyBase + 0x523EFC8)(this);
}
void DLL2SDK::CSProto::msg::CSGetGroupFriendRes::set_page_friend_count_10325(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetGroupFriendRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523EFD0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGetGroupFriendRes::get_total_page_10326()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetGroupFriendRes*)>(DLL2SDK::GameAssemblyBase + 0x523EFD8)(this);
}
void DLL2SDK::CSProto::msg::CSGetGroupFriendRes::set_total_page_10327(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetGroupFriendRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523EFE0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetGroupFriendRes::global__ProtoBuf_IExtensible_GetExtensionObject_10328(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetGroupFriendRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetGroupFriendReq::_ctor_10310()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetGroupFriendReq*)>(DLL2SDK::GameAssemblyBase + 0x523EEA0)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGetGroupFriendReq::get_type_10311()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGetGroupFriendReq*)>(DLL2SDK::GameAssemblyBase + 0x523EEA8)(this);
}
void DLL2SDK::CSProto::msg::CSGetGroupFriendReq::set_type_10312(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetGroupFriendReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x523EEB0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGetGroupFriendReq::get_page_index_10313()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetGroupFriendReq*)>(DLL2SDK::GameAssemblyBase + 0x523EEB8)(this);
}
void DLL2SDK::CSProto::msg::CSGetGroupFriendReq::set_page_index_10314(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetGroupFriendReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523EEC0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetGroupFriendReq::global__ProtoBuf_IExtensible_GetExtensionObject_10315(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetGroupFriendReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GroupFriendInfo::_ctor_10304()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupFriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAA70)(this);
}
DLL2SDK::CSProto::msg::CSFriend* DLL2SDK::CSProto::msg::GroupFriendInfo::get_friend_info_10305()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSFriend*(*)(DLL2SDK::CSProto::msg::GroupFriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAA78)(this);
}
void DLL2SDK::CSProto::msg::GroupFriendInfo::set_friend_info_10306(DLL2SDK::CSProto::msg::CSFriend* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupFriendInfo*, DLL2SDK::CSProto::msg::CSFriend*)>(DLL2SDK::GameAssemblyBase + 0x50DAA80)(this, value_);
}
DLL2SDK::CSProto::msg::BattleFriendItem* DLL2SDK::CSProto::msg::GroupFriendInfo::get_battle_info_10307()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BattleFriendItem*(*)(DLL2SDK::CSProto::msg::GroupFriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAA88)(this);
}
void DLL2SDK::CSProto::msg::GroupFriendInfo::set_battle_info_10308(DLL2SDK::CSProto::msg::BattleFriendItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupFriendInfo*, DLL2SDK::CSProto::msg::BattleFriendItem*)>(DLL2SDK::GameAssemblyBase + 0x50DAA90)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GroupFriendInfo::global__ProtoBuf_IExtensible_GetExtensionObject_10309(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GroupFriendInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetRecentPlayerRes::_ctor_10299()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetRecentPlayerRes*)>(DLL2SDK::GameAssemblyBase + 0x524025C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetRecentPlayerRes::get_result_10300()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetRecentPlayerRes*)>(DLL2SDK::GameAssemblyBase + 0x5240308)(this);
}
void DLL2SDK::CSProto::msg::CSGetRecentPlayerRes::set_result_10301(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetRecentPlayerRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5240310)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSFriend*>* DLL2SDK::CSProto::msg::CSGetRecentPlayerRes::get_recent_player_10302()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSFriend*>*(*)(DLL2SDK::CSProto::msg::CSGetRecentPlayerRes*)>(DLL2SDK::GameAssemblyBase + 0x5240318)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetRecentPlayerRes::global__ProtoBuf_IExtensible_GetExtensionObject_10303(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetRecentPlayerRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetRecentPlayerReq::_ctor_10297()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetRecentPlayerReq*)>(DLL2SDK::GameAssemblyBase + 0x5240240)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetRecentPlayerReq::global__ProtoBuf_IExtensible_GetExtensionObject_10298(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetRecentPlayerReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GameFriendBlackListNtf::_ctor_10293()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendBlackListNtf*)>(DLL2SDK::GameAssemblyBase + 0x524FDF8)(this);
}
uint64_t DLL2SDK::CSProto::msg::GameFriendBlackListNtf::get_friend_id_10294()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GameFriendBlackListNtf*)>(DLL2SDK::GameAssemblyBase + 0x524FE00)(this);
}
void DLL2SDK::CSProto::msg::GameFriendBlackListNtf::set_friend_id_10295(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendBlackListNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x524FE08)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GameFriendBlackListNtf::global__ProtoBuf_IExtensible_GetExtensionObject_10296(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GameFriendBlackListNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetRecommendFriendsRes::_ctor_10284()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetRecommendFriendsRes*)>(DLL2SDK::GameAssemblyBase + 0x52404A0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetRecommendFriendsRes::get_result_10285()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetRecommendFriendsRes*)>(DLL2SDK::GameAssemblyBase + 0x524054C)(this);
}
void DLL2SDK::CSProto::msg::CSGetRecommendFriendsRes::set_result_10286(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetRecommendFriendsRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5240554)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGetRecommendFriendsRes::get_favor_gametype_10287()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetRecommendFriendsRes*)>(DLL2SDK::GameAssemblyBase + 0x524055C)(this);
}
void DLL2SDK::CSProto::msg::CSGetRecommendFriendsRes::set_favor_gametype_10288(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetRecommendFriendsRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5240564)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGetRecommendFriendsRes::get_rank_level_10289()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetRecommendFriendsRes*)>(DLL2SDK::GameAssemblyBase + 0x524056C)(this);
}
void DLL2SDK::CSProto::msg::CSGetRecommendFriendsRes::set_rank_level_10290(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetRecommendFriendsRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5240574)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::AllRecommendFriends*>* DLL2SDK::CSProto::msg::CSGetRecommendFriendsRes::get_recommend_list_10291()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::AllRecommendFriends*>*(*)(DLL2SDK::CSProto::msg::CSGetRecommendFriendsRes*)>(DLL2SDK::GameAssemblyBase + 0x524057C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetRecommendFriendsRes::global__ProtoBuf_IExtensible_GetExtensionObject_10292(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetRecommendFriendsRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetRecommendFriendsReq::_ctor_10278()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetRecommendFriendsReq*)>(DLL2SDK::GameAssemblyBase + 0x5240464)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetRecommendFriendsReq::get_favor_gametype_10279()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetRecommendFriendsReq*)>(DLL2SDK::GameAssemblyBase + 0x524046C)(this);
}
void DLL2SDK::CSProto::msg::CSGetRecommendFriendsReq::set_favor_gametype_10280(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetRecommendFriendsReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5240474)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGetRecommendFriendsReq::get_rank_level_10281()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetRecommendFriendsReq*)>(DLL2SDK::GameAssemblyBase + 0x524047C)(this);
}
void DLL2SDK::CSProto::msg::CSGetRecommendFriendsReq::set_rank_level_10282(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetRecommendFriendsReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5240484)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetRecommendFriendsReq::global__ProtoBuf_IExtensible_GetExtensionObject_10283(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetRecommendFriendsReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::AllRecommendFriends::_ctor_10272()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AllRecommendFriends*)>(DLL2SDK::GameAssemblyBase + 0x5123D5C)(this);
}
DLL2SDK::CSProto::msg::CSFriend* DLL2SDK::CSProto::msg::AllRecommendFriends::get_recommend_10273()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSFriend*(*)(DLL2SDK::CSProto::msg::AllRecommendFriends*)>(DLL2SDK::GameAssemblyBase + 0x5123D64)(this);
}
void DLL2SDK::CSProto::msg::AllRecommendFriends::set_recommend_10274(DLL2SDK::CSProto::msg::CSFriend* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AllRecommendFriends*, DLL2SDK::CSProto::msg::CSFriend*)>(DLL2SDK::GameAssemblyBase + 0x5123D6C)(this, value_);
}
DLL2SDK::CSProto::msg::BattleRecommendInfo* DLL2SDK::CSProto::msg::AllRecommendFriends::get_battle_info_10275()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BattleRecommendInfo*(*)(DLL2SDK::CSProto::msg::AllRecommendFriends*)>(DLL2SDK::GameAssemblyBase + 0x5123D74)(this);
}
void DLL2SDK::CSProto::msg::AllRecommendFriends::set_battle_info_10276(DLL2SDK::CSProto::msg::BattleRecommendInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AllRecommendFriends*, DLL2SDK::CSProto::msg::BattleRecommendInfo*)>(DLL2SDK::GameAssemblyBase + 0x5123D7C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::AllRecommendFriends::global__ProtoBuf_IExtensible_GetExtensionObject_10277(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::AllRecommendFriends*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::BattleRecommendInfo::_ctor_10268()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleRecommendInfo*)>(DLL2SDK::GameAssemblyBase + 0x51259D8)(this);
}
int32_t DLL2SDK::CSProto::msg::BattleRecommendInfo::get_favor_type_10269()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BattleRecommendInfo*)>(DLL2SDK::GameAssemblyBase + 0x51259E0)(this);
}
void DLL2SDK::CSProto::msg::BattleRecommendInfo::set_favor_type_10270(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleRecommendInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51259E8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::BattleRecommendInfo::global__ProtoBuf_IExtensible_GetExtensionObject_10271(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::BattleRecommendInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGameFriendSearchRes::_ctor_10263()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameFriendSearchRes*)>(DLL2SDK::GameAssemblyBase + 0x5202800)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGameFriendSearchRes::get_result_10264()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGameFriendSearchRes*)>(DLL2SDK::GameAssemblyBase + 0x52028AC)(this);
}
void DLL2SDK::CSProto::msg::CSGameFriendSearchRes::set_result_10265(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameFriendSearchRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52028B4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SearchInfo*>* DLL2SDK::CSProto::msg::CSGameFriendSearchRes::get_search_info_list_10266()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SearchInfo*>*(*)(DLL2SDK::CSProto::msg::CSGameFriendSearchRes*)>(DLL2SDK::GameAssemblyBase + 0x52028BC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGameFriendSearchRes::global__ProtoBuf_IExtensible_GetExtensionObject_10267(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGameFriendSearchRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SearchInfo::_ctor_10257()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SearchInfo*)>(DLL2SDK::GameAssemblyBase + 0x50999D0)(this);
}
DLL2SDK::CSProto::msg::CSFriend* DLL2SDK::CSProto::msg::SearchInfo::get_friend_info_10258()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSFriend*(*)(DLL2SDK::CSProto::msg::SearchInfo*)>(DLL2SDK::GameAssemblyBase + 0x50999D8)(this);
}
void DLL2SDK::CSProto::msg::SearchInfo::set_friend_info_10259(DLL2SDK::CSProto::msg::CSFriend* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SearchInfo*, DLL2SDK::CSProto::msg::CSFriend*)>(DLL2SDK::GameAssemblyBase + 0x50999E0)(this, value_);
}
DLL2SDK::CSProto::msg::BattleRecommendInfo* DLL2SDK::CSProto::msg::SearchInfo::get_battle_info_10260()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BattleRecommendInfo*(*)(DLL2SDK::CSProto::msg::SearchInfo*)>(DLL2SDK::GameAssemblyBase + 0x50999E8)(this);
}
void DLL2SDK::CSProto::msg::SearchInfo::set_battle_info_10261(DLL2SDK::CSProto::msg::BattleRecommendInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SearchInfo*, DLL2SDK::CSProto::msg::BattleRecommendInfo*)>(DLL2SDK::GameAssemblyBase + 0x50999F0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SearchInfo::global__ProtoBuf_IExtensible_GetExtensionObject_10262(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SearchInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGameFriendSearchReq::_ctor_10253()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameFriendSearchReq*)>(DLL2SDK::GameAssemblyBase + 0x52027D4)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSGameFriendSearchReq::get_nick_name_10254()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSGameFriendSearchReq*)>(DLL2SDK::GameAssemblyBase + 0x52027DC)(this);
}
void DLL2SDK::CSProto::msg::CSGameFriendSearchReq::set_nick_name_10255(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameFriendSearchReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x52027E4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGameFriendSearchReq::global__ProtoBuf_IExtensible_GetExtensionObject_10256(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGameFriendSearchReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGameFriendGetRes::_ctor_10247()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameFriendGetRes*)>(DLL2SDK::GameAssemblyBase + 0x5202798)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGameFriendGetRes::get_result_10248()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGameFriendGetRes*)>(DLL2SDK::GameAssemblyBase + 0x52027A0)(this);
}
void DLL2SDK::CSProto::msg::CSGameFriendGetRes::set_result_10249(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameFriendGetRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52027A8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGameFriendGetRes::get_refuse_add_friend_10250()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGameFriendGetRes*)>(DLL2SDK::GameAssemblyBase + 0x52027B0)(this);
}
void DLL2SDK::CSProto::msg::CSGameFriendGetRes::set_refuse_add_friend_10251(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameFriendGetRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52027B8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGameFriendGetRes::global__ProtoBuf_IExtensible_GetExtensionObject_10252(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGameFriendGetRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGameFriendGetReq::_ctor_10245()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameFriendGetReq*)>(DLL2SDK::GameAssemblyBase + 0x520277C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGameFriendGetReq::global__ProtoBuf_IExtensible_GetExtensionObject_10246(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGameFriendGetReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGameFriendSetRes::_ctor_10239()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameFriendSetRes*)>(DLL2SDK::GameAssemblyBase + 0x5202904)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGameFriendSetRes::get_result_10240()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGameFriendSetRes*)>(DLL2SDK::GameAssemblyBase + 0x520290C)(this);
}
void DLL2SDK::CSProto::msg::CSGameFriendSetRes::set_result_10241(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameFriendSetRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5202914)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGameFriendSetRes::get_refuse_add_friend_10242()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGameFriendSetRes*)>(DLL2SDK::GameAssemblyBase + 0x520291C)(this);
}
void DLL2SDK::CSProto::msg::CSGameFriendSetRes::set_refuse_add_friend_10243(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameFriendSetRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5202924)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGameFriendSetRes::global__ProtoBuf_IExtensible_GetExtensionObject_10244(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGameFriendSetRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGameFriendSetReq::_ctor_10235()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameFriendSetReq*)>(DLL2SDK::GameAssemblyBase + 0x52028D8)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGameFriendSetReq::get_refuse_add_friend_10236()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGameFriendSetReq*)>(DLL2SDK::GameAssemblyBase + 0x52028E0)(this);
}
void DLL2SDK::CSProto::msg::CSGameFriendSetReq::set_refuse_add_friend_10237(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameFriendSetReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52028E8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGameFriendSetReq::global__ProtoBuf_IExtensible_GetExtensionObject_10238(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGameFriendSetReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetFriendsRes::_ctor_10222()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFriendsRes*)>(DLL2SDK::GameAssemblyBase + 0x523EC7C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetFriendsRes::get_result_10223()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetFriendsRes*)>(DLL2SDK::GameAssemblyBase + 0x523ED30)(this);
}
void DLL2SDK::CSProto::msg::CSGetFriendsRes::set_result_10224(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFriendsRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523ED38)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSFriend*>* DLL2SDK::CSProto::msg::CSGetFriendsRes::get_friend_list_10225()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSFriend*>*(*)(DLL2SDK::CSProto::msg::CSGetFriendsRes*)>(DLL2SDK::GameAssemblyBase + 0x523ED40)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetFriendsRes::get_page_index_10226()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetFriendsRes*)>(DLL2SDK::GameAssemblyBase + 0x523ED48)(this);
}
void DLL2SDK::CSProto::msg::CSGetFriendsRes::set_page_index_10227(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFriendsRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523ED50)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGetFriendsRes::get_page_friend_count_10228()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetFriendsRes*)>(DLL2SDK::GameAssemblyBase + 0x523ED58)(this);
}
void DLL2SDK::CSProto::msg::CSGetFriendsRes::set_page_friend_count_10229(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFriendsRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523ED60)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGetFriendsRes::get_total_page_10230()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetFriendsRes*)>(DLL2SDK::GameAssemblyBase + 0x523ED68)(this);
}
void DLL2SDK::CSProto::msg::CSGetFriendsRes::set_total_page_10231(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFriendsRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523ED70)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGetFriendsRes::get_type_10232()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetFriendsRes*)>(DLL2SDK::GameAssemblyBase + 0x523ED78)(this);
}
void DLL2SDK::CSProto::msg::CSGetFriendsRes::set_type_10233(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFriendsRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523ED80)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetFriendsRes::global__ProtoBuf_IExtensible_GetExtensionObject_10234(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetFriendsRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetFriendsReq::_ctor_10216()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFriendsReq*)>(DLL2SDK::GameAssemblyBase + 0x523EC40)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetFriendsReq::get_page_index_10217()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetFriendsReq*)>(DLL2SDK::GameAssemblyBase + 0x523EC48)(this);
}
void DLL2SDK::CSProto::msg::CSGetFriendsReq::set_page_index_10218(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFriendsReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523EC50)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGetFriendsReq::get_type_10219()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetFriendsReq*)>(DLL2SDK::GameAssemblyBase + 0x523EC58)(this);
}
void DLL2SDK::CSProto::msg::CSGetFriendsReq::set_type_10220(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFriendsReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523EC60)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetFriendsReq::global__ProtoBuf_IExtensible_GetExtensionObject_10221(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetFriendsReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GameFriendGetNewMessageNumRes::_ctor_10210()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendGetNewMessageNumRes*)>(DLL2SDK::GameAssemblyBase + 0x50D9638)(this);
}
int32_t DLL2SDK::CSProto::msg::GameFriendGetNewMessageNumRes::get_result_10211()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameFriendGetNewMessageNumRes*)>(DLL2SDK::GameAssemblyBase + 0x50D9640)(this);
}
void DLL2SDK::CSProto::msg::GameFriendGetNewMessageNumRes::set_result_10212(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendGetNewMessageNumRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9648)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameFriendGetNewMessageNumRes::get_new_message_num_10213()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameFriendGetNewMessageNumRes*)>(DLL2SDK::GameAssemblyBase + 0x50D9650)(this);
}
void DLL2SDK::CSProto::msg::GameFriendGetNewMessageNumRes::set_new_message_num_10214(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendGetNewMessageNumRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9658)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GameFriendGetNewMessageNumRes::global__ProtoBuf_IExtensible_GetExtensionObject_10215(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GameFriendGetNewMessageNumRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GameFriendGetNewMessageNumReq::_ctor_10208()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendGetNewMessageNumReq*)>(DLL2SDK::GameAssemblyBase + 0x50D961C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GameFriendGetNewMessageNumReq::global__ProtoBuf_IExtensible_GetExtensionObject_10209(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GameFriendGetNewMessageNumReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GameFriendGetFriendsRes::_ctor_10203()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendGetFriendsRes*)>(DLL2SDK::GameAssemblyBase + 0x5250088)(this);
}
int32_t DLL2SDK::CSProto::msg::GameFriendGetFriendsRes::get_result_10204()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameFriendGetFriendsRes*)>(DLL2SDK::GameAssemblyBase + 0x5250134)(this);
}
void DLL2SDK::CSProto::msg::GameFriendGetFriendsRes::set_result_10205(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendGetFriendsRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x525013C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSGameFriend*>* DLL2SDK::CSProto::msg::GameFriendGetFriendsRes::get_friend_list_10206()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSGameFriend*>*(*)(DLL2SDK::CSProto::msg::GameFriendGetFriendsRes*)>(DLL2SDK::GameAssemblyBase + 0x5250144)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GameFriendGetFriendsRes::global__ProtoBuf_IExtensible_GetExtensionObject_10207(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GameFriendGetFriendsRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GameFriendGetFriendsReq::_ctor_10201()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendGetFriendsReq*)>(DLL2SDK::GameAssemblyBase + 0x525006C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GameFriendGetFriendsReq::global__ProtoBuf_IExtensible_GetExtensionObject_10202(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GameFriendGetFriendsReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GameFriendAddMessageNotify::_ctor_10195()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendAddMessageNotify*)>(DLL2SDK::GameAssemblyBase + 0x524FD14)(this);
}
DLL2SDK::CSProto::msg::CSAddFriendMessage* DLL2SDK::CSProto::msg::GameFriendAddMessageNotify::get_message_10196()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSAddFriendMessage*(*)(DLL2SDK::CSProto::msg::GameFriendAddMessageNotify*)>(DLL2SDK::GameAssemblyBase + 0x524FD1C)(this);
}
void DLL2SDK::CSProto::msg::GameFriendAddMessageNotify::set_message_10197(DLL2SDK::CSProto::msg::CSAddFriendMessage* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendAddMessageNotify*, DLL2SDK::CSProto::msg::CSAddFriendMessage*)>(DLL2SDK::GameAssemblyBase + 0x524FD24)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameFriendAddMessageNotify::get_type_10198()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameFriendAddMessageNotify*)>(DLL2SDK::GameAssemblyBase + 0x524FD2C)(this);
}
void DLL2SDK::CSProto::msg::GameFriendAddMessageNotify::set_type_10199(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendAddMessageNotify*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524FD34)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GameFriendAddMessageNotify::global__ProtoBuf_IExtensible_GetExtensionObject_10200(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GameFriendAddMessageNotify*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::IsFriendRes::_ctor_10189()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::IsFriendRes*)>(DLL2SDK::GameAssemblyBase + 0x50DD5AC)(this);
}
int32_t DLL2SDK::CSProto::msg::IsFriendRes::get_result_10190()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::IsFriendRes*)>(DLL2SDK::GameAssemblyBase + 0x50DD5B4)(this);
}
void DLL2SDK::CSProto::msg::IsFriendRes::set_result_10191(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::IsFriendRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD5BC)(this, value_);
}
bool DLL2SDK::CSProto::msg::IsFriendRes::get_is_friend_10192()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::IsFriendRes*)>(DLL2SDK::GameAssemblyBase + 0x50DD5C4)(this);
}
void DLL2SDK::CSProto::msg::IsFriendRes::set_is_friend_10193(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::IsFriendRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DD5CC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::IsFriendRes::global__ProtoBuf_IExtensible_GetExtensionObject_10194(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::IsFriendRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::IsFriendReq::_ctor_10185()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::IsFriendReq*)>(DLL2SDK::GameAssemblyBase + 0x50DD578)(this);
}
uint64_t DLL2SDK::CSProto::msg::IsFriendReq::get_player_id_10186()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::IsFriendReq*)>(DLL2SDK::GameAssemblyBase + 0x50DD580)(this);
}
void DLL2SDK::CSProto::msg::IsFriendReq::set_player_id_10187(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::IsFriendReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DD588)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::IsFriendReq::global__ProtoBuf_IExtensible_GetExtensionObject_10188(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::IsFriendReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GameFriendDelRes::_ctor_10179()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendDelRes*)>(DLL2SDK::GameAssemblyBase + 0x524FF34)(this);
}
int32_t DLL2SDK::CSProto::msg::GameFriendDelRes::get_result_10180()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameFriendDelRes*)>(DLL2SDK::GameAssemblyBase + 0x524FF3C)(this);
}
void DLL2SDK::CSProto::msg::GameFriendDelRes::set_result_10181(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendDelRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524FF44)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GameFriendDelRes::get_friend_player_id_10182()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GameFriendDelRes*)>(DLL2SDK::GameAssemblyBase + 0x524FF4C)(this);
}
void DLL2SDK::CSProto::msg::GameFriendDelRes::set_friend_player_id_10183(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendDelRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x524FF54)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GameFriendDelRes::global__ProtoBuf_IExtensible_GetExtensionObject_10184(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GameFriendDelRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GameFriendDelReq::_ctor_10173()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendDelReq*)>(DLL2SDK::GameAssemblyBase + 0x524FEF0)(this);
}
uint64_t DLL2SDK::CSProto::msg::GameFriendDelReq::get_player_id_10174()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GameFriendDelReq*)>(DLL2SDK::GameAssemblyBase + 0x524FEF8)(this);
}
void DLL2SDK::CSProto::msg::GameFriendDelReq::set_player_id_10175(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendDelReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x524FF00)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameFriendDelReq::get_reason_10176()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameFriendDelReq*)>(DLL2SDK::GameAssemblyBase + 0x524FF10)(this);
}
void DLL2SDK::CSProto::msg::GameFriendDelReq::set_reason_10177(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendDelReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524FF18)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GameFriendDelReq::global__ProtoBuf_IExtensible_GetExtensionObject_10178(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GameFriendDelReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GameStrangeBlacklistRes::_ctor_10163()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStrangeBlacklistRes*)>(DLL2SDK::GameAssemblyBase + 0x50DA158)(this);
}
int32_t DLL2SDK::CSProto::msg::GameStrangeBlacklistRes::get_result_10164()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameStrangeBlacklistRes*)>(DLL2SDK::GameAssemblyBase + 0x50DA160)(this);
}
void DLL2SDK::CSProto::msg::GameStrangeBlacklistRes::set_result_10165(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStrangeBlacklistRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA168)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GameStrangeBlacklistRes::get_friend_player_id_10166()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GameStrangeBlacklistRes*)>(DLL2SDK::GameAssemblyBase + 0x50DA170)(this);
}
void DLL2SDK::CSProto::msg::GameStrangeBlacklistRes::set_friend_player_id_10167(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStrangeBlacklistRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DA178)(this, value_);
}
bool DLL2SDK::CSProto::msg::GameStrangeBlacklistRes::get_add_flag_10168()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GameStrangeBlacklistRes*)>(DLL2SDK::GameAssemblyBase + 0x50DA188)(this);
}
void DLL2SDK::CSProto::msg::GameStrangeBlacklistRes::set_add_flag_10169(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStrangeBlacklistRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DA190)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GameStrangeBlacklistRes::get_friend_type_10170()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameStrangeBlacklistRes*)>(DLL2SDK::GameAssemblyBase + 0x50DA198)(this);
}
void DLL2SDK::CSProto::msg::GameStrangeBlacklistRes::set_friend_type_10171(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStrangeBlacklistRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA1A0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GameStrangeBlacklistRes::global__ProtoBuf_IExtensible_GetExtensionObject_10172(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GameStrangeBlacklistRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GameStrangeBlacklistReq::_ctor_10157()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStrangeBlacklistReq*)>(DLL2SDK::GameAssemblyBase + 0x50DA114)(this);
}
uint64_t DLL2SDK::CSProto::msg::GameStrangeBlacklistReq::get_player_id_10158()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GameStrangeBlacklistReq*)>(DLL2SDK::GameAssemblyBase + 0x50DA11C)(this);
}
void DLL2SDK::CSProto::msg::GameStrangeBlacklistReq::set_player_id_10159(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStrangeBlacklistReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DA124)(this, value_);
}
bool DLL2SDK::CSProto::msg::GameStrangeBlacklistReq::get_add_flag_10160()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GameStrangeBlacklistReq*)>(DLL2SDK::GameAssemblyBase + 0x50DA134)(this);
}
void DLL2SDK::CSProto::msg::GameStrangeBlacklistReq::set_add_flag_10161(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStrangeBlacklistReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DA13C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GameStrangeBlacklistReq::global__ProtoBuf_IExtensible_GetExtensionObject_10162(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GameStrangeBlacklistReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GameFriendBlacklistRes::_ctor_10149()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendBlacklistRes*)>(DLL2SDK::GameAssemblyBase + 0x524FE70)(this);
}
int32_t DLL2SDK::CSProto::msg::GameFriendBlacklistRes::get_result_10150()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameFriendBlacklistRes*)>(DLL2SDK::GameAssemblyBase + 0x524FE78)(this);
}
void DLL2SDK::CSProto::msg::GameFriendBlacklistRes::set_result_10151(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendBlacklistRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524FE80)(this, value_);
}
DLL2SDK::CSProto::msg::CSFriend* DLL2SDK::CSProto::msg::GameFriendBlacklistRes::get_black_friend_10152()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSFriend*(*)(DLL2SDK::CSProto::msg::GameFriendBlacklistRes*)>(DLL2SDK::GameAssemblyBase + 0x524FE88)(this);
}
void DLL2SDK::CSProto::msg::GameFriendBlacklistRes::set_black_friend_10153(DLL2SDK::CSProto::msg::CSFriend* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendBlacklistRes*, DLL2SDK::CSProto::msg::CSFriend*)>(DLL2SDK::GameAssemblyBase + 0x524FE90)(this, value_);
}
bool DLL2SDK::CSProto::msg::GameFriendBlacklistRes::get_add_flag_10154()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GameFriendBlacklistRes*)>(DLL2SDK::GameAssemblyBase + 0x524FE98)(this);
}
void DLL2SDK::CSProto::msg::GameFriendBlacklistRes::set_add_flag_10155(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendBlacklistRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x524FEA0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GameFriendBlacklistRes::global__ProtoBuf_IExtensible_GetExtensionObject_10156(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GameFriendBlacklistRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GameFriendBlacklistReq::_ctor_10143()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendBlacklistReq*)>(DLL2SDK::GameAssemblyBase + 0x524FE2C)(this);
}
uint64_t DLL2SDK::CSProto::msg::GameFriendBlacklistReq::get_player_id_10144()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GameFriendBlacklistReq*)>(DLL2SDK::GameAssemblyBase + 0x524FE34)(this);
}
void DLL2SDK::CSProto::msg::GameFriendBlacklistReq::set_player_id_10145(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendBlacklistReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x524FE3C)(this, value_);
}
bool DLL2SDK::CSProto::msg::GameFriendBlacklistReq::get_add_flag_10146()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GameFriendBlacklistReq*)>(DLL2SDK::GameAssemblyBase + 0x524FE4C)(this);
}
void DLL2SDK::CSProto::msg::GameFriendBlacklistReq::set_add_flag_10147(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendBlacklistReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x524FE54)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GameFriendBlacklistReq::global__ProtoBuf_IExtensible_GetExtensionObject_10148(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GameFriendBlacklistReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GameFriendAddAnswerRes::_ctor_10133()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendAddAnswerRes*)>(DLL2SDK::GameAssemblyBase + 0x524FCB8)(this);
}
int32_t DLL2SDK::CSProto::msg::GameFriendAddAnswerRes::get_result_10134()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameFriendAddAnswerRes*)>(DLL2SDK::GameAssemblyBase + 0x524FCC0)(this);
}
void DLL2SDK::CSProto::msg::GameFriendAddAnswerRes::set_result_10135(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendAddAnswerRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524FCC8)(this, value_);
}
DLL2SDK::CSProto::msg::CSFriend* DLL2SDK::CSProto::msg::GameFriendAddAnswerRes::get_friend_profile_10136()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSFriend*(*)(DLL2SDK::CSProto::msg::GameFriendAddAnswerRes*)>(DLL2SDK::GameAssemblyBase + 0x524FCD0)(this);
}
void DLL2SDK::CSProto::msg::GameFriendAddAnswerRes::set_friend_profile_10137(DLL2SDK::CSProto::msg::CSFriend* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendAddAnswerRes*, DLL2SDK::CSProto::msg::CSFriend*)>(DLL2SDK::GameAssemblyBase + 0x524FCD8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameFriendAddAnswerRes::get_accept_flag_10138()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameFriendAddAnswerRes*)>(DLL2SDK::GameAssemblyBase + 0x524FCE0)(this);
}
void DLL2SDK::CSProto::msg::GameFriendAddAnswerRes::set_accept_flag_10139(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendAddAnswerRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524FCE8)(this, value_);
}
DLL2SDK::CSProto::msg::PunishItem* DLL2SDK::CSProto::msg::GameFriendAddAnswerRes::get_punish_item_10140()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PunishItem*(*)(DLL2SDK::CSProto::msg::GameFriendAddAnswerRes*)>(DLL2SDK::GameAssemblyBase + 0x524FCF0)(this);
}
void DLL2SDK::CSProto::msg::GameFriendAddAnswerRes::set_punish_item_10141(DLL2SDK::CSProto::msg::PunishItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendAddAnswerRes*, DLL2SDK::CSProto::msg::PunishItem*)>(DLL2SDK::GameAssemblyBase + 0x524FCF8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GameFriendAddAnswerRes::global__ProtoBuf_IExtensible_GetExtensionObject_10142(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GameFriendAddAnswerRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GameFriendAddAnswerReq::_ctor_10127()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendAddAnswerReq*)>(DLL2SDK::GameAssemblyBase + 0x524FC74)(this);
}
uint64_t DLL2SDK::CSProto::msg::GameFriendAddAnswerReq::get_player_id_10128()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GameFriendAddAnswerReq*)>(DLL2SDK::GameAssemblyBase + 0x524FC7C)(this);
}
void DLL2SDK::CSProto::msg::GameFriendAddAnswerReq::set_player_id_10129(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendAddAnswerReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x524FC84)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameFriendAddAnswerReq::get_accept_flag_10130()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameFriendAddAnswerReq*)>(DLL2SDK::GameAssemblyBase + 0x524FC94)(this);
}
void DLL2SDK::CSProto::msg::GameFriendAddAnswerReq::set_accept_flag_10131(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendAddAnswerReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524FC9C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GameFriendAddAnswerReq::global__ProtoBuf_IExtensible_GetExtensionObject_10132(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GameFriendAddAnswerReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GameFriendGetBlacklistRes::_ctor_10122()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendGetBlacklistRes*)>(DLL2SDK::GameAssemblyBase + 0x524FF94)(this);
}
int32_t DLL2SDK::CSProto::msg::GameFriendGetBlacklistRes::get_result_10123()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameFriendGetBlacklistRes*)>(DLL2SDK::GameAssemblyBase + 0x5250040)(this);
}
void DLL2SDK::CSProto::msg::GameFriendGetBlacklistRes::set_result_10124(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendGetBlacklistRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5250048)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSFriend*>* DLL2SDK::CSProto::msg::GameFriendGetBlacklistRes::get_blacklist_10125()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSFriend*>*(*)(DLL2SDK::CSProto::msg::GameFriendGetBlacklistRes*)>(DLL2SDK::GameAssemblyBase + 0x5250050)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GameFriendGetBlacklistRes::global__ProtoBuf_IExtensible_GetExtensionObject_10126(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GameFriendGetBlacklistRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GameFriendGetBlacklistReq::_ctor_10120()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendGetBlacklistReq*)>(DLL2SDK::GameAssemblyBase + 0x524FF78)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GameFriendGetBlacklistReq::global__ProtoBuf_IExtensible_GetExtensionObject_10121(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GameFriendGetBlacklistReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GameFriendGetMessageRes::_ctor_10113()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendGetMessageRes*)>(DLL2SDK::GameAssemblyBase + 0x525017C)(this);
}
int32_t DLL2SDK::CSProto::msg::GameFriendGetMessageRes::get_result_10114()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameFriendGetMessageRes*)>(DLL2SDK::GameAssemblyBase + 0x5250228)(this);
}
void DLL2SDK::CSProto::msg::GameFriendGetMessageRes::set_result_10115(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendGetMessageRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5250230)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSAddFriendMessage*>* DLL2SDK::CSProto::msg::GameFriendGetMessageRes::get_message_list_10116()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSAddFriendMessage*>*(*)(DLL2SDK::CSProto::msg::GameFriendGetMessageRes*)>(DLL2SDK::GameAssemblyBase + 0x5250238)(this);
}
uint32_t DLL2SDK::CSProto::msg::GameFriendGetMessageRes::get_refuse_add_friend_10117()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameFriendGetMessageRes*)>(DLL2SDK::GameAssemblyBase + 0x5250240)(this);
}
void DLL2SDK::CSProto::msg::GameFriendGetMessageRes::set_refuse_add_friend_10118(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendGetMessageRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5250248)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GameFriendGetMessageRes::global__ProtoBuf_IExtensible_GetExtensionObject_10119(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GameFriendGetMessageRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GameFriendGetMessageReq::_ctor_10111()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendGetMessageReq*)>(DLL2SDK::GameAssemblyBase + 0x5250160)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GameFriendGetMessageReq::global__ProtoBuf_IExtensible_GetExtensionObject_10112(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GameFriendGetMessageReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GameFriendAddRes::_ctor_10103()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendAddRes*)>(DLL2SDK::GameAssemblyBase + 0x524FDA4)(this);
}
int32_t DLL2SDK::CSProto::msg::GameFriendAddRes::get_result_10104()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameFriendAddRes*)>(DLL2SDK::GameAssemblyBase + 0x524FDAC)(this);
}
void DLL2SDK::CSProto::msg::GameFriendAddRes::set_result_10105(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendAddRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524FDB4)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GameFriendAddRes::get_friend_player_id_10106()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GameFriendAddRes*)>(DLL2SDK::GameAssemblyBase + 0x524FDBC)(this);
}
void DLL2SDK::CSProto::msg::GameFriendAddRes::set_friend_player_id_10107(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendAddRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x524FDC4)(this, value_);
}
DLL2SDK::CSProto::msg::PunishItem* DLL2SDK::CSProto::msg::GameFriendAddRes::get_punish_item_10108()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PunishItem*(*)(DLL2SDK::CSProto::msg::GameFriendAddRes*)>(DLL2SDK::GameAssemblyBase + 0x524FDD4)(this);
}
void DLL2SDK::CSProto::msg::GameFriendAddRes::set_punish_item_10109(DLL2SDK::CSProto::msg::PunishItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendAddRes*, DLL2SDK::CSProto::msg::PunishItem*)>(DLL2SDK::GameAssemblyBase + 0x524FDDC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GameFriendAddRes::global__ProtoBuf_IExtensible_GetExtensionObject_10110(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GameFriendAddRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GameFriendAddReq::_ctor_10095()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendAddReq*)>(DLL2SDK::GameAssemblyBase + 0x524FD50)(this);
}
uint64_t DLL2SDK::CSProto::msg::GameFriendAddReq::get_friend_player_id_10096()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GameFriendAddReq*)>(DLL2SDK::GameAssemblyBase + 0x524FD58)(this);
}
void DLL2SDK::CSProto::msg::GameFriendAddReq::set_friend_player_id_10097(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendAddReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x524FD60)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameFriendAddReq::get_source_10098()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameFriendAddReq*)>(DLL2SDK::GameAssemblyBase + 0x524FD70)(this);
}
void DLL2SDK::CSProto::msg::GameFriendAddReq::set_source_10099(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendAddReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524FD78)(this, value_);
}
bool DLL2SDK::CSProto::msg::GameFriendAddReq::get_is_from_comrade_10100()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GameFriendAddReq*)>(DLL2SDK::GameAssemblyBase + 0x524FD80)(this);
}
void DLL2SDK::CSProto::msg::GameFriendAddReq::set_is_from_comrade_10101(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameFriendAddReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x524FD88)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GameFriendAddReq::global__ProtoBuf_IExtensible_GetExtensionObject_10102(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GameFriendAddReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSFriend::_ctor_10071()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFriend*)>(DLL2SDK::GameAssemblyBase + 0x52025B8)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSFriend::get_openid_10072()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSFriend*)>(DLL2SDK::GameAssemblyBase + 0x52025C0)(this);
}
void DLL2SDK::CSProto::msg::CSFriend::set_openid_10073(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFriend*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x52025C8)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerSimpleInfo* DLL2SDK::CSProto::msg::CSFriend::get_profile_10074()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerSimpleInfo*(*)(DLL2SDK::CSProto::msg::CSFriend*)>(DLL2SDK::GameAssemblyBase + 0x52025D0)(this);
}
void DLL2SDK::CSProto::msg::CSFriend::set_profile_10075(DLL2SDK::CSProto::msg::PlayerSimpleInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFriend*, DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x52025D8)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSFriend::get_is_online_10076()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSFriend*)>(DLL2SDK::GameAssemblyBase + 0x52025E0)(this);
}
void DLL2SDK::CSProto::msg::CSFriend::set_is_online_10077(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFriend*, bool)>(DLL2SDK::GameAssemblyBase + 0x52025E8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSFriend::get_type_10078()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSFriend*)>(DLL2SDK::GameAssemblyBase + 0x52025F0)(this);
}
void DLL2SDK::CSProto::msg::CSFriend::set_type_10079(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFriend*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52025F8)(this, value_);
}
DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* DLL2SDK::CSProto::msg::CSFriend::get_state_10080()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*(*)(DLL2SDK::CSProto::msg::CSFriend*)>(DLL2SDK::GameAssemblyBase + 0x5202600)(this);
}
void DLL2SDK::CSProto::msg::CSFriend::set_state_10081(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFriend*, DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x5202608)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSFriend::get_relation_nick_10082()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSFriend*)>(DLL2SDK::GameAssemblyBase + 0x5202610)(this);
}
void DLL2SDK::CSProto::msg::CSFriend::set_relation_nick_10083(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFriend*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5202618)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSFriend::get_map_id_10084()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSFriend*)>(DLL2SDK::GameAssemblyBase + 0x5202620)(this);
}
void DLL2SDK::CSProto::msg::CSFriend::set_map_id_10085(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFriend*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5202628)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSFriend::get_game_time_10086()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSFriend*)>(DLL2SDK::GameAssemblyBase + 0x5202630)(this);
}
void DLL2SDK::CSProto::msg::CSFriend::set_game_time_10087(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFriend*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5202638)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSFriend::get_is_relation_friend_10088()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSFriend*)>(DLL2SDK::GameAssemblyBase + 0x5202640)(this);
}
void DLL2SDK::CSProto::msg::CSFriend::set_is_relation_friend_10089(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFriend*, bool)>(DLL2SDK::GameAssemblyBase + 0x5202648)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSFriend::get_friend_type_10090()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSFriend*)>(DLL2SDK::GameAssemblyBase + 0x5202650)(this);
}
void DLL2SDK::CSProto::msg::CSFriend::set_friend_type_10091(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFriend*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5202658)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSFriend::get_login_lobby_bus_id_10092()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSFriend*)>(DLL2SDK::GameAssemblyBase + 0x5202660)(this);
}
void DLL2SDK::CSProto::msg::CSFriend::set_login_lobby_bus_id_10093(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFriend*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5202668)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSFriend::global__ProtoBuf_IExtensible_GetExtensionObject_10094(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSFriend*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGameFriend::_ctor_10061()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameFriend*)>(DLL2SDK::GameAssemblyBase + 0x5202720)(this);
}
DLL2SDK::CSProto::msg::PlayerSimpleInfo* DLL2SDK::CSProto::msg::CSGameFriend::get_friend_profile_10062()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerSimpleInfo*(*)(DLL2SDK::CSProto::msg::CSGameFriend*)>(DLL2SDK::GameAssemblyBase + 0x5202728)(this);
}
void DLL2SDK::CSProto::msg::CSGameFriend::set_friend_profile_10063(DLL2SDK::CSProto::msg::PlayerSimpleInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameFriend*, DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x5202730)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGameFriend::get_friend_type_10064()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGameFriend*)>(DLL2SDK::GameAssemblyBase + 0x5202738)(this);
}
void DLL2SDK::CSProto::msg::CSGameFriend::set_friend_type_10065(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameFriend*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5202740)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGameFriend::get_add_time_10066()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGameFriend*)>(DLL2SDK::GameAssemblyBase + 0x5202748)(this);
}
void DLL2SDK::CSProto::msg::CSGameFriend::set_add_time_10067(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameFriend*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5202750)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGameFriend::get_add_source_10068()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGameFriend*)>(DLL2SDK::GameAssemblyBase + 0x5202758)(this);
}
void DLL2SDK::CSProto::msg::CSGameFriend::set_add_source_10069(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGameFriend*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5202760)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGameFriend::global__ProtoBuf_IExtensible_GetExtensionObject_10070(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGameFriend*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAddFriendMessage::_ctor_10045()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAddFriendMessage*)>(DLL2SDK::GameAssemblyBase + 0x5214958)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAddFriendMessage::get_type_10046()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAddFriendMessage*)>(DLL2SDK::GameAssemblyBase + 0x5214960)(this);
}
void DLL2SDK::CSProto::msg::CSAddFriendMessage::set_type_10047(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAddFriendMessage*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5214968)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSAddFriendMessage::get_source_10048()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAddFriendMessage*)>(DLL2SDK::GameAssemblyBase + 0x5214970)(this);
}
void DLL2SDK::CSProto::msg::CSAddFriendMessage::set_source_10049(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAddFriendMessage*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5214978)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSAddFriendMessage::get_add_time_10050()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAddFriendMessage*)>(DLL2SDK::GameAssemblyBase + 0x5214980)(this);
}
void DLL2SDK::CSProto::msg::CSAddFriendMessage::set_add_time_10051(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAddFriendMessage*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5214988)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSAddFriendMessage::get_accept_flag_10052()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAddFriendMessage*)>(DLL2SDK::GameAssemblyBase + 0x5214990)(this);
}
void DLL2SDK::CSProto::msg::CSAddFriendMessage::set_accept_flag_10053(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAddFriendMessage*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5214998)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerSimpleInfo* DLL2SDK::CSProto::msg::CSAddFriendMessage::get_friend_profile_10054()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerSimpleInfo*(*)(DLL2SDK::CSProto::msg::CSAddFriendMessage*)>(DLL2SDK::GameAssemblyBase + 0x52149A0)(this);
}
void DLL2SDK::CSProto::msg::CSAddFriendMessage::set_friend_profile_10055(DLL2SDK::CSProto::msg::PlayerSimpleInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAddFriendMessage*, DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x52149A8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSAddFriendMessage::get_read_flag_10056()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAddFriendMessage*)>(DLL2SDK::GameAssemblyBase + 0x52149B0)(this);
}
void DLL2SDK::CSProto::msg::CSAddFriendMessage::set_read_flag_10057(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAddFriendMessage*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52149B8)(this, value_);
}
DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* DLL2SDK::CSProto::msg::CSAddFriendMessage::get_state_10058()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*(*)(DLL2SDK::CSProto::msg::CSAddFriendMessage*)>(DLL2SDK::GameAssemblyBase + 0x52149C0)(this);
}
void DLL2SDK::CSProto::msg::CSAddFriendMessage::set_state_10059(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAddFriendMessage*, DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x52149C8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAddFriendMessage::global__ProtoBuf_IExtensible_GetExtensionObject_10060(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAddFriendMessage*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSetHideGamerecordRes::_ctor_10041()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetHideGamerecordRes*)>(DLL2SDK::GameAssemblyBase + 0x5212140)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSSetHideGamerecordRes::get_result_10042()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSSetHideGamerecordRes*)>(DLL2SDK::GameAssemblyBase + 0x5212148)(this);
}
void DLL2SDK::CSProto::msg::CSSetHideGamerecordRes::set_result_10043(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetHideGamerecordRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5212150)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSetHideGamerecordRes::global__ProtoBuf_IExtensible_GetExtensionObject_10044(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSetHideGamerecordRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSetHideGamerecordReq::_ctor_10037()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetHideGamerecordReq*)>(DLL2SDK::GameAssemblyBase + 0x5212114)(this);
}
bool DLL2SDK::CSProto::msg::CSSetHideGamerecordReq::get_hide_gamerecord_10038()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSSetHideGamerecordReq*)>(DLL2SDK::GameAssemblyBase + 0x521211C)(this);
}
void DLL2SDK::CSProto::msg::CSSetHideGamerecordReq::set_hide_gamerecord_10039(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetHideGamerecordReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x5212124)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSetHideGamerecordReq::global__ProtoBuf_IExtensible_GetExtensionObject_10040(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSetHideGamerecordReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GetGameRecordRes::_ctor_10031()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GetGameRecordRes*)>(DLL2SDK::GameAssemblyBase + 0x50DA39C)(this);
}
uint32_t DLL2SDK::CSProto::msg::GetGameRecordRes::get_result_10032()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GetGameRecordRes*)>(DLL2SDK::GameAssemblyBase + 0x50DA3A4)(this);
}
void DLL2SDK::CSProto::msg::GetGameRecordRes::set_result_10033(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GetGameRecordRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA3AC)(this, value_);
}
DLL2SDK::CSProto::msg::GameStatisReport* DLL2SDK::CSProto::msg::GetGameRecordRes::get_history_game_stat_10034()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GameStatisReport*(*)(DLL2SDK::CSProto::msg::GetGameRecordRes*)>(DLL2SDK::GameAssemblyBase + 0x50DA3B4)(this);
}
void DLL2SDK::CSProto::msg::GetGameRecordRes::set_history_game_stat_10035(DLL2SDK::CSProto::msg::GameStatisReport* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GetGameRecordRes*, DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50DA3BC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GetGameRecordRes::global__ProtoBuf_IExtensible_GetExtensionObject_10036(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GetGameRecordRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GetGameRecordReq::_ctor_10027()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GetGameRecordReq*)>(DLL2SDK::GameAssemblyBase + 0x50DA368)(this);
}
uint64_t DLL2SDK::CSProto::msg::GetGameRecordReq::get_guid_10028()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GetGameRecordReq*)>(DLL2SDK::GameAssemblyBase + 0x50DA370)(this);
}
void DLL2SDK::CSProto::msg::GetGameRecordReq::set_guid_10029(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GetGameRecordReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DA378)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GetGameRecordReq::global__ProtoBuf_IExtensible_GetExtensionObject_10030(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GetGameRecordReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGMAddGameRecordRes::_ctor_10023()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGMAddGameRecordRes*)>(DLL2SDK::GameAssemblyBase + 0x520D968)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGMAddGameRecordRes::get_result_10024()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGMAddGameRecordRes*)>(DLL2SDK::GameAssemblyBase + 0x520D970)(this);
}
void DLL2SDK::CSProto::msg::CSGMAddGameRecordRes::set_result_10025(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGMAddGameRecordRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520D978)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGMAddGameRecordRes::global__ProtoBuf_IExtensible_GetExtensionObject_10026(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGMAddGameRecordRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGMAddGameRecordReq::_ctor_10019()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGMAddGameRecordReq*)>(DLL2SDK::GameAssemblyBase + 0x520D934)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGMAddGameRecordReq::get_player_id_10020()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGMAddGameRecordReq*)>(DLL2SDK::GameAssemblyBase + 0x520D93C)(this);
}
void DLL2SDK::CSProto::msg::CSGMAddGameRecordReq::set_player_id_10021(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGMAddGameRecordReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520D944)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGMAddGameRecordReq::global__ProtoBuf_IExtensible_GetExtensionObject_10022(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGMAddGameRecordReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GetGameHistoryStatisRes::_ctor_10004()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GetGameHistoryStatisRes*)>(DLL2SDK::GameAssemblyBase + 0x50DA240)(this);
}
uint32_t DLL2SDK::CSProto::msg::GetGameHistoryStatisRes::get_result_10005()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GetGameHistoryStatisRes*)>(DLL2SDK::GameAssemblyBase + 0x50DA2EC)(this);
}
void DLL2SDK::CSProto::msg::GetGameHistoryStatisRes::set_result_10006(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GetGameHistoryStatisRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA2F4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GameStatisReport*>* DLL2SDK::CSProto::msg::GetGameHistoryStatisRes::get_history_game_stat_10007()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GameStatisReport*>*(*)(DLL2SDK::CSProto::msg::GetGameHistoryStatisRes*)>(DLL2SDK::GameAssemblyBase + 0x50DA2FC)(this);
}
uint32_t DLL2SDK::CSProto::msg::GetGameHistoryStatisRes::get_start_index_10008()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GetGameHistoryStatisRes*)>(DLL2SDK::GameAssemblyBase + 0x50DA304)(this);
}
void DLL2SDK::CSProto::msg::GetGameHistoryStatisRes::set_start_index_10009(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GetGameHistoryStatisRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA30C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GetGameHistoryStatisRes::get_game_type_10010()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GetGameHistoryStatisRes*)>(DLL2SDK::GameAssemblyBase + 0x50DA314)(this);
}
void DLL2SDK::CSProto::msg::GetGameHistoryStatisRes::set_game_type_10011(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GetGameHistoryStatisRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA31C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GetGameHistoryStatisRes::get_game_mode_10012()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GetGameHistoryStatisRes*)>(DLL2SDK::GameAssemblyBase + 0x50DA324)(this);
}
void DLL2SDK::CSProto::msg::GetGameHistoryStatisRes::set_game_mode_10013(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GetGameHistoryStatisRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA32C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GetGameHistoryStatisRes::get_total_record_10014()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GetGameHistoryStatisRes*)>(DLL2SDK::GameAssemblyBase + 0x50DA334)(this);
}
void DLL2SDK::CSProto::msg::GetGameHistoryStatisRes::set_total_record_10015(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GetGameHistoryStatisRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA33C)(this, value_);
}
bool DLL2SDK::CSProto::msg::GetGameHistoryStatisRes::get_hide_gamerecord_10016()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GetGameHistoryStatisRes*)>(DLL2SDK::GameAssemblyBase + 0x50DA344)(this);
}
void DLL2SDK::CSProto::msg::GetGameHistoryStatisRes::set_hide_gamerecord_10017(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GetGameHistoryStatisRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DA34C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GetGameHistoryStatisRes::global__ProtoBuf_IExtensible_GetExtensionObject_10018(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GetGameHistoryStatisRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GetGameHistoryStatisReq::_ctor_9992()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GetGameHistoryStatisReq*)>(DLL2SDK::GameAssemblyBase + 0x50DA1BC)(this);
}
uint64_t DLL2SDK::CSProto::msg::GetGameHistoryStatisReq::get_player_id_9993()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GetGameHistoryStatisReq*)>(DLL2SDK::GameAssemblyBase + 0x50DA1D4)(this);
}
void DLL2SDK::CSProto::msg::GetGameHistoryStatisReq::set_player_id_9994(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GetGameHistoryStatisReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DA1DC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GetGameHistoryStatisReq::get_game_type_9995()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GetGameHistoryStatisReq*)>(DLL2SDK::GameAssemblyBase + 0x50DA1EC)(this);
}
void DLL2SDK::CSProto::msg::GetGameHistoryStatisReq::set_game_type_9996(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GetGameHistoryStatisReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA1F4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GetGameHistoryStatisReq::get_game_mode_9997()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GetGameHistoryStatisReq*)>(DLL2SDK::GameAssemblyBase + 0x50DA1FC)(this);
}
void DLL2SDK::CSProto::msg::GetGameHistoryStatisReq::set_game_mode_9998(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GetGameHistoryStatisReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA204)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GetGameHistoryStatisReq::get_start_index_9999()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GetGameHistoryStatisReq*)>(DLL2SDK::GameAssemblyBase + 0x50DA20C)(this);
}
void DLL2SDK::CSProto::msg::GetGameHistoryStatisReq::set_start_index_10000(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GetGameHistoryStatisReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA214)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GetGameHistoryStatisReq::get_count_10001()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GetGameHistoryStatisReq*)>(DLL2SDK::GameAssemblyBase + 0x50DA21C)(this);
}
void DLL2SDK::CSProto::msg::GetGameHistoryStatisReq::set_count_10002(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GetGameHistoryStatisReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA224)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GetGameHistoryStatisReq::global__ProtoBuf_IExtensible_GetExtensionObject_10003(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GetGameHistoryStatisReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSFriendAccountStateNtf::_ctor_9990()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFriendAccountStateNtf*)>(DLL2SDK::GameAssemblyBase + 0x5202684)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSFriendAccountStateNtf::global__ProtoBuf_IExtensible_GetExtensionObject_9991(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSFriendAccountStateNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSendFriendGiftRes::_ctor_9980()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSendFriendGiftRes*)>(DLL2SDK::GameAssemblyBase + 0x5211CB4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSSendFriendGiftRes::get_result_9981()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSendFriendGiftRes*)>(DLL2SDK::GameAssemblyBase + 0x5211CBC)(this);
}
void DLL2SDK::CSProto::msg::CSSendFriendGiftRes::set_result_9982(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSendFriendGiftRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5211CC4)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSSendFriendGiftRes::get_friend_player_id_9983()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSSendFriendGiftRes*)>(DLL2SDK::GameAssemblyBase + 0x5211CCC)(this);
}
void DLL2SDK::CSProto::msg::CSSendFriendGiftRes::set_friend_player_id_9984(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSendFriendGiftRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5211CD4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSSendFriendGiftRes::get_friend_open_id_9985()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSSendFriendGiftRes*)>(DLL2SDK::GameAssemblyBase + 0x5211CE4)(this);
}
void DLL2SDK::CSProto::msg::CSSendFriendGiftRes::set_friend_open_id_9986(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSendFriendGiftRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5211CEC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSSendFriendGiftRes::get_friend_type_9987()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSendFriendGiftRes*)>(DLL2SDK::GameAssemblyBase + 0x5211CF4)(this);
}
void DLL2SDK::CSProto::msg::CSSendFriendGiftRes::set_friend_type_9988(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSendFriendGiftRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5211CFC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSendFriendGiftRes::global__ProtoBuf_IExtensible_GetExtensionObject_9989(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSendFriendGiftRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSendFriendGiftReq::_ctor_9972()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSendFriendGiftReq*)>(DLL2SDK::GameAssemblyBase + 0x5211C60)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSSendFriendGiftReq::get_friend_player_id_9973()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSSendFriendGiftReq*)>(DLL2SDK::GameAssemblyBase + 0x5211C68)(this);
}
void DLL2SDK::CSProto::msg::CSSendFriendGiftReq::set_friend_player_id_9974(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSendFriendGiftReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5211C70)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSSendFriendGiftReq::get_friend_open_id_9975()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSSendFriendGiftReq*)>(DLL2SDK::GameAssemblyBase + 0x5211C80)(this);
}
void DLL2SDK::CSProto::msg::CSSendFriendGiftReq::set_friend_open_id_9976(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSendFriendGiftReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5211C88)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSSendFriendGiftReq::get_friend_type_9977()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSendFriendGiftReq*)>(DLL2SDK::GameAssemblyBase + 0x5211C90)(this);
}
void DLL2SDK::CSProto::msg::CSSendFriendGiftReq::set_friend_type_9978(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSendFriendGiftReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5211C98)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSendFriendGiftReq::global__ProtoBuf_IExtensible_GetExtensionObject_9979(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSendFriendGiftReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetFriendListRes::_ctor_9959()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFriendListRes*)>(DLL2SDK::GameAssemblyBase + 0x523E9CC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetFriendListRes::get_result_9960()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetFriendListRes*)>(DLL2SDK::GameAssemblyBase + 0x523EA80)(this);
}
void DLL2SDK::CSProto::msg::CSGetFriendListRes::set_result_9961(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFriendListRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523EA88)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGetFriendListRes::get_total_page_9962()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetFriendListRes*)>(DLL2SDK::GameAssemblyBase + 0x523EA90)(this);
}
void DLL2SDK::CSProto::msg::CSGetFriendListRes::set_total_page_9963(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFriendListRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523EA98)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGetFriendListRes::get_page_index_9964()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetFriendListRes*)>(DLL2SDK::GameAssemblyBase + 0x523EAA0)(this);
}
void DLL2SDK::CSProto::msg::CSGetFriendListRes::set_page_index_9965(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFriendListRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523EAA8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGetFriendListRes::get_page_friend_count_9966()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetFriendListRes*)>(DLL2SDK::GameAssemblyBase + 0x523EAB0)(this);
}
void DLL2SDK::CSProto::msg::CSGetFriendListRes::set_page_friend_count_9967(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFriendListRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523EAB8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::FriendInfo*>* DLL2SDK::CSProto::msg::CSGetFriendListRes::get_friend_list_9968()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::FriendInfo*>*(*)(DLL2SDK::CSProto::msg::CSGetFriendListRes*)>(DLL2SDK::GameAssemblyBase + 0x523EAC0)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGetFriendListRes::get_serial_id_9969()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGetFriendListRes*)>(DLL2SDK::GameAssemblyBase + 0x523EAC8)(this);
}
void DLL2SDK::CSProto::msg::CSGetFriendListRes::set_serial_id_9970(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFriendListRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x523EAD0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetFriendListRes::global__ProtoBuf_IExtensible_GetExtensionObject_9971(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetFriendListRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetFriendListReq::_ctor_9945()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFriendListReq*)>(DLL2SDK::GameAssemblyBase + 0x523E948)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetFriendListReq::get_page_index_9946()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetFriendListReq*)>(DLL2SDK::GameAssemblyBase + 0x523E958)(this);
}
void DLL2SDK::CSProto::msg::CSGetFriendListReq::set_page_index_9947(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFriendListReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523E960)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGetFriendListReq::get_page_friend_count_9948()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetFriendListReq*)>(DLL2SDK::GameAssemblyBase + 0x523E968)(this);
}
void DLL2SDK::CSProto::msg::CSGetFriendListReq::set_page_friend_count_9949(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFriendListReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523E970)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGetFriendListReq::get_serial_id_9950()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGetFriendListReq*)>(DLL2SDK::GameAssemblyBase + 0x523E978)(this);
}
void DLL2SDK::CSProto::msg::CSGetFriendListReq::set_serial_id_9951(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFriendListReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x523E980)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGetFriendListReq::get_need_game_stat_9952()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetFriendListReq*)>(DLL2SDK::GameAssemblyBase + 0x523E988)(this);
}
void DLL2SDK::CSProto::msg::CSGetFriendListReq::set_need_game_stat_9953(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFriendListReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523E990)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGetFriendListReq::get_ignore_cache_9954()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetFriendListReq*)>(DLL2SDK::GameAssemblyBase + 0x523E998)(this);
}
void DLL2SDK::CSProto::msg::CSGetFriendListReq::set_ignore_cache_9955(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFriendListReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523E9A0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGetFriendListReq::get_is_mini_demand_9956()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetFriendListReq*)>(DLL2SDK::GameAssemblyBase + 0x523E9A8)(this);
}
void DLL2SDK::CSProto::msg::CSGetFriendListReq::set_is_mini_demand_9957(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFriendListReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523E9B0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetFriendListReq::global__ProtoBuf_IExtensible_GetExtensionObject_9958(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetFriendListReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::FriendInfoList::_ctor_9942()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FriendInfoList*)>(DLL2SDK::GameAssemblyBase + 0x524FB50)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::FriendInfo*>* DLL2SDK::CSProto::msg::FriendInfoList::get_friend_list_9943()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::FriendInfo*>*(*)(DLL2SDK::CSProto::msg::FriendInfoList*)>(DLL2SDK::GameAssemblyBase + 0x524FBFC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::FriendInfoList::global__ProtoBuf_IExtensible_GetExtensionObject_9944(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::FriendInfoList*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::FriendInfo::_ctor_9886()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x524F96C)(this);
}
uint64_t DLL2SDK::CSProto::msg::FriendInfo::get_player_id_9887()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::FriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x524F974)(this);
}
void DLL2SDK::CSProto::msg::FriendInfo::set_player_id_9888(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FriendInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x524F97C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::FriendInfo::get_player_name_9889()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::FriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x524F98C)(this);
}
void DLL2SDK::CSProto::msg::FriendInfo::set_player_name_9890(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FriendInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x524F994)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::FriendInfo::get_nick_name_9891()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::FriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x524F99C)(this);
}
void DLL2SDK::CSProto::msg::FriendInfo::set_nick_name_9892(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FriendInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x524F9A4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::FriendInfo::get_pic_url_9893()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::FriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x524F9AC)(this);
}
void DLL2SDK::CSProto::msg::FriendInfo::set_pic_url_9894(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FriendInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x524F9B4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::FriendInfo::get_friend_type_9895()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::FriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x524F9BC)(this);
}
void DLL2SDK::CSProto::msg::FriendInfo::set_friend_type_9896(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FriendInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F9C4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::FriendInfo::get_exp_lvl_9897()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::FriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x524F9CC)(this);
}
void DLL2SDK::CSProto::msg::FriendInfo::set_exp_lvl_9898(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FriendInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F9D4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::FriendInfo::get_vip_lvl_9899()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::FriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x524F9DC)(this);
}
void DLL2SDK::CSProto::msg::FriendInfo::set_vip_lvl_9900(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FriendInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F9E4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::FriendInfo::get_monthcard_level_9901()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::FriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x524F9EC)(this);
}
void DLL2SDK::CSProto::msg::FriendInfo::set_monthcard_level_9902(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FriendInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F9F4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::FriendInfo::get_ex_vip_flag_9903()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::FriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x524F9FC)(this);
}
void DLL2SDK::CSProto::msg::FriendInfo::set_ex_vip_flag_9904(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FriendInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524FA04)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::FriendInfo::get_last_login_time_9905()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::FriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x524FA0C)(this);
}
void DLL2SDK::CSProto::msg::FriendInfo::set_last_login_time_9906(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FriendInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x524FA14)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::FriendInfo::get_last_logout_time_9907()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::FriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x524FA24)(this);
}
void DLL2SDK::CSProto::msg::FriendInfo::set_last_logout_time_9908(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FriendInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x524FA2C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::FriendInfo::get_pk_total_wins_9909()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::FriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x524FA3C)(this);
}
void DLL2SDK::CSProto::msg::FriendInfo::set_pk_total_wins_9910(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FriendInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524FA44)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::FriendInfo::get_chap_total_stars_9911()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::FriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x524FA4C)(this);
}
void DLL2SDK::CSProto::msg::FriendInfo::set_chap_total_stars_9912(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FriendInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524FA54)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::FriendInfo::get_chal_top_score_9913()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::FriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x524FA5C)(this);
}
void DLL2SDK::CSProto::msg::FriendInfo::set_chal_top_score_9914(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FriendInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524FA64)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::FriendInfo::get_coop_top_score_9915()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::FriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x524FA6C)(this);
}
void DLL2SDK::CSProto::msg::FriendInfo::set_coop_top_score_9916(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FriendInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524FA74)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::FriendInfo::get_able_to_send_gift_9917()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::FriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x524FA7C)(this);
}
void DLL2SDK::CSProto::msg::FriendInfo::set_able_to_send_gift_9918(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FriendInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524FA84)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::FriendInfo::get_conn_bus_id_9919()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::FriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x524FA8C)(this);
}
void DLL2SDK::CSProto::msg::FriendInfo::set_conn_bus_id_9920(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FriendInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524FA94)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::FriendInfo::get_state_flag_9921()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::FriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x524FA9C)(this);
}
void DLL2SDK::CSProto::msg::FriendInfo::set_state_flag_9922(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FriendInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524FAA4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::FriendInfo::get_map_id_9923()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::FriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x524FAAC)(this);
}
void DLL2SDK::CSProto::msg::FriendInfo::set_map_id_9924(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FriendInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524FAB4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::FriendInfo::get_most_favor_mode_9925()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::FriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x524FABC)(this);
}
void DLL2SDK::CSProto::msg::FriendInfo::set_most_favor_mode_9926(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FriendInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524FAC4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::FriendInfo::get_second_favor_mode_9927()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::FriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x524FACC)(this);
}
void DLL2SDK::CSProto::msg::FriendInfo::set_second_favor_mode_9928(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FriendInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524FAD4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::FriendInfo::get_login_source_9929()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::FriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x524FADC)(this);
}
void DLL2SDK::CSProto::msg::FriendInfo::set_login_source_9930(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FriendInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524FAE4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::FriendInfo::get_ladder_score_9931()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::FriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x524FAEC)(this);
}
void DLL2SDK::CSProto::msg::FriendInfo::set_ladder_score_9932(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FriendInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524FAF4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::FriendInfo::get_is_online_9933()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::FriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x524FAFC)(this);
}
void DLL2SDK::CSProto::msg::FriendInfo::set_is_online_9934(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FriendInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524FB04)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::FriendInfo::get_open_id_9935()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::FriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x524FB0C)(this);
}
void DLL2SDK::CSProto::msg::FriendInfo::set_open_id_9936(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FriendInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x524FB14)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::FriendInfo::get_clan_name_9937()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::FriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x524FB1C)(this);
}
void DLL2SDK::CSProto::msg::FriendInfo::set_clan_name_9938(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FriendInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x524FB24)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::FriendInfo::get_gender_9939()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::FriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x524FB2C)(this);
}
void DLL2SDK::CSProto::msg::FriendInfo::set_gender_9940(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FriendInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524FB34)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::FriendInfo::global__ProtoBuf_IExtensible_GetExtensionObject_9941(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::FriendInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSUpgradeExpertRes::_ctor_9870()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSUpgradeExpertRes*)>(DLL2SDK::GameAssemblyBase + 0x51E6ED0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSUpgradeExpertRes::get_result_9871()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSUpgradeExpertRes*)>(DLL2SDK::GameAssemblyBase + 0x51E6ED8)(this);
}
void DLL2SDK::CSProto::msg::CSUpgradeExpertRes::set_result_9872(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSUpgradeExpertRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E6EE0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSUpgradeExpertRes::get_expert_id_9873()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSUpgradeExpertRes*)>(DLL2SDK::GameAssemblyBase + 0x51E6EE8)(this);
}
void DLL2SDK::CSProto::msg::CSUpgradeExpertRes::set_expert_id_9874(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSUpgradeExpertRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E6EF0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSUpgradeExpertRes::get_expert_lvl_9875()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSUpgradeExpertRes*)>(DLL2SDK::GameAssemblyBase + 0x51E6EF8)(this);
}
void DLL2SDK::CSProto::msg::CSUpgradeExpertRes::set_expert_lvl_9876(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSUpgradeExpertRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E6F00)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSUpgradeExpertRes::get_gold_lack_9877()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSUpgradeExpertRes*)>(DLL2SDK::GameAssemblyBase + 0x51E6F08)(this);
}
void DLL2SDK::CSProto::msg::CSUpgradeExpertRes::set_gold_lack_9878(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSUpgradeExpertRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E6F10)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSUpgradeExpertRes::get_expert_point_lack_9879()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSUpgradeExpertRes*)>(DLL2SDK::GameAssemblyBase + 0x51E6F18)(this);
}
void DLL2SDK::CSProto::msg::CSUpgradeExpertRes::set_expert_point_lack_9880(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSUpgradeExpertRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E6F20)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSUpgradeExpertRes::get_need_diamond_value_9881()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSUpgradeExpertRes*)>(DLL2SDK::GameAssemblyBase + 0x51E6F28)(this);
}
void DLL2SDK::CSProto::msg::CSUpgradeExpertRes::set_need_diamond_value_9882(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSUpgradeExpertRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E6F30)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerDataChange* DLL2SDK::CSProto::msg::CSUpgradeExpertRes::get_data_change_9883()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerDataChange*(*)(DLL2SDK::CSProto::msg::CSUpgradeExpertRes*)>(DLL2SDK::GameAssemblyBase + 0x51E6F38)(this);
}
void DLL2SDK::CSProto::msg::CSUpgradeExpertRes::set_data_change_9884(DLL2SDK::CSProto::msg::PlayerDataChange* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSUpgradeExpertRes*, DLL2SDK::CSProto::msg::PlayerDataChange*)>(DLL2SDK::GameAssemblyBase + 0x51E6F40)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSUpgradeExpertRes::global__ProtoBuf_IExtensible_GetExtensionObject_9885(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSUpgradeExpertRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSUpgradeExpertReq::_ctor_9864()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSUpgradeExpertReq*)>(DLL2SDK::GameAssemblyBase + 0x51E6E94)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSUpgradeExpertReq::get_expert_id_9865()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSUpgradeExpertReq*)>(DLL2SDK::GameAssemblyBase + 0x51E6E9C)(this);
}
void DLL2SDK::CSProto::msg::CSUpgradeExpertReq::set_expert_id_9866(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSUpgradeExpertReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E6EA4)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSUpgradeExpertReq::get_is_use_diamond_9867()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSUpgradeExpertReq*)>(DLL2SDK::GameAssemblyBase + 0x51E6EAC)(this);
}
void DLL2SDK::CSProto::msg::CSUpgradeExpertReq::set_is_use_diamond_9868(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSUpgradeExpertReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x51E6EB4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSUpgradeExpertReq::global__ProtoBuf_IExtensible_GetExtensionObject_9869(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSUpgradeExpertReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSBuyExpertPointRes::_ctor_9854()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBuyExpertPointRes*)>(DLL2SDK::GameAssemblyBase + 0x5215F7C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSBuyExpertPointRes::get_result_9855()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBuyExpertPointRes*)>(DLL2SDK::GameAssemblyBase + 0x5216040)(this);
}
void DLL2SDK::CSProto::msg::CSBuyExpertPointRes::set_result_9856(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBuyExpertPointRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216048)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerDataChange* DLL2SDK::CSProto::msg::CSBuyExpertPointRes::get_data_change_9857()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerDataChange*(*)(DLL2SDK::CSProto::msg::CSBuyExpertPointRes*)>(DLL2SDK::GameAssemblyBase + 0x5216050)(this);
}
void DLL2SDK::CSProto::msg::CSBuyExpertPointRes::set_data_change_9858(DLL2SDK::CSProto::msg::PlayerDataChange* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBuyExpertPointRes*, DLL2SDK::CSProto::msg::PlayerDataChange*)>(DLL2SDK::GameAssemblyBase + 0x5216058)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSBuyExpertPointRes::get_buy_times_today_9859()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBuyExpertPointRes*)>(DLL2SDK::GameAssemblyBase + 0x5216060)(this);
}
void DLL2SDK::CSProto::msg::CSBuyExpertPointRes::set_buy_times_today_9860(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBuyExpertPointRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216068)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::CSBuyExpertPointRes::get_crit_value_9861()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::CSBuyExpertPointRes*)>(DLL2SDK::GameAssemblyBase + 0x5216070)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::CSBuyExpertPointRes::get_expert_point_value_9862()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::CSBuyExpertPointRes*)>(DLL2SDK::GameAssemblyBase + 0x5216078)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSBuyExpertPointRes::global__ProtoBuf_IExtensible_GetExtensionObject_9863(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSBuyExpertPointRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSBuyExpertPointReq::_ctor_9840()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBuyExpertPointReq*)>(DLL2SDK::GameAssemblyBase + 0x5215EF8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSBuyExpertPointReq::get_buy_point_value_9841()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBuyExpertPointReq*)>(DLL2SDK::GameAssemblyBase + 0x5215F00)(this);
}
void DLL2SDK::CSProto::msg::CSBuyExpertPointReq::set_buy_point_value_9842(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBuyExpertPointReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5215F08)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSBuyExpertPointReq::get_cost_type_9843()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBuyExpertPointReq*)>(DLL2SDK::GameAssemblyBase + 0x5215F10)(this);
}
void DLL2SDK::CSProto::msg::CSBuyExpertPointReq::set_cost_type_9844(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBuyExpertPointReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5215F18)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSBuyExpertPointReq::get_today_buy_times_9845()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBuyExpertPointReq*)>(DLL2SDK::GameAssemblyBase + 0x5215F20)(this);
}
void DLL2SDK::CSProto::msg::CSBuyExpertPointReq::set_today_buy_times_9846(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBuyExpertPointReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5215F28)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSBuyExpertPointReq::get_buy_all_9847()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSBuyExpertPointReq*)>(DLL2SDK::GameAssemblyBase + 0x5215F30)(this);
}
void DLL2SDK::CSProto::msg::CSBuyExpertPointReq::set_buy_all_9848(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBuyExpertPointReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x5215F38)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSBuyExpertPointReq::get_expert_mater_id_9849()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSBuyExpertPointReq*)>(DLL2SDK::GameAssemblyBase + 0x5215F40)(this);
}
void DLL2SDK::CSProto::msg::CSBuyExpertPointReq::set_expert_mater_id_9850(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBuyExpertPointReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5215F48)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSBuyExpertPointReq::get_expert_mater_count_9851()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBuyExpertPointReq*)>(DLL2SDK::GameAssemblyBase + 0x5215F58)(this);
}
void DLL2SDK::CSProto::msg::CSBuyExpertPointReq::set_expert_mater_count_9852(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBuyExpertPointReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5215F60)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSBuyExpertPointReq::global__ProtoBuf_IExtensible_GetExtensionObject_9853(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSBuyExpertPointReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetExpertNumerRes::_ctor_9835()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetExpertNumerRes*)>(DLL2SDK::GameAssemblyBase + 0x523E648)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetExpertNumerRes::get_result_9836()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetExpertNumerRes*)>(DLL2SDK::GameAssemblyBase + 0x523E6F4)(this);
}
void DLL2SDK::CSProto::msg::CSGetExpertNumerRes::set_result_9837(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetExpertNumerRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523E6FC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ExpertNumer*>* DLL2SDK::CSProto::msg::CSGetExpertNumerRes::get_expert_numers_9838()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ExpertNumer*>*(*)(DLL2SDK::CSProto::msg::CSGetExpertNumerRes*)>(DLL2SDK::GameAssemblyBase + 0x523E704)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetExpertNumerRes::global__ProtoBuf_IExtensible_GetExtensionObject_9839(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetExpertNumerRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetExpertNumerReq::_ctor_9831()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetExpertNumerReq*)>(DLL2SDK::GameAssemblyBase + 0x523E61C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetExpertNumerReq::get_game_type_9832()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetExpertNumerReq*)>(DLL2SDK::GameAssemblyBase + 0x523E624)(this);
}
void DLL2SDK::CSProto::msg::CSGetExpertNumerReq::set_game_type_9833(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetExpertNumerReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523E62C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetExpertNumerReq::global__ProtoBuf_IExtensible_GetExtensionObject_9834(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetExpertNumerReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetExpertPointRes::_ctor_9822()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetExpertPointRes*)>(DLL2SDK::GameAssemblyBase + 0x523E73C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetExpertPointRes::get_result_9823()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetExpertPointRes*)>(DLL2SDK::GameAssemblyBase + 0x523E7E8)(this);
}
void DLL2SDK::CSProto::msg::CSGetExpertPointRes::set_result_9824(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetExpertPointRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523E7F0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGetExpertPointRes::get_expert_point_9825()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetExpertPointRes*)>(DLL2SDK::GameAssemblyBase + 0x523E7F8)(this);
}
void DLL2SDK::CSProto::msg::CSGetExpertPointRes::set_expert_point_9826(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetExpertPointRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523E800)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ExpertInfo*>* DLL2SDK::CSProto::msg::CSGetExpertPointRes::get_expert_info_9827()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ExpertInfo*>*(*)(DLL2SDK::CSProto::msg::CSGetExpertPointRes*)>(DLL2SDK::GameAssemblyBase + 0x523E808)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGetExpertPointRes::get_today_diamond_buy_times_9828()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGetExpertPointRes*)>(DLL2SDK::GameAssemblyBase + 0x523E810)(this);
}
void DLL2SDK::CSProto::msg::CSGetExpertPointRes::set_today_diamond_buy_times_9829(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetExpertPointRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x523E818)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetExpertPointRes::global__ProtoBuf_IExtensible_GetExtensionObject_9830(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetExpertPointRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetExpertPointReq::_ctor_9820()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetExpertPointReq*)>(DLL2SDK::GameAssemblyBase + 0x523E720)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetExpertPointReq::global__ProtoBuf_IExtensible_GetExtensionObject_9821(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetExpertPointReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetExchangeConfRes::_ctor_9813()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetExchangeConfRes*)>(DLL2SDK::GameAssemblyBase + 0x523E4CC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetExchangeConfRes::get_result_9814()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetExchangeConfRes*)>(DLL2SDK::GameAssemblyBase + 0x523E5E0)(this);
}
void DLL2SDK::CSProto::msg::CSGetExchangeConfRes::set_result_9815(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetExchangeConfRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523E5E8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ExchangeShopConf*>* DLL2SDK::CSProto::msg::CSGetExchangeConfRes::get_ShopConf_9816()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ExchangeShopConf*>*(*)(DLL2SDK::CSProto::msg::CSGetExchangeConfRes*)>(DLL2SDK::GameAssemblyBase + 0x523E5F0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ExchangeShopItem*>* DLL2SDK::CSProto::msg::CSGetExchangeConfRes::get_ShopItems_9817()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ExchangeShopItem*>*(*)(DLL2SDK::CSProto::msg::CSGetExchangeConfRes*)>(DLL2SDK::GameAssemblyBase + 0x523E5F8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ExchangeShopRecord*>* DLL2SDK::CSProto::msg::CSGetExchangeConfRes::get_ExchangeRecords_9818()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ExchangeShopRecord*>*(*)(DLL2SDK::CSProto::msg::CSGetExchangeConfRes*)>(DLL2SDK::GameAssemblyBase + 0x523E600)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetExchangeConfRes::global__ProtoBuf_IExtensible_GetExtensionObject_9819(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetExchangeConfRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetExchangeConfReq::_ctor_9811()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetExchangeConfReq*)>(DLL2SDK::GameAssemblyBase + 0x523E4B0)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetExchangeConfReq::global__ProtoBuf_IExtensible_GetExtensionObject_9812(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetExchangeConfReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ExchangeShopItem::_ctor_9779()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeShopItem*)>(DLL2SDK::GameAssemblyBase + 0x524F47C)(this);
}
int32_t DLL2SDK::CSProto::msg::ExchangeShopItem::get_ExchangeShopItemID_9780()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ExchangeShopItem*)>(DLL2SDK::GameAssemblyBase + 0x524F510)(this);
}
void DLL2SDK::CSProto::msg::ExchangeShopItem::set_ExchangeShopItemID_9781(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeShopItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F518)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ExchangeShopItem::get_BelongToShop_9782()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ExchangeShopItem*)>(DLL2SDK::GameAssemblyBase + 0x524F520)(this);
}
void DLL2SDK::CSProto::msg::ExchangeShopItem::set_BelongToShop_9783(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeShopItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F528)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ExchangeShopItem::get_ItemID_9784()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ExchangeShopItem*)>(DLL2SDK::GameAssemblyBase + 0x524F530)(this);
}
void DLL2SDK::CSProto::msg::ExchangeShopItem::set_ItemID_9785(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeShopItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F538)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ExchangeShopItem::get_ItemIndex_9786()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ExchangeShopItem*)>(DLL2SDK::GameAssemblyBase + 0x524F540)(this);
}
void DLL2SDK::CSProto::msg::ExchangeShopItem::set_ItemIndex_9787(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeShopItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F548)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ExchangeShopItem::get_ValidBeginTime_9788()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ExchangeShopItem*)>(DLL2SDK::GameAssemblyBase + 0x524F550)(this);
}
void DLL2SDK::CSProto::msg::ExchangeShopItem::set_ValidBeginTime_9789(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeShopItem*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x524F558)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ExchangeShopItem::get_ValidEndTime_9790()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ExchangeShopItem*)>(DLL2SDK::GameAssemblyBase + 0x524F560)(this);
}
void DLL2SDK::CSProto::msg::ExchangeShopItem::set_ValidEndTime_9791(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeShopItem*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x524F568)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ExchangeShopItem::get_ItemType_9792()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ExchangeShopItem*)>(DLL2SDK::GameAssemblyBase + 0x524F570)(this);
}
void DLL2SDK::CSProto::msg::ExchangeShopItem::set_ItemType_9793(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeShopItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F578)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ExchangeShopItem::get_ItemNum_9794()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ExchangeShopItem*)>(DLL2SDK::GameAssemblyBase + 0x524F580)(this);
}
void DLL2SDK::CSProto::msg::ExchangeShopItem::set_ItemNum_9795(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeShopItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F588)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ExchangeShopItem::get_LimitNum_9796()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ExchangeShopItem*)>(DLL2SDK::GameAssemblyBase + 0x524F590)(this);
}
void DLL2SDK::CSProto::msg::ExchangeShopItem::set_LimitNum_9797(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeShopItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F598)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ExchangeShopItem::get_CurrencyID_9798()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ExchangeShopItem*)>(DLL2SDK::GameAssemblyBase + 0x524F5A0)(this);
}
void DLL2SDK::CSProto::msg::ExchangeShopItem::set_CurrencyID_9799(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeShopItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F5A8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ExchangeShopItem::get_Price_9800()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ExchangeShopItem*)>(DLL2SDK::GameAssemblyBase + 0x524F5B0)(this);
}
void DLL2SDK::CSProto::msg::ExchangeShopItem::set_Price_9801(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeShopItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F5B8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ExchangeShopItem::get_ItemDuration_9802()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ExchangeShopItem*)>(DLL2SDK::GameAssemblyBase + 0x524F5C0)(this);
}
void DLL2SDK::CSProto::msg::ExchangeShopItem::set_ItemDuration_9803(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeShopItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F5C8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ExchangeShopItem::get_ValidBeginTimeStamp_9804()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ExchangeShopItem*)>(DLL2SDK::GameAssemblyBase + 0x524F5D0)(this);
}
void DLL2SDK::CSProto::msg::ExchangeShopItem::set_ValidBeginTimeStamp_9805(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeShopItem*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524F5D8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ExchangeShopItem::get_ValidEndTimeStamp_9806()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ExchangeShopItem*)>(DLL2SDK::GameAssemblyBase + 0x524F5E0)(this);
}
void DLL2SDK::CSProto::msg::ExchangeShopItem::set_ValidEndTimeStamp_9807(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeShopItem*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524F5E8)(this, value_);
}
bool DLL2SDK::CSProto::msg::ExchangeShopItem::get_EnableMultiNum_9808()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::ExchangeShopItem*)>(DLL2SDK::GameAssemblyBase + 0x524F5F0)(this);
}
void DLL2SDK::CSProto::msg::ExchangeShopItem::set_EnableMultiNum_9809(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeShopItem*, bool)>(DLL2SDK::GameAssemblyBase + 0x524F5F8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ExchangeShopItem::global__ProtoBuf_IExtensible_GetExtensionObject_9810(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ExchangeShopItem*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ExchangeShopConf::_ctor_9758()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeShopConf*)>(DLL2SDK::GameAssemblyBase + 0x524F2F0)(this);
}
int32_t DLL2SDK::CSProto::msg::ExchangeShopConf::get_ExchangeShopID_9759()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ExchangeShopConf*)>(DLL2SDK::GameAssemblyBase + 0x524F3D0)(this);
}
void DLL2SDK::CSProto::msg::ExchangeShopConf::set_ExchangeShopID_9760(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeShopConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F3D8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ExchangeShopConf::get_SkipSystem_9761()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ExchangeShopConf*)>(DLL2SDK::GameAssemblyBase + 0x524F3E0)(this);
}
void DLL2SDK::CSProto::msg::ExchangeShopConf::set_SkipSystem_9762(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeShopConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F3E8)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ExchangeShopConf::get_SkipID_9763()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ExchangeShopConf*)>(DLL2SDK::GameAssemblyBase + 0x524F3F0)(this);
}
void DLL2SDK::CSProto::msg::ExchangeShopConf::set_SkipID_9764(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeShopConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x524F3F8)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ExchangeShopConf::get_ShopName_9765()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ExchangeShopConf*)>(DLL2SDK::GameAssemblyBase + 0x524F400)(this);
}
void DLL2SDK::CSProto::msg::ExchangeShopConf::set_ShopName_9766(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeShopConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x524F408)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ExchangeShopConf::get_ShopDesc_9767()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ExchangeShopConf*)>(DLL2SDK::GameAssemblyBase + 0x524F410)(this);
}
void DLL2SDK::CSProto::msg::ExchangeShopConf::set_ShopDesc_9768(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeShopConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x524F418)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ExchangeShopConf::get_OpenTime_9769()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ExchangeShopConf*)>(DLL2SDK::GameAssemblyBase + 0x524F420)(this);
}
void DLL2SDK::CSProto::msg::ExchangeShopConf::set_OpenTime_9770(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeShopConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x524F428)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ExchangeShopConf::get_CloseTime_9771()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ExchangeShopConf*)>(DLL2SDK::GameAssemblyBase + 0x524F430)(this);
}
void DLL2SDK::CSProto::msg::ExchangeShopConf::set_CloseTime_9772(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeShopConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x524F438)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::ExchangeShopConf::get_SkipIDArray_9773()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::ExchangeShopConf*)>(DLL2SDK::GameAssemblyBase + 0x524F440)(this);
}
uint32_t DLL2SDK::CSProto::msg::ExchangeShopConf::get_OpenTimeStamp_9774()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ExchangeShopConf*)>(DLL2SDK::GameAssemblyBase + 0x524F448)(this);
}
void DLL2SDK::CSProto::msg::ExchangeShopConf::set_OpenTimeStamp_9775(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeShopConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524F450)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ExchangeShopConf::get_CloseTimeStamp_9776()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ExchangeShopConf*)>(DLL2SDK::GameAssemblyBase + 0x524F458)(this);
}
void DLL2SDK::CSProto::msg::ExchangeShopConf::set_CloseTimeStamp_9777(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeShopConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524F460)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ExchangeShopConf::global__ProtoBuf_IExtensible_GetExtensionObject_9778(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ExchangeShopConf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ExchangeCoinConf::_ctor_9750()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeCoinConf*)>(DLL2SDK::GameAssemblyBase + 0x524F2A4)(this);
}
int32_t DLL2SDK::CSProto::msg::ExchangeCoinConf::get_CoinID_9751()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ExchangeCoinConf*)>(DLL2SDK::GameAssemblyBase + 0x524F2AC)(this);
}
void DLL2SDK::CSProto::msg::ExchangeCoinConf::set_CoinID_9752(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeCoinConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F2B4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ExchangeCoinConf::get_ColorID_9753()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ExchangeCoinConf*)>(DLL2SDK::GameAssemblyBase + 0x524F2BC)(this);
}
void DLL2SDK::CSProto::msg::ExchangeCoinConf::set_ColorID_9754(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeCoinConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F2C4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ExchangeCoinConf::get_InventoryShow_9755()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ExchangeCoinConf*)>(DLL2SDK::GameAssemblyBase + 0x524F2CC)(this);
}
void DLL2SDK::CSProto::msg::ExchangeCoinConf::set_InventoryShow_9756(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeCoinConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F2D4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ExchangeCoinConf::global__ProtoBuf_IExtensible_GetExtensionObject_9757(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ExchangeCoinConf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes::_ctor_9734()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes*)>(DLL2SDK::GameAssemblyBase + 0x5201A4C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes::get_result_9735()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes*)>(DLL2SDK::GameAssemblyBase + 0x5201AD8)(this);
}
void DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes::set_result_9736(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5201AE0)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes::get_product_id_9737()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes*)>(DLL2SDK::GameAssemblyBase + 0x5201AE8)(this);
}
void DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes::set_product_id_9738(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5201AF0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes::get_remain_days_9739()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes*)>(DLL2SDK::GameAssemblyBase + 0x5201AF8)(this);
}
void DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes::set_remain_days_9740(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5201B00)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes::get_balance_9741()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes*)>(DLL2SDK::GameAssemblyBase + 0x5201B08)(this);
}
void DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes::set_balance_9742(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x5201B10)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes::get_total_recharge_count_9743()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes*)>(DLL2SDK::GameAssemblyBase + 0x5201B20)(this);
}
void DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes::set_total_recharge_count_9744(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5201B28)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes::get_total_vip_gift_count_9745()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes*)>(DLL2SDK::GameAssemblyBase + 0x5201B30)(this);
}
void DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes::set_total_vip_gift_count_9746(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5201B38)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes::get_new_vip_level_9747()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes*)>(DLL2SDK::GameAssemblyBase + 0x5201B40)(this);
}
void DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes::set_new_vip_level_9748(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5201B48)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes::global__ProtoBuf_IExtensible_GetExtensionObject_9749(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSDiamondCardGiftReportRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSDiamondCardGiftReportReq::_ctor_9728()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDiamondCardGiftReportReq*)>(DLL2SDK::GameAssemblyBase + 0x520198C)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSDiamondCardGiftReportReq::get_product_id_9729()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSDiamondCardGiftReportReq*)>(DLL2SDK::GameAssemblyBase + 0x5201A18)(this);
}
void DLL2SDK::CSProto::msg::CSDiamondCardGiftReportReq::set_product_id_9730(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDiamondCardGiftReportReq*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5201A20)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSDiamondCardGiftReportReq::get_gift_days_9731()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDiamondCardGiftReportReq*)>(DLL2SDK::GameAssemblyBase + 0x5201A28)(this);
}
void DLL2SDK::CSProto::msg::CSDiamondCardGiftReportReq::set_gift_days_9732(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDiamondCardGiftReportReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5201A30)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSDiamondCardGiftReportReq::global__ProtoBuf_IExtensible_GetExtensionObject_9733(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSDiamondCardGiftReportReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes::_ctor_9708()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes*)>(DLL2SDK::GameAssemblyBase + 0x5201B80)(this);
}
int32_t DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes::get_result_9709()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes*)>(DLL2SDK::GameAssemblyBase + 0x5201C60)(this);
}
void DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes::set_result_9710(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5201C68)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes::get_balance_9711()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes*)>(DLL2SDK::GameAssemblyBase + 0x5201C70)(this);
}
void DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes::set_balance_9712(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x5201C78)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes::get_internal_balance_9713()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes*)>(DLL2SDK::GameAssemblyBase + 0x5201C88)(this);
}
void DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes::set_internal_balance_9714(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x5201C90)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DiamondRechargeStat*>* DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes::get_recharge_stat_9715()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DiamondRechargeStat*>*(*)(DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes*)>(DLL2SDK::GameAssemblyBase + 0x5201CA0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DiamondCard*>* DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes::get_card_list_9716()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DiamondCard*>*(*)(DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes*)>(DLL2SDK::GameAssemblyBase + 0x5201CA8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes::get_last_recharge_count_9717()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes*)>(DLL2SDK::GameAssemblyBase + 0x5201CB0)(this);
}
void DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes::set_last_recharge_count_9718(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5201CB8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes::get_total_recharge_count_9719()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes*)>(DLL2SDK::GameAssemblyBase + 0x5201CC0)(this);
}
void DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes::set_total_recharge_count_9720(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5201CC8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes::get_total_vip_gift_count_9721()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes*)>(DLL2SDK::GameAssemblyBase + 0x5201CD0)(this);
}
void DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes::set_total_vip_gift_count_9722(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5201CD8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes::get_old_vip_level_9723()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes*)>(DLL2SDK::GameAssemblyBase + 0x5201CE0)(this);
}
void DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes::set_old_vip_level_9724(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5201CE8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes::get_new_vip_level_9725()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes*)>(DLL2SDK::GameAssemblyBase + 0x5201CF0)(this);
}
void DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes::set_new_vip_level_9726(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5201CF8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes::global__ProtoBuf_IExtensible_GetExtensionObject_9727(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSDiamondGetBalanceRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSDiamondGetBalanceReq::_ctor_9706()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDiamondGetBalanceReq*)>(DLL2SDK::GameAssemblyBase + 0x5201B64)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSDiamondGetBalanceReq::global__ProtoBuf_IExtensible_GetExtensionObject_9707(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSDiamondGetBalanceReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes::_ctor_9687()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes*)>(DLL2SDK::GameAssemblyBase + 0x5201D40)(this);
}
int32_t DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes::get_result_9688()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes*)>(DLL2SDK::GameAssemblyBase + 0x5201DEC)(this);
}
void DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes::set_result_9689(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5201DF4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DiamondRechargeStat*>* DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes::get_recharge_stat_9690()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DiamondRechargeStat*>*(*)(DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes*)>(DLL2SDK::GameAssemblyBase + 0x5201DFC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes::get_old_vip_level_9691()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes*)>(DLL2SDK::GameAssemblyBase + 0x5201E04)(this);
}
void DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes::set_old_vip_level_9692(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5201E0C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes::get_new_vip_level_9693()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes*)>(DLL2SDK::GameAssemblyBase + 0x5201E14)(this);
}
void DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes::set_new_vip_level_9694(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5201E1C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes::get_last_recharge_count_9695()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes*)>(DLL2SDK::GameAssemblyBase + 0x5201E24)(this);
}
void DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes::set_last_recharge_count_9696(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5201E2C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes::get_total_recharge_count_9697()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes*)>(DLL2SDK::GameAssemblyBase + 0x5201E34)(this);
}
void DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes::set_total_recharge_count_9698(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5201E3C)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes::get_balance_9699()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes*)>(DLL2SDK::GameAssemblyBase + 0x5201E44)(this);
}
void DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes::set_balance_9700(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x5201E4C)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes::get_internal_balance_9701()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes*)>(DLL2SDK::GameAssemblyBase + 0x5201E5C)(this);
}
void DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes::set_internal_balance_9702(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x5201E64)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes::get_total_vip_gift_count_9703()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes*)>(DLL2SDK::GameAssemblyBase + 0x5201E74)(this);
}
void DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes::set_total_vip_gift_count_9704(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5201E7C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes::global__ProtoBuf_IExtensible_GetExtensionObject_9705(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSDiamondRechargeReportRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSDiamondRechargeReportReq::_ctor_9683()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDiamondRechargeReportReq*)>(DLL2SDK::GameAssemblyBase + 0x5201D14)(this);
}
int32_t DLL2SDK::CSProto::msg::CSDiamondRechargeReportReq::get_recharge_count_9684()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDiamondRechargeReportReq*)>(DLL2SDK::GameAssemblyBase + 0x5201D1C)(this);
}
void DLL2SDK::CSProto::msg::CSDiamondRechargeReportReq::set_recharge_count_9685(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDiamondRechargeReportReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5201D24)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSDiamondRechargeReportReq::global__ProtoBuf_IExtensible_GetExtensionObject_9686(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSDiamondRechargeReportReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointRes::_ctor_9673()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointRes*)>(DLL2SDK::GameAssemblyBase + 0x5201254)(this);
}
int32_t DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointRes::get_result_9674()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointRes*)>(DLL2SDK::GameAssemblyBase + 0x5201318)(this);
}
void DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointRes::set_result_9675(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5201320)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerDataChange* DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointRes::get_data_change_9676()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerDataChange*(*)(DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointRes*)>(DLL2SDK::GameAssemblyBase + 0x5201328)(this);
}
void DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointRes::set_data_change_9677(DLL2SDK::CSProto::msg::PlayerDataChange* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointRes*, DLL2SDK::CSProto::msg::PlayerDataChange*)>(DLL2SDK::GameAssemblyBase + 0x5201330)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointRes::get_buy_times_today_9678()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointRes*)>(DLL2SDK::GameAssemblyBase + 0x5201338)(this);
}
void DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointRes::set_buy_times_today_9679(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5201340)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointRes::get_weapon_point_counts_9680()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointRes*)>(DLL2SDK::GameAssemblyBase + 0x5201348)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointRes::get_crit_ratios_9681()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointRes*)>(DLL2SDK::GameAssemblyBase + 0x5201350)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointRes::global__ProtoBuf_IExtensible_GetExtensionObject_9682(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointReq::_ctor_9667()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointReq*)>(DLL2SDK::GameAssemblyBase + 0x5201218)(this);
}
int32_t DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointReq::get_buy_times_today_9668()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointReq*)>(DLL2SDK::GameAssemblyBase + 0x5201220)(this);
}
void DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointReq::set_buy_times_today_9669(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5201228)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointReq::get_buy_all_9670()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointReq*)>(DLL2SDK::GameAssemblyBase + 0x5201230)(this);
}
void DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointReq::set_buy_all_9671(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x5201238)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointReq::global__ProtoBuf_IExtensible_GetExtensionObject_9672(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSDepositBuyWeaponPointReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSDepositBuyGoldRes::_ctor_9657()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositBuyGoldRes*)>(DLL2SDK::GameAssemblyBase + 0x5201100)(this);
}
int32_t DLL2SDK::CSProto::msg::CSDepositBuyGoldRes::get_result_9658()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDepositBuyGoldRes*)>(DLL2SDK::GameAssemblyBase + 0x52011C4)(this);
}
void DLL2SDK::CSProto::msg::CSDepositBuyGoldRes::set_result_9659(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositBuyGoldRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52011CC)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerDataChange* DLL2SDK::CSProto::msg::CSDepositBuyGoldRes::get_data_change_9660()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerDataChange*(*)(DLL2SDK::CSProto::msg::CSDepositBuyGoldRes*)>(DLL2SDK::GameAssemblyBase + 0x52011D4)(this);
}
void DLL2SDK::CSProto::msg::CSDepositBuyGoldRes::set_data_change_9661(DLL2SDK::CSProto::msg::PlayerDataChange* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositBuyGoldRes*, DLL2SDK::CSProto::msg::PlayerDataChange*)>(DLL2SDK::GameAssemblyBase + 0x52011DC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSDepositBuyGoldRes::get_buy_times_today_9662()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDepositBuyGoldRes*)>(DLL2SDK::GameAssemblyBase + 0x52011E4)(this);
}
void DLL2SDK::CSProto::msg::CSDepositBuyGoldRes::set_buy_times_today_9663(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositBuyGoldRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52011EC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::CSDepositBuyGoldRes::get_gold_counts_9664()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::CSDepositBuyGoldRes*)>(DLL2SDK::GameAssemblyBase + 0x52011F4)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::CSDepositBuyGoldRes::get_crit_ratios_9665()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::CSDepositBuyGoldRes*)>(DLL2SDK::GameAssemblyBase + 0x52011FC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSDepositBuyGoldRes::global__ProtoBuf_IExtensible_GetExtensionObject_9666(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSDepositBuyGoldRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSDepositBuyGoldReq::_ctor_9651()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositBuyGoldReq*)>(DLL2SDK::GameAssemblyBase + 0x52010C4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSDepositBuyGoldReq::get_buy_times_today_9652()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDepositBuyGoldReq*)>(DLL2SDK::GameAssemblyBase + 0x52010CC)(this);
}
void DLL2SDK::CSProto::msg::CSDepositBuyGoldReq::set_buy_times_today_9653(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositBuyGoldReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52010D4)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSDepositBuyGoldReq::get_buy_all_9654()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSDepositBuyGoldReq*)>(DLL2SDK::GameAssemblyBase + 0x52010DC)(this);
}
void DLL2SDK::CSProto::msg::CSDepositBuyGoldReq::set_buy_all_9655(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositBuyGoldReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x52010E4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSDepositBuyGoldReq::global__ProtoBuf_IExtensible_GetExtensionObject_9656(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSDepositBuyGoldReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSDepositSellPropsRes::_ctor_9645()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositSellPropsRes*)>(DLL2SDK::GameAssemblyBase + 0x52018C8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSDepositSellPropsRes::get_result_9646()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDepositSellPropsRes*)>(DLL2SDK::GameAssemblyBase + 0x52018D0)(this);
}
void DLL2SDK::CSProto::msg::CSDepositSellPropsRes::set_result_9647(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositSellPropsRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52018D8)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerDataChange* DLL2SDK::CSProto::msg::CSDepositSellPropsRes::get_data_change_9648()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerDataChange*(*)(DLL2SDK::CSProto::msg::CSDepositSellPropsRes*)>(DLL2SDK::GameAssemblyBase + 0x52018E0)(this);
}
void DLL2SDK::CSProto::msg::CSDepositSellPropsRes::set_data_change_9649(DLL2SDK::CSProto::msg::PlayerDataChange* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositSellPropsRes*, DLL2SDK::CSProto::msg::PlayerDataChange*)>(DLL2SDK::GameAssemblyBase + 0x52018E8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSDepositSellPropsRes::global__ProtoBuf_IExtensible_GetExtensionObject_9650(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSDepositSellPropsRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSDepositSellPropsReq::_ctor_9642()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositSellPropsReq*)>(DLL2SDK::GameAssemblyBase + 0x5201800)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSDepositSellPropsReq::get_props_9643()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSDepositSellPropsReq*)>(DLL2SDK::GameAssemblyBase + 0x52018AC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSDepositSellPropsReq::global__ProtoBuf_IExtensible_GetExtensionObject_9644(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSDepositSellPropsReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSDepositMaintainPropRes::_ctor_9636()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositMaintainPropRes*)>(DLL2SDK::GameAssemblyBase + 0x52017C4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSDepositMaintainPropRes::get_result_9637()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDepositMaintainPropRes*)>(DLL2SDK::GameAssemblyBase + 0x52017CC)(this);
}
void DLL2SDK::CSProto::msg::CSDepositMaintainPropRes::set_result_9638(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositMaintainPropRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52017D4)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerDataChange* DLL2SDK::CSProto::msg::CSDepositMaintainPropRes::get_data_change_9639()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerDataChange*(*)(DLL2SDK::CSProto::msg::CSDepositMaintainPropRes*)>(DLL2SDK::GameAssemblyBase + 0x52017DC)(this);
}
void DLL2SDK::CSProto::msg::CSDepositMaintainPropRes::set_data_change_9640(DLL2SDK::CSProto::msg::PlayerDataChange* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositMaintainPropRes*, DLL2SDK::CSProto::msg::PlayerDataChange*)>(DLL2SDK::GameAssemblyBase + 0x52017E4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSDepositMaintainPropRes::global__ProtoBuf_IExtensible_GetExtensionObject_9641(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSDepositMaintainPropRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSDepositMaintainPropReq::_ctor_9633()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositMaintainPropReq*)>(DLL2SDK::GameAssemblyBase + 0x52016FC)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSDepositMaintainPropReq::get_props_9634()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSDepositMaintainPropReq*)>(DLL2SDK::GameAssemblyBase + 0x52017A8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSDepositMaintainPropReq::global__ProtoBuf_IExtensible_GetExtensionObject_9635(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSDepositMaintainPropReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSDepositUnEquipPropRes::_ctor_9623()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositUnEquipPropRes*)>(DLL2SDK::GameAssemblyBase + 0x5201930)(this);
}
int32_t DLL2SDK::CSProto::msg::CSDepositUnEquipPropRes::get_result_9624()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDepositUnEquipPropRes*)>(DLL2SDK::GameAssemblyBase + 0x5201938)(this);
}
void DLL2SDK::CSProto::msg::CSDepositUnEquipPropRes::set_result_9625(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositUnEquipPropRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5201940)(this, value_);
}
DLL2SDK::CSProto::msg::Prop* DLL2SDK::CSProto::msg::CSDepositUnEquipPropRes::get_change_prop_9626()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::Prop*(*)(DLL2SDK::CSProto::msg::CSDepositUnEquipPropRes*)>(DLL2SDK::GameAssemblyBase + 0x5201948)(this);
}
void DLL2SDK::CSProto::msg::CSDepositUnEquipPropRes::set_change_prop_9627(DLL2SDK::CSProto::msg::Prop* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositUnEquipPropRes*, DLL2SDK::CSProto::msg::Prop*)>(DLL2SDK::GameAssemblyBase + 0x5201950)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSDepositUnEquipPropRes::get_has_hero_weapon_9628()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDepositUnEquipPropRes*)>(DLL2SDK::GameAssemblyBase + 0x5201958)(this);
}
void DLL2SDK::CSProto::msg::CSDepositUnEquipPropRes::set_has_hero_weapon_9629(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositUnEquipPropRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5201960)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSDepositUnEquipPropRes::get_suit_id_9630()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSDepositUnEquipPropRes*)>(DLL2SDK::GameAssemblyBase + 0x5201968)(this);
}
void DLL2SDK::CSProto::msg::CSDepositUnEquipPropRes::set_suit_id_9631(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositUnEquipPropRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5201970)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSDepositUnEquipPropRes::global__ProtoBuf_IExtensible_GetExtensionObject_9632(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSDepositUnEquipPropRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSDepositUnEquipPropReq::_ctor_9619()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositUnEquipPropReq*)>(DLL2SDK::GameAssemblyBase + 0x5201904)(this);
}
DLL2SDK::CSProto::msg::Prop* DLL2SDK::CSProto::msg::CSDepositUnEquipPropReq::get_prop_9620()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::Prop*(*)(DLL2SDK::CSProto::msg::CSDepositUnEquipPropReq*)>(DLL2SDK::GameAssemblyBase + 0x520190C)(this);
}
void DLL2SDK::CSProto::msg::CSDepositUnEquipPropReq::set_prop_9621(DLL2SDK::CSProto::msg::Prop* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositUnEquipPropReq*, DLL2SDK::CSProto::msg::Prop*)>(DLL2SDK::GameAssemblyBase + 0x5201914)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSDepositUnEquipPropReq::global__ProtoBuf_IExtensible_GetExtensionObject_9622(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSDepositUnEquipPropReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSDepositEquipPropRes::_ctor_9605()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositEquipPropRes*)>(DLL2SDK::GameAssemblyBase + 0x52013D0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSDepositEquipPropRes::get_result_9606()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDepositEquipPropRes*)>(DLL2SDK::GameAssemblyBase + 0x52014B0)(this);
}
void DLL2SDK::CSProto::msg::CSDepositEquipPropRes::set_result_9607(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositEquipPropRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52014B8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PreWarPreparation*>* DLL2SDK::CSProto::msg::CSDepositEquipPropRes::get_preparations_9608()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PreWarPreparation*>*(*)(DLL2SDK::CSProto::msg::CSDepositEquipPropRes*)>(DLL2SDK::GameAssemblyBase + 0x52014C0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSDepositEquipPropRes::get_prop_list_9609()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSDepositEquipPropRes*)>(DLL2SDK::GameAssemblyBase + 0x52014C8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSDepositEquipPropRes::get_has_hero_weapon_9610()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDepositEquipPropRes*)>(DLL2SDK::GameAssemblyBase + 0x52014D0)(this);
}
void DLL2SDK::CSProto::msg::CSDepositEquipPropRes::set_has_hero_weapon_9611(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositEquipPropRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52014D8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSDepositEquipPropRes::get_suit_id_9612()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSDepositEquipPropRes*)>(DLL2SDK::GameAssemblyBase + 0x52014E0)(this);
}
void DLL2SDK::CSProto::msg::CSDepositEquipPropRes::set_suit_id_9613(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositEquipPropRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52014E8)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSDepositEquipPropRes::get_is_warm_9614()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSDepositEquipPropRes*)>(DLL2SDK::GameAssemblyBase + 0x52014F0)(this);
}
void DLL2SDK::CSProto::msg::CSDepositEquipPropRes::set_is_warm_9615(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositEquipPropRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x52014F8)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSDepositEquipPropRes::get_role_id_9616()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSDepositEquipPropRes*)>(DLL2SDK::GameAssemblyBase + 0x5201500)(this);
}
void DLL2SDK::CSProto::msg::CSDepositEquipPropRes::set_role_id_9617(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositEquipPropRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5201508)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSDepositEquipPropRes::global__ProtoBuf_IExtensible_GetExtensionObject_9618(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSDepositEquipPropRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSDepositEquipPropReq::_ctor_9595()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositEquipPropReq*)>(DLL2SDK::GameAssemblyBase + 0x520136C)(this);
}
DLL2SDK::CSProto::msg::Prop* DLL2SDK::CSProto::msg::CSDepositEquipPropReq::get_prop_9596()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::Prop*(*)(DLL2SDK::CSProto::msg::CSDepositEquipPropReq*)>(DLL2SDK::GameAssemblyBase + 0x5201374)(this);
}
void DLL2SDK::CSProto::msg::CSDepositEquipPropReq::set_prop_9597(DLL2SDK::CSProto::msg::Prop* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositEquipPropReq*, DLL2SDK::CSProto::msg::Prop*)>(DLL2SDK::GameAssemblyBase + 0x520137C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSDepositEquipPropReq::get_equip_position_9598()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDepositEquipPropReq*)>(DLL2SDK::GameAssemblyBase + 0x5201384)(this);
}
void DLL2SDK::CSProto::msg::CSDepositEquipPropReq::set_equip_position_9599(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositEquipPropReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520138C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSDepositEquipPropReq::get_bag_id_9600()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSDepositEquipPropReq*)>(DLL2SDK::GameAssemblyBase + 0x5201394)(this);
}
void DLL2SDK::CSProto::msg::CSDepositEquipPropReq::set_bag_id_9601(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositEquipPropReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520139C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSDepositEquipPropReq::get_mode_id_9602()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSDepositEquipPropReq*)>(DLL2SDK::GameAssemblyBase + 0x52013AC)(this);
}
void DLL2SDK::CSProto::msg::CSDepositEquipPropReq::set_mode_id_9603(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositEquipPropReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52013B4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSDepositEquipPropReq::global__ProtoBuf_IExtensible_GetExtensionObject_9604(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSDepositEquipPropReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSDepositGetPropsRes::_ctor_9573()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositGetPropsRes*)>(DLL2SDK::GameAssemblyBase + 0x5201548)(this);
}
int32_t DLL2SDK::CSProto::msg::CSDepositGetPropsRes::get_result_9574()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDepositGetPropsRes*)>(DLL2SDK::GameAssemblyBase + 0x5201628)(this);
}
void DLL2SDK::CSProto::msg::CSDepositGetPropsRes::set_result_9575(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositGetPropsRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5201630)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSDepositGetPropsRes::get_prop_list_9576()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSDepositGetPropsRes*)>(DLL2SDK::GameAssemblyBase + 0x5201638)(this);
}
int64_t DLL2SDK::CSProto::msg::CSDepositGetPropsRes::get_gold_balance_9577()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::CSDepositGetPropsRes*)>(DLL2SDK::GameAssemblyBase + 0x5201640)(this);
}
void DLL2SDK::CSProto::msg::CSDepositGetPropsRes::set_gold_balance_9578(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositGetPropsRes*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x5201648)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::CSDepositGetPropsRes::get_weapon_point_9579()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::CSDepositGetPropsRes*)>(DLL2SDK::GameAssemblyBase + 0x5201658)(this);
}
void DLL2SDK::CSProto::msg::CSDepositGetPropsRes::set_weapon_point_9580(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositGetPropsRes*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x5201660)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSDepositGetPropsRes::get_buy_gold_times_today_9581()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDepositGetPropsRes*)>(DLL2SDK::GameAssemblyBase + 0x5201670)(this);
}
void DLL2SDK::CSProto::msg::CSDepositGetPropsRes::set_buy_gold_times_today_9582(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositGetPropsRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5201678)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSDepositGetPropsRes::get_buy_weaponpoint_times_today_9583()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDepositGetPropsRes*)>(DLL2SDK::GameAssemblyBase + 0x5201680)(this);
}
void DLL2SDK::CSProto::msg::CSDepositGetPropsRes::set_buy_weaponpoint_times_today_9584(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositGetPropsRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5201688)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSDepositGetPropsRes::get_role_id_9585()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSDepositGetPropsRes*)>(DLL2SDK::GameAssemblyBase + 0x5201690)(this);
}
void DLL2SDK::CSProto::msg::CSDepositGetPropsRes::set_role_id_9586(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositGetPropsRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5201698)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PreWarPreparation*>* DLL2SDK::CSProto::msg::CSDepositGetPropsRes::get_preparations_9587()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PreWarPreparation*>*(*)(DLL2SDK::CSProto::msg::CSDepositGetPropsRes*)>(DLL2SDK::GameAssemblyBase + 0x52016A8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSDepositGetPropsRes::get_has_hero_weapon_9588()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSDepositGetPropsRes*)>(DLL2SDK::GameAssemblyBase + 0x52016B0)(this);
}
void DLL2SDK::CSProto::msg::CSDepositGetPropsRes::set_has_hero_weapon_9589(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositGetPropsRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52016B8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSDepositGetPropsRes::get_suit_id_9590()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSDepositGetPropsRes*)>(DLL2SDK::GameAssemblyBase + 0x52016C0)(this);
}
void DLL2SDK::CSProto::msg::CSDepositGetPropsRes::set_suit_id_9591(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositGetPropsRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52016C8)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSDepositGetPropsRes::get_ladder_medal_9592()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSDepositGetPropsRes*)>(DLL2SDK::GameAssemblyBase + 0x52016D0)(this);
}
void DLL2SDK::CSProto::msg::CSDepositGetPropsRes::set_ladder_medal_9593(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositGetPropsRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x52016D8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSDepositGetPropsRes::global__ProtoBuf_IExtensible_GetExtensionObject_9594(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSDepositGetPropsRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSDepositGetPropsReq::_ctor_9571()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSDepositGetPropsReq*)>(DLL2SDK::GameAssemblyBase + 0x520152C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSDepositGetPropsReq::global__ProtoBuf_IExtensible_GetExtensionObject_9572(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSDepositGetPropsReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::_ctor_9525()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*)>(DLL2SDK::GameAssemblyBase + 0x51E7940)(this);
}
uint32_t DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::get_index_9526()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*)>(DLL2SDK::GameAssemblyBase + 0x51E7A24)(this);
}
void DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::set_index_9527(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E7A2C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::get_emode_category_type_9528()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*)>(DLL2SDK::GameAssemblyBase + 0x51E7A34)(this);
}
void DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::set_emode_category_type_9529(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E7A3C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::get_playlist_id_9530()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*)>(DLL2SDK::GameAssemblyBase + 0x51E7A44)(this);
}
void DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::set_playlist_id_9531(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E7A4C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::get_instance_id_9532()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*)>(DLL2SDK::GameAssemblyBase + 0x51E7A54)(this);
}
void DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::set_instance_id_9533(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E7A5C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::get_map_id_9534()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*)>(DLL2SDK::GameAssemblyBase + 0x51E7A64)(this);
}
void DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::set_map_id_9535(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E7A6C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::get_main_push_priority_9536()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*)>(DLL2SDK::GameAssemblyBase + 0x51E7A7C)(this);
}
void DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::set_main_push_priority_9537(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E7A84)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::get_loc_bubble_desc_9538()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*)>(DLL2SDK::GameAssemblyBase + 0x51E7A8C)(this);
}
void DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::set_loc_bubble_desc_9539(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x51E7A94)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::get_icon_sprite_name_9540()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*)>(DLL2SDK::GameAssemblyBase + 0x51E7A9C)(this);
}
void DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::set_icon_sprite_name_9541(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x51E7AA4)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::get_icon_cdn_path_9542()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*)>(DLL2SDK::GameAssemblyBase + 0x51E7AAC)(this);
}
void DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::set_icon_cdn_path_9543(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x51E7AB4)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::get_locid_name_9544()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*)>(DLL2SDK::GameAssemblyBase + 0x51E7ABC)(this);
}
void DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::set_locid_name_9545(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x51E7AC4)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::get_locid_desc_9546()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*)>(DLL2SDK::GameAssemblyBase + 0x51E7ACC)(this);
}
void DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::set_locid_desc_9547(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x51E7AD4)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::get_sprite_name_9548()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*)>(DLL2SDK::GameAssemblyBase + 0x51E7ADC)(this);
}
void DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::set_sprite_name_9549(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x51E7AE4)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::get_cdn_path_9550()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*)>(DLL2SDK::GameAssemblyBase + 0x51E7AEC)(this);
}
void DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::set_cdn_path_9551(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x51E7AF4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::get_start_timestamp_9552()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*)>(DLL2SDK::GameAssemblyBase + 0x51E7AFC)(this);
}
void DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::set_start_timestamp_9553(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E7B04)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::get_end_timestamp_9554()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*)>(DLL2SDK::GameAssemblyBase + 0x51E7B0C)(this);
}
void DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::set_end_timestamp_9555(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E7B14)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::get_mode_detail_type_9556()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*)>(DLL2SDK::GameAssemblyBase + 0x51E7B1C)(this);
}
void DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::set_mode_detail_type_9557(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E7B24)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::get_mp_mode_detail_type_9558()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*)>(DLL2SDK::GameAssemblyBase + 0x51E7B2C)(this);
}
void DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::set_mp_mode_detail_type_9559(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E7B34)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::get_loc_mode_detail_desc_9560()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*)>(DLL2SDK::GameAssemblyBase + 0x51E7B3C)(this);
}
void DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::set_loc_mode_detail_desc_9561(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x51E7B44)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::get_mode_detail_sprite_name_9562()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*)>(DLL2SDK::GameAssemblyBase + 0x51E7B4C)(this);
}
void DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::set_mode_detail_sprite_name_9563(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x51E7B54)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::get_mode_detail_cdn_path_9564()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*)>(DLL2SDK::GameAssemblyBase + 0x51E7B5C)(this);
}
void DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::set_mode_detail_cdn_path_9565(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x51E7B64)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::get_main_push_sprite_name_9566()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*)>(DLL2SDK::GameAssemblyBase + 0x51E7B6C)(this);
}
void DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::set_main_push_sprite_name_9567(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x51E7B74)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::get_main_push_cdn_path_9568()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*)>(DLL2SDK::GameAssemblyBase + 0x51E7B7C)(this);
}
void DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::set_main_push_cdn_path_9569(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x51E7B84)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CsWorkshopEntranceConf::global__ProtoBuf_IExtensible_GetExtensionObject_9570(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetWorkshopEntranceConfRes::_ctor_9520()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetWorkshopEntranceConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5240E64)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetWorkshopEntranceConfRes::get_result_9521()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetWorkshopEntranceConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5240F10)(this);
}
void DLL2SDK::CSProto::msg::CSGetWorkshopEntranceConfRes::set_result_9522(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetWorkshopEntranceConfRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5240F18)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*>* DLL2SDK::CSProto::msg::CSGetWorkshopEntranceConfRes::get_workshop_entrance_conf_9523()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CsWorkshopEntranceConf*>*(*)(DLL2SDK::CSProto::msg::CSGetWorkshopEntranceConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5240F20)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetWorkshopEntranceConfRes::global__ProtoBuf_IExtensible_GetExtensionObject_9524(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetWorkshopEntranceConfRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetWorkshopEntranceConfReq::_ctor_9518()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetWorkshopEntranceConfReq*)>(DLL2SDK::GameAssemblyBase + 0x5240E48)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetWorkshopEntranceConfReq::global__ProtoBuf_IExtensible_GetExtensionObject_9519(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetWorkshopEntranceConfReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetElectronicSportsConfRes::_ctor_9513()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetElectronicSportsConfRes*)>(DLL2SDK::GameAssemblyBase + 0x523E3D8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetElectronicSportsConfRes::get_result_9514()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetElectronicSportsConfRes*)>(DLL2SDK::GameAssemblyBase + 0x523E484)(this);
}
void DLL2SDK::CSProto::msg::CSGetElectronicSportsConfRes::set_result_9515(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetElectronicSportsConfRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523E48C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ElectronicSportsConf*>* DLL2SDK::CSProto::msg::CSGetElectronicSportsConfRes::get_rpt_elcspt_confs_9516()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ElectronicSportsConf*>*(*)(DLL2SDK::CSProto::msg::CSGetElectronicSportsConfRes*)>(DLL2SDK::GameAssemblyBase + 0x523E494)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetElectronicSportsConfRes::global__ProtoBuf_IExtensible_GetExtensionObject_9517(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetElectronicSportsConfRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetElectronicSportsConfReq::_ctor_9511()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetElectronicSportsConfReq*)>(DLL2SDK::GameAssemblyBase + 0x523E3BC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetElectronicSportsConfReq::global__ProtoBuf_IExtensible_GetExtensionObject_9512(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetElectronicSportsConfReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ElectronicSportsConf::_ctor_9486()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ElectronicSportsConf*)>(DLL2SDK::GameAssemblyBase + 0x524EE5C)(this);
}
uint32_t DLL2SDK::CSProto::msg::ElectronicSportsConf::get_index_9487()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ElectronicSportsConf*)>(DLL2SDK::GameAssemblyBase + 0x524EF44)(this);
}
void DLL2SDK::CSProto::msg::ElectronicSportsConf::set_index_9488(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ElectronicSportsConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524EF4C)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ElectronicSportsConf::get_web_url_9489()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ElectronicSportsConf*)>(DLL2SDK::GameAssemblyBase + 0x524EF54)(this);
}
void DLL2SDK::CSProto::msg::ElectronicSportsConf::set_web_url_9490(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ElectronicSportsConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x524EF5C)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ElectronicSportsConf::get_img_local_resource_9491()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ElectronicSportsConf*)>(DLL2SDK::GameAssemblyBase + 0x524EF64)(this);
}
void DLL2SDK::CSProto::msg::ElectronicSportsConf::set_img_local_resource_9492(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ElectronicSportsConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x524EF6C)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ElectronicSportsConf::get_img_cdn_9493()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ElectronicSportsConf*)>(DLL2SDK::GameAssemblyBase + 0x524EF74)(this);
}
void DLL2SDK::CSProto::msg::ElectronicSportsConf::set_img_cdn_9494(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ElectronicSportsConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x524EF7C)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ElectronicSportsConf::get_country_code_9495()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ElectronicSportsConf*)>(DLL2SDK::GameAssemblyBase + 0x524EF84)(this);
}
void DLL2SDK::CSProto::msg::ElectronicSportsConf::set_country_code_9496(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ElectronicSportsConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x524EF8C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ElectronicSportsConf::get_mode_category_9497()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ElectronicSportsConf*)>(DLL2SDK::GameAssemblyBase + 0x524EF94)(this);
}
void DLL2SDK::CSProto::msg::ElectronicSportsConf::set_mode_category_9498(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ElectronicSportsConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524EF9C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ElectronicSportsConf::get_ustart_time_9499()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ElectronicSportsConf*)>(DLL2SDK::GameAssemblyBase + 0x524EFA4)(this);
}
void DLL2SDK::CSProto::msg::ElectronicSportsConf::set_ustart_time_9500(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ElectronicSportsConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524EFAC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ElectronicSportsConf::get_uend_time_9501()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ElectronicSportsConf*)>(DLL2SDK::GameAssemblyBase + 0x524EFB4)(this);
}
void DLL2SDK::CSProto::msg::ElectronicSportsConf::set_uend_time_9502(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ElectronicSportsConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524EFBC)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ElectronicSportsConf::get_loc_firstlinedesc_9503()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ElectronicSportsConf*)>(DLL2SDK::GameAssemblyBase + 0x524EFC4)(this);
}
void DLL2SDK::CSProto::msg::ElectronicSportsConf::set_loc_firstlinedesc_9504(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ElectronicSportsConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x524EFCC)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ElectronicSportsConf::get_loc_secondlinedesc_9505()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ElectronicSportsConf*)>(DLL2SDK::GameAssemblyBase + 0x524EFD4)(this);
}
void DLL2SDK::CSProto::msg::ElectronicSportsConf::set_loc_secondlinedesc_9506(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ElectronicSportsConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x524EFDC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ElectronicSportCountDown*>* DLL2SDK::CSProto::msg::ElectronicSportsConf::get_count_downs_9507()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ElectronicSportCountDown*>*(*)(DLL2SDK::CSProto::msg::ElectronicSportsConf*)>(DLL2SDK::GameAssemblyBase + 0x524EFE4)(this);
}
int32_t DLL2SDK::CSProto::msg::ElectronicSportsConf::get_count_down_bgboard_9508()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ElectronicSportsConf*)>(DLL2SDK::GameAssemblyBase + 0x524EFEC)(this);
}
void DLL2SDK::CSProto::msg::ElectronicSportsConf::set_count_down_bgboard_9509(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ElectronicSportsConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524EFF4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ElectronicSportsConf::global__ProtoBuf_IExtensible_GetExtensionObject_9510(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ElectronicSportsConf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ElectronicSportCountDown::_ctor_9480()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ElectronicSportCountDown*)>(DLL2SDK::GameAssemblyBase + 0x524EE20)(this);
}
uint32_t DLL2SDK::CSProto::msg::ElectronicSportCountDown::get_ustart_time_9481()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ElectronicSportCountDown*)>(DLL2SDK::GameAssemblyBase + 0x524EE28)(this);
}
void DLL2SDK::CSProto::msg::ElectronicSportCountDown::set_ustart_time_9482(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ElectronicSportCountDown*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524EE30)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ElectronicSportCountDown::get_uend_time_9483()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ElectronicSportCountDown*)>(DLL2SDK::GameAssemblyBase + 0x524EE38)(this);
}
void DLL2SDK::CSProto::msg::ElectronicSportCountDown::set_uend_time_9484(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ElectronicSportCountDown*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524EE40)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ElectronicSportCountDown::global__ProtoBuf_IExtensible_GetExtensionObject_9485(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ElectronicSportCountDown*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetStreamConfReS::_ctor_9473()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetStreamConfReS*)>(DLL2SDK::GameAssemblyBase + 0x52408A0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetStreamConfReS::get_result_9474()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetStreamConfReS*)>(DLL2SDK::GameAssemblyBase + 0x524094C)(this);
}
void DLL2SDK::CSProto::msg::CSGetStreamConfReS::set_result_9475(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetStreamConfReS*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5240954)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::StreamConf*>* DLL2SDK::CSProto::msg::CSGetStreamConfReS::get_confs_9476()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::StreamConf*>*(*)(DLL2SDK::CSProto::msg::CSGetStreamConfReS*)>(DLL2SDK::GameAssemblyBase + 0x524095C)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGetStreamConfReS::get_stream_timestamp_9477()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGetStreamConfReS*)>(DLL2SDK::GameAssemblyBase + 0x5240964)(this);
}
void DLL2SDK::CSProto::msg::CSGetStreamConfReS::set_stream_timestamp_9478(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetStreamConfReS*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524096C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetStreamConfReS::global__ProtoBuf_IExtensible_GetExtensionObject_9479(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetStreamConfReS*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetStreamConfReq::_ctor_9471()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetStreamConfReq*)>(DLL2SDK::GameAssemblyBase + 0x5240884)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetStreamConfReq::global__ProtoBuf_IExtensible_GetExtensionObject_9472(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetStreamConfReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetFuncBlockDescRes::_ctor_9466()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFuncBlockDescRes*)>(DLL2SDK::GameAssemblyBase + 0x523EDC8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetFuncBlockDescRes::get_result_9467()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetFuncBlockDescRes*)>(DLL2SDK::GameAssemblyBase + 0x523EE74)(this);
}
void DLL2SDK::CSProto::msg::CSGetFuncBlockDescRes::set_result_9468(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFuncBlockDescRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523EE7C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::KeyValueEntry*>* DLL2SDK::CSProto::msg::CSGetFuncBlockDescRes::get_FuncSwitch_9469()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::KeyValueEntry*>*(*)(DLL2SDK::CSProto::msg::CSGetFuncBlockDescRes*)>(DLL2SDK::GameAssemblyBase + 0x523EE84)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetFuncBlockDescRes::global__ProtoBuf_IExtensible_GetExtensionObject_9470(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetFuncBlockDescRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetFuncBlockDescReq::_ctor_9462()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFuncBlockDescReq*)>(DLL2SDK::GameAssemblyBase + 0x523ED9C)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSGetFuncBlockDescReq::get_channel_9463()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGetFuncBlockDescReq*)>(DLL2SDK::GameAssemblyBase + 0x523EDA4)(this);
}
void DLL2SDK::CSProto::msg::CSGetFuncBlockDescReq::set_channel_9464(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFuncBlockDescReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x523EDAC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetFuncBlockDescReq::global__ProtoBuf_IExtensible_GetExtensionObject_9465(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetFuncBlockDescReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetLoadingBackGroundConfigRes::_ctor_9456()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetLoadingBackGroundConfigRes*)>(DLL2SDK::GameAssemblyBase + 0x523F4A4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetLoadingBackGroundConfigRes::get_result_9457()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetLoadingBackGroundConfigRes*)>(DLL2SDK::GameAssemblyBase + 0x523F584)(this);
}
void DLL2SDK::CSProto::msg::CSGetLoadingBackGroundConfigRes::set_result_9458(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetLoadingBackGroundConfigRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523F58C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*>* DLL2SDK::CSProto::msg::CSGetLoadingBackGroundConfigRes::get_config_list_9459()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*>*(*)(DLL2SDK::CSProto::msg::CSGetLoadingBackGroundConfigRes*)>(DLL2SDK::GameAssemblyBase + 0x523F594)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig*>* DLL2SDK::CSProto::msg::CSGetLoadingBackGroundConfigRes::get_pic_list_9460()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig*>*(*)(DLL2SDK::CSProto::msg::CSGetLoadingBackGroundConfigRes*)>(DLL2SDK::GameAssemblyBase + 0x523F59C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetLoadingBackGroundConfigRes::global__ProtoBuf_IExtensible_GetExtensionObject_9461(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetLoadingBackGroundConfigRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetLoadingBackGroundConfigReq::_ctor_9454()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetLoadingBackGroundConfigReq*)>(DLL2SDK::GameAssemblyBase + 0x523F488)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetLoadingBackGroundConfigReq::global__ProtoBuf_IExtensible_GetExtensionObject_9455(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetLoadingBackGroundConfigReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetAllConfRes::_ctor_9449()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetAllConfRes*)>(DLL2SDK::GameAssemblyBase + 0x523E088)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetAllConfRes::get_result_9450()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetAllConfRes*)>(DLL2SDK::GameAssemblyBase + 0x523E134)(this);
}
void DLL2SDK::CSProto::msg::CSGetAllConfRes::set_result_9451(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetAllConfRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523E13C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ConfData*>* DLL2SDK::CSProto::msg::CSGetAllConfRes::get_conf_list_9452()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ConfData*>*(*)(DLL2SDK::CSProto::msg::CSGetAllConfRes*)>(DLL2SDK::GameAssemblyBase + 0x523E144)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetAllConfRes::global__ProtoBuf_IExtensible_GetExtensionObject_9453(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetAllConfRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetAllConfReq::_ctor_9447()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetAllConfReq*)>(DLL2SDK::GameAssemblyBase + 0x523E06C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetAllConfReq::global__ProtoBuf_IExtensible_GetExtensionObject_9448(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetAllConfReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetConfRes::_ctor_9441()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetConfRes*)>(DLL2SDK::GameAssemblyBase + 0x523E328)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetConfRes::get_result_9442()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetConfRes*)>(DLL2SDK::GameAssemblyBase + 0x523E330)(this);
}
void DLL2SDK::CSProto::msg::CSGetConfRes::set_result_9443(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetConfRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523E338)(this, value_);
}
DLL2SDK::CSProto::msg::ConfData* DLL2SDK::CSProto::msg::CSGetConfRes::get_conf_data_9444()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ConfData*(*)(DLL2SDK::CSProto::msg::CSGetConfRes*)>(DLL2SDK::GameAssemblyBase + 0x523E340)(this);
}
void DLL2SDK::CSProto::msg::CSGetConfRes::set_conf_data_9445(DLL2SDK::CSProto::msg::ConfData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetConfRes*, DLL2SDK::CSProto::msg::ConfData*)>(DLL2SDK::GameAssemblyBase + 0x523E348)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetConfRes::global__ProtoBuf_IExtensible_GetExtensionObject_9446(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetConfRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetConfReq::_ctor_9437()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetConfReq*)>(DLL2SDK::GameAssemblyBase + 0x523E2FC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetConfReq::get_conf_id_9438()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetConfReq*)>(DLL2SDK::GameAssemblyBase + 0x523E304)(this);
}
void DLL2SDK::CSProto::msg::CSGetConfReq::set_conf_id_9439(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetConfReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523E30C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetConfReq::global__ProtoBuf_IExtensible_GetExtensionObject_9440(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetConfReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ConfData::_ctor_9431()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ConfData*)>(DLL2SDK::GameAssemblyBase + 0x51A0214)(this);
}
int32_t DLL2SDK::CSProto::msg::ConfData::get_conf_id_9432()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ConfData*)>(DLL2SDK::GameAssemblyBase + 0x51A021C)(this);
}
void DLL2SDK::CSProto::msg::ConfData::set_conf_id_9433(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ConfData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A0224)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ConfData::get_conf_int_value_9434()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ConfData*)>(DLL2SDK::GameAssemblyBase + 0x51A022C)(this);
}
void DLL2SDK::CSProto::msg::ConfData::set_conf_int_value_9435(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ConfData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A0234)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ConfData::global__ProtoBuf_IExtensible_GetExtensionObject_9436(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ConfData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetAllComradeRes::_ctor_9426()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetAllComradeRes*)>(DLL2SDK::GameAssemblyBase + 0x523DF94)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetAllComradeRes::get_result_9427()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetAllComradeRes*)>(DLL2SDK::GameAssemblyBase + 0x523E040)(this);
}
void DLL2SDK::CSProto::msg::CSGetAllComradeRes::set_result_9428(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetAllComradeRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523E048)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ComradeInfo*>* DLL2SDK::CSProto::msg::CSGetAllComradeRes::get_comrade_list_9429()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ComradeInfo*>*(*)(DLL2SDK::CSProto::msg::CSGetAllComradeRes*)>(DLL2SDK::GameAssemblyBase + 0x523E050)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetAllComradeRes::global__ProtoBuf_IExtensible_GetExtensionObject_9430(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetAllComradeRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetAllComradeReq::_ctor_9421()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetAllComradeReq*)>(DLL2SDK::GameAssemblyBase + 0x523DEC4)(this);
}
bool DLL2SDK::CSProto::msg::CSGetAllComradeReq::get_need_cf_friend_9422()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSGetAllComradeReq*)>(DLL2SDK::GameAssemblyBase + 0x523DF68)(this);
}
void DLL2SDK::CSProto::msg::CSGetAllComradeReq::set_need_cf_friend_9423(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetAllComradeReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x523DF70)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Array<uint8_t>*>* DLL2SDK::CSProto::msg::CSGetAllComradeReq::get_nearby_openid_list_9424()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Array<uint8_t>*>*(*)(DLL2SDK::CSProto::msg::CSGetAllComradeReq*)>(DLL2SDK::GameAssemblyBase + 0x523DF78)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetAllComradeReq::global__ProtoBuf_IExtensible_GetExtensionObject_9425(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetAllComradeReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChat_ClearTalkMessage_NTF::_ctor_9419()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_ClearTalkMessage_NTF*)>(DLL2SDK::GameAssemblyBase + 0x5200338)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChat_ClearTalkMessage_NTF::global__ProtoBuf_IExtensible_GetExtensionObject_9420(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChat_ClearTalkMessage_NTF*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Res::_ctor_9413()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Res*)>(DLL2SDK::GameAssemblyBase + 0x52003E8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Res::get_result_9414()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Res*)>(DLL2SDK::GameAssemblyBase + 0x52003F0)(this);
}
void DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Res::set_result_9415(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52003F8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Res::get_reason_9416()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Res*)>(DLL2SDK::GameAssemblyBase + 0x5200400)(this);
}
void DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Res::set_reason_9417(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Res*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5200408)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Res::global__ProtoBuf_IExtensible_GetExtensionObject_9418(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Res*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req::_ctor_9397()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req*)>(DLL2SDK::GameAssemblyBase + 0x5200354)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req::get_chat_type_9398()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req*)>(DLL2SDK::GameAssemblyBase + 0x520035C)(this);
}
void DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req::set_chat_type_9399(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5200364)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req::get_broadcast_type_9400()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req*)>(DLL2SDK::GameAssemblyBase + 0x520036C)(this);
}
void DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req::set_broadcast_type_9401(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5200374)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req::get_msg_id_9402()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req*)>(DLL2SDK::GameAssemblyBase + 0x520037C)(this);
}
void DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req::set_msg_id_9403(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5200384)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req::get_message_type_9404()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req*)>(DLL2SDK::GameAssemblyBase + 0x520038C)(this);
}
void DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req::set_message_type_9405(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5200394)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req::get_message_data_9406()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req*)>(DLL2SDK::GameAssemblyBase + 0x520039C)(this);
}
void DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req::set_message_data_9407(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x52003A4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req::get_matchroom_bus_id_9408()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req*)>(DLL2SDK::GameAssemblyBase + 0x52003AC)(this);
}
void DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req::set_matchroom_bus_id_9409(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52003B4)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req::get_room_guid_9410()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req*)>(DLL2SDK::GameAssemblyBase + 0x52003BC)(this);
}
void DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req::set_room_guid_9411(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x52003C4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req::global__ProtoBuf_IExtensible_GetExtensionObject_9412(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChat_EsSendMessage_Req*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Res::_ctor_9391()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Res*)>(DLL2SDK::GameAssemblyBase + 0x52006EC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Res::get_result_9392()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Res*)>(DLL2SDK::GameAssemblyBase + 0x52006F4)(this);
}
void DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Res::set_result_9393(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52006FC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Res::get_reason_9394()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Res*)>(DLL2SDK::GameAssemblyBase + 0x5200704)(this);
}
void DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Res::set_reason_9395(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Res*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520070C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Res::global__ProtoBuf_IExtensible_GetExtensionObject_9396(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Res*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Req::_ctor_9379()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Req*)>(DLL2SDK::GameAssemblyBase + 0x5200680)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Req::get_message_type_9380()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Req*)>(DLL2SDK::GameAssemblyBase + 0x5200688)(this);
}
void DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Req::set_message_type_9381(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Req*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5200690)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Req::get_message_data_9382()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Req*)>(DLL2SDK::GameAssemblyBase + 0x5200698)(this);
}
void DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Req::set_message_data_9383(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Req*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x52006A0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Req::get_message_seq_9384()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Req*)>(DLL2SDK::GameAssemblyBase + 0x52006A8)(this);
}
void DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Req::set_message_seq_9385(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Req*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52006B0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Req::get_link_type_9386()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Req*)>(DLL2SDK::GameAssemblyBase + 0x52006B8)(this);
}
void DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Req::set_link_type_9387(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Req*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52006C0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Req::get_group_room_bus_id_9388()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Req*)>(DLL2SDK::GameAssemblyBase + 0x52006C8)(this);
}
void DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Req::set_group_room_bus_id_9389(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Req*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52006D0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Req::global__ProtoBuf_IExtensible_GetExtensionObject_9390(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChat_RoomSendMessage_Req*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Res::_ctor_9371()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Res*)>(DLL2SDK::GameAssemblyBase + 0x5200608)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Res::get_result_9372()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Res*)>(DLL2SDK::GameAssemblyBase + 0x5200610)(this);
}
void DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Res::set_result_9373(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5200618)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Res::get_forbid_talk_timestamp_9374()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Res*)>(DLL2SDK::GameAssemblyBase + 0x5200620)(this);
}
void DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Res::set_forbid_talk_timestamp_9375(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Res*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5200628)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Res::get_reason_9376()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Res*)>(DLL2SDK::GameAssemblyBase + 0x5200630)(this);
}
void DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Res::set_reason_9377(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Res*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5200638)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Res::global__ProtoBuf_IExtensible_GetExtensionObject_9378(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Res*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req::_ctor_9355()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req*)>(DLL2SDK::GameAssemblyBase + 0x5200574)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req::get_message_type_9356()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req*)>(DLL2SDK::GameAssemblyBase + 0x520057C)(this);
}
void DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req::set_message_type_9357(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5200584)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req::get_message_data_9358()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req*)>(DLL2SDK::GameAssemblyBase + 0x520058C)(this);
}
void DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req::set_message_data_9359(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5200594)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req::get_message_seq_9360()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req*)>(DLL2SDK::GameAssemblyBase + 0x520059C)(this);
}
void DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req::set_message_seq_9361(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52005A4)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req::get_clan_id_9362()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req*)>(DLL2SDK::GameAssemblyBase + 0x52005AC)(this);
}
void DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req::set_clan_id_9363(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x52005B4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req::get_link_type_9364()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req*)>(DLL2SDK::GameAssemblyBase + 0x52005C4)(this);
}
void DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req::set_link_type_9365(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52005CC)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req::get_is_system_9366()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req*)>(DLL2SDK::GameAssemblyBase + 0x52005D4)(this);
}
void DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req::set_is_system_9367(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req*, bool)>(DLL2SDK::GameAssemblyBase + 0x52005DC)(this, value_);
}
DLL2SDK::CSProto::msg::ChatMessageInfo* DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req::get_message_info_9368()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ChatMessageInfo*(*)(DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req*)>(DLL2SDK::GameAssemblyBase + 0x52005E4)(this);
}
void DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req::set_message_info_9369(DLL2SDK::CSProto::msg::ChatMessageInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req*, DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x52005EC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req::global__ProtoBuf_IExtensible_GetExtensionObject_9370(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChat_GuildSendMessage_Req*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChat_NewMessage_Ntf::_ctor_9351()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_NewMessage_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x5200654)(this);
}
DLL2SDK::CSProto::msg::ChatMessageInfo* DLL2SDK::CSProto::msg::CSChat_NewMessage_Ntf::get_message_info_9352()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ChatMessageInfo*(*)(DLL2SDK::CSProto::msg::CSChat_NewMessage_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x520065C)(this);
}
void DLL2SDK::CSProto::msg::CSChat_NewMessage_Ntf::set_message_info_9353(DLL2SDK::CSProto::msg::ChatMessageInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_NewMessage_Ntf*, DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x5200664)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChat_NewMessage_Ntf::global__ProtoBuf_IExtensible_GetExtensionObject_9354(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChat_NewMessage_Ntf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChat_SendMessage_Res::_ctor_9345()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_SendMessage_Res*)>(DLL2SDK::GameAssemblyBase + 0x52007BC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChat_SendMessage_Res::get_result_9346()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChat_SendMessage_Res*)>(DLL2SDK::GameAssemblyBase + 0x52007C4)(this);
}
void DLL2SDK::CSProto::msg::CSChat_SendMessage_Res::set_result_9347(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_SendMessage_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52007CC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSChat_SendMessage_Res::get_reason_9348()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSChat_SendMessage_Res*)>(DLL2SDK::GameAssemblyBase + 0x52007D4)(this);
}
void DLL2SDK::CSProto::msg::CSChat_SendMessage_Res::set_reason_9349(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_SendMessage_Res*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x52007DC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChat_SendMessage_Res::global__ProtoBuf_IExtensible_GetExtensionObject_9350(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChat_SendMessage_Res*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChat_SendMessage_Req::_ctor_9329()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_SendMessage_Req*)>(DLL2SDK::GameAssemblyBase + 0x5200728)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSChat_SendMessage_Req::get_recv_player_id_9330()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSChat_SendMessage_Req*)>(DLL2SDK::GameAssemblyBase + 0x5200730)(this);
}
void DLL2SDK::CSProto::msg::CSChat_SendMessage_Req::set_recv_player_id_9331(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_SendMessage_Req*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5200738)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChat_SendMessage_Req::get_message_type_9332()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChat_SendMessage_Req*)>(DLL2SDK::GameAssemblyBase + 0x5200748)(this);
}
void DLL2SDK::CSProto::msg::CSChat_SendMessage_Req::set_message_type_9333(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_SendMessage_Req*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5200750)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSChat_SendMessage_Req::get_message_data_9334()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSChat_SendMessage_Req*)>(DLL2SDK::GameAssemblyBase + 0x5200758)(this);
}
void DLL2SDK::CSProto::msg::CSChat_SendMessage_Req::set_message_data_9335(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_SendMessage_Req*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5200760)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSChat_SendMessage_Req::get_message_seq_9336()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSChat_SendMessage_Req*)>(DLL2SDK::GameAssemblyBase + 0x5200768)(this);
}
void DLL2SDK::CSProto::msg::CSChat_SendMessage_Req::set_message_seq_9337(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_SendMessage_Req*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5200770)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChat_SendMessage_Req::get_link_type_9338()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChat_SendMessage_Req*)>(DLL2SDK::GameAssemblyBase + 0x5200778)(this);
}
void DLL2SDK::CSProto::msg::CSChat_SendMessage_Req::set_link_type_9339(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_SendMessage_Req*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5200780)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSChat_SendMessage_Req::get_is_system_9340()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSChat_SendMessage_Req*)>(DLL2SDK::GameAssemblyBase + 0x5200788)(this);
}
void DLL2SDK::CSProto::msg::CSChat_SendMessage_Req::set_is_system_9341(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_SendMessage_Req*, bool)>(DLL2SDK::GameAssemblyBase + 0x5200790)(this, value_);
}
DLL2SDK::CSProto::msg::ChatMessageInfo* DLL2SDK::CSProto::msg::CSChat_SendMessage_Req::get_message_info_9342()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ChatMessageInfo*(*)(DLL2SDK::CSProto::msg::CSChat_SendMessage_Req*)>(DLL2SDK::GameAssemblyBase + 0x5200798)(this);
}
void DLL2SDK::CSProto::msg::CSChat_SendMessage_Req::set_message_info_9343(DLL2SDK::CSProto::msg::ChatMessageInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_SendMessage_Req*, DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x52007A0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChat_SendMessage_Req::global__ProtoBuf_IExtensible_GetExtensionObject_9344(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChat_SendMessage_Req*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChat_FetchMessage_Res::_ctor_9324()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_FetchMessage_Res*)>(DLL2SDK::GameAssemblyBase + 0x5200440)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChat_FetchMessage_Res::get_result_9325()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChat_FetchMessage_Res*)>(DLL2SDK::GameAssemblyBase + 0x52004EC)(this);
}
void DLL2SDK::CSProto::msg::CSChat_FetchMessage_Res::set_result_9326(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_FetchMessage_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52004F4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ChatMessageInfo*>* DLL2SDK::CSProto::msg::CSChat_FetchMessage_Res::get_message_list_9327()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ChatMessageInfo*>*(*)(DLL2SDK::CSProto::msg::CSChat_FetchMessage_Res*)>(DLL2SDK::GameAssemblyBase + 0x52004FC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChat_FetchMessage_Res::global__ProtoBuf_IExtensible_GetExtensionObject_9328(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChat_FetchMessage_Res*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChat_FetchMessage_Req::_ctor_9322()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChat_FetchMessage_Req*)>(DLL2SDK::GameAssemblyBase + 0x5200424)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChat_FetchMessage_Req::global__ProtoBuf_IExtensible_GetExtensionObject_9323(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChat_FetchMessage_Req*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterRes::_ctor_9318()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterRes*)>(DLL2SDK::GameAssemblyBase + 0x520030C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterRes::get_result_9319()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterRes*)>(DLL2SDK::GameAssemblyBase + 0x5200314)(this);
}
void DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterRes::set_result_9320(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520031C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterRes::global__ProtoBuf_IExtensible_GetExtensionObject_9321(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterReq::_ctor_9306()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterReq*)>(DLL2SDK::GameAssemblyBase + 0x52002A0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterReq::get_chapter_id_9307()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterReq*)>(DLL2SDK::GameAssemblyBase + 0x52002A8)(this);
}
void DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterReq::set_chapter_id_9308(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52002B0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterReq::get_score_star_9309()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterReq*)>(DLL2SDK::GameAssemblyBase + 0x52002B8)(this);
}
void DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterReq::set_score_star_9310(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52002C0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterReq::get_exp_9311()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterReq*)>(DLL2SDK::GameAssemblyBase + 0x52002C8)(this);
}
void DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterReq::set_exp_9312(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52002D0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterReq::get_match_result_9313()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterReq*)>(DLL2SDK::GameAssemblyBase + 0x52002D8)(this);
}
void DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterReq::set_match_result_9314(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52002E0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterReq::get_star_content_9315()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterReq*)>(DLL2SDK::GameAssemblyBase + 0x52002E8)(this);
}
void DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterReq::set_star_content_9316(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52002F0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterReq::global__ProtoBuf_IExtensible_GetExtensionObject_9317(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChapterUpdateOneChapterReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChapter_FetchFriend_Res::_ctor_9299()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapter_FetchFriend_Res*)>(DLL2SDK::GameAssemblyBase + 0x51FFAE0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChapter_FetchFriend_Res::get_result_9300()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapter_FetchFriend_Res*)>(DLL2SDK::GameAssemblyBase + 0x51FFB8C)(this);
}
void DLL2SDK::CSProto::msg::CSChapter_FetchFriend_Res::set_result_9301(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapter_FetchFriend_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFB94)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSChapterFriend*>* DLL2SDK::CSProto::msg::CSChapter_FetchFriend_Res::get_friend_list_9302()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSChapterFriend*>*(*)(DLL2SDK::CSProto::msg::CSChapter_FetchFriend_Res*)>(DLL2SDK::GameAssemblyBase + 0x51FFB9C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChapter_FetchFriend_Res::get_difficult_9303()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapter_FetchFriend_Res*)>(DLL2SDK::GameAssemblyBase + 0x51FFBA4)(this);
}
void DLL2SDK::CSProto::msg::CSChapter_FetchFriend_Res::set_difficult_9304(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapter_FetchFriend_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFBAC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChapter_FetchFriend_Res::global__ProtoBuf_IExtensible_GetExtensionObject_9305(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChapter_FetchFriend_Res*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChapter_FetchFriend_Req::_ctor_9295()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapter_FetchFriend_Req*)>(DLL2SDK::GameAssemblyBase + 0x51FFAB4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChapter_FetchFriend_Req::get_difficult_9296()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapter_FetchFriend_Req*)>(DLL2SDK::GameAssemblyBase + 0x51FFABC)(this);
}
void DLL2SDK::CSProto::msg::CSChapter_FetchFriend_Req::set_difficult_9297(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapter_FetchFriend_Req*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFAC4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChapter_FetchFriend_Req::global__ProtoBuf_IExtensible_GetExtensionObject_9298(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChapter_FetchFriend_Req*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChapterFriend::_ctor_9289()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterFriend*)>(DLL2SDK::GameAssemblyBase + 0x5200018)(this);
}
DLL2SDK::CSProto::msg::PlayerSimpleInfo* DLL2SDK::CSProto::msg::CSChapterFriend::get_friend_profile_9290()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerSimpleInfo*(*)(DLL2SDK::CSProto::msg::CSChapterFriend*)>(DLL2SDK::GameAssemblyBase + 0x5200020)(this);
}
void DLL2SDK::CSProto::msg::CSChapterFriend::set_friend_profile_9291(DLL2SDK::CSProto::msg::PlayerSimpleInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterFriend*, DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x5200028)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChapterFriend::get_max_chapter_id_9292()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterFriend*)>(DLL2SDK::GameAssemblyBase + 0x5200030)(this);
}
void DLL2SDK::CSProto::msg::CSChapterFriend::set_max_chapter_id_9293(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterFriend*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5200038)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChapterFriend::global__ProtoBuf_IExtensible_GetExtensionObject_9294(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChapterFriend*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChapterCleanOutRes::_ctor_9280()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterCleanOutRes*)>(DLL2SDK::GameAssemblyBase + 0x51FFC04)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChapterCleanOutRes::get_result_9281()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterCleanOutRes*)>(DLL2SDK::GameAssemblyBase + 0x51FFCB0)(this);
}
void DLL2SDK::CSProto::msg::CSChapterCleanOutRes::set_result_9282(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterCleanOutRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFCB8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChapterCleanOutRes::get_chapter_id_9283()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterCleanOutRes*)>(DLL2SDK::GameAssemblyBase + 0x51FFCC0)(this);
}
void DLL2SDK::CSProto::msg::CSChapterCleanOutRes::set_chapter_id_9284(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterCleanOutRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFCC8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSChapterGameResult*>* DLL2SDK::CSProto::msg::CSChapterCleanOutRes::get_chapter_result_list_9285()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSChapterGameResult*>*(*)(DLL2SDK::CSProto::msg::CSChapterCleanOutRes*)>(DLL2SDK::GameAssemblyBase + 0x51FFCD0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChapterCleanOutRes::get_day_play_count_9286()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterCleanOutRes*)>(DLL2SDK::GameAssemblyBase + 0x51FFCD8)(this);
}
void DLL2SDK::CSProto::msg::CSChapterCleanOutRes::set_day_play_count_9287(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterCleanOutRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFCE0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChapterCleanOutRes::global__ProtoBuf_IExtensible_GetExtensionObject_9288(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChapterCleanOutRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChapterCleanOutReq::_ctor_9274()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterCleanOutReq*)>(DLL2SDK::GameAssemblyBase + 0x51FFBC8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChapterCleanOutReq::get_chapter_id_9275()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterCleanOutReq*)>(DLL2SDK::GameAssemblyBase + 0x51FFBD0)(this);
}
void DLL2SDK::CSProto::msg::CSChapterCleanOutReq::set_chapter_id_9276(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterCleanOutReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFBD8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChapterCleanOutReq::get_clean_times_9277()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterCleanOutReq*)>(DLL2SDK::GameAssemblyBase + 0x51FFBE0)(this);
}
void DLL2SDK::CSProto::msg::CSChapterCleanOutReq::set_clean_times_9278(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterCleanOutReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFBE8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChapterCleanOutReq::global__ProtoBuf_IExtensible_GetExtensionObject_9279(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChapterCleanOutReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChapterEndGameRes::_ctor_9254()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterEndGameRes*)>(DLL2SDK::GameAssemblyBase + 0x51FFE84)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChapterEndGameRes::get_result_9255()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterEndGameRes*)>(DLL2SDK::GameAssemblyBase + 0x51FFE8C)(this);
}
void DLL2SDK::CSProto::msg::CSChapterEndGameRes::set_result_9256(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterEndGameRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFE94)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChapterEndGameRes::get_match_result_9257()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterEndGameRes*)>(DLL2SDK::GameAssemblyBase + 0x51FFE9C)(this);
}
void DLL2SDK::CSProto::msg::CSChapterEndGameRes::set_match_result_9258(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterEndGameRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFEA4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChapterEndGameRes::get_score_star_9259()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterEndGameRes*)>(DLL2SDK::GameAssemblyBase + 0x51FFEAC)(this);
}
void DLL2SDK::CSProto::msg::CSChapterEndGameRes::set_score_star_9260(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterEndGameRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFEB4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChapterEndGameRes::get_star_content_9261()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterEndGameRes*)>(DLL2SDK::GameAssemblyBase + 0x51FFEBC)(this);
}
void DLL2SDK::CSProto::msg::CSChapterEndGameRes::set_star_content_9262(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterEndGameRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFEC4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChapterEndGameRes::get_chapter_id_9263()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterEndGameRes*)>(DLL2SDK::GameAssemblyBase + 0x51FFECC)(this);
}
void DLL2SDK::CSProto::msg::CSChapterEndGameRes::set_chapter_id_9264(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterEndGameRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFED4)(this, value_);
}
DLL2SDK::CSProto::msg::CSChapterGameResult* DLL2SDK::CSProto::msg::CSChapterEndGameRes::get_chapter_result_9265()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSChapterGameResult*(*)(DLL2SDK::CSProto::msg::CSChapterEndGameRes*)>(DLL2SDK::GameAssemblyBase + 0x51FFEDC)(this);
}
void DLL2SDK::CSProto::msg::CSChapterEndGameRes::set_chapter_result_9266(DLL2SDK::CSProto::msg::CSChapterGameResult* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterEndGameRes*, DLL2SDK::CSProto::msg::CSChapterGameResult*)>(DLL2SDK::GameAssemblyBase + 0x51FFEE4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChapterEndGameRes::get_unlock_chapter_id_9267()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterEndGameRes*)>(DLL2SDK::GameAssemblyBase + 0x51FFEEC)(this);
}
void DLL2SDK::CSProto::msg::CSChapterEndGameRes::set_unlock_chapter_id_9268(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterEndGameRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFEF4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChapterEndGameRes::get_lottery_id_9269()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterEndGameRes*)>(DLL2SDK::GameAssemblyBase + 0x51FFEFC)(this);
}
void DLL2SDK::CSProto::msg::CSChapterEndGameRes::set_lottery_id_9270(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterEndGameRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFF04)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerDataChange* DLL2SDK::CSProto::msg::CSChapterEndGameRes::get_lottery_data_change_9271()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerDataChange*(*)(DLL2SDK::CSProto::msg::CSChapterEndGameRes*)>(DLL2SDK::GameAssemblyBase + 0x51FFF0C)(this);
}
void DLL2SDK::CSProto::msg::CSChapterEndGameRes::set_lottery_data_change_9272(DLL2SDK::CSProto::msg::PlayerDataChange* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterEndGameRes*, DLL2SDK::CSProto::msg::PlayerDataChange*)>(DLL2SDK::GameAssemblyBase + 0x51FFF14)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChapterEndGameRes::global__ProtoBuf_IExtensible_GetExtensionObject_9273(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChapterEndGameRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChapterEndGameReq::_ctor_9227()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterEndGameReq*)>(DLL2SDK::GameAssemblyBase + 0x51FFCFC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChapterEndGameReq::get_chapter_id_9228()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterEndGameReq*)>(DLL2SDK::GameAssemblyBase + 0x51FFDA8)(this);
}
void DLL2SDK::CSProto::msg::CSChapterEndGameReq::set_chapter_id_9229(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterEndGameReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFDB0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChapterEndGameReq::get_match_result_9230()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterEndGameReq*)>(DLL2SDK::GameAssemblyBase + 0x51FFDB8)(this);
}
void DLL2SDK::CSProto::msg::CSChapterEndGameReq::set_match_result_9231(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterEndGameReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFDC0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChapterEndGameReq::get_score_star_9232()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterEndGameReq*)>(DLL2SDK::GameAssemblyBase + 0x51FFDC8)(this);
}
void DLL2SDK::CSProto::msg::CSChapterEndGameReq::set_score_star_9233(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterEndGameReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFDD0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChapterEndGameReq::get_star_content_9234()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterEndGameReq*)>(DLL2SDK::GameAssemblyBase + 0x51FFDD8)(this);
}
void DLL2SDK::CSProto::msg::CSChapterEndGameReq::set_star_content_9235(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterEndGameReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFDE0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSChapterEndGameReq::get_prop_list_9236()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSChapterEndGameReq*)>(DLL2SDK::GameAssemblyBase + 0x51FFDE8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChapterEndGameReq::get_base_score_9237()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterEndGameReq*)>(DLL2SDK::GameAssemblyBase + 0x51FFDF0)(this);
}
void DLL2SDK::CSProto::msg::CSChapterEndGameReq::set_base_score_9238(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterEndGameReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFDF8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChapterEndGameReq::get_game_duration_9239()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterEndGameReq*)>(DLL2SDK::GameAssemblyBase + 0x51FFE00)(this);
}
void DLL2SDK::CSProto::msg::CSChapterEndGameReq::set_game_duration_9240(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterEndGameReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFE08)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSChapterEndGameReq::get_kill_9241()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSChapterEndGameReq*)>(DLL2SDK::GameAssemblyBase + 0x51FFE10)(this);
}
void DLL2SDK::CSProto::msg::CSChapterEndGameReq::set_kill_9242(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterEndGameReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFE18)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSChapterEndGameReq::get_headshot_9243()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSChapterEndGameReq*)>(DLL2SDK::GameAssemblyBase + 0x51FFE20)(this);
}
void DLL2SDK::CSProto::msg::CSChapterEndGameReq::set_headshot_9244(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterEndGameReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFE28)(this, value_);
}
DLL2SDK::CSProto::msg::CSLobby_Tlog_Multi_Array_Data_Ntf* DLL2SDK::CSProto::msg::CSChapterEndGameReq::get_tlog_ntf_9245()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSLobby_Tlog_Multi_Array_Data_Ntf*(*)(DLL2SDK::CSProto::msg::CSChapterEndGameReq*)>(DLL2SDK::GameAssemblyBase + 0x51FFE30)(this);
}
void DLL2SDK::CSProto::msg::CSChapterEndGameReq::set_tlog_ntf_9246(DLL2SDK::CSProto::msg::CSLobby_Tlog_Multi_Array_Data_Ntf* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterEndGameReq*, DLL2SDK::CSProto::msg::CSLobby_Tlog_Multi_Array_Data_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x51FFE38)(this, value_);
}
DLL2SDK::CSProto::msg::SPveFightInfo* DLL2SDK::CSProto::msg::CSChapterEndGameReq::get_fight_info_9247()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::SPveFightInfo*(*)(DLL2SDK::CSProto::msg::CSChapterEndGameReq*)>(DLL2SDK::GameAssemblyBase + 0x51FFE40)(this);
}
void DLL2SDK::CSProto::msg::CSChapterEndGameReq::set_fight_info_9248(DLL2SDK::CSProto::msg::SPveFightInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterEndGameReq*, DLL2SDK::CSProto::msg::SPveFightInfo*)>(DLL2SDK::GameAssemblyBase + 0x51FFE48)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChapterEndGameReq::get_end_type_9249()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterEndGameReq*)>(DLL2SDK::GameAssemblyBase + 0x51FFE50)(this);
}
void DLL2SDK::CSProto::msg::CSChapterEndGameReq::set_end_type_9250(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterEndGameReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFE58)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSChapterEndGameReq::get_random_value_9251()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSChapterEndGameReq*)>(DLL2SDK::GameAssemblyBase + 0x51FFE60)(this);
}
void DLL2SDK::CSProto::msg::CSChapterEndGameReq::set_random_value_9252(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterEndGameReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFE68)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChapterEndGameReq::global__ProtoBuf_IExtensible_GetExtensionObject_9253(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChapterEndGameReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChapterStartGameRes::_ctor_9216()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterStartGameRes*)>(DLL2SDK::GameAssemblyBase + 0x5200198)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChapterStartGameRes::get_result_9217()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterStartGameRes*)>(DLL2SDK::GameAssemblyBase + 0x5200244)(this);
}
void DLL2SDK::CSProto::msg::CSChapterStartGameRes::set_result_9218(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterStartGameRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520024C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChapterStartGameRes::get_lock_reason_9219()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterStartGameRes*)>(DLL2SDK::GameAssemblyBase + 0x5200254)(this);
}
void DLL2SDK::CSProto::msg::CSChapterStartGameRes::set_lock_reason_9220(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterStartGameRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520025C)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerDataChange* DLL2SDK::CSProto::msg::CSChapterStartGameRes::get_player_data_change_9221()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerDataChange*(*)(DLL2SDK::CSProto::msg::CSChapterStartGameRes*)>(DLL2SDK::GameAssemblyBase + 0x5200264)(this);
}
void DLL2SDK::CSProto::msg::CSChapterStartGameRes::set_player_data_change_9222(DLL2SDK::CSProto::msg::PlayerDataChange* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterStartGameRes*, DLL2SDK::CSProto::msg::PlayerDataChange*)>(DLL2SDK::GameAssemblyBase + 0x520026C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSChapterStartGameRes::get_random_value_9223()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSChapterStartGameRes*)>(DLL2SDK::GameAssemblyBase + 0x5200274)(this);
}
void DLL2SDK::CSProto::msg::CSChapterStartGameRes::set_random_value_9224(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterStartGameRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520027C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ExpertNumer*>* DLL2SDK::CSProto::msg::CSChapterStartGameRes::get_expert_numers_9225()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ExpertNumer*>*(*)(DLL2SDK::CSProto::msg::CSChapterStartGameRes*)>(DLL2SDK::GameAssemblyBase + 0x5200284)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChapterStartGameRes::global__ProtoBuf_IExtensible_GetExtensionObject_9226(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChapterStartGameRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChapterStartGameReq::_ctor_9208()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterStartGameReq*)>(DLL2SDK::GameAssemblyBase + 0x520014C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChapterStartGameReq::get_chapter_id_9209()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterStartGameReq*)>(DLL2SDK::GameAssemblyBase + 0x5200154)(this);
}
void DLL2SDK::CSProto::msg::CSChapterStartGameReq::set_chapter_id_9210(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterStartGameReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520015C)(this, value_);
}
DLL2SDK::CSProto::msg::Prop* DLL2SDK::CSProto::msg::CSChapterStartGameReq::get_prop_9211()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::Prop*(*)(DLL2SDK::CSProto::msg::CSChapterStartGameReq*)>(DLL2SDK::GameAssemblyBase + 0x5200164)(this);
}
void DLL2SDK::CSProto::msg::CSChapterStartGameReq::set_prop_9212(DLL2SDK::CSProto::msg::Prop* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterStartGameReq*, DLL2SDK::CSProto::msg::Prop*)>(DLL2SDK::GameAssemblyBase + 0x520016C)(this, value_);
}
DLL2SDK::CSProto::msg::CSLobby_Tlog_Multi_Array_Data_Ntf* DLL2SDK::CSProto::msg::CSChapterStartGameReq::get_tlog_ntf_9213()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSLobby_Tlog_Multi_Array_Data_Ntf*(*)(DLL2SDK::CSProto::msg::CSChapterStartGameReq*)>(DLL2SDK::GameAssemblyBase + 0x5200174)(this);
}
void DLL2SDK::CSProto::msg::CSChapterStartGameReq::set_tlog_ntf_9214(DLL2SDK::CSProto::msg::CSLobby_Tlog_Multi_Array_Data_Ntf* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterStartGameReq*, DLL2SDK::CSProto::msg::CSLobby_Tlog_Multi_Array_Data_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x520017C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChapterStartGameReq::global__ProtoBuf_IExtensible_GetExtensionObject_9215(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChapterStartGameReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChapterFetchRecordRes::_ctor_9190()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterFetchRecordRes*)>(DLL2SDK::GameAssemblyBase + 0x51FFF7C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChapterFetchRecordRes::get_result_9191()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterFetchRecordRes*)>(DLL2SDK::GameAssemblyBase + 0x51FFF84)(this);
}
void DLL2SDK::CSProto::msg::CSChapterFetchRecordRes::set_result_9192(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterFetchRecordRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFF8C)(this, value_);
}
DLL2SDK::CSProto::msg::UserChaperRecord* DLL2SDK::CSProto::msg::CSChapterFetchRecordRes::get_chapter_record_9193()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::UserChaperRecord*(*)(DLL2SDK::CSProto::msg::CSChapterFetchRecordRes*)>(DLL2SDK::GameAssemblyBase + 0x51FFF94)(this);
}
void DLL2SDK::CSProto::msg::CSChapterFetchRecordRes::set_chapter_record_9194(DLL2SDK::CSProto::msg::UserChaperRecord* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterFetchRecordRes*, DLL2SDK::CSProto::msg::UserChaperRecord*)>(DLL2SDK::GameAssemblyBase + 0x51FFF9C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChapterFetchRecordRes::get_normal_level_star_9195()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterFetchRecordRes*)>(DLL2SDK::GameAssemblyBase + 0x51FFFA4)(this);
}
void DLL2SDK::CSProto::msg::CSChapterFetchRecordRes::set_normal_level_star_9196(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterFetchRecordRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFFAC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChapterFetchRecordRes::get_normal_level_chapter_id_9197()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterFetchRecordRes*)>(DLL2SDK::GameAssemblyBase + 0x51FFFB4)(this);
}
void DLL2SDK::CSProto::msg::CSChapterFetchRecordRes::set_normal_level_chapter_id_9198(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterFetchRecordRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFFBC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChapterFetchRecordRes::get_hard_level_star_9199()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterFetchRecordRes*)>(DLL2SDK::GameAssemblyBase + 0x51FFFC4)(this);
}
void DLL2SDK::CSProto::msg::CSChapterFetchRecordRes::set_hard_level_star_9200(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterFetchRecordRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFFCC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChapterFetchRecordRes::get_hard_level_chapter_id_9201()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterFetchRecordRes*)>(DLL2SDK::GameAssemblyBase + 0x51FFFD4)(this);
}
void DLL2SDK::CSProto::msg::CSChapterFetchRecordRes::set_hard_level_chapter_id_9202(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterFetchRecordRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFFDC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChapterFetchRecordRes::get_hell_level_star_9203()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterFetchRecordRes*)>(DLL2SDK::GameAssemblyBase + 0x51FFFE4)(this);
}
void DLL2SDK::CSProto::msg::CSChapterFetchRecordRes::set_hell_level_star_9204(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterFetchRecordRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFFEC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChapterFetchRecordRes::get_hell_level_chapter_id_9205()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterFetchRecordRes*)>(DLL2SDK::GameAssemblyBase + 0x51FFFF4)(this);
}
void DLL2SDK::CSProto::msg::CSChapterFetchRecordRes::set_hell_level_chapter_id_9206(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterFetchRecordRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFFFC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChapterFetchRecordRes::global__ProtoBuf_IExtensible_GetExtensionObject_9207(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChapterFetchRecordRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChapterFetchRecordReq::_ctor_9182()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterFetchRecordReq*)>(DLL2SDK::GameAssemblyBase + 0x51FFF30)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChapterFetchRecordReq::get_level_9183()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterFetchRecordReq*)>(DLL2SDK::GameAssemblyBase + 0x51FFF38)(this);
}
void DLL2SDK::CSProto::msg::CSChapterFetchRecordReq::set_level_9184(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterFetchRecordReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFF40)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChapterFetchRecordReq::get_difficult_9185()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterFetchRecordReq*)>(DLL2SDK::GameAssemblyBase + 0x51FFF48)(this);
}
void DLL2SDK::CSProto::msg::CSChapterFetchRecordReq::set_difficult_9186(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterFetchRecordReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FFF50)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSChapterFetchRecordReq::get_is_only_simple_9187()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSChapterFetchRecordReq*)>(DLL2SDK::GameAssemblyBase + 0x51FFF58)(this);
}
void DLL2SDK::CSProto::msg::CSChapterFetchRecordReq::set_is_only_simple_9188(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterFetchRecordReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x51FFF60)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChapterFetchRecordReq::global__ProtoBuf_IExtensible_GetExtensionObject_9189(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChapterFetchRecordReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChallenge_Lottery_Res::_ctor_9178()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_Lottery_Res*)>(DLL2SDK::GameAssemblyBase + 0x52169E4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_Lottery_Res::get_result_9179()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_Lottery_Res*)>(DLL2SDK::GameAssemblyBase + 0x52169EC)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_Lottery_Res::set_result_9180(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_Lottery_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52169F4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChallenge_Lottery_Res::global__ProtoBuf_IExtensible_GetExtensionObject_9181(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChallenge_Lottery_Res*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChallenge_Lottery_Req::_ctor_9174()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_Lottery_Req*)>(DLL2SDK::GameAssemblyBase + 0x52169B8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_Lottery_Req::get_chapter_id_9175()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_Lottery_Req*)>(DLL2SDK::GameAssemblyBase + 0x52169C0)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_Lottery_Req::set_chapter_id_9176(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_Lottery_Req*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52169C8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChallenge_Lottery_Req::global__ProtoBuf_IExtensible_GetExtensionObject_9177(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChallenge_Lottery_Req*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChallenge_BuySentryTower_Res::_ctor_9168()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_BuySentryTower_Res*)>(DLL2SDK::GameAssemblyBase + 0x52165B0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_BuySentryTower_Res::get_result_9169()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_BuySentryTower_Res*)>(DLL2SDK::GameAssemblyBase + 0x52165B8)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_BuySentryTower_Res::set_result_9170(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_BuySentryTower_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52165C0)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerDataChange* DLL2SDK::CSProto::msg::CSChallenge_BuySentryTower_Res::get_player_data_change_9171()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerDataChange*(*)(DLL2SDK::CSProto::msg::CSChallenge_BuySentryTower_Res*)>(DLL2SDK::GameAssemblyBase + 0x52165C8)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_BuySentryTower_Res::set_player_data_change_9172(DLL2SDK::CSProto::msg::PlayerDataChange* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_BuySentryTower_Res*, DLL2SDK::CSProto::msg::PlayerDataChange*)>(DLL2SDK::GameAssemblyBase + 0x52165D0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChallenge_BuySentryTower_Res::global__ProtoBuf_IExtensible_GetExtensionObject_9173(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChallenge_BuySentryTower_Res*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChallenge_BuySentryTower_Req::_ctor_9162()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_BuySentryTower_Req*)>(DLL2SDK::GameAssemblyBase + 0x5216574)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_BuySentryTower_Req::get_chapter_id_9163()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_BuySentryTower_Req*)>(DLL2SDK::GameAssemblyBase + 0x521657C)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_BuySentryTower_Req::set_chapter_id_9164(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_BuySentryTower_Req*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216584)(this, value_);
}
DLL2SDK::CSProto::msg::Prop* DLL2SDK::CSProto::msg::CSChallenge_BuySentryTower_Req::get_prop_9165()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::Prop*(*)(DLL2SDK::CSProto::msg::CSChallenge_BuySentryTower_Req*)>(DLL2SDK::GameAssemblyBase + 0x521658C)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_BuySentryTower_Req::set_prop_9166(DLL2SDK::CSProto::msg::Prop* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_BuySentryTower_Req*, DLL2SDK::CSProto::msg::Prop*)>(DLL2SDK::GameAssemblyBase + 0x5216594)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChallenge_BuySentryTower_Req::global__ProtoBuf_IExtensible_GetExtensionObject_9167(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChallenge_BuySentryTower_Req*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChallenge_Reborn_Res::_ctor_9154()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_Reborn_Res*)>(DLL2SDK::GameAssemblyBase + 0x5216BE0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_Reborn_Res::get_result_9155()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_Reborn_Res*)>(DLL2SDK::GameAssemblyBase + 0x5216BE8)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_Reborn_Res::set_result_9156(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_Reborn_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216BF0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_Reborn_Res::get_buy_times_9157()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_Reborn_Res*)>(DLL2SDK::GameAssemblyBase + 0x5216BF8)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_Reborn_Res::set_buy_times_9158(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_Reborn_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216C00)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerDataChange* DLL2SDK::CSProto::msg::CSChallenge_Reborn_Res::get_player_data_change_9159()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerDataChange*(*)(DLL2SDK::CSProto::msg::CSChallenge_Reborn_Res*)>(DLL2SDK::GameAssemblyBase + 0x5216C08)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_Reborn_Res::set_player_data_change_9160(DLL2SDK::CSProto::msg::PlayerDataChange* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_Reborn_Res*, DLL2SDK::CSProto::msg::PlayerDataChange*)>(DLL2SDK::GameAssemblyBase + 0x5216C10)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChallenge_Reborn_Res::global__ProtoBuf_IExtensible_GetExtensionObject_9161(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChallenge_Reborn_Res*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChallenge_Reborn_Req::_ctor_9146()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_Reborn_Req*)>(DLL2SDK::GameAssemblyBase + 0x5216B94)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_Reborn_Req::get_chapter_id_9147()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_Reborn_Req*)>(DLL2SDK::GameAssemblyBase + 0x5216B9C)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_Reborn_Req::set_chapter_id_9148(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_Reborn_Req*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216BA4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_Reborn_Req::get_type_9149()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_Reborn_Req*)>(DLL2SDK::GameAssemblyBase + 0x5216BAC)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_Reborn_Req::set_type_9150(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_Reborn_Req*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216BB4)(this, value_);
}
DLL2SDK::CSProto::msg::Prop* DLL2SDK::CSProto::msg::CSChallenge_Reborn_Req::get_prop_9151()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::Prop*(*)(DLL2SDK::CSProto::msg::CSChallenge_Reborn_Req*)>(DLL2SDK::GameAssemblyBase + 0x5216BBC)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_Reborn_Req::set_prop_9152(DLL2SDK::CSProto::msg::Prop* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_Reborn_Req*, DLL2SDK::CSProto::msg::Prop*)>(DLL2SDK::GameAssemblyBase + 0x5216BC4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChallenge_Reborn_Req::global__ProtoBuf_IExtensible_GetExtensionObject_9153(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChallenge_Reborn_Req*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Res::_ctor_9136()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Res*)>(DLL2SDK::GameAssemblyBase + 0x5216518)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Res::get_result_9137()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Res*)>(DLL2SDK::GameAssemblyBase + 0x5216520)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Res::set_result_9138(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216528)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Res::get_buy_times_9139()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Res*)>(DLL2SDK::GameAssemblyBase + 0x5216530)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Res::set_buy_times_9140(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216538)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerDataChange* DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Res::get_player_data_change_9141()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerDataChange*(*)(DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Res*)>(DLL2SDK::GameAssemblyBase + 0x5216540)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Res::set_player_data_change_9142(DLL2SDK::CSProto::msg::PlayerDataChange* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Res*, DLL2SDK::CSProto::msg::PlayerDataChange*)>(DLL2SDK::GameAssemblyBase + 0x5216548)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Res::get_next_diamand_9143()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Res*)>(DLL2SDK::GameAssemblyBase + 0x5216550)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Res::set_next_diamand_9144(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216558)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Res::global__ProtoBuf_IExtensible_GetExtensionObject_9145(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Res*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Req::_ctor_9132()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Req*)>(DLL2SDK::GameAssemblyBase + 0x52164EC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Req::get_chapter_id_9133()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Req*)>(DLL2SDK::GameAssemblyBase + 0x52164F4)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Req::set_chapter_id_9134(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Req*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52164FC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Req::global__ProtoBuf_IExtensible_GetExtensionObject_9135(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChallenge_BuyPlayCount_Req*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChallenge_PassSection_Res::_ctor_9118()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_PassSection_Res*)>(DLL2SDK::GameAssemblyBase + 0x5216B18)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_PassSection_Res::get_result_9119()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_PassSection_Res*)>(DLL2SDK::GameAssemblyBase + 0x5216B20)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_PassSection_Res::set_result_9120(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_PassSection_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216B28)(this, value_);
}
DLL2SDK::CSProto::msg::CSChapterGameResult* DLL2SDK::CSProto::msg::CSChallenge_PassSection_Res::get_award_9121()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSChapterGameResult*(*)(DLL2SDK::CSProto::msg::CSChallenge_PassSection_Res*)>(DLL2SDK::GameAssemblyBase + 0x5216B30)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_PassSection_Res::set_award_9122(DLL2SDK::CSProto::msg::CSChapterGameResult* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_PassSection_Res*, DLL2SDK::CSProto::msg::CSChapterGameResult*)>(DLL2SDK::GameAssemblyBase + 0x5216B38)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_PassSection_Res::get_chapter_id_9123()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_PassSection_Res*)>(DLL2SDK::GameAssemblyBase + 0x5216B40)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_PassSection_Res::set_chapter_id_9124(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_PassSection_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216B48)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_PassSection_Res::get_section_id_9125()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_PassSection_Res*)>(DLL2SDK::GameAssemblyBase + 0x5216B50)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_PassSection_Res::set_section_id_9126(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_PassSection_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216B58)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_PassSection_Res::get_lottery_id_9127()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_PassSection_Res*)>(DLL2SDK::GameAssemblyBase + 0x5216B60)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_PassSection_Res::set_lottery_id_9128(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_PassSection_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216B68)(this, value_);
}
DLL2SDK::CSProto::msg::CSAddCardsRes* DLL2SDK::CSProto::msg::CSChallenge_PassSection_Res::get_add_card_res_9129()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSAddCardsRes*(*)(DLL2SDK::CSProto::msg::CSChallenge_PassSection_Res*)>(DLL2SDK::GameAssemblyBase + 0x5216B70)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_PassSection_Res::set_add_card_res_9130(DLL2SDK::CSProto::msg::CSAddCardsRes* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_PassSection_Res*, DLL2SDK::CSProto::msg::CSAddCardsRes*)>(DLL2SDK::GameAssemblyBase + 0x5216B78)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChallenge_PassSection_Res::global__ProtoBuf_IExtensible_GetExtensionObject_9131(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChallenge_PassSection_Res*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChallenge_PassSection_Req::_ctor_9107()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_PassSection_Req*)>(DLL2SDK::GameAssemblyBase + 0x5216A10)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_PassSection_Req::get_chapter_id_9108()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_PassSection_Req*)>(DLL2SDK::GameAssemblyBase + 0x5216ABC)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_PassSection_Req::set_chapter_id_9109(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_PassSection_Req*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216AC4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_PassSection_Req::get_section_id_9110()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_PassSection_Req*)>(DLL2SDK::GameAssemblyBase + 0x5216ACC)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_PassSection_Req::set_section_id_9111(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_PassSection_Req*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216AD4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_PassSection_Req::get_score_9112()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_PassSection_Req*)>(DLL2SDK::GameAssemblyBase + 0x5216ADC)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_PassSection_Req::set_score_9113(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_PassSection_Req*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216AE4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_PassSection_Req::get_gold_9114()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_PassSection_Req*)>(DLL2SDK::GameAssemblyBase + 0x5216AEC)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_PassSection_Req::set_gold_9115(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_PassSection_Req*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216AF4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSChallenge_PassSection_Req::get_prop_list_9116()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSChallenge_PassSection_Req*)>(DLL2SDK::GameAssemblyBase + 0x5216AFC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChallenge_PassSection_Req::global__ProtoBuf_IExtensible_GetExtensionObject_9117(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChallenge_PassSection_Req*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChallenge_EndGame_Res::_ctor_9095()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Res*)>(DLL2SDK::GameAssemblyBase + 0x5216754)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_EndGame_Res::get_result_9096()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Res*)>(DLL2SDK::GameAssemblyBase + 0x521675C)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_EndGame_Res::set_result_9097(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216764)(this, value_);
}
DLL2SDK::CSProto::msg::CSChapterGameResult* DLL2SDK::CSProto::msg::CSChallenge_EndGame_Res::get_award_9098()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSChapterGameResult*(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Res*)>(DLL2SDK::GameAssemblyBase + 0x521676C)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_EndGame_Res::set_award_9099(DLL2SDK::CSProto::msg::CSChapterGameResult* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Res*, DLL2SDK::CSProto::msg::CSChapterGameResult*)>(DLL2SDK::GameAssemblyBase + 0x5216774)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_EndGame_Res::get_chapter_id_9100()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Res*)>(DLL2SDK::GameAssemblyBase + 0x521677C)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_EndGame_Res::set_chapter_id_9101(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216784)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_EndGame_Res::get_section_id_9102()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Res*)>(DLL2SDK::GameAssemblyBase + 0x521678C)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_EndGame_Res::set_section_id_9103(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216794)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_EndGame_Res::get_final_score_9104()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Res*)>(DLL2SDK::GameAssemblyBase + 0x521679C)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_EndGame_Res::set_final_score_9105(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52167A4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChallenge_EndGame_Res::global__ProtoBuf_IExtensible_GetExtensionObject_9106(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Res*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req::_ctor_9072()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req*)>(DLL2SDK::GameAssemblyBase + 0x52165EC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req::get_chapter_id_9073()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req*)>(DLL2SDK::GameAssemblyBase + 0x5216698)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req::set_chapter_id_9074(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52166A0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req::get_section_id_9075()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req*)>(DLL2SDK::GameAssemblyBase + 0x52166A8)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req::set_section_id_9076(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52166B0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req::get_round_score_9077()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req*)>(DLL2SDK::GameAssemblyBase + 0x52166B8)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req::set_round_score_9078(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52166C0)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req::get_win_9079()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req*)>(DLL2SDK::GameAssemblyBase + 0x52166C8)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req::set_win_9080(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req*, bool)>(DLL2SDK::GameAssemblyBase + 0x52166D0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req::get_prop_list_9081()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req*)>(DLL2SDK::GameAssemblyBase + 0x52166D8)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req::get_kill_9082()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req*)>(DLL2SDK::GameAssemblyBase + 0x52166E0)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req::set_kill_9083(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52166E8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req::get_headshot_9084()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req*)>(DLL2SDK::GameAssemblyBase + 0x52166F0)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req::set_headshot_9085(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52166F8)(this, value_);
}
DLL2SDK::CSProto::msg::CSLobby_Tlog_Multi_Array_Data_Ntf* DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req::get_tlog_ntf_9086()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSLobby_Tlog_Multi_Array_Data_Ntf*(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req*)>(DLL2SDK::GameAssemblyBase + 0x5216700)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req::set_tlog_ntf_9087(DLL2SDK::CSProto::msg::CSLobby_Tlog_Multi_Array_Data_Ntf* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req*, DLL2SDK::CSProto::msg::CSLobby_Tlog_Multi_Array_Data_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x5216708)(this, value_);
}
DLL2SDK::CSProto::msg::SPveFightInfo* DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req::get_fight_info_9088()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::SPveFightInfo*(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req*)>(DLL2SDK::GameAssemblyBase + 0x5216710)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req::set_fight_info_9089(DLL2SDK::CSProto::msg::SPveFightInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req*, DLL2SDK::CSProto::msg::SPveFightInfo*)>(DLL2SDK::GameAssemblyBase + 0x5216718)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req::get_end_type_9090()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req*)>(DLL2SDK::GameAssemblyBase + 0x5216720)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req::set_end_type_9091(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216728)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req::get_random_value_9092()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req*)>(DLL2SDK::GameAssemblyBase + 0x5216730)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req::set_random_value_9093(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5216738)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req::global__ProtoBuf_IExtensible_GetExtensionObject_9094(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChallenge_EndGame_Req*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res::_ctor_9050()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res*)>(DLL2SDK::GameAssemblyBase + 0x51FF848)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res::get_result_9051()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res*)>(DLL2SDK::GameAssemblyBase + 0x51FF928)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res::set_result_9052(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FF930)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res::get_chapter_id_9053()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res*)>(DLL2SDK::GameAssemblyBase + 0x51FF938)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res::set_chapter_id_9054(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FF940)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res::get_section_id_9055()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res*)>(DLL2SDK::GameAssemblyBase + 0x51FF948)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res::set_section_id_9056(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FF950)(this, value_);
}
DLL2SDK::CSProto::msg::CSChapterGameResult* DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res::get_award_9057()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSChapterGameResult*(*)(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res*)>(DLL2SDK::GameAssemblyBase + 0x51FF958)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res::set_award_9058(DLL2SDK::CSProto::msg::CSChapterGameResult* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res*, DLL2SDK::CSProto::msg::CSChapterGameResult*)>(DLL2SDK::GameAssemblyBase + 0x51FF960)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res::get_day_play_count_9059()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res*)>(DLL2SDK::GameAssemblyBase + 0x51FF968)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res::set_day_play_count_9060(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FF970)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSChallege_Skip_Result*>* DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res::get_skip_result_9061()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSChallege_Skip_Result*>*(*)(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res*)>(DLL2SDK::GameAssemblyBase + 0x51FF978)(this);
}
DLL2SDK::CSProto::msg::CSAddCardsRes* DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res::get_add_card_res_9062()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSAddCardsRes*(*)(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res*)>(DLL2SDK::GameAssemblyBase + 0x51FF980)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res::set_add_card_res_9063(DLL2SDK::CSProto::msg::CSAddCardsRes* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res*, DLL2SDK::CSProto::msg::CSAddCardsRes*)>(DLL2SDK::GameAssemblyBase + 0x51FF988)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res::get_current_score_9064()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res*)>(DLL2SDK::GameAssemblyBase + 0x51FF990)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res::set_current_score_9065(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FF998)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res::get_is_skip_9066()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res*)>(DLL2SDK::GameAssemblyBase + 0x51FF9A0)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res::set_is_skip_9067(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res*, bool)>(DLL2SDK::GameAssemblyBase + 0x51FF9A8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res::get_random_value_9068()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res*)>(DLL2SDK::GameAssemblyBase + 0x51FF9B0)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res::set_random_value_9069(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51FF9B8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ExpertNumer*>* DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res::get_expert_numers_9070()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ExpertNumer*>*(*)(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res*)>(DLL2SDK::GameAssemblyBase + 0x51FF9C0)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res::global__ProtoBuf_IExtensible_GetExtensionObject_9071(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Res*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChallenge_StartGame_Req::_ctor_9039()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Req*)>(DLL2SDK::GameAssemblyBase + 0x51FF748)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_StartGame_Req::get_chapter_id_9040()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Req*)>(DLL2SDK::GameAssemblyBase + 0x51FF7EC)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_StartGame_Req::set_chapter_id_9041(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Req*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FF7F4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_StartGame_Req::get_section_id_9042()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Req*)>(DLL2SDK::GameAssemblyBase + 0x51FF7FC)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_StartGame_Req::set_section_id_9043(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Req*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51FF804)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSChallenge_StartGame_Req::get_prop_list_9044()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Req*)>(DLL2SDK::GameAssemblyBase + 0x51FF80C)(this);
}
DLL2SDK::CSProto::msg::CSLobby_Tlog_Multi_Array_Data_Ntf* DLL2SDK::CSProto::msg::CSChallenge_StartGame_Req::get_tlog_ntf_9045()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSLobby_Tlog_Multi_Array_Data_Ntf*(*)(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Req*)>(DLL2SDK::GameAssemblyBase + 0x51FF814)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_StartGame_Req::set_tlog_ntf_9046(DLL2SDK::CSProto::msg::CSLobby_Tlog_Multi_Array_Data_Ntf* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Req*, DLL2SDK::CSProto::msg::CSLobby_Tlog_Multi_Array_Data_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x51FF81C)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSChallenge_StartGame_Req::get_is_skip_9047()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Req*)>(DLL2SDK::GameAssemblyBase + 0x51FF824)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_StartGame_Req::set_is_skip_9048(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Req*, bool)>(DLL2SDK::GameAssemblyBase + 0x51FF82C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChallenge_StartGame_Req::global__ProtoBuf_IExtensible_GetExtensionObject_9049(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChallenge_StartGame_Req*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChallege_Skip_Result::_ctor_9025()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallege_Skip_Result*)>(DLL2SDK::GameAssemblyBase + 0x5216470)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChallege_Skip_Result::get_round_id_9026()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallege_Skip_Result*)>(DLL2SDK::GameAssemblyBase + 0x5216478)(this);
}
void DLL2SDK::CSProto::msg::CSChallege_Skip_Result::set_round_id_9027(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallege_Skip_Result*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216480)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChallege_Skip_Result::get_score_multiple_9028()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallege_Skip_Result*)>(DLL2SDK::GameAssemblyBase + 0x5216488)(this);
}
void DLL2SDK::CSProto::msg::CSChallege_Skip_Result::set_score_multiple_9029(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallege_Skip_Result*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216490)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChallege_Skip_Result::get_score_value_9030()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallege_Skip_Result*)>(DLL2SDK::GameAssemblyBase + 0x5216498)(this);
}
void DLL2SDK::CSProto::msg::CSChallege_Skip_Result::set_score_value_9031(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallege_Skip_Result*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52164A0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChallege_Skip_Result::get_gold_multiple_9032()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallege_Skip_Result*)>(DLL2SDK::GameAssemblyBase + 0x52164A8)(this);
}
void DLL2SDK::CSProto::msg::CSChallege_Skip_Result::set_gold_multiple_9033(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallege_Skip_Result*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52164B0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChallege_Skip_Result::get_gold_value_9034()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallege_Skip_Result*)>(DLL2SDK::GameAssemblyBase + 0x52164B8)(this);
}
void DLL2SDK::CSProto::msg::CSChallege_Skip_Result::set_gold_value_9035(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallege_Skip_Result*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52164C0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSChallege_Skip_Result::get_section_id_9036()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallege_Skip_Result*)>(DLL2SDK::GameAssemblyBase + 0x52164C8)(this);
}
void DLL2SDK::CSProto::msg::CSChallege_Skip_Result::set_section_id_9037(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallege_Skip_Result*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52164D0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChallege_Skip_Result::global__ProtoBuf_IExtensible_GetExtensionObject_9038(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChallege_Skip_Result*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChallenge_FetchFriend_Res::_ctor_9020()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_FetchFriend_Res*)>(DLL2SDK::GameAssemblyBase + 0x52167EC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_FetchFriend_Res::get_result_9021()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_FetchFriend_Res*)>(DLL2SDK::GameAssemblyBase + 0x5216898)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_FetchFriend_Res::set_result_9022(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_FetchFriend_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52168A0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSChallengeFriend*>* DLL2SDK::CSProto::msg::CSChallenge_FetchFriend_Res::get_friend_list_9023()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSChallengeFriend*>*(*)(DLL2SDK::CSProto::msg::CSChallenge_FetchFriend_Res*)>(DLL2SDK::GameAssemblyBase + 0x52168A8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChallenge_FetchFriend_Res::global__ProtoBuf_IExtensible_GetExtensionObject_9024(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChallenge_FetchFriend_Res*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChallenge_FetchFriend_Req::_ctor_9016()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_FetchFriend_Req*)>(DLL2SDK::GameAssemblyBase + 0x52167C0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_FetchFriend_Req::get_chapter_id_9017()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_FetchFriend_Req*)>(DLL2SDK::GameAssemblyBase + 0x52167C8)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_FetchFriend_Req::set_chapter_id_9018(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_FetchFriend_Req*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52167D0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChallenge_FetchFriend_Req::global__ProtoBuf_IExtensible_GetExtensionObject_9019(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChallenge_FetchFriend_Req*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChallengeFriend::_ctor_9011()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallengeFriend*)>(DLL2SDK::GameAssemblyBase + 0x51FF9DC)(this);
}
DLL2SDK::CSProto::msg::PlayerSimpleInfo* DLL2SDK::CSProto::msg::CSChallengeFriend::get_friend_profile_9012()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerSimpleInfo*(*)(DLL2SDK::CSProto::msg::CSChallengeFriend*)>(DLL2SDK::GameAssemblyBase + 0x51FFA88)(this);
}
void DLL2SDK::CSProto::msg::CSChallengeFriend::set_friend_profile_9013(DLL2SDK::CSProto::msg::PlayerSimpleInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallengeFriend*, DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x51FFA90)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ChallengeInfo*>* DLL2SDK::CSProto::msg::CSChallengeFriend::get_challenge_list_9014()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ChallengeInfo*>*(*)(DLL2SDK::CSProto::msg::CSChallengeFriend*)>(DLL2SDK::GameAssemblyBase + 0x51FFA98)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChallengeFriend::global__ProtoBuf_IExtensible_GetExtensionObject_9015(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChallengeFriend*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChallenge_FetchInfo_Res::_ctor_9006()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_FetchInfo_Res*)>(DLL2SDK::GameAssemblyBase + 0x52168E0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChallenge_FetchInfo_Res::get_result_9007()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChallenge_FetchInfo_Res*)>(DLL2SDK::GameAssemblyBase + 0x521698C)(this);
}
void DLL2SDK::CSProto::msg::CSChallenge_FetchInfo_Res::set_result_9008(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_FetchInfo_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216994)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ChallengeInfo*>* DLL2SDK::CSProto::msg::CSChallenge_FetchInfo_Res::get_challenge_list_9009()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ChallengeInfo*>*(*)(DLL2SDK::CSProto::msg::CSChallenge_FetchInfo_Res*)>(DLL2SDK::GameAssemblyBase + 0x521699C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChallenge_FetchInfo_Res::global__ProtoBuf_IExtensible_GetExtensionObject_9010(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChallenge_FetchInfo_Res*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChallenge_FetchInfo_Req::_ctor_9004()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChallenge_FetchInfo_Req*)>(DLL2SDK::GameAssemblyBase + 0x52168C4)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChallenge_FetchInfo_Req::global__ProtoBuf_IExtensible_GetExtensionObject_9005(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChallenge_FetchInfo_Req*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSCardLotteryEndRes::_ctor_8998()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSCardLotteryEndRes*)>(DLL2SDK::GameAssemblyBase + 0x5216308)(this);
}
int32_t DLL2SDK::CSProto::msg::CSCardLotteryEndRes::get_result_8999()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSCardLotteryEndRes*)>(DLL2SDK::GameAssemblyBase + 0x5216310)(this);
}
void DLL2SDK::CSProto::msg::CSCardLotteryEndRes::set_result_9000(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSCardLotteryEndRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216318)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSCardLotteryEndRes::get_player_id_9001()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSCardLotteryEndRes*)>(DLL2SDK::GameAssemblyBase + 0x5216320)(this);
}
void DLL2SDK::CSProto::msg::CSCardLotteryEndRes::set_player_id_9002(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSCardLotteryEndRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5216328)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSCardLotteryEndRes::global__ProtoBuf_IExtensible_GetExtensionObject_9003(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSCardLotteryEndRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSCardLotteryEndReq::_ctor_8994()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSCardLotteryEndReq*)>(DLL2SDK::GameAssemblyBase + 0x52162D4)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSCardLotteryEndReq::get_player_id_8995()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSCardLotteryEndReq*)>(DLL2SDK::GameAssemblyBase + 0x52162DC)(this);
}
void DLL2SDK::CSProto::msg::CSCardLotteryEndReq::set_player_id_8996(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSCardLotteryEndReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x52162E4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSCardLotteryEndReq::global__ProtoBuf_IExtensible_GetExtensionObject_8997(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSCardLotteryEndReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSCardLotteryRes::_ctor_8985()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSCardLotteryRes*)>(DLL2SDK::GameAssemblyBase + 0x5216378)(this);
}
int32_t DLL2SDK::CSProto::msg::CSCardLotteryRes::get_result_8986()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSCardLotteryRes*)>(DLL2SDK::GameAssemblyBase + 0x5216424)(this);
}
void DLL2SDK::CSProto::msg::CSCardLotteryRes::set_result_8987(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSCardLotteryRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x521642C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSCardLotteryRes::get_pve_level_id_8988()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSCardLotteryRes*)>(DLL2SDK::GameAssemblyBase + 0x5216434)(this);
}
void DLL2SDK::CSProto::msg::CSCardLotteryRes::set_pve_level_id_8989(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSCardLotteryRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x521643C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CardProp*>* DLL2SDK::CSProto::msg::CSCardLotteryRes::get_cards_8990()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CardProp*>*(*)(DLL2SDK::CSProto::msg::CSCardLotteryRes*)>(DLL2SDK::GameAssemblyBase + 0x5216444)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSCardLotteryRes::get_add_exp_8991()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSCardLotteryRes*)>(DLL2SDK::GameAssemblyBase + 0x521644C)(this);
}
void DLL2SDK::CSProto::msg::CSCardLotteryRes::set_add_exp_8992(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSCardLotteryRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5216454)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSCardLotteryRes::global__ProtoBuf_IExtensible_GetExtensionObject_8993(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSCardLotteryRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSCardLotteryReq::_ctor_8981()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSCardLotteryReq*)>(DLL2SDK::GameAssemblyBase + 0x521634C)(this);
}
bool DLL2SDK::CSProto::msg::CSCardLotteryReq::get_buy_all_8982()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSCardLotteryReq*)>(DLL2SDK::GameAssemblyBase + 0x5216354)(this);
}
void DLL2SDK::CSProto::msg::CSCardLotteryReq::set_buy_all_8983(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSCardLotteryReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x521635C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSCardLotteryReq::global__ProtoBuf_IExtensible_GetExtensionObject_8984(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSCardLotteryReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSCardGetCardsRes::_ctor_8971()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSCardGetCardsRes*)>(DLL2SDK::GameAssemblyBase + 0x5216138)(this);
}
int32_t DLL2SDK::CSProto::msg::CSCardGetCardsRes::get_result_8972()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSCardGetCardsRes*)>(DLL2SDK::GameAssemblyBase + 0x5216218)(this);
}
void DLL2SDK::CSProto::msg::CSCardGetCardsRes::set_result_8973(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSCardGetCardsRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216220)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSCardGetCardsRes::get_pve_level_id_8974()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSCardGetCardsRes*)>(DLL2SDK::GameAssemblyBase + 0x5216228)(this);
}
void DLL2SDK::CSProto::msg::CSCardGetCardsRes::set_pve_level_id_8975(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSCardGetCardsRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5216230)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSCardGetCardsRes::get_add_exp_8976()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSCardGetCardsRes*)>(DLL2SDK::GameAssemblyBase + 0x5216238)(this);
}
void DLL2SDK::CSProto::msg::CSCardGetCardsRes::set_add_exp_8977(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSCardGetCardsRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5216240)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LotteryCard*>* DLL2SDK::CSProto::msg::CSCardGetCardsRes::get_cards_8978()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LotteryCard*>*(*)(DLL2SDK::CSProto::msg::CSCardGetCardsRes*)>(DLL2SDK::GameAssemblyBase + 0x5216248)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::CSCardGetCardsRes::get_add_exp_ary_8979()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::CSCardGetCardsRes*)>(DLL2SDK::GameAssemblyBase + 0x5216250)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSCardGetCardsRes::global__ProtoBuf_IExtensible_GetExtensionObject_8980(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSCardGetCardsRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSCardGetCardsReq::_ctor_8969()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSCardGetCardsReq*)>(DLL2SDK::GameAssemblyBase + 0x521611C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSCardGetCardsReq::global__ProtoBuf_IExtensible_GetExtensionObject_8970(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSCardGetCardsReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardRes::_ctor_8959()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardRes*)>(DLL2SDK::GameAssemblyBase + 0x52156B8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardRes::get_result_8960()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardRes*)>(DLL2SDK::GameAssemblyBase + 0x52156C0)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardRes::set_result_8961(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52156C8)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardRes::get_item_id_8962()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardRes*)>(DLL2SDK::GameAssemblyBase + 0x52156D0)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardRes::set_item_id_8963(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x52156D8)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardRes::get_item_guid_8964()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardRes*)>(DLL2SDK::GameAssemblyBase + 0x52156E8)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardRes::set_item_guid_8965(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x52156F0)(this, value_);
}
DLL2SDK::CSProto::msg::BpExpItem* DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardRes::get_bp_exp_item_8966()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BpExpItem*(*)(DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardRes*)>(DLL2SDK::GameAssemblyBase + 0x5215700)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardRes::set_bp_exp_item_8967(DLL2SDK::CSProto::msg::BpExpItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardRes*, DLL2SDK::CSProto::msg::BpExpItem*)>(DLL2SDK::GameAssemblyBase + 0x5215708)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardRes::global__ProtoBuf_IExtensible_GetExtensionObject_8968(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardReq::_ctor_8953()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardReq*)>(DLL2SDK::GameAssemblyBase + 0x521566C)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardReq::get_item_id_8954()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardReq*)>(DLL2SDK::GameAssemblyBase + 0x5215674)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardReq::set_item_id_8955(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x521567C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardReq::get_item_guid_8956()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardReq*)>(DLL2SDK::GameAssemblyBase + 0x521568C)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardReq::set_item_guid_8957(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5215694)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardReq::global__ProtoBuf_IExtensible_GetExtensionObject_8958(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSBattlePassConsumeBpCardReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSBattlePassGetComicRes::_ctor_8946()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassGetComicRes*)>(DLL2SDK::GameAssemblyBase + 0x52158E4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSBattlePassGetComicRes::get_result_8947()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBattlePassGetComicRes*)>(DLL2SDK::GameAssemblyBase + 0x5215990)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassGetComicRes::set_result_8948(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassGetComicRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5215998)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::BpComicRes*>* DLL2SDK::CSProto::msg::CSBattlePassGetComicRes::get_comic_res_list_8949()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::BpComicRes*>*(*)(DLL2SDK::CSProto::msg::CSBattlePassGetComicRes*)>(DLL2SDK::GameAssemblyBase + 0x52159A0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSBattlePassGetComicRes::get_total_page_8950()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBattlePassGetComicRes*)>(DLL2SDK::GameAssemblyBase + 0x52159A8)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassGetComicRes::set_total_page_8951(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassGetComicRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52159B0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSBattlePassGetComicRes::global__ProtoBuf_IExtensible_GetExtensionObject_8952(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSBattlePassGetComicRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSBattlePassGetComicReq::_ctor_8938()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassGetComicReq*)>(DLL2SDK::GameAssemblyBase + 0x5215898)(this);
}
int32_t DLL2SDK::CSProto::msg::CSBattlePassGetComicReq::get_begin_index_8939()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBattlePassGetComicReq*)>(DLL2SDK::GameAssemblyBase + 0x52158A0)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassGetComicReq::set_begin_index_8940(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassGetComicReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52158A8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSBattlePassGetComicReq::get_end_index_8941()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBattlePassGetComicReq*)>(DLL2SDK::GameAssemblyBase + 0x52158B0)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassGetComicReq::set_end_index_8942(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassGetComicReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52158B8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSBattlePassGetComicReq::get_lang_code_8943()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBattlePassGetComicReq*)>(DLL2SDK::GameAssemblyBase + 0x52158C0)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassGetComicReq::set_lang_code_8944(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassGetComicReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52158C8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSBattlePassGetComicReq::global__ProtoBuf_IExtensible_GetExtensionObject_8945(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSBattlePassGetComicReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSBattlePassGetConfRes::_ctor_8932()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassGetConfRes*)>(DLL2SDK::GameAssemblyBase + 0x52159E8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TimelimitDesc*>* DLL2SDK::CSProto::msg::CSBattlePassGetConfRes::get_timelimit_conf_8933()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TimelimitDesc*>*(*)(DLL2SDK::CSProto::msg::CSBattlePassGetConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5215B30)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SpChargeConf*>* DLL2SDK::CSProto::msg::CSBattlePassGetConfRes::get_charge_conf_8934()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SpChargeConf*>*(*)(DLL2SDK::CSProto::msg::CSBattlePassGetConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5215B38)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SpBuyPlusBpItem*>* DLL2SDK::CSProto::msg::CSBattlePassGetConfRes::get_buy_plusitem_conf_8935()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SpBuyPlusBpItem*>*(*)(DLL2SDK::CSProto::msg::CSBattlePassGetConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5215B40)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::BpNumberItem*>* DLL2SDK::CSProto::msg::CSBattlePassGetConfRes::get_bp_number_item_8936()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::BpNumberItem*>*(*)(DLL2SDK::CSProto::msg::CSBattlePassGetConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5215B48)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSBattlePassGetConfRes::global__ProtoBuf_IExtensible_GetExtensionObject_8937(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSBattlePassGetConfRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::BpNumberItem::_ctor_8926()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpNumberItem*)>(DLL2SDK::GameAssemblyBase + 0x51264FC)(this);
}
int32_t DLL2SDK::CSProto::msg::BpNumberItem::get_id_8927()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BpNumberItem*)>(DLL2SDK::GameAssemblyBase + 0x5126504)(this);
}
void DLL2SDK::CSProto::msg::BpNumberItem::set_id_8928(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpNumberItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x512650C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BpNumberItem::get_buf_value_8929()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BpNumberItem*)>(DLL2SDK::GameAssemblyBase + 0x5126514)(this);
}
void DLL2SDK::CSProto::msg::BpNumberItem::set_buf_value_8930(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpNumberItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x512651C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::BpNumberItem::global__ProtoBuf_IExtensible_GetExtensionObject_8931(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::BpNumberItem*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSBattlePassGetConfReq::_ctor_8924()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassGetConfReq*)>(DLL2SDK::GameAssemblyBase + 0x52159CC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSBattlePassGetConfReq::global__ProtoBuf_IExtensible_GetExtensionObject_8925(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSBattlePassGetConfReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSBattlePassChargeRes::_ctor_8913()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassChargeRes*)>(DLL2SDK::GameAssemblyBase + 0x521555C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSBattlePassChargeRes::get_result_8914()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBattlePassChargeRes*)>(DLL2SDK::GameAssemblyBase + 0x5215608)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassChargeRes::set_result_8915(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassChargeRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5215610)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSBattlePassChargeRes::get_charge_type_8916()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBattlePassChargeRes*)>(DLL2SDK::GameAssemblyBase + 0x5215618)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassChargeRes::set_charge_type_8917(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassChargeRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5215620)(this, value_);
}
DLL2SDK::CSProto::msg::BattlePassDb* DLL2SDK::CSProto::msg::CSBattlePassChargeRes::get_battle_pass_data_8918()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BattlePassDb*(*)(DLL2SDK::CSProto::msg::CSBattlePassChargeRes*)>(DLL2SDK::GameAssemblyBase + 0x5215628)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassChargeRes::set_battle_pass_data_8919(DLL2SDK::CSProto::msg::BattlePassDb* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassChargeRes*, DLL2SDK::CSProto::msg::BattlePassDb*)>(DLL2SDK::GameAssemblyBase + 0x5215630)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSBattlePassChargeRes::get_prop_8920()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSBattlePassChargeRes*)>(DLL2SDK::GameAssemblyBase + 0x5215638)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSBattlePassChargeRes::get_sale_ticket_8921()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSBattlePassChargeRes*)>(DLL2SDK::GameAssemblyBase + 0x5215640)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassChargeRes::set_sale_ticket_8922(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassChargeRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5215648)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSBattlePassChargeRes::global__ProtoBuf_IExtensible_GetExtensionObject_8923(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSBattlePassChargeRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSBattlePassChargeReq::_ctor_8901()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassChargeReq*)>(DLL2SDK::GameAssemblyBase + 0x52154E8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSBattlePassChargeReq::get_charge_type_8902()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBattlePassChargeReq*)>(DLL2SDK::GameAssemblyBase + 0x52154F0)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassChargeReq::set_charge_type_8903(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassChargeReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52154F8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSBattlePassChargeReq::get_id_8904()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBattlePassChargeReq*)>(DLL2SDK::GameAssemblyBase + 0x5215500)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassChargeReq::set_id_8905(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassChargeReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5215508)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSBattlePassChargeReq::get_dst_level_8906()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBattlePassChargeReq*)>(DLL2SDK::GameAssemblyBase + 0x5215510)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassChargeReq::set_dst_level_8907(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassChargeReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5215518)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSBattlePassChargeReq::get_sale_ticket_8908()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSBattlePassChargeReq*)>(DLL2SDK::GameAssemblyBase + 0x5215520)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassChargeReq::set_sale_ticket_8909(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassChargeReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5215528)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSBattlePassChargeReq::get_is_gsp_trigger_8910()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBattlePassChargeReq*)>(DLL2SDK::GameAssemblyBase + 0x5215538)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassChargeReq::set_is_gsp_trigger_8911(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassChargeReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5215540)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSBattlePassChargeReq::global__ProtoBuf_IExtensible_GetExtensionObject_8912(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSBattlePassChargeReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGMAddBattlePassRes::_ctor_8897()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGMAddBattlePassRes*)>(DLL2SDK::GameAssemblyBase + 0x520D878)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGMAddBattlePassRes::get_result_8898()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGMAddBattlePassRes*)>(DLL2SDK::GameAssemblyBase + 0x520D880)(this);
}
void DLL2SDK::CSProto::msg::CSGMAddBattlePassRes::set_result_8899(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGMAddBattlePassRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520D888)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGMAddBattlePassRes::global__ProtoBuf_IExtensible_GetExtensionObject_8900(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGMAddBattlePassRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGMAddBattlePassReq::_ctor_8893()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGMAddBattlePassReq*)>(DLL2SDK::GameAssemblyBase + 0x520D844)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGMAddBattlePassReq::get_player_id_8894()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGMAddBattlePassReq*)>(DLL2SDK::GameAssemblyBase + 0x520D84C)(this);
}
void DLL2SDK::CSProto::msg::CSGMAddBattlePassReq::set_player_id_8895(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGMAddBattlePassReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x520D854)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGMAddBattlePassReq::global__ProtoBuf_IExtensible_GetExtensionObject_8896(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGMAddBattlePassReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSBattlePassLevelUpNtf::_ctor_8883()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassLevelUpNtf*)>(DLL2SDK::GameAssemblyBase + 0x5215C1C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSBattlePassLevelUpNtf::get_old_level_8884()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBattlePassLevelUpNtf*)>(DLL2SDK::GameAssemblyBase + 0x5215C24)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassLevelUpNtf::set_old_level_8885(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassLevelUpNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5215C2C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSBattlePassLevelUpNtf::get_new_old_level_8886()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBattlePassLevelUpNtf*)>(DLL2SDK::GameAssemblyBase + 0x5215C34)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassLevelUpNtf::set_new_old_level_8887(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassLevelUpNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5215C3C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSBattlePassLevelUpNtf::get_exp_8888()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBattlePassLevelUpNtf*)>(DLL2SDK::GameAssemblyBase + 0x5215C44)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassLevelUpNtf::set_exp_8889(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassLevelUpNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5215C4C)(this, value_);
}
DLL2SDK::CSProto::msg::LevelUpReason DLL2SDK::CSProto::msg::CSBattlePassLevelUpNtf::get_reason_8890()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::LevelUpReason(*)(DLL2SDK::CSProto::msg::CSBattlePassLevelUpNtf*)>(DLL2SDK::GameAssemblyBase + 0x5215C54)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassLevelUpNtf::set_reason_8891(DLL2SDK::CSProto::msg::LevelUpReason value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassLevelUpNtf*, DLL2SDK::CSProto::msg::LevelUpReason)>(DLL2SDK::GameAssemblyBase + 0x5215C5C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSBattlePassLevelUpNtf::global__ProtoBuf_IExtensible_GetExtensionObject_8892(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSBattlePassLevelUpNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSBattlePassUpdateDataNtf::_ctor_8879()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassUpdateDataNtf*)>(DLL2SDK::GameAssemblyBase + 0x5215CF0)(this);
}
DLL2SDK::CSProto::msg::BattlePassDb* DLL2SDK::CSProto::msg::CSBattlePassUpdateDataNtf::get_battle_pass_data_8880()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BattlePassDb*(*)(DLL2SDK::CSProto::msg::CSBattlePassUpdateDataNtf*)>(DLL2SDK::GameAssemblyBase + 0x5215CF8)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassUpdateDataNtf::set_battle_pass_data_8881(DLL2SDK::CSProto::msg::BattlePassDb* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassUpdateDataNtf*, DLL2SDK::CSProto::msg::BattlePassDb*)>(DLL2SDK::GameAssemblyBase + 0x5215D00)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSBattlePassUpdateDataNtf::global__ProtoBuf_IExtensible_GetExtensionObject_8882(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSBattlePassUpdateDataNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSBattlePassGetAwardRes::_ctor_8866()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassGetAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x5215780)(this);
}
int32_t DLL2SDK::CSProto::msg::CSBattlePassGetAwardRes::get_result_8867()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBattlePassGetAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x521582C)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassGetAwardRes::set_result_8868(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassGetAwardRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5215834)(this, value_);
}
DLL2SDK::CSProto::msg::TaskType DLL2SDK::CSProto::msg::CSBattlePassGetAwardRes::get_award_type_8869()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::TaskType(*)(DLL2SDK::CSProto::msg::CSBattlePassGetAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x521583C)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassGetAwardRes::set_award_type_8870(DLL2SDK::CSProto::msg::TaskType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassGetAwardRes*, DLL2SDK::CSProto::msg::TaskType)>(DLL2SDK::GameAssemblyBase + 0x5215844)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSBattlePassGetAwardRes::get_award_key_8871()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBattlePassGetAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x521584C)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassGetAwardRes::set_award_key_8872(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassGetAwardRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5215854)(this, value_);
}
DLL2SDK::CSProto::msg::BattlePassDb* DLL2SDK::CSProto::msg::CSBattlePassGetAwardRes::get_battle_pass_data_8873()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BattlePassDb*(*)(DLL2SDK::CSProto::msg::CSBattlePassGetAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x521585C)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassGetAwardRes::set_battle_pass_data_8874(DLL2SDK::CSProto::msg::BattlePassDb* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassGetAwardRes*, DLL2SDK::CSProto::msg::BattlePassDb*)>(DLL2SDK::GameAssemblyBase + 0x5215864)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSBattlePassGetAwardRes::get_prop_8875()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSBattlePassGetAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x521586C)(this);
}
bool DLL2SDK::CSProto::msg::CSBattlePassGetAwardRes::get_turn_to_mail_8876()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSBattlePassGetAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x5215874)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassGetAwardRes::set_turn_to_mail_8877(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassGetAwardRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x521587C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSBattlePassGetAwardRes::global__ProtoBuf_IExtensible_GetExtensionObject_8878(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSBattlePassGetAwardRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSBattlePassGetAwardReq::_ctor_8856()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassGetAwardReq*)>(DLL2SDK::GameAssemblyBase + 0x5215724)(this);
}
DLL2SDK::CSProto::msg::TaskType DLL2SDK::CSProto::msg::CSBattlePassGetAwardReq::get_award_type_8857()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::TaskType(*)(DLL2SDK::CSProto::msg::CSBattlePassGetAwardReq*)>(DLL2SDK::GameAssemblyBase + 0x521572C)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassGetAwardReq::set_award_type_8858(DLL2SDK::CSProto::msg::TaskType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassGetAwardReq*, DLL2SDK::CSProto::msg::TaskType)>(DLL2SDK::GameAssemblyBase + 0x5215734)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSBattlePassGetAwardReq::get_award_key_8859()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBattlePassGetAwardReq*)>(DLL2SDK::GameAssemblyBase + 0x521573C)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassGetAwardReq::set_award_key_8860(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassGetAwardReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5215744)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSBattlePassGetAwardReq::get_end_key_8861()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBattlePassGetAwardReq*)>(DLL2SDK::GameAssemblyBase + 0x521574C)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassGetAwardReq::set_end_key_8862(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassGetAwardReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5215754)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSBattlePassGetAwardReq::get_season_id_8863()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBattlePassGetAwardReq*)>(DLL2SDK::GameAssemblyBase + 0x521575C)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassGetAwardReq::set_season_id_8864(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassGetAwardReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5215764)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSBattlePassGetAwardReq::global__ProtoBuf_IExtensible_GetExtensionObject_8865(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSBattlePassGetAwardReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSBattlePassResetDailyTaskRes::_ctor_8848()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassResetDailyTaskRes*)>(DLL2SDK::GameAssemblyBase + 0x5215CA4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSBattlePassResetDailyTaskRes::get_result_8849()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBattlePassResetDailyTaskRes*)>(DLL2SDK::GameAssemblyBase + 0x5215CAC)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassResetDailyTaskRes::set_result_8850(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassResetDailyTaskRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5215CB4)(this, value_);
}
DLL2SDK::CSProto::msg::BattlePassDb* DLL2SDK::CSProto::msg::CSBattlePassResetDailyTaskRes::get_battle_pass_db_8851()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BattlePassDb*(*)(DLL2SDK::CSProto::msg::CSBattlePassResetDailyTaskRes*)>(DLL2SDK::GameAssemblyBase + 0x5215CBC)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassResetDailyTaskRes::set_battle_pass_db_8852(DLL2SDK::CSProto::msg::BattlePassDb* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassResetDailyTaskRes*, DLL2SDK::CSProto::msg::BattlePassDb*)>(DLL2SDK::GameAssemblyBase + 0x5215CC4)(this, value_);
}
DLL2SDK::CSProto::msg::TaskType DLL2SDK::CSProto::msg::CSBattlePassResetDailyTaskRes::get_task_type_8853()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::TaskType(*)(DLL2SDK::CSProto::msg::CSBattlePassResetDailyTaskRes*)>(DLL2SDK::GameAssemblyBase + 0x5215CCC)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassResetDailyTaskRes::set_task_type_8854(DLL2SDK::CSProto::msg::TaskType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassResetDailyTaskRes*, DLL2SDK::CSProto::msg::TaskType)>(DLL2SDK::GameAssemblyBase + 0x5215CD4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSBattlePassResetDailyTaskRes::global__ProtoBuf_IExtensible_GetExtensionObject_8855(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSBattlePassResetDailyTaskRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSBattlePassResetDailyTaskReq::_ctor_8844()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassResetDailyTaskReq*)>(DLL2SDK::GameAssemblyBase + 0x5215C78)(this);
}
DLL2SDK::CSProto::msg::TaskType DLL2SDK::CSProto::msg::CSBattlePassResetDailyTaskReq::get_task_type_8845()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::TaskType(*)(DLL2SDK::CSProto::msg::CSBattlePassResetDailyTaskReq*)>(DLL2SDK::GameAssemblyBase + 0x5215C80)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassResetDailyTaskReq::set_task_type_8846(DLL2SDK::CSProto::msg::TaskType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassResetDailyTaskReq*, DLL2SDK::CSProto::msg::TaskType)>(DLL2SDK::GameAssemblyBase + 0x5215C88)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSBattlePassResetDailyTaskReq::global__ProtoBuf_IExtensible_GetExtensionObject_8847(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSBattlePassResetDailyTaskReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSBattlePassGetDataRes::_ctor_8832()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassGetDataRes*)>(DLL2SDK::GameAssemblyBase + 0x5215BB0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSBattlePassGetDataRes::get_result_8833()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBattlePassGetDataRes*)>(DLL2SDK::GameAssemblyBase + 0x5215BB8)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassGetDataRes::set_result_8834(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassGetDataRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5215BC0)(this, value_);
}
DLL2SDK::CSProto::msg::BattlePassDb* DLL2SDK::CSProto::msg::CSBattlePassGetDataRes::get_battle_pass_db_8835()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BattlePassDb*(*)(DLL2SDK::CSProto::msg::CSBattlePassGetDataRes*)>(DLL2SDK::GameAssemblyBase + 0x5215BC8)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassGetDataRes::set_battle_pass_db_8836(DLL2SDK::CSProto::msg::BattlePassDb* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassGetDataRes*, DLL2SDK::CSProto::msg::BattlePassDb*)>(DLL2SDK::GameAssemblyBase + 0x5215BD0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSBattlePassGetDataRes::get_total_page_8837()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBattlePassGetDataRes*)>(DLL2SDK::GameAssemblyBase + 0x5215BD8)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassGetDataRes::set_total_page_8838(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassGetDataRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5215BE0)(this, value_);
}
DLL2SDK::CSProto::msg::TaskType DLL2SDK::CSProto::msg::CSBattlePassGetDataRes::get_task_type_8839()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::TaskType(*)(DLL2SDK::CSProto::msg::CSBattlePassGetDataRes*)>(DLL2SDK::GameAssemblyBase + 0x5215BE8)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassGetDataRes::set_task_type_8840(DLL2SDK::CSProto::msg::TaskType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassGetDataRes*, DLL2SDK::CSProto::msg::TaskType)>(DLL2SDK::GameAssemblyBase + 0x5215BF0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSBattlePassGetDataRes::get_SeasonCountDownSeconds_8841()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBattlePassGetDataRes*)>(DLL2SDK::GameAssemblyBase + 0x5215BF8)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassGetDataRes::set_SeasonCountDownSeconds_8842(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassGetDataRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5215C00)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSBattlePassGetDataRes::global__ProtoBuf_IExtensible_GetExtensionObject_8843(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSBattlePassGetDataRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSBattlePassGetDataReq::_ctor_8824()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassGetDataReq*)>(DLL2SDK::GameAssemblyBase + 0x5215B64)(this);
}
DLL2SDK::CSProto::msg::TaskType DLL2SDK::CSProto::msg::CSBattlePassGetDataReq::get_task_type_8825()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::TaskType(*)(DLL2SDK::CSProto::msg::CSBattlePassGetDataReq*)>(DLL2SDK::GameAssemblyBase + 0x5215B6C)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassGetDataReq::set_task_type_8826(DLL2SDK::CSProto::msg::TaskType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassGetDataReq*, DLL2SDK::CSProto::msg::TaskType)>(DLL2SDK::GameAssemblyBase + 0x5215B74)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSBattlePassGetDataReq::get_start_page_8827()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBattlePassGetDataReq*)>(DLL2SDK::GameAssemblyBase + 0x5215B7C)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassGetDataReq::set_start_page_8828(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassGetDataReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5215B84)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSBattlePassGetDataReq::get_end_page_8829()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBattlePassGetDataReq*)>(DLL2SDK::GameAssemblyBase + 0x5215B8C)(this);
}
void DLL2SDK::CSProto::msg::CSBattlePassGetDataReq::set_end_page_8830(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBattlePassGetDataReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5215B94)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSBattlePassGetDataReq::global__ProtoBuf_IExtensible_GetExtensionObject_8831(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSBattlePassGetDataReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetWeaponAttrConfRes::_ctor_8819()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetWeaponAttrConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5240D70)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetWeaponAttrConfRes::get_result_8820()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetWeaponAttrConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5240E1C)(this);
}
void DLL2SDK::CSProto::msg::CSGetWeaponAttrConfRes::set_result_8821(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetWeaponAttrConfRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5240E24)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::WeaponAttrItem*>* DLL2SDK::CSProto::msg::CSGetWeaponAttrConfRes::get_weaponattr_items_8822()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::WeaponAttrItem*>*(*)(DLL2SDK::CSProto::msg::CSGetWeaponAttrConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5240E2C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetWeaponAttrConfRes::global__ProtoBuf_IExtensible_GetExtensionObject_8823(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetWeaponAttrConfRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::WeaponAttrItem::_ctor_8811()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::WeaponAttrItem*)>(DLL2SDK::GameAssemblyBase + 0x51D0C44)(this);
}
int32_t DLL2SDK::CSProto::msg::WeaponAttrItem::get_ID_8812()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::WeaponAttrItem*)>(DLL2SDK::GameAssemblyBase + 0x51D0C4C)(this);
}
void DLL2SDK::CSProto::msg::WeaponAttrItem::set_ID_8813(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::WeaponAttrItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0C54)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::WeaponAttrItem::get_BeginTimestamp_8814()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::WeaponAttrItem*)>(DLL2SDK::GameAssemblyBase + 0x51D0C5C)(this);
}
void DLL2SDK::CSProto::msg::WeaponAttrItem::set_BeginTimestamp_8815(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::WeaponAttrItem*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0C64)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::WeaponAttrItem::get_EndTimestamp_8816()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::WeaponAttrItem*)>(DLL2SDK::GameAssemblyBase + 0x51D0C6C)(this);
}
void DLL2SDK::CSProto::msg::WeaponAttrItem::set_EndTimestamp_8817(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::WeaponAttrItem*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0C74)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::WeaponAttrItem::global__ProtoBuf_IExtensible_GetExtensionObject_8818(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::WeaponAttrItem*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetWeaponAttrConfReq::_ctor_8809()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetWeaponAttrConfReq*)>(DLL2SDK::GameAssemblyBase + 0x5240D54)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetWeaponAttrConfReq::global__ProtoBuf_IExtensible_GetExtensionObject_8810(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetWeaponAttrConfReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPlayerEigenInfoNtf::_ctor_8804()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPlayerEigenInfoNtf*)>(DLL2SDK::GameAssemblyBase + 0x5219430)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSPlayerEigenInfoNtf::get_upload_interval_8805()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSPlayerEigenInfoNtf*)>(DLL2SDK::GameAssemblyBase + 0x52194DC)(this);
}
void DLL2SDK::CSProto::msg::CSPlayerEigenInfoNtf::set_upload_interval_8806(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPlayerEigenInfoNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52194E4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerEigenInfo*>* DLL2SDK::CSProto::msg::CSPlayerEigenInfoNtf::get_eigeninfo_list_8807()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerEigenInfo*>*(*)(DLL2SDK::CSProto::msg::CSPlayerEigenInfoNtf*)>(DLL2SDK::GameAssemblyBase + 0x52194EC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPlayerEigenInfoNtf::global__ProtoBuf_IExtensible_GetExtensionObject_8808(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPlayerEigenInfoNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlayerEigenInfo::_ctor_8792()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerEigenInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECEA94)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PlayerEigenInfo::get_file_name_8793()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PlayerEigenInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECEA9C)(this);
}
void DLL2SDK::CSProto::msg::PlayerEigenInfo::set_file_name_8794(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerEigenInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECEAA4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PlayerEigenInfo::get_eigen_value_8795()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PlayerEigenInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECEAAC)(this);
}
void DLL2SDK::CSProto::msg::PlayerEigenInfo::set_eigen_value_8796(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerEigenInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECEAB4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerEigenInfo::get_type_8797()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerEigenInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECEABC)(this);
}
void DLL2SDK::CSProto::msg::PlayerEigenInfo::set_type_8798(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerEigenInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECEAC4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PlayerEigenInfo::get_crc_8799()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PlayerEigenInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECEACC)(this);
}
void DLL2SDK::CSProto::msg::PlayerEigenInfo::set_crc_8800(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerEigenInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECEAD4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerEigenInfo::get_status_8801()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerEigenInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECEADC)(this);
}
void DLL2SDK::CSProto::msg::PlayerEigenInfo::set_status_8802(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerEigenInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECEAE4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlayerEigenInfo::global__ProtoBuf_IExtensible_GetExtensionObject_8803(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlayerEigenInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSMallDistributeOrderRes::_ctor_8776()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallDistributeOrderRes*)>(DLL2SDK::GameAssemblyBase + 0x52183EC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSMallDistributeOrderRes::get_result_8777()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMallDistributeOrderRes*)>(DLL2SDK::GameAssemblyBase + 0x52183F4)(this);
}
void DLL2SDK::CSProto::msg::CSMallDistributeOrderRes::set_result_8778(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallDistributeOrderRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52183FC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSMallDistributeOrderRes::get_token_8779()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSMallDistributeOrderRes*)>(DLL2SDK::GameAssemblyBase + 0x5218404)(this);
}
void DLL2SDK::CSProto::msg::CSMallDistributeOrderRes::set_token_8780(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallDistributeOrderRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x521840C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSMallDistributeOrderRes::get_url_param_8781()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSMallDistributeOrderRes*)>(DLL2SDK::GameAssemblyBase + 0x5218414)(this);
}
void DLL2SDK::CSProto::msg::CSMallDistributeOrderRes::set_url_param_8782(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallDistributeOrderRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x521841C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSMallDistributeOrderRes::get_midas_item_id_8783()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSMallDistributeOrderRes*)>(DLL2SDK::GameAssemblyBase + 0x5218424)(this);
}
void DLL2SDK::CSProto::msg::CSMallDistributeOrderRes::set_midas_item_id_8784(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallDistributeOrderRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x521842C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSMallDistributeOrderRes::get_commodity_id_8785()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMallDistributeOrderRes*)>(DLL2SDK::GameAssemblyBase + 0x5218434)(this);
}
void DLL2SDK::CSProto::msg::CSMallDistributeOrderRes::set_commodity_id_8786(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallDistributeOrderRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x521843C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSMallDistributeOrderRes::get_friend_player_id_8787()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSMallDistributeOrderRes*)>(DLL2SDK::GameAssemblyBase + 0x5218444)(this);
}
void DLL2SDK::CSProto::msg::CSMallDistributeOrderRes::set_friend_player_id_8788(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallDistributeOrderRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x521844C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSMallDistributeOrderRes::get_is_send_ntf_to_all_8789()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMallDistributeOrderRes*)>(DLL2SDK::GameAssemblyBase + 0x521845C)(this);
}
void DLL2SDK::CSProto::msg::CSMallDistributeOrderRes::set_is_send_ntf_to_all_8790(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallDistributeOrderRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5218464)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSMallDistributeOrderRes::global__ProtoBuf_IExtensible_GetExtensionObject_8791(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSMallDistributeOrderRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSMallDistributeOrderReq::_ctor_8762()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallDistributeOrderReq*)>(DLL2SDK::GameAssemblyBase + 0x52182E4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSMallDistributeOrderReq::get_commodity_id_8763()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMallDistributeOrderReq*)>(DLL2SDK::GameAssemblyBase + 0x5218370)(this);
}
void DLL2SDK::CSProto::msg::CSMallDistributeOrderReq::set_commodity_id_8764(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallDistributeOrderReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5218378)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSMallDistributeOrderReq::get_midas_item_id_8765()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSMallDistributeOrderReq*)>(DLL2SDK::GameAssemblyBase + 0x5218380)(this);
}
void DLL2SDK::CSProto::msg::CSMallDistributeOrderReq::set_midas_item_id_8766(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallDistributeOrderReq*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5218388)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSMallDistributeOrderReq::get_real_price_8767()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMallDistributeOrderReq*)>(DLL2SDK::GameAssemblyBase + 0x5218390)(this);
}
void DLL2SDK::CSProto::msg::CSMallDistributeOrderReq::set_real_price_8768(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallDistributeOrderReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5218398)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSMallDistributeOrderReq::get_num_8769()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMallDistributeOrderReq*)>(DLL2SDK::GameAssemblyBase + 0x52183A0)(this);
}
void DLL2SDK::CSProto::msg::CSMallDistributeOrderReq::set_num_8770(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallDistributeOrderReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52183A8)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSMallDistributeOrderReq::get_friend_player_id_8771()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSMallDistributeOrderReq*)>(DLL2SDK::GameAssemblyBase + 0x52183B0)(this);
}
void DLL2SDK::CSProto::msg::CSMallDistributeOrderReq::set_friend_player_id_8772(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallDistributeOrderReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x52183B8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSMallDistributeOrderReq::get_is_send_ntf_to_all_8773()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMallDistributeOrderReq*)>(DLL2SDK::GameAssemblyBase + 0x52183C8)(this);
}
void DLL2SDK::CSProto::msg::CSMallDistributeOrderReq::set_is_send_ntf_to_all_8774(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMallDistributeOrderReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52183D0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSMallDistributeOrderReq::global__ProtoBuf_IExtensible_GetExtensionObject_8775(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSMallDistributeOrderReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetLimitOfferRes::_ctor_8757()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetLimitOfferRes*)>(DLL2SDK::GameAssemblyBase + 0x523F3B0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetLimitOfferRes::get_result_8758()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetLimitOfferRes*)>(DLL2SDK::GameAssemblyBase + 0x523F45C)(this);
}
void DLL2SDK::CSProto::msg::CSGetLimitOfferRes::set_result_8759(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetLimitOfferRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523F464)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ResLimitOffer*>* DLL2SDK::CSProto::msg::CSGetLimitOfferRes::get_limitoffer_info_8760()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ResLimitOffer*>*(*)(DLL2SDK::CSProto::msg::CSGetLimitOfferRes*)>(DLL2SDK::GameAssemblyBase + 0x523F46C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetLimitOfferRes::global__ProtoBuf_IExtensible_GetExtensionObject_8761(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetLimitOfferRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetLimitOfferReq::_ctor_8755()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetLimitOfferReq*)>(DLL2SDK::GameAssemblyBase + 0x523F394)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetLimitOfferReq::global__ProtoBuf_IExtensible_GetExtensionObject_8756(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetLimitOfferReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetOTOInfoRes::_ctor_8749()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetOTOInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x523F9A0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetOTOInfoRes::get_result_8750()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetOTOInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x523FA64)(this);
}
void DLL2SDK::CSProto::msg::CSGetOTOInfoRes::set_result_8751(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetOTOInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523FA6C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ResOtoRecharge*>* DLL2SDK::CSProto::msg::CSGetOTOInfoRes::get_common_oto_info_8752()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ResOtoRecharge*>*(*)(DLL2SDK::CSProto::msg::CSGetOTOInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x523FA74)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ResOtoRecharge*>* DLL2SDK::CSProto::msg::CSGetOTOInfoRes::get_chain_oto_info_8753()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ResOtoRecharge*>*(*)(DLL2SDK::CSProto::msg::CSGetOTOInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x523FA7C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetOTOInfoRes::global__ProtoBuf_IExtensible_GetExtensionObject_8754(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetOTOInfoRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetOTOInfoReq::_ctor_8747()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetOTOInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x523F984)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetOTOInfoReq::global__ProtoBuf_IExtensible_GetExtensionObject_8748(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetOTOInfoReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::OTODetailInfo::_ctor_8735()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OTODetailInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDADC)(this);
}
uint32_t DLL2SDK::CSProto::msg::OTODetailInfo::get_id_8736()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::OTODetailInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDAE4)(this);
}
void DLL2SDK::CSProto::msg::OTODetailInfo::set_id_8737(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OTODetailInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDAEC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::OTODetailInfo::get_special_item_id_8738()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::OTODetailInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDAF4)(this);
}
void DLL2SDK::CSProto::msg::OTODetailInfo::set_special_item_id_8739(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OTODetailInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDAFC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::OTODetailInfo::get_times_8740()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::OTODetailInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDB04)(this);
}
void DLL2SDK::CSProto::msg::OTODetailInfo::set_times_8741(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OTODetailInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDB0C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::OTODetailInfo::get_plat_id_8742()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::OTODetailInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDB14)(this);
}
void DLL2SDK::CSProto::msg::OTODetailInfo::set_plat_id_8743(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OTODetailInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDB1C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::OTODetailInfo::get_zone_id_8744()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::OTODetailInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDB24)(this);
}
void DLL2SDK::CSProto::msg::OTODetailInfo::set_zone_id_8745(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OTODetailInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDB2C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::OTODetailInfo::global__ProtoBuf_IExtensible_GetExtensionObject_8746(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::OTODetailInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPlayerGetSentGoldFriendListRes::_ctor_8730()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPlayerGetSentGoldFriendListRes*)>(DLL2SDK::GameAssemblyBase + 0x5219524)(this);
}
int32_t DLL2SDK::CSProto::msg::CSPlayerGetSentGoldFriendListRes::get_result_8731()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPlayerGetSentGoldFriendListRes*)>(DLL2SDK::GameAssemblyBase + 0x52195D0)(this);
}
void DLL2SDK::CSProto::msg::CSPlayerGetSentGoldFriendListRes::set_result_8732(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPlayerGetSentGoldFriendListRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52195D8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>* DLL2SDK::CSProto::msg::CSPlayerGetSentGoldFriendListRes::get_friend_id_8733()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>*(*)(DLL2SDK::CSProto::msg::CSPlayerGetSentGoldFriendListRes*)>(DLL2SDK::GameAssemblyBase + 0x52195E0)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPlayerGetSentGoldFriendListRes::global__ProtoBuf_IExtensible_GetExtensionObject_8734(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPlayerGetSentGoldFriendListRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPlayerGetSentGoldFriendListReq::_ctor_8728()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPlayerGetSentGoldFriendListReq*)>(DLL2SDK::GameAssemblyBase + 0x5219508)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPlayerGetSentGoldFriendListReq::global__ProtoBuf_IExtensible_GetExtensionObject_8729(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPlayerGetSentGoldFriendListReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPlayerSendGoldRes::_ctor_8719()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPlayerSendGoldRes*)>(DLL2SDK::GameAssemblyBase + 0x521968C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSPlayerSendGoldRes::get_result_8720()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPlayerSendGoldRes*)>(DLL2SDK::GameAssemblyBase + 0x5219738)(this);
}
void DLL2SDK::CSProto::msg::CSPlayerSendGoldRes::set_result_8721(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPlayerSendGoldRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5219740)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSPlayerSendGoldRes::get_prop_8722()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSPlayerSendGoldRes*)>(DLL2SDK::GameAssemblyBase + 0x5219748)(this);
}
bool DLL2SDK::CSProto::msg::CSPlayerSendGoldRes::get_turn_to_mail_8723()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSPlayerSendGoldRes*)>(DLL2SDK::GameAssemblyBase + 0x5219750)(this);
}
void DLL2SDK::CSProto::msg::CSPlayerSendGoldRes::set_turn_to_mail_8724(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPlayerSendGoldRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x5219758)(this, value_);
}
DLL2SDK::CSProto::msg::PunishItem* DLL2SDK::CSProto::msg::CSPlayerSendGoldRes::get_punish_item_8725()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PunishItem*(*)(DLL2SDK::CSProto::msg::CSPlayerSendGoldRes*)>(DLL2SDK::GameAssemblyBase + 0x5219760)(this);
}
void DLL2SDK::CSProto::msg::CSPlayerSendGoldRes::set_punish_item_8726(DLL2SDK::CSProto::msg::PunishItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPlayerSendGoldRes*, DLL2SDK::CSProto::msg::PunishItem*)>(DLL2SDK::GameAssemblyBase + 0x5219768)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPlayerSendGoldRes::global__ProtoBuf_IExtensible_GetExtensionObject_8727(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPlayerSendGoldRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPlayerSendGoldReq::_ctor_8713()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPlayerSendGoldReq*)>(DLL2SDK::GameAssemblyBase + 0x5219648)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSPlayerSendGoldReq::get_target_friend_id_8714()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSPlayerSendGoldReq*)>(DLL2SDK::GameAssemblyBase + 0x5219650)(this);
}
void DLL2SDK::CSProto::msg::CSPlayerSendGoldReq::set_target_friend_id_8715(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPlayerSendGoldReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5219658)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSPlayerSendGoldReq::get_friend_type_8716()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSPlayerSendGoldReq*)>(DLL2SDK::GameAssemblyBase + 0x5219668)(this);
}
void DLL2SDK::CSProto::msg::CSPlayerSendGoldReq::set_friend_type_8717(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPlayerSendGoldReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5219670)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPlayerSendGoldReq::global__ProtoBuf_IExtensible_GetExtensionObject_8718(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPlayerSendGoldReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAttendRetroactiveRes::_ctor_8704()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAttendRetroactiveRes*)>(DLL2SDK::GameAssemblyBase + 0x52153F0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAttendRetroactiveRes::get_result_8705()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAttendRetroactiveRes*)>(DLL2SDK::GameAssemblyBase + 0x521549C)(this);
}
void DLL2SDK::CSProto::msg::CSAttendRetroactiveRes::set_result_8706(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAttendRetroactiveRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52154A4)(this, value_);
}
DLL2SDK::CSProto::msg::CSAttendDesc* DLL2SDK::CSProto::msg::CSAttendRetroactiveRes::get_desc_8707()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSAttendDesc*(*)(DLL2SDK::CSProto::msg::CSAttendRetroactiveRes*)>(DLL2SDK::GameAssemblyBase + 0x52154AC)(this);
}
void DLL2SDK::CSProto::msg::CSAttendRetroactiveRes::set_desc_8708(DLL2SDK::CSProto::msg::CSAttendDesc* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAttendRetroactiveRes*, DLL2SDK::CSProto::msg::CSAttendDesc*)>(DLL2SDK::GameAssemblyBase + 0x52154B4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSAttendRetroactiveRes::get_prop_8709()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSAttendRetroactiveRes*)>(DLL2SDK::GameAssemblyBase + 0x52154BC)(this);
}
bool DLL2SDK::CSProto::msg::CSAttendRetroactiveRes::get_turn_to_mail_8710()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSAttendRetroactiveRes*)>(DLL2SDK::GameAssemblyBase + 0x52154C4)(this);
}
void DLL2SDK::CSProto::msg::CSAttendRetroactiveRes::set_turn_to_mail_8711(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAttendRetroactiveRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x52154CC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAttendRetroactiveRes::global__ProtoBuf_IExtensible_GetExtensionObject_8712(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAttendRetroactiveRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAttendRetroactiveReq::_ctor_8702()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAttendRetroactiveReq*)>(DLL2SDK::GameAssemblyBase + 0x52153D4)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAttendRetroactiveReq::global__ProtoBuf_IExtensible_GetExtensionObject_8703(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAttendRetroactiveReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAttendAwardRes::_ctor_8691()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAttendAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x521502C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAttendAwardRes::get_result_8692()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAttendAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x52150D8)(this);
}
void DLL2SDK::CSProto::msg::CSAttendAwardRes::set_result_8693(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAttendAwardRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52150E0)(this, value_);
}
DLL2SDK::CSProto::msg::CSAttendDesc* DLL2SDK::CSProto::msg::CSAttendAwardRes::get_desc_8694()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSAttendDesc*(*)(DLL2SDK::CSProto::msg::CSAttendAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x52150E8)(this);
}
void DLL2SDK::CSProto::msg::CSAttendAwardRes::set_desc_8695(DLL2SDK::CSProto::msg::CSAttendDesc* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAttendAwardRes*, DLL2SDK::CSProto::msg::CSAttendDesc*)>(DLL2SDK::GameAssemblyBase + 0x52150F0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSAttendAwardRes::get_prop_8696()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSAttendAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x52150F8)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSAttendAwardRes::get_attend_type_8697()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAttendAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x5215100)(this);
}
void DLL2SDK::CSProto::msg::CSAttendAwardRes::set_attend_type_8698(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAttendAwardRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5215108)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSAttendAwardRes::get_turn_to_mail_8699()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSAttendAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x5215110)(this);
}
void DLL2SDK::CSProto::msg::CSAttendAwardRes::set_turn_to_mail_8700(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAttendAwardRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x5215118)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAttendAwardRes::global__ProtoBuf_IExtensible_GetExtensionObject_8701(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAttendAwardRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAttendAwardReq::_ctor_8687()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAttendAwardReq*)>(DLL2SDK::GameAssemblyBase + 0x5215000)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSAttendAwardReq::get_attend_type_8688()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAttendAwardReq*)>(DLL2SDK::GameAssemblyBase + 0x5215008)(this);
}
void DLL2SDK::CSProto::msg::CSAttendAwardReq::set_attend_type_8689(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAttendAwardReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5215010)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAttendAwardReq::global__ProtoBuf_IExtensible_GetExtensionObject_8690(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAttendAwardReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAttendDescRes::_ctor_8682()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAttendDescRes*)>(DLL2SDK::GameAssemblyBase + 0x52152FC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAttendDescRes::get_result_8683()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAttendDescRes*)>(DLL2SDK::GameAssemblyBase + 0x52153A8)(this);
}
void DLL2SDK::CSProto::msg::CSAttendDescRes::set_result_8684(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAttendDescRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52153B0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSAttendDesc*>* DLL2SDK::CSProto::msg::CSAttendDescRes::get_desc_8685()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSAttendDesc*>*(*)(DLL2SDK::CSProto::msg::CSAttendDescRes*)>(DLL2SDK::GameAssemblyBase + 0x52153B8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAttendDescRes::global__ProtoBuf_IExtensible_GetExtensionObject_8686(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAttendDescRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAttendDescReq::_ctor_8680()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAttendDescReq*)>(DLL2SDK::GameAssemblyBase + 0x52152E0)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAttendDescReq::global__ProtoBuf_IExtensible_GetExtensionObject_8681(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAttendDescReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAttendDesc::_ctor_8656()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAttendDesc*)>(DLL2SDK::GameAssemblyBase + 0x5215134)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAttendDesc::get_actvId_8657()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAttendDesc*)>(DLL2SDK::GameAssemblyBase + 0x5215214)(this);
}
void DLL2SDK::CSProto::msg::CSAttendDesc::set_actvId_8658(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAttendDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x521521C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSAttendDesc::get_actvType_8659()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAttendDesc*)>(DLL2SDK::GameAssemblyBase + 0x5215224)(this);
}
void DLL2SDK::CSProto::msg::CSAttendDesc::set_actvType_8660(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAttendDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x521522C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSAttendDesc::get_startDate_8661()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAttendDesc*)>(DLL2SDK::GameAssemblyBase + 0x5215234)(this);
}
void DLL2SDK::CSProto::msg::CSAttendDesc::set_startDate_8662(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAttendDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x521523C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSAttendDesc::get_endDate_8663()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAttendDesc*)>(DLL2SDK::GameAssemblyBase + 0x5215244)(this);
}
void DLL2SDK::CSProto::msg::CSAttendDesc::set_endDate_8664(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAttendDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x521524C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::AttendDaily*>* DLL2SDK::CSProto::msg::CSAttendDesc::get_dailyAttend_8665()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::AttendDaily*>*(*)(DLL2SDK::CSProto::msg::CSAttendDesc*)>(DLL2SDK::GameAssemblyBase + 0x5215254)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RetroactiveCost*>* DLL2SDK::CSProto::msg::CSAttendDesc::get_retroactiveCost_8666()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RetroactiveCost*>*(*)(DLL2SDK::CSProto::msg::CSAttendDesc*)>(DLL2SDK::GameAssemblyBase + 0x521525C)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSAttendDesc::get_attendTimes_8667()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAttendDesc*)>(DLL2SDK::GameAssemblyBase + 0x5215264)(this);
}
void DLL2SDK::CSProto::msg::CSAttendDesc::set_attendTimes_8668(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAttendDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x521526C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSAttendDesc::get_retroactiveTimes_8669()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAttendDesc*)>(DLL2SDK::GameAssemblyBase + 0x5215274)(this);
}
void DLL2SDK::CSProto::msg::CSAttendDesc::set_retroactiveTimes_8670(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAttendDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x521527C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSAttendDesc::get_notAttendTimes_8671()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAttendDesc*)>(DLL2SDK::GameAssemblyBase + 0x5215284)(this);
}
void DLL2SDK::CSProto::msg::CSAttendDesc::set_notAttendTimes_8672(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAttendDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x521528C)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSAttendDesc::get_popUpFlag_8673()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSAttendDesc*)>(DLL2SDK::GameAssemblyBase + 0x5215294)(this);
}
void DLL2SDK::CSProto::msg::CSAttendDesc::set_popUpFlag_8674(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAttendDesc*, bool)>(DLL2SDK::GameAssemblyBase + 0x521529C)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSAttendDesc::get_newPlayerFlag_8675()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSAttendDesc*)>(DLL2SDK::GameAssemblyBase + 0x52152A4)(this);
}
void DLL2SDK::CSProto::msg::CSAttendDesc::set_newPlayerFlag_8676(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAttendDesc*, bool)>(DLL2SDK::GameAssemblyBase + 0x52152AC)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSAttendDesc::get_first_attend_time_8677()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSAttendDesc*)>(DLL2SDK::GameAssemblyBase + 0x52152B4)(this);
}
void DLL2SDK::CSProto::msg::CSAttendDesc::set_first_attend_time_8678(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAttendDesc*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x52152BC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAttendDesc::global__ProtoBuf_IExtensible_GetExtensionObject_8679(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAttendDesc*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::RetroactiveCost::_ctor_8650()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RetroactiveCost*)>(DLL2SDK::GameAssemblyBase + 0x5098FAC)(this);
}
uint32_t DLL2SDK::CSProto::msg::RetroactiveCost::get_count_8651()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::RetroactiveCost*)>(DLL2SDK::GameAssemblyBase + 0x5098FB4)(this);
}
void DLL2SDK::CSProto::msg::RetroactiveCost::set_count_8652(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RetroactiveCost*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5098FBC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::RetroactiveCost::get_costNum_8653()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::RetroactiveCost*)>(DLL2SDK::GameAssemblyBase + 0x5098FC4)(this);
}
void DLL2SDK::CSProto::msg::RetroactiveCost::set_costNum_8654(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RetroactiveCost*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5098FCC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::RetroactiveCost::global__ProtoBuf_IExtensible_GetExtensionObject_8655(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::RetroactiveCost*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::AttendDaily::_ctor_8647()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AttendDaily*)>(DLL2SDK::GameAssemblyBase + 0x5124D90)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::AttendAward*>* DLL2SDK::CSProto::msg::AttendDaily::get_awards_8648()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::AttendAward*>*(*)(DLL2SDK::CSProto::msg::AttendDaily*)>(DLL2SDK::GameAssemblyBase + 0x5124E3C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::AttendDaily::global__ProtoBuf_IExtensible_GetExtensionObject_8649(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::AttendDaily*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::AttendAward::_ctor_8639()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AttendAward*)>(DLL2SDK::GameAssemblyBase + 0x5124D3C)(this);
}
uint64_t DLL2SDK::CSProto::msg::AttendAward::get_itemId_8640()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::AttendAward*)>(DLL2SDK::GameAssemblyBase + 0x5124D44)(this);
}
void DLL2SDK::CSProto::msg::AttendAward::set_itemId_8641(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AttendAward*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5124D4C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AttendAward::get_itemNum_8642()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AttendAward*)>(DLL2SDK::GameAssemblyBase + 0x5124D5C)(this);
}
void DLL2SDK::CSProto::msg::AttendAward::set_itemNum_8643(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AttendAward*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5124D64)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::AttendAward::get_duration_8644()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::AttendAward*)>(DLL2SDK::GameAssemblyBase + 0x5124D6C)(this);
}
void DLL2SDK::CSProto::msg::AttendAward::set_duration_8645(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AttendAward*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5124D74)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::AttendAward::global__ProtoBuf_IExtensible_GetExtensionObject_8646(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::AttendAward*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::Apollo2AnyGetSpecialOneTopNRankRes::_ctor_8624()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Apollo2AnyGetSpecialOneTopNRankRes*)>(DLL2SDK::GameAssemblyBase + 0x5124770)(this);
}
int32_t DLL2SDK::CSProto::msg::Apollo2AnyGetSpecialOneTopNRankRes::get_result_8625()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Apollo2AnyGetSpecialOneTopNRankRes*)>(DLL2SDK::GameAssemblyBase + 0x512481C)(this);
}
void DLL2SDK::CSProto::msg::Apollo2AnyGetSpecialOneTopNRankRes::set_result_8626(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Apollo2AnyGetSpecialOneTopNRankRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5124824)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Apollo2AnyGetSpecialOneTopNRankRes::get_game_type_8627()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Apollo2AnyGetSpecialOneTopNRankRes*)>(DLL2SDK::GameAssemblyBase + 0x512482C)(this);
}
void DLL2SDK::CSProto::msg::Apollo2AnyGetSpecialOneTopNRankRes::set_game_type_8628(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Apollo2AnyGetSpecialOneTopNRankRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5124834)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Apollo2AnyGetSpecialOneTopNRankRes::get_game_mode_8629()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Apollo2AnyGetSpecialOneTopNRankRes*)>(DLL2SDK::GameAssemblyBase + 0x512483C)(this);
}
void DLL2SDK::CSProto::msg::Apollo2AnyGetSpecialOneTopNRankRes::set_game_mode_8630(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Apollo2AnyGetSpecialOneTopNRankRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5124844)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Apollo2AnyGetSpecialOneTopNRankRes::get_zone_id_8631()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Apollo2AnyGetSpecialOneTopNRankRes*)>(DLL2SDK::GameAssemblyBase + 0x512484C)(this);
}
void DLL2SDK::CSProto::msg::Apollo2AnyGetSpecialOneTopNRankRes::set_zone_id_8632(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Apollo2AnyGetSpecialOneTopNRankRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5124854)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Apollo2AnyGetSpecialOneTopNRankRes::get_rank_type_8633()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Apollo2AnyGetSpecialOneTopNRankRes*)>(DLL2SDK::GameAssemblyBase + 0x512485C)(this);
}
void DLL2SDK::CSProto::msg::Apollo2AnyGetSpecialOneTopNRankRes::set_rank_type_8634(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Apollo2AnyGetSpecialOneTopNRankRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5124864)(this, value_);
}
DLL2SDK::CSProto::msg::RankPlayerInfo* DLL2SDK::CSProto::msg::Apollo2AnyGetSpecialOneTopNRankRes::get_my_rank_info_8635()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::RankPlayerInfo*(*)(DLL2SDK::CSProto::msg::Apollo2AnyGetSpecialOneTopNRankRes*)>(DLL2SDK::GameAssemblyBase + 0x512486C)(this);
}
void DLL2SDK::CSProto::msg::Apollo2AnyGetSpecialOneTopNRankRes::set_my_rank_info_8636(DLL2SDK::CSProto::msg::RankPlayerInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Apollo2AnyGetSpecialOneTopNRankRes*, DLL2SDK::CSProto::msg::RankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124874)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RankPlayerInfo*>* DLL2SDK::CSProto::msg::Apollo2AnyGetSpecialOneTopNRankRes::get_other_rank_info_8637()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RankPlayerInfo*>*(*)(DLL2SDK::CSProto::msg::Apollo2AnyGetSpecialOneTopNRankRes*)>(DLL2SDK::GameAssemblyBase + 0x512487C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::Apollo2AnyGetSpecialOneTopNRankRes::global__ProtoBuf_IExtensible_GetExtensionObject_8638(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::Apollo2AnyGetSpecialOneTopNRankRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::Any2ApolloGetSpecialOneTopNRankReq::_ctor_8614()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Any2ApolloGetSpecialOneTopNRankReq*)>(DLL2SDK::GameAssemblyBase + 0x51242AC)(this);
}
uint64_t DLL2SDK::CSProto::msg::Any2ApolloGetSpecialOneTopNRankReq::get_player_id_8615()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::Any2ApolloGetSpecialOneTopNRankReq*)>(DLL2SDK::GameAssemblyBase + 0x51242B4)(this);
}
void DLL2SDK::CSProto::msg::Any2ApolloGetSpecialOneTopNRankReq::set_player_id_8616(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Any2ApolloGetSpecialOneTopNRankReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51242BC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::Any2ApolloGetSpecialOneTopNRankReq::get_rank_type_8617()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Any2ApolloGetSpecialOneTopNRankReq*)>(DLL2SDK::GameAssemblyBase + 0x51242CC)(this);
}
void DLL2SDK::CSProto::msg::Any2ApolloGetSpecialOneTopNRankReq::set_rank_type_8618(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Any2ApolloGetSpecialOneTopNRankReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51242D4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::Any2ApolloGetSpecialOneTopNRankReq::get_up_count_8619()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Any2ApolloGetSpecialOneTopNRankReq*)>(DLL2SDK::GameAssemblyBase + 0x51242DC)(this);
}
void DLL2SDK::CSProto::msg::Any2ApolloGetSpecialOneTopNRankReq::set_up_count_8620(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Any2ApolloGetSpecialOneTopNRankReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51242E4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::Any2ApolloGetSpecialOneTopNRankReq::get_down_count_8621()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Any2ApolloGetSpecialOneTopNRankReq*)>(DLL2SDK::GameAssemblyBase + 0x51242EC)(this);
}
void DLL2SDK::CSProto::msg::Any2ApolloGetSpecialOneTopNRankReq::set_down_count_8622(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Any2ApolloGetSpecialOneTopNRankReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51242F4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::Any2ApolloGetSpecialOneTopNRankReq::global__ProtoBuf_IExtensible_GetExtensionObject_8623(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::Any2ApolloGetSpecialOneTopNRankReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::Apollo2Any_VOIP_DestroyRoom_Res::_ctor_8608()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_DestroyRoom_Res*)>(DLL2SDK::GameAssemblyBase + 0x51245C8)(this);
}
int32_t DLL2SDK::CSProto::msg::Apollo2Any_VOIP_DestroyRoom_Res::get_result_8609()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_DestroyRoom_Res*)>(DLL2SDK::GameAssemblyBase + 0x51245D0)(this);
}
void DLL2SDK::CSProto::msg::Apollo2Any_VOIP_DestroyRoom_Res::set_result_8610(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_DestroyRoom_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51245D8)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::Apollo2Any_VOIP_DestroyRoom_Res::get_room_id_8611()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_DestroyRoom_Res*)>(DLL2SDK::GameAssemblyBase + 0x51245E0)(this);
}
void DLL2SDK::CSProto::msg::Apollo2Any_VOIP_DestroyRoom_Res::set_room_id_8612(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_DestroyRoom_Res*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51245E8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::Apollo2Any_VOIP_DestroyRoom_Res::global__ProtoBuf_IExtensible_GetExtensionObject_8613(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_DestroyRoom_Res*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::Any2Apollo_VOIP_DestroyRoom_Req::_ctor_8602()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_DestroyRoom_Req*)>(DLL2SDK::GameAssemblyBase + 0x5124124)(this);
}
uint64_t DLL2SDK::CSProto::msg::Any2Apollo_VOIP_DestroyRoom_Req::get_room_id_8603()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_DestroyRoom_Req*)>(DLL2SDK::GameAssemblyBase + 0x512412C)(this);
}
void DLL2SDK::CSProto::msg::Any2Apollo_VOIP_DestroyRoom_Req::set_room_id_8604(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_DestroyRoom_Req*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5124134)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::Any2Apollo_VOIP_DestroyRoom_Req::get_destroy_reason_8605()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_DestroyRoom_Req*)>(DLL2SDK::GameAssemblyBase + 0x5124144)(this);
}
void DLL2SDK::CSProto::msg::Any2Apollo_VOIP_DestroyRoom_Req::set_destroy_reason_8606(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_DestroyRoom_Req*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x512414C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::Any2Apollo_VOIP_DestroyRoom_Req::global__ProtoBuf_IExtensible_GetExtensionObject_8607(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_DestroyRoom_Req*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_ExitRoom_Ntf::_ctor_8592()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_ExitRoom_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x5124898)(this);
}
uint64_t DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_ExitRoom_Ntf::get_room_id_8593()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_ExitRoom_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x51248A0)(this);
}
void DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_ExitRoom_Ntf::set_room_id_8594(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_ExitRoom_Ntf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51248A8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_ExitRoom_Ntf::get_member_id_8595()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_ExitRoom_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x51248B8)(this);
}
void DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_ExitRoom_Ntf::set_member_id_8596(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_ExitRoom_Ntf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51248C0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_ExitRoom_Ntf::get_open_id_8597()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_ExitRoom_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x51248C8)(this);
}
void DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_ExitRoom_Ntf::set_open_id_8598(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_ExitRoom_Ntf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51248D0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_ExitRoom_Ntf::get_member_count_8599()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_ExitRoom_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x51248D8)(this);
}
void DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_ExitRoom_Ntf::set_member_count_8600(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_ExitRoom_Ntf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51248E0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_ExitRoom_Ntf::global__ProtoBuf_IExtensible_GetExtensionObject_8601(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_ExitRoom_Ntf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::Apollo2Any_VOIP_ExitRoom_Res::_ctor_8580()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_ExitRoom_Res*)>(DLL2SDK::GameAssemblyBase + 0x512460C)(this);
}
int32_t DLL2SDK::CSProto::msg::Apollo2Any_VOIP_ExitRoom_Res::get_result_8581()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_ExitRoom_Res*)>(DLL2SDK::GameAssemblyBase + 0x5124614)(this);
}
void DLL2SDK::CSProto::msg::Apollo2Any_VOIP_ExitRoom_Res::set_result_8582(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_ExitRoom_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x512461C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::Apollo2Any_VOIP_ExitRoom_Res::get_room_id_8583()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_ExitRoom_Res*)>(DLL2SDK::GameAssemblyBase + 0x5124624)(this);
}
void DLL2SDK::CSProto::msg::Apollo2Any_VOIP_ExitRoom_Res::set_room_id_8584(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_ExitRoom_Res*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x512462C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::Apollo2Any_VOIP_ExitRoom_Res::get_member_id_8585()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_ExitRoom_Res*)>(DLL2SDK::GameAssemblyBase + 0x512463C)(this);
}
void DLL2SDK::CSProto::msg::Apollo2Any_VOIP_ExitRoom_Res::set_member_id_8586(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_ExitRoom_Res*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5124644)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::Apollo2Any_VOIP_ExitRoom_Res::get_open_id_8587()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_ExitRoom_Res*)>(DLL2SDK::GameAssemblyBase + 0x512464C)(this);
}
void DLL2SDK::CSProto::msg::Apollo2Any_VOIP_ExitRoom_Res::set_open_id_8588(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_ExitRoom_Res*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5124654)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::Apollo2Any_VOIP_ExitRoom_Res::get_member_count_8589()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_ExitRoom_Res*)>(DLL2SDK::GameAssemblyBase + 0x512465C)(this);
}
void DLL2SDK::CSProto::msg::Apollo2Any_VOIP_ExitRoom_Res::set_member_count_8590(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_ExitRoom_Res*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5124664)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::Apollo2Any_VOIP_ExitRoom_Res::global__ProtoBuf_IExtensible_GetExtensionObject_8591(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_ExitRoom_Res*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::Any2Apollo_VOIP_ExitRoom_Req::_ctor_8570()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_ExitRoom_Req*)>(DLL2SDK::GameAssemblyBase + 0x5124168)(this);
}
uint64_t DLL2SDK::CSProto::msg::Any2Apollo_VOIP_ExitRoom_Req::get_room_id_8571()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_ExitRoom_Req*)>(DLL2SDK::GameAssemblyBase + 0x5124170)(this);
}
void DLL2SDK::CSProto::msg::Any2Apollo_VOIP_ExitRoom_Req::set_room_id_8572(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_ExitRoom_Req*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5124178)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::Any2Apollo_VOIP_ExitRoom_Req::get_member_id_8573()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_ExitRoom_Req*)>(DLL2SDK::GameAssemblyBase + 0x5124188)(this);
}
void DLL2SDK::CSProto::msg::Any2Apollo_VOIP_ExitRoom_Req::set_member_id_8574(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_ExitRoom_Req*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5124190)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::Any2Apollo_VOIP_ExitRoom_Req::get_open_id_8575()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_ExitRoom_Req*)>(DLL2SDK::GameAssemblyBase + 0x5124198)(this);
}
void DLL2SDK::CSProto::msg::Any2Apollo_VOIP_ExitRoom_Req::set_open_id_8576(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_ExitRoom_Req*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51241A0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::Any2Apollo_VOIP_ExitRoom_Req::get_exit_reason_8577()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_ExitRoom_Req*)>(DLL2SDK::GameAssemblyBase + 0x51241A8)(this);
}
void DLL2SDK::CSProto::msg::Any2Apollo_VOIP_ExitRoom_Req::set_exit_reason_8578(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_ExitRoom_Req*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51241B0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::Any2Apollo_VOIP_ExitRoom_Req::global__ProtoBuf_IExtensible_GetExtensionObject_8579(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_ExitRoom_Req*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_JoinRoom_Ntf::_ctor_8565()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_JoinRoom_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x51248FC)(this);
}
uint64_t DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_JoinRoom_Ntf::get_room_id_8566()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_JoinRoom_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x51249A8)(this);
}
void DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_JoinRoom_Ntf::set_room_id_8567(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_JoinRoom_Ntf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51249B0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ApolloVoipUserAccessInfo*>* DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_JoinRoom_Ntf::get_user_access_list_8568()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ApolloVoipUserAccessInfo*>*(*)(DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_JoinRoom_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x51249C0)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_JoinRoom_Ntf::global__ProtoBuf_IExtensible_GetExtensionObject_8569(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::Apollo2Clinet_VOIP_JoinRoom_Ntf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::Apollo2Any_VOIP_JoinRoom_Res::_ctor_8558()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_JoinRoom_Res*)>(DLL2SDK::GameAssemblyBase + 0x5124680)(this);
}
int32_t DLL2SDK::CSProto::msg::Apollo2Any_VOIP_JoinRoom_Res::get_result_8559()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_JoinRoom_Res*)>(DLL2SDK::GameAssemblyBase + 0x512472C)(this);
}
void DLL2SDK::CSProto::msg::Apollo2Any_VOIP_JoinRoom_Res::set_result_8560(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_JoinRoom_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5124734)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::Apollo2Any_VOIP_JoinRoom_Res::get_room_id_8561()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_JoinRoom_Res*)>(DLL2SDK::GameAssemblyBase + 0x512473C)(this);
}
void DLL2SDK::CSProto::msg::Apollo2Any_VOIP_JoinRoom_Res::set_room_id_8562(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_JoinRoom_Res*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5124744)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ApolloVoipUserAccessInfo*>* DLL2SDK::CSProto::msg::Apollo2Any_VOIP_JoinRoom_Res::get_user_access_list_8563()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ApolloVoipUserAccessInfo*>*(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_JoinRoom_Res*)>(DLL2SDK::GameAssemblyBase + 0x5124754)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::Apollo2Any_VOIP_JoinRoom_Res::global__ProtoBuf_IExtensible_GetExtensionObject_8564(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_JoinRoom_Res*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::Any2Apollo_VOIP_JoinRoom_Req::_ctor_8553()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_JoinRoom_Req*)>(DLL2SDK::GameAssemblyBase + 0x51241CC)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ApolloVoipPlayerInfo*>* DLL2SDK::CSProto::msg::Any2Apollo_VOIP_JoinRoom_Req::get_user_list_8554()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ApolloVoipPlayerInfo*>*(*)(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_JoinRoom_Req*)>(DLL2SDK::GameAssemblyBase + 0x5124278)(this);
}
uint64_t DLL2SDK::CSProto::msg::Any2Apollo_VOIP_JoinRoom_Req::get_room_id_8555()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_JoinRoom_Req*)>(DLL2SDK::GameAssemblyBase + 0x5124280)(this);
}
void DLL2SDK::CSProto::msg::Any2Apollo_VOIP_JoinRoom_Req::set_room_id_8556(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_JoinRoom_Req*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5124288)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::Any2Apollo_VOIP_JoinRoom_Req::global__ProtoBuf_IExtensible_GetExtensionObject_8557(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_JoinRoom_Req*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::Apollo2Any_VOIP_CreateRoom_Res::_ctor_8544()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_CreateRoom_Res*)>(DLL2SDK::GameAssemblyBase + 0x51244C8)(this);
}
int32_t DLL2SDK::CSProto::msg::Apollo2Any_VOIP_CreateRoom_Res::get_result_8545()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_CreateRoom_Res*)>(DLL2SDK::GameAssemblyBase + 0x5124574)(this);
}
void DLL2SDK::CSProto::msg::Apollo2Any_VOIP_CreateRoom_Res::set_result_8546(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_CreateRoom_Res*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x512457C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::Apollo2Any_VOIP_CreateRoom_Res::get_room_id_8547()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_CreateRoom_Res*)>(DLL2SDK::GameAssemblyBase + 0x5124584)(this);
}
void DLL2SDK::CSProto::msg::Apollo2Any_VOIP_CreateRoom_Res::set_room_id_8548(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_CreateRoom_Res*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x512458C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ApolloVoipUserAccessInfo*>* DLL2SDK::CSProto::msg::Apollo2Any_VOIP_CreateRoom_Res::get_user_access_list_8549()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ApolloVoipUserAccessInfo*>*(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_CreateRoom_Res*)>(DLL2SDK::GameAssemblyBase + 0x512459C)(this);
}
uint32_t DLL2SDK::CSProto::msg::Apollo2Any_VOIP_CreateRoom_Res::get_camp_8550()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_CreateRoom_Res*)>(DLL2SDK::GameAssemblyBase + 0x51245A4)(this);
}
void DLL2SDK::CSProto::msg::Apollo2Any_VOIP_CreateRoom_Res::set_camp_8551(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_CreateRoom_Res*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51245AC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::Apollo2Any_VOIP_CreateRoom_Res::global__ProtoBuf_IExtensible_GetExtensionObject_8552(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::Apollo2Any_VOIP_CreateRoom_Res*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::Any2Apollo_VOIP_CreateRoom_Req::_ctor_8539()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_CreateRoom_Req*)>(DLL2SDK::GameAssemblyBase + 0x512404C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ApolloVoipPlayerInfo*>* DLL2SDK::CSProto::msg::Any2Apollo_VOIP_CreateRoom_Req::get_user_list_8540()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ApolloVoipPlayerInfo*>*(*)(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_CreateRoom_Req*)>(DLL2SDK::GameAssemblyBase + 0x51240F8)(this);
}
uint32_t DLL2SDK::CSProto::msg::Any2Apollo_VOIP_CreateRoom_Req::get_camp_8541()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_CreateRoom_Req*)>(DLL2SDK::GameAssemblyBase + 0x5124100)(this);
}
void DLL2SDK::CSProto::msg::Any2Apollo_VOIP_CreateRoom_Req::set_camp_8542(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_CreateRoom_Req*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5124108)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::Any2Apollo_VOIP_CreateRoom_Req::global__ProtoBuf_IExtensible_GetExtensionObject_8543(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::Any2Apollo_VOIP_CreateRoom_Req*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ApolloVoipUserAccessInfo::_ctor_8528()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ApolloVoipUserAccessInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124AD0)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ApolloVoipUserAccessInfo::get_open_id_8529()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ApolloVoipUserAccessInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124B7C)(this);
}
void DLL2SDK::CSProto::msg::ApolloVoipUserAccessInfo::set_open_id_8530(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ApolloVoipUserAccessInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5124B84)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ApolloVoipUserAccessInfo::get_member_id_8531()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ApolloVoipUserAccessInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124B8C)(this);
}
void DLL2SDK::CSProto::msg::ApolloVoipUserAccessInfo::set_member_id_8532(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ApolloVoipUserAccessInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5124B94)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::ApolloVoipUserAccessInfo::get_room_key_8533()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ApolloVoipUserAccessInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124B9C)(this);
}
void DLL2SDK::CSProto::msg::ApolloVoipUserAccessInfo::set_room_key_8534(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ApolloVoipUserAccessInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5124BA4)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::ApolloVoipUserAccessInfo::get_extra_data_8535()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ApolloVoipUserAccessInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124BB4)(this);
}
void DLL2SDK::CSProto::msg::ApolloVoipUserAccessInfo::set_extra_data_8536(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ApolloVoipUserAccessInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5124BBC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ApolloVoipIPInfo*>* DLL2SDK::CSProto::msg::ApolloVoipUserAccessInfo::get_access_ip_list_8537()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ApolloVoipIPInfo*>*(*)(DLL2SDK::CSProto::msg::ApolloVoipUserAccessInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124BCC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ApolloVoipUserAccessInfo::global__ProtoBuf_IExtensible_GetExtensionObject_8538(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ApolloVoipUserAccessInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ApolloVoipIPInfo::_ctor_8522()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ApolloVoipIPInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124A50)(this);
}
uint32_t DLL2SDK::CSProto::msg::ApolloVoipIPInfo::get_ip_8523()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ApolloVoipIPInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124A58)(this);
}
void DLL2SDK::CSProto::msg::ApolloVoipIPInfo::set_ip_8524(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ApolloVoipIPInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5124A60)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ApolloVoipIPInfo::get_port_8525()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ApolloVoipIPInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124A68)(this);
}
void DLL2SDK::CSProto::msg::ApolloVoipIPInfo::set_port_8526(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ApolloVoipIPInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5124A70)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ApolloVoipIPInfo::global__ProtoBuf_IExtensible_GetExtensionObject_8527(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ApolloVoipIPInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ApolloVoipPlayerInfo::_ctor_8516()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ApolloVoipPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124A8C)(this);
}
uint64_t DLL2SDK::CSProto::msg::ApolloVoipPlayerInfo::get_player_id_8517()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ApolloVoipPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124A94)(this);
}
void DLL2SDK::CSProto::msg::ApolloVoipPlayerInfo::set_player_id_8518(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ApolloVoipPlayerInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5124A9C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ApolloVoipPlayerInfo::get_client_ip_8519()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ApolloVoipPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124AAC)(this);
}
void DLL2SDK::CSProto::msg::ApolloVoipPlayerInfo::set_client_ip_8520(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ApolloVoipPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5124AB4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ApolloVoipPlayerInfo::global__ProtoBuf_IExtensible_GetExtensionObject_8521(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ApolloVoipPlayerInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSetFacepicTimesShowRes::_ctor_8512()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetFacepicTimesShowRes*)>(DLL2SDK::GameAssemblyBase + 0x52120E8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSSetFacepicTimesShowRes::get_result_8513()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSetFacepicTimesShowRes*)>(DLL2SDK::GameAssemblyBase + 0x52120F0)(this);
}
void DLL2SDK::CSProto::msg::CSSetFacepicTimesShowRes::set_result_8514(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetFacepicTimesShowRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52120F8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSetFacepicTimesShowRes::global__ProtoBuf_IExtensible_GetExtensionObject_8515(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSetFacepicTimesShowRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSetFacepicTimesShowReq::_ctor_8509()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetFacepicTimesShowReq*)>(DLL2SDK::GameAssemblyBase + 0x5212020)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::KeyValueEntry*>* DLL2SDK::CSProto::msg::CSSetFacepicTimesShowReq::get_IdTimesPair_8510()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::KeyValueEntry*>*(*)(DLL2SDK::CSProto::msg::CSSetFacepicTimesShowReq*)>(DLL2SDK::GameAssemblyBase + 0x52120CC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSetFacepicTimesShowReq::global__ProtoBuf_IExtensible_GetExtensionObject_8511(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSetFacepicTimesShowReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetFacepicRes::_ctor_8500()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFacepicRes*)>(DLL2SDK::GameAssemblyBase + 0x523E850)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetFacepicRes::get_result_8501()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetFacepicRes*)>(DLL2SDK::GameAssemblyBase + 0x523E8FC)(this);
}
void DLL2SDK::CSProto::msg::CSGetFacepicRes::set_result_8502(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFacepicRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523E904)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSFacePicConf*>* DLL2SDK::CSProto::msg::CSGetFacepicRes::get_confs_8503()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSFacePicConf*>*(*)(DLL2SDK::CSProto::msg::CSGetFacepicRes*)>(DLL2SDK::GameAssemblyBase + 0x523E90C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetFacepicRes::get_total_times_8504()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetFacepicRes*)>(DLL2SDK::GameAssemblyBase + 0x523E914)(this);
}
void DLL2SDK::CSProto::msg::CSGetFacepicRes::set_total_times_8505(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFacepicRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523E91C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSGetFacepicRes::get_show_times_per_login_8506()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetFacepicRes*)>(DLL2SDK::GameAssemblyBase + 0x523E924)(this);
}
void DLL2SDK::CSProto::msg::CSGetFacepicRes::set_show_times_per_login_8507(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFacepicRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523E92C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetFacepicRes::global__ProtoBuf_IExtensible_GetExtensionObject_8508(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetFacepicRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetFacepicReq::_ctor_8498()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetFacepicReq*)>(DLL2SDK::GameAssemblyBase + 0x523E834)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetFacepicReq::global__ProtoBuf_IExtensible_GetExtensionObject_8499(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetFacepicReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSetSubScribeRes::_ctor_8494()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetSubScribeRes*)>(DLL2SDK::GameAssemblyBase + 0x52126CC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSSetSubScribeRes::get_result_8495()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSetSubScribeRes*)>(DLL2SDK::GameAssemblyBase + 0x52126D4)(this);
}
void DLL2SDK::CSProto::msg::CSSetSubScribeRes::set_result_8496(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetSubScribeRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52126DC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSetSubScribeRes::global__ProtoBuf_IExtensible_GetExtensionObject_8497(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSetSubScribeRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSetSubScribeReq::_ctor_8488()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetSubScribeReq*)>(DLL2SDK::GameAssemblyBase + 0x5212690)(this);
}
int32_t DLL2SDK::CSProto::msg::CSSetSubScribeReq::get_id_8489()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSetSubScribeReq*)>(DLL2SDK::GameAssemblyBase + 0x5212698)(this);
}
void DLL2SDK::CSProto::msg::CSSetSubScribeReq::set_id_8490(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetSubScribeReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52126A0)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSSetSubScribeReq::get_status_8491()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSSetSubScribeReq*)>(DLL2SDK::GameAssemblyBase + 0x52126A8)(this);
}
void DLL2SDK::CSProto::msg::CSSetSubScribeReq::set_status_8492(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSetSubScribeReq*, bool)>(DLL2SDK::GameAssemblyBase + 0x52126B0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSetSubScribeReq::global__ProtoBuf_IExtensible_GetExtensionObject_8493(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSetSubScribeReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetSubScribeRes::_ctor_8483()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetSubScribeRes*)>(DLL2SDK::GameAssemblyBase + 0x52409A4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetSubScribeRes::get_result_8484()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetSubScribeRes*)>(DLL2SDK::GameAssemblyBase + 0x5240A50)(this);
}
void DLL2SDK::CSProto::msg::CSGetSubScribeRes::set_result_8485(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetSubScribeRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5240A58)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SubscribeContent*>* DLL2SDK::CSProto::msg::CSGetSubScribeRes::get_contents_8486()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SubscribeContent*>*(*)(DLL2SDK::CSProto::msg::CSGetSubScribeRes*)>(DLL2SDK::GameAssemblyBase + 0x5240A60)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetSubScribeRes::global__ProtoBuf_IExtensible_GetExtensionObject_8487(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetSubScribeRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetSubScribeReq::_ctor_8481()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetSubScribeReq*)>(DLL2SDK::GameAssemblyBase + 0x5240988)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetSubScribeReq::global__ProtoBuf_IExtensible_GetExtensionObject_8482(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetSubScribeReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPushAnnouncementNtf::_ctor_8477()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPushAnnouncementNtf*)>(DLL2SDK::GameAssemblyBase + 0x5219D74)(this);
}
DLL2SDK::CSProto::msg::Announcement* DLL2SDK::CSProto::msg::CSPushAnnouncementNtf::get_announcement_8478()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::Announcement*(*)(DLL2SDK::CSProto::msg::CSPushAnnouncementNtf*)>(DLL2SDK::GameAssemblyBase + 0x5219D7C)(this);
}
void DLL2SDK::CSProto::msg::CSPushAnnouncementNtf::set_announcement_8479(DLL2SDK::CSProto::msg::Announcement* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPushAnnouncementNtf*, DLL2SDK::CSProto::msg::Announcement*)>(DLL2SDK::GameAssemblyBase + 0x5219D84)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPushAnnouncementNtf::global__ProtoBuf_IExtensible_GetExtensionObject_8480(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPushAnnouncementNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetAnnouncementRes::_ctor_8470()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetAnnouncementRes*)>(DLL2SDK::GameAssemblyBase + 0x523E19C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetAnnouncementRes::get_result_8471()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetAnnouncementRes*)>(DLL2SDK::GameAssemblyBase + 0x523E248)(this);
}
void DLL2SDK::CSProto::msg::CSGetAnnouncementRes::set_result_8472(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetAnnouncementRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523E250)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Announcement*>* DLL2SDK::CSProto::msg::CSGetAnnouncementRes::get_announcements_8473()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Announcement*>*(*)(DLL2SDK::CSProto::msg::CSGetAnnouncementRes*)>(DLL2SDK::GameAssemblyBase + 0x523E258)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetAnnouncementRes::get_type_8474()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetAnnouncementRes*)>(DLL2SDK::GameAssemblyBase + 0x523E260)(this);
}
void DLL2SDK::CSProto::msg::CSGetAnnouncementRes::set_type_8475(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetAnnouncementRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523E268)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetAnnouncementRes::global__ProtoBuf_IExtensible_GetExtensionObject_8476(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetAnnouncementRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetAnnouncementReq::_ctor_8464()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetAnnouncementReq*)>(DLL2SDK::GameAssemblyBase + 0x523E160)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetAnnouncementReq::get_type_8465()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetAnnouncementReq*)>(DLL2SDK::GameAssemblyBase + 0x523E168)(this);
}
void DLL2SDK::CSProto::msg::CSGetAnnouncementReq::set_type_8466(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetAnnouncementReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x523E170)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSGetAnnouncementReq::get_languageCode_8467()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSGetAnnouncementReq*)>(DLL2SDK::GameAssemblyBase + 0x523E178)(this);
}
void DLL2SDK::CSProto::msg::CSGetAnnouncementReq::set_languageCode_8468(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetAnnouncementReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x523E180)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetAnnouncementReq::global__ProtoBuf_IExtensible_GetExtensionObject_8469(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetAnnouncementReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSMatchParamInfoRes::_ctor_8454()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchParamInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5218B34)(this);
}
int32_t DLL2SDK::CSProto::msg::CSMatchParamInfoRes::get_result_8455()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMatchParamInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5218B3C)(this);
}
void DLL2SDK::CSProto::msg::CSMatchParamInfoRes::set_result_8456(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchParamInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5218B44)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSMatchParamInfoRes::get_country_id_8457()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMatchParamInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5218B4C)(this);
}
void DLL2SDK::CSProto::msg::CSMatchParamInfoRes::set_country_id_8458(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchParamInfoRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5218B54)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSMatchParamInfoRes::get_game_mode_8459()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSMatchParamInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5218B5C)(this);
}
void DLL2SDK::CSProto::msg::CSMatchParamInfoRes::set_game_mode_8460(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchParamInfoRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5218B64)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSMatchParamInfoRes::get_show_msg_8461()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSMatchParamInfoRes*)>(DLL2SDK::GameAssemblyBase + 0x5218B6C)(this);
}
void DLL2SDK::CSProto::msg::CSMatchParamInfoRes::set_show_msg_8462(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchParamInfoRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5218B74)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSMatchParamInfoRes::global__ProtoBuf_IExtensible_GetExtensionObject_8463(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSMatchParamInfoRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSMatchParamInfoReq::_ctor_8447()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchParamInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x5218A4C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DsaPingInfo*>* DLL2SDK::CSProto::msg::CSMatchParamInfoReq::get_ping_info_8448()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DsaPingInfo*>*(*)(DLL2SDK::CSProto::msg::CSMatchParamInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x5218AF8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSMatchParamInfoReq::get_country_id_8449()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMatchParamInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x5218B00)(this);
}
void DLL2SDK::CSProto::msg::CSMatchParamInfoReq::set_country_id_8450(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchParamInfoReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5218B08)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSMatchParamInfoReq::get_game_mode_8451()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSMatchParamInfoReq*)>(DLL2SDK::GameAssemblyBase + 0x5218B10)(this);
}
void DLL2SDK::CSProto::msg::CSMatchParamInfoReq::set_game_mode_8452(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchParamInfoReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5218B18)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSMatchParamInfoReq::global__ProtoBuf_IExtensible_GetExtensionObject_8453(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSMatchParamInfoReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSBRMatchConfigRes::_ctor_8441()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBRMatchConfigRes*)>(DLL2SDK::GameAssemblyBase + 0x5215D38)(this);
}
int32_t DLL2SDK::CSProto::msg::CSBRMatchConfigRes::get_result_8442()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSBRMatchConfigRes*)>(DLL2SDK::GameAssemblyBase + 0x5215E18)(this);
}
void DLL2SDK::CSProto::msg::CSBRMatchConfigRes::set_result_8443(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBRMatchConfigRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5215E20)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::BRPlayListConfigDesc*>* DLL2SDK::CSProto::msg::CSBRMatchConfigRes::get_br_play_list_8444()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::BRPlayListConfigDesc*>*(*)(DLL2SDK::CSProto::msg::CSBRMatchConfigRes*)>(DLL2SDK::GameAssemblyBase + 0x5215E28)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*>* DLL2SDK::CSProto::msg::CSBRMatchConfigRes::get_br_parent_play_list_8445()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*>*(*)(DLL2SDK::CSProto::msg::CSBRMatchConfigRes*)>(DLL2SDK::GameAssemblyBase + 0x5215E30)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSBRMatchConfigRes::global__ProtoBuf_IExtensible_GetExtensionObject_8446(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSBRMatchConfigRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSBRMatchConfigReq::_ctor_8439()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBRMatchConfigReq*)>(DLL2SDK::GameAssemblyBase + 0x5215D1C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSBRMatchConfigReq::global__ProtoBuf_IExtensible_GetExtensionObject_8440(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSBRMatchConfigReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::_ctor_8357()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126C4C)(this);
}
int32_t DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_MatchType_8358()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126D2C)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_MatchType_8359(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5126D34)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_map_id_8360()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126D3C)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_map_id_8361(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126D44)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_ShowPirority_8362()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126D4C)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_ShowPirority_8363(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5126D54)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_PlaylistName_8364()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126D5C)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_PlaylistName_8365(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5126D64)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_PlaylistLocID_8366()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126D6C)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_PlaylistLocID_8367(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5126D74)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_PlaylistDisLocID_8368()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126D7C)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_PlaylistDisLocID_8369(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5126D84)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_NumofPlayer_8370()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126D8C)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_NumofPlayer_8371(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5126D94)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_UnlockCondition_8372()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126D9C)(this);
}
int32_t DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_OpenType_8373()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126DA4)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_OpenType_8374(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5126DAC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_StartTime_8375()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126DB4)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_StartTime_8376(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5126DBC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_EndTime_8377()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126DC4)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_EndTime_8378(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5126DCC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_ShowStartTime_8379()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126DD4)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_ShowStartTime_8380(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5126DDC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_ShowEndTime_8381()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126DE4)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_ShowEndTime_8382(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5126DEC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_LOCOpenTimeDesc_8383()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126DF4)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_LOCOpenTimeDesc_8384(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5126DFC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_PlaylistImageResource_8385()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126E04)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_PlaylistImageResource_8386(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5126E0C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_PlaylistImageResourceCDN_8387()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126E14)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_PlaylistImageResourceCDN_8388(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5126E1C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_TagResource_8389()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126E24)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_TagResource_8390(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5126E2C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_TagLocID_8391()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126E34)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_TagLocID_8392(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5126E3C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_SquadTeam_8393()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126E44)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_SquadTeam_8394(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5126E4C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_DoubleTeam_8395()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126E54)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_DoubleTeam_8396(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5126E5C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_SingleTeam_8397()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126E64)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_SingleTeam_8398(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5126E6C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_TPPCamera_8399()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126E74)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_TPPCamera_8400(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5126E7C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_FPPCamera_8401()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126E84)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_FPPCamera_8402(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5126E8C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_BubblePriority_8403()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126E94)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_BubblePriority_8404(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5126E9C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_BubbleCondition_8405()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126EA4)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_BubbleCondition_8406(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5126EAC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_BubbleType_8407()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126EB4)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_BubbleType_8408(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5126EBC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_BubbleLocID_8409()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126EC4)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_BubbleLocID_8410(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5126ECC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_ShowType_8411()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126ED4)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_ShowType_8412(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5126EDC)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_start_time_8413()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126EE4)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_start_time_8414(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x5126EEC)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_end_time_8415()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126EFC)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_end_time_8416(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x5126F04)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_show_start_time_8417()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126F14)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_show_start_time_8418(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x5126F1C)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_show_end_time_8419()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126F2C)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_show_end_time_8420(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x5126F34)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_MapId_8421()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126F44)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_MapId_8422(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5126F4C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_NumofPlayerDesc_8423()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126F54)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_NumofPlayerDesc_8424(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5126F5C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_AutoFill_8425()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126F64)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_AutoFill_8426(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5126F6C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_cd_active_second_8427()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126F74)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_cd_active_second_8428(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126F7C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_cool_down_second_8429()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126F84)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_cool_down_second_8430(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126F8C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_LevelUnlock_8431()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126F94)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_LevelUnlock_8432(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5126F9C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_LadderUnlock_8433()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126FA4)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_LadderUnlock_8434(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5126FAC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_PlaylistID_8435()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126FB4)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListConfigDesc::set_PlaylistID_8436(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126FBC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayListOpenTime*>* DLL2SDK::CSProto::msg::BRPlayListConfigDesc::get_open_time_8437()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayListOpenTime*>*(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126FC4)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::BRPlayListConfigDesc::global__ProtoBuf_IExtensible_GetExtensionObject_8438(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::BRPlayListConfigDesc*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::_ctor_8290()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5126FE0)(this);
}
int32_t DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::get_MatchType_8291()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x512708C)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::set_MatchType_8292(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5127094)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::get_PlaylistID_8293()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x512709C)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::set_PlaylistID_8294(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51270A4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::get_ShowPirority_8295()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51270AC)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::set_ShowPirority_8296(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51270B4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::get_PlaylistName_8297()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51270BC)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::set_PlaylistName_8298(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51270C4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::get_PlaylistLocID_8299()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51270CC)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::set_PlaylistLocID_8300(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51270D4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::get_PlaylistDisLocID_8301()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51270DC)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::set_PlaylistDisLocID_8302(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51270E4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::get_OpenType_8303()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51270EC)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::set_OpenType_8304(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51270F4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::get_StartTime_8305()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51270FC)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::set_StartTime_8306(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5127104)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::get_EndTime_8307()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x512710C)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::set_EndTime_8308(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5127114)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::get_ShowStartTime_8309()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x512711C)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::set_ShowStartTime_8310(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5127124)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::get_ShowEndTime_8311()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x512712C)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::set_ShowEndTime_8312(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5127134)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::get_cd_active_second_8313()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x512713C)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::set_cd_active_second_8314(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5127144)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::get_cool_down_second_8315()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x512714C)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::set_cool_down_second_8316(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5127154)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::get_LOCOpenTimeDesc_8317()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x512715C)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::set_LOCOpenTimeDesc_8318(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5127164)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::get_LevelUnlock_8319()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x512716C)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::set_LevelUnlock_8320(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5127174)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::get_LadderUnlock_8321()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x512717C)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::set_LadderUnlock_8322(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5127184)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::get_ShowType_8323()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x512718C)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::set_ShowType_8324(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5127194)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::get_start_time_8325()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x512719C)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::set_start_time_8326(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x51271A4)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::get_end_time_8327()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51271B4)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::set_end_time_8328(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x51271BC)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::get_show_start_time_8329()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51271CC)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::set_show_start_time_8330(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x51271D4)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::get_show_end_time_8331()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51271E4)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::set_show_end_time_8332(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x51271EC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::get_TagResource_8333()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51271FC)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::set_TagResource_8334(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5127204)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::get_TagLocID_8335()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x512720C)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::set_TagLocID_8336(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5127214)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::get_BubbleCondition_8337()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x512721C)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::set_BubbleCondition_8338(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5127224)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::get_BubbleType_8339()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x512722C)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::set_BubbleType_8340(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5127234)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::get_BubbleLocID_8341()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x512723C)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::set_BubbleLocID_8342(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5127244)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::get_BubblePriority_8343()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x512724C)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::set_BubblePriority_8344(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5127254)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::get_NumOfInvite_8345()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x512725C)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::set_NumOfInvite_8346(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5127264)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayListOpenTime*>* DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::get_open_time_8347()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayListOpenTime*>*(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x512726C)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::get_BubbleStartTime_8348()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5127274)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::set_BubbleStartTime_8349(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x512727C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::get_BubbleEndTime_8350()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5127284)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::set_BubbleEndTime_8351(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x512728C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::get_bubble_start_time_8352()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x5127294)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::set_bubble_start_time_8353(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x512729C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::get_bubble_end_time_8354()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51272A4)(this);
}
void DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::set_bubble_end_time_8355(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51272AC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc::global__ProtoBuf_IExtensible_GetExtensionObject_8356(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::BRPlayListParentConfigDesc*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSMatchConfigRes::_ctor_8278()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchConfigRes*)>(DLL2SDK::GameAssemblyBase + 0x5218620)(this);
}
int32_t DLL2SDK::CSProto::msg::CSMatchConfigRes::get_result_8279()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSMatchConfigRes*)>(DLL2SDK::GameAssemblyBase + 0x5218768)(this);
}
void DLL2SDK::CSProto::msg::CSMatchConfigRes::set_result_8280(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchConfigRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5218770)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GameModeConfigDesc*>* DLL2SDK::CSProto::msg::CSMatchConfigRes::get_game_mode_info_8281()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GameModeConfigDesc*>*(*)(DLL2SDK::CSProto::msg::CSMatchConfigRes*)>(DLL2SDK::GameAssemblyBase + 0x5218778)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::CSMatchConfigRes::get_spvp_mapid_8282()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::CSMatchConfigRes*)>(DLL2SDK::GameAssemblyBase + 0x5218780)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*>* DLL2SDK::CSProto::msg::CSMatchConfigRes::get_spvp_play_list_child_8283()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*>*(*)(DLL2SDK::CSProto::msg::CSMatchConfigRes*)>(DLL2SDK::GameAssemblyBase + 0x5218788)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*>* DLL2SDK::CSProto::msg::CSMatchConfigRes::get_spvp_play_list_8284()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*>*(*)(DLL2SDK::CSProto::msg::CSMatchConfigRes*)>(DLL2SDK::GameAssemblyBase + 0x5218790)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSMatchConfigRes::get_ladder_select_type_8285()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSMatchConfigRes*)>(DLL2SDK::GameAssemblyBase + 0x5218798)(this);
}
void DLL2SDK::CSProto::msg::CSMatchConfigRes::set_ladder_select_type_8286(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchConfigRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52187A0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSMatchConfigRes::get_spvp_playlist_select_num_8287()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSMatchConfigRes*)>(DLL2SDK::GameAssemblyBase + 0x52187A8)(this);
}
void DLL2SDK::CSProto::msg::CSMatchConfigRes::set_spvp_playlist_select_num_8288(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchConfigRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52187B0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSMatchConfigRes::global__ProtoBuf_IExtensible_GetExtensionObject_8289(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSMatchConfigRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSMatchConfigReq::_ctor_8276()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSMatchConfigReq*)>(DLL2SDK::GameAssemblyBase + 0x5218604)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSMatchConfigReq::global__ProtoBuf_IExtensible_GetExtensionObject_8277(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSMatchConfigReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::_ctor_8153()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE744)(this);
}
int32_t DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_MatchType_8154()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE7F0)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_MatchType_8155(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE7F8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_PlaylistID_8156()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE800)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_PlaylistID_8157(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE808)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_OpenType_8158()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE810)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_OpenType_8159(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE818)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_StartTime_8160()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE820)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_StartTime_8161(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CE828)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_EndTime_8162()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE830)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_EndTime_8163(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CE838)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_score_limit_default_8164()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE840)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_score_limit_default_8165(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE848)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_score_limit_lower_8166()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE850)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_score_limit_lower_8167(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE858)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_score_limit_upper_8168()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE860)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_score_limit_upper_8169(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE868)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_time_limit_default_8170()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE870)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_time_limit_default_8171(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE878)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_time_limit_lower_8172()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE880)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_time_limit_lower_8173(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE888)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_time_limit_upper_8174()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE890)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_time_limit_upper_8175(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE898)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_start_time_8176()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE8A0)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_start_time_8177(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE8A8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_end_time_8178()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE8B0)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_end_time_8179(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE8B8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_LevelUnlock_8180()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE8C0)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_LevelUnlock_8181(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE8C8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_LadderUnlock_8182()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE8D0)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_LadderUnlock_8183(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE8D8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_PlaylistType_8184()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE8E0)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_PlaylistType_8185(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE8E8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_PlaylistTypeDis_8186()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE8F0)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_PlaylistTypeDis_8187(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CE8F8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_PlaylistTypeLocID_8188()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE900)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_PlaylistTypeLocID_8189(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CE908)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_PlaylistName_8190()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE910)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_PlaylistName_8191(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CE918)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_PlaylistLocID_8192()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE920)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_PlaylistLocID_8193(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CE928)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_PlaylistDisLocID_8194()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE930)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_PlaylistDisLocID_8195(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CE938)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_PlaylistPlayerNumDisLocID_8196()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE940)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_PlaylistPlayerNumDisLocID_8197(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CE948)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_Bool_Child_8198()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE950)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_Bool_Child_8199(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE958)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_ShowType_8200()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE960)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_ShowType_8201(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE968)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_ShowPirority_8202()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE970)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_ShowPirority_8203(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE978)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_PlaylistImageResource_8204()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE980)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_PlaylistImageResource_8205(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CE988)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_PlaylistImageResourceCDN_8206()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE990)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_PlaylistImageResourceCDN_8207(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CE998)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_TagResource_8208()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE9A0)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_TagResource_8209(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CE9A8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_TagLocID_8210()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE9B0)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_TagLocID_8211(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CE9B8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_NumofPlayer_8212()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE9C0)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_NumofPlayer_8213(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE9C8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_LOCOpenTimeDesc_8214()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE9D0)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_LOCOpenTimeDesc_8215(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CE9D8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_LOCID_Cond1Desc1_8216()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE9E0)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_LOCID_Cond1Desc1_8217(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CE9E8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_LOCID_Cond1Desc2_8218()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CE9F0)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_LOCID_Cond1Desc2_8219(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CE9F8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_LOCID_Cond2Desc1_8220()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CEA00)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_LOCID_Cond2Desc1_8221(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CEA08)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_LOCID_Cond2Desc2_8222()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CEA10)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_LOCID_Cond2Desc2_8223(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CEA18)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_BubblePriority_8224()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CEA20)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_BubblePriority_8225(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CEA28)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_BubbleCondition_8226()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CEA30)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_BubbleCondition_8227(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CEA38)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_BubbleType_8228()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CEA40)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_BubbleType_8229(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CEA48)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_BubbleLocID_8230()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CEA50)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_BubbleLocID_8231(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CEA58)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_DetailType_8232()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CEA60)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_DetailType_8233(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CEA68)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_ShowStartTime_8234()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CEA70)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_ShowStartTime_8235(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CEA78)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_ShowEndTime_8236()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CEA80)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_ShowEndTime_8237(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CEA88)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_show_start_time_8238()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CEA90)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_show_start_time_8239(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CEA98)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_show_end_time_8240()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CEAA0)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_show_end_time_8241(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CEAA8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_cd_active_second_8242()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CEAB0)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_cd_active_second_8243(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CEAB8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_cool_down_second_8244()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CEAC0)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_cool_down_second_8245(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CEAC8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_area_id_8246()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CEAD0)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_area_id_8247(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CEAD8)(this, value_);
}
bool DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_KeyModeType_8248()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CEAE0)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_KeyModeType_8249(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, bool)>(DLL2SDK::GameAssemblyBase + 0x51CEAE8)(this, value_);
}
float DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_EXBuffValue_8250()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CEAF0)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_EXBuffValue_8251(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, float)>(DLL2SDK::GameAssemblyBase + 0x51CEAF8)(this, value_);
}
float DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_RankScoreBuffValue_8252()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CEB00)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_RankScoreBuffValue_8253(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, float)>(DLL2SDK::GameAssemblyBase + 0x51CEB08)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_NumOfInvite_8254()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CEB10)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_NumOfInvite_8255(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CEB18)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_GameModeId_8256()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CEB20)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_GameModeId_8257(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CEB28)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_game_mode_8258()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CEB30)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_game_mode_8259(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CEB38)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_SpecialEntrance_8260()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CEB40)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_SpecialEntrance_8261(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CEB48)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayListOpenTime*>* DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_open_time_8262()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayListOpenTime*>*(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CEB50)(this);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_IsFilterInclude_8263()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CEB58)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_IsFilterInclude_8264(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CEB60)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_BubbleStartTime_8265()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CEB68)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_BubbleStartTime_8266(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CEB70)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_BubbleEndTime_8267()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CEB78)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_BubbleEndTime_8268(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CEB80)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_bubble_start_time_8269()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CEB88)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_bubble_start_time_8270(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CEB90)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_bubble_end_time_8271()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CEB98)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_bubble_end_time_8272(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CEBA0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::get_enable_tutorial_video_8273()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x51CEBA8)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::set_enable_tutorial_video_8274(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CEBB0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc::global__ProtoBuf_IExtensible_GetExtensionObject_8275(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SPVPPlayListConfigDesc*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::_ctor_8110()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*)>(DLL2SDK::GameAssemblyBase + 0x5213094)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::get_PlayListID_8111()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*)>(DLL2SDK::GameAssemblyBase + 0x5213140)(this);
}
void DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::set_PlayListID_8112(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5213148)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::get_map_id_8113()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*)>(DLL2SDK::GameAssemblyBase + 0x5213150)(this);
}
void DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::set_map_id_8114(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5213158)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::get_MapID_8115()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*)>(DLL2SDK::GameAssemblyBase + 0x5213160)(this);
}
void DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::set_MapID_8116(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5213168)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::get_OpenType_8117()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*)>(DLL2SDK::GameAssemblyBase + 0x5213170)(this);
}
void DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::set_OpenType_8118(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5213178)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::get_ShowPirority_8119()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*)>(DLL2SDK::GameAssemblyBase + 0x5213180)(this);
}
void DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::set_ShowPirority_8120(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5213188)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::get_StartTime_8121()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*)>(DLL2SDK::GameAssemblyBase + 0x5213190)(this);
}
void DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::set_StartTime_8122(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5213198)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::get_EndTime_8123()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*)>(DLL2SDK::GameAssemblyBase + 0x52131A0)(this);
}
void DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::set_EndTime_8124(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x52131A8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::get_start_time_8125()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*)>(DLL2SDK::GameAssemblyBase + 0x52131B0)(this);
}
void DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::set_start_time_8126(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52131B8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::get_end_time_8127()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*)>(DLL2SDK::GameAssemblyBase + 0x52131C0)(this);
}
void DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::set_end_time_8128(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52131C8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::get_cd_active_second_8129()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*)>(DLL2SDK::GameAssemblyBase + 0x52131D0)(this);
}
void DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::set_cd_active_second_8130(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52131D8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::get_cool_down_second_8131()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*)>(DLL2SDK::GameAssemblyBase + 0x52131E0)(this);
}
void DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::set_cool_down_second_8132(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52131E8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::get_random_weight_8133()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*)>(DLL2SDK::GameAssemblyBase + 0x52131F0)(this);
}
void DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::set_random_weight_8134(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52131F8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::get_ShowStartTime_8135()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*)>(DLL2SDK::GameAssemblyBase + 0x5213200)(this);
}
void DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::set_ShowStartTime_8136(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5213208)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::get_ShowEndTime_8137()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*)>(DLL2SDK::GameAssemblyBase + 0x5213210)(this);
}
void DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::set_ShowEndTime_8138(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5213218)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::get_show_start_time_8139()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*)>(DLL2SDK::GameAssemblyBase + 0x5213220)(this);
}
void DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::set_show_start_time_8140(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5213228)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::get_show_end_time_8141()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*)>(DLL2SDK::GameAssemblyBase + 0x5213230)(this);
}
void DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::set_show_end_time_8142(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5213238)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::get_MaxMatchTime_8143()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*)>(DLL2SDK::GameAssemblyBase + 0x5213240)(this);
}
void DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::set_MaxMatchTime_8144(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5213248)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::get_RoundTarget_8145()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*)>(DLL2SDK::GameAssemblyBase + 0x5213250)(this);
}
void DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::set_RoundTarget_8146(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5213258)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::get_RoundTimeLimit_8147()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*)>(DLL2SDK::GameAssemblyBase + 0x5213260)(this);
}
void DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::set_RoundTimeLimit_8148(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5213268)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayListOpenTime*>* DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::get_open_time_8149()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayListOpenTime*>*(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*)>(DLL2SDK::GameAssemblyBase + 0x5213270)(this);
}
int32_t DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::get_must_download_8150()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*)>(DLL2SDK::GameAssemblyBase + 0x5213278)(this);
}
void DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::set_must_download_8151(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5213280)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf::global__ProtoBuf_IExtensible_GetExtensionObject_8152(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSSPVPPlayListChildConf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlayListOpenTime::_ctor_8096()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayListOpenTime*)>(DLL2SDK::GameAssemblyBase + 0x5095100)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PlayListOpenTime::get_StartTime_8097()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PlayListOpenTime*)>(DLL2SDK::GameAssemblyBase + 0x5095108)(this);
}
void DLL2SDK::CSProto::msg::PlayListOpenTime::set_StartTime_8098(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayListOpenTime*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5095110)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PlayListOpenTime::get_EndTime_8099()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PlayListOpenTime*)>(DLL2SDK::GameAssemblyBase + 0x5095118)(this);
}
void DLL2SDK::CSProto::msg::PlayListOpenTime::set_EndTime_8100(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayListOpenTime*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5095120)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayListOpenTime::get_start_time_8101()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayListOpenTime*)>(DLL2SDK::GameAssemblyBase + 0x5095128)(this);
}
void DLL2SDK::CSProto::msg::PlayListOpenTime::set_start_time_8102(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayListOpenTime*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5095130)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayListOpenTime::get_end_time_8103()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayListOpenTime*)>(DLL2SDK::GameAssemblyBase + 0x5095138)(this);
}
void DLL2SDK::CSProto::msg::PlayListOpenTime::set_end_time_8104(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayListOpenTime*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5095140)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayListOpenTime::get_cd_active_second_8105()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayListOpenTime*)>(DLL2SDK::GameAssemblyBase + 0x5095148)(this);
}
void DLL2SDK::CSProto::msg::PlayListOpenTime::set_cd_active_second_8106(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayListOpenTime*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5095150)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayListOpenTime::get_cool_down_second_8107()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayListOpenTime*)>(DLL2SDK::GameAssemblyBase + 0x5095158)(this);
}
void DLL2SDK::CSProto::msg::PlayListOpenTime::set_cool_down_second_8108(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayListOpenTime*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5095160)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlayListOpenTime::global__ProtoBuf_IExtensible_GetExtensionObject_8109(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlayListOpenTime*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GameModeConfigDesc::_ctor_8086()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameModeConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x50D9730)(this);
}
uint32_t DLL2SDK::CSProto::msg::GameModeConfigDesc::get_game_mode_8087()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameModeConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x50D9738)(this);
}
void DLL2SDK::CSProto::msg::GameModeConfigDesc::set_game_mode_8088(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameModeConfigDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9740)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameModeConfigDesc::get_spvp_open_8089()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameModeConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x50D9748)(this);
}
void DLL2SDK::CSProto::msg::GameModeConfigDesc::set_spvp_open_8090(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameModeConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9750)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameModeConfigDesc::get_ladder_open_8091()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameModeConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x50D9758)(this);
}
void DLL2SDK::CSProto::msg::GameModeConfigDesc::set_ladder_open_8092(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameModeConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9760)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameModeConfigDesc::get_room_open_8093()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameModeConfigDesc*)>(DLL2SDK::GameAssemblyBase + 0x50D9768)(this);
}
void DLL2SDK::CSProto::msg::GameModeConfigDesc::set_room_open_8094(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameModeConfigDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9770)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GameModeConfigDesc::global__ProtoBuf_IExtensible_GetExtensionObject_8095(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GameModeConfigDesc*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyRes::_ctor_8080()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyRes*)>(DLL2SDK::GameAssemblyBase + 0x5214C68)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyRes::get_result_8081()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyRes*)>(DLL2SDK::GameAssemblyBase + 0x5214C70)(this);
}
void DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyRes::set_result_8082(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5214C78)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyRes::get_need_notify_8083()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyRes*)>(DLL2SDK::GameAssemblyBase + 0x5214C80)(this);
}
void DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyRes::set_need_notify_8084(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5214C88)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyRes::global__ProtoBuf_IExtensible_GetExtensionObject_8085(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyReq::_ctor_8070()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyReq*)>(DLL2SDK::GameAssemblyBase + 0x5214C04)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyReq::get_placement_name_8071()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyReq*)>(DLL2SDK::GameAssemblyBase + 0x5214C14)(this);
}
void DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyReq::set_placement_name_8072(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5214C1C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyReq::get_plantform_type_8073()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyReq*)>(DLL2SDK::GameAssemblyBase + 0x5214C24)(this);
}
void DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyReq::set_plantform_type_8074(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5214C2C)(this, value_);
}
DLL2SDK::CSProto::msg::EAdStatus DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyReq::get_status_8075()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::EAdStatus(*)(DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyReq*)>(DLL2SDK::GameAssemblyBase + 0x5214C34)(this);
}
void DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyReq::set_status_8076(DLL2SDK::CSProto::msg::EAdStatus value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyReq*, DLL2SDK::CSProto::msg::EAdStatus)>(DLL2SDK::GameAssemblyBase + 0x5214C3C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyReq::get_current_ad_index_8077()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyReq*)>(DLL2SDK::GameAssemblyBase + 0x5214C44)(this);
}
void DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyReq::set_current_ad_index_8078(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5214C4C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyReq::global__ProtoBuf_IExtensible_GetExtensionObject_8079(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAdvertisingStatusNotifyReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAdvertisingGetAdRes::_ctor_8062()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAdvertisingGetAdRes*)>(DLL2SDK::GameAssemblyBase + 0x5214BB0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAdvertisingGetAdRes::get_result_8063()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAdvertisingGetAdRes*)>(DLL2SDK::GameAssemblyBase + 0x5214BC0)(this);
}
void DLL2SDK::CSProto::msg::CSAdvertisingGetAdRes::set_result_8064(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAdvertisingGetAdRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5214BC8)(this, value_);
}
DLL2SDK::CSProto::msg::AdvertisingCfgInfo* DLL2SDK::CSProto::msg::CSAdvertisingGetAdRes::get_advertising_info_8065()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::AdvertisingCfgInfo*(*)(DLL2SDK::CSProto::msg::CSAdvertisingGetAdRes*)>(DLL2SDK::GameAssemblyBase + 0x5214BD0)(this);
}
void DLL2SDK::CSProto::msg::CSAdvertisingGetAdRes::set_advertising_info_8066(DLL2SDK::CSProto::msg::AdvertisingCfgInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAdvertisingGetAdRes*, DLL2SDK::CSProto::msg::AdvertisingCfgInfo*)>(DLL2SDK::GameAssemblyBase + 0x5214BD8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSAdvertisingGetAdRes::get_current_ad_index_8067()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAdvertisingGetAdRes*)>(DLL2SDK::GameAssemblyBase + 0x5214BE0)(this);
}
void DLL2SDK::CSProto::msg::CSAdvertisingGetAdRes::set_current_ad_index_8068(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAdvertisingGetAdRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5214BE8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAdvertisingGetAdRes::global__ProtoBuf_IExtensible_GetExtensionObject_8069(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAdvertisingGetAdRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAdvertisingGetAdReq::_ctor_8060()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAdvertisingGetAdReq*)>(DLL2SDK::GameAssemblyBase + 0x5214B94)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAdvertisingGetAdReq::global__ProtoBuf_IExtensible_GetExtensionObject_8061(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAdvertisingGetAdReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActvHpV5Ntf::_ctor_8055()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvHpV5Ntf*)>(DLL2SDK::GameAssemblyBase + 0x52142BC)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSActvHpV5Ntf::get_actv_id_8056()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSActvHpV5Ntf*)>(DLL2SDK::GameAssemblyBase + 0x5214368)(this);
}
void DLL2SDK::CSProto::msg::CSActvHpV5Ntf::set_actv_id_8057(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvHpV5Ntf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5214370)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSHpV5OneLevel*>* DLL2SDK::CSProto::msg::CSActvHpV5Ntf::get_level_8058()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSHpV5OneLevel*>*(*)(DLL2SDK::CSProto::msg::CSActvHpV5Ntf*)>(DLL2SDK::GameAssemblyBase + 0x5214380)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActvHpV5Ntf::global__ProtoBuf_IExtensible_GetExtensionObject_8059(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActvHpV5Ntf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSHpV5OneLevel::_ctor_8043()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSHpV5OneLevel*)>(DLL2SDK::GameAssemblyBase + 0x520D03C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSHpV5OneLevel::get_level_8044()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSHpV5OneLevel*)>(DLL2SDK::GameAssemblyBase + 0x520D044)(this);
}
void DLL2SDK::CSProto::msg::CSHpV5OneLevel::set_level_8045(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSHpV5OneLevel*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520D04C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSHpV5OneLevel::get_old_hp_8046()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSHpV5OneLevel*)>(DLL2SDK::GameAssemblyBase + 0x520D054)(this);
}
void DLL2SDK::CSProto::msg::CSHpV5OneLevel::set_old_hp_8047(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSHpV5OneLevel*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520D05C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSHpV5OneLevel::get_new_hp_8048()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSHpV5OneLevel*)>(DLL2SDK::GameAssemblyBase + 0x520D064)(this);
}
void DLL2SDK::CSProto::msg::CSHpV5OneLevel::set_new_hp_8049(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSHpV5OneLevel*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520D06C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSHpV5OneLevel::get_max_hp_8050()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSHpV5OneLevel*)>(DLL2SDK::GameAssemblyBase + 0x520D074)(this);
}
void DLL2SDK::CSProto::msg::CSHpV5OneLevel::set_max_hp_8051(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSHpV5OneLevel*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520D07C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSHpV5OneLevel::get_drug_decrease_8052()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSHpV5OneLevel*)>(DLL2SDK::GameAssemblyBase + 0x520D084)(this);
}
void DLL2SDK::CSProto::msg::CSHpV5OneLevel::set_drug_decrease_8053(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSHpV5OneLevel*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520D08C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSHpV5OneLevel::global__ProtoBuf_IExtensible_GetExtensionObject_8054(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSHpV5OneLevel*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActvGetMiscConfRes::_ctor_8038()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetMiscConfRes*)>(DLL2SDK::GameAssemblyBase + 0x52141C8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSActvGetMiscConfRes::get_result_8039()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActvGetMiscConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5214274)(this);
}
void DLL2SDK::CSProto::msg::CSActvGetMiscConfRes::set_result_8040(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetMiscConfRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x521427C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ResActvMatchJump*>* DLL2SDK::CSProto::msg::CSActvGetMiscConfRes::get_match_jump_8041()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ResActvMatchJump*>*(*)(DLL2SDK::CSProto::msg::CSActvGetMiscConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5214284)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActvGetMiscConfRes::global__ProtoBuf_IExtensible_GetExtensionObject_8042(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActvGetMiscConfRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActvGetMiscConfReq::_ctor_8036()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetMiscConfReq*)>(DLL2SDK::GameAssemblyBase + 0x52141AC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActvGetMiscConfReq::global__ProtoBuf_IExtensible_GetExtensionObject_8037(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActvGetMiscConfReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ResActvMatchJump::_ctor_8011()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActvMatchJump*)>(DLL2SDK::GameAssemblyBase + 0x509856C)(this);
}
int64_t DLL2SDK::CSProto::msg::ResActvMatchJump::get_seq_id_8012()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::ResActvMatchJump*)>(DLL2SDK::GameAssemblyBase + 0x50986A4)(this);
}
void DLL2SDK::CSProto::msg::ResActvMatchJump::set_seq_id_8013(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActvMatchJump*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x50986AC)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::ResActvMatchJump::get_task_id_8014()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::ResActvMatchJump*)>(DLL2SDK::GameAssemblyBase + 0x50986BC)(this);
}
void DLL2SDK::CSProto::msg::ResActvMatchJump::set_task_id_8015(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActvMatchJump*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x50986C4)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::ResActvMatchJump::get_begin_date_8016()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::ResActvMatchJump*)>(DLL2SDK::GameAssemblyBase + 0x50986D4)(this);
}
void DLL2SDK::CSProto::msg::ResActvMatchJump::set_begin_date_8017(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActvMatchJump*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x50986DC)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::ResActvMatchJump::get_end_date_8018()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::ResActvMatchJump*)>(DLL2SDK::GameAssemblyBase + 0x50986EC)(this);
}
void DLL2SDK::CSProto::msg::ResActvMatchJump::set_end_date_8019(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActvMatchJump*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x50986F4)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::ResActvMatchJump::get_show_location_8020()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::ResActvMatchJump*)>(DLL2SDK::GameAssemblyBase + 0x5098704)(this);
}
void DLL2SDK::CSProto::msg::ResActvMatchJump::set_show_location_8021(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActvMatchJump*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x509870C)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ResActvMatchJump::get_match_name_8022()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ResActvMatchJump*)>(DLL2SDK::GameAssemblyBase + 0x509871C)(this);
}
void DLL2SDK::CSProto::msg::ResActvMatchJump::set_match_name_8023(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActvMatchJump*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5098724)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ResActvMatchJump::get_match_sprite_8024()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ResActvMatchJump*)>(DLL2SDK::GameAssemblyBase + 0x509872C)(this);
}
void DLL2SDK::CSProto::msg::ResActvMatchJump::set_match_sprite_8025(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActvMatchJump*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5098734)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ResActvMatchJump::get_match_sprite_url_8026()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ResActvMatchJump*)>(DLL2SDK::GameAssemblyBase + 0x509873C)(this);
}
void DLL2SDK::CSProto::msg::ResActvMatchJump::set_match_sprite_url_8027(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActvMatchJump*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5098744)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ResActvMatchJump::get_match_icon_sprite_8028()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ResActvMatchJump*)>(DLL2SDK::GameAssemblyBase + 0x509874C)(this);
}
void DLL2SDK::CSProto::msg::ResActvMatchJump::set_match_icon_sprite_8029(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActvMatchJump*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5098754)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int64_t>* DLL2SDK::CSProto::msg::ResActvMatchJump::get_go_pos_8030()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int64_t>*(*)(DLL2SDK::CSProto::msg::ResActvMatchJump*)>(DLL2SDK::GameAssemblyBase + 0x509875C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int64_t>* DLL2SDK::CSProto::msg::ResActvMatchJump::get_award_id_8031()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int64_t>*(*)(DLL2SDK::CSProto::msg::ResActvMatchJump*)>(DLL2SDK::GameAssemblyBase + 0x5098764)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int64_t>* DLL2SDK::CSProto::msg::ResActvMatchJump::get_award_num_8032()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int64_t>*(*)(DLL2SDK::CSProto::msg::ResActvMatchJump*)>(DLL2SDK::GameAssemblyBase + 0x509876C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int64_t>* DLL2SDK::CSProto::msg::ResActvMatchJump::get_award_durable_8033()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int64_t>*(*)(DLL2SDK::CSProto::msg::ResActvMatchJump*)>(DLL2SDK::GameAssemblyBase + 0x5098774)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int64_t>* DLL2SDK::CSProto::msg::ResActvMatchJump::get_show_award_id_8034()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int64_t>*(*)(DLL2SDK::CSProto::msg::ResActvMatchJump*)>(DLL2SDK::GameAssemblyBase + 0x509877C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ResActvMatchJump::global__ProtoBuf_IExtensible_GetExtensionObject_8035(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ResActvMatchJump*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ResActivityBackFirstMatchRewardConf::_ctor_8002()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackFirstMatchRewardConf*)>(DLL2SDK::GameAssemblyBase + 0x5097F2C)(this);
}
uint64_t DLL2SDK::CSProto::msg::ResActivityBackFirstMatchRewardConf::get_activity_id_8003()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ResActivityBackFirstMatchRewardConf*)>(DLL2SDK::GameAssemblyBase + 0x5097FD8)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackFirstMatchRewardConf::set_activity_id_8004(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackFirstMatchRewardConf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5097FE0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResActivityBackFirstMatchRewardConf::get_group_id_8005()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResActivityBackFirstMatchRewardConf*)>(DLL2SDK::GameAssemblyBase + 0x5097FF0)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackFirstMatchRewardConf::set_group_id_8006(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackFirstMatchRewardConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5097FF8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResActivityBackFirstMatchRewardConf::get_mail_id_8007()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResActivityBackFirstMatchRewardConf*)>(DLL2SDK::GameAssemblyBase + 0x5098000)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackFirstMatchRewardConf::set_mail_id_8008(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackFirstMatchRewardConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098008)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ResActivityBackReward*>* DLL2SDK::CSProto::msg::ResActivityBackFirstMatchRewardConf::get_reward_8009()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ResActivityBackReward*>*(*)(DLL2SDK::CSProto::msg::ResActivityBackFirstMatchRewardConf*)>(DLL2SDK::GameAssemblyBase + 0x5098010)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ResActivityBackFirstMatchRewardConf::global__ProtoBuf_IExtensible_GetExtensionObject_8010(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ResActivityBackFirstMatchRewardConf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ResActivityBackTaskConf::_ctor_7993()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackTaskConf*)>(DLL2SDK::GameAssemblyBase + 0x509846C)(this);
}
uint64_t DLL2SDK::CSProto::msg::ResActivityBackTaskConf::get_activity_id_7994()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ResActivityBackTaskConf*)>(DLL2SDK::GameAssemblyBase + 0x5098518)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackTaskConf::set_activity_id_7995(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackTaskConf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5098520)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResActivityBackTaskConf::get_group_id_7996()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResActivityBackTaskConf*)>(DLL2SDK::GameAssemblyBase + 0x5098530)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackTaskConf::set_group_id_7997(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackTaskConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098538)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResActivityBackTaskConf::get_day_7998()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResActivityBackTaskConf*)>(DLL2SDK::GameAssemblyBase + 0x5098540)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackTaskConf::set_day_7999(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackTaskConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098548)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::ResActivityBackTaskConf::get_seq_id_8000()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::ResActivityBackTaskConf*)>(DLL2SDK::GameAssemblyBase + 0x5098550)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ResActivityBackTaskConf::global__ProtoBuf_IExtensible_GetExtensionObject_8001(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ResActivityBackTaskConf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf::_ctor_7978()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf*)>(DLL2SDK::GameAssemblyBase + 0x5097D94)(this);
}
uint64_t DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf::get_activity_id_7979()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf*)>(DLL2SDK::GameAssemblyBase + 0x5097EA8)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf::set_activity_id_7980(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5097EB0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf::get_group_id_7981()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf*)>(DLL2SDK::GameAssemblyBase + 0x5097EC0)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf::set_group_id_7982(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5097EC8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ResActivityBackReward*>* DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf::get_reward_7983()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ResActivityBackReward*>*(*)(DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf*)>(DLL2SDK::GameAssemblyBase + 0x5097ED0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>* DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf::get_loc_background_7984()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>*(*)(DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf*)>(DLL2SDK::GameAssemblyBase + 0x5097ED8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>* DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf::get_cdn_background_7985()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>*(*)(DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf*)>(DLL2SDK::GameAssemblyBase + 0x5097EE0)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf::get_loc_title_7986()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf*)>(DLL2SDK::GameAssemblyBase + 0x5097EE8)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf::set_loc_title_7987(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5097EF0)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf::get_loc_desc_7988()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf*)>(DLL2SDK::GameAssemblyBase + 0x5097EF8)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf::set_loc_desc_7989(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5097F00)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf::get_season_id_7990()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf*)>(DLL2SDK::GameAssemblyBase + 0x5097F08)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf::set_season_id_7991(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5097F10)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf::global__ProtoBuf_IExtensible_GetExtensionObject_7992(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ResActivityBackActiveRewardConf::_ctor_7970()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackActiveRewardConf*)>(DLL2SDK::GameAssemblyBase + 0x5097C84)(this);
}
uint64_t DLL2SDK::CSProto::msg::ResActivityBackActiveRewardConf::get_activity_id_7971()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ResActivityBackActiveRewardConf*)>(DLL2SDK::GameAssemblyBase + 0x5097D48)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackActiveRewardConf::set_activity_id_7972(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackActiveRewardConf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5097D50)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResActivityBackActiveRewardConf::get_group_id_7973()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResActivityBackActiveRewardConf*)>(DLL2SDK::GameAssemblyBase + 0x5097D60)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackActiveRewardConf::set_group_id_7974(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackActiveRewardConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5097D68)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ResActivityBackReward*>* DLL2SDK::CSProto::msg::ResActivityBackActiveRewardConf::get_final_reward_7975()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ResActivityBackReward*>*(*)(DLL2SDK::CSProto::msg::ResActivityBackActiveRewardConf*)>(DLL2SDK::GameAssemblyBase + 0x5097D70)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ResActivityBackReward*>* DLL2SDK::CSProto::msg::ResActivityBackActiveRewardConf::get_reward_7976()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ResActivityBackReward*>*(*)(DLL2SDK::CSProto::msg::ResActivityBackActiveRewardConf*)>(DLL2SDK::GameAssemblyBase + 0x5097D78)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ResActivityBackActiveRewardConf::global__ProtoBuf_IExtensible_GetExtensionObject_7977(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ResActivityBackActiveRewardConf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ResActivityBackRecommendConf::_ctor_7937()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*)>(DLL2SDK::GameAssemblyBase + 0x5098204)(this);
}
uint64_t DLL2SDK::CSProto::msg::ResActivityBackRecommendConf::get_activity_id_7938()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*)>(DLL2SDK::GameAssemblyBase + 0x50982F4)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackRecommendConf::set_activity_id_7939(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50982FC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResActivityBackRecommendConf::get_group_id_7940()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*)>(DLL2SDK::GameAssemblyBase + 0x509830C)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackRecommendConf::set_group_id_7941(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098314)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResActivityBackRecommendConf::get_recommend_id_7942()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*)>(DLL2SDK::GameAssemblyBase + 0x509831C)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackRecommendConf::set_recommend_id_7943(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098324)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ResActivityBackRecommendConf::get_game_mode_str_7944()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*)>(DLL2SDK::GameAssemblyBase + 0x509832C)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackRecommendConf::set_game_mode_str_7945(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5098334)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResActivityBackRecommendConf::get_game_mode_7946()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*)>(DLL2SDK::GameAssemblyBase + 0x509833C)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackRecommendConf::set_game_mode_7947(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098344)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResActivityBackRecommendConf::get_play_list_id_7948()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*)>(DLL2SDK::GameAssemblyBase + 0x509834C)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackRecommendConf::set_play_list_id_7949(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098354)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ResActivityBackReward*>* DLL2SDK::CSProto::msg::ResActivityBackRecommendConf::get_reward_7950()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ResActivityBackReward*>*(*)(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*)>(DLL2SDK::GameAssemblyBase + 0x509835C)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ResActivityBackRecommendConf::get_loc_title_7951()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*)>(DLL2SDK::GameAssemblyBase + 0x5098364)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackRecommendConf::set_loc_title_7952(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x509836C)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ResActivityBackRecommendConf::get_loc_desc_7953()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*)>(DLL2SDK::GameAssemblyBase + 0x5098374)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackRecommendConf::set_loc_desc_7954(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x509837C)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ResActivityBackRecommendConf::get_loc_detail_7955()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*)>(DLL2SDK::GameAssemblyBase + 0x5098384)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackRecommendConf::set_loc_detail_7956(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x509838C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResActivityBackRecommendConf::get_detail_type_7957()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*)>(DLL2SDK::GameAssemblyBase + 0x5098394)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackRecommendConf::set_detail_type_7958(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509839C)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ResActivityBackRecommendConf::get_loc_background_7959()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*)>(DLL2SDK::GameAssemblyBase + 0x50983A4)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackRecommendConf::set_loc_background_7960(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x50983AC)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ResActivityBackRecommendConf::get_cdn_background_7961()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*)>(DLL2SDK::GameAssemblyBase + 0x50983B4)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackRecommendConf::set_cdn_background_7962(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x50983BC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResActivityBackRecommendConf::get_go_to_button_7963()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*)>(DLL2SDK::GameAssemblyBase + 0x50983C4)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackRecommendConf::set_go_to_button_7964(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50983CC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResActivityBackRecommendConf::get_game_type_7965()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*)>(DLL2SDK::GameAssemblyBase + 0x50983D4)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackRecommendConf::set_game_type_7966(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50983DC)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ResActivityBackRecommendConf::get_map_id_7967()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*)>(DLL2SDK::GameAssemblyBase + 0x50983E4)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackRecommendConf::set_map_id_7968(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x50983EC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ResActivityBackRecommendConf::global__ProtoBuf_IExtensible_GetExtensionObject_7969(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ResActivityBackLoginRewardConf::_ctor_7928()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackLoginRewardConf*)>(DLL2SDK::GameAssemblyBase + 0x509802C)(this);
}
uint64_t DLL2SDK::CSProto::msg::ResActivityBackLoginRewardConf::get_activity_id_7929()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ResActivityBackLoginRewardConf*)>(DLL2SDK::GameAssemblyBase + 0x5098124)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackLoginRewardConf::set_activity_id_7930(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackLoginRewardConf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x509812C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResActivityBackLoginRewardConf::get_group_id_7931()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResActivityBackLoginRewardConf*)>(DLL2SDK::GameAssemblyBase + 0x509813C)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackLoginRewardConf::set_group_id_7932(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackLoginRewardConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098144)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ResActivityBackReward*>* DLL2SDK::CSProto::msg::ResActivityBackLoginRewardConf::get_first_reward_7933()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ResActivityBackReward*>*(*)(DLL2SDK::CSProto::msg::ResActivityBackLoginRewardConf*)>(DLL2SDK::GameAssemblyBase + 0x509814C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ResActivityBackReward*>* DLL2SDK::CSProto::msg::ResActivityBackLoginRewardConf::get_login_reward_7934()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ResActivityBackReward*>*(*)(DLL2SDK::CSProto::msg::ResActivityBackLoginRewardConf*)>(DLL2SDK::GameAssemblyBase + 0x5098154)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::ResActivityBackLoginRewardConf::get_special_day_7935()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::ResActivityBackLoginRewardConf*)>(DLL2SDK::GameAssemblyBase + 0x509815C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ResActivityBackLoginRewardConf::global__ProtoBuf_IExtensible_GetExtensionObject_7936(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ResActivityBackLoginRewardConf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ResActivityBackReward::_ctor_7918()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackReward*)>(DLL2SDK::GameAssemblyBase + 0x5098408)(this);
}
uint64_t DLL2SDK::CSProto::msg::ResActivityBackReward::get_id_7919()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ResActivityBackReward*)>(DLL2SDK::GameAssemblyBase + 0x5098410)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackReward::set_id_7920(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackReward*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5098418)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ResActivityBackReward::get_num_7921()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ResActivityBackReward*)>(DLL2SDK::GameAssemblyBase + 0x5098428)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackReward::set_num_7922(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackReward*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5098430)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ResActivityBackReward::get_durable_7923()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ResActivityBackReward*)>(DLL2SDK::GameAssemblyBase + 0x5098438)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackReward::set_durable_7924(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackReward*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5098440)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResActivityBackReward::get_condition_7925()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResActivityBackReward*)>(DLL2SDK::GameAssemblyBase + 0x5098448)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackReward::set_condition_7926(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackReward*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098450)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ResActivityBackReward::global__ProtoBuf_IExtensible_GetExtensionObject_7927(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ResActivityBackReward*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ResActivityBackMiscConf::_ctor_7902()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackMiscConf*)>(DLL2SDK::GameAssemblyBase + 0x5098178)(this);
}
int32_t DLL2SDK::CSProto::msg::ResActivityBackMiscConf::get_durable_hour_7903()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResActivityBackMiscConf*)>(DLL2SDK::GameAssemblyBase + 0x5098180)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackMiscConf::set_durable_hour_7904(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackMiscConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098188)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResActivityBackMiscConf::get_record_hour_7905()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResActivityBackMiscConf*)>(DLL2SDK::GameAssemblyBase + 0x5098190)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackMiscConf::set_record_hour_7906(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackMiscConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098198)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResActivityBackMiscConf::get_record_number_7907()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResActivityBackMiscConf*)>(DLL2SDK::GameAssemblyBase + 0x50981A0)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackMiscConf::set_record_number_7908(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackMiscConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50981A8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResActivityBackMiscConf::get_new_content_priority_7909()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResActivityBackMiscConf*)>(DLL2SDK::GameAssemblyBase + 0x50981B0)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackMiscConf::set_new_content_priority_7910(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackMiscConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50981B8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResActivityBackMiscConf::get_login_reward_priority_7911()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResActivityBackMiscConf*)>(DLL2SDK::GameAssemblyBase + 0x50981C0)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackMiscConf::set_login_reward_priority_7912(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackMiscConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50981C8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResActivityBackMiscConf::get_mission_priority_7913()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResActivityBackMiscConf*)>(DLL2SDK::GameAssemblyBase + 0x50981D0)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackMiscConf::set_mission_priority_7914(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackMiscConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50981D8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResActivityBackMiscConf::get_bp_reward_priority_7915()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResActivityBackMiscConf*)>(DLL2SDK::GameAssemblyBase + 0x50981E0)(this);
}
void DLL2SDK::CSProto::msg::ResActivityBackMiscConf::set_bp_reward_priority_7916(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResActivityBackMiscConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50981E8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ResActivityBackMiscConf::global__ProtoBuf_IExtensible_GetExtensionObject_7917(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ResActivityBackMiscConf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActvGetBackConfRes::_ctor_7888()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetBackConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5213CEC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSActvGetBackConfRes::get_result_7889()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActvGetBackConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5213DCC)(this);
}
void DLL2SDK::CSProto::msg::CSActvGetBackConfRes::set_result_7890(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetBackConfRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5213DD4)(this, value_);
}
DLL2SDK::CSProto::msg::ResActivityBackMiscConf* DLL2SDK::CSProto::msg::CSActvGetBackConfRes::get_misc_conf_7891()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ResActivityBackMiscConf*(*)(DLL2SDK::CSProto::msg::CSActvGetBackConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5213DDC)(this);
}
void DLL2SDK::CSProto::msg::CSActvGetBackConfRes::set_misc_conf_7892(DLL2SDK::CSProto::msg::ResActivityBackMiscConf* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetBackConfRes*, DLL2SDK::CSProto::msg::ResActivityBackMiscConf*)>(DLL2SDK::GameAssemblyBase + 0x5213DE4)(this, value_);
}
DLL2SDK::CSProto::msg::ResActivityBackLoginRewardConf* DLL2SDK::CSProto::msg::CSActvGetBackConfRes::get_login_reward_conf_7893()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ResActivityBackLoginRewardConf*(*)(DLL2SDK::CSProto::msg::CSActvGetBackConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5213DEC)(this);
}
void DLL2SDK::CSProto::msg::CSActvGetBackConfRes::set_login_reward_conf_7894(DLL2SDK::CSProto::msg::ResActivityBackLoginRewardConf* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetBackConfRes*, DLL2SDK::CSProto::msg::ResActivityBackLoginRewardConf*)>(DLL2SDK::GameAssemblyBase + 0x5213DF4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*>* DLL2SDK::CSProto::msg::CSActvGetBackConfRes::get_recommend_conf_7895()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ResActivityBackRecommendConf*>*(*)(DLL2SDK::CSProto::msg::CSActvGetBackConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5213DFC)(this);
}
DLL2SDK::CSProto::msg::ResActivityBackActiveRewardConf* DLL2SDK::CSProto::msg::CSActvGetBackConfRes::get_active_reward_conf_7896()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ResActivityBackActiveRewardConf*(*)(DLL2SDK::CSProto::msg::CSActvGetBackConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5213E04)(this);
}
void DLL2SDK::CSProto::msg::CSActvGetBackConfRes::set_active_reward_conf_7897(DLL2SDK::CSProto::msg::ResActivityBackActiveRewardConf* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetBackConfRes*, DLL2SDK::CSProto::msg::ResActivityBackActiveRewardConf*)>(DLL2SDK::GameAssemblyBase + 0x5213E0C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf*>* DLL2SDK::CSProto::msg::CSActvGetBackConfRes::get_bp_reward_conf_7898()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ResActivityBackBPRewardConf*>*(*)(DLL2SDK::CSProto::msg::CSActvGetBackConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5213E14)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSActvGetBackConfRes::get_activity_id_7899()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSActvGetBackConfRes*)>(DLL2SDK::GameAssemblyBase + 0x5213E1C)(this);
}
void DLL2SDK::CSProto::msg::CSActvGetBackConfRes::set_activity_id_7900(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetBackConfRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5213E24)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActvGetBackConfRes::global__ProtoBuf_IExtensible_GetExtensionObject_7901(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActvGetBackConfRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActvGetBackConfReq::_ctor_7886()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetBackConfReq*)>(DLL2SDK::GameAssemblyBase + 0x5213CD0)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActvGetBackConfReq::global__ProtoBuf_IExtensible_GetExtensionObject_7887(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActvGetBackConfReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActvViewUIRes::_ctor_7884()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvViewUIRes*)>(DLL2SDK::GameAssemblyBase + 0x5214824)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActvViewUIRes::global__ProtoBuf_IExtensible_GetExtensionObject_7885(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActvViewUIRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActvViewUIReq::_ctor_7880()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvViewUIReq*)>(DLL2SDK::GameAssemblyBase + 0x52147F8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSActvViewUIReq::get_ui_id_7881()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActvViewUIReq*)>(DLL2SDK::GameAssemblyBase + 0x5214800)(this);
}
void DLL2SDK::CSProto::msg::CSActvViewUIReq::set_ui_id_7882(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvViewUIReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5214808)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActvViewUIReq::global__ProtoBuf_IExtensible_GetExtensionObject_7883(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActvViewUIReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActvFirstShareRes::_ctor_7875()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvFirstShareRes*)>(DLL2SDK::GameAssemblyBase + 0x5213A04)(this);
}
int32_t DLL2SDK::CSProto::msg::CSActvFirstShareRes::get_result_7876()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActvFirstShareRes*)>(DLL2SDK::GameAssemblyBase + 0x5213AA8)(this);
}
void DLL2SDK::CSProto::msg::CSActvFirstShareRes::set_result_7877(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvFirstShareRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5213AB0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSActvFirstShareRes::get_prop_7878()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSActvFirstShareRes*)>(DLL2SDK::GameAssemblyBase + 0x5213AB8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActvFirstShareRes::global__ProtoBuf_IExtensible_GetExtensionObject_7879(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActvFirstShareRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActvFirstShareReq::_ctor_7873()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvFirstShareReq*)>(DLL2SDK::GameAssemblyBase + 0x52139E8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActvFirstShareReq::global__ProtoBuf_IExtensible_GetExtensionObject_7874(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActvFirstShareReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActvGlobalProgressReq::_ctor_7871()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGlobalProgressReq*)>(DLL2SDK::GameAssemblyBase + 0x52142A0)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActvGlobalProgressReq::global__ProtoBuf_IExtensible_GetExtensionObject_7872(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActvGlobalProgressReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActvBindAccountRes::_ctor_7863()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvBindAccountRes*)>(DLL2SDK::GameAssemblyBase + 0x5213994)(this);
}
int32_t DLL2SDK::CSProto::msg::CSActvBindAccountRes::get_result_7864()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActvBindAccountRes*)>(DLL2SDK::GameAssemblyBase + 0x521399C)(this);
}
void DLL2SDK::CSProto::msg::CSActvBindAccountRes::set_result_7865(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvBindAccountRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52139A4)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSActvBindAccountRes::get_actv_id_7866()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSActvBindAccountRes*)>(DLL2SDK::GameAssemblyBase + 0x52139AC)(this);
}
void DLL2SDK::CSProto::msg::CSActvBindAccountRes::set_actv_id_7867(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvBindAccountRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x52139B4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActvBindAccountRes::get_actv_state_7868()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActvBindAccountRes*)>(DLL2SDK::GameAssemblyBase + 0x52139C4)(this);
}
void DLL2SDK::CSProto::msg::CSActvBindAccountRes::set_actv_state_7869(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvBindAccountRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52139CC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActvBindAccountRes::global__ProtoBuf_IExtensible_GetExtensionObject_7870(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActvBindAccountRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActvBindAccountReq::_ctor_7857()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvBindAccountReq*)>(DLL2SDK::GameAssemblyBase + 0x5213950)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSActvBindAccountReq::get_actv_id_7858()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSActvBindAccountReq*)>(DLL2SDK::GameAssemblyBase + 0x5213958)(this);
}
void DLL2SDK::CSProto::msg::CSActvBindAccountReq::set_actv_id_7859(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvBindAccountReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5213960)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActvBindAccountReq::get_account_type_7860()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActvBindAccountReq*)>(DLL2SDK::GameAssemblyBase + 0x5213970)(this);
}
void DLL2SDK::CSProto::msg::CSActvBindAccountReq::set_account_type_7861(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvBindAccountReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5213978)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActvBindAccountReq::global__ProtoBuf_IExtensible_GetExtensionObject_7862(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActvBindAccountReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActvSelectStoreRateRes::_ctor_7849()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvSelectStoreRateRes*)>(DLL2SDK::GameAssemblyBase + 0x5214538)(this);
}
int32_t DLL2SDK::CSProto::msg::CSActvSelectStoreRateRes::get_result_7850()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActvSelectStoreRateRes*)>(DLL2SDK::GameAssemblyBase + 0x5214540)(this);
}
void DLL2SDK::CSProto::msg::CSActvSelectStoreRateRes::set_result_7851(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvSelectStoreRateRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5214548)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSActvSelectStoreRateRes::get_actv_id_7852()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSActvSelectStoreRateRes*)>(DLL2SDK::GameAssemblyBase + 0x5214550)(this);
}
void DLL2SDK::CSProto::msg::CSActvSelectStoreRateRes::set_actv_id_7853(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvSelectStoreRateRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5214558)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActvSelectStoreRateRes::get_actv_state_7854()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActvSelectStoreRateRes*)>(DLL2SDK::GameAssemblyBase + 0x5214568)(this);
}
void DLL2SDK::CSProto::msg::CSActvSelectStoreRateRes::set_actv_state_7855(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvSelectStoreRateRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5214570)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActvSelectStoreRateRes::global__ProtoBuf_IExtensible_GetExtensionObject_7856(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActvSelectStoreRateRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActvSelectStoreRateReq::_ctor_7845()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvSelectStoreRateReq*)>(DLL2SDK::GameAssemblyBase + 0x5214504)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSActvSelectStoreRateReq::get_actv_id_7846()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSActvSelectStoreRateReq*)>(DLL2SDK::GameAssemblyBase + 0x521450C)(this);
}
void DLL2SDK::CSProto::msg::CSActvSelectStoreRateReq::set_actv_id_7847(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvSelectStoreRateReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5214514)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActvSelectStoreRateReq::global__ProtoBuf_IExtensible_GetExtensionObject_7848(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActvSelectStoreRateReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActvGetExpBufRes::_ctor_7839()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetExpBufRes*)>(DLL2SDK::GameAssemblyBase + 0x52140B4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSActvGetExpBufRes::get_result_7840()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActvGetExpBufRes*)>(DLL2SDK::GameAssemblyBase + 0x5214178)(this);
}
void DLL2SDK::CSProto::msg::CSActvGetExpBufRes::set_result_7841(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetExpBufRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5214180)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSExpBufEntry*>* DLL2SDK::CSProto::msg::CSActvGetExpBufRes::get_player_exp_buf_list_7842()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSExpBufEntry*>*(*)(DLL2SDK::CSProto::msg::CSActvGetExpBufRes*)>(DLL2SDK::GameAssemblyBase + 0x5214188)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSExpBufEntry*>* DLL2SDK::CSProto::msg::CSActvGetExpBufRes::get_weapon_exp_buf_list_7843()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSExpBufEntry*>*(*)(DLL2SDK::CSProto::msg::CSActvGetExpBufRes*)>(DLL2SDK::GameAssemblyBase + 0x5214190)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActvGetExpBufRes::global__ProtoBuf_IExtensible_GetExtensionObject_7844(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActvGetExpBufRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActvGetExpBufReq::_ctor_7835()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetExpBufReq*)>(DLL2SDK::GameAssemblyBase + 0x5214088)(this);
}
int32_t DLL2SDK::CSProto::msg::CSActvGetExpBufReq::get_language_code_7836()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActvGetExpBufReq*)>(DLL2SDK::GameAssemblyBase + 0x5214090)(this);
}
void DLL2SDK::CSProto::msg::CSActvGetExpBufReq::set_language_code_7837(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetExpBufReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5214098)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActvGetExpBufReq::global__ProtoBuf_IExtensible_GetExtensionObject_7838(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActvGetExpBufReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActvShareLuckyBagNtf::_ctor_7831()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvShareLuckyBagNtf*)>(DLL2SDK::GameAssemblyBase + 0x521458C)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSActvShareLuckyBagNtf::get_share_url_7832()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSActvShareLuckyBagNtf*)>(DLL2SDK::GameAssemblyBase + 0x5214618)(this);
}
void DLL2SDK::CSProto::msg::CSActvShareLuckyBagNtf::set_share_url_7833(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvShareLuckyBagNtf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5214620)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActvShareLuckyBagNtf::global__ProtoBuf_IExtensible_GetExtensionObject_7834(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActvShareLuckyBagNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActvShareLuckyBagRes::_ctor_7826()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvShareLuckyBagRes*)>(DLL2SDK::GameAssemblyBase + 0x5214658)(this);
}
int32_t DLL2SDK::CSProto::msg::CSActvShareLuckyBagRes::get_result_7827()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActvShareLuckyBagRes*)>(DLL2SDK::GameAssemblyBase + 0x5214704)(this);
}
void DLL2SDK::CSProto::msg::CSActvShareLuckyBagRes::set_result_7828(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvShareLuckyBagRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x521470C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSActvShareLuckyBagRes::get_prop_7829()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSActvShareLuckyBagRes*)>(DLL2SDK::GameAssemblyBase + 0x5214714)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActvShareLuckyBagRes::global__ProtoBuf_IExtensible_GetExtensionObject_7830(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActvShareLuckyBagRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActvShareLuckyBagReq::_ctor_7824()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvShareLuckyBagReq*)>(DLL2SDK::GameAssemblyBase + 0x521463C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActvShareLuckyBagReq::global__ProtoBuf_IExtensible_GetExtensionObject_7825(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActvShareLuckyBagReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActviAmWinnerCirclePlayerNtf::_ctor_7820()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActviAmWinnerCirclePlayerNtf*)>(DLL2SDK::GameAssemblyBase + 0x521439C)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSActviAmWinnerCirclePlayerNtf::get_player_id_7821()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSActviAmWinnerCirclePlayerNtf*)>(DLL2SDK::GameAssemblyBase + 0x52143A4)(this);
}
void DLL2SDK::CSProto::msg::CSActviAmWinnerCirclePlayerNtf::set_player_id_7822(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActviAmWinnerCirclePlayerNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x52143AC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActviAmWinnerCirclePlayerNtf::global__ProtoBuf_IExtensible_GetExtensionObject_7823(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActviAmWinnerCirclePlayerNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActvSelectQuestionnaireRes::_ctor_7811()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvSelectQuestionnaireRes*)>(DLL2SDK::GameAssemblyBase + 0x5214404)(this);
}
int32_t DLL2SDK::CSProto::msg::CSActvSelectQuestionnaireRes::get_result_7812()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActvSelectQuestionnaireRes*)>(DLL2SDK::GameAssemblyBase + 0x52144B0)(this);
}
void DLL2SDK::CSProto::msg::CSActvSelectQuestionnaireRes::set_result_7813(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvSelectQuestionnaireRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52144B8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ActivityDB*>* DLL2SDK::CSProto::msg::CSActvSelectQuestionnaireRes::get_actv_info_7814()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ActivityDB*>*(*)(DLL2SDK::CSProto::msg::CSActvSelectQuestionnaireRes*)>(DLL2SDK::GameAssemblyBase + 0x52144C0)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSActvSelectQuestionnaireRes::get_actv_id_7815()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSActvSelectQuestionnaireRes*)>(DLL2SDK::GameAssemblyBase + 0x52144C8)(this);
}
void DLL2SDK::CSProto::msg::CSActvSelectQuestionnaireRes::set_actv_id_7816(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvSelectQuestionnaireRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x52144D0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActvSelectQuestionnaireRes::get_actv_state_7817()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActvSelectQuestionnaireRes*)>(DLL2SDK::GameAssemblyBase + 0x52144E0)(this);
}
void DLL2SDK::CSProto::msg::CSActvSelectQuestionnaireRes::set_actv_state_7818(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvSelectQuestionnaireRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52144E8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActvSelectQuestionnaireRes::global__ProtoBuf_IExtensible_GetExtensionObject_7819(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActvSelectQuestionnaireRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActvSelectQuestionnaireReq::_ctor_7807()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvSelectQuestionnaireReq*)>(DLL2SDK::GameAssemblyBase + 0x52143D0)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSActvSelectQuestionnaireReq::get_actv_id_7808()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSActvSelectQuestionnaireReq*)>(DLL2SDK::GameAssemblyBase + 0x52143D8)(this);
}
void DLL2SDK::CSProto::msg::CSActvSelectQuestionnaireReq::set_actv_id_7809(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvSelectQuestionnaireReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x52143E0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActvSelectQuestionnaireReq::global__ProtoBuf_IExtensible_GetExtensionObject_7810(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActvSelectQuestionnaireReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActvUpdateNtf::_ctor_7804()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvUpdateNtf*)>(DLL2SDK::GameAssemblyBase + 0x5214730)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ActivityDB*>* DLL2SDK::CSProto::msg::CSActvUpdateNtf::get_actv_info_7805()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ActivityDB*>*(*)(DLL2SDK::CSProto::msg::CSActvUpdateNtf*)>(DLL2SDK::GameAssemblyBase + 0x52147DC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActvUpdateNtf::global__ProtoBuf_IExtensible_GetExtensionObject_7806(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActvUpdateNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActvGetAwardRes::_ctor_7784()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x5213B58)(this);
}
int32_t DLL2SDK::CSProto::msg::CSActvGetAwardRes::get_result_7785()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActvGetAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x5213C1C)(this);
}
void DLL2SDK::CSProto::msg::CSActvGetAwardRes::set_result_7786(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetAwardRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5213C24)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSActvGetAwardRes::get_actv_id_7787()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSActvGetAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x5213C2C)(this);
}
void DLL2SDK::CSProto::msg::CSActvGetAwardRes::set_actv_id_7788(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetAwardRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5213C34)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActvGetAwardRes::get_award_layer_7789()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActvGetAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x5213C44)(this);
}
void DLL2SDK::CSProto::msg::CSActvGetAwardRes::set_award_layer_7790(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetAwardRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5213C4C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSActvGetAwardRes::get_item_id_7791()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSActvGetAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x5213C54)(this);
}
void DLL2SDK::CSProto::msg::CSActvGetAwardRes::set_item_id_7792(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetAwardRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5213C5C)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerDataChange* DLL2SDK::CSProto::msg::CSActvGetAwardRes::get_DataChange_7793()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerDataChange*(*)(DLL2SDK::CSProto::msg::CSActvGetAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x5213C6C)(this);
}
void DLL2SDK::CSProto::msg::CSActvGetAwardRes::set_DataChange_7794(DLL2SDK::CSProto::msg::PlayerDataChange* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetAwardRes*, DLL2SDK::CSProto::msg::PlayerDataChange*)>(DLL2SDK::GameAssemblyBase + 0x5213C74)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActvGetAwardRes::get_finish_times_7795()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActvGetAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x5213C7C)(this);
}
void DLL2SDK::CSProto::msg::CSActvGetAwardRes::set_finish_times_7796(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetAwardRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5213C84)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSActvGetAwardRes::get_prop_7797()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSActvGetAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x5213C8C)(this);
}
bool DLL2SDK::CSProto::msg::CSActvGetAwardRes::get_turn_to_mail_7798()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSActvGetAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x5213C94)(this);
}
void DLL2SDK::CSProto::msg::CSActvGetAwardRes::set_turn_to_mail_7799(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetAwardRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x5213C9C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActvGetAwardRes::get_sub_type_7800()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActvGetAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x5213CA4)(this);
}
void DLL2SDK::CSProto::msg::CSActvGetAwardRes::set_sub_type_7801(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetAwardRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5213CAC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSActvGetAwardRes::get_back_active_prop_7802()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSActvGetAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x5213CB4)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActvGetAwardRes::global__ProtoBuf_IExtensible_GetExtensionObject_7803(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActvGetAwardRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActvGetAwardReq::_ctor_7772()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetAwardReq*)>(DLL2SDK::GameAssemblyBase + 0x5213AD4)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSActvGetAwardReq::get_actv_id_7773()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSActvGetAwardReq*)>(DLL2SDK::GameAssemblyBase + 0x5213AE4)(this);
}
void DLL2SDK::CSProto::msg::CSActvGetAwardReq::set_actv_id_7774(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetAwardReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5213AEC)(this, value_);
}
DLL2SDK::CSProto::msg::ActivityType DLL2SDK::CSProto::msg::CSActvGetAwardReq::get_activity_type_7775()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ActivityType(*)(DLL2SDK::CSProto::msg::CSActvGetAwardReq*)>(DLL2SDK::GameAssemblyBase + 0x5213AFC)(this);
}
void DLL2SDK::CSProto::msg::CSActvGetAwardReq::set_activity_type_7776(DLL2SDK::CSProto::msg::ActivityType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetAwardReq*, DLL2SDK::CSProto::msg::ActivityType)>(DLL2SDK::GameAssemblyBase + 0x5213B04)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActvGetAwardReq::get_award_layer_7777()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActvGetAwardReq*)>(DLL2SDK::GameAssemblyBase + 0x5213B0C)(this);
}
void DLL2SDK::CSProto::msg::CSActvGetAwardReq::set_award_layer_7778(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetAwardReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5213B14)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSActvGetAwardReq::get_item_id_7779()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSActvGetAwardReq*)>(DLL2SDK::GameAssemblyBase + 0x5213B1C)(this);
}
void DLL2SDK::CSProto::msg::CSActvGetAwardReq::set_item_id_7780(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetAwardReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5213B24)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActvGetAwardReq::get_sub_type_7781()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActvGetAwardReq*)>(DLL2SDK::GameAssemblyBase + 0x5213B34)(this);
}
void DLL2SDK::CSProto::msg::CSActvGetAwardReq::set_sub_type_7782(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetAwardReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5213B3C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActvGetAwardReq::global__ProtoBuf_IExtensible_GetExtensionObject_7783(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActvGetAwardReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActvGetDyDataRes::_ctor_7767()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetDyDataRes*)>(DLL2SDK::GameAssemblyBase + 0x5213FB0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSActvGetDyDataRes::get_result_7768()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActvGetDyDataRes*)>(DLL2SDK::GameAssemblyBase + 0x521405C)(this);
}
void DLL2SDK::CSProto::msg::CSActvGetDyDataRes::set_result_7769(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetDyDataRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5214064)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ActivityDB*>* DLL2SDK::CSProto::msg::CSActvGetDyDataRes::get_actv_info_7770()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ActivityDB*>*(*)(DLL2SDK::CSProto::msg::CSActvGetDyDataRes*)>(DLL2SDK::GameAssemblyBase + 0x521406C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActvGetDyDataRes::global__ProtoBuf_IExtensible_GetExtensionObject_7771(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActvGetDyDataRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActvGetDyDataReq::_ctor_7765()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetDyDataReq*)>(DLL2SDK::GameAssemblyBase + 0x5213F94)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActvGetDyDataReq::global__ProtoBuf_IExtensible_GetExtensionObject_7766(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActvGetDyDataReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ActvGetListCookie::_ctor_7755()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActvGetListCookie*)>(DLL2SDK::GameAssemblyBase + 0x5123904)(this);
}
int32_t DLL2SDK::CSProto::msg::ActvGetListCookie::get_select_method_7756()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ActvGetListCookie*)>(DLL2SDK::GameAssemblyBase + 0x512390C)(this);
}
void DLL2SDK::CSProto::msg::ActvGetListCookie::set_select_method_7757(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActvGetListCookie*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123914)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ActvGetListCookie::get_select_type_7758()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ActvGetListCookie*)>(DLL2SDK::GameAssemblyBase + 0x512391C)(this);
}
void DLL2SDK::CSProto::msg::ActvGetListCookie::set_select_type_7759(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActvGetListCookie*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123924)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::ActvGetListCookie::get_activity_id_7760()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ActvGetListCookie*)>(DLL2SDK::GameAssemblyBase + 0x512392C)(this);
}
void DLL2SDK::CSProto::msg::ActvGetListCookie::set_activity_id_7761(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActvGetListCookie*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5123934)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::ActvGetListCookie::get_seq_id_7762()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ActvGetListCookie*)>(DLL2SDK::GameAssemblyBase + 0x5123944)(this);
}
void DLL2SDK::CSProto::msg::ActvGetListCookie::set_seq_id_7763(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActvGetListCookie*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x512394C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ActvGetListCookie::global__ProtoBuf_IExtensible_GetExtensionObject_7764(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ActvGetListCookie*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActvGetDescRes::_ctor_7742()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetDescRes*)>(DLL2SDK::GameAssemblyBase + 0x5213E74)(this);
}
int32_t DLL2SDK::CSProto::msg::CSActvGetDescRes::get_result_7743()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActvGetDescRes*)>(DLL2SDK::GameAssemblyBase + 0x5213F20)(this);
}
void DLL2SDK::CSProto::msg::CSActvGetDescRes::set_result_7744(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetDescRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5213F28)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSActvGetDescRes::get_is_end_7745()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSActvGetDescRes*)>(DLL2SDK::GameAssemblyBase + 0x5213F30)(this);
}
void DLL2SDK::CSProto::msg::CSActvGetDescRes::set_is_end_7746(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetDescRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x5213F38)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSActvGetDescRes::get_cur_sys_time_7747()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSActvGetDescRes*)>(DLL2SDK::GameAssemblyBase + 0x5213F40)(this);
}
void DLL2SDK::CSProto::msg::CSActvGetDescRes::set_cur_sys_time_7748(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetDescRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5213F48)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSActvGetDescRes::get_cookie_7749()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSActvGetDescRes*)>(DLL2SDK::GameAssemblyBase + 0x5213F58)(this);
}
void DLL2SDK::CSProto::msg::CSActvGetDescRes::set_cookie_7750(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetDescRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5213F60)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSActivityDesc*>* DLL2SDK::CSProto::msg::CSActvGetDescRes::get_desc_7751()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSActivityDesc*>*(*)(DLL2SDK::CSProto::msg::CSActvGetDescRes*)>(DLL2SDK::GameAssemblyBase + 0x5213F68)(this);
}
DLL2SDK::CSProto::msg::CSActivityTaskDescGroup* DLL2SDK::CSProto::msg::CSActvGetDescRes::get_task_7752()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSActivityTaskDescGroup*(*)(DLL2SDK::CSProto::msg::CSActvGetDescRes*)>(DLL2SDK::GameAssemblyBase + 0x5213F70)(this);
}
void DLL2SDK::CSProto::msg::CSActvGetDescRes::set_task_7753(DLL2SDK::CSProto::msg::CSActivityTaskDescGroup* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetDescRes*, DLL2SDK::CSProto::msg::CSActivityTaskDescGroup*)>(DLL2SDK::GameAssemblyBase + 0x5213F78)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActvGetDescRes::global__ProtoBuf_IExtensible_GetExtensionObject_7754(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActvGetDescRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActvGetDescReq::_ctor_7738()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetDescReq*)>(DLL2SDK::GameAssemblyBase + 0x5213E48)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSActvGetDescReq::get_cookie_7739()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSActvGetDescReq*)>(DLL2SDK::GameAssemblyBase + 0x5213E50)(this);
}
void DLL2SDK::CSProto::msg::CSActvGetDescReq::set_cookie_7740(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActvGetDescReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5213E58)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActvGetDescReq::global__ProtoBuf_IExtensible_GetExtensionObject_7741(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActvGetDescReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDescGroup::_ctor_7735()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDescGroup*)>(DLL2SDK::GameAssemblyBase + 0x51A2618)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSActivityTaskDesc*>* DLL2SDK::CSProto::msg::CSActivityTaskDescGroup::get_task_desc_7736()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSActivityTaskDesc*>*(*)(DLL2SDK::CSProto::msg::CSActivityTaskDescGroup*)>(DLL2SDK::GameAssemblyBase + 0x51A26C4)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActivityTaskDescGroup::global__ProtoBuf_IExtensible_GetExtensionObject_7737(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActivityTaskDescGroup*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::_ctor_7639()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A2204)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_seq_id_7640()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A22E4)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_seq_id_7641(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51A22EC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_task_id_7642()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A22FC)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_task_id_7643(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A2304)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_pre_condition_type1_7644()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A230C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_pre_condition_type1_7645(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A2314)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_pre_condition_value1_7646()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A231C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_pre_condition_value1_7647(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A2324)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_pre_condition_type2_7648()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A232C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_pre_condition_type2_7649(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A2334)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_pre_condition_value2_7650()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A233C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_pre_condition_value2_7651(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A2344)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_pre_condition_type3_7652()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A234C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_pre_condition_type3_7653(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A2354)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_pre_condition_value3_7654()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A235C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_pre_condition_value3_7655(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A2364)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_condition_7656()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A236C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_condition_7657(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A2374)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_value_7658()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A237C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_value_7659(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A2384)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_task_points_7660()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A238C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_task_points_7661(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A2394)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>* DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_exchange_item_id_7662()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>*(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A239C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_exchange_item_num_7663()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A23A4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_exchange_limit_7664()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A23AC)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_exchange_limit_7665(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A23B4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_task_award_type1_7666()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A23BC)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_task_award_type1_7667(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A23C4)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_task_award_id1_7668()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A23CC)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_task_award_id1_7669(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51A23D4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_task_award_num1_7670()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A23E4)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_task_award_num1_7671(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A23EC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_task_award_type2_7672()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A23F4)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_task_award_type2_7673(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A23FC)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_task_award_id2_7674()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A2404)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_task_award_id2_7675(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51A240C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_task_award_num2_7676()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A241C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_task_award_num2_7677(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A2424)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_task_award_type3_7678()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A242C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_task_award_type3_7679(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A2434)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_task_award_id3_7680()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A243C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_task_award_id3_7681(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51A2444)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_task_award_num3_7682()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A2454)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_task_award_num3_7683(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A245C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_task_award_type4_7684()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A2464)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_task_award_type4_7685(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A246C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_task_award_id4_7686()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A2474)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_task_award_id4_7687(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51A247C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_task_award_num4_7688()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A248C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_task_award_num4_7689(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A2494)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_task_award_type5_7690()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A249C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_task_award_type5_7691(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A24A4)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_task_award_id5_7692()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A24AC)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_task_award_id5_7693(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51A24B4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_task_award_num5_7694()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A24C4)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_task_award_num5_7695(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A24CC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_wx_actv_id_7696()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A24D4)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_wx_actv_id_7697(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A24DC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_qq_actv_id_7698()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A24E4)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_qq_actv_id_7699(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A24EC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_qq_share_url_7700()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A24F4)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_qq_share_url_7701(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A24FC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_Describe_7702()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A2504)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_Describe_7703(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A250C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_sub_condition_value1_7704()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A2514)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_sub_condition_value1_7705(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A251C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_sub_condition_value2_7706()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A2524)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_sub_condition_value2_7707(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A252C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_sub_condition_value3_7708()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A2534)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_sub_condition_value3_7709(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A253C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_go_pos_7710()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A2544)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_go_pos_7711(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A254C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_task_award_durable1_7712()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A2554)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_task_award_durable1_7713(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A255C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_task_award_durable2_7714()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A2564)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_task_award_durable2_7715(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A256C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_task_award_durable3_7716()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A2574)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_task_award_durable3_7717(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A257C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_task_award_durable4_7718()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A2584)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_task_award_durable4_7719(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A258C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_task_award_durable5_7720()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A2594)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_task_award_durable5_7721(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A259C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_task_reset_type_7722()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A25A4)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_task_reset_type_7723(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A25AC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_go_pos2_7724()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A25B4)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_go_pos2_7725(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A25BC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_go_pos3_7726()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A25C4)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_go_pos3_7727(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A25CC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_sub_condition_value4_7728()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A25D4)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_sub_condition_value4_7729(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A25DC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_go_url_7730()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A25E4)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_go_url_7731(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A25EC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSActivityTaskDesc::get_sub_condition_str1_7732()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A25F4)(this);
}
void DLL2SDK::CSProto::msg::CSActivityTaskDesc::set_sub_condition_str1_7733(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A25FC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActivityTaskDesc::global__ProtoBuf_IExtensible_GetExtensionObject_7734(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActivityTaskDesc*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::_ctor_7559()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1C94)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSActivityDesc::get_activity_id_7560()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1D74)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_activity_id_7561(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51A1D7C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityDesc::get_activity_class_7562()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1D8C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_activity_class_7563(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1D94)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityDesc::get_time_zone_7564()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1D9C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_time_zone_7565(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1DA4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSActivityDesc::get_activity_name_7566()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1DAC)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_activity_name_7567(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A1DB4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSActivityDesc::get_activity_profile_7568()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1DBC)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_activity_profile_7569(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A1DC4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSActivityDesc::get_miscellaneous_7570()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1DCC)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_miscellaneous_7571(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A1DD4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityDesc::get_left_seq_7572()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1DDC)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_left_seq_7573(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1DE4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityDesc::get_top_seq_7574()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1DEC)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_top_seq_7575(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1DF4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityDesc::get_min_level_7576()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1DFC)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_min_level_7577(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1E04)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityDesc::get_min_show_level_7578()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1E0C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_min_show_level_7579(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1E14)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityDesc::get_task_group_id_7580()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1E1C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_task_group_id_7581(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1E24)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityDesc::get_activity_begin_time_7582()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1E2C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_activity_begin_time_7583(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1E34)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityDesc::get_activity_end_time_7584()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1E3C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_activity_end_time_7585(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1E44)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityDesc::get_show_begin_time_7586()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1E4C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_show_begin_time_7587(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1E54)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityDesc::get_show_end_time_7588()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1E5C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_show_end_time_7589(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1E64)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityDesc::get_announcement_id_7590()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1E6C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_announcement_id_7591(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1E74)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSActivityDesc::get_announcement_content_7592()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1E7C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_announcement_content_7593(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A1E84)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityDesc::get_total_task_points_7594()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1E8C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_total_task_points_7595(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1E94)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::BoxAward*>* DLL2SDK::CSProto::msg::CSActivityDesc::get_box_award_7596()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::BoxAward*>*(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1E9C)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSActivityDesc::get_miscellaneous1_7597()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1EA4)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_miscellaneous1_7598(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A1EAC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSActivityDesc::get_show_pic_url_7599()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1EB4)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_show_pic_url_7600(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A1EBC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityDesc::get_event_tag_type_7601()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1EC4)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_event_tag_type_7602(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1ECC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::CSActivityDesc::get_effect_mode_7603()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1ED4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSActivityDesc::get_effect_num_7604()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1EDC)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_effect_num_7605(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1EE4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityDesc::get_lobby_view_7606()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1EEC)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_lobby_view_7607(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1EF4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityDesc::get_view_time_7608()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1EFC)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_view_time_7609(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1F04)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSActivityDesc::get_activity_icon_7610()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1F0C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_activity_icon_7611(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A1F14)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSActivityDesc::get_activity_icon_url_7612()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1F1C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_activity_icon_url_7613(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A1F24)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSActivityDesc::get_show_pic_7614()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1F2C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_show_pic_7615(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A1F34)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSActivityDesc::get_right_pic_7616()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1F3C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_right_pic_7617(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A1F44)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSActivityDesc::get_right_pic_url_7618()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1F4C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_right_pic_url_7619(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A1F54)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSActivityDesc::get_enable_abtest_7620()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1F5C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_enable_abtest_7621(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, bool)>(DLL2SDK::GameAssemblyBase + 0x51A1F64)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSActivityDesc::get_group_id_7622()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1F6C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_group_id_7623(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1F74)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSActivityDesc::get_region_id_7624()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1F7C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_region_id_7625(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1F84)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSActivityDesc::get_is_show_local_7626()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1F8C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_is_show_local_7627(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1F94)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityDesc::get_shop_rate_cd_7628()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1F9C)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_shop_rate_cd_7629(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1FA4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSActivityDesc::get_shop_rate_max_tip_count_7630()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1FAC)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_shop_rate_max_tip_count_7631(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1FB4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSActivityDesc::get_shop_rate_url_apple_7632()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1FBC)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_shop_rate_url_apple_7633(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A1FC4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSActivityDesc::get_shop_rate_url_google_play_7634()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1FCC)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_shop_rate_url_google_play_7635(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A1FD4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSActivityDesc::get_shop_rate_service_url_7636()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSActivityDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A1FDC)(this);
}
void DLL2SDK::CSProto::msg::CSActivityDesc::set_shop_rate_service_url_7637(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A1FE4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActivityDesc::global__ProtoBuf_IExtensible_GetExtensionObject_7638(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActivityDesc*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::BoxAward::_ctor_7552()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BoxAward*)>(DLL2SDK::GameAssemblyBase + 0x5125D64)(this);
}
uint64_t DLL2SDK::CSProto::msg::BoxAward::get_box_id_7553()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::BoxAward*)>(DLL2SDK::GameAssemblyBase + 0x5125E10)(this);
}
void DLL2SDK::CSProto::msg::BoxAward::set_box_id_7554(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BoxAward*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5125E18)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BoxAward::get_award_points_7555()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BoxAward*)>(DLL2SDK::GameAssemblyBase + 0x5125E28)(this);
}
void DLL2SDK::CSProto::msg::BoxAward::set_award_points_7556(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BoxAward*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5125E30)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::AwardItem*>* DLL2SDK::CSProto::msg::BoxAward::get_award_list_7557()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::AwardItem*>*(*)(DLL2SDK::CSProto::msg::BoxAward*)>(DLL2SDK::GameAssemblyBase + 0x5125E38)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::BoxAward::global__ProtoBuf_IExtensible_GetExtensionObject_7558(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::BoxAward*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::AwardItem::_ctor_7544()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AwardItem*)>(DLL2SDK::GameAssemblyBase + 0x5124E58)(this);
}
uint64_t DLL2SDK::CSProto::msg::AwardItem::get_award_id_7545()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::AwardItem*)>(DLL2SDK::GameAssemblyBase + 0x5124E60)(this);
}
void DLL2SDK::CSProto::msg::AwardItem::set_award_id_7546(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AwardItem*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5124E68)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::AwardItem::get_award_num_7547()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::AwardItem*)>(DLL2SDK::GameAssemblyBase + 0x5124E78)(this);
}
void DLL2SDK::CSProto::msg::AwardItem::set_award_num_7548(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AwardItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5124E80)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::AwardItem::get_award_durable_7549()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::AwardItem*)>(DLL2SDK::GameAssemblyBase + 0x5124E88)(this);
}
void DLL2SDK::CSProto::msg::AwardItem::set_award_durable_7550(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AwardItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5124E90)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::AwardItem::global__ProtoBuf_IExtensible_GetExtensionObject_7551(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::AwardItem*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SubTaskAward::_ctor_7532()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SubTaskAward*)>(DLL2SDK::GameAssemblyBase + 0x51CFA08)(this);
}
int32_t DLL2SDK::CSProto::msg::SubTaskAward::get_Type_7533()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SubTaskAward*)>(DLL2SDK::GameAssemblyBase + 0x51CFA10)(this);
}
void DLL2SDK::CSProto::msg::SubTaskAward::set_Type_7534(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SubTaskAward*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CFA18)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::SubTaskAward::get_Id_7535()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::SubTaskAward*)>(DLL2SDK::GameAssemblyBase + 0x51CFA20)(this);
}
void DLL2SDK::CSProto::msg::SubTaskAward::set_Id_7536(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SubTaskAward*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51CFA28)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SubTaskAward::get_Num_7537()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SubTaskAward*)>(DLL2SDK::GameAssemblyBase + 0x51CFA38)(this);
}
void DLL2SDK::CSProto::msg::SubTaskAward::set_Num_7538(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SubTaskAward*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CFA40)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SubTaskAward::get_Time_7539()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SubTaskAward*)>(DLL2SDK::GameAssemblyBase + 0x51CFA48)(this);
}
void DLL2SDK::CSProto::msg::SubTaskAward::set_Time_7540(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SubTaskAward*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CFA50)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SubTaskAward::get_AgingType_7541()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SubTaskAward*)>(DLL2SDK::GameAssemblyBase + 0x51CFA58)(this);
}
void DLL2SDK::CSProto::msg::SubTaskAward::set_AgingType_7542(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SubTaskAward*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CFA60)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SubTaskAward::global__ProtoBuf_IExtensible_GetExtensionObject_7543(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SubTaskAward*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAchievementSetMedalRes::_ctor_7528()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAchievementSetMedalRes*)>(DLL2SDK::GameAssemblyBase + 0x51A1C68)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAchievementSetMedalRes::get_result_7529()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAchievementSetMedalRes*)>(DLL2SDK::GameAssemblyBase + 0x51A1C70)(this);
}
void DLL2SDK::CSProto::msg::CSAchievementSetMedalRes::set_result_7530(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAchievementSetMedalRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1C78)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAchievementSetMedalRes::global__ProtoBuf_IExtensible_GetExtensionObject_7531(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAchievementSetMedalRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAchievementSetMedalReq::_ctor_7522()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAchievementSetMedalReq*)>(DLL2SDK::GameAssemblyBase + 0x51A1C2C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAchievementSetMedalReq::get_medal_key_7523()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAchievementSetMedalReq*)>(DLL2SDK::GameAssemblyBase + 0x51A1C34)(this);
}
void DLL2SDK::CSProto::msg::CSAchievementSetMedalReq::set_medal_key_7524(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAchievementSetMedalReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1C3C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSAchievementSetMedalReq::get_medel_index_7525()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAchievementSetMedalReq*)>(DLL2SDK::GameAssemblyBase + 0x51A1C44)(this);
}
void DLL2SDK::CSProto::msg::CSAchievementSetMedalReq::set_medel_index_7526(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAchievementSetMedalReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1C4C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAchievementSetMedalReq::global__ProtoBuf_IExtensible_GetExtensionObject_7527(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAchievementSetMedalReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPromotorSuccessInviteNtf::_ctor_7516()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotorSuccessInviteNtf*)>(DLL2SDK::GameAssemblyBase + 0x5219D38)(this);
}
DLL2SDK::CSProto::msg::PlayerSimpleInfo* DLL2SDK::CSProto::msg::CSPromotorSuccessInviteNtf::get_success_invite_player_7517()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerSimpleInfo*(*)(DLL2SDK::CSProto::msg::CSPromotorSuccessInviteNtf*)>(DLL2SDK::GameAssemblyBase + 0x5219D40)(this);
}
void DLL2SDK::CSProto::msg::CSPromotorSuccessInviteNtf::set_success_invite_player_7518(DLL2SDK::CSProto::msg::PlayerSimpleInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotorSuccessInviteNtf*, DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x5219D48)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSPromotorSuccessInviteNtf::get_cur_success_invited_num_7519()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSPromotorSuccessInviteNtf*)>(DLL2SDK::GameAssemblyBase + 0x5219D50)(this);
}
void DLL2SDK::CSProto::msg::CSPromotorSuccessInviteNtf::set_cur_success_invited_num_7520(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotorSuccessInviteNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5219D58)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPromotorSuccessInviteNtf::global__ProtoBuf_IExtensible_GetExtensionObject_7521(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPromotorSuccessInviteNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPromotorAnswerInviteRes::_ctor_7512()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotorAnswerInviteRes*)>(DLL2SDK::GameAssemblyBase + 0x52199D0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSPromotorAnswerInviteRes::get_result_7513()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPromotorAnswerInviteRes*)>(DLL2SDK::GameAssemblyBase + 0x52199D8)(this);
}
void DLL2SDK::CSProto::msg::CSPromotorAnswerInviteRes::set_result_7514(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotorAnswerInviteRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52199E0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPromotorAnswerInviteRes::global__ProtoBuf_IExtensible_GetExtensionObject_7515(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPromotorAnswerInviteRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPromotorAnswerInviteReq::_ctor_7508()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotorAnswerInviteReq*)>(DLL2SDK::GameAssemblyBase + 0x52199A4)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSPromotorAnswerInviteReq::get_invite_code_7509()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSPromotorAnswerInviteReq*)>(DLL2SDK::GameAssemblyBase + 0x52199AC)(this);
}
void DLL2SDK::CSProto::msg::CSPromotorAnswerInviteReq::set_invite_code_7510(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotorAnswerInviteReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x52199B4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPromotorAnswerInviteReq::global__ProtoBuf_IExtensible_GetExtensionObject_7511(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPromotorAnswerInviteReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPromotorGetAwardRes::_ctor_7499()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotorGetAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x5219A38)(this);
}
int32_t DLL2SDK::CSProto::msg::CSPromotorGetAwardRes::get_result_7500()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPromotorGetAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x5219AE4)(this);
}
void DLL2SDK::CSProto::msg::CSPromotorGetAwardRes::set_result_7501(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotorGetAwardRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5219AEC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSPromotorGetAwardRes::get_prop_list_7502()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSPromotorGetAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x5219AF4)(this);
}
bool DLL2SDK::CSProto::msg::CSPromotorGetAwardRes::get_turn_to_mail_7503()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSPromotorGetAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x5219AFC)(this);
}
void DLL2SDK::CSProto::msg::CSPromotorGetAwardRes::set_turn_to_mail_7504(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotorGetAwardRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x5219B04)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSPromotorGetAwardRes::get_level_7505()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPromotorGetAwardRes*)>(DLL2SDK::GameAssemblyBase + 0x5219B0C)(this);
}
void DLL2SDK::CSProto::msg::CSPromotorGetAwardRes::set_level_7506(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotorGetAwardRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5219B14)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPromotorGetAwardRes::global__ProtoBuf_IExtensible_GetExtensionObject_7507(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPromotorGetAwardRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPromotorGetAwardReq::_ctor_7493()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotorGetAwardReq*)>(DLL2SDK::GameAssemblyBase + 0x52199FC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSPromotorGetAwardReq::get_id_7494()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPromotorGetAwardReq*)>(DLL2SDK::GameAssemblyBase + 0x5219A04)(this);
}
void DLL2SDK::CSProto::msg::CSPromotorGetAwardReq::set_id_7495(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotorGetAwardReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5219A0C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSPromotorGetAwardReq::get_level_7496()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPromotorGetAwardReq*)>(DLL2SDK::GameAssemblyBase + 0x5219A14)(this);
}
void DLL2SDK::CSProto::msg::CSPromotorGetAwardReq::set_level_7497(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotorGetAwardReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5219A1C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPromotorGetAwardReq::global__ProtoBuf_IExtensible_GetExtensionObject_7498(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPromotorGetAwardReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPromotorSendInviteRes::_ctor_7487()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotorSendInviteRes*)>(DLL2SDK::GameAssemblyBase + 0x5219CFC)(this);
}
int32_t DLL2SDK::CSProto::msg::CSPromotorSendInviteRes::get_result_7488()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPromotorSendInviteRes*)>(DLL2SDK::GameAssemblyBase + 0x5219D04)(this);
}
void DLL2SDK::CSProto::msg::CSPromotorSendInviteRes::set_result_7489(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotorSendInviteRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5219D0C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSPromotorSendInviteRes::get_target_openid_7490()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSPromotorSendInviteRes*)>(DLL2SDK::GameAssemblyBase + 0x5219D14)(this);
}
void DLL2SDK::CSProto::msg::CSPromotorSendInviteRes::set_target_openid_7491(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotorSendInviteRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5219D1C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPromotorSendInviteRes::global__ProtoBuf_IExtensible_GetExtensionObject_7492(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPromotorSendInviteRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPromotorSendInviteReq::_ctor_7479()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotorSendInviteReq*)>(DLL2SDK::GameAssemblyBase + 0x5219CB0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSPromotorSendInviteReq::get_id_7480()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPromotorSendInviteReq*)>(DLL2SDK::GameAssemblyBase + 0x5219CB8)(this);
}
void DLL2SDK::CSProto::msg::CSPromotorSendInviteReq::set_id_7481(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotorSendInviteReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5219CC0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSPromotorSendInviteReq::get_target_openid_7482()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSPromotorSendInviteReq*)>(DLL2SDK::GameAssemblyBase + 0x5219CC8)(this);
}
void DLL2SDK::CSProto::msg::CSPromotorSendInviteReq::set_target_openid_7483(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotorSendInviteReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5219CD0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSPromotorSendInviteReq::get_model_id_7484()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPromotorSendInviteReq*)>(DLL2SDK::GameAssemblyBase + 0x5219CD8)(this);
}
void DLL2SDK::CSProto::msg::CSPromotorSendInviteReq::set_model_id_7485(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotorSendInviteReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5219CE0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPromotorSendInviteReq::global__ProtoBuf_IExtensible_GetExtensionObject_7486(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPromotorSendInviteReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPromotorGetListRes::_ctor_7466()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotorGetListRes*)>(DLL2SDK::GameAssemblyBase + 0x5219B4C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSPromotorGetListRes::get_result_7467()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPromotorGetListRes*)>(DLL2SDK::GameAssemblyBase + 0x5219C44)(this);
}
void DLL2SDK::CSProto::msg::CSPromotorGetListRes::set_result_7468(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotorGetListRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5219C4C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSPromotorGetListRes::get_id_7469()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPromotorGetListRes*)>(DLL2SDK::GameAssemblyBase + 0x5219C54)(this);
}
void DLL2SDK::CSProto::msg::CSPromotorGetListRes::set_id_7470(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotorGetListRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5219C5C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerSimpleInfo*>* DLL2SDK::CSProto::msg::CSPromotorGetListRes::get_friends_7471()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerSimpleInfo*>*(*)(DLL2SDK::CSProto::msg::CSPromotorGetListRes*)>(DLL2SDK::GameAssemblyBase + 0x5219C64)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerSimpleInfo*>* DLL2SDK::CSProto::msg::CSPromotorGetListRes::get_success_invite_playerid_7472()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerSimpleInfo*>*(*)(DLL2SDK::CSProto::msg::CSPromotorGetListRes*)>(DLL2SDK::GameAssemblyBase + 0x5219C6C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PromotorAward*>* DLL2SDK::CSProto::msg::CSPromotorGetListRes::get_awards_7473()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PromotorAward*>*(*)(DLL2SDK::CSProto::msg::CSPromotorGetListRes*)>(DLL2SDK::GameAssemblyBase + 0x5219C74)(this);
}
int32_t DLL2SDK::CSProto::msg::CSPromotorGetListRes::get_model_id_7474()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPromotorGetListRes*)>(DLL2SDK::GameAssemblyBase + 0x5219C7C)(this);
}
void DLL2SDK::CSProto::msg::CSPromotorGetListRes::set_model_id_7475(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotorGetListRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5219C84)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSPromotorGetListRes::get_notify_level_7476()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPromotorGetListRes*)>(DLL2SDK::GameAssemblyBase + 0x5219C8C)(this);
}
void DLL2SDK::CSProto::msg::CSPromotorGetListRes::set_notify_level_7477(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotorGetListRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5219C94)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPromotorGetListRes::global__ProtoBuf_IExtensible_GetExtensionObject_7478(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPromotorGetListRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPromotorGetListReq::_ctor_7464()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotorGetListReq*)>(DLL2SDK::GameAssemblyBase + 0x5219B30)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPromotorGetListReq::global__ProtoBuf_IExtensible_GetExtensionObject_7465(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPromotorGetListReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGMAddAchievementRes::_ctor_7460()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGMAddAchievementRes*)>(DLL2SDK::GameAssemblyBase + 0x5240F70)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGMAddAchievementRes::get_result_7461()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGMAddAchievementRes*)>(DLL2SDK::GameAssemblyBase + 0x5240F78)(this);
}
void DLL2SDK::CSProto::msg::CSGMAddAchievementRes::set_result_7462(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGMAddAchievementRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5240F80)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGMAddAchievementRes::global__ProtoBuf_IExtensible_GetExtensionObject_7463(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGMAddAchievementRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGMAddAchievementReq::_ctor_7456()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGMAddAchievementReq*)>(DLL2SDK::GameAssemblyBase + 0x5240F3C)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGMAddAchievementReq::get_player_id_7457()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGMAddAchievementReq*)>(DLL2SDK::GameAssemblyBase + 0x5240F44)(this);
}
void DLL2SDK::CSProto::msg::CSGMAddAchievementReq::set_player_id_7458(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGMAddAchievementReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5240F4C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGMAddAchievementReq::global__ProtoBuf_IExtensible_GetExtensionObject_7459(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGMAddAchievementReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetAchievementRewardRes::_ctor_7449()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetAchievementRewardRes*)>(DLL2SDK::GameAssemblyBase + 0x5202BB0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetAchievementRewardRes::get_result_7450()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetAchievementRewardRes*)>(DLL2SDK::GameAssemblyBase + 0x5202C5C)(this);
}
void DLL2SDK::CSProto::msg::CSGetAchievementRewardRes::set_result_7451(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetAchievementRewardRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5202C64)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::CSGetAchievementRewardRes::get_already_reward_id_7452()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::CSGetAchievementRewardRes*)>(DLL2SDK::GameAssemblyBase + 0x5202C6C)(this);
}
DLL2SDK::CSProto::msg::PlayerDataChange* DLL2SDK::CSProto::msg::CSGetAchievementRewardRes::get_data_change_7453()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerDataChange*(*)(DLL2SDK::CSProto::msg::CSGetAchievementRewardRes*)>(DLL2SDK::GameAssemblyBase + 0x5202C74)(this);
}
void DLL2SDK::CSProto::msg::CSGetAchievementRewardRes::set_data_change_7454(DLL2SDK::CSProto::msg::PlayerDataChange* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetAchievementRewardRes*, DLL2SDK::CSProto::msg::PlayerDataChange*)>(DLL2SDK::GameAssemblyBase + 0x5202C7C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetAchievementRewardRes::global__ProtoBuf_IExtensible_GetExtensionObject_7455(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetAchievementRewardRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetAchievementRewardReq::_ctor_7445()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetAchievementRewardReq*)>(DLL2SDK::GameAssemblyBase + 0x5202B84)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetAchievementRewardReq::get_get_reward_id_7446()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetAchievementRewardReq*)>(DLL2SDK::GameAssemblyBase + 0x5202B8C)(this);
}
void DLL2SDK::CSProto::msg::CSGetAchievementRewardReq::set_get_reward_id_7447(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetAchievementRewardReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5202B94)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetAchievementRewardReq::global__ProtoBuf_IExtensible_GetExtensionObject_7448(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetAchievementRewardReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAchievementFinishedNtf::_ctor_7442()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAchievementFinishedNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A1B64)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::FinishedAch*>* DLL2SDK::CSProto::msg::CSAchievementFinishedNtf::get_ach_7443()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::FinishedAch*>*(*)(DLL2SDK::CSProto::msg::CSAchievementFinishedNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A1C10)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAchievementFinishedNtf::global__ProtoBuf_IExtensible_GetExtensionObject_7444(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAchievementFinishedNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::FinishedAch::_ctor_7434()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FinishedAch*)>(DLL2SDK::GameAssemblyBase + 0x524F718)(this);
}
int32_t DLL2SDK::CSProto::msg::FinishedAch::get_id_7435()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::FinishedAch*)>(DLL2SDK::GameAssemblyBase + 0x524F720)(this);
}
void DLL2SDK::CSProto::msg::FinishedAch::set_id_7436(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FinishedAch*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F728)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::FinishedAch::get_lvl_7437()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::FinishedAch*)>(DLL2SDK::GameAssemblyBase + 0x524F730)(this);
}
void DLL2SDK::CSProto::msg::FinishedAch::set_lvl_7438(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FinishedAch*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F738)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::FinishedAch::get_value_7439()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::FinishedAch*)>(DLL2SDK::GameAssemblyBase + 0x524F740)(this);
}
void DLL2SDK::CSProto::msg::FinishedAch::set_value_7440(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FinishedAch*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F748)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::FinishedAch::global__ProtoBuf_IExtensible_GetExtensionObject_7441(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::FinishedAch*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSEquipAchievementRes::_ctor_7430()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSEquipAchievementRes*)>(DLL2SDK::GameAssemblyBase + 0x5201F9C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSEquipAchievementRes::get_result_7431()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSEquipAchievementRes*)>(DLL2SDK::GameAssemblyBase + 0x5201FA4)(this);
}
void DLL2SDK::CSProto::msg::CSEquipAchievementRes::set_result_7432(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSEquipAchievementRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5201FAC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSEquipAchievementRes::global__ProtoBuf_IExtensible_GetExtensionObject_7433(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSEquipAchievementRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSEquipAchievementReq::_ctor_7424()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSEquipAchievementReq*)>(DLL2SDK::GameAssemblyBase + 0x5201F60)(this);
}
int32_t DLL2SDK::CSProto::msg::CSEquipAchievementReq::get_ach_id_7425()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSEquipAchievementReq*)>(DLL2SDK::GameAssemblyBase + 0x5201F68)(this);
}
void DLL2SDK::CSProto::msg::CSEquipAchievementReq::set_ach_id_7426(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSEquipAchievementReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5201F70)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSEquipAchievementReq::get_index_7427()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSEquipAchievementReq*)>(DLL2SDK::GameAssemblyBase + 0x5201F78)(this);
}
void DLL2SDK::CSProto::msg::CSEquipAchievementReq::set_index_7428(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSEquipAchievementReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5201F80)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSEquipAchievementReq::global__ProtoBuf_IExtensible_GetExtensionObject_7429(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSEquipAchievementReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountextSetNameCardRes::_ctor_7416()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountextSetNameCardRes*)>(DLL2SDK::GameAssemblyBase + 0x51A11A0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAccountextSetNameCardRes::get_result_7417()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccountextSetNameCardRes*)>(DLL2SDK::GameAssemblyBase + 0x51A11A8)(this);
}
void DLL2SDK::CSProto::msg::CSAccountextSetNameCardRes::set_result_7418(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountextSetNameCardRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A11B0)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::CSAccountextSetNameCardRes::get_name_card_id_7419()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::CSAccountextSetNameCardRes*)>(DLL2SDK::GameAssemblyBase + 0x51A11B8)(this);
}
void DLL2SDK::CSProto::msg::CSAccountextSetNameCardRes::set_name_card_id_7420(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountextSetNameCardRes*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x51A11C0)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::CSAccountextSetNameCardRes::get_name_card_gid_7421()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::CSAccountextSetNameCardRes*)>(DLL2SDK::GameAssemblyBase + 0x51A11D0)(this);
}
void DLL2SDK::CSProto::msg::CSAccountextSetNameCardRes::set_name_card_gid_7422(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountextSetNameCardRes*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x51A11D8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountextSetNameCardRes::global__ProtoBuf_IExtensible_GetExtensionObject_7423(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountextSetNameCardRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountextSetNameCardReq::_ctor_7410()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountextSetNameCardReq*)>(DLL2SDK::GameAssemblyBase + 0x51A1154)(this);
}
int64_t DLL2SDK::CSProto::msg::CSAccountextSetNameCardReq::get_name_card_id_7411()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::CSAccountextSetNameCardReq*)>(DLL2SDK::GameAssemblyBase + 0x51A115C)(this);
}
void DLL2SDK::CSProto::msg::CSAccountextSetNameCardReq::set_name_card_id_7412(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountextSetNameCardReq*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x51A1164)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::CSAccountextSetNameCardReq::get_name_card_gid_7413()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::CSAccountextSetNameCardReq*)>(DLL2SDK::GameAssemblyBase + 0x51A1174)(this);
}
void DLL2SDK::CSProto::msg::CSAccountextSetNameCardReq::set_name_card_gid_7414(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountextSetNameCardReq*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x51A117C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountextSetNameCardReq::global__ProtoBuf_IExtensible_GetExtensionObject_7415(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountextSetNameCardReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountextGetNameCardRes::_ctor_7403()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountextGetNameCardRes*)>(DLL2SDK::GameAssemblyBase + 0x51A0FC8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAccountextGetNameCardRes::get_result_7404()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccountextGetNameCardRes*)>(DLL2SDK::GameAssemblyBase + 0x51A10C0)(this);
}
void DLL2SDK::CSProto::msg::CSAccountextGetNameCardRes::set_result_7405(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountextGetNameCardRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A10C8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>* DLL2SDK::CSProto::msg::CSAccountextGetNameCardRes::get_player_id_list_7406()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>*(*)(DLL2SDK::CSProto::msg::CSAccountextGetNameCardRes*)>(DLL2SDK::GameAssemblyBase + 0x51A10D0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int64_t>* DLL2SDK::CSProto::msg::CSAccountextGetNameCardRes::get_name_card_id_list_7407()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int64_t>*(*)(DLL2SDK::CSProto::msg::CSAccountextGetNameCardRes*)>(DLL2SDK::GameAssemblyBase + 0x51A10D8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int64_t>* DLL2SDK::CSProto::msg::CSAccountextGetNameCardRes::get_name_card_gid_list_7408()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int64_t>*(*)(DLL2SDK::CSProto::msg::CSAccountextGetNameCardRes*)>(DLL2SDK::GameAssemblyBase + 0x51A10E0)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountextGetNameCardRes::global__ProtoBuf_IExtensible_GetExtensionObject_7409(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountextGetNameCardRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountextGetNameCardReq::_ctor_7400()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountextGetNameCardReq*)>(DLL2SDK::GameAssemblyBase + 0x51A0F00)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>* DLL2SDK::CSProto::msg::CSAccountextGetNameCardReq::get_player_id_list_7401()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>*(*)(DLL2SDK::CSProto::msg::CSAccountextGetNameCardReq*)>(DLL2SDK::GameAssemblyBase + 0x51A0FAC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountextGetNameCardReq::global__ProtoBuf_IExtensible_GetExtensionObject_7402(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountextGetNameCardReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountextSetVoiceStateRes::_ctor_7396()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountextSetVoiceStateRes*)>(DLL2SDK::GameAssemblyBase + 0x51A1280)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAccountextSetVoiceStateRes::get_result_7397()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccountextSetVoiceStateRes*)>(DLL2SDK::GameAssemblyBase + 0x51A1288)(this);
}
void DLL2SDK::CSProto::msg::CSAccountextSetVoiceStateRes::set_result_7398(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountextSetVoiceStateRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1290)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountextSetVoiceStateRes::global__ProtoBuf_IExtensible_GetExtensionObject_7399(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountextSetVoiceStateRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountextSetVoiceStateReq::_ctor_7392()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountextSetVoiceStateReq*)>(DLL2SDK::GameAssemblyBase + 0x51A1254)(this);
}
DLL2SDK::CSProto::msg::VoiceState* DLL2SDK::CSProto::msg::CSAccountextSetVoiceStateReq::get_voice_state_7393()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::VoiceState*(*)(DLL2SDK::CSProto::msg::CSAccountextSetVoiceStateReq*)>(DLL2SDK::GameAssemblyBase + 0x51A125C)(this);
}
void DLL2SDK::CSProto::msg::CSAccountextSetVoiceStateReq::set_voice_state_7394(DLL2SDK::CSProto::msg::VoiceState* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountextSetVoiceStateReq*, DLL2SDK::CSProto::msg::VoiceState*)>(DLL2SDK::GameAssemblyBase + 0x51A1264)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountextSetVoiceStateReq::global__ProtoBuf_IExtensible_GetExtensionObject_7395(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountextSetVoiceStateReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountextGetVoiceStateRes::_ctor_7386()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountextGetVoiceStateRes*)>(DLL2SDK::GameAssemblyBase + 0x51A1118)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAccountextGetVoiceStateRes::get_result_7387()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccountextGetVoiceStateRes*)>(DLL2SDK::GameAssemblyBase + 0x51A1120)(this);
}
void DLL2SDK::CSProto::msg::CSAccountextGetVoiceStateRes::set_result_7388(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountextGetVoiceStateRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1128)(this, value_);
}
DLL2SDK::CSProto::msg::VoiceState* DLL2SDK::CSProto::msg::CSAccountextGetVoiceStateRes::get_voice_state_7389()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::VoiceState*(*)(DLL2SDK::CSProto::msg::CSAccountextGetVoiceStateRes*)>(DLL2SDK::GameAssemblyBase + 0x51A1130)(this);
}
void DLL2SDK::CSProto::msg::CSAccountextGetVoiceStateRes::set_voice_state_7390(DLL2SDK::CSProto::msg::VoiceState* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountextGetVoiceStateRes*, DLL2SDK::CSProto::msg::VoiceState*)>(DLL2SDK::GameAssemblyBase + 0x51A1138)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountextGetVoiceStateRes::global__ProtoBuf_IExtensible_GetExtensionObject_7391(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountextGetVoiceStateRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountextGetVoiceStateReq::_ctor_7384()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountextGetVoiceStateReq*)>(DLL2SDK::GameAssemblyBase + 0x51A10FC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountextGetVoiceStateReq::global__ProtoBuf_IExtensible_GetExtensionObject_7385(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountextGetVoiceStateReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountextSetUNOAccountRes::_ctor_7380()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountextSetUNOAccountRes*)>(DLL2SDK::GameAssemblyBase + 0x51A1228)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAccountextSetUNOAccountRes::get_result_7381()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccountextSetUNOAccountRes*)>(DLL2SDK::GameAssemblyBase + 0x51A1230)(this);
}
void DLL2SDK::CSProto::msg::CSAccountextSetUNOAccountRes::set_result_7382(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountextSetUNOAccountRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1238)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountextSetUNOAccountRes::global__ProtoBuf_IExtensible_GetExtensionObject_7383(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountextSetUNOAccountRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountextSetUNOAccountReq::_ctor_7376()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountextSetUNOAccountReq*)>(DLL2SDK::GameAssemblyBase + 0x51A11FC)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSAccountextSetUNOAccountReq::get_account_type_7377()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAccountextSetUNOAccountReq*)>(DLL2SDK::GameAssemblyBase + 0x51A1204)(this);
}
void DLL2SDK::CSProto::msg::CSAccountextSetUNOAccountReq::set_account_type_7378(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountextSetUNOAccountReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51A120C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountextSetUNOAccountReq::global__ProtoBuf_IExtensible_GetExtensionObject_7379(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountextSetUNOAccountReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentRes::_ctor_7370()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentRes*)>(DLL2SDK::GameAssemblyBase + 0x51A0EC4)(this);
}
float DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentRes::get_mp_percent_7371()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentRes*)>(DLL2SDK::GameAssemblyBase + 0x51A0ECC)(this);
}
void DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentRes::set_mp_percent_7372(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentRes*, float)>(DLL2SDK::GameAssemblyBase + 0x51A0ED4)(this, value_);
}
float DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentRes::get_br_percent_7373()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentRes*)>(DLL2SDK::GameAssemblyBase + 0x51A0EDC)(this);
}
void DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentRes::set_br_percent_7374(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentRes*, float)>(DLL2SDK::GameAssemblyBase + 0x51A0EE4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentRes::global__ProtoBuf_IExtensible_GetExtensionObject_7375(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentReq::_ctor_7360()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentReq*)>(DLL2SDK::GameAssemblyBase + 0x51A0E68)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentReq::get_mp_season_no_7361()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentReq*)>(DLL2SDK::GameAssemblyBase + 0x51A0E70)(this);
}
void DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentReq::set_mp_season_no_7362(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A0E78)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentReq::get_mp_ladder_score_7363()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentReq*)>(DLL2SDK::GameAssemblyBase + 0x51A0E80)(this);
}
void DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentReq::set_mp_ladder_score_7364(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A0E88)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentReq::get_br_season_no_7365()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentReq*)>(DLL2SDK::GameAssemblyBase + 0x51A0E90)(this);
}
void DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentReq::set_br_season_no_7366(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A0E98)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentReq::get_br_ladder_score_7367()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentReq*)>(DLL2SDK::GameAssemblyBase + 0x51A0EA0)(this);
}
void DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentReq::set_br_ladder_score_7368(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentReq*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A0EA8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentReq::global__ProtoBuf_IExtensible_GetExtensionObject_7369(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountextGetLadderPercentReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountSeasonResetNtf::_ctor_7354()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountSeasonResetNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A1854)(this);
}
bool DLL2SDK::CSProto::msg::CSAccountSeasonResetNtf::get_reset_mp_ladder_7355()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSAccountSeasonResetNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A185C)(this);
}
void DLL2SDK::CSProto::msg::CSAccountSeasonResetNtf::set_reset_mp_ladder_7356(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountSeasonResetNtf*, bool)>(DLL2SDK::GameAssemblyBase + 0x51A1864)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSAccountSeasonResetNtf::get_reset_br_ladder_7357()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSAccountSeasonResetNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A186C)(this);
}
void DLL2SDK::CSProto::msg::CSAccountSeasonResetNtf::set_reset_br_ladder_7358(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountSeasonResetNtf*, bool)>(DLL2SDK::GameAssemblyBase + 0x51A1874)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountSeasonResetNtf::global__ProtoBuf_IExtensible_GetExtensionObject_7359(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountSeasonResetNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountPictureInfoChangeNtf::_ctor_7350()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountPictureInfoChangeNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A13CC)(this);
}
DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::CSProto::msg::CSAccountPictureInfoChangeNtf::get_pic_info_7351()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerPictureInfo*(*)(DLL2SDK::CSProto::msg::CSAccountPictureInfoChangeNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A13D4)(this);
}
void DLL2SDK::CSProto::msg::CSAccountPictureInfoChangeNtf::set_pic_info_7352(DLL2SDK::CSProto::msg::PlayerPictureInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountPictureInfoChangeNtf*, DLL2SDK::CSProto::msg::PlayerPictureInfo*)>(DLL2SDK::GameAssemblyBase + 0x51A13DC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountPictureInfoChangeNtf::global__ProtoBuf_IExtensible_GetExtensionObject_7353(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountPictureInfoChangeNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountPlayerUpdateBalanceNtf::_ctor_7346()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountPlayerUpdateBalanceNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A13F8)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAccountPlayerUpdateBalanceNtf::get_result_7347()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccountPlayerUpdateBalanceNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A1400)(this);
}
void DLL2SDK::CSProto::msg::CSAccountPlayerUpdateBalanceNtf::set_result_7348(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountPlayerUpdateBalanceNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1408)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountPlayerUpdateBalanceNtf::global__ProtoBuf_IExtensible_GetExtensionObject_7349(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountPlayerUpdateBalanceNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountReportUserRes::_ctor_7342()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountReportUserRes*)>(DLL2SDK::GameAssemblyBase + 0x51A1828)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAccountReportUserRes::get_result_7343()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccountReportUserRes*)>(DLL2SDK::GameAssemblyBase + 0x51A1830)(this);
}
void DLL2SDK::CSProto::msg::CSAccountReportUserRes::set_result_7344(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountReportUserRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1838)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountReportUserRes::global__ProtoBuf_IExtensible_GetExtensionObject_7345(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountReportUserRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountReportUserReq::_ctor_7325()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountReportUserReq*)>(DLL2SDK::GameAssemblyBase + 0x51A16E0)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSAccountReportUserReq::get_reported_player_id_7326()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSAccountReportUserReq*)>(DLL2SDK::GameAssemblyBase + 0x51A178C)(this);
}
void DLL2SDK::CSProto::msg::CSAccountReportUserReq::set_reported_player_id_7327(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountReportUserReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51A1794)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSAccountReportUserReq::get_reported_nick_name_7328()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSAccountReportUserReq*)>(DLL2SDK::GameAssemblyBase + 0x51A17A4)(this);
}
void DLL2SDK::CSProto::msg::CSAccountReportUserReq::set_reported_nick_name_7329(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountReportUserReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A17AC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSAccountReportUserReq::get_reported_pic_url_7330()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSAccountReportUserReq*)>(DLL2SDK::GameAssemblyBase + 0x51A17B4)(this);
}
void DLL2SDK::CSProto::msg::CSAccountReportUserReq::set_reported_pic_url_7331(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountReportUserReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A17BC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSAccountReportUserReq::get_report_scenario_7332()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAccountReportUserReq*)>(DLL2SDK::GameAssemblyBase + 0x51A17C4)(this);
}
void DLL2SDK::CSProto::msg::CSAccountReportUserReq::set_report_scenario_7333(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountReportUserReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51A17CC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::CSAccountReportUserReq::get_report_type_7334()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::CSAccountReportUserReq*)>(DLL2SDK::GameAssemblyBase + 0x51A17D4)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSAccountReportUserReq::get_report_desc_7335()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSAccountReportUserReq*)>(DLL2SDK::GameAssemblyBase + 0x51A17DC)(this);
}
void DLL2SDK::CSProto::msg::CSAccountReportUserReq::set_report_desc_7336(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountReportUserReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A17E4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSAccountReportUserReq::get_reported_chat_content_7337()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSAccountReportUserReq*)>(DLL2SDK::GameAssemblyBase + 0x51A17EC)(this);
}
void DLL2SDK::CSProto::msg::CSAccountReportUserReq::set_reported_chat_content_7338(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountReportUserReq*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A17F4)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSAccountReportUserReq::get_room_guid_7339()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSAccountReportUserReq*)>(DLL2SDK::GameAssemblyBase + 0x51A17FC)(this);
}
void DLL2SDK::CSProto::msg::CSAccountReportUserReq::set_room_guid_7340(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountReportUserReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51A1804)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountReportUserReq::global__ProtoBuf_IExtensible_GetExtensionObject_7341(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountReportUserReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountRecoverAccountRes::_ctor_7321()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountRecoverAccountRes*)>(DLL2SDK::GameAssemblyBase + 0x51A1528)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAccountRecoverAccountRes::get_result_7322()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccountRecoverAccountRes*)>(DLL2SDK::GameAssemblyBase + 0x51A1530)(this);
}
void DLL2SDK::CSProto::msg::CSAccountRecoverAccountRes::set_result_7323(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountRecoverAccountRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1538)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountRecoverAccountRes::global__ProtoBuf_IExtensible_GetExtensionObject_7324(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountRecoverAccountRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountRecoverAccountReq::_ctor_7319()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountRecoverAccountReq*)>(DLL2SDK::GameAssemblyBase + 0x51A150C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountRecoverAccountReq::global__ProtoBuf_IExtensible_GetExtensionObject_7320(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountRecoverAccountReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountDeleteAccountRes::_ctor_7315()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountDeleteAccountRes*)>(DLL2SDK::GameAssemblyBase + 0x51A0E3C)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAccountDeleteAccountRes::get_result_7316()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccountDeleteAccountRes*)>(DLL2SDK::GameAssemblyBase + 0x51A0E44)(this);
}
void DLL2SDK::CSProto::msg::CSAccountDeleteAccountRes::set_result_7317(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountDeleteAccountRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A0E4C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountDeleteAccountRes::global__ProtoBuf_IExtensible_GetExtensionObject_7318(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountDeleteAccountRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountDeleteAccountReq::_ctor_7313()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountDeleteAccountReq*)>(DLL2SDK::GameAssemblyBase + 0x51A0E20)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountDeleteAccountReq::global__ProtoBuf_IExtensible_GetExtensionObject_7314(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountDeleteAccountReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountClientMapIdRes::_ctor_7309()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountClientMapIdRes*)>(DLL2SDK::GameAssemblyBase + 0x51A0DF4)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAccountClientMapIdRes::get_result_7310()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccountClientMapIdRes*)>(DLL2SDK::GameAssemblyBase + 0x51A0DFC)(this);
}
void DLL2SDK::CSProto::msg::CSAccountClientMapIdRes::set_result_7311(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountClientMapIdRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A0E04)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountClientMapIdRes::global__ProtoBuf_IExtensible_GetExtensionObject_7312(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountClientMapIdRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountClientMapIdReq::_ctor_7305()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountClientMapIdReq*)>(DLL2SDK::GameAssemblyBase + 0x51A0D0C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::CSAccountClientMapIdReq::get_loaded_map_id_7306()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::CSAccountClientMapIdReq*)>(DLL2SDK::GameAssemblyBase + 0x51A0DD0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::CSAccountClientMapIdReq::get_quest_id_7307()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::CSAccountClientMapIdReq*)>(DLL2SDK::GameAssemblyBase + 0x51A0DD8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountClientMapIdReq::global__ProtoBuf_IExtensible_GetExtensionObject_7308(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountClientMapIdReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountRechargeRewardNtf::_ctor_7298()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountRechargeRewardNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A1424)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAccountRechargeRewardNtf::get_recharge_type_7299()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccountRechargeRewardNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A14D0)(this);
}
void DLL2SDK::CSProto::msg::CSAccountRechargeRewardNtf::set_recharge_type_7300(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountRechargeRewardNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A14D8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSAccountRechargeRewardNtf::get_prop_7301()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSAccountRechargeRewardNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A14E0)(this);
}
bool DLL2SDK::CSProto::msg::CSAccountRechargeRewardNtf::get_turn_to_mail_7302()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSAccountRechargeRewardNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A14E8)(this);
}
void DLL2SDK::CSProto::msg::CSAccountRechargeRewardNtf::set_turn_to_mail_7303(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountRechargeRewardNtf*, bool)>(DLL2SDK::GameAssemblyBase + 0x51A14F0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountRechargeRewardNtf::global__ProtoBuf_IExtensible_GetExtensionObject_7304(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountRechargeRewardNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountSetGenderRes::_ctor_7290()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountSetGenderRes*)>(DLL2SDK::GameAssemblyBase + 0x51A19AC)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSAccountSetGenderRes::get_result_7291()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAccountSetGenderRes*)>(DLL2SDK::GameAssemblyBase + 0x51A19B4)(this);
}
void DLL2SDK::CSProto::msg::CSAccountSetGenderRes::set_result_7292(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountSetGenderRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51A19BC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSAccountSetGenderRes::get_last_update_gender_time_7293()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAccountSetGenderRes*)>(DLL2SDK::GameAssemblyBase + 0x51A19C4)(this);
}
void DLL2SDK::CSProto::msg::CSAccountSetGenderRes::set_last_update_gender_time_7294(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountSetGenderRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51A19CC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSAccountSetGenderRes::get_gender_cd_time_7295()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAccountSetGenderRes*)>(DLL2SDK::GameAssemblyBase + 0x51A19D4)(this);
}
void DLL2SDK::CSProto::msg::CSAccountSetGenderRes::set_gender_cd_time_7296(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountSetGenderRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51A19DC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountSetGenderRes::global__ProtoBuf_IExtensible_GetExtensionObject_7297(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountSetGenderRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountSetGenderReq::_ctor_7286()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountSetGenderReq*)>(DLL2SDK::GameAssemblyBase + 0x51A1980)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSAccountSetGenderReq::get_gender_7287()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAccountSetGenderReq*)>(DLL2SDK::GameAssemblyBase + 0x51A1988)(this);
}
void DLL2SDK::CSProto::msg::CSAccountSetGenderReq::set_gender_7288(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountSetGenderReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51A1990)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountSetGenderReq::global__ProtoBuf_IExtensible_GetExtensionObject_7289(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountSetGenderReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountSetFlagPicRes::_ctor_7278()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountSetFlagPicRes*)>(DLL2SDK::GameAssemblyBase + 0x51A18BC)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSAccountSetFlagPicRes::get_result_7279()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAccountSetFlagPicRes*)>(DLL2SDK::GameAssemblyBase + 0x51A18C4)(this);
}
void DLL2SDK::CSProto::msg::CSAccountSetFlagPicRes::set_result_7280(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountSetFlagPicRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51A18CC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSAccountSetFlagPicRes::get_last_update_flagpic_time_7281()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAccountSetFlagPicRes*)>(DLL2SDK::GameAssemblyBase + 0x51A18D4)(this);
}
void DLL2SDK::CSProto::msg::CSAccountSetFlagPicRes::set_last_update_flagpic_time_7282(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountSetFlagPicRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51A18DC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSAccountSetFlagPicRes::get_flag_cd_time_7283()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAccountSetFlagPicRes*)>(DLL2SDK::GameAssemblyBase + 0x51A18E4)(this);
}
void DLL2SDK::CSProto::msg::CSAccountSetFlagPicRes::set_flag_cd_time_7284(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountSetFlagPicRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51A18EC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountSetFlagPicRes::global__ProtoBuf_IExtensible_GetExtensionObject_7285(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountSetFlagPicRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountSetFlagPicReq::_ctor_7274()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountSetFlagPicReq*)>(DLL2SDK::GameAssemblyBase + 0x51A1890)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSAccountSetFlagPicReq::get_id_7275()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAccountSetFlagPicReq*)>(DLL2SDK::GameAssemblyBase + 0x51A1898)(this);
}
void DLL2SDK::CSProto::msg::CSAccountSetFlagPicReq::set_id_7276(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountSetFlagPicReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51A18A0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountSetFlagPicReq::global__ProtoBuf_IExtensible_GetExtensionObject_7277(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountSetFlagPicReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccountAddExpBufNtf::_ctor_7266()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountAddExpBufNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A0C04)(this);
}
DLL2SDK::CSProto::msg::CSExpBufEntry* DLL2SDK::CSProto::msg::CSAccountAddExpBufNtf::get_weapon_buf_7267()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSExpBufEntry*(*)(DLL2SDK::CSProto::msg::CSAccountAddExpBufNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A0CC8)(this);
}
void DLL2SDK::CSProto::msg::CSAccountAddExpBufNtf::set_weapon_buf_7268(DLL2SDK::CSProto::msg::CSExpBufEntry* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountAddExpBufNtf*, DLL2SDK::CSProto::msg::CSExpBufEntry*)>(DLL2SDK::GameAssemblyBase + 0x51A0CD0)(this, value_);
}
DLL2SDK::CSProto::msg::CSExpBufEntry* DLL2SDK::CSProto::msg::CSAccountAddExpBufNtf::get_player_buf_7269()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSExpBufEntry*(*)(DLL2SDK::CSProto::msg::CSAccountAddExpBufNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A0CD8)(this);
}
void DLL2SDK::CSProto::msg::CSAccountAddExpBufNtf::set_player_buf_7270(DLL2SDK::CSProto::msg::CSExpBufEntry* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccountAddExpBufNtf*, DLL2SDK::CSProto::msg::CSExpBufEntry*)>(DLL2SDK::GameAssemblyBase + 0x51A0CE0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSExpBufEntry*>* DLL2SDK::CSProto::msg::CSAccountAddExpBufNtf::get_weapon_buf_list_7271()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSExpBufEntry*>*(*)(DLL2SDK::CSProto::msg::CSAccountAddExpBufNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A0CE8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSExpBufEntry*>* DLL2SDK::CSProto::msg::CSAccountAddExpBufNtf::get_player_buf_list_7272()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSExpBufEntry*>*(*)(DLL2SDK::CSProto::msg::CSAccountAddExpBufNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A0CF0)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccountAddExpBufNtf::global__ProtoBuf_IExtensible_GetExtensionObject_7273(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccountAddExpBufNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSApplyEnterRoomNtf::_ctor_7260()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSApplyEnterRoomNtf*)>(DLL2SDK::GameAssemblyBase + 0x5214E20)(this);
}
DLL2SDK::CSProto::msg::PlayerSimpleInfo* DLL2SDK::CSProto::msg::CSApplyEnterRoomNtf::get_player_profile_7261()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerSimpleInfo*(*)(DLL2SDK::CSProto::msg::CSApplyEnterRoomNtf*)>(DLL2SDK::GameAssemblyBase + 0x5214E28)(this);
}
void DLL2SDK::CSProto::msg::CSApplyEnterRoomNtf::set_player_profile_7262(DLL2SDK::CSProto::msg::PlayerSimpleInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSApplyEnterRoomNtf*, DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x5214E30)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSApplyEnterRoomNtf::get_player_lobby_bus_id_7263()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSApplyEnterRoomNtf*)>(DLL2SDK::GameAssemblyBase + 0x5214E38)(this);
}
void DLL2SDK::CSProto::msg::CSApplyEnterRoomNtf::set_player_lobby_bus_id_7264(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSApplyEnterRoomNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5214E40)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSApplyEnterRoomNtf::global__ProtoBuf_IExtensible_GetExtensionObject_7265(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSApplyEnterRoomNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccount_ApplyEnterRoomRes::_ctor_7256()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_ApplyEnterRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x51A03F8)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSAccount_ApplyEnterRoomRes::get_result_7257()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAccount_ApplyEnterRoomRes*)>(DLL2SDK::GameAssemblyBase + 0x51A0400)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_ApplyEnterRoomRes::set_result_7258(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_ApplyEnterRoomRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51A0408)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccount_ApplyEnterRoomRes::global__ProtoBuf_IExtensible_GetExtensionObject_7259(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccount_ApplyEnterRoomRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccount_ApplyEnterRoomReq::_ctor_7252()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_ApplyEnterRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x51A03C4)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSAccount_ApplyEnterRoomReq::get_dst_player_id_7253()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSAccount_ApplyEnterRoomReq*)>(DLL2SDK::GameAssemblyBase + 0x51A03CC)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_ApplyEnterRoomReq::set_dst_player_id_7254(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_ApplyEnterRoomReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51A03D4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccount_ApplyEnterRoomReq::global__ProtoBuf_IExtensible_GetExtensionObject_7255(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccount_ApplyEnterRoomReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSPromotionNtf::_ctor_7226()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotionNtf*)>(DLL2SDK::GameAssemblyBase + 0x521980C)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSPromotionNtf::get_total_game_times_7227()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSPromotionNtf*)>(DLL2SDK::GameAssemblyBase + 0x52198D0)(this);
}
void DLL2SDK::CSProto::msg::CSPromotionNtf::set_total_game_times_7228(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotionNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52198D8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSPromotionNtf::get_win_game_times_7229()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSPromotionNtf*)>(DLL2SDK::GameAssemblyBase + 0x52198E0)(this);
}
void DLL2SDK::CSProto::msg::CSPromotionNtf::set_win_game_times_7230(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotionNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52198E8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::CSPromotionNtf::get_game_record_7231()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::CSPromotionNtf*)>(DLL2SDK::GameAssemblyBase + 0x52198F0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::CSPromotionNtf::get_game_mode_7232()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::CSPromotionNtf*)>(DLL2SDK::GameAssemblyBase + 0x52198F8)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSPromotionNtf::get_season_no_7233()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSPromotionNtf*)>(DLL2SDK::GameAssemblyBase + 0x5219900)(this);
}
void DLL2SDK::CSProto::msg::CSPromotionNtf::set_season_no_7234(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotionNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5219908)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSPromotionNtf::get_conf_total_game_times_7235()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSPromotionNtf*)>(DLL2SDK::GameAssemblyBase + 0x5219910)(this);
}
void DLL2SDK::CSProto::msg::CSPromotionNtf::set_conf_total_game_times_7236(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotionNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5219918)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSPromotionNtf::get_conf_win_game_times_7237()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSPromotionNtf*)>(DLL2SDK::GameAssemblyBase + 0x5219920)(this);
}
void DLL2SDK::CSProto::msg::CSPromotionNtf::set_conf_win_game_times_7238(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotionNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5219928)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSPromotionNtf::get_promotion_final_7239()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSPromotionNtf*)>(DLL2SDK::GameAssemblyBase + 0x5219930)(this);
}
void DLL2SDK::CSProto::msg::CSPromotionNtf::set_promotion_final_7240(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotionNtf*, bool)>(DLL2SDK::GameAssemblyBase + 0x5219938)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSPromotionNtf::get_game_mode_valid_7241()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSPromotionNtf*)>(DLL2SDK::GameAssemblyBase + 0x5219940)(this);
}
void DLL2SDK::CSProto::msg::CSPromotionNtf::set_game_mode_valid_7242(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotionNtf*, bool)>(DLL2SDK::GameAssemblyBase + 0x5219948)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSPromotionNtf::get_promotion_result_7243()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSPromotionNtf*)>(DLL2SDK::GameAssemblyBase + 0x5219950)(this);
}
void DLL2SDK::CSProto::msg::CSPromotionNtf::set_promotion_result_7244(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotionNtf*, bool)>(DLL2SDK::GameAssemblyBase + 0x5219958)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSPromotionNtf::get_ladder_score_7245()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPromotionNtf*)>(DLL2SDK::GameAssemblyBase + 0x5219960)(this);
}
void DLL2SDK::CSProto::msg::CSPromotionNtf::set_ladder_score_7246(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotionNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5219968)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSPromotionNtf::get_ladder_level_7247()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSPromotionNtf*)>(DLL2SDK::GameAssemblyBase + 0x5219970)(this);
}
void DLL2SDK::CSProto::msg::CSPromotionNtf::set_ladder_level_7248(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotionNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5219978)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSPromotionNtf::get_is_in_promotion_7249()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSPromotionNtf*)>(DLL2SDK::GameAssemblyBase + 0x5219980)(this);
}
void DLL2SDK::CSProto::msg::CSPromotionNtf::set_is_in_promotion_7250(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSPromotionNtf*, bool)>(DLL2SDK::GameAssemblyBase + 0x5219988)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSPromotionNtf::global__ProtoBuf_IExtensible_GetExtensionObject_7251(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSPromotionNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::AccumulateLevelRewardInfo::_ctor_7216()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AccumulateLevelRewardInfo*)>(DLL2SDK::GameAssemblyBase + 0x5122EAC)(this);
}
int32_t DLL2SDK::CSProto::msg::AccumulateLevelRewardInfo::get_levelId_7217()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::AccumulateLevelRewardInfo*)>(DLL2SDK::GameAssemblyBase + 0x5122EB4)(this);
}
void DLL2SDK::CSProto::msg::AccumulateLevelRewardInfo::set_levelId_7218(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AccumulateLevelRewardInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5122EBC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::AccumulateLevelRewardInfo::get_levelNum_7219()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::AccumulateLevelRewardInfo*)>(DLL2SDK::GameAssemblyBase + 0x5122EC4)(this);
}
void DLL2SDK::CSProto::msg::AccumulateLevelRewardInfo::set_levelNum_7220(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AccumulateLevelRewardInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5122ECC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AccumulateLevelRewardInfo::get_itemId_7221()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AccumulateLevelRewardInfo*)>(DLL2SDK::GameAssemblyBase + 0x5122ED4)(this);
}
void DLL2SDK::CSProto::msg::AccumulateLevelRewardInfo::set_itemId_7222(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AccumulateLevelRewardInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5122EDC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::AccumulateLevelRewardInfo::get_itemNum_7223()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::AccumulateLevelRewardInfo*)>(DLL2SDK::GameAssemblyBase + 0x5122EE4)(this);
}
void DLL2SDK::CSProto::msg::AccumulateLevelRewardInfo::set_itemNum_7224(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AccumulateLevelRewardInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5122EEC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::AccumulateLevelRewardInfo::global__ProtoBuf_IExtensible_GetExtensionObject_7225(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::AccumulateLevelRewardInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::AccumulateRewards::_ctor_7213()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AccumulateRewards*)>(DLL2SDK::GameAssemblyBase + 0x5122F08)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::AccumulateLevelRewardInfo*>* DLL2SDK::CSProto::msg::AccumulateRewards::get_accumulate_rewards_7214()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::AccumulateLevelRewardInfo*>*(*)(DLL2SDK::CSProto::msg::AccumulateRewards*)>(DLL2SDK::GameAssemblyBase + 0x5122FB4)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::AccumulateRewards::global__ProtoBuf_IExtensible_GetExtensionObject_7215(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::AccumulateRewards*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::RechareAwardInfo::_ctor_7205()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RechareAwardInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097A34)(this);
}
uint32_t DLL2SDK::CSProto::msg::RechareAwardInfo::get_itemId_7206()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::RechareAwardInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097A3C)(this);
}
void DLL2SDK::CSProto::msg::RechareAwardInfo::set_itemId_7207(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RechareAwardInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5097A44)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::RechareAwardInfo::get_itemNum_7208()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::RechareAwardInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097A4C)(this);
}
void DLL2SDK::CSProto::msg::RechareAwardInfo::set_itemNum_7209(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RechareAwardInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5097A54)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::RechareAwardInfo::get_duration_7210()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::RechareAwardInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097A5C)(this);
}
void DLL2SDK::CSProto::msg::RechareAwardInfo::set_duration_7211(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RechareAwardInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5097A64)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::RechareAwardInfo::global__ProtoBuf_IExtensible_GetExtensionObject_7212(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::RechareAwardInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ClientReward::_ctor_7202()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClientReward*)>(DLL2SDK::GameAssemblyBase + 0x519FD14)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::ClientReward::get_client_reward_7203()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::ClientReward*)>(DLL2SDK::GameAssemblyBase + 0x519FDC0)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ClientReward::global__ProtoBuf_IExtensible_GetExtensionObject_7204(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ClientReward*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::RechareReward::_ctor_7199()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RechareReward*)>(DLL2SDK::GameAssemblyBase + 0x5097A80)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RechareAwardInfo*>* DLL2SDK::CSProto::msg::RechareReward::get_recharge_awards_7200()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RechareAwardInfo*>*(*)(DLL2SDK::CSProto::msg::RechareReward*)>(DLL2SDK::GameAssemblyBase + 0x5097B2C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::RechareReward::global__ProtoBuf_IExtensible_GetExtensionObject_7201(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::RechareReward*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::AccumateRechargeRecord::_ctor_7181()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AccumateRechargeRecord*)>(DLL2SDK::GameAssemblyBase + 0x5122E10)(this);
}
int32_t DLL2SDK::CSProto::msg::AccumateRechargeRecord::get_id_7182()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::AccumateRechargeRecord*)>(DLL2SDK::GameAssemblyBase + 0x5122E18)(this);
}
void DLL2SDK::CSProto::msg::AccumateRechargeRecord::set_id_7183(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AccumateRechargeRecord*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5122E20)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::AccumateRechargeRecord::get_cur_level_7184()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::AccumateRechargeRecord*)>(DLL2SDK::GameAssemblyBase + 0x5122E28)(this);
}
void DLL2SDK::CSProto::msg::AccumateRechargeRecord::set_cur_level_7185(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AccumateRechargeRecord*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5122E30)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AccumateRechargeRecord::get_accumate_save_amt_7186()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AccumateRechargeRecord*)>(DLL2SDK::GameAssemblyBase + 0x5122E38)(this);
}
void DLL2SDK::CSProto::msg::AccumateRechargeRecord::set_accumate_save_amt_7187(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AccumateRechargeRecord*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5122E40)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AccumateRechargeRecord::get_start_accumate_amt_7188()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AccumateRechargeRecord*)>(DLL2SDK::GameAssemblyBase + 0x5122E48)(this);
}
void DLL2SDK::CSProto::msg::AccumateRechargeRecord::set_start_accumate_amt_7189(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AccumateRechargeRecord*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5122E50)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::AccumateRechargeRecord::get_recharge_id_7190()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::AccumateRechargeRecord*)>(DLL2SDK::GameAssemblyBase + 0x5122E58)(this);
}
void DLL2SDK::CSProto::msg::AccumateRechargeRecord::set_recharge_id_7191(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AccumateRechargeRecord*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5122E60)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::AccumateRechargeRecord::get_plat_id_7192()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::AccumateRechargeRecord*)>(DLL2SDK::GameAssemblyBase + 0x5122E68)(this);
}
void DLL2SDK::CSProto::msg::AccumateRechargeRecord::set_plat_id_7193(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AccumateRechargeRecord*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5122E70)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::AccumateRechargeRecord::get_zone_id_7194()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::AccumateRechargeRecord*)>(DLL2SDK::GameAssemblyBase + 0x5122E78)(this);
}
void DLL2SDK::CSProto::msg::AccumateRechargeRecord::set_zone_id_7195(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AccumateRechargeRecord*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5122E80)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AccumateRechargeRecord::get_test_expire_time_7196()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AccumateRechargeRecord*)>(DLL2SDK::GameAssemblyBase + 0x5122E88)(this);
}
void DLL2SDK::CSProto::msg::AccumateRechargeRecord::set_test_expire_time_7197(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AccumateRechargeRecord*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5122E90)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::AccumateRechargeRecord::global__ProtoBuf_IExtensible_GetExtensionObject_7198(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::AccumateRechargeRecord*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SingleRechargeRecord::_ctor_7165()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SingleRechargeRecord*)>(DLL2SDK::GameAssemblyBase + 0x509A7D8)(this);
}
int32_t DLL2SDK::CSProto::msg::SingleRechargeRecord::get_id_7166()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SingleRechargeRecord*)>(DLL2SDK::GameAssemblyBase + 0x509A7E0)(this);
}
void DLL2SDK::CSProto::msg::SingleRechargeRecord::set_id_7167(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SingleRechargeRecord*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A7E8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SingleRechargeRecord::get_single_save_amt_7168()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SingleRechargeRecord*)>(DLL2SDK::GameAssemblyBase + 0x509A7F0)(this);
}
void DLL2SDK::CSProto::msg::SingleRechargeRecord::set_single_save_amt_7169(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SingleRechargeRecord*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509A7F8)(this, value_);
}
bool DLL2SDK::CSProto::msg::SingleRechargeRecord::get_is_finished_7170()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::SingleRechargeRecord*)>(DLL2SDK::GameAssemblyBase + 0x509A800)(this);
}
void DLL2SDK::CSProto::msg::SingleRechargeRecord::set_is_finished_7171(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SingleRechargeRecord*, bool)>(DLL2SDK::GameAssemblyBase + 0x509A808)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SingleRechargeRecord::get_start_single_amt_7172()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SingleRechargeRecord*)>(DLL2SDK::GameAssemblyBase + 0x509A810)(this);
}
void DLL2SDK::CSProto::msg::SingleRechargeRecord::set_start_single_amt_7173(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SingleRechargeRecord*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509A818)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SingleRechargeRecord::get_recharge_id_7174()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SingleRechargeRecord*)>(DLL2SDK::GameAssemblyBase + 0x509A820)(this);
}
void DLL2SDK::CSProto::msg::SingleRechargeRecord::set_recharge_id_7175(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SingleRechargeRecord*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A828)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SingleRechargeRecord::get_plat_id_7176()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SingleRechargeRecord*)>(DLL2SDK::GameAssemblyBase + 0x509A830)(this);
}
void DLL2SDK::CSProto::msg::SingleRechargeRecord::set_plat_id_7177(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SingleRechargeRecord*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A838)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SingleRechargeRecord::get_zone_id_7178()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SingleRechargeRecord*)>(DLL2SDK::GameAssemblyBase + 0x509A840)(this);
}
void DLL2SDK::CSProto::msg::SingleRechargeRecord::set_zone_id_7179(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SingleRechargeRecord*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A848)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SingleRechargeRecord::global__ProtoBuf_IExtensible_GetExtensionObject_7180(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SingleRechargeRecord*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::FirstRechargeRecord::_ctor_7153()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FirstRechargeRecord*)>(DLL2SDK::GameAssemblyBase + 0x524F900)(this);
}
int32_t DLL2SDK::CSProto::msg::FirstRechargeRecord::get_id_7154()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::FirstRechargeRecord*)>(DLL2SDK::GameAssemblyBase + 0x524F908)(this);
}
void DLL2SDK::CSProto::msg::FirstRechargeRecord::set_id_7155(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FirstRechargeRecord*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F910)(this, value_);
}
bool DLL2SDK::CSProto::msg::FirstRechargeRecord::get_is_finished_7156()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::FirstRechargeRecord*)>(DLL2SDK::GameAssemblyBase + 0x524F918)(this);
}
void DLL2SDK::CSProto::msg::FirstRechargeRecord::set_is_finished_7157(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FirstRechargeRecord*, bool)>(DLL2SDK::GameAssemblyBase + 0x524F920)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::FirstRechargeRecord::get_recharge_id_7158()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::FirstRechargeRecord*)>(DLL2SDK::GameAssemblyBase + 0x524F928)(this);
}
void DLL2SDK::CSProto::msg::FirstRechargeRecord::set_recharge_id_7159(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FirstRechargeRecord*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F930)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::FirstRechargeRecord::get_plat_id_7160()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::FirstRechargeRecord*)>(DLL2SDK::GameAssemblyBase + 0x524F938)(this);
}
void DLL2SDK::CSProto::msg::FirstRechargeRecord::set_plat_id_7161(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FirstRechargeRecord*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F940)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::FirstRechargeRecord::get_zone_id_7162()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::FirstRechargeRecord*)>(DLL2SDK::GameAssemblyBase + 0x524F948)(this);
}
void DLL2SDK::CSProto::msg::FirstRechargeRecord::set_zone_id_7163(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FirstRechargeRecord*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F950)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::FirstRechargeRecord::global__ProtoBuf_IExtensible_GetExtensionObject_7164(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::FirstRechargeRecord*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::OTOinfo::_ctor_7141()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OTOinfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDB48)(this);
}
uint32_t DLL2SDK::CSProto::msg::OTOinfo::get_id_7142()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::OTOinfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDB50)(this);
}
void DLL2SDK::CSProto::msg::OTOinfo::set_id_7143(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OTOinfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDB58)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::OTOinfo::get_special_item_id_7144()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::OTOinfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDB60)(this);
}
void DLL2SDK::CSProto::msg::OTOinfo::set_special_item_id_7145(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OTOinfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDB68)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::OTOinfo::get_times_7146()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::OTOinfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDB70)(this);
}
void DLL2SDK::CSProto::msg::OTOinfo::set_times_7147(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OTOinfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDB78)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::OTOinfo::get_plat_id_7148()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::OTOinfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDB80)(this);
}
void DLL2SDK::CSProto::msg::OTOinfo::set_plat_id_7149(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OTOinfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDB88)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::OTOinfo::get_zone_id_7150()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::OTOinfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDB90)(this);
}
void DLL2SDK::CSProto::msg::OTOinfo::set_zone_id_7151(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OTOinfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDB98)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::OTOinfo::global__ProtoBuf_IExtensible_GetExtensionObject_7152(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::OTOinfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes::_ctor_7121()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes*)>(DLL2SDK::GameAssemblyBase + 0x51A0440)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes::get_result_7122()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes*)>(DLL2SDK::GameAssemblyBase + 0x51A0588)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes::set_result_7123(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51A0590)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes::get_balance_7124()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes*)>(DLL2SDK::GameAssemblyBase + 0x51A0598)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes::set_balance_7125(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x51A05A0)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes::get_save_amt_7126()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes*)>(DLL2SDK::GameAssemblyBase + 0x51A05B0)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes::set_save_amt_7127(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x51A05B8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::FirstRechargeRecord*>* DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes::get_first_recharge_info_7128()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::FirstRechargeRecord*>*(*)(DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes*)>(DLL2SDK::GameAssemblyBase + 0x51A05C8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SingleRechargeRecord*>* DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes::get_sigle_recharge_info_7129()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SingleRechargeRecord*>*(*)(DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes*)>(DLL2SDK::GameAssemblyBase + 0x51A05D0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::AccumateRechargeRecord*>* DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes::get_accumate_recharge_info_7130()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::AccumateRechargeRecord*>*(*)(DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes*)>(DLL2SDK::GameAssemblyBase + 0x51A05D8)(this);
}
DLL2SDK::CSProto::msg::ClientReward* DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes::get_first_recharge_reward_7131()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ClientReward*(*)(DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes*)>(DLL2SDK::GameAssemblyBase + 0x51A05E0)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes::set_first_recharge_reward_7132(DLL2SDK::CSProto::msg::ClientReward* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes*, DLL2SDK::CSProto::msg::ClientReward*)>(DLL2SDK::GameAssemblyBase + 0x51A05E8)(this, value_);
}
DLL2SDK::CSProto::msg::ClientReward* DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes::get_single_recharge_reward_7133()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ClientReward*(*)(DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes*)>(DLL2SDK::GameAssemblyBase + 0x51A05F0)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes::set_single_recharge_reward_7134(DLL2SDK::CSProto::msg::ClientReward* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes*, DLL2SDK::CSProto::msg::ClientReward*)>(DLL2SDK::GameAssemblyBase + 0x51A05F8)(this, value_);
}
DLL2SDK::CSProto::msg::ClientReward* DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes::get_accumate_recharge_reward_7135()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ClientReward*(*)(DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes*)>(DLL2SDK::GameAssemblyBase + 0x51A0600)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes::set_accumate_recharge_reward_7136(DLL2SDK::CSProto::msg::ClientReward* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes*, DLL2SDK::CSProto::msg::ClientReward*)>(DLL2SDK::GameAssemblyBase + 0x51A0608)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::OTOinfo*>* DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes::get_oto_info_7137()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::OTOinfo*>*(*)(DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes*)>(DLL2SDK::GameAssemblyBase + 0x51A0610)(this);
}
int64_t DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes::get_cost_amt_7138()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes*)>(DLL2SDK::GameAssemblyBase + 0x51A0618)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes::set_cost_amt_7139(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x51A0620)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes::global__ProtoBuf_IExtensible_GetExtensionObject_7140(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccount_GetBalanceRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccount_GetBalanceReq::_ctor_7119()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_GetBalanceReq*)>(DLL2SDK::GameAssemblyBase + 0x51A0424)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccount_GetBalanceReq::global__ProtoBuf_IExtensible_GetExtensionObject_7120(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccount_GetBalanceReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccount_LadderLevelUpNtf::_ctor_7106()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_LadderLevelUpNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A06EC)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSAccount_LadderLevelUpNtf::get_player_id_7107()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSAccount_LadderLevelUpNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A0798)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_LadderLevelUpNtf::set_player_id_7108(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_LadderLevelUpNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51A07A0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSAccount_LadderLevelUpNtf::get_old_level_7109()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAccount_LadderLevelUpNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A07B0)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_LadderLevelUpNtf::set_old_level_7110(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_LadderLevelUpNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51A07B8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSAccount_LadderLevelUpNtf::get_new_level_7111()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAccount_LadderLevelUpNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A07C0)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_LadderLevelUpNtf::set_new_level_7112(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_LadderLevelUpNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51A07C8)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSAccount_LadderLevelUpNtf::get_has_ladder_level_prize_7113()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSAccount_LadderLevelUpNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A07D0)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_LadderLevelUpNtf::set_has_ladder_level_prize_7114(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_LadderLevelUpNtf*, bool)>(DLL2SDK::GameAssemblyBase + 0x51A07D8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSAccount_LadderLevelUpNtf::get_props_7115()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSAccount_LadderLevelUpNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A07E0)(this);
}
DLL2SDK::CSProto::msg::ELadderLevelType DLL2SDK::CSProto::msg::CSAccount_LadderLevelUpNtf::get_ladder_type_7116()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ELadderLevelType(*)(DLL2SDK::CSProto::msg::CSAccount_LadderLevelUpNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A07E8)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_LadderLevelUpNtf::set_ladder_type_7117(DLL2SDK::CSProto::msg::ELadderLevelType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_LadderLevelUpNtf*, DLL2SDK::CSProto::msg::ELadderLevelType)>(DLL2SDK::GameAssemblyBase + 0x51A07F0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccount_LadderLevelUpNtf::global__ProtoBuf_IExtensible_GetExtensionObject_7118(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccount_LadderLevelUpNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccount_SetPractModeRes::_ctor_7100()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_SetPractModeRes*)>(DLL2SDK::GameAssemblyBase + 0x51A0930)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSAccount_SetPractModeRes::get_result_7101()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAccount_SetPractModeRes*)>(DLL2SDK::GameAssemblyBase + 0x51A0938)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_SetPractModeRes::set_result_7102(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_SetPractModeRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51A0940)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSAccount_SetPractModeRes::get_pract_mode_7103()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAccount_SetPractModeRes*)>(DLL2SDK::GameAssemblyBase + 0x51A0948)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_SetPractModeRes::set_pract_mode_7104(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_SetPractModeRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A0950)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccount_SetPractModeRes::global__ProtoBuf_IExtensible_GetExtensionObject_7105(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccount_SetPractModeRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccount_SetPractModeReq::_ctor_7097()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_SetPractModeReq*)>(DLL2SDK::GameAssemblyBase + 0x51A0868)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<float>* DLL2SDK::CSProto::msg::CSAccount_SetPractModeReq::get_sptutorail_time_7098()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<float>*(*)(DLL2SDK::CSProto::msg::CSAccount_SetPractModeReq*)>(DLL2SDK::GameAssemblyBase + 0x51A0914)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccount_SetPractModeReq::global__ProtoBuf_IExtensible_GetExtensionObject_7099(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccount_SetPractModeReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccount_TakeAPVPSeasonPrizeRes::_ctor_7089()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_TakeAPVPSeasonPrizeRes*)>(DLL2SDK::GameAssemblyBase + 0x51A09DC)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSAccount_TakeAPVPSeasonPrizeRes::get_result_7090()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAccount_TakeAPVPSeasonPrizeRes*)>(DLL2SDK::GameAssemblyBase + 0x51A09E4)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_TakeAPVPSeasonPrizeRes::set_result_7091(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_TakeAPVPSeasonPrizeRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51A09EC)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSAccount_TakeAPVPSeasonPrizeRes::get_player_id_7092()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSAccount_TakeAPVPSeasonPrizeRes*)>(DLL2SDK::GameAssemblyBase + 0x51A09F4)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_TakeAPVPSeasonPrizeRes::set_player_id_7093(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_TakeAPVPSeasonPrizeRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51A09FC)(this, value_);
}
DLL2SDK::CSProto::msg::PrizeInfoNtf* DLL2SDK::CSProto::msg::CSAccount_TakeAPVPSeasonPrizeRes::get_prize_info_7094()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PrizeInfoNtf*(*)(DLL2SDK::CSProto::msg::CSAccount_TakeAPVPSeasonPrizeRes*)>(DLL2SDK::GameAssemblyBase + 0x51A0A0C)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_TakeAPVPSeasonPrizeRes::set_prize_info_7095(DLL2SDK::CSProto::msg::PrizeInfoNtf* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_TakeAPVPSeasonPrizeRes*, DLL2SDK::CSProto::msg::PrizeInfoNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A0A14)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccount_TakeAPVPSeasonPrizeRes::global__ProtoBuf_IExtensible_GetExtensionObject_7096(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccount_TakeAPVPSeasonPrizeRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccount_TakeAPVPSeasonPrizeReq::_ctor_7085()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_TakeAPVPSeasonPrizeReq*)>(DLL2SDK::GameAssemblyBase + 0x51A09A8)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSAccount_TakeAPVPSeasonPrizeReq::get_player_id_7086()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSAccount_TakeAPVPSeasonPrizeReq*)>(DLL2SDK::GameAssemblyBase + 0x51A09B0)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_TakeAPVPSeasonPrizeReq::set_player_id_7087(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_TakeAPVPSeasonPrizeReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51A09B8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccount_TakeAPVPSeasonPrizeReq::global__ProtoBuf_IExtensible_GetExtensionObject_7088(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccount_TakeAPVPSeasonPrizeReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccount_TakeAPVPTrophyLevelUpPrizeRes::_ctor_7077()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_TakeAPVPTrophyLevelUpPrizeRes*)>(DLL2SDK::GameAssemblyBase + 0x51A0A64)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSAccount_TakeAPVPTrophyLevelUpPrizeRes::get_result_7078()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAccount_TakeAPVPTrophyLevelUpPrizeRes*)>(DLL2SDK::GameAssemblyBase + 0x51A0A6C)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_TakeAPVPTrophyLevelUpPrizeRes::set_result_7079(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_TakeAPVPTrophyLevelUpPrizeRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51A0A74)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSAccount_TakeAPVPTrophyLevelUpPrizeRes::get_player_id_7080()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSAccount_TakeAPVPTrophyLevelUpPrizeRes*)>(DLL2SDK::GameAssemblyBase + 0x51A0A7C)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_TakeAPVPTrophyLevelUpPrizeRes::set_player_id_7081(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_TakeAPVPTrophyLevelUpPrizeRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51A0A84)(this, value_);
}
DLL2SDK::CSProto::msg::PrizeInfoNtf* DLL2SDK::CSProto::msg::CSAccount_TakeAPVPTrophyLevelUpPrizeRes::get_prize_info_7082()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PrizeInfoNtf*(*)(DLL2SDK::CSProto::msg::CSAccount_TakeAPVPTrophyLevelUpPrizeRes*)>(DLL2SDK::GameAssemblyBase + 0x51A0A94)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_TakeAPVPTrophyLevelUpPrizeRes::set_prize_info_7083(DLL2SDK::CSProto::msg::PrizeInfoNtf* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_TakeAPVPTrophyLevelUpPrizeRes*, DLL2SDK::CSProto::msg::PrizeInfoNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A0A9C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccount_TakeAPVPTrophyLevelUpPrizeRes::global__ProtoBuf_IExtensible_GetExtensionObject_7084(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccount_TakeAPVPTrophyLevelUpPrizeRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccount_TakeAPVPTrophyLevelUpPrizeReq::_ctor_7073()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_TakeAPVPTrophyLevelUpPrizeReq*)>(DLL2SDK::GameAssemblyBase + 0x51A0A30)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSAccount_TakeAPVPTrophyLevelUpPrizeReq::get_player_id_7074()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSAccount_TakeAPVPTrophyLevelUpPrizeReq*)>(DLL2SDK::GameAssemblyBase + 0x51A0A38)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_TakeAPVPTrophyLevelUpPrizeReq::set_player_id_7075(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_TakeAPVPTrophyLevelUpPrizeReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51A0A40)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccount_TakeAPVPTrophyLevelUpPrizeReq::global__ProtoBuf_IExtensible_GetExtensionObject_7076(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccount_TakeAPVPTrophyLevelUpPrizeReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccount_UpdateSimpleInfoNtf::_ctor_7069()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_UpdateSimpleInfoNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A0B1C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::KeyValueEntry*>* DLL2SDK::CSProto::msg::CSAccount_UpdateSimpleInfoNtf::get_numerics_7070()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::KeyValueEntry*>*(*)(DLL2SDK::CSProto::msg::CSAccount_UpdateSimpleInfoNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A0BE0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::KeyValueEntry*>* DLL2SDK::CSProto::msg::CSAccount_UpdateSimpleInfoNtf::get_delta_7071()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::KeyValueEntry*>*(*)(DLL2SDK::CSProto::msg::CSAccount_UpdateSimpleInfoNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A0BE8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccount_UpdateSimpleInfoNtf::global__ProtoBuf_IExtensible_GetExtensionObject_7072(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccount_UpdateSimpleInfoNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccount_GetDBRes::_ctor_7059()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_GetDBRes*)>(DLL2SDK::GameAssemblyBase + 0x51A0688)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSAccount_GetDBRes::get_result_7060()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAccount_GetDBRes*)>(DLL2SDK::GameAssemblyBase + 0x51A0690)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_GetDBRes::set_result_7061(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_GetDBRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51A0698)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSAccount_GetDBRes::get_db_key_7062()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSAccount_GetDBRes*)>(DLL2SDK::GameAssemblyBase + 0x51A06A0)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_GetDBRes::set_db_key_7063(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_GetDBRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51A06A8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSAccount_GetDBRes::get_table_id_7064()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAccount_GetDBRes*)>(DLL2SDK::GameAssemblyBase + 0x51A06B8)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_GetDBRes::set_table_id_7065(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_GetDBRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51A06C0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSAccount_GetDBRes::get_body_7066()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSAccount_GetDBRes*)>(DLL2SDK::GameAssemblyBase + 0x51A06C8)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_GetDBRes::set_body_7067(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_GetDBRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A06D0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccount_GetDBRes::global__ProtoBuf_IExtensible_GetExtensionObject_7068(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccount_GetDBRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccount_GetDBReq::_ctor_7053()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_GetDBReq*)>(DLL2SDK::GameAssemblyBase + 0x51A0644)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSAccount_GetDBReq::get_db_key_7054()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSAccount_GetDBReq*)>(DLL2SDK::GameAssemblyBase + 0x51A064C)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_GetDBReq::set_db_key_7055(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_GetDBReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51A0654)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSAccount_GetDBReq::get_table_id_7056()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAccount_GetDBReq*)>(DLL2SDK::GameAssemblyBase + 0x51A0664)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_GetDBReq::set_table_id_7057(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_GetDBReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51A066C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccount_GetDBReq::global__ProtoBuf_IExtensible_GetExtensionObject_7058(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccount_GetDBReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAccount_TrophyLevelUpNtf::_ctor_7043()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_TrophyLevelUpNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A0AB8)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSAccount_TrophyLevelUpNtf::get_player_id_7044()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSAccount_TrophyLevelUpNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A0AC0)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_TrophyLevelUpNtf::set_player_id_7045(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_TrophyLevelUpNtf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51A0AC8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSAccount_TrophyLevelUpNtf::get_old_level_7046()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAccount_TrophyLevelUpNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A0AD8)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_TrophyLevelUpNtf::set_old_level_7047(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_TrophyLevelUpNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51A0AE0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSAccount_TrophyLevelUpNtf::get_new_level_7048()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAccount_TrophyLevelUpNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A0AE8)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_TrophyLevelUpNtf::set_new_level_7049(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_TrophyLevelUpNtf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51A0AF0)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSAccount_TrophyLevelUpNtf::get_has_trophy_level_prize_7050()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSAccount_TrophyLevelUpNtf*)>(DLL2SDK::GameAssemblyBase + 0x51A0AF8)(this);
}
void DLL2SDK::CSProto::msg::CSAccount_TrophyLevelUpNtf::set_has_trophy_level_prize_7051(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAccount_TrophyLevelUpNtf*, bool)>(DLL2SDK::GameAssemblyBase + 0x51A0B00)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAccount_TrophyLevelUpNtf::global__ProtoBuf_IExtensible_GetExtensionObject_7052(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAccount_TrophyLevelUpNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAas2Client_CenterControl_Ntf::_ctor_7033()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAas2Client_CenterControl_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x51A02D0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAas2Client_CenterControl_Ntf::get_type_7034()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAas2Client_CenterControl_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x51A02D8)(this);
}
void DLL2SDK::CSProto::msg::CSAas2Client_CenterControl_Ntf::set_type_7035(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAas2Client_CenterControl_Ntf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A02E0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSAas2Client_CenterControl_Ntf::get_title_7036()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSAas2Client_CenterControl_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x51A02E8)(this);
}
void DLL2SDK::CSProto::msg::CSAas2Client_CenterControl_Ntf::set_title_7037(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAas2Client_CenterControl_Ntf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A02F0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSAas2Client_CenterControl_Ntf::get_msgInfo_7038()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSAas2Client_CenterControl_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x51A02F8)(this);
}
void DLL2SDK::CSProto::msg::CSAas2Client_CenterControl_Ntf::set_msgInfo_7039(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAas2Client_CenterControl_Ntf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A0300)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSAas2Client_CenterControl_Ntf::get_url_7040()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSAas2Client_CenterControl_Ntf*)>(DLL2SDK::GameAssemblyBase + 0x51A0308)(this);
}
void DLL2SDK::CSProto::msg::CSAas2Client_CenterControl_Ntf::set_url_7041(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAas2Client_CenterControl_Ntf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A0310)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAas2Client_CenterControl_Ntf::global__ProtoBuf_IExtensible_GetExtensionObject_7042(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAas2Client_CenterControl_Ntf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DsaPingInfo::_ctor_7027()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DsaPingInfo*)>(DLL2SDK::GameAssemblyBase + 0x524EC84)(this);
}
uint32_t DLL2SDK::CSProto::msg::DsaPingInfo::get_dsc_group_id_7028()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DsaPingInfo*)>(DLL2SDK::GameAssemblyBase + 0x524EC8C)(this);
}
void DLL2SDK::CSProto::msg::DsaPingInfo::set_dsc_group_id_7029(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DsaPingInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524EC94)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DsaPingInfo::get_ping_7030()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DsaPingInfo*)>(DLL2SDK::GameAssemblyBase + 0x524EC9C)(this);
}
void DLL2SDK::CSProto::msg::DsaPingInfo::set_ping_7031(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DsaPingInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524ECA4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DsaPingInfo::global__ProtoBuf_IExtensible_GetExtensionObject_7032(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DsaPingInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBPlayerLoadoutWeaponConf::_ctor_7023()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPlayerLoadoutWeaponConf*)>(DLL2SDK::GameAssemblyBase + 0x51E99D4)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::WeaponAttrConf*>* DLL2SDK::CSProto::msg::DBPlayerLoadoutWeaponConf::get_weapon_attr_conf_7024()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::WeaponAttrConf*>*(*)(DLL2SDK::CSProto::msg::DBPlayerLoadoutWeaponConf*)>(DLL2SDK::GameAssemblyBase + 0x51E9AB4)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RoleAppearanceConf*>* DLL2SDK::CSProto::msg::DBPlayerLoadoutWeaponConf::get_role_attr_conf_7025()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RoleAppearanceConf*>*(*)(DLL2SDK::CSProto::msg::DBPlayerLoadoutWeaponConf*)>(DLL2SDK::GameAssemblyBase + 0x51E9ABC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBPlayerLoadoutWeaponConf::global__ProtoBuf_IExtensible_GetExtensionObject_7026(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBPlayerLoadoutWeaponConf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::RoleAppearanceConf::_ctor_7017()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RoleAppearanceConf*)>(DLL2SDK::GameAssemblyBase + 0x5099160)(this);
}
DLL2SDK::CSProto::msg::ItemCommonData* DLL2SDK::CSProto::msg::RoleAppearanceConf::get_CommonData_7018()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ItemCommonData*(*)(DLL2SDK::CSProto::msg::RoleAppearanceConf*)>(DLL2SDK::GameAssemblyBase + 0x5099168)(this);
}
void DLL2SDK::CSProto::msg::RoleAppearanceConf::set_CommonData_7019(DLL2SDK::CSProto::msg::ItemCommonData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RoleAppearanceConf*, DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x5099170)(this, value_);
}
DLL2SDK::CSProto::msg::RoleAppearance* DLL2SDK::CSProto::msg::RoleAppearanceConf::get_attr_conf_7020()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::RoleAppearance*(*)(DLL2SDK::CSProto::msg::RoleAppearanceConf*)>(DLL2SDK::GameAssemblyBase + 0x5099178)(this);
}
void DLL2SDK::CSProto::msg::RoleAppearanceConf::set_attr_conf_7021(DLL2SDK::CSProto::msg::RoleAppearance* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RoleAppearanceConf*, DLL2SDK::CSProto::msg::RoleAppearance*)>(DLL2SDK::GameAssemblyBase + 0x5099180)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::RoleAppearanceConf::global__ProtoBuf_IExtensible_GetExtensionObject_7022(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::RoleAppearanceConf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSExpBufEntry::_ctor_6998()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSExpBufEntry*)>(DLL2SDK::GameAssemblyBase + 0x5202168)(this);
}
DLL2SDK::CSProto::msg::ENumberItemBufType DLL2SDK::CSProto::msg::CSExpBufEntry::get_type_6999()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ENumberItemBufType(*)(DLL2SDK::CSProto::msg::CSExpBufEntry*)>(DLL2SDK::GameAssemblyBase + 0x5202214)(this);
}
void DLL2SDK::CSProto::msg::CSExpBufEntry::set_type_7000(DLL2SDK::CSProto::msg::ENumberItemBufType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSExpBufEntry*, DLL2SDK::CSProto::msg::ENumberItemBufType)>(DLL2SDK::GameAssemblyBase + 0x520221C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSExpBufEntry::get_buf_value_7001()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSExpBufEntry*)>(DLL2SDK::GameAssemblyBase + 0x5202224)(this);
}
void DLL2SDK::CSProto::msg::CSExpBufEntry::set_buf_value_7002(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSExpBufEntry*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x520222C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::CSExpBufEntry::get_effect_mode_7003()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::CSExpBufEntry*)>(DLL2SDK::GameAssemblyBase + 0x5202234)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSExpBufEntry::get_timeout_timestamp_7004()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSExpBufEntry*)>(DLL2SDK::GameAssemblyBase + 0x520223C)(this);
}
void DLL2SDK::CSProto::msg::CSExpBufEntry::set_timeout_timestamp_7005(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSExpBufEntry*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5202244)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSExpBufEntry::get_left_times_7006()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSExpBufEntry*)>(DLL2SDK::GameAssemblyBase + 0x520224C)(this);
}
void DLL2SDK::CSProto::msg::CSExpBufEntry::set_left_times_7007(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSExpBufEntry*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5202254)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CSExpBufEntry::get_buf_key_7008()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSExpBufEntry*)>(DLL2SDK::GameAssemblyBase + 0x520225C)(this);
}
void DLL2SDK::CSProto::msg::CSExpBufEntry::set_buf_key_7009(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSExpBufEntry*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5202264)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSExpBufEntry::get_start_timestamp_7010()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSExpBufEntry*)>(DLL2SDK::GameAssemblyBase + 0x5202274)(this);
}
void DLL2SDK::CSProto::msg::CSExpBufEntry::set_start_timestamp_7011(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSExpBufEntry*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x520227C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSExpBufEntry::get_loc_desc_7012()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSExpBufEntry*)>(DLL2SDK::GameAssemblyBase + 0x5202284)(this);
}
void DLL2SDK::CSProto::msg::CSExpBufEntry::set_loc_desc_7013(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSExpBufEntry*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x520228C)(this, value_);
}
DLL2SDK::CSProto::msg::ENumberItemEffectType DLL2SDK::CSProto::msg::CSExpBufEntry::get_durable_type_7014()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ENumberItemEffectType(*)(DLL2SDK::CSProto::msg::CSExpBufEntry*)>(DLL2SDK::GameAssemblyBase + 0x5202294)(this);
}
void DLL2SDK::CSProto::msg::CSExpBufEntry::set_durable_type_7015(DLL2SDK::CSProto::msg::ENumberItemEffectType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSExpBufEntry*, DLL2SDK::CSProto::msg::ENumberItemEffectType)>(DLL2SDK::GameAssemblyBase + 0x520229C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSExpBufEntry::global__ProtoBuf_IExtensible_GetExtensionObject_7016(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSExpBufEntry*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GspBufEntry::_ctor_6986()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspBufEntry*)>(DLL2SDK::GameAssemblyBase + 0x50DB790)(this);
}
DLL2SDK::CSProto::msg::ENumberItemBufType DLL2SDK::CSProto::msg::GspBufEntry::get_type_6987()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ENumberItemBufType(*)(DLL2SDK::CSProto::msg::GspBufEntry*)>(DLL2SDK::GameAssemblyBase + 0x50DB798)(this);
}
void DLL2SDK::CSProto::msg::GspBufEntry::set_type_6988(DLL2SDK::CSProto::msg::ENumberItemBufType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspBufEntry*, DLL2SDK::CSProto::msg::ENumberItemBufType)>(DLL2SDK::GameAssemblyBase + 0x50DB7A0)(this, value_);
}
DLL2SDK::CSProto::msg::ENumberItemEffectType DLL2SDK::CSProto::msg::GspBufEntry::get_durable_type_6989()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ENumberItemEffectType(*)(DLL2SDK::CSProto::msg::GspBufEntry*)>(DLL2SDK::GameAssemblyBase + 0x50DB7A8)(this);
}
void DLL2SDK::CSProto::msg::GspBufEntry::set_durable_type_6990(DLL2SDK::CSProto::msg::ENumberItemEffectType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspBufEntry*, DLL2SDK::CSProto::msg::ENumberItemEffectType)>(DLL2SDK::GameAssemblyBase + 0x50DB7B0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GspBufEntry::get_buf_value_6991()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GspBufEntry*)>(DLL2SDK::GameAssemblyBase + 0x50DB7B8)(this);
}
void DLL2SDK::CSProto::msg::GspBufEntry::set_buf_value_6992(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspBufEntry*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB7C0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GspBufEntry::get_expire_time_6993()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GspBufEntry*)>(DLL2SDK::GameAssemblyBase + 0x50DB7C8)(this);
}
void DLL2SDK::CSProto::msg::GspBufEntry::set_expire_time_6994(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspBufEntry*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB7D0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GspBufEntry::get_left_times_6995()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GspBufEntry*)>(DLL2SDK::GameAssemblyBase + 0x50DB7D8)(this);
}
void DLL2SDK::CSProto::msg::GspBufEntry::set_left_times_6996(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspBufEntry*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB7E0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GspBufEntry::global__ProtoBuf_IExtensible_GetExtensionObject_6997(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GspBufEntry*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::BRSpecialSetting::_ctor_6966()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRSpecialSetting*)>(DLL2SDK::GameAssemblyBase + 0x519EC44)(this);
}
bool DLL2SDK::CSProto::msg::BRSpecialSetting::get_auto_open_door_6967()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::BRSpecialSetting*)>(DLL2SDK::GameAssemblyBase + 0x519EC4C)(this);
}
void DLL2SDK::CSProto::msg::BRSpecialSetting::set_auto_open_door_6968(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRSpecialSetting*, bool)>(DLL2SDK::GameAssemblyBase + 0x519EC54)(this, value_);
}
bool DLL2SDK::CSProto::msg::BRSpecialSetting::get_voice_visual_6969()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::BRSpecialSetting*)>(DLL2SDK::GameAssemblyBase + 0x519EC5C)(this);
}
void DLL2SDK::CSProto::msg::BRSpecialSetting::set_voice_visual_6970(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRSpecialSetting*, bool)>(DLL2SDK::GameAssemblyBase + 0x519EC64)(this, value_);
}
bool DLL2SDK::CSProto::msg::BRSpecialSetting::get_auto_pick_6971()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::BRSpecialSetting*)>(DLL2SDK::GameAssemblyBase + 0x519EC6C)(this);
}
void DLL2SDK::CSProto::msg::BRSpecialSetting::set_auto_pick_6972(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRSpecialSetting*, bool)>(DLL2SDK::GameAssemblyBase + 0x519EC74)(this, value_);
}
bool DLL2SDK::CSProto::msg::BRSpecialSetting::get_auto_reload_6973()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::BRSpecialSetting*)>(DLL2SDK::GameAssemblyBase + 0x519EC7C)(this);
}
void DLL2SDK::CSProto::msg::BRSpecialSetting::set_auto_reload_6974(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRSpecialSetting*, bool)>(DLL2SDK::GameAssemblyBase + 0x519EC84)(this, value_);
}
bool DLL2SDK::CSProto::msg::BRSpecialSetting::get_aim_assist_6975()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::BRSpecialSetting*)>(DLL2SDK::GameAssemblyBase + 0x519EC8C)(this);
}
void DLL2SDK::CSProto::msg::BRSpecialSetting::set_aim_assist_6976(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRSpecialSetting*, bool)>(DLL2SDK::GameAssemblyBase + 0x519EC94)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRSpecialSetting::get_posiongas_shrink_rate_6977()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRSpecialSetting*)>(DLL2SDK::GameAssemblyBase + 0x519EC9C)(this);
}
void DLL2SDK::CSProto::msg::BRSpecialSetting::set_posiongas_shrink_rate_6978(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRSpecialSetting*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519ECA4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRSpecialSetting::get_posiongas_shrink_duration_6979()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRSpecialSetting*)>(DLL2SDK::GameAssemblyBase + 0x519ECAC)(this);
}
void DLL2SDK::CSProto::msg::BRSpecialSetting::set_posiongas_shrink_duration_6980(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRSpecialSetting*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519ECB4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRSpecialSetting::get_open_pve_6981()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRSpecialSetting*)>(DLL2SDK::GameAssemblyBase + 0x519ECBC)(this);
}
void DLL2SDK::CSProto::msg::BRSpecialSetting::set_open_pve_6982(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRSpecialSetting*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519ECC4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRSpecialSetting::get_air_drop_rate_6983()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRSpecialSetting*)>(DLL2SDK::GameAssemblyBase + 0x519ECCC)(this);
}
void DLL2SDK::CSProto::msg::BRSpecialSetting::set_air_drop_rate_6984(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRSpecialSetting*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519ECD4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::BRSpecialSetting::global__ProtoBuf_IExtensible_GetExtensionObject_6985(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::BRSpecialSetting*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::LoadoutWeaponAttr::_ctor_6958()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoadoutWeaponAttr*)>(DLL2SDK::GameAssemblyBase + 0x4ECAF14)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::EquippedItem*>* DLL2SDK::CSProto::msg::LoadoutWeaponAttr::get_skills_6959()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::EquippedItem*>*(*)(DLL2SDK::CSProto::msg::LoadoutWeaponAttr*)>(DLL2SDK::GameAssemblyBase + 0x4ECAFD8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::EquippedItem*>* DLL2SDK::CSProto::msg::LoadoutWeaponAttr::get_attachments_6960()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::EquippedItem*>*(*)(DLL2SDK::CSProto::msg::LoadoutWeaponAttr*)>(DLL2SDK::GameAssemblyBase + 0x4ECAFE0)(this);
}
DLL2SDK::CSProto::msg::EquippedItem* DLL2SDK::CSProto::msg::LoadoutWeaponAttr::get_skin_6961()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::EquippedItem*(*)(DLL2SDK::CSProto::msg::LoadoutWeaponAttr*)>(DLL2SDK::GameAssemblyBase + 0x4ECAFE8)(this);
}
void DLL2SDK::CSProto::msg::LoadoutWeaponAttr::set_skin_6962(DLL2SDK::CSProto::msg::EquippedItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoadoutWeaponAttr*, DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x4ECAFF0)(this, value_);
}
DLL2SDK::CSProto::msg::DecorationInfo* DLL2SDK::CSProto::msg::LoadoutWeaponAttr::get_decorations_6963()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::DecorationInfo*(*)(DLL2SDK::CSProto::msg::LoadoutWeaponAttr*)>(DLL2SDK::GameAssemblyBase + 0x4ECAFF8)(this);
}
void DLL2SDK::CSProto::msg::LoadoutWeaponAttr::set_decorations_6964(DLL2SDK::CSProto::msg::DecorationInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoadoutWeaponAttr*, DLL2SDK::CSProto::msg::DecorationInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECB000)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::LoadoutWeaponAttr::global__ProtoBuf_IExtensible_GetExtensionObject_6965(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::LoadoutWeaponAttr*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DecorationInfo::_ctor_6952()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DecorationInfo*)>(DLL2SDK::GameAssemblyBase + 0x524E86C)(this);
}
DLL2SDK::CSProto::msg::EquippedItem* DLL2SDK::CSProto::msg::DecorationInfo::get_ornament_6953()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::EquippedItem*(*)(DLL2SDK::CSProto::msg::DecorationInfo*)>(DLL2SDK::GameAssemblyBase + 0x524E874)(this);
}
void DLL2SDK::CSProto::msg::DecorationInfo::set_ornament_6954(DLL2SDK::CSProto::msg::EquippedItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DecorationInfo*, DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x524E87C)(this, value_);
}
DLL2SDK::CSProto::msg::EquippedItem* DLL2SDK::CSProto::msg::DecorationInfo::get_crosshair_6955()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::EquippedItem*(*)(DLL2SDK::CSProto::msg::DecorationInfo*)>(DLL2SDK::GameAssemblyBase + 0x524E884)(this);
}
void DLL2SDK::CSProto::msg::DecorationInfo::set_crosshair_6956(DLL2SDK::CSProto::msg::EquippedItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DecorationInfo*, DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x524E88C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DecorationInfo::global__ProtoBuf_IExtensible_GetExtensionObject_6957(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DecorationInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::LoadoutAttrInfo::_ctor_6945()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoadoutAttrInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECAB9C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::EquippedItem*>* DLL2SDK::CSProto::msg::LoadoutAttrInfo::get_role_skills_6946()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::EquippedItem*>*(*)(DLL2SDK::CSProto::msg::LoadoutAttrInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECAC48)(this);
}
DLL2SDK::CSProto::msg::LoadoutWeaponAttr* DLL2SDK::CSProto::msg::LoadoutAttrInfo::get_main_weapon_attr_6947()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::LoadoutWeaponAttr*(*)(DLL2SDK::CSProto::msg::LoadoutAttrInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECAC50)(this);
}
void DLL2SDK::CSProto::msg::LoadoutAttrInfo::set_main_weapon_attr_6948(DLL2SDK::CSProto::msg::LoadoutWeaponAttr* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoadoutAttrInfo*, DLL2SDK::CSProto::msg::LoadoutWeaponAttr*)>(DLL2SDK::GameAssemblyBase + 0x4ECAC58)(this, value_);
}
DLL2SDK::CSProto::msg::LoadoutWeaponAttr* DLL2SDK::CSProto::msg::LoadoutAttrInfo::get_vice_weapon_attr_6949()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::LoadoutWeaponAttr*(*)(DLL2SDK::CSProto::msg::LoadoutAttrInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECAC60)(this);
}
void DLL2SDK::CSProto::msg::LoadoutAttrInfo::set_vice_weapon_attr_6950(DLL2SDK::CSProto::msg::LoadoutWeaponAttr* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoadoutAttrInfo*, DLL2SDK::CSProto::msg::LoadoutWeaponAttr*)>(DLL2SDK::GameAssemblyBase + 0x4ECAC68)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::LoadoutAttrInfo::global__ProtoBuf_IExtensible_GetExtensionObject_6951(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::LoadoutAttrInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PVELoadoutInfo::_ctor_6917()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVELoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096A7C)(this);
}
int32_t DLL2SDK::CSProto::msg::PVELoadoutInfo::get_id_6918()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PVELoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096B5C)(this);
}
void DLL2SDK::CSProto::msg::PVELoadoutInfo::set_id_6919(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVELoadoutInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5096B64)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PVELoadoutInfo::get_name_6920()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PVELoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096B6C)(this);
}
void DLL2SDK::CSProto::msg::PVELoadoutInfo::set_name_6921(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVELoadoutInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5096B74)(this, value_);
}
DLL2SDK::CSProto::msg::EquippedItem* DLL2SDK::CSProto::msg::PVELoadoutInfo::get_role_6922()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::EquippedItem*(*)(DLL2SDK::CSProto::msg::PVELoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096B7C)(this);
}
void DLL2SDK::CSProto::msg::PVELoadoutInfo::set_role_6923(DLL2SDK::CSProto::msg::EquippedItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVELoadoutInfo*, DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x5096B84)(this, value_);
}
DLL2SDK::CSProto::msg::EquippedItem* DLL2SDK::CSProto::msg::PVELoadoutInfo::get_melee_6924()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::EquippedItem*(*)(DLL2SDK::CSProto::msg::PVELoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096B8C)(this);
}
void DLL2SDK::CSProto::msg::PVELoadoutInfo::set_melee_6925(DLL2SDK::CSProto::msg::EquippedItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVELoadoutInfo*, DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x5096B94)(this, value_);
}
DLL2SDK::CSProto::msg::EquippedItem* DLL2SDK::CSProto::msg::PVELoadoutInfo::get_showweapon_6926()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::EquippedItem*(*)(DLL2SDK::CSProto::msg::PVELoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096B9C)(this);
}
void DLL2SDK::CSProto::msg::PVELoadoutInfo::set_showweapon_6927(DLL2SDK::CSProto::msg::EquippedItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVELoadoutInfo*, DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x5096BA4)(this, value_);
}
DLL2SDK::CSProto::msg::RoleAppearance* DLL2SDK::CSProto::msg::PVELoadoutInfo::get_appearance_6928()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::RoleAppearance*(*)(DLL2SDK::CSProto::msg::PVELoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096BAC)(this);
}
void DLL2SDK::CSProto::msg::PVELoadoutInfo::set_appearance_6929(DLL2SDK::CSProto::msg::RoleAppearance* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVELoadoutInfo*, DLL2SDK::CSProto::msg::RoleAppearance*)>(DLL2SDK::GameAssemblyBase + 0x5096BB4)(this, value_);
}
DLL2SDK::CSProto::msg::EquippedItem* DLL2SDK::CSProto::msg::PVELoadoutInfo::get_stickgrenade_6930()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::EquippedItem*(*)(DLL2SDK::CSProto::msg::PVELoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096BBC)(this);
}
void DLL2SDK::CSProto::msg::PVELoadoutInfo::set_stickgrenade_6931(DLL2SDK::CSProto::msg::EquippedItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVELoadoutInfo*, DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x5096BC4)(this, value_);
}
DLL2SDK::CSProto::msg::EquippedItem* DLL2SDK::CSProto::msg::PVELoadoutInfo::get_tripmine_6932()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::EquippedItem*(*)(DLL2SDK::CSProto::msg::PVELoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096BCC)(this);
}
void DLL2SDK::CSProto::msg::PVELoadoutInfo::set_tripmine_6933(DLL2SDK::CSProto::msg::EquippedItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVELoadoutInfo*, DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x5096BD4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::OneOffWallConf*>* DLL2SDK::CSProto::msg::PVELoadoutInfo::get_offwallconf_6934()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::OneOffWallConf*>*(*)(DLL2SDK::CSProto::msg::PVELoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096BDC)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::PVELoadoutInfo::get_wonderboxlist_6935()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::PVELoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096BE4)(this);
}
DLL2SDK::CSProto::msg::EquippedItem* DLL2SDK::CSProto::msg::PVELoadoutInfo::get_mainweapon_6936()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::EquippedItem*(*)(DLL2SDK::CSProto::msg::PVELoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096BEC)(this);
}
void DLL2SDK::CSProto::msg::PVELoadoutInfo::set_mainweapon_6937(DLL2SDK::CSProto::msg::EquippedItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVELoadoutInfo*, DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x5096BF4)(this, value_);
}
DLL2SDK::CSProto::msg::LoadoutWeaponAttr* DLL2SDK::CSProto::msg::PVELoadoutInfo::get_showweapon_attr_6938()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::LoadoutWeaponAttr*(*)(DLL2SDK::CSProto::msg::PVELoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096BFC)(this);
}
void DLL2SDK::CSProto::msg::PVELoadoutInfo::set_showweapon_attr_6939(DLL2SDK::CSProto::msg::LoadoutWeaponAttr* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVELoadoutInfo*, DLL2SDK::CSProto::msg::LoadoutWeaponAttr*)>(DLL2SDK::GameAssemblyBase + 0x5096C04)(this, value_);
}
DLL2SDK::CSProto::msg::LoadoutWeaponAttr* DLL2SDK::CSProto::msg::PVELoadoutInfo::get_mainweapon_attr_6940()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::LoadoutWeaponAttr*(*)(DLL2SDK::CSProto::msg::PVELoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096C0C)(this);
}
void DLL2SDK::CSProto::msg::PVELoadoutInfo::set_mainweapon_attr_6941(DLL2SDK::CSProto::msg::LoadoutWeaponAttr* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVELoadoutInfo*, DLL2SDK::CSProto::msg::LoadoutWeaponAttr*)>(DLL2SDK::GameAssemblyBase + 0x5096C14)(this, value_);
}
DLL2SDK::CSProto::msg::LoadoutWeaponAttr* DLL2SDK::CSProto::msg::PVELoadoutInfo::get_melee_attr_6942()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::LoadoutWeaponAttr*(*)(DLL2SDK::CSProto::msg::PVELoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096C1C)(this);
}
void DLL2SDK::CSProto::msg::PVELoadoutInfo::set_melee_attr_6943(DLL2SDK::CSProto::msg::LoadoutWeaponAttr* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVELoadoutInfo*, DLL2SDK::CSProto::msg::LoadoutWeaponAttr*)>(DLL2SDK::GameAssemblyBase + 0x5096C24)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PVELoadoutInfo::global__ProtoBuf_IExtensible_GetExtensionObject_6944(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PVELoadoutInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::OneOffWallConf::_ctor_6909()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneOffWallConf*)>(DLL2SDK::GameAssemblyBase + 0x4ECD8D4)(this);
}
uint32_t DLL2SDK::CSProto::msg::OneOffWallConf::get_host_id_6910()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::OneOffWallConf*)>(DLL2SDK::GameAssemblyBase + 0x4ECD8DC)(this);
}
void DLL2SDK::CSProto::msg::OneOffWallConf::set_host_id_6911(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneOffWallConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD8E4)(this, value_);
}
DLL2SDK::CSProto::msg::ItemCommonData* DLL2SDK::CSProto::msg::OneOffWallConf::get_data_6912()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ItemCommonData*(*)(DLL2SDK::CSProto::msg::OneOffWallConf*)>(DLL2SDK::GameAssemblyBase + 0x4ECD8EC)(this);
}
void DLL2SDK::CSProto::msg::OneOffWallConf::set_data_6913(DLL2SDK::CSProto::msg::ItemCommonData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneOffWallConf*, DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x4ECD8F4)(this, value_);
}
DLL2SDK::CSProto::msg::LoadoutWeaponAttr* DLL2SDK::CSProto::msg::OneOffWallConf::get_attr_conf_6914()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::LoadoutWeaponAttr*(*)(DLL2SDK::CSProto::msg::OneOffWallConf*)>(DLL2SDK::GameAssemblyBase + 0x4ECD8FC)(this);
}
void DLL2SDK::CSProto::msg::OneOffWallConf::set_attr_conf_6915(DLL2SDK::CSProto::msg::LoadoutWeaponAttr* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneOffWallConf*, DLL2SDK::CSProto::msg::LoadoutWeaponAttr*)>(DLL2SDK::GameAssemblyBase + 0x4ECD904)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::OneOffWallConf::global__ProtoBuf_IExtensible_GetExtensionObject_6916(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::OneOffWallConf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::WeaponAttrConf::_ctor_6903()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::WeaponAttrConf*)>(DLL2SDK::GameAssemblyBase + 0x51D0C08)(this);
}
DLL2SDK::CSProto::msg::ItemCommonData* DLL2SDK::CSProto::msg::WeaponAttrConf::get_CommonData_6904()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ItemCommonData*(*)(DLL2SDK::CSProto::msg::WeaponAttrConf*)>(DLL2SDK::GameAssemblyBase + 0x51D0C10)(this);
}
void DLL2SDK::CSProto::msg::WeaponAttrConf::set_CommonData_6905(DLL2SDK::CSProto::msg::ItemCommonData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::WeaponAttrConf*, DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x51D0C18)(this, value_);
}
DLL2SDK::CSProto::msg::LoadoutWeaponAttr* DLL2SDK::CSProto::msg::WeaponAttrConf::get_attr_conf_6906()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::LoadoutWeaponAttr*(*)(DLL2SDK::CSProto::msg::WeaponAttrConf*)>(DLL2SDK::GameAssemblyBase + 0x51D0C20)(this);
}
void DLL2SDK::CSProto::msg::WeaponAttrConf::set_attr_conf_6907(DLL2SDK::CSProto::msg::LoadoutWeaponAttr* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::WeaponAttrConf*, DLL2SDK::CSProto::msg::LoadoutWeaponAttr*)>(DLL2SDK::GameAssemblyBase + 0x51D0C28)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::WeaponAttrConf::global__ProtoBuf_IExtensible_GetExtensionObject_6908(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::WeaponAttrConf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::LoadoutInfo::_ctor_6884()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECADCC)(this);
}
int32_t DLL2SDK::CSProto::msg::LoadoutInfo::get_id_6885()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::LoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECAE78)(this);
}
void DLL2SDK::CSProto::msg::LoadoutInfo::set_id_6886(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoadoutInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECAE80)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::LoadoutInfo::get_name_6887()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::LoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECAE88)(this);
}
void DLL2SDK::CSProto::msg::LoadoutInfo::set_name_6888(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoadoutInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECAE90)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::EquippedItem*>* DLL2SDK::CSProto::msg::LoadoutInfo::get_items_6889()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::EquippedItem*>*(*)(DLL2SDK::CSProto::msg::LoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECAE98)(this);
}
uint32_t DLL2SDK::CSProto::msg::LoadoutInfo::get_ovr_6890()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECAEA0)(this);
}
void DLL2SDK::CSProto::msg::LoadoutInfo::set_ovr_6891(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoadoutInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECAEA8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::LoadoutInfo::get_locked_6892()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::LoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECAEB0)(this);
}
void DLL2SDK::CSProto::msg::LoadoutInfo::set_locked_6893(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoadoutInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECAEB8)(this, value_);
}
DLL2SDK::CSProto::msg::LoadoutAttrInfo* DLL2SDK::CSProto::msg::LoadoutInfo::get_attribute_6894()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::LoadoutAttrInfo*(*)(DLL2SDK::CSProto::msg::LoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECAEC0)(this);
}
void DLL2SDK::CSProto::msg::LoadoutInfo::set_attribute_6895(DLL2SDK::CSProto::msg::LoadoutAttrInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoadoutInfo*, DLL2SDK::CSProto::msg::LoadoutAttrInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECAEC8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::LoadoutInfo::get_selected_6896()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::LoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECAED0)(this);
}
void DLL2SDK::CSProto::msg::LoadoutInfo::set_selected_6897(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoadoutInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECAED8)(this, value_);
}
DLL2SDK::CSProto::msg::RoleAppearance* DLL2SDK::CSProto::msg::LoadoutInfo::get_appearance_6898()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::RoleAppearance*(*)(DLL2SDK::CSProto::msg::LoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECAEE0)(this);
}
void DLL2SDK::CSProto::msg::LoadoutInfo::set_appearance_6899(DLL2SDK::CSProto::msg::RoleAppearance* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoadoutInfo*, DLL2SDK::CSProto::msg::RoleAppearance*)>(DLL2SDK::GameAssemblyBase + 0x4ECAEE8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LoadoutInfo::get_ce_point_6900()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECAEF0)(this);
}
void DLL2SDK::CSProto::msg::LoadoutInfo::set_ce_point_6901(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoadoutInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECAEF8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::LoadoutInfo::global__ProtoBuf_IExtensible_GetExtensionObject_6902(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::LoadoutInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ItemSkinPair::_ctor_6878()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ItemSkinPair*)>(DLL2SDK::GameAssemblyBase + 0x50DD7EC)(this);
}
int32_t DLL2SDK::CSProto::msg::ItemSkinPair::get_item_id_6879()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ItemSkinPair*)>(DLL2SDK::GameAssemblyBase + 0x50DD7F4)(this);
}
void DLL2SDK::CSProto::msg::ItemSkinPair::set_item_id_6880(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ItemSkinPair*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD7FC)(this, value_);
}
DLL2SDK::CSProto::msg::EquippedItem* DLL2SDK::CSProto::msg::ItemSkinPair::get_skin_6881()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::EquippedItem*(*)(DLL2SDK::CSProto::msg::ItemSkinPair*)>(DLL2SDK::GameAssemblyBase + 0x50DD804)(this);
}
void DLL2SDK::CSProto::msg::ItemSkinPair::set_skin_6882(DLL2SDK::CSProto::msg::EquippedItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ItemSkinPair*, DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x50DD80C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ItemSkinPair::global__ProtoBuf_IExtensible_GetExtensionObject_6883(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ItemSkinPair*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::EquippedItem::_ctor_6856()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x524F1D0)(this);
}
uint32_t DLL2SDK::CSProto::msg::EquippedItem::get_id_6857()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x524F1E0)(this);
}
void DLL2SDK::CSProto::msg::EquippedItem::set_id_6858(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::EquippedItem*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524F1E8)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::EquippedItem::get_guid_6859()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x524F1F0)(this);
}
void DLL2SDK::CSProto::msg::EquippedItem::set_guid_6860(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::EquippedItem*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x524F1F8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::EquippedItem::get_locked_6861()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x524F208)(this);
}
void DLL2SDK::CSProto::msg::EquippedItem::set_locked_6862(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::EquippedItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F210)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::EquippedItem::get_duration_type_6863()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x524F218)(this);
}
void DLL2SDK::CSProto::msg::EquippedItem::set_duration_type_6864(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::EquippedItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F220)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::EquippedItem::get_expire_time_6865()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x524F228)(this);
}
void DLL2SDK::CSProto::msg::EquippedItem::set_expire_time_6866(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::EquippedItem*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524F230)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::EquippedItem::get_lock_item_id_6867()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x524F238)(this);
}
void DLL2SDK::CSProto::msg::EquippedItem::set_lock_item_id_6868(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::EquippedItem*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524F240)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::EquippedItem::get_lock_item_guid_6869()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x524F248)(this);
}
void DLL2SDK::CSProto::msg::EquippedItem::set_lock_item_guid_6870(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::EquippedItem*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x524F250)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::EquippedItem::get_num_6871()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x524F260)(this);
}
void DLL2SDK::CSProto::msg::EquippedItem::set_num_6872(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::EquippedItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F268)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::EquippedItem::get_equip_loc_6873()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x524F270)(this);
}
void DLL2SDK::CSProto::msg::EquippedItem::set_equip_loc_6874(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::EquippedItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F278)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::EquippedItem::get_level_6875()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x524F280)(this);
}
void DLL2SDK::CSProto::msg::EquippedItem::set_level_6876(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::EquippedItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F288)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::EquippedItem::global__ProtoBuf_IExtensible_GetExtensionObject_6877(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::EquippedItem*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SquadInfo::_ctor_6830()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SquadInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CEDE4)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::SquadInfo::get_name_6831()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::SquadInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CEED8)(this);
}
void DLL2SDK::CSProto::msg::SquadInfo::set_name_6832(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SquadInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x51CEEE0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SquadInfo::get_create_time_6833()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SquadInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CEEE8)(this);
}
void DLL2SDK::CSProto::msg::SquadInfo::set_create_time_6834(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SquadInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CEEF0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SquadInfo::get_ovr_6835()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SquadInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CEEF8)(this);
}
void DLL2SDK::CSProto::msg::SquadInfo::set_ovr_6836(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SquadInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CEF00)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SquadInfo::get_is_selected_6837()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SquadInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CEF08)(this);
}
void DLL2SDK::CSProto::msg::SquadInfo::set_is_selected_6838(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SquadInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CEF10)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SquadInfo::get_map_id_6839()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SquadInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CEF18)(this);
}
void DLL2SDK::CSProto::msg::SquadInfo::set_map_id_6840(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SquadInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CEF20)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LoadoutInfo*>* DLL2SDK::CSProto::msg::SquadInfo::get_loadouts_6841()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LoadoutInfo*>*(*)(DLL2SDK::CSProto::msg::SquadInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CEF28)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::EquippedItem*>* DLL2SDK::CSProto::msg::SquadInfo::get_score_streaks_6842()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::EquippedItem*>*(*)(DLL2SDK::CSProto::msg::SquadInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CEF30)(this);
}
int32_t DLL2SDK::CSProto::msg::SquadInfo::get_game_mode_6843()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SquadInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CEF38)(this);
}
void DLL2SDK::CSProto::msg::SquadInfo::set_game_mode_6844(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SquadInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CEF40)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SquadInfo::get_use_default_6845()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SquadInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CEF48)(this);
}
void DLL2SDK::CSProto::msg::SquadInfo::set_use_default_6846(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SquadInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CEF50)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SquadInfo::get_squad_level_6847()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SquadInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CEF58)(this);
}
void DLL2SDK::CSProto::msg::SquadInfo::set_squad_level_6848(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SquadInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CEF60)(this, value_);
}
DLL2SDK::CSProto::msg::ENewSqaudType DLL2SDK::CSProto::msg::SquadInfo::get_squad_type_6849()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ENewSqaudType(*)(DLL2SDK::CSProto::msg::SquadInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CEF68)(this);
}
void DLL2SDK::CSProto::msg::SquadInfo::set_squad_type_6850(DLL2SDK::CSProto::msg::ENewSqaudType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SquadInfo*, DLL2SDK::CSProto::msg::ENewSqaudType)>(DLL2SDK::GameAssemblyBase + 0x51CEF70)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SquadInfo::get_default_loadout_6851()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SquadInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CEF78)(this);
}
void DLL2SDK::CSProto::msg::SquadInfo::set_default_loadout_6852(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SquadInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CEF80)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SquadInfo::get_max_ce_point_6853()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SquadInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CEF88)(this);
}
void DLL2SDK::CSProto::msg::SquadInfo::set_max_ce_point_6854(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SquadInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CEF90)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SquadInfo::global__ProtoBuf_IExtensible_GetExtensionObject_6855(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SquadInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GameStatisReport::_ctor_6728()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9BB8)(this);
}
int32_t DLL2SDK::CSProto::msg::GameStatisReport::get_game_time_6729()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9DD0)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_game_time_6730(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9DD8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameStatisReport::get_game_end_reason_6731()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9DE0)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_game_end_reason_6732(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9DE8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameStatisReport::get_round_count_6733()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9DF0)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_round_count_6734(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9DF8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameStatisReport::get_winning_camp_6735()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9E00)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_winning_camp_6736(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9E08)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameStatisReport::get_rebel_score_6737()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9E10)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_rebel_score_6738(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9E18)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameStatisReport::get_regular_score_6739()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9E20)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_regular_score_6740(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9E28)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerGameStatis*>* DLL2SDK::CSProto::msg::GameStatisReport::get_player_game_statis_6741()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerGameStatis*>*(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9E30)(this);
}
int32_t DLL2SDK::CSProto::msg::GameStatisReport::get_match_mode_6742()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9E38)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_match_mode_6743(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9E40)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameStatisReport::get_game_type_6744()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9E48)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_game_type_6745(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9E50)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameStatisReport::get_game_mode_6746()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9E58)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_game_mode_6747(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9E60)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameStatisReport::get_match_service_module_6748()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9E68)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_match_service_module_6749(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9E70)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GameStatisReport::get_room_id_6750()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9E78)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_room_id_6751(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9E80)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GameStatisReport::get_map_id_6752()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9E88)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_map_id_6753(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50D9E90)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameStatisReport::get_total_player_count_6754()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9EA0)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_total_player_count_6755(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9EA8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameStatisReport::get_reconnect_times_6756()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9EB0)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_reconnect_times_6757(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9EB8)(this, value_);
}
bool DLL2SDK::CSProto::msg::GameStatisReport::get_is_newbie_6758()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9EC0)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_is_newbie_6759(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, bool)>(DLL2SDK::GameAssemblyBase + 0x50D9EC8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameStatisReport::get_pve_level_id_6760()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9ED0)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_pve_level_id_6761(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9ED8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GameStatisReport::get_star_6762()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9EE0)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_star_6763(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9EE8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::BossStatData*>* DLL2SDK::CSProto::msg::GameStatisReport::get_boss_stat_data_6764()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::BossStatData*>*(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9EF0)(this);
}
uint64_t DLL2SDK::CSProto::msg::GameStatisReport::get_gsp_guid_6765()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9EF8)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_gsp_guid_6766(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50D9F00)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameStatisReport::get_switch_player_count_6767()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9F10)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_switch_player_count_6768(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9F18)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameStatisReport::get_rebel_kill_count_6769()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9F20)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_rebel_kill_count_6770(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9F28)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameStatisReport::get_regular_kill_count_6771()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9F30)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_regular_kill_count_6772(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9F38)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameStatisReport::get_pve_curr_mission_id_6773()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9F40)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_pve_curr_mission_id_6774(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9F48)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameStatisReport::get_pve_mission_count_6775()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9F50)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_pve_mission_count_6776(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9F58)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GameStatisReport::get_team_type_6777()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9F60)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_team_type_6778(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9F68)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameStatisReport::get_total_team_num_6779()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9F70)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_total_team_num_6780(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9F78)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameStatisReport::get_total_player_num_6781()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9F80)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_total_player_num_6782(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9F88)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GameStatisReport::get_is_game_end_6783()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9F90)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_is_game_end_6784(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9F98)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TeamStatis*>* DLL2SDK::CSProto::msg::GameStatisReport::get_team_statis_6785()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TeamStatis*>*(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9FA0)(this);
}
int32_t DLL2SDK::CSProto::msg::GameStatisReport::get_difficulty_level_6786()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9FA8)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_difficulty_level_6787(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9FB0)(this, value_);
}
bool DLL2SDK::CSProto::msg::GameStatisReport::get_is_main_line_6788()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9FB8)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_is_main_line_6789(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, bool)>(DLL2SDK::GameAssemblyBase + 0x50D9FC0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GameStatisReport::get_game_end_time_6790()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9FC8)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_game_end_time_6791(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9FD0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GameStatisReport::get_passtask_time_6792()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9FD8)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_passtask_time_6793(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9FE0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GameStatisReport::get_room_svr_addr_6794()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9FE8)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_room_svr_addr_6795(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9FF0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GameStatisReport::get_room_timestamp_6796()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50D9FF8)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_room_timestamp_6797(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA000)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::AlivePlayerStatis*>* DLL2SDK::CSProto::msg::GameStatisReport::get_alive_player_statis_6798()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::AlivePlayerStatis*>*(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50DA008)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>* DLL2SDK::CSProto::msg::GameStatisReport::get_br_team_player_6799()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>*(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50DA010)(this);
}
uint32_t DLL2SDK::CSProto::msg::GameStatisReport::get_endless_reset_time_6800()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50DA018)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_endless_reset_time_6801(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA020)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DropedPlayerStatis*>* DLL2SDK::CSProto::msg::GameStatisReport::get_drop_player_statis_6802()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DropedPlayerStatis*>*(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50DA028)(this);
}
uint32_t DLL2SDK::CSProto::msg::GameStatisReport::get_playlist_id_6803()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50DA030)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_playlist_id_6804(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA038)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GameStatisReport::get_game_fmpp_6805()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50DA040)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_game_fmpp_6806(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA048)(this, value_);
}
bool DLL2SDK::CSProto::msg::GameStatisReport::get_is_simulator_6807()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50DA050)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_is_simulator_6808(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DA058)(this, value_);
}
bool DLL2SDK::CSProto::msg::GameStatisReport::get_pve_egg_fix_elevator_6809()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50DA060)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_pve_egg_fix_elevator_6810(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DA068)(this, value_);
}
bool DLL2SDK::CSProto::msg::GameStatisReport::get_pve_egg_dark_seed_6811()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50DA070)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_pve_egg_dark_seed_6812(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DA078)(this, value_);
}
bool DLL2SDK::CSProto::msg::GameStatisReport::get_is_gamepad_6813()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50DA080)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_is_gamepad_6814(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DA088)(this, value_);
}
bool DLL2SDK::CSProto::msg::GameStatisReport::get_is_match_stranger_6815()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50DA090)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_is_match_stranger_6816(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DA098)(this, value_);
}
bool DLL2SDK::CSProto::msg::GameStatisReport::get_is_warm_6817()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50DA0A0)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_is_warm_6818(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DA0A8)(this, value_);
}
bool DLL2SDK::CSProto::msg::GameStatisReport::get_is_key_mode_type_6819()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50DA0B0)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_is_key_mode_type_6820(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DA0B8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SimplePlayerGameStatis*>* DLL2SDK::CSProto::msg::GameStatisReport::get_simple_player_game_statis_6821()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SimplePlayerGameStatis*>*(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50DA0C0)(this);
}
int32_t DLL2SDK::CSProto::msg::GameStatisReport::get_cur_br_season_id_6822()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50DA0C8)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_cur_br_season_id_6823(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA0D0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::GameStatisReport::get_match_playlist_ids_6824()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50DA0D8)(this);
}
uint32_t DLL2SDK::CSProto::msg::GameStatisReport::get_game_ext_type_6825()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50DA0E0)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_game_ext_type_6826(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA0E8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GameStatisReport::get_br_final_team_count_6827()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameStatisReport*)>(DLL2SDK::GameAssemblyBase + 0x50DA0F0)(this);
}
void DLL2SDK::CSProto::msg::GameStatisReport::set_br_final_team_count_6828(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameStatisReport*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA0F8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GameStatisReport::global__ProtoBuf_IExtensible_GetExtensionObject_6829(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GameStatisReport*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SimplePlayerGameStatis::_ctor_6686()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x509A664)(this);
}
uint64_t DLL2SDK::CSProto::msg::SimplePlayerGameStatis::get_user_id_6687()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x509A66C)(this);
}
void DLL2SDK::CSProto::msg::SimplePlayerGameStatis::set_user_id_6688(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x509A674)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::SimplePlayerGameStatis::get_ds_player_id_6689()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x509A684)(this);
}
void DLL2SDK::CSProto::msg::SimplePlayerGameStatis::set_ds_player_id_6690(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x509A68C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SimplePlayerGameStatis::get_nick_name_6691()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x509A69C)(this);
}
void DLL2SDK::CSProto::msg::SimplePlayerGameStatis::set_nick_name_6692(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x509A6A4)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::SimplePlayerGameStatis::get_player_guid_6693()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x509A6AC)(this);
}
void DLL2SDK::CSProto::msg::SimplePlayerGameStatis::set_player_guid_6694(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x509A6B4)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::CSProto::msg::SimplePlayerGameStatis::get_pic_info_6695()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerPictureInfo*(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x509A6C4)(this);
}
void DLL2SDK::CSProto::msg::SimplePlayerGameStatis::set_pic_info_6696(DLL2SDK::CSProto::msg::PlayerPictureInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*, DLL2SDK::CSProto::msg::PlayerPictureInfo*)>(DLL2SDK::GameAssemblyBase + 0x509A6CC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SimplePlayerGameStatis::get_camp_6697()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x509A6D4)(this);
}
void DLL2SDK::CSProto::msg::SimplePlayerGameStatis::set_camp_6698(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A6DC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SimplePlayerGameStatis::get_score_6699()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x509A6E4)(this);
}
void DLL2SDK::CSProto::msg::SimplePlayerGameStatis::set_score_6700(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A6EC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SimplePlayerGameStatis::get_times_assist_6701()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x509A6F4)(this);
}
void DLL2SDK::CSProto::msg::SimplePlayerGameStatis::set_times_assist_6702(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A6FC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SimplePlayerGameStatis::get_times_kill_6703()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x509A704)(this);
}
void DLL2SDK::CSProto::msg::SimplePlayerGameStatis::set_times_kill_6704(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A70C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SimplePlayerGameStatis::get_times_be_killed_6705()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x509A714)(this);
}
void DLL2SDK::CSProto::msg::SimplePlayerGameStatis::set_times_be_killed_6706(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A71C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SimplePlayerGameStatis::get_br_ladder_score_6707()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x509A724)(this);
}
void DLL2SDK::CSProto::msg::SimplePlayerGameStatis::set_br_ladder_score_6708(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509A72C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SimplePlayerGameStatis::get_br_ladder_level_6709()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x509A734)(this);
}
void DLL2SDK::CSProto::msg::SimplePlayerGameStatis::set_br_ladder_level_6710(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509A73C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SimplePlayerGameStatis::get_kill_last_timems_6711()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x509A744)(this);
}
void DLL2SDK::CSProto::msg::SimplePlayerGameStatis::set_kill_last_timems_6712(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509A74C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SimplePlayerGameStatis::get_times_headshot_6713()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x509A754)(this);
}
void DLL2SDK::CSProto::msg::SimplePlayerGameStatis::set_times_headshot_6714(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A75C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SimplePlayerGameStatis::get_times_shot_6715()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x509A764)(this);
}
void DLL2SDK::CSProto::msg::SimplePlayerGameStatis::set_times_shot_6716(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A76C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SimplePlayerGameStatis::get_times_hit_target_6717()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x509A774)(this);
}
void DLL2SDK::CSProto::msg::SimplePlayerGameStatis::set_times_hit_target_6718(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A77C)(this, value_);
}
bool DLL2SDK::CSProto::msg::SimplePlayerGameStatis::get_is_mvp_6719()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x509A784)(this);
}
void DLL2SDK::CSProto::msg::SimplePlayerGameStatis::set_is_mvp_6720(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*, bool)>(DLL2SDK::GameAssemblyBase + 0x509A78C)(this, value_);
}
bool DLL2SDK::CSProto::msg::SimplePlayerGameStatis::get_is_fail_mvp_6721()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x509A794)(this);
}
void DLL2SDK::CSProto::msg::SimplePlayerGameStatis::set_is_fail_mvp_6722(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*, bool)>(DLL2SDK::GameAssemblyBase + 0x509A79C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SimplePlayerGameStatis::get_cur_level_6723()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x509A7A4)(this);
}
void DLL2SDK::CSProto::msg::SimplePlayerGameStatis::set_cur_level_6724(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A7AC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SimplePlayerGameStatis::get_gender_6725()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x509A7B4)(this);
}
void DLL2SDK::CSProto::msg::SimplePlayerGameStatis::set_gender_6726(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A7BC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SimplePlayerGameStatis::global__ProtoBuf_IExtensible_GetExtensionObject_6727(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SimplePlayerGameStatis*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DropedPlayerStatis::_ctor_6676()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DropedPlayerStatis*)>(DLL2SDK::GameAssemblyBase + 0x524EBBC)(this);
}
uint64_t DLL2SDK::CSProto::msg::DropedPlayerStatis::get_player_id_6677()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::DropedPlayerStatis*)>(DLL2SDK::GameAssemblyBase + 0x524EBC4)(this);
}
void DLL2SDK::CSProto::msg::DropedPlayerStatis::set_player_id_6678(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DropedPlayerStatis*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x524EBCC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::DropedPlayerStatis::get_nick_name_6679()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::DropedPlayerStatis*)>(DLL2SDK::GameAssemblyBase + 0x524EBDC)(this);
}
void DLL2SDK::CSProto::msg::DropedPlayerStatis::set_nick_name_6680(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DropedPlayerStatis*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x524EBE4)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::DropedPlayerStatis::get_player_guid_6681()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::DropedPlayerStatis*)>(DLL2SDK::GameAssemblyBase + 0x524EBEC)(this);
}
void DLL2SDK::CSProto::msg::DropedPlayerStatis::set_player_guid_6682(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DropedPlayerStatis*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x524EBF4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::DropedPlayerStatis::get_camp_6683()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DropedPlayerStatis*)>(DLL2SDK::GameAssemblyBase + 0x524EC04)(this);
}
void DLL2SDK::CSProto::msg::DropedPlayerStatis::set_camp_6684(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DropedPlayerStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524EC0C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DropedPlayerStatis::global__ProtoBuf_IExtensible_GetExtensionObject_6685(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DropedPlayerStatis*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::AlivePlayerStatis::_ctor_6654()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AlivePlayerStatis*)>(DLL2SDK::GameAssemblyBase + 0x5123C90)(this);
}
uint64_t DLL2SDK::CSProto::msg::AlivePlayerStatis::get_user_id_6655()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::AlivePlayerStatis*)>(DLL2SDK::GameAssemblyBase + 0x5123C98)(this);
}
void DLL2SDK::CSProto::msg::AlivePlayerStatis::set_user_id_6656(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AlivePlayerStatis*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5123CA0)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::AlivePlayerStatis::get_ds_player_id_6657()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::AlivePlayerStatis*)>(DLL2SDK::GameAssemblyBase + 0x5123CB0)(this);
}
void DLL2SDK::CSProto::msg::AlivePlayerStatis::set_ds_player_id_6658(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AlivePlayerStatis*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5123CB8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::AlivePlayerStatis::get_nick_name_6659()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::AlivePlayerStatis*)>(DLL2SDK::GameAssemblyBase + 0x5123CC8)(this);
}
void DLL2SDK::CSProto::msg::AlivePlayerStatis::set_nick_name_6660(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AlivePlayerStatis*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5123CD0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AlivePlayerStatis::get_team_id_6661()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AlivePlayerStatis*)>(DLL2SDK::GameAssemblyBase + 0x5123CD8)(this);
}
void DLL2SDK::CSProto::msg::AlivePlayerStatis::set_team_id_6662(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AlivePlayerStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5123CE0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AlivePlayerStatis::get_player_rank_6663()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AlivePlayerStatis*)>(DLL2SDK::GameAssemblyBase + 0x5123CE8)(this);
}
void DLL2SDK::CSProto::msg::AlivePlayerStatis::set_player_rank_6664(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AlivePlayerStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5123CF0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AlivePlayerStatis::get_team_rank_6665()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AlivePlayerStatis*)>(DLL2SDK::GameAssemblyBase + 0x5123CF8)(this);
}
void DLL2SDK::CSProto::msg::AlivePlayerStatis::set_team_rank_6666(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AlivePlayerStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5123D00)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AlivePlayerStatis::get_player_team_rank_6667()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AlivePlayerStatis*)>(DLL2SDK::GameAssemblyBase + 0x5123D08)(this);
}
void DLL2SDK::CSProto::msg::AlivePlayerStatis::set_player_team_rank_6668(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AlivePlayerStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5123D10)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AlivePlayerStatis::get_player_game_state_6669()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AlivePlayerStatis*)>(DLL2SDK::GameAssemblyBase + 0x5123D18)(this);
}
void DLL2SDK::CSProto::msg::AlivePlayerStatis::set_player_game_state_6670(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AlivePlayerStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5123D20)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AlivePlayerStatis::get_times_kill_6671()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AlivePlayerStatis*)>(DLL2SDK::GameAssemblyBase + 0x5123D28)(this);
}
void DLL2SDK::CSProto::msg::AlivePlayerStatis::set_times_kill_6672(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AlivePlayerStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5123D30)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::AlivePlayerStatis::get_cur_level_6673()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::AlivePlayerStatis*)>(DLL2SDK::GameAssemblyBase + 0x5123D38)(this);
}
void DLL2SDK::CSProto::msg::AlivePlayerStatis::set_cur_level_6674(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AlivePlayerStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123D40)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::AlivePlayerStatis::global__ProtoBuf_IExtensible_GetExtensionObject_6675(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::AlivePlayerStatis*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::TeamStatis::_ctor_6639()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TeamStatis*)>(DLL2SDK::GameAssemblyBase + 0x51CFFA0)(this);
}
uint32_t DLL2SDK::CSProto::msg::TeamStatis::get_team_id_6640()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::TeamStatis*)>(DLL2SDK::GameAssemblyBase + 0x51D004C)(this);
}
void DLL2SDK::CSProto::msg::TeamStatis::set_team_id_6641(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TeamStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0054)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TeamStatis::get_team_br_match_mmr_6642()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TeamStatis*)>(DLL2SDK::GameAssemblyBase + 0x51D005C)(this);
}
void DLL2SDK::CSProto::msg::TeamStatis::set_team_br_match_mmr_6643(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TeamStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0064)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TeamStatis::get_team_br_ladder_hidden_score_6644()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TeamStatis*)>(DLL2SDK::GameAssemblyBase + 0x51D006C)(this);
}
void DLL2SDK::CSProto::msg::TeamStatis::set_team_br_ladder_hidden_score_6645(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TeamStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0074)(this, value_);
}
bool DLL2SDK::CSProto::msg::TeamStatis::get_is_bot_6646()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::TeamStatis*)>(DLL2SDK::GameAssemblyBase + 0x51D007C)(this);
}
void DLL2SDK::CSProto::msg::TeamStatis::set_is_bot_6647(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TeamStatis*, bool)>(DLL2SDK::GameAssemblyBase + 0x51D0084)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TeamStatis::get_human_team_rank_6648()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TeamStatis*)>(DLL2SDK::GameAssemblyBase + 0x51D008C)(this);
}
void DLL2SDK::CSProto::msg::TeamStatis::set_human_team_rank_6649(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TeamStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0094)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TeammateStatis*>* DLL2SDK::CSProto::msg::TeamStatis::get_teammate_statis_6650()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TeammateStatis*>*(*)(DLL2SDK::CSProto::msg::TeamStatis*)>(DLL2SDK::GameAssemblyBase + 0x51D009C)(this);
}
int32_t DLL2SDK::CSProto::msg::TeamStatis::get_team_rank_6651()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TeamStatis*)>(DLL2SDK::GameAssemblyBase + 0x51D00A4)(this);
}
void DLL2SDK::CSProto::msg::TeamStatis::set_team_rank_6652(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TeamStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D00AC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::TeamStatis::global__ProtoBuf_IExtensible_GetExtensionObject_6653(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::TeamStatis*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::TeammateStatis::_ctor_6629()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TeammateStatis*)>(DLL2SDK::GameAssemblyBase + 0x51CFF3C)(this);
}
uint64_t DLL2SDK::CSProto::msg::TeammateStatis::get_player_id_6630()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::TeammateStatis*)>(DLL2SDK::GameAssemblyBase + 0x51CFF44)(this);
}
void DLL2SDK::CSProto::msg::TeammateStatis::set_player_id_6631(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TeammateStatis*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51CFF4C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::TeammateStatis::get_nick_name_6632()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::TeammateStatis*)>(DLL2SDK::GameAssemblyBase + 0x51CFF5C)(this);
}
void DLL2SDK::CSProto::msg::TeammateStatis::set_nick_name_6633(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TeammateStatis*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CFF64)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::TeammateStatis::get_times_kill_6634()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::TeammateStatis*)>(DLL2SDK::GameAssemblyBase + 0x51CFF6C)(this);
}
void DLL2SDK::CSProto::msg::TeammateStatis::set_times_kill_6635(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TeammateStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CFF74)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::TeammateStatis::get_survival_time_6636()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::TeammateStatis*)>(DLL2SDK::GameAssemblyBase + 0x51CFF7C)(this);
}
void DLL2SDK::CSProto::msg::TeammateStatis::set_survival_time_6637(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TeammateStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CFF84)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::TeammateStatis::global__ProtoBuf_IExtensible_GetExtensionObject_6638(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::TeammateStatis*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::BossStatData::_ctor_6609()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BossStatData*)>(DLL2SDK::GameAssemblyBase + 0x5125C98)(this);
}
int32_t DLL2SDK::CSProto::msg::BossStatData::get_boss_id_6610()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BossStatData*)>(DLL2SDK::GameAssemblyBase + 0x5125CA0)(this);
}
void DLL2SDK::CSProto::msg::BossStatData::set_boss_id_6611(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BossStatData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5125CA8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BossStatData::get_boss_born_time_6612()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BossStatData*)>(DLL2SDK::GameAssemblyBase + 0x5125CB0)(this);
}
void DLL2SDK::CSProto::msg::BossStatData::set_boss_born_time_6613(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BossStatData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5125CB8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BossStatData::get_boss_death_time_6614()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BossStatData*)>(DLL2SDK::GameAssemblyBase + 0x5125CC0)(this);
}
void DLL2SDK::CSProto::msg::BossStatData::set_boss_death_time_6615(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BossStatData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5125CC8)(this, value_);
}
double DLL2SDK::CSProto::msg::BossStatData::get_boss_born_hp_6616()
{
return reinterpret_cast<double(*)(DLL2SDK::CSProto::msg::BossStatData*)>(DLL2SDK::GameAssemblyBase + 0x5125CD0)(this);
}
void DLL2SDK::CSProto::msg::BossStatData::set_boss_born_hp_6617(double value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BossStatData*, double)>(DLL2SDK::GameAssemblyBase + 0x5125CDC)(this, value_);
}
double DLL2SDK::CSProto::msg::BossStatData::get_boss_left_hp_6618()
{
return reinterpret_cast<double(*)(DLL2SDK::CSProto::msg::BossStatData*)>(DLL2SDK::GameAssemblyBase + 0x5125CEC)(this);
}
void DLL2SDK::CSProto::msg::BossStatData::set_boss_left_hp_6619(double value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BossStatData*, double)>(DLL2SDK::GameAssemblyBase + 0x5125CF8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BossStatData::get_player_revive_times_6620()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BossStatData*)>(DLL2SDK::GameAssemblyBase + 0x5125D08)(this);
}
void DLL2SDK::CSProto::msg::BossStatData::set_player_revive_times_6621(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BossStatData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5125D10)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BossStatData::get_squad_ai_death_times_6622()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BossStatData*)>(DLL2SDK::GameAssemblyBase + 0x5125D18)(this);
}
void DLL2SDK::CSProto::msg::BossStatData::set_squad_ai_death_times_6623(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BossStatData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5125D20)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BossStatData::get_player_death_times_6624()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BossStatData*)>(DLL2SDK::GameAssemblyBase + 0x5125D28)(this);
}
void DLL2SDK::CSProto::msg::BossStatData::set_player_death_times_6625(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BossStatData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5125D30)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::BossStatData::get_role_id_6626()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::BossStatData*)>(DLL2SDK::GameAssemblyBase + 0x5125D38)(this);
}
void DLL2SDK::CSProto::msg::BossStatData::set_role_id_6627(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BossStatData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5125D40)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::BossStatData::global__ProtoBuf_IExtensible_GetExtensionObject_6628(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::BossStatData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DscIPGroupInfo::_ctor_6603()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DscIPGroupInfo*)>(DLL2SDK::GameAssemblyBase + 0x524ECC0)(this);
}
uint32_t DLL2SDK::CSProto::msg::DscIPGroupInfo::get_dsc_group_id_6604()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DscIPGroupInfo*)>(DLL2SDK::GameAssemblyBase + 0x524EDA0)(this);
}
void DLL2SDK::CSProto::msg::DscIPGroupInfo::set_dsc_group_id_6605(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DscIPGroupInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524EDA8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::DscIPGroupInfo::get_dsa_ip_6606()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::DscIPGroupInfo*)>(DLL2SDK::GameAssemblyBase + 0x524EDB0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DsaOutSideInfo*>* DLL2SDK::CSProto::msg::DscIPGroupInfo::get_dsa_outside_info_6607()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DsaOutSideInfo*>*(*)(DLL2SDK::CSProto::msg::DscIPGroupInfo*)>(DLL2SDK::GameAssemblyBase + 0x524EDB8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DscIPGroupInfo::global__ProtoBuf_IExtensible_GetExtensionObject_6608(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DscIPGroupInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DsaOutSideInfo::_ctor_6593()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DsaOutSideInfo*)>(DLL2SDK::GameAssemblyBase + 0x524EC28)(this);
}
uint32_t DLL2SDK::CSProto::msg::DsaOutSideInfo::get_dsa_ip_6594()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DsaOutSideInfo*)>(DLL2SDK::GameAssemblyBase + 0x524EC30)(this);
}
void DLL2SDK::CSProto::msg::DsaOutSideInfo::set_dsa_ip_6595(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DsaOutSideInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524EC38)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::DsaOutSideInfo::get_dsa_domain_6596()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::DsaOutSideInfo*)>(DLL2SDK::GameAssemblyBase + 0x524EC40)(this);
}
void DLL2SDK::CSProto::msg::DsaOutSideInfo::set_dsa_domain_6597(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DsaOutSideInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x524EC48)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DsaOutSideInfo::get_dsa_score_6598()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DsaOutSideInfo*)>(DLL2SDK::GameAssemblyBase + 0x524EC50)(this);
}
void DLL2SDK::CSProto::msg::DsaOutSideInfo::set_dsa_score_6599(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DsaOutSideInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524EC58)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DsaOutSideInfo::get_dsa_port_6600()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DsaOutSideInfo*)>(DLL2SDK::GameAssemblyBase + 0x524EC60)(this);
}
void DLL2SDK::CSProto::msg::DsaOutSideInfo::set_dsa_port_6601(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DsaOutSideInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524EC68)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DsaOutSideInfo::global__ProtoBuf_IExtensible_GetExtensionObject_6602(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DsaOutSideInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlayerPictureInfo::_ctor_6583()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerPictureInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED0C24)(this);
}
uint32_t DLL2SDK::CSProto::msg::PlayerPictureInfo::get_selected_pic_id_6584()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerPictureInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED0C2C)(this);
}
void DLL2SDK::CSProto::msg::PlayerPictureInfo::set_selected_pic_id_6585(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerPictureInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0C34)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PlayerPictureInfo::get_selected_pic_url_6586()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PlayerPictureInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED0C3C)(this);
}
void DLL2SDK::CSProto::msg::PlayerPictureInfo::set_selected_pic_url_6587(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerPictureInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ED0C44)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerPictureInfo::get_selected_frame_id_6588()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerPictureInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED0C4C)(this);
}
void DLL2SDK::CSProto::msg::PlayerPictureInfo::set_selected_frame_id_6589(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerPictureInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0C54)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerPictureInfo::get_selected_flag_id_6590()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerPictureInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED0C5C)(this);
}
void DLL2SDK::CSProto::msg::PlayerPictureInfo::set_selected_flag_id_6591(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerPictureInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0C64)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlayerPictureInfo::global__ProtoBuf_IExtensible_GetExtensionObject_6592(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlayerPictureInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::WeaponInfo::_ctor_6575()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::WeaponInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D0C90)(this);
}
int32_t DLL2SDK::CSProto::msg::WeaponInfo::get_weapon_id_6576()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::WeaponInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D0C98)(this);
}
void DLL2SDK::CSProto::msg::WeaponInfo::set_weapon_id_6577(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::WeaponInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0CA0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::WeaponInfo::get_weapon_num_6578()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::WeaponInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D0CA8)(this);
}
void DLL2SDK::CSProto::msg::WeaponInfo::set_weapon_num_6579(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::WeaponInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0CB0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::WeaponInfo::get_duration_6580()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::WeaponInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D0CB8)(this);
}
void DLL2SDK::CSProto::msg::WeaponInfo::set_duration_6581(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::WeaponInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0CC0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::WeaponInfo::global__ProtoBuf_IExtensible_GetExtensionObject_6582(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::WeaponInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ConsumableItemStatis::_ctor_6569()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ConsumableItemStatis*)>(DLL2SDK::GameAssemblyBase + 0x51A0250)(this);
}
uint32_t DLL2SDK::CSProto::msg::ConsumableItemStatis::get_item_id_6570()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ConsumableItemStatis*)>(DLL2SDK::GameAssemblyBase + 0x51A0258)(this);
}
void DLL2SDK::CSProto::msg::ConsumableItemStatis::set_item_id_6571(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ConsumableItemStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51A0260)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ConsumableItemStatis::get_use_num_6572()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ConsumableItemStatis*)>(DLL2SDK::GameAssemblyBase + 0x51A0268)(this);
}
void DLL2SDK::CSProto::msg::ConsumableItemStatis::set_use_num_6573(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ConsumableItemStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A0270)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ConsumableItemStatis::global__ProtoBuf_IExtensible_GetExtensionObject_6574(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ConsumableItemStatis*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::StreakStatis::_ctor_6559()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::StreakStatis*)>(DLL2SDK::GameAssemblyBase + 0x51CF874)(this);
}
uint32_t DLL2SDK::CSProto::msg::StreakStatis::get_streak_id_6560()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::StreakStatis*)>(DLL2SDK::GameAssemblyBase + 0x51CF87C)(this);
}
void DLL2SDK::CSProto::msg::StreakStatis::set_streak_id_6561(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::StreakStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF884)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::StreakStatis::get_streak_total_kills_6562()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::StreakStatis*)>(DLL2SDK::GameAssemblyBase + 0x51CF88C)(this);
}
void DLL2SDK::CSProto::msg::StreakStatis::set_streak_total_kills_6563(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::StreakStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF894)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::StreakStatis::get_streak_use_times_6564()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::StreakStatis*)>(DLL2SDK::GameAssemblyBase + 0x51CF89C)(this);
}
void DLL2SDK::CSProto::msg::StreakStatis::set_streak_use_times_6565(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::StreakStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF8A4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::StreakStatis::get_streak_score_6566()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::StreakStatis*)>(DLL2SDK::GameAssemblyBase + 0x51CF8AC)(this);
}
void DLL2SDK::CSProto::msg::StreakStatis::set_streak_score_6567(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::StreakStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF8B4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::StreakStatis::global__ProtoBuf_IExtensible_GetExtensionObject_6568(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::StreakStatis*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GrenadeStatis::_ctor_6549()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GrenadeStatis*)>(DLL2SDK::GameAssemblyBase + 0x50DA7F0)(this);
}
uint32_t DLL2SDK::CSProto::msg::GrenadeStatis::get_grenade_id_6550()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GrenadeStatis*)>(DLL2SDK::GameAssemblyBase + 0x50DA7F8)(this);
}
void DLL2SDK::CSProto::msg::GrenadeStatis::set_grenade_id_6551(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GrenadeStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA800)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GrenadeStatis::get_grenade_total_kills_6552()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GrenadeStatis*)>(DLL2SDK::GameAssemblyBase + 0x50DA808)(this);
}
void DLL2SDK::CSProto::msg::GrenadeStatis::set_grenade_total_kills_6553(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GrenadeStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA810)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GrenadeStatis::get_grenade_use_times_6554()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GrenadeStatis*)>(DLL2SDK::GameAssemblyBase + 0x50DA818)(this);
}
void DLL2SDK::CSProto::msg::GrenadeStatis::set_grenade_use_times_6555(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GrenadeStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA820)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GrenadeStatis::get_grenade_total_damage_times_6556()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GrenadeStatis*)>(DLL2SDK::GameAssemblyBase + 0x50DA828)(this);
}
void DLL2SDK::CSProto::msg::GrenadeStatis::set_grenade_total_damage_times_6557(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GrenadeStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA830)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GrenadeStatis::global__ProtoBuf_IExtensible_GetExtensionObject_6558(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GrenadeStatis*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlayerPosition::_ctor_6541()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerPosition*)>(DLL2SDK::GameAssemblyBase + 0x4ED0C80)(this);
}
float DLL2SDK::CSProto::msg::PlayerPosition::get_x_6542()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::PlayerPosition*)>(DLL2SDK::GameAssemblyBase + 0x4ED0C88)(this);
}
void DLL2SDK::CSProto::msg::PlayerPosition::set_x_6543(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerPosition*, float)>(DLL2SDK::GameAssemblyBase + 0x4ED0C90)(this, value_);
}
float DLL2SDK::CSProto::msg::PlayerPosition::get_y_6544()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::PlayerPosition*)>(DLL2SDK::GameAssemblyBase + 0x4ED0C98)(this);
}
void DLL2SDK::CSProto::msg::PlayerPosition::set_y_6545(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerPosition*, float)>(DLL2SDK::GameAssemblyBase + 0x4ED0CA0)(this, value_);
}
float DLL2SDK::CSProto::msg::PlayerPosition::get_z_6546()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::PlayerPosition*)>(DLL2SDK::GameAssemblyBase + 0x4ED0CA8)(this);
}
void DLL2SDK::CSProto::msg::PlayerPosition::set_z_6547(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerPosition*, float)>(DLL2SDK::GameAssemblyBase + 0x4ED0CB0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlayerPosition::global__ProtoBuf_IExtensible_GetExtensionObject_6548(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlayerPosition*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlayerDeadPosition::_ctor_6533()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDeadPosition*)>(DLL2SDK::GameAssemblyBase + 0x4ECE788)(this);
}
float DLL2SDK::CSProto::msg::PlayerDeadPosition::get_x_6534()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::PlayerDeadPosition*)>(DLL2SDK::GameAssemblyBase + 0x4ECE790)(this);
}
void DLL2SDK::CSProto::msg::PlayerDeadPosition::set_x_6535(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDeadPosition*, float)>(DLL2SDK::GameAssemblyBase + 0x4ECE798)(this, value_);
}
float DLL2SDK::CSProto::msg::PlayerDeadPosition::get_y_6536()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::PlayerDeadPosition*)>(DLL2SDK::GameAssemblyBase + 0x4ECE7A0)(this);
}
void DLL2SDK::CSProto::msg::PlayerDeadPosition::set_y_6537(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDeadPosition*, float)>(DLL2SDK::GameAssemblyBase + 0x4ECE7A8)(this, value_);
}
float DLL2SDK::CSProto::msg::PlayerDeadPosition::get_z_6538()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::PlayerDeadPosition*)>(DLL2SDK::GameAssemblyBase + 0x4ECE7B0)(this);
}
void DLL2SDK::CSProto::msg::PlayerDeadPosition::set_z_6539(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDeadPosition*, float)>(DLL2SDK::GameAssemblyBase + 0x4ECE7B8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlayerDeadPosition::global__ProtoBuf_IExtensible_GetExtensionObject_6540(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlayerDeadPosition*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ProfessionChipStatis::_ctor_6515()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfessionChipStatis*)>(DLL2SDK::GameAssemblyBase + 0x50954BC)(this);
}
uint32_t DLL2SDK::CSProto::msg::ProfessionChipStatis::get_chip_id_6516()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ProfessionChipStatis*)>(DLL2SDK::GameAssemblyBase + 0x50954C4)(this);
}
void DLL2SDK::CSProto::msg::ProfessionChipStatis::set_chip_id_6517(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfessionChipStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50954CC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ProfessionChipStatis::get_use_times_6518()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ProfessionChipStatis*)>(DLL2SDK::GameAssemblyBase + 0x50954D4)(this);
}
void DLL2SDK::CSProto::msg::ProfessionChipStatis::set_use_times_6519(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfessionChipStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50954DC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ProfessionChipStatis::get_choose_times_6520()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ProfessionChipStatis*)>(DLL2SDK::GameAssemblyBase + 0x50954E4)(this);
}
void DLL2SDK::CSProto::msg::ProfessionChipStatis::set_choose_times_6521(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfessionChipStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50954EC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ProfessionChipStatis::get_total_kills_6522()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ProfessionChipStatis*)>(DLL2SDK::GameAssemblyBase + 0x50954F4)(this);
}
void DLL2SDK::CSProto::msg::ProfessionChipStatis::set_total_kills_6523(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfessionChipStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50954FC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ProfessionChipStatis::get_effect_param1_6524()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ProfessionChipStatis*)>(DLL2SDK::GameAssemblyBase + 0x5095504)(this);
}
void DLL2SDK::CSProto::msg::ProfessionChipStatis::set_effect_param1_6525(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfessionChipStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509550C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ProfessionChipStatis::get_effect_param2_6526()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ProfessionChipStatis*)>(DLL2SDK::GameAssemblyBase + 0x5095514)(this);
}
void DLL2SDK::CSProto::msg::ProfessionChipStatis::set_effect_param2_6527(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfessionChipStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509551C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ProfessionChipStatis::get_effect_param3_6528()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ProfessionChipStatis*)>(DLL2SDK::GameAssemblyBase + 0x5095524)(this);
}
void DLL2SDK::CSProto::msg::ProfessionChipStatis::set_effect_param3_6529(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfessionChipStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509552C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ProfessionChipStatis::get_uplevel_times_6530()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ProfessionChipStatis*)>(DLL2SDK::GameAssemblyBase + 0x5095534)(this);
}
void DLL2SDK::CSProto::msg::ProfessionChipStatis::set_uplevel_times_6531(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfessionChipStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509553C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ProfessionChipStatis::global__ProtoBuf_IExtensible_GetExtensionObject_6532(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ProfessionChipStatis*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PerkStatis::_ctor_6509()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PerkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECDF4C)(this);
}
uint64_t DLL2SDK::CSProto::msg::PerkStatis::get_perk_id_6510()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PerkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECDF54)(this);
}
void DLL2SDK::CSProto::msg::PerkStatis::set_perk_id_6511(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PerkStatis*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDF5C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PerkStatis::get_perk_total_kills_6512()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PerkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECDF6C)(this);
}
void DLL2SDK::CSProto::msg::PerkStatis::set_perk_total_kills_6513(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PerkStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDF74)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PerkStatis::global__ProtoBuf_IExtensible_GetExtensionObject_6514(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PerkStatis*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::UltStatis::_ctor_6501()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UltStatis*)>(DLL2SDK::GameAssemblyBase + 0x51D076C)(this);
}
uint32_t DLL2SDK::CSProto::msg::UltStatis::get_ult_id_6502()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::UltStatis*)>(DLL2SDK::GameAssemblyBase + 0x51D0774)(this);
}
void DLL2SDK::CSProto::msg::UltStatis::set_ult_id_6503(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UltStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D077C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::UltStatis::get_ult_use_times_6504()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::UltStatis*)>(DLL2SDK::GameAssemblyBase + 0x51D0784)(this);
}
void DLL2SDK::CSProto::msg::UltStatis::set_ult_use_times_6505(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UltStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D078C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::UltStatis::get_ult_total_kills_6506()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::UltStatis*)>(DLL2SDK::GameAssemblyBase + 0x51D0794)(this);
}
void DLL2SDK::CSProto::msg::UltStatis::set_ult_total_kills_6507(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UltStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D079C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::UltStatis::global__ProtoBuf_IExtensible_GetExtensionObject_6508(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::UltStatis*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::_ctor_5914()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECEBF8)(this);
}
uint64_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_user_id_5915()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF4D0)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_user_id_5916(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF4D8)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_role_guid_5917()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF4E8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_role_guid_5918(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF4F0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_nick_name_5919()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF500)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_nick_name_5920(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECF508)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_peak_level_5921()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF510)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_peak_level_5922(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF518)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_cur_level_5923()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF520)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_cur_level_5924(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF528)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::CSProto::msg::PlayerGameStatis::get_pic_info_5925()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerPictureInfo*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF530)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_pic_info_5926(DLL2SDK::CSProto::msg::PlayerPictureInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, DLL2SDK::CSProto::msg::PlayerPictureInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECF538)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_login_source_5927()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF540)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_login_source_5928(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF548)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerAccountInfo* DLL2SDK::CSProto::msg::PlayerGameStatis::get_account_info_5929()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerAccountInfo*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF550)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_account_info_5930(DLL2SDK::CSProto::msg::PlayerAccountInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, DLL2SDK::CSProto::msg::PlayerAccountInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECF558)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_camp_5931()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF560)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_camp_5932(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF568)(this, value_);
}
bool DLL2SDK::CSProto::msg::PlayerGameStatis::get_is_ai_player_5933()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF570)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_is_ai_player_5934(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECF578)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_drop_match_reason_5935()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF580)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_drop_match_reason_5936(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF588)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerDsNetworkStatis* DLL2SDK::CSProto::msg::PlayerGameStatis::get_ds_network_statis_5937()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF590)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_ds_network_statis_5938(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF598)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_recent_spm_5939()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF5A0)(this);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_recent_avg_spm_5940()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF5A8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_recent_avg_spm_5941(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF5B0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_history_avg_spm_5942()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF5B8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_history_avg_spm_5943(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF5C0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<float>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_recent_kd_5944()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<float>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF5C8)(this);
}
float DLL2SDK::CSProto::msg::PlayerGameStatis::get_recent_avg_kd_5945()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF5D0)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_recent_avg_kd_5946(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, float)>(DLL2SDK::GameAssemblyBase + 0x4ECF5D8)(this, value_);
}
float DLL2SDK::CSProto::msg::PlayerGameStatis::get_history_avg_kd_5947()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF5E0)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_history_avg_kd_5948(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, float)>(DLL2SDK::GameAssemblyBase + 0x4ECF5E8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_score_5949()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF5F0)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_score_5950(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF5F8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_game_time_5951()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF600)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_game_time_5952(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF608)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_assist_5953()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF610)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_assist_5954(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF618)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_plat_bomb_5955()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF620)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_plat_bomb_5956(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF628)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_bomb_detonated_5957()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF630)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_bomb_detonated_5958(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF638)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_capture_stronghold_5959()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF640)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_capture_stronghold_5960(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF648)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_defend_stronghold_5961()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF650)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_defend_stronghold_5962(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF658)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_first_kill_5963()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF660)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_first_kill_5964(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF668)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_last_kill_5965()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF670)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_last_kill_5966(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF678)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_kill_throwing_weapon_5967()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF680)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_kill_throwing_weapon_5968(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF688)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_kill_melee_weapon_5969()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF690)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_kill_melee_weapon_5970(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF698)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_headshot_5971()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF6A0)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_headshot_5972(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF6A8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_kill_5973()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF6B0)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_kill_5974(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF6B8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_be_killed_5975()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF6C0)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_be_killed_5976(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF6C8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_shot_5977()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF6D0)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_shot_5978(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF6D8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_hit_target_5979()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF6E0)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_hit_target_5980(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF6E8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_gain_type_5981()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF6F0)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_gain_type_5982(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF6F8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_gained_exp_5983()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF700)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_gained_exp_5984(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF708)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_award_gold_5985()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF710)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_award_gold_5986(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF718)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_award_honor_point_5987()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF720)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_award_honor_point_5988(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF728)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_award_diamond_5989()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF730)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_award_diamond_5990(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF738)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_total_exp_buff_5991()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF740)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_total_exp_buff_5992(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF748)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_total_gold_buff_5993()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF750)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_total_gold_buff_5994(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF758)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_current_exp_5995()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF760)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_current_exp_5996(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF768)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::KeyValueEntry*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_medals_5997()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::KeyValueEntry*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF770)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PVPGunStatis*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_gun_statis_5998()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PVPGunStatis*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF778)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::BagWeaponStatis*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_bag_weapon_statis_5999()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::BagWeaponStatis*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF780)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBOpticCommonData*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_optic_kill_data_6000()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBOpticCommonData*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF788)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_role_level_unlocked_weapon_6001()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF790)(this);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_trophy_changes_6002()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF798)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_trophy_changes_6003(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF7A0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_trophy_count_6004()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF7A8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_trophy_count_6005(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF7B0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_bot_id_6006()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF7B8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_bot_id_6007(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF7C0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_role_id_6008()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF7C8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_role_id_6009(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF7D0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_add_fatigue_6010()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF7D8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_add_fatigue_6011(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF7E0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::WeaponInfo*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_add_items_6012()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::WeaponInfo*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF7E8)(this);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_daily_gain_exp_6013()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF7F0)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_daily_gain_exp_6014(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF7F8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_daily_gain_gold_6015()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF800)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_daily_gain_gold_6016(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF808)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_daily_gain_item_6017()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF810)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_daily_gain_item_6018(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF818)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_match_mmr_6019()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF820)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_match_mmr_6020(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF828)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_gain_flag_6021()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF830)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_gain_flag_6022(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF838)(this, value_);
}
DLL2SDK::CSProto::msg::DBPlayerInventory* DLL2SDK::CSProto::msg::PlayerGameStatis::get_gain_items_6023()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::DBPlayerInventory*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF840)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_gain_items_6024(DLL2SDK::CSProto::msg::DBPlayerInventory* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x4ECF848)(this, value_);
}
DLL2SDK::CSProto::msg::BonusBoxItem* DLL2SDK::CSProto::msg::PlayerGameStatis::get_bonus_box_item_6025()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BonusBoxItem*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF850)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_bonus_box_item_6026(DLL2SDK::CSProto::msg::BonusBoxItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, DLL2SDK::CSProto::msg::BonusBoxItem*)>(DLL2SDK::GameAssemblyBase + 0x4ECF858)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_role_grenade_id_6027()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF860)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_role_perk_id_6028()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF868)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_role_scorestreak_id_6029()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF870)(this);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_ffa_rank_6030()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF878)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_ffa_rank_6031(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF880)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_auto_fire_6032()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF888)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_auto_fire_6033(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF890)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_use_scorestreak_6034()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF898)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_use_scorestreak_6035(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF8A0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_use_roleskill_6036()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF8A8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_use_roleskill_6037(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF8B0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_kill_boss_6038()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF8B8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_kill_boss_6039(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF8C0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_kill_zombie_6040()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF8C8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_kill_zombie_6041(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF8D0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_kill_hellhound_6042()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF8D8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_kill_hellhound_6043(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF8E0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_kill_inferno_6044()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF8E8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_kill_inferno_6045(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF8F0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_kill_denizen_6046()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF8F8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_kill_denizen_6047(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF900)(this, value_);
}
bool DLL2SDK::CSProto::msg::PlayerGameStatis::get_turn_to_mail_6048()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF908)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_turn_to_mail_6049(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECF910)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_be_zm_hit_count_6050()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF918)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_be_zm_hit_count_6051(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF920)(this, value_);
}
bool DLL2SDK::CSProto::msg::PlayerGameStatis::get_is_firstwin_6052()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF928)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_is_firstwin_6053(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECF930)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_spvp_non_drop_times_game_6054()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF938)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_spvp_non_drop_times_game_6055(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF940)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_pve_non_drop_times_game_6056()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF948)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_pve_non_drop_times_game_6057(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF950)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_apvp_non_drop_times_game_6058()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF958)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_apvp_non_drop_times_game_6059(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF960)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_spm_non_drop_times_game_6060()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF968)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_spm_non_drop_times_game_6061(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF970)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::UltStatis*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_ult_statis_6062()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::UltStatis*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF978)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GrenadeStatis*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_grenade_statis_6063()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GrenadeStatis*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF980)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::StreakStatis*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_streak_statis_6064()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::StreakStatis*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF988)(this);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_daily_gain_apvp_gold_6065()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF990)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_daily_gain_apvp_gold_6066(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF998)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_award_apvp_gold_6067()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF9A0)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_award_apvp_gold_6068(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF9A8)(this, value_);
}
DLL2SDK::CSProto::msg::BonusPrivilegeList* DLL2SDK::CSProto::msg::PlayerGameStatis::get_bonus_list_6069()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BonusPrivilegeList*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF9B0)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_bonus_list_6070(DLL2SDK::CSProto::msg::BonusPrivilegeList* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, DLL2SDK::CSProto::msg::BonusPrivilegeList*)>(DLL2SDK::GameAssemblyBase + 0x4ECF9B8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_player_live_cnt_6071()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF9C0)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_player_live_cnt_6072(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF9C8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_squad_pull_revived_times_6073()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF9D0)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_squad_pull_revived_times_6074(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF9D8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_ladder_score_6075()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF9E0)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_ladder_score_6076(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF9E8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_ladder_hidden_score_6077()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECF9F0)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_ladder_hidden_score_6078(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECF9F8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_team_id_6079()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFA00)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_team_id_6080(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFA08)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_player_rank_6081()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFA10)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_player_rank_6082(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFA18)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_team_rank_6083()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFA20)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_team_rank_6084(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFA28)(this, value_);
}
DLL2SDK::CSProto::msg::BRGoldInfo* DLL2SDK::CSProto::msg::PlayerGameStatis::get_add_br_gold_6085()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BRGoldInfo*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFA30)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_add_br_gold_6086(DLL2SDK::CSProto::msg::BRGoldInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, DLL2SDK::CSProto::msg::BRGoldInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECFA38)(this, value_);
}
DLL2SDK::CSProto::msg::BRExpInfo* DLL2SDK::CSProto::msg::PlayerGameStatis::get_add_br_exp_6087()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BRExpInfo*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFA40)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_add_br_exp_6088(DLL2SDK::CSProto::msg::BRExpInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, DLL2SDK::CSProto::msg::BRExpInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECFA48)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_total_take_damage_6089()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFA50)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_total_take_damage_6090(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFA60)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_total_get_damage_6091()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFA6C)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_total_get_damage_6092(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFA7C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_cure_value_6093()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFA88)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_cure_value_6094(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFA90)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_cure_6095()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFA98)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_cure_6096(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFAA0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_player_game_state_6097()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFAA8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_player_game_state_6098(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFAB0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_team_game_state_6099()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFAB8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_team_game_state_6100(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFAC0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_player_sex_6101()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFAC8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_player_sex_6102(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFAD0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_survival_time_6103()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFAD8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_survival_time_6104(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFAE0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_save_6105()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFAE8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_save_6106(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFAF0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_reborn_6107()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFAF8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_reborn_6108(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFB00)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_rating_score_6109()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFB08)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_rating_score_6110(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFB10)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_add_br_ladder_score_6111()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFB18)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_add_br_ladder_score_6112(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFB20)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_add_br_ladder_hidden_score_6113()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFB28)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_add_br_ladder_hidden_score_6114(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFB30)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_spvp_times_game_6115()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFB38)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_spvp_times_game_6116(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFB40)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_apvp_times_game_6117()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFB48)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_apvp_times_game_6118(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFB50)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_pickup_item_value_6119()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFB58)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_pickup_item_value_6120(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFB60)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_player_team_rank_6121()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFB68)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_player_team_rank_6122(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFB70)(this, value_);
}
bool DLL2SDK::CSProto::msg::PlayerGameStatis::get_is_mvp_6123()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFB78)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_is_mvp_6124(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECFB80)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_br_match_mmr_6125()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFB88)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_br_match_mmr_6126(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFB90)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_br_ladder_score_6127()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFB98)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_br_ladder_score_6128(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFBA0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_br_ladder_hidden_score_6129()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFBA8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_br_ladder_hidden_score_6130(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFBB0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_max_kill_distance_6131()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFBB8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_max_kill_distance_6132(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFBC0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::StatisPrizeDetailInfo*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_detail_info_6133()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::StatisPrizeDetailInfo*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFBC8)(this);
}
uint64_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_ds_player_id_6134()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFBD0)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_ds_player_id_6135(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFBE0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CardPropInfo*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_card_prop_info_ary_6136()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CardPropInfo*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFBEC)(this);
}
uint64_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_total_take_boss_damage_6137()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFBF4)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_total_take_boss_damage_6138(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFC04)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ConsumableItemStatis*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_consumable_items_6139()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ConsumableItemStatis*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFC10)(this);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_hit_weakpoint_times_6140()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFC18)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_hit_weakpoint_times_6141(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFC20)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_game_level_6142()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFC28)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_game_level_6143(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFC30)(this, value_);
}
bool DLL2SDK::CSProto::msg::PlayerGameStatis::get_is_play_with_friend_6144()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFC38)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_is_play_with_friend_6145(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECFC40)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_vehicle_kill_6146()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFC48)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_vehicle_kill_6147(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFC50)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_lying_kill_6148()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFC58)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_lying_kill_6149(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFC60)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_bushes_kill_6150()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFC68)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_bushes_kill_6151(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFC70)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_useknife_kill_6152()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFC78)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_useknife_kill_6153(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFC80)(this, value_);
}
float DLL2SDK::CSProto::msg::PlayerGameStatis::get_walk_distance_6154()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFC88)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_walk_distance_6155(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, float)>(DLL2SDK::GameAssemblyBase + 0x4ECFC90)(this, value_);
}
float DLL2SDK::CSProto::msg::PlayerGameStatis::get_driver_vehicle_distance_6156()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFC98)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_driver_vehicle_distance_6157(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, float)>(DLL2SDK::GameAssemblyBase + 0x4ECFCA0)(this, value_);
}
float DLL2SDK::CSProto::msg::PlayerGameStatis::get_swim_distance_6158()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFCA8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_swim_distance_6159(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, float)>(DLL2SDK::GameAssemblyBase + 0x4ECFCB0)(this, value_);
}
float DLL2SDK::CSProto::msg::PlayerGameStatis::get_skydiving_distance_6160()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFCB8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_skydiving_distance_6161(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, float)>(DLL2SDK::GameAssemblyBase + 0x4ECFCC0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_kill_skydiving_6162()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFCC8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_kill_skydiving_6163(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFCD0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_kill_vehicle_6164()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFCD8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_kill_vehicle_6165(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFCE0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_skydiv_use_time_sec_6166()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFCE8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_skydiv_use_time_sec_6167(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFCF0)(this, value_);
}
bool DLL2SDK::CSProto::msg::PlayerGameStatis::get_stand_of_arms_6168()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFCF8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_stand_of_arms_6169(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECFD00)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_kill_without_time_scope_6170()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFD08)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_kill_without_time_scope_6171(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFD10)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_kill_stealing_6172()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFD18)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_kill_stealing_6173(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFD20)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_diving_time_sec_6174()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFD28)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_diving_time_sec_6175(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFD30)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_lying_time_6176()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFD38)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_lying_time_6177(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFD40)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_dying_times_6178()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFD48)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_dying_times_6179(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFD50)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_do_nothing_time_sec_6180()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFD58)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_do_nothing_time_sec_6181(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFD60)(this, value_);
}
bool DLL2SDK::CSProto::msg::PlayerGameStatis::get_top_ten_without_kill_6182()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFD68)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_top_ten_without_kill_6183(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECFD70)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_rich_pick_6184()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFD78)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_rich_pick_6185(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFD80)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_head_shot_kill_times_6186()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFD88)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_head_shot_kill_times_6187(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFD90)(this, value_);
}
bool DLL2SDK::CSProto::msg::PlayerGameStatis::get_suicide_6188()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFD98)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_suicide_6189(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECFDA0)(this, value_);
}
bool DLL2SDK::CSProto::msg::PlayerGameStatis::get_kill_by_bombardment_6190()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFDA8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_kill_by_bombardment_6191(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECFDB0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_pick_airdrop_6192()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFDB8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_pick_airdrop_6193(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFDC0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_hp_time_6194()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFDC8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_hp_time_6195(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFDD0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_hp_kill_times_6196()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFDD8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_hp_kill_times_6197(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFDE0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_shot_gun_kill_times_6198()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFDE8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_shot_gun_kill_times_6199(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFDF0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_add_ladder_score_6200()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFDF8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_add_ladder_score_6201(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFE00)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_add_ladder_hidden_score_6202()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFE08)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_add_ladder_hidden_score_6203(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFE10)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_self_pull_revived_times_6204()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFE18)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_self_pull_revived_times_6205(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFE20)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_revive_coin_to_self_times_6206()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFE28)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_revive_coin_to_self_times_6207(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFE30)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_revive_coin_to_squad_times_6208()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFE38)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_revive_coin_to_squad_times_6209(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFE40)(this, value_);
}
DLL2SDK::CSProto::msg::PromotionInfo* DLL2SDK::CSProto::msg::PlayerGameStatis::get_spvp_promotion_info_6210()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PromotionInfo*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFE48)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_spvp_promotion_info_6211(DLL2SDK::CSProto::msg::PromotionInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, DLL2SDK::CSProto::msg::PromotionInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECFE50)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_wincircle_individuation_itemid_6212()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFE58)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_wincircle_individuation_itemid_6213(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFE60)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_spvp_ladder_times_game_6214()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFE68)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_spvp_ladder_times_game_6215(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFE70)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_pve_enter_mission_id_6216()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFE78)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_pve_enter_mission_id_6217(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFE80)(this, value_);
}
bool DLL2SDK::CSProto::msg::PlayerGameStatis::get_is_ladder_grading_6218()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFE88)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_is_ladder_grading_6219(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECFE90)(this, value_);
}
bool DLL2SDK::CSProto::msg::PlayerGameStatis::get_ladder_grading_succ_6220()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFE98)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_ladder_grading_succ_6221(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECFEA0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_max_continuous_kill_count_6222()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFEA8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_max_continuous_kill_count_6223(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFEB0)(this, value_);
}
bool DLL2SDK::CSProto::msg::PlayerGameStatis::get_is_reset_ladder_score_6224()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFEB8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_is_reset_ladder_score_6225(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECFEC0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_reset_ladder_score_6226()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFEC8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_reset_ladder_score_6227(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFED0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_reset_ladder_hidden_score_6228()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFED8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_reset_ladder_hidden_score_6229(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFEE0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::KeyValueEntry*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_exp_buff_list_6230()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::KeyValueEntry*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFEE8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::KeyValueEntry*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_gold_buff_list_6231()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::KeyValueEntry*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFEF0)(this);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_grouproom_id_6232()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFEF8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_grouproom_id_6233(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFF00)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_grouproom_create_time_6234()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFF08)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_grouproom_create_time_6235(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFF10)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_grouproom_bus_id_6236()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFF18)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_grouproom_bus_id_6237(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFF20)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_max_use_time_weapon_id_6238()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFF28)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_max_use_time_weapon_id_6239(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFF30)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_item_score_6240()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFF38)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_item_score_6241(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFF40)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_survival_score_6242()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFF48)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_survival_score_6243(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFF50)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_combat_score_6244()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFF58)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_combat_score_6245(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFF60)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_saveteamate_score_6246()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFF68)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_saveteamate_score_6247(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFF70)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_beat_score_6248()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFF78)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_beat_score_6249(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFF80)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_hit_weak_target_6250()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFF88)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_hit_weak_target_6251(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFF90)(this, value_);
}
float DLL2SDK::CSProto::msg::PlayerGameStatis::get_forward_distance_6252()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFF98)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_forward_distance_6253(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, float)>(DLL2SDK::GameAssemblyBase + 0x4ECFFA0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_use_skill_item_6254()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFFA8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_use_skill_item_6255(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFFB0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_hp_score_6256()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFFB8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_hp_score_6257(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFFC0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_hit_target_dying_6258()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFFC8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_hit_target_dying_6259(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFFD0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_sys_avg_score_6260()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFFD8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_sys_avg_score_6261(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFFE0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_pve_kill_score_6262()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFFE8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_pve_kill_score_6263(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECFFF0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_pve_passtime_score_6264()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECFFF8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_pve_passtime_score_6265(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0000)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_pve_hit_score_6266()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0008)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_pve_hit_score_6267(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0010)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_pve_crit_score_6268()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0018)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_pve_crit_score_6269(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0020)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_pve_dead_score_6270()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0028)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_pve_dead_score_6271(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0030)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_start_match_id_6272()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0038)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_start_match_id_6273(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0048)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::KeyValueEntry*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_weapon_exp_buff_list_6274()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::KeyValueEntry*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0054)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GspBufEntry*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_gsp_buf_list_6275()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GspBufEntry*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED005C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCommonItem*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_br_exp_card_list_6276()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCommonItem*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0064)(this);
}
DLL2SDK::CSProto::msg::PVPExpInfo* DLL2SDK::CSProto::msg::PlayerGameStatis::get_add_pvp_exp_6277()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PVPExpInfo*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED006C)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_add_pvp_exp_6278(DLL2SDK::CSProto::msg::PVPExpInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, DLL2SDK::CSProto::msg::PVPExpInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED0074)(this, value_);
}
DLL2SDK::CSProto::msg::BattlePassDb* DLL2SDK::CSProto::msg::PlayerGameStatis::get_battle_pass_data_6279()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BattlePassDb*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED007C)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_battle_pass_data_6280(DLL2SDK::CSProto::msg::BattlePassDb* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, DLL2SDK::CSProto::msg::BattlePassDb*)>(DLL2SDK::GameAssemblyBase + 0x4ED0084)(this, value_);
}
bool DLL2SDK::CSProto::msg::PlayerGameStatis::get_is_drop_6281()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED008C)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_is_drop_6282(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ED0094)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_group_player_num_6283()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED009C)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_group_player_num_6284(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED00A4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::KeyValueEntry*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_ach_list_6285()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::KeyValueEntry*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED00AC)(this);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_spvp_ladder_level_6286()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED00B4)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_spvp_ladder_level_6287(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED00BC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_br_ladder_level_6288()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED00C4)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_br_ladder_level_6289(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED00CC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_skill_level_6290()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED00D4)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_skill_level_6291(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED00DC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_abtest_player_flag_6292()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED00E4)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_abtest_player_flag_6293(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED00EC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_br_add_exp_card_list_6294()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED00F4)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::KillerPlayerInfo*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_killer_player_info_6295()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::KillerPlayerInfo*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED00FC)(this);
}
bool DLL2SDK::CSProto::msg::PlayerGameStatis::get_reach_week_exp_limit_6296()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0104)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_reach_week_exp_limit_6297(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ED010C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_max_use_time_weapon_camoid_6298()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0114)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_max_use_time_weapon_camoid_6299(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED011C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_resurrection_6300()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0124)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_resurrection_6301(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED012C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_actv_weapon_exp_buf_6302()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0134)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_actv_weapon_exp_buf_6303(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED013C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_actv_player_exp_buf_6304()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0144)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_actv_player_exp_buf_6305(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED014C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_teammate_dog_tag_value_6306()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0154)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_teammate_dog_tag_value_6307(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED015C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PickupItemStatis*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_pickup_item_statis_6308()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PickupItemStatis*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0164)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::UseItemStatis*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_use_item_statis_6309()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::UseItemStatis*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED016C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::UseVehicleStatis*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_use_vehicle_statis_6310()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::UseVehicleStatis*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0174)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CureStatis*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_cure_statis_6311()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CureStatis*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED017C)(this);
}
DLL2SDK::CSProto::msg::PlayerPosition* DLL2SDK::CSProto::msg::PlayerGameStatis::get_land_pos_6312()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerPosition*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0184)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_land_pos_6313(DLL2SDK::CSProto::msg::PlayerPosition* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, DLL2SDK::CSProto::msg::PlayerPosition*)>(DLL2SDK::GameAssemblyBase + 0x4ED018C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerKillStatis*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_player_kill_statis_6314()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerKillStatis*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0194)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::UseIndividuationItemStatis*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_use_individuation_statis_6315()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::UseIndividuationItemStatis*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED019C)(this);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_dog_tag_6316()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED01A4)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_dog_tag_6317(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED01AC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ProfessionChipStatis*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_profession_chip_statis_6318()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ProfessionChipStatis*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED01B4)(this);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_kill_bot_6319()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED01BC)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_kill_bot_6320(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED01C4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_kill_zm_6321()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED01CC)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_kill_zm_6322(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED01D4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_be_bot_killed_6323()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED01DC)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_be_bot_killed_6324(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED01E4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_be_zm_killed_6325()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED01EC)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_be_zm_killed_6326(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED01F4)(this, value_);
}
bool DLL2SDK::CSProto::msg::PlayerGameStatis::get_endless_new_highest_round_6327()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED01FC)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_endless_new_highest_round_6328(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ED0204)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_mlk_add_exp_card_list_6329()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED020C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerMissionStatis*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_player_mission_statis_6330()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerMissionStatis*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0214)(this);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_team_seat_id_6331()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED021C)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_team_seat_id_6332(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0224)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_player_guid_6333()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED022C)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_player_guid_6334(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ED023C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::HurterPlayerInfo*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_hurter_player_info_6335()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::HurterPlayerInfo*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0248)(this);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_slide_times_6336()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0250)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_slide_times_6337(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0258)(this, value_);
}
float DLL2SDK::CSProto::msg::PlayerGameStatis::get_slide_distance_6338()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0260)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_slide_distance_6339(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, float)>(DLL2SDK::GameAssemblyBase + 0x4ED0268)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_number_shot_bullet_6340()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0270)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_number_shot_bullet_6341(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0278)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_handgun_kill_6342()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0280)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_handgun_kill_6343(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0288)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_rpg_kill_6344()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0290)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_rpg_kill_6345(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0298)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_max_kill_sameplayer_num_6346()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED02A0)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_max_kill_sameplayer_num_6347(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED02A8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_open_air_box_6348()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED02B0)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_open_air_box_6349(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED02B8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::OpenZmBoxStatis*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_open_zm_box_statis_6350()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::OpenZmBoxStatis*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED02C0)(this);
}
float DLL2SDK::CSProto::msg::PlayerGameStatis::get_skyfly_distance_6351()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED02C8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_skyfly_distance_6352(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, float)>(DLL2SDK::GameAssemblyBase + 0x4ED02D0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::HaveEasterItemStatis*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_have_easter_item_statis_6353()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::HaveEasterItemStatis*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED02D8)(this);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_use_joystick_6354()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED02E0)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_use_joystick_6355(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED02E8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_use_trap_count_6356()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED02F0)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_use_trap_count_6357(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED02F8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_trap_kill_zombie_count_6358()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0300)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_trap_kill_zombie_count_6359(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0308)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_open_weapon_box_count_6360()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0310)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_open_weapon_box_count_6361(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0318)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_gain_point_num_6362()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0320)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_gain_point_num_6363(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0328)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_playerend_ult_id_6364()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0330)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_playerend_ult_id_6365(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0338)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_playerend_chip_id_6366()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0340)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_playerend_chip_id_6367(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0348)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_playerend_chip_type_6368()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0350)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_playerend_chip_type_6369(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0358)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_playerend_mainweapon1_6370()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0360)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_playerend_mainweapon1_6371(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0368)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_playerend_mainweapon2_6372()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0370)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_playerend_mainweapon2_6373(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0378)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_kill_normal_zombie_6374()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0380)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_kill_normal_zombie_6375(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0388)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_kill_special_zombie_6376()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0390)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_kill_special_zombie_6377(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0398)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_gain_weapon_by_weapon_box_6378()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED03A0)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_gain_weapon_by_weapon_box_6379(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED03A8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_gain_weapon_by_offwall_6380()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED03B0)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_gain_weapon_by_offwall_6381(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED03B8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_build_window_6382()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED03C0)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_build_window_6383(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED03C8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_buff_machine_new_buff_num_6384()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED03D0)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_buff_machine_new_buff_num_6385(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED03D8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_buff_machine_levelup_buff_num_6386()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED03E0)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_buff_machine_levelup_buff_num_6387(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED03E8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_perk_coin_machine_use_6388()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED03F0)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_perk_coin_machine_use_6389(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED03F8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_gain_perk_6390()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0400)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_gain_perk_6391(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0408)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_offwall_gain_ammo_6392()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0410)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_offwall_gain_ammo_6393(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0418)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_pickup_powerup_6394()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0420)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_pickup_powerup_6395(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0428)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_bag_appear_6396()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0430)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_bag_appear_6397(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0438)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_pve_item_award_6398()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0440)(this);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_buff_machine_use_6399()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0448)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_buff_machine_use_6400(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0450)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_pap_use_6401()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0458)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_pap_use_6402(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0460)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_max_kill_zombie_one_life_6403()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0468)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_max_kill_zombie_one_life_6404(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0470)(this, value_);
}
bool DLL2SDK::CSProto::msg::PlayerGameStatis::get_is_fail_mvp_6405()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0478)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_is_fail_mvp_6406(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ED0480)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerScoreDetail*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_score_details_6407()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerScoreDetail*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0488)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::KillVehicleStatis*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_kill_vehicle_statis_6408()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::KillVehicleStatis*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0490)(this);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_mark_6409()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0498)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_mark_6410(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED04A0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_revenge_kill_6411()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED04A8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_revenge_kill_6412(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED04B0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_reload_ammo_6413()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED04B8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_reload_ammo_6414(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED04C0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PerkStatis*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_perk_statis_6415()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PerkStatis*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED04C8)(this);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_emp_take_effect_6416()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED04D0)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_emp_take_effect_6417(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED04D8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_rpg_destroy_scorestreak_6418()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED04E0)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_rpg_destroy_scorestreak_6419(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED04E8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_enter_source_6420()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED04F0)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_enter_source_6421(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED04F8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_wingsuit_6422()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0500)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_wingsuit_6423(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0508)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_parachute_6424()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0510)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_parachute_6425(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0518)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_hat_appear_6426()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0520)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_hat_appear_6427(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0528)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_cloth_appear_6428()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0530)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_cloth_appear_6429(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0538)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_suit_appear_6430()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0540)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_suit_appear_6431(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0548)(this, value_);
}
bool DLL2SDK::CSProto::msg::PlayerGameStatis::get_is_play_with_gamefriend_6432()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0550)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_is_play_with_gamefriend_6433(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ED0558)(this, value_);
}
bool DLL2SDK::CSProto::msg::PlayerGameStatis::get_is_play_with_relativefriend_6434()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0560)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_is_play_with_relativefriend_6435(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ED0568)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_start_match_num_player_6436()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0570)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_start_match_num_player_6437(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0578)(this, value_);
}
bool DLL2SDK::CSProto::msg::PlayerGameStatis::get_is_actv_ladder_no_drop_score_6438()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0580)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_is_actv_ladder_no_drop_score_6439(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ED0588)(this, value_);
}
bool DLL2SDK::CSProto::msg::PlayerGameStatis::get_is_actv_ladder_add_score_6440()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0590)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_is_actv_ladder_add_score_6441(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ED0598)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_weapon_suite_ids_6442()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED05A0)(this);
}
DLL2SDK::CSProto::msg::GspWeaponSuiteBonus* DLL2SDK::CSProto::msg::PlayerGameStatis::get_weapon_suite_bonus_6443()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GspWeaponSuiteBonus*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED05A8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_weapon_suite_bonus_6444(DLL2SDK::CSProto::msg::GspWeaponSuiteBonus* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, DLL2SDK::CSProto::msg::GspWeaponSuiteBonus*)>(DLL2SDK::GameAssemblyBase + 0x4ED05B0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_easter_grenade_use_count_6445()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED05B8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_easter_grenade_use_count_6446(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED05C0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_easter_grenade_hit_count_6447()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED05C8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_easter_grenade_hit_count_6448(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED05D0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_easter_egg_crushed_count_6449()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED05D8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_easter_egg_crushed_count_6450(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED05E0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_easter_animal_games_start_count_6451()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED05E8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_easter_animal_games_start_count_6452(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED05F0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_easter_animal_games_victory_count_6453()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED05F8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_easter_animal_games_victory_count_6454(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0600)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_in_game_items_num_6455()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0608)(this);
}
DLL2SDK::CSProto::msg::GspInGameItemInfo* DLL2SDK::CSProto::msg::PlayerGameStatis::get_in_game_item_info_6456()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GspInGameItemInfo*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0610)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_in_game_item_info_6457(DLL2SDK::CSProto::msg::GspInGameItemInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, DLL2SDK::CSProto::msg::GspInGameItemInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED0618)(this, value_);
}
DLL2SDK::CSProto::msg::GspBpExpDetail* DLL2SDK::CSProto::msg::PlayerGameStatis::get_bp_exp_detail_6458()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GspBpExpDetail*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0620)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_bp_exp_detail_6459(DLL2SDK::CSProto::msg::GspBpExpDetail* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, DLL2SDK::CSProto::msg::GspBpExpDetail*)>(DLL2SDK::GameAssemblyBase + 0x4ED0628)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_warm_type_6460()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0630)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_warm_type_6461(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0638)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_back_timestamp_6462()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0640)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_back_timestamp_6463(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0650)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_spvp_selected_playlist_id_6464()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED065C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PVPGunRolePerkStatis*>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_gun_role_perk_statis_6465()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PVPGunRolePerkStatis*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0664)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_final_role_perk_id_6466()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED066C)(this);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_player_become_goliath_6467()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0674)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_player_become_goliath_6468(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED067C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_kill_attacker_6469()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0684)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_kill_attacker_6470(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED068C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_kill_defender_6471()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0694)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_kill_defender_6472(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED069C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_survivor_alive_time_6473()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED06A4)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_survivor_alive_time_6474(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED06AC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_goliath_kill_6475()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED06B4)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_goliath_kill_6476(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED06BC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_collect_robot_part_count_6477()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED06C4)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_collect_robot_part_count_6478(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED06CC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::PlayerGameStatis::get_interactivet_robot_count_6479()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED06D4)(this);
}
bool DLL2SDK::CSProto::msg::PlayerGameStatis::get_use_paramount_cd_6480()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED06DC)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_use_paramount_cd_6481(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ED06E4)(this, value_);
}
bool DLL2SDK::CSProto::msg::PlayerGameStatis::get_use_black_market_machine_6482()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED06EC)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_use_black_market_machine_6483(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ED06F4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_mp_season_no_6484()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED06FC)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_mp_season_no_6485(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0704)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_br_season_no_6486()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED070C)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_br_season_no_6487(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0714)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_bio_chemical_barrel_crushed_count_6488()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED071C)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_bio_chemical_barrel_crushed_count_6489(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0724)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_choose_profession_chip_id_6490()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED072C)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_choose_profession_chip_id_6491(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0734)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_active_nuclear_bomb_6492()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED073C)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_active_nuclear_bomb_6493(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0744)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_times_goliath_dead_6494()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED074C)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_times_goliath_dead_6495(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0754)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStatis::get_ai_lab_id_6496()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED075C)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_ai_lab_id_6497(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0764)(this, value_);
}
bool DLL2SDK::CSProto::msg::PlayerGameStatis::get_is_br_final_6498()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED076C)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStatis::set_is_br_final_6499(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ED0774)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlayerGameStatis::global__ProtoBuf_IExtensible_GetExtensionObject_6500(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlayerGameStatis*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GspBpExpDetail::_ctor_5900()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspBpExpDetail*)>(DLL2SDK::GameAssemblyBase + 0x50DB714)(this);
}
int32_t DLL2SDK::CSProto::msg::GspBpExpDetail::get_bp_base_exp_5901()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GspBpExpDetail*)>(DLL2SDK::GameAssemblyBase + 0x50DB71C)(this);
}
void DLL2SDK::CSProto::msg::GspBpExpDetail::set_bp_base_exp_5902(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspBpExpDetail*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB724)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GspBpExpDetail::get_bp_suit_amend_exp_5903()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GspBpExpDetail*)>(DLL2SDK::GameAssemblyBase + 0x50DB72C)(this);
}
void DLL2SDK::CSProto::msg::GspBpExpDetail::set_bp_suit_amend_exp_5904(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspBpExpDetail*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB734)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GspBpExpDetail::get_bp_buff_amend_exp_5905()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GspBpExpDetail*)>(DLL2SDK::GameAssemblyBase + 0x50DB73C)(this);
}
void DLL2SDK::CSProto::msg::GspBpExpDetail::set_bp_buff_amend_exp_5906(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspBpExpDetail*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB744)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GspBpExpDetail::get_bp_game_mode_amend_exp_5907()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GspBpExpDetail*)>(DLL2SDK::GameAssemblyBase + 0x50DB74C)(this);
}
void DLL2SDK::CSProto::msg::GspBpExpDetail::set_bp_game_mode_amend_exp_5908(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspBpExpDetail*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB754)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GspBpExpDetail::get_bp_actv_amend_exp_5909()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GspBpExpDetail*)>(DLL2SDK::GameAssemblyBase + 0x50DB75C)(this);
}
void DLL2SDK::CSProto::msg::GspBpExpDetail::set_bp_actv_amend_exp_5910(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspBpExpDetail*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB764)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GspBpExpDetail::get_bp_card_amend_exp_5911()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GspBpExpDetail*)>(DLL2SDK::GameAssemblyBase + 0x50DB76C)(this);
}
void DLL2SDK::CSProto::msg::GspBpExpDetail::set_bp_card_amend_exp_5912(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspBpExpDetail*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB774)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GspBpExpDetail::global__ProtoBuf_IExtensible_GetExtensionObject_5913(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GspBpExpDetail*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GspInGameItemDetail::_ctor_5888()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspInGameItemDetail*)>(DLL2SDK::GameAssemblyBase + 0x50DB7FC)(this);
}
uint32_t DLL2SDK::CSProto::msg::GspInGameItemDetail::get_item_id_5889()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GspInGameItemDetail*)>(DLL2SDK::GameAssemblyBase + 0x50DB804)(this);
}
void DLL2SDK::CSProto::msg::GspInGameItemDetail::set_item_id_5890(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspInGameItemDetail*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB80C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GspInGameItemDetail::get_base_add_num_5891()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GspInGameItemDetail*)>(DLL2SDK::GameAssemblyBase + 0x50DB814)(this);
}
void DLL2SDK::CSProto::msg::GspInGameItemDetail::set_base_add_num_5892(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspInGameItemDetail*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB81C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GspInGameItemDetail::get_bonus_add_num_5893()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GspInGameItemDetail*)>(DLL2SDK::GameAssemblyBase + 0x50DB824)(this);
}
void DLL2SDK::CSProto::msg::GspInGameItemDetail::set_bonus_add_num_5894(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspInGameItemDetail*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB82C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GspInGameItemDetail::get_before_num_5895()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GspInGameItemDetail*)>(DLL2SDK::GameAssemblyBase + 0x50DB834)(this);
}
void DLL2SDK::CSProto::msg::GspInGameItemDetail::set_before_num_5896(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspInGameItemDetail*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB83C)(this, value_);
}
bool DLL2SDK::CSProto::msg::GspInGameItemDetail::get_is_not_shown_5897()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GspInGameItemDetail*)>(DLL2SDK::GameAssemblyBase + 0x50DB844)(this);
}
void DLL2SDK::CSProto::msg::GspInGameItemDetail::set_is_not_shown_5898(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspInGameItemDetail*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DB84C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GspInGameItemDetail::global__ProtoBuf_IExtensible_GetExtensionObject_5899(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GspInGameItemDetail*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GspInGameItemInfo::_ctor_5883()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspInGameItemInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB868)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GspInGameItemDetail*>* DLL2SDK::CSProto::msg::GspInGameItemInfo::get_details_5884()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GspInGameItemDetail*>*(*)(DLL2SDK::CSProto::msg::GspInGameItemInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB914)(this);
}
bool DLL2SDK::CSProto::msg::GspInGameItemInfo::get_is_check_5885()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GspInGameItemInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB91C)(this);
}
void DLL2SDK::CSProto::msg::GspInGameItemInfo::set_is_check_5886(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspInGameItemInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DB924)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GspInGameItemInfo::global__ProtoBuf_IExtensible_GetExtensionObject_5887(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GspInGameItemInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::RecentKDStatis::_ctor_5873()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RecentKDStatis*)>(DLL2SDK::GameAssemblyBase + 0x50979D8)(this);
}
int32_t DLL2SDK::CSProto::msg::RecentKDStatis::get_kill_5874()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::RecentKDStatis*)>(DLL2SDK::GameAssemblyBase + 0x50979E0)(this);
}
void DLL2SDK::CSProto::msg::RecentKDStatis::set_kill_5875(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RecentKDStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50979E8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::RecentKDStatis::get_dead_5876()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::RecentKDStatis*)>(DLL2SDK::GameAssemblyBase + 0x50979F0)(this);
}
void DLL2SDK::CSProto::msg::RecentKDStatis::set_dead_5877(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RecentKDStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50979F8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::RecentKDStatis::get_end_timestamp_5878()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::RecentKDStatis*)>(DLL2SDK::GameAssemblyBase + 0x5097A00)(this);
}
void DLL2SDK::CSProto::msg::RecentKDStatis::set_end_timestamp_5879(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RecentKDStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5097A08)(this, value_);
}
bool DLL2SDK::CSProto::msg::RecentKDStatis::get_is_warm_5880()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::RecentKDStatis*)>(DLL2SDK::GameAssemblyBase + 0x5097A10)(this);
}
void DLL2SDK::CSProto::msg::RecentKDStatis::set_is_warm_5881(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RecentKDStatis*, bool)>(DLL2SDK::GameAssemblyBase + 0x5097A18)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::RecentKDStatis::global__ProtoBuf_IExtensible_GetExtensionObject_5882(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::RecentKDStatis*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GspWeaponSuiteBonus::_ctor_5869()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspWeaponSuiteBonus*)>(DLL2SDK::GameAssemblyBase + 0x50DC1E0)(this);
}
int32_t DLL2SDK::CSProto::msg::GspWeaponSuiteBonus::get_exp_5870()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GspWeaponSuiteBonus*)>(DLL2SDK::GameAssemblyBase + 0x50DC1E8)(this);
}
void DLL2SDK::CSProto::msg::GspWeaponSuiteBonus::set_exp_5871(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspWeaponSuiteBonus*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC1F0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GspWeaponSuiteBonus::global__ProtoBuf_IExtensible_GetExtensionObject_5872(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GspWeaponSuiteBonus*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::KillVehicleStatis::_ctor_5861()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::KillVehicleStatis*)>(DLL2SDK::GameAssemblyBase + 0x50DD8C0)(this);
}
uint32_t DLL2SDK::CSProto::msg::KillVehicleStatis::get_item_id_5862()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::KillVehicleStatis*)>(DLL2SDK::GameAssemblyBase + 0x50DD8C8)(this);
}
void DLL2SDK::CSProto::msg::KillVehicleStatis::set_item_id_5863(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::KillVehicleStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD8D0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::KillVehicleStatis::get_vehicle_type_5864()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::KillVehicleStatis*)>(DLL2SDK::GameAssemblyBase + 0x50DD8D8)(this);
}
void DLL2SDK::CSProto::msg::KillVehicleStatis::set_vehicle_type_5865(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::KillVehicleStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD8E0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::KillVehicleStatis::get_times_kill_5866()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::KillVehicleStatis*)>(DLL2SDK::GameAssemblyBase + 0x50DD8E8)(this);
}
void DLL2SDK::CSProto::msg::KillVehicleStatis::set_times_kill_5867(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::KillVehicleStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD8F0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::KillVehicleStatis::global__ProtoBuf_IExtensible_GetExtensionObject_5868(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::KillVehicleStatis*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlayerScoreDetail::_ctor_5855()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerScoreDetail*)>(DLL2SDK::GameAssemblyBase + 0x4ED0EE0)(this);
}
int32_t DLL2SDK::CSProto::msg::PlayerScoreDetail::get_score_category_5856()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerScoreDetail*)>(DLL2SDK::GameAssemblyBase + 0x4ED0EE8)(this);
}
void DLL2SDK::CSProto::msg::PlayerScoreDetail::set_score_category_5857(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerScoreDetail*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0EF0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerScoreDetail::get_score_5858()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerScoreDetail*)>(DLL2SDK::GameAssemblyBase + 0x4ED0EF8)(this);
}
void DLL2SDK::CSProto::msg::PlayerScoreDetail::set_score_5859(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerScoreDetail*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0F00)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlayerScoreDetail::global__ProtoBuf_IExtensible_GetExtensionObject_5860(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlayerScoreDetail*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::OpenZmBoxStatis::_ctor_5849()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OpenZmBoxStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECDAA0)(this);
}
uint32_t DLL2SDK::CSProto::msg::OpenZmBoxStatis::get_box_type_5850()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::OpenZmBoxStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECDAA8)(this);
}
void DLL2SDK::CSProto::msg::OpenZmBoxStatis::set_box_type_5851(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OpenZmBoxStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDAB0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::OpenZmBoxStatis::get_open_num_5852()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::OpenZmBoxStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECDAB8)(this);
}
void DLL2SDK::CSProto::msg::OpenZmBoxStatis::set_open_num_5853(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OpenZmBoxStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDAC0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::OpenZmBoxStatis::global__ProtoBuf_IExtensible_GetExtensionObject_5854(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::OpenZmBoxStatis*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlayerMissionStatis::_ctor_5845()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerMissionStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0BF8)(this);
}
uint32_t DLL2SDK::CSProto::msg::PlayerMissionStatis::get_mission_id_5846()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerMissionStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0C00)(this);
}
void DLL2SDK::CSProto::msg::PlayerMissionStatis::set_mission_id_5847(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerMissionStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0C08)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlayerMissionStatis::global__ProtoBuf_IExtensible_GetExtensionObject_5848(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlayerMissionStatis*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::HurterPlayerInfo::_ctor_5835()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::HurterPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCED8)(this);
}
uint64_t DLL2SDK::CSProto::msg::HurterPlayerInfo::get_player_id_5836()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::HurterPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCEE0)(this);
}
void DLL2SDK::CSProto::msg::HurterPlayerInfo::set_player_id_5837(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::HurterPlayerInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DCEE8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::HurterPlayerInfo::get_nick_name_5838()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::HurterPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCEF8)(this);
}
void DLL2SDK::CSProto::msg::HurterPlayerInfo::set_nick_name_5839(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::HurterPlayerInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DCF00)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::HurterPlayerInfo::get_player_guid_5840()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::HurterPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCF08)(this);
}
void DLL2SDK::CSProto::msg::HurterPlayerInfo::set_player_guid_5841(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::HurterPlayerInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DCF10)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::HurterPlayerInfo::get_camp_5842()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::HurterPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCF20)(this);
}
void DLL2SDK::CSProto::msg::HurterPlayerInfo::set_camp_5843(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::HurterPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DCF28)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::HurterPlayerInfo::global__ProtoBuf_IExtensible_GetExtensionObject_5844(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::HurterPlayerInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::KillerPlayerInfo::_ctor_5829()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::KillerPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DD87C)(this);
}
uint64_t DLL2SDK::CSProto::msg::KillerPlayerInfo::get_player_id_5830()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::KillerPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DD884)(this);
}
void DLL2SDK::CSProto::msg::KillerPlayerInfo::set_player_id_5831(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::KillerPlayerInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DD88C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::KillerPlayerInfo::get_nick_name_5832()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::KillerPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DD89C)(this);
}
void DLL2SDK::CSProto::msg::KillerPlayerInfo::set_nick_name_5833(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::KillerPlayerInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DD8A4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::KillerPlayerInfo::global__ProtoBuf_IExtensible_GetExtensionObject_5834(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::KillerPlayerInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::HaveEasterItemStatis::_ctor_5823()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::HaveEasterItemStatis*)>(DLL2SDK::GameAssemblyBase + 0x50DCE50)(this);
}
uint32_t DLL2SDK::CSProto::msg::HaveEasterItemStatis::get_item_id_5824()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::HaveEasterItemStatis*)>(DLL2SDK::GameAssemblyBase + 0x50DCE58)(this);
}
void DLL2SDK::CSProto::msg::HaveEasterItemStatis::set_item_id_5825(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::HaveEasterItemStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DCE60)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::HaveEasterItemStatis::get_pickup_num_5826()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::HaveEasterItemStatis*)>(DLL2SDK::GameAssemblyBase + 0x50DCE68)(this);
}
void DLL2SDK::CSProto::msg::HaveEasterItemStatis::set_pickup_num_5827(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::HaveEasterItemStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DCE70)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::HaveEasterItemStatis::global__ProtoBuf_IExtensible_GetExtensionObject_5828(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::HaveEasterItemStatis*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::UseIndividuationItemStatis::_ctor_5815()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UseIndividuationItemStatis*)>(DLL2SDK::GameAssemblyBase + 0x51D08F0)(this);
}
uint32_t DLL2SDK::CSProto::msg::UseIndividuationItemStatis::get_item_id_5816()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::UseIndividuationItemStatis*)>(DLL2SDK::GameAssemblyBase + 0x51D08F8)(this);
}
void DLL2SDK::CSProto::msg::UseIndividuationItemStatis::set_item_id_5817(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UseIndividuationItemStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0900)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::UseIndividuationItemStatis::get_use_times_5818()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::UseIndividuationItemStatis*)>(DLL2SDK::GameAssemblyBase + 0x51D0908)(this);
}
void DLL2SDK::CSProto::msg::UseIndividuationItemStatis::set_use_times_5819(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UseIndividuationItemStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0910)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerPosition* DLL2SDK::CSProto::msg::UseIndividuationItemStatis::get_player_pos_5820()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerPosition*(*)(DLL2SDK::CSProto::msg::UseIndividuationItemStatis*)>(DLL2SDK::GameAssemblyBase + 0x51D0918)(this);
}
void DLL2SDK::CSProto::msg::UseIndividuationItemStatis::set_player_pos_5821(DLL2SDK::CSProto::msg::PlayerPosition* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UseIndividuationItemStatis*, DLL2SDK::CSProto::msg::PlayerPosition*)>(DLL2SDK::GameAssemblyBase + 0x51D0920)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::UseIndividuationItemStatis::global__ProtoBuf_IExtensible_GetExtensionObject_5822(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::UseIndividuationItemStatis*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlayerKillStatis::_ctor_5801()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerKillStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0870)(this);
}
uint32_t DLL2SDK::CSProto::msg::PlayerKillStatis::get_item_id_5802()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerKillStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0878)(this);
}
void DLL2SDK::CSProto::msg::PlayerKillStatis::set_item_id_5803(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerKillStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0880)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerKillStatis::get_kill_dist_5804()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerKillStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0888)(this);
}
void DLL2SDK::CSProto::msg::PlayerKillStatis::set_kill_dist_5805(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerKillStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0890)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerPosition* DLL2SDK::CSProto::msg::PlayerKillStatis::get_player_pos_5806()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerPosition*(*)(DLL2SDK::CSProto::msg::PlayerKillStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED0898)(this);
}
void DLL2SDK::CSProto::msg::PlayerKillStatis::set_player_pos_5807(DLL2SDK::CSProto::msg::PlayerPosition* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerKillStatis*, DLL2SDK::CSProto::msg::PlayerPosition*)>(DLL2SDK::GameAssemblyBase + 0x4ED08A0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerKillStatis::get_player_move_state_5808()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerKillStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED08A8)(this);
}
void DLL2SDK::CSProto::msg::PlayerKillStatis::set_player_move_state_5809(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerKillStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED08B0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerKillStatis::get_fire_ads_type_5810()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerKillStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED08B8)(this);
}
void DLL2SDK::CSProto::msg::PlayerKillStatis::set_fire_ads_type_5811(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerKillStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED08C0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerKillStatis::get_head_shot_5812()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerKillStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ED08C8)(this);
}
void DLL2SDK::CSProto::msg::PlayerKillStatis::set_head_shot_5813(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerKillStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED08D0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlayerKillStatis::global__ProtoBuf_IExtensible_GetExtensionObject_5814(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlayerKillStatis*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CureStatis::_ctor_5795()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CureStatis*)>(DLL2SDK::GameAssemblyBase + 0x51E7DD4)(this);
}
uint32_t DLL2SDK::CSProto::msg::CureStatis::get_item_id_5796()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CureStatis*)>(DLL2SDK::GameAssemblyBase + 0x51E7DDC)(this);
}
void DLL2SDK::CSProto::msg::CureStatis::set_item_id_5797(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CureStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E7DE4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CureStatis::get_cure_value_5798()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CureStatis*)>(DLL2SDK::GameAssemblyBase + 0x51E7DEC)(this);
}
void DLL2SDK::CSProto::msg::CureStatis::set_cure_value_5799(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CureStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E7DF4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CureStatis::global__ProtoBuf_IExtensible_GetExtensionObject_5800(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CureStatis*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::UseVehicleStatis::_ctor_5786()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UseVehicleStatis*)>(DLL2SDK::GameAssemblyBase + 0x51D0A78)(this);
}
uint32_t DLL2SDK::CSProto::msg::UseVehicleStatis::get_vehicle_type_5787()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::UseVehicleStatis*)>(DLL2SDK::GameAssemblyBase + 0x51D0B24)(this);
}
void DLL2SDK::CSProto::msg::UseVehicleStatis::set_vehicle_type_5788(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UseVehicleStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0B2C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::UseVehicleStatis::get_drive_dist_5789()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::UseVehicleStatis*)>(DLL2SDK::GameAssemblyBase + 0x51D0B34)(this);
}
void DLL2SDK::CSProto::msg::UseVehicleStatis::set_drive_dist_5790(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UseVehicleStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0B3C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::UseVehicleStatis::get_times_hitkill_player_num_5791()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::UseVehicleStatis*)>(DLL2SDK::GameAssemblyBase + 0x51D0B44)(this);
}
void DLL2SDK::CSProto::msg::UseVehicleStatis::set_times_hitkill_player_num_5792(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UseVehicleStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0B4C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::UseVehicleWeaponStatis*>* DLL2SDK::CSProto::msg::UseVehicleStatis::get_weapon_statis_5793()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::UseVehicleWeaponStatis*>*(*)(DLL2SDK::CSProto::msg::UseVehicleStatis*)>(DLL2SDK::GameAssemblyBase + 0x51D0B54)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::UseVehicleStatis::global__ProtoBuf_IExtensible_GetExtensionObject_5794(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::UseVehicleStatis*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::UseVehicleWeaponStatis::_ctor_5776()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UseVehicleWeaponStatis*)>(DLL2SDK::GameAssemblyBase + 0x51D0B70)(this);
}
uint32_t DLL2SDK::CSProto::msg::UseVehicleWeaponStatis::get_item_id_5777()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::UseVehicleWeaponStatis*)>(DLL2SDK::GameAssemblyBase + 0x51D0B78)(this);
}
void DLL2SDK::CSProto::msg::UseVehicleWeaponStatis::set_item_id_5778(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UseVehicleWeaponStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0B80)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::UseVehicleWeaponStatis::get_kill_dist_5779()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::UseVehicleWeaponStatis*)>(DLL2SDK::GameAssemblyBase + 0x51D0B88)(this);
}
void DLL2SDK::CSProto::msg::UseVehicleWeaponStatis::set_kill_dist_5780(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UseVehicleWeaponStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0B90)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::UseVehicleWeaponStatis::get_kill_player_num_5781()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::UseVehicleWeaponStatis*)>(DLL2SDK::GameAssemblyBase + 0x51D0B98)(this);
}
void DLL2SDK::CSProto::msg::UseVehicleWeaponStatis::set_kill_player_num_5782(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UseVehicleWeaponStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0BA0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::UseVehicleWeaponStatis::get_kill_vehicle_num_5783()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::UseVehicleWeaponStatis*)>(DLL2SDK::GameAssemblyBase + 0x51D0BA8)(this);
}
void DLL2SDK::CSProto::msg::UseVehicleWeaponStatis::set_kill_vehicle_num_5784(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UseVehicleWeaponStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0BB0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::UseVehicleWeaponStatis::global__ProtoBuf_IExtensible_GetExtensionObject_5785(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::UseVehicleWeaponStatis*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::UseItemStatis::_ctor_5770()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UseItemStatis*)>(DLL2SDK::GameAssemblyBase + 0x51D093C)(this);
}
uint32_t DLL2SDK::CSProto::msg::UseItemStatis::get_item_id_5771()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::UseItemStatis*)>(DLL2SDK::GameAssemblyBase + 0x51D0944)(this);
}
void DLL2SDK::CSProto::msg::UseItemStatis::set_item_id_5772(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UseItemStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D094C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::UseItemStatis::get_use_times_5773()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::UseItemStatis*)>(DLL2SDK::GameAssemblyBase + 0x51D0954)(this);
}
void DLL2SDK::CSProto::msg::UseItemStatis::set_use_times_5774(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UseItemStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D095C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::UseItemStatis::global__ProtoBuf_IExtensible_GetExtensionObject_5775(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::UseItemStatis*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PickupItemStatis::_ctor_5764()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PickupItemStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECDF90)(this);
}
uint32_t DLL2SDK::CSProto::msg::PickupItemStatis::get_item_id_5765()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PickupItemStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECDF98)(this);
}
void DLL2SDK::CSProto::msg::PickupItemStatis::set_item_id_5766(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PickupItemStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDFA0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PickupItemStatis::get_pickup_num_5767()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PickupItemStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECDFA8)(this);
}
void DLL2SDK::CSProto::msg::PickupItemStatis::set_pickup_num_5768(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PickupItemStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDFB0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PickupItemStatis::global__ProtoBuf_IExtensible_GetExtensionObject_5769(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PickupItemStatis*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PVPExpInfo::_ctor_5746()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPExpInfo*)>(DLL2SDK::GameAssemblyBase + 0x50972AC)(this);
}
uint32_t DLL2SDK::CSProto::msg::PVPExpInfo::get_time_add_exp_5747()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVPExpInfo*)>(DLL2SDK::GameAssemblyBase + 0x50972B4)(this);
}
void DLL2SDK::CSProto::msg::PVPExpInfo::set_time_add_exp_5748(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPExpInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50972BC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVPExpInfo::get_win_add_exp_5749()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVPExpInfo*)>(DLL2SDK::GameAssemblyBase + 0x50972C4)(this);
}
void DLL2SDK::CSProto::msg::PVPExpInfo::set_win_add_exp_5750(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPExpInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50972CC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVPExpInfo::get_kill_add_exp_5751()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVPExpInfo*)>(DLL2SDK::GameAssemblyBase + 0x50972D4)(this);
}
void DLL2SDK::CSProto::msg::PVPExpInfo::set_kill_add_exp_5752(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPExpInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50972DC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVPExpInfo::get_buf_add_exp_5753()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVPExpInfo*)>(DLL2SDK::GameAssemblyBase + 0x50972E4)(this);
}
void DLL2SDK::CSProto::msg::PVPExpInfo::set_buf_add_exp_5754(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPExpInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50972EC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVPExpInfo::get_guild_add_exp_5755()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVPExpInfo*)>(DLL2SDK::GameAssemblyBase + 0x50972F4)(this);
}
void DLL2SDK::CSProto::msg::PVPExpInfo::set_guild_add_exp_5756(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPExpInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50972FC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVPExpInfo::get_friend_add_exp_5757()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVPExpInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097304)(this);
}
void DLL2SDK::CSProto::msg::PVPExpInfo::set_friend_add_exp_5758(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPExpInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509730C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVPExpInfo::get_key_mode_add_exp_5759()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVPExpInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097314)(this);
}
void DLL2SDK::CSProto::msg::PVPExpInfo::set_key_mode_add_exp_5760(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPExpInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509731C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVPExpInfo::get_actv_add_exp_5761()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVPExpInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097324)(this);
}
void DLL2SDK::CSProto::msg::PVPExpInfo::set_actv_add_exp_5762(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPExpInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509732C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PVPExpInfo::global__ProtoBuf_IExtensible_GetExtensionObject_5763(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PVPExpInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PromotionInfo::_ctor_5735()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PromotionInfo*)>(DLL2SDK::GameAssemblyBase + 0x5095A18)(this);
}
bool DLL2SDK::CSProto::msg::PromotionInfo::get_is_in_promotion_5736()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PromotionInfo*)>(DLL2SDK::GameAssemblyBase + 0x5095AC4)(this);
}
void DLL2SDK::CSProto::msg::PromotionInfo::set_is_in_promotion_5737(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PromotionInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x5095ACC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PromotionInfo::get_total_game_times_5738()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PromotionInfo*)>(DLL2SDK::GameAssemblyBase + 0x5095AD4)(this);
}
void DLL2SDK::CSProto::msg::PromotionInfo::set_total_game_times_5739(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PromotionInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5095ADC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PromotionInfo::get_win_game_times_5740()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PromotionInfo*)>(DLL2SDK::GameAssemblyBase + 0x5095AE4)(this);
}
void DLL2SDK::CSProto::msg::PromotionInfo::set_win_game_times_5741(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PromotionInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5095AEC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::PromotionInfo::get_game_record_5742()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::PromotionInfo*)>(DLL2SDK::GameAssemblyBase + 0x5095AF4)(this);
}
uint32_t DLL2SDK::CSProto::msg::PromotionInfo::get_mvp_times_5743()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PromotionInfo*)>(DLL2SDK::GameAssemblyBase + 0x5095AFC)(this);
}
void DLL2SDK::CSProto::msg::PromotionInfo::set_mvp_times_5744(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PromotionInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5095B04)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PromotionInfo::global__ProtoBuf_IExtensible_GetExtensionObject_5745(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PromotionInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBPlayerWeaponTalent::_ctor_5732()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPlayerWeaponTalent*)>(DLL2SDK::GameAssemblyBase + 0x51E9AD8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PveWeaponTalent*>* DLL2SDK::CSProto::msg::DBPlayerWeaponTalent::get_TalentData_5733()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PveWeaponTalent*>*(*)(DLL2SDK::CSProto::msg::DBPlayerWeaponTalent*)>(DLL2SDK::GameAssemblyBase + 0x51E9B84)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBPlayerWeaponTalent::global__ProtoBuf_IExtensible_GetExtensionObject_5734(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBPlayerWeaponTalent*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PveWeaponTalent::_ctor_5723()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveWeaponTalent*)>(DLL2SDK::GameAssemblyBase + 0x50970E4)(this);
}
int64_t DLL2SDK::CSProto::msg::PveWeaponTalent::get_Guid_5724()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::PveWeaponTalent*)>(DLL2SDK::GameAssemblyBase + 0x5097190)(this);
}
void DLL2SDK::CSProto::msg::PveWeaponTalent::set_Guid_5725(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveWeaponTalent*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x5097198)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PveWeaponTalent::get_Id_5726()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PveWeaponTalent*)>(DLL2SDK::GameAssemblyBase + 0x50971A8)(this);
}
void DLL2SDK::CSProto::msg::PveWeaponTalent::set_Id_5727(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveWeaponTalent*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50971B0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PveWeaponTalent::get_TalentGroupId_5728()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PveWeaponTalent*)>(DLL2SDK::GameAssemblyBase + 0x50971B8)(this);
}
void DLL2SDK::CSProto::msg::PveWeaponTalent::set_TalentGroupId_5729(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveWeaponTalent*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50971C0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::PveWeaponTalent::get_TalentIdList_5730()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::PveWeaponTalent*)>(DLL2SDK::GameAssemblyBase + 0x50971C8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PveWeaponTalent::global__ProtoBuf_IExtensible_GetExtensionObject_5731(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PveWeaponTalent*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::OtoSpecialInfo::_ctor_5715()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OtoSpecialInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDBB4)(this);
}
uint32_t DLL2SDK::CSProto::msg::OtoSpecialInfo::get_item_id_5716()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::OtoSpecialInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDBBC)(this);
}
void DLL2SDK::CSProto::msg::OtoSpecialInfo::set_item_id_5717(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OtoSpecialInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDBC4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::OtoSpecialInfo::get_num_5718()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::OtoSpecialInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDBCC)(this);
}
void DLL2SDK::CSProto::msg::OtoSpecialInfo::set_num_5719(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OtoSpecialInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDBD4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::OtoSpecialInfo::get_last_buy_time_5720()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::OtoSpecialInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDBDC)(this);
}
void DLL2SDK::CSProto::msg::OtoSpecialInfo::set_last_buy_time_5721(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OtoSpecialInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDBE4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::OtoSpecialInfo::global__ProtoBuf_IExtensible_GetExtensionObject_5722(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::OtoSpecialInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::RechargeSpecialInfo::_ctor_5709()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RechargeSpecialInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097BA4)(this);
}
uint32_t DLL2SDK::CSProto::msg::RechargeSpecialInfo::get_item_id_5710()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::RechargeSpecialInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097BAC)(this);
}
void DLL2SDK::CSProto::msg::RechargeSpecialInfo::set_item_id_5711(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RechargeSpecialInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5097BB4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::RechargeSpecialInfo::get_num_5712()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::RechargeSpecialInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097BBC)(this);
}
void DLL2SDK::CSProto::msg::RechargeSpecialInfo::set_num_5713(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RechargeSpecialInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5097BC4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::RechargeSpecialInfo::global__ProtoBuf_IExtensible_GetExtensionObject_5714(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::RechargeSpecialInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBPlayerInventory::_ctor_5632()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E90B4)(this);
}
DLL2SDK::CSProto::msg::LoadoutBagInfo* DLL2SDK::CSProto::msg::DBPlayerInventory::get_LoadoutBagInfo_5633()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::LoadoutBagInfo*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9760)(this);
}
void DLL2SDK::CSProto::msg::DBPlayerInventory::set_LoadoutBagInfo_5634(DLL2SDK::CSProto::msg::LoadoutBagInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*, DLL2SDK::CSProto::msg::LoadoutBagInfo*)>(DLL2SDK::GameAssemblyBase + 0x51E9768)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBAttachmentData*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_OwnAttachmentData_5635()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBAttachmentData*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9770)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBGrenadeData*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_OwnGrenadeData_5636()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBGrenadeData*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9778)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBPerkData*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_OwnPerkData_5637()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBPerkData*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9780)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBScoreStreak*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_OwnScoreStreakData_5638()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBScoreStreak*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9788)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBFireArmModeData*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_OwnFireArmData_5639()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBFireArmModeData*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9790)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBRoleData*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_OwnRoleData_5640()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBRoleData*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9798)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBBoxData*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_OwnBoxData_5641()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBBoxData*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E97A0)(this);
}
uint32_t DLL2SDK::CSProto::msg::DBPlayerInventory::get_unlocked_level_5642()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E97A8)(this);
}
void DLL2SDK::CSProto::msg::DBPlayerInventory::set_unlocked_level_5643(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E97B0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PictureAttr*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_unlocked_pic_5644()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PictureAttr*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E97B8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBWeaponSkill*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_OwnWeaponSkillData_5645()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBWeaponSkill*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E97C0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBRoleSkill*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_OwnRoleSkillData_5646()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBRoleSkill*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E97C8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_OwnItems_5647()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E97D0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCompositeData*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_OwnCompositeData_5648()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCompositeData*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E97D8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBChipData*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_OwnChipData_5649()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBChipData*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E97E0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCommonItem*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_OwnJetpackData_5650()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCommonItem*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E97E8)(this);
}
uint32_t DLL2SDK::CSProto::msg::DBPlayerInventory::get_powder_5651()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E97F0)(this);
}
void DLL2SDK::CSProto::msg::DBPlayerInventory::set_powder_5652(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E97F8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBConsumableData*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_OwnConsumableData_5653()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBConsumableData*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9800)(this);
}
uint32_t DLL2SDK::CSProto::msg::DBPlayerInventory::get_composite_num_5654()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9808)(this);
}
void DLL2SDK::CSProto::msg::DBPlayerInventory::set_composite_num_5655(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E9810)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCommonItem*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_OwnWingsuitData_5656()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCommonItem*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9818)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCommonItem*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_OwnSkinData_5657()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCommonItem*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9820)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCommonItem*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_OwnParachuteData_5658()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCommonItem*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9828)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCommonItem*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_OwnAppearData_5659()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCommonItem*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9830)(this);
}
uint32_t DLL2SDK::CSProto::msg::DBPlayerInventory::get_acc_nice_weapon_num_5660()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9838)(this);
}
void DLL2SDK::CSProto::msg::DBPlayerInventory::set_acc_nice_weapon_num_5661(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E9840)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBPlayerInventory::get_unlocked_peak_level_5662()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9848)(this);
}
void DLL2SDK::CSProto::msg::DBPlayerInventory::set_unlocked_peak_level_5663(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E9850)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCommonItem*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_OwnNumberItem_5664()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCommonItem*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9858)(this);
}
int32_t DLL2SDK::CSProto::msg::DBPlayerInventory::get_WeekWeaponExp_5665()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9860)(this);
}
void DLL2SDK::CSProto::msg::DBPlayerInventory::set_WeekWeaponExp_5666(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E9868)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBPlayerInventory::get_LastAddWeaponExpTime_5667()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9870)(this);
}
void DLL2SDK::CSProto::msg::DBPlayerInventory::set_LastAddWeaponExpTime_5668(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E9878)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBConsumableData*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_OwnTimeLimitData_5669()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBConsumableData*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9880)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCommonItem*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_OwnVehicleSkinData_5670()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCommonItem*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9888)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCommonItem*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_OwnSkillItemSkinData_5671()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCommonItem*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9890)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCommonItem*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_OwnOtherItemSkinData_5672()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCommonItem*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9898)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LuckyBoxData*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_OwnLuckyBoxList_5673()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LuckyBoxData*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E98A0)(this);
}
bool DLL2SDK::CSProto::msg::DBPlayerInventory::get_SL1Relock_5674()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E98A8)(this);
}
void DLL2SDK::CSProto::msg::DBPlayerInventory::set_SL1Relock_5675(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*, bool)>(DLL2SDK::GameAssemblyBase + 0x51E98B0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::OtoSpecialInfo*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_OwnOtoSpecialInfo_5676()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::OtoSpecialInfo*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E98B8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_OwnIndividuationItems_5677()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E98C0)(this);
}
uint32_t DLL2SDK::CSProto::msg::DBPlayerInventory::get_daily_gain_item_5678()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E98C8)(this);
}
void DLL2SDK::CSProto::msg::DBPlayerInventory::set_daily_gain_item_5679(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E98D0)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::DBPlayerInventory::get_last_update_item_time_5680()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E98D8)(this);
}
void DLL2SDK::CSProto::msg::DBPlayerInventory::set_last_update_item_time_5681(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E98E0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemConsumeRecord*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_item_consume_records_5682()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemConsumeRecord*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E98F0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCommonItem*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_OwnProfessionChipData_5683()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCommonItem*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E98F8)(this);
}
bool DLL2SDK::CSProto::msg::DBPlayerInventory::get_SL2Login_5684()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9900)(this);
}
void DLL2SDK::CSProto::msg::DBPlayerInventory::set_SL2Login_5685(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*, bool)>(DLL2SDK::GameAssemblyBase + 0x51E9908)(this, value_);
}
bool DLL2SDK::CSProto::msg::DBPlayerInventory::get_SL1UnlockAttachment_5686()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9910)(this);
}
void DLL2SDK::CSProto::msg::DBPlayerInventory::set_SL1UnlockAttachment_5687(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*, bool)>(DLL2SDK::GameAssemblyBase + 0x51E9918)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::WeaponUpgradeOutput*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_weapon_upgrade_data_5688()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::WeaponUpgradeOutput*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9920)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RechargeSpecialInfo*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_OwnRechargeSpecialInfo_5689()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RechargeSpecialInfo*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9928)(this);
}
DLL2SDK::CSProto::msg::InventoryStatis* DLL2SDK::CSProto::msg::DBPlayerInventory::get_inventory_statis_5690()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::InventoryStatis*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9930)(this);
}
void DLL2SDK::CSProto::msg::DBPlayerInventory::set_inventory_statis_5691(DLL2SDK::CSProto::msg::InventoryStatis* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*, DLL2SDK::CSProto::msg::InventoryStatis*)>(DLL2SDK::GameAssemblyBase + 0x51E9938)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::FirearmUpgradeRecord*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_firearm_upgrade_record_5692()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::FirearmUpgradeRecord*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9940)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_DeleteItems_5693()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9948)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_expire_item_list_5694()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9950)(this);
}
bool DLL2SDK::CSProto::msg::DBPlayerInventory::get_rebuild_expire_item_list_5695()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9958)(this);
}
void DLL2SDK::CSProto::msg::DBPlayerInventory::set_rebuild_expire_item_list_5696(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*, bool)>(DLL2SDK::GameAssemblyBase + 0x51E9960)(this, value_);
}
bool DLL2SDK::CSProto::msg::DBPlayerInventory::get_individuationitems_resort_5697()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9968)(this);
}
void DLL2SDK::CSProto::msg::DBPlayerInventory::set_individuationitems_resort_5698(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*, bool)>(DLL2SDK::GameAssemblyBase + 0x51E9970)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_collected_suite_5699()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9978)(this);
}
bool DLL2SDK::CSProto::msg::DBPlayerInventory::get_individuationitems_resort2_5700()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9980)(this);
}
void DLL2SDK::CSProto::msg::DBPlayerInventory::set_individuationitems_resort2_5701(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*, bool)>(DLL2SDK::GameAssemblyBase + 0x51E9988)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCommonItem*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_OwnOrnamentData_5702()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCommonItem*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9990)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCommonItem*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_OwnCrosshairData_5703()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCommonItem*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E9998)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCommonItem*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_OwnSaleticketData_5704()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCommonItem*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E99A0)(this);
}
bool DLL2SDK::CSProto::msg::DBPlayerInventory::get_resort_role_wwl4_5705()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E99A8)(this);
}
void DLL2SDK::CSProto::msg::DBPlayerInventory::set_resort_role_wwl4_5706(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*, bool)>(DLL2SDK::GameAssemblyBase + 0x51E99B0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCommonItem*>* DLL2SDK::CSProto::msg::DBPlayerInventory::get_OwnNameCardData_5707()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCommonItem*>*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*)>(DLL2SDK::GameAssemblyBase + 0x51E99B8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBPlayerInventory::global__ProtoBuf_IExtensible_GetExtensionObject_5708(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBPlayerInventory*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::FirearmUpgradeRecord::_ctor_5624()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FirearmUpgradeRecord*)>(DLL2SDK::GameAssemblyBase + 0x524F878)(this);
}
uint32_t DLL2SDK::CSProto::msg::FirearmUpgradeRecord::get_id_5625()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::FirearmUpgradeRecord*)>(DLL2SDK::GameAssemblyBase + 0x524F880)(this);
}
void DLL2SDK::CSProto::msg::FirearmUpgradeRecord::set_id_5626(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FirearmUpgradeRecord*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524F888)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::FirearmUpgradeRecord::get_level_5627()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::FirearmUpgradeRecord*)>(DLL2SDK::GameAssemblyBase + 0x524F890)(this);
}
void DLL2SDK::CSProto::msg::FirearmUpgradeRecord::set_level_5628(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FirearmUpgradeRecord*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524F898)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::FirearmUpgradeRecord::get_exp_5629()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::FirearmUpgradeRecord*)>(DLL2SDK::GameAssemblyBase + 0x524F8A0)(this);
}
void DLL2SDK::CSProto::msg::FirearmUpgradeRecord::set_exp_5630(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FirearmUpgradeRecord*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524F8A8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::FirearmUpgradeRecord::global__ProtoBuf_IExtensible_GetExtensionObject_5631(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::FirearmUpgradeRecord*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::InventoryStatis::_ctor_5609()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::InventoryStatis*)>(DLL2SDK::GameAssemblyBase + 0x50DD1C8)(this);
}
uint32_t DLL2SDK::CSProto::msg::InventoryStatis::get_timestamp_5610()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::InventoryStatis*)>(DLL2SDK::GameAssemblyBase + 0x50DD380)(this);
}
void DLL2SDK::CSProto::msg::InventoryStatis::set_timestamp_5611(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::InventoryStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD388)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::InventoryStatEntry*>* DLL2SDK::CSProto::msg::InventoryStatis::get_firearm_stat_5612()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::InventoryStatEntry*>*(*)(DLL2SDK::CSProto::msg::InventoryStatis*)>(DLL2SDK::GameAssemblyBase + 0x50DD390)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::InventoryStatEntry*>* DLL2SDK::CSProto::msg::InventoryStatis::get_role_stat_5613()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::InventoryStatEntry*>*(*)(DLL2SDK::CSProto::msg::InventoryStatis*)>(DLL2SDK::GameAssemblyBase + 0x50DD398)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::InventoryStatEntry*>* DLL2SDK::CSProto::msg::InventoryStatis::get_grenada_stat_5614()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::InventoryStatEntry*>*(*)(DLL2SDK::CSProto::msg::InventoryStatis*)>(DLL2SDK::GameAssemblyBase + 0x50DD3A0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::InventoryStatEntry*>* DLL2SDK::CSProto::msg::InventoryStatis::get_appreance_stat_5615()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::InventoryStatEntry*>*(*)(DLL2SDK::CSProto::msg::InventoryStatis*)>(DLL2SDK::GameAssemblyBase + 0x50DD3A8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::InventoryStatEntry*>* DLL2SDK::CSProto::msg::InventoryStatis::get_individuation_stat_5616()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::InventoryStatEntry*>*(*)(DLL2SDK::CSProto::msg::InventoryStatis*)>(DLL2SDK::GameAssemblyBase + 0x50DD3B0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::InventoryStatEntry*>* DLL2SDK::CSProto::msg::InventoryStatis::get_parachute_stat_5617()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::InventoryStatEntry*>*(*)(DLL2SDK::CSProto::msg::InventoryStatis*)>(DLL2SDK::GameAssemblyBase + 0x50DD3B8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::InventoryStatEntry*>* DLL2SDK::CSProto::msg::InventoryStatis::get_winsuit_stat_5618()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::InventoryStatEntry*>*(*)(DLL2SDK::CSProto::msg::InventoryStatis*)>(DLL2SDK::GameAssemblyBase + 0x50DD3C0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::InventoryStatEntry*>* DLL2SDK::CSProto::msg::InventoryStatis::get_vehicleskin_stat_5619()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::InventoryStatEntry*>*(*)(DLL2SDK::CSProto::msg::InventoryStatis*)>(DLL2SDK::GameAssemblyBase + 0x50DD3C8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::InventoryStatEntry*>* DLL2SDK::CSProto::msg::InventoryStatis::get_professionchip_stat_5620()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::InventoryStatEntry*>*(*)(DLL2SDK::CSProto::msg::InventoryStatis*)>(DLL2SDK::GameAssemblyBase + 0x50DD3D0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::InventoryStatEntry*>* DLL2SDK::CSProto::msg::InventoryStatis::get_perk_stat_5621()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::InventoryStatEntry*>*(*)(DLL2SDK::CSProto::msg::InventoryStatis*)>(DLL2SDK::GameAssemblyBase + 0x50DD3D8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::InventoryStatis::get_item_list_5622()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::InventoryStatis*)>(DLL2SDK::GameAssemblyBase + 0x50DD3E0)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::InventoryStatis::global__ProtoBuf_IExtensible_GetExtensionObject_5623(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::InventoryStatis*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::InventoryStatEntry::_ctor_5597()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::InventoryStatEntry*)>(DLL2SDK::GameAssemblyBase + 0x50DD15C)(this);
}
int32_t DLL2SDK::CSProto::msg::InventoryStatEntry::get_color_id_5598()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::InventoryStatEntry*)>(DLL2SDK::GameAssemblyBase + 0x50DD164)(this);
}
void DLL2SDK::CSProto::msg::InventoryStatEntry::set_color_id_5599(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::InventoryStatEntry*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD16C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::InventoryStatEntry::get_sub_type_5600()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::InventoryStatEntry*)>(DLL2SDK::GameAssemblyBase + 0x50DD174)(this);
}
void DLL2SDK::CSProto::msg::InventoryStatEntry::set_sub_type_5601(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::InventoryStatEntry*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD17C)(this, value_);
}
bool DLL2SDK::CSProto::msg::InventoryStatEntry::get_durable_5602()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::InventoryStatEntry*)>(DLL2SDK::GameAssemblyBase + 0x50DD184)(this);
}
void DLL2SDK::CSProto::msg::InventoryStatEntry::set_durable_5603(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::InventoryStatEntry*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DD18C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::InventoryStatEntry::get_num_5604()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::InventoryStatEntry*)>(DLL2SDK::GameAssemblyBase + 0x50DD194)(this);
}
void DLL2SDK::CSProto::msg::InventoryStatEntry::set_num_5605(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::InventoryStatEntry*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD19C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::InventoryStatEntry::get_level_sum_5606()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::InventoryStatEntry*)>(DLL2SDK::GameAssemblyBase + 0x50DD1A4)(this);
}
void DLL2SDK::CSProto::msg::InventoryStatEntry::set_level_sum_5607(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::InventoryStatEntry*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD1AC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::InventoryStatEntry::global__ProtoBuf_IExtensible_GetExtensionObject_5608(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::InventoryStatEntry*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::WeaponUpgradeOutput::_ctor_5589()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::WeaponUpgradeOutput*)>(DLL2SDK::GameAssemblyBase + 0x51D0CDC)(this);
}
uint32_t DLL2SDK::CSProto::msg::WeaponUpgradeOutput::get_weapon_id_5590()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::WeaponUpgradeOutput*)>(DLL2SDK::GameAssemblyBase + 0x51D0DBC)(this);
}
void DLL2SDK::CSProto::msg::WeaponUpgradeOutput::set_weapon_id_5591(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::WeaponUpgradeOutput*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0DC4)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::WeaponUpgradeOutput::get_weapon_guid_5592()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::WeaponUpgradeOutput*)>(DLL2SDK::GameAssemblyBase + 0x51D0DCC)(this);
}
void DLL2SDK::CSProto::msg::WeaponUpgradeOutput::set_weapon_guid_5593(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::WeaponUpgradeOutput*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51D0DD4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::WeaponUpgradeOutput::get_attach_id_5594()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::WeaponUpgradeOutput*)>(DLL2SDK::GameAssemblyBase + 0x51D0DE4)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>* DLL2SDK::CSProto::msg::WeaponUpgradeOutput::get_attach_guid_5595()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>*(*)(DLL2SDK::CSProto::msg::WeaponUpgradeOutput*)>(DLL2SDK::GameAssemblyBase + 0x51D0DEC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::WeaponUpgradeOutput::global__ProtoBuf_IExtensible_GetExtensionObject_5596(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::WeaponUpgradeOutput*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ItemConsumeRecord::_ctor_5579()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ItemConsumeRecord*)>(DLL2SDK::GameAssemblyBase + 0x50DD72C)(this);
}
uint32_t DLL2SDK::CSProto::msg::ItemConsumeRecord::get_item_id_5580()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ItemConsumeRecord*)>(DLL2SDK::GameAssemblyBase + 0x50DD734)(this);
}
void DLL2SDK::CSProto::msg::ItemConsumeRecord::set_item_id_5581(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ItemConsumeRecord*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD73C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::ItemConsumeRecord::get_consume_timestamp_5582()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ItemConsumeRecord*)>(DLL2SDK::GameAssemblyBase + 0x50DD744)(this);
}
void DLL2SDK::CSProto::msg::ItemConsumeRecord::set_consume_timestamp_5583(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ItemConsumeRecord*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DD74C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ItemConsumeRecord::get_daily_consume_num_5584()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ItemConsumeRecord*)>(DLL2SDK::GameAssemblyBase + 0x50DD75C)(this);
}
void DLL2SDK::CSProto::msg::ItemConsumeRecord::set_daily_consume_num_5585(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ItemConsumeRecord*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD764)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ItemConsumeRecord::get_weekly_consume_num_5586()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ItemConsumeRecord*)>(DLL2SDK::GameAssemblyBase + 0x50DD76C)(this);
}
void DLL2SDK::CSProto::msg::ItemConsumeRecord::set_weekly_consume_num_5587(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ItemConsumeRecord*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD774)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ItemConsumeRecord::global__ProtoBuf_IExtensible_GetExtensionObject_5588(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ItemConsumeRecord*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::LuckyBoxResult::_ctor_5573()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxResult*)>(DLL2SDK::GameAssemblyBase + 0x4ECBFC0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::LuckyBoxResult::get_inventory_prop_list_5574()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::LuckyBoxResult*)>(DLL2SDK::GameAssemblyBase + 0x4ECC0D0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::LuckyBoxResult::get_account_prop_list_5575()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::LuckyBoxResult*)>(DLL2SDK::GameAssemblyBase + 0x4ECC0D8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::LuckyBoxResult::get_prop_order_list_5576()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::LuckyBoxResult*)>(DLL2SDK::GameAssemblyBase + 0x4ECC0E0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::LuckyBoxResult::get_bp_prop_list_5577()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::LuckyBoxResult*)>(DLL2SDK::GameAssemblyBase + 0x4ECC0E8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::LuckyBoxResult::global__ProtoBuf_IExtensible_GetExtensionObject_5578(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::LuckyBoxResult*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::LuckyBoxArray::_ctor_5568()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxArray*)>(DLL2SDK::GameAssemblyBase + 0x4ECB4AC)(this);
}
uint64_t DLL2SDK::CSProto::msg::LuckyBoxArray::get_player_id_5569()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::LuckyBoxArray*)>(DLL2SDK::GameAssemblyBase + 0x4ECB558)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxArray::set_player_id_5570(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxArray*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ECB560)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LuckyBoxData*>* DLL2SDK::CSProto::msg::LuckyBoxArray::get_box_list_5571()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LuckyBoxData*>*(*)(DLL2SDK::CSProto::msg::LuckyBoxArray*)>(DLL2SDK::GameAssemblyBase + 0x4ECB570)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::LuckyBoxArray::global__ProtoBuf_IExtensible_GetExtensionObject_5572(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::LuckyBoxArray*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::LuckyBoxData::_ctor_5555()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxData*)>(DLL2SDK::GameAssemblyBase + 0x4ECB58C)(this);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxData::get_box_id_5556()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxData*)>(DLL2SDK::GameAssemblyBase + 0x4ECB638)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxData::set_box_id_5557(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECB640)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::LuckyBoxData::get_guid_5558()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::LuckyBoxData*)>(DLL2SDK::GameAssemblyBase + 0x4ECB648)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxData::set_guid_5559(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ECB650)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::LuckyBoxData::get_prop_list_5560()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::LuckyBoxData*)>(DLL2SDK::GameAssemblyBase + 0x4ECB660)(this);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxData::get_lucky_draw_flag_5561()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxData*)>(DLL2SDK::GameAssemblyBase + 0x4ECB668)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxData::set_lucky_draw_flag_5562(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECB670)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxData::get_count_5563()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxData*)>(DLL2SDK::GameAssemblyBase + 0x4ECB678)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxData::set_count_5564(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECB680)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxData::get_open_count_5565()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxData*)>(DLL2SDK::GameAssemblyBase + 0x4ECB688)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxData::set_open_count_5566(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECB690)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::LuckyBoxData::global__ProtoBuf_IExtensible_GetExtensionObject_5567(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::LuckyBoxData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::BRLoadoutInfo::_ctor_5534()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRLoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x51267B8)(this);
}
DLL2SDK::CSProto::msg::EquippedItem* DLL2SDK::CSProto::msg::BRLoadoutInfo::get_role_5535()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::EquippedItem*(*)(DLL2SDK::CSProto::msg::BRLoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x51268C4)(this);
}
void DLL2SDK::CSProto::msg::BRLoadoutInfo::set_role_5536(DLL2SDK::CSProto::msg::EquippedItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRLoadoutInfo*, DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x51268CC)(this, value_);
}
DLL2SDK::CSProto::msg::EquippedItem* DLL2SDK::CSProto::msg::BRLoadoutInfo::get_wingsuit_5537()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::EquippedItem*(*)(DLL2SDK::CSProto::msg::BRLoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x51268D4)(this);
}
void DLL2SDK::CSProto::msg::BRLoadoutInfo::set_wingsuit_5538(DLL2SDK::CSProto::msg::EquippedItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRLoadoutInfo*, DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x51268DC)(this, value_);
}
DLL2SDK::CSProto::msg::EquippedItem* DLL2SDK::CSProto::msg::BRLoadoutInfo::get_melee_5539()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::EquippedItem*(*)(DLL2SDK::CSProto::msg::BRLoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x51268E4)(this);
}
void DLL2SDK::CSProto::msg::BRLoadoutInfo::set_melee_5540(DLL2SDK::CSProto::msg::EquippedItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRLoadoutInfo*, DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x51268EC)(this, value_);
}
DLL2SDK::CSProto::msg::EquippedItem* DLL2SDK::CSProto::msg::BRLoadoutInfo::get_parachute_5541()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::EquippedItem*(*)(DLL2SDK::CSProto::msg::BRLoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x51268F4)(this);
}
void DLL2SDK::CSProto::msg::BRLoadoutInfo::set_parachute_5542(DLL2SDK::CSProto::msg::EquippedItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRLoadoutInfo*, DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x51268FC)(this, value_);
}
DLL2SDK::CSProto::msg::RoleAppearance* DLL2SDK::CSProto::msg::BRLoadoutInfo::get_appearance_5543()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::RoleAppearance*(*)(DLL2SDK::CSProto::msg::BRLoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x5126904)(this);
}
void DLL2SDK::CSProto::msg::BRLoadoutInfo::set_appearance_5544(DLL2SDK::CSProto::msg::RoleAppearance* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRLoadoutInfo*, DLL2SDK::CSProto::msg::RoleAppearance*)>(DLL2SDK::GameAssemblyBase + 0x512690C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemSkinPair*>* DLL2SDK::CSProto::msg::BRLoadoutInfo::get_camo_pairs_5545()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemSkinPair*>*(*)(DLL2SDK::CSProto::msg::BRLoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x5126914)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemSkinPair*>* DLL2SDK::CSProto::msg::BRLoadoutInfo::get_vehicle_pairs_5546()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemSkinPair*>*(*)(DLL2SDK::CSProto::msg::BRLoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x512691C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemSkinPair*>* DLL2SDK::CSProto::msg::BRLoadoutInfo::get_skillitem_pairs_5547()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemSkinPair*>*(*)(DLL2SDK::CSProto::msg::BRLoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x5126924)(this);
}
DLL2SDK::CSProto::msg::EquippedItem* DLL2SDK::CSProto::msg::BRLoadoutInfo::get_firearm_5548()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::EquippedItem*(*)(DLL2SDK::CSProto::msg::BRLoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x512692C)(this);
}
void DLL2SDK::CSProto::msg::BRLoadoutInfo::set_firearm_5549(DLL2SDK::CSProto::msg::EquippedItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRLoadoutInfo*, DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x5126934)(this, value_);
}
DLL2SDK::CSProto::msg::EquippedItem* DLL2SDK::CSProto::msg::BRLoadoutInfo::get_professional_chip_5550()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::EquippedItem*(*)(DLL2SDK::CSProto::msg::BRLoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x512693C)(this);
}
void DLL2SDK::CSProto::msg::BRLoadoutInfo::set_professional_chip_5551(DLL2SDK::CSProto::msg::EquippedItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRLoadoutInfo*, DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x5126944)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemSkinPair*>* DLL2SDK::CSProto::msg::BRLoadoutInfo::get_otheritem_pairs_5552()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemSkinPair*>*(*)(DLL2SDK::CSProto::msg::BRLoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x512694C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemSkinPair*>* DLL2SDK::CSProto::msg::BRLoadoutInfo::get_throwing_pairs_5553()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemSkinPair*>*(*)(DLL2SDK::CSProto::msg::BRLoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x5126954)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::BRLoadoutInfo::global__ProtoBuf_IExtensible_GetExtensionObject_5554(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::BRLoadoutInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::RoleAppearance::_ctor_5524()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RoleAppearance*)>(DLL2SDK::GameAssemblyBase + 0x5099104)(this);
}
DLL2SDK::CSProto::msg::EquippedItem* DLL2SDK::CSProto::msg::RoleAppearance::get_hat_5525()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::EquippedItem*(*)(DLL2SDK::CSProto::msg::RoleAppearance*)>(DLL2SDK::GameAssemblyBase + 0x509910C)(this);
}
void DLL2SDK::CSProto::msg::RoleAppearance::set_hat_5526(DLL2SDK::CSProto::msg::EquippedItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RoleAppearance*, DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x5099114)(this, value_);
}
DLL2SDK::CSProto::msg::EquippedItem* DLL2SDK::CSProto::msg::RoleAppearance::get_bag_5527()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::EquippedItem*(*)(DLL2SDK::CSProto::msg::RoleAppearance*)>(DLL2SDK::GameAssemblyBase + 0x509911C)(this);
}
void DLL2SDK::CSProto::msg::RoleAppearance::set_bag_5528(DLL2SDK::CSProto::msg::EquippedItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RoleAppearance*, DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x5099124)(this, value_);
}
DLL2SDK::CSProto::msg::EquippedItem* DLL2SDK::CSProto::msg::RoleAppearance::get_clothes_5529()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::EquippedItem*(*)(DLL2SDK::CSProto::msg::RoleAppearance*)>(DLL2SDK::GameAssemblyBase + 0x509912C)(this);
}
void DLL2SDK::CSProto::msg::RoleAppearance::set_clothes_5530(DLL2SDK::CSProto::msg::EquippedItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RoleAppearance*, DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x5099134)(this, value_);
}
DLL2SDK::CSProto::msg::EquippedItem* DLL2SDK::CSProto::msg::RoleAppearance::get_suit_5531()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::EquippedItem*(*)(DLL2SDK::CSProto::msg::RoleAppearance*)>(DLL2SDK::GameAssemblyBase + 0x509913C)(this);
}
void DLL2SDK::CSProto::msg::RoleAppearance::set_suit_5532(DLL2SDK::CSProto::msg::EquippedItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RoleAppearance*, DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x5099144)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::RoleAppearance::global__ProtoBuf_IExtensible_GetExtensionObject_5533(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::RoleAppearance*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlayerDefaultLoadoutBagInfo::_ctor_5512()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDefaultLoadoutBagInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE7D4)(this);
}
uint64_t DLL2SDK::CSProto::msg::PlayerDefaultLoadoutBagInfo::get_player_id_5513()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PlayerDefaultLoadoutBagInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE7DC)(this);
}
void DLL2SDK::CSProto::msg::PlayerDefaultLoadoutBagInfo::set_player_id_5514(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDefaultLoadoutBagInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE7E4)(this, value_);
}
DLL2SDK::CSProto::msg::BRLoadoutInfo* DLL2SDK::CSProto::msg::PlayerDefaultLoadoutBagInfo::get_br_loadout_5515()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BRLoadoutInfo*(*)(DLL2SDK::CSProto::msg::PlayerDefaultLoadoutBagInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE7F4)(this);
}
void DLL2SDK::CSProto::msg::PlayerDefaultLoadoutBagInfo::set_br_loadout_5516(DLL2SDK::CSProto::msg::BRLoadoutInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDefaultLoadoutBagInfo*, DLL2SDK::CSProto::msg::BRLoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE7FC)(this, value_);
}
DLL2SDK::CSProto::msg::LoadoutInfo* DLL2SDK::CSProto::msg::PlayerDefaultLoadoutBagInfo::get_pvp_loadout_5517()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::LoadoutInfo*(*)(DLL2SDK::CSProto::msg::PlayerDefaultLoadoutBagInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE804)(this);
}
void DLL2SDK::CSProto::msg::PlayerDefaultLoadoutBagInfo::set_pvp_loadout_5518(DLL2SDK::CSProto::msg::LoadoutInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDefaultLoadoutBagInfo*, DLL2SDK::CSProto::msg::LoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE80C)(this, value_);
}
DLL2SDK::CSProto::msg::LoadoutInfo* DLL2SDK::CSProto::msg::PlayerDefaultLoadoutBagInfo::get_pve_loadout_5519()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::LoadoutInfo*(*)(DLL2SDK::CSProto::msg::PlayerDefaultLoadoutBagInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE814)(this);
}
void DLL2SDK::CSProto::msg::PlayerDefaultLoadoutBagInfo::set_pve_loadout_5520(DLL2SDK::CSProto::msg::LoadoutInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDefaultLoadoutBagInfo*, DLL2SDK::CSProto::msg::LoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE81C)(this, value_);
}
DLL2SDK::CSProto::msg::PVELoadoutInfo* DLL2SDK::CSProto::msg::PlayerDefaultLoadoutBagInfo::get_pve_loadout_new_5521()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PVELoadoutInfo*(*)(DLL2SDK::CSProto::msg::PlayerDefaultLoadoutBagInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE824)(this);
}
void DLL2SDK::CSProto::msg::PlayerDefaultLoadoutBagInfo::set_pve_loadout_new_5522(DLL2SDK::CSProto::msg::PVELoadoutInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDefaultLoadoutBagInfo*, DLL2SDK::CSProto::msg::PVELoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE82C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlayerDefaultLoadoutBagInfo::global__ProtoBuf_IExtensible_GetExtensionObject_5523(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlayerDefaultLoadoutBagInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::LoadoutBagInfo::_ctor_5493()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoadoutBagInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECAC84)(this);
}
DLL2SDK::CSProto::msg::SquadInfo* DLL2SDK::CSProto::msg::LoadoutBagInfo::get_loadout_bag_5494()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::SquadInfo*(*)(DLL2SDK::CSProto::msg::LoadoutBagInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECAD30)(this);
}
void DLL2SDK::CSProto::msg::LoadoutBagInfo::set_loadout_bag_5495(DLL2SDK::CSProto::msg::SquadInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoadoutBagInfo*, DLL2SDK::CSProto::msg::SquadInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECAD38)(this, value_);
}
DLL2SDK::CSProto::msg::BRLoadoutInfo* DLL2SDK::CSProto::msg::LoadoutBagInfo::get_brloadout_5496()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BRLoadoutInfo*(*)(DLL2SDK::CSProto::msg::LoadoutBagInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECAD40)(this);
}
void DLL2SDK::CSProto::msg::LoadoutBagInfo::set_brloadout_5497(DLL2SDK::CSProto::msg::BRLoadoutInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoadoutBagInfo*, DLL2SDK::CSProto::msg::BRLoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECAD48)(this, value_);
}
DLL2SDK::CSProto::msg::SquadInfo* DLL2SDK::CSProto::msg::LoadoutBagInfo::get_pve_loadout_bag_old_5498()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::SquadInfo*(*)(DLL2SDK::CSProto::msg::LoadoutBagInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECAD50)(this);
}
void DLL2SDK::CSProto::msg::LoadoutBagInfo::set_pve_loadout_bag_old_5499(DLL2SDK::CSProto::msg::SquadInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoadoutBagInfo*, DLL2SDK::CSProto::msg::SquadInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECAD58)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::EquippedItem*>* DLL2SDK::CSProto::msg::LoadoutBagInfo::get_individuationitems_5500()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::EquippedItem*>*(*)(DLL2SDK::CSProto::msg::LoadoutBagInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECAD60)(this);
}
DLL2SDK::CSProto::msg::EquippedItem* DLL2SDK::CSProto::msg::LoadoutBagInfo::get_wincircle_individuation_item_5501()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::EquippedItem*(*)(DLL2SDK::CSProto::msg::LoadoutBagInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECAD68)(this);
}
void DLL2SDK::CSProto::msg::LoadoutBagInfo::set_wincircle_individuation_item_5502(DLL2SDK::CSProto::msg::EquippedItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoadoutBagInfo*, DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x4ECAD70)(this, value_);
}
DLL2SDK::CSProto::msg::SquadInfo* DLL2SDK::CSProto::msg::LoadoutBagInfo::get_pve_loadout_bag_5503()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::SquadInfo*(*)(DLL2SDK::CSProto::msg::LoadoutBagInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECAD78)(this);
}
void DLL2SDK::CSProto::msg::LoadoutBagInfo::set_pve_loadout_bag_5504(DLL2SDK::CSProto::msg::SquadInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoadoutBagInfo*, DLL2SDK::CSProto::msg::SquadInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECAD80)(this, value_);
}
DLL2SDK::CSProto::msg::LoadoutInfo* DLL2SDK::CSProto::msg::LoadoutBagInfo::get_lobby_loadout_bag_5505()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::LoadoutInfo*(*)(DLL2SDK::CSProto::msg::LoadoutBagInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECAD88)(this);
}
void DLL2SDK::CSProto::msg::LoadoutBagInfo::set_lobby_loadout_bag_5506(DLL2SDK::CSProto::msg::LoadoutInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoadoutBagInfo*, DLL2SDK::CSProto::msg::LoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECAD90)(this, value_);
}
DLL2SDK::CSProto::msg::PVELoadoutInfo* DLL2SDK::CSProto::msg::LoadoutBagInfo::get_pve_loadout_5507()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PVELoadoutInfo*(*)(DLL2SDK::CSProto::msg::LoadoutBagInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECAD98)(this);
}
void DLL2SDK::CSProto::msg::LoadoutBagInfo::set_pve_loadout_5508(DLL2SDK::CSProto::msg::PVELoadoutInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoadoutBagInfo*, DLL2SDK::CSProto::msg::PVELoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECADA0)(this, value_);
}
DLL2SDK::CSProto::msg::EquippedItem* DLL2SDK::CSProto::msg::LoadoutBagInfo::get_wincircle_spray_item_5509()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::EquippedItem*(*)(DLL2SDK::CSProto::msg::LoadoutBagInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECADA8)(this);
}
void DLL2SDK::CSProto::msg::LoadoutBagInfo::set_wincircle_spray_item_5510(DLL2SDK::CSProto::msg::EquippedItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoadoutBagInfo*, DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x4ECADB0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::LoadoutBagInfo::global__ProtoBuf_IExtensible_GetExtensionObject_5511(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::LoadoutBagInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PictureAttr::_ctor_5483()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PictureAttr*)>(DLL2SDK::GameAssemblyBase + 0x4ECDFCC)(this);
}
uint32_t DLL2SDK::CSProto::msg::PictureAttr::get_id_5484()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PictureAttr*)>(DLL2SDK::GameAssemblyBase + 0x4ECDFD4)(this);
}
void DLL2SDK::CSProto::msg::PictureAttr::set_id_5485(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PictureAttr*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDFDC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PictureAttr::get_time_5486()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PictureAttr*)>(DLL2SDK::GameAssemblyBase + 0x4ECDFE4)(this);
}
void DLL2SDK::CSProto::msg::PictureAttr::set_time_5487(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PictureAttr*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDFEC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PictureAttr::get_duration_type_5488()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PictureAttr*)>(DLL2SDK::GameAssemblyBase + 0x4ECDFF4)(this);
}
void DLL2SDK::CSProto::msg::PictureAttr::set_duration_type_5489(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PictureAttr*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDFFC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PictureAttr::get_expire_time_5490()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PictureAttr*)>(DLL2SDK::GameAssemblyBase + 0x4ECE004)(this);
}
void DLL2SDK::CSProto::msg::PictureAttr::set_expire_time_5491(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PictureAttr*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE00C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PictureAttr::global__ProtoBuf_IExtensible_GetExtensionObject_5492(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PictureAttr*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBBoxData::_ctor_5476()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBBoxData*)>(DLL2SDK::GameAssemblyBase + 0x51E7E84)(this);
}
uint32_t DLL2SDK::CSProto::msg::DBBoxData::get_id_5477()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBBoxData*)>(DLL2SDK::GameAssemblyBase + 0x51E7F30)(this);
}
void DLL2SDK::CSProto::msg::DBBoxData::set_id_5478(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBBoxData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E7F38)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::DBBoxData::get_guid_5479()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::DBBoxData*)>(DLL2SDK::GameAssemblyBase + 0x51E7F40)(this);
}
void DLL2SDK::CSProto::msg::DBBoxData::set_guid_5480(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBBoxData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E7F48)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::DBBoxData::get_props_5481()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::DBBoxData*)>(DLL2SDK::GameAssemblyBase + 0x51E7F58)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBBoxData::global__ProtoBuf_IExtensible_GetExtensionObject_5482(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBBoxData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::BoxItem::_ctor_5468()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BoxItem*)>(DLL2SDK::GameAssemblyBase + 0x512605C)(this);
}
uint32_t DLL2SDK::CSProto::msg::BoxItem::get_item_id_5469()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BoxItem*)>(DLL2SDK::GameAssemblyBase + 0x5126064)(this);
}
void DLL2SDK::CSProto::msg::BoxItem::set_item_id_5470(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BoxItem*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x512606C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BoxItem::get_gain_type_5471()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BoxItem*)>(DLL2SDK::GameAssemblyBase + 0x5126074)(this);
}
void DLL2SDK::CSProto::msg::BoxItem::set_gain_type_5472(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BoxItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x512607C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BoxItem::get_item_duration_5473()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BoxItem*)>(DLL2SDK::GameAssemblyBase + 0x5126084)(this);
}
void DLL2SDK::CSProto::msg::BoxItem::set_item_duration_5474(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BoxItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x512608C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::BoxItem::global__ProtoBuf_IExtensible_GetExtensionObject_5475(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::BoxItem*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBRoleData::_ctor_5451()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBRoleData*)>(DLL2SDK::GameAssemblyBase + 0x51E9BDC)(this);
}
uint32_t DLL2SDK::CSProto::msg::DBRoleData::get_id_5452()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBRoleData*)>(DLL2SDK::GameAssemblyBase + 0x51E9C88)(this);
}
void DLL2SDK::CSProto::msg::DBRoleData::set_id_5453(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBRoleData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E9C90)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::DBRoleData::get_guid_5454()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::DBRoleData*)>(DLL2SDK::GameAssemblyBase + 0x51E9C98)(this);
}
void DLL2SDK::CSProto::msg::DBRoleData::set_guid_5455(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBRoleData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E9CA0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::DBRoleData::get_gain_type_5456()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DBRoleData*)>(DLL2SDK::GameAssemblyBase + 0x51E9CB0)(this);
}
void DLL2SDK::CSProto::msg::DBRoleData::set_gain_type_5457(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBRoleData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E9CB8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::DBRoleData::get_duration_type_5458()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DBRoleData*)>(DLL2SDK::GameAssemblyBase + 0x51E9CC0)(this);
}
void DLL2SDK::CSProto::msg::DBRoleData::set_duration_type_5459(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBRoleData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E9CC8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBRoleData::get_expire_time_5460()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBRoleData*)>(DLL2SDK::GameAssemblyBase + 0x51E9CD0)(this);
}
void DLL2SDK::CSProto::msg::DBRoleData::set_expire_time_5461(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBRoleData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E9CD8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBRoleSkill*>* DLL2SDK::CSProto::msg::DBRoleData::get_SkillData_5462()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBRoleSkill*>*(*)(DLL2SDK::CSProto::msg::DBRoleData*)>(DLL2SDK::GameAssemblyBase + 0x51E9CE0)(this);
}
DLL2SDK::CSProto::msg::ItemCommonData* DLL2SDK::CSProto::msg::DBRoleData::get_CommonData_5463()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ItemCommonData*(*)(DLL2SDK::CSProto::msg::DBRoleData*)>(DLL2SDK::GameAssemblyBase + 0x51E9CE8)(this);
}
void DLL2SDK::CSProto::msg::DBRoleData::set_CommonData_5464(DLL2SDK::CSProto::msg::ItemCommonData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBRoleData*, DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x51E9CF0)(this, value_);
}
DLL2SDK::CSProto::msg::RoleAppearance* DLL2SDK::CSProto::msg::DBRoleData::get_br_appearance_5465()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::RoleAppearance*(*)(DLL2SDK::CSProto::msg::DBRoleData*)>(DLL2SDK::GameAssemblyBase + 0x51E9CF8)(this);
}
void DLL2SDK::CSProto::msg::DBRoleData::set_br_appearance_5466(DLL2SDK::CSProto::msg::RoleAppearance* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBRoleData*, DLL2SDK::CSProto::msg::RoleAppearance*)>(DLL2SDK::GameAssemblyBase + 0x51E9D00)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBRoleData::global__ProtoBuf_IExtensible_GetExtensionObject_5467(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBRoleData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBConsumableData::_ctor_5447()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBConsumableData*)>(DLL2SDK::GameAssemblyBase + 0x51E825C)(this);
}
DLL2SDK::CSProto::msg::ItemCommonData* DLL2SDK::CSProto::msg::DBConsumableData::get_CommonData_5448()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ItemCommonData*(*)(DLL2SDK::CSProto::msg::DBConsumableData*)>(DLL2SDK::GameAssemblyBase + 0x51E8264)(this);
}
void DLL2SDK::CSProto::msg::DBConsumableData::set_CommonData_5449(DLL2SDK::CSProto::msg::ItemCommonData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBConsumableData*, DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x51E826C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBConsumableData::global__ProtoBuf_IExtensible_GetExtensionObject_5450(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBConsumableData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBCompositeData::_ctor_5438()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBCompositeData*)>(DLL2SDK::GameAssemblyBase + 0x51E8020)(this);
}
uint32_t DLL2SDK::CSProto::msg::DBCompositeData::get_id_5439()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBCompositeData*)>(DLL2SDK::GameAssemblyBase + 0x51E80CC)(this);
}
void DLL2SDK::CSProto::msg::DBCompositeData::set_id_5440(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBCompositeData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E80D4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCompositeItem*>* DLL2SDK::CSProto::msg::DBCompositeData::get_items_5441()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCompositeItem*>*(*)(DLL2SDK::CSProto::msg::DBCompositeData*)>(DLL2SDK::GameAssemblyBase + 0x51E80DC)(this);
}
uint32_t DLL2SDK::CSProto::msg::DBCompositeData::get_expire_time_5442()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBCompositeData*)>(DLL2SDK::GameAssemblyBase + 0x51E80E4)(this);
}
void DLL2SDK::CSProto::msg::DBCompositeData::set_expire_time_5443(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBCompositeData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E80EC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBCompositeData::get_composite_id_5444()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBCompositeData*)>(DLL2SDK::GameAssemblyBase + 0x51E80F4)(this);
}
void DLL2SDK::CSProto::msg::DBCompositeData::set_composite_id_5445(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBCompositeData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E80FC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBCompositeData::global__ProtoBuf_IExtensible_GetExtensionObject_5446(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBCompositeData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBCompositeItem::_ctor_5430()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBCompositeItem*)>(DLL2SDK::GameAssemblyBase + 0x51E8118)(this);
}
uint32_t DLL2SDK::CSProto::msg::DBCompositeItem::get_item_id_5431()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBCompositeItem*)>(DLL2SDK::GameAssemblyBase + 0x51E8120)(this);
}
void DLL2SDK::CSProto::msg::DBCompositeItem::set_item_id_5432(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBCompositeItem*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8128)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::DBCompositeItem::get_item_num_5433()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DBCompositeItem*)>(DLL2SDK::GameAssemblyBase + 0x51E8130)(this);
}
void DLL2SDK::CSProto::msg::DBCompositeItem::set_item_num_5434(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBCompositeItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8138)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::DBCompositeItem::get_item_duration_5435()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DBCompositeItem*)>(DLL2SDK::GameAssemblyBase + 0x51E8140)(this);
}
void DLL2SDK::CSProto::msg::DBCompositeItem::set_item_duration_5436(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBCompositeItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8148)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBCompositeItem::global__ProtoBuf_IExtensible_GetExtensionObject_5437(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBCompositeItem*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBOpticData::_ctor_5426()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBOpticData*)>(DLL2SDK::GameAssemblyBase + 0x51E8D58)(this);
}
DLL2SDK::CSProto::msg::ItemCommonData* DLL2SDK::CSProto::msg::DBOpticData::get_CommonData_5427()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ItemCommonData*(*)(DLL2SDK::CSProto::msg::DBOpticData*)>(DLL2SDK::GameAssemblyBase + 0x51E8D60)(this);
}
void DLL2SDK::CSProto::msg::DBOpticData::set_CommonData_5428(DLL2SDK::CSProto::msg::ItemCommonData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBOpticData*, DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x51E8D68)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBOpticData::global__ProtoBuf_IExtensible_GetExtensionObject_5429(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBOpticData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBFireArmModeData::_ctor_5399()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBFireArmModeData*)>(DLL2SDK::GameAssemblyBase + 0x51E8470)(this);
}
DLL2SDK::CSProto::msg::ItemCommonData* DLL2SDK::CSProto::msg::DBFireArmModeData::get_CommonData_5400()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ItemCommonData*(*)(DLL2SDK::CSProto::msg::DBFireArmModeData*)>(DLL2SDK::GameAssemblyBase + 0x51E864C)(this);
}
void DLL2SDK::CSProto::msg::DBFireArmModeData::set_CommonData_5401(DLL2SDK::CSProto::msg::ItemCommonData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBFireArmModeData*, DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x51E8654)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::DBFireArmModeData::get_KilledNum_5402()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::DBFireArmModeData*)>(DLL2SDK::GameAssemblyBase + 0x51E865C)(this);
}
int32_t DLL2SDK::CSProto::msg::DBFireArmModeData::get_Level_5403()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DBFireArmModeData*)>(DLL2SDK::GameAssemblyBase + 0x51E8664)(this);
}
void DLL2SDK::CSProto::msg::DBFireArmModeData::set_Level_5404(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBFireArmModeData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E866C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::DBFireArmModeData::get_Exp_5405()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DBFireArmModeData*)>(DLL2SDK::GameAssemblyBase + 0x51E8674)(this);
}
void DLL2SDK::CSProto::msg::DBFireArmModeData::set_Exp_5406(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBFireArmModeData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E867C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBAttachmentData*>* DLL2SDK::CSProto::msg::DBFireArmModeData::get_AttachmentData_5407()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBAttachmentData*>*(*)(DLL2SDK::CSProto::msg::DBFireArmModeData*)>(DLL2SDK::GameAssemblyBase + 0x51E8684)(this);
}
uint32_t DLL2SDK::CSProto::msg::DBFireArmModeData::get_RankID_5408()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBFireArmModeData*)>(DLL2SDK::GameAssemblyBase + 0x51E868C)(this);
}
void DLL2SDK::CSProto::msg::DBFireArmModeData::set_RankID_5409(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBFireArmModeData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8694)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBConciseResult*>* DLL2SDK::CSProto::msg::DBFireArmModeData::get_ConciseResult_5410()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBConciseResult*>*(*)(DLL2SDK::CSProto::msg::DBFireArmModeData*)>(DLL2SDK::GameAssemblyBase + 0x51E869C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBWeaponSkill*>* DLL2SDK::CSProto::msg::DBFireArmModeData::get_Skills_5411()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBWeaponSkill*>*(*)(DLL2SDK::CSProto::msg::DBFireArmModeData*)>(DLL2SDK::GameAssemblyBase + 0x51E86A4)(this);
}
uint32_t DLL2SDK::CSProto::msg::DBFireArmModeData::get_CamoID_5412()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBFireArmModeData*)>(DLL2SDK::GameAssemblyBase + 0x51E86AC)(this);
}
void DLL2SDK::CSProto::msg::DBFireArmModeData::set_CamoID_5413(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBFireArmModeData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E86B4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::DBFireArmModeData::get_EffectID_5414()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::DBFireArmModeData*)>(DLL2SDK::GameAssemblyBase + 0x51E86BC)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::DBFireArmModeData::get_BuffID_5415()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::DBFireArmModeData*)>(DLL2SDK::GameAssemblyBase + 0x51E86C4)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::DBFireArmModeData::get_AttrId_5416()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::DBFireArmModeData*)>(DLL2SDK::GameAssemblyBase + 0x51E86CC)(this);
}
int32_t DLL2SDK::CSProto::msg::DBFireArmModeData::get_IsLevelup_5417()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DBFireArmModeData*)>(DLL2SDK::GameAssemblyBase + 0x51E86D4)(this);
}
void DLL2SDK::CSProto::msg::DBFireArmModeData::set_IsLevelup_5418(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBFireArmModeData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E86DC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::DBFireArmModeData::get_StrengthenLevel_5419()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DBFireArmModeData*)>(DLL2SDK::GameAssemblyBase + 0x51E86E4)(this);
}
void DLL2SDK::CSProto::msg::DBFireArmModeData::set_StrengthenLevel_5420(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBFireArmModeData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E86EC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBAttachmentData*>* DLL2SDK::CSProto::msg::DBFireArmModeData::get_PVEAttachmentData_5421()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBAttachmentData*>*(*)(DLL2SDK::CSProto::msg::DBFireArmModeData*)>(DLL2SDK::GameAssemblyBase + 0x51E86F4)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBWeaponSkill*>* DLL2SDK::CSProto::msg::DBFireArmModeData::get_PVESkills_5422()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBWeaponSkill*>*(*)(DLL2SDK::CSProto::msg::DBFireArmModeData*)>(DLL2SDK::GameAssemblyBase + 0x51E86FC)(this);
}
bool DLL2SDK::CSProto::msg::DBFireArmModeData::get_NoIneritCurLevel_5423()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::DBFireArmModeData*)>(DLL2SDK::GameAssemblyBase + 0x51E8704)(this);
}
void DLL2SDK::CSProto::msg::DBFireArmModeData::set_NoIneritCurLevel_5424(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBFireArmModeData*, bool)>(DLL2SDK::GameAssemblyBase + 0x51E870C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBFireArmModeData::global__ProtoBuf_IExtensible_GetExtensionObject_5425(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBFireArmModeData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PveAttr::_ctor_5393()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveAttr*)>(DLL2SDK::GameAssemblyBase + 0x509645C)(this);
}
int32_t DLL2SDK::CSProto::msg::PveAttr::get_AttrId_5394()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PveAttr*)>(DLL2SDK::GameAssemblyBase + 0x5096464)(this);
}
void DLL2SDK::CSProto::msg::PveAttr::set_AttrId_5395(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveAttr*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509646C)(this, value_);
}
float DLL2SDK::CSProto::msg::PveAttr::get_AttrValue_5396()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::PveAttr*)>(DLL2SDK::GameAssemblyBase + 0x5096474)(this);
}
void DLL2SDK::CSProto::msg::PveAttr::set_AttrValue_5397(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveAttr*, float)>(DLL2SDK::GameAssemblyBase + 0x509647C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PveAttr::global__ProtoBuf_IExtensible_GetExtensionObject_5398(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PveAttr*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBConciseResult::_ctor_5387()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBConciseResult*)>(DLL2SDK::GameAssemblyBase + 0x51E8164)(this);
}
uint32_t DLL2SDK::CSProto::msg::DBConciseResult::get_ID_5388()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBConciseResult*)>(DLL2SDK::GameAssemblyBase + 0x51E8228)(this);
}
void DLL2SDK::CSProto::msg::DBConciseResult::set_ID_5389(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBConciseResult*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8230)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::DBConciseResult::get_attachment_id_5390()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::DBConciseResult*)>(DLL2SDK::GameAssemblyBase + 0x51E8238)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::DBConciseResult::get_skill_id_5391()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::DBConciseResult*)>(DLL2SDK::GameAssemblyBase + 0x51E8240)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBConciseResult::global__ProtoBuf_IExtensible_GetExtensionObject_5392(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBConciseResult*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBSkillData::_ctor_5381()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBSkillData*)>(DLL2SDK::GameAssemblyBase + 0x524E658)(this);
}
DLL2SDK::CSProto::msg::ItemCommonData* DLL2SDK::CSProto::msg::DBSkillData::get_CommonData_5382()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ItemCommonData*(*)(DLL2SDK::CSProto::msg::DBSkillData*)>(DLL2SDK::GameAssemblyBase + 0x524E668)(this);
}
void DLL2SDK::CSProto::msg::DBSkillData::set_CommonData_5383(DLL2SDK::CSProto::msg::ItemCommonData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBSkillData*, DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x524E670)(this, value_);
}
bool DLL2SDK::CSProto::msg::DBSkillData::get_is_locked_5384()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::DBSkillData*)>(DLL2SDK::GameAssemblyBase + 0x524E678)(this);
}
void DLL2SDK::CSProto::msg::DBSkillData::set_is_locked_5385(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBSkillData*, bool)>(DLL2SDK::GameAssemblyBase + 0x524E680)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBSkillData::global__ProtoBuf_IExtensible_GetExtensionObject_5386(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBSkillData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBAttachmentData::_ctor_5369()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBAttachmentData*)>(DLL2SDK::GameAssemblyBase + 0x51E7E10)(this);
}
DLL2SDK::CSProto::msg::ItemCommonData* DLL2SDK::CSProto::msg::DBAttachmentData::get_CommonData_5370()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ItemCommonData*(*)(DLL2SDK::CSProto::msg::DBAttachmentData*)>(DLL2SDK::GameAssemblyBase + 0x51E7E20)(this);
}
void DLL2SDK::CSProto::msg::DBAttachmentData::set_CommonData_5371(DLL2SDK::CSProto::msg::ItemCommonData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBAttachmentData*, DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x51E7E28)(this, value_);
}
bool DLL2SDK::CSProto::msg::DBAttachmentData::get_is_locked_5372()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::DBAttachmentData*)>(DLL2SDK::GameAssemblyBase + 0x51E7E30)(this);
}
void DLL2SDK::CSProto::msg::DBAttachmentData::set_is_locked_5373(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBAttachmentData*, bool)>(DLL2SDK::GameAssemblyBase + 0x51E7E38)(this, value_);
}
DLL2SDK::CSProto::msg::ItemCommonData* DLL2SDK::CSProto::msg::DBAttachmentData::get_HostInfo_5374()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ItemCommonData*(*)(DLL2SDK::CSProto::msg::DBAttachmentData*)>(DLL2SDK::GameAssemblyBase + 0x51E7E40)(this);
}
void DLL2SDK::CSProto::msg::DBAttachmentData::set_HostInfo_5375(DLL2SDK::CSProto::msg::ItemCommonData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBAttachmentData*, DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x51E7E48)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::DBAttachmentData::get_level_5376()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DBAttachmentData*)>(DLL2SDK::GameAssemblyBase + 0x51E7E50)(this);
}
void DLL2SDK::CSProto::msg::DBAttachmentData::set_level_5377(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBAttachmentData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E7E58)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::DBAttachmentData::get_exp_5378()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DBAttachmentData*)>(DLL2SDK::GameAssemblyBase + 0x51E7E60)(this);
}
void DLL2SDK::CSProto::msg::DBAttachmentData::set_exp_5379(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBAttachmentData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E7E68)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBAttachmentData::global__ProtoBuf_IExtensible_GetExtensionObject_5380(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBAttachmentData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBChipData::_ctor_5365()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBChipData*)>(DLL2SDK::GameAssemblyBase + 0x51E7FC8)(this);
}
DLL2SDK::CSProto::msg::ItemCommonData* DLL2SDK::CSProto::msg::DBChipData::get_CommonData_5366()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ItemCommonData*(*)(DLL2SDK::CSProto::msg::DBChipData*)>(DLL2SDK::GameAssemblyBase + 0x51E7FD0)(this);
}
void DLL2SDK::CSProto::msg::DBChipData::set_CommonData_5367(DLL2SDK::CSProto::msg::ItemCommonData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBChipData*, DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x51E7FD8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBChipData::global__ProtoBuf_IExtensible_GetExtensionObject_5368(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBChipData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBRoleSkill::_ctor_5359()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBRoleSkill*)>(DLL2SDK::GameAssemblyBase + 0x51E9D1C)(this);
}
DLL2SDK::CSProto::msg::ItemCommonData* DLL2SDK::CSProto::msg::DBRoleSkill::get_CommonData_5360()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ItemCommonData*(*)(DLL2SDK::CSProto::msg::DBRoleSkill*)>(DLL2SDK::GameAssemblyBase + 0x51E9D24)(this);
}
void DLL2SDK::CSProto::msg::DBRoleSkill::set_CommonData_5361(DLL2SDK::CSProto::msg::ItemCommonData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBRoleSkill*, DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x51E9D2C)(this, value_);
}
DLL2SDK::CSProto::msg::ItemCommonData* DLL2SDK::CSProto::msg::DBRoleSkill::get_HostInfo_5362()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ItemCommonData*(*)(DLL2SDK::CSProto::msg::DBRoleSkill*)>(DLL2SDK::GameAssemblyBase + 0x51E9D34)(this);
}
void DLL2SDK::CSProto::msg::DBRoleSkill::set_HostInfo_5363(DLL2SDK::CSProto::msg::ItemCommonData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBRoleSkill*, DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x51E9D3C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBRoleSkill::global__ProtoBuf_IExtensible_GetExtensionObject_5364(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBRoleSkill*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBWeaponSkill::_ctor_5353()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBWeaponSkill*)>(DLL2SDK::GameAssemblyBase + 0x524E7A4)(this);
}
DLL2SDK::CSProto::msg::ItemCommonData* DLL2SDK::CSProto::msg::DBWeaponSkill::get_CommonData_5354()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ItemCommonData*(*)(DLL2SDK::CSProto::msg::DBWeaponSkill*)>(DLL2SDK::GameAssemblyBase + 0x524E7AC)(this);
}
void DLL2SDK::CSProto::msg::DBWeaponSkill::set_CommonData_5355(DLL2SDK::CSProto::msg::ItemCommonData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBWeaponSkill*, DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x524E7B4)(this, value_);
}
DLL2SDK::CSProto::msg::ItemCommonData* DLL2SDK::CSProto::msg::DBWeaponSkill::get_HostInfo_5356()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ItemCommonData*(*)(DLL2SDK::CSProto::msg::DBWeaponSkill*)>(DLL2SDK::GameAssemblyBase + 0x524E7BC)(this);
}
void DLL2SDK::CSProto::msg::DBWeaponSkill::set_HostInfo_5357(DLL2SDK::CSProto::msg::ItemCommonData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBWeaponSkill*, DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x524E7C4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBWeaponSkill::global__ProtoBuf_IExtensible_GetExtensionObject_5358(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBWeaponSkill*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBScoreStreak::_ctor_5349()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBScoreStreak*)>(DLL2SDK::GameAssemblyBase + 0x524E62C)(this);
}
DLL2SDK::CSProto::msg::ItemCommonData* DLL2SDK::CSProto::msg::DBScoreStreak::get_CommonData_5350()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ItemCommonData*(*)(DLL2SDK::CSProto::msg::DBScoreStreak*)>(DLL2SDK::GameAssemblyBase + 0x524E634)(this);
}
void DLL2SDK::CSProto::msg::DBScoreStreak::set_CommonData_5351(DLL2SDK::CSProto::msg::ItemCommonData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBScoreStreak*, DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x524E63C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBScoreStreak::global__ProtoBuf_IExtensible_GetExtensionObject_5352(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBScoreStreak*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBCommonItem::_ctor_5345()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBCommonItem*)>(DLL2SDK::GameAssemblyBase + 0x51E7FF4)(this);
}
DLL2SDK::CSProto::msg::ItemCommonData* DLL2SDK::CSProto::msg::DBCommonItem::get_CommonData_5346()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ItemCommonData*(*)(DLL2SDK::CSProto::msg::DBCommonItem*)>(DLL2SDK::GameAssemblyBase + 0x51E7FFC)(this);
}
void DLL2SDK::CSProto::msg::DBCommonItem::set_CommonData_5347(DLL2SDK::CSProto::msg::ItemCommonData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBCommonItem*, DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x51E8004)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBCommonItem::global__ProtoBuf_IExtensible_GetExtensionObject_5348(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBCommonItem*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBJetpackData::_ctor_5341()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBJetpackData*)>(DLL2SDK::GameAssemblyBase + 0x51E8AA8)(this);
}
DLL2SDK::CSProto::msg::ItemCommonData* DLL2SDK::CSProto::msg::DBJetpackData::get_CommonData_5342()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ItemCommonData*(*)(DLL2SDK::CSProto::msg::DBJetpackData*)>(DLL2SDK::GameAssemblyBase + 0x51E8AB0)(this);
}
void DLL2SDK::CSProto::msg::DBJetpackData::set_CommonData_5343(DLL2SDK::CSProto::msg::ItemCommonData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBJetpackData*, DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x51E8AB8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBJetpackData::global__ProtoBuf_IExtensible_GetExtensionObject_5344(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBJetpackData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBPerkData::_ctor_5337()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPerkData*)>(DLL2SDK::GameAssemblyBase + 0x51E8D84)(this);
}
DLL2SDK::CSProto::msg::ItemCommonData* DLL2SDK::CSProto::msg::DBPerkData::get_CommonData_5338()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ItemCommonData*(*)(DLL2SDK::CSProto::msg::DBPerkData*)>(DLL2SDK::GameAssemblyBase + 0x51E8D8C)(this);
}
void DLL2SDK::CSProto::msg::DBPerkData::set_CommonData_5339(DLL2SDK::CSProto::msg::ItemCommonData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPerkData*, DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x51E8D94)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBPerkData::global__ProtoBuf_IExtensible_GetExtensionObject_5340(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBPerkData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBGrenadeData::_ctor_5333()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGrenadeData*)>(DLL2SDK::GameAssemblyBase + 0x51E8A7C)(this);
}
DLL2SDK::CSProto::msg::ItemCommonData* DLL2SDK::CSProto::msg::DBGrenadeData::get_CommonData_5334()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ItemCommonData*(*)(DLL2SDK::CSProto::msg::DBGrenadeData*)>(DLL2SDK::GameAssemblyBase + 0x51E8A84)(this);
}
void DLL2SDK::CSProto::msg::DBGrenadeData::set_CommonData_5335(DLL2SDK::CSProto::msg::ItemCommonData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGrenadeData*, DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x51E8A8C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBGrenadeData::global__ProtoBuf_IExtensible_GetExtensionObject_5336(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBGrenadeData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::_ctor_5261()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECE848)(this);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_src_dev_5262()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECE850)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_src_dev_5263(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE858)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_aver_ping_5264()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECE860)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_aver_ping_5265(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE868)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_min_ping_5266()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECE870)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_min_ping_5267(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE878)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_max_ping_5268()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECE880)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_max_ping_5269(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE888)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_stdev_ping_5270()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECE890)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_stdev_ping_5271(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE898)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_client_ip_5272()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECE8A0)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_client_ip_5273(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE8A8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_ds_svr_ip_5274()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECE8B0)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_ds_svr_ip_5275(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE8B8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_ds_listen_ip_5276()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECE8C0)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_ds_listen_ip_5277(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE8C8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_ds_listen_port_5278()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECE8D0)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_ds_listen_port_5279(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE8D8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_country_5280()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECE8E0)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_country_5281(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECE8E8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_province_5282()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECE8F0)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_province_5283(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECE8F8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_city_5284()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECE900)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_city_5285(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECE908)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_isp_5286()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECE910)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_isp_5287(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECE918)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_telecom_oper_5288()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECE920)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_telecom_oper_5289(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECE928)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_network_5290()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECE930)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_network_5291(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECE938)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_ping_times_5292()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECE940)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_ping_times_5293(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE948)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_dup_ack_times_5294()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECE950)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_dup_ack_times_5295(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE958)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_rewrite_times_5296()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECE960)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_rewrite_times_5297(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE968)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_wnzp_request_times_5298()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECE970)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_wnzp_request_times_5299(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE978)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_reconnect_times_5300()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECE980)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_reconnect_times_5301(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE988)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_position_pull_times_5302()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECE990)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_position_pull_times_5303(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE998)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_kick_reason_5304()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECE9A0)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_kick_reason_5305(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE9A8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_abnormal_ping_times_5306()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECE9B0)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_abnormal_ping_times_5307(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE9B8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_max_fps_5308()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECE9C0)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_max_fps_5309(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE9C8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_min_fps_5310()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECE9D0)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_min_fps_5311(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE9D8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_average_fps_5312()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECE9E0)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_average_fps_5313(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE9E8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_abnormal_fps_times_5314()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECE9F0)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_abnormal_fps_times_5315(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE9F8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_abfpstimes_under_abping_5316()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECEA00)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_abfpstimes_under_abping_5317(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECEA08)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_max_singal_level_5318()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECEA10)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_max_singal_level_5319(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECEA18)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_min_singal_level_5320()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECEA20)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_min_singal_level_5321(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECEA28)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_average_singal_level_5322()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECEA30)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_average_singal_level_5323(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECEA38)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_abnormal_singal_level_times_5324()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECEA40)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_abnormal_singal_level_times_5325(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECEA48)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_absingalleveltimes_under_abping_5326()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECEA50)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_absingalleveltimes_under_abping_5327(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECEA58)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_dsc_group_id_5328()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECEA60)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_dsc_group_id_5329(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECEA68)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::get_dsc_pingvalue_5330()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECEA70)(this);
}
void DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::set_dsc_pingvalue_5331(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECEA78)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlayerDsNetworkStatis::global__ProtoBuf_IExtensible_GetExtensionObject_5332(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlayerDsNetworkStatis*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CardPropInfo::_ctor_5247()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CardPropInfo*)>(DLL2SDK::GameAssemblyBase + 0x519EFEC)(this);
}
uint32_t DLL2SDK::CSProto::msg::CardPropInfo::get_item_id_5248()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CardPropInfo*)>(DLL2SDK::GameAssemblyBase + 0x519EFF4)(this);
}
void DLL2SDK::CSProto::msg::CardPropInfo::set_item_id_5249(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CardPropInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519EFFC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CardPropInfo::get_item_num_5250()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CardPropInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F004)(this);
}
void DLL2SDK::CSProto::msg::CardPropInfo::set_item_num_5251(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CardPropInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F00C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CardPropInfo::get_item_color_5252()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CardPropInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F014)(this);
}
void DLL2SDK::CSProto::msg::CardPropInfo::set_item_color_5253(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CardPropInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F01C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CardPropInfo::get_duration_5254()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CardPropInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F024)(this);
}
void DLL2SDK::CSProto::msg::CardPropInfo::set_duration_5255(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CardPropInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F02C)(this, value_);
}
bool DLL2SDK::CSProto::msg::CardPropInfo::get_is_repeated_5256()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CardPropInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F034)(this);
}
void DLL2SDK::CSProto::msg::CardPropInfo::set_is_repeated_5257(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CardPropInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x519F03C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CardPropInfo::get_price_5258()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CardPropInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F044)(this);
}
void DLL2SDK::CSProto::msg::CardPropInfo::set_price_5259(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CardPropInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519F04C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CardPropInfo::global__ProtoBuf_IExtensible_GetExtensionObject_5260(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CardPropInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::StatisPrizeDetailInfo::_ctor_5239()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::StatisPrizeDetailInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CF828)(this);
}
uint32_t DLL2SDK::CSProto::msg::StatisPrizeDetailInfo::get_type_5240()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::StatisPrizeDetailInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CF830)(this);
}
void DLL2SDK::CSProto::msg::StatisPrizeDetailInfo::set_type_5241(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::StatisPrizeDetailInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF838)(this, value_);
}
float DLL2SDK::CSProto::msg::StatisPrizeDetailInfo::get_add_exp_scale_5242()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::StatisPrizeDetailInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CF840)(this);
}
void DLL2SDK::CSProto::msg::StatisPrizeDetailInfo::set_add_exp_scale_5243(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::StatisPrizeDetailInfo*, float)>(DLL2SDK::GameAssemblyBase + 0x51CF848)(this, value_);
}
float DLL2SDK::CSProto::msg::StatisPrizeDetailInfo::get_add_gold_scale_5244()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::StatisPrizeDetailInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CF850)(this);
}
void DLL2SDK::CSProto::msg::StatisPrizeDetailInfo::set_add_gold_scale_5245(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::StatisPrizeDetailInfo*, float)>(DLL2SDK::GameAssemblyBase + 0x51CF858)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::StatisPrizeDetailInfo::global__ProtoBuf_IExtensible_GetExtensionObject_5246(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::StatisPrizeDetailInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::BRExpInfo::_ctor_5221()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRExpInfo*)>(DLL2SDK::GameAssemblyBase + 0x5126538)(this);
}
uint32_t DLL2SDK::CSProto::msg::BRExpInfo::get_rank_add_exp_5222()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRExpInfo*)>(DLL2SDK::GameAssemblyBase + 0x5126540)(this);
}
void DLL2SDK::CSProto::msg::BRExpInfo::set_rank_add_exp_5223(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRExpInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126548)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRExpInfo::get_kill_add_exp_5224()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRExpInfo*)>(DLL2SDK::GameAssemblyBase + 0x5126550)(this);
}
void DLL2SDK::CSProto::msg::BRExpInfo::set_kill_add_exp_5225(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRExpInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126558)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRExpInfo::get_buf_add_exp_5226()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRExpInfo*)>(DLL2SDK::GameAssemblyBase + 0x5126560)(this);
}
void DLL2SDK::CSProto::msg::BRExpInfo::set_buf_add_exp_5227(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRExpInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126568)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRExpInfo::get_survival_add_exp_5228()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRExpInfo*)>(DLL2SDK::GameAssemblyBase + 0x5126570)(this);
}
void DLL2SDK::CSProto::msg::BRExpInfo::set_survival_add_exp_5229(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRExpInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126578)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRExpInfo::get_guild_add_exp_5230()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRExpInfo*)>(DLL2SDK::GameAssemblyBase + 0x5126580)(this);
}
void DLL2SDK::CSProto::msg::BRExpInfo::set_guild_add_exp_5231(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRExpInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126588)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRExpInfo::get_friend_add_exp_5232()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRExpInfo*)>(DLL2SDK::GameAssemblyBase + 0x5126590)(this);
}
void DLL2SDK::CSProto::msg::BRExpInfo::set_friend_add_exp_5233(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRExpInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126598)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRExpInfo::get_win_add_exp_5234()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRExpInfo*)>(DLL2SDK::GameAssemblyBase + 0x51265A0)(this);
}
void DLL2SDK::CSProto::msg::BRExpInfo::set_win_add_exp_5235(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRExpInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51265A8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRExpInfo::get_actv_add_exp_5236()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRExpInfo*)>(DLL2SDK::GameAssemblyBase + 0x51265B0)(this);
}
void DLL2SDK::CSProto::msg::BRExpInfo::set_actv_add_exp_5237(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRExpInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51265B8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::BRExpInfo::global__ProtoBuf_IExtensible_GetExtensionObject_5238(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::BRExpInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::BRGoldInfo::_ctor_5215()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRGoldInfo*)>(DLL2SDK::GameAssemblyBase + 0x51265D4)(this);
}
uint32_t DLL2SDK::CSProto::msg::BRGoldInfo::get_rank_add_gold_5216()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRGoldInfo*)>(DLL2SDK::GameAssemblyBase + 0x51265DC)(this);
}
void DLL2SDK::CSProto::msg::BRGoldInfo::set_rank_add_gold_5217(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRGoldInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51265E4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRGoldInfo::get_kill_add_gold_5218()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRGoldInfo*)>(DLL2SDK::GameAssemblyBase + 0x51265EC)(this);
}
void DLL2SDK::CSProto::msg::BRGoldInfo::set_kill_add_gold_5219(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRGoldInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51265F4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::BRGoldInfo::global__ProtoBuf_IExtensible_GetExtensionObject_5220(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::BRGoldInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::BonusBoxItem::_ctor_5212()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BonusBoxItem*)>(DLL2SDK::GameAssemblyBase + 0x5125A60)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>* DLL2SDK::CSProto::msg::BonusBoxItem::get_item_list_5213()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemCommonData*>*(*)(DLL2SDK::CSProto::msg::BonusBoxItem*)>(DLL2SDK::GameAssemblyBase + 0x5125B0C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::BonusBoxItem::global__ProtoBuf_IExtensible_GetExtensionObject_5214(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::BonusBoxItem*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::BonusPrivilegeData::_ctor_5202()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BonusPrivilegeData*)>(DLL2SDK::GameAssemblyBase + 0x5125B28)(this);
}
int32_t DLL2SDK::CSProto::msg::BonusPrivilegeData::get_time_zone_5203()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BonusPrivilegeData*)>(DLL2SDK::GameAssemblyBase + 0x5125B30)(this);
}
void DLL2SDK::CSProto::msg::BonusPrivilegeData::set_time_zone_5204(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BonusPrivilegeData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5125B38)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BonusPrivilegeData::get_exp_bonus_5205()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BonusPrivilegeData*)>(DLL2SDK::GameAssemblyBase + 0x5125B40)(this);
}
void DLL2SDK::CSProto::msg::BonusPrivilegeData::set_exp_bonus_5206(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BonusPrivilegeData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5125B48)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BonusPrivilegeData::get_gold_bonus_5207()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BonusPrivilegeData*)>(DLL2SDK::GameAssemblyBase + 0x5125B50)(this);
}
void DLL2SDK::CSProto::msg::BonusPrivilegeData::set_gold_bonus_5208(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BonusPrivilegeData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5125B58)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BonusPrivilegeData::get_drop_bonus_5209()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BonusPrivilegeData*)>(DLL2SDK::GameAssemblyBase + 0x5125B60)(this);
}
void DLL2SDK::CSProto::msg::BonusPrivilegeData::set_drop_bonus_5210(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BonusPrivilegeData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5125B68)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::BonusPrivilegeData::global__ProtoBuf_IExtensible_GetExtensionObject_5211(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::BonusPrivilegeData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::BonusPrivilegeList::_ctor_5197()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BonusPrivilegeList*)>(DLL2SDK::GameAssemblyBase + 0x5125B84)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::BonusPrivilegeData*>* DLL2SDK::CSProto::msg::BonusPrivilegeList::get_list_5198()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::BonusPrivilegeData*>*(*)(DLL2SDK::CSProto::msg::BonusPrivilegeList*)>(DLL2SDK::GameAssemblyBase + 0x5125C30)(this);
}
int32_t DLL2SDK::CSProto::msg::BonusPrivilegeList::get_server_systime_5199()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BonusPrivilegeList*)>(DLL2SDK::GameAssemblyBase + 0x5125C38)(this);
}
void DLL2SDK::CSProto::msg::BonusPrivilegeList::set_server_systime_5200(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BonusPrivilegeList*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5125C40)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::BonusPrivilegeList::global__ProtoBuf_IExtensible_GetExtensionObject_5201(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::BonusPrivilegeList*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::RoomSetting::_ctor_5191()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RoomSetting*)>(DLL2SDK::GameAssemblyBase + 0x509919C)(this);
}
int32_t DLL2SDK::CSProto::msg::RoomSetting::get_time_limit_5192()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::RoomSetting*)>(DLL2SDK::GameAssemblyBase + 0x50991A4)(this);
}
void DLL2SDK::CSProto::msg::RoomSetting::set_time_limit_5193(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RoomSetting*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50991AC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::RoomSetting::get_score_limit_5194()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::RoomSetting*)>(DLL2SDK::GameAssemblyBase + 0x50991B4)(this);
}
void DLL2SDK::CSProto::msg::RoomSetting::set_score_limit_5195(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RoomSetting*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50991BC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::RoomSetting::global__ProtoBuf_IExtensible_GetExtensionObject_5196(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::RoomSetting*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::HalfJoinSetting::_ctor_5185()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::HalfJoinSetting*)>(DLL2SDK::GameAssemblyBase + 0x50DCE08)(this);
}
int32_t DLL2SDK::CSProto::msg::HalfJoinSetting::get_forbid_join_round_5186()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::HalfJoinSetting*)>(DLL2SDK::GameAssemblyBase + 0x50DCE1C)(this);
}
void DLL2SDK::CSProto::msg::HalfJoinSetting::set_forbid_join_round_5187(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::HalfJoinSetting*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DCE24)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::HalfJoinSetting::get_forbid_join_kills_5188()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::HalfJoinSetting*)>(DLL2SDK::GameAssemblyBase + 0x50DCE2C)(this);
}
void DLL2SDK::CSProto::msg::HalfJoinSetting::set_forbid_join_kills_5189(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::HalfJoinSetting*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DCE34)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::HalfJoinSetting::global__ProtoBuf_IExtensible_GetExtensionObject_5190(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::HalfJoinSetting*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBOpticCommonData::_ctor_5178()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBOpticCommonData*)>(DLL2SDK::GameAssemblyBase + 0x51E8C68)(this);
}
uint64_t DLL2SDK::CSProto::msg::DBOpticCommonData::get_OpticID_5179()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::DBOpticCommonData*)>(DLL2SDK::GameAssemblyBase + 0x51E8D14)(this);
}
void DLL2SDK::CSProto::msg::DBOpticCommonData::set_OpticID_5180(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBOpticCommonData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E8D1C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::DBOpticCommonData::get_KilledNum_5181()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::DBOpticCommonData*)>(DLL2SDK::GameAssemblyBase + 0x51E8D2C)(this);
}
uint32_t DLL2SDK::CSProto::msg::DBOpticCommonData::get_ReticleID_5182()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBOpticCommonData*)>(DLL2SDK::GameAssemblyBase + 0x51E8D34)(this);
}
void DLL2SDK::CSProto::msg::DBOpticCommonData::set_ReticleID_5183(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBOpticCommonData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8D3C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBOpticCommonData::global__ProtoBuf_IExtensible_GetExtensionObject_5184(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBOpticCommonData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ItemCommonData::_ctor_5142()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x50DD5E8)(this);
}
uint64_t DLL2SDK::CSProto::msg::ItemCommonData::get_GUID_5143()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x50DD600)(this);
}
void DLL2SDK::CSProto::msg::ItemCommonData::set_GUID_5144(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ItemCommonData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DD608)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ItemCommonData::get_ID_5145()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x50DD618)(this);
}
void DLL2SDK::CSProto::msg::ItemCommonData::set_ID_5146(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ItemCommonData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD620)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ItemCommonData::get_GainType_5147()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x50DD628)(this);
}
void DLL2SDK::CSProto::msg::ItemCommonData::set_GainType_5148(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ItemCommonData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD630)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ItemCommonData::get_UnlockLevel_5149()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x50DD638)(this);
}
void DLL2SDK::CSProto::msg::ItemCommonData::set_UnlockLevel_5150(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ItemCommonData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD640)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ItemCommonData::get_duration_type_5151()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x50DD648)(this);
}
void DLL2SDK::CSProto::msg::ItemCommonData::set_duration_type_5152(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ItemCommonData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD650)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ItemCommonData::get_expire_time_5153()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x50DD658)(this);
}
void DLL2SDK::CSProto::msg::ItemCommonData::set_expire_time_5154(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ItemCommonData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD660)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ItemCommonData::get_loadout_idx_5155()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x50DD668)(this);
}
void DLL2SDK::CSProto::msg::ItemCommonData::set_loadout_idx_5156(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ItemCommonData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD670)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ItemCommonData::get_Num_5157()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x50DD678)(this);
}
void DLL2SDK::CSProto::msg::ItemCommonData::set_Num_5158(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ItemCommonData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD680)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ItemCommonData::get_last_add_duration_time_5159()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x50DD688)(this);
}
void DLL2SDK::CSProto::msg::ItemCommonData::set_last_add_duration_time_5160(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ItemCommonData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD690)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ItemCommonData::get_total_sold_price_5161()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x50DD698)(this);
}
void DLL2SDK::CSProto::msg::ItemCommonData::set_total_sold_price_5162(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ItemCommonData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD6A0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ItemCommonData::get_ce_point_5163()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x50DD6A8)(this);
}
void DLL2SDK::CSProto::msg::ItemCommonData::set_ce_point_5164(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ItemCommonData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD6B0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ItemCommonData::get_sold_currency_id_5165()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x50DD6B8)(this);
}
void DLL2SDK::CSProto::msg::ItemCommonData::set_sold_currency_id_5166(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ItemCommonData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD6C0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ItemCommonData::get_is_demolition_5167()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x50DD6C8)(this);
}
void DLL2SDK::CSProto::msg::ItemCommonData::set_is_demolition_5168(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ItemCommonData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD6D0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ItemCommonData::get_level_5169()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x50DD6D8)(this);
}
void DLL2SDK::CSProto::msg::ItemCommonData::set_level_5170(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ItemCommonData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD6E0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ItemCommonData::get_epic_idx_5171()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x50DD6E8)(this);
}
void DLL2SDK::CSProto::msg::ItemCommonData::set_epic_idx_5172(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ItemCommonData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD6F0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ItemCommonData::get_delete_reason_5173()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x50DD6F8)(this);
}
void DLL2SDK::CSProto::msg::ItemCommonData::set_delete_reason_5174(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ItemCommonData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD700)(this, value_);
}
bool DLL2SDK::CSProto::msg::ItemCommonData::get_full_grade_5175()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x50DD708)(this);
}
void DLL2SDK::CSProto::msg::ItemCommonData::set_full_grade_5176(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ItemCommonData*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DD710)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ItemCommonData::global__ProtoBuf_IExtensible_GetExtensionObject_5177(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ItemCommonData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PropSkillBuff::_ctor_5134()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropSkillBuff*)>(DLL2SDK::GameAssemblyBase + 0x5096270)(this);
}
int32_t DLL2SDK::CSProto::msg::PropSkillBuff::get_buff_type_5135()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PropSkillBuff*)>(DLL2SDK::GameAssemblyBase + 0x5096278)(this);
}
void DLL2SDK::CSProto::msg::PropSkillBuff::set_buff_type_5136(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropSkillBuff*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5096280)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PropSkillBuff::get_buff_value_5137()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PropSkillBuff*)>(DLL2SDK::GameAssemblyBase + 0x5096288)(this);
}
void DLL2SDK::CSProto::msg::PropSkillBuff::set_buff_value_5138(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropSkillBuff*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5096290)(this, value_);
}
bool DLL2SDK::CSProto::msg::PropSkillBuff::get_immediate_effect_5139()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PropSkillBuff*)>(DLL2SDK::GameAssemblyBase + 0x5096298)(this);
}
void DLL2SDK::CSProto::msg::PropSkillBuff::set_immediate_effect_5140(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropSkillBuff*, bool)>(DLL2SDK::GameAssemblyBase + 0x50962A0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PropSkillBuff::global__ProtoBuf_IExtensible_GetExtensionObject_5141(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PropSkillBuff*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CardProp::_ctor_5120()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CardProp*)>(DLL2SDK::GameAssemblyBase + 0x519EF70)(this);
}
uint32_t DLL2SDK::CSProto::msg::CardProp::get_item_id_5121()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CardProp*)>(DLL2SDK::GameAssemblyBase + 0x519EF78)(this);
}
void DLL2SDK::CSProto::msg::CardProp::set_item_id_5122(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CardProp*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519EF80)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CardProp::get_item_num_5123()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CardProp*)>(DLL2SDK::GameAssemblyBase + 0x519EF88)(this);
}
void DLL2SDK::CSProto::msg::CardProp::set_item_num_5124(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CardProp*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519EF90)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CardProp::get_item_color_5125()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CardProp*)>(DLL2SDK::GameAssemblyBase + 0x519EF98)(this);
}
void DLL2SDK::CSProto::msg::CardProp::set_item_color_5126(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CardProp*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519EFA0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CardProp::get_duration_5127()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CardProp*)>(DLL2SDK::GameAssemblyBase + 0x519EFA8)(this);
}
void DLL2SDK::CSProto::msg::CardProp::set_duration_5128(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CardProp*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519EFB0)(this, value_);
}
bool DLL2SDK::CSProto::msg::CardProp::get_is_repeated_5129()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CardProp*)>(DLL2SDK::GameAssemblyBase + 0x519EFB8)(this);
}
void DLL2SDK::CSProto::msg::CardProp::set_is_repeated_5130(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CardProp*, bool)>(DLL2SDK::GameAssemblyBase + 0x519EFC0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CardProp::get_price_5131()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CardProp*)>(DLL2SDK::GameAssemblyBase + 0x519EFC8)(this);
}
void DLL2SDK::CSProto::msg::CardProp::set_price_5132(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CardProp*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519EFD0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CardProp::global__ProtoBuf_IExtensible_GetExtensionObject_5133(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CardProp*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DsHostInfo::_ctor_5112()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DsHostInfo*)>(DLL2SDK::GameAssemblyBase + 0x524EDD4)(this);
}
uint32_t DLL2SDK::CSProto::msg::DsHostInfo::get_ds_ip_5113()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DsHostInfo*)>(DLL2SDK::GameAssemblyBase + 0x524EDDC)(this);
}
void DLL2SDK::CSProto::msg::DsHostInfo::set_ds_ip_5114(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DsHostInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524EDE4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DsHostInfo::get_ds_port_5115()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DsHostInfo*)>(DLL2SDK::GameAssemblyBase + 0x524EDEC)(this);
}
void DLL2SDK::CSProto::msg::DsHostInfo::set_ds_port_5116(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DsHostInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524EDF4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DsHostInfo::get_ds_isp_5117()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DsHostInfo*)>(DLL2SDK::GameAssemblyBase + 0x524EDFC)(this);
}
void DLL2SDK::CSProto::msg::DsHostInfo::set_ds_isp_5118(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DsHostInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524EE04)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DsHostInfo::global__ProtoBuf_IExtensible_GetExtensionObject_5119(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DsHostInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ExpertNumer::_ctor_5098()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExpertNumer*)>(DLL2SDK::GameAssemblyBase + 0x524F69C)(this);
}
uint32_t DLL2SDK::CSProto::msg::ExpertNumer::get_expert_id_5099()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ExpertNumer*)>(DLL2SDK::GameAssemblyBase + 0x524F6A4)(this);
}
void DLL2SDK::CSProto::msg::ExpertNumer::set_expert_id_5100(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExpertNumer*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524F6AC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ExpertNumer::get_suit_mode_5101()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ExpertNumer*)>(DLL2SDK::GameAssemblyBase + 0x524F6B4)(this);
}
void DLL2SDK::CSProto::msg::ExpertNumer::set_suit_mode_5102(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExpertNumer*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524F6BC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ExpertNumer::get_suit_weapon_5103()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ExpertNumer*)>(DLL2SDK::GameAssemblyBase + 0x524F6C4)(this);
}
void DLL2SDK::CSProto::msg::ExpertNumer::set_suit_weapon_5104(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExpertNumer*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524F6CC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ExpertNumer::get_numer1_5105()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ExpertNumer*)>(DLL2SDK::GameAssemblyBase + 0x524F6D4)(this);
}
void DLL2SDK::CSProto::msg::ExpertNumer::set_numer1_5106(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExpertNumer*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F6DC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ExpertNumer::get_numer2_5107()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ExpertNumer*)>(DLL2SDK::GameAssemblyBase + 0x524F6E4)(this);
}
void DLL2SDK::CSProto::msg::ExpertNumer::set_numer2_5108(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExpertNumer*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F6EC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ExpertNumer::get_numer3_5109()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ExpertNumer*)>(DLL2SDK::GameAssemblyBase + 0x524F6F4)(this);
}
void DLL2SDK::CSProto::msg::ExpertNumer::set_numer3_5110(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExpertNumer*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F6FC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ExpertNumer::global__ProtoBuf_IExtensible_GetExtensionObject_5111(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ExpertNumer*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PVESuffixInfo::_ctor_5093()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVESuffixInfo*)>(DLL2SDK::GameAssemblyBase + 0x509700C)(this);
}
int32_t DLL2SDK::CSProto::msg::PVESuffixInfo::get_max_level_5094()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PVESuffixInfo*)>(DLL2SDK::GameAssemblyBase + 0x50970B8)(this);
}
void DLL2SDK::CSProto::msg::PVESuffixInfo::set_max_level_5095(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVESuffixInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50970C0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::PVESuffixInfo::get_suffix_items_5096()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::PVESuffixInfo*)>(DLL2SDK::GameAssemblyBase + 0x50970C8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PVESuffixInfo::global__ProtoBuf_IExtensible_GetExtensionObject_5097(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PVESuffixInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PVPDrop::_ctor_5090()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPDrop*)>(DLL2SDK::GameAssemblyBase + 0x50971E4)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::MultiPVEResourceDrop*>* DLL2SDK::CSProto::msg::PVPDrop::get_resource_drops_5091()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::MultiPVEResourceDrop*>*(*)(DLL2SDK::CSProto::msg::PVPDrop*)>(DLL2SDK::GameAssemblyBase + 0x5097290)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PVPDrop::global__ProtoBuf_IExtensible_GetExtensionObject_5092(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PVPDrop*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::MultiPVEDrop::_ctor_5086()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MultiPVEDrop*)>(DLL2SDK::GameAssemblyBase + 0x4ECD378)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::MultiPVEPropDrop*>* DLL2SDK::CSProto::msg::MultiPVEDrop::get_prop_drops_5087()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::MultiPVEPropDrop*>*(*)(DLL2SDK::CSProto::msg::MultiPVEDrop*)>(DLL2SDK::GameAssemblyBase + 0x4ECD458)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::MultiPVEResourceDrop*>* DLL2SDK::CSProto::msg::MultiPVEDrop::get_resource_drops_5088()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::MultiPVEResourceDrop*>*(*)(DLL2SDK::CSProto::msg::MultiPVEDrop*)>(DLL2SDK::GameAssemblyBase + 0x4ECD460)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::MultiPVEDrop::global__ProtoBuf_IExtensible_GetExtensionObject_5089(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::MultiPVEDrop*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::MultiPVEResourceDrop::_ctor_5070()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MultiPVEResourceDrop*)>(DLL2SDK::GameAssemblyBase + 0x4ECD554)(this);
}
uint32_t DLL2SDK::CSProto::msg::MultiPVEResourceDrop::get_monster_id_5071()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MultiPVEResourceDrop*)>(DLL2SDK::GameAssemblyBase + 0x4ECD564)(this);
}
void DLL2SDK::CSProto::msg::MultiPVEResourceDrop::set_monster_id_5072(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MultiPVEResourceDrop*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD56C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MultiPVEResourceDrop::get_res_type_5073()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MultiPVEResourceDrop*)>(DLL2SDK::GameAssemblyBase + 0x4ECD574)(this);
}
void DLL2SDK::CSProto::msg::MultiPVEResourceDrop::set_res_type_5074(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MultiPVEResourceDrop*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD57C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MultiPVEResourceDrop::get_res_count_5075()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MultiPVEResourceDrop*)>(DLL2SDK::GameAssemblyBase + 0x4ECD584)(this);
}
void DLL2SDK::CSProto::msg::MultiPVEResourceDrop::set_res_count_5076(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MultiPVEResourceDrop*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD58C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MultiPVEResourceDrop::get_probability_5077()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MultiPVEResourceDrop*)>(DLL2SDK::GameAssemblyBase + 0x4ECD594)(this);
}
void DLL2SDK::CSProto::msg::MultiPVEResourceDrop::set_probability_5078(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MultiPVEResourceDrop*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD59C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MultiPVEResourceDrop::get_max_drop_count_5079()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MultiPVEResourceDrop*)>(DLL2SDK::GameAssemblyBase + 0x4ECD5A4)(this);
}
void DLL2SDK::CSProto::msg::MultiPVEResourceDrop::set_max_drop_count_5080(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MultiPVEResourceDrop*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD5AC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MultiPVEResourceDrop::get_min_drop_count_5081()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MultiPVEResourceDrop*)>(DLL2SDK::GameAssemblyBase + 0x4ECD5B4)(this);
}
void DLL2SDK::CSProto::msg::MultiPVEResourceDrop::set_min_drop_count_5082(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MultiPVEResourceDrop*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD5BC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MultiPVEResourceDrop::get_multiple_5083()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MultiPVEResourceDrop*)>(DLL2SDK::GameAssemblyBase + 0x4ECD5C4)(this);
}
void DLL2SDK::CSProto::msg::MultiPVEResourceDrop::set_multiple_5084(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MultiPVEResourceDrop*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD5CC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::MultiPVEResourceDrop::global__ProtoBuf_IExtensible_GetExtensionObject_5085(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::MultiPVEResourceDrop*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::MultiPVEPropDrop::_ctor_5065()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MultiPVEPropDrop*)>(DLL2SDK::GameAssemblyBase + 0x4ECD47C)(this);
}
uint32_t DLL2SDK::CSProto::msg::MultiPVEPropDrop::get_monster_id_5066()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MultiPVEPropDrop*)>(DLL2SDK::GameAssemblyBase + 0x4ECD528)(this);
}
void DLL2SDK::CSProto::msg::MultiPVEPropDrop::set_monster_id_5067(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MultiPVEPropDrop*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD530)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::MultiPVEPropDrop::get_props_5068()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::MultiPVEPropDrop*)>(DLL2SDK::GameAssemblyBase + 0x4ECD538)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::MultiPVEPropDrop::global__ProtoBuf_IExtensible_GetExtensionObject_5069(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::MultiPVEPropDrop*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::TlogKeyValueEntry::_ctor_5053()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TlogKeyValueEntry*)>(DLL2SDK::GameAssemblyBase + 0x51D0580)(this);
}
int32_t DLL2SDK::CSProto::msg::TlogKeyValueEntry::get_key_5054()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TlogKeyValueEntry*)>(DLL2SDK::GameAssemblyBase + 0x51D0588)(this);
}
void DLL2SDK::CSProto::msg::TlogKeyValueEntry::set_key_5055(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TlogKeyValueEntry*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0590)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TlogKeyValueEntry::get_delta_value_5056()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TlogKeyValueEntry*)>(DLL2SDK::GameAssemblyBase + 0x51D0598)(this);
}
void DLL2SDK::CSProto::msg::TlogKeyValueEntry::set_delta_value_5057(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TlogKeyValueEntry*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D05A0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TlogKeyValueEntry::get_reason_5058()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TlogKeyValueEntry*)>(DLL2SDK::GameAssemblyBase + 0x51D05A8)(this);
}
void DLL2SDK::CSProto::msg::TlogKeyValueEntry::set_reason_5059(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TlogKeyValueEntry*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D05B0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TlogKeyValueEntry::get_old_value_5060()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TlogKeyValueEntry*)>(DLL2SDK::GameAssemblyBase + 0x51D05B8)(this);
}
void DLL2SDK::CSProto::msg::TlogKeyValueEntry::set_old_value_5061(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TlogKeyValueEntry*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D05C0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TlogKeyValueEntry::get_new_value_5062()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TlogKeyValueEntry*)>(DLL2SDK::GameAssemblyBase + 0x51D05C8)(this);
}
void DLL2SDK::CSProto::msg::TlogKeyValueEntry::set_new_value_5063(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TlogKeyValueEntry*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D05D0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::TlogKeyValueEntry::global__ProtoBuf_IExtensible_GetExtensionObject_5064(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::TlogKeyValueEntry*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::KeyValueEntry::_ctor_5045()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::KeyValueEntry*)>(DLL2SDK::GameAssemblyBase + 0x50DD828)(this);
}
bool DLL2SDK::CSProto::msg::KeyValueEntry::get_is_add_5046()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::KeyValueEntry*)>(DLL2SDK::GameAssemblyBase + 0x50DD838)(this);
}
void DLL2SDK::CSProto::msg::KeyValueEntry::set_is_add_5047(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::KeyValueEntry*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DD840)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::KeyValueEntry::get_key_5048()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::KeyValueEntry*)>(DLL2SDK::GameAssemblyBase + 0x50DD848)(this);
}
void DLL2SDK::CSProto::msg::KeyValueEntry::set_key_5049(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::KeyValueEntry*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD850)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::KeyValueEntry::get_value_5050()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::KeyValueEntry*)>(DLL2SDK::GameAssemblyBase + 0x50DD858)(this);
}
void DLL2SDK::CSProto::msg::KeyValueEntry::set_value_5051(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::KeyValueEntry*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD860)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::KeyValueEntry::global__ProtoBuf_IExtensible_GetExtensionObject_5052(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::KeyValueEntry*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlayerAccountInfo::_ctor_4987()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE028)(this);
}
uint64_t DLL2SDK::CSProto::msg::PlayerAccountInfo::get_user_id_4988()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE0F4)(this);
}
void DLL2SDK::CSProto::msg::PlayerAccountInfo::set_user_id_4989(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE0FC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerAccountInfo::get_zone_id_4990()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE10C)(this);
}
void DLL2SDK::CSProto::msg::PlayerAccountInfo::set_zone_id_4991(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE114)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerAccountInfo::get_zone_busid_4992()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE11C)(this);
}
void DLL2SDK::CSProto::msg::PlayerAccountInfo::set_zone_busid_4993(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE124)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerAccountInfo::get_account_type_4994()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE12C)(this);
}
void DLL2SDK::CSProto::msg::PlayerAccountInfo::set_account_type_4995(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE134)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerAccountInfo::get_plat_id_4996()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE13C)(this);
}
void DLL2SDK::CSProto::msg::PlayerAccountInfo::set_plat_id_4997(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE144)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::PlayerAccountInfo::get_access_token_4998()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE14C)(this);
}
void DLL2SDK::CSProto::msg::PlayerAccountInfo::set_access_token_4999(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ECE154)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::PlayerAccountInfo::get_pay_token_5000()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE15C)(this);
}
void DLL2SDK::CSProto::msg::PlayerAccountInfo::set_pay_token_5001(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ECE164)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::PlayerAccountInfo::get_open_id_5002()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE16C)(this);
}
void DLL2SDK::CSProto::msg::PlayerAccountInfo::set_open_id_5003(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ECE174)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::PlayerAccountInfo::get_pf_5004()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE17C)(this);
}
void DLL2SDK::CSProto::msg::PlayerAccountInfo::set_pf_5005(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ECE184)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::PlayerAccountInfo::get_session_id_5006()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE18C)(this);
}
void DLL2SDK::CSProto::msg::PlayerAccountInfo::set_session_id_5007(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ECE194)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::PlayerAccountInfo::get_session_type_5008()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE19C)(this);
}
void DLL2SDK::CSProto::msg::PlayerAccountInfo::set_session_type_5009(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ECE1A4)(this, value_);
}
bool DLL2SDK::CSProto::msg::PlayerAccountInfo::get_is_team_5010()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE1AC)(this);
}
void DLL2SDK::CSProto::msg::PlayerAccountInfo::set_is_team_5011(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECE1B4)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::PlayerAccountInfo::get_clan_id_5012()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE1BC)(this);
}
void DLL2SDK::CSProto::msg::PlayerAccountInfo::set_clan_id_5013(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE1C4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PlayerAccountInfo::get_clan_name_5014()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE1D4)(this);
}
void DLL2SDK::CSProto::msg::PlayerAccountInfo::set_clan_name_5015(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECE1DC)(this, value_);
}
bool DLL2SDK::CSProto::msg::PlayerAccountInfo::get_half_way_join_5016()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE1E4)(this);
}
void DLL2SDK::CSProto::msg::PlayerAccountInfo::set_half_way_join_5017(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECE1EC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerAccountInfo::get_clan_level_5018()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE1F4)(this);
}
void DLL2SDK::CSProto::msg::PlayerAccountInfo::set_clan_level_5019(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE1FC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerAccountInfo::get_fatigue_value_5020()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE204)(this);
}
void DLL2SDK::CSProto::msg::PlayerAccountInfo::set_fatigue_value_5021(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE20C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerAccountInfo::get_mission_id_5022()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE214)(this);
}
void DLL2SDK::CSProto::msg::PlayerAccountInfo::set_mission_id_5023(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE21C)(this, value_);
}
bool DLL2SDK::CSProto::msg::PlayerAccountInfo::get_is_newbie_5024()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE224)(this);
}
void DLL2SDK::CSProto::msg::PlayerAccountInfo::set_is_newbie_5025(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECE22C)(this, value_);
}
bool DLL2SDK::CSProto::msg::PlayerAccountInfo::get_is_gangup_5026()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE234)(this);
}
void DLL2SDK::CSProto::msg::PlayerAccountInfo::set_is_gangup_5027(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECE23C)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::PlayerAccountInfo::get_king_core_user_id_5028()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE244)(this);
}
void DLL2SDK::CSProto::msg::PlayerAccountInfo::set_king_core_user_id_5029(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ECE24C)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::PlayerAccountInfo::get_king_install_id_5030()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE254)(this);
}
void DLL2SDK::CSProto::msg::PlayerAccountInfo::set_king_install_id_5031(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ECE25C)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::PlayerAccountInfo::get_king_session_id_5032()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE264)(this);
}
void DLL2SDK::CSProto::msg::PlayerAccountInfo::set_king_session_id_5033(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ECE26C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerAccountInfo::get_match_type_5034()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE274)(this);
}
void DLL2SDK::CSProto::msg::PlayerAccountInfo::set_match_type_5035(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE27C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerAccountInfo::get_ex_vip_flag_5036()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE284)(this);
}
void DLL2SDK::CSProto::msg::PlayerAccountInfo::set_ex_vip_flag_5037(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE28C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerAccountInfo::get_login_time_5038()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE294)(this);
}
void DLL2SDK::CSProto::msg::PlayerAccountInfo::set_login_time_5039(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE29C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerAccountInfo::get_country_id_5040()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE2A4)(this);
}
void DLL2SDK::CSProto::msg::PlayerAccountInfo::set_country_id_5041(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE2AC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerAccountInfo::get_login_country_id_5042()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE2B4)(this);
}
void DLL2SDK::CSProto::msg::PlayerAccountInfo::set_login_country_id_5043(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE2BC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlayerAccountInfo::global__ProtoBuf_IExtensible_GetExtensionObject_5044(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlayerAccountInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::BagWeaponStatis::_ctor_4978()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BagWeaponStatis*)>(DLL2SDK::GameAssemblyBase + 0x5124FAC)(this);
}
uint64_t DLL2SDK::CSProto::msg::BagWeaponStatis::get_item_id_4979()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::BagWeaponStatis*)>(DLL2SDK::GameAssemblyBase + 0x5125058)(this);
}
void DLL2SDK::CSProto::msg::BagWeaponStatis::set_item_id_4980(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BagWeaponStatis*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5125060)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::BagWeaponStatis::get_damage_value_4981()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::BagWeaponStatis*)>(DLL2SDK::GameAssemblyBase + 0x5125070)(this);
}
void DLL2SDK::CSProto::msg::BagWeaponStatis::set_damage_value_4982(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BagWeaponStatis*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5125078)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::BagWeaponStatis::get_attachment_id_4983()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::BagWeaponStatis*)>(DLL2SDK::GameAssemblyBase + 0x5125088)(this);
}
uint32_t DLL2SDK::CSProto::msg::BagWeaponStatis::get_camo_id_4984()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BagWeaponStatis*)>(DLL2SDK::GameAssemblyBase + 0x5125090)(this);
}
void DLL2SDK::CSProto::msg::BagWeaponStatis::set_camo_id_4985(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BagWeaponStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5125098)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::BagWeaponStatis::global__ProtoBuf_IExtensible_GetExtensionObject_4986(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::BagWeaponStatis*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PVPGunRolePerkStatis::_ctor_4965()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunRolePerkStatis*)>(DLL2SDK::GameAssemblyBase + 0x5097348)(this);
}
int32_t DLL2SDK::CSProto::msg::PVPGunRolePerkStatis::get_weapon_id_4966()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PVPGunRolePerkStatis*)>(DLL2SDK::GameAssemblyBase + 0x50973F4)(this);
}
void DLL2SDK::CSProto::msg::PVPGunRolePerkStatis::set_weapon_id_4967(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunRolePerkStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50973FC)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::PVPGunRolePerkStatis::get_weapon_gid_4968()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PVPGunRolePerkStatis*)>(DLL2SDK::GameAssemblyBase + 0x5097404)(this);
}
void DLL2SDK::CSProto::msg::PVPGunRolePerkStatis::set_weapon_gid_4969(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunRolePerkStatis*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x509740C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVPGunRolePerkStatis::get_role_id_4970()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVPGunRolePerkStatis*)>(DLL2SDK::GameAssemblyBase + 0x509741C)(this);
}
void DLL2SDK::CSProto::msg::PVPGunRolePerkStatis::set_role_id_4971(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunRolePerkStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5097424)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::PVPGunRolePerkStatis::get_role_perk_id_4972()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::PVPGunRolePerkStatis*)>(DLL2SDK::GameAssemblyBase + 0x509742C)(this);
}
int32_t DLL2SDK::CSProto::msg::PVPGunRolePerkStatis::get_times_kill_4973()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PVPGunRolePerkStatis*)>(DLL2SDK::GameAssemblyBase + 0x5097434)(this);
}
void DLL2SDK::CSProto::msg::PVPGunRolePerkStatis::set_times_kill_4974(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunRolePerkStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509743C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PVPGunRolePerkStatis::get_times_head_shot_4975()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PVPGunRolePerkStatis*)>(DLL2SDK::GameAssemblyBase + 0x5097444)(this);
}
void DLL2SDK::CSProto::msg::PVPGunRolePerkStatis::set_times_head_shot_4976(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunRolePerkStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509744C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PVPGunRolePerkStatis::global__ProtoBuf_IExtensible_GetExtensionObject_4977(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PVPGunRolePerkStatis*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PVPGunStatis::_ctor_4904()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunStatis*)>(DLL2SDK::GameAssemblyBase + 0x5097468)(this);
}
int32_t DLL2SDK::CSProto::msg::PVPGunStatis::get_weapon_type_4905()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PVPGunStatis*)>(DLL2SDK::GameAssemblyBase + 0x5097514)(this);
}
void DLL2SDK::CSProto::msg::PVPGunStatis::set_weapon_type_4906(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509751C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PVPGunStatis::get_weapon_id_4907()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PVPGunStatis*)>(DLL2SDK::GameAssemblyBase + 0x5097524)(this);
}
void DLL2SDK::CSProto::msg::PVPGunStatis::set_weapon_id_4908(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509752C)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::PVPGunStatis::get_optic_id_4909()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::PVPGunStatis*)>(DLL2SDK::GameAssemblyBase + 0x5097534)(this);
}
void DLL2SDK::CSProto::msg::PVPGunStatis::set_optic_id_4910(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunStatis*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x509753C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PVPGunStatis::get_times_kill_4911()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PVPGunStatis*)>(DLL2SDK::GameAssemblyBase + 0x509754C)(this);
}
void DLL2SDK::CSProto::msg::PVPGunStatis::set_times_kill_4912(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5097554)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PVPGunStatis::get_times_be_kill_4913()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PVPGunStatis*)>(DLL2SDK::GameAssemblyBase + 0x509755C)(this);
}
void DLL2SDK::CSProto::msg::PVPGunStatis::set_times_be_kill_4914(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5097564)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PVPGunStatis::get_times_head_shot_4915()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PVPGunStatis*)>(DLL2SDK::GameAssemblyBase + 0x509756C)(this);
}
void DLL2SDK::CSProto::msg::PVPGunStatis::set_times_head_shot_4916(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5097574)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::PVPGunStatis::get_damage_value_4917()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::PVPGunStatis*)>(DLL2SDK::GameAssemblyBase + 0x509757C)(this);
}
void DLL2SDK::CSProto::msg::PVPGunStatis::set_damage_value_4918(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunStatis*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x5097584)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PVPGunStatis::get_number_shot_bullet_4919()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PVPGunStatis*)>(DLL2SDK::GameAssemblyBase + 0x5097594)(this);
}
void DLL2SDK::CSProto::msg::PVPGunStatis::set_number_shot_bullet_4920(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509759C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PVPGunStatis::get_number_shot_bullet_hit_4921()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PVPGunStatis*)>(DLL2SDK::GameAssemblyBase + 0x50975A4)(this);
}
void DLL2SDK::CSProto::msg::PVPGunStatis::set_number_shot_bullet_hit_4922(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50975AC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PVPGunStatis::get_number_shot_bullet_hit_head_4923()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PVPGunStatis*)>(DLL2SDK::GameAssemblyBase + 0x50975B4)(this);
}
void DLL2SDK::CSProto::msg::PVPGunStatis::set_number_shot_bullet_hit_head_4924(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50975BC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PVPGunStatis::get_times_kill_penetrate_wall_4925()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PVPGunStatis*)>(DLL2SDK::GameAssemblyBase + 0x50975C4)(this);
}
void DLL2SDK::CSProto::msg::PVPGunStatis::set_times_kill_penetrate_wall_4926(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50975CC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PVPGunStatis::get_use_count_4927()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PVPGunStatis*)>(DLL2SDK::GameAssemblyBase + 0x50975D4)(this);
}
void DLL2SDK::CSProto::msg::PVPGunStatis::set_use_count_4928(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50975DC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PVPGunStatis::get_use_time_4929()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PVPGunStatis*)>(DLL2SDK::GameAssemblyBase + 0x50975E4)(this);
}
void DLL2SDK::CSProto::msg::PVPGunStatis::set_use_time_4930(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50975EC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PVPGunStatis::get_times_shot_4931()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PVPGunStatis*)>(DLL2SDK::GameAssemblyBase + 0x50975F4)(this);
}
void DLL2SDK::CSProto::msg::PVPGunStatis::set_times_shot_4932(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50975FC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PVPGunStatis::get_times_hit_target_4933()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PVPGunStatis*)>(DLL2SDK::GameAssemblyBase + 0x5097604)(this);
}
void DLL2SDK::CSProto::msg::PVPGunStatis::set_times_hit_target_4934(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509760C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PVPGunStatis::get_gained_exp_4935()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PVPGunStatis*)>(DLL2SDK::GameAssemblyBase + 0x5097614)(this);
}
void DLL2SDK::CSProto::msg::PVPGunStatis::set_gained_exp_4936(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509761C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::PVPGunStatis::get_attachments_4937()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::PVPGunStatis*)>(DLL2SDK::GameAssemblyBase + 0x5097624)(this);
}
int32_t DLL2SDK::CSProto::msg::PVPGunStatis::get_skill_4938()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PVPGunStatis*)>(DLL2SDK::GameAssemblyBase + 0x509762C)(this);
}
void DLL2SDK::CSProto::msg::PVPGunStatis::set_skill_4939(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5097634)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::PVPGunStatis::get_weapon_gid_4940()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PVPGunStatis*)>(DLL2SDK::GameAssemblyBase + 0x509763C)(this);
}
void DLL2SDK::CSProto::msg::PVPGunStatis::set_weapon_gid_4941(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunStatis*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5097644)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVPGunStatis::get_time_add_exp_4942()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVPGunStatis*)>(DLL2SDK::GameAssemblyBase + 0x5097654)(this);
}
void DLL2SDK::CSProto::msg::PVPGunStatis::set_time_add_exp_4943(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509765C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVPGunStatis::get_win_add_exp_4944()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVPGunStatis*)>(DLL2SDK::GameAssemblyBase + 0x5097664)(this);
}
void DLL2SDK::CSProto::msg::PVPGunStatis::set_win_add_exp_4945(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509766C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVPGunStatis::get_kill_add_exp_4946()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVPGunStatis*)>(DLL2SDK::GameAssemblyBase + 0x5097674)(this);
}
void DLL2SDK::CSProto::msg::PVPGunStatis::set_kill_add_exp_4947(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509767C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVPGunStatis::get_add_exp_4948()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVPGunStatis*)>(DLL2SDK::GameAssemblyBase + 0x5097684)(this);
}
void DLL2SDK::CSProto::msg::PVPGunStatis::set_add_exp_4949(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509768C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVPGunStatis::get_old_level_4950()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVPGunStatis*)>(DLL2SDK::GameAssemblyBase + 0x5097694)(this);
}
void DLL2SDK::CSProto::msg::PVPGunStatis::set_old_level_4951(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509769C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVPGunStatis::get_old_exp_4952()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVPGunStatis*)>(DLL2SDK::GameAssemblyBase + 0x50976A4)(this);
}
void DLL2SDK::CSProto::msg::PVPGunStatis::set_old_exp_4953(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50976AC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PVPGunStatis::get_new_level_4954()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PVPGunStatis*)>(DLL2SDK::GameAssemblyBase + 0x50976B4)(this);
}
void DLL2SDK::CSProto::msg::PVPGunStatis::set_new_level_4955(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50976BC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PVPGunStatis::get_new_exp_4956()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PVPGunStatis*)>(DLL2SDK::GameAssemblyBase + 0x50976C4)(this);
}
void DLL2SDK::CSProto::msg::PVPGunStatis::set_new_exp_4957(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50976CC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVPGunStatis::get_buf_add_exp_4958()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVPGunStatis*)>(DLL2SDK::GameAssemblyBase + 0x50976D4)(this);
}
void DLL2SDK::CSProto::msg::PVPGunStatis::set_buf_add_exp_4959(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50976DC)(this, value_);
}
bool DLL2SDK::CSProto::msg::PVPGunStatis::get_reach_max_level_4960()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PVPGunStatis*)>(DLL2SDK::GameAssemblyBase + 0x50976E4)(this);
}
void DLL2SDK::CSProto::msg::PVPGunStatis::set_reach_max_level_4961(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunStatis*, bool)>(DLL2SDK::GameAssemblyBase + 0x50976EC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVPGunStatis::get_add_actv_buff_exp_4962()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVPGunStatis*)>(DLL2SDK::GameAssemblyBase + 0x50976F4)(this);
}
void DLL2SDK::CSProto::msg::PVPGunStatis::set_add_actv_buff_exp_4963(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVPGunStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50976FC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PVPGunStatis::global__ProtoBuf_IExtensible_GetExtensionObject_4964(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PVPGunStatis*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SSPlayerClass::_ctor_4873()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSPlayerClass*)>(DLL2SDK::GameAssemblyBase + 0x51CF324)(this);
}
int32_t DLL2SDK::CSProto::msg::SSPlayerClass::get_id_4874()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SSPlayerClass*)>(DLL2SDK::GameAssemblyBase + 0x51CF4B4)(this);
}
void DLL2SDK::CSProto::msg::SSPlayerClass::set_id_4875(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSPlayerClass*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF4BC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SSPlayerClass::get_name_4876()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SSPlayerClass*)>(DLL2SDK::GameAssemblyBase + 0x51CF4C4)(this);
}
void DLL2SDK::CSProto::msg::SSPlayerClass::set_name_4877(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSPlayerClass*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CF4CC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SSWeaponData*>* DLL2SDK::CSProto::msg::SSPlayerClass::get_weapons_4878()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SSWeaponData*>*(*)(DLL2SDK::CSProto::msg::SSPlayerClass*)>(DLL2SDK::GameAssemblyBase + 0x51CF4D4)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SSEquippedPerk*>* DLL2SDK::CSProto::msg::SSPlayerClass::get_perks_4879()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SSEquippedPerk*>*(*)(DLL2SDK::CSProto::msg::SSPlayerClass*)>(DLL2SDK::GameAssemblyBase + 0x51CF4DC)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SSEquippedGrenadeData*>* DLL2SDK::CSProto::msg::SSPlayerClass::get_grenades_4880()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SSEquippedGrenadeData*>*(*)(DLL2SDK::CSProto::msg::SSPlayerClass*)>(DLL2SDK::GameAssemblyBase + 0x51CF4E4)(this);
}
DLL2SDK::CSProto::msg::SSEquippedRoleData* DLL2SDK::CSProto::msg::SSPlayerClass::get_role_4881()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::SSEquippedRoleData*(*)(DLL2SDK::CSProto::msg::SSPlayerClass*)>(DLL2SDK::GameAssemblyBase + 0x51CF4EC)(this);
}
void DLL2SDK::CSProto::msg::SSPlayerClass::set_role_4882(DLL2SDK::CSProto::msg::SSEquippedRoleData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSPlayerClass*, DLL2SDK::CSProto::msg::SSEquippedRoleData*)>(DLL2SDK::GameAssemblyBase + 0x51CF4F4)(this, value_);
}
bool DLL2SDK::CSProto::msg::SSPlayerClass::get_is_restrict_role_and_equip_4883()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::SSPlayerClass*)>(DLL2SDK::GameAssemblyBase + 0x51CF4FC)(this);
}
void DLL2SDK::CSProto::msg::SSPlayerClass::set_is_restrict_role_and_equip_4884(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSPlayerClass*, bool)>(DLL2SDK::GameAssemblyBase + 0x51CF504)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SSPlayerClass::get_selected_4885()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SSPlayerClass*)>(DLL2SDK::GameAssemblyBase + 0x51CF50C)(this);
}
void DLL2SDK::CSProto::msg::SSPlayerClass::set_selected_4886(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSPlayerClass*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF514)(this, value_);
}
DLL2SDK::CSProto::msg::EquippedItem* DLL2SDK::CSProto::msg::SSPlayerClass::get_wingsuit_4887()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::EquippedItem*(*)(DLL2SDK::CSProto::msg::SSPlayerClass*)>(DLL2SDK::GameAssemblyBase + 0x51CF51C)(this);
}
void DLL2SDK::CSProto::msg::SSPlayerClass::set_wingsuit_4888(DLL2SDK::CSProto::msg::EquippedItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSPlayerClass*, DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x51CF524)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemSkinPair*>* DLL2SDK::CSProto::msg::SSPlayerClass::get_camo_pairs_4889()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemSkinPair*>*(*)(DLL2SDK::CSProto::msg::SSPlayerClass*)>(DLL2SDK::GameAssemblyBase + 0x51CF52C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemSkinPair*>* DLL2SDK::CSProto::msg::SSPlayerClass::get_vehicle_pairs_4890()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemSkinPair*>*(*)(DLL2SDK::CSProto::msg::SSPlayerClass*)>(DLL2SDK::GameAssemblyBase + 0x51CF534)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemSkinPair*>* DLL2SDK::CSProto::msg::SSPlayerClass::get_skillitem_pairs_4891()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemSkinPair*>*(*)(DLL2SDK::CSProto::msg::SSPlayerClass*)>(DLL2SDK::GameAssemblyBase + 0x51CF53C)(this);
}
DLL2SDK::CSProto::msg::EquippedItem* DLL2SDK::CSProto::msg::SSPlayerClass::get_parachute_4892()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::EquippedItem*(*)(DLL2SDK::CSProto::msg::SSPlayerClass*)>(DLL2SDK::GameAssemblyBase + 0x51CF544)(this);
}
void DLL2SDK::CSProto::msg::SSPlayerClass::set_parachute_4893(DLL2SDK::CSProto::msg::EquippedItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSPlayerClass*, DLL2SDK::CSProto::msg::EquippedItem*)>(DLL2SDK::GameAssemblyBase + 0x51CF54C)(this, value_);
}
DLL2SDK::CSProto::msg::RoleAppearance* DLL2SDK::CSProto::msg::SSPlayerClass::get_appearance_4894()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::RoleAppearance*(*)(DLL2SDK::CSProto::msg::SSPlayerClass*)>(DLL2SDK::GameAssemblyBase + 0x51CF554)(this);
}
void DLL2SDK::CSProto::msg::SSPlayerClass::set_appearance_4895(DLL2SDK::CSProto::msg::RoleAppearance* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSPlayerClass*, DLL2SDK::CSProto::msg::RoleAppearance*)>(DLL2SDK::GameAssemblyBase + 0x51CF55C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SSPlayerClass::get_profession_chip_4896()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SSPlayerClass*)>(DLL2SDK::GameAssemblyBase + 0x51CF564)(this);
}
void DLL2SDK::CSProto::msg::SSPlayerClass::set_profession_chip_4897(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSPlayerClass*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF56C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SSPlayerClass::get_ce_points_4898()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SSPlayerClass*)>(DLL2SDK::GameAssemblyBase + 0x51CF574)(this);
}
void DLL2SDK::CSProto::msg::SSPlayerClass::set_ce_points_4899(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSPlayerClass*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF57C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SSPlayerClass::get_ballprof_4900()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SSPlayerClass*)>(DLL2SDK::GameAssemblyBase + 0x51CF584)(this);
}
void DLL2SDK::CSProto::msg::SSPlayerClass::set_ballprof_4901(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSPlayerClass*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF58C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemSkinPair*>* DLL2SDK::CSProto::msg::SSPlayerClass::get_throwing_pairs_4902()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemSkinPair*>*(*)(DLL2SDK::CSProto::msg::SSPlayerClass*)>(DLL2SDK::GameAssemblyBase + 0x51CF594)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SSPlayerClass::global__ProtoBuf_IExtensible_GetExtensionObject_4903(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SSPlayerClass*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SSEquippedRoleData::_ctor_4860()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSEquippedRoleData*)>(DLL2SDK::GameAssemblyBase + 0x51CF19C)(this);
}
uint32_t DLL2SDK::CSProto::msg::SSEquippedRoleData::get_id_4861()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SSEquippedRoleData*)>(DLL2SDK::GameAssemblyBase + 0x51CF25C)(this);
}
void DLL2SDK::CSProto::msg::SSEquippedRoleData::set_id_4862(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSEquippedRoleData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF264)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::SSEquippedRoleData::get_guid_4863()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::SSEquippedRoleData*)>(DLL2SDK::GameAssemblyBase + 0x51CF26C)(this);
}
void DLL2SDK::CSProto::msg::SSEquippedRoleData::set_guid_4864(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSEquippedRoleData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51CF274)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::SSEquippedRoleData::get_name_4865()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::SSEquippedRoleData*)>(DLL2SDK::GameAssemblyBase + 0x51CF284)(this);
}
void DLL2SDK::CSProto::msg::SSEquippedRoleData::set_name_4866(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSEquippedRoleData*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x51CF28C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SSEquippedRoleData::get_aiid_4867()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SSEquippedRoleData*)>(DLL2SDK::GameAssemblyBase + 0x51CF294)(this);
}
void DLL2SDK::CSProto::msg::SSEquippedRoleData::set_aiid_4868(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSEquippedRoleData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF29C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SSEquippedRoleData::get_equip_level_4869()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SSEquippedRoleData*)>(DLL2SDK::GameAssemblyBase + 0x51CF2A4)(this);
}
void DLL2SDK::CSProto::msg::SSEquippedRoleData::set_equip_level_4870(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSEquippedRoleData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF2AC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::SSEquippedRoleData::get_skills_4871()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::SSEquippedRoleData*)>(DLL2SDK::GameAssemblyBase + 0x51CF2B4)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SSEquippedRoleData::global__ProtoBuf_IExtensible_GetExtensionObject_4872(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SSEquippedRoleData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SSEquippedScoreStreak::_ctor_4852()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSEquippedScoreStreak*)>(DLL2SDK::GameAssemblyBase + 0x51CF2D0)(this);
}
uint64_t DLL2SDK::CSProto::msg::SSEquippedScoreStreak::get_guid_4853()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::SSEquippedScoreStreak*)>(DLL2SDK::GameAssemblyBase + 0x51CF2D8)(this);
}
void DLL2SDK::CSProto::msg::SSEquippedScoreStreak::set_guid_4854(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSEquippedScoreStreak*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51CF2E0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SSEquippedScoreStreak::get_id_4855()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SSEquippedScoreStreak*)>(DLL2SDK::GameAssemblyBase + 0x51CF2F0)(this);
}
void DLL2SDK::CSProto::msg::SSEquippedScoreStreak::set_id_4856(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSEquippedScoreStreak*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF2F8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SSEquippedScoreStreak::get_score_4857()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SSEquippedScoreStreak*)>(DLL2SDK::GameAssemblyBase + 0x51CF300)(this);
}
void DLL2SDK::CSProto::msg::SSEquippedScoreStreak::set_score_4858(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSEquippedScoreStreak*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF308)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SSEquippedScoreStreak::global__ProtoBuf_IExtensible_GetExtensionObject_4859(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SSEquippedScoreStreak*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SSEquippedPerk::_ctor_4844()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSEquippedPerk*)>(DLL2SDK::GameAssemblyBase + 0x51CF148)(this);
}
int32_t DLL2SDK::CSProto::msg::SSEquippedPerk::get_pos_idx_4845()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SSEquippedPerk*)>(DLL2SDK::GameAssemblyBase + 0x51CF150)(this);
}
void DLL2SDK::CSProto::msg::SSEquippedPerk::set_pos_idx_4846(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSEquippedPerk*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF158)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::SSEquippedPerk::get_guid_4847()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::SSEquippedPerk*)>(DLL2SDK::GameAssemblyBase + 0x51CF160)(this);
}
void DLL2SDK::CSProto::msg::SSEquippedPerk::set_guid_4848(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSEquippedPerk*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51CF168)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SSEquippedPerk::get_id_4849()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SSEquippedPerk*)>(DLL2SDK::GameAssemblyBase + 0x51CF178)(this);
}
void DLL2SDK::CSProto::msg::SSEquippedPerk::set_id_4850(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSEquippedPerk*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF180)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SSEquippedPerk::global__ProtoBuf_IExtensible_GetExtensionObject_4851(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SSEquippedPerk*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PropArray::_ctor_4839()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropArray*)>(DLL2SDK::GameAssemblyBase + 0x5095DF4)(this);
}
uint64_t DLL2SDK::CSProto::msg::PropArray::get_player_id_4840()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PropArray*)>(DLL2SDK::GameAssemblyBase + 0x5095EA0)(this);
}
void DLL2SDK::CSProto::msg::PropArray::set_player_id_4841(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropArray*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5095EA8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::PropArray::get_prop_list_4842()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::PropArray*)>(DLL2SDK::GameAssemblyBase + 0x5095EB8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PropArray::global__ProtoBuf_IExtensible_GetExtensionObject_4843(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PropArray*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::Prop::_ctor_4801()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Prop*)>(DLL2SDK::GameAssemblyBase + 0x5095CA0)(this);
}
DLL2SDK::CSProto::msg::EPropType DLL2SDK::CSProto::msg::Prop::get_type_4802()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::EPropType(*)(DLL2SDK::CSProto::msg::Prop*)>(DLL2SDK::GameAssemblyBase + 0x5095CB0)(this);
}
void DLL2SDK::CSProto::msg::Prop::set_type_4803(DLL2SDK::CSProto::msg::EPropType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Prop*, DLL2SDK::CSProto::msg::EPropType)>(DLL2SDK::GameAssemblyBase + 0x5095CB8)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::Prop::get_id_4804()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::Prop*)>(DLL2SDK::GameAssemblyBase + 0x5095CC0)(this);
}
void DLL2SDK::CSProto::msg::Prop::set_id_4805(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Prop*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5095CC8)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::Prop::get_gid_4806()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::Prop*)>(DLL2SDK::GameAssemblyBase + 0x5095CD8)(this);
}
void DLL2SDK::CSProto::msg::Prop::set_gid_4807(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Prop*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5095CE0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::Prop::get_num_4808()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Prop*)>(DLL2SDK::GameAssemblyBase + 0x5095CF0)(this);
}
void DLL2SDK::CSProto::msg::Prop::set_num_4809(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Prop*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5095CF8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::Prop::get_expire_time_4810()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Prop*)>(DLL2SDK::GameAssemblyBase + 0x5095D00)(this);
}
void DLL2SDK::CSProto::msg::Prop::set_expire_time_4811(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Prop*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5095D08)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Prop::get_gain_type_4812()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Prop*)>(DLL2SDK::GameAssemblyBase + 0x5095D10)(this);
}
void DLL2SDK::CSProto::msg::Prop::set_gain_type_4813(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Prop*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5095D18)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Prop::get_durable_4814()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Prop*)>(DLL2SDK::GameAssemblyBase + 0x5095D20)(this);
}
void DLL2SDK::CSProto::msg::Prop::set_durable_4815(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Prop*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5095D28)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Prop::get_function_param1_4816()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Prop*)>(DLL2SDK::GameAssemblyBase + 0x5095D30)(this);
}
void DLL2SDK::CSProto::msg::Prop::set_function_param1_4817(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Prop*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5095D38)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Prop::get_function_param2_4818()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Prop*)>(DLL2SDK::GameAssemblyBase + 0x5095D40)(this);
}
void DLL2SDK::CSProto::msg::Prop::set_function_param2_4819(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Prop*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5095D48)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Prop::get_gain_source_4820()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Prop*)>(DLL2SDK::GameAssemblyBase + 0x5095D50)(this);
}
void DLL2SDK::CSProto::msg::Prop::set_gain_source_4821(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Prop*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5095D58)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Prop::get_gain_durable_time_4822()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Prop*)>(DLL2SDK::GameAssemblyBase + 0x5095D60)(this);
}
void DLL2SDK::CSProto::msg::Prop::set_gain_durable_time_4823(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Prop*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5095D68)(this, value_);
}
bool DLL2SDK::CSProto::msg::Prop::get_is_repeated_4824()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::Prop*)>(DLL2SDK::GameAssemblyBase + 0x5095D70)(this);
}
void DLL2SDK::CSProto::msg::Prop::set_is_repeated_4825(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Prop*, bool)>(DLL2SDK::GameAssemblyBase + 0x5095D78)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Prop::get_price_4826()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Prop*)>(DLL2SDK::GameAssemblyBase + 0x5095D80)(this);
}
void DLL2SDK::CSProto::msg::Prop::set_price_4827(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Prop*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5095D88)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Prop::get_sold_currency_id_4828()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Prop*)>(DLL2SDK::GameAssemblyBase + 0x5095D90)(this);
}
void DLL2SDK::CSProto::msg::Prop::set_sold_currency_id_4829(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Prop*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5095D98)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::Prop::get_level_4830()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Prop*)>(DLL2SDK::GameAssemblyBase + 0x5095DA0)(this);
}
void DLL2SDK::CSProto::msg::Prop::set_level_4831(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Prop*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5095DA8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::Prop::get_delete_reason_4832()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Prop*)>(DLL2SDK::GameAssemblyBase + 0x5095DB0)(this);
}
void DLL2SDK::CSProto::msg::Prop::set_delete_reason_4833(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Prop*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5095DB8)(this, value_);
}
bool DLL2SDK::CSProto::msg::Prop::get_FullGrade_4834()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::Prop*)>(DLL2SDK::GameAssemblyBase + 0x5095DC0)(this);
}
void DLL2SDK::CSProto::msg::Prop::set_FullGrade_4835(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Prop*, bool)>(DLL2SDK::GameAssemblyBase + 0x5095DC8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Prop::get_tmp_4836()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Prop*)>(DLL2SDK::GameAssemblyBase + 0x5095DD0)(this);
}
void DLL2SDK::CSProto::msg::Prop::set_tmp_4837(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Prop*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5095DD8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::Prop::global__ProtoBuf_IExtensible_GetExtensionObject_4838(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::Prop*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SSEquippedGrenadeData::_ctor_4793()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSEquippedGrenadeData*)>(DLL2SDK::GameAssemblyBase + 0x51CF0F4)(this);
}
uint64_t DLL2SDK::CSProto::msg::SSEquippedGrenadeData::get_guid_4794()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::SSEquippedGrenadeData*)>(DLL2SDK::GameAssemblyBase + 0x51CF0FC)(this);
}
void DLL2SDK::CSProto::msg::SSEquippedGrenadeData::set_guid_4795(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSEquippedGrenadeData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51CF104)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SSEquippedGrenadeData::get_id_4796()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SSEquippedGrenadeData*)>(DLL2SDK::GameAssemblyBase + 0x51CF114)(this);
}
void DLL2SDK::CSProto::msg::SSEquippedGrenadeData::set_id_4797(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSEquippedGrenadeData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF11C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SSEquippedGrenadeData::get_count_4798()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SSEquippedGrenadeData*)>(DLL2SDK::GameAssemblyBase + 0x51CF124)(this);
}
void DLL2SDK::CSProto::msg::SSEquippedGrenadeData::set_count_4799(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSEquippedGrenadeData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF12C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SSEquippedGrenadeData::global__ProtoBuf_IExtensible_GetExtensionObject_4800(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SSEquippedGrenadeData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SSWeaponData::_ctor_4762()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSWeaponData*)>(DLL2SDK::GameAssemblyBase + 0x51CF5B0)(this);
}
uint64_t DLL2SDK::CSProto::msg::SSWeaponData::get_weapon_guid_4763()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::SSWeaponData*)>(DLL2SDK::GameAssemblyBase + 0x51CF724)(this);
}
void DLL2SDK::CSProto::msg::SSWeaponData::set_weapon_guid_4764(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSWeaponData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51CF72C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SSWeaponData::get_weapon_id_4765()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SSWeaponData*)>(DLL2SDK::GameAssemblyBase + 0x51CF73C)(this);
}
void DLL2SDK::CSProto::msg::SSWeaponData::set_weapon_id_4766(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSWeaponData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF744)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SSWeaponData::get_weapon_level_4767()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SSWeaponData*)>(DLL2SDK::GameAssemblyBase + 0x51CF74C)(this);
}
void DLL2SDK::CSProto::msg::SSWeaponData::set_weapon_level_4768(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSWeaponData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF754)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SSWeaponData::get_weapon_level_exp_4769()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SSWeaponData*)>(DLL2SDK::GameAssemblyBase + 0x51CF75C)(this);
}
void DLL2SDK::CSProto::msg::SSWeaponData::set_weapon_level_exp_4770(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSWeaponData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF764)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SSWeaponData::get_weapon_equip_position_4771()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SSWeaponData*)>(DLL2SDK::GameAssemblyBase + 0x51CF76C)(this);
}
void DLL2SDK::CSProto::msg::SSWeaponData::set_weapon_equip_position_4772(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSWeaponData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF774)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SSEquipAttachmentData*>* DLL2SDK::CSProto::msg::SSWeaponData::get_attachment_data_4773()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SSEquipAttachmentData*>*(*)(DLL2SDK::CSProto::msg::SSWeaponData*)>(DLL2SDK::GameAssemblyBase + 0x51CF77C)(this);
}
uint32_t DLL2SDK::CSProto::msg::SSWeaponData::get_camo_id_4774()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SSWeaponData*)>(DLL2SDK::GameAssemblyBase + 0x51CF784)(this);
}
void DLL2SDK::CSProto::msg::SSWeaponData::set_camo_id_4775(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSWeaponData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF78C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::SSWeaponData::get_skill_ids_4776()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::SSWeaponData*)>(DLL2SDK::GameAssemblyBase + 0x51CF794)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::SSWeaponData::get_skill_levels_4777()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::SSWeaponData*)>(DLL2SDK::GameAssemblyBase + 0x51CF79C)(this);
}
int32_t DLL2SDK::CSProto::msg::SSWeaponData::get_clip_num_base_4778()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SSWeaponData*)>(DLL2SDK::GameAssemblyBase + 0x51CF7A4)(this);
}
void DLL2SDK::CSProto::msg::SSWeaponData::set_clip_num_base_4779(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSWeaponData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF7AC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SSWeaponData::get_ammo_in_magzine_base_4780()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SSWeaponData*)>(DLL2SDK::GameAssemblyBase + 0x51CF7B4)(this);
}
void DLL2SDK::CSProto::msg::SSWeaponData::set_ammo_in_magzine_base_4781(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSWeaponData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF7BC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::SSWeaponData::get_effect_ids_4782()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::SSWeaponData*)>(DLL2SDK::GameAssemblyBase + 0x51CF7C4)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::SSWeaponData::get_buff_ids_4783()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::SSWeaponData*)>(DLL2SDK::GameAssemblyBase + 0x51CF7CC)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::SSWeaponData::get_attr_ids_4784()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::SSWeaponData*)>(DLL2SDK::GameAssemblyBase + 0x51CF7D4)(this);
}
uint32_t DLL2SDK::CSProto::msg::SSWeaponData::get_strengthen_level_4785()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SSWeaponData*)>(DLL2SDK::GameAssemblyBase + 0x51CF7DC)(this);
}
void DLL2SDK::CSProto::msg::SSWeaponData::set_strengthen_level_4786(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSWeaponData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF7E4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PveAttr*>* DLL2SDK::CSProto::msg::SSWeaponData::get_pve_attr_4787()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PveAttr*>*(*)(DLL2SDK::CSProto::msg::SSWeaponData*)>(DLL2SDK::GameAssemblyBase + 0x51CF7EC)(this);
}
uint32_t DLL2SDK::CSProto::msg::SSWeaponData::get_source_match_weapon_id_4788()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SSWeaponData*)>(DLL2SDK::GameAssemblyBase + 0x51CF7F4)(this);
}
void DLL2SDK::CSProto::msg::SSWeaponData::set_source_match_weapon_id_4789(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSWeaponData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF7FC)(this, value_);
}
DLL2SDK::CSProto::msg::SSDecorationInfo* DLL2SDK::CSProto::msg::SSWeaponData::get_decorations_4790()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::SSDecorationInfo*(*)(DLL2SDK::CSProto::msg::SSWeaponData*)>(DLL2SDK::GameAssemblyBase + 0x51CF804)(this);
}
void DLL2SDK::CSProto::msg::SSWeaponData::set_decorations_4791(DLL2SDK::CSProto::msg::SSDecorationInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSWeaponData*, DLL2SDK::CSProto::msg::SSDecorationInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CF80C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SSWeaponData::global__ProtoBuf_IExtensible_GetExtensionObject_4792(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SSWeaponData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SSDecorationInfo::_ctor_4756()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSDecorationInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CEFAC)(this);
}
uint32_t DLL2SDK::CSProto::msg::SSDecorationInfo::get_ornament_4757()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SSDecorationInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CEFB4)(this);
}
void DLL2SDK::CSProto::msg::SSDecorationInfo::set_ornament_4758(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSDecorationInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CEFBC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SSDecorationInfo::get_crosshair_4759()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SSDecorationInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CEFC4)(this);
}
void DLL2SDK::CSProto::msg::SSDecorationInfo::set_crosshair_4760(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSDecorationInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CEFCC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SSDecorationInfo::global__ProtoBuf_IExtensible_GetExtensionObject_4761(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SSDecorationInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SSEquipAttachmentData::_ctor_4746()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSEquipAttachmentData*)>(DLL2SDK::GameAssemblyBase + 0x51CEFE8)(this);
}
int32_t DLL2SDK::CSProto::msg::SSEquipAttachmentData::get_pos_idx_4747()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SSEquipAttachmentData*)>(DLL2SDK::GameAssemblyBase + 0x51CEFF0)(this);
}
void DLL2SDK::CSProto::msg::SSEquipAttachmentData::set_pos_idx_4748(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSEquipAttachmentData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CEFF8)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::SSEquipAttachmentData::get_attachment_guid_4749()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::SSEquipAttachmentData*)>(DLL2SDK::GameAssemblyBase + 0x51CF000)(this);
}
void DLL2SDK::CSProto::msg::SSEquipAttachmentData::set_attachment_guid_4750(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSEquipAttachmentData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51CF008)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SSEquipAttachmentData::get_attachment_id_4751()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SSEquipAttachmentData*)>(DLL2SDK::GameAssemblyBase + 0x51CF018)(this);
}
void DLL2SDK::CSProto::msg::SSEquipAttachmentData::set_attachment_id_4752(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSEquipAttachmentData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF020)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SSEquipAttachmentData::get_attachment_level_4753()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SSEquipAttachmentData*)>(DLL2SDK::GameAssemblyBase + 0x51CF028)(this);
}
void DLL2SDK::CSProto::msg::SSEquipAttachmentData::set_attachment_level_4754(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSEquipAttachmentData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF030)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SSEquipAttachmentData::global__ProtoBuf_IExtensible_GetExtensionObject_4755(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SSEquipAttachmentData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SSEquipOpticData::_ctor_4736()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSEquipOpticData*)>(DLL2SDK::GameAssemblyBase + 0x51CF04C)(this);
}
uint64_t DLL2SDK::CSProto::msg::SSEquipOpticData::get_optic_guid_4737()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::SSEquipOpticData*)>(DLL2SDK::GameAssemblyBase + 0x51CF054)(this);
}
void DLL2SDK::CSProto::msg::SSEquipOpticData::set_optic_guid_4738(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSEquipOpticData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51CF05C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SSEquipOpticData::get_optic_id_4739()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SSEquipOpticData*)>(DLL2SDK::GameAssemblyBase + 0x51CF06C)(this);
}
void DLL2SDK::CSProto::msg::SSEquipOpticData::set_optic_id_4740(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSEquipOpticData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF074)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::SSEquipOpticData::get_reticle_guid_4741()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::SSEquipOpticData*)>(DLL2SDK::GameAssemblyBase + 0x51CF07C)(this);
}
void DLL2SDK::CSProto::msg::SSEquipOpticData::set_reticle_guid_4742(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSEquipOpticData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51CF084)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SSEquipOpticData::get_reticle_id_4743()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SSEquipOpticData*)>(DLL2SDK::GameAssemblyBase + 0x51CF094)(this);
}
void DLL2SDK::CSProto::msg::SSEquipOpticData::set_reticle_id_4744(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSEquipOpticData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF09C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SSEquipOpticData::global__ProtoBuf_IExtensible_GetExtensionObject_4745(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SSEquipOpticData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::Bag::_ctor_4727()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Bag*)>(DLL2SDK::GameAssemblyBase + 0x5124EAC)(this);
}
uint64_t DLL2SDK::CSProto::msg::Bag::get_bag_id_4728()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::Bag*)>(DLL2SDK::GameAssemblyBase + 0x5124F58)(this);
}
void DLL2SDK::CSProto::msg::Bag::set_bag_id_4729(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Bag*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5124F60)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::Bag::get_weapons_4730()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::Bag*)>(DLL2SDK::GameAssemblyBase + 0x5124F70)(this);
}
bool DLL2SDK::CSProto::msg::Bag::get_selected_4731()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::Bag*)>(DLL2SDK::GameAssemblyBase + 0x5124F78)(this);
}
void DLL2SDK::CSProto::msg::Bag::set_selected_4732(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Bag*, bool)>(DLL2SDK::GameAssemblyBase + 0x5124F80)(this, value_);
}
bool DLL2SDK::CSProto::msg::Bag::get_is_suit_4733()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::Bag*)>(DLL2SDK::GameAssemblyBase + 0x5124F88)(this);
}
void DLL2SDK::CSProto::msg::Bag::set_is_suit_4734(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Bag*, bool)>(DLL2SDK::GameAssemblyBase + 0x5124F90)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::Bag::global__ProtoBuf_IExtensible_GetExtensionObject_4735(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::Bag*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::BpExpSource::_ctor_4723()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpExpSource*)>(DLL2SDK::GameAssemblyBase + 0x51263F8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::BpExpSrcType>* DLL2SDK::CSProto::msg::BpExpSource::get_src_list_4724()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::BpExpSrcType>*(*)(DLL2SDK::CSProto::msg::BpExpSource*)>(DLL2SDK::GameAssemblyBase + 0x51264D8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::BpExpSource::get_exp_list_4725()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::BpExpSource*)>(DLL2SDK::GameAssemblyBase + 0x51264E0)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::BpExpSource::global__ProtoBuf_IExtensible_GetExtensionObject_4726(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::BpExpSource*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::BpAwardData::_ctor_4713()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpAwardData*)>(DLL2SDK::GameAssemblyBase + 0x51261BC)(this);
}
int32_t DLL2SDK::CSProto::msg::BpAwardData::get_id_4714()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BpAwardData*)>(DLL2SDK::GameAssemblyBase + 0x51261C4)(this);
}
void DLL2SDK::CSProto::msg::BpAwardData::set_id_4715(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpAwardData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51261CC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BpAwardData::get_num_4716()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BpAwardData*)>(DLL2SDK::GameAssemblyBase + 0x51261D4)(this);
}
void DLL2SDK::CSProto::msg::BpAwardData::set_num_4717(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpAwardData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51261DC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BpAwardData::get_agingtime_4718()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BpAwardData*)>(DLL2SDK::GameAssemblyBase + 0x51261E4)(this);
}
void DLL2SDK::CSProto::msg::BpAwardData::set_agingtime_4719(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpAwardData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51261EC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BpAwardData::get_reserve_4720()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BpAwardData*)>(DLL2SDK::GameAssemblyBase + 0x51261F4)(this);
}
void DLL2SDK::CSProto::msg::BpAwardData::set_reserve_4721(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpAwardData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51261FC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::BpAwardData::global__ProtoBuf_IExtensible_GetExtensionObject_4722(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::BpAwardData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::BattlePassDb::_ctor_4666()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassDb*)>(DLL2SDK::GameAssemblyBase + 0x512558C)(this);
}
int32_t DLL2SDK::CSProto::msg::BattlePassDb::get_season_id_4667()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BattlePassDb*)>(DLL2SDK::GameAssemblyBase + 0x51256C8)(this);
}
void DLL2SDK::CSProto::msg::BattlePassDb::set_season_id_4668(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassDb*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51256D0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BattlePassDb::get_level_4669()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BattlePassDb*)>(DLL2SDK::GameAssemblyBase + 0x51256D8)(this);
}
void DLL2SDK::CSProto::msg::BattlePassDb::set_level_4670(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassDb*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51256E0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BattlePassDb::get_exp_4671()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BattlePassDb*)>(DLL2SDK::GameAssemblyBase + 0x51256E8)(this);
}
void DLL2SDK::CSProto::msg::BattlePassDb::set_exp_4672(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassDb*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51256F0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BattlePassDb::get_is_charge_4673()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BattlePassDb*)>(DLL2SDK::GameAssemblyBase + 0x51256F8)(this);
}
void DLL2SDK::CSProto::msg::BattlePassDb::set_is_charge_4674(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassDb*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5125700)(this, value_);
}
DLL2SDK::CSProto::msg::TaskData* DLL2SDK::CSProto::msg::BattlePassDb::get_task_pr_4675()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::TaskData*(*)(DLL2SDK::CSProto::msg::BattlePassDb*)>(DLL2SDK::GameAssemblyBase + 0x5125708)(this);
}
void DLL2SDK::CSProto::msg::BattlePassDb::set_task_pr_4676(DLL2SDK::CSProto::msg::TaskData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassDb*, DLL2SDK::CSProto::msg::TaskData*)>(DLL2SDK::GameAssemblyBase + 0x5125710)(this, value_);
}
DLL2SDK::CSProto::msg::LevelUpTask* DLL2SDK::CSProto::msg::BattlePassDb::get_free_levelup_task_4677()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::LevelUpTask*(*)(DLL2SDK::CSProto::msg::BattlePassDb*)>(DLL2SDK::GameAssemblyBase + 0x5125718)(this);
}
void DLL2SDK::CSProto::msg::BattlePassDb::set_free_levelup_task_4678(DLL2SDK::CSProto::msg::LevelUpTask* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassDb*, DLL2SDK::CSProto::msg::LevelUpTask*)>(DLL2SDK::GameAssemblyBase + 0x5125720)(this, value_);
}
DLL2SDK::CSProto::msg::LevelUpTask* DLL2SDK::CSProto::msg::BattlePassDb::get_charge_levelup_task_4679()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::LevelUpTask*(*)(DLL2SDK::CSProto::msg::BattlePassDb*)>(DLL2SDK::GameAssemblyBase + 0x5125728)(this);
}
void DLL2SDK::CSProto::msg::BattlePassDb::set_charge_levelup_task_4680(DLL2SDK::CSProto::msg::LevelUpTask* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassDb*, DLL2SDK::CSProto::msg::LevelUpTask*)>(DLL2SDK::GameAssemblyBase + 0x5125730)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BattlePassDb::get_bypass_week_task_count_4681()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BattlePassDb*)>(DLL2SDK::GameAssemblyBase + 0x5125738)(this);
}
void DLL2SDK::CSProto::msg::BattlePassDb::set_bypass_week_task_count_4682(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassDb*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5125740)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ByPassWeekTask*>* DLL2SDK::CSProto::msg::BattlePassDb::get_bypass_week_task_4683()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ByPassWeekTask*>*(*)(DLL2SDK::CSProto::msg::BattlePassDb*)>(DLL2SDK::GameAssemblyBase + 0x5125748)(this);
}
DLL2SDK::CSProto::msg::OverrideStatus DLL2SDK::CSProto::msg::BattlePassDb::get_bpweek_override_flag_4684()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::OverrideStatus(*)(DLL2SDK::CSProto::msg::BattlePassDb*)>(DLL2SDK::GameAssemblyBase + 0x5125750)(this);
}
void DLL2SDK::CSProto::msg::BattlePassDb::set_bpweek_override_flag_4685(DLL2SDK::CSProto::msg::OverrideStatus value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassDb*, DLL2SDK::CSProto::msg::OverrideStatus)>(DLL2SDK::GameAssemblyBase + 0x5125758)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BattlePassDb::get_super_box_open_count_4686()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BattlePassDb*)>(DLL2SDK::GameAssemblyBase + 0x5125760)(this);
}
void DLL2SDK::CSProto::msg::BattlePassDb::set_super_box_open_count_4687(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassDb*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5125768)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SuperBoxTask*>* DLL2SDK::CSProto::msg::BattlePassDb::get_super_box_task_4688()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SuperBoxTask*>*(*)(DLL2SDK::CSProto::msg::BattlePassDb*)>(DLL2SDK::GameAssemblyBase + 0x5125770)(this);
}
DLL2SDK::CSProto::msg::IsNeedUpdate DLL2SDK::CSProto::msg::BattlePassDb::get_update_flag_4689()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::IsNeedUpdate(*)(DLL2SDK::CSProto::msg::BattlePassDb*)>(DLL2SDK::GameAssemblyBase + 0x5125778)(this);
}
void DLL2SDK::CSProto::msg::BattlePassDb::set_update_flag_4690(DLL2SDK::CSProto::msg::IsNeedUpdate value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassDb*, DLL2SDK::CSProto::msg::IsNeedUpdate)>(DLL2SDK::GameAssemblyBase + 0x5125780)(this, value_);
}
DLL2SDK::CSProto::msg::OverrideStatus DLL2SDK::CSProto::msg::BattlePassDb::get_db_override_flag_4691()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::OverrideStatus(*)(DLL2SDK::CSProto::msg::BattlePassDb*)>(DLL2SDK::GameAssemblyBase + 0x5125788)(this);
}
void DLL2SDK::CSProto::msg::BattlePassDb::set_db_override_flag_4692(DLL2SDK::CSProto::msg::OverrideStatus value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassDb*, DLL2SDK::CSProto::msg::OverrideStatus)>(DLL2SDK::GameAssemblyBase + 0x5125790)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BattlePassDb::get_cur_week_id_4693()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BattlePassDb*)>(DLL2SDK::GameAssemblyBase + 0x5125798)(this);
}
void DLL2SDK::CSProto::msg::BattlePassDb::set_cur_week_id_4694(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassDb*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51257A0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BattlePassDb::get_next_week_begin_tm_4695()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BattlePassDb*)>(DLL2SDK::GameAssemblyBase + 0x51257A8)(this);
}
void DLL2SDK::CSProto::msg::BattlePassDb::set_next_week_begin_tm_4696(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassDb*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51257B0)(this, value_);
}
DLL2SDK::CSProto::msg::BattlePassWeeklyStat* DLL2SDK::CSProto::msg::BattlePassDb::get_last_week_stat_4697()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BattlePassWeeklyStat*(*)(DLL2SDK::CSProto::msg::BattlePassDb*)>(DLL2SDK::GameAssemblyBase + 0x51257B8)(this);
}
void DLL2SDK::CSProto::msg::BattlePassDb::set_last_week_stat_4698(DLL2SDK::CSProto::msg::BattlePassWeeklyStat* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassDb*, DLL2SDK::CSProto::msg::BattlePassWeeklyStat*)>(DLL2SDK::GameAssemblyBase + 0x51257C0)(this, value_);
}
DLL2SDK::CSProto::msg::BattlePassWeeklyStat* DLL2SDK::CSProto::msg::BattlePassDb::get_this_week_stat_4699()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BattlePassWeeklyStat*(*)(DLL2SDK::CSProto::msg::BattlePassDb*)>(DLL2SDK::GameAssemblyBase + 0x51257C8)(this);
}
void DLL2SDK::CSProto::msg::BattlePassDb::set_this_week_stat_4700(DLL2SDK::CSProto::msg::BattlePassWeeklyStat* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassDb*, DLL2SDK::CSProto::msg::BattlePassWeeklyStat*)>(DLL2SDK::GameAssemblyBase + 0x51257D0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BattlePassDb::get_season_countdown_tm_4701()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BattlePassDb*)>(DLL2SDK::GameAssemblyBase + 0x51257D8)(this);
}
void DLL2SDK::CSProto::msg::BattlePassDb::set_season_countdown_tm_4702(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassDb*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51257E0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DiscountedCntIndex*>* DLL2SDK::CSProto::msg::BattlePassDb::get_discount_info_4703()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DiscountedCntIndex*>*(*)(DLL2SDK::CSProto::msg::BattlePassDb*)>(DLL2SDK::GameAssemblyBase + 0x51257E8)(this);
}
DLL2SDK::CSProto::msg::PreorderInfo* DLL2SDK::CSProto::msg::BattlePassDb::get_preorder_info_4704()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PreorderInfo*(*)(DLL2SDK::CSProto::msg::BattlePassDb*)>(DLL2SDK::GameAssemblyBase + 0x51257F0)(this);
}
void DLL2SDK::CSProto::msg::BattlePassDb::set_preorder_info_4705(DLL2SDK::CSProto::msg::PreorderInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassDb*, DLL2SDK::CSProto::msg::PreorderInfo*)>(DLL2SDK::GameAssemblyBase + 0x51257F8)(this, value_);
}
DLL2SDK::CSProto::msg::BpExpSourceType DLL2SDK::CSProto::msg::BattlePassDb::get_exp_source_4706()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BpExpSourceType(*)(DLL2SDK::CSProto::msg::BattlePassDb*)>(DLL2SDK::GameAssemblyBase + 0x5125800)(this);
}
void DLL2SDK::CSProto::msg::BattlePassDb::set_exp_source_4707(DLL2SDK::CSProto::msg::BpExpSourceType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassDb*, DLL2SDK::CSProto::msg::BpExpSourceType)>(DLL2SDK::GameAssemblyBase + 0x5125808)(this, value_);
}
DLL2SDK::CSProto::msg::BpExpItem* DLL2SDK::CSProto::msg::BattlePassDb::get_bp_exp_item_4708()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BpExpItem*(*)(DLL2SDK::CSProto::msg::BattlePassDb*)>(DLL2SDK::GameAssemblyBase + 0x5125810)(this);
}
void DLL2SDK::CSProto::msg::BattlePassDb::set_bp_exp_item_4709(DLL2SDK::CSProto::msg::BpExpItem* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassDb*, DLL2SDK::CSProto::msg::BpExpItem*)>(DLL2SDK::GameAssemblyBase + 0x5125818)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BattlePassDb::get_bp_buff_amend_cache_4710()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BattlePassDb*)>(DLL2SDK::GameAssemblyBase + 0x5125820)(this);
}
void DLL2SDK::CSProto::msg::BattlePassDb::set_bp_buff_amend_cache_4711(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassDb*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5125828)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::BattlePassDb::global__ProtoBuf_IExtensible_GetExtensionObject_4712(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::BattlePassDb*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::BpExpItem::_ctor_4660()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpExpItem*)>(DLL2SDK::GameAssemblyBase + 0x51263AC)(this);
}
int64_t DLL2SDK::CSProto::msg::BpExpItem::get_item_id_4661()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::BpExpItem*)>(DLL2SDK::GameAssemblyBase + 0x51263B4)(this);
}
void DLL2SDK::CSProto::msg::BpExpItem::set_item_id_4662(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpExpItem*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x51263BC)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::BpExpItem::get_expire_time_4663()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::BpExpItem*)>(DLL2SDK::GameAssemblyBase + 0x51263CC)(this);
}
void DLL2SDK::CSProto::msg::BpExpItem::set_expire_time_4664(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpExpItem*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x51263D4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::BpExpItem::global__ProtoBuf_IExtensible_GetExtensionObject_4665(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::BpExpItem*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PreorderInfo::_ctor_4652()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PreorderInfo*)>(DLL2SDK::GameAssemblyBase + 0x5095224)(this);
}
int32_t DLL2SDK::CSProto::msg::PreorderInfo::get_preorder_season_id_4653()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PreorderInfo*)>(DLL2SDK::GameAssemblyBase + 0x509522C)(this);
}
void DLL2SDK::CSProto::msg::PreorderInfo::set_preorder_season_id_4654(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PreorderInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5095234)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PreorderInfo::get_preorder_level_4655()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PreorderInfo*)>(DLL2SDK::GameAssemblyBase + 0x509523C)(this);
}
void DLL2SDK::CSProto::msg::PreorderInfo::set_preorder_level_4656(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PreorderInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5095244)(this, value_);
}
bool DLL2SDK::CSProto::msg::PreorderInfo::get_is_charge_4657()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PreorderInfo*)>(DLL2SDK::GameAssemblyBase + 0x509524C)(this);
}
void DLL2SDK::CSProto::msg::PreorderInfo::set_is_charge_4658(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PreorderInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x5095254)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PreorderInfo::global__ProtoBuf_IExtensible_GetExtensionObject_4659(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PreorderInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DiscountedCntIndex::_ctor_4646()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DiscountedCntIndex*)>(DLL2SDK::GameAssemblyBase + 0x524EB4C)(this);
}
DLL2SDK::CSProto::msg::ChargeType DLL2SDK::CSProto::msg::DiscountedCntIndex::get_charge_type_4647()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ChargeType(*)(DLL2SDK::CSProto::msg::DiscountedCntIndex*)>(DLL2SDK::GameAssemblyBase + 0x524EB54)(this);
}
void DLL2SDK::CSProto::msg::DiscountedCntIndex::set_charge_type_4648(DLL2SDK::CSProto::msg::ChargeType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DiscountedCntIndex*, DLL2SDK::CSProto::msg::ChargeType)>(DLL2SDK::GameAssemblyBase + 0x524EB5C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::DiscountedCntIndex::get_discounted_cnt_4649()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DiscountedCntIndex*)>(DLL2SDK::GameAssemblyBase + 0x524EB64)(this);
}
void DLL2SDK::CSProto::msg::DiscountedCntIndex::set_discounted_cnt_4650(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DiscountedCntIndex*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524EB6C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DiscountedCntIndex::global__ProtoBuf_IExtensible_GetExtensionObject_4651(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DiscountedCntIndex*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::BattlePassWeeklyStat::_ctor_4624()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassWeeklyStat*)>(DLL2SDK::GameAssemblyBase + 0x512591C)(this);
}
uint32_t DLL2SDK::CSProto::msg::BattlePassWeeklyStat::get_timestamp_4625()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BattlePassWeeklyStat*)>(DLL2SDK::GameAssemblyBase + 0x5125924)(this);
}
void DLL2SDK::CSProto::msg::BattlePassWeeklyStat::set_timestamp_4626(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassWeeklyStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x512592C)(this, value_);
}
DLL2SDK::CSProto::msg::BattlePassTypeStat* DLL2SDK::CSProto::msg::BattlePassWeeklyStat::get_mp_daily_task_stat_4627()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BattlePassTypeStat*(*)(DLL2SDK::CSProto::msg::BattlePassWeeklyStat*)>(DLL2SDK::GameAssemblyBase + 0x5125934)(this);
}
void DLL2SDK::CSProto::msg::BattlePassWeeklyStat::set_mp_daily_task_stat_4628(DLL2SDK::CSProto::msg::BattlePassTypeStat* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassWeeklyStat*, DLL2SDK::CSProto::msg::BattlePassTypeStat*)>(DLL2SDK::GameAssemblyBase + 0x512593C)(this, value_);
}
DLL2SDK::CSProto::msg::BattlePassTypeStat* DLL2SDK::CSProto::msg::BattlePassWeeklyStat::get_br_daily_task_stat_4629()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BattlePassTypeStat*(*)(DLL2SDK::CSProto::msg::BattlePassWeeklyStat*)>(DLL2SDK::GameAssemblyBase + 0x5125944)(this);
}
void DLL2SDK::CSProto::msg::BattlePassWeeklyStat::set_br_daily_task_stat_4630(DLL2SDK::CSProto::msg::BattlePassTypeStat* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassWeeklyStat*, DLL2SDK::CSProto::msg::BattlePassTypeStat*)>(DLL2SDK::GameAssemblyBase + 0x512594C)(this, value_);
}
DLL2SDK::CSProto::msg::BattlePassTypeStat* DLL2SDK::CSProto::msg::BattlePassWeeklyStat::get_pve_daily_task_stat_4631()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BattlePassTypeStat*(*)(DLL2SDK::CSProto::msg::BattlePassWeeklyStat*)>(DLL2SDK::GameAssemblyBase + 0x5125954)(this);
}
void DLL2SDK::CSProto::msg::BattlePassWeeklyStat::set_pve_daily_task_stat_4632(DLL2SDK::CSProto::msg::BattlePassTypeStat* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassWeeklyStat*, DLL2SDK::CSProto::msg::BattlePassTypeStat*)>(DLL2SDK::GameAssemblyBase + 0x512595C)(this, value_);
}
DLL2SDK::CSProto::msg::BattlePassTypeStat* DLL2SDK::CSProto::msg::BattlePassWeeklyStat::get_mp_week_task_stat_4633()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BattlePassTypeStat*(*)(DLL2SDK::CSProto::msg::BattlePassWeeklyStat*)>(DLL2SDK::GameAssemblyBase + 0x5125964)(this);
}
void DLL2SDK::CSProto::msg::BattlePassWeeklyStat::set_mp_week_task_stat_4634(DLL2SDK::CSProto::msg::BattlePassTypeStat* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassWeeklyStat*, DLL2SDK::CSProto::msg::BattlePassTypeStat*)>(DLL2SDK::GameAssemblyBase + 0x512596C)(this, value_);
}
DLL2SDK::CSProto::msg::BattlePassTypeStat* DLL2SDK::CSProto::msg::BattlePassWeeklyStat::get_mp_chall_task_stat_4635()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BattlePassTypeStat*(*)(DLL2SDK::CSProto::msg::BattlePassWeeklyStat*)>(DLL2SDK::GameAssemblyBase + 0x5125974)(this);
}
void DLL2SDK::CSProto::msg::BattlePassWeeklyStat::set_mp_chall_task_stat_4636(DLL2SDK::CSProto::msg::BattlePassTypeStat* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassWeeklyStat*, DLL2SDK::CSProto::msg::BattlePassTypeStat*)>(DLL2SDK::GameAssemblyBase + 0x512597C)(this, value_);
}
DLL2SDK::CSProto::msg::BattlePassTypeStat* DLL2SDK::CSProto::msg::BattlePassWeeklyStat::get_br_chall_task_stat_4637()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BattlePassTypeStat*(*)(DLL2SDK::CSProto::msg::BattlePassWeeklyStat*)>(DLL2SDK::GameAssemblyBase + 0x5125984)(this);
}
void DLL2SDK::CSProto::msg::BattlePassWeeklyStat::set_br_chall_task_stat_4638(DLL2SDK::CSProto::msg::BattlePassTypeStat* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassWeeklyStat*, DLL2SDK::CSProto::msg::BattlePassTypeStat*)>(DLL2SDK::GameAssemblyBase + 0x512598C)(this, value_);
}
DLL2SDK::CSProto::msg::BattlePassTypeStat* DLL2SDK::CSProto::msg::BattlePassWeeklyStat::get_pve_chall_task_stat_4639()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BattlePassTypeStat*(*)(DLL2SDK::CSProto::msg::BattlePassWeeklyStat*)>(DLL2SDK::GameAssemblyBase + 0x5125994)(this);
}
void DLL2SDK::CSProto::msg::BattlePassWeeklyStat::set_pve_chall_task_stat_4640(DLL2SDK::CSProto::msg::BattlePassTypeStat* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassWeeklyStat*, DLL2SDK::CSProto::msg::BattlePassTypeStat*)>(DLL2SDK::GameAssemblyBase + 0x512599C)(this, value_);
}
DLL2SDK::CSProto::msg::BattlePassTypeStat* DLL2SDK::CSProto::msg::BattlePassWeeklyStat::get_br_week_task_stat_4641()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BattlePassTypeStat*(*)(DLL2SDK::CSProto::msg::BattlePassWeeklyStat*)>(DLL2SDK::GameAssemblyBase + 0x51259A4)(this);
}
void DLL2SDK::CSProto::msg::BattlePassWeeklyStat::set_br_week_task_stat_4642(DLL2SDK::CSProto::msg::BattlePassTypeStat* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassWeeklyStat*, DLL2SDK::CSProto::msg::BattlePassTypeStat*)>(DLL2SDK::GameAssemblyBase + 0x51259AC)(this, value_);
}
DLL2SDK::CSProto::msg::BattlePassTypeStat* DLL2SDK::CSProto::msg::BattlePassWeeklyStat::get_pve_week_task_stat_4643()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BattlePassTypeStat*(*)(DLL2SDK::CSProto::msg::BattlePassWeeklyStat*)>(DLL2SDK::GameAssemblyBase + 0x51259B4)(this);
}
void DLL2SDK::CSProto::msg::BattlePassWeeklyStat::set_pve_week_task_stat_4644(DLL2SDK::CSProto::msg::BattlePassTypeStat* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassWeeklyStat*, DLL2SDK::CSProto::msg::BattlePassTypeStat*)>(DLL2SDK::GameAssemblyBase + 0x51259BC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::BattlePassWeeklyStat::global__ProtoBuf_IExtensible_GetExtensionObject_4645(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::BattlePassWeeklyStat*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::BattlePassTypeStat::_ctor_4619()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassTypeStat*)>(DLL2SDK::GameAssemblyBase + 0x5125844)(this);
}
uint32_t DLL2SDK::CSProto::msg::BattlePassTypeStat::get_pay_type_4620()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BattlePassTypeStat*)>(DLL2SDK::GameAssemblyBase + 0x51258F0)(this);
}
void DLL2SDK::CSProto::msg::BattlePassTypeStat::set_pay_type_4621(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattlePassTypeStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51258F8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::BattlePassTypeStat::get_task_id_4622()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::BattlePassTypeStat*)>(DLL2SDK::GameAssemblyBase + 0x5125900)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::BattlePassTypeStat::global__ProtoBuf_IExtensible_GetExtensionObject_4623(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::BattlePassTypeStat*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::TaskData::_ctor_4607()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TaskData*)>(DLL2SDK::GameAssemblyBase + 0x51CFC38)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TaskPr*>* DLL2SDK::CSProto::msg::TaskData::get_mp_daily_task_pr_4608()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TaskPr*>*(*)(DLL2SDK::CSProto::msg::TaskData*)>(DLL2SDK::GameAssemblyBase + 0x51CFDB0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TaskPr*>* DLL2SDK::CSProto::msg::TaskData::get_br_daily_task_pr_4609()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TaskPr*>*(*)(DLL2SDK::CSProto::msg::TaskData*)>(DLL2SDK::GameAssemblyBase + 0x51CFDB8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TaskPr*>* DLL2SDK::CSProto::msg::TaskData::get_pve_daily_task_pr_4610()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TaskPr*>*(*)(DLL2SDK::CSProto::msg::TaskData*)>(DLL2SDK::GameAssemblyBase + 0x51CFDC0)(this);
}
DLL2SDK::CSProto::msg::OverrideStatus DLL2SDK::CSProto::msg::TaskData::get_daily_override_flag_4611()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::OverrideStatus(*)(DLL2SDK::CSProto::msg::TaskData*)>(DLL2SDK::GameAssemblyBase + 0x51CFDC8)(this);
}
void DLL2SDK::CSProto::msg::TaskData::set_daily_override_flag_4612(DLL2SDK::CSProto::msg::OverrideStatus value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TaskData*, DLL2SDK::CSProto::msg::OverrideStatus)>(DLL2SDK::GameAssemblyBase + 0x51CFDD0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::WeekTaskPr*>* DLL2SDK::CSProto::msg::TaskData::get_week_task_pr_4613()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::WeekTaskPr*>*(*)(DLL2SDK::CSProto::msg::TaskData*)>(DLL2SDK::GameAssemblyBase + 0x51CFDD8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TaskPr*>* DLL2SDK::CSProto::msg::TaskData::get_mp_chall_task_pr_4614()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TaskPr*>*(*)(DLL2SDK::CSProto::msg::TaskData*)>(DLL2SDK::GameAssemblyBase + 0x51CFDE0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TaskPr*>* DLL2SDK::CSProto::msg::TaskData::get_br_chall_task_pr_4615()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TaskPr*>*(*)(DLL2SDK::CSProto::msg::TaskData*)>(DLL2SDK::GameAssemblyBase + 0x51CFDE8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TaskPr*>* DLL2SDK::CSProto::msg::TaskData::get_pve_chall_task_pr_4616()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TaskPr*>*(*)(DLL2SDK::CSProto::msg::TaskData*)>(DLL2SDK::GameAssemblyBase + 0x51CFDF0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TaskPr*>* DLL2SDK::CSProto::msg::TaskData::get_other_task_pr_4617()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TaskPr*>*(*)(DLL2SDK::CSProto::msg::TaskData*)>(DLL2SDK::GameAssemblyBase + 0x51CFDF8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::TaskData::global__ProtoBuf_IExtensible_GetExtensionObject_4618(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::TaskData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::WeekTaskPr::_ctor_4594()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::WeekTaskPr*)>(DLL2SDK::GameAssemblyBase + 0x51D0E08)(this);
}
int32_t DLL2SDK::CSProto::msg::WeekTaskPr::get_week_seq_4595()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::WeekTaskPr*)>(DLL2SDK::GameAssemblyBase + 0x51D0EE4)(this);
}
void DLL2SDK::CSProto::msg::WeekTaskPr::set_week_seq_4596(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::WeekTaskPr*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0EEC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TaskPr*>* DLL2SDK::CSProto::msg::WeekTaskPr::get_mp_week_task_pr_4597()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TaskPr*>*(*)(DLL2SDK::CSProto::msg::WeekTaskPr*)>(DLL2SDK::GameAssemblyBase + 0x51D0EF4)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TaskPr*>* DLL2SDK::CSProto::msg::WeekTaskPr::get_br_week_task_pr_4598()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TaskPr*>*(*)(DLL2SDK::CSProto::msg::WeekTaskPr*)>(DLL2SDK::GameAssemblyBase + 0x51D0EFC)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TaskPr*>* DLL2SDK::CSProto::msg::WeekTaskPr::get_pve_week_task_pr_4599()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TaskPr*>*(*)(DLL2SDK::CSProto::msg::WeekTaskPr*)>(DLL2SDK::GameAssemblyBase + 0x51D0F04)(this);
}
DLL2SDK::CSProto::msg::TaskStatus DLL2SDK::CSProto::msg::WeekTaskPr::get_task_status_4600()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::TaskStatus(*)(DLL2SDK::CSProto::msg::WeekTaskPr*)>(DLL2SDK::GameAssemblyBase + 0x51D0F0C)(this);
}
void DLL2SDK::CSProto::msg::WeekTaskPr::set_task_status_4601(DLL2SDK::CSProto::msg::TaskStatus value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::WeekTaskPr*, DLL2SDK::CSProto::msg::TaskStatus)>(DLL2SDK::GameAssemblyBase + 0x51D0F14)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::WeekTaskPr::get_finish_free_task_cnt_4602()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::WeekTaskPr*)>(DLL2SDK::GameAssemblyBase + 0x51D0F1C)(this);
}
void DLL2SDK::CSProto::msg::WeekTaskPr::set_finish_free_task_cnt_4603(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::WeekTaskPr*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0F24)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::WeekTaskPr::get_finish_charge_task_cnt_4604()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::WeekTaskPr*)>(DLL2SDK::GameAssemblyBase + 0x51D0F2C)(this);
}
void DLL2SDK::CSProto::msg::WeekTaskPr::set_finish_charge_task_cnt_4605(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::WeekTaskPr*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0F34)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::WeekTaskPr::global__ProtoBuf_IExtensible_GetExtensionObject_4606(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::WeekTaskPr*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::LevelUpTask::_ctor_4586()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LevelUpTask*)>(DLL2SDK::GameAssemblyBase + 0x4ECA7DC)(this);
}
int32_t DLL2SDK::CSProto::msg::LevelUpTask::get_award_level_4587()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::LevelUpTask*)>(DLL2SDK::GameAssemblyBase + 0x4ECA7EC)(this);
}
void DLL2SDK::CSProto::msg::LevelUpTask::set_award_level_4588(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LevelUpTask*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECA7F4)(this, value_);
}
DLL2SDK::CSProto::msg::TaskStatus DLL2SDK::CSProto::msg::LevelUpTask::get_award_status_4589()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::TaskStatus(*)(DLL2SDK::CSProto::msg::LevelUpTask*)>(DLL2SDK::GameAssemblyBase + 0x4ECA7FC)(this);
}
void DLL2SDK::CSProto::msg::LevelUpTask::set_award_status_4590(DLL2SDK::CSProto::msg::TaskStatus value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LevelUpTask*, DLL2SDK::CSProto::msg::TaskStatus)>(DLL2SDK::GameAssemblyBase + 0x4ECA804)(this, value_);
}
DLL2SDK::CSProto::msg::IsNeedUpdate DLL2SDK::CSProto::msg::LevelUpTask::get_update_flag_4591()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::IsNeedUpdate(*)(DLL2SDK::CSProto::msg::LevelUpTask*)>(DLL2SDK::GameAssemblyBase + 0x4ECA80C)(this);
}
void DLL2SDK::CSProto::msg::LevelUpTask::set_update_flag_4592(DLL2SDK::CSProto::msg::IsNeedUpdate value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LevelUpTask*, DLL2SDK::CSProto::msg::IsNeedUpdate)>(DLL2SDK::GameAssemblyBase + 0x4ECA814)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::LevelUpTask::global__ProtoBuf_IExtensible_GetExtensionObject_4593(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::LevelUpTask*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SuperBoxTask::_ctor_4578()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SuperBoxTask*)>(DLL2SDK::GameAssemblyBase + 0x51CFBE4)(this);
}
int32_t DLL2SDK::CSProto::msg::SuperBoxTask::get_super_box_pr_4579()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SuperBoxTask*)>(DLL2SDK::GameAssemblyBase + 0x51CFBF4)(this);
}
void DLL2SDK::CSProto::msg::SuperBoxTask::set_super_box_pr_4580(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SuperBoxTask*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CFBFC)(this, value_);
}
DLL2SDK::CSProto::msg::TaskStatus DLL2SDK::CSProto::msg::SuperBoxTask::get_task_status_4581()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::TaskStatus(*)(DLL2SDK::CSProto::msg::SuperBoxTask*)>(DLL2SDK::GameAssemblyBase + 0x51CFC04)(this);
}
void DLL2SDK::CSProto::msg::SuperBoxTask::set_task_status_4582(DLL2SDK::CSProto::msg::TaskStatus value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SuperBoxTask*, DLL2SDK::CSProto::msg::TaskStatus)>(DLL2SDK::GameAssemblyBase + 0x51CFC0C)(this, value_);
}
DLL2SDK::CSProto::msg::IsNeedUpdate DLL2SDK::CSProto::msg::SuperBoxTask::get_update_flag_4583()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::IsNeedUpdate(*)(DLL2SDK::CSProto::msg::SuperBoxTask*)>(DLL2SDK::GameAssemblyBase + 0x51CFC14)(this);
}
void DLL2SDK::CSProto::msg::SuperBoxTask::set_update_flag_4584(DLL2SDK::CSProto::msg::IsNeedUpdate value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SuperBoxTask*, DLL2SDK::CSProto::msg::IsNeedUpdate)>(DLL2SDK::GameAssemblyBase + 0x51CFC1C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SuperBoxTask::global__ProtoBuf_IExtensible_GetExtensionObject_4585(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SuperBoxTask*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ByPassWeekTask::_ctor_4568()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ByPassWeekTask*)>(DLL2SDK::GameAssemblyBase + 0x519ECF0)(this);
}
int32_t DLL2SDK::CSProto::msg::ByPassWeekTask::get_week_task_pr_4569()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ByPassWeekTask*)>(DLL2SDK::GameAssemblyBase + 0x519ED00)(this);
}
void DLL2SDK::CSProto::msg::ByPassWeekTask::set_week_task_pr_4570(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ByPassWeekTask*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519ED08)(this, value_);
}
DLL2SDK::CSProto::msg::TaskStatus DLL2SDK::CSProto::msg::ByPassWeekTask::get_task_status_4571()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::TaskStatus(*)(DLL2SDK::CSProto::msg::ByPassWeekTask*)>(DLL2SDK::GameAssemblyBase + 0x519ED10)(this);
}
void DLL2SDK::CSProto::msg::ByPassWeekTask::set_task_status_4572(DLL2SDK::CSProto::msg::TaskStatus value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ByPassWeekTask*, DLL2SDK::CSProto::msg::TaskStatus)>(DLL2SDK::GameAssemblyBase + 0x519ED18)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::ByPassWeekTask::get_clear_time_4573()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::ByPassWeekTask*)>(DLL2SDK::GameAssemblyBase + 0x519ED20)(this);
}
void DLL2SDK::CSProto::msg::ByPassWeekTask::set_clear_time_4574(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ByPassWeekTask*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x519ED28)(this, value_);
}
DLL2SDK::CSProto::msg::IsNeedUpdate DLL2SDK::CSProto::msg::ByPassWeekTask::get_update_flag_4575()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::IsNeedUpdate(*)(DLL2SDK::CSProto::msg::ByPassWeekTask*)>(DLL2SDK::GameAssemblyBase + 0x519ED38)(this);
}
void DLL2SDK::CSProto::msg::ByPassWeekTask::set_update_flag_4576(DLL2SDK::CSProto::msg::IsNeedUpdate value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ByPassWeekTask*, DLL2SDK::CSProto::msg::IsNeedUpdate)>(DLL2SDK::GameAssemblyBase + 0x519ED40)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ByPassWeekTask::global__ProtoBuf_IExtensible_GetExtensionObject_4577(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ByPassWeekTask*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::TaskPr::_ctor_4550()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TaskPr*)>(DLL2SDK::GameAssemblyBase + 0x51CFE90)(this);
}
int32_t DLL2SDK::CSProto::msg::TaskPr::get_task_id_4551()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TaskPr*)>(DLL2SDK::GameAssemblyBase + 0x51CFEA0)(this);
}
void DLL2SDK::CSProto::msg::TaskPr::set_task_id_4552(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TaskPr*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CFEA8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TaskPr::get_task_pr_4553()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TaskPr*)>(DLL2SDK::GameAssemblyBase + 0x51CFEB0)(this);
}
void DLL2SDK::CSProto::msg::TaskPr::set_task_pr_4554(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TaskPr*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CFEB8)(this, value_);
}
DLL2SDK::CSProto::msg::TaskStatus DLL2SDK::CSProto::msg::TaskPr::get_task_status_4555()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::TaskStatus(*)(DLL2SDK::CSProto::msg::TaskPr*)>(DLL2SDK::GameAssemblyBase + 0x51CFEC0)(this);
}
void DLL2SDK::CSProto::msg::TaskPr::set_task_status_4556(DLL2SDK::CSProto::msg::TaskStatus value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TaskPr*, DLL2SDK::CSProto::msg::TaskStatus)>(DLL2SDK::GameAssemblyBase + 0x51CFEC8)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::TaskPr::get_clear_time_4557()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::TaskPr*)>(DLL2SDK::GameAssemblyBase + 0x51CFED0)(this);
}
void DLL2SDK::CSProto::msg::TaskPr::set_clear_time_4558(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TaskPr*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x51CFED8)(this, value_);
}
DLL2SDK::CSProto::msg::IsNeedUpdate DLL2SDK::CSProto::msg::TaskPr::get_update_flag_4559()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::IsNeedUpdate(*)(DLL2SDK::CSProto::msg::TaskPr*)>(DLL2SDK::GameAssemblyBase + 0x51CFEE8)(this);
}
void DLL2SDK::CSProto::msg::TaskPr::set_update_flag_4560(DLL2SDK::CSProto::msg::IsNeedUpdate value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TaskPr*, DLL2SDK::CSProto::msg::IsNeedUpdate)>(DLL2SDK::GameAssemblyBase + 0x51CFEF0)(this, value_);
}
bool DLL2SDK::CSProto::msg::TaskPr::get_need_stat_4561()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::TaskPr*)>(DLL2SDK::GameAssemblyBase + 0x51CFEF8)(this);
}
void DLL2SDK::CSProto::msg::TaskPr::set_need_stat_4562(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TaskPr*, bool)>(DLL2SDK::GameAssemblyBase + 0x51CFF00)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TaskPr::get_task_diff_pr_4563()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TaskPr*)>(DLL2SDK::GameAssemblyBase + 0x51CFF08)(this);
}
void DLL2SDK::CSProto::msg::TaskPr::set_task_diff_pr_4564(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TaskPr*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CFF10)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::TaskPr::get_update_time_4565()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::TaskPr*)>(DLL2SDK::GameAssemblyBase + 0x51CFF18)(this);
}
void DLL2SDK::CSProto::msg::TaskPr::set_update_time_4566(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TaskPr*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CFF20)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::TaskPr::global__ProtoBuf_IExtensible_GetExtensionObject_4567(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::TaskPr*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SpBuyPlusBpItem::_ctor_4542()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SpBuyPlusBpItem*)>(DLL2SDK::GameAssemblyBase + 0x509A8EC)(this);
}
int32_t DLL2SDK::CSProto::msg::SpBuyPlusBpItem::get_SeasonId_4543()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SpBuyPlusBpItem*)>(DLL2SDK::GameAssemblyBase + 0x509A8F4)(this);
}
void DLL2SDK::CSProto::msg::SpBuyPlusBpItem::set_SeasonId_4544(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SpBuyPlusBpItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A8FC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SpBuyPlusBpItem::get_PlusItemId_4545()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SpBuyPlusBpItem*)>(DLL2SDK::GameAssemblyBase + 0x509A904)(this);
}
void DLL2SDK::CSProto::msg::SpBuyPlusBpItem::set_PlusItemId_4546(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SpBuyPlusBpItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A90C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SpBuyPlusBpItem::get_PlusItemNum_4547()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SpBuyPlusBpItem*)>(DLL2SDK::GameAssemblyBase + 0x509A914)(this);
}
void DLL2SDK::CSProto::msg::SpBuyPlusBpItem::set_PlusItemNum_4548(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SpBuyPlusBpItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A91C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SpBuyPlusBpItem::global__ProtoBuf_IExtensible_GetExtensionObject_4549(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SpBuyPlusBpItem*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::BpComicRes::_ctor_4494()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpComicRes*)>(DLL2SDK::GameAssemblyBase + 0x5126218)(this);
}
int32_t DLL2SDK::CSProto::msg::BpComicRes::get_ComicId_4495()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BpComicRes*)>(DLL2SDK::GameAssemblyBase + 0x5126220)(this);
}
void DLL2SDK::CSProto::msg::BpComicRes::set_ComicId_4496(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpComicRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5126228)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BpComicRes::get_SeasonId_4497()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BpComicRes*)>(DLL2SDK::GameAssemblyBase + 0x5126230)(this);
}
void DLL2SDK::CSProto::msg::BpComicRes::set_SeasonId_4498(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpComicRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5126238)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BpComicRes::get_SeasonSeq_4499()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BpComicRes*)>(DLL2SDK::GameAssemblyBase + 0x5126240)(this);
}
void DLL2SDK::CSProto::msg::BpComicRes::set_SeasonSeq_4500(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpComicRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5126248)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BpComicRes::get_UnlockTimeByStr_4501()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BpComicRes*)>(DLL2SDK::GameAssemblyBase + 0x5126250)(this);
}
void DLL2SDK::CSProto::msg::BpComicRes::set_UnlockTimeByStr_4502(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpComicRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5126258)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::BpComicRes::get_UnlockTimeByInt_4503()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::BpComicRes*)>(DLL2SDK::GameAssemblyBase + 0x5126260)(this);
}
void DLL2SDK::CSProto::msg::BpComicRes::set_UnlockTimeByInt_4504(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpComicRes*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5126268)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BpComicRes::get_CdnUS_0_4505()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BpComicRes*)>(DLL2SDK::GameAssemblyBase + 0x5126278)(this);
}
void DLL2SDK::CSProto::msg::BpComicRes::set_CdnUS_0_4506(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpComicRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5126280)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BpComicRes::get_CdnCN_1_4507()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BpComicRes*)>(DLL2SDK::GameAssemblyBase + 0x5126288)(this);
}
void DLL2SDK::CSProto::msg::BpComicRes::set_CdnCN_1_4508(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpComicRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5126290)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BpComicRes::get_CdnTW_2_4509()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BpComicRes*)>(DLL2SDK::GameAssemblyBase + 0x5126298)(this);
}
void DLL2SDK::CSProto::msg::BpComicRes::set_CdnTW_2_4510(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpComicRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51262A0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BpComicRes::get_CdnFR_3_4511()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BpComicRes*)>(DLL2SDK::GameAssemblyBase + 0x51262A8)(this);
}
void DLL2SDK::CSProto::msg::BpComicRes::set_CdnFR_3_4512(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpComicRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51262B0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BpComicRes::get_CdnIT_4_4513()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BpComicRes*)>(DLL2SDK::GameAssemblyBase + 0x51262B8)(this);
}
void DLL2SDK::CSProto::msg::BpComicRes::set_CdnIT_4_4514(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpComicRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51262C0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BpComicRes::get_CdnDE_5_4515()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BpComicRes*)>(DLL2SDK::GameAssemblyBase + 0x51262C8)(this);
}
void DLL2SDK::CSProto::msg::BpComicRes::set_CdnDE_5_4516(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpComicRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51262D0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BpComicRes::get_CdnBR_7_4517()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BpComicRes*)>(DLL2SDK::GameAssemblyBase + 0x51262D8)(this);
}
void DLL2SDK::CSProto::msg::BpComicRes::set_CdnBR_7_4518(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpComicRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51262E0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BpComicRes::get_CdnRU_8_4519()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BpComicRes*)>(DLL2SDK::GameAssemblyBase + 0x51262E8)(this);
}
void DLL2SDK::CSProto::msg::BpComicRes::set_CdnRU_8_4520(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpComicRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51262F0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BpComicRes::get_CdnTR_10_4521()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BpComicRes*)>(DLL2SDK::GameAssemblyBase + 0x51262F8)(this);
}
void DLL2SDK::CSProto::msg::BpComicRes::set_CdnTR_10_4522(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpComicRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5126300)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BpComicRes::get_CdnLA_11_4523()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BpComicRes*)>(DLL2SDK::GameAssemblyBase + 0x5126308)(this);
}
void DLL2SDK::CSProto::msg::BpComicRes::set_CdnLA_11_4524(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpComicRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5126310)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BpComicRes::get_CdnID_12_4525()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BpComicRes*)>(DLL2SDK::GameAssemblyBase + 0x5126318)(this);
}
void DLL2SDK::CSProto::msg::BpComicRes::set_CdnID_12_4526(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpComicRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5126320)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BpComicRes::get_CdnTH_13_4527()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BpComicRes*)>(DLL2SDK::GameAssemblyBase + 0x5126328)(this);
}
void DLL2SDK::CSProto::msg::BpComicRes::set_CdnTH_13_4528(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpComicRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5126330)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BpComicRes::get_CdnSA_14_4529()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BpComicRes*)>(DLL2SDK::GameAssemblyBase + 0x5126338)(this);
}
void DLL2SDK::CSProto::msg::BpComicRes::set_CdnSA_14_4530(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpComicRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5126340)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BpComicRes::get_CdnSG_15_4531()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BpComicRes*)>(DLL2SDK::GameAssemblyBase + 0x5126348)(this);
}
void DLL2SDK::CSProto::msg::BpComicRes::set_CdnSG_15_4532(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpComicRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5126350)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BpComicRes::get_CdnJP_16_4533()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BpComicRes*)>(DLL2SDK::GameAssemblyBase + 0x5126358)(this);
}
void DLL2SDK::CSProto::msg::BpComicRes::set_CdnJP_16_4534(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpComicRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5126360)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BpComicRes::get_CdnKR_17_4535()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BpComicRes*)>(DLL2SDK::GameAssemblyBase + 0x5126368)(this);
}
void DLL2SDK::CSProto::msg::BpComicRes::set_CdnKR_17_4536(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpComicRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5126370)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BpComicRes::get_CdnVN_18_4537()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BpComicRes*)>(DLL2SDK::GameAssemblyBase + 0x5126378)(this);
}
void DLL2SDK::CSProto::msg::BpComicRes::set_CdnVN_18_4538(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpComicRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5126380)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BpComicRes::get_Cnd_url_4539()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BpComicRes*)>(DLL2SDK::GameAssemblyBase + 0x5126388)(this);
}
void DLL2SDK::CSProto::msg::BpComicRes::set_Cnd_url_4540(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BpComicRes*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5126390)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::BpComicRes::global__ProtoBuf_IExtensible_GetExtensionObject_4541(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::BpComicRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SpChargeConf::_ctor_4439()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SpChargeConf*)>(DLL2SDK::GameAssemblyBase + 0x51CDF0C)(this);
}
int32_t DLL2SDK::CSProto::msg::SpChargeConf::get_Id_4440()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SpChargeConf*)>(DLL2SDK::GameAssemblyBase + 0x51CDFB0)(this);
}
void DLL2SDK::CSProto::msg::SpChargeConf::set_Id_4441(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SpChargeConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CDFB8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SpChargeConf::get_ChargeType_4442()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SpChargeConf*)>(DLL2SDK::GameAssemblyBase + 0x51CDFC0)(this);
}
void DLL2SDK::CSProto::msg::SpChargeConf::set_ChargeType_4443(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SpChargeConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CDFC8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SpChargeConf::get_Value_4444()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SpChargeConf*)>(DLL2SDK::GameAssemblyBase + 0x51CDFD0)(this);
}
void DLL2SDK::CSProto::msg::SpChargeConf::set_Value_4445(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SpChargeConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CDFD8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SpChargeConf::get_MoneyType_4446()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SpChargeConf*)>(DLL2SDK::GameAssemblyBase + 0x51CDFE0)(this);
}
void DLL2SDK::CSProto::msg::SpChargeConf::set_MoneyType_4447(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SpChargeConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CDFE8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SpChargeConf::get_MoneyCnt_4448()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SpChargeConf*)>(DLL2SDK::GameAssemblyBase + 0x51CDFF0)(this);
}
void DLL2SDK::CSProto::msg::SpChargeConf::set_MoneyCnt_4449(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SpChargeConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CDFF8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SpChargeConf::get_Discount_4450()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SpChargeConf*)>(DLL2SDK::GameAssemblyBase + 0x51CE000)(this);
}
void DLL2SDK::CSProto::msg::SpChargeConf::set_Discount_4451(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SpChargeConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE008)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SpChargeConf::get_LOCID_Title_4452()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SpChargeConf*)>(DLL2SDK::GameAssemblyBase + 0x51CE010)(this);
}
void DLL2SDK::CSProto::msg::SpChargeConf::set_LOCID_Title_4453(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SpChargeConf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CE018)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SpChargeConf::get_LOCID_Desc_4454()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SpChargeConf*)>(DLL2SDK::GameAssemblyBase + 0x51CE020)(this);
}
void DLL2SDK::CSProto::msg::SpChargeConf::set_LOCID_Desc_4455(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SpChargeConf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CE028)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SpChargeConf::get_AreaID_4456()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SpChargeConf*)>(DLL2SDK::GameAssemblyBase + 0x51CE030)(this);
}
void DLL2SDK::CSProto::msg::SpChargeConf::set_AreaID_4457(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SpChargeConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE038)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SpChargeConf::get_SeasonId_4458()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SpChargeConf*)>(DLL2SDK::GameAssemblyBase + 0x51CE040)(this);
}
void DLL2SDK::CSProto::msg::SpChargeConf::set_SeasonId_4459(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SpChargeConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE048)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SpChargeConf::get_PayPrice_4460()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SpChargeConf*)>(DLL2SDK::GameAssemblyBase + 0x51CE050)(this);
}
void DLL2SDK::CSProto::msg::SpChargeConf::set_PayPrice_4461(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SpChargeConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE058)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SpChargeConf::get_PayDiscount_4462()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SpChargeConf*)>(DLL2SDK::GameAssemblyBase + 0x51CE060)(this);
}
void DLL2SDK::CSProto::msg::SpChargeConf::set_PayDiscount_4463(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SpChargeConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE068)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SpChargeConf::get_PayActiveBeginTime_4464()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SpChargeConf*)>(DLL2SDK::GameAssemblyBase + 0x51CE070)(this);
}
void DLL2SDK::CSProto::msg::SpChargeConf::set_PayActiveBeginTime_4465(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SpChargeConf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CE078)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SpChargeConf::get_PayActiveEndTime_4466()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SpChargeConf*)>(DLL2SDK::GameAssemblyBase + 0x51CE080)(this);
}
void DLL2SDK::CSProto::msg::SpChargeConf::set_PayActiveEndTime_4467(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SpChargeConf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CE088)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SpChargeConf::get_PayLimitNum_4468()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SpChargeConf*)>(DLL2SDK::GameAssemblyBase + 0x51CE090)(this);
}
void DLL2SDK::CSProto::msg::SpChargeConf::set_PayLimitNum_4469(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SpChargeConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE098)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlusAward*>* DLL2SDK::CSProto::msg::SpChargeConf::get_AwardList_4470()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlusAward*>*(*)(DLL2SDK::CSProto::msg::SpChargeConf*)>(DLL2SDK::GameAssemblyBase + 0x51CE0A0)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SpChargeConf::get_PreorderBeginTime_4471()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SpChargeConf*)>(DLL2SDK::GameAssemblyBase + 0x51CE0A8)(this);
}
void DLL2SDK::CSProto::msg::SpChargeConf::set_PreorderBeginTime_4472(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SpChargeConf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CE0B0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SpChargeConf::get_PreorderEndTime_4473()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SpChargeConf*)>(DLL2SDK::GameAssemblyBase + 0x51CE0B8)(this);
}
void DLL2SDK::CSProto::msg::SpChargeConf::set_PreorderEndTime_4474(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SpChargeConf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CE0C0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SpChargeConf::get_SeasonName_4475()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SpChargeConf*)>(DLL2SDK::GameAssemblyBase + 0x51CE0C8)(this);
}
void DLL2SDK::CSProto::msg::SpChargeConf::set_SeasonName_4476(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SpChargeConf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CE0D0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SpChargeConf::get_RightContent_4477()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SpChargeConf*)>(DLL2SDK::GameAssemblyBase + 0x51CE0D8)(this);
}
void DLL2SDK::CSProto::msg::SpChargeConf::set_RightContent_4478(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SpChargeConf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CE0E0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SpChargeConf::get_GiftDescription_4479()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SpChargeConf*)>(DLL2SDK::GameAssemblyBase + 0x51CE0E8)(this);
}
void DLL2SDK::CSProto::msg::SpChargeConf::set_GiftDescription_4480(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SpChargeConf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CE0F0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SpChargeConf::get_IsSetChargeStatus_4481()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SpChargeConf*)>(DLL2SDK::GameAssemblyBase + 0x51CE0F8)(this);
}
void DLL2SDK::CSProto::msg::SpChargeConf::set_IsSetChargeStatus_4482(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SpChargeConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE100)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SpChargeConf::get_MinLevel_4483()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SpChargeConf*)>(DLL2SDK::GameAssemblyBase + 0x51CE108)(this);
}
void DLL2SDK::CSProto::msg::SpChargeConf::set_MinLevel_4484(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SpChargeConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE110)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SpChargeConf::get_MaxLevel_4485()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SpChargeConf*)>(DLL2SDK::GameAssemblyBase + 0x51CE118)(this);
}
void DLL2SDK::CSProto::msg::SpChargeConf::set_MaxLevel_4486(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SpChargeConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE120)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SpChargeConf::get_ChargeLevel_4487()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SpChargeConf*)>(DLL2SDK::GameAssemblyBase + 0x51CE128)(this);
}
void DLL2SDK::CSProto::msg::SpChargeConf::set_ChargeLevel_4488(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SpChargeConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE130)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SpChargeConf::get_LevelupInterval_4489()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SpChargeConf*)>(DLL2SDK::GameAssemblyBase + 0x51CE138)(this);
}
void DLL2SDK::CSProto::msg::SpChargeConf::set_LevelupInterval_4490(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SpChargeConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE140)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SpChargeConf::get_IsPreorder_4491()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SpChargeConf*)>(DLL2SDK::GameAssemblyBase + 0x51CE148)(this);
}
void DLL2SDK::CSProto::msg::SpChargeConf::set_IsPreorder_4492(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SpChargeConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE150)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SpChargeConf::global__ProtoBuf_IExtensible_GetExtensionObject_4493(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SpChargeConf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlusAward::_ctor_4431()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlusAward*)>(DLL2SDK::GameAssemblyBase + 0x50951D8)(this);
}
int32_t DLL2SDK::CSProto::msg::PlusAward::get_id_4432()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlusAward*)>(DLL2SDK::GameAssemblyBase + 0x50951E0)(this);
}
void DLL2SDK::CSProto::msg::PlusAward::set_id_4433(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlusAward*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50951E8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlusAward::get_num_4434()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlusAward*)>(DLL2SDK::GameAssemblyBase + 0x50951F0)(this);
}
void DLL2SDK::CSProto::msg::PlusAward::set_num_4435(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlusAward*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50951F8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlusAward::get_time_4436()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlusAward*)>(DLL2SDK::GameAssemblyBase + 0x5095200)(this);
}
void DLL2SDK::CSProto::msg::PlusAward::set_time_4437(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlusAward*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5095208)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlusAward::global__ProtoBuf_IExtensible_GetExtensionObject_4438(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlusAward*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::TimelimitDesc::_ctor_4368()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TimelimitDesc*)>(DLL2SDK::GameAssemblyBase + 0x51D028C)(this);
}
int32_t DLL2SDK::CSProto::msg::TimelimitDesc::get_SeasonId_4369()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TimelimitDesc*)>(DLL2SDK::GameAssemblyBase + 0x51D0338)(this);
}
void DLL2SDK::CSProto::msg::TimelimitDesc::set_SeasonId_4370(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TimelimitDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0340)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TimelimitDesc::get_BeginTime_4371()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TimelimitDesc*)>(DLL2SDK::GameAssemblyBase + 0x51D0348)(this);
}
void DLL2SDK::CSProto::msg::TimelimitDesc::set_BeginTime_4372(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TimelimitDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0350)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TimelimitDesc::get_EndTime_4373()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TimelimitDesc*)>(DLL2SDK::GameAssemblyBase + 0x51D0358)(this);
}
void DLL2SDK::CSProto::msg::TimelimitDesc::set_EndTime_4374(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TimelimitDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0360)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TimelimitDesc::get_DefaultTaskMode_4375()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TimelimitDesc*)>(DLL2SDK::GameAssemblyBase + 0x51D0368)(this);
}
void DLL2SDK::CSProto::msg::TimelimitDesc::set_DefaultTaskMode_4376(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TimelimitDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0370)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TimelimitDesc::get_NoChargeWeekTaskUpLimit_4377()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TimelimitDesc*)>(DLL2SDK::GameAssemblyBase + 0x51D0378)(this);
}
void DLL2SDK::CSProto::msg::TimelimitDesc::set_NoChargeWeekTaskUpLimit_4378(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TimelimitDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0380)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TimelimitDesc::get_ChargeWeekTaskUpLimit_4379()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TimelimitDesc*)>(DLL2SDK::GameAssemblyBase + 0x51D0388)(this);
}
void DLL2SDK::CSProto::msg::TimelimitDesc::set_ChargeWeekTaskUpLimit_4380(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TimelimitDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0390)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TimelimitDesc::get_SplitLevel_4381()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TimelimitDesc*)>(DLL2SDK::GameAssemblyBase + 0x51D0398)(this);
}
void DLL2SDK::CSProto::msg::TimelimitDesc::set_SplitLevel_4382(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TimelimitDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D03A0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TimelimitDesc::get_SpanLevel_4383()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TimelimitDesc*)>(DLL2SDK::GameAssemblyBase + 0x51D03A8)(this);
}
void DLL2SDK::CSProto::msg::TimelimitDesc::set_SpanLevel_4384(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TimelimitDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D03B0)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::TimelimitDesc::get_MaxLevel_4385()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::TimelimitDesc*)>(DLL2SDK::GameAssemblyBase + 0x51D03B8)(this);
}
void DLL2SDK::CSProto::msg::TimelimitDesc::set_MaxLevel_4386(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TimelimitDesc*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x51D03C0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TimelimitDesc::get_RefreshDailyTaskInterval_4387()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TimelimitDesc*)>(DLL2SDK::GameAssemblyBase + 0x51D03D0)(this);
}
void DLL2SDK::CSProto::msg::TimelimitDesc::set_RefreshDailyTaskInterval_4388(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TimelimitDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D03D8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TimelimitDesc::get_MaxChargePassGiftLevel_4389()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TimelimitDesc*)>(DLL2SDK::GameAssemblyBase + 0x51D03E0)(this);
}
void DLL2SDK::CSProto::msg::TimelimitDesc::set_MaxChargePassGiftLevel_4390(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TimelimitDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D03E8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TimelimitDesc::get_IsReserveChargeIdentity_4391()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TimelimitDesc*)>(DLL2SDK::GameAssemblyBase + 0x51D03F0)(this);
}
void DLL2SDK::CSProto::msg::TimelimitDesc::set_IsReserveChargeIdentity_4392(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TimelimitDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D03F8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::TimelimitDesc::get_BpAwardMailTitle_4393()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::TimelimitDesc*)>(DLL2SDK::GameAssemblyBase + 0x51D0400)(this);
}
void DLL2SDK::CSProto::msg::TimelimitDesc::set_BpAwardMailTitle_4394(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TimelimitDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51D0408)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::TimelimitDesc::get_BpAwardMailContent_4395()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::TimelimitDesc*)>(DLL2SDK::GameAssemblyBase + 0x51D0410)(this);
}
void DLL2SDK::CSProto::msg::TimelimitDesc::set_BpAwardMailContent_4396(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TimelimitDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51D0418)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::BpAwardData*>* DLL2SDK::CSProto::msg::TimelimitDesc::get_CrossSeasonAward_4397()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::BpAwardData*>*(*)(DLL2SDK::CSProto::msg::TimelimitDesc*)>(DLL2SDK::GameAssemblyBase + 0x51D0420)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::TimelimitDesc::get_LOCID_SeasonName_4398()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::TimelimitDesc*)>(DLL2SDK::GameAssemblyBase + 0x51D0428)(this);
}
void DLL2SDK::CSProto::msg::TimelimitDesc::set_LOCID_SeasonName_4399(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TimelimitDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51D0430)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TimelimitDesc::get_RoleForSuperStar_4400()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TimelimitDesc*)>(DLL2SDK::GameAssemblyBase + 0x51D0438)(this);
}
void DLL2SDK::CSProto::msg::TimelimitDesc::set_RoleForSuperStar_4401(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TimelimitDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0440)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::TimelimitDesc::get_ShowTexture_4402()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::TimelimitDesc*)>(DLL2SDK::GameAssemblyBase + 0x51D0448)(this);
}
void DLL2SDK::CSProto::msg::TimelimitDesc::set_ShowTexture_4403(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TimelimitDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51D0450)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TimelimitDesc::get_ShowItem_1_4404()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TimelimitDesc*)>(DLL2SDK::GameAssemblyBase + 0x51D0458)(this);
}
void DLL2SDK::CSProto::msg::TimelimitDesc::set_ShowItem_1_4405(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TimelimitDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0460)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TimelimitDesc::get_GetItem_Level_1_4406()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TimelimitDesc*)>(DLL2SDK::GameAssemblyBase + 0x51D0468)(this);
}
void DLL2SDK::CSProto::msg::TimelimitDesc::set_GetItem_Level_1_4407(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TimelimitDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0470)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TimelimitDesc::get_ShowItem_2_4408()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TimelimitDesc*)>(DLL2SDK::GameAssemblyBase + 0x51D0478)(this);
}
void DLL2SDK::CSProto::msg::TimelimitDesc::set_ShowItem_2_4409(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TimelimitDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0480)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TimelimitDesc::get_GetItem_Level_2_4410()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TimelimitDesc*)>(DLL2SDK::GameAssemblyBase + 0x51D0488)(this);
}
void DLL2SDK::CSProto::msg::TimelimitDesc::set_GetItem_Level_2_4411(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TimelimitDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0490)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TimelimitDesc::get_ShowItem_3_4412()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TimelimitDesc*)>(DLL2SDK::GameAssemblyBase + 0x51D0498)(this);
}
void DLL2SDK::CSProto::msg::TimelimitDesc::set_ShowItem_3_4413(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TimelimitDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D04A0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TimelimitDesc::get_GetItem_Level_3_4414()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TimelimitDesc*)>(DLL2SDK::GameAssemblyBase + 0x51D04A8)(this);
}
void DLL2SDK::CSProto::msg::TimelimitDesc::set_GetItem_Level_3_4415(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TimelimitDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D04B0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TimelimitDesc::get_SamsungShowLocal_4416()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TimelimitDesc*)>(DLL2SDK::GameAssemblyBase + 0x51D04B8)(this);
}
void DLL2SDK::CSProto::msg::TimelimitDesc::set_SamsungShowLocal_4417(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TimelimitDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D04C0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::TimelimitDesc::get_SamsungPicUrl_4418()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::TimelimitDesc*)>(DLL2SDK::GameAssemblyBase + 0x51D04C8)(this);
}
void DLL2SDK::CSProto::msg::TimelimitDesc::set_SamsungPicUrl_4419(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TimelimitDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51D04D0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::TimelimitDesc::get_SamsungPic_4420()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::TimelimitDesc*)>(DLL2SDK::GameAssemblyBase + 0x51D04D8)(this);
}
void DLL2SDK::CSProto::msg::TimelimitDesc::set_SamsungPic_4421(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TimelimitDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51D04E0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TimelimitDesc::get_CountDownSwitch_4422()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TimelimitDesc*)>(DLL2SDK::GameAssemblyBase + 0x51D04E8)(this);
}
void DLL2SDK::CSProto::msg::TimelimitDesc::set_CountDownSwitch_4423(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TimelimitDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D04F0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::TimelimitDesc::get_CountDownTips_4424()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::TimelimitDesc*)>(DLL2SDK::GameAssemblyBase + 0x51D04F8)(this);
}
void DLL2SDK::CSProto::msg::TimelimitDesc::set_CountDownTips_4425(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TimelimitDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51D0500)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::TimelimitDesc::get_LOCID_SeasonNumber_4426()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::TimelimitDesc*)>(DLL2SDK::GameAssemblyBase + 0x51D0508)(this);
}
void DLL2SDK::CSProto::msg::TimelimitDesc::set_LOCID_SeasonNumber_4427(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TimelimitDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51D0510)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TimelimitDesc::get_GspAmendExpSwitch_4428()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TimelimitDesc*)>(DLL2SDK::GameAssemblyBase + 0x51D0518)(this);
}
void DLL2SDK::CSProto::msg::TimelimitDesc::set_GspAmendExpSwitch_4429(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TimelimitDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0520)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::TimelimitDesc::global__ProtoBuf_IExtensible_GetExtensionObject_4430(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::TimelimitDesc*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ObserveContext::_ctor_4365()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ObserveContext*)>(DLL2SDK::GameAssemblyBase + 0x4ECD5E8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::ObserveContext::get_loaded_quest_id_4366()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::ObserveContext*)>(DLL2SDK::GameAssemblyBase + 0x4ECD694)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ObserveContext::global__ProtoBuf_IExtensible_GetExtensionObject_4367(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ObserveContext*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GiftItemInfo::_ctor_4337()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GiftItemInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA3D8)(this);
}
uint32_t DLL2SDK::CSProto::msg::GiftItemInfo::get_shop_id_4338()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GiftItemInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA3EC)(this);
}
void DLL2SDK::CSProto::msg::GiftItemInfo::set_shop_id_4339(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GiftItemInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA3F4)(this, value_);
}
DLL2SDK::CSProto::msg::GiftInfoType DLL2SDK::CSProto::msg::GiftItemInfo::get_type_4340()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GiftInfoType(*)(DLL2SDK::CSProto::msg::GiftItemInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA3FC)(this);
}
void DLL2SDK::CSProto::msg::GiftItemInfo::set_type_4341(DLL2SDK::CSProto::msg::GiftInfoType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GiftItemInfo*, DLL2SDK::CSProto::msg::GiftInfoType)>(DLL2SDK::GameAssemblyBase + 0x50DA404)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GiftItemInfo::get_player_id_4342()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GiftItemInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA40C)(this);
}
void DLL2SDK::CSProto::msg::GiftItemInfo::set_player_id_4343(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GiftItemInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DA414)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GiftItemInfo::get_start_time_4344()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GiftItemInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA424)(this);
}
void DLL2SDK::CSProto::msg::GiftItemInfo::set_start_time_4345(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GiftItemInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA42C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GiftItemInfo::get_end_time_4346()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GiftItemInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA434)(this);
}
void DLL2SDK::CSProto::msg::GiftItemInfo::set_end_time_4347(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GiftItemInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA43C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::GiftItemInfo::get_message_4348()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::GiftItemInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA444)(this);
}
void DLL2SDK::CSProto::msg::GiftItemInfo::set_message_4349(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GiftItemInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DA44C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GiftItemInfo::get_theme_type_4350()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GiftItemInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA454)(this);
}
void DLL2SDK::CSProto::msg::GiftItemInfo::set_theme_type_4351(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GiftItemInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA45C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GiftItemInfo::get_item_num_4352()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GiftItemInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA464)(this);
}
void DLL2SDK::CSProto::msg::GiftItemInfo::set_item_num_4353(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GiftItemInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA46C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GiftItemInfo::get_good_id_4354()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GiftItemInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA474)(this);
}
void DLL2SDK::CSProto::msg::GiftItemInfo::set_good_id_4355(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GiftItemInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA47C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GiftItemInfo::get_gift_id_4356()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GiftItemInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA484)(this);
}
void DLL2SDK::CSProto::msg::GiftItemInfo::set_gift_id_4357(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GiftItemInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DA48C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GiftItemInfo::get_pkg_index_4358()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GiftItemInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA49C)(this);
}
void DLL2SDK::CSProto::msg::GiftItemInfo::set_pkg_index_4359(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GiftItemInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA4A4)(this, value_);
}
bool DLL2SDK::CSProto::msg::GiftItemInfo::get_read_flag_4360()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GiftItemInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA4AC)(this);
}
void DLL2SDK::CSProto::msg::GiftItemInfo::set_read_flag_4361(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GiftItemInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DA4B4)(this, value_);
}
DLL2SDK::CSProto::msg::GiftListType DLL2SDK::CSProto::msg::GiftItemInfo::get_list_type_4362()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GiftListType(*)(DLL2SDK::CSProto::msg::GiftItemInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA4BC)(this);
}
void DLL2SDK::CSProto::msg::GiftItemInfo::set_list_type_4363(DLL2SDK::CSProto::msg::GiftListType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GiftItemInfo*, DLL2SDK::CSProto::msg::GiftListType)>(DLL2SDK::GameAssemblyBase + 0x50DA4C4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GiftItemInfo::global__ProtoBuf_IExtensible_GetExtensionObject_4364(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GiftItemInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PayResp::_ctor_4333()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PayResp*)>(DLL2SDK::GameAssemblyBase + 0x4ECDEE4)(this);
}
uint32_t DLL2SDK::CSProto::msg::PayResp::get_cost_sum_4334()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PayResp*)>(DLL2SDK::GameAssemblyBase + 0x4ECDEEC)(this);
}
void DLL2SDK::CSProto::msg::PayResp::set_cost_sum_4335(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PayResp*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDEF4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PayResp::global__ProtoBuf_IExtensible_GetExtensionObject_4336(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PayResp*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::LoginBackGroundConfig::_ctor_4297()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECB01C)(this);
}
uint32_t DLL2SDK::CSProto::msg::LoginBackGroundConfig::get_Id_4298()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECB204)(this);
}
void DLL2SDK::CSProto::msg::LoginBackGroundConfig::set_Id_4299(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECB20C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LoginBackGroundConfig::get_MinLevel_4300()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECB214)(this);
}
void DLL2SDK::CSProto::msg::LoginBackGroundConfig::set_MinLevel_4301(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECB21C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LoginBackGroundConfig::get_MaxLevel_4302()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECB224)(this);
}
void DLL2SDK::CSProto::msg::LoginBackGroundConfig::set_MaxLevel_4303(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECB22C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::LoginBackGroundConfig::get_StartTime_4304()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECB234)(this);
}
void DLL2SDK::CSProto::msg::LoginBackGroundConfig::set_StartTime_4305(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECB23C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::LoginBackGroundConfig::get_EndTime_4306()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECB244)(this);
}
void DLL2SDK::CSProto::msg::LoginBackGroundConfig::set_EndTime_4307(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECB24C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::LoginBackGroundConfig::get_Language_4308()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECB254)(this);
}
void DLL2SDK::CSProto::msg::LoginBackGroundConfig::set_Language_4309(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECB25C)(this, value_);
}
bool DLL2SDK::CSProto::msg::LoginBackGroundConfig::get_BNoviceGuide_4310()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECB264)(this);
}
void DLL2SDK::CSProto::msg::LoginBackGroundConfig::set_BNoviceGuide_4311(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECB26C)(this, value_);
}
bool DLL2SDK::CSProto::msg::LoginBackGroundConfig::get_BFullScreen_4312()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECB274)(this);
}
void DLL2SDK::CSProto::msg::LoginBackGroundConfig::set_BFullScreen_4313(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECB27C)(this, value_);
}
bool DLL2SDK::CSProto::msg::LoginBackGroundConfig::get_BCdn_4314()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECB284)(this);
}
void DLL2SDK::CSProto::msg::LoginBackGroundConfig::set_BCdn_4315(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECB28C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::LoginBackGroundConfig::get_SpritePath_4316()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECB294)(this);
}
void DLL2SDK::CSProto::msg::LoginBackGroundConfig::set_SpritePath_4317(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECB29C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::LoginBackGroundConfig::get_Width_4318()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECB2A4)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<float>* DLL2SDK::CSProto::msg::LoginBackGroundConfig::get_X_4319()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<float>*(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECB2AC)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<float>* DLL2SDK::CSProto::msg::LoginBackGroundConfig::get_Y_4320()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<float>*(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECB2B4)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<float>* DLL2SDK::CSProto::msg::LoginBackGroundConfig::get_Z_4321()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<float>*(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECB2BC)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Array<uint8_t>*>* DLL2SDK::CSProto::msg::LoginBackGroundConfig::get_Pivot_4322()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Array<uint8_t>*>*(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECB2C4)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Array<uint8_t>*>* DLL2SDK::CSProto::msg::LoginBackGroundConfig::get_Alignment_4323()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Array<uint8_t>*>*(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECB2CC)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::LoginBackGroundConfig::get_FontSize_4324()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECB2D4)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::LoginBackGroundConfig::get_FontStyle_4325()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECB2DC)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<bool>* DLL2SDK::CSProto::msg::LoginBackGroundConfig::get_IsShowBlock_4326()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<bool>*(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECB2E4)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Array<uint8_t>*>* DLL2SDK::CSProto::msg::LoginBackGroundConfig::get_LocId_Desc_4327()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Array<uint8_t>*>*(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECB2EC)(this);
}
uint32_t DLL2SDK::CSProto::msg::LoginBackGroundConfig::get_StartTimestamp_4328()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECB2F4)(this);
}
void DLL2SDK::CSProto::msg::LoginBackGroundConfig::set_StartTimestamp_4329(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECB2FC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LoginBackGroundConfig::get_EndTimestamp_4330()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECB304)(this);
}
void DLL2SDK::CSProto::msg::LoginBackGroundConfig::set_EndTimestamp_4331(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECB30C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::LoginBackGroundConfig::global__ProtoBuf_IExtensible_GetExtensionObject_4332(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::LoginBackGroundConfig*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::VoiceState::_ctor_4291()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::VoiceState*)>(DLL2SDK::GameAssemblyBase + 0x51D0BCC)(this);
}
int32_t DLL2SDK::CSProto::msg::VoiceState::get_mic_state_4292()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::VoiceState*)>(DLL2SDK::GameAssemblyBase + 0x51D0BD4)(this);
}
void DLL2SDK::CSProto::msg::VoiceState::set_mic_state_4293(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::VoiceState*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0BDC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::VoiceState::get_horn_state_4294()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::VoiceState*)>(DLL2SDK::GameAssemblyBase + 0x51D0BE4)(this);
}
void DLL2SDK::CSProto::msg::VoiceState::set_horn_state_4295(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::VoiceState*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0BEC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::VoiceState::global__ProtoBuf_IExtensible_GetExtensionObject_4296(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::VoiceState*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::WelfareDetail::_ctor_4282()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::WelfareDetail*)>(DLL2SDK::GameAssemblyBase + 0x51D0F50)(this);
}
uint32_t DLL2SDK::CSProto::msg::WelfareDetail::get_id_4283()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::WelfareDetail*)>(DLL2SDK::GameAssemblyBase + 0x51D0FFC)(this);
}
void DLL2SDK::CSProto::msg::WelfareDetail::set_id_4284(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::WelfareDetail*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D1004)(this, value_);
}
DLL2SDK::CSProto::msg::WelfareMember* DLL2SDK::CSProto::msg::WelfareDetail::get_sender_4285()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::WelfareMember*(*)(DLL2SDK::CSProto::msg::WelfareDetail*)>(DLL2SDK::GameAssemblyBase + 0x51D100C)(this);
}
void DLL2SDK::CSProto::msg::WelfareDetail::set_sender_4286(DLL2SDK::CSProto::msg::WelfareMember* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::WelfareDetail*, DLL2SDK::CSProto::msg::WelfareMember*)>(DLL2SDK::GameAssemblyBase + 0x51D1014)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::WelfareMember*>* DLL2SDK::CSProto::msg::WelfareDetail::get_receivers_4287()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::WelfareMember*>*(*)(DLL2SDK::CSProto::msg::WelfareDetail*)>(DLL2SDK::GameAssemblyBase + 0x51D101C)(this);
}
uint32_t DLL2SDK::CSProto::msg::WelfareDetail::get_max_number_4288()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::WelfareDetail*)>(DLL2SDK::GameAssemblyBase + 0x51D1024)(this);
}
void DLL2SDK::CSProto::msg::WelfareDetail::set_max_number_4289(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::WelfareDetail*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D102C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::WelfareDetail::global__ProtoBuf_IExtensible_GetExtensionObject_4290(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::WelfareDetail*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::WelfarePreview::_ctor_4270()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::WelfarePreview*)>(DLL2SDK::GameAssemblyBase + 0x51D1140)(this);
}
uint32_t DLL2SDK::CSProto::msg::WelfarePreview::get_id_4271()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::WelfarePreview*)>(DLL2SDK::GameAssemblyBase + 0x51D1148)(this);
}
void DLL2SDK::CSProto::msg::WelfarePreview::set_id_4272(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::WelfarePreview*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D1150)(this, value_);
}
DLL2SDK::CSProto::msg::WelfareMember* DLL2SDK::CSProto::msg::WelfarePreview::get_sender_4273()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::WelfareMember*(*)(DLL2SDK::CSProto::msg::WelfarePreview*)>(DLL2SDK::GameAssemblyBase + 0x51D1158)(this);
}
void DLL2SDK::CSProto::msg::WelfarePreview::set_sender_4274(DLL2SDK::CSProto::msg::WelfareMember* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::WelfarePreview*, DLL2SDK::CSProto::msg::WelfareMember*)>(DLL2SDK::GameAssemblyBase + 0x51D1160)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::WelfarePreview::get_receiver_number_4275()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::WelfarePreview*)>(DLL2SDK::GameAssemblyBase + 0x51D1168)(this);
}
void DLL2SDK::CSProto::msg::WelfarePreview::set_receiver_number_4276(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::WelfarePreview*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D1170)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::WelfarePreview::get_max_number_4277()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::WelfarePreview*)>(DLL2SDK::GameAssemblyBase + 0x51D1178)(this);
}
void DLL2SDK::CSProto::msg::WelfarePreview::set_max_number_4278(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::WelfarePreview*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D1180)(this, value_);
}
bool DLL2SDK::CSProto::msg::WelfarePreview::get_claimed_4279()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::WelfarePreview*)>(DLL2SDK::GameAssemblyBase + 0x51D1188)(this);
}
void DLL2SDK::CSProto::msg::WelfarePreview::set_claimed_4280(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::WelfarePreview*, bool)>(DLL2SDK::GameAssemblyBase + 0x51D1190)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::WelfarePreview::global__ProtoBuf_IExtensible_GetExtensionObject_4281(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::WelfarePreview*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::WelfareMember::_ctor_4261()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::WelfareMember*)>(DLL2SDK::GameAssemblyBase + 0x51D1048)(this);
}
DLL2SDK::CSProto::msg::GuildMemberData* DLL2SDK::CSProto::msg::WelfareMember::get_member_4262()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GuildMemberData*(*)(DLL2SDK::CSProto::msg::WelfareMember*)>(DLL2SDK::GameAssemblyBase + 0x51D10F4)(this);
}
void DLL2SDK::CSProto::msg::WelfareMember::set_member_4263(DLL2SDK::CSProto::msg::GuildMemberData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::WelfareMember*, DLL2SDK::CSProto::msg::GuildMemberData*)>(DLL2SDK::GameAssemblyBase + 0x51D10FC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::WelfareMember::get_props_4264()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::WelfareMember*)>(DLL2SDK::GameAssemblyBase + 0x51D1104)(this);
}
uint32_t DLL2SDK::CSProto::msg::WelfareMember::get_timestamp_4265()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::WelfareMember*)>(DLL2SDK::GameAssemblyBase + 0x51D110C)(this);
}
void DLL2SDK::CSProto::msg::WelfareMember::set_timestamp_4266(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::WelfareMember*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D1114)(this, value_);
}
bool DLL2SDK::CSProto::msg::WelfareMember::get_in_guild_4267()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::WelfareMember*)>(DLL2SDK::GameAssemblyBase + 0x51D111C)(this);
}
void DLL2SDK::CSProto::msg::WelfareMember::set_in_guild_4268(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::WelfareMember*, bool)>(DLL2SDK::GameAssemblyBase + 0x51D1124)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::WelfareMember::global__ProtoBuf_IExtensible_GetExtensionObject_4269(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::WelfareMember*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PVEOpenTime::_ctor_4247()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEOpenTime*)>(DLL2SDK::GameAssemblyBase + 0x5096CCC)(this);
}
uint32_t DLL2SDK::CSProto::msg::PVEOpenTime::get_Id_4248()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVEOpenTime*)>(DLL2SDK::GameAssemblyBase + 0x5096CD4)(this);
}
void DLL2SDK::CSProto::msg::PVEOpenTime::set_Id_4249(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEOpenTime*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096CDC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PVEOpenTime::get_StartTime_4250()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PVEOpenTime*)>(DLL2SDK::GameAssemblyBase + 0x5096CE4)(this);
}
void DLL2SDK::CSProto::msg::PVEOpenTime::set_StartTime_4251(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEOpenTime*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5096CEC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PVEOpenTime::get_EndTime_4252()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PVEOpenTime*)>(DLL2SDK::GameAssemblyBase + 0x5096CF4)(this);
}
void DLL2SDK::CSProto::msg::PVEOpenTime::set_EndTime_4253(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEOpenTime*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5096CFC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVEOpenTime::get_StartTimestamp_4254()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVEOpenTime*)>(DLL2SDK::GameAssemblyBase + 0x5096D04)(this);
}
void DLL2SDK::CSProto::msg::PVEOpenTime::set_StartTimestamp_4255(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEOpenTime*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096D0C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVEOpenTime::get_EndTimestamp_4256()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVEOpenTime*)>(DLL2SDK::GameAssemblyBase + 0x5096D14)(this);
}
void DLL2SDK::CSProto::msg::PVEOpenTime::set_EndTimestamp_4257(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEOpenTime*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096D1C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PVEOpenTime::get_ShowCountdown_4258()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PVEOpenTime*)>(DLL2SDK::GameAssemblyBase + 0x5096D24)(this);
}
void DLL2SDK::CSProto::msg::PVEOpenTime::set_ShowCountdown_4259(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEOpenTime*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5096D2C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PVEOpenTime::global__ProtoBuf_IExtensible_GetExtensionObject_4260(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PVEOpenTime*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::StreamConf::_ctor_4221()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::StreamConf*)>(DLL2SDK::GameAssemblyBase + 0x51CF8D0)(this);
}
uint32_t DLL2SDK::CSProto::msg::StreamConf::get_Id_4222()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::StreamConf*)>(DLL2SDK::GameAssemblyBase + 0x51CF8D8)(this);
}
void DLL2SDK::CSProto::msg::StreamConf::set_Id_4223(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::StreamConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF8E0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::StreamConf::get_StreamLink_4224()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::StreamConf*)>(DLL2SDK::GameAssemblyBase + 0x51CF8E8)(this);
}
void DLL2SDK::CSProto::msg::StreamConf::set_StreamLink_4225(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::StreamConf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CF8F0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::StreamConf::get_StartTime_4226()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::StreamConf*)>(DLL2SDK::GameAssemblyBase + 0x51CF8F8)(this);
}
void DLL2SDK::CSProto::msg::StreamConf::set_StartTime_4227(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::StreamConf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CF900)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::StreamConf::get_EndTime_4228()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::StreamConf*)>(DLL2SDK::GameAssemblyBase + 0x51CF908)(this);
}
void DLL2SDK::CSProto::msg::StreamConf::set_EndTime_4229(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::StreamConf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CF910)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::StreamConf::get_StartTimestamp_4230()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::StreamConf*)>(DLL2SDK::GameAssemblyBase + 0x51CF918)(this);
}
void DLL2SDK::CSProto::msg::StreamConf::set_StartTimestamp_4231(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::StreamConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF920)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::StreamConf::get_EndTimestamp_4232()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::StreamConf*)>(DLL2SDK::GameAssemblyBase + 0x51CF928)(this);
}
void DLL2SDK::CSProto::msg::StreamConf::set_EndTimestamp_4233(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::StreamConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF930)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::StreamConf::get_ShowReddot_4234()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::StreamConf*)>(DLL2SDK::GameAssemblyBase + 0x51CF938)(this);
}
void DLL2SDK::CSProto::msg::StreamConf::set_ShowReddot_4235(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::StreamConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF940)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::StreamConf::get_ShowReddotStartTime_4236()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::StreamConf*)>(DLL2SDK::GameAssemblyBase + 0x51CF948)(this);
}
void DLL2SDK::CSProto::msg::StreamConf::set_ShowReddotStartTime_4237(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::StreamConf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CF950)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::StreamConf::get_ShowReddotEndTime_4238()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::StreamConf*)>(DLL2SDK::GameAssemblyBase + 0x51CF958)(this);
}
void DLL2SDK::CSProto::msg::StreamConf::set_ShowReddotEndTime_4239(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::StreamConf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CF960)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::StreamConf::get_ShowReddotStartTimestamp_4240()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::StreamConf*)>(DLL2SDK::GameAssemblyBase + 0x51CF968)(this);
}
void DLL2SDK::CSProto::msg::StreamConf::set_ShowReddotStartTimestamp_4241(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::StreamConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF970)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::StreamConf::get_ShowReddotEndTimestamp_4242()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::StreamConf*)>(DLL2SDK::GameAssemblyBase + 0x51CF978)(this);
}
void DLL2SDK::CSProto::msg::StreamConf::set_ShowReddotEndTimestamp_4243(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::StreamConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF980)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::StreamConf::get_RegionId_4244()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::StreamConf*)>(DLL2SDK::GameAssemblyBase + 0x51CF988)(this);
}
void DLL2SDK::CSProto::msg::StreamConf::set_RegionId_4245(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::StreamConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF990)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::StreamConf::global__ProtoBuf_IExtensible_GetExtensionObject_4246(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::StreamConf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSModeEntrance::_ctor_4193()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSModeEntrance*)>(DLL2SDK::GameAssemblyBase + 0x5218DA0)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSModeEntrance::get_FeatureID_4194()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSModeEntrance*)>(DLL2SDK::GameAssemblyBase + 0x5218E54)(this);
}
void DLL2SDK::CSProto::msg::CSModeEntrance::set_FeatureID_4195(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSModeEntrance*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5218E5C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSModeEntrance::get_ModeCategory_4196()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSModeEntrance*)>(DLL2SDK::GameAssemblyBase + 0x5218E64)(this);
}
void DLL2SDK::CSProto::msg::CSModeEntrance::set_ModeCategory_4197(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSModeEntrance*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5218E6C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSModeEntrance::get_PlaylistID_4198()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSModeEntrance*)>(DLL2SDK::GameAssemblyBase + 0x5218E74)(this);
}
void DLL2SDK::CSProto::msg::CSModeEntrance::set_PlaylistID_4199(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSModeEntrance*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5218E7C)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSModeEntrance::get_FeaturePicCDN_4200()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSModeEntrance*)>(DLL2SDK::GameAssemblyBase + 0x5218E84)(this);
}
void DLL2SDK::CSProto::msg::CSModeEntrance::set_FeaturePicCDN_4201(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSModeEntrance*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5218E8C)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSModeEntrance::get_FeatureDescLOCID_4202()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSModeEntrance*)>(DLL2SDK::GameAssemblyBase + 0x5218E94)(this);
}
void DLL2SDK::CSProto::msg::CSModeEntrance::set_FeatureDescLOCID_4203(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSModeEntrance*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5218E9C)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSModeEntrance::get_ModeAdStartTime_4204()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSModeEntrance*)>(DLL2SDK::GameAssemblyBase + 0x5218EA4)(this);
}
void DLL2SDK::CSProto::msg::CSModeEntrance::set_ModeAdStartTime_4205(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSModeEntrance*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5218EAC)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSModeEntrance::get_ModeAdEndTime_4206()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSModeEntrance*)>(DLL2SDK::GameAssemblyBase + 0x5218EB4)(this);
}
void DLL2SDK::CSProto::msg::CSModeEntrance::set_ModeAdEndTime_4207(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSModeEntrance*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5218EBC)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSModeEntrance::get_ShowFacePic_4208()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSModeEntrance*)>(DLL2SDK::GameAssemblyBase + 0x5218EC4)(this);
}
void DLL2SDK::CSProto::msg::CSModeEntrance::set_ShowFacePic_4209(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSModeEntrance*, bool)>(DLL2SDK::GameAssemblyBase + 0x5218ECC)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSModeEntrance::get_ModeAutoChange_4210()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSModeEntrance*)>(DLL2SDK::GameAssemblyBase + 0x5218ED4)(this);
}
void DLL2SDK::CSProto::msg::CSModeEntrance::set_ModeAutoChange_4211(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSModeEntrance*, bool)>(DLL2SDK::GameAssemblyBase + 0x5218EDC)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSModeEntrance::get_FacePicCDN_4212()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSModeEntrance*)>(DLL2SDK::GameAssemblyBase + 0x5218EE4)(this);
}
void DLL2SDK::CSProto::msg::CSModeEntrance::set_FacePicCDN_4213(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSModeEntrance*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5218EEC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSModeEntrance::get_ModeAdStartTimeStamp_4214()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSModeEntrance*)>(DLL2SDK::GameAssemblyBase + 0x5218EF4)(this);
}
void DLL2SDK::CSProto::msg::CSModeEntrance::set_ModeAdStartTimeStamp_4215(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSModeEntrance*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5218EFC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSModeEntrance::get_ModeAdEndTimeStamp_4216()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSModeEntrance*)>(DLL2SDK::GameAssemblyBase + 0x5218F04)(this);
}
void DLL2SDK::CSProto::msg::CSModeEntrance::set_ModeAdEndTimeStamp_4217(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSModeEntrance*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5218F0C)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSModeEntrance::get_MapIds_4218()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSModeEntrance*)>(DLL2SDK::GameAssemblyBase + 0x5218F14)(this);
}
void DLL2SDK::CSProto::msg::CSModeEntrance::set_MapIds_4219(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSModeEntrance*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5218F1C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSModeEntrance::global__ProtoBuf_IExtensible_GetExtensionObject_4220(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSModeEntrance*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::InvitationPlayerInfo::_ctor_4175()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::InvitationPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DD3FC)(this);
}
uint64_t DLL2SDK::CSProto::msg::InvitationPlayerInfo::get_player_id_4176()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::InvitationPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DD404)(this);
}
void DLL2SDK::CSProto::msg::InvitationPlayerInfo::set_player_id_4177(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::InvitationPlayerInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DD40C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::InvitationPlayerInfo::get_name_4178()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::InvitationPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DD41C)(this);
}
void DLL2SDK::CSProto::msg::InvitationPlayerInfo::set_name_4179(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::InvitationPlayerInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DD424)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::CSProto::msg::InvitationPlayerInfo::get_pic_info_4180()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerPictureInfo*(*)(DLL2SDK::CSProto::msg::InvitationPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DD42C)(this);
}
void DLL2SDK::CSProto::msg::InvitationPlayerInfo::set_pic_info_4181(DLL2SDK::CSProto::msg::PlayerPictureInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::InvitationPlayerInfo*, DLL2SDK::CSProto::msg::PlayerPictureInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DD434)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::InvitationPlayerInfo::get_level_4182()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::InvitationPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DD43C)(this);
}
void DLL2SDK::CSProto::msg::InvitationPlayerInfo::set_level_4183(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::InvitationPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD444)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::InvitationPlayerInfo::get_relation_name_4184()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::InvitationPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DD44C)(this);
}
void DLL2SDK::CSProto::msg::InvitationPlayerInfo::set_relation_name_4185(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::InvitationPlayerInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DD454)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::InvitationPlayerInfo::get_bind_time_4186()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::InvitationPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DD45C)(this);
}
void DLL2SDK::CSProto::msg::InvitationPlayerInfo::set_bind_time_4187(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::InvitationPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD464)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::InvitationPlayerInfo::get_award_num_4188()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::InvitationPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DD46C)(this);
}
void DLL2SDK::CSProto::msg::InvitationPlayerInfo::set_award_num_4189(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::InvitationPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD474)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::InvitationPlayerInfo::get_gender_4190()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::InvitationPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DD47C)(this);
}
void DLL2SDK::CSProto::msg::InvitationPlayerInfo::set_gender_4191(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::InvitationPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD484)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::InvitationPlayerInfo::global__ProtoBuf_IExtensible_GetExtensionObject_4192(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::InvitationPlayerInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ResLimitOffer::_ctor_4114()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResLimitOffer*)>(DLL2SDK::GameAssemblyBase + 0x5098798)(this);
}
int32_t DLL2SDK::CSProto::msg::ResLimitOffer::get_ID_4115()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResLimitOffer*)>(DLL2SDK::GameAssemblyBase + 0x5098844)(this);
}
void DLL2SDK::CSProto::msg::ResLimitOffer::set_ID_4116(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResLimitOffer*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509884C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResLimitOffer::get_AreaId_4117()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResLimitOffer*)>(DLL2SDK::GameAssemblyBase + 0x5098854)(this);
}
void DLL2SDK::CSProto::msg::ResLimitOffer::set_AreaId_4118(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResLimitOffer*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509885C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResLimitOffer::get_ShowArea_4119()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResLimitOffer*)>(DLL2SDK::GameAssemblyBase + 0x5098864)(this);
}
void DLL2SDK::CSProto::msg::ResLimitOffer::set_ShowArea_4120(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResLimitOffer*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509886C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResLimitOffer::get_Sort_4121()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResLimitOffer*)>(DLL2SDK::GameAssemblyBase + 0x5098874)(this);
}
void DLL2SDK::CSProto::msg::ResLimitOffer::set_Sort_4122(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResLimitOffer*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509887C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResLimitOffer::get_Skip_4123()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResLimitOffer*)>(DLL2SDK::GameAssemblyBase + 0x5098884)(this);
}
void DLL2SDK::CSProto::msg::ResLimitOffer::set_Skip_4124(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResLimitOffer*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509888C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResLimitOffer::get_SkipParam_4125()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResLimitOffer*)>(DLL2SDK::GameAssemblyBase + 0x5098894)(this);
}
void DLL2SDK::CSProto::msg::ResLimitOffer::set_SkipParam_4126(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResLimitOffer*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509889C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ResLimitOffer::get_SkipParamString_4127()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ResLimitOffer*)>(DLL2SDK::GameAssemblyBase + 0x50988A4)(this);
}
void DLL2SDK::CSProto::msg::ResLimitOffer::set_SkipParamString_4128(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResLimitOffer*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50988AC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ResLimitOffer::get_moduleSwitch_4129()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ResLimitOffer*)>(DLL2SDK::GameAssemblyBase + 0x50988B4)(this);
}
void DLL2SDK::CSProto::msg::ResLimitOffer::set_moduleSwitch_4130(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResLimitOffer*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50988BC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::ResLimitOffer::get_IntmoduleSwitch_4131()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::ResLimitOffer*)>(DLL2SDK::GameAssemblyBase + 0x50988C4)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ResLimitOffer::get_Title_4132()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ResLimitOffer*)>(DLL2SDK::GameAssemblyBase + 0x50988CC)(this);
}
void DLL2SDK::CSProto::msg::ResLimitOffer::set_Title_4133(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResLimitOffer*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50988D4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ResLimitOffer::get_SpecialTitle_4134()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ResLimitOffer*)>(DLL2SDK::GameAssemblyBase + 0x50988DC)(this);
}
void DLL2SDK::CSProto::msg::ResLimitOffer::set_SpecialTitle_4135(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResLimitOffer*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50988E4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ResLimitOffer::get_SpriteName_4136()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ResLimitOffer*)>(DLL2SDK::GameAssemblyBase + 0x50988EC)(this);
}
void DLL2SDK::CSProto::msg::ResLimitOffer::set_SpriteName_4137(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResLimitOffer*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50988F4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ResLimitOffer::get_PictureUrl_4138()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ResLimitOffer*)>(DLL2SDK::GameAssemblyBase + 0x50988FC)(this);
}
void DLL2SDK::CSProto::msg::ResLimitOffer::set_PictureUrl_4139(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResLimitOffer*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5098904)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ResLimitOffer::get_PictureUrlSmall_4140()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ResLimitOffer*)>(DLL2SDK::GameAssemblyBase + 0x509890C)(this);
}
void DLL2SDK::CSProto::msg::ResLimitOffer::set_PictureUrlSmall_4141(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResLimitOffer*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5098914)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResLimitOffer::get_StayTime_4142()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResLimitOffer*)>(DLL2SDK::GameAssemblyBase + 0x509891C)(this);
}
void DLL2SDK::CSProto::msg::ResLimitOffer::set_StayTime_4143(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResLimitOffer*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098924)(this, value_);
}
bool DLL2SDK::CSProto::msg::ResLimitOffer::get_ShowCountdown_4144()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::ResLimitOffer*)>(DLL2SDK::GameAssemblyBase + 0x509892C)(this);
}
void DLL2SDK::CSProto::msg::ResLimitOffer::set_ShowCountdown_4145(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResLimitOffer*, bool)>(DLL2SDK::GameAssemblyBase + 0x5098934)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResLimitOffer::get_ShowPrice_4146()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResLimitOffer*)>(DLL2SDK::GameAssemblyBase + 0x509893C)(this);
}
void DLL2SDK::CSProto::msg::ResLimitOffer::set_ShowPrice_4147(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResLimitOffer*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098944)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResLimitOffer::get_BeginDate_4148()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResLimitOffer*)>(DLL2SDK::GameAssemblyBase + 0x509894C)(this);
}
void DLL2SDK::CSProto::msg::ResLimitOffer::set_BeginDate_4149(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResLimitOffer*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098954)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResLimitOffer::get_EndDate_4150()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResLimitOffer*)>(DLL2SDK::GameAssemblyBase + 0x509895C)(this);
}
void DLL2SDK::CSProto::msg::ResLimitOffer::set_EndDate_4151(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResLimitOffer*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098964)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResLimitOffer::get_StartTime_4152()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResLimitOffer*)>(DLL2SDK::GameAssemblyBase + 0x509896C)(this);
}
void DLL2SDK::CSProto::msg::ResLimitOffer::set_StartTime_4153(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResLimitOffer*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098974)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResLimitOffer::get_EndTime_4154()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResLimitOffer*)>(DLL2SDK::GameAssemblyBase + 0x509897C)(this);
}
void DLL2SDK::CSProto::msg::ResLimitOffer::set_EndTime_4155(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResLimitOffer*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098984)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ResLimitOffer::get_LabelContent_4156()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ResLimitOffer*)>(DLL2SDK::GameAssemblyBase + 0x509898C)(this);
}
void DLL2SDK::CSProto::msg::ResLimitOffer::set_LabelContent_4157(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResLimitOffer*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5098994)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ResLimitOffer::get_LabelBG_4158()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ResLimitOffer*)>(DLL2SDK::GameAssemblyBase + 0x509899C)(this);
}
void DLL2SDK::CSProto::msg::ResLimitOffer::set_LabelBG_4159(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResLimitOffer*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50989A4)(this, value_);
}
DLL2SDK::CSProto::msg::AbtestConf* DLL2SDK::CSProto::msg::ResLimitOffer::get_abtest_conf_4160()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::AbtestConf*(*)(DLL2SDK::CSProto::msg::ResLimitOffer*)>(DLL2SDK::GameAssemblyBase + 0x50989AC)(this);
}
void DLL2SDK::CSProto::msg::ResLimitOffer::set_abtest_conf_4161(DLL2SDK::CSProto::msg::AbtestConf* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResLimitOffer*, DLL2SDK::CSProto::msg::AbtestConf*)>(DLL2SDK::GameAssemblyBase + 0x50989B4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ResLimitOffer::get_conf_end_timestamp_4162()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ResLimitOffer*)>(DLL2SDK::GameAssemblyBase + 0x50989BC)(this);
}
void DLL2SDK::CSProto::msg::ResLimitOffer::set_conf_end_timestamp_4163(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResLimitOffer*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50989C4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ResLimitOffer::get_PosterURL_4164()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ResLimitOffer*)>(DLL2SDK::GameAssemblyBase + 0x50989CC)(this);
}
void DLL2SDK::CSProto::msg::ResLimitOffer::set_PosterURL_4165(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResLimitOffer*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50989D4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ResLimitOffer::get_SkipURL_4166()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ResLimitOffer*)>(DLL2SDK::GameAssemblyBase + 0x50989DC)(this);
}
void DLL2SDK::CSProto::msg::ResLimitOffer::set_SkipURL_4167(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResLimitOffer*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50989E4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ResLimitOffer::get_starttimestamp_4168()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ResLimitOffer*)>(DLL2SDK::GameAssemblyBase + 0x50989EC)(this);
}
void DLL2SDK::CSProto::msg::ResLimitOffer::set_starttimestamp_4169(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResLimitOffer*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50989F4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ResLimitOffer::get_endtimestamp_4170()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ResLimitOffer*)>(DLL2SDK::GameAssemblyBase + 0x50989FC)(this);
}
void DLL2SDK::CSProto::msg::ResLimitOffer::set_endtimestamp_4171(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResLimitOffer*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5098A04)(this, value_);
}
DLL2SDK::CSProto::msg::ResourceExtInfo* DLL2SDK::CSProto::msg::ResLimitOffer::get_ext_info_4172()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ResourceExtInfo*(*)(DLL2SDK::CSProto::msg::ResLimitOffer*)>(DLL2SDK::GameAssemblyBase + 0x5098A0C)(this);
}
void DLL2SDK::CSProto::msg::ResLimitOffer::set_ext_info_4173(DLL2SDK::CSProto::msg::ResourceExtInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResLimitOffer*, DLL2SDK::CSProto::msg::ResourceExtInfo*)>(DLL2SDK::GameAssemblyBase + 0x5098A14)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ResLimitOffer::global__ProtoBuf_IExtensible_GetExtensionObject_4174(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ResLimitOffer*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::_ctor_4025()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098A30)(this);
}
int32_t DLL2SDK::CSProto::msg::ResOtoRecharge::get_Order_4026()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098ADC)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_Order_4027(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098AE4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResOtoRecharge::get_RechargeId_4028()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098AEC)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_RechargeId_4029(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098AF4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResOtoRecharge::get_ZoneId_4030()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098AFC)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_ZoneId_4031(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098B04)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResOtoRecharge::get_PlatId_4032()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098B0C)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_PlatId_4033(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098B14)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResOtoRecharge::get_OtoType_4034()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098B1C)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_OtoType_4035(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098B24)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResOtoRecharge::get_OtoSerialNum_4036()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098B2C)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_OtoSerialNum_4037(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098B34)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ResOtoRecharge::get_Duration_4038()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098B3C)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_Duration_4039(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5098B44)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ResOtoRecharge::get_ProductID_4040()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098B4C)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_ProductID_4041(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5098B54)(this, value_);
}
float DLL2SDK::CSProto::msg::ResOtoRecharge::get_Price_4042()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098B5C)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_Price_4043(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, float)>(DLL2SDK::GameAssemblyBase + 0x5098B64)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResOtoRecharge::get_UITemplateId_4044()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098B6C)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_UITemplateId_4045(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098B74)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ResOtoRecharge::get_UITemplateParam_4046()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098B7C)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_UITemplateParam_4047(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5098B84)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ResOtoRecharge::get_Title_4048()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098B8C)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_Title_4049(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5098B94)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ResOtoRecharge::get_Content_4050()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098B9C)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_Content_4051(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5098BA4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ResOtoRecharge::get_reward_url_4052()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098BAC)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_reward_url_4053(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5098BB4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ResOtoRecharge::get_Pic_url_4054()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098BBC)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_Pic_url_4055(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5098BC4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResOtoRecharge::get_ResetLimitNumDay_4056()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098BCC)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_ResetLimitNumDay_4057(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098BD4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResOtoRecharge::get_LimitNum_4058()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098BDC)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_LimitNum_4059(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098BE4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ResOtoRecharge::get_SpecialItemId_4060()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098BEC)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_SpecialItemId_4061(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5098BF4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResOtoRecharge::get_SpecialItemNum_4062()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098BFC)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_SpecialItemNum_4063(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098C04)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResOtoRecharge::get_Discount_4064()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098C0C)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_Discount_4065(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098C14)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ResOtoRewardItem*>* DLL2SDK::CSProto::msg::ResOtoRecharge::get_RewardItem_4066()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ResOtoRewardItem*>*(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098C1C)(this);
}
int32_t DLL2SDK::CSProto::msg::ResOtoRecharge::get_BeginDate_4067()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098C24)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_BeginDate_4068(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098C2C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResOtoRecharge::get_EndDate_4069()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098C34)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_EndDate_4070(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098C3C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResOtoRecharge::get_StartTime_4071()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098C44)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_StartTime_4072(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098C4C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResOtoRecharge::get_EndTime_4073()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098C54)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_EndTime_4074(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098C5C)(this, value_);
}
bool DLL2SDK::CSProto::msg::ResOtoRecharge::get_IsShowLocalTime_4075()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098C64)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_IsShowLocalTime_4076(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, bool)>(DLL2SDK::GameAssemblyBase + 0x5098C6C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ResOtoRecharge::get_ColorTitle_4077()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098C74)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_ColorTitle_4078(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5098C7C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ResOtoRecharge::get_ColorTitleTop_4079()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098C84)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_ColorTitleTop_4080(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5098C8C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ResOtoRecharge::get_ColorDesc_4081()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098C94)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_ColorDesc_4082(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5098C9C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ResOtoRecharge::get_ColorDescBg_4083()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098CA4)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_ColorDescBg_4084(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5098CAC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ResOtoRecharge::get_ColorContent_4085()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098CB4)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_ColorContent_4086(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5098CBC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ResOtoRecharge::get_ColorTime_4087()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098CC4)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_ColorTime_4088(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5098CCC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ResOtoRecharge::get_ColorPrice_4089()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098CD4)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_ColorPrice_4090(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5098CDC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ResOtoRecharge::get_ColorDiscount_4091()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098CE4)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_ColorDiscount_4092(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5098CEC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ResOtoRecharge::get_ColorBtnLabel_4093()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098CF4)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_ColorBtnLabel_4094(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5098CFC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ResOtoRecharge::get_ColorFrame_4095()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098D04)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_ColorFrame_4096(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5098D0C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::ResOtoRecharge::get_id_4097()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098D14)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_id_4098(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5098D1C)(this, value_);
}
DLL2SDK::CSProto::msg::AbtestConf* DLL2SDK::CSProto::msg::ResOtoRecharge::get_abtest_conf_4099()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::AbtestConf*(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098D2C)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_abtest_conf_4100(DLL2SDK::CSProto::msg::AbtestConf* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, DLL2SDK::CSProto::msg::AbtestConf*)>(DLL2SDK::GameAssemblyBase + 0x5098D34)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ResOtoRecharge::get_chainoto_endtime_4101()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098D3C)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_chainoto_endtime_4102(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5098D44)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ResOtoRecharge::get_test_expire_time_4103()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098D4C)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_test_expire_time_4104(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5098D54)(this, value_);
}
bool DLL2SDK::CSProto::msg::ResOtoRecharge::get_IsActvBack_4105()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098D5C)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_IsActvBack_4106(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, bool)>(DLL2SDK::GameAssemblyBase + 0x5098D64)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ResOtoRecharge::get_starttimestamp_4107()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098D6C)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_starttimestamp_4108(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5098D74)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ResOtoRecharge::get_endtimestamp_4109()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098D7C)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_endtimestamp_4110(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5098D84)(this, value_);
}
DLL2SDK::CSProto::msg::ResourceExtInfo* DLL2SDK::CSProto::msg::ResOtoRecharge::get_ext_info_4111()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ResourceExtInfo*(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*)>(DLL2SDK::GameAssemblyBase + 0x5098D8C)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRecharge::set_ext_info_4112(DLL2SDK::CSProto::msg::ResourceExtInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, DLL2SDK::CSProto::msg::ResourceExtInfo*)>(DLL2SDK::GameAssemblyBase + 0x5098D94)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ResOtoRecharge::global__ProtoBuf_IExtensible_GetExtensionObject_4113(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ResOtoRecharge*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ResOtoRewardItem::_ctor_4017()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRewardItem*)>(DLL2SDK::GameAssemblyBase + 0x5098DB0)(this);
}
uint32_t DLL2SDK::CSProto::msg::ResOtoRewardItem::get_RewardId_4018()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ResOtoRewardItem*)>(DLL2SDK::GameAssemblyBase + 0x5098DB8)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRewardItem::set_RewardId_4019(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRewardItem*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5098DC0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResOtoRewardItem::get_RewardNum_4020()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResOtoRewardItem*)>(DLL2SDK::GameAssemblyBase + 0x5098DC8)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRewardItem::set_RewardNum_4021(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRewardItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098DD0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResOtoRewardItem::get_Expire_4022()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResOtoRewardItem*)>(DLL2SDK::GameAssemblyBase + 0x5098DD8)(this);
}
void DLL2SDK::CSProto::msg::ResOtoRewardItem::set_Expire_4023(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResOtoRewardItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098DE0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ResOtoRewardItem::global__ProtoBuf_IExtensible_GetExtensionObject_4024(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ResOtoRewardItem*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ChannelRechargeLimit::_ctor_4009()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChannelRechargeLimit*)>(DLL2SDK::GameAssemblyBase + 0x519F598)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ChannelRechargeLimit::get_ID_4010()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ChannelRechargeLimit*)>(DLL2SDK::GameAssemblyBase + 0x519F624)(this);
}
void DLL2SDK::CSProto::msg::ChannelRechargeLimit::set_ID_4011(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChannelRechargeLimit*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x519F62C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ChannelRechargeLimit::get_SpecialItemId_4012()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ChannelRechargeLimit*)>(DLL2SDK::GameAssemblyBase + 0x519F634)(this);
}
void DLL2SDK::CSProto::msg::ChannelRechargeLimit::set_SpecialItemId_4013(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChannelRechargeLimit*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F63C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ChannelRechargeLimit::get_SpecialItemNum_4014()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ChannelRechargeLimit*)>(DLL2SDK::GameAssemblyBase + 0x519F644)(this);
}
void DLL2SDK::CSProto::msg::ChannelRechargeLimit::set_SpecialItemNum_4015(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChannelRechargeLimit*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F64C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ChannelRechargeLimit::global__ProtoBuf_IExtensible_GetExtensionObject_4016(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ChannelRechargeLimit*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ClientLogReportCond::_ctor_3995()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClientLogReportCond*)>(DLL2SDK::GameAssemblyBase + 0x519FA7C)(this);
}
uint32_t DLL2SDK::CSProto::msg::ClientLogReportCond::get_type_3996()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ClientLogReportCond*)>(DLL2SDK::GameAssemblyBase + 0x519FB08)(this);
}
void DLL2SDK::CSProto::msg::ClientLogReportCond::set_type_3997(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClientLogReportCond*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519FB10)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ClientLogReportCond::get_upload_flag_3998()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ClientLogReportCond*)>(DLL2SDK::GameAssemblyBase + 0x519FB18)(this);
}
void DLL2SDK::CSProto::msg::ClientLogReportCond::set_upload_flag_3999(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClientLogReportCond*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519FB20)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ClientLogReportCond::get_begin_time_4000()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ClientLogReportCond*)>(DLL2SDK::GameAssemblyBase + 0x519FB28)(this);
}
void DLL2SDK::CSProto::msg::ClientLogReportCond::set_begin_time_4001(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClientLogReportCond*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519FB30)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ClientLogReportCond::get_end_time_4002()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ClientLogReportCond*)>(DLL2SDK::GameAssemblyBase + 0x519FB38)(this);
}
void DLL2SDK::CSProto::msg::ClientLogReportCond::set_end_time_4003(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClientLogReportCond*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519FB40)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ClientLogReportCond::get_logfile_size_4004()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ClientLogReportCond*)>(DLL2SDK::GameAssemblyBase + 0x519FB48)(this);
}
void DLL2SDK::CSProto::msg::ClientLogReportCond::set_logfile_size_4005(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClientLogReportCond*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519FB50)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ClientLogReportCond::get_upload_url_4006()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ClientLogReportCond*)>(DLL2SDK::GameAssemblyBase + 0x519FB58)(this);
}
void DLL2SDK::CSProto::msg::ClientLogReportCond::set_upload_url_4007(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClientLogReportCond*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x519FB60)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ClientLogReportCond::global__ProtoBuf_IExtensible_GetExtensionObject_4008(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ClientLogReportCond*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ResourceExtInfo::_ctor_3985()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResourceExtInfo*)>(DLL2SDK::GameAssemblyBase + 0x5098ECC)(this);
}
uint32_t DLL2SDK::CSProto::msg::ResourceExtInfo::get_ctime_3986()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ResourceExtInfo*)>(DLL2SDK::GameAssemblyBase + 0x5098F58)(this);
}
void DLL2SDK::CSProto::msg::ResourceExtInfo::set_ctime_3987(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResourceExtInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5098F60)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ResourceExtInfo::get_mtime_3988()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ResourceExtInfo*)>(DLL2SDK::GameAssemblyBase + 0x5098F68)(this);
}
void DLL2SDK::CSProto::msg::ResourceExtInfo::set_mtime_3989(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResourceExtInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5098F70)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ResourceExtInfo::get_svr_version_3990()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ResourceExtInfo*)>(DLL2SDK::GameAssemblyBase + 0x5098F78)(this);
}
void DLL2SDK::CSProto::msg::ResourceExtInfo::set_svr_version_3991(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResourceExtInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5098F80)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ResourceExtInfo::get_note_3992()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ResourceExtInfo*)>(DLL2SDK::GameAssemblyBase + 0x5098F88)(this);
}
void DLL2SDK::CSProto::msg::ResourceExtInfo::set_note_3993(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResourceExtInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5098F90)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ResourceExtInfo::global__ProtoBuf_IExtensible_GetExtensionObject_3994(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ResourceExtInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ActivityPrizeInfo::_ctor_3976()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityPrizeInfo*)>(DLL2SDK::GameAssemblyBase + 0x51236E0)(this);
}
int32_t DLL2SDK::CSProto::msg::ActivityPrizeInfo::get_rank_lower_limit_3977()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ActivityPrizeInfo*)>(DLL2SDK::GameAssemblyBase + 0x512378C)(this);
}
void DLL2SDK::CSProto::msg::ActivityPrizeInfo::set_rank_lower_limit_3978(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityPrizeInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123794)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ActivityPrizeInfo::get_rank_upper_limit_3979()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ActivityPrizeInfo*)>(DLL2SDK::GameAssemblyBase + 0x512379C)(this);
}
void DLL2SDK::CSProto::msg::ActivityPrizeInfo::set_rank_upper_limit_3980(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityPrizeInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51237A4)(this, value_);
}
bool DLL2SDK::CSProto::msg::ActivityPrizeInfo::get_is_percent_3981()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::ActivityPrizeInfo*)>(DLL2SDK::GameAssemblyBase + 0x51237AC)(this);
}
void DLL2SDK::CSProto::msg::ActivityPrizeInfo::set_is_percent_3982(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityPrizeInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x51237B4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemPrizeConfig*>* DLL2SDK::CSProto::msg::ActivityPrizeInfo::get_prize_info_3983()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ItemPrizeConfig*>*(*)(DLL2SDK::CSProto::msg::ActivityPrizeInfo*)>(DLL2SDK::GameAssemblyBase + 0x51237BC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ActivityPrizeInfo::global__ProtoBuf_IExtensible_GetExtensionObject_3984(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ActivityPrizeInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::AdvertisingCfgInfo::_ctor_3955()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AdvertisingCfgInfo*)>(DLL2SDK::GameAssemblyBase + 0x5123A80)(this);
}
uint32_t DLL2SDK::CSProto::msg::AdvertisingCfgInfo::get_plantform_type_3956()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AdvertisingCfgInfo*)>(DLL2SDK::GameAssemblyBase + 0x5123B3C)(this);
}
void DLL2SDK::CSProto::msg::AdvertisingCfgInfo::set_plantform_type_3957(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AdvertisingCfgInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5123B44)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AdvertisingCfgInfo::get_ad_num_3958()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AdvertisingCfgInfo*)>(DLL2SDK::GameAssemblyBase + 0x5123B4C)(this);
}
void DLL2SDK::CSProto::msg::AdvertisingCfgInfo::set_ad_num_3959(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AdvertisingCfgInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5123B54)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AdvertisingCfgInfo::get_ad_interval_3960()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AdvertisingCfgInfo*)>(DLL2SDK::GameAssemblyBase + 0x5123B5C)(this);
}
void DLL2SDK::CSProto::msg::AdvertisingCfgInfo::set_ad_interval_3961(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AdvertisingCfgInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5123B64)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AdvertisingCfgInfo::get_min_memory_3962()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AdvertisingCfgInfo*)>(DLL2SDK::GameAssemblyBase + 0x5123B6C)(this);
}
void DLL2SDK::CSProto::msg::AdvertisingCfgInfo::set_min_memory_3963(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AdvertisingCfgInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5123B74)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::AdvertisingCfgInfo::get_ad_placement_name_3964()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::AdvertisingCfgInfo*)>(DLL2SDK::GameAssemblyBase + 0x5123B7C)(this);
}
void DLL2SDK::CSProto::msg::AdvertisingCfgInfo::set_ad_placement_name_3965(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AdvertisingCfgInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5123B84)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::AdvertisingReward*>* DLL2SDK::CSProto::msg::AdvertisingCfgInfo::get_reward_info_3966()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::AdvertisingReward*>*(*)(DLL2SDK::CSProto::msg::AdvertisingCfgInfo*)>(DLL2SDK::GameAssemblyBase + 0x5123B8C)(this);
}
int32_t DLL2SDK::CSProto::msg::AdvertisingCfgInfo::get_ad_cfg_id_3967()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::AdvertisingCfgInfo*)>(DLL2SDK::GameAssemblyBase + 0x5123B94)(this);
}
void DLL2SDK::CSProto::msg::AdvertisingCfgInfo::set_ad_cfg_id_3968(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AdvertisingCfgInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123B9C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AdvertisingCfgInfo::get_ad_num_left_3969()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AdvertisingCfgInfo*)>(DLL2SDK::GameAssemblyBase + 0x5123BA4)(this);
}
void DLL2SDK::CSProto::msg::AdvertisingCfgInfo::set_ad_num_left_3970(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AdvertisingCfgInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5123BAC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AdvertisingCfgInfo::get_send_method_3971()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AdvertisingCfgInfo*)>(DLL2SDK::GameAssemblyBase + 0x5123BB4)(this);
}
void DLL2SDK::CSProto::msg::AdvertisingCfgInfo::set_send_method_3972(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AdvertisingCfgInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5123BBC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::AdvertisingCfgInfo::get_shop_id_3973()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::AdvertisingCfgInfo*)>(DLL2SDK::GameAssemblyBase + 0x5123BC4)(this);
}
void DLL2SDK::CSProto::msg::AdvertisingCfgInfo::set_shop_id_3974(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AdvertisingCfgInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123BCC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::AdvertisingCfgInfo::global__ProtoBuf_IExtensible_GetExtensionObject_3975(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::AdvertisingCfgInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::AdvertisingReward::_ctor_3947()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AdvertisingReward*)>(DLL2SDK::GameAssemblyBase + 0x5123BE8)(this);
}
uint64_t DLL2SDK::CSProto::msg::AdvertisingReward::get_item_id_3948()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::AdvertisingReward*)>(DLL2SDK::GameAssemblyBase + 0x5123BF0)(this);
}
void DLL2SDK::CSProto::msg::AdvertisingReward::set_item_id_3949(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AdvertisingReward*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5123BF8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AdvertisingReward::get_item_num_3950()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AdvertisingReward*)>(DLL2SDK::GameAssemblyBase + 0x5123C08)(this);
}
void DLL2SDK::CSProto::msg::AdvertisingReward::set_item_num_3951(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AdvertisingReward*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5123C10)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::AdvertisingReward::get_duration_3952()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::AdvertisingReward*)>(DLL2SDK::GameAssemblyBase + 0x5123C18)(this);
}
void DLL2SDK::CSProto::msg::AdvertisingReward::set_duration_3953(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AdvertisingReward*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123C20)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::AdvertisingReward::global__ProtoBuf_IExtensible_GetExtensionObject_3954(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::AdvertisingReward*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::RankedMatchTypeCountInfo::_ctor_3941()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankedMatchTypeCountInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097794)(this);
}
int32_t DLL2SDK::CSProto::msg::RankedMatchTypeCountInfo::get_ranked_match_type_3942()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::RankedMatchTypeCountInfo*)>(DLL2SDK::GameAssemblyBase + 0x509779C)(this);
}
void DLL2SDK::CSProto::msg::RankedMatchTypeCountInfo::set_ranked_match_type_3943(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankedMatchTypeCountInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50977A4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::RankedMatchTypeCountInfo::get_use_count_3944()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::RankedMatchTypeCountInfo*)>(DLL2SDK::GameAssemblyBase + 0x50977AC)(this);
}
void DLL2SDK::CSProto::msg::RankedMatchTypeCountInfo::set_use_count_3945(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankedMatchTypeCountInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50977B4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::RankedMatchTypeCountInfo::global__ProtoBuf_IExtensible_GetExtensionObject_3946(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::RankedMatchTypeCountInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ActRankedMatchEffectedCount::_ctor_3936()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActRankedMatchEffectedCount*)>(DLL2SDK::GameAssemblyBase + 0x51237D8)(this);
}
uint64_t DLL2SDK::CSProto::msg::ActRankedMatchEffectedCount::get_actv_id_3937()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ActRankedMatchEffectedCount*)>(DLL2SDK::GameAssemblyBase + 0x5123884)(this);
}
void DLL2SDK::CSProto::msg::ActRankedMatchEffectedCount::set_actv_id_3938(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActRankedMatchEffectedCount*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x512388C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RankedMatchTypeCountInfo*>* DLL2SDK::CSProto::msg::ActRankedMatchEffectedCount::get_type_use_count_infos_3939()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RankedMatchTypeCountInfo*>*(*)(DLL2SDK::CSProto::msg::ActRankedMatchEffectedCount*)>(DLL2SDK::GameAssemblyBase + 0x512389C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ActRankedMatchEffectedCount::global__ProtoBuf_IExtensible_GetExtensionObject_3940(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ActRankedMatchEffectedCount*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GspRankedMatchEffectedRecord::_ctor_3927()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRankedMatchEffectedRecord*)>(DLL2SDK::GameAssemblyBase + 0x50DB99C)(this);
}
uint32_t DLL2SDK::CSProto::msg::GspRankedMatchEffectedRecord::get_last_renew_time_3928()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GspRankedMatchEffectedRecord*)>(DLL2SDK::GameAssemblyBase + 0x50DBA48)(this);
}
void DLL2SDK::CSProto::msg::GspRankedMatchEffectedRecord::set_last_renew_time_3929(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRankedMatchEffectedRecord*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DBA50)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GspRankedMatchEffectedRecord::get_last_mp_ladder_level_3930()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GspRankedMatchEffectedRecord*)>(DLL2SDK::GameAssemblyBase + 0x50DBA58)(this);
}
void DLL2SDK::CSProto::msg::GspRankedMatchEffectedRecord::set_last_mp_ladder_level_3931(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRankedMatchEffectedRecord*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DBA60)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GspRankedMatchEffectedRecord::get_last_br_ladder_level_3932()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GspRankedMatchEffectedRecord*)>(DLL2SDK::GameAssemblyBase + 0x50DBA68)(this);
}
void DLL2SDK::CSProto::msg::GspRankedMatchEffectedRecord::set_last_br_ladder_level_3933(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GspRankedMatchEffectedRecord*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DBA70)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ActRankedMatchEffectedCount*>* DLL2SDK::CSProto::msg::GspRankedMatchEffectedRecord::get_count_infos_3934()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ActRankedMatchEffectedCount*>*(*)(DLL2SDK::CSProto::msg::GspRankedMatchEffectedRecord*)>(DLL2SDK::GameAssemblyBase + 0x50DBA78)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GspRankedMatchEffectedRecord::global__ProtoBuf_IExtensible_GetExtensionObject_3935(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GspRankedMatchEffectedRecord*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PveMpRewardLimitation::_ctor_3911()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveMpRewardLimitation*)>(DLL2SDK::GameAssemblyBase + 0x5096C40)(this);
}
uint32_t DLL2SDK::CSProto::msg::PveMpRewardLimitation::get_last_update_time_3912()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PveMpRewardLimitation*)>(DLL2SDK::GameAssemblyBase + 0x5096C48)(this);
}
void DLL2SDK::CSProto::msg::PveMpRewardLimitation::set_last_update_time_3913(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveMpRewardLimitation*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096C50)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PveMpRewardLimitation::get_game_mode_3914()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PveMpRewardLimitation*)>(DLL2SDK::GameAssemblyBase + 0x5096C58)(this);
}
void DLL2SDK::CSProto::msg::PveMpRewardLimitation::set_game_mode_3915(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveMpRewardLimitation*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096C60)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PveMpRewardLimitation::get_left_reward_nums_3916()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PveMpRewardLimitation*)>(DLL2SDK::GameAssemblyBase + 0x5096C68)(this);
}
void DLL2SDK::CSProto::msg::PveMpRewardLimitation::set_left_reward_nums_3917(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveMpRewardLimitation*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096C70)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PveMpRewardLimitation::get_reset_reward_nums_3918()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PveMpRewardLimitation*)>(DLL2SDK::GameAssemblyBase + 0x5096C78)(this);
}
void DLL2SDK::CSProto::msg::PveMpRewardLimitation::set_reset_reward_nums_3919(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveMpRewardLimitation*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096C80)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PveMpRewardLimitation::get_item_id_3920()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PveMpRewardLimitation*)>(DLL2SDK::GameAssemblyBase + 0x5096C88)(this);
}
void DLL2SDK::CSProto::msg::PveMpRewardLimitation::set_item_id_3921(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveMpRewardLimitation*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096C90)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PveMpRewardLimitation::get_reset_time_3922()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PveMpRewardLimitation*)>(DLL2SDK::GameAssemblyBase + 0x5096C98)(this);
}
void DLL2SDK::CSProto::msg::PveMpRewardLimitation::set_reset_time_3923(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveMpRewardLimitation*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096CA0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PveMpRewardLimitation::get_instance_id_3924()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PveMpRewardLimitation*)>(DLL2SDK::GameAssemblyBase + 0x5096CA8)(this);
}
void DLL2SDK::CSProto::msg::PveMpRewardLimitation::set_instance_id_3925(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveMpRewardLimitation*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096CB0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PveMpRewardLimitation::global__ProtoBuf_IExtensible_GetExtensionObject_3926(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PveMpRewardLimitation*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ZombieMainStoryline::_ctor_3880()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZombieMainStoryline*)>(DLL2SDK::GameAssemblyBase + 0x51D11AC)(this);
}
int32_t DLL2SDK::CSProto::msg::ZombieMainStoryline::get_LevelID_3881()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ZombieMainStoryline*)>(DLL2SDK::GameAssemblyBase + 0x51D1284)(this);
}
void DLL2SDK::CSProto::msg::ZombieMainStoryline::set_LevelID_3882(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZombieMainStoryline*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D128C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ZombieMainStoryline::get_DifficultyLevel_3883()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ZombieMainStoryline*)>(DLL2SDK::GameAssemblyBase + 0x51D1294)(this);
}
void DLL2SDK::CSProto::msg::ZombieMainStoryline::set_DifficultyLevel_3884(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZombieMainStoryline*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D129C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ZombieMainStoryline::get_ChapterID_3885()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ZombieMainStoryline*)>(DLL2SDK::GameAssemblyBase + 0x51D12A4)(this);
}
void DLL2SDK::CSProto::msg::ZombieMainStoryline::set_ChapterID_3886(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZombieMainStoryline*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D12AC)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ZombieMainStoryline::get_MapId_3887()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ZombieMainStoryline*)>(DLL2SDK::GameAssemblyBase + 0x51D12B4)(this);
}
void DLL2SDK::CSProto::msg::ZombieMainStoryline::set_MapId_3888(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZombieMainStoryline*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x51D12BC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ZombieMainStoryline::get_UnlockId_3889()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ZombieMainStoryline*)>(DLL2SDK::GameAssemblyBase + 0x51D12C4)(this);
}
void DLL2SDK::CSProto::msg::ZombieMainStoryline::set_UnlockId_3890(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZombieMainStoryline*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D12CC)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ZombieMainStoryline::get_LOCID_Name_3891()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ZombieMainStoryline*)>(DLL2SDK::GameAssemblyBase + 0x51D12D4)(this);
}
void DLL2SDK::CSProto::msg::ZombieMainStoryline::set_LOCID_Name_3892(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZombieMainStoryline*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x51D12DC)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ZombieMainStoryline::get_ShowText_3893()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ZombieMainStoryline*)>(DLL2SDK::GameAssemblyBase + 0x51D12E4)(this);
}
void DLL2SDK::CSProto::msg::ZombieMainStoryline::set_ShowText_3894(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZombieMainStoryline*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x51D12EC)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ZombieMainStoryline::get_ShowImg_3895()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ZombieMainStoryline*)>(DLL2SDK::GameAssemblyBase + 0x51D12F4)(this);
}
void DLL2SDK::CSProto::msg::ZombieMainStoryline::set_ShowImg_3896(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZombieMainStoryline*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x51D12FC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ZombieMainStoryline::get_RecommendPower_3897()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ZombieMainStoryline*)>(DLL2SDK::GameAssemblyBase + 0x51D1304)(this);
}
void DLL2SDK::CSProto::msg::ZombieMainStoryline::set_RecommendPower_3898(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZombieMainStoryline*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D130C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ZombieMainStoryline::get_LuckyBoxID_3899()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ZombieMainStoryline*)>(DLL2SDK::GameAssemblyBase + 0x51D1314)(this);
}
void DLL2SDK::CSProto::msg::ZombieMainStoryline::set_LuckyBoxID_3900(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZombieMainStoryline*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D131C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::ZombieMainStoryline::get_RewardShow_3901()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::ZombieMainStoryline*)>(DLL2SDK::GameAssemblyBase + 0x51D1324)(this);
}
int32_t DLL2SDK::CSProto::msg::ZombieMainStoryline::get_UnlockId2_3902()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ZombieMainStoryline*)>(DLL2SDK::GameAssemblyBase + 0x51D132C)(this);
}
void DLL2SDK::CSProto::msg::ZombieMainStoryline::set_UnlockId2_3903(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZombieMainStoryline*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D1334)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ZombieMainStoryline::get_MapId_Int_3904()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ZombieMainStoryline*)>(DLL2SDK::GameAssemblyBase + 0x51D133C)(this);
}
void DLL2SDK::CSProto::msg::ZombieMainStoryline::set_MapId_Int_3905(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZombieMainStoryline*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D1344)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ZombieMainStoryline::get_LevelPower_3906()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ZombieMainStoryline*)>(DLL2SDK::GameAssemblyBase + 0x51D134C)(this);
}
void DLL2SDK::CSProto::msg::ZombieMainStoryline::set_LevelPower_3907(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZombieMainStoryline*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D1354)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ZombieMainStoryline::get_RestrictWeaponId_3908()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ZombieMainStoryline*)>(DLL2SDK::GameAssemblyBase + 0x51D135C)(this);
}
void DLL2SDK::CSProto::msg::ZombieMainStoryline::set_RestrictWeaponId_3909(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZombieMainStoryline*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D1364)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ZombieMainStoryline::global__ProtoBuf_IExtensible_GetExtensionObject_3910(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ZombieMainStoryline*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::LuckyBoxLotteryStatis::_ctor_3877()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxLotteryStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECBB5C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LuckyBoxRecord*>* DLL2SDK::CSProto::msg::LuckyBoxLotteryStatis::get_box_record_list_3878()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LuckyBoxRecord*>*(*)(DLL2SDK::CSProto::msg::LuckyBoxLotteryStatis*)>(DLL2SDK::GameAssemblyBase + 0x4ECBC08)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::LuckyBoxLotteryStatis::global__ProtoBuf_IExtensible_GetExtensionObject_3879(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::LuckyBoxLotteryStatis*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::LuckyBoxRecord::_ctor_3865()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxRecord*)>(DLL2SDK::GameAssemblyBase + 0x4ECBE74)(this);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxRecord::get_box_id_3866()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxRecord*)>(DLL2SDK::GameAssemblyBase + 0x4ECBF54)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxRecord::set_box_id_3867(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxRecord*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECBF5C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxRecord::get_lucky_value_sum_3868()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxRecord*)>(DLL2SDK::GameAssemblyBase + 0x4ECBF64)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxRecord::set_lucky_value_sum_3869(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxRecord*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECBF6C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LuckyBoxGroupRecord*>* DLL2SDK::CSProto::msg::LuckyBoxRecord::get_group_record_list_3870()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LuckyBoxGroupRecord*>*(*)(DLL2SDK::CSProto::msg::LuckyBoxRecord*)>(DLL2SDK::GameAssemblyBase + 0x4ECBF74)(this);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxRecord::get_open_count_3871()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxRecord*)>(DLL2SDK::GameAssemblyBase + 0x4ECBF7C)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxRecord::set_open_count_3872(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxRecord*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECBF84)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::LuckyBoxRecord::get_receive_list_3873()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::LuckyBoxRecord*)>(DLL2SDK::GameAssemblyBase + 0x4ECBF8C)(this);
}
uint64_t DLL2SDK::CSProto::msg::LuckyBoxRecord::get_load_config_time_3874()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::LuckyBoxRecord*)>(DLL2SDK::GameAssemblyBase + 0x4ECBF94)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxRecord::set_load_config_time_3875(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxRecord*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ECBF9C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::LuckyBoxRecord::global__ProtoBuf_IExtensible_GetExtensionObject_3876(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::LuckyBoxRecord*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::LuckyBoxGroupRecord::_ctor_3854()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupRecord*)>(DLL2SDK::GameAssemblyBase + 0x4ECBA54)(this);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxGroupRecord::get_group_id_3855()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupRecord*)>(DLL2SDK::GameAssemblyBase + 0x4ECBB00)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxGroupRecord::set_group_id_3856(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupRecord*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECBB08)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxGroupRecord::get_hit_sum_3857()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupRecord*)>(DLL2SDK::GameAssemblyBase + 0x4ECBB10)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxGroupRecord::set_hit_sum_3858(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupRecord*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECBB18)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxGroupRecord::get_continuou_miss_times_3859()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupRecord*)>(DLL2SDK::GameAssemblyBase + 0x4ECBB20)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxGroupRecord::set_continuou_miss_times_3860(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupRecord*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECBB28)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LuckyBoxPropRecord*>* DLL2SDK::CSProto::msg::LuckyBoxGroupRecord::get_prop_record_list_3861()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LuckyBoxPropRecord*>*(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupRecord*)>(DLL2SDK::GameAssemblyBase + 0x4ECBB30)(this);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxGroupRecord::get_index_3862()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupRecord*)>(DLL2SDK::GameAssemblyBase + 0x4ECBB38)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxGroupRecord::set_index_3863(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupRecord*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECBB40)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::LuckyBoxGroupRecord::global__ProtoBuf_IExtensible_GetExtensionObject_3864(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupRecord*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::LuckyBoxPropRecord::_ctor_3844()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxPropRecord*)>(DLL2SDK::GameAssemblyBase + 0x4ECBE18)(this);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxPropRecord::get_prop_id_3845()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxPropRecord*)>(DLL2SDK::GameAssemblyBase + 0x4ECBE20)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxPropRecord::set_prop_id_3846(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxPropRecord*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECBE28)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxPropRecord::get_hit_sum_3847()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxPropRecord*)>(DLL2SDK::GameAssemblyBase + 0x4ECBE30)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxPropRecord::set_hit_sum_3848(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxPropRecord*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECBE38)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxPropRecord::get_continuou_miss_times_3849()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxPropRecord*)>(DLL2SDK::GameAssemblyBase + 0x4ECBE40)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxPropRecord::set_continuou_miss_times_3850(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxPropRecord*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECBE48)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxPropRecord::get_index_3851()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxPropRecord*)>(DLL2SDK::GameAssemblyBase + 0x4ECBE50)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxPropRecord::set_index_3852(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxPropRecord*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECBE58)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::LuckyBoxPropRecord::global__ProtoBuf_IExtensible_GetExtensionObject_3853(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::LuckyBoxPropRecord*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::Inventory2Any_ChgLuckyBoxNumRes::_ctor_3835()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Inventory2Any_ChgLuckyBoxNumRes*)>(DLL2SDK::GameAssemblyBase + 0x50DD064)(this);
}
int32_t DLL2SDK::CSProto::msg::Inventory2Any_ChgLuckyBoxNumRes::get_result_3836()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Inventory2Any_ChgLuckyBoxNumRes*)>(DLL2SDK::GameAssemblyBase + 0x50DD110)(this);
}
void DLL2SDK::CSProto::msg::Inventory2Any_ChgLuckyBoxNumRes::set_result_3837(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Inventory2Any_ChgLuckyBoxNumRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD118)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LuckyBoxData*>* DLL2SDK::CSProto::msg::Inventory2Any_ChgLuckyBoxNumRes::get_lucky_box_list_3838()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LuckyBoxData*>*(*)(DLL2SDK::CSProto::msg::Inventory2Any_ChgLuckyBoxNumRes*)>(DLL2SDK::GameAssemblyBase + 0x50DD120)(this);
}
bool DLL2SDK::CSProto::msg::Inventory2Any_ChgLuckyBoxNumRes::get_turn_to_mail_3839()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::Inventory2Any_ChgLuckyBoxNumRes*)>(DLL2SDK::GameAssemblyBase + 0x50DD128)(this);
}
void DLL2SDK::CSProto::msg::Inventory2Any_ChgLuckyBoxNumRes::set_turn_to_mail_3840(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Inventory2Any_ChgLuckyBoxNumRes*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DD130)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Inventory2Any_ChgLuckyBoxNumRes::get_chg_count_3841()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Inventory2Any_ChgLuckyBoxNumRes*)>(DLL2SDK::GameAssemblyBase + 0x50DD138)(this);
}
void DLL2SDK::CSProto::msg::Inventory2Any_ChgLuckyBoxNumRes::set_chg_count_3842(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Inventory2Any_ChgLuckyBoxNumRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD140)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::Inventory2Any_ChgLuckyBoxNumRes::global__ProtoBuf_IExtensible_GetExtensionObject_3843(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::Inventory2Any_ChgLuckyBoxNumRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::Any2Inventory_ChgLuckyBoxNumReq::_ctor_3828()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Any2Inventory_ChgLuckyBoxNumReq*)>(DLL2SDK::GameAssemblyBase + 0x5124310)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LuckyBoxData*>* DLL2SDK::CSProto::msg::Any2Inventory_ChgLuckyBoxNumReq::get_lucky_box_list_3829()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LuckyBoxData*>*(*)(DLL2SDK::CSProto::msg::Any2Inventory_ChgLuckyBoxNumReq*)>(DLL2SDK::GameAssemblyBase + 0x51243BC)(this);
}
uint32_t DLL2SDK::CSProto::msg::Any2Inventory_ChgLuckyBoxNumReq::get_op_type_3830()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Any2Inventory_ChgLuckyBoxNumReq*)>(DLL2SDK::GameAssemblyBase + 0x51243C4)(this);
}
void DLL2SDK::CSProto::msg::Any2Inventory_ChgLuckyBoxNumReq::set_op_type_3831(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Any2Inventory_ChgLuckyBoxNumReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51243CC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::Any2Inventory_ChgLuckyBoxNumReq::get_lobby_addr_3832()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Any2Inventory_ChgLuckyBoxNumReq*)>(DLL2SDK::GameAssemblyBase + 0x51243D4)(this);
}
void DLL2SDK::CSProto::msg::Any2Inventory_ChgLuckyBoxNumReq::set_lobby_addr_3833(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Any2Inventory_ChgLuckyBoxNumReq*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51243DC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::Any2Inventory_ChgLuckyBoxNumReq::global__ProtoBuf_IExtensible_GetExtensionObject_3834(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::Any2Inventory_ChgLuckyBoxNumReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::LuckyBoxShop::_ctor_3825()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxShop*)>(DLL2SDK::GameAssemblyBase + 0x4ECC104)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LuckyBoxDesc*>* DLL2SDK::CSProto::msg::LuckyBoxShop::get_box_list_3826()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LuckyBoxDesc*>*(*)(DLL2SDK::CSProto::msg::LuckyBoxShop*)>(DLL2SDK::GameAssemblyBase + 0x4ECC1B0)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::LuckyBoxShop::global__ProtoBuf_IExtensible_GetExtensionObject_3827(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::LuckyBoxShop*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::LuckyBoxDesc::_ctor_3801()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECB6AC)(this);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxDesc::get_box_id_3802()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECB794)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxDesc::set_box_id_3803(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECB79C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxDesc::get_box_type_3804()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECB7A4)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxDesc::set_box_type_3805(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECB7AC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxDesc::get_box_color_3806()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECB7B4)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxDesc::set_box_color_3807(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECB7BC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxDesc::get_max_lucky_value_3808()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECB7C4)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxDesc::set_max_lucky_value_3809(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECB7CC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LuckyBoxGroupDesc*>* DLL2SDK::CSProto::msg::LuckyBoxDesc::get_group_list_3810()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LuckyBoxGroupDesc*>*(*)(DLL2SDK::CSProto::msg::LuckyBoxDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECB7D4)(this);
}
bool DLL2SDK::CSProto::msg::LuckyBoxDesc::get_show_promise_3811()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::LuckyBoxDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECB7DC)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxDesc::set_show_promise_3812(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxDesc*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECB7E4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::LuckyBoxDesc::get_promise_locid_3813()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::LuckyBoxDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECB7EC)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxDesc::set_promise_locid_3814(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECB7F4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::LuckyBoxDesc::get_promise_num_3815()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECB7FC)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxDesc::set_promise_num_3816(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECB804)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::LuckyBoxDesc::get_promise_item_locid_3817()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::LuckyBoxDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECB80C)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxDesc::set_promise_item_locid_3818(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECB814)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LuckyBoardReward*>* DLL2SDK::CSProto::msg::LuckyBoxDesc::get_board_list_3819()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LuckyBoardReward*>*(*)(DLL2SDK::CSProto::msg::LuckyBoxDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECB81C)(this);
}
bool DLL2SDK::CSProto::msg::LuckyBoxDesc::get_show_draw_bonus_3820()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::LuckyBoxDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECB824)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxDesc::set_show_draw_bonus_3821(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxDesc*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECB82C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::LuckyBoxDesc::get_title_cdn_3822()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::LuckyBoxDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECB834)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxDesc::set_title_cdn_3823(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECB83C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::LuckyBoxDesc::global__ProtoBuf_IExtensible_GetExtensionObject_3824(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::LuckyBoxDesc*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::LuckyBoardReward::_ctor_3792()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoardReward*)>(DLL2SDK::GameAssemblyBase + 0x4ECB3B4)(this);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoardReward::get_time_line_point_3793()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoardReward*)>(DLL2SDK::GameAssemblyBase + 0x4ECB460)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoardReward::set_time_line_point_3794(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoardReward*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECB468)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoardReward::get_related_box_3795()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoardReward*)>(DLL2SDK::GameAssemblyBase + 0x4ECB470)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoardReward::set_related_box_3796(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoardReward*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECB478)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::LuckyBoardReward::get_reward_list_3797()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::LuckyBoardReward*)>(DLL2SDK::GameAssemblyBase + 0x4ECB480)(this);
}
bool DLL2SDK::CSProto::msg::LuckyBoardReward::get_receive_flag_3798()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::LuckyBoardReward*)>(DLL2SDK::GameAssemblyBase + 0x4ECB488)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoardReward::set_receive_flag_3799(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoardReward*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECB490)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::LuckyBoardReward::global__ProtoBuf_IExtensible_GetExtensionObject_3800(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::LuckyBoardReward*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::LuckyBoxGroupDesc::_ctor_3761()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECB858)(this);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxGroupDesc::get_group_id_3762()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECB958)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxGroupDesc::set_group_id_3763(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECB960)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxGroupDesc::get_box_id_3764()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECB968)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxGroupDesc::set_box_id_3765(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECB970)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxGroupDesc::get_active_flag_3766()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECB978)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxGroupDesc::set_active_flag_3767(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECB980)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxGroupDesc::get_group_index_3768()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECB988)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxGroupDesc::set_group_index_3769(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECB990)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxGroupDesc::get_repe_indep_prob_3770()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECB998)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxGroupDesc::set_repe_indep_prob_3771(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECB9A0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxGroupDesc::get_group_prob_3772()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECB9A8)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxGroupDesc::set_group_prob_3773(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECB9B0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxGroupDesc::get_restore_flag_3774()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECB9B8)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxGroupDesc::set_restore_flag_3775(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECB9C0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxGroupDesc::get_restore_interval_3776()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECB9C8)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxGroupDesc::set_restore_interval_3777(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECB9D0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::LuckyBoxGroupDesc::get_priv_condition_str_3778()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECB9D8)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxGroupDesc::set_priv_condition_str_3779(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECB9E0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::LuckyBoxGroupDesc::get_priv_condition_num_list_3780()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECB9E8)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::LuckyBoxGroupDesc::get_priv_inc_str_3781()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECB9F0)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxGroupDesc::set_priv_inc_str_3782(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECB9F8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::LuckyBoxGroupDesc::get_priv_inc_num_list_3783()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECBA00)(this);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxGroupDesc::get_pub_condition_num_3784()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECBA08)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxGroupDesc::set_pub_condition_num_3785(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECBA10)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxGroupDesc::get_lucky_condition_num_3786()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECBA18)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxGroupDesc::set_lucky_condition_num_3787(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECBA20)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxGroupDesc::get_lucky_gift_flag_3788()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECBA28)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxGroupDesc::set_lucky_gift_flag_3789(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECBA30)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LuckyBoxPropDesc*>* DLL2SDK::CSProto::msg::LuckyBoxGroupDesc::get_prop_list_3790()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LuckyBoxPropDesc*>*(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECBA38)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::LuckyBoxGroupDesc::global__ProtoBuf_IExtensible_GetExtensionObject_3791(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::LuckyBoxGroupDesc*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::LuckyBoxPropDesc::_ctor_3725()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECBC24)(this);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxPropDesc::get_prop_id_3726()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECBCF4)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxPropDesc::set_prop_id_3727(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECBCFC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxPropDesc::get_group_id_3728()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECBD04)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxPropDesc::set_group_id_3729(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECBD0C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxPropDesc::get_active_flag_3730()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECBD14)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxPropDesc::set_active_flag_3731(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECBD1C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxPropDesc::get_prop_index_3732()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECBD24)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxPropDesc::set_prop_index_3733(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECBD2C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxPropDesc::get_prop_type_3734()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECBD34)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxPropDesc::set_prop_type_3735(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECBD3C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxPropDesc::get_repe_indep_prob_3736()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECBD44)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxPropDesc::set_repe_indep_prob_3737(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECBD4C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxPropDesc::get_prop_color_3738()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECBD54)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxPropDesc::set_prop_color_3739(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECBD5C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxPropDesc::get_prop_prob_3740()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECBD64)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxPropDesc::set_prop_prob_3741(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECBD6C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::LuckyBoxPropDesc::get_durable_3742()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECBD74)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxPropDesc::set_durable_3743(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECBD7C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxPropDesc::get_min_drop_num_3744()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECBD84)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxPropDesc::set_min_drop_num_3745(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECBD8C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxPropDesc::get_max_drop_num_3746()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECBD94)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxPropDesc::set_max_drop_num_3747(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECBD9C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxPropDesc::get_restore_flag_3748()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECBDA4)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxPropDesc::set_restore_flag_3749(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECBDAC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::LuckyBoxPropDesc::get_priv_condition_str_3750()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECBDB4)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxPropDesc::set_priv_condition_str_3751(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECBDBC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::LuckyBoxPropDesc::get_priv_condition_num_list_3752()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECBDC4)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::LuckyBoxPropDesc::get_priv_inc_str_3753()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECBDCC)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxPropDesc::set_priv_inc_str_3754(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECBDD4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::LuckyBoxPropDesc::get_priv_inc_num_list_3755()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECBDDC)(this);
}
float DLL2SDK::CSProto::msg::LuckyBoxPropDesc::get_show_prob_value_3756()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECBDE4)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxPropDesc::set_show_prob_value_3757(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*, float)>(DLL2SDK::GameAssemblyBase + 0x4ECBDEC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LuckyBoxPropDesc::get_hit_order_3758()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*)>(DLL2SDK::GameAssemblyBase + 0x4ECBDF4)(this);
}
void DLL2SDK::CSProto::msg::LuckyBoxPropDesc::set_hit_order_3759(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECBDFC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::LuckyBoxPropDesc::global__ProtoBuf_IExtensible_GetExtensionObject_3760(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::LuckyBoxPropDesc*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlayListRedDotData::_ctor_3715()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayListRedDotData*)>(DLL2SDK::GameAssemblyBase + 0x509517C)(this);
}
uint32_t DLL2SDK::CSProto::msg::PlayListRedDotData::get_tag_3716()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayListRedDotData*)>(DLL2SDK::GameAssemblyBase + 0x5095184)(this);
}
void DLL2SDK::CSProto::msg::PlayListRedDotData::set_tag_3717(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayListRedDotData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509518C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayListRedDotData::get_timestamp_3718()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayListRedDotData*)>(DLL2SDK::GameAssemblyBase + 0x5095194)(this);
}
void DLL2SDK::CSProto::msg::PlayListRedDotData::set_timestamp_3719(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayListRedDotData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509519C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayListRedDotData::get_match_type_3720()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayListRedDotData*)>(DLL2SDK::GameAssemblyBase + 0x50951A4)(this);
}
void DLL2SDK::CSProto::msg::PlayListRedDotData::set_match_type_3721(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayListRedDotData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50951AC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayListRedDotData::get_game_type_3722()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayListRedDotData*)>(DLL2SDK::GameAssemblyBase + 0x50951B4)(this);
}
void DLL2SDK::CSProto::msg::PlayListRedDotData::set_game_type_3723(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayListRedDotData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50951BC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlayListRedDotData::global__ProtoBuf_IExtensible_GetExtensionObject_3724(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlayListRedDotData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ShopRedDotData::_ctor_3704()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopRedDotData*)>(DLL2SDK::GameAssemblyBase + 0x509A420)(this);
}
uint32_t DLL2SDK::CSProto::msg::ShopRedDotData::get_shop_tag_3705()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ShopRedDotData*)>(DLL2SDK::GameAssemblyBase + 0x509A4CC)(this);
}
void DLL2SDK::CSProto::msg::ShopRedDotData::set_shop_tag_3706(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopRedDotData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509A4D4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ShopRedDotData::get_shop_id_3707()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ShopRedDotData*)>(DLL2SDK::GameAssemblyBase + 0x509A4DC)(this);
}
void DLL2SDK::CSProto::msg::ShopRedDotData::set_shop_id_3708(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopRedDotData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509A4E4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ShopRedDotData::get_time_out_time_3709()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ShopRedDotData*)>(DLL2SDK::GameAssemblyBase + 0x509A4EC)(this);
}
void DLL2SDK::CSProto::msg::ShopRedDotData::set_time_out_time_3710(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopRedDotData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509A4F4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::ShopRedDotData::get_multi_tag_3711()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::ShopRedDotData*)>(DLL2SDK::GameAssemblyBase + 0x509A4FC)(this);
}
bool DLL2SDK::CSProto::msg::ShopRedDotData::get_not_delete_with_tag_3712()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::ShopRedDotData*)>(DLL2SDK::GameAssemblyBase + 0x509A504)(this);
}
void DLL2SDK::CSProto::msg::ShopRedDotData::set_not_delete_with_tag_3713(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopRedDotData*, bool)>(DLL2SDK::GameAssemblyBase + 0x509A50C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ShopRedDotData::global__ProtoBuf_IExtensible_GetExtensionObject_3714(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ShopRedDotData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::RedDotData::_ctor_3688()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RedDotData*)>(DLL2SDK::GameAssemblyBase + 0x5097BE0)(this);
}
uint32_t DLL2SDK::CSProto::msg::RedDotData::get_type_3689()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::RedDotData*)>(DLL2SDK::GameAssemblyBase + 0x5097BF0)(this);
}
void DLL2SDK::CSProto::msg::RedDotData::set_type_3690(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RedDotData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5097BF8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::RedDotData::get_host_id_3691()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::RedDotData*)>(DLL2SDK::GameAssemblyBase + 0x5097C00)(this);
}
void DLL2SDK::CSProto::msg::RedDotData::set_host_id_3692(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RedDotData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5097C08)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::RedDotData::get_host_guid_3693()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::RedDotData*)>(DLL2SDK::GameAssemblyBase + 0x5097C10)(this);
}
void DLL2SDK::CSProto::msg::RedDotData::set_host_guid_3694(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RedDotData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5097C18)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::RedDotData::get_target_id_3695()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::RedDotData*)>(DLL2SDK::GameAssemblyBase + 0x5097C28)(this);
}
void DLL2SDK::CSProto::msg::RedDotData::set_target_id_3696(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RedDotData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5097C30)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::RedDotData::get_target_guid_3697()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::RedDotData*)>(DLL2SDK::GameAssemblyBase + 0x5097C38)(this);
}
void DLL2SDK::CSProto::msg::RedDotData::set_target_guid_3698(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RedDotData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5097C40)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::RedDotData::get_timestamp_3699()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::RedDotData*)>(DLL2SDK::GameAssemblyBase + 0x5097C50)(this);
}
void DLL2SDK::CSProto::msg::RedDotData::set_timestamp_3700(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RedDotData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5097C58)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::RedDotData::get_data_flag_3701()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::RedDotData*)>(DLL2SDK::GameAssemblyBase + 0x5097C60)(this);
}
void DLL2SDK::CSProto::msg::RedDotData::set_data_flag_3702(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RedDotData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5097C68)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::RedDotData::global__ProtoBuf_IExtensible_GetExtensionObject_3703(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::RedDotData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf::_ctor_3670()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf*)>(DLL2SDK::GameAssemblyBase + 0x524F010)(this);
}
int32_t DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf::get_Id_3671()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf*)>(DLL2SDK::GameAssemblyBase + 0x524F0A4)(this);
}
void DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf::set_Id_3672(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F0AC)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf::get_BeginTime_3673()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf*)>(DLL2SDK::GameAssemblyBase + 0x524F0B4)(this);
}
void DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf::set_BeginTime_3674(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x524F0BC)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf::get_EndTime_3675()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf*)>(DLL2SDK::GameAssemblyBase + 0x524F0C4)(this);
}
void DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf::set_EndTime_3676(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x524F0CC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf::get_BoxId_3677()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf*)>(DLL2SDK::GameAssemblyBase + 0x524F0D4)(this);
}
void DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf::set_BoxId_3678(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F0DC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf::get_RoundCount_3679()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf*)>(DLL2SDK::GameAssemblyBase + 0x524F0E4)(this);
}
void DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf::set_RoundCount_3680(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F0EC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf::get_RewardNum_3681()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf*)>(DLL2SDK::GameAssemblyBase + 0x524F0F4)(this);
}
void DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf::set_RewardNum_3682(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F0FC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf::get_BeginTimestamp_3683()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf*)>(DLL2SDK::GameAssemblyBase + 0x524F104)(this);
}
void DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf::set_BeginTimestamp_3684(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524F10C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf::get_EndTimestamp_3685()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf*)>(DLL2SDK::GameAssemblyBase + 0x524F114)(this);
}
void DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf::set_EndTimestamp_3686(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524F11C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf::global__ProtoBuf_IExtensible_GetExtensionObject_3687(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::EndlessRoundCountPrizeConf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::EndlessRoundResetConf::_ctor_3660()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::EndlessRoundResetConf*)>(DLL2SDK::GameAssemblyBase + 0x524F138)(this);
}
int32_t DLL2SDK::CSProto::msg::EndlessRoundResetConf::get_ResetID_3661()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::EndlessRoundResetConf*)>(DLL2SDK::GameAssemblyBase + 0x524F140)(this);
}
void DLL2SDK::CSProto::msg::EndlessRoundResetConf::set_ResetID_3662(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::EndlessRoundResetConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F148)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::EndlessRoundResetConf::get_LastWeekLower_3663()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::EndlessRoundResetConf*)>(DLL2SDK::GameAssemblyBase + 0x524F150)(this);
}
void DLL2SDK::CSProto::msg::EndlessRoundResetConf::set_LastWeekLower_3664(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::EndlessRoundResetConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F158)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::EndlessRoundResetConf::get_LastWeekUpper_3665()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::EndlessRoundResetConf*)>(DLL2SDK::GameAssemblyBase + 0x524F160)(this);
}
void DLL2SDK::CSProto::msg::EndlessRoundResetConf::set_LastWeekUpper_3666(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::EndlessRoundResetConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F168)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::EndlessRoundResetConf::get_ResetRound_3667()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::EndlessRoundResetConf*)>(DLL2SDK::GameAssemblyBase + 0x524F170)(this);
}
void DLL2SDK::CSProto::msg::EndlessRoundResetConf::set_ResetRound_3668(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::EndlessRoundResetConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F178)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::EndlessRoundResetConf::global__ProtoBuf_IExtensible_GetExtensionObject_3669(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::EndlessRoundResetConf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::UnlockConfig::_ctor_3640()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UnlockConfig*)>(DLL2SDK::GameAssemblyBase + 0x51D07B8)(this);
}
int32_t DLL2SDK::CSProto::msg::UnlockConfig::get_UnlockID_3641()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::UnlockConfig*)>(DLL2SDK::GameAssemblyBase + 0x51D07C0)(this);
}
void DLL2SDK::CSProto::msg::UnlockConfig::set_UnlockID_3642(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UnlockConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D07C8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::UnlockConfig::get_CdtType_3643()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::UnlockConfig*)>(DLL2SDK::GameAssemblyBase + 0x51D07D0)(this);
}
void DLL2SDK::CSProto::msg::UnlockConfig::set_CdtType_3644(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UnlockConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D07D8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::UnlockConfig::get_Cdt_Value1_3645()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::UnlockConfig*)>(DLL2SDK::GameAssemblyBase + 0x51D07E0)(this);
}
void DLL2SDK::CSProto::msg::UnlockConfig::set_Cdt_Value1_3646(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UnlockConfig*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51D07E8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::UnlockConfig::get_Cdt_Value2_3647()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::UnlockConfig*)>(DLL2SDK::GameAssemblyBase + 0x51D07F0)(this);
}
void DLL2SDK::CSProto::msg::UnlockConfig::set_Cdt_Value2_3648(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UnlockConfig*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51D07F8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::UnlockConfig::get_Cdt_Value3_3649()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::UnlockConfig*)>(DLL2SDK::GameAssemblyBase + 0x51D0800)(this);
}
void DLL2SDK::CSProto::msg::UnlockConfig::set_Cdt_Value3_3650(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UnlockConfig*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51D0808)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::UnlockConfig::get_Cdt_Value4_3651()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::UnlockConfig*)>(DLL2SDK::GameAssemblyBase + 0x51D0810)(this);
}
void DLL2SDK::CSProto::msg::UnlockConfig::set_Cdt_Value4_3652(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UnlockConfig*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51D0818)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::UnlockConfig::get_Tip_Type1_3653()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::UnlockConfig*)>(DLL2SDK::GameAssemblyBase + 0x51D0820)(this);
}
void DLL2SDK::CSProto::msg::UnlockConfig::set_Tip_Type1_3654(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UnlockConfig*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51D0828)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::UnlockConfig::get_Tip_Type2_3655()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::UnlockConfig*)>(DLL2SDK::GameAssemblyBase + 0x51D0830)(this);
}
void DLL2SDK::CSProto::msg::UnlockConfig::set_Tip_Type2_3656(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UnlockConfig*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51D0838)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::UnlockConfig::get_Tip_Type3_3657()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::UnlockConfig*)>(DLL2SDK::GameAssemblyBase + 0x51D0840)(this);
}
void DLL2SDK::CSProto::msg::UnlockConfig::set_Tip_Type3_3658(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UnlockConfig*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51D0848)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::UnlockConfig::global__ProtoBuf_IExtensible_GetExtensionObject_3659(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::UnlockConfig*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::UnlockItem::_ctor_3624()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UnlockItem*)>(DLL2SDK::GameAssemblyBase + 0x51D0864)(this);
}
int32_t DLL2SDK::CSProto::msg::UnlockItem::get_unlock_id_3625()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::UnlockItem*)>(DLL2SDK::GameAssemblyBase + 0x51D086C)(this);
}
void DLL2SDK::CSProto::msg::UnlockItem::set_unlock_id_3626(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UnlockItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0874)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::UnlockItem::get_cdt_type_3627()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::UnlockItem*)>(DLL2SDK::GameAssemblyBase + 0x51D087C)(this);
}
void DLL2SDK::CSProto::msg::UnlockItem::set_cdt_type_3628(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UnlockItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0884)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::UnlockItem::get_cdt_value1_3629()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::UnlockItem*)>(DLL2SDK::GameAssemblyBase + 0x51D088C)(this);
}
void DLL2SDK::CSProto::msg::UnlockItem::set_cdt_value1_3630(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UnlockItem*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51D0894)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::UnlockItem::get_cdt_value2_3631()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::UnlockItem*)>(DLL2SDK::GameAssemblyBase + 0x51D089C)(this);
}
void DLL2SDK::CSProto::msg::UnlockItem::set_cdt_value2_3632(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UnlockItem*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51D08A4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::UnlockItem::get_cdt_value3_3633()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::UnlockItem*)>(DLL2SDK::GameAssemblyBase + 0x51D08AC)(this);
}
void DLL2SDK::CSProto::msg::UnlockItem::set_cdt_value3_3634(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UnlockItem*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51D08B4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::UnlockItem::get_cdt_value4_3635()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::UnlockItem*)>(DLL2SDK::GameAssemblyBase + 0x51D08BC)(this);
}
void DLL2SDK::CSProto::msg::UnlockItem::set_cdt_value4_3636(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UnlockItem*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51D08C4)(this, value_);
}
bool DLL2SDK::CSProto::msg::UnlockItem::get_unlocked_3637()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::UnlockItem*)>(DLL2SDK::GameAssemblyBase + 0x51D08CC)(this);
}
void DLL2SDK::CSProto::msg::UnlockItem::set_unlocked_3638(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UnlockItem*, bool)>(DLL2SDK::GameAssemblyBase + 0x51D08D4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::UnlockItem::global__ProtoBuf_IExtensible_GetExtensionObject_3639(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::UnlockItem*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::LimitationGoodsClient::_ctor_3616()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LimitationGoodsClient*)>(DLL2SDK::GameAssemblyBase + 0x4ECA88C)(this);
}
int32_t DLL2SDK::CSProto::msg::LimitationGoodsClient::get_shop_id_3617()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::LimitationGoodsClient*)>(DLL2SDK::GameAssemblyBase + 0x4ECA894)(this);
}
void DLL2SDK::CSProto::msg::LimitationGoodsClient::set_shop_id_3618(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LimitationGoodsClient*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECA89C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LimitationGoodsClient::get_reset_time_3619()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LimitationGoodsClient*)>(DLL2SDK::GameAssemblyBase + 0x4ECA8A4)(this);
}
void DLL2SDK::CSProto::msg::LimitationGoodsClient::set_reset_time_3620(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LimitationGoodsClient*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECA8AC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::LimitationGoodsClient::get_bought_num_3621()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::LimitationGoodsClient*)>(DLL2SDK::GameAssemblyBase + 0x4ECA8B4)(this);
}
void DLL2SDK::CSProto::msg::LimitationGoodsClient::set_bought_num_3622(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LimitationGoodsClient*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECA8BC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::LimitationGoodsClient::global__ProtoBuf_IExtensible_GetExtensionObject_3623(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::LimitationGoodsClient*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ExchangeShopRecord::_ctor_3608()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeShopRecord*)>(DLL2SDK::GameAssemblyBase + 0x524F614)(this);
}
int32_t DLL2SDK::CSProto::msg::ExchangeShopRecord::get_shop_id_3609()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ExchangeShopRecord*)>(DLL2SDK::GameAssemblyBase + 0x524F61C)(this);
}
void DLL2SDK::CSProto::msg::ExchangeShopRecord::set_shop_id_3610(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeShopRecord*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F624)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ExchangeShopRecord::get_expaire_time_3611()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ExchangeShopRecord*)>(DLL2SDK::GameAssemblyBase + 0x524F62C)(this);
}
void DLL2SDK::CSProto::msg::ExchangeShopRecord::set_expaire_time_3612(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeShopRecord*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524F634)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ExchangeShopRecord::get_exchange_num_3613()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ExchangeShopRecord*)>(DLL2SDK::GameAssemblyBase + 0x524F63C)(this);
}
void DLL2SDK::CSProto::msg::ExchangeShopRecord::set_exchange_num_3614(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExchangeShopRecord*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524F644)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ExchangeShopRecord::global__ProtoBuf_IExtensible_GetExtensionObject_3615(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ExchangeShopRecord*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ShopDailyRecord::_ctor_3600()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopDailyRecord*)>(DLL2SDK::GameAssemblyBase + 0x509A120)(this);
}
int32_t DLL2SDK::CSProto::msg::ShopDailyRecord::get_shop_id_3601()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopDailyRecord*)>(DLL2SDK::GameAssemblyBase + 0x509A128)(this);
}
void DLL2SDK::CSProto::msg::ShopDailyRecord::set_shop_id_3602(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopDailyRecord*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A130)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ShopDailyRecord::get_last_bought_time_3603()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ShopDailyRecord*)>(DLL2SDK::GameAssemblyBase + 0x509A138)(this);
}
void DLL2SDK::CSProto::msg::ShopDailyRecord::set_last_bought_time_3604(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopDailyRecord*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509A140)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopDailyRecord::get_bought_num_3605()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopDailyRecord*)>(DLL2SDK::GameAssemblyBase + 0x509A148)(this);
}
void DLL2SDK::CSProto::msg::ShopDailyRecord::set_bought_num_3606(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopDailyRecord*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A150)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ShopDailyRecord::global__ProtoBuf_IExtensible_GetExtensionObject_3607(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ShopDailyRecord*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::LimitationGoods::_ctor_3590()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LimitationGoods*)>(DLL2SDK::GameAssemblyBase + 0x4ECA830)(this);
}
int32_t DLL2SDK::CSProto::msg::LimitationGoods::get_shop_id_3591()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::LimitationGoods*)>(DLL2SDK::GameAssemblyBase + 0x4ECA838)(this);
}
void DLL2SDK::CSProto::msg::LimitationGoods::set_shop_id_3592(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LimitationGoods*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECA840)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LimitationGoods::get_bought_time_3593()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LimitationGoods*)>(DLL2SDK::GameAssemblyBase + 0x4ECA848)(this);
}
void DLL2SDK::CSProto::msg::LimitationGoods::set_bought_time_3594(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LimitationGoods*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECA850)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::LimitationGoods::get_bought_num_3595()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::LimitationGoods*)>(DLL2SDK::GameAssemblyBase + 0x4ECA858)(this);
}
void DLL2SDK::CSProto::msg::LimitationGoods::set_bought_num_3596(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LimitationGoods*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECA860)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::LimitationGoods::get_limit_id_3597()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::LimitationGoods*)>(DLL2SDK::GameAssemblyBase + 0x4ECA868)(this);
}
void DLL2SDK::CSProto::msg::LimitationGoods::set_limit_id_3598(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LimitationGoods*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECA870)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::LimitationGoods::global__ProtoBuf_IExtensible_GetExtensionObject_3599(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::LimitationGoods*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ZoneRankProfileInfo::_ctor_3584()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZoneRankProfileInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D14E0)(this);
}
int32_t DLL2SDK::CSProto::msg::ZoneRankProfileInfo::get_rank_id_3585()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ZoneRankProfileInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D14E8)(this);
}
void DLL2SDK::CSProto::msg::ZoneRankProfileInfo::set_rank_id_3586(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZoneRankProfileInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D14F0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ZoneRankProfileInfo::get_rank_3587()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ZoneRankProfileInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D14F8)(this);
}
void DLL2SDK::CSProto::msg::ZoneRankProfileInfo::set_rank_3588(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZoneRankProfileInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D1500)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ZoneRankProfileInfo::global__ProtoBuf_IExtensible_GetExtensionObject_3589(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ZoneRankProfileInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ZoneRankPlayerInfo::_ctor_3564()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZoneRankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D142C)(this);
}
uint64_t DLL2SDK::CSProto::msg::ZoneRankPlayerInfo::get_player_id_3565()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ZoneRankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D1434)(this);
}
void DLL2SDK::CSProto::msg::ZoneRankPlayerInfo::set_player_id_3566(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZoneRankPlayerInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51D143C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ZoneRankPlayerInfo::get_nickname_3567()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ZoneRankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D144C)(this);
}
void DLL2SDK::CSProto::msg::ZoneRankPlayerInfo::set_nickname_3568(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZoneRankPlayerInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51D1454)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::CSProto::msg::ZoneRankPlayerInfo::get_pic_info_3569()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerPictureInfo*(*)(DLL2SDK::CSProto::msg::ZoneRankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D145C)(this);
}
void DLL2SDK::CSProto::msg::ZoneRankPlayerInfo::set_pic_info_3570(DLL2SDK::CSProto::msg::PlayerPictureInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZoneRankPlayerInfo*, DLL2SDK::CSProto::msg::PlayerPictureInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D1464)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ZoneRankPlayerInfo::get_rank_3571()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ZoneRankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D146C)(this);
}
void DLL2SDK::CSProto::msg::ZoneRankPlayerInfo::set_rank_3572(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZoneRankPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D1474)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ZoneRankPlayerInfo::get_rank_value_3573()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ZoneRankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D147C)(this);
}
void DLL2SDK::CSProto::msg::ZoneRankPlayerInfo::set_rank_value_3574(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZoneRankPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D1484)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ZoneRankPlayerInfo::get_spi_3575()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ZoneRankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D148C)(this);
}
void DLL2SDK::CSProto::msg::ZoneRankPlayerInfo::set_spi_3576(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZoneRankPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D1494)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ZoneRankPlayerInfo::get_init_spi_3577()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ZoneRankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D149C)(this);
}
void DLL2SDK::CSProto::msg::ZoneRankPlayerInfo::set_init_spi_3578(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZoneRankPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D14A4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ZoneRankPlayerInfo::get_level_3579()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ZoneRankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D14AC)(this);
}
void DLL2SDK::CSProto::msg::ZoneRankPlayerInfo::set_level_3580(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZoneRankPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D14B4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ZoneRankPlayerInfo::get_gender_3581()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ZoneRankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D14BC)(this);
}
void DLL2SDK::CSProto::msg::ZoneRankPlayerInfo::set_gender_3582(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZoneRankPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D14C4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ZoneRankPlayerInfo::global__ProtoBuf_IExtensible_GetExtensionObject_3583(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ZoneRankPlayerInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ShopTag::_ctor_3549()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopTag*)>(DLL2SDK::GameAssemblyBase + 0x509A528)(this);
}
uint32_t DLL2SDK::CSProto::msg::ShopTag::get_TagID_3550()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ShopTag*)>(DLL2SDK::GameAssemblyBase + 0x509A5E8)(this);
}
void DLL2SDK::CSProto::msg::ShopTag::set_TagID_3551(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopTag*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509A5F0)(this, value_);
}
bool DLL2SDK::CSProto::msg::ShopTag::get_Open_3552()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::ShopTag*)>(DLL2SDK::GameAssemblyBase + 0x509A5F8)(this);
}
void DLL2SDK::CSProto::msg::ShopTag::set_Open_3553(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopTag*, bool)>(DLL2SDK::GameAssemblyBase + 0x509A600)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopTag::get_Priority_3554()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopTag*)>(DLL2SDK::GameAssemblyBase + 0x509A608)(this);
}
void DLL2SDK::CSProto::msg::ShopTag::set_Priority_3555(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopTag*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A610)(this, value_);
}
bool DLL2SDK::CSProto::msg::ShopTag::get_EnableSubTag_3556()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::ShopTag*)>(DLL2SDK::GameAssemblyBase + 0x509A618)(this);
}
void DLL2SDK::CSProto::msg::ShopTag::set_EnableSubTag_3557(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopTag*, bool)>(DLL2SDK::GameAssemblyBase + 0x509A620)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ShopTag::get_RejectSubTag_3558()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ShopTag*)>(DLL2SDK::GameAssemblyBase + 0x509A628)(this);
}
void DLL2SDK::CSProto::msg::ShopTag::set_RejectSubTag_3559(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopTag*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x509A630)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::ShopTag::get_RejectSubTags_3560()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::ShopTag*)>(DLL2SDK::GameAssemblyBase + 0x509A638)(this);
}
int32_t DLL2SDK::CSProto::msg::ShopTag::get_TagType_3561()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopTag*)>(DLL2SDK::GameAssemblyBase + 0x509A640)(this);
}
void DLL2SDK::CSProto::msg::ShopTag::set_TagType_3562(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopTag*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A648)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ShopTag::global__ProtoBuf_IExtensible_GetExtensionObject_3563(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ShopTag*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSFacePicConfArray::_ctor_3546()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFacePicConfArray*)>(DLL2SDK::GameAssemblyBase + 0x52024F0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSFacePicConf*>* DLL2SDK::CSProto::msg::CSFacePicConfArray::get_conf_list_3547()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CSFacePicConf*>*(*)(DLL2SDK::CSProto::msg::CSFacePicConfArray*)>(DLL2SDK::GameAssemblyBase + 0x520259C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSFacePicConfArray::global__ProtoBuf_IExtensible_GetExtensionObject_3548(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSFacePicConfArray*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSFacePicConf::_ctor_3484()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFacePicConf*)>(DLL2SDK::GameAssemblyBase + 0x52022F4)(this);
}
uint32_t DLL2SDK::CSProto::msg::CSFacePicConf::get_id_3485()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSFacePicConf*)>(DLL2SDK::GameAssemblyBase + 0x52022FC)(this);
}
void DLL2SDK::CSProto::msg::CSFacePicConf::set_id_3486(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFacePicConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5202304)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSFacePicConf::get_type_3487()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSFacePicConf*)>(DLL2SDK::GameAssemblyBase + 0x520230C)(this);
}
void DLL2SDK::CSProto::msg::CSFacePicConf::set_type_3488(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFacePicConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5202314)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSFacePicConf::get_button_jump_3489()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSFacePicConf*)>(DLL2SDK::GameAssemblyBase + 0x520231C)(this);
}
void DLL2SDK::CSProto::msg::CSFacePicConf::set_button_jump_3490(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFacePicConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5202324)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSFacePicConf::get_func_index_3491()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSFacePicConf*)>(DLL2SDK::GameAssemblyBase + 0x520232C)(this);
}
void DLL2SDK::CSProto::msg::CSFacePicConf::set_func_index_3492(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFacePicConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5202334)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSFacePicConf::get_jump_url_3493()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSFacePicConf*)>(DLL2SDK::GameAssemblyBase + 0x520233C)(this);
}
void DLL2SDK::CSProto::msg::CSFacePicConf::set_jump_url_3494(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFacePicConf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5202344)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSFacePicConf::get_sequence_3495()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSFacePicConf*)>(DLL2SDK::GameAssemblyBase + 0x520234C)(this);
}
void DLL2SDK::CSProto::msg::CSFacePicConf::set_sequence_3496(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFacePicConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5202354)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSFacePicConf::get_start_timestamp_3497()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSFacePicConf*)>(DLL2SDK::GameAssemblyBase + 0x520235C)(this);
}
void DLL2SDK::CSProto::msg::CSFacePicConf::set_start_timestamp_3498(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFacePicConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5202364)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSFacePicConf::get_end_timestamp_3499()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSFacePicConf*)>(DLL2SDK::GameAssemblyBase + 0x520236C)(this);
}
void DLL2SDK::CSProto::msg::CSFacePicConf::set_end_timestamp_3500(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFacePicConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5202374)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSFacePicConf::get_times_per_day_3501()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSFacePicConf*)>(DLL2SDK::GameAssemblyBase + 0x520237C)(this);
}
void DLL2SDK::CSProto::msg::CSFacePicConf::set_times_per_day_3502(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFacePicConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5202384)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSFacePicConf::get_times_showed_3503()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSFacePicConf*)>(DLL2SDK::GameAssemblyBase + 0x520238C)(this);
}
void DLL2SDK::CSProto::msg::CSFacePicConf::set_times_showed_3504(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFacePicConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5202394)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSFacePicConf::get_pic_url_3505()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSFacePicConf*)>(DLL2SDK::GameAssemblyBase + 0x520239C)(this);
}
void DLL2SDK::CSProto::msg::CSFacePicConf::set_pic_url_3506(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFacePicConf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x52023A4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSFacePicConf::get_pic_3507()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSFacePicConf*)>(DLL2SDK::GameAssemblyBase + 0x52023AC)(this);
}
void DLL2SDK::CSProto::msg::CSFacePicConf::set_pic_3508(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFacePicConf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x52023B4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSFacePicConf::get_version_3509()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSFacePicConf*)>(DLL2SDK::GameAssemblyBase + 0x52023BC)(this);
}
void DLL2SDK::CSProto::msg::CSFacePicConf::set_version_3510(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFacePicConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52023C4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSFacePicConf::get_title_des_3511()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSFacePicConf*)>(DLL2SDK::GameAssemblyBase + 0x52023CC)(this);
}
void DLL2SDK::CSProto::msg::CSFacePicConf::set_title_des_3512(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFacePicConf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x52023D4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSFacePicConf::get_content_des1_3513()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSFacePicConf*)>(DLL2SDK::GameAssemblyBase + 0x52023DC)(this);
}
void DLL2SDK::CSProto::msg::CSFacePicConf::set_content_des1_3514(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFacePicConf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x52023E4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSFacePicConf::get_content_des2_3515()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSFacePicConf*)>(DLL2SDK::GameAssemblyBase + 0x52023EC)(this);
}
void DLL2SDK::CSProto::msg::CSFacePicConf::set_content_des2_3516(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFacePicConf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x52023F4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSFacePicConf::get_content_des3_3517()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSFacePicConf*)>(DLL2SDK::GameAssemblyBase + 0x52023FC)(this);
}
void DLL2SDK::CSProto::msg::CSFacePicConf::set_content_des3_3518(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFacePicConf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5202404)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSFacePicConf::get_button_show_3519()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSFacePicConf*)>(DLL2SDK::GameAssemblyBase + 0x520240C)(this);
}
void DLL2SDK::CSProto::msg::CSFacePicConf::set_button_show_3520(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFacePicConf*, bool)>(DLL2SDK::GameAssemblyBase + 0x5202414)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSFacePicConf::get_button_des_3521()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSFacePicConf*)>(DLL2SDK::GameAssemblyBase + 0x520241C)(this);
}
void DLL2SDK::CSProto::msg::CSFacePicConf::set_button_des_3522(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFacePicConf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5202424)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSFacePicConf::get_time_des_3523()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSFacePicConf*)>(DLL2SDK::GameAssemblyBase + 0x520242C)(this);
}
void DLL2SDK::CSProto::msg::CSFacePicConf::set_time_des_3524(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFacePicConf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5202434)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSFacePicConf::get_pic_url2_3525()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSFacePicConf*)>(DLL2SDK::GameAssemblyBase + 0x520243C)(this);
}
void DLL2SDK::CSProto::msg::CSFacePicConf::set_pic_url2_3526(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFacePicConf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5202444)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSFacePicConf::get_pic2_3527()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSFacePicConf*)>(DLL2SDK::GameAssemblyBase + 0x520244C)(this);
}
void DLL2SDK::CSProto::msg::CSFacePicConf::set_pic2_3528(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFacePicConf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5202454)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSFacePicConf::get_button_show2_3529()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSFacePicConf*)>(DLL2SDK::GameAssemblyBase + 0x520245C)(this);
}
void DLL2SDK::CSProto::msg::CSFacePicConf::set_button_show2_3530(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFacePicConf*, bool)>(DLL2SDK::GameAssemblyBase + 0x5202464)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CSFacePicConf::get_button_des2_3531()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CSFacePicConf*)>(DLL2SDK::GameAssemblyBase + 0x520246C)(this);
}
void DLL2SDK::CSProto::msg::CSFacePicConf::set_button_des2_3532(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFacePicConf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5202474)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSFacePicConf::get_group_id_3533()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSFacePicConf*)>(DLL2SDK::GameAssemblyBase + 0x520247C)(this);
}
void DLL2SDK::CSProto::msg::CSFacePicConf::set_group_id_3534(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFacePicConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5202484)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSFacePicConf::get_area_id_3535()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSFacePicConf*)>(DLL2SDK::GameAssemblyBase + 0x520248C)(this);
}
void DLL2SDK::CSProto::msg::CSFacePicConf::set_area_id_3536(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFacePicConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5202494)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSFacePicConf::get_second_tab_3537()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSFacePicConf*)>(DLL2SDK::GameAssemblyBase + 0x520249C)(this);
}
void DLL2SDK::CSProto::msg::CSFacePicConf::set_second_tab_3538(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFacePicConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52024A4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSFacePicConf::get_third_tab_3539()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSFacePicConf*)>(DLL2SDK::GameAssemblyBase + 0x52024AC)(this);
}
void DLL2SDK::CSProto::msg::CSFacePicConf::set_third_tab_3540(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFacePicConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x52024B4)(this, value_);
}
DLL2SDK::CSProto::msg::AbtestConf* DLL2SDK::CSProto::msg::CSFacePicConf::get_abtest_conf_3541()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::AbtestConf*(*)(DLL2SDK::CSProto::msg::CSFacePicConf*)>(DLL2SDK::GameAssemblyBase + 0x52024BC)(this);
}
void DLL2SDK::CSProto::msg::CSFacePicConf::set_abtest_conf_3542(DLL2SDK::CSProto::msg::AbtestConf* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFacePicConf*, DLL2SDK::CSProto::msg::AbtestConf*)>(DLL2SDK::GameAssemblyBase + 0x52024C4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSFacePicConf::get_enter_sequence_3543()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSFacePicConf*)>(DLL2SDK::GameAssemblyBase + 0x52024CC)(this);
}
void DLL2SDK::CSProto::msg::CSFacePicConf::set_enter_sequence_3544(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSFacePicConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52024D4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSFacePicConf::global__ProtoBuf_IExtensible_GetExtensionObject_3545(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSFacePicConf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PayConfInfo::_ctor_3426()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PayConfInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDC5C)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::PayConfInfo::get_ID_3427()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::PayConfInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDD10)(this);
}
void DLL2SDK::CSProto::msg::PayConfInfo::set_ID_3428(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PayConfInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ECDD18)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PayConfInfo::get_ProductAndroidID_3429()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PayConfInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDD20)(this);
}
void DLL2SDK::CSProto::msg::PayConfInfo::set_ProductAndroidID_3430(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PayConfInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDD28)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PayConfInfo::get_Type_3431()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PayConfInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDD30)(this);
}
void DLL2SDK::CSProto::msg::PayConfInfo::set_Type_3432(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PayConfInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDD38)(this, value_);
}
float DLL2SDK::CSProto::msg::PayConfInfo::get_Original_Price_3433()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::PayConfInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDD40)(this);
}
void DLL2SDK::CSProto::msg::PayConfInfo::set_Original_Price_3434(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PayConfInfo*, float)>(DLL2SDK::GameAssemblyBase + 0x4ECDD48)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PayConfInfo::get_Add_Diamonds_3435()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PayConfInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDD50)(this);
}
void DLL2SDK::CSProto::msg::PayConfInfo::set_Add_Diamonds_3436(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PayConfInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDD58)(this, value_);
}
float DLL2SDK::CSProto::msg::PayConfInfo::get_Discount_Num_3437()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::PayConfInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDD60)(this);
}
void DLL2SDK::CSProto::msg::PayConfInfo::set_Discount_Num_3438(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PayConfInfo*, float)>(DLL2SDK::GameAssemblyBase + 0x4ECDD68)(this, value_);
}
float DLL2SDK::CSProto::msg::PayConfInfo::get_Discount_Price_3439()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::PayConfInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDD70)(this);
}
void DLL2SDK::CSProto::msg::PayConfInfo::set_Discount_Price_3440(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PayConfInfo*, float)>(DLL2SDK::GameAssemblyBase + 0x4ECDD78)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::PayConfInfo::get_Discount_Start_Time_3441()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::PayConfInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDD80)(this);
}
void DLL2SDK::CSProto::msg::PayConfInfo::set_Discount_Start_Time_3442(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PayConfInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ECDD88)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PayConfInfo::get_Discount_StartTime_Int_3443()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PayConfInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDD90)(this);
}
void DLL2SDK::CSProto::msg::PayConfInfo::set_Discount_StartTime_Int_3444(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PayConfInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDD98)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::PayConfInfo::get_Discount_End_Time_3445()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::PayConfInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDDA0)(this);
}
void DLL2SDK::CSProto::msg::PayConfInfo::set_Discount_End_Time_3446(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PayConfInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ECDDA8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PayConfInfo::get_Discount_EndTime_Int_3447()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PayConfInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDDB0)(this);
}
void DLL2SDK::CSProto::msg::PayConfInfo::set_Discount_EndTime_Int_3448(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PayConfInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDDB8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PayConfInfo::get_Extra_Diamonds_3449()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PayConfInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDDC0)(this);
}
void DLL2SDK::CSProto::msg::PayConfInfo::set_Extra_Diamonds_3450(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PayConfInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDDC8)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::PayConfInfo::get_Extra_Start_Time_3451()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::PayConfInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDDD0)(this);
}
void DLL2SDK::CSProto::msg::PayConfInfo::set_Extra_Start_Time_3452(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PayConfInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ECDDD8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PayConfInfo::get_Extra_StartTime_Int_3453()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PayConfInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDDE0)(this);
}
void DLL2SDK::CSProto::msg::PayConfInfo::set_Extra_StartTime_Int_3454(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PayConfInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDDE8)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::PayConfInfo::get_Extra_End_Time_3455()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::PayConfInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDDF0)(this);
}
void DLL2SDK::CSProto::msg::PayConfInfo::set_Extra_End_Time_3456(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PayConfInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ECDDF8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PayConfInfo::get_Extra_EndTime_Int_3457()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PayConfInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDE00)(this);
}
void DLL2SDK::CSProto::msg::PayConfInfo::set_Extra_EndTime_Int_3458(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PayConfInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDE08)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PayConfInfo::get_Icon_Res_3459()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PayConfInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDE10)(this);
}
void DLL2SDK::CSProto::msg::PayConfInfo::set_Icon_Res_3460(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PayConfInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECDE18)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PayConfInfo::get_Tips_Name_3461()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PayConfInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDE20)(this);
}
void DLL2SDK::CSProto::msg::PayConfInfo::set_Tips_Name_3462(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PayConfInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECDE28)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PayConfInfo::get_Location_3463()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PayConfInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDE30)(this);
}
void DLL2SDK::CSProto::msg::PayConfInfo::set_Location_3464(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PayConfInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECDE38)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PayConfInfo::get_Firstpay_Tips_3465()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PayConfInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDE40)(this);
}
void DLL2SDK::CSProto::msg::PayConfInfo::set_Firstpay_Tips_3466(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PayConfInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECDE48)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PayConfInfo::get_Firstpay_Extra_3467()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PayConfInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDE50)(this);
}
void DLL2SDK::CSProto::msg::PayConfInfo::set_Firstpay_Extra_3468(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PayConfInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDE58)(this, value_);
}
float DLL2SDK::CSProto::msg::PayConfInfo::get_Anyonepay_Mult_3469()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::PayConfInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDE60)(this);
}
void DLL2SDK::CSProto::msg::PayConfInfo::set_Anyonepay_Mult_3470(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PayConfInfo*, float)>(DLL2SDK::GameAssemblyBase + 0x4ECDE68)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::PayConfInfo::get_Anyonepay_Start_Time_3471()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::PayConfInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDE70)(this);
}
void DLL2SDK::CSProto::msg::PayConfInfo::set_Anyonepay_Start_Time_3472(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PayConfInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ECDE78)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PayConfInfo::get_Anyonepay_StartTime_Int_3473()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PayConfInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDE80)(this);
}
void DLL2SDK::CSProto::msg::PayConfInfo::set_Anyonepay_StartTime_Int_3474(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PayConfInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDE88)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::PayConfInfo::get_Anyonepay_End_Time_3475()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::PayConfInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDE90)(this);
}
void DLL2SDK::CSProto::msg::PayConfInfo::set_Anyonepay_End_Time_3476(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PayConfInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ECDE98)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PayConfInfo::get_Anyonepay_EndTime_Int_3477()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PayConfInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDEA0)(this);
}
void DLL2SDK::CSProto::msg::PayConfInfo::set_Anyonepay_EndTime_Int_3478(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PayConfInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDEA8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PayConfInfo::get_AreaID_3479()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PayConfInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDEB0)(this);
}
void DLL2SDK::CSProto::msg::PayConfInfo::set_AreaID_3480(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PayConfInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDEB8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PayConfInfo::get_Channel_3481()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PayConfInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDEC0)(this);
}
void DLL2SDK::CSProto::msg::PayConfInfo::set_Channel_3482(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PayConfInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECDEC8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PayConfInfo::global__ProtoBuf_IExtensible_GetExtensionObject_3483(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PayConfInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSWeaponUpgradeItem::_ctor_3410()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeaponUpgradeItem*)>(DLL2SDK::GameAssemblyBase + 0x51E77EC)(this);
}
DLL2SDK::CSProto::msg::ItemCommonData* DLL2SDK::CSProto::msg::CSWeaponUpgradeItem::get_weapon_3411()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ItemCommonData*(*)(DLL2SDK::CSProto::msg::CSWeaponUpgradeItem*)>(DLL2SDK::GameAssemblyBase + 0x51E77F4)(this);
}
void DLL2SDK::CSProto::msg::CSWeaponUpgradeItem::set_weapon_3412(DLL2SDK::CSProto::msg::ItemCommonData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeaponUpgradeItem*, DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x51E77FC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSWeaponUpgradeItem::get_old_level_3413()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSWeaponUpgradeItem*)>(DLL2SDK::GameAssemblyBase + 0x51E7804)(this);
}
void DLL2SDK::CSProto::msg::CSWeaponUpgradeItem::set_old_level_3414(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeaponUpgradeItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E780C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSWeaponUpgradeItem::get_old_exp_3415()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSWeaponUpgradeItem*)>(DLL2SDK::GameAssemblyBase + 0x51E7814)(this);
}
void DLL2SDK::CSProto::msg::CSWeaponUpgradeItem::set_old_exp_3416(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeaponUpgradeItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E781C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSWeaponUpgradeItem::get_new_level_3417()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSWeaponUpgradeItem*)>(DLL2SDK::GameAssemblyBase + 0x51E7824)(this);
}
void DLL2SDK::CSProto::msg::CSWeaponUpgradeItem::set_new_level_3418(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeaponUpgradeItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E782C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSWeaponUpgradeItem::get_new_exp_3419()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSWeaponUpgradeItem*)>(DLL2SDK::GameAssemblyBase + 0x51E7834)(this);
}
void DLL2SDK::CSProto::msg::CSWeaponUpgradeItem::set_new_exp_3420(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeaponUpgradeItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E783C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSWeaponUpgradeItem::get_add_exp_3421()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSWeaponUpgradeItem*)>(DLL2SDK::GameAssemblyBase + 0x51E7844)(this);
}
void DLL2SDK::CSProto::msg::CSWeaponUpgradeItem::set_add_exp_3422(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeaponUpgradeItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E784C)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSWeaponUpgradeItem::get_reach_max_level_3423()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSWeaponUpgradeItem*)>(DLL2SDK::GameAssemblyBase + 0x51E7854)(this);
}
void DLL2SDK::CSProto::msg::CSWeaponUpgradeItem::set_reach_max_level_3424(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSWeaponUpgradeItem*, bool)>(DLL2SDK::GameAssemblyBase + 0x51E785C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSWeaponUpgradeItem::global__ProtoBuf_IExtensible_GetExtensionObject_3425(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSWeaponUpgradeItem*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SubscribeContent::_ctor_3400()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SubscribeContent*)>(DLL2SDK::GameAssemblyBase + 0x51CF9AC)(this);
}
int32_t DLL2SDK::CSProto::msg::SubscribeContent::get_id_3401()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SubscribeContent*)>(DLL2SDK::GameAssemblyBase + 0x51CF9B4)(this);
}
void DLL2SDK::CSProto::msg::SubscribeContent::set_id_3402(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SubscribeContent*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CF9BC)(this, value_);
}
bool DLL2SDK::CSProto::msg::SubscribeContent::get_status_3403()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::SubscribeContent*)>(DLL2SDK::GameAssemblyBase + 0x51CF9C4)(this);
}
void DLL2SDK::CSProto::msg::SubscribeContent::set_status_3404(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SubscribeContent*, bool)>(DLL2SDK::GameAssemblyBase + 0x51CF9CC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SubscribeContent::get_name_3405()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SubscribeContent*)>(DLL2SDK::GameAssemblyBase + 0x51CF9D4)(this);
}
void DLL2SDK::CSProto::msg::SubscribeContent::set_name_3406(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SubscribeContent*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CF9DC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SubscribeContent::get_title_3407()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SubscribeContent*)>(DLL2SDK::GameAssemblyBase + 0x51CF9E4)(this);
}
void DLL2SDK::CSProto::msg::SubscribeContent::set_title_3408(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SubscribeContent*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CF9EC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SubscribeContent::global__ProtoBuf_IExtensible_GetExtensionObject_3409(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SubscribeContent*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlayerDailyStat::_ctor_3379()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDailyStat*)>(DLL2SDK::GameAssemblyBase + 0x4ECE478)(this);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDailyStat::get_timestamp_3380()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDailyStat*)>(DLL2SDK::GameAssemblyBase + 0x4ECE58C)(this);
}
void DLL2SDK::CSProto::msg::PlayerDailyStat::set_timestamp_3381(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDailyStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE594)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDailyStat::get_alive_day_3382()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDailyStat*)>(DLL2SDK::GameAssemblyBase + 0x4ECE59C)(this);
}
void DLL2SDK::CSProto::msg::PlayerDailyStat::set_alive_day_3383(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDailyStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE5A4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDailyStat::get_online_time_3384()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDailyStat*)>(DLL2SDK::GameAssemblyBase + 0x4ECE5AC)(this);
}
void DLL2SDK::CSProto::msg::PlayerDailyStat::set_online_time_3385(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDailyStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE5B4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerSimpleModeStat*>* DLL2SDK::CSProto::msg::PlayerDailyStat::get_game_stat_3386()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerSimpleModeStat*>*(*)(DLL2SDK::CSProto::msg::PlayerDailyStat*)>(DLL2SDK::GameAssemblyBase + 0x4ECE5BC)(this);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDailyStat::get_times_buy_3387()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDailyStat*)>(DLL2SDK::GameAssemblyBase + 0x4ECE5C4)(this);
}
void DLL2SDK::CSProto::msg::PlayerDailyStat::set_times_buy_3388(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDailyStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE5CC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDailyStat::get_use_diamond_3389()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDailyStat*)>(DLL2SDK::GameAssemblyBase + 0x4ECE5D4)(this);
}
void DLL2SDK::CSProto::msg::PlayerDailyStat::set_use_diamond_3390(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDailyStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE5DC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBWeaponStat*>* DLL2SDK::CSProto::msg::PlayerDailyStat::get_weapon_use_stat_3391()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBWeaponStat*>*(*)(DLL2SDK::CSProto::msg::PlayerDailyStat*)>(DLL2SDK::GameAssemblyBase + 0x4ECE5E4)(this);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDailyStat::get_last_alive_time_3392()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDailyStat*)>(DLL2SDK::GameAssemblyBase + 0x4ECE5EC)(this);
}
void DLL2SDK::CSProto::msg::PlayerDailyStat::set_last_alive_time_3393(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDailyStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE5F4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDailyStat::get_times_recharge_3394()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDailyStat*)>(DLL2SDK::GameAssemblyBase + 0x4ECE5FC)(this);
}
void DLL2SDK::CSProto::msg::PlayerDailyStat::set_times_recharge_3395(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDailyStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE604)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerDailyStat::get_recharge_diamond_amount_3396()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerDailyStat*)>(DLL2SDK::GameAssemblyBase + 0x4ECE60C)(this);
}
void DLL2SDK::CSProto::msg::PlayerDailyStat::set_recharge_diamond_amount_3397(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDailyStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE614)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ShopBuyStatis*>* DLL2SDK::CSProto::msg::PlayerDailyStat::get_shop_stat_3398()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ShopBuyStatis*>*(*)(DLL2SDK::CSProto::msg::PlayerDailyStat*)>(DLL2SDK::GameAssemblyBase + 0x4ECE61C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlayerDailyStat::global__ProtoBuf_IExtensible_GetExtensionObject_3399(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlayerDailyStat*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlayerWeeklyStat::_ctor_3358()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerWeeklyStat*)>(DLL2SDK::GameAssemblyBase + 0x5094F48)(this);
}
uint32_t DLL2SDK::CSProto::msg::PlayerWeeklyStat::get_timestamp_3359()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerWeeklyStat*)>(DLL2SDK::GameAssemblyBase + 0x5095054)(this);
}
void DLL2SDK::CSProto::msg::PlayerWeeklyStat::set_timestamp_3360(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerWeeklyStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509505C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerWeeklyStat::get_alive_day_3361()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerWeeklyStat*)>(DLL2SDK::GameAssemblyBase + 0x5095064)(this);
}
void DLL2SDK::CSProto::msg::PlayerWeeklyStat::set_alive_day_3362(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerWeeklyStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509506C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerWeeklyStat::get_online_time_3363()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerWeeklyStat*)>(DLL2SDK::GameAssemblyBase + 0x5095074)(this);
}
void DLL2SDK::CSProto::msg::PlayerWeeklyStat::set_online_time_3364(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerWeeklyStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509507C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerSimpleModeStat*>* DLL2SDK::CSProto::msg::PlayerWeeklyStat::get_game_stat_3365()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerSimpleModeStat*>*(*)(DLL2SDK::CSProto::msg::PlayerWeeklyStat*)>(DLL2SDK::GameAssemblyBase + 0x5095084)(this);
}
uint32_t DLL2SDK::CSProto::msg::PlayerWeeklyStat::get_times_buy_3366()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerWeeklyStat*)>(DLL2SDK::GameAssemblyBase + 0x509508C)(this);
}
void DLL2SDK::CSProto::msg::PlayerWeeklyStat::set_times_buy_3367(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerWeeklyStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5095094)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerWeeklyStat::get_use_diamond_3368()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerWeeklyStat*)>(DLL2SDK::GameAssemblyBase + 0x509509C)(this);
}
void DLL2SDK::CSProto::msg::PlayerWeeklyStat::set_use_diamond_3369(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerWeeklyStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50950A4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBWeaponStat*>* DLL2SDK::CSProto::msg::PlayerWeeklyStat::get_weapon_use_stat_3370()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBWeaponStat*>*(*)(DLL2SDK::CSProto::msg::PlayerWeeklyStat*)>(DLL2SDK::GameAssemblyBase + 0x50950AC)(this);
}
uint32_t DLL2SDK::CSProto::msg::PlayerWeeklyStat::get_last_alive_time_3371()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerWeeklyStat*)>(DLL2SDK::GameAssemblyBase + 0x50950B4)(this);
}
void DLL2SDK::CSProto::msg::PlayerWeeklyStat::set_last_alive_time_3372(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerWeeklyStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50950BC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerWeeklyStat::get_times_recharge_3373()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerWeeklyStat*)>(DLL2SDK::GameAssemblyBase + 0x50950C4)(this);
}
void DLL2SDK::CSProto::msg::PlayerWeeklyStat::set_times_recharge_3374(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerWeeklyStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50950CC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerWeeklyStat::get_amount_recharge_3375()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerWeeklyStat*)>(DLL2SDK::GameAssemblyBase + 0x50950D4)(this);
}
void DLL2SDK::CSProto::msg::PlayerWeeklyStat::set_amount_recharge_3376(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerWeeklyStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50950DC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ShopBuyStatis*>* DLL2SDK::CSProto::msg::PlayerWeeklyStat::get_shop_stat_3377()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ShopBuyStatis*>*(*)(DLL2SDK::CSProto::msg::PlayerWeeklyStat*)>(DLL2SDK::GameAssemblyBase + 0x50950E4)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlayerWeeklyStat::global__ProtoBuf_IExtensible_GetExtensionObject_3378(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlayerWeeklyStat*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ShopBuyStatis::_ctor_3350()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopBuyStatis*)>(DLL2SDK::GameAssemblyBase + 0x5099AE4)(this);
}
uint32_t DLL2SDK::CSProto::msg::ShopBuyStatis::get_item_id_3351()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ShopBuyStatis*)>(DLL2SDK::GameAssemblyBase + 0x5099AEC)(this);
}
void DLL2SDK::CSProto::msg::ShopBuyStatis::set_item_id_3352(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopBuyStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5099AF4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ShopBuyStatis::get_cost_diamond_3353()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ShopBuyStatis*)>(DLL2SDK::GameAssemblyBase + 0x5099AFC)(this);
}
void DLL2SDK::CSProto::msg::ShopBuyStatis::set_cost_diamond_3354(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopBuyStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5099B04)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ShopBuyStatis::get_buy_times_3355()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ShopBuyStatis*)>(DLL2SDK::GameAssemblyBase + 0x5099B0C)(this);
}
void DLL2SDK::CSProto::msg::ShopBuyStatis::set_buy_times_3356(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopBuyStatis*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5099B14)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ShopBuyStatis::global__ProtoBuf_IExtensible_GetExtensionObject_3357(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ShopBuyStatis*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlayerSimpleModeStat::_ctor_3334()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleModeStat*)>(DLL2SDK::GameAssemblyBase + 0x4ED155C)(this);
}
uint32_t DLL2SDK::CSProto::msg::PlayerSimpleModeStat::get_game_mode_3335()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleModeStat*)>(DLL2SDK::GameAssemblyBase + 0x4ED1564)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleModeStat::set_game_mode_3336(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleModeStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED156C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerSimpleModeStat::get_times_game_3337()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleModeStat*)>(DLL2SDK::GameAssemblyBase + 0x4ED1574)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleModeStat::set_times_game_3338(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleModeStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED157C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerSimpleModeStat::get_times_kill_3339()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleModeStat*)>(DLL2SDK::GameAssemblyBase + 0x4ED1584)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleModeStat::set_times_kill_3340(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleModeStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED158C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerSimpleModeStat::get_times_death_3341()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleModeStat*)>(DLL2SDK::GameAssemblyBase + 0x4ED1594)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleModeStat::set_times_death_3342(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleModeStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED159C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerSimpleModeStat::get_times_win_3343()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleModeStat*)>(DLL2SDK::GameAssemblyBase + 0x4ED15A4)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleModeStat::set_times_win_3344(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleModeStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED15AC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerSimpleModeStat::get_game_time_3345()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleModeStat*)>(DLL2SDK::GameAssemblyBase + 0x4ED15B4)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleModeStat::set_game_time_3346(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleModeStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED15BC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerSimpleModeStat::get_times_play_with_friend_3347()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleModeStat*)>(DLL2SDK::GameAssemblyBase + 0x4ED15C4)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleModeStat::set_times_play_with_friend_3348(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleModeStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED15CC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlayerSimpleModeStat::global__ProtoBuf_IExtensible_GetExtensionObject_3349(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlayerSimpleModeStat*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSBRSpecialSetting::_ctor_3314()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBRSpecialSetting*)>(DLL2SDK::GameAssemblyBase + 0x5215E4C)(this);
}
bool DLL2SDK::CSProto::msg::CSBRSpecialSetting::get_auto_open_door_3315()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSBRSpecialSetting*)>(DLL2SDK::GameAssemblyBase + 0x5215E54)(this);
}
void DLL2SDK::CSProto::msg::CSBRSpecialSetting::set_auto_open_door_3316(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBRSpecialSetting*, bool)>(DLL2SDK::GameAssemblyBase + 0x5215E5C)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSBRSpecialSetting::get_voice_visual_3317()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSBRSpecialSetting*)>(DLL2SDK::GameAssemblyBase + 0x5215E64)(this);
}
void DLL2SDK::CSProto::msg::CSBRSpecialSetting::set_voice_visual_3318(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBRSpecialSetting*, bool)>(DLL2SDK::GameAssemblyBase + 0x5215E6C)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSBRSpecialSetting::get_auto_pick_3319()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSBRSpecialSetting*)>(DLL2SDK::GameAssemblyBase + 0x5215E74)(this);
}
void DLL2SDK::CSProto::msg::CSBRSpecialSetting::set_auto_pick_3320(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBRSpecialSetting*, bool)>(DLL2SDK::GameAssemblyBase + 0x5215E7C)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSBRSpecialSetting::get_auto_reload_3321()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSBRSpecialSetting*)>(DLL2SDK::GameAssemblyBase + 0x5215E84)(this);
}
void DLL2SDK::CSProto::msg::CSBRSpecialSetting::set_auto_reload_3322(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBRSpecialSetting*, bool)>(DLL2SDK::GameAssemblyBase + 0x5215E8C)(this, value_);
}
bool DLL2SDK::CSProto::msg::CSBRSpecialSetting::get_aim_assist_3323()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::CSBRSpecialSetting*)>(DLL2SDK::GameAssemblyBase + 0x5215E94)(this);
}
void DLL2SDK::CSProto::msg::CSBRSpecialSetting::set_aim_assist_3324(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBRSpecialSetting*, bool)>(DLL2SDK::GameAssemblyBase + 0x5215E9C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSBRSpecialSetting::get_posiongas_shrink_rate_3325()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSBRSpecialSetting*)>(DLL2SDK::GameAssemblyBase + 0x5215EA4)(this);
}
void DLL2SDK::CSProto::msg::CSBRSpecialSetting::set_posiongas_shrink_rate_3326(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBRSpecialSetting*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5215EAC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSBRSpecialSetting::get_posiongas_shrink_duration_3327()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSBRSpecialSetting*)>(DLL2SDK::GameAssemblyBase + 0x5215EB4)(this);
}
void DLL2SDK::CSProto::msg::CSBRSpecialSetting::set_posiongas_shrink_duration_3328(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBRSpecialSetting*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5215EBC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSBRSpecialSetting::get_open_pve_3329()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSBRSpecialSetting*)>(DLL2SDK::GameAssemblyBase + 0x5215EC4)(this);
}
void DLL2SDK::CSProto::msg::CSBRSpecialSetting::set_open_pve_3330(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBRSpecialSetting*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5215ECC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSBRSpecialSetting::get_air_drop_rate_3331()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSBRSpecialSetting*)>(DLL2SDK::GameAssemblyBase + 0x5215ED4)(this);
}
void DLL2SDK::CSProto::msg::CSBRSpecialSetting::set_air_drop_rate_3332(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSBRSpecialSetting*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5215EDC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSBRSpecialSetting::global__ProtoBuf_IExtensible_GetExtensionObject_3333(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSBRSpecialSetting*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GroupRoomCreateData::_ctor_3262()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*)>(DLL2SDK::GameAssemblyBase + 0x50DAF74)(this);
}
int32_t DLL2SDK::CSProto::msg::GroupRoomCreateData::get_mode_id_3263()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*)>(DLL2SDK::GameAssemblyBase + 0x50DB038)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomCreateData::set_mode_id_3264(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB040)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GroupRoomCreateData::get_map_id_3265()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*)>(DLL2SDK::GameAssemblyBase + 0x50DB048)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomCreateData::set_map_id_3266(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB050)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GroupRoomCreateData::get_room_type_3267()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*)>(DLL2SDK::GameAssemblyBase + 0x50DB058)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomCreateData::set_room_type_3268(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB060)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomCreateData::get_fire_mode_3269()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*)>(DLL2SDK::GameAssemblyBase + 0x50DB068)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomCreateData::set_fire_mode_3270(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB070)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GroupRoomCreateData::get_team_type_3271()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*)>(DLL2SDK::GameAssemblyBase + 0x50DB078)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomCreateData::set_team_type_3272(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB080)(this, value_);
}
bool DLL2SDK::CSProto::msg::GroupRoomCreateData::get_is_simulator_3273()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*)>(DLL2SDK::GameAssemblyBase + 0x50DB088)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomCreateData::set_is_simulator_3274(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DB090)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::GroupRoomCreateData::get_name_3275()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*)>(DLL2SDK::GameAssemblyBase + 0x50DB098)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomCreateData::set_name_3276(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DB0A0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::GroupRoomCreateData::get_password_3277()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*)>(DLL2SDK::GameAssemblyBase + 0x50DB0A8)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomCreateData::set_password_3278(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DB0B0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomCreateData::get_br_max_player_count_3279()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*)>(DLL2SDK::GameAssemblyBase + 0x50DB0B8)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomCreateData::set_br_max_player_count_3280(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB0C0)(this, value_);
}
bool DLL2SDK::CSProto::msg::GroupRoomCreateData::get_enable_other_invite_3281()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*)>(DLL2SDK::GameAssemblyBase + 0x50DB0C8)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomCreateData::set_enable_other_invite_3282(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DB0D0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomCreateData::get_pp_mode_3283()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*)>(DLL2SDK::GameAssemblyBase + 0x50DB0D8)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomCreateData::set_pp_mode_3284(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB0E0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomCreateData::get_spvp_max_observer_count_3285()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*)>(DLL2SDK::GameAssemblyBase + 0x50DB0E8)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomCreateData::set_spvp_max_observer_count_3286(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB0F0)(this, value_);
}
bool DLL2SDK::CSProto::msg::GroupRoomCreateData::get_is_match_stranger_3287()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*)>(DLL2SDK::GameAssemblyBase + 0x50DB0F8)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomCreateData::set_is_match_stranger_3288(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DB100)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomCreateData::get_spvp_playlist_id_3289()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*)>(DLL2SDK::GameAssemblyBase + 0x50DB108)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomCreateData::set_spvp_playlist_id_3290(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB110)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::GroupRoomCreateData::get_spvp_selected_mapid_3291()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*)>(DLL2SDK::GameAssemblyBase + 0x50DB118)(this);
}
bool DLL2SDK::CSProto::msg::GroupRoomCreateData::get_is_gamepad_3292()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*)>(DLL2SDK::GameAssemblyBase + 0x50DB120)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomCreateData::set_is_gamepad_3293(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DB128)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomCreateData::get_pve_level_id_3294()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*)>(DLL2SDK::GameAssemblyBase + 0x50DB130)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomCreateData::set_pve_level_id_3295(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB138)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomCreateData::get_br_playlist_id_3296()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*)>(DLL2SDK::GameAssemblyBase + 0x50DB140)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomCreateData::set_br_playlist_id_3297(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB148)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::GroupRoomCreateData::get_spvp_selected_playlist_id_3298()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*)>(DLL2SDK::GameAssemblyBase + 0x50DB150)(this);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomCreateData::get_source_3299()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*)>(DLL2SDK::GameAssemblyBase + 0x50DB158)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomCreateData::set_source_3300(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB160)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomCreateData::get_gsp_zone_id_3301()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*)>(DLL2SDK::GameAssemblyBase + 0x50DB168)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomCreateData::set_gsp_zone_id_3302(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB170)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomCreateData::get_ticket_flag_3303()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*)>(DLL2SDK::GameAssemblyBase + 0x50DB178)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomCreateData::set_ticket_flag_3304(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB180)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomCreateData::get_min_enter_level_3305()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*)>(DLL2SDK::GameAssemblyBase + 0x50DB188)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomCreateData::set_min_enter_level_3306(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB190)(this, value_);
}
bool DLL2SDK::CSProto::msg::GroupRoomCreateData::get_need_open_mic_3307()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*)>(DLL2SDK::GameAssemblyBase + 0x50DB198)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomCreateData::set_need_open_mic_3308(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DB1A0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomCreateData::get_ticket_type_3309()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*)>(DLL2SDK::GameAssemblyBase + 0x50DB1A8)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomCreateData::set_ticket_type_3310(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB1B0)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GroupRoomCreateData::get_ticket_guild_id_3311()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*)>(DLL2SDK::GameAssemblyBase + 0x50DB1B8)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomCreateData::set_ticket_guild_id_3312(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DB1C0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GroupRoomCreateData::global__ProtoBuf_IExtensible_GetExtensionObject_3313(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GroupRoomCreateData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ItemPrizeConfig::_ctor_3252()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ItemPrizeConfig*)>(DLL2SDK::GameAssemblyBase + 0x50DD790)(this);
}
int32_t DLL2SDK::CSProto::msg::ItemPrizeConfig::get_item_id_3253()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ItemPrizeConfig*)>(DLL2SDK::GameAssemblyBase + 0x50DD798)(this);
}
void DLL2SDK::CSProto::msg::ItemPrizeConfig::set_item_id_3254(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ItemPrizeConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD7A0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ItemPrizeConfig::get_item_num_3255()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ItemPrizeConfig*)>(DLL2SDK::GameAssemblyBase + 0x50DD7A8)(this);
}
void DLL2SDK::CSProto::msg::ItemPrizeConfig::set_item_num_3256(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ItemPrizeConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD7B0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ItemPrizeConfig::get_prize_num_3257()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ItemPrizeConfig*)>(DLL2SDK::GameAssemblyBase + 0x50DD7B8)(this);
}
void DLL2SDK::CSProto::msg::ItemPrizeConfig::set_prize_num_3258(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ItemPrizeConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD7C0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ItemPrizeConfig::get_duration_3259()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ItemPrizeConfig*)>(DLL2SDK::GameAssemblyBase + 0x50DD7C8)(this);
}
void DLL2SDK::CSProto::msg::ItemPrizeConfig::set_duration_3260(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ItemPrizeConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD7D0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ItemPrizeConfig::global__ProtoBuf_IExtensible_GetExtensionObject_3261(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ItemPrizeConfig*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PveEndLessInfo::_ctor_3239()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveEndLessInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096630)(this);
}
uint32_t DLL2SDK::CSProto::msg::PveEndLessInfo::get_map_id_3240()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PveEndLessInfo*)>(DLL2SDK::GameAssemblyBase + 0x50966DC)(this);
}
void DLL2SDK::CSProto::msg::PveEndLessInfo::set_map_id_3241(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveEndLessInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50966E4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PveEndLessInfo::get_max_pve_mission_id_3242()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PveEndLessInfo*)>(DLL2SDK::GameAssemblyBase + 0x50966EC)(this);
}
void DLL2SDK::CSProto::msg::PveEndLessInfo::set_max_pve_mission_id_3243(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveEndLessInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50966F4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PveEndLessInfo::get_max_pve_score_3244()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PveEndLessInfo*)>(DLL2SDK::GameAssemblyBase + 0x50966FC)(this);
}
void DLL2SDK::CSProto::msg::PveEndLessInfo::set_max_pve_score_3245(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveEndLessInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096704)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::PveEndLessInfo::get_daily_pve_mission_id_3246()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::PveEndLessInfo*)>(DLL2SDK::GameAssemblyBase + 0x509670C)(this);
}
uint32_t DLL2SDK::CSProto::msg::PveEndLessInfo::get_daily_time_3247()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PveEndLessInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096714)(this);
}
void DLL2SDK::CSProto::msg::PveEndLessInfo::set_daily_time_3248(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveEndLessInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509671C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PveEndLessInfo::get_daily_max_pve_mission_id_3249()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PveEndLessInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096724)(this);
}
void DLL2SDK::CSProto::msg::PveEndLessInfo::set_daily_max_pve_mission_id_3250(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveEndLessInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509672C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PveEndLessInfo::global__ProtoBuf_IExtensible_GetExtensionObject_3251(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PveEndLessInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::_ctor_3199()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC504)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::get_ModeId_3200()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC768)(this);
}
void DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::set_ModeId_3201(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ECC770)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::get_mode_id_3202()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC778)(this);
}
void DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::set_mode_id_3203(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECC780)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::get_MinLevel_3204()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC788)(this);
}
void DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::set_MinLevel_3205(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECC790)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::get_MaxLevel_3206()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC798)(this);
}
void DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::set_MaxLevel_3207(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECC7A0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>* DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::get_LocalSpriteName_3208()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>*(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC7A8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>* DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::get_Url_3209()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>*(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC7B0)(this);
}
bool DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::get_BFullScreen_3210()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC7B8)(this);
}
void DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::set_BFullScreen_3211(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECC7C0)(this, value_);
}
bool DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::get_BCdn_3212()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC7C8)(this);
}
void DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::set_BCdn_3213(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECC7D0)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::get_SpliteName_3214()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC7D8)(this);
}
void DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::set_SpliteName_3215(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ECC7E0)(this, value_);
}
bool DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::get_BNoviceGuide_3216()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC7E8)(this);
}
void DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::set_BNoviceGuide_3217(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECC7F0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::get_Width_3218()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC7F8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>* DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::get_Pivot_3219()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>*(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC800)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<float>* DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::get_X_3220()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<float>*(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC808)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<float>* DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::get_Y_3221()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<float>*(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC810)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<float>* DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::get_Z_3222()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<float>*(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC818)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>* DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::get_LocId_Desc_3223()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>*(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC820)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>* DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::get_Alignment_3224()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>*(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC828)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::get_FontSize_3225()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC830)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::get_FontStyle_3226()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC838)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<bool>* DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::get_isShowBlock_3227()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<bool>*(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC840)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::get_StartTime_3228()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC848)(this);
}
void DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::set_StartTime_3229(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ECC850)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::get_EndTime_3230()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC858)(this);
}
void DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::set_EndTime_3231(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ECC860)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::get_GroupProp_3232()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC868)(this);
}
void DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::set_GroupProp_3233(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECC870)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::get_StartTimestamp_3234()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC878)(this);
}
void DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::set_StartTimestamp_3235(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECC880)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::get_EndTimestamp_3236()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC888)(this);
}
void DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::set_EndTimestamp_3237(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECC890)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig::global__ProtoBuf_IExtensible_GetExtensionObject_3238(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::MatchEndLoadingBackGroundConfig*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig::_ctor_3177()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECA8D8)(this);
}
uint32_t DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig::get_Index_3178()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECAAE8)(this);
}
void DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig::set_Index_3179(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECAAF0)(this, value_);
}
bool DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig::get_BNoviceGuide_3180()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECAAF8)(this);
}
void DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig::set_BNoviceGuide_3181(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECAB00)(this, value_);
}
bool DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig::get_BFullScreen_3182()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECAB08)(this);
}
void DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig::set_BFullScreen_3183(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECAB10)(this, value_);
}
bool DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig::get_BCdn_3184()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECAB18)(this);
}
void DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig::set_BCdn_3185(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECAB20)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig::get_SpritePath_3186()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECAB28)(this);
}
void DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig::set_SpritePath_3187(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECAB30)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig::get_Width_3188()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECAB38)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<float>* DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig::get_X_3189()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<float>*(*)(DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECAB40)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<float>* DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig::get_Y_3190()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<float>*(*)(DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECAB48)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<float>* DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig::get_Z_3191()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<float>*(*)(DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECAB50)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>* DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig::get_Pivot_3192()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>*(*)(DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECAB58)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>* DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig::get_Alignment_3193()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>*(*)(DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECAB60)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig::get_FontSize_3194()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECAB68)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig::get_FontStyle_3195()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECAB70)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<bool>* DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig::get_IsShowBlock_3196()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<bool>*(*)(DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECAB78)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Array<uint8_t>*>* DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig::get_LocId_Desc_3197()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Array<uint8_t>*>*(*)(DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECAB80)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig::global__ProtoBuf_IExtensible_GetExtensionObject_3198(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::LoadingPictureConfigureConfig*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::_ctor_3137()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC8AC)(this);
}
int32_t DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::get_LoadingType_3138()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC99C)(this);
}
void DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::set_LoadingType_3139(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECC9A4)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::get_ModeId_3140()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC9AC)(this);
}
void DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::set_ModeId_3141(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ECC9B4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::get_IntModeId_3142()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC9BC)(this);
}
void DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::set_IntModeId_3143(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECC9C4)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::get_MapId_3144()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC9CC)(this);
}
void DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::set_MapId_3145(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ECC9D4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::get_IntMapId_3146()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC9DC)(this);
}
void DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::set_IntMapId_3147(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECC9E4)(this, value_);
}
bool DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::get_BLadder_3148()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC9EC)(this);
}
void DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::set_BLadder_3149(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECC9F4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::get_MinLevel_3150()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECC9FC)(this);
}
void DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::set_MinLevel_3151(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCA04)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::get_MaxLevel_3152()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECCA0C)(this);
}
void DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::set_MaxLevel_3153(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCA14)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::get_StartTime_3154()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECCA1C)(this);
}
void DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::set_StartTime_3155(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ECCA24)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::get_EndTime_3156()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECCA2C)(this);
}
void DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::set_EndTime_3157(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ECCA34)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::get_StartTimestamp_3158()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECCA3C)(this);
}
void DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::set_StartTimestamp_3159(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCA44)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::get_EndTimestamp_3160()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECCA4C)(this);
}
void DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::set_EndTimestamp_3161(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCA54)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::get_GroupProp_3162()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECCA5C)(this);
}
void DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::set_GroupProp_3163(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCA64)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::get_Id_3164()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECCA6C)(this);
}
void DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::set_Id_3165(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCA74)(this, value_);
}
DLL2SDK::CSProto::msg::AbtestConf* DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::get_abtest_conf_3166()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::AbtestConf*(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECCA7C)(this);
}
void DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::set_abtest_conf_3167(DLL2SDK::CSProto::msg::AbtestConf* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*, DLL2SDK::CSProto::msg::AbtestConf*)>(DLL2SDK::GameAssemblyBase + 0x4ECCA84)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::get_PictureConfigureIndex_3168()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECCA8C)(this);
}
void DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::set_PictureConfigureIndex_3169(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCA94)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::get_ModeList_3170()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECCA9C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::get_MapList_3171()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECCAA4)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::get_MapIdList_3172()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECCAAC)(this);
}
void DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::set_MapIdList_3173(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECCAB4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::get_ModeIdList_3174()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*)>(DLL2SDK::GameAssemblyBase + 0x4ECCABC)(this);
}
void DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::set_ModeIdList_3175(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECCAC4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig::global__ProtoBuf_IExtensible_GetExtensionObject_3176(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::MatchLoadingBackGroundConfig*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::LevelupData::_ctor_3131()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LevelupData*)>(DLL2SDK::GameAssemblyBase + 0x4ECA7A0)(this);
}
int32_t DLL2SDK::CSProto::msg::LevelupData::get_old_level_3132()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::LevelupData*)>(DLL2SDK::GameAssemblyBase + 0x4ECA7A8)(this);
}
void DLL2SDK::CSProto::msg::LevelupData::set_old_level_3133(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LevelupData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECA7B0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::LevelupData::get_exp_3134()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::LevelupData*)>(DLL2SDK::GameAssemblyBase + 0x4ECA7B8)(this);
}
void DLL2SDK::CSProto::msg::LevelupData::set_exp_3135(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LevelupData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECA7C0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::LevelupData::global__ProtoBuf_IExtensible_GetExtensionObject_3136(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::LevelupData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::LbsGeoPosition::_ctor_3125()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LbsGeoPosition*)>(DLL2SDK::GameAssemblyBase + 0x4ECA504)(this);
}
int32_t DLL2SDK::CSProto::msg::LbsGeoPosition::get_latitude_e6_3126()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::LbsGeoPosition*)>(DLL2SDK::GameAssemblyBase + 0x4ECA50C)(this);
}
void DLL2SDK::CSProto::msg::LbsGeoPosition::set_latitude_e6_3127(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LbsGeoPosition*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECA514)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::LbsGeoPosition::get_longitude_e6_3128()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::LbsGeoPosition*)>(DLL2SDK::GameAssemblyBase + 0x4ECA51C)(this);
}
void DLL2SDK::CSProto::msg::LbsGeoPosition::set_longitude_e6_3129(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LbsGeoPosition*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECA524)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::LbsGeoPosition::global__ProtoBuf_IExtensible_GetExtensionObject_3130(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::LbsGeoPosition*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DiamondCardInDB::_ctor_3111()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DiamondCardInDB*)>(DLL2SDK::GameAssemblyBase + 0x524EA84)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::DiamondCardInDB::get_product_id_3112()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::DiamondCardInDB*)>(DLL2SDK::GameAssemblyBase + 0x524EA8C)(this);
}
void DLL2SDK::CSProto::msg::DiamondCardInDB::set_product_id_3113(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DiamondCardInDB*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x524EA94)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::DiamondCardInDB::get_begin_time_3114()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::DiamondCardInDB*)>(DLL2SDK::GameAssemblyBase + 0x524EA9C)(this);
}
void DLL2SDK::CSProto::msg::DiamondCardInDB::set_begin_time_3115(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DiamondCardInDB*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x524EAA4)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::DiamondCardInDB::get_end_time_3116()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::DiamondCardInDB*)>(DLL2SDK::GameAssemblyBase + 0x524EAB4)(this);
}
void DLL2SDK::CSProto::msg::DiamondCardInDB::set_end_time_3117(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DiamondCardInDB*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x524EABC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DiamondCardInDB::get_grandtotal_opendays_3118()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DiamondCardInDB*)>(DLL2SDK::GameAssemblyBase + 0x524EACC)(this);
}
void DLL2SDK::CSProto::msg::DiamondCardInDB::set_grandtotal_opendays_3119(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DiamondCardInDB*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524EAD4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::DiamondCardInDB::get_award_times_3120()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DiamondCardInDB*)>(DLL2SDK::GameAssemblyBase + 0x524EADC)(this);
}
void DLL2SDK::CSProto::msg::DiamondCardInDB::set_award_times_3121(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DiamondCardInDB*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524EAE4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DiamondCardInDB::get_last_award_time_3122()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DiamondCardInDB*)>(DLL2SDK::GameAssemblyBase + 0x524EAEC)(this);
}
void DLL2SDK::CSProto::msg::DiamondCardInDB::set_last_award_time_3123(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DiamondCardInDB*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524EAF4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DiamondCardInDB::global__ProtoBuf_IExtensible_GetExtensionObject_3124(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DiamondCardInDB*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ApolloService_Pay_TssInfo::_ctor_3101()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ApolloService_Pay_TssInfo*)>(DLL2SDK::GameAssemblyBase + 0x51249DC)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ApolloService_Pay_TssInfo::get_product_id_3102()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ApolloService_Pay_TssInfo*)>(DLL2SDK::GameAssemblyBase + 0x51249E4)(this);
}
void DLL2SDK::CSProto::msg::ApolloService_Pay_TssInfo::set_product_id_3103(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ApolloService_Pay_TssInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51249EC)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::ApolloService_Pay_TssInfo::get_begin_time_3104()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ApolloService_Pay_TssInfo*)>(DLL2SDK::GameAssemblyBase + 0x51249F4)(this);
}
void DLL2SDK::CSProto::msg::ApolloService_Pay_TssInfo::set_begin_time_3105(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ApolloService_Pay_TssInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51249FC)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::ApolloService_Pay_TssInfo::get_end_time_3106()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ApolloService_Pay_TssInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124A0C)(this);
}
void DLL2SDK::CSProto::msg::ApolloService_Pay_TssInfo::set_end_time_3107(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ApolloService_Pay_TssInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5124A14)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::ApolloService_Pay_TssInfo::get_grandtotal_opendays_3108()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::ApolloService_Pay_TssInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124A24)(this);
}
void DLL2SDK::CSProto::msg::ApolloService_Pay_TssInfo::set_grandtotal_opendays_3109(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ApolloService_Pay_TssInfo*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x5124A2C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ApolloService_Pay_TssInfo::global__ProtoBuf_IExtensible_GetExtensionObject_3110(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ApolloService_Pay_TssInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PrizeConfig::_ctor_3087()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PrizeConfig*)>(DLL2SDK::GameAssemblyBase + 0x5095348)(this);
}
int32_t DLL2SDK::CSProto::msg::PrizeConfig::get_add_exp_3088()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PrizeConfig*)>(DLL2SDK::GameAssemblyBase + 0x5095350)(this);
}
void DLL2SDK::CSProto::msg::PrizeConfig::set_add_exp_3089(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PrizeConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5095358)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PrizeConfig::get_add_gold_3090()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PrizeConfig*)>(DLL2SDK::GameAssemblyBase + 0x5095360)(this);
}
void DLL2SDK::CSProto::msg::PrizeConfig::set_add_gold_3091(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PrizeConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5095368)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PrizeConfig::get_box_id_3092()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PrizeConfig*)>(DLL2SDK::GameAssemblyBase + 0x5095370)(this);
}
void DLL2SDK::CSProto::msg::PrizeConfig::set_box_id_3093(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PrizeConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5095378)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PrizeConfig::get_box_num_3094()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PrizeConfig*)>(DLL2SDK::GameAssemblyBase + 0x5095380)(this);
}
void DLL2SDK::CSProto::msg::PrizeConfig::set_box_num_3095(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PrizeConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5095388)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PrizeConfig::get_prize_num_3096()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PrizeConfig*)>(DLL2SDK::GameAssemblyBase + 0x5095390)(this);
}
void DLL2SDK::CSProto::msg::PrizeConfig::set_prize_num_3097(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PrizeConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5095398)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PrizeConfig::get_add_apvp_gold_3098()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PrizeConfig*)>(DLL2SDK::GameAssemblyBase + 0x50953A0)(this);
}
void DLL2SDK::CSProto::msg::PrizeConfig::set_add_apvp_gold_3099(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PrizeConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50953A8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PrizeConfig::global__ProtoBuf_IExtensible_GetExtensionObject_3100(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PrizeConfig*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlayerStaminaInfo::_ctor_3079()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerStaminaInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1764)(this);
}
uint32_t DLL2SDK::CSProto::msg::PlayerStaminaInfo::get_player_stamina_3080()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerStaminaInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED176C)(this);
}
void DLL2SDK::CSProto::msg::PlayerStaminaInfo::set_player_stamina_3081(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerStaminaInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED1774)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::PlayerStaminaInfo::get_player_stamina_last_update_time_3082()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PlayerStaminaInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED177C)(this);
}
void DLL2SDK::CSProto::msg::PlayerStaminaInfo::set_player_stamina_last_update_time_3083(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerStaminaInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ED1784)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerStaminaInfo::get_daily_stamina_bought_times_3084()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerStaminaInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1794)(this);
}
void DLL2SDK::CSProto::msg::PlayerStaminaInfo::set_daily_stamina_bought_times_3085(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerStaminaInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED179C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlayerStaminaInfo::global__ProtoBuf_IExtensible_GetExtensionObject_3086(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlayerStaminaInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::RewardDaily::_ctor_3076()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RewardDaily*)>(DLL2SDK::GameAssemblyBase + 0x509903C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Reward*>* DLL2SDK::CSProto::msg::RewardDaily::get_reward_3077()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Reward*>*(*)(DLL2SDK::CSProto::msg::RewardDaily*)>(DLL2SDK::GameAssemblyBase + 0x50990E8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::RewardDaily::global__ProtoBuf_IExtensible_GetExtensionObject_3078(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::RewardDaily*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::Reward::_ctor_3068()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Reward*)>(DLL2SDK::GameAssemblyBase + 0x5098FE8)(this);
}
uint64_t DLL2SDK::CSProto::msg::Reward::get_item_id_3069()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::Reward*)>(DLL2SDK::GameAssemblyBase + 0x5098FF0)(this);
}
void DLL2SDK::CSProto::msg::Reward::set_item_id_3070(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Reward*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5098FF8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::Reward::get_item_num_3071()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Reward*)>(DLL2SDK::GameAssemblyBase + 0x5099008)(this);
}
void DLL2SDK::CSProto::msg::Reward::set_item_num_3072(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Reward*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5099010)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Reward::get_duration_3073()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Reward*)>(DLL2SDK::GameAssemblyBase + 0x5099018)(this);
}
void DLL2SDK::CSProto::msg::Reward::set_duration_3074(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Reward*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099020)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::Reward::global__ProtoBuf_IExtensible_GetExtensionObject_3075(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::Reward*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GameLimitations::_ctor_3046()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameLimitations*)>(DLL2SDK::GameAssemblyBase + 0x50D9674)(this);
}
uint32_t DLL2SDK::CSProto::msg::GameLimitations::get_game_type_3047()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameLimitations*)>(DLL2SDK::GameAssemblyBase + 0x50D967C)(this);
}
void DLL2SDK::CSProto::msg::GameLimitations::set_game_type_3048(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameLimitations*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9684)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GameLimitations::get_game_mode_3049()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameLimitations*)>(DLL2SDK::GameAssemblyBase + 0x50D968C)(this);
}
void DLL2SDK::CSProto::msg::GameLimitations::set_game_mode_3050(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameLimitations*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9694)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GameLimitations::get_map_id_3051()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameLimitations*)>(DLL2SDK::GameAssemblyBase + 0x50D969C)(this);
}
void DLL2SDK::CSProto::msg::GameLimitations::set_map_id_3052(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameLimitations*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50D96A4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GameLimitations::get_level_id_3053()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameLimitations*)>(DLL2SDK::GameAssemblyBase + 0x50D96AC)(this);
}
void DLL2SDK::CSProto::msg::GameLimitations::set_level_id_3054(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameLimitations*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50D96B4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GameLimitations::get_play_count_used_3055()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameLimitations*)>(DLL2SDK::GameAssemblyBase + 0x50D96BC)(this);
}
void DLL2SDK::CSProto::msg::GameLimitations::set_play_count_used_3056(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameLimitations*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50D96C4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GameLimitations::get_diamondcost_play_count_gained_3057()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameLimitations*)>(DLL2SDK::GameAssemblyBase + 0x50D96CC)(this);
}
void DLL2SDK::CSProto::msg::GameLimitations::set_diamondcost_play_count_gained_3058(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameLimitations*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50D96D4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GameLimitations::get_reset_play_count_times_3059()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameLimitations*)>(DLL2SDK::GameAssemblyBase + 0x50D96DC)(this);
}
void DLL2SDK::CSProto::msg::GameLimitations::set_reset_play_count_times_3060(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameLimitations*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50D96E4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GameLimitations::get_gsp_reward_count_used_3061()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameLimitations*)>(DLL2SDK::GameAssemblyBase + 0x50D96EC)(this);
}
void DLL2SDK::CSProto::msg::GameLimitations::set_gsp_reward_count_used_3062(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameLimitations*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50D96F4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GameLimitations::get_diamondcost_gsp_reward_count_gained_3063()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameLimitations*)>(DLL2SDK::GameAssemblyBase + 0x50D96FC)(this);
}
void DLL2SDK::CSProto::msg::GameLimitations::set_diamondcost_gsp_reward_count_gained_3064(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameLimitations*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9704)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GameLimitations::get_reset_gsp_reward_count_times_3065()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameLimitations*)>(DLL2SDK::GameAssemblyBase + 0x50D970C)(this);
}
void DLL2SDK::CSProto::msg::GameLimitations::set_reset_gsp_reward_count_times_3066(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameLimitations*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9714)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GameLimitations::global__ProtoBuf_IExtensible_GetExtensionObject_3067(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GameLimitations*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ZombieStateInfo::_ctor_3026()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZombieStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D1380)(this);
}
uint32_t DLL2SDK::CSProto::msg::ZombieStateInfo::get_times_kill_boss_3027()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ZombieStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D1388)(this);
}
void DLL2SDK::CSProto::msg::ZombieStateInfo::set_times_kill_boss_3028(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZombieStateInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D1390)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ZombieStateInfo::get_times_kill_zombie_3029()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ZombieStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D1398)(this);
}
void DLL2SDK::CSProto::msg::ZombieStateInfo::set_times_kill_zombie_3030(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZombieStateInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D13A0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ZombieStateInfo::get_times_kill_hellhound_3031()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ZombieStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D13A8)(this);
}
void DLL2SDK::CSProto::msg::ZombieStateInfo::set_times_kill_hellhound_3032(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZombieStateInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D13B0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ZombieStateInfo::get_times_kill_inferno_3033()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ZombieStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D13B8)(this);
}
void DLL2SDK::CSProto::msg::ZombieStateInfo::set_times_kill_inferno_3034(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZombieStateInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D13C0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ZombieStateInfo::get_times_kill_denizen_3035()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ZombieStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D13C8)(this);
}
void DLL2SDK::CSProto::msg::ZombieStateInfo::set_times_kill_denizen_3036(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZombieStateInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D13D0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ZombieStateInfo::get_pve_level_id_3037()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ZombieStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D13D8)(this);
}
void DLL2SDK::CSProto::msg::ZombieStateInfo::set_pve_level_id_3038(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZombieStateInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D13E0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ZombieStateInfo::get_mission_times_3039()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ZombieStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D13E8)(this);
}
void DLL2SDK::CSProto::msg::ZombieStateInfo::set_mission_times_3040(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZombieStateInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D13F0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ZombieStateInfo::get_challenge_times_3041()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ZombieStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D13F8)(this);
}
void DLL2SDK::CSProto::msg::ZombieStateInfo::set_challenge_times_3042(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZombieStateInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D1400)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ZombieStateInfo::get_max_role_id_3043()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ZombieStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D1408)(this);
}
void DLL2SDK::CSProto::msg::ZombieStateInfo::set_max_role_id_3044(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ZombieStateInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D1410)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ZombieStateInfo::global__ProtoBuf_IExtensible_GetExtensionObject_3045(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ZombieStateInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::BossKillMinTime::_ctor_3020()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BossKillMinTime*)>(DLL2SDK::GameAssemblyBase + 0x5125C5C)(this);
}
int32_t DLL2SDK::CSProto::msg::BossKillMinTime::get_boss_id_3021()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BossKillMinTime*)>(DLL2SDK::GameAssemblyBase + 0x5125C64)(this);
}
void DLL2SDK::CSProto::msg::BossKillMinTime::set_boss_id_3022(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BossKillMinTime*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5125C6C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BossKillMinTime::get_kill_min_time_3023()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BossKillMinTime*)>(DLL2SDK::GameAssemblyBase + 0x5125C74)(this);
}
void DLL2SDK::CSProto::msg::BossKillMinTime::set_kill_min_time_3024(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BossKillMinTime*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5125C7C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::BossKillMinTime::global__ProtoBuf_IExtensible_GetExtensionObject_3025(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::BossKillMinTime*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::_ctor_2936()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096D48)(this);
}
uint32_t DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_pve_game_dungeon_2937()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096D50)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_pve_game_dungeon_2938(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096D58)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_pve_game_difficulty_2939()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096D60)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_pve_game_difficulty_2940(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096D68)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_pve_game_play_count_2941()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096D70)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_pve_game_play_count_2942(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096D78)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_pve_total_kill_count_2943()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096D80)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_pve_total_kill_count_2944(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096D88)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_pve_total_boss_kill_count_2945()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096D90)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_pve_total_boss_kill_count_2946(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096D98)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_pve_total_bekill_count_2947()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096DA0)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_pve_total_bekill_count_2948(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096DA8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_pve_total_revive_count_2949()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096DB0)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_pve_total_revive_count_2950(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096DB8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_pve_total_fire_count_2951()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096DC0)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_pve_total_fire_count_2952(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096DC8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_pve_total_hit_count_2953()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096DD0)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_pve_total_hit_count_2954(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096DD8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_pve_total_weakpoint_hit_count_2955()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096DE0)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_pve_total_weakpoint_hit_count_2956(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096DE8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_pve_total_head_kill_count_2957()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096DF0)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_pve_total_head_kill_count_2958(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096DF8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_pve_total_mvp_count_2959()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096E00)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_pve_total_mvp_count_2960(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096E08)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_pve_total_passoutpost_count_2961()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096E10)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_pve_total_passoutpost_count_2962(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096E18)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_pve_total_passoutpost_time_cost_2963()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096E20)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_pve_total_passoutpost_time_cost_2964(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096E28)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_pve_total_damage_2965()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096E30)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_pve_total_damage_2966(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5096E38)(this, value_);
}
float DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_pve_max_hit_rate_2967()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096E48)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_pve_max_hit_rate_2968(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, float)>(DLL2SDK::GameAssemblyBase + 0x5096E50)(this, value_);
}
float DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_pve_max_weekpoint_hit_rate_2969()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096E58)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_pve_max_weekpoint_hit_rate_2970(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, float)>(DLL2SDK::GameAssemblyBase + 0x5096E60)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_pve_min_dead_count_2971()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096E68)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_pve_min_dead_count_2972(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096E70)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_pve_min_passoutpost_time_cost_2973()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096E78)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_pve_min_passoutpost_time_cost_2974(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096E80)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_pve_max_damage_2975()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096E88)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_pve_max_damage_2976(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5096E90)(this, value_);
}
float DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_pve_total_game_rate_2977()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096EA0)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_pve_total_game_rate_2978(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, float)>(DLL2SDK::GameAssemblyBase + 0x5096EA8)(this, value_);
}
float DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_pve_avg_dead_count_rate_2979()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096EB0)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_pve_avg_dead_count_rate_2980(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, float)>(DLL2SDK::GameAssemblyBase + 0x5096EB8)(this, value_);
}
float DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_pve_hit_count_rate_2981()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096EC0)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_pve_hit_count_rate_2982(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, float)>(DLL2SDK::GameAssemblyBase + 0x5096EC8)(this, value_);
}
float DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_pve_weak_point_hit_count_rate_2983()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096ED0)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_pve_weak_point_hit_count_rate_2984(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, float)>(DLL2SDK::GameAssemblyBase + 0x5096ED8)(this, value_);
}
float DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_pve_avg_passoutpost_time_cost_rate_2985()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096EE0)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_pve_avg_passoutpost_time_cost_rate_2986(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, float)>(DLL2SDK::GameAssemblyBase + 0x5096EE8)(this, value_);
}
float DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_pve_passpost_scale_rate_2987()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096EF0)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_pve_passpost_scale_rate_2988(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, float)>(DLL2SDK::GameAssemblyBase + 0x5096EF8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_pve_total_win_count_2989()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096F00)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_pve_total_win_count_2990(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096F08)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_pve_max_kill_count_2991()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096F10)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_pve_max_kill_count_2992(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096F18)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_pve_max_head_kill_count_2993()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096F20)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_pve_max_head_kill_count_2994(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096F28)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_pve_first_passoutpost_timestamp_2995()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096F30)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_pve_first_passoutpost_timestamp_2996(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096F38)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_max_round_2997()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096F40)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_max_round_2998(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096F48)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_max_score_2999()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096F50)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_max_score_3000(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096F58)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_avg_round_time_3001()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096F60)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_avg_round_time_3002(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096F68)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_times_round_3003()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096F70)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_times_round_3004(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096F78)(this, value_);
}
float DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_pass_round_rate_3005()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096F80)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_pass_round_rate_3006(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, float)>(DLL2SDK::GameAssemblyBase + 0x5096F88)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_total_game_time_3007()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096F90)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_total_game_time_3008(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5096F98)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_game_mode_3009()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096FA8)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_game_mode_3010(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096FB0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_avg_pass_round_3011()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096FB8)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_avg_pass_round_3012(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096FC0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_max_continuous_kill_count_3013()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096FC8)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_max_continuous_kill_count_3014(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096FD0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_total_score_3015()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096FD8)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_total_score_3016(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096FE0)(this, value_);
}
DLL2SDK::CSProto::msg::BossKillMinTime* DLL2SDK::CSProto::msg::PVEPlayerGameStat::get_boss_kill_min_time_record_3017()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BossKillMinTime*(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5096FE8)(this);
}
void DLL2SDK::CSProto::msg::PVEPlayerGameStat::set_boss_kill_min_time_record_3018(DLL2SDK::CSProto::msg::BossKillMinTime* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, DLL2SDK::CSProto::msg::BossKillMinTime*)>(DLL2SDK::GameAssemblyBase + 0x5096FF0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PVEPlayerGameStat::global__ProtoBuf_IExtensible_GetExtensionObject_3019(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PVEPlayerGameStat*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::_ctor_2866()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE4F8)(this);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_spvp_group_team_type_2867()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE500)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_spvp_group_team_type_2868(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE508)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_spvp_game_mode_2869()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE510)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_spvp_game_mode_2870(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE518)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_spvp_game_play_count_2871()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE520)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_spvp_game_play_count_2872(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE528)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_spvp_total_kill_count_2873()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE530)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_spvp_total_kill_count_2874(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE538)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_spvp_total_bekill_count_2875()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE540)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_spvp_total_bekill_count_2876(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE548)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_spvp_total_hit_count_2877()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE550)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_spvp_total_hit_count_2878(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE558)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_spvp_total_head_kill_count_2879()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE560)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_spvp_total_head_kill_count_2880(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE568)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_spvp_total_mvp_count_2881()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE570)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_spvp_total_mvp_count_2882(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE578)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_spvp_total_wincamp_top_three_2883()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE580)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_spvp_total_wincamp_top_three_2884(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE588)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_spvp_total_win_count_2885()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE590)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_spvp_total_win_count_2886(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE598)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_spvp_total_score_2887()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE5A0)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_spvp_total_score_2888(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE5A8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_spvp_total_play_time_2889()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE5B0)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_spvp_total_play_time_2890(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE5B8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_spvp_total_fire_count_2891()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE5C0)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_spvp_total_fire_count_2892(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE5C8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_spvp_max_kill_count_2893()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE5D0)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_spvp_max_kill_count_2894(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE5D8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_spvp_max_head_kill_count_2895()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE5E0)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_spvp_max_head_kill_count_2896(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE5E8)(this, value_);
}
float DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_spvp_max_kd_rate_2897()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE5F0)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_spvp_max_kd_rate_2898(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, float)>(DLL2SDK::GameAssemblyBase + 0x51CE5F8)(this, value_);
}
float DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_spvp_max_score_2899()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE600)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_spvp_max_score_2900(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, float)>(DLL2SDK::GameAssemblyBase + 0x51CE608)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_spvp_max_assist_count_2901()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE610)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_spvp_max_assist_count_2902(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE618)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_spvp_min_dead_count_2903()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE620)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_spvp_min_dead_count_2904(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE628)(this, value_);
}
float DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_spvp_total_spvpief_game_rate_2905()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE630)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_spvp_total_spvpief_game_rate_2906(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, float)>(DLL2SDK::GameAssemblyBase + 0x51CE638)(this, value_);
}
float DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_spvp_total_kd_rate_2907()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE640)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_spvp_total_kd_rate_2908(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, float)>(DLL2SDK::GameAssemblyBase + 0x51CE648)(this, value_);
}
float DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_spvp_total_spm_rate_2909()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE650)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_spvp_total_spm_rate_2910(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, float)>(DLL2SDK::GameAssemblyBase + 0x51CE658)(this, value_);
}
float DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_spvp_total_hit_rate_2911()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE660)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_spvp_total_hit_rate_2912(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, float)>(DLL2SDK::GameAssemblyBase + 0x51CE668)(this, value_);
}
float DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_spvp_total_head_kill_rate_2913()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE670)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_spvp_total_head_kill_rate_2914(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, float)>(DLL2SDK::GameAssemblyBase + 0x51CE678)(this, value_);
}
float DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_spvp_total_mvp_rate_2915()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE680)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_spvp_total_mvp_rate_2916(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, float)>(DLL2SDK::GameAssemblyBase + 0x51CE688)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_spvp_game_module_2917()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE690)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_spvp_game_module_2918(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE698)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_spvp_total_damage_2919()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE6A0)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_spvp_total_damage_2920(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51CE6A8)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_spvp_max_damage_2921()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE6B8)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_spvp_max_damage_2922(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51CE6C0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_max_continuous_kill_count_2923()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE6D0)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_max_continuous_kill_count_2924(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE6D8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_season_id_2925()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE6E0)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_season_id_2926(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE6E8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_times_bomb_detonated_2927()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE6F0)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_times_bomb_detonated_2928(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE6F8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_times_plat_bomb_2929()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE700)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_times_plat_bomb_2930(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE708)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_times_rank_win_streak_2931()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE710)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_times_rank_win_streak_2932(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE718)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPVPPlayerGameStat::get_times_max_rank_win_streak_2933()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51CE720)(this);
}
void DLL2SDK::CSProto::msg::SPVPPlayerGameStat::set_times_max_rank_win_streak_2934(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE728)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SPVPPlayerGameStat::global__ProtoBuf_IExtensible_GetExtensionObject_2935(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SPVPPlayerGameStat*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::_ctor_2780()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126970)(this);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_group_team_type_2781()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126978)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_group_team_type_2782(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126980)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_game_mode_2783()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126988)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_game_mode_2784(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126990)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_game_play_count_2785()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126998)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_game_play_count_2786(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51269A0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_eventual_win_count_2787()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51269A8)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_eventual_win_count_2788(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51269B0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_first_ten_count_2789()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51269B8)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_first_ten_count_2790(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51269C0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_total_kill_count_2791()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51269C8)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_total_kill_count_2792(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51269D0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_total_bekill_count_2793()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51269D8)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_total_bekill_count_2794(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51269E0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_total_head_kill_count_2795()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51269E8)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_total_head_kill_count_2796(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51269F0)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_total_hit_count_2797()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x51269F8)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_total_hit_count_2798(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5126A00)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_total_damage_2799()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126A10)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_total_damage_2800(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5126A18)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_total_live_time_2801()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126A28)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_total_live_time_2802(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126A30)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_total_walk_distance_2803()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126A38)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_total_walk_distance_2804(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126A40)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_total_swim_distance_2805()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126A48)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_total_swim_distance_2806(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126A50)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_total_ship_distance_2807()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126A58)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_total_ship_distance_2808(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126A60)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_max_kill_count_2809()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126A68)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_max_kill_count_2810(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126A70)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_max_head_kill_count_2811()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126A78)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_max_head_kill_count_2812(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126A80)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_max_live_time_2813()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126A88)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_max_live_time_2814(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126A90)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_max_kill_distance_2815()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126A98)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_max_kill_distance_2816(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126AA0)(this, value_);
}
float DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_total_brief_game_rate_2817()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126AA8)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_total_brief_game_rate_2818(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, float)>(DLL2SDK::GameAssemblyBase + 0x5126AB0)(this, value_);
}
float DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_total_survive_game_rate_2819()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126AB8)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_total_survive_game_rate_2820(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, float)>(DLL2SDK::GameAssemblyBase + 0x5126AC0)(this, value_);
}
float DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_total_battle_game_rate_2821()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126AC8)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_total_battle_game_rate_2822(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, float)>(DLL2SDK::GameAssemblyBase + 0x5126AD0)(this, value_);
}
float DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_total_assist_game_rate_2823()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126AD8)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_total_assist_game_rate_2824(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, float)>(DLL2SDK::GameAssemblyBase + 0x5126AE0)(this, value_);
}
float DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_total_eventual_win_game_rate_2825()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126AE8)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_total_eventual_win_game_rate_2826(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, float)>(DLL2SDK::GameAssemblyBase + 0x5126AF0)(this, value_);
}
float DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_first_ten_count_rate_2827()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126AF8)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_first_ten_count_rate_2828(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, float)>(DLL2SDK::GameAssemblyBase + 0x5126B00)(this, value_);
}
float DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_total_pickup_item_rate_2829()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126B08)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_total_pickup_item_rate_2830(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, float)>(DLL2SDK::GameAssemblyBase + 0x5126B10)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_total_pickup_item_value_2831()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126B18)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_total_pickup_item_value_2832(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126B20)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_total_times_save_2833()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126B28)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_total_times_save_2834(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126B30)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_total_teamrank_score_2835()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126B38)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_total_teamrank_score_2836(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126B40)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_total_ladder_score_2837()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126B48)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_total_ladder_score_2838(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126B50)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_total_ladder_hidden_score_2839()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126B58)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_total_ladder_hidden_score_2840(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126B60)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_total_healing_count_2841()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126B68)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_total_healing_count_2842(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126B70)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_game_module_2843()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126B78)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_game_module_2844(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126B80)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_max_damage_2845()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126B88)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_max_damage_2846(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5126B90)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_max_continuous_kill_count_2847()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126BA0)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_max_continuous_kill_count_2848(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126BA8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_max_score_2849()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126BB0)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_max_score_2850(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126BB8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_max_assist_2851()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126BC0)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_max_assist_2852(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126BC8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_total_mvp_num_2853()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126BD0)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_total_mvp_num_2854(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126BD8)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_total_fire_count_2855()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126BE0)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_total_fire_count_2856(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5126BE8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_season_id_2857()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126BF8)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_season_id_2858(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126C00)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_times_br_rank_win_streak_2859()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126C08)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_times_br_rank_win_streak_2860(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126C10)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_times_br_max_rank_win_streak_2861()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126C18)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_times_br_max_rank_win_streak_2862(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126C20)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BRPlayerGameStat::get_br_total_assist_2863()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x5126C28)(this);
}
void DLL2SDK::CSProto::msg::BRPlayerGameStat::set_br_total_assist_2864(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5126C30)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::BRPlayerGameStat::global__ProtoBuf_IExtensible_GetExtensionObject_2865(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::BRPlayerGameStat*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ApvpGameStateInfo::_ctor_2774()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ApvpGameStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124CB4)(this);
}
DLL2SDK::CSProto::msg::ApvpCampGameStateInfo* DLL2SDK::CSProto::msg::ApvpGameStateInfo::get_attack_info_2775()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ApvpCampGameStateInfo*(*)(DLL2SDK::CSProto::msg::ApvpGameStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124CBC)(this);
}
void DLL2SDK::CSProto::msg::ApvpGameStateInfo::set_attack_info_2776(DLL2SDK::CSProto::msg::ApvpCampGameStateInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ApvpGameStateInfo*, DLL2SDK::CSProto::msg::ApvpCampGameStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124CC4)(this, value_);
}
DLL2SDK::CSProto::msg::ApvpCampGameStateInfo* DLL2SDK::CSProto::msg::ApvpGameStateInfo::get_defend_info_2777()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ApvpCampGameStateInfo*(*)(DLL2SDK::CSProto::msg::ApvpGameStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124CCC)(this);
}
void DLL2SDK::CSProto::msg::ApvpGameStateInfo::set_defend_info_2778(DLL2SDK::CSProto::msg::ApvpCampGameStateInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ApvpGameStateInfo*, DLL2SDK::CSProto::msg::ApvpCampGameStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124CD4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ApvpGameStateInfo::global__ProtoBuf_IExtensible_GetExtensionObject_2779(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ApvpGameStateInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ApvpCampGameStateInfo::_ctor_2750()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ApvpCampGameStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124BE8)(this);
}
uint32_t DLL2SDK::CSProto::msg::ApvpCampGameStateInfo::get_times_win_2751()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ApvpCampGameStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124BF0)(this);
}
void DLL2SDK::CSProto::msg::ApvpCampGameStateInfo::set_times_win_2752(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ApvpCampGameStateInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5124BF8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ApvpCampGameStateInfo::get_times_lose_2753()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ApvpCampGameStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124C00)(this);
}
void DLL2SDK::CSProto::msg::ApvpCampGameStateInfo::set_times_lose_2754(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ApvpCampGameStateInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5124C08)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ApvpCampGameStateInfo::get_max_win_streak_2755()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ApvpCampGameStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124C10)(this);
}
void DLL2SDK::CSProto::msg::ApvpCampGameStateInfo::set_max_win_streak_2756(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ApvpCampGameStateInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5124C18)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ApvpCampGameStateInfo::get_win_streak_2757()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ApvpCampGameStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124C20)(this);
}
void DLL2SDK::CSProto::msg::ApvpCampGameStateInfo::set_win_streak_2758(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ApvpCampGameStateInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5124C28)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ApvpCampGameStateInfo::get_total_game_times_2759()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ApvpCampGameStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124C30)(this);
}
void DLL2SDK::CSProto::msg::ApvpCampGameStateInfo::set_total_game_times_2760(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ApvpCampGameStateInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5124C38)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ApvpCampGameStateInfo::get_player_score_2761()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ApvpCampGameStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124C40)(this);
}
void DLL2SDK::CSProto::msg::ApvpCampGameStateInfo::set_player_score_2762(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ApvpCampGameStateInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5124C48)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ApvpCampGameStateInfo::get_player_times_kill_2763()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ApvpCampGameStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124C50)(this);
}
void DLL2SDK::CSProto::msg::ApvpCampGameStateInfo::set_player_times_kill_2764(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ApvpCampGameStateInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5124C58)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ApvpCampGameStateInfo::get_player_times_be_killed_2765()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ApvpCampGameStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124C60)(this);
}
void DLL2SDK::CSProto::msg::ApvpCampGameStateInfo::set_player_times_be_killed_2766(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ApvpCampGameStateInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5124C68)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ApvpCampGameStateInfo::get_ai_score_2767()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ApvpCampGameStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124C70)(this);
}
void DLL2SDK::CSProto::msg::ApvpCampGameStateInfo::set_ai_score_2768(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ApvpCampGameStateInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5124C78)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ApvpCampGameStateInfo::get_ai_times_kill_2769()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ApvpCampGameStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124C80)(this);
}
void DLL2SDK::CSProto::msg::ApvpCampGameStateInfo::set_ai_times_kill_2770(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ApvpCampGameStateInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5124C88)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ApvpCampGameStateInfo::get_ai_times_be_killed_2771()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ApvpCampGameStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124C90)(this);
}
void DLL2SDK::CSProto::msg::ApvpCampGameStateInfo::set_ai_times_be_killed_2772(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ApvpCampGameStateInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5124C98)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ApvpCampGameStateInfo::global__ProtoBuf_IExtensible_GetExtensionObject_2773(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ApvpCampGameStateInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlayerGameStat::_ctor_2741()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x4ECEB00)(this);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStat::get_spvp_times_game_2742()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x4ECEBAC)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStat::set_spvp_times_game_2743(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECEBB4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStat::get_apvp_times_game_2744()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x4ECEBBC)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStat::set_apvp_times_game_2745(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECEBC4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GameLimitations*>* DLL2SDK::CSProto::msg::PlayerGameStat::get_game_limit_2746()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GameLimitations*>*(*)(DLL2SDK::CSProto::msg::PlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x4ECEBCC)(this);
}
uint32_t DLL2SDK::CSProto::msg::PlayerGameStat::get_spvp_ladder_times_game_2747()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerGameStat*)>(DLL2SDK::GameAssemblyBase + 0x4ECEBD4)(this);
}
void DLL2SDK::CSProto::msg::PlayerGameStat::set_spvp_ladder_times_game_2748(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGameStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECEBDC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlayerGameStat::global__ProtoBuf_IExtensible_GetExtensionObject_2749(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlayerGameStat*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::RecentGamePlayer::_ctor_2733()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RecentGamePlayer*)>(DLL2SDK::GameAssemblyBase + 0x5097984)(this);
}
uint64_t DLL2SDK::CSProto::msg::RecentGamePlayer::get_player_id_2734()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::RecentGamePlayer*)>(DLL2SDK::GameAssemblyBase + 0x509798C)(this);
}
void DLL2SDK::CSProto::msg::RecentGamePlayer::set_player_id_2735(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RecentGamePlayer*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5097994)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::RecentGamePlayer::get_map_id_2736()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::RecentGamePlayer*)>(DLL2SDK::GameAssemblyBase + 0x50979A4)(this);
}
void DLL2SDK::CSProto::msg::RecentGamePlayer::set_map_id_2737(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RecentGamePlayer*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50979AC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::RecentGamePlayer::get_game_time_2738()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::RecentGamePlayer*)>(DLL2SDK::GameAssemblyBase + 0x50979B4)(this);
}
void DLL2SDK::CSProto::msg::RecentGamePlayer::set_game_time_2739(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RecentGamePlayer*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50979BC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::RecentGamePlayer::global__ProtoBuf_IExtensible_GetExtensionObject_2740(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::RecentGamePlayer*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::BattleFriends::_ctor_2728()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleFriends*)>(DLL2SDK::GameAssemblyBase + 0x51251C0)(this);
}
uint32_t DLL2SDK::CSProto::msg::BattleFriends::get_type_2729()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BattleFriends*)>(DLL2SDK::GameAssemblyBase + 0x512526C)(this);
}
void DLL2SDK::CSProto::msg::BattleFriends::set_type_2730(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleFriends*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5125274)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::BattleFriendItem*>* DLL2SDK::CSProto::msg::BattleFriends::get_friend_item_2731()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::BattleFriendItem*>*(*)(DLL2SDK::CSProto::msg::BattleFriends*)>(DLL2SDK::GameAssemblyBase + 0x512527C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::BattleFriends::global__ProtoBuf_IExtensible_GetExtensionObject_2732(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::BattleFriends*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::BattleFriendItem::_ctor_2698()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleFriendItem*)>(DLL2SDK::GameAssemblyBase + 0x51250B4)(this);
}
uint64_t DLL2SDK::CSProto::msg::BattleFriendItem::get_player_id_2699()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::BattleFriendItem*)>(DLL2SDK::GameAssemblyBase + 0x51250BC)(this);
}
void DLL2SDK::CSProto::msg::BattleFriendItem::set_player_id_2700(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleFriendItem*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51250C4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BattleFriendItem::get_score_2701()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BattleFriendItem*)>(DLL2SDK::GameAssemblyBase + 0x51250D4)(this);
}
void DLL2SDK::CSProto::msg::BattleFriendItem::set_score_2702(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleFriendItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51250DC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BattleFriendItem::get_team_id_2703()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BattleFriendItem*)>(DLL2SDK::GameAssemblyBase + 0x51250E4)(this);
}
void DLL2SDK::CSProto::msg::BattleFriendItem::set_team_id_2704(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleFriendItem*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51250EC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BattleFriendItem::get_time_2705()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BattleFriendItem*)>(DLL2SDK::GameAssemblyBase + 0x51250F4)(this);
}
void DLL2SDK::CSProto::msg::BattleFriendItem::set_time_2706(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleFriendItem*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51250FC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BattleFriendItem::get_player_rank_2707()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BattleFriendItem*)>(DLL2SDK::GameAssemblyBase + 0x5125104)(this);
}
void DLL2SDK::CSProto::msg::BattleFriendItem::set_player_rank_2708(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleFriendItem*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x512510C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BattleFriendItem::get_kill_times_2709()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BattleFriendItem*)>(DLL2SDK::GameAssemblyBase + 0x5125114)(this);
}
void DLL2SDK::CSProto::msg::BattleFriendItem::set_kill_times_2710(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleFriendItem*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x512511C)(this, value_);
}
bool DLL2SDK::CSProto::msg::BattleFriendItem::get_is_win_2711()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::BattleFriendItem*)>(DLL2SDK::GameAssemblyBase + 0x5125124)(this);
}
void DLL2SDK::CSProto::msg::BattleFriendItem::set_is_win_2712(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleFriendItem*, bool)>(DLL2SDK::GameAssemblyBase + 0x512512C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BattleFriendItem::get_death_times_2713()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BattleFriendItem*)>(DLL2SDK::GameAssemblyBase + 0x5125134)(this);
}
void DLL2SDK::CSProto::msg::BattleFriendItem::set_death_times_2714(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleFriendItem*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x512513C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BattleFriendItem::get_assis_times_2715()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BattleFriendItem*)>(DLL2SDK::GameAssemblyBase + 0x5125144)(this);
}
void DLL2SDK::CSProto::msg::BattleFriendItem::set_assis_times_2716(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleFriendItem*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x512514C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BattleFriendItem::get_map_id_2717()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BattleFriendItem*)>(DLL2SDK::GameAssemblyBase + 0x5125154)(this);
}
void DLL2SDK::CSProto::msg::BattleFriendItem::set_map_id_2718(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleFriendItem*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x512515C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BattleFriendItem::get_pve_level_id_2719()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BattleFriendItem*)>(DLL2SDK::GameAssemblyBase + 0x5125164)(this);
}
void DLL2SDK::CSProto::msg::BattleFriendItem::set_pve_level_id_2720(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleFriendItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x512516C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BattleFriendItem::get_team_type_2721()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BattleFriendItem*)>(DLL2SDK::GameAssemblyBase + 0x5125174)(this);
}
void DLL2SDK::CSProto::msg::BattleFriendItem::set_team_type_2722(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleFriendItem*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x512517C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::BattleFriendItem::get_total_damage_2723()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::BattleFriendItem*)>(DLL2SDK::GameAssemblyBase + 0x5125184)(this);
}
void DLL2SDK::CSProto::msg::BattleFriendItem::set_total_damage_2724(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleFriendItem*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x512518C)(this, value_);
}
bool DLL2SDK::CSProto::msg::BattleFriendItem::get_is_draw_2725()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::BattleFriendItem*)>(DLL2SDK::GameAssemblyBase + 0x512519C)(this);
}
void DLL2SDK::CSProto::msg::BattleFriendItem::set_is_draw_2726(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleFriendItem*, bool)>(DLL2SDK::GameAssemblyBase + 0x51251A4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::BattleFriendItem::global__ProtoBuf_IExtensible_GetExtensionObject_2727(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::BattleFriendItem*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PropsAry::_ctor_2695()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropsAry*)>(DLL2SDK::GameAssemblyBase + 0x50961A8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::PropsAry::get_props_2696()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::PropsAry*)>(DLL2SDK::GameAssemblyBase + 0x5096254)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PropsAry::global__ProtoBuf_IExtensible_GetExtensionObject_2697(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PropsAry*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::APVPLadderInfo::_ctor_2687()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::APVPLadderInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124CF0)(this);
}
uint32_t DLL2SDK::CSProto::msg::APVPLadderInfo::get_season_no_2688()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::APVPLadderInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124CF8)(this);
}
void DLL2SDK::CSProto::msg::APVPLadderInfo::set_season_no_2689(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::APVPLadderInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5124D00)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::APVPLadderInfo::get_season_level_2690()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::APVPLadderInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124D08)(this);
}
void DLL2SDK::CSProto::msg::APVPLadderInfo::set_season_level_2691(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::APVPLadderInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5124D10)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::APVPLadderInfo::get_task_daily_prize_time_2692()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::APVPLadderInfo*)>(DLL2SDK::GameAssemblyBase + 0x5124D18)(this);
}
void DLL2SDK::CSProto::msg::APVPLadderInfo::set_task_daily_prize_time_2693(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::APVPLadderInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5124D20)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::APVPLadderInfo::global__ProtoBuf_IExtensible_GetExtensionObject_2694(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::APVPLadderInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PrizeInfoNtf::_ctor_2678()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PrizeInfoNtf*)>(DLL2SDK::GameAssemblyBase + 0x50953C4)(this);
}
int32_t DLL2SDK::CSProto::msg::PrizeInfoNtf::get_gained_exp_2679()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PrizeInfoNtf*)>(DLL2SDK::GameAssemblyBase + 0x5095470)(this);
}
void DLL2SDK::CSProto::msg::PrizeInfoNtf::set_gained_exp_2680(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PrizeInfoNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5095478)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PrizeInfoNtf::get_award_gold_2681()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PrizeInfoNtf*)>(DLL2SDK::GameAssemblyBase + 0x5095480)(this);
}
void DLL2SDK::CSProto::msg::PrizeInfoNtf::set_award_gold_2682(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PrizeInfoNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5095488)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::WeaponInfo*>* DLL2SDK::CSProto::msg::PrizeInfoNtf::get_add_items_2683()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::WeaponInfo*>*(*)(DLL2SDK::CSProto::msg::PrizeInfoNtf*)>(DLL2SDK::GameAssemblyBase + 0x5095490)(this);
}
int32_t DLL2SDK::CSProto::msg::PrizeInfoNtf::get_award_apvp_gold_2684()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PrizeInfoNtf*)>(DLL2SDK::GameAssemblyBase + 0x5095498)(this);
}
void DLL2SDK::CSProto::msg::PrizeInfoNtf::set_award_apvp_gold_2685(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PrizeInfoNtf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50954A0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PrizeInfoNtf::global__ProtoBuf_IExtensible_GetExtensionObject_2686(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PrizeInfoNtf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GameShopConfig::_ctor_2644()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x50D985C)(this);
}
uint32_t DLL2SDK::CSProto::msg::GameShopConfig::get_ShopID_2645()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x50D9910)(this);
}
void DLL2SDK::CSProto::msg::GameShopConfig::set_ShopID_2646(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameShopConfig*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9918)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::GameShopConfig::get_LOCID_Name_2647()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::GameShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x50D9920)(this);
}
void DLL2SDK::CSProto::msg::GameShopConfig::set_LOCID_Name_2648(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameShopConfig*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x50D9928)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::GameShopConfig::get_Name_2649()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::GameShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x50D9930)(this);
}
void DLL2SDK::CSProto::msg::GameShopConfig::set_Name_2650(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameShopConfig*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x50D9938)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameShopConfig::get_ShopType_2651()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x50D9940)(this);
}
void DLL2SDK::CSProto::msg::GameShopConfig::set_ShopType_2652(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameShopConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9948)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameShopConfig::get_ShopColor_2653()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x50D9950)(this);
}
void DLL2SDK::CSProto::msg::GameShopConfig::set_ShopColor_2654(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameShopConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9958)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GameShopConfig::get_ItemID_2655()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x50D9960)(this);
}
void DLL2SDK::CSProto::msg::GameShopConfig::set_ItemID_2656(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameShopConfig*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9968)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameShopConfig::get_ItemNum_2657()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x50D9970)(this);
}
void DLL2SDK::CSProto::msg::GameShopConfig::set_ItemNum_2658(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameShopConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9978)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameShopConfig::get_duration_2659()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x50D9980)(this);
}
void DLL2SDK::CSProto::msg::GameShopConfig::set_duration_2660(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameShopConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9988)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::GameShopConfig::get_ActiveBeginTime_2661()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::GameShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x50D9990)(this);
}
void DLL2SDK::CSProto::msg::GameShopConfig::set_ActiveBeginTime_2662(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameShopConfig*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x50D9998)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::GameShopConfig::get_ActiveEndTime_2663()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::GameShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x50D99A0)(this);
}
void DLL2SDK::CSProto::msg::GameShopConfig::set_ActiveEndTime_2664(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameShopConfig*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x50D99A8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GameShopConfig::get_StartTime_2665()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x50D99B0)(this);
}
void DLL2SDK::CSProto::msg::GameShopConfig::set_StartTime_2666(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameShopConfig*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50D99B8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GameShopConfig::get_EndTime_2667()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x50D99C0)(this);
}
void DLL2SDK::CSProto::msg::GameShopConfig::set_EndTime_2668(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameShopConfig*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50D99C8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameShopConfig::get_Price_2669()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x50D99D0)(this);
}
void DLL2SDK::CSProto::msg::GameShopConfig::set_Price_2670(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameShopConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D99D8)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::GameShopConfig::get_LOCID_Desc_2671()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::GameShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x50D99E0)(this);
}
void DLL2SDK::CSProto::msg::GameShopConfig::set_LOCID_Desc_2672(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameShopConfig*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x50D99E8)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::GameShopConfig::get_Desc_2673()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::GameShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x50D99F0)(this);
}
void DLL2SDK::CSProto::msg::GameShopConfig::set_Desc_2674(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameShopConfig*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x50D99F8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GameShopConfig::get_EnableAbtest_2675()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x50D9A00)(this);
}
void DLL2SDK::CSProto::msg::GameShopConfig::set_EnableAbtest_2676(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameShopConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9A08)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GameShopConfig::global__ProtoBuf_IExtensible_GetExtensionObject_2677(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GameShopConfig*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ShopConfig::_ctor_2524()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099B30)(this);
}
uint32_t DLL2SDK::CSProto::msg::ShopConfig::get_ShopID_2525()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099D54)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_ShopID_2526(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5099D5C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ShopConfig::get_Name_2527()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099D64)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_Name_2528(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5099D6C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopConfig::get_ShopType_2529()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099D74)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_ShopType_2530(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099D7C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopConfig::get_GoodType_2531()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099D84)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_GoodType_2532(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099D8C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ShopConfig::get_GoodID_2533()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099D94)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_GoodID_2534(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5099D9C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopConfig::get_GoodNum_2535()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099DA4)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_GoodNum_2536(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099DAC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopConfig::get_OutputNum_2537()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099DB4)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_OutputNum_2538(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099DBC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopConfig::get_CertainItemID_2539()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099DC4)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_CertainItemID_2540(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099DCC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopConfig::get_CertainBoxID_2541()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099DD4)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_CertainBoxID_2542(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099DDC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopConfig::get_CertainItemNum_2543()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099DE4)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_CertainItemNum_2544(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099DEC)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ShopConfig::get_ActiveBeginTime_2545()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099DF4)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_ActiveBeginTime_2546(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5099DFC)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ShopConfig::get_ActiveEndTime_2547()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099E04)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_ActiveEndTime_2548(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5099E0C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopConfig::get_StartTime_2549()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099E14)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_StartTime_2550(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099E1C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopConfig::get_EndTime_2551()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099E24)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_EndTime_2552(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099E2C)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ShopConfig::get_SpNote_2553()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099E34)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_SpNote_2554(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5099E3C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopConfig::get_Sequence_2555()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099E44)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_Sequence_2556(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099E4C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ShopConfig::get_Desc_2557()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099E54)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_Desc_2558(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5099E5C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>* DLL2SDK::CSProto::msg::ShopConfig::get_ActiveHourPeriod_2559()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::String*>*(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099E64)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TwoTuple*>* DLL2SDK::CSProto::msg::ShopConfig::get_OpenDayTime_2560()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TwoTuple*>*(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099E6C)(this);
}
DLL2SDK::CSProto::msg::Prop* DLL2SDK::CSProto::msg::ShopConfig::get_CertainProp_2561()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::Prop*(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099E74)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_CertainProp_2562(DLL2SDK::CSProto::msg::Prop* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, DLL2SDK::CSProto::msg::Prop*)>(DLL2SDK::GameAssemblyBase + 0x5099E7C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopConfig::get_CertainItemDuration_2563()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099E84)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_CertainItemDuration_2564(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099E8C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ShopConfig::get_ResourceID_2565()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099E94)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_ResourceID_2566(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5099E9C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopConfig::get_Recommend_2567()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099EA4)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_Recommend_2568(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099EAC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopConfig::get_ColorID_2569()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099EB4)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_ColorID_2570(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099EBC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopConfig::get_TabId_2571()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099EC4)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_TabId_2572(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099ECC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::ShopConfig::get_LanguageCode_2573()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099ED4)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Array<uint8_t>*>* DLL2SDK::CSProto::msg::ShopConfig::get_LOC_Name_2574()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Array<uint8_t>*>*(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099EDC)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Array<uint8_t>*>* DLL2SDK::CSProto::msg::ShopConfig::get_LOC_Desc_2575()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Array<uint8_t>*>*(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099EE4)(this);
}
int32_t DLL2SDK::CSProto::msg::ShopConfig::get_LobbyView_2576()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099EEC)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_LobbyView_2577(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099EF4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopConfig::get_ViewTime_2578()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099EFC)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_ViewTime_2579(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099F04)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopConfig::get_enable_abtest_2580()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099F0C)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_enable_abtest_2581(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099F14)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Array<uint8_t>*>* DLL2SDK::CSProto::msg::ShopConfig::get_LOC_SpNote_2582()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::Array<uint8_t>*>*(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099F1C)(this);
}
int32_t DLL2SDK::CSProto::msg::ShopConfig::get_EnableMultiNum_2583()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099F24)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_EnableMultiNum_2584(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099F2C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopConfig::get_AreaID_2585()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099F34)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_AreaID_2586(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099F3C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopConfig::get_LimitID_2587()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099F44)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_LimitID_2588(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099F4C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopConfig::get_ResetLimitNumDay_2589()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099F54)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_ResetLimitNumDay_2590(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099F5C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopConfig::get_LimitNum_2591()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099F64)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_LimitNum_2592(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099F6C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::ShopConfig::get_id_2593()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099F74)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_id_2594(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5099F7C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ShopConfig::get_PictureCDN_2595()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099F8C)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_PictureCDN_2596(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5099F94)(this, value_);
}
bool DLL2SDK::CSProto::msg::ShopConfig::get_ShowLocalTime_2597()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099F9C)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_ShowLocalTime_2598(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, bool)>(DLL2SDK::GameAssemblyBase + 0x5099FA4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ShopPaymentInfo*>* DLL2SDK::CSProto::msg::ShopConfig::get_PaymentList_2599()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ShopPaymentInfo*>*(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099FAC)(this);
}
int32_t DLL2SDK::CSProto::msg::ShopConfig::get_OpenBoxNow_2600()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099FB4)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_OpenBoxNow_2601(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5099FBC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ShopConfig::get_shop_source_2602()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099FC4)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_shop_source_2603(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5099FCC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ShopConfig::get_PermanentFlag_2604()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099FD4)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_PermanentFlag_2605(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5099FDC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ShopConfig::get_LOCID_Name_2606()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099FE4)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_LOCID_Name_2607(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5099FEC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ShopConfig::get_LOCID_Desc_2608()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x5099FF4)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_LOCID_Desc_2609(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5099FFC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ShopConfig::get_LOCID_SpNote_2610()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x509A004)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_LOCID_SpNote_2611(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x509A00C)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ShopConfig::get_MultiTab_2612()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x509A014)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_MultiTab_2613(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x509A01C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::ShopConfig::get_MultiTabs_2614()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x509A024)(this);
}
uint32_t DLL2SDK::CSProto::msg::ShopConfig::get_EnableSegprice_2615()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x509A02C)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_EnableSegprice_2616(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509A034)(this, value_);
}
DLL2SDK::CSProto::msg::ResourceExtInfo* DLL2SDK::CSProto::msg::ShopConfig::get_ext_info_2617()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ResourceExtInfo*(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x509A03C)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_ext_info_2618(DLL2SDK::CSProto::msg::ResourceExtInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, DLL2SDK::CSProto::msg::ResourceExtInfo*)>(DLL2SDK::GameAssemblyBase + 0x509A044)(this, value_);
}
DLL2SDK::CSProto::msg::AbtestConf* DLL2SDK::CSProto::msg::ShopConfig::get_abtest_conf_2619()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::AbtestConf*(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x509A04C)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_abtest_conf_2620(DLL2SDK::CSProto::msg::AbtestConf* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, DLL2SDK::CSProto::msg::AbtestConf*)>(DLL2SDK::GameAssemblyBase + 0x509A054)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ShopConfig::get_SpNoteResource_2621()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x509A05C)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_SpNoteResource_2622(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x509A064)(this, value_);
}
bool DLL2SDK::CSProto::msg::ShopConfig::get_ShowPromise_2623()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x509A06C)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_ShowPromise_2624(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, bool)>(DLL2SDK::GameAssemblyBase + 0x509A074)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ShopConfig::get_PromiseDescLOCID_2625()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x509A07C)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_PromiseDescLOCID_2626(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x509A084)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ShopConfig::get_PromiseItemLOCID_2627()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x509A08C)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_PromiseItemLOCID_2628(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x509A094)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ShopConfig::get_PromiseNum_2629()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x509A09C)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_PromiseNum_2630(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509A0A4)(this, value_);
}
bool DLL2SDK::CSProto::msg::ShopConfig::get_ExCoinIsLimit_2631()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x509A0AC)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_ExCoinIsLimit_2632(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, bool)>(DLL2SDK::GameAssemblyBase + 0x509A0B4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopConfig::get_ColorSubID_2633()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x509A0BC)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_ColorSubID_2634(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A0C4)(this, value_);
}
bool DLL2SDK::CSProto::msg::ShopConfig::get_HasCondition_2635()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x509A0CC)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_HasCondition_2636(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, bool)>(DLL2SDK::GameAssemblyBase + 0x509A0D4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ShopConfig::get_ShopConditionID_2637()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x509A0DC)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_ShopConditionID_2638(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509A0E4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopConfig::get_LimitGiftNum_2639()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x509A0EC)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_LimitGiftNum_2640(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A0F4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopConfig::get_CanGift_2641()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopConfig*)>(DLL2SDK::GameAssemblyBase + 0x509A0FC)(this);
}
void DLL2SDK::CSProto::msg::ShopConfig::set_CanGift_2642(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A104)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ShopConfig::global__ProtoBuf_IExtensible_GetExtensionObject_2643(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ShopConfig*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ShopPaymentInfo::_ctor_2478()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*)>(DLL2SDK::GameAssemblyBase + 0x509A198)(this);
}
int32_t DLL2SDK::CSProto::msg::ShopPaymentInfo::get_PaymentType_2479()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*)>(DLL2SDK::GameAssemblyBase + 0x509A2AC)(this);
}
void DLL2SDK::CSProto::msg::ShopPaymentInfo::set_PaymentType_2480(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A2B4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopPaymentInfo::get_Price_2481()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*)>(DLL2SDK::GameAssemblyBase + 0x509A2BC)(this);
}
void DLL2SDK::CSProto::msg::ShopPaymentInfo::set_Price_2482(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A2C4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopPaymentInfo::get_DiscountPrice_2483()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*)>(DLL2SDK::GameAssemblyBase + 0x509A2CC)(this);
}
void DLL2SDK::CSProto::msg::ShopPaymentInfo::set_DiscountPrice_2484(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A2D4)(this, value_);
}
float DLL2SDK::CSProto::msg::ShopPaymentInfo::get_Discount_2485()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*)>(DLL2SDK::GameAssemblyBase + 0x509A2DC)(this);
}
void DLL2SDK::CSProto::msg::ShopPaymentInfo::set_Discount_2486(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*, float)>(DLL2SDK::GameAssemblyBase + 0x509A2E4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopPaymentInfo::get_DurationType_2487()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*)>(DLL2SDK::GameAssemblyBase + 0x509A2EC)(this);
}
void DLL2SDK::CSProto::msg::ShopPaymentInfo::set_DurationType_2488(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A2F4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ShopPaymentInfo::get_BatchBuyNum_2489()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*)>(DLL2SDK::GameAssemblyBase + 0x509A2FC)(this);
}
void DLL2SDK::CSProto::msg::ShopPaymentInfo::set_BatchBuyNum_2490(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509A304)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ShopPaymentInfo::get_ActiveBeginTime_2491()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*)>(DLL2SDK::GameAssemblyBase + 0x509A30C)(this);
}
void DLL2SDK::CSProto::msg::ShopPaymentInfo::set_ActiveBeginTime_2492(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x509A314)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ShopPaymentInfo::get_ActiveEndTime_2493()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*)>(DLL2SDK::GameAssemblyBase + 0x509A31C)(this);
}
void DLL2SDK::CSProto::msg::ShopPaymentInfo::set_ActiveEndTime_2494(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x509A324)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopPaymentInfo::get_StartTime_2495()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*)>(DLL2SDK::GameAssemblyBase + 0x509A32C)(this);
}
void DLL2SDK::CSProto::msg::ShopPaymentInfo::set_StartTime_2496(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A334)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopPaymentInfo::get_EndTime_2497()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*)>(DLL2SDK::GameAssemblyBase + 0x509A33C)(this);
}
void DLL2SDK::CSProto::msg::ShopPaymentInfo::set_EndTime_2498(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A344)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ShopPaymentInfo::get_Desc_2499()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*)>(DLL2SDK::GameAssemblyBase + 0x509A34C)(this);
}
void DLL2SDK::CSProto::msg::ShopPaymentInfo::set_Desc_2500(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x509A354)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ShopPaymentInfo::get_PriceDesc_2501()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*)>(DLL2SDK::GameAssemblyBase + 0x509A35C)(this);
}
void DLL2SDK::CSProto::msg::ShopPaymentInfo::set_PriceDesc_2502(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x509A364)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::ShopPaymentInfo::get_PriceList_2503()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*)>(DLL2SDK::GameAssemblyBase + 0x509A36C)(this);
}
int32_t DLL2SDK::CSProto::msg::ShopPaymentInfo::get_ExchangeItem_2504()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*)>(DLL2SDK::GameAssemblyBase + 0x509A374)(this);
}
void DLL2SDK::CSProto::msg::ShopPaymentInfo::set_ExchangeItem_2505(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A37C)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::ShopPaymentInfo::get_LadderDiscount_2506()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*)>(DLL2SDK::GameAssemblyBase + 0x509A384)(this);
}
void DLL2SDK::CSProto::msg::ShopPaymentInfo::set_LadderDiscount_2507(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x509A38C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopPaymentInfo::get_RenewLadder_2508()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*)>(DLL2SDK::GameAssemblyBase + 0x509A394)(this);
}
void DLL2SDK::CSProto::msg::ShopPaymentInfo::set_RenewLadder_2509(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A39C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<float>* DLL2SDK::CSProto::msg::ShopPaymentInfo::get_LadderDiscountList_2510()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<float>*(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*)>(DLL2SDK::GameAssemblyBase + 0x509A3A4)(this);
}
int32_t DLL2SDK::CSProto::msg::ShopPaymentInfo::get_LadderPriceIndex_2511()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*)>(DLL2SDK::GameAssemblyBase + 0x509A3AC)(this);
}
void DLL2SDK::CSProto::msg::ShopPaymentInfo::set_LadderPriceIndex_2512(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A3B4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopPaymentInfo::get_LimitDiscountPrice_2513()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*)>(DLL2SDK::GameAssemblyBase + 0x509A3BC)(this);
}
void DLL2SDK::CSProto::msg::ShopPaymentInfo::set_LimitDiscountPrice_2514(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A3C4)(this, value_);
}
float DLL2SDK::CSProto::msg::ShopPaymentInfo::get_LimitDiscount_2515()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*)>(DLL2SDK::GameAssemblyBase + 0x509A3CC)(this);
}
void DLL2SDK::CSProto::msg::ShopPaymentInfo::set_LimitDiscount_2516(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*, float)>(DLL2SDK::GameAssemblyBase + 0x509A3D4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopPaymentInfo::get_RenewType_2517()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*)>(DLL2SDK::GameAssemblyBase + 0x509A3DC)(this);
}
void DLL2SDK::CSProto::msg::ShopPaymentInfo::set_RenewType_2518(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A3E4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ShopPaymentInfo::get_RenewSeconds_2519()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*)>(DLL2SDK::GameAssemblyBase + 0x509A3EC)(this);
}
void DLL2SDK::CSProto::msg::ShopPaymentInfo::set_RenewSeconds_2520(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509A3F4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ShopPaymentInfo::get_NextLadderRenewTime_2521()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*)>(DLL2SDK::GameAssemblyBase + 0x509A3FC)(this);
}
void DLL2SDK::CSProto::msg::ShopPaymentInfo::set_NextLadderRenewTime_2522(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509A404)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ShopPaymentInfo::global__ProtoBuf_IExtensible_GetExtensionObject_2523(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ShopPaymentInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::TwoTuple::_ctor_2472()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TwoTuple*)>(DLL2SDK::GameAssemblyBase + 0x51D05EC)(this);
}
int32_t DLL2SDK::CSProto::msg::TwoTuple::get_start_2473()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TwoTuple*)>(DLL2SDK::GameAssemblyBase + 0x51D05F4)(this);
}
void DLL2SDK::CSProto::msg::TwoTuple::set_start_2474(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TwoTuple*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D05FC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TwoTuple::get_end_2475()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TwoTuple*)>(DLL2SDK::GameAssemblyBase + 0x51D0604)(this);
}
void DLL2SDK::CSProto::msg::TwoTuple::set_end_2476(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TwoTuple*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D060C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::TwoTuple::global__ProtoBuf_IExtensible_GetExtensionObject_2477(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::TwoTuple*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PveChapterInfo::_ctor_2462()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveChapterInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096498)(this);
}
int32_t DLL2SDK::CSProto::msg::PveChapterInfo::get_chapter_id_2463()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PveChapterInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096578)(this);
}
void DLL2SDK::CSProto::msg::PveChapterInfo::set_chapter_id_2464(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveChapterInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5096580)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PveChapterInfo::get_difficulty_level_2465()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PveChapterInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096588)(this);
}
void DLL2SDK::CSProto::msg::PveChapterInfo::set_difficulty_level_2466(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveChapterInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5096590)(this, value_);
}
bool DLL2SDK::CSProto::msg::PveChapterInfo::get_is_locked_2467()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PveChapterInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096598)(this);
}
void DLL2SDK::CSProto::msg::PveChapterInfo::set_is_locked_2468(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveChapterInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x50965A0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PveLevelInfo*>* DLL2SDK::CSProto::msg::PveChapterInfo::get_pve_level_list_2469()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PveLevelInfo*>*(*)(DLL2SDK::CSProto::msg::PveChapterInfo*)>(DLL2SDK::GameAssemblyBase + 0x50965A8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PveChapterStarReward*>* DLL2SDK::CSProto::msg::PveChapterInfo::get_star_rewards_2470()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PveChapterStarReward*>*(*)(DLL2SDK::CSProto::msg::PveChapterInfo*)>(DLL2SDK::GameAssemblyBase + 0x50965B0)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PveChapterInfo::global__ProtoBuf_IExtensible_GetExtensionObject_2471(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PveChapterInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PveChapterStarReward::_ctor_2452()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveChapterStarReward*)>(DLL2SDK::GameAssemblyBase + 0x50965CC)(this);
}
int32_t DLL2SDK::CSProto::msg::PveChapterStarReward::get_chapter_id_2453()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PveChapterStarReward*)>(DLL2SDK::GameAssemblyBase + 0x50965D4)(this);
}
void DLL2SDK::CSProto::msg::PveChapterStarReward::set_chapter_id_2454(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveChapterStarReward*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50965DC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PveChapterStarReward::get_star_2455()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PveChapterStarReward*)>(DLL2SDK::GameAssemblyBase + 0x50965E4)(this);
}
void DLL2SDK::CSProto::msg::PveChapterStarReward::set_star_2456(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveChapterStarReward*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50965EC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PveChapterStarReward::get_box_id_2457()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PveChapterStarReward*)>(DLL2SDK::GameAssemblyBase + 0x50965F4)(this);
}
void DLL2SDK::CSProto::msg::PveChapterStarReward::set_box_id_2458(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveChapterStarReward*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50965FC)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::PveChapterStarReward::get_box_guid_2459()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PveChapterStarReward*)>(DLL2SDK::GameAssemblyBase + 0x5096604)(this);
}
void DLL2SDK::CSProto::msg::PveChapterStarReward::set_box_guid_2460(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveChapterStarReward*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x509660C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PveChapterStarReward::global__ProtoBuf_IExtensible_GetExtensionObject_2461(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PveChapterStarReward*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PveLevelInfo::_ctor_2413()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveLevelInfo*)>(DLL2SDK::GameAssemblyBase + 0x509685C)(this);
}
int32_t DLL2SDK::CSProto::msg::PveLevelInfo::get_level_id_2414()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PveLevelInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096938)(this);
}
void DLL2SDK::CSProto::msg::PveLevelInfo::set_level_id_2415(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveLevelInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5096940)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PveLevelInfo::get_level_type_2416()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PveLevelInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096948)(this);
}
void DLL2SDK::CSProto::msg::PveLevelInfo::set_level_type_2417(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveLevelInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5096950)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PveLevelInfo::get_map_id_2418()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PveLevelInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096958)(this);
}
void DLL2SDK::CSProto::msg::PveLevelInfo::set_map_id_2419(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveLevelInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096960)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::PveLevelInfo::get_modifier_id_list_2420()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::PveLevelInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096968)(this);
}
bool DLL2SDK::CSProto::msg::PveLevelInfo::get_is_locked_2421()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PveLevelInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096970)(this);
}
void DLL2SDK::CSProto::msg::PveLevelInfo::set_is_locked_2422(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveLevelInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x5096978)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PveLevelInfo::get_complete_time_2423()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PveLevelInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096980)(this);
}
void DLL2SDK::CSProto::msg::PveLevelInfo::set_complete_time_2424(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveLevelInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096988)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PveLevelInfo::get_chapter_id_2425()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PveLevelInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096990)(this);
}
void DLL2SDK::CSProto::msg::PveLevelInfo::set_chapter_id_2426(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveLevelInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5096998)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::PveLevelInfo::get_available_map_id_list_2427()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::PveLevelInfo*)>(DLL2SDK::GameAssemblyBase + 0x50969A0)(this);
}
int32_t DLL2SDK::CSProto::msg::PveLevelInfo::get_times_win_2428()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PveLevelInfo*)>(DLL2SDK::GameAssemblyBase + 0x50969A8)(this);
}
void DLL2SDK::CSProto::msg::PveLevelInfo::set_times_win_2429(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveLevelInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50969B0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PveLevelInfo::get_times_lose_2430()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PveLevelInfo*)>(DLL2SDK::GameAssemblyBase + 0x50969B8)(this);
}
void DLL2SDK::CSProto::msg::PveLevelInfo::set_times_lose_2431(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveLevelInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50969C0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PveLevelInfo::get_top_star_2432()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PveLevelInfo*)>(DLL2SDK::GameAssemblyBase + 0x50969C8)(this);
}
void DLL2SDK::CSProto::msg::PveLevelInfo::set_top_star_2433(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveLevelInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50969D0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PveLevelInfo::get_passtask_time_2434()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PveLevelInfo*)>(DLL2SDK::GameAssemblyBase + 0x50969D8)(this);
}
void DLL2SDK::CSProto::msg::PveLevelInfo::set_passtask_time_2435(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveLevelInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50969E0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PveLevelInfo::get_last_reset_time_2436()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PveLevelInfo*)>(DLL2SDK::GameAssemblyBase + 0x50969E8)(this);
}
void DLL2SDK::CSProto::msg::PveLevelInfo::set_last_reset_time_2437(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveLevelInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50969F0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PveLevelInfo::get_pass_round_2438()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PveLevelInfo*)>(DLL2SDK::GameAssemblyBase + 0x50969F8)(this);
}
void DLL2SDK::CSProto::msg::PveLevelInfo::set_pass_round_2439(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveLevelInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096A00)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::PveLevelInfo::get_total_score_2440()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PveLevelInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096A08)(this);
}
void DLL2SDK::CSProto::msg::PveLevelInfo::set_total_score_2441(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveLevelInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5096A10)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PveLevelInfo::get_pass_round_count_2442()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PveLevelInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096A20)(this);
}
void DLL2SDK::CSProto::msg::PveLevelInfo::set_pass_round_count_2443(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveLevelInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096A28)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PveLevelInfo::get_play_count_2444()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PveLevelInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096A30)(this);
}
void DLL2SDK::CSProto::msg::PveLevelInfo::set_play_count_2445(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveLevelInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096A38)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::PveLevelInfo::get_reward_nums_2446()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::PveLevelInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096A40)(this);
}
uint32_t DLL2SDK::CSProto::msg::PveLevelInfo::get_last_round_score_2447()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PveLevelInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096A48)(this);
}
void DLL2SDK::CSProto::msg::PveLevelInfo::set_last_round_score_2448(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveLevelInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096A50)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PveLevelInfo::get_highest_round_2449()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PveLevelInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096A58)(this);
}
void DLL2SDK::CSProto::msg::PveLevelInfo::set_highest_round_2450(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveLevelInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096A60)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PveLevelInfo::global__ProtoBuf_IExtensible_GetExtensionObject_2451(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PveLevelInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GroupRoomLiteInfo::_ctor_2405()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomLiteInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB1E4)(this);
}
bool DLL2SDK::CSProto::msg::GroupRoomLiteInfo::get_is_simulator_2406()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GroupRoomLiteInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB1EC)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomLiteInfo::set_is_simulator_2407(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomLiteInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DB1F4)(this, value_);
}
bool DLL2SDK::CSProto::msg::GroupRoomLiteInfo::get_is_gamepad_2408()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GroupRoomLiteInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB1FC)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomLiteInfo::set_is_gamepad_2409(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomLiteInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DB204)(this, value_);
}
bool DLL2SDK::CSProto::msg::GroupRoomLiteInfo::get_block_gamepad_2410()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GroupRoomLiteInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB20C)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomLiteInfo::set_block_gamepad_2411(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomLiteInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DB214)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GroupRoomLiteInfo::global__ProtoBuf_IExtensible_GetExtensionObject_2412(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GroupRoomLiteInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::_ctor_2328()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DABD8)(this);
}
int32_t DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_mode_id_2329()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAD00)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_mode_id_2330(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DAD08)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_map_id_2331()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAD10)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_map_id_2332(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DAD18)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*>* DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_regular_player_list_2333()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*>*(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAD20)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*>* DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_rebel_player_list_2334()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*>*(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAD28)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*>* DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_observe_player_list_2335()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*>*(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAD30)(this);
}
int32_t DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_room_type_2336()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAD38)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_room_type_2337(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DAD40)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_room_id_2338()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAD48)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_room_id_2339(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DAD50)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_team_type_2340()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAD58)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_team_type_2341(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DAD60)(this, value_);
}
bool DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_is_match_stranger_2342()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAD68)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_is_match_stranger_2343(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DAD70)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_score_limit_2344()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAD78)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_score_limit_2345(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DAD80)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_time_limit_2346()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAD88)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_time_limit_2347(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DAD90)(this, value_);
}
bool DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_enable_spectating_2348()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAD98)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_enable_spectating_2349(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DADA0)(this, value_);
}
bool DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_enable_other_invite_2350()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DADA8)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_enable_other_invite_2351(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DADB0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_timestamp_2352()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DADB8)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_timestamp_2353(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DADC0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_room_svr_addr_2354()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DADC8)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_room_svr_addr_2355(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DADD0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_br_ai_count_2356()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DADD8)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_br_ai_count_2357(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DADE0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_br_max_player_count_2358()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DADE8)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_br_max_player_count_2359(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DADF0)(this, value_);
}
DLL2SDK::CSProto::msg::CSBRSpecialSetting* DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_br_special_setting_2360()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::CSBRSpecialSetting*(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DADF8)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_br_special_setting_2361(DLL2SDK::CSProto::msg::CSBRSpecialSetting* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, DLL2SDK::CSProto::msg::CSBRSpecialSetting*)>(DLL2SDK::GameAssemblyBase + 0x50DAE00)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_pin_code_2362()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAE08)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_pin_code_2363(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DAE10)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_password_2364()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAE18)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_password_2365(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DAE20)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_room_name_2366()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAE28)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_room_name_2367(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DAE30)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_max_observer_count_2368()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAE38)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_max_observer_count_2369(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DAE40)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_pp_mode_2370()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAE48)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_pp_mode_2371(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DAE50)(this, value_);
}
bool DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_is_simulator_2372()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAE58)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_is_simulator_2373(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DAE60)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_spvp_playlist_id_2374()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAE68)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_spvp_playlist_id_2375(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DAE70)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_spvp_selected_mapid_2376()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAE78)(this);
}
bool DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_is_gamepad_2377()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAE80)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_is_gamepad_2378(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DAE88)(this, value_);
}
bool DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_block_gamepad_2379()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAE90)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_block_gamepad_2380(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DAE98)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_pve_level_id_2381()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAEA0)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_pve_level_id_2382(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DAEA8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_br_playlist_id_2383()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAEB0)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_br_playlist_id_2384(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DAEB8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_spvp_selected_playlist_id_2385()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAEC0)(this);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_dsc_group_id_2386()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAEC8)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_dsc_group_id_2387(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DAED0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_ticket_flag_2388()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAED8)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_ticket_flag_2389(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DAEE0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_recruit_count_2390()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAEE8)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_recruit_count_2391(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DAEF0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_room_full_count_2392()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAEF8)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_room_full_count_2393(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DAF00)(this, value_);
}
bool DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_is_in_game_2394()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAF08)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_is_in_game_2395(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DAF10)(this, value_);
}
bool DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_need_open_mic_2396()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAF18)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_need_open_mic_2397(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DAF20)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_min_enter_level_2398()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAF28)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_min_enter_level_2399(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DAF30)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_ticket_type_2400()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAF38)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_ticket_type_2401(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DAF40)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GroupRoomAllInfo::get_ticket_guild_id_2402()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAF48)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomAllInfo::set_ticket_guild_id_2403(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DAF50)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GroupRoomAllInfo::global__ProtoBuf_IExtensible_GetExtensionObject_2404(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GroupRoomAllInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::_ctor_2245()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB230)(this);
}
uint64_t DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_player_id_2246()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB344)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_player_id_2247(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DB34C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_camp_2248()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB35C)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_camp_2249(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB364)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_seat_index_2250()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB36C)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_seat_index_2251(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB374)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_nick_name_2252()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB37C)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_nick_name_2253(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DB384)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_pic_info_2254()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerPictureInfo*(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB38C)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_pic_info_2255(DLL2SDK::CSProto::msg::PlayerPictureInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, DLL2SDK::CSProto::msg::PlayerPictureInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB394)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_exp_2256()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB39C)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_exp_2257(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB3A4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_exp_lvl_2258()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB3AC)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_exp_lvl_2259(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB3B4)(this, value_);
}
bool DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_is_leader_2260()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB3BC)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_is_leader_2261(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DB3C4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_lobby_bus_id_2262()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB3CC)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_lobby_bus_id_2263(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB3D4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_match_mmr_2264()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB3DC)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_match_mmr_2265(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB3E4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DsaPingInfo*>* DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_ping_info_2266()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DsaPingInfo*>*(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB3EC)(this);
}
uint64_t DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_clan_id_2267()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB3F4)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_clan_id_2268(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DB3FC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_clan_level_2269()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB40C)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_clan_level_2270(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB414)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_clan_name_2271()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB41C)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_clan_name_2272(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DB424)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_squad_idx_2273()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB42C)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_squad_idx_2274(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB434)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_state_2275()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB43C)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_state_2276(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB444)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_ladder_score_2277()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB44C)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_ladder_score_2278(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB454)(this, value_);
}
bool DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_is_gangup_2279()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB45C)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_is_gangup_2280(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DB464)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_role_id_2281()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB46C)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_role_id_2282(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB474)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_ladder_level_2283()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB47C)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_ladder_level_2284(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB484)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_br_match_mmr_2285()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB48C)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_br_match_mmr_2286(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB494)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_br_ladder_score_2287()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB49C)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_br_ladder_score_2288(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB4A4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_br_hidden_score_2289()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB4AC)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_br_hidden_score_2290(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB4B4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_spvp_times_game_2291()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB4BC)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_spvp_times_game_2292(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB4C4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_props_2293()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB4CC)(this);
}
DLL2SDK::CSProto::msg::LoadoutInfo* DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_loadout_2294()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::LoadoutInfo*(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB4D4)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_loadout_2295(DLL2SDK::CSProto::msg::LoadoutInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, DLL2SDK::CSProto::msg::LoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB4DC)(this, value_);
}
DLL2SDK::CSProto::msg::BRLoadoutInfo* DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_brloadout_2296()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BRLoadoutInfo*(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB4E4)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_brloadout_2297(DLL2SDK::CSProto::msg::BRLoadoutInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, DLL2SDK::CSProto::msg::BRLoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB4EC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_br_ladder_level_2298()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB4F4)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_br_ladder_level_2299(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB4FC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_open_id_2300()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB504)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_open_id_2301(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DB50C)(this, value_);
}
bool DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_is_spvp_grading_2302()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB514)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_is_spvp_grading_2303(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DB51C)(this, value_);
}
bool DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_is_in_promotion_2304()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB524)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_is_in_promotion_2305(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DB52C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_peak_lvl_2306()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB534)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_peak_lvl_2307(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB53C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_gvoice_id_2308()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB544)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_gvoice_id_2309(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB54C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_spi_2310()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB554)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_spi_2311(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB55C)(this, value_);
}
bool DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_is_simulator_2312()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB564)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_is_simulator_2313(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DB56C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_loaded_mapid_2314()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB574)(this);
}
int32_t DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_loadmap_state_2315()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB57C)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_loadmap_state_2316(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB584)(this, value_);
}
DLL2SDK::CSProto::msg::PVELoadoutInfo* DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_pve_loadout_2317()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PVELoadoutInfo*(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB58C)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_pve_loadout_2318(DLL2SDK::CSProto::msg::PVELoadoutInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, DLL2SDK::CSProto::msg::PVELoadoutInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB594)(this, value_);
}
bool DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_is_play_with_friend_2319()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB59C)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_is_play_with_friend_2320(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DB5A4)(this, value_);
}
bool DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_is_gamepad_2321()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB5AC)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_is_gamepad_2322(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DB5B4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_gender_2323()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB5BC)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_gender_2324(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB5C4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::get_ping_info_update_time_2325()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB5CC)(this);
}
void DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::set_ping_info_update_time_2326(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB5D4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GroupRoomPlayerInfo::global__ProtoBuf_IExtensible_GetExtensionObject_2327(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GroupRoomPlayerInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlayerGuildData::_ctor_2239()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGuildData*)>(DLL2SDK::GameAssemblyBase + 0x4ED07D0)(this);
}
uint64_t DLL2SDK::CSProto::msg::PlayerGuildData::get_player_id_2240()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PlayerGuildData*)>(DLL2SDK::GameAssemblyBase + 0x4ED07D8)(this);
}
void DLL2SDK::CSProto::msg::PlayerGuildData::set_player_id_2241(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGuildData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ED07E0)(this, value_);
}
DLL2SDK::CSProto::msg::ProfileGuildData* DLL2SDK::CSProto::msg::PlayerGuildData::get_guild_data_2242()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ProfileGuildData*(*)(DLL2SDK::CSProto::msg::PlayerGuildData*)>(DLL2SDK::GameAssemblyBase + 0x4ED07F0)(this);
}
void DLL2SDK::CSProto::msg::PlayerGuildData::set_guild_data_2243(DLL2SDK::CSProto::msg::ProfileGuildData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGuildData*, DLL2SDK::CSProto::msg::ProfileGuildData*)>(DLL2SDK::GameAssemblyBase + 0x4ED07F8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlayerGuildData::global__ProtoBuf_IExtensible_GetExtensionObject_2244(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlayerGuildData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ProfileGuildData::_ctor_2234()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfileGuildData*)>(DLL2SDK::GameAssemblyBase + 0x5095558)(this);
}
uint64_t DLL2SDK::CSProto::msg::ProfileGuildData::get_guild_id_2235()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ProfileGuildData*)>(DLL2SDK::GameAssemblyBase + 0x5095604)(this);
}
void DLL2SDK::CSProto::msg::ProfileGuildData::set_guild_id_2236(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfileGuildData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x509560C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>* DLL2SDK::CSProto::msg::ProfileGuildData::get_apply_join_list_2237()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>*(*)(DLL2SDK::CSProto::msg::ProfileGuildData*)>(DLL2SDK::GameAssemblyBase + 0x509561C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ProfileGuildData::global__ProtoBuf_IExtensible_GetExtensionObject_2238(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ProfileGuildData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ProfileGuildDataWithName::_ctor_2225()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfileGuildDataWithName*)>(DLL2SDK::GameAssemblyBase + 0x5095638)(this);
}
uint64_t DLL2SDK::CSProto::msg::ProfileGuildDataWithName::get_guild_id_2226()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ProfileGuildDataWithName*)>(DLL2SDK::GameAssemblyBase + 0x50956E4)(this);
}
void DLL2SDK::CSProto::msg::ProfileGuildDataWithName::set_guild_id_2227(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfileGuildDataWithName*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50956EC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>* DLL2SDK::CSProto::msg::ProfileGuildDataWithName::get_apply_join_list_2228()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>*(*)(DLL2SDK::CSProto::msg::ProfileGuildDataWithName*)>(DLL2SDK::GameAssemblyBase + 0x50956FC)(this);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ProfileGuildDataWithName::get_guild_name_2229()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ProfileGuildDataWithName*)>(DLL2SDK::GameAssemblyBase + 0x5095704)(this);
}
void DLL2SDK::CSProto::msg::ProfileGuildDataWithName::set_guild_name_2230(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfileGuildDataWithName*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x509570C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ProfileGuildDataWithName::get_guild_level_2231()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ProfileGuildDataWithName*)>(DLL2SDK::GameAssemblyBase + 0x5095714)(this);
}
void DLL2SDK::CSProto::msg::ProfileGuildDataWithName::set_guild_level_2232(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ProfileGuildDataWithName*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509571C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ProfileGuildDataWithName::global__ProtoBuf_IExtensible_GetExtensionObject_2233(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ProfileGuildDataWithName*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GuildEventData::_ctor_2193()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildEventData*)>(DLL2SDK::GameAssemblyBase + 0x50DC51C)(this);
}
DLL2SDK::CSProto::msg::GuildEventType DLL2SDK::CSProto::msg::GuildEventData::get_type_2194()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GuildEventType(*)(DLL2SDK::CSProto::msg::GuildEventData*)>(DLL2SDK::GameAssemblyBase + 0x50DC524)(this);
}
void DLL2SDK::CSProto::msg::GuildEventData::set_type_2195(DLL2SDK::CSProto::msg::GuildEventType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildEventData*, DLL2SDK::CSProto::msg::GuildEventType)>(DLL2SDK::GameAssemblyBase + 0x50DC52C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildEventData::get_create_time_2196()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildEventData*)>(DLL2SDK::GameAssemblyBase + 0x50DC534)(this);
}
void DLL2SDK::CSProto::msg::GuildEventData::set_create_time_2197(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildEventData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC53C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GuildEventData::get_operate_player_id_2198()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GuildEventData*)>(DLL2SDK::GameAssemblyBase + 0x50DC544)(this);
}
void DLL2SDK::CSProto::msg::GuildEventData::set_operate_player_id_2199(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildEventData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DC54C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::GuildEventData::get_operator_name_2200()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::GuildEventData*)>(DLL2SDK::GameAssemblyBase + 0x50DC55C)(this);
}
void DLL2SDK::CSProto::msg::GuildEventData::set_operator_name_2201(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildEventData*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DC564)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GuildEventData::get_operator_exp_level_2202()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GuildEventData*)>(DLL2SDK::GameAssemblyBase + 0x50DC56C)(this);
}
void DLL2SDK::CSProto::msg::GuildEventData::set_operator_exp_level_2203(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildEventData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC574)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::CSProto::msg::GuildEventData::get_operator_pic_info_2204()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerPictureInfo*(*)(DLL2SDK::CSProto::msg::GuildEventData*)>(DLL2SDK::GameAssemblyBase + 0x50DC57C)(this);
}
void DLL2SDK::CSProto::msg::GuildEventData::set_operator_pic_info_2205(DLL2SDK::CSProto::msg::PlayerPictureInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildEventData*, DLL2SDK::CSProto::msg::PlayerPictureInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DC584)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::GuildEventData::get_operator_relation_nick_2206()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::GuildEventData*)>(DLL2SDK::GameAssemblyBase + 0x50DC58C)(this);
}
void DLL2SDK::CSProto::msg::GuildEventData::set_operator_relation_nick_2207(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildEventData*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DC594)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GuildEventData::get_be_operate_player_id_2208()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GuildEventData*)>(DLL2SDK::GameAssemblyBase + 0x50DC59C)(this);
}
void DLL2SDK::CSProto::msg::GuildEventData::set_be_operate_player_id_2209(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildEventData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DC5A4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::GuildEventData::get_be_operator_name_2210()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::GuildEventData*)>(DLL2SDK::GameAssemblyBase + 0x50DC5B4)(this);
}
void DLL2SDK::CSProto::msg::GuildEventData::set_be_operator_name_2211(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildEventData*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DC5BC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GuildEventData::get_be_operator_exp_level_2212()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GuildEventData*)>(DLL2SDK::GameAssemblyBase + 0x50DC5C4)(this);
}
void DLL2SDK::CSProto::msg::GuildEventData::set_be_operator_exp_level_2213(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildEventData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC5CC)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::CSProto::msg::GuildEventData::get_be_operator_pic_info_2214()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerPictureInfo*(*)(DLL2SDK::CSProto::msg::GuildEventData*)>(DLL2SDK::GameAssemblyBase + 0x50DC5D4)(this);
}
void DLL2SDK::CSProto::msg::GuildEventData::set_be_operator_pic_info_2215(DLL2SDK::CSProto::msg::PlayerPictureInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildEventData*, DLL2SDK::CSProto::msg::PlayerPictureInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DC5DC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::GuildEventData::get_be_operator_relation_nick_2216()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::GuildEventData*)>(DLL2SDK::GameAssemblyBase + 0x50DC5E4)(this);
}
void DLL2SDK::CSProto::msg::GuildEventData::set_be_operator_relation_nick_2217(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildEventData*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DC5EC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GuildEventData::get_operator_role_2218()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GuildEventData*)>(DLL2SDK::GameAssemblyBase + 0x50DC5F4)(this);
}
void DLL2SDK::CSProto::msg::GuildEventData::set_operator_role_2219(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildEventData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC5FC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GuildEventData::get_operator_gender_2220()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GuildEventData*)>(DLL2SDK::GameAssemblyBase + 0x50DC604)(this);
}
void DLL2SDK::CSProto::msg::GuildEventData::set_operator_gender_2221(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildEventData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC60C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GuildEventData::get_be_operator_gender_2222()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GuildEventData*)>(DLL2SDK::GameAssemblyBase + 0x50DC614)(this);
}
void DLL2SDK::CSProto::msg::GuildEventData::set_be_operator_gender_2223(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildEventData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC61C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GuildEventData::global__ProtoBuf_IExtensible_GetExtensionObject_2224(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GuildEventData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GuildNewsData::_ctor_2181()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildNewsData*)>(DLL2SDK::GameAssemblyBase + 0x50DCB38)(this);
}
uint32_t DLL2SDK::CSProto::msg::GuildNewsData::get_create_time_2182()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildNewsData*)>(DLL2SDK::GameAssemblyBase + 0x50DCB48)(this);
}
void DLL2SDK::CSProto::msg::GuildNewsData::set_create_time_2183(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildNewsData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DCB50)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GuildNewsData::get_operate_player_id_2184()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GuildNewsData*)>(DLL2SDK::GameAssemblyBase + 0x50DCB58)(this);
}
void DLL2SDK::CSProto::msg::GuildNewsData::set_operate_player_id_2185(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildNewsData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DCB60)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::GuildNewsData::get_name_2186()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::GuildNewsData*)>(DLL2SDK::GameAssemblyBase + 0x50DCB70)(this);
}
void DLL2SDK::CSProto::msg::GuildNewsData::set_name_2187(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildNewsData*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DCB78)(this, value_);
}
DLL2SDK::CSProto::msg::GuildNewsType DLL2SDK::CSProto::msg::GuildNewsData::get_type_2188()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GuildNewsType(*)(DLL2SDK::CSProto::msg::GuildNewsData*)>(DLL2SDK::GameAssemblyBase + 0x50DCB80)(this);
}
void DLL2SDK::CSProto::msg::GuildNewsData::set_type_2189(DLL2SDK::CSProto::msg::GuildNewsType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildNewsData*, DLL2SDK::CSProto::msg::GuildNewsType)>(DLL2SDK::GameAssemblyBase + 0x50DCB88)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildNewsData::get_data1_2190()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildNewsData*)>(DLL2SDK::GameAssemblyBase + 0x50DCB90)(this);
}
void DLL2SDK::CSProto::msg::GuildNewsData::set_data1_2191(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildNewsData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DCB98)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GuildNewsData::global__ProtoBuf_IExtensible_GetExtensionObject_2192(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GuildNewsData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GuildMessageInfo::_ctor_2175()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCAF4)(this);
}
DLL2SDK::CSProto::msg::GuildMessageType DLL2SDK::CSProto::msg::GuildMessageInfo::get_message_type_2176()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GuildMessageType(*)(DLL2SDK::CSProto::msg::GuildMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCB04)(this);
}
void DLL2SDK::CSProto::msg::GuildMessageInfo::set_message_type_2177(DLL2SDK::CSProto::msg::GuildMessageType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildMessageInfo*, DLL2SDK::CSProto::msg::GuildMessageType)>(DLL2SDK::GameAssemblyBase + 0x50DCB0C)(this, value_);
}
DLL2SDK::CSProto::msg::ChatMessageInfo* DLL2SDK::CSProto::msg::GuildMessageInfo::get_chat_msg_2178()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ChatMessageInfo*(*)(DLL2SDK::CSProto::msg::GuildMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCB14)(this);
}
void DLL2SDK::CSProto::msg::GuildMessageInfo::set_chat_msg_2179(DLL2SDK::CSProto::msg::ChatMessageInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildMessageInfo*, DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCB1C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GuildMessageInfo::global__ProtoBuf_IExtensible_GetExtensionObject_2180(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GuildMessageInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GuildInviteData::_ctor_2165()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildInviteData*)>(DLL2SDK::GameAssemblyBase + 0x50DC770)(this);
}
uint64_t DLL2SDK::CSProto::msg::GuildInviteData::get_invite_id_2166()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GuildInviteData*)>(DLL2SDK::GameAssemblyBase + 0x50DC778)(this);
}
void DLL2SDK::CSProto::msg::GuildInviteData::set_invite_id_2167(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildInviteData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DC780)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GuildInviteData::get_invite_uin_2168()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GuildInviteData*)>(DLL2SDK::GameAssemblyBase + 0x50DC790)(this);
}
void DLL2SDK::CSProto::msg::GuildInviteData::set_invite_uin_2169(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildInviteData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DC798)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GuildInviteData::get_manager_uin_2170()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GuildInviteData*)>(DLL2SDK::GameAssemblyBase + 0x50DC7A8)(this);
}
void DLL2SDK::CSProto::msg::GuildInviteData::set_manager_uin_2171(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildInviteData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DC7B0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildInviteData::get_create_time_2172()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildInviteData*)>(DLL2SDK::GameAssemblyBase + 0x50DC7C0)(this);
}
void DLL2SDK::CSProto::msg::GuildInviteData::set_create_time_2173(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildInviteData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC7C8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GuildInviteData::global__ProtoBuf_IExtensible_GetExtensionObject_2174(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GuildInviteData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GuildApplyData::_ctor_2139()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildApplyData*)>(DLL2SDK::GameAssemblyBase + 0x50DC20C)(this);
}
uint64_t DLL2SDK::CSProto::msg::GuildApplyData::get_req_msg_id_2140()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GuildApplyData*)>(DLL2SDK::GameAssemblyBase + 0x50DC214)(this);
}
void DLL2SDK::CSProto::msg::GuildApplyData::set_req_msg_id_2141(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildApplyData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DC21C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GuildApplyData::get_req_player_id_2142()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GuildApplyData*)>(DLL2SDK::GameAssemblyBase + 0x50DC22C)(this);
}
void DLL2SDK::CSProto::msg::GuildApplyData::set_req_player_id_2143(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildApplyData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DC234)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::GuildApplyData::get_req_player_name_2144()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::GuildApplyData*)>(DLL2SDK::GameAssemblyBase + 0x50DC244)(this);
}
void DLL2SDK::CSProto::msg::GuildApplyData::set_req_player_name_2145(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildApplyData*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DC24C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildApplyData::get_req_time_2146()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildApplyData*)>(DLL2SDK::GameAssemblyBase + 0x50DC254)(this);
}
void DLL2SDK::CSProto::msg::GuildApplyData::set_req_time_2147(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildApplyData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC25C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::GuildApplyData::get_req_msg_content_2148()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::GuildApplyData*)>(DLL2SDK::GameAssemblyBase + 0x50DC264)(this);
}
void DLL2SDK::CSProto::msg::GuildApplyData::set_req_msg_content_2149(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildApplyData*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DC26C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GuildApplyData::get_req_player_level_2150()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GuildApplyData*)>(DLL2SDK::GameAssemblyBase + 0x50DC274)(this);
}
void DLL2SDK::CSProto::msg::GuildApplyData::set_req_player_level_2151(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildApplyData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC27C)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::CSProto::msg::GuildApplyData::get_req_pic_info_2152()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerPictureInfo*(*)(DLL2SDK::CSProto::msg::GuildApplyData*)>(DLL2SDK::GameAssemblyBase + 0x50DC284)(this);
}
void DLL2SDK::CSProto::msg::GuildApplyData::set_req_pic_info_2153(DLL2SDK::CSProto::msg::PlayerPictureInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildApplyData*, DLL2SDK::CSProto::msg::PlayerPictureInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DC28C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GuildApplyData::get_gender_2154()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GuildApplyData*)>(DLL2SDK::GameAssemblyBase + 0x50DC294)(this);
}
void DLL2SDK::CSProto::msg::GuildApplyData::set_gender_2155(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildApplyData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC29C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildApplyData::get_ladder_level_2156()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildApplyData*)>(DLL2SDK::GameAssemblyBase + 0x50DC2A4)(this);
}
void DLL2SDK::CSProto::msg::GuildApplyData::set_ladder_level_2157(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildApplyData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC2AC)(this, value_);
}
bool DLL2SDK::CSProto::msg::GuildApplyData::get_show_ladder_level_2158()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GuildApplyData*)>(DLL2SDK::GameAssemblyBase + 0x50DC2B4)(this);
}
void DLL2SDK::CSProto::msg::GuildApplyData::set_show_ladder_level_2159(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildApplyData*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DC2BC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::GuildApplyData::get_relation_nick_2160()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::GuildApplyData*)>(DLL2SDK::GameAssemblyBase + 0x50DC2C4)(this);
}
void DLL2SDK::CSProto::msg::GuildApplyData::set_relation_nick_2161(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildApplyData*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DC2CC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GuildApplyData::get_req_player_peak_level_2162()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GuildApplyData*)>(DLL2SDK::GameAssemblyBase + 0x50DC2D4)(this);
}
void DLL2SDK::CSProto::msg::GuildApplyData::set_req_player_peak_level_2163(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildApplyData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC2DC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GuildApplyData::global__ProtoBuf_IExtensible_GetExtensionObject_2164(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GuildApplyData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GuildMemberData::_ctor_2085()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildMemberData*)>(DLL2SDK::GameAssemblyBase + 0x50DC838)(this);
}
uint64_t DLL2SDK::CSProto::msg::GuildMemberData::get_player_id_2086()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GuildMemberData*)>(DLL2SDK::GameAssemblyBase + 0x50DC840)(this);
}
void DLL2SDK::CSProto::msg::GuildMemberData::set_player_id_2087(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildMemberData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DC848)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::GuildMemberData::get_player_name_2088()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::GuildMemberData*)>(DLL2SDK::GameAssemblyBase + 0x50DC858)(this);
}
void DLL2SDK::CSProto::msg::GuildMemberData::set_player_name_2089(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildMemberData*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DC860)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GuildMemberData::get_role_2090()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GuildMemberData*)>(DLL2SDK::GameAssemblyBase + 0x50DC868)(this);
}
void DLL2SDK::CSProto::msg::GuildMemberData::set_role_2091(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildMemberData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC870)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildMemberData::get_last_login_time_2092()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildMemberData*)>(DLL2SDK::GameAssemblyBase + 0x50DC878)(this);
}
void DLL2SDK::CSProto::msg::GuildMemberData::set_last_login_time_2093(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildMemberData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC880)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildMemberData::get_join_time_2094()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildMemberData*)>(DLL2SDK::GameAssemblyBase + 0x50DC888)(this);
}
void DLL2SDK::CSProto::msg::GuildMemberData::set_join_time_2095(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildMemberData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC890)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GuildMemberData::get_exp_level_2096()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GuildMemberData*)>(DLL2SDK::GameAssemblyBase + 0x50DC898)(this);
}
void DLL2SDK::CSProto::msg::GuildMemberData::set_exp_level_2097(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildMemberData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC8A0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildMemberData::get_lobby_busid_2098()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildMemberData*)>(DLL2SDK::GameAssemblyBase + 0x50DC8A8)(this);
}
void DLL2SDK::CSProto::msg::GuildMemberData::set_lobby_busid_2099(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildMemberData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC8B0)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::CSProto::msg::GuildMemberData::get_pic_info_2100()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerPictureInfo*(*)(DLL2SDK::CSProto::msg::GuildMemberData*)>(DLL2SDK::GameAssemblyBase + 0x50DC8B8)(this);
}
void DLL2SDK::CSProto::msg::GuildMemberData::set_pic_info_2101(DLL2SDK::CSProto::msg::PlayerPictureInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildMemberData*, DLL2SDK::CSProto::msg::PlayerPictureInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DC8C0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildMemberData::get_vice_op_time_2102()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildMemberData*)>(DLL2SDK::GameAssemblyBase + 0x50DC8C8)(this);
}
void DLL2SDK::CSProto::msg::GuildMemberData::set_vice_op_time_2103(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildMemberData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC8D0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildMemberData::get_daily_active_2104()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildMemberData*)>(DLL2SDK::GameAssemblyBase + 0x50DC8D8)(this);
}
void DLL2SDK::CSProto::msg::GuildMemberData::set_daily_active_2105(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildMemberData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC8E0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildMemberData::get_week_active_2106()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildMemberData*)>(DLL2SDK::GameAssemblyBase + 0x50DC8E8)(this);
}
void DLL2SDK::CSProto::msg::GuildMemberData::set_week_active_2107(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildMemberData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC8F0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildMemberData::get_season_active_2108()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildMemberData*)>(DLL2SDK::GameAssemblyBase + 0x50DC8F8)(this);
}
void DLL2SDK::CSProto::msg::GuildMemberData::set_season_active_2109(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildMemberData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC900)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildMemberData::get_member_daily_active_prize_bit_2110()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildMemberData*)>(DLL2SDK::GameAssemblyBase + 0x50DC908)(this);
}
void DLL2SDK::CSProto::msg::GuildMemberData::set_member_daily_active_prize_bit_2111(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildMemberData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC910)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildMemberData::get_daily_active_prize_bit_2112()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildMemberData*)>(DLL2SDK::GameAssemblyBase + 0x50DC918)(this);
}
void DLL2SDK::CSProto::msg::GuildMemberData::set_daily_active_prize_bit_2113(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildMemberData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC920)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildMemberData::get_last_week_active_2114()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildMemberData*)>(DLL2SDK::GameAssemblyBase + 0x50DC928)(this);
}
void DLL2SDK::CSProto::msg::GuildMemberData::set_last_week_active_2115(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildMemberData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC930)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildMemberData::get_last_week_rank_prize_time_2116()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildMemberData*)>(DLL2SDK::GameAssemblyBase + 0x50DC938)(this);
}
void DLL2SDK::CSProto::msg::GuildMemberData::set_last_week_rank_prize_time_2117(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildMemberData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC940)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildMemberData::get_last_season_active_2118()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildMemberData*)>(DLL2SDK::GameAssemblyBase + 0x50DC948)(this);
}
void DLL2SDK::CSProto::msg::GuildMemberData::set_last_season_active_2119(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildMemberData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC950)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildMemberData::get_last_season_rank_prize_time_2120()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildMemberData*)>(DLL2SDK::GameAssemblyBase + 0x50DC958)(this);
}
void DLL2SDK::CSProto::msg::GuildMemberData::set_last_season_rank_prize_time_2121(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildMemberData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC960)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildMemberData::get_use_diamond_2122()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildMemberData*)>(DLL2SDK::GameAssemblyBase + 0x50DC968)(this);
}
void DLL2SDK::CSProto::msg::GuildMemberData::set_use_diamond_2123(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildMemberData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC970)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::GuildMemberData::get_relation_nick_2124()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::GuildMemberData*)>(DLL2SDK::GameAssemblyBase + 0x50DC978)(this);
}
void DLL2SDK::CSProto::msg::GuildMemberData::set_relation_nick_2125(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildMemberData*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DC980)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GuildMemberData::get_peak_level_2126()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GuildMemberData*)>(DLL2SDK::GameAssemblyBase + 0x50DC988)(this);
}
void DLL2SDK::CSProto::msg::GuildMemberData::set_peak_level_2127(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildMemberData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC990)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GuildMemberData::get_ladder_score_2128()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GuildMemberData*)>(DLL2SDK::GameAssemblyBase + 0x50DC998)(this);
}
void DLL2SDK::CSProto::msg::GuildMemberData::set_ladder_score_2129(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildMemberData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC9A0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GuildMemberData::get_br_ladder_score_2130()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GuildMemberData*)>(DLL2SDK::GameAssemblyBase + 0x50DC9A8)(this);
}
void DLL2SDK::CSProto::msg::GuildMemberData::set_br_ladder_score_2131(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildMemberData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC9B0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildMemberData::get_last_logout_time_2132()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildMemberData*)>(DLL2SDK::GameAssemblyBase + 0x50DC9B8)(this);
}
void DLL2SDK::CSProto::msg::GuildMemberData::set_last_logout_time_2133(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildMemberData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC9C0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildMemberData::get_last_server_ver_2134()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildMemberData*)>(DLL2SDK::GameAssemblyBase + 0x50DC9C8)(this);
}
void DLL2SDK::CSProto::msg::GuildMemberData::set_last_server_ver_2135(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildMemberData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC9D0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildMemberData::get_gender_2136()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildMemberData*)>(DLL2SDK::GameAssemblyBase + 0x50DC9D8)(this);
}
void DLL2SDK::CSProto::msg::GuildMemberData::set_gender_2137(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildMemberData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC9E0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GuildMemberData::global__ProtoBuf_IExtensible_GetExtensionObject_2138(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GuildMemberData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GuildBaseData::_ctor_2019()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DC2F8)(this);
}
uint64_t DLL2SDK::CSProto::msg::GuildBaseData::get_guild_id_2020()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DC300)(this);
}
void DLL2SDK::CSProto::msg::GuildBaseData::set_guild_id_2021(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildBaseData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DC308)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::GuildBaseData::get_guild_name_2022()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DC318)(this);
}
void DLL2SDK::CSProto::msg::GuildBaseData::set_guild_name_2023(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildBaseData*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DC320)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildBaseData::get_create_time_2024()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DC328)(this);
}
void DLL2SDK::CSProto::msg::GuildBaseData::set_create_time_2025(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildBaseData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC330)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GuildBaseData::get_guild_level_2026()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DC338)(this);
}
void DLL2SDK::CSProto::msg::GuildBaseData::set_guild_level_2027(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildBaseData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC340)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GuildBaseData::get_guild_exp_2028()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DC348)(this);
}
void DLL2SDK::CSProto::msg::GuildBaseData::set_guild_exp_2029(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildBaseData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC350)(this, value_);
}
DLL2SDK::CSProto::msg::GuildJoinCondition* DLL2SDK::CSProto::msg::GuildBaseData::get_join_condition_2030()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GuildJoinCondition*(*)(DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DC358)(this);
}
void DLL2SDK::CSProto::msg::GuildBaseData::set_join_condition_2031(DLL2SDK::CSProto::msg::GuildJoinCondition* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildBaseData*, DLL2SDK::CSProto::msg::GuildJoinCondition*)>(DLL2SDK::GameAssemblyBase + 0x50DC360)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::GuildBaseData::get_guild_slogan_2032()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DC368)(this);
}
void DLL2SDK::CSProto::msg::GuildBaseData::set_guild_slogan_2033(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildBaseData*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DC370)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::GuildBaseData::get_guild_bulletin_2034()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DC378)(this);
}
void DLL2SDK::CSProto::msg::GuildBaseData::set_guild_bulletin_2035(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildBaseData*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DC380)(this, value_);
}
DLL2SDK::CSProto::msg::GuildImpeachmentData* DLL2SDK::CSProto::msg::GuildBaseData::get_impeachment_data_2036()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GuildImpeachmentData*(*)(DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DC388)(this);
}
void DLL2SDK::CSProto::msg::GuildBaseData::set_impeachment_data_2037(DLL2SDK::CSProto::msg::GuildImpeachmentData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildBaseData*, DLL2SDK::CSProto::msg::GuildImpeachmentData*)>(DLL2SDK::GameAssemblyBase + 0x50DC390)(this, value_);
}
DLL2SDK::CSProto::msg::GuildLabel DLL2SDK::CSProto::msg::GuildBaseData::get_label_2038()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GuildLabel(*)(DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DC398)(this);
}
void DLL2SDK::CSProto::msg::GuildBaseData::set_label_2039(DLL2SDK::CSProto::msg::GuildLabel value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildBaseData*, DLL2SDK::CSProto::msg::GuildLabel)>(DLL2SDK::GameAssemblyBase + 0x50DC3A0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::GuildBaseData::get_guild_icon_2040()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DC3A8)(this);
}
void DLL2SDK::CSProto::msg::GuildBaseData::set_guild_icon_2041(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildBaseData*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DC3B0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::GuildBaseData::get_local_2042()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DC3B8)(this);
}
void DLL2SDK::CSProto::msg::GuildBaseData::set_local_2043(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildBaseData*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DC3C0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildBaseData::get_daily_active_2044()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DC3C8)(this);
}
void DLL2SDK::CSProto::msg::GuildBaseData::set_daily_active_2045(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildBaseData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC3D0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildBaseData::get_daily_risk_time_2046()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DC3D8)(this);
}
void DLL2SDK::CSProto::msg::GuildBaseData::set_daily_risk_time_2047(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildBaseData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC3E0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildBaseData::get_week_active_2048()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DC3E8)(this);
}
void DLL2SDK::CSProto::msg::GuildBaseData::set_week_active_2049(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildBaseData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC3F0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildBaseData::get_week_risk_time_2050()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DC3F8)(this);
}
void DLL2SDK::CSProto::msg::GuildBaseData::set_week_risk_time_2051(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildBaseData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC400)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildBaseData::get_last_week_active_2052()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DC408)(this);
}
void DLL2SDK::CSProto::msg::GuildBaseData::set_last_week_active_2053(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildBaseData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC410)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildBaseData::get_last_week_rank_2054()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DC418)(this);
}
void DLL2SDK::CSProto::msg::GuildBaseData::set_last_week_rank_2055(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildBaseData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC420)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildBaseData::get_last_week_rank_time_2056()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DC428)(this);
}
void DLL2SDK::CSProto::msg::GuildBaseData::set_last_week_rank_time_2057(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildBaseData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC430)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildBaseData::get_season_risk_time_2058()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DC438)(this);
}
void DLL2SDK::CSProto::msg::GuildBaseData::set_season_risk_time_2059(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildBaseData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC440)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildBaseData::get_season_active_2060()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DC448)(this);
}
void DLL2SDK::CSProto::msg::GuildBaseData::set_season_active_2061(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildBaseData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC450)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildBaseData::get_last_season_active_2062()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DC458)(this);
}
void DLL2SDK::CSProto::msg::GuildBaseData::set_last_season_active_2063(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildBaseData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC460)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildBaseData::get_last_season_rank_2064()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DC468)(this);
}
void DLL2SDK::CSProto::msg::GuildBaseData::set_last_season_rank_2065(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildBaseData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC470)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildBaseData::get_last_season_rank_time_2066()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DC478)(this);
}
void DLL2SDK::CSProto::msg::GuildBaseData::set_last_season_rank_time_2067(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildBaseData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC480)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::GuildBaseData::get_sns_group_id_2068()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DC488)(this);
}
void DLL2SDK::CSProto::msg::GuildBaseData::set_sns_group_id_2069(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildBaseData*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DC490)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildBaseData::get_daily_add_exp_2070()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DC498)(this);
}
void DLL2SDK::CSProto::msg::GuildBaseData::set_daily_add_exp_2071(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildBaseData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC4A0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GuildBaseData::get_country_id_2072()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DC4A8)(this);
}
void DLL2SDK::CSProto::msg::GuildBaseData::set_country_id_2073(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildBaseData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC4B0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GuildBaseData::get_guild_type_2074()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DC4B8)(this);
}
void DLL2SDK::CSProto::msg::GuildBaseData::set_guild_type_2075(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildBaseData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC4C0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildBaseData::get_forbid_ugc_type_2076()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DC4C8)(this);
}
void DLL2SDK::CSProto::msg::GuildBaseData::set_forbid_ugc_type_2077(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildBaseData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC4D0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildBaseData::get_forbid_ugc_time_2078()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DC4D8)(this);
}
void DLL2SDK::CSProto::msg::GuildBaseData::set_forbid_ugc_time_2079(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildBaseData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC4E0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::GuildBaseData::get_forbid_reason_2080()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DC4E8)(this);
}
void DLL2SDK::CSProto::msg::GuildBaseData::set_forbid_reason_2081(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildBaseData*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DC4F0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildBaseData::get_last_active_time_2082()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DC4F8)(this);
}
void DLL2SDK::CSProto::msg::GuildBaseData::set_last_active_time_2083(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildBaseData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC500)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GuildBaseData::global__ProtoBuf_IExtensible_GetExtensionObject_2084(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GuildBaseData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GuildImpeachmentData::_ctor_2013()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildImpeachmentData*)>(DLL2SDK::GameAssemblyBase + 0x50DC638)(this);
}
uint32_t DLL2SDK::CSProto::msg::GuildImpeachmentData::get_impeachment_time_2014()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildImpeachmentData*)>(DLL2SDK::GameAssemblyBase + 0x50DC640)(this);
}
void DLL2SDK::CSProto::msg::GuildImpeachmentData::set_impeachment_time_2015(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildImpeachmentData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC648)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GuildImpeachmentData::get_impeach_member_id_2016()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GuildImpeachmentData*)>(DLL2SDK::GameAssemblyBase + 0x50DC650)(this);
}
void DLL2SDK::CSProto::msg::GuildImpeachmentData::set_impeach_member_id_2017(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildImpeachmentData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DC658)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GuildImpeachmentData::global__ProtoBuf_IExtensible_GetExtensionObject_2018(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GuildImpeachmentData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GuildJoinCondition::_ctor_2005()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildJoinCondition*)>(DLL2SDK::GameAssemblyBase + 0x50DC7E4)(this);
}
bool DLL2SDK::CSProto::msg::GuildJoinCondition::get_allow_join_2006()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GuildJoinCondition*)>(DLL2SDK::GameAssemblyBase + 0x50DC7F4)(this);
}
void DLL2SDK::CSProto::msg::GuildJoinCondition::set_allow_join_2007(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildJoinCondition*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DC7FC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildJoinCondition::get_join_level_2008()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildJoinCondition*)>(DLL2SDK::GameAssemblyBase + 0x50DC804)(this);
}
void DLL2SDK::CSProto::msg::GuildJoinCondition::set_join_level_2009(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildJoinCondition*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC80C)(this, value_);
}
bool DLL2SDK::CSProto::msg::GuildJoinCondition::get_need_approval_2010()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GuildJoinCondition*)>(DLL2SDK::GameAssemblyBase + 0x50DC814)(this);
}
void DLL2SDK::CSProto::msg::GuildJoinCondition::set_need_approval_2011(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildJoinCondition*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DC81C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GuildJoinCondition::global__ProtoBuf_IExtensible_GetExtensionObject_2012(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GuildJoinCondition*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GuildSummaryInfo::_ctor_1973()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildSummaryInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCC38)(this);
}
DLL2SDK::CSProto::msg::GuildBaseData* DLL2SDK::CSProto::msg::GuildSummaryInfo::get_guild_base_data_1974()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GuildBaseData*(*)(DLL2SDK::CSProto::msg::GuildSummaryInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCCFC)(this);
}
void DLL2SDK::CSProto::msg::GuildSummaryInfo::set_guild_base_data_1975(DLL2SDK::CSProto::msg::GuildBaseData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildSummaryInfo*, DLL2SDK::CSProto::msg::GuildBaseData*)>(DLL2SDK::GameAssemblyBase + 0x50DCD04)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GuildSummaryInfo::get_member_num_1976()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GuildSummaryInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCD0C)(this);
}
void DLL2SDK::CSProto::msg::GuildSummaryInfo::set_member_num_1977(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildSummaryInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DCD14)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GuildSummaryInfo::get_max_member_num_1978()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GuildSummaryInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCD1C)(this);
}
void DLL2SDK::CSProto::msg::GuildSummaryInfo::set_max_member_num_1979(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildSummaryInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DCD24)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::GuildSummaryInfo::get_captain_name_1980()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::GuildSummaryInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCD2C)(this);
}
void DLL2SDK::CSProto::msg::GuildSummaryInfo::set_captain_name_1981(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildSummaryInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DCD34)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::CSProto::msg::GuildSummaryInfo::get_captain_pic_info_1982()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerPictureInfo*(*)(DLL2SDK::CSProto::msg::GuildSummaryInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCD3C)(this);
}
void DLL2SDK::CSProto::msg::GuildSummaryInfo::set_captain_pic_info_1983(DLL2SDK::CSProto::msg::PlayerPictureInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildSummaryInfo*, DLL2SDK::CSProto::msg::PlayerPictureInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCD44)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GuildSummaryInfo::get_captain_player_id_1984()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GuildSummaryInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCD4C)(this);
}
void DLL2SDK::CSProto::msg::GuildSummaryInfo::set_captain_player_id_1985(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildSummaryInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DCD54)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GuildSummaryInfo::get_captain_level_1986()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GuildSummaryInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCD64)(this);
}
void DLL2SDK::CSProto::msg::GuildSummaryInfo::set_captain_level_1987(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildSummaryInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DCD6C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GuildSummaryFriendInfo*>* DLL2SDK::CSProto::msg::GuildSummaryInfo::get_friend_info_1988()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GuildSummaryFriendInfo*>*(*)(DLL2SDK::CSProto::msg::GuildSummaryInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCD74)(this);
}
uint32_t DLL2SDK::CSProto::msg::GuildSummaryInfo::get_guild_label_1989()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildSummaryInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCD7C)(this);
}
void DLL2SDK::CSProto::msg::GuildSummaryInfo::set_guild_label_1990(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildSummaryInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DCD84)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildSummaryInfo::get_season_rank_1991()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildSummaryInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCD8C)(this);
}
void DLL2SDK::CSProto::msg::GuildSummaryInfo::set_season_rank_1992(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildSummaryInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DCD94)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::GuildSummaryInfo::get_captain_relation_nick_1993()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::GuildSummaryInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCD9C)(this);
}
void DLL2SDK::CSProto::msg::GuildSummaryInfo::set_captain_relation_nick_1994(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildSummaryInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DCDA4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GuildSummaryInfo::get_captain_peak_level_1995()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GuildSummaryInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCDAC)(this);
}
void DLL2SDK::CSProto::msg::GuildSummaryInfo::set_captain_peak_level_1996(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildSummaryInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DCDB4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GuildSummaryFriendInfo*>* DLL2SDK::CSProto::msg::GuildSummaryInfo::get_relative_friend_info_1997()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GuildSummaryFriendInfo*>*(*)(DLL2SDK::CSProto::msg::GuildSummaryInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCDBC)(this);
}
int32_t DLL2SDK::CSProto::msg::GuildSummaryInfo::get_friend_number_1998()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GuildSummaryInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCDC4)(this);
}
void DLL2SDK::CSProto::msg::GuildSummaryInfo::set_friend_number_1999(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildSummaryInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DCDCC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GuildSummaryInfo::get_captain_ladder_score_2000()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GuildSummaryInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCDD4)(this);
}
void DLL2SDK::CSProto::msg::GuildSummaryInfo::set_captain_ladder_score_2001(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildSummaryInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DCDDC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GuildSummaryInfo::get_captain_gender_2002()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GuildSummaryInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCDE4)(this);
}
void DLL2SDK::CSProto::msg::GuildSummaryInfo::set_captain_gender_2003(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildSummaryInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DCDEC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GuildSummaryInfo::global__ProtoBuf_IExtensible_GetExtensionObject_2004(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GuildSummaryInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GuildSummaryFriendInfo::_ctor_1959()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildSummaryFriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCBB4)(this);
}
uint64_t DLL2SDK::CSProto::msg::GuildSummaryFriendInfo::get_player_id_1960()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GuildSummaryFriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCBBC)(this);
}
void DLL2SDK::CSProto::msg::GuildSummaryFriendInfo::set_player_id_1961(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildSummaryFriendInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DCBC4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::GuildSummaryFriendInfo::get_name_1962()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::GuildSummaryFriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCBD4)(this);
}
void DLL2SDK::CSProto::msg::GuildSummaryFriendInfo::set_name_1963(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildSummaryFriendInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DCBDC)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::CSProto::msg::GuildSummaryFriendInfo::get_pic_info_1964()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerPictureInfo*(*)(DLL2SDK::CSProto::msg::GuildSummaryFriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCBE4)(this);
}
void DLL2SDK::CSProto::msg::GuildSummaryFriendInfo::set_pic_info_1965(DLL2SDK::CSProto::msg::PlayerPictureInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildSummaryFriendInfo*, DLL2SDK::CSProto::msg::PlayerPictureInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCBEC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildSummaryFriendInfo::get_level_1966()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildSummaryFriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCBF4)(this);
}
void DLL2SDK::CSProto::msg::GuildSummaryFriendInfo::set_level_1967(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildSummaryFriendInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DCBFC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::GuildSummaryFriendInfo::get_relation_nick_1968()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::GuildSummaryFriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCC04)(this);
}
void DLL2SDK::CSProto::msg::GuildSummaryFriendInfo::set_relation_nick_1969(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildSummaryFriendInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DCC0C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GuildSummaryFriendInfo::get_gender_1970()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GuildSummaryFriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DCC14)(this);
}
void DLL2SDK::CSProto::msg::GuildSummaryFriendInfo::set_gender_1971(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildSummaryFriendInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DCC1C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GuildSummaryFriendInfo::global__ProtoBuf_IExtensible_GetExtensionObject_1972(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GuildSummaryFriendInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GuildIndexInfo::_ctor_1931()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildIndexInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DC67C)(this);
}
uint64_t DLL2SDK::CSProto::msg::GuildIndexInfo::get_guild_id_1932()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GuildIndexInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DC684)(this);
}
void DLL2SDK::CSProto::msg::GuildIndexInfo::set_guild_id_1933(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildIndexInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DC68C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::GuildIndexInfo::get_guild_name_1934()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::GuildIndexInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DC69C)(this);
}
void DLL2SDK::CSProto::msg::GuildIndexInfo::set_guild_name_1935(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildIndexInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50DC6A4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildIndexInfo::get_guild_level_1936()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildIndexInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DC6AC)(this);
}
void DLL2SDK::CSProto::msg::GuildIndexInfo::set_guild_level_1937(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildIndexInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC6B4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildIndexInfo::get_guild_active_1938()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildIndexInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DC6BC)(this);
}
void DLL2SDK::CSProto::msg::GuildIndexInfo::set_guild_active_1939(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildIndexInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC6C4)(this, value_);
}
bool DLL2SDK::CSProto::msg::GuildIndexInfo::get_allow_join_1940()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GuildIndexInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DC6CC)(this);
}
void DLL2SDK::CSProto::msg::GuildIndexInfo::set_allow_join_1941(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildIndexInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DC6D4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildIndexInfo::get_join_level_1942()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildIndexInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DC6DC)(this);
}
void DLL2SDK::CSProto::msg::GuildIndexInfo::set_join_level_1943(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildIndexInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC6E4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildIndexInfo::get_guild_label_1944()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildIndexInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DC6EC)(this);
}
void DLL2SDK::CSProto::msg::GuildIndexInfo::set_guild_label_1945(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildIndexInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC6F4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildIndexInfo::get_guild_active_valid_time_1946()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildIndexInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DC6FC)(this);
}
void DLL2SDK::CSProto::msg::GuildIndexInfo::set_guild_active_valid_time_1947(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildIndexInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC704)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildIndexInfo::get_guild_member_score_1948()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildIndexInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DC70C)(this);
}
void DLL2SDK::CSProto::msg::GuildIndexInfo::set_guild_member_score_1949(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildIndexInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC714)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildIndexInfo::get_need_approve_1950()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildIndexInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DC71C)(this);
}
void DLL2SDK::CSProto::msg::GuildIndexInfo::set_need_approve_1951(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildIndexInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC724)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildIndexInfo::get_country_id_1952()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildIndexInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DC72C)(this);
}
void DLL2SDK::CSProto::msg::GuildIndexInfo::set_country_id_1953(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildIndexInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC734)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GuildIndexInfo::get_guild_type_1954()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GuildIndexInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DC73C)(this);
}
void DLL2SDK::CSProto::msg::GuildIndexInfo::set_guild_type_1955(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildIndexInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC744)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GuildIndexInfo::get_last_active_time_1956()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GuildIndexInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DC74C)(this);
}
void DLL2SDK::CSProto::msg::GuildIndexInfo::set_last_active_time_1957(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GuildIndexInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DC754)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GuildIndexInfo::global__ProtoBuf_IExtensible_GetExtensionObject_1958(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GuildIndexInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CardInfo::_ctor_1910()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CardInfo*)>(DLL2SDK::GameAssemblyBase + 0x519EE18)(this);
}
uint64_t DLL2SDK::CSProto::msg::CardInfo::get_guid_1911()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CardInfo*)>(DLL2SDK::GameAssemblyBase + 0x519EEBC)(this);
}
void DLL2SDK::CSProto::msg::CardInfo::set_guid_1912(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CardInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x519EEC4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CardInfo::get_type_1913()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CardInfo*)>(DLL2SDK::GameAssemblyBase + 0x519EED4)(this);
}
void DLL2SDK::CSProto::msg::CardInfo::set_type_1914(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CardInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519EEDC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CardInfo::get_obtain_time_1915()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CardInfo*)>(DLL2SDK::GameAssemblyBase + 0x519EEE4)(this);
}
void DLL2SDK::CSProto::msg::CardInfo::set_obtain_time_1916(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CardInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519EEEC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CardInfo::get_level_1917()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CardInfo*)>(DLL2SDK::GameAssemblyBase + 0x519EEF4)(this);
}
void DLL2SDK::CSProto::msg::CardInfo::set_level_1918(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CardInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519EEFC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CardInfo::get_main_weapon_id_1919()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CardInfo*)>(DLL2SDK::GameAssemblyBase + 0x519EF04)(this);
}
void DLL2SDK::CSProto::msg::CardInfo::set_main_weapon_id_1920(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CardInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519EF0C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CardInfo::get_vice_weapon_id_1921()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CardInfo*)>(DLL2SDK::GameAssemblyBase + 0x519EF14)(this);
}
void DLL2SDK::CSProto::msg::CardInfo::set_vice_weapon_id_1922(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CardInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519EF1C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::CardInfo::get_grenades_1923()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::CardInfo*)>(DLL2SDK::GameAssemblyBase + 0x519EF24)(this);
}
int32_t DLL2SDK::CSProto::msg::CardInfo::get_ovr_1924()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CardInfo*)>(DLL2SDK::GameAssemblyBase + 0x519EF2C)(this);
}
void DLL2SDK::CSProto::msg::CardInfo::set_ovr_1925(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CardInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519EF34)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CardInfo::get_rankid_1926()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CardInfo*)>(DLL2SDK::GameAssemblyBase + 0x519EF3C)(this);
}
void DLL2SDK::CSProto::msg::CardInfo::set_rankid_1927(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CardInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519EF44)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CardInfo::get_produced_card_1928()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CardInfo*)>(DLL2SDK::GameAssemblyBase + 0x519EF4C)(this);
}
void DLL2SDK::CSProto::msg::CardInfo::set_produced_card_1929(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CardInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519EF54)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CardInfo::global__ProtoBuf_IExtensible_GetExtensionObject_1930(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CardInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlayerCardInfo::_ctor_1905()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerCardInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE3A0)(this);
}
uint32_t DLL2SDK::CSProto::msg::PlayerCardInfo::get_card_index_1906()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerCardInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE44C)(this);
}
void DLL2SDK::CSProto::msg::PlayerCardInfo::set_card_index_1907(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerCardInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECE454)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CardInfo*>* DLL2SDK::CSProto::msg::PlayerCardInfo::get_cards_1908()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CardInfo*>*(*)(DLL2SDK::CSProto::msg::PlayerCardInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECE45C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlayerCardInfo::global__ProtoBuf_IExtensible_GetExtensionObject_1909(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlayerCardInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GroupWaveInfo::_ctor_1898()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupWaveInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB62C)(this);
}
int32_t DLL2SDK::CSProto::msg::GroupWaveInfo::get_wave_id_1899()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GroupWaveInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB6D8)(this);
}
void DLL2SDK::CSProto::msg::GroupWaveInfo::set_wave_id_1900(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupWaveInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB6E0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GroupWaveInfo::get_map_id_1901()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GroupWaveInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB6E8)(this);
}
void DLL2SDK::CSProto::msg::GroupWaveInfo::set_map_id_1902(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupWaveInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DB6F0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CardInfo*>* DLL2SDK::CSProto::msg::GroupWaveInfo::get_cards_1903()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::CardInfo*>*(*)(DLL2SDK::CSProto::msg::GroupWaveInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DB6F8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GroupWaveInfo::global__ProtoBuf_IExtensible_GetExtensionObject_1904(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GroupWaveInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GroupInfo::_ctor_1885()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAAAC)(this);
}
int32_t DLL2SDK::CSProto::msg::GroupInfo::get_squad_id_1886()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GroupInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAB6C)(this);
}
void DLL2SDK::CSProto::msg::GroupInfo::set_squad_id_1887(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DAB74)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GroupInfo::get_type_1888()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GroupInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAB7C)(this);
}
void DLL2SDK::CSProto::msg::GroupInfo::set_type_1889(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DAB84)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GroupInfo::get_ovr_1890()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GroupInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAB8C)(this);
}
void DLL2SDK::CSProto::msg::GroupInfo::set_ovr_1891(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DAB94)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::GroupInfo::get_name_1892()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::GroupInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DAB9C)(this);
}
void DLL2SDK::CSProto::msg::GroupInfo::set_name_1893(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x50DABA4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GroupInfo::get_create_time_1894()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GroupInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DABAC)(this);
}
void DLL2SDK::CSProto::msg::GroupInfo::set_create_time_1895(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GroupInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DABB4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GroupWaveInfo*>* DLL2SDK::CSProto::msg::GroupInfo::get_waves_1896()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::GroupWaveInfo*>*(*)(DLL2SDK::CSProto::msg::GroupInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DABBC)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GroupInfo::global__ProtoBuf_IExtensible_GetExtensionObject_1897(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GroupInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlayerGroupInfo::_ctor_1879()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGroupInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED0794)(this);
}
DLL2SDK::CSProto::msg::GroupInfo* DLL2SDK::CSProto::msg::PlayerGroupInfo::get_attack_group_1880()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GroupInfo*(*)(DLL2SDK::CSProto::msg::PlayerGroupInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED079C)(this);
}
void DLL2SDK::CSProto::msg::PlayerGroupInfo::set_attack_group_1881(DLL2SDK::CSProto::msg::GroupInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGroupInfo*, DLL2SDK::CSProto::msg::GroupInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED07A4)(this, value_);
}
DLL2SDK::CSProto::msg::GroupInfo* DLL2SDK::CSProto::msg::PlayerGroupInfo::get_defend_group_1882()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GroupInfo*(*)(DLL2SDK::CSProto::msg::PlayerGroupInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED07AC)(this);
}
void DLL2SDK::CSProto::msg::PlayerGroupInfo::set_defend_group_1883(DLL2SDK::CSProto::msg::GroupInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerGroupInfo*, DLL2SDK::CSProto::msg::GroupInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED07B4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlayerGroupInfo::global__ProtoBuf_IExtensible_GetExtensionObject_1884(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlayerGroupInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::BattleLogInfo::_ctor_1830()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleLogInfo*)>(DLL2SDK::GameAssemblyBase + 0x5125298)(this);
}
int32_t DLL2SDK::CSProto::msg::BattleLogInfo::get_read_flag_1831()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BattleLogInfo*)>(DLL2SDK::GameAssemblyBase + 0x51253F0)(this);
}
void DLL2SDK::CSProto::msg::BattleLogInfo::set_read_flag_1832(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleLogInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51253F8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BattleLogInfo::get_battle_id_1833()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BattleLogInfo*)>(DLL2SDK::GameAssemblyBase + 0x5125400)(this);
}
void DLL2SDK::CSProto::msg::BattleLogInfo::set_battle_id_1834(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleLogInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5125408)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BattleLogInfo::get_create_time_1835()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BattleLogInfo*)>(DLL2SDK::GameAssemblyBase + 0x5125410)(this);
}
void DLL2SDK::CSProto::msg::BattleLogInfo::set_create_time_1836(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleLogInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5125418)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BattleLogInfo::get_last_round_time_1837()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BattleLogInfo*)>(DLL2SDK::GameAssemblyBase + 0x5125420)(this);
}
void DLL2SDK::CSProto::msg::BattleLogInfo::set_last_round_time_1838(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleLogInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5125428)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BattleLogInfo::get_expire_time_1839()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BattleLogInfo*)>(DLL2SDK::GameAssemblyBase + 0x5125430)(this);
}
void DLL2SDK::CSProto::msg::BattleLogInfo::set_expire_time_1840(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleLogInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5125438)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::BattleLogInfo::get_battle_results_1841()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::BattleLogInfo*)>(DLL2SDK::GameAssemblyBase + 0x5125440)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::BattleLogInfo::get_own_trophy_changes_1842()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::BattleLogInfo*)>(DLL2SDK::GameAssemblyBase + 0x5125448)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::BattleLogInfo::get_opponent_trophy_changes_1843()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::BattleLogInfo*)>(DLL2SDK::GameAssemblyBase + 0x5125450)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::BattleLogInfo::get_own_scores_1844()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::BattleLogInfo*)>(DLL2SDK::GameAssemblyBase + 0x5125458)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::BattleLogInfo::get_opponent_scores_1845()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::BattleLogInfo*)>(DLL2SDK::GameAssemblyBase + 0x5125460)(this);
}
uint64_t DLL2SDK::CSProto::msg::BattleLogInfo::get_own_player_id_1846()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::BattleLogInfo*)>(DLL2SDK::GameAssemblyBase + 0x5125468)(this);
}
void DLL2SDK::CSProto::msg::BattleLogInfo::set_own_player_id_1847(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleLogInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5125470)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::CSProto::msg::BattleLogInfo::get_own_pic_info_1848()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerPictureInfo*(*)(DLL2SDK::CSProto::msg::BattleLogInfo*)>(DLL2SDK::GameAssemblyBase + 0x5125480)(this);
}
void DLL2SDK::CSProto::msg::BattleLogInfo::set_own_pic_info_1849(DLL2SDK::CSProto::msg::PlayerPictureInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleLogInfo*, DLL2SDK::CSProto::msg::PlayerPictureInfo*)>(DLL2SDK::GameAssemblyBase + 0x5125488)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BattleLogInfo::get_own_game_nick_1850()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BattleLogInfo*)>(DLL2SDK::GameAssemblyBase + 0x5125490)(this);
}
void DLL2SDK::CSProto::msg::BattleLogInfo::set_own_game_nick_1851(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleLogInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5125498)(this, value_);
}
DLL2SDK::CSProto::msg::SquadInfo* DLL2SDK::CSProto::msg::BattleLogInfo::get_own_squad_info_1852()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::SquadInfo*(*)(DLL2SDK::CSProto::msg::BattleLogInfo*)>(DLL2SDK::GameAssemblyBase + 0x51254A0)(this);
}
void DLL2SDK::CSProto::msg::BattleLogInfo::set_own_squad_info_1853(DLL2SDK::CSProto::msg::SquadInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleLogInfo*, DLL2SDK::CSProto::msg::SquadInfo*)>(DLL2SDK::GameAssemblyBase + 0x51254A8)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::BattleLogInfo::get_opponent_player_id_1854()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::BattleLogInfo*)>(DLL2SDK::GameAssemblyBase + 0x51254B0)(this);
}
void DLL2SDK::CSProto::msg::BattleLogInfo::set_opponent_player_id_1855(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleLogInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51254B8)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::CSProto::msg::BattleLogInfo::get_opponent_pic_info_1856()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerPictureInfo*(*)(DLL2SDK::CSProto::msg::BattleLogInfo*)>(DLL2SDK::GameAssemblyBase + 0x51254C8)(this);
}
void DLL2SDK::CSProto::msg::BattleLogInfo::set_opponent_pic_info_1857(DLL2SDK::CSProto::msg::PlayerPictureInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleLogInfo*, DLL2SDK::CSProto::msg::PlayerPictureInfo*)>(DLL2SDK::GameAssemblyBase + 0x51254D0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::BattleLogInfo::get_opponent_game_nick_1858()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::BattleLogInfo*)>(DLL2SDK::GameAssemblyBase + 0x51254D8)(this);
}
void DLL2SDK::CSProto::msg::BattleLogInfo::set_opponent_game_nick_1859(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleLogInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51254E0)(this, value_);
}
DLL2SDK::CSProto::msg::SquadInfo* DLL2SDK::CSProto::msg::BattleLogInfo::get_opponent_squad_info_1860()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::SquadInfo*(*)(DLL2SDK::CSProto::msg::BattleLogInfo*)>(DLL2SDK::GameAssemblyBase + 0x51254E8)(this);
}
void DLL2SDK::CSProto::msg::BattleLogInfo::set_opponent_squad_info_1861(DLL2SDK::CSProto::msg::SquadInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleLogInfo*, DLL2SDK::CSProto::msg::SquadInfo*)>(DLL2SDK::GameAssemblyBase + 0x51254F0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BattleLogInfo::get_own_total_trophy_count_1862()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BattleLogInfo*)>(DLL2SDK::GameAssemblyBase + 0x51254F8)(this);
}
void DLL2SDK::CSProto::msg::BattleLogInfo::set_own_total_trophy_count_1863(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleLogInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5125500)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BattleLogInfo::get_own_trophy_rank_1864()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BattleLogInfo*)>(DLL2SDK::GameAssemblyBase + 0x5125508)(this);
}
void DLL2SDK::CSProto::msg::BattleLogInfo::set_own_trophy_rank_1865(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleLogInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5125510)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BattleLogInfo::get_opponent_total_trophy_count_1866()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BattleLogInfo*)>(DLL2SDK::GameAssemblyBase + 0x5125518)(this);
}
void DLL2SDK::CSProto::msg::BattleLogInfo::set_opponent_total_trophy_count_1867(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleLogInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5125520)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BattleLogInfo::get_opponent_trophy_rank_1868()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BattleLogInfo*)>(DLL2SDK::GameAssemblyBase + 0x5125528)(this);
}
void DLL2SDK::CSProto::msg::BattleLogInfo::set_opponent_trophy_rank_1869(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleLogInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5125530)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::BattleLogInfo::get_game_running_time_1870()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::BattleLogInfo*)>(DLL2SDK::GameAssemblyBase + 0x5125538)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RoundPlayerGameStatis*>* DLL2SDK::CSProto::msg::BattleLogInfo::get_round_player_game_statis_1871()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RoundPlayerGameStatis*>*(*)(DLL2SDK::CSProto::msg::BattleLogInfo*)>(DLL2SDK::GameAssemblyBase + 0x5125540)(this);
}
uint32_t DLL2SDK::CSProto::msg::BattleLogInfo::get_map_id_1872()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BattleLogInfo*)>(DLL2SDK::GameAssemblyBase + 0x5125548)(this);
}
void DLL2SDK::CSProto::msg::BattleLogInfo::set_map_id_1873(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleLogInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5125550)(this, value_);
}
DLL2SDK::CSProto::msg::BATTLE_END_REASON DLL2SDK::CSProto::msg::BattleLogInfo::get_end_reason_1874()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BATTLE_END_REASON(*)(DLL2SDK::CSProto::msg::BattleLogInfo*)>(DLL2SDK::GameAssemblyBase + 0x5125558)(this);
}
void DLL2SDK::CSProto::msg::BattleLogInfo::set_end_reason_1875(DLL2SDK::CSProto::msg::BATTLE_END_REASON value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleLogInfo*, DLL2SDK::CSProto::msg::BATTLE_END_REASON)>(DLL2SDK::GameAssemblyBase + 0x5125560)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BattleLogInfo::get_revenge_flag_1876()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BattleLogInfo*)>(DLL2SDK::GameAssemblyBase + 0x5125568)(this);
}
void DLL2SDK::CSProto::msg::BattleLogInfo::set_revenge_flag_1877(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BattleLogInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5125570)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::BattleLogInfo::global__ProtoBuf_IExtensible_GetExtensionObject_1878(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::BattleLogInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SquadBattleResult::_ctor_1787()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SquadBattleResult*)>(DLL2SDK::GameAssemblyBase + 0x51CEBCC)(this);
}
uint32_t DLL2SDK::CSProto::msg::SquadBattleResult::get_battle_id_1788()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SquadBattleResult*)>(DLL2SDK::GameAssemblyBase + 0x51CEC78)(this);
}
void DLL2SDK::CSProto::msg::SquadBattleResult::set_battle_id_1789(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SquadBattleResult*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CEC80)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SquadBattleResult::get_create_time_1790()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SquadBattleResult*)>(DLL2SDK::GameAssemblyBase + 0x51CEC88)(this);
}
void DLL2SDK::CSProto::msg::SquadBattleResult::set_create_time_1791(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SquadBattleResult*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CEC90)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SquadBattleResult::get_battle_result_1792()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SquadBattleResult*)>(DLL2SDK::GameAssemblyBase + 0x51CEC98)(this);
}
void DLL2SDK::CSProto::msg::SquadBattleResult::set_battle_result_1793(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SquadBattleResult*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CECA0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SquadBattleResult::get_own_trophy_changes_1794()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SquadBattleResult*)>(DLL2SDK::GameAssemblyBase + 0x51CECA8)(this);
}
void DLL2SDK::CSProto::msg::SquadBattleResult::set_own_trophy_changes_1795(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SquadBattleResult*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CECB0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SquadBattleResult::get_opponent_trophy_changes_1796()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SquadBattleResult*)>(DLL2SDK::GameAssemblyBase + 0x51CECB8)(this);
}
void DLL2SDK::CSProto::msg::SquadBattleResult::set_opponent_trophy_changes_1797(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SquadBattleResult*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CECC0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SquadBattleResult::get_own_score_1798()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SquadBattleResult*)>(DLL2SDK::GameAssemblyBase + 0x51CECC8)(this);
}
void DLL2SDK::CSProto::msg::SquadBattleResult::set_own_score_1799(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SquadBattleResult*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CECD0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SquadBattleResult::get_opponent_score_1800()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SquadBattleResult*)>(DLL2SDK::GameAssemblyBase + 0x51CECD8)(this);
}
void DLL2SDK::CSProto::msg::SquadBattleResult::set_opponent_score_1801(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SquadBattleResult*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CECE0)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::SquadBattleResult::get_own_player_id_1802()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::SquadBattleResult*)>(DLL2SDK::GameAssemblyBase + 0x51CECE8)(this);
}
void DLL2SDK::CSProto::msg::SquadBattleResult::set_own_player_id_1803(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SquadBattleResult*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51CECF0)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::CSProto::msg::SquadBattleResult::get_own_pic_info_1804()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerPictureInfo*(*)(DLL2SDK::CSProto::msg::SquadBattleResult*)>(DLL2SDK::GameAssemblyBase + 0x51CED00)(this);
}
void DLL2SDK::CSProto::msg::SquadBattleResult::set_own_pic_info_1805(DLL2SDK::CSProto::msg::PlayerPictureInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SquadBattleResult*, DLL2SDK::CSProto::msg::PlayerPictureInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CED08)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SquadBattleResult::get_own_game_nick_1806()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SquadBattleResult*)>(DLL2SDK::GameAssemblyBase + 0x51CED10)(this);
}
void DLL2SDK::CSProto::msg::SquadBattleResult::set_own_game_nick_1807(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SquadBattleResult*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CED18)(this, value_);
}
DLL2SDK::CSProto::msg::SquadInfo* DLL2SDK::CSProto::msg::SquadBattleResult::get_own_squad_info_1808()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::SquadInfo*(*)(DLL2SDK::CSProto::msg::SquadBattleResult*)>(DLL2SDK::GameAssemblyBase + 0x51CED20)(this);
}
void DLL2SDK::CSProto::msg::SquadBattleResult::set_own_squad_info_1809(DLL2SDK::CSProto::msg::SquadInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SquadBattleResult*, DLL2SDK::CSProto::msg::SquadInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CED28)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::SquadBattleResult::get_opponent_player_id_1810()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::SquadBattleResult*)>(DLL2SDK::GameAssemblyBase + 0x51CED30)(this);
}
void DLL2SDK::CSProto::msg::SquadBattleResult::set_opponent_player_id_1811(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SquadBattleResult*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51CED38)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::CSProto::msg::SquadBattleResult::get_opponent_pic_info_1812()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerPictureInfo*(*)(DLL2SDK::CSProto::msg::SquadBattleResult*)>(DLL2SDK::GameAssemblyBase + 0x51CED48)(this);
}
void DLL2SDK::CSProto::msg::SquadBattleResult::set_opponent_pic_info_1813(DLL2SDK::CSProto::msg::PlayerPictureInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SquadBattleResult*, DLL2SDK::CSProto::msg::PlayerPictureInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CED50)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SquadBattleResult::get_opponent_game_nick_1814()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SquadBattleResult*)>(DLL2SDK::GameAssemblyBase + 0x51CED58)(this);
}
void DLL2SDK::CSProto::msg::SquadBattleResult::set_opponent_game_nick_1815(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SquadBattleResult*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CED60)(this, value_);
}
DLL2SDK::CSProto::msg::SquadInfo* DLL2SDK::CSProto::msg::SquadBattleResult::get_opponent_squad_info_1816()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::SquadInfo*(*)(DLL2SDK::CSProto::msg::SquadBattleResult*)>(DLL2SDK::GameAssemblyBase + 0x51CED68)(this);
}
void DLL2SDK::CSProto::msg::SquadBattleResult::set_opponent_squad_info_1817(DLL2SDK::CSProto::msg::SquadInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SquadBattleResult*, DLL2SDK::CSProto::msg::SquadInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CED70)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SquadBattleResult::get_own_total_trophy_count_1818()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SquadBattleResult*)>(DLL2SDK::GameAssemblyBase + 0x51CED78)(this);
}
void DLL2SDK::CSProto::msg::SquadBattleResult::set_own_total_trophy_count_1819(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SquadBattleResult*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CED80)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SquadBattleResult::get_opponent_total_trophy_count_1820()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SquadBattleResult*)>(DLL2SDK::GameAssemblyBase + 0x51CED88)(this);
}
void DLL2SDK::CSProto::msg::SquadBattleResult::set_opponent_total_trophy_count_1821(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SquadBattleResult*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CED90)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SquadBattleResult::get_game_running_time_1822()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SquadBattleResult*)>(DLL2SDK::GameAssemblyBase + 0x51CED98)(this);
}
void DLL2SDK::CSProto::msg::SquadBattleResult::set_game_running_time_1823(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SquadBattleResult*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CEDA0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerGameStatis*>* DLL2SDK::CSProto::msg::SquadBattleResult::get_player_game_statis_1824()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerGameStatis*>*(*)(DLL2SDK::CSProto::msg::SquadBattleResult*)>(DLL2SDK::GameAssemblyBase + 0x51CEDA8)(this);
}
uint32_t DLL2SDK::CSProto::msg::SquadBattleResult::get_map_id_1825()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SquadBattleResult*)>(DLL2SDK::GameAssemblyBase + 0x51CEDB0)(this);
}
void DLL2SDK::CSProto::msg::SquadBattleResult::set_map_id_1826(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SquadBattleResult*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CEDB8)(this, value_);
}
DLL2SDK::CSProto::msg::BATTLE_END_REASON DLL2SDK::CSProto::msg::SquadBattleResult::get_end_reason_1827()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BATTLE_END_REASON(*)(DLL2SDK::CSProto::msg::SquadBattleResult*)>(DLL2SDK::GameAssemblyBase + 0x51CEDC0)(this);
}
void DLL2SDK::CSProto::msg::SquadBattleResult::set_end_reason_1828(DLL2SDK::CSProto::msg::BATTLE_END_REASON value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SquadBattleResult*, DLL2SDK::CSProto::msg::BATTLE_END_REASON)>(DLL2SDK::GameAssemblyBase + 0x51CEDC8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SquadBattleResult::global__ProtoBuf_IExtensible_GetExtensionObject_1829(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SquadBattleResult*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::TypeSquadInfo::_ctor_1781()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TypeSquadInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D0628)(this);
}
int32_t DLL2SDK::CSProto::msg::TypeSquadInfo::get_game_type_1782()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TypeSquadInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D06EC)(this);
}
void DLL2SDK::CSProto::msg::TypeSquadInfo::set_game_type_1783(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TypeSquadInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D06F4)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SquadInfo*>* DLL2SDK::CSProto::msg::TypeSquadInfo::get_attack_squads_1784()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SquadInfo*>*(*)(DLL2SDK::CSProto::msg::TypeSquadInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D06FC)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SquadInfo*>* DLL2SDK::CSProto::msg::TypeSquadInfo::get_defend_squads_1785()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SquadInfo*>*(*)(DLL2SDK::CSProto::msg::TypeSquadInfo*)>(DLL2SDK::GameAssemblyBase + 0x51D0704)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::TypeSquadInfo::global__ProtoBuf_IExtensible_GetExtensionObject_1786(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::TypeSquadInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::TypeSquadRecord::_ctor_1773()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TypeSquadRecord*)>(DLL2SDK::GameAssemblyBase + 0x51D0720)(this);
}
int32_t DLL2SDK::CSProto::msg::TypeSquadRecord::get_game_type_1774()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TypeSquadRecord*)>(DLL2SDK::GameAssemblyBase + 0x51D0728)(this);
}
void DLL2SDK::CSProto::msg::TypeSquadRecord::set_game_type_1775(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TypeSquadRecord*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0730)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TypeSquadRecord::get_record_squad_idx_1776()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TypeSquadRecord*)>(DLL2SDK::GameAssemblyBase + 0x51D0738)(this);
}
void DLL2SDK::CSProto::msg::TypeSquadRecord::set_record_squad_idx_1777(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TypeSquadRecord*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0740)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::TypeSquadRecord::get_time_stamp_1778()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::TypeSquadRecord*)>(DLL2SDK::GameAssemblyBase + 0x51D0748)(this);
}
void DLL2SDK::CSProto::msg::TypeSquadRecord::set_time_stamp_1779(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::TypeSquadRecord*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0750)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::TypeSquadRecord::global__ProtoBuf_IExtensible_GetExtensionObject_1780(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::TypeSquadRecord*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DefendSquadRecord::_ctor_1767()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DefendSquadRecord*)>(DLL2SDK::GameAssemblyBase + 0x524E8A8)(this);
}
int32_t DLL2SDK::CSProto::msg::DefendSquadRecord::get_game_mode_1768()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DefendSquadRecord*)>(DLL2SDK::GameAssemblyBase + 0x524E8B0)(this);
}
void DLL2SDK::CSProto::msg::DefendSquadRecord::set_game_mode_1769(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DefendSquadRecord*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524E8B8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::DefendSquadRecord::get_record_squad_idx_1770()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DefendSquadRecord*)>(DLL2SDK::GameAssemblyBase + 0x524E8C0)(this);
}
void DLL2SDK::CSProto::msg::DefendSquadRecord::set_record_squad_idx_1771(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DefendSquadRecord*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524E8C8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DefendSquadRecord::global__ProtoBuf_IExtensible_GetExtensionObject_1772(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DefendSquadRecord*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlayerSquadInfo::_ctor_1761()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSquadInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED15E8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TypeSquadInfo*>* DLL2SDK::CSProto::msg::PlayerSquadInfo::get_type_squads_1762()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TypeSquadInfo*>*(*)(DLL2SDK::CSProto::msg::PlayerSquadInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1730)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SquadInfo*>* DLL2SDK::CSProto::msg::PlayerSquadInfo::get_squads_1763()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SquadInfo*>*(*)(DLL2SDK::CSProto::msg::PlayerSquadInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1738)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TypeSquadRecord*>* DLL2SDK::CSProto::msg::PlayerSquadInfo::get_records_1764()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::TypeSquadRecord*>*(*)(DLL2SDK::CSProto::msg::PlayerSquadInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1740)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DefendSquadRecord*>* DLL2SDK::CSProto::msg::PlayerSquadInfo::get_defends_1765()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DefendSquadRecord*>*(*)(DLL2SDK::CSProto::msg::PlayerSquadInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1748)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlayerSquadInfo::global__ProtoBuf_IExtensible_GetExtensionObject_1766(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlayerSquadInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PerkInfo::_ctor_1755()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PerkInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDF10)(this);
}
uint32_t DLL2SDK::CSProto::msg::PerkInfo::get_perk_id_1756()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PerkInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDF18)(this);
}
void DLL2SDK::CSProto::msg::PerkInfo::set_perk_id_1757(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PerkInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDF20)(this, value_);
}
bool DLL2SDK::CSProto::msg::PerkInfo::get_is_locked_1758()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PerkInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDF28)(this);
}
void DLL2SDK::CSProto::msg::PerkInfo::set_is_locked_1759(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PerkInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECDF30)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PerkInfo::global__ProtoBuf_IExtensible_GetExtensionObject_1760(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PerkInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SkillInfo::_ctor_1749()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SkillInfo*)>(DLL2SDK::GameAssemblyBase + 0x509A8B0)(this);
}
uint32_t DLL2SDK::CSProto::msg::SkillInfo::get_skill_id_1750()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SkillInfo*)>(DLL2SDK::GameAssemblyBase + 0x509A8B8)(this);
}
void DLL2SDK::CSProto::msg::SkillInfo::set_skill_id_1751(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SkillInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x509A8C0)(this, value_);
}
bool DLL2SDK::CSProto::msg::SkillInfo::get_is_locked_1752()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::SkillInfo*)>(DLL2SDK::GameAssemblyBase + 0x509A8C8)(this);
}
void DLL2SDK::CSProto::msg::SkillInfo::set_is_locked_1753(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SkillInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x509A8D0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SkillInfo::global__ProtoBuf_IExtensible_GetExtensionObject_1754(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SkillInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::EquipInfo::_ctor_1743()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::EquipInfo*)>(DLL2SDK::GameAssemblyBase + 0x524F194)(this);
}
uint32_t DLL2SDK::CSProto::msg::EquipInfo::get_equip_id_1744()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::EquipInfo*)>(DLL2SDK::GameAssemblyBase + 0x524F19C)(this);
}
void DLL2SDK::CSProto::msg::EquipInfo::set_equip_id_1745(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::EquipInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524F1A4)(this, value_);
}
bool DLL2SDK::CSProto::msg::EquipInfo::get_is_locked_1746()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::EquipInfo*)>(DLL2SDK::GameAssemblyBase + 0x524F1AC)(this);
}
void DLL2SDK::CSProto::msg::EquipInfo::set_is_locked_1747(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::EquipInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x524F1B4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::EquipInfo::global__ProtoBuf_IExtensible_GetExtensionObject_1748(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::EquipInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::RoundPlayerGameStatis::_ctor_1738()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RoundPlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x50991D8)(this);
}
int32_t DLL2SDK::CSProto::msg::RoundPlayerGameStatis::get_round_index_1739()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::RoundPlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x5099284)(this);
}
void DLL2SDK::CSProto::msg::RoundPlayerGameStatis::set_round_index_1740(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RoundPlayerGameStatis*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509928C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerGameStatis*>* DLL2SDK::CSProto::msg::RoundPlayerGameStatis::get_player_game_statis_1741()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerGameStatis*>*(*)(DLL2SDK::CSProto::msg::RoundPlayerGameStatis*)>(DLL2SDK::GameAssemblyBase + 0x5099294)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::RoundPlayerGameStatis::global__ProtoBuf_IExtensible_GetExtensionObject_1742(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::RoundPlayerGameStatis*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::FireArmGspData::_ctor_1732()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FireArmGspData*)>(DLL2SDK::GameAssemblyBase + 0x524F764)(this);
}
DLL2SDK::CSProto::msg::DBFireArmModeData* DLL2SDK::CSProto::msg::FireArmGspData::get_OwnFireArmData_1733()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::DBFireArmModeData*(*)(DLL2SDK::CSProto::msg::FireArmGspData*)>(DLL2SDK::GameAssemblyBase + 0x524F844)(this);
}
void DLL2SDK::CSProto::msg::FireArmGspData::set_OwnFireArmData_1734(DLL2SDK::CSProto::msg::DBFireArmModeData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::FireArmGspData*, DLL2SDK::CSProto::msg::DBFireArmModeData*)>(DLL2SDK::GameAssemblyBase + 0x524F84C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBReticleData*>* DLL2SDK::CSProto::msg::FireArmGspData::get_ReticleData_1735()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBReticleData*>*(*)(DLL2SDK::CSProto::msg::FireArmGspData*)>(DLL2SDK::GameAssemblyBase + 0x524F854)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCamoData*>* DLL2SDK::CSProto::msg::FireArmGspData::get_CamoData_1736()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBCamoData*>*(*)(DLL2SDK::CSProto::msg::FireArmGspData*)>(DLL2SDK::GameAssemblyBase + 0x524F85C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::FireArmGspData::global__ProtoBuf_IExtensible_GetExtensionObject_1737(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::FireArmGspData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBReticleData::_ctor_1726()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBReticleData*)>(DLL2SDK::GameAssemblyBase + 0x51E9BA0)(this);
}
DLL2SDK::CSProto::msg::ItemCommonData* DLL2SDK::CSProto::msg::DBReticleData::get_CommonData_1727()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ItemCommonData*(*)(DLL2SDK::CSProto::msg::DBReticleData*)>(DLL2SDK::GameAssemblyBase + 0x51E9BA8)(this);
}
void DLL2SDK::CSProto::msg::DBReticleData::set_CommonData_1728(DLL2SDK::CSProto::msg::ItemCommonData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBReticleData*, DLL2SDK::CSProto::msg::ItemCommonData*)>(DLL2SDK::GameAssemblyBase + 0x51E9BB0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBReticleData::get_OwnerID_1729()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBReticleData*)>(DLL2SDK::GameAssemblyBase + 0x51E9BB8)(this);
}
void DLL2SDK::CSProto::msg::DBReticleData::set_OwnerID_1730(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBReticleData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E9BC0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBReticleData::global__ProtoBuf_IExtensible_GetExtensionObject_1731(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBReticleData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBPlayerClass::_ctor_1711()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPlayerClass*)>(DLL2SDK::GameAssemblyBase + 0x51E8F8C)(this);
}
int32_t DLL2SDK::CSProto::msg::DBPlayerClass::get_ID_1712()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DBPlayerClass*)>(DLL2SDK::GameAssemblyBase + 0x51E9038)(this);
}
void DLL2SDK::CSProto::msg::DBPlayerClass::set_ID_1713(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPlayerClass*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E9040)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::DBPlayerClass::get_HasDefaultConf_1714()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DBPlayerClass*)>(DLL2SDK::GameAssemblyBase + 0x51E9048)(this);
}
void DLL2SDK::CSProto::msg::DBPlayerClass::set_HasDefaultConf_1715(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPlayerClass*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E9050)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::DBPlayerClass::get_Name_1716()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::DBPlayerClass*)>(DLL2SDK::GameAssemblyBase + 0x51E9058)(this);
}
void DLL2SDK::CSProto::msg::DBPlayerClass::set_Name_1717(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPlayerClass*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51E9060)(this, value_);
}
DLL2SDK::CSProto::msg::DBWeaponData* DLL2SDK::CSProto::msg::DBPlayerClass::get_MainWeaponData_1718()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::DBWeaponData*(*)(DLL2SDK::CSProto::msg::DBPlayerClass*)>(DLL2SDK::GameAssemblyBase + 0x51E9068)(this);
}
void DLL2SDK::CSProto::msg::DBPlayerClass::set_MainWeaponData_1719(DLL2SDK::CSProto::msg::DBWeaponData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPlayerClass*, DLL2SDK::CSProto::msg::DBWeaponData*)>(DLL2SDK::GameAssemblyBase + 0x51E9070)(this, value_);
}
DLL2SDK::CSProto::msg::DBWeaponData* DLL2SDK::CSProto::msg::DBPlayerClass::get_ViceWeaponData_1720()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::DBWeaponData*(*)(DLL2SDK::CSProto::msg::DBPlayerClass*)>(DLL2SDK::GameAssemblyBase + 0x51E9078)(this);
}
void DLL2SDK::CSProto::msg::DBPlayerClass::set_ViceWeaponData_1721(DLL2SDK::CSProto::msg::DBWeaponData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPlayerClass*, DLL2SDK::CSProto::msg::DBWeaponData*)>(DLL2SDK::GameAssemblyBase + 0x51E9080)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBEquippedPerk*>* DLL2SDK::CSProto::msg::DBPlayerClass::get_PerkData_1722()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBEquippedPerk*>*(*)(DLL2SDK::CSProto::msg::DBPlayerClass*)>(DLL2SDK::GameAssemblyBase + 0x51E9088)(this);
}
DLL2SDK::CSProto::msg::DBEquippedGrenade* DLL2SDK::CSProto::msg::DBPlayerClass::get_GrenadeData_1723()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::DBEquippedGrenade*(*)(DLL2SDK::CSProto::msg::DBPlayerClass*)>(DLL2SDK::GameAssemblyBase + 0x51E9090)(this);
}
void DLL2SDK::CSProto::msg::DBPlayerClass::set_GrenadeData_1724(DLL2SDK::CSProto::msg::DBEquippedGrenade* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPlayerClass*, DLL2SDK::CSProto::msg::DBEquippedGrenade*)>(DLL2SDK::GameAssemblyBase + 0x51E9098)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBPlayerClass::global__ProtoBuf_IExtensible_GetExtensionObject_1725(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBPlayerClass*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBCamoData::_ctor_1703()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBCamoData*)>(DLL2SDK::GameAssemblyBase + 0x51E7F74)(this);
}
uint64_t DLL2SDK::CSProto::msg::DBCamoData::get_GUID_1704()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::DBCamoData*)>(DLL2SDK::GameAssemblyBase + 0x51E7F7C)(this);
}
void DLL2SDK::CSProto::msg::DBCamoData::set_GUID_1705(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBCamoData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E7F84)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBCamoData::get_ID_1706()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBCamoData*)>(DLL2SDK::GameAssemblyBase + 0x51E7F94)(this);
}
void DLL2SDK::CSProto::msg::DBCamoData::set_ID_1707(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBCamoData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E7F9C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBCamoData::get_OwnerID_1708()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBCamoData*)>(DLL2SDK::GameAssemblyBase + 0x51E7FA4)(this);
}
void DLL2SDK::CSProto::msg::DBCamoData::set_OwnerID_1709(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBCamoData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E7FAC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBCamoData::global__ProtoBuf_IExtensible_GetExtensionObject_1710(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBCamoData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBEquippedScoreStreak::_ctor_1697()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBEquippedScoreStreak*)>(DLL2SDK::GameAssemblyBase + 0x51E842C)(this);
}
uint64_t DLL2SDK::CSProto::msg::DBEquippedScoreStreak::get_GUID_1698()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::DBEquippedScoreStreak*)>(DLL2SDK::GameAssemblyBase + 0x51E8434)(this);
}
void DLL2SDK::CSProto::msg::DBEquippedScoreStreak::set_GUID_1699(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBEquippedScoreStreak*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E843C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBEquippedScoreStreak::get_ID_1700()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBEquippedScoreStreak*)>(DLL2SDK::GameAssemblyBase + 0x51E844C)(this);
}
void DLL2SDK::CSProto::msg::DBEquippedScoreStreak::set_ID_1701(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBEquippedScoreStreak*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8454)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBEquippedScoreStreak::global__ProtoBuf_IExtensible_GetExtensionObject_1702(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBEquippedScoreStreak*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBEquippedPerk::_ctor_1689()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBEquippedPerk*)>(DLL2SDK::GameAssemblyBase + 0x51E83D8)(this);
}
int32_t DLL2SDK::CSProto::msg::DBEquippedPerk::get_PosIdx_1690()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DBEquippedPerk*)>(DLL2SDK::GameAssemblyBase + 0x51E83E0)(this);
}
void DLL2SDK::CSProto::msg::DBEquippedPerk::set_PosIdx_1691(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBEquippedPerk*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E83E8)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::DBEquippedPerk::get_GUID_1692()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::DBEquippedPerk*)>(DLL2SDK::GameAssemblyBase + 0x51E83F0)(this);
}
void DLL2SDK::CSProto::msg::DBEquippedPerk::set_GUID_1693(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBEquippedPerk*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E83F8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBEquippedPerk::get_ID_1694()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBEquippedPerk*)>(DLL2SDK::GameAssemblyBase + 0x51E8408)(this);
}
void DLL2SDK::CSProto::msg::DBEquippedPerk::set_ID_1695(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBEquippedPerk*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8410)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBEquippedPerk::global__ProtoBuf_IExtensible_GetExtensionObject_1696(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBEquippedPerk*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBEquippedGrenade::_ctor_1683()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBEquippedGrenade*)>(DLL2SDK::GameAssemblyBase + 0x51E8348)(this);
}
DLL2SDK::CSProto::msg::DBEquippedGrenadeData* DLL2SDK::CSProto::msg::DBEquippedGrenade::get_LethalGrenadeData_1684()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::DBEquippedGrenadeData*(*)(DLL2SDK::CSProto::msg::DBEquippedGrenade*)>(DLL2SDK::GameAssemblyBase + 0x51E8350)(this);
}
void DLL2SDK::CSProto::msg::DBEquippedGrenade::set_LethalGrenadeData_1685(DLL2SDK::CSProto::msg::DBEquippedGrenadeData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBEquippedGrenade*, DLL2SDK::CSProto::msg::DBEquippedGrenadeData*)>(DLL2SDK::GameAssemblyBase + 0x51E8358)(this, value_);
}
DLL2SDK::CSProto::msg::DBEquippedGrenadeData* DLL2SDK::CSProto::msg::DBEquippedGrenade::get_TacticalGrenadeData_1686()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::DBEquippedGrenadeData*(*)(DLL2SDK::CSProto::msg::DBEquippedGrenade*)>(DLL2SDK::GameAssemblyBase + 0x51E8360)(this);
}
void DLL2SDK::CSProto::msg::DBEquippedGrenade::set_TacticalGrenadeData_1687(DLL2SDK::CSProto::msg::DBEquippedGrenadeData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBEquippedGrenade*, DLL2SDK::CSProto::msg::DBEquippedGrenadeData*)>(DLL2SDK::GameAssemblyBase + 0x51E8368)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBEquippedGrenade::global__ProtoBuf_IExtensible_GetExtensionObject_1688(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBEquippedGrenade*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBEquippedGrenadeData::_ctor_1675()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBEquippedGrenadeData*)>(DLL2SDK::GameAssemblyBase + 0x51E8384)(this);
}
uint64_t DLL2SDK::CSProto::msg::DBEquippedGrenadeData::get_GUID_1676()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::DBEquippedGrenadeData*)>(DLL2SDK::GameAssemblyBase + 0x51E838C)(this);
}
void DLL2SDK::CSProto::msg::DBEquippedGrenadeData::set_GUID_1677(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBEquippedGrenadeData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E8394)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBEquippedGrenadeData::get_ID_1678()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBEquippedGrenadeData*)>(DLL2SDK::GameAssemblyBase + 0x51E83A4)(this);
}
void DLL2SDK::CSProto::msg::DBEquippedGrenadeData::set_ID_1679(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBEquippedGrenadeData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E83AC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::DBEquippedGrenadeData::get_PosIdx_1680()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DBEquippedGrenadeData*)>(DLL2SDK::GameAssemblyBase + 0x51E83B4)(this);
}
void DLL2SDK::CSProto::msg::DBEquippedGrenadeData::set_PosIdx_1681(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBEquippedGrenadeData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E83BC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBEquippedGrenadeData::global__ProtoBuf_IExtensible_GetExtensionObject_1682(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBEquippedGrenadeData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBWeaponData::_ctor_1664()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBWeaponData*)>(DLL2SDK::GameAssemblyBase + 0x524E69C)(this);
}
uint64_t DLL2SDK::CSProto::msg::DBWeaponData::get_WeaponGUID_1665()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::DBWeaponData*)>(DLL2SDK::GameAssemblyBase + 0x524E740)(this);
}
void DLL2SDK::CSProto::msg::DBWeaponData::set_WeaponGUID_1666(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBWeaponData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x524E748)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBWeaponData::get_ItemID_1667()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBWeaponData*)>(DLL2SDK::GameAssemblyBase + 0x524E758)(this);
}
void DLL2SDK::CSProto::msg::DBWeaponData::set_ItemID_1668(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBWeaponData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524E760)(this, value_);
}
DLL2SDK::CSProto::msg::DBEquipOpticData* DLL2SDK::CSProto::msg::DBWeaponData::get_OpticData_1669()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::DBEquipOpticData*(*)(DLL2SDK::CSProto::msg::DBWeaponData*)>(DLL2SDK::GameAssemblyBase + 0x524E768)(this);
}
void DLL2SDK::CSProto::msg::DBWeaponData::set_OpticData_1670(DLL2SDK::CSProto::msg::DBEquipOpticData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBWeaponData*, DLL2SDK::CSProto::msg::DBEquipOpticData*)>(DLL2SDK::GameAssemblyBase + 0x524E770)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBEquipAttachmentData*>* DLL2SDK::CSProto::msg::DBWeaponData::get_AttachmentData_1671()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBEquipAttachmentData*>*(*)(DLL2SDK::CSProto::msg::DBWeaponData*)>(DLL2SDK::GameAssemblyBase + 0x524E778)(this);
}
DLL2SDK::CSProto::msg::DBCamoData* DLL2SDK::CSProto::msg::DBWeaponData::get_CamoData_1672()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::DBCamoData*(*)(DLL2SDK::CSProto::msg::DBWeaponData*)>(DLL2SDK::GameAssemblyBase + 0x524E780)(this);
}
void DLL2SDK::CSProto::msg::DBWeaponData::set_CamoData_1673(DLL2SDK::CSProto::msg::DBCamoData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBWeaponData*, DLL2SDK::CSProto::msg::DBCamoData*)>(DLL2SDK::GameAssemblyBase + 0x524E788)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBWeaponData::global__ProtoBuf_IExtensible_GetExtensionObject_1674(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBWeaponData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBEquipAttachmentData::_ctor_1656()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBEquipAttachmentData*)>(DLL2SDK::GameAssemblyBase + 0x51E8288)(this);
}
int32_t DLL2SDK::CSProto::msg::DBEquipAttachmentData::get_PosIdx_1657()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DBEquipAttachmentData*)>(DLL2SDK::GameAssemblyBase + 0x51E8290)(this);
}
void DLL2SDK::CSProto::msg::DBEquipAttachmentData::set_PosIdx_1658(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBEquipAttachmentData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8298)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::DBEquipAttachmentData::get_AttachmentGUID_1659()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::DBEquipAttachmentData*)>(DLL2SDK::GameAssemblyBase + 0x51E82A0)(this);
}
void DLL2SDK::CSProto::msg::DBEquipAttachmentData::set_AttachmentGUID_1660(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBEquipAttachmentData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E82A8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBEquipAttachmentData::get_AttachmentID_1661()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBEquipAttachmentData*)>(DLL2SDK::GameAssemblyBase + 0x51E82B8)(this);
}
void DLL2SDK::CSProto::msg::DBEquipAttachmentData::set_AttachmentID_1662(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBEquipAttachmentData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E82C0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBEquipAttachmentData::global__ProtoBuf_IExtensible_GetExtensionObject_1663(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBEquipAttachmentData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBEquipOpticData::_ctor_1646()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBEquipOpticData*)>(DLL2SDK::GameAssemblyBase + 0x51E82DC)(this);
}
uint64_t DLL2SDK::CSProto::msg::DBEquipOpticData::get_OpticGUID_1647()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::DBEquipOpticData*)>(DLL2SDK::GameAssemblyBase + 0x51E82E4)(this);
}
void DLL2SDK::CSProto::msg::DBEquipOpticData::set_OpticGUID_1648(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBEquipOpticData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E82EC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBEquipOpticData::get_OpticID_1649()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBEquipOpticData*)>(DLL2SDK::GameAssemblyBase + 0x51E82FC)(this);
}
void DLL2SDK::CSProto::msg::DBEquipOpticData::set_OpticID_1650(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBEquipOpticData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8304)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::DBEquipOpticData::get_ReticleGUID_1651()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::DBEquipOpticData*)>(DLL2SDK::GameAssemblyBase + 0x51E830C)(this);
}
void DLL2SDK::CSProto::msg::DBEquipOpticData::set_ReticleGUID_1652(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBEquipOpticData*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E8314)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBEquipOpticData::get_ReticleID_1653()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBEquipOpticData*)>(DLL2SDK::GameAssemblyBase + 0x51E8324)(this);
}
void DLL2SDK::CSProto::msg::DBEquipOpticData::set_ReticleID_1654(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBEquipOpticData*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E832C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBEquipOpticData::global__ProtoBuf_IExtensible_GetExtensionObject_1655(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBEquipOpticData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ChallengeCardConf::_ctor_1640()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeCardConf*)>(DLL2SDK::GameAssemblyBase + 0x519F150)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ChallengeCardProbabilityConf*>* DLL2SDK::CSProto::msg::ChallengeCardConf::get_card_probability_confs_1641()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ChallengeCardProbabilityConf*>*(*)(DLL2SDK::CSProto::msg::ChallengeCardConf*)>(DLL2SDK::GameAssemblyBase + 0x519F238)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ChallengeCardPropConf*>* DLL2SDK::CSProto::msg::ChallengeCardConf::get_card_prop_confs_1642()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ChallengeCardPropConf*>*(*)(DLL2SDK::CSProto::msg::ChallengeCardConf*)>(DLL2SDK::GameAssemblyBase + 0x519F240)(this);
}
int32_t DLL2SDK::CSProto::msg::ChallengeCardConf::get_card_cd_1643()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ChallengeCardConf*)>(DLL2SDK::GameAssemblyBase + 0x519F248)(this);
}
void DLL2SDK::CSProto::msg::ChallengeCardConf::set_card_cd_1644(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeCardConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519F250)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ChallengeCardConf::global__ProtoBuf_IExtensible_GetExtensionObject_1645(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ChallengeCardConf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ChallengeCardPropConf::_ctor_1635()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeCardPropConf*)>(DLL2SDK::GameAssemblyBase + 0x519F304)(this);
}
uint64_t DLL2SDK::CSProto::msg::ChallengeCardPropConf::get_card_id_1636()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ChallengeCardPropConf*)>(DLL2SDK::GameAssemblyBase + 0x519F3B0)(this);
}
void DLL2SDK::CSProto::msg::ChallengeCardPropConf::set_card_id_1637(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeCardPropConf*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x519F3B8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ChallengeCardProp*>* DLL2SDK::CSProto::msg::ChallengeCardPropConf::get_card_props_1638()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ChallengeCardProp*>*(*)(DLL2SDK::CSProto::msg::ChallengeCardPropConf*)>(DLL2SDK::GameAssemblyBase + 0x519F3C8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ChallengeCardPropConf::global__ProtoBuf_IExtensible_GetExtensionObject_1639(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ChallengeCardPropConf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ChallengeCardProp::_ctor_1625()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeCardProp*)>(DLL2SDK::GameAssemblyBase + 0x519F2A8)(this);
}
DLL2SDK::CSProto::msg::Prop* DLL2SDK::CSProto::msg::ChallengeCardProp::get_prop_1626()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::Prop*(*)(DLL2SDK::CSProto::msg::ChallengeCardProp*)>(DLL2SDK::GameAssemblyBase + 0x519F2B0)(this);
}
void DLL2SDK::CSProto::msg::ChallengeCardProp::set_prop_1627(DLL2SDK::CSProto::msg::Prop* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeCardProp*, DLL2SDK::CSProto::msg::Prop*)>(DLL2SDK::GameAssemblyBase + 0x519F2B8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ChallengeCardProp::get_probability_1628()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ChallengeCardProp*)>(DLL2SDK::GameAssemblyBase + 0x519F2C0)(this);
}
void DLL2SDK::CSProto::msg::ChallengeCardProp::set_probability_1629(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeCardProp*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519F2C8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ChallengeCardProp::get_is_rare_1630()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ChallengeCardProp*)>(DLL2SDK::GameAssemblyBase + 0x519F2D0)(this);
}
void DLL2SDK::CSProto::msg::ChallengeCardProp::set_is_rare_1631(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeCardProp*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519F2D8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ChallengeCardProp::get_rare_value_1632()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ChallengeCardProp*)>(DLL2SDK::GameAssemblyBase + 0x519F2E0)(this);
}
void DLL2SDK::CSProto::msg::ChallengeCardProp::set_rare_value_1633(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeCardProp*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519F2E8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ChallengeCardProp::global__ProtoBuf_IExtensible_GetExtensionObject_1634(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ChallengeCardProp*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ChallengeCardProbabilityConf::_ctor_1619()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeCardProbabilityConf*)>(DLL2SDK::GameAssemblyBase + 0x519F26C)(this);
}
int32_t DLL2SDK::CSProto::msg::ChallengeCardProbabilityConf::get_card_num_1620()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ChallengeCardProbabilityConf*)>(DLL2SDK::GameAssemblyBase + 0x519F274)(this);
}
void DLL2SDK::CSProto::msg::ChallengeCardProbabilityConf::set_card_num_1621(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeCardProbabilityConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519F27C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ChallengeCardProbabilityConf::get_card_probability_1622()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ChallengeCardProbabilityConf*)>(DLL2SDK::GameAssemblyBase + 0x519F284)(this);
}
void DLL2SDK::CSProto::msg::ChallengeCardProbabilityConf::set_card_probability_1623(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeCardProbabilityConf*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519F28C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ChallengeCardProbabilityConf::global__ProtoBuf_IExtensible_GetExtensionObject_1624(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ChallengeCardProbabilityConf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PropSkillInfo::_ctor_1611()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropSkillInfo*)>(DLL2SDK::GameAssemblyBase + 0x50962BC)(this);
}
int32_t DLL2SDK::CSProto::msg::PropSkillInfo::get_skill_id_1612()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PropSkillInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096380)(this);
}
void DLL2SDK::CSProto::msg::PropSkillInfo::set_skill_id_1613(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropSkillInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5096388)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PropSkillProperty*>* DLL2SDK::CSProto::msg::PropSkillInfo::get_skill_property_1614()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PropSkillProperty*>*(*)(DLL2SDK::CSProto::msg::PropSkillInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096390)(this);
}
int32_t DLL2SDK::CSProto::msg::PropSkillInfo::get_refresh_position_1615()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PropSkillInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096398)(this);
}
void DLL2SDK::CSProto::msg::PropSkillInfo::set_refresh_position_1616(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropSkillInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50963A0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PropSkillProperty*>* DLL2SDK::CSProto::msg::PropSkillInfo::get_refresh_skill_property_1617()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PropSkillProperty*>*(*)(DLL2SDK::CSProto::msg::PropSkillInfo*)>(DLL2SDK::GameAssemblyBase + 0x50963A8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PropSkillInfo::global__ProtoBuf_IExtensible_GetExtensionObject_1618(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PropSkillInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PropSkillProperty::_ctor_1605()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropSkillProperty*)>(DLL2SDK::GameAssemblyBase + 0x50963C4)(this);
}
int32_t DLL2SDK::CSProto::msg::PropSkillProperty::get_property_id_1606()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PropSkillProperty*)>(DLL2SDK::GameAssemblyBase + 0x50963CC)(this);
}
void DLL2SDK::CSProto::msg::PropSkillProperty::set_property_id_1607(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropSkillProperty*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50963D4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PropSkillProperty::get_star_1608()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PropSkillProperty*)>(DLL2SDK::GameAssemblyBase + 0x50963DC)(this);
}
void DLL2SDK::CSProto::msg::PropSkillProperty::set_star_1609(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropSkillProperty*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50963E4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PropSkillProperty::global__ProtoBuf_IExtensible_GetExtensionObject_1610(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PropSkillProperty*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ClientMapConfig::_ctor_1583()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClientMapConfig*)>(DLL2SDK::GameAssemblyBase + 0x519FB7C)(this);
}
uint32_t DLL2SDK::CSProto::msg::ClientMapConfig::get_map_id_1584()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ClientMapConfig*)>(DLL2SDK::GameAssemblyBase + 0x519FB8C)(this);
}
void DLL2SDK::CSProto::msg::ClientMapConfig::set_map_id_1585(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClientMapConfig*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519FB94)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ClientMapConfig::get_id_1586()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ClientMapConfig*)>(DLL2SDK::GameAssemblyBase + 0x519FB9C)(this);
}
void DLL2SDK::CSProto::msg::ClientMapConfig::set_id_1587(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClientMapConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519FBA4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ClientMapConfig::get_name_1588()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ClientMapConfig*)>(DLL2SDK::GameAssemblyBase + 0x519FBAC)(this);
}
void DLL2SDK::CSProto::msg::ClientMapConfig::set_name_1589(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClientMapConfig*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x519FBB4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ClientMapConfig::get_play_type_1590()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ClientMapConfig*)>(DLL2SDK::GameAssemblyBase + 0x519FBBC)(this);
}
void DLL2SDK::CSProto::msg::ClientMapConfig::set_play_type_1591(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClientMapConfig*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x519FBC4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ClientMapConfig::get_thumb_spritename_1592()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ClientMapConfig*)>(DLL2SDK::GameAssemblyBase + 0x519FBCC)(this);
}
void DLL2SDK::CSProto::msg::ClientMapConfig::set_thumb_spritename_1593(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClientMapConfig*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x519FBD4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ClientMapConfig::get_camp_1594()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ClientMapConfig*)>(DLL2SDK::GameAssemblyBase + 0x519FBDC)(this);
}
void DLL2SDK::CSProto::msg::ClientMapConfig::set_camp_1595(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClientMapConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519FBE4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ClientMapConfig::get_max_player_1596()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ClientMapConfig*)>(DLL2SDK::GameAssemblyBase + 0x519FBEC)(this);
}
void DLL2SDK::CSProto::msg::ClientMapConfig::set_max_player_1597(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClientMapConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519FBF4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ClientMapConfig::get_max_obeserver_1598()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ClientMapConfig*)>(DLL2SDK::GameAssemblyBase + 0x519FBFC)(this);
}
void DLL2SDK::CSProto::msg::ClientMapConfig::set_max_obeserver_1599(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClientMapConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519FC04)(this, value_);
}
bool DLL2SDK::CSProto::msg::ClientMapConfig::get_enable_1600()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::ClientMapConfig*)>(DLL2SDK::GameAssemblyBase + 0x519FC0C)(this);
}
void DLL2SDK::CSProto::msg::ClientMapConfig::set_enable_1601(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClientMapConfig*, bool)>(DLL2SDK::GameAssemblyBase + 0x519FC14)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ClientMapConfig::get_gamemode_1602()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ClientMapConfig*)>(DLL2SDK::GameAssemblyBase + 0x519FC1C)(this);
}
void DLL2SDK::CSProto::msg::ClientMapConfig::set_gamemode_1603(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClientMapConfig*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x519FC24)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ClientMapConfig::global__ProtoBuf_IExtensible_GetExtensionObject_1604(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ClientMapConfig*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ClientModeConfig::_ctor_1559()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClientModeConfig*)>(DLL2SDK::GameAssemblyBase + 0x519FC40)(this);
}
int32_t DLL2SDK::CSProto::msg::ClientModeConfig::get_id_1560()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ClientModeConfig*)>(DLL2SDK::GameAssemblyBase + 0x519FC50)(this);
}
void DLL2SDK::CSProto::msg::ClientModeConfig::set_id_1561(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClientModeConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519FC58)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ClientModeConfig::get_playtype_1562()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ClientModeConfig*)>(DLL2SDK::GameAssemblyBase + 0x519FC60)(this);
}
void DLL2SDK::CSProto::msg::ClientModeConfig::set_playtype_1563(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClientModeConfig*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x519FC68)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ClientModeConfig::get_name_1564()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ClientModeConfig*)>(DLL2SDK::GameAssemblyBase + 0x519FC70)(this);
}
void DLL2SDK::CSProto::msg::ClientModeConfig::set_name_1565(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClientModeConfig*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x519FC78)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ClientModeConfig::get_default_id_1566()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ClientModeConfig*)>(DLL2SDK::GameAssemblyBase + 0x519FC80)(this);
}
void DLL2SDK::CSProto::msg::ClientModeConfig::set_default_id_1567(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClientModeConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519FC88)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ClientModeConfig::get_limit_level_1568()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ClientModeConfig*)>(DLL2SDK::GameAssemblyBase + 0x519FC90)(this);
}
void DLL2SDK::CSProto::msg::ClientModeConfig::set_limit_level_1569(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClientModeConfig*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519FC98)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ClientModeConfig::get_show_mode_1570()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ClientModeConfig*)>(DLL2SDK::GameAssemblyBase + 0x519FCA0)(this);
}
void DLL2SDK::CSProto::msg::ClientModeConfig::set_show_mode_1571(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClientModeConfig*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x519FCA8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ClientModeConfig::get_corner_tip_1572()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ClientModeConfig*)>(DLL2SDK::GameAssemblyBase + 0x519FCB0)(this);
}
void DLL2SDK::CSProto::msg::ClientModeConfig::set_corner_tip_1573(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClientModeConfig*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x519FCB8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ClientModeConfig::get_corner_color_1574()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ClientModeConfig*)>(DLL2SDK::GameAssemblyBase + 0x519FCC0)(this);
}
void DLL2SDK::CSProto::msg::ClientModeConfig::set_corner_color_1575(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClientModeConfig*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x519FCC8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ClientModeConfig::get_corner_text_up_color_1576()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ClientModeConfig*)>(DLL2SDK::GameAssemblyBase + 0x519FCD0)(this);
}
void DLL2SDK::CSProto::msg::ClientModeConfig::set_corner_text_up_color_1577(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClientModeConfig*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x519FCD8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ClientModeConfig::get_corner_text_down_color_1578()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ClientModeConfig*)>(DLL2SDK::GameAssemblyBase + 0x519FCE0)(this);
}
void DLL2SDK::CSProto::msg::ClientModeConfig::set_corner_text_down_color_1579(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClientModeConfig*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x519FCE8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ClientModeConfig::get_corner_text_border_color_1580()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ClientModeConfig*)>(DLL2SDK::GameAssemblyBase + 0x519FCF0)(this);
}
void DLL2SDK::CSProto::msg::ClientModeConfig::set_corner_text_border_color_1581(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ClientModeConfig*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x519FCF8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ClientModeConfig::global__ProtoBuf_IExtensible_GetExtensionObject_1582(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ClientModeConfig*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SPveFightInfo::_ctor_1505()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE16C)(this);
}
uint32_t DLL2SDK::CSProto::msg::SPveFightInfo::get_player_hp_count_1506()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPveFightInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE24C)(this);
}
void DLL2SDK::CSProto::msg::SPveFightInfo::set_player_hp_count_1507(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE254)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SPveFightInfo::get_player_final_hp_count_1508()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SPveFightInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE25C)(this);
}
void DLL2SDK::CSProto::msg::SPveFightInfo::set_player_final_hp_count_1509(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE264)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPveFightInfo::get_player_recover_hp_count_1510()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPveFightInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE26C)(this);
}
void DLL2SDK::CSProto::msg::SPveFightInfo::set_player_recover_hp_count_1511(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE274)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPveFightInfo::get_player_damage_hp_count_1512()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPveFightInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE27C)(this);
}
void DLL2SDK::CSProto::msg::SPveFightInfo::set_player_damage_hp_count_1513(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE284)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPveFightInfo::get_player_damage_hp_max_1514()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPveFightInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE28C)(this);
}
void DLL2SDK::CSProto::msg::SPveFightInfo::set_player_damage_hp_max_1515(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE294)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPveFightInfo::get_player_damage_hp_min_1516()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPveFightInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE29C)(this);
}
void DLL2SDK::CSProto::msg::SPveFightInfo::set_player_damage_hp_min_1517(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE2A4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPveFightInfo::get_player_damage_hp_total_1518()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPveFightInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE2AC)(this);
}
void DLL2SDK::CSProto::msg::SPveFightInfo::set_player_damage_hp_total_1519(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE2B4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPveFightInfo::get_monster_damage_count_1520()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPveFightInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE2BC)(this);
}
void DLL2SDK::CSProto::msg::SPveFightInfo::set_monster_damage_count_1521(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE2C4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPveFightInfo::get_monster_damage_hp_max_1522()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPveFightInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE2CC)(this);
}
void DLL2SDK::CSProto::msg::SPveFightInfo::set_monster_damage_hp_max_1523(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE2D4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPveFightInfo::get_boss_damage_count_1524()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPveFightInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE2DC)(this);
}
void DLL2SDK::CSProto::msg::SPveFightInfo::set_boss_damage_count_1525(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE2E4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPveFightInfo::get_boss_damage_hp_max_1526()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPveFightInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE2EC)(this);
}
void DLL2SDK::CSProto::msg::SPveFightInfo::set_boss_damage_hp_max_1527(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE2F4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPveFightInfo::get_normal_move_speed_max_1528()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPveFightInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE2FC)(this);
}
void DLL2SDK::CSProto::msg::SPveFightInfo::set_normal_move_speed_max_1529(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE304)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPveFightInfo::get_second_move_distance_max_1530()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPveFightInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE30C)(this);
}
void DLL2SDK::CSProto::msg::SPveFightInfo::set_second_move_distance_max_1531(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE314)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPveFightInfo::get_round_time_min_1532()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPveFightInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE31C)(this);
}
void DLL2SDK::CSProto::msg::SPveFightInfo::set_round_time_min_1533(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE324)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SPveFightWeaponInfo*>* DLL2SDK::CSProto::msg::SPveFightInfo::get_weapon_list_1534()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SPveFightWeaponInfo*>*(*)(DLL2SDK::CSProto::msg::SPveFightInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE32C)(this);
}
uint32_t DLL2SDK::CSProto::msg::SPveFightInfo::get_monster_init_count_1535()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPveFightInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE334)(this);
}
void DLL2SDK::CSProto::msg::SPveFightInfo::set_monster_init_count_1536(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE33C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPveFightInfo::get_monster_kill_count_1537()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPveFightInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE344)(this);
}
void DLL2SDK::CSProto::msg::SPveFightInfo::set_monster_kill_count_1538(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE34C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPveFightInfo::get_random_value_1539()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPveFightInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE354)(this);
}
void DLL2SDK::CSProto::msg::SPveFightInfo::set_random_value_1540(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE35C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPveFightInfo::get_monster_headshot_count_1541()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPveFightInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE364)(this);
}
void DLL2SDK::CSProto::msg::SPveFightInfo::set_monster_headshot_count_1542(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE36C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPveFightInfo::get_can_attack_count_1543()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPveFightInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE374)(this);
}
void DLL2SDK::CSProto::msg::SPveFightInfo::set_can_attack_count_1544(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE37C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPveFightInfo::get_monster_collider_radius_max_1545()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPveFightInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE384)(this);
}
void DLL2SDK::CSProto::msg::SPveFightInfo::set_monster_collider_radius_max_1546(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE38C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPveFightInfo::get_monster_collider_height_max_1547()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPveFightInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE394)(this);
}
void DLL2SDK::CSProto::msg::SPveFightInfo::set_monster_collider_height_max_1548(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE39C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPveFightInfo::get_boss_collider_radius_max_1549()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPveFightInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE3A4)(this);
}
void DLL2SDK::CSProto::msg::SPveFightInfo::set_boss_collider_radius_max_1550(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE3AC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPveFightInfo::get_boss_collider_height_max_1551()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPveFightInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE3B4)(this);
}
void DLL2SDK::CSProto::msg::SPveFightInfo::set_boss_collider_height_max_1552(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE3BC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPveFightInfo::get_player_collider_radius_min_1553()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPveFightInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE3C4)(this);
}
void DLL2SDK::CSProto::msg::SPveFightInfo::set_player_collider_radius_min_1554(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE3CC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPveFightInfo::get_player_collider_height_min_1555()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPveFightInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE3D4)(this);
}
void DLL2SDK::CSProto::msg::SPveFightInfo::set_player_collider_height_min_1556(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE3DC)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SPveFightSkillInfo*>* DLL2SDK::CSProto::msg::SPveFightInfo::get_skill_list_1557()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SPveFightSkillInfo*>*(*)(DLL2SDK::CSProto::msg::SPveFightInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE3E4)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SPveFightInfo::global__ProtoBuf_IExtensible_GetExtensionObject_1558(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SPveFightInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SPveFightSkillInfo::_ctor_1497()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightSkillInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE400)(this);
}
int32_t DLL2SDK::CSProto::msg::SPveFightSkillInfo::get_skill_id_1498()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SPveFightSkillInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE408)(this);
}
void DLL2SDK::CSProto::msg::SPveFightSkillInfo::set_skill_id_1499(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightSkillInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE410)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SPveFightSkillInfo::get_skill_entry_id_1500()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SPveFightSkillInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE418)(this);
}
void DLL2SDK::CSProto::msg::SPveFightSkillInfo::set_skill_entry_id_1501(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightSkillInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE420)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SPveFightSkillInfo::get_skill_entry_level_1502()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SPveFightSkillInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE428)(this);
}
void DLL2SDK::CSProto::msg::SPveFightSkillInfo::set_skill_entry_level_1503(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightSkillInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE430)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SPveFightSkillInfo::global__ProtoBuf_IExtensible_GetExtensionObject_1504(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SPveFightSkillInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SPveFightWeaponInfo::_ctor_1477()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightWeaponInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE44C)(this);
}
uint32_t DLL2SDK::CSProto::msg::SPveFightWeaponInfo::get_prop_id_1478()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPveFightWeaponInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE454)(this);
}
void DLL2SDK::CSProto::msg::SPveFightWeaponInfo::set_prop_id_1479(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightWeaponInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE45C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPveFightWeaponInfo::get_weapon_fire_count_1480()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPveFightWeaponInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE464)(this);
}
void DLL2SDK::CSProto::msg::SPveFightWeaponInfo::set_weapon_fire_count_1481(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightWeaponInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE46C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPveFightWeaponInfo::get_weapon_damage_hp_max_1482()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPveFightWeaponInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE474)(this);
}
void DLL2SDK::CSProto::msg::SPveFightWeaponInfo::set_weapon_damage_hp_max_1483(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightWeaponInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE47C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPveFightWeaponInfo::get_weapon_shoot_speed_min_1484()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPveFightWeaponInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE484)(this);
}
void DLL2SDK::CSProto::msg::SPveFightWeaponInfo::set_weapon_shoot_speed_min_1485(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightWeaponInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE48C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPveFightWeaponInfo::get_weapon_damange_distance_max_1486()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPveFightWeaponInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE494)(this);
}
void DLL2SDK::CSProto::msg::SPveFightWeaponInfo::set_weapon_damange_distance_max_1487(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightWeaponInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE49C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPveFightWeaponInfo::get_weapon_add_ammo_count_1488()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPveFightWeaponInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE4A4)(this);
}
void DLL2SDK::CSProto::msg::SPveFightWeaponInfo::set_weapon_add_ammo_count_1489(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightWeaponInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE4AC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPveFightWeaponInfo::get_weapon_init_ammo_count_1490()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPveFightWeaponInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE4B4)(this);
}
void DLL2SDK::CSProto::msg::SPveFightWeaponInfo::set_weapon_init_ammo_count_1491(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightWeaponInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE4BC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPveFightWeaponInfo::get_weapon_final_ammo_count_1492()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPveFightWeaponInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE4C4)(this);
}
void DLL2SDK::CSProto::msg::SPveFightWeaponInfo::set_weapon_final_ammo_count_1493(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightWeaponInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE4CC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::SPveFightWeaponInfo::get_weapon_without_cost_ammo_count_1494()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::SPveFightWeaponInfo*)>(DLL2SDK::GameAssemblyBase + 0x51CE4D4)(this);
}
void DLL2SDK::CSProto::msg::SPveFightWeaponInfo::set_weapon_without_cost_ammo_count_1495(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SPveFightWeaponInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51CE4DC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SPveFightWeaponInfo::global__ProtoBuf_IExtensible_GetExtensionObject_1496(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SPveFightWeaponInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CfFriendInfo::_ctor_1467()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CfFriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F068)(this);
}
int32_t DLL2SDK::CSProto::msg::CfFriendInfo::get_cf_friend_uin_1468()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CfFriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F0F4)(this);
}
void DLL2SDK::CSProto::msg::CfFriendInfo::set_cf_friend_uin_1469(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CfFriendInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519F0FC)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CfFriendInfo::get_cf_friend_openid_1470()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CfFriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F104)(this);
}
void DLL2SDK::CSProto::msg::CfFriendInfo::set_cf_friend_openid_1471(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CfFriendInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x519F10C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::CfFriendInfo::get_cf_friend_nick_1472()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::CfFriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F114)(this);
}
void DLL2SDK::CSProto::msg::CfFriendInfo::set_cf_friend_nick_1473(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CfFriendInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x519F11C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::CfFriendInfo::get_player_id_1474()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CfFriendInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F124)(this);
}
void DLL2SDK::CSProto::msg::CfFriendInfo::set_player_id_1475(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CfFriendInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x519F12C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CfFriendInfo::global__ProtoBuf_IExtensible_GetExtensionObject_1476(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CfFriendInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ComradeInfo::_ctor_1431()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ComradeInfo*)>(DLL2SDK::GameAssemblyBase + 0x51A00E0)(this);
}
int32_t DLL2SDK::CSProto::msg::ComradeInfo::get_type_1432()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ComradeInfo*)>(DLL2SDK::GameAssemblyBase + 0x51A00E8)(this);
}
void DLL2SDK::CSProto::msg::ComradeInfo::set_type_1433(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ComradeInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A00F0)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::ComradeInfo::get_player_id_1434()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ComradeInfo*)>(DLL2SDK::GameAssemblyBase + 0x51A00F8)(this);
}
void DLL2SDK::CSProto::msg::ComradeInfo::set_player_id_1435(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ComradeInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51A0100)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ComradeInfo::get_player_name_1436()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ComradeInfo*)>(DLL2SDK::GameAssemblyBase + 0x51A0110)(this);
}
void DLL2SDK::CSProto::msg::ComradeInfo::set_player_name_1437(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ComradeInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A0118)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ComradeInfo::get_nick_name_1438()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ComradeInfo*)>(DLL2SDK::GameAssemblyBase + 0x51A0120)(this);
}
void DLL2SDK::CSProto::msg::ComradeInfo::set_nick_name_1439(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ComradeInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A0128)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ComradeInfo::get_cf_name_1440()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ComradeInfo*)>(DLL2SDK::GameAssemblyBase + 0x51A0130)(this);
}
void DLL2SDK::CSProto::msg::ComradeInfo::set_cf_name_1441(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ComradeInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A0138)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::CSProto::msg::ComradeInfo::get_pic_info_1442()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerPictureInfo*(*)(DLL2SDK::CSProto::msg::ComradeInfo*)>(DLL2SDK::GameAssemblyBase + 0x51A0140)(this);
}
void DLL2SDK::CSProto::msg::ComradeInfo::set_pic_info_1443(DLL2SDK::CSProto::msg::PlayerPictureInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ComradeInfo*, DLL2SDK::CSProto::msg::PlayerPictureInfo*)>(DLL2SDK::GameAssemblyBase + 0x51A0148)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ComradeInfo::get_exp_lvl_1444()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ComradeInfo*)>(DLL2SDK::GameAssemblyBase + 0x51A0150)(this);
}
void DLL2SDK::CSProto::msg::ComradeInfo::set_exp_lvl_1445(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ComradeInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A0158)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ComradeInfo::get_vip_lvl_1446()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ComradeInfo*)>(DLL2SDK::GameAssemblyBase + 0x51A0160)(this);
}
void DLL2SDK::CSProto::msg::ComradeInfo::set_vip_lvl_1447(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ComradeInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A0168)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ComradeInfo::get_is_online_1448()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ComradeInfo*)>(DLL2SDK::GameAssemblyBase + 0x51A0170)(this);
}
void DLL2SDK::CSProto::msg::ComradeInfo::set_is_online_1449(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ComradeInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A0178)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ComradeInfo::get_most_favor_mode_1450()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ComradeInfo*)>(DLL2SDK::GameAssemblyBase + 0x51A0180)(this);
}
void DLL2SDK::CSProto::msg::ComradeInfo::set_most_favor_mode_1451(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ComradeInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51A0188)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ComradeInfo::get_second_favor_mode_1452()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ComradeInfo*)>(DLL2SDK::GameAssemblyBase + 0x51A0190)(this);
}
void DLL2SDK::CSProto::msg::ComradeInfo::set_second_favor_mode_1453(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ComradeInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51A0198)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ComradeInfo::get_is_send_add_friend_1454()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ComradeInfo*)>(DLL2SDK::GameAssemblyBase + 0x51A01A0)(this);
}
void DLL2SDK::CSProto::msg::ComradeInfo::set_is_send_add_friend_1455(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ComradeInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A01A8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ComradeInfo::get_state_flag_1456()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ComradeInfo*)>(DLL2SDK::GameAssemblyBase + 0x51A01B0)(this);
}
void DLL2SDK::CSProto::msg::ComradeInfo::set_state_flag_1457(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ComradeInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A01B8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ComradeInfo::get_conn_bus_id_1458()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ComradeInfo*)>(DLL2SDK::GameAssemblyBase + 0x51A01C0)(this);
}
void DLL2SDK::CSProto::msg::ComradeInfo::set_conn_bus_id_1459(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ComradeInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51A01C8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ComradeInfo::get_map_id_1460()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ComradeInfo*)>(DLL2SDK::GameAssemblyBase + 0x51A01D0)(this);
}
void DLL2SDK::CSProto::msg::ComradeInfo::set_map_id_1461(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ComradeInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A01D8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ComradeInfo::get_login_source_1462()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ComradeInfo*)>(DLL2SDK::GameAssemblyBase + 0x51A01E0)(this);
}
void DLL2SDK::CSProto::msg::ComradeInfo::set_login_source_1463(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ComradeInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A01E8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ComradeInfo::get_clan_name_1464()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ComradeInfo*)>(DLL2SDK::GameAssemblyBase + 0x51A01F0)(this);
}
void DLL2SDK::CSProto::msg::ComradeInfo::set_clan_name_1465(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ComradeInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A01F8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ComradeInfo::global__ProtoBuf_IExtensible_GetExtensionObject_1466(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ComradeInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlayerPunishInfo::_ctor_1426()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerPunishInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED0CCC)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PunishItem*>* DLL2SDK::CSProto::msg::PlayerPunishInfo::get_punish_item_list_1427()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PunishItem*>*(*)(DLL2SDK::CSProto::msg::PlayerPunishInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED0D78)(this);
}
DLL2SDK::CSProto::msg::ParentProtect* DLL2SDK::CSProto::msg::PlayerPunishInfo::get_parent_protect_1428()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ParentProtect*(*)(DLL2SDK::CSProto::msg::PlayerPunishInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED0D80)(this);
}
void DLL2SDK::CSProto::msg::PlayerPunishInfo::set_parent_protect_1429(DLL2SDK::CSProto::msg::ParentProtect* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerPunishInfo*, DLL2SDK::CSProto::msg::ParentProtect*)>(DLL2SDK::GameAssemblyBase + 0x4ED0D88)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlayerPunishInfo::global__ProtoBuf_IExtensible_GetExtensionObject_1430(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlayerPunishInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSAddCardsRes::_ctor_1413()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAddCardsRes*)>(DLL2SDK::GameAssemblyBase + 0x5214840)(this);
}
int32_t DLL2SDK::CSProto::msg::CSAddCardsRes::get_result_1414()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAddCardsRes*)>(DLL2SDK::GameAssemblyBase + 0x52148EC)(this);
}
void DLL2SDK::CSProto::msg::CSAddCardsRes::set_result_1415(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAddCardsRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x52148F4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSAddCardsRes::get_room_id_1416()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAddCardsRes*)>(DLL2SDK::GameAssemblyBase + 0x52148FC)(this);
}
void DLL2SDK::CSProto::msg::CSAddCardsRes::set_room_id_1417(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAddCardsRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5214904)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSAddCardsRes::get_map_id_1418()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAddCardsRes*)>(DLL2SDK::GameAssemblyBase + 0x521490C)(this);
}
void DLL2SDK::CSProto::msg::CSAddCardsRes::set_map_id_1419(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAddCardsRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5214914)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::CSAddCardsRes::get_boss_id_1420()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::CSAddCardsRes*)>(DLL2SDK::GameAssemblyBase + 0x521491C)(this);
}
void DLL2SDK::CSProto::msg::CSAddCardsRes::set_boss_id_1421(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAddCardsRes*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5214924)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSAddCardsRes::get_rank_1422()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSAddCardsRes*)>(DLL2SDK::GameAssemblyBase + 0x521492C)(this);
}
void DLL2SDK::CSProto::msg::CSAddCardsRes::set_rank_1423(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSAddCardsRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5214934)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LotteryCard*>* DLL2SDK::CSProto::msg::CSAddCardsRes::get_cards_1424()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LotteryCard*>*(*)(DLL2SDK::CSProto::msg::CSAddCardsRes*)>(DLL2SDK::GameAssemblyBase + 0x521493C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSAddCardsRes::global__ProtoBuf_IExtensible_GetExtensionObject_1425(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSAddCardsRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::LotteryCard::_ctor_1397()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LotteryCard*)>(DLL2SDK::GameAssemblyBase + 0x4ECB328)(this);
}
int32_t DLL2SDK::CSProto::msg::LotteryCard::get_item_color_1398()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::LotteryCard*)>(DLL2SDK::GameAssemblyBase + 0x4ECB330)(this);
}
void DLL2SDK::CSProto::msg::LotteryCard::set_item_color_1399(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LotteryCard*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECB338)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LotteryCard::get_proptype_1400()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LotteryCard*)>(DLL2SDK::GameAssemblyBase + 0x4ECB340)(this);
}
void DLL2SDK::CSProto::msg::LotteryCard::set_proptype_1401(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LotteryCard*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECB348)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LotteryCard::get_item_id_1402()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LotteryCard*)>(DLL2SDK::GameAssemblyBase + 0x4ECB350)(this);
}
void DLL2SDK::CSProto::msg::LotteryCard::set_item_id_1403(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LotteryCard*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECB358)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LotteryCard::get_item_num_1404()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LotteryCard*)>(DLL2SDK::GameAssemblyBase + 0x4ECB360)(this);
}
void DLL2SDK::CSProto::msg::LotteryCard::set_item_num_1405(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LotteryCard*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECB368)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LotteryCard::get_duration_1406()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LotteryCard*)>(DLL2SDK::GameAssemblyBase + 0x4ECB370)(this);
}
void DLL2SDK::CSProto::msg::LotteryCard::set_duration_1407(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LotteryCard*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECB378)(this, value_);
}
bool DLL2SDK::CSProto::msg::LotteryCard::get_is_repeated_1408()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::LotteryCard*)>(DLL2SDK::GameAssemblyBase + 0x4ECB380)(this);
}
void DLL2SDK::CSProto::msg::LotteryCard::set_is_repeated_1409(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LotteryCard*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECB388)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::LotteryCard::get_price_1410()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::LotteryCard*)>(DLL2SDK::GameAssemblyBase + 0x4ECB390)(this);
}
void DLL2SDK::CSProto::msg::LotteryCard::set_price_1411(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LotteryCard*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECB398)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::LotteryCard::global__ProtoBuf_IExtensible_GetExtensionObject_1412(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::LotteryCard*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GameOpeningHour::_ctor_1392()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameOpeningHour*)>(DLL2SDK::GameAssemblyBase + 0x50D978C)(this);
}
uint32_t DLL2SDK::CSProto::msg::GameOpeningHour::get_mode_id_1393()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameOpeningHour*)>(DLL2SDK::GameAssemblyBase + 0x50D9830)(this);
}
void DLL2SDK::CSProto::msg::GameOpeningHour::set_mode_id_1394(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameOpeningHour*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50D9838)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::OpeningHour*>* DLL2SDK::CSProto::msg::GameOpeningHour::get_opening_hours_1395()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::OpeningHour*>*(*)(DLL2SDK::CSProto::msg::GameOpeningHour*)>(DLL2SDK::GameAssemblyBase + 0x50D9840)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GameOpeningHour::global__ProtoBuf_IExtensible_GetExtensionObject_1396(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GameOpeningHour*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::OpeningHour::_ctor_1380()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OpeningHour*)>(DLL2SDK::GameAssemblyBase + 0x4ECDA34)(this);
}
uint32_t DLL2SDK::CSProto::msg::OpeningHour::get_start_time_1381()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::OpeningHour*)>(DLL2SDK::GameAssemblyBase + 0x4ECDA3C)(this);
}
void DLL2SDK::CSProto::msg::OpeningHour::set_start_time_1382(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OpeningHour*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDA44)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::OpeningHour::get_end_time_1383()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::OpeningHour*)>(DLL2SDK::GameAssemblyBase + 0x4ECDA4C)(this);
}
void DLL2SDK::CSProto::msg::OpeningHour::set_end_time_1384(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OpeningHour*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDA54)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::OpeningHour::get_start_weekday_1385()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::OpeningHour*)>(DLL2SDK::GameAssemblyBase + 0x4ECDA5C)(this);
}
void DLL2SDK::CSProto::msg::OpeningHour::set_start_weekday_1386(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OpeningHour*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDA64)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::OpeningHour::get_end_weekday_1387()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::OpeningHour*)>(DLL2SDK::GameAssemblyBase + 0x4ECDA6C)(this);
}
void DLL2SDK::CSProto::msg::OpeningHour::set_end_weekday_1388(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OpeningHour*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDA74)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::OpeningHour::get_tips_1389()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::OpeningHour*)>(DLL2SDK::GameAssemblyBase + 0x4ECDA7C)(this);
}
void DLL2SDK::CSProto::msg::OpeningHour::set_tips_1390(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OpeningHour*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECDA84)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::OpeningHour::global__ProtoBuf_IExtensible_GetExtensionObject_1391(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::OpeningHour*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PreWarPreparation::_ctor_1375()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PreWarPreparation*)>(DLL2SDK::GameAssemblyBase + 0x5095270)(this);
}
uint32_t DLL2SDK::CSProto::msg::PreWarPreparation::get_mode_id_1376()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PreWarPreparation*)>(DLL2SDK::GameAssemblyBase + 0x509531C)(this);
}
void DLL2SDK::CSProto::msg::PreWarPreparation::set_mode_id_1377(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PreWarPreparation*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5095324)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::PreWarPreparation::get_equip_positions_1378()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::PreWarPreparation*)>(DLL2SDK::GameAssemblyBase + 0x509532C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PreWarPreparation::global__ProtoBuf_IExtensible_GetExtensionObject_1379(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PreWarPreparation*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GlobalPlayerStateInfo::_ctor_1349()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA4E0)(this);
}
uint64_t DLL2SDK::CSProto::msg::GlobalPlayerStateInfo::get_player_id_1350()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA4E8)(this);
}
void DLL2SDK::CSProto::msg::GlobalPlayerStateInfo::set_player_id_1351(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DA4F0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GlobalPlayerStateInfo::get_state_1352()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA500)(this);
}
void DLL2SDK::CSProto::msg::GlobalPlayerStateInfo::set_state_1353(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA508)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GlobalPlayerStateInfo::get_map_id_1354()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA510)(this);
}
void DLL2SDK::CSProto::msg::GlobalPlayerStateInfo::set_map_id_1355(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA518)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GlobalPlayerStateInfo::get_grouproom_id_1356()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA520)(this);
}
void DLL2SDK::CSProto::msg::GlobalPlayerStateInfo::set_grouproom_id_1357(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DA528)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::GlobalPlayerStateInfo::get_conn_bus_id_1358()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA538)(this);
}
void DLL2SDK::CSProto::msg::GlobalPlayerStateInfo::set_conn_bus_id_1359(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA540)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GlobalPlayerStateInfo::get_login_time_1360()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA548)(this);
}
void DLL2SDK::CSProto::msg::GlobalPlayerStateInfo::set_login_time_1361(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DA550)(this, value_);
}
bool DLL2SDK::CSProto::msg::GlobalPlayerStateInfo::get_is_enable_1362()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA560)(this);
}
void DLL2SDK::CSProto::msg::GlobalPlayerStateInfo::set_is_enable_1363(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x50DA568)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::GlobalPlayerStateInfo::get_logout_time_1364()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA570)(this);
}
void DLL2SDK::CSProto::msg::GlobalPlayerStateInfo::set_logout_time_1365(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DA578)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GlobalPlayerStateInfo::get_matchroom_addr_1366()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA588)(this);
}
void DLL2SDK::CSProto::msg::GlobalPlayerStateInfo::set_matchroom_addr_1367(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA590)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GlobalPlayerStateInfo::get_exp_level_1368()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA598)(this);
}
void DLL2SDK::CSProto::msg::GlobalPlayerStateInfo::set_exp_level_1369(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA5A0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GlobalPlayerStateInfo::get_game_mode_1370()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA5A8)(this);
}
void DLL2SDK::CSProto::msg::GlobalPlayerStateInfo::set_game_mode_1371(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA5B0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GlobalPlayerStateInfo::get_service_module_1372()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DA5B8)(this);
}
void DLL2SDK::CSProto::msg::GlobalPlayerStateInfo::set_service_module_1373(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DA5C0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GlobalPlayerStateInfo::global__ProtoBuf_IExtensible_GetExtensionObject_1374(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlayerTreasureInfo::_ctor_1341()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerTreasureInfo*)>(DLL2SDK::GameAssemblyBase + 0x5094EF4)(this);
}
int32_t DLL2SDK::CSProto::msg::PlayerTreasureInfo::get_lottery_id_1342()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerTreasureInfo*)>(DLL2SDK::GameAssemblyBase + 0x5094EFC)(this);
}
void DLL2SDK::CSProto::msg::PlayerTreasureInfo::set_lottery_id_1343(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerTreasureInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5094F04)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::PlayerTreasureInfo::get_last_time_1344()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PlayerTreasureInfo*)>(DLL2SDK::GameAssemblyBase + 0x5094F0C)(this);
}
void DLL2SDK::CSProto::msg::PlayerTreasureInfo::set_last_time_1345(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerTreasureInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5094F14)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerTreasureInfo::get_draw_times_1346()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerTreasureInfo*)>(DLL2SDK::GameAssemblyBase + 0x5094F24)(this);
}
void DLL2SDK::CSProto::msg::PlayerTreasureInfo::set_draw_times_1347(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerTreasureInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5094F2C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlayerTreasureInfo::global__ProtoBuf_IExtensible_GetExtensionObject_1348(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlayerTreasureInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlayerLotteryInfo::_ctor_1328()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerLotteryInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED08EC)(this);
}
int32_t DLL2SDK::CSProto::msg::PlayerLotteryInfo::get_lottery_id_1329()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerLotteryInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED0998)(this);
}
void DLL2SDK::CSProto::msg::PlayerLotteryInfo::set_lottery_id_1330(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerLotteryInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED09A0)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::PlayerLotteryInfo::get_last_time_1331()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PlayerLotteryInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED09A8)(this);
}
void DLL2SDK::CSProto::msg::PlayerLotteryInfo::set_last_time_1332(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerLotteryInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ED09B0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerLotteryInfo::get_draw_times_1333()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerLotteryInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED09C0)(this);
}
void DLL2SDK::CSProto::msg::PlayerLotteryInfo::set_draw_times_1334(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerLotteryInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED09C8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerLotteryInfo::get_luck_point_1335()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerLotteryInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED09D0)(this);
}
void DLL2SDK::CSProto::msg::PlayerLotteryInfo::set_luck_point_1336(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerLotteryInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED09D8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>* DLL2SDK::CSProto::msg::PlayerLotteryInfo::get_luck_idx_1337()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint64_t>*(*)(DLL2SDK::CSProto::msg::PlayerLotteryInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED09E0)(this);
}
uint64_t DLL2SDK::CSProto::msg::PlayerLotteryInfo::get_version_1338()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PlayerLotteryInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED09E8)(this);
}
void DLL2SDK::CSProto::msg::PlayerLotteryInfo::set_version_1339(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerLotteryInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ED09F0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlayerLotteryInfo::global__ProtoBuf_IExtensible_GetExtensionObject_1340(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlayerLotteryInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::AidInfo::_ctor_1320()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AidInfo*)>(DLL2SDK::GameAssemblyBase + 0x5123C3C)(this);
}
uint64_t DLL2SDK::CSProto::msg::AidInfo::get_id_1321()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::AidInfo*)>(DLL2SDK::GameAssemblyBase + 0x5123C44)(this);
}
void DLL2SDK::CSProto::msg::AidInfo::set_id_1322(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AidInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5123C4C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AidInfo::get_aid_time_1323()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AidInfo*)>(DLL2SDK::GameAssemblyBase + 0x5123C5C)(this);
}
void DLL2SDK::CSProto::msg::AidInfo::set_aid_time_1324(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AidInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5123C64)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::AidInfo::get_curr_times_1325()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::AidInfo*)>(DLL2SDK::GameAssemblyBase + 0x5123C6C)(this);
}
void DLL2SDK::CSProto::msg::AidInfo::set_curr_times_1326(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AidInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123C74)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::AidInfo::global__ProtoBuf_IExtensible_GetExtensionObject_1327(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::AidInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSLoginClientInfo::_ctor_1284()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*)>(DLL2SDK::GameAssemblyBase + 0x5216C84)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLoginClientInfo::get_client_version_1285()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*)>(DLL2SDK::GameAssemblyBase + 0x5216D60)(this);
}
void DLL2SDK::CSProto::msg::CSLoginClientInfo::set_client_version_1286(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5216D68)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLoginClientInfo::get_system_software_1287()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*)>(DLL2SDK::GameAssemblyBase + 0x5216D70)(this);
}
void DLL2SDK::CSProto::msg::CSLoginClientInfo::set_system_software_1288(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5216D78)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLoginClientInfo::get_system_hardware_1289()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*)>(DLL2SDK::GameAssemblyBase + 0x5216D80)(this);
}
void DLL2SDK::CSProto::msg::CSLoginClientInfo::set_system_hardware_1290(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5216D88)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLoginClientInfo::get_telecomm_oper_1291()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*)>(DLL2SDK::GameAssemblyBase + 0x5216D90)(this);
}
void DLL2SDK::CSProto::msg::CSLoginClientInfo::set_telecomm_oper_1292(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5216D98)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLoginClientInfo::get_network_1293()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*)>(DLL2SDK::GameAssemblyBase + 0x5216DA0)(this);
}
void DLL2SDK::CSProto::msg::CSLoginClientInfo::set_network_1294(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5216DA8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLoginClientInfo::get_width_1295()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*)>(DLL2SDK::GameAssemblyBase + 0x5216DB0)(this);
}
void DLL2SDK::CSProto::msg::CSLoginClientInfo::set_width_1296(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216DB8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLoginClientInfo::get_hight_1297()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*)>(DLL2SDK::GameAssemblyBase + 0x5216DC0)(this);
}
void DLL2SDK::CSProto::msg::CSLoginClientInfo::set_hight_1298(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216DC8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLoginClientInfo::get_density_1299()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*)>(DLL2SDK::GameAssemblyBase + 0x5216DD0)(this);
}
void DLL2SDK::CSProto::msg::CSLoginClientInfo::set_density_1300(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216DD8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLoginClientInfo::get_channel_1301()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*)>(DLL2SDK::GameAssemblyBase + 0x5216DE0)(this);
}
void DLL2SDK::CSProto::msg::CSLoginClientInfo::set_channel_1302(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216DE8)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLoginClientInfo::get_uuid_1303()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*)>(DLL2SDK::GameAssemblyBase + 0x5216DF0)(this);
}
void DLL2SDK::CSProto::msg::CSLoginClientInfo::set_uuid_1304(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5216DF8)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLoginClientInfo::get_cpu_info_1305()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*)>(DLL2SDK::GameAssemblyBase + 0x5216E00)(this);
}
void DLL2SDK::CSProto::msg::CSLoginClientInfo::set_cpu_info_1306(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5216E08)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CSLoginClientInfo::get_memory_1307()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*)>(DLL2SDK::GameAssemblyBase + 0x5216E10)(this);
}
void DLL2SDK::CSProto::msg::CSLoginClientInfo::set_memory_1308(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5216E18)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLoginClientInfo::get_gl_render_1309()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*)>(DLL2SDK::GameAssemblyBase + 0x5216E20)(this);
}
void DLL2SDK::CSProto::msg::CSLoginClientInfo::set_gl_render_1310(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5216E28)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLoginClientInfo::get_gl_version_1311()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*)>(DLL2SDK::GameAssemblyBase + 0x5216E30)(this);
}
void DLL2SDK::CSProto::msg::CSLoginClientInfo::set_gl_version_1312(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5216E38)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLoginClientInfo::get_device_id_1313()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*)>(DLL2SDK::GameAssemblyBase + 0x5216E40)(this);
}
void DLL2SDK::CSProto::msg::CSLoginClientInfo::set_device_id_1314(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5216E48)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLoginClientInfo::get_build_info_1315()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*)>(DLL2SDK::GameAssemblyBase + 0x5216E50)(this);
}
void DLL2SDK::CSProto::msg::CSLoginClientInfo::set_build_info_1316(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5216E58)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::CSLoginClientInfo::get_appsflyer_device_id_1317()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*)>(DLL2SDK::GameAssemblyBase + 0x5216E60)(this);
}
void DLL2SDK::CSProto::msg::CSLoginClientInfo::set_appsflyer_device_id_1318(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x5216E68)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSLoginClientInfo::global__ProtoBuf_IExtensible_GetExtensionObject_1319(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSLoginClientInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ChatMsgInEs::_ctor_1274()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMsgInEs*)>(DLL2SDK::GameAssemblyBase + 0x519F9CC)(this);
}
uint32_t DLL2SDK::CSProto::msg::ChatMsgInEs::get_chat_type_1275()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ChatMsgInEs*)>(DLL2SDK::GameAssemblyBase + 0x519F9D4)(this);
}
void DLL2SDK::CSProto::msg::ChatMsgInEs::set_chat_type_1276(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMsgInEs*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F9DC)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ChatMsgInEs::get_chat_content_1277()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ChatMsgInEs*)>(DLL2SDK::GameAssemblyBase + 0x519F9E4)(this);
}
void DLL2SDK::CSProto::msg::ChatMsgInEs::set_chat_content_1278(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMsgInEs*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x519F9EC)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::ChatMsgInEs::get_sender_id_1279()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ChatMsgInEs*)>(DLL2SDK::GameAssemblyBase + 0x519F9F4)(this);
}
void DLL2SDK::CSProto::msg::ChatMsgInEs::set_sender_id_1280(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMsgInEs*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x519F9FC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ChatMsgInEs::get_time_1281()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ChatMsgInEs*)>(DLL2SDK::GameAssemblyBase + 0x519FA0C)(this);
}
void DLL2SDK::CSProto::msg::ChatMsgInEs::set_time_1282(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMsgInEs*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519FA14)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ChatMsgInEs::global__ProtoBuf_IExtensible_GetExtensionObject_1283(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ChatMsgInEs*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::_ctor_1196()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F668)(this);
}
DLL2SDK::CSProto::msg::PlayerSimpleInfo* DLL2SDK::CSProto::msg::ChatMessageInfo::get_sender_1197()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerSimpleInfo*(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F748)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_sender_1198(DLL2SDK::CSProto::msg::PlayerSimpleInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F750)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::ChatMessageInfo::get_recv_player_id_1199()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F758)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_recv_player_id_1200(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x519F760)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ChatMessageInfo::get_message_type_1201()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F770)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_message_type_1202(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519F778)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ChatMessageInfo::get_message_data_1203()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F780)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_message_data_1204(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x519F788)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ChatMessageInfo::get_message_seq_1205()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F790)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_message_seq_1206(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F798)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ChatMessageInfo::get_time_1207()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F7A0)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_time_1208(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F7A8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ChatMessageInfo::get_link_type_1209()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F7B0)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_link_type_1210(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519F7B8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ChatMessageInfo::get_room_id_1211()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F7C0)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_room_id_1212(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F7C8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ChatMessageInfo::get_message_sender_type_1213()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F7D0)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_message_sender_type_1214(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519F7D8)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerSimpleInfo* DLL2SDK::CSProto::msg::ChatMessageInfo::get_recever_1215()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerSimpleInfo*(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F7E0)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_recever_1216(DLL2SDK::CSProto::msg::PlayerSimpleInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F7E8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ChatMessageInfo::get_room_svr_addr_1217()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F7F0)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_room_svr_addr_1218(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F7F8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ChatMessageInfo::get_mapid_1219()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F800)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_mapid_1220(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F808)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ChatMessageInfo::get_gamemode_1221()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F810)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_gamemode_1222(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F818)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ChatMessageInfo::get_roomtype_1223()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F820)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_roomtype_1224(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F828)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ChatMessageInfo::get_recruit_count_1225()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F830)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_recruit_count_1226(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F838)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ChatMessageInfo::get_room_full_count_1227()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F840)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_room_full_count_1228(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F848)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ChatMessageInfo::get_item_id_1229()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F850)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_item_id_1230(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F858)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ChatMessageInfo::get_box_id_1231()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F860)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_box_id_1232(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F868)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ChatMessageInfo::get_pay_name_1233()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F870)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_pay_name_1234(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x519F878)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ChatMessageInfo::get_jon_clan_player_name_1235()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F880)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_jon_clan_player_name_1236(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x519F888)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ChatMessageInfo::get_world_chat_camp_count_1237()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F890)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_world_chat_camp_count_1238(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F898)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ChatMessageInfo::get_world_chat_min_level_1239()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F8A0)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_world_chat_min_level_1240(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F8A8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ChatMessageInfo::get_world_chat_min_mmr_1241()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F8B0)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_world_chat_min_mmr_1242(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F8B8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ChatMessageInfo::get_sender_selected_pic_id_1243()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F8C0)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_sender_selected_pic_id_1244(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F8C8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ChatMessageInfo::get_sender_selected_frame_id_1245()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F8D0)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_sender_selected_frame_id_1246(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F8D8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ChatMessageInfo::get_sender_selected_url_1247()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F8E0)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_sender_selected_url_1248(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x519F8E8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ChatMessageInfo::get_PlayerListId_1249()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F8F0)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_PlayerListId_1250(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519F8F8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::ChatMessageInfo::get_MapIdArray_1251()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F900)(this);
}
uint64_t DLL2SDK::CSProto::msg::ChatMessageInfo::get_invite_id_1252()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F908)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_invite_id_1253(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x519F910)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ChatMessageInfo::get_br_playerlist_id_1254()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F920)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_br_playerlist_id_1255(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519F928)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::ChatMessageInfo::get_spvp_selected_playlist_id_1256()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F930)(this);
}
int32_t DLL2SDK::CSProto::msg::ChatMessageInfo::get_br_match_type_1257()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F938)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_br_match_type_1258(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519F940)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ChatMessageInfo::get_dsc_group_id_1259()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F948)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_dsc_group_id_1260(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F950)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ChatMessageInfo::get_ticket_flag_1261()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F958)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_ticket_flag_1262(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F960)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ChatMessageInfo::get_ticket_type_1263()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F968)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_ticket_type_1264(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F970)(this, value_);
}
bool DLL2SDK::CSProto::msg::ChatMessageInfo::get_is_microphone_required_1265()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F978)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_is_microphone_required_1266(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x519F980)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ChatMessageInfo::get_language_1267()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F988)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_language_1268(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519F990)(this, value_);
}
bool DLL2SDK::CSProto::msg::ChatMessageInfo::get_is_mp_feature_only_1269()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F998)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_is_mp_feature_only_1270(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x519F9A0)(this, value_);
}
bool DLL2SDK::CSProto::msg::ChatMessageInfo::get_is_br_feature_only_1271()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F9A8)(this);
}
void DLL2SDK::CSProto::msg::ChatMessageInfo::set_is_br_feature_only_1272(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x519F9B0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ChatMessageInfo::global__ProtoBuf_IExtensible_GetExtensionObject_1273(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ChatMessageInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::RankPlayerInfo::_ctor_1144()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50977D0)(this);
}
uint64_t DLL2SDK::CSProto::msg::RankPlayerInfo::get_player_id_1145()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50977D8)(this);
}
void DLL2SDK::CSProto::msg::RankPlayerInfo::set_player_id_1146(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50977E0)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::RankPlayerInfo::get_nickname_1147()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50977F0)(this);
}
void DLL2SDK::CSProto::msg::RankPlayerInfo::set_nickname_1148(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50977F8)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::CSProto::msg::RankPlayerInfo::get_pic_info_1149()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerPictureInfo*(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097800)(this);
}
void DLL2SDK::CSProto::msg::RankPlayerInfo::set_pic_info_1150(DLL2SDK::CSProto::msg::PlayerPictureInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*, DLL2SDK::CSProto::msg::PlayerPictureInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097808)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::RankPlayerInfo::get_rank_1151()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097810)(this);
}
void DLL2SDK::CSProto::msg::RankPlayerInfo::set_rank_1152(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5097818)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::RankPlayerInfo::get_rank_value_1153()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097820)(this);
}
void DLL2SDK::CSProto::msg::RankPlayerInfo::set_rank_value_1154(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5097828)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::RankPlayerInfo::get_rank_percent_1155()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097830)(this);
}
void DLL2SDK::CSProto::msg::RankPlayerInfo::set_rank_percent_1156(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5097838)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::RankPlayerInfo::get_exp_level_1157()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097840)(this);
}
void DLL2SDK::CSProto::msg::RankPlayerInfo::set_exp_level_1158(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5097848)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::RankPlayerInfo::get_spvp_ladder_level_1159()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097850)(this);
}
void DLL2SDK::CSProto::msg::RankPlayerInfo::set_spvp_ladder_level_1160(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5097858)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::RankPlayerInfo::get_br_ladder_level_1161()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097860)(this);
}
void DLL2SDK::CSProto::msg::RankPlayerInfo::set_br_ladder_level_1162(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5097868)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::RankPlayerInfo::get_total_times_game_1163()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097870)(this);
}
void DLL2SDK::CSProto::msg::RankPlayerInfo::set_total_times_game_1164(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5097878)(this, value_);
}
DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* DLL2SDK::CSProto::msg::RankPlayerInfo::get_state_1165()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097880)(this);
}
void DLL2SDK::CSProto::msg::RankPlayerInfo::set_state_1166(DLL2SDK::CSProto::msg::GlobalPlayerStateInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*, DLL2SDK::CSProto::msg::GlobalPlayerStateInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097888)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::RankPlayerInfo::get_clan_name_1167()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097890)(this);
}
void DLL2SDK::CSProto::msg::RankPlayerInfo::set_clan_name_1168(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5097898)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::RankPlayerInfo::get_guild_member_num_1169()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50978A0)(this);
}
void DLL2SDK::CSProto::msg::RankPlayerInfo::set_guild_member_num_1170(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50978A8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::RankPlayerInfo::get_guild_icon_1171()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50978B0)(this);
}
void DLL2SDK::CSProto::msg::RankPlayerInfo::set_guild_icon_1172(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50978B8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::RankPlayerInfo::get_guild_level_1173()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50978C0)(this);
}
void DLL2SDK::CSProto::msg::RankPlayerInfo::set_guild_level_1174(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50978C8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::RankPlayerInfo::get_relation_nick_1175()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50978D0)(this);
}
void DLL2SDK::CSProto::msg::RankPlayerInfo::set_relation_nick_1176(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x50978D8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::RankPlayerInfo::get_peak_level_1177()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50978E0)(this);
}
void DLL2SDK::CSProto::msg::RankPlayerInfo::set_peak_level_1178(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50978E8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::RankPlayerInfo::get_ex_vip_flag_1179()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x50978F0)(this);
}
void DLL2SDK::CSProto::msg::RankPlayerInfo::set_ex_vip_flag_1180(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50978F8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::RankPlayerInfo::get_spi_1181()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097900)(this);
}
void DLL2SDK::CSProto::msg::RankPlayerInfo::set_spi_1182(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5097908)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::RankPlayerInfo::get_sign_1183()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097910)(this);
}
void DLL2SDK::CSProto::msg::RankPlayerInfo::set_sign_1184(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5097918)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::RankPlayerInfo::get_battlepass_level_1185()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097920)(this);
}
void DLL2SDK::CSProto::msg::RankPlayerInfo::set_battlepass_level_1186(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5097928)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::RankPlayerInfo::get_battlepass_is_charge_1187()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097930)(this);
}
void DLL2SDK::CSProto::msg::RankPlayerInfo::set_battlepass_is_charge_1188(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5097938)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::RankPlayerInfo::get_login_source_1189()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097940)(this);
}
void DLL2SDK::CSProto::msg::RankPlayerInfo::set_login_source_1190(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5097948)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::RankPlayerInfo::get_login_source_time_1191()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097950)(this);
}
void DLL2SDK::CSProto::msg::RankPlayerInfo::set_login_source_time_1192(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5097958)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::RankPlayerInfo::get_gender_1193()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x5097960)(this);
}
void DLL2SDK::CSProto::msg::RankPlayerInfo::set_gender_1194(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5097968)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::RankPlayerInfo::global__ProtoBuf_IExtensible_GetExtensionObject_1195(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::RankPlayerInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CommonAttrNumer::_ctor_1138()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CommonAttrNumer*)>(DLL2SDK::GameAssemblyBase + 0x51A00A4)(this);
}
int32_t DLL2SDK::CSProto::msg::CommonAttrNumer::get_comm_attr_type_1139()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CommonAttrNumer*)>(DLL2SDK::GameAssemblyBase + 0x51A00AC)(this);
}
void DLL2SDK::CSProto::msg::CommonAttrNumer::set_comm_attr_type_1140(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CommonAttrNumer*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A00B4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CommonAttrNumer::get_comm_attr_value_1141()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CommonAttrNumer*)>(DLL2SDK::GameAssemblyBase + 0x51A00BC)(this);
}
void DLL2SDK::CSProto::msg::CommonAttrNumer::set_comm_attr_value_1142(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CommonAttrNumer*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A00C4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CommonAttrNumer::global__ProtoBuf_IExtensible_GetExtensionObject_1143(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CommonAttrNumer*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ExpertInfo::_ctor_1132()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExpertInfo*)>(DLL2SDK::GameAssemblyBase + 0x524F660)(this);
}
uint32_t DLL2SDK::CSProto::msg::ExpertInfo::get_expert_id_1133()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ExpertInfo*)>(DLL2SDK::GameAssemblyBase + 0x524F668)(this);
}
void DLL2SDK::CSProto::msg::ExpertInfo::set_expert_id_1134(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExpertInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524F670)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ExpertInfo::get_expert_lvl_1135()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ExpertInfo*)>(DLL2SDK::GameAssemblyBase + 0x524F678)(this);
}
void DLL2SDK::CSProto::msg::ExpertInfo::set_expert_lvl_1136(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ExpertInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524F680)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ExpertInfo::global__ProtoBuf_IExtensible_GetExtensionObject_1137(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ExpertInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::Announcement::_ctor_1079()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Announcement*)>(DLL2SDK::GameAssemblyBase + 0x5123D98)(this);
}
int32_t DLL2SDK::CSProto::msg::Announcement::get_type_1080()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Announcement*)>(DLL2SDK::GameAssemblyBase + 0x5123E44)(this);
}
void DLL2SDK::CSProto::msg::Announcement::set_type_1081(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Announcement*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123E4C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Announcement::get_id_1082()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Announcement*)>(DLL2SDK::GameAssemblyBase + 0x5123E54)(this);
}
void DLL2SDK::CSProto::msg::Announcement::set_id_1083(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Announcement*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123E5C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::Announcement::get_tab_1084()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::Announcement*)>(DLL2SDK::GameAssemblyBase + 0x5123E64)(this);
}
void DLL2SDK::CSProto::msg::Announcement::set_tab_1085(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Announcement*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5123E6C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::Announcement::get_title_1086()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::Announcement*)>(DLL2SDK::GameAssemblyBase + 0x5123E74)(this);
}
void DLL2SDK::CSProto::msg::Announcement::set_title_1087(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Announcement*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5123E7C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::Announcement::get_content_1088()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::Announcement*)>(DLL2SDK::GameAssemblyBase + 0x5123E84)(this);
}
void DLL2SDK::CSProto::msg::Announcement::set_content_1089(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Announcement*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5123E8C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Announcement::get_label_1090()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Announcement*)>(DLL2SDK::GameAssemblyBase + 0x5123E94)(this);
}
void DLL2SDK::CSProto::msg::Announcement::set_label_1091(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Announcement*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123E9C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Announcement::get_priority_1092()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Announcement*)>(DLL2SDK::GameAssemblyBase + 0x5123EA4)(this);
}
void DLL2SDK::CSProto::msg::Announcement::set_priority_1093(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Announcement*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123EAC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Announcement::get_intervalTime_1094()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Announcement*)>(DLL2SDK::GameAssemblyBase + 0x5123EB4)(this);
}
void DLL2SDK::CSProto::msg::Announcement::set_intervalTime_1095(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Announcement*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123EBC)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::Announcement::get_startDate_1096()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::Announcement*)>(DLL2SDK::GameAssemblyBase + 0x5123EC4)(this);
}
void DLL2SDK::CSProto::msg::Announcement::set_startDate_1097(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Announcement*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5123ECC)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::Announcement::get_endDate_1098()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::Announcement*)>(DLL2SDK::GameAssemblyBase + 0x5123EDC)(this);
}
void DLL2SDK::CSProto::msg::Announcement::set_endDate_1099(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Announcement*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5123EE4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::Announcement::get_needpush_1100()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Announcement*)>(DLL2SDK::GameAssemblyBase + 0x5123EF4)(this);
}
void DLL2SDK::CSProto::msg::Announcement::set_needpush_1101(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Announcement*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5123EFC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::Announcement::get_showinds_1102()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Announcement*)>(DLL2SDK::GameAssemblyBase + 0x5123F04)(this);
}
void DLL2SDK::CSProto::msg::Announcement::set_showinds_1103(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Announcement*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5123F0C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::Announcement::get_picurl_1104()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::Announcement*)>(DLL2SDK::GameAssemblyBase + 0x5123F14)(this);
}
void DLL2SDK::CSProto::msg::Announcement::set_picurl_1105(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Announcement*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5123F1C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::AnnouncementActionUrl*>* DLL2SDK::CSProto::msg::Announcement::get_actionurl_1106()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::AnnouncementActionUrl*>*(*)(DLL2SDK::CSProto::msg::Announcement*)>(DLL2SDK::GameAssemblyBase + 0x5123F24)(this);
}
uint64_t DLL2SDK::CSProto::msg::Announcement::get_actStartDate_1107()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::Announcement*)>(DLL2SDK::GameAssemblyBase + 0x5123F2C)(this);
}
void DLL2SDK::CSProto::msg::Announcement::set_actStartDate_1108(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Announcement*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5123F34)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::Announcement::get_actEndDate_1109()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::Announcement*)>(DLL2SDK::GameAssemblyBase + 0x5123F44)(this);
}
void DLL2SDK::CSProto::msg::Announcement::set_actEndDate_1110(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Announcement*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5123F4C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::Announcement::get_languageCode_1111()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Announcement*)>(DLL2SDK::GameAssemblyBase + 0x5123F5C)(this);
}
void DLL2SDK::CSProto::msg::Announcement::set_languageCode_1112(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Announcement*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5123F64)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::Announcement::get_version_1113()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Announcement*)>(DLL2SDK::GameAssemblyBase + 0x5123F6C)(this);
}
void DLL2SDK::CSProto::msg::Announcement::set_version_1114(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Announcement*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5123F74)(this, value_);
}
bool DLL2SDK::CSProto::msg::Announcement::get_enable_abtest_1115()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::Announcement*)>(DLL2SDK::GameAssemblyBase + 0x5123F7C)(this);
}
void DLL2SDK::CSProto::msg::Announcement::set_enable_abtest_1116(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Announcement*, bool)>(DLL2SDK::GameAssemblyBase + 0x5123F84)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Announcement::get_action_target_type_1117()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Announcement*)>(DLL2SDK::GameAssemblyBase + 0x5123F8C)(this);
}
void DLL2SDK::CSProto::msg::Announcement::set_action_target_type_1118(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Announcement*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123F94)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::Announcement::get_pic_1119()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::Announcement*)>(DLL2SDK::GameAssemblyBase + 0x5123F9C)(this);
}
void DLL2SDK::CSProto::msg::Announcement::set_pic_1120(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Announcement*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5123FA4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::Announcement::get_show_pic_1121()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::Announcement*)>(DLL2SDK::GameAssemblyBase + 0x5123FAC)(this);
}
void DLL2SDK::CSProto::msg::Announcement::set_show_pic_1122(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Announcement*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5123FB4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::Announcement::get_show_pic_url_1123()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::Announcement*)>(DLL2SDK::GameAssemblyBase + 0x5123FBC)(this);
}
void DLL2SDK::CSProto::msg::Announcement::set_show_pic_url_1124(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Announcement*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5123FC4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::Announcement::get_area_id_1125()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Announcement*)>(DLL2SDK::GameAssemblyBase + 0x5123FCC)(this);
}
void DLL2SDK::CSProto::msg::Announcement::set_area_id_1126(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Announcement*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5123FD4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::Announcement::get_group_id_1127()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Announcement*)>(DLL2SDK::GameAssemblyBase + 0x5123FDC)(this);
}
void DLL2SDK::CSProto::msg::Announcement::set_group_id_1128(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Announcement*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5123FE4)(this, value_);
}
DLL2SDK::CSProto::msg::AbtestConf* DLL2SDK::CSProto::msg::Announcement::get_abtest_conf_1129()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::AbtestConf*(*)(DLL2SDK::CSProto::msg::Announcement*)>(DLL2SDK::GameAssemblyBase + 0x5123FEC)(this);
}
void DLL2SDK::CSProto::msg::Announcement::set_abtest_conf_1130(DLL2SDK::CSProto::msg::AbtestConf* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Announcement*, DLL2SDK::CSProto::msg::AbtestConf*)>(DLL2SDK::GameAssemblyBase + 0x5123FF4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::Announcement::global__ProtoBuf_IExtensible_GetExtensionObject_1131(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::Announcement*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::AnnouncementActionUrl::_ctor_1073()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AnnouncementActionUrl*)>(DLL2SDK::GameAssemblyBase + 0x5124010)(this);
}
int32_t DLL2SDK::CSProto::msg::AnnouncementActionUrl::get_type_1074()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::AnnouncementActionUrl*)>(DLL2SDK::GameAssemblyBase + 0x5124018)(this);
}
void DLL2SDK::CSProto::msg::AnnouncementActionUrl::set_type_1075(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AnnouncementActionUrl*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5124020)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::AnnouncementActionUrl::get_url_1076()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::AnnouncementActionUrl*)>(DLL2SDK::GameAssemblyBase + 0x5124028)(this);
}
void DLL2SDK::CSProto::msg::AnnouncementActionUrl::set_url_1077(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AnnouncementActionUrl*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5124030)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::AnnouncementActionUrl::global__ProtoBuf_IExtensible_GetExtensionObject_1078(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::AnnouncementActionUrl*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::AbtestConf::_ctor_1040()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AbtestConf*)>(DLL2SDK::GameAssemblyBase + 0x5122B60)(this);
}
bool DLL2SDK::CSProto::msg::AbtestConf::get_enable_abtest_1041()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::AbtestConf*)>(DLL2SDK::GameAssemblyBase + 0x5122C04)(this);
}
void DLL2SDK::CSProto::msg::AbtestConf::set_enable_abtest_1042(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AbtestConf*, bool)>(DLL2SDK::GameAssemblyBase + 0x5122C0C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AbtestConf::get_abtest_group_id_1043()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AbtestConf*)>(DLL2SDK::GameAssemblyBase + 0x5122C14)(this);
}
void DLL2SDK::CSProto::msg::AbtestConf::set_abtest_group_id_1044(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AbtestConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5122C1C)(this, value_);
}
float DLL2SDK::CSProto::msg::AbtestConf::get_abtest_ratio_1045()
{
return reinterpret_cast<float(*)(DLL2SDK::CSProto::msg::AbtestConf*)>(DLL2SDK::GameAssemblyBase + 0x5122C24)(this);
}
void DLL2SDK::CSProto::msg::AbtestConf::set_abtest_ratio_1046(float value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AbtestConf*, float)>(DLL2SDK::GameAssemblyBase + 0x5122C2C)(this, value_);
}
bool DLL2SDK::CSProto::msg::AbtestConf::get_be_abtest_segment_1047()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::AbtestConf*)>(DLL2SDK::GameAssemblyBase + 0x5122C34)(this);
}
void DLL2SDK::CSProto::msg::AbtestConf::set_be_abtest_segment_1048(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AbtestConf*, bool)>(DLL2SDK::GameAssemblyBase + 0x5122C3C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AbtestConf::get_abtest_cond_start_time_1049()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AbtestConf*)>(DLL2SDK::GameAssemblyBase + 0x5122C44)(this);
}
void DLL2SDK::CSProto::msg::AbtestConf::set_abtest_cond_start_time_1050(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AbtestConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5122C4C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AbtestConf::get_abtest_cond_stat_duration_1051()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AbtestConf*)>(DLL2SDK::GameAssemblyBase + 0x5122C54)(this);
}
void DLL2SDK::CSProto::msg::AbtestConf::set_abtest_cond_stat_duration_1052(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AbtestConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5122C5C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AbtestConf::get_abtest_cond_logic_op_1053()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AbtestConf*)>(DLL2SDK::GameAssemblyBase + 0x5122C64)(this);
}
void DLL2SDK::CSProto::msg::AbtestConf::set_abtest_cond_logic_op_1054(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AbtestConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5122C6C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AbtestConf::get_abtest_effect_duration_1055()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AbtestConf*)>(DLL2SDK::GameAssemblyBase + 0x5122C74)(this);
}
void DLL2SDK::CSProto::msg::AbtestConf::set_abtest_effect_duration_1056(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AbtestConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5122C7C)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::OneAbtestCond*>* DLL2SDK::CSProto::msg::AbtestConf::get_abtest_recomm_cond_1057()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::OneAbtestCond*>*(*)(DLL2SDK::CSProto::msg::AbtestConf*)>(DLL2SDK::GameAssemblyBase + 0x5122C84)(this);
}
uint32_t DLL2SDK::CSProto::msg::AbtestConf::get_abtest_layer_1058()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AbtestConf*)>(DLL2SDK::GameAssemblyBase + 0x5122C8C)(this);
}
void DLL2SDK::CSProto::msg::AbtestConf::set_abtest_layer_1059(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AbtestConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5122C94)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AbtestConf::get_abtest_rejudge_1060()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AbtestConf*)>(DLL2SDK::GameAssemblyBase + 0x5122C9C)(this);
}
void DLL2SDK::CSProto::msg::AbtestConf::set_abtest_rejudge_1061(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AbtestConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5122CA4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AbtestConf::get_conf_start_time_1062()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AbtestConf*)>(DLL2SDK::GameAssemblyBase + 0x5122CAC)(this);
}
void DLL2SDK::CSProto::msg::AbtestConf::set_conf_start_time_1063(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AbtestConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5122CB4)(this, value_);
}
bool DLL2SDK::CSProto::msg::AbtestConf::get_random_by_login_1064()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::AbtestConf*)>(DLL2SDK::GameAssemblyBase + 0x5122CBC)(this);
}
void DLL2SDK::CSProto::msg::AbtestConf::set_random_by_login_1065(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AbtestConf*, bool)>(DLL2SDK::GameAssemblyBase + 0x5122CC4)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::AbtestConf::get_hash_seed_1066()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::AbtestConf*)>(DLL2SDK::GameAssemblyBase + 0x5122CCC)(this);
}
void DLL2SDK::CSProto::msg::AbtestConf::set_hash_seed_1067(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AbtestConf*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5122CD4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AbtestConf::get_abtest_group_num_1068()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AbtestConf*)>(DLL2SDK::GameAssemblyBase + 0x5122CDC)(this);
}
void DLL2SDK::CSProto::msg::AbtestConf::set_abtest_group_num_1069(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AbtestConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5122CE4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AbtestConf::get_abtest_task_index_1070()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AbtestConf*)>(DLL2SDK::GameAssemblyBase + 0x5122CEC)(this);
}
void DLL2SDK::CSProto::msg::AbtestConf::set_abtest_task_index_1071(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AbtestConf*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5122CF4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::AbtestConf::global__ProtoBuf_IExtensible_GetExtensionObject_1072(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::AbtestConf*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::OneAbtestCond::_ctor_1024()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneAbtestCond*)>(DLL2SDK::GameAssemblyBase + 0x4ECD6B0)(this);
}
uint32_t DLL2SDK::CSProto::msg::OneAbtestCond::get_abtest_cond_type_1025()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::OneAbtestCond*)>(DLL2SDK::GameAssemblyBase + 0x4ECD6B8)(this);
}
void DLL2SDK::CSProto::msg::OneAbtestCond::set_abtest_cond_type_1026(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneAbtestCond*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD6C0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::OneAbtestCond::get_abtest_cond_sub_type_1027()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::OneAbtestCond*)>(DLL2SDK::GameAssemblyBase + 0x4ECD6C8)(this);
}
void DLL2SDK::CSProto::msg::OneAbtestCond::set_abtest_cond_sub_type_1028(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneAbtestCond*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD6D0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::OneAbtestCond::get_abtest_cond_sub_type2_1029()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::OneAbtestCond*)>(DLL2SDK::GameAssemblyBase + 0x4ECD6D8)(this);
}
void DLL2SDK::CSProto::msg::OneAbtestCond::set_abtest_cond_sub_type2_1030(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneAbtestCond*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD6E0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::OneAbtestCond::get_abtest_cond_value1_1031()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::OneAbtestCond*)>(DLL2SDK::GameAssemblyBase + 0x4ECD6E8)(this);
}
void DLL2SDK::CSProto::msg::OneAbtestCond::set_abtest_cond_value1_1032(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneAbtestCond*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD6F0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::OneAbtestCond::get_abtest_cond_value2_1033()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::OneAbtestCond*)>(DLL2SDK::GameAssemblyBase + 0x4ECD6F8)(this);
}
void DLL2SDK::CSProto::msg::OneAbtestCond::set_abtest_cond_value2_1034(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneAbtestCond*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD700)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::OneAbtestCond::get_abtest_cond_value3_1035()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::OneAbtestCond*)>(DLL2SDK::GameAssemblyBase + 0x4ECD708)(this);
}
void DLL2SDK::CSProto::msg::OneAbtestCond::set_abtest_cond_value3_1036(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneAbtestCond*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD710)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::OneAbtestCond::get_abtest_cond_value4_1037()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::OneAbtestCond*)>(DLL2SDK::GameAssemblyBase + 0x4ECD718)(this);
}
void DLL2SDK::CSProto::msg::OneAbtestCond::set_abtest_cond_value4_1038(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneAbtestCond*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD720)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::OneAbtestCond::global__ProtoBuf_IExtensible_GetExtensionObject_1039(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::OneAbtestCond*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::AbtestBattlepassSeasonEntry::_ctor_1016()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AbtestBattlepassSeasonEntry*)>(DLL2SDK::GameAssemblyBase + 0x5122B14)(this);
}
uint32_t DLL2SDK::CSProto::msg::AbtestBattlepassSeasonEntry::get_season_id_1017()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AbtestBattlepassSeasonEntry*)>(DLL2SDK::GameAssemblyBase + 0x5122B1C)(this);
}
void DLL2SDK::CSProto::msg::AbtestBattlepassSeasonEntry::set_season_id_1018(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AbtestBattlepassSeasonEntry*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5122B24)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AbtestBattlepassSeasonEntry::get_bp_level_1019()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AbtestBattlepassSeasonEntry*)>(DLL2SDK::GameAssemblyBase + 0x5122B2C)(this);
}
void DLL2SDK::CSProto::msg::AbtestBattlepassSeasonEntry::set_bp_level_1020(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AbtestBattlepassSeasonEntry*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5122B34)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AbtestBattlepassSeasonEntry::get_bp_charge_1021()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AbtestBattlepassSeasonEntry*)>(DLL2SDK::GameAssemblyBase + 0x5122B3C)(this);
}
void DLL2SDK::CSProto::msg::AbtestBattlepassSeasonEntry::set_bp_charge_1022(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AbtestBattlepassSeasonEntry*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5122B44)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::AbtestBattlepassSeasonEntry::global__ProtoBuf_IExtensible_GetExtensionObject_1023(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::AbtestBattlepassSeasonEntry*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::AbtestLoginRecord::_ctor_1004()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AbtestLoginRecord*)>(DLL2SDK::GameAssemblyBase + 0x5122D94)(this);
}
uint32_t DLL2SDK::CSProto::msg::AbtestLoginRecord::get_group_id_1005()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AbtestLoginRecord*)>(DLL2SDK::GameAssemblyBase + 0x5122DA4)(this);
}
void DLL2SDK::CSProto::msg::AbtestLoginRecord::set_group_id_1006(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AbtestLoginRecord*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5122DAC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AbtestLoginRecord::get_task_id_1007()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AbtestLoginRecord*)>(DLL2SDK::GameAssemblyBase + 0x5122DB4)(this);
}
void DLL2SDK::CSProto::msg::AbtestLoginRecord::set_task_id_1008(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AbtestLoginRecord*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5122DBC)(this, value_);
}
DLL2SDK::CSProto::msg::EAbTestType DLL2SDK::CSProto::msg::AbtestLoginRecord::get_abtest_type_1009()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::EAbTestType(*)(DLL2SDK::CSProto::msg::AbtestLoginRecord*)>(DLL2SDK::GameAssemblyBase + 0x5122DC4)(this);
}
void DLL2SDK::CSProto::msg::AbtestLoginRecord::set_abtest_type_1010(DLL2SDK::CSProto::msg::EAbTestType value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AbtestLoginRecord*, DLL2SDK::CSProto::msg::EAbTestType)>(DLL2SDK::GameAssemblyBase + 0x5122DCC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AbtestLoginRecord::get_timestamp_1011()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AbtestLoginRecord*)>(DLL2SDK::GameAssemblyBase + 0x5122DD4)(this);
}
void DLL2SDK::CSProto::msg::AbtestLoginRecord::set_timestamp_1012(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AbtestLoginRecord*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5122DDC)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::AbtestLoginRecord::get_login_seq_1013()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::AbtestLoginRecord*)>(DLL2SDK::GameAssemblyBase + 0x5122DE4)(this);
}
void DLL2SDK::CSProto::msg::AbtestLoginRecord::set_login_seq_1014(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AbtestLoginRecord*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5122DEC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::AbtestLoginRecord::global__ProtoBuf_IExtensible_GetExtensionObject_1015(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::AbtestLoginRecord*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::AbtestHitEntry::_ctor_990()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AbtestHitEntry*)>(DLL2SDK::GameAssemblyBase + 0x5122D10)(this);
}
uint32_t DLL2SDK::CSProto::msg::AbtestHitEntry::get_group_id_991()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AbtestHitEntry*)>(DLL2SDK::GameAssemblyBase + 0x5122D20)(this);
}
void DLL2SDK::CSProto::msg::AbtestHitEntry::set_group_id_992(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AbtestHitEntry*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5122D28)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AbtestHitEntry::get_task_id_993()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AbtestHitEntry*)>(DLL2SDK::GameAssemblyBase + 0x5122D30)(this);
}
void DLL2SDK::CSProto::msg::AbtestHitEntry::set_task_id_994(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AbtestHitEntry*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5122D38)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AbtestHitEntry::get_timestamp_995()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AbtestHitEntry*)>(DLL2SDK::GameAssemblyBase + 0x5122D40)(this);
}
void DLL2SDK::CSProto::msg::AbtestHitEntry::set_timestamp_996(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AbtestHitEntry*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5122D48)(this, value_);
}
bool DLL2SDK::CSProto::msg::AbtestHitEntry::get_hide_record_997()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::AbtestHitEntry*)>(DLL2SDK::GameAssemblyBase + 0x5122D50)(this);
}
void DLL2SDK::CSProto::msg::AbtestHitEntry::set_hide_record_998(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AbtestHitEntry*, bool)>(DLL2SDK::GameAssemblyBase + 0x5122D58)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::AbtestHitEntry::get_hit_timestamp_999()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::AbtestHitEntry*)>(DLL2SDK::GameAssemblyBase + 0x5122D60)(this);
}
void DLL2SDK::CSProto::msg::AbtestHitEntry::set_hit_timestamp_1000(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AbtestHitEntry*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5122D68)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::AbtestHitEntry::get_gm_index_1001()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::AbtestHitEntry*)>(DLL2SDK::GameAssemblyBase + 0x5122D70)(this);
}
void DLL2SDK::CSProto::msg::AbtestHitEntry::set_gm_index_1002(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AbtestHitEntry*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5122D78)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::AbtestHitEntry::global__ProtoBuf_IExtensible_GetExtensionObject_1003(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::AbtestHitEntry*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBLadderGradingInfo::_ctor_981()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBLadderGradingInfo*)>(DLL2SDK::GameAssemblyBase + 0x51E8AD4)(this);
}
uint32_t DLL2SDK::CSProto::msg::DBLadderGradingInfo::get_season_no_982()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBLadderGradingInfo*)>(DLL2SDK::GameAssemblyBase + 0x51E8B80)(this);
}
void DLL2SDK::CSProto::msg::DBLadderGradingInfo::set_season_no_983(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBLadderGradingInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8B88)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBLadderGradingInfo::get_game_times_984()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBLadderGradingInfo*)>(DLL2SDK::GameAssemblyBase + 0x51E8B90)(this);
}
void DLL2SDK::CSProto::msg::DBLadderGradingInfo::set_game_times_985(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBLadderGradingInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8B98)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBLadderGradingInfoResult*>* DLL2SDK::CSProto::msg::DBLadderGradingInfo::get_game_result_986()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBLadderGradingInfoResult*>*(*)(DLL2SDK::CSProto::msg::DBLadderGradingInfo*)>(DLL2SDK::GameAssemblyBase + 0x51E8BA0)(this);
}
uint32_t DLL2SDK::CSProto::msg::DBLadderGradingInfo::get_is_reset_ladder_score_987()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBLadderGradingInfo*)>(DLL2SDK::GameAssemblyBase + 0x51E8BA8)(this);
}
void DLL2SDK::CSProto::msg::DBLadderGradingInfo::set_is_reset_ladder_score_988(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBLadderGradingInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8BB0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBLadderGradingInfo::global__ProtoBuf_IExtensible_GetExtensionObject_989(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBLadderGradingInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBLadderGradingInfoResult::_ctor_963()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBLadderGradingInfoResult*)>(DLL2SDK::GameAssemblyBase + 0x51E8BCC)(this);
}
uint32_t DLL2SDK::CSProto::msg::DBLadderGradingInfoResult::get_game_mode_964()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBLadderGradingInfoResult*)>(DLL2SDK::GameAssemblyBase + 0x51E8BD4)(this);
}
void DLL2SDK::CSProto::msg::DBLadderGradingInfoResult::set_game_mode_965(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBLadderGradingInfoResult*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8BDC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBLadderGradingInfoResult::get_score_966()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBLadderGradingInfoResult*)>(DLL2SDK::GameAssemblyBase + 0x51E8BE4)(this);
}
void DLL2SDK::CSProto::msg::DBLadderGradingInfoResult::set_score_967(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBLadderGradingInfoResult*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8BEC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBLadderGradingInfoResult::get_total_game_time_968()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBLadderGradingInfoResult*)>(DLL2SDK::GameAssemblyBase + 0x51E8BF4)(this);
}
void DLL2SDK::CSProto::msg::DBLadderGradingInfoResult::set_total_game_time_969(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBLadderGradingInfoResult*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8BFC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBLadderGradingInfoResult::get_times_kill_970()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBLadderGradingInfoResult*)>(DLL2SDK::GameAssemblyBase + 0x51E8C04)(this);
}
void DLL2SDK::CSProto::msg::DBLadderGradingInfoResult::set_times_kill_971(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBLadderGradingInfoResult*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8C0C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBLadderGradingInfoResult::get_times_be_killed_972()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBLadderGradingInfoResult*)>(DLL2SDK::GameAssemblyBase + 0x51E8C14)(this);
}
void DLL2SDK::CSProto::msg::DBLadderGradingInfoResult::set_times_be_killed_973(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBLadderGradingInfoResult*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8C1C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBLadderGradingInfoResult::get_shot_number_974()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBLadderGradingInfoResult*)>(DLL2SDK::GameAssemblyBase + 0x51E8C24)(this);
}
void DLL2SDK::CSProto::msg::DBLadderGradingInfoResult::set_shot_number_975(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBLadderGradingInfoResult*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8C2C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBLadderGradingInfoResult::get_shot_hit_number_976()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBLadderGradingInfoResult*)>(DLL2SDK::GameAssemblyBase + 0x51E8C34)(this);
}
void DLL2SDK::CSProto::msg::DBLadderGradingInfoResult::set_shot_hit_number_977(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBLadderGradingInfoResult*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8C3C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBLadderGradingInfoResult::get_game_result_978()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBLadderGradingInfoResult*)>(DLL2SDK::GameAssemblyBase + 0x51E8C44)(this);
}
void DLL2SDK::CSProto::msg::DBLadderGradingInfoResult::set_game_result_979(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBLadderGradingInfoResult*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8C4C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBLadderGradingInfoResult::global__ProtoBuf_IExtensible_GetExtensionObject_980(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBLadderGradingInfoResult*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBGameMapStat::_ctor_953()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGameMapStat*)>(DLL2SDK::GameAssemblyBase + 0x51E8728)(this);
}
uint64_t DLL2SDK::CSProto::msg::DBGameMapStat::get_map_id_954()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::DBGameMapStat*)>(DLL2SDK::GameAssemblyBase + 0x51E8730)(this);
}
void DLL2SDK::CSProto::msg::DBGameMapStat::set_map_id_955(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGameMapStat*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E8738)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBGameMapStat::get_times_win_956()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBGameMapStat*)>(DLL2SDK::GameAssemblyBase + 0x51E8748)(this);
}
void DLL2SDK::CSProto::msg::DBGameMapStat::set_times_win_957(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGameMapStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8750)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBGameMapStat::get_pve_level_id_958()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBGameMapStat*)>(DLL2SDK::GameAssemblyBase + 0x51E8758)(this);
}
void DLL2SDK::CSProto::msg::DBGameMapStat::set_pve_level_id_959(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGameMapStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8760)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBGameMapStat::get_game_mode_960()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBGameMapStat*)>(DLL2SDK::GameAssemblyBase + 0x51E8768)(this);
}
void DLL2SDK::CSProto::msg::DBGameMapStat::set_game_mode_961(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGameMapStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8770)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBGameMapStat::global__ProtoBuf_IExtensible_GetExtensionObject_962(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBGameMapStat*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBGamePlayerStat::_ctor_929()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGamePlayerStat*)>(DLL2SDK::GameAssemblyBase + 0x51E878C)(this);
}
int32_t DLL2SDK::CSProto::msg::DBGamePlayerStat::get_game_type_930()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DBGamePlayerStat*)>(DLL2SDK::GameAssemblyBase + 0x51E8794)(this);
}
void DLL2SDK::CSProto::msg::DBGamePlayerStat::set_game_type_931(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGamePlayerStat*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E879C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::DBGamePlayerStat::get_game_mode_932()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DBGamePlayerStat*)>(DLL2SDK::GameAssemblyBase + 0x51E87A4)(this);
}
void DLL2SDK::CSProto::msg::DBGamePlayerStat::set_game_mode_933(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGamePlayerStat*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E87AC)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::DBGamePlayerStat::get_map_id_934()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::DBGamePlayerStat*)>(DLL2SDK::GameAssemblyBase + 0x51E87B4)(this);
}
void DLL2SDK::CSProto::msg::DBGamePlayerStat::set_map_id_935(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGamePlayerStat*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E87BC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBGamePlayerStat::get_times_kill_936()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBGamePlayerStat*)>(DLL2SDK::GameAssemblyBase + 0x51E87CC)(this);
}
void DLL2SDK::CSProto::msg::DBGamePlayerStat::set_times_kill_937(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGamePlayerStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E87D4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBGamePlayerStat::get_times_be_killed_938()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBGamePlayerStat*)>(DLL2SDK::GameAssemblyBase + 0x51E87DC)(this);
}
void DLL2SDK::CSProto::msg::DBGamePlayerStat::set_times_be_killed_939(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGamePlayerStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E87E4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBGamePlayerStat::get_score_940()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBGamePlayerStat*)>(DLL2SDK::GameAssemblyBase + 0x51E87EC)(this);
}
void DLL2SDK::CSProto::msg::DBGamePlayerStat::set_score_941(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGamePlayerStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E87F4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBGamePlayerStat::get_game_time_942()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBGamePlayerStat*)>(DLL2SDK::GameAssemblyBase + 0x51E87FC)(this);
}
void DLL2SDK::CSProto::msg::DBGamePlayerStat::set_game_time_943(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGamePlayerStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8804)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::DBGamePlayerStat::get_service_module_944()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DBGamePlayerStat*)>(DLL2SDK::GameAssemblyBase + 0x51E880C)(this);
}
void DLL2SDK::CSProto::msg::DBGamePlayerStat::set_service_module_945(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGamePlayerStat*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8814)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::DBGamePlayerStat::get_br_rank_946()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DBGamePlayerStat*)>(DLL2SDK::GameAssemblyBase + 0x51E881C)(this);
}
void DLL2SDK::CSProto::msg::DBGamePlayerStat::set_br_rank_947(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGamePlayerStat*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8824)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::DBGamePlayerStat::get_team_type_948()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DBGamePlayerStat*)>(DLL2SDK::GameAssemblyBase + 0x51E882C)(this);
}
void DLL2SDK::CSProto::msg::DBGamePlayerStat::set_team_type_949(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGamePlayerStat*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8834)(this, value_);
}
bool DLL2SDK::CSProto::msg::DBGamePlayerStat::get_is_newbie_950()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::DBGamePlayerStat*)>(DLL2SDK::GameAssemblyBase + 0x51E883C)(this);
}
void DLL2SDK::CSProto::msg::DBGamePlayerStat::set_is_newbie_951(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGamePlayerStat*, bool)>(DLL2SDK::GameAssemblyBase + 0x51E8844)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBGamePlayerStat::global__ProtoBuf_IExtensible_GetExtensionObject_952(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBGamePlayerStat*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBGameTypeStat::_ctor_891()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*)>(DLL2SDK::GameAssemblyBase + 0x51E8860)(this);
}
int32_t DLL2SDK::CSProto::msg::DBGameTypeStat::get_game_type_892()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*)>(DLL2SDK::GameAssemblyBase + 0x51E8940)(this);
}
void DLL2SDK::CSProto::msg::DBGameTypeStat::set_game_type_893(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8948)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::DBGameTypeStat::get_game_mode_894()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*)>(DLL2SDK::GameAssemblyBase + 0x51E8950)(this);
}
void DLL2SDK::CSProto::msg::DBGameTypeStat::set_game_mode_895(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8958)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::DBGameTypeStat::get_map_id_896()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*)>(DLL2SDK::GameAssemblyBase + 0x51E8960)(this);
}
void DLL2SDK::CSProto::msg::DBGameTypeStat::set_map_id_897(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51E8968)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBGameTypeStat::get_times_win_898()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*)>(DLL2SDK::GameAssemblyBase + 0x51E8978)(this);
}
void DLL2SDK::CSProto::msg::DBGameTypeStat::set_times_win_899(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8980)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBGameTypeStat::get_times_draw_900()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*)>(DLL2SDK::GameAssemblyBase + 0x51E8988)(this);
}
void DLL2SDK::CSProto::msg::DBGameTypeStat::set_times_draw_901(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8990)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBGameTypeStat::get_times_lose_902()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*)>(DLL2SDK::GameAssemblyBase + 0x51E8998)(this);
}
void DLL2SDK::CSProto::msg::DBGameTypeStat::set_times_lose_903(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E89A0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBGameTypeStat::get_times_game_904()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*)>(DLL2SDK::GameAssemblyBase + 0x51E89A8)(this);
}
void DLL2SDK::CSProto::msg::DBGameTypeStat::set_times_game_905(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E89B0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBGameTypeStat::get_total_score_906()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*)>(DLL2SDK::GameAssemblyBase + 0x51E89B8)(this);
}
void DLL2SDK::CSProto::msg::DBGameTypeStat::set_total_score_907(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E89C0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBGameTypeStat::get_top_score_908()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*)>(DLL2SDK::GameAssemblyBase + 0x51E89C8)(this);
}
void DLL2SDK::CSProto::msg::DBGameTypeStat::set_top_score_909(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E89D0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBGameTypeStat::get_times_shot_910()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*)>(DLL2SDK::GameAssemblyBase + 0x51E89D8)(this);
}
void DLL2SDK::CSProto::msg::DBGameTypeStat::set_times_shot_911(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E89E0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBGameTypeStat::get_times_hit_target_912()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*)>(DLL2SDK::GameAssemblyBase + 0x51E89E8)(this);
}
void DLL2SDK::CSProto::msg::DBGameTypeStat::set_times_hit_target_913(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E89F0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBGameTypeStat::get_times_kill_914()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*)>(DLL2SDK::GameAssemblyBase + 0x51E89F8)(this);
}
void DLL2SDK::CSProto::msg::DBGameTypeStat::set_times_kill_915(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8A00)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBGameTypeStat::get_times_be_killed_916()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*)>(DLL2SDK::GameAssemblyBase + 0x51E8A08)(this);
}
void DLL2SDK::CSProto::msg::DBGameTypeStat::set_times_be_killed_917(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8A10)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBGameTypeStat::get_times_headshot_918()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*)>(DLL2SDK::GameAssemblyBase + 0x51E8A18)(this);
}
void DLL2SDK::CSProto::msg::DBGameTypeStat::set_times_headshot_919(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8A20)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBGameTypeStat::get_times_assist_920()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*)>(DLL2SDK::GameAssemblyBase + 0x51E8A28)(this);
}
void DLL2SDK::CSProto::msg::DBGameTypeStat::set_times_assist_921(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8A30)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBGameTypeStat::get_game_time_922()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*)>(DLL2SDK::GameAssemblyBase + 0x51E8A38)(this);
}
void DLL2SDK::CSProto::msg::DBGameTypeStat::set_game_time_923(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8A40)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBWeaponStat*>* DLL2SDK::CSProto::msg::DBGameTypeStat::get_weapon_stat_924()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBWeaponStat*>*(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*)>(DLL2SDK::GameAssemblyBase + 0x51E8A48)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::KeyValueEntry*>* DLL2SDK::CSProto::msg::DBGameTypeStat::get_medals_925()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::KeyValueEntry*>*(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*)>(DLL2SDK::GameAssemblyBase + 0x51E8A50)(this);
}
uint32_t DLL2SDK::CSProto::msg::DBGameTypeStat::get_times_mvp_926()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*)>(DLL2SDK::GameAssemblyBase + 0x51E8A58)(this);
}
void DLL2SDK::CSProto::msg::DBGameTypeStat::set_times_mvp_927(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8A60)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBGameTypeStat::global__ProtoBuf_IExtensible_GetExtensionObject_928(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBGameTypeStat*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBWeaponStat::_ctor_875()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBWeaponStat*)>(DLL2SDK::GameAssemblyBase + 0x524E7E0)(this);
}
int32_t DLL2SDK::CSProto::msg::DBWeaponStat::get_weapon_id_876()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DBWeaponStat*)>(DLL2SDK::GameAssemblyBase + 0x524E7E8)(this);
}
void DLL2SDK::CSProto::msg::DBWeaponStat::set_weapon_id_877(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBWeaponStat*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524E7F0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBWeaponStat::get_times_kill_878()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBWeaponStat*)>(DLL2SDK::GameAssemblyBase + 0x524E7F8)(this);
}
void DLL2SDK::CSProto::msg::DBWeaponStat::set_times_kill_879(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBWeaponStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524E800)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBWeaponStat::get_times_headshot_880()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBWeaponStat*)>(DLL2SDK::GameAssemblyBase + 0x524E808)(this);
}
void DLL2SDK::CSProto::msg::DBWeaponStat::set_times_headshot_881(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBWeaponStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524E810)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBWeaponStat::get_times_hit_target_882()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBWeaponStat*)>(DLL2SDK::GameAssemblyBase + 0x524E818)(this);
}
void DLL2SDK::CSProto::msg::DBWeaponStat::set_times_hit_target_883(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBWeaponStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524E820)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBWeaponStat::get_times_shot_884()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBWeaponStat*)>(DLL2SDK::GameAssemblyBase + 0x524E828)(this);
}
void DLL2SDK::CSProto::msg::DBWeaponStat::set_times_shot_885(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBWeaponStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524E830)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBWeaponStat::get_times_use_886()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBWeaponStat*)>(DLL2SDK::GameAssemblyBase + 0x524E838)(this);
}
void DLL2SDK::CSProto::msg::DBWeaponStat::set_times_use_887(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBWeaponStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524E840)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBWeaponStat::get_times_be_kill_888()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBWeaponStat*)>(DLL2SDK::GameAssemblyBase + 0x524E848)(this);
}
void DLL2SDK::CSProto::msg::DBWeaponStat::set_times_be_kill_889(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBWeaponStat*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524E850)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBWeaponStat::global__ProtoBuf_IExtensible_GetExtensionObject_890(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBWeaponStat*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::LadderScoreInfo::_ctor_840()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DD970)(this);
}
int32_t DLL2SDK::CSProto::msg::LadderScoreInfo::get_ladder_score_841()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DDA1C)(this);
}
void DLL2SDK::CSProto::msg::LadderScoreInfo::set_ladder_score_842(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DDA24)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::LadderScoreInfo::get_season_no_843()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DDA2C)(this);
}
void DLL2SDK::CSProto::msg::LadderScoreInfo::set_season_no_844(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DDA34)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::LadderScoreInfo::get_season_level_845()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DDA3C)(this);
}
void DLL2SDK::CSProto::msg::LadderScoreInfo::set_season_level_846(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DDA44)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::LadderScoreInfo::get_history_highest_level_847()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DDA4C)(this);
}
void DLL2SDK::CSProto::msg::LadderScoreInfo::set_history_highest_level_848(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DDA54)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LadderScoreInfo::get_history_highest_ladder_score_849()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DDA5C)(this);
}
void DLL2SDK::CSProto::msg::LadderScoreInfo::set_history_highest_ladder_score_850(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DDA64)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::LadderScoreInfo::get_history_season_highest_level_851()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DDA6C)(this);
}
void DLL2SDK::CSProto::msg::LadderScoreInfo::set_history_season_highest_level_852(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DDA74)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::LadderScoreInfo::get_history_season_highest_ladder_score_853()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DDA7C)(this);
}
void DLL2SDK::CSProto::msg::LadderScoreInfo::set_history_season_highest_ladder_score_854(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DDA84)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::HistorySeasonLevelRecord*>* DLL2SDK::CSProto::msg::LadderScoreInfo::get_history_season_level_record_855()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::HistorySeasonLevelRecord*>*(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DDA8C)(this);
}
uint32_t DLL2SDK::CSProto::msg::LadderScoreInfo::get_task_daily_prize_time_856()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DDA94)(this);
}
void DLL2SDK::CSProto::msg::LadderScoreInfo::set_task_daily_prize_time_857(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DDA9C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::LadderScoreInfo::get_hidden_score_858()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DDAA4)(this);
}
void DLL2SDK::CSProto::msg::LadderScoreInfo::set_hidden_score_859(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DDAAC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::LadderScoreInfo::get_today_add_860()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DDAB4)(this);
}
void DLL2SDK::CSProto::msg::LadderScoreInfo::set_today_add_861(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DDABC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::LadderScoreInfo::get_last_write_time_862()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DDAC4)(this);
}
void DLL2SDK::CSProto::msg::LadderScoreInfo::set_last_write_time_863(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DDACC)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LadderScoreInfo::get_drop_timestamp_864()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DDAD4)(this);
}
void DLL2SDK::CSProto::msg::LadderScoreInfo::set_drop_timestamp_865(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DDADC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::LadderScoreInfo::get_today_drop_times_866()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DDAE4)(this);
}
void DLL2SDK::CSProto::msg::LadderScoreInfo::set_today_drop_times_867(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DDAEC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::LadderScoreInfo::get_level_game_times_868()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DDAF4)(this);
}
void DLL2SDK::CSProto::msg::LadderScoreInfo::set_level_game_times_869(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DDAFC)(this, value_);
}
DLL2SDK::CSProto::msg::PromotionInfo* DLL2SDK::CSProto::msg::LadderScoreInfo::get_promotion_info_870()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PromotionInfo*(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DDB04)(this);
}
void DLL2SDK::CSProto::msg::LadderScoreInfo::set_promotion_info_871(DLL2SDK::CSProto::msg::PromotionInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*, DLL2SDK::CSProto::msg::PromotionInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DDB0C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LadderScoreInfo::get_total_game_times_872()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*)>(DLL2SDK::GameAssemblyBase + 0x50DDB14)(this);
}
void DLL2SDK::CSProto::msg::LadderScoreInfo::set_total_game_times_873(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DDB1C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::LadderScoreInfo::global__ProtoBuf_IExtensible_GetExtensionObject_874(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::LadderScoreInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::HistorySeasonLevelRecord::_ctor_832()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::HistorySeasonLevelRecord*)>(DLL2SDK::GameAssemblyBase + 0x50DCE8C)(this);
}
int32_t DLL2SDK::CSProto::msg::HistorySeasonLevelRecord::get_season_no_833()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::HistorySeasonLevelRecord*)>(DLL2SDK::GameAssemblyBase + 0x50DCE94)(this);
}
void DLL2SDK::CSProto::msg::HistorySeasonLevelRecord::set_season_no_834(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::HistorySeasonLevelRecord*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DCE9C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::HistorySeasonLevelRecord::get_season_highest_level_835()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::HistorySeasonLevelRecord*)>(DLL2SDK::GameAssemblyBase + 0x50DCEA4)(this);
}
void DLL2SDK::CSProto::msg::HistorySeasonLevelRecord::set_season_highest_level_836(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::HistorySeasonLevelRecord*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DCEAC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::HistorySeasonLevelRecord::get_season_end_level_837()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::HistorySeasonLevelRecord*)>(DLL2SDK::GameAssemblyBase + 0x50DCEB4)(this);
}
void DLL2SDK::CSProto::msg::HistorySeasonLevelRecord::set_season_end_level_838(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::HistorySeasonLevelRecord*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x50DCEBC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::HistorySeasonLevelRecord::global__ProtoBuf_IExtensible_GetExtensionObject_839(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::HistorySeasonLevelRecord*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::LevelInfo::_ctor_818()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LevelInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECA540)(this);
}
uint32_t DLL2SDK::CSProto::msg::LevelInfo::get_exp_819()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LevelInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECA548)(this);
}
void DLL2SDK::CSProto::msg::LevelInfo::set_exp_820(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LevelInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECA550)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LevelInfo::get_level_821()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LevelInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECA558)(this);
}
void DLL2SDK::CSProto::msg::LevelInfo::set_level_822(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LevelInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECA560)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LevelInfo::get_upgrade_deadline_823()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LevelInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECA568)(this);
}
void DLL2SDK::CSProto::msg::LevelInfo::set_upgrade_deadline_824(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LevelInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECA570)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LevelInfo::get_peak_exp_825()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LevelInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECA578)(this);
}
void DLL2SDK::CSProto::msg::LevelInfo::set_peak_exp_826(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LevelInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECA580)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LevelInfo::get_peak_level_827()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LevelInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECA588)(this);
}
void DLL2SDK::CSProto::msg::LevelInfo::set_peak_level_828(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LevelInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECA590)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LevelInfo::get_peak_upgrade_deadline_829()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LevelInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECA598)(this);
}
void DLL2SDK::CSProto::msg::LevelInfo::set_peak_upgrade_deadline_830(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LevelInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECA5A0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::LevelInfo::global__ProtoBuf_IExtensible_GetExtensionObject_831(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::LevelInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::GameExpInfo::_ctor_808()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameExpInfo*)>(DLL2SDK::GameAssemblyBase + 0x524FC18)(this);
}
int32_t DLL2SDK::CSProto::msg::GameExpInfo::get_game_type_809()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::GameExpInfo*)>(DLL2SDK::GameAssemblyBase + 0x524FC20)(this);
}
void DLL2SDK::CSProto::msg::GameExpInfo::set_game_type_810(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameExpInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524FC28)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GameExpInfo::get_exp_811()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameExpInfo*)>(DLL2SDK::GameAssemblyBase + 0x524FC30)(this);
}
void DLL2SDK::CSProto::msg::GameExpInfo::set_exp_812(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameExpInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524FC38)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GameExpInfo::get_level_813()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameExpInfo*)>(DLL2SDK::GameAssemblyBase + 0x524FC40)(this);
}
void DLL2SDK::CSProto::msg::GameExpInfo::set_level_814(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameExpInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524FC48)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::GameExpInfo::get_upgrade_deadline_815()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::GameExpInfo*)>(DLL2SDK::GameAssemblyBase + 0x524FC50)(this);
}
void DLL2SDK::CSProto::msg::GameExpInfo::set_upgrade_deadline_816(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::GameExpInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524FC58)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::GameExpInfo::global__ProtoBuf_IExtensible_GetExtensionObject_817(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::GameExpInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DisplayWeapon::_ctor_804()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DisplayWeapon*)>(DLL2SDK::GameAssemblyBase + 0x524EB88)(this);
}
uint64_t DLL2SDK::CSProto::msg::DisplayWeapon::get_prop_id_805()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::DisplayWeapon*)>(DLL2SDK::GameAssemblyBase + 0x524EB90)(this);
}
void DLL2SDK::CSProto::msg::DisplayWeapon::set_prop_id_806(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DisplayWeapon*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x524EB98)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DisplayWeapon::global__ProtoBuf_IExtensible_GetExtensionObject_807(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DisplayWeapon*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlayerAccountInfoArray::_ctor_801()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerAccountInfoArray*)>(DLL2SDK::GameAssemblyBase + 0x4ECE2D8)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerAccountInfo*>* DLL2SDK::CSProto::msg::PlayerAccountInfoArray::get_player_account_infos_802()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerAccountInfo*>*(*)(DLL2SDK::CSProto::msg::PlayerAccountInfoArray*)>(DLL2SDK::GameAssemblyBase + 0x4ECE384)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlayerAccountInfoArray::global__ProtoBuf_IExtensible_GetExtensionObject_803(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlayerAccountInfoArray*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlayerMall::_ctor_779()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerMall*)>(DLL2SDK::GameAssemblyBase + 0x4ED0A14)(this);
}
int32_t DLL2SDK::CSProto::msg::PlayerMall::get_type_780()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerMall*)>(DLL2SDK::GameAssemblyBase + 0x4ED0AE0)(this);
}
void DLL2SDK::CSProto::msg::PlayerMall::set_type_781(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerMall*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0AE8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Commodity*>* DLL2SDK::CSProto::msg::PlayerMall::get_commoditys_782()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Commodity*>*(*)(DLL2SDK::CSProto::msg::PlayerMall*)>(DLL2SDK::GameAssemblyBase + 0x4ED0AF0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Commodity*>* DLL2SDK::CSProto::msg::PlayerMall::get_refreshable_commoditys_783()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Commodity*>*(*)(DLL2SDK::CSProto::msg::PlayerMall*)>(DLL2SDK::GameAssemblyBase + 0x4ED0AF8)(this);
}
int32_t DLL2SDK::CSProto::msg::PlayerMall::get_refresh_times_today_784()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerMall*)>(DLL2SDK::GameAssemblyBase + 0x4ED0B00)(this);
}
void DLL2SDK::CSProto::msg::PlayerMall::set_refresh_times_today_785(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerMall*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0B08)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerMall::get_next_auto_refresh_time_786()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerMall*)>(DLL2SDK::GameAssemblyBase + 0x4ED0B10)(this);
}
void DLL2SDK::CSProto::msg::PlayerMall::set_next_auto_refresh_time_787(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerMall*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0B18)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerMall::get_last_refresh_time_788()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerMall*)>(DLL2SDK::GameAssemblyBase + 0x4ED0B20)(this);
}
void DLL2SDK::CSProto::msg::PlayerMall::set_last_refresh_time_789(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerMall*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0B28)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerMall::get_refresh_times_limit_790()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerMall*)>(DLL2SDK::GameAssemblyBase + 0x4ED0B30)(this);
}
void DLL2SDK::CSProto::msg::PlayerMall::set_refresh_times_limit_791(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerMall*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0B38)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::PlayerMall::get_mall_currency_792()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::PlayerMall*)>(DLL2SDK::GameAssemblyBase + 0x4ED0B40)(this);
}
void DLL2SDK::CSProto::msg::PlayerMall::set_mall_currency_793(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerMall*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0B48)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerMall::get_mall_currency_today_794()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerMall*)>(DLL2SDK::GameAssemblyBase + 0x4ED0B58)(this);
}
void DLL2SDK::CSProto::msg::PlayerMall::set_mall_currency_today_795(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerMall*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0B60)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerMall::get_mall_currency_limit_796()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerMall*)>(DLL2SDK::GameAssemblyBase + 0x4ED0B68)(this);
}
void DLL2SDK::CSProto::msg::PlayerMall::set_mall_currency_limit_797(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerMall*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0B70)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerMall::get_last_refresh_currency_time_798()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerMall*)>(DLL2SDK::GameAssemblyBase + 0x4ED0B78)(this);
}
void DLL2SDK::CSProto::msg::PlayerMall::set_last_refresh_currency_time_799(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerMall*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED0B80)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlayerMall::global__ProtoBuf_IExtensible_GetExtensionObject_800(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlayerMall*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::Commodity::_ctor_711()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x519FE24)(this);
}
int32_t DLL2SDK::CSProto::msg::Commodity::get_id_712()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x519FE34)(this);
}
void DLL2SDK::CSProto::msg::Commodity::set_id_713(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519FE3C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::Commodity::get_prop_id_714()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x519FE44)(this);
}
void DLL2SDK::CSProto::msg::Commodity::set_prop_id_715(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x519FE4C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Commodity::get_num_716()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x519FE5C)(this);
}
void DLL2SDK::CSProto::msg::Commodity::set_num_717(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519FE64)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Commodity::get_aging_type_718()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x519FE6C)(this);
}
void DLL2SDK::CSProto::msg::Commodity::set_aging_type_719(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519FE74)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Commodity::get_duration_time_720()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x519FE7C)(this);
}
void DLL2SDK::CSProto::msg::Commodity::set_duration_time_721(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519FE84)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Commodity::get_type_722()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x519FE8C)(this);
}
void DLL2SDK::CSProto::msg::Commodity::set_type_723(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519FE94)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Commodity::get_sub_type_724()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x519FE9C)(this);
}
void DLL2SDK::CSProto::msg::Commodity::set_sub_type_725(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519FEA4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Commodity::get_vip_level_726()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x519FEAC)(this);
}
void DLL2SDK::CSProto::msg::Commodity::set_vip_level_727(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519FEB4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Commodity::get_rank_728()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x519FEBC)(this);
}
void DLL2SDK::CSProto::msg::Commodity::set_rank_729(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519FEC4)(this, value_);
}
bool DLL2SDK::CSProto::msg::Commodity::get_hot_730()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x519FECC)(this);
}
void DLL2SDK::CSProto::msg::Commodity::set_hot_731(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*, bool)>(DLL2SDK::GameAssemblyBase + 0x519FED4)(this, value_);
}
bool DLL2SDK::CSProto::msg::Commodity::get_recommended_732()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x519FEDC)(this);
}
void DLL2SDK::CSProto::msg::Commodity::set_recommended_733(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*, bool)>(DLL2SDK::GameAssemblyBase + 0x519FEE4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Commodity::get_position_734()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x519FEEC)(this);
}
void DLL2SDK::CSProto::msg::Commodity::set_position_735(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519FEF4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Commodity::get_currency_type_736()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x519FEFC)(this);
}
void DLL2SDK::CSProto::msg::Commodity::set_currency_type_737(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519FF04)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Commodity::get_price_738()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x519FF0C)(this);
}
void DLL2SDK::CSProto::msg::Commodity::set_price_739(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519FF14)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Commodity::get_discount_price_740()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x519FF1C)(this);
}
void DLL2SDK::CSProto::msg::Commodity::set_discount_price_741(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519FF24)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::Commodity::get_discount_start_time_742()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x519FF2C)(this);
}
void DLL2SDK::CSProto::msg::Commodity::set_discount_start_time_743(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519FF34)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::Commodity::get_discount_end_time_744()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x519FF3C)(this);
}
void DLL2SDK::CSProto::msg::Commodity::set_discount_end_time_745(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519FF44)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Commodity::get_limit_buy_times_746()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x519FF4C)(this);
}
void DLL2SDK::CSProto::msg::Commodity::set_limit_buy_times_747(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519FF54)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Commodity::get_bought_times_748()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x519FF5C)(this);
}
void DLL2SDK::CSProto::msg::Commodity::set_bought_times_749(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519FF64)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Commodity::get_limit_cycle_750()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x519FF6C)(this);
}
void DLL2SDK::CSProto::msg::Commodity::set_limit_cycle_751(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519FF74)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::Commodity::get_last_buy_time_752()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x519FF7C)(this);
}
void DLL2SDK::CSProto::msg::Commodity::set_last_buy_time_753(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519FF84)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::Commodity::get_limit_end_time_754()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x519FF8C)(this);
}
void DLL2SDK::CSProto::msg::Commodity::set_limit_end_time_755(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519FF94)(this, value_);
}
bool DLL2SDK::CSProto::msg::Commodity::get_is_show_expire_time_756()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x519FF9C)(this);
}
void DLL2SDK::CSProto::msg::Commodity::set_is_show_expire_time_757(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*, bool)>(DLL2SDK::GameAssemblyBase + 0x519FFA4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::Commodity::get_expire_time_758()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x519FFAC)(this);
}
void DLL2SDK::CSProto::msg::Commodity::set_expire_time_759(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519FFB4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Commodity::get_sort_id_760()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x519FFBC)(this);
}
void DLL2SDK::CSProto::msg::Commodity::set_sort_id_761(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519FFC4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::Commodity::get_added_time_762()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x519FFCC)(this);
}
void DLL2SDK::CSProto::msg::Commodity::set_added_time_763(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519FFD4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Commodity::get_is_new_764()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x519FFDC)(this);
}
void DLL2SDK::CSProto::msg::Commodity::set_is_new_765(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519FFE4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Commodity::get_is_advertisment_766()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x519FFEC)(this);
}
void DLL2SDK::CSProto::msg::Commodity::set_is_advertisment_767(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519FFF4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Commodity::get_is_favourable_768()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x519FFFC)(this);
}
void DLL2SDK::CSProto::msg::Commodity::set_is_favourable_769(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A0004)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Commodity::get_is_gift_770()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x51A000C)(this);
}
void DLL2SDK::CSProto::msg::Commodity::set_is_gift_771(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A0014)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::Commodity::get_present_coupon_id_772()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x51A001C)(this);
}
void DLL2SDK::CSProto::msg::Commodity::set_present_coupon_id_773(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51A0024)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Commodity::get_present_coupon_num_774()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x51A0034)(this);
}
void DLL2SDK::CSProto::msg::Commodity::set_present_coupon_num_775(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A003C)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::Commodity::get_advertisment_url_776()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::Commodity*)>(DLL2SDK::GameAssemblyBase + 0x51A0044)(this);
}
void DLL2SDK::CSProto::msg::Commodity::set_advertisment_url_777(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Commodity*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51A004C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::Commodity::global__ProtoBuf_IExtensible_GetExtensionObject_778(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::Commodity*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CommodityTimePrice::_ctor_705()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CommodityTimePrice*)>(DLL2SDK::GameAssemblyBase + 0x51A0068)(this);
}
int32_t DLL2SDK::CSProto::msg::CommodityTimePrice::get_time_706()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CommodityTimePrice*)>(DLL2SDK::GameAssemblyBase + 0x51A0070)(this);
}
void DLL2SDK::CSProto::msg::CommodityTimePrice::set_time_707(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CommodityTimePrice*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A0078)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::CommodityTimePrice::get_price_708()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CommodityTimePrice*)>(DLL2SDK::GameAssemblyBase + 0x51A0080)(this);
}
void DLL2SDK::CSProto::msg::CommodityTimePrice::set_price_709(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CommodityTimePrice*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A0088)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CommodityTimePrice::global__ProtoBuf_IExtensible_GetExtensionObject_710(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CommodityTimePrice*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetAllAchievementRes::_ctor_699()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetAllAchievementRes*)>(DLL2SDK::GameAssemblyBase + 0x5202DE0)(this);
}
int32_t DLL2SDK::CSProto::msg::CSGetAllAchievementRes::get_result_700()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSGetAllAchievementRes*)>(DLL2SDK::GameAssemblyBase + 0x5202DE8)(this);
}
void DLL2SDK::CSProto::msg::CSGetAllAchievementRes::set_result_701(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetAllAchievementRes*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5202DF0)(this, value_);
}
DLL2SDK::CSProto::msg::DBPlayerAchievement* DLL2SDK::CSProto::msg::CSGetAllAchievementRes::get_achievement_db_702()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::DBPlayerAchievement*(*)(DLL2SDK::CSProto::msg::CSGetAllAchievementRes*)>(DLL2SDK::GameAssemblyBase + 0x5202DF8)(this);
}
void DLL2SDK::CSProto::msg::CSGetAllAchievementRes::set_achievement_db_703(DLL2SDK::CSProto::msg::DBPlayerAchievement* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetAllAchievementRes*, DLL2SDK::CSProto::msg::DBPlayerAchievement*)>(DLL2SDK::GameAssemblyBase + 0x5202E00)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetAllAchievementRes::global__ProtoBuf_IExtensible_GetExtensionObject_704(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetAllAchievementRes*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSGetAllAchievementReq::_ctor_695()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetAllAchievementReq*)>(DLL2SDK::GameAssemblyBase + 0x5202DAC)(this);
}
uint64_t DLL2SDK::CSProto::msg::CSGetAllAchievementReq::get_player_id_696()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::CSGetAllAchievementReq*)>(DLL2SDK::GameAssemblyBase + 0x5202DB4)(this);
}
void DLL2SDK::CSProto::msg::CSGetAllAchievementReq::set_player_id_697(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSGetAllAchievementReq*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5202DBC)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSGetAllAchievementReq::global__ProtoBuf_IExtensible_GetExtensionObject_698(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSGetAllAchievementReq*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DBPlayerAchievement::_ctor_680()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPlayerAchievement*)>(DLL2SDK::GameAssemblyBase + 0x51E8DB0)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::AchievementAttr*>* DLL2SDK::CSProto::msg::DBPlayerAchievement::get_ach_list_681()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::AchievementAttr*>*(*)(DLL2SDK::CSProto::msg::DBPlayerAchievement*)>(DLL2SDK::GameAssemblyBase + 0x51E8F10)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PveInfo*>* DLL2SDK::CSProto::msg::DBPlayerAchievement::get_pve_info_682()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PveInfo*>*(*)(DLL2SDK::CSProto::msg::DBPlayerAchievement*)>(DLL2SDK::GameAssemblyBase + 0x51E8F18)(this);
}
int32_t DLL2SDK::CSProto::msg::DBPlayerAchievement::get_selected_id_683()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DBPlayerAchievement*)>(DLL2SDK::GameAssemblyBase + 0x51E8F20)(this);
}
void DLL2SDK::CSProto::msg::DBPlayerAchievement::set_selected_id_684(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPlayerAchievement*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8F28)(this, value_);
}
DLL2SDK::CSProto::msg::PromotorInfo* DLL2SDK::CSProto::msg::DBPlayerAchievement::get_promotor_info_685()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PromotorInfo*(*)(DLL2SDK::CSProto::msg::DBPlayerAchievement*)>(DLL2SDK::GameAssemblyBase + 0x51E8F30)(this);
}
void DLL2SDK::CSProto::msg::DBPlayerAchievement::set_promotor_info_686(DLL2SDK::CSProto::msg::PromotorInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPlayerAchievement*, DLL2SDK::CSProto::msg::PromotorInfo*)>(DLL2SDK::GameAssemblyBase + 0x51E8F38)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::DBPlayerAchievement::get_promotor_answer_id_687()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::DBPlayerAchievement*)>(DLL2SDK::GameAssemblyBase + 0x51E8F40)(this);
}
void DLL2SDK::CSProto::msg::DBPlayerAchievement::set_promotor_answer_id_688(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPlayerAchievement*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51E8F48)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::DBPlayerAchievement::get_selected_ach_list_689()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::DBPlayerAchievement*)>(DLL2SDK::GameAssemblyBase + 0x51E8F50)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::KeyValueEntry*>* DLL2SDK::CSProto::msg::DBPlayerAchievement::get_medals_690()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::KeyValueEntry*>*(*)(DLL2SDK::CSProto::msg::DBPlayerAchievement*)>(DLL2SDK::GameAssemblyBase + 0x51E8F58)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::DBPlayerAchievement::get_selected_medal_list_691()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::DBPlayerAchievement*)>(DLL2SDK::GameAssemblyBase + 0x51E8F60)(this);
}
bool DLL2SDK::CSProto::msg::DBPlayerAchievement::get_medal_migrate_flag_692()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::DBPlayerAchievement*)>(DLL2SDK::GameAssemblyBase + 0x51E8F68)(this);
}
void DLL2SDK::CSProto::msg::DBPlayerAchievement::set_medal_migrate_flag_693(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DBPlayerAchievement*, bool)>(DLL2SDK::GameAssemblyBase + 0x51E8F70)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DBPlayerAchievement::global__ProtoBuf_IExtensible_GetExtensionObject_694(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DBPlayerAchievement*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PromotorInfo::_ctor_670()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PromotorInfo*)>(DLL2SDK::GameAssemblyBase + 0x5095B6C)(this);
}
int32_t DLL2SDK::CSProto::msg::PromotorInfo::get_id_671()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PromotorInfo*)>(DLL2SDK::GameAssemblyBase + 0x5095C4C)(this);
}
void DLL2SDK::CSProto::msg::PromotorInfo::set_id_672(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PromotorInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5095C54)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerSimpleInfo*>* DLL2SDK::CSProto::msg::PromotorInfo::get_success_invited_playerid_673()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PlayerSimpleInfo*>*(*)(DLL2SDK::CSProto::msg::PromotorInfo*)>(DLL2SDK::GameAssemblyBase + 0x5095C5C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PromotorAward*>* DLL2SDK::CSProto::msg::PromotorInfo::get_award_prop_674()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::PromotorAward*>*(*)(DLL2SDK::CSProto::msg::PromotorInfo*)>(DLL2SDK::GameAssemblyBase + 0x5095C64)(this);
}
uint32_t DLL2SDK::CSProto::msg::PromotorInfo::get_actv_expire_time_675()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PromotorInfo*)>(DLL2SDK::GameAssemblyBase + 0x5095C6C)(this);
}
void DLL2SDK::CSProto::msg::PromotorInfo::set_actv_expire_time_676(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PromotorInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5095C74)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PromotorInfo::get_timeout_time_677()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PromotorInfo*)>(DLL2SDK::GameAssemblyBase + 0x5095C7C)(this);
}
void DLL2SDK::CSProto::msg::PromotorInfo::set_timeout_time_678(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PromotorInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5095C84)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PromotorInfo::global__ProtoBuf_IExtensible_GetExtensionObject_679(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PromotorInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PromotorAward::_ctor_662()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PromotorAward*)>(DLL2SDK::GameAssemblyBase + 0x5095B20)(this);
}
DLL2SDK::CSProto::msg::Prop* DLL2SDK::CSProto::msg::PromotorAward::get_prop_663()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::Prop*(*)(DLL2SDK::CSProto::msg::PromotorAward*)>(DLL2SDK::GameAssemblyBase + 0x5095B28)(this);
}
void DLL2SDK::CSProto::msg::PromotorAward::set_prop_664(DLL2SDK::CSProto::msg::Prop* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PromotorAward*, DLL2SDK::CSProto::msg::Prop*)>(DLL2SDK::GameAssemblyBase + 0x5095B30)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PromotorAward::get_award_limit_665()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PromotorAward*)>(DLL2SDK::GameAssemblyBase + 0x5095B38)(this);
}
void DLL2SDK::CSProto::msg::PromotorAward::set_award_limit_666(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PromotorAward*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5095B40)(this, value_);
}
bool DLL2SDK::CSProto::msg::PromotorAward::get_status_667()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PromotorAward*)>(DLL2SDK::GameAssemblyBase + 0x5095B48)(this);
}
void DLL2SDK::CSProto::msg::PromotorAward::set_status_668(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PromotorAward*, bool)>(DLL2SDK::GameAssemblyBase + 0x5095B50)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PromotorAward::global__ProtoBuf_IExtensible_GetExtensionObject_669(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PromotorAward*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PveInfo::_ctor_658()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096748)(this);
}
int32_t DLL2SDK::CSProto::msg::PveInfo::get_level_id_659()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PveInfo*)>(DLL2SDK::GameAssemblyBase + 0x5096750)(this);
}
void DLL2SDK::CSProto::msg::PveInfo::set_level_id_660(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PveInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5096758)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PveInfo::global__ProtoBuf_IExtensible_GetExtensionObject_661(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PveInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::AchievementAttr::_ctor_651()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AchievementAttr*)>(DLL2SDK::GameAssemblyBase + 0x5122FD0)(this);
}
int32_t DLL2SDK::CSProto::msg::AchievementAttr::get_id_652()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::AchievementAttr*)>(DLL2SDK::GameAssemblyBase + 0x512307C)(this);
}
void DLL2SDK::CSProto::msg::AchievementAttr::set_id_653(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AchievementAttr*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123084)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::AchievementAttr::get_value_654()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::AchievementAttr*)>(DLL2SDK::GameAssemblyBase + 0x512308C)(this);
}
void DLL2SDK::CSProto::msg::AchievementAttr::set_value_655(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::AchievementAttr*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123094)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LevelTime*>* DLL2SDK::CSProto::msg::AchievementAttr::get_finishedAchTime_656()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::LevelTime*>*(*)(DLL2SDK::CSProto::msg::AchievementAttr*)>(DLL2SDK::GameAssemblyBase + 0x512309C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::AchievementAttr::global__ProtoBuf_IExtensible_GetExtensionObject_657(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::AchievementAttr*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::LevelTime::_ctor_645()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LevelTime*)>(DLL2SDK::GameAssemblyBase + 0x4ECA694)(this);
}
int32_t DLL2SDK::CSProto::msg::LevelTime::get_level_646()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::LevelTime*)>(DLL2SDK::GameAssemblyBase + 0x4ECA69C)(this);
}
void DLL2SDK::CSProto::msg::LevelTime::set_level_647(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LevelTime*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECA6A4)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::LevelTime::get_time_648()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::LevelTime*)>(DLL2SDK::GameAssemblyBase + 0x4ECA6AC)(this);
}
void DLL2SDK::CSProto::msg::LevelTime::set_time_649(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LevelTime*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ECA6B4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::LevelTime::global__ProtoBuf_IExtensible_GetExtensionObject_650(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::LevelTime*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::MissionAttr::_ctor_629()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MissionAttr*)>(DLL2SDK::GameAssemblyBase + 0x4ECD0B8)(this);
}
int32_t DLL2SDK::CSProto::msg::MissionAttr::get_mission_id_630()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::MissionAttr*)>(DLL2SDK::GameAssemblyBase + 0x4ECD0C0)(this);
}
void DLL2SDK::CSProto::msg::MissionAttr::set_mission_id_631(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MissionAttr*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD0C8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::MissionAttr::get_type_632()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::MissionAttr*)>(DLL2SDK::GameAssemblyBase + 0x4ECD0D0)(this);
}
void DLL2SDK::CSProto::msg::MissionAttr::set_type_633(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MissionAttr*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD0D8)(this, value_);
}
DLL2SDK::CSProto::msg::EMissioinState DLL2SDK::CSProto::msg::MissionAttr::get_stage_634()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::EMissioinState(*)(DLL2SDK::CSProto::msg::MissionAttr*)>(DLL2SDK::GameAssemblyBase + 0x4ECD0E0)(this);
}
void DLL2SDK::CSProto::msg::MissionAttr::set_stage_635(DLL2SDK::CSProto::msg::EMissioinState value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MissionAttr*, DLL2SDK::CSProto::msg::EMissioinState)>(DLL2SDK::GameAssemblyBase + 0x4ECD0E8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MissionAttr::get_accept_time_636()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MissionAttr*)>(DLL2SDK::GameAssemblyBase + 0x4ECD0F0)(this);
}
void DLL2SDK::CSProto::msg::MissionAttr::set_accept_time_637(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MissionAttr*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD0F8)(this, value_);
}
DLL2SDK::CSProto::msg::MissionData* DLL2SDK::CSProto::msg::MissionAttr::get_data_638()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::MissionData*(*)(DLL2SDK::CSProto::msg::MissionAttr*)>(DLL2SDK::GameAssemblyBase + 0x4ECD100)(this);
}
void DLL2SDK::CSProto::msg::MissionAttr::set_data_639(DLL2SDK::CSProto::msg::MissionData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MissionAttr*, DLL2SDK::CSProto::msg::MissionData*)>(DLL2SDK::GameAssemblyBase + 0x4ECD108)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MissionAttr::get_update_time_640()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MissionAttr*)>(DLL2SDK::GameAssemblyBase + 0x4ECD110)(this);
}
void DLL2SDK::CSProto::msg::MissionAttr::set_update_time_641(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MissionAttr*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD118)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::MissionAttr::get_pos_642()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::MissionAttr*)>(DLL2SDK::GameAssemblyBase + 0x4ECD120)(this);
}
void DLL2SDK::CSProto::msg::MissionAttr::set_pos_643(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MissionAttr*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD128)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::MissionAttr::global__ProtoBuf_IExtensible_GetExtensionObject_644(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::MissionAttr*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::MissionData::_ctor_625()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MissionData*)>(DLL2SDK::GameAssemblyBase + 0x4ECD144)(this);
}
int32_t DLL2SDK::CSProto::msg::MissionData::get_finish_count_626()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::MissionData*)>(DLL2SDK::GameAssemblyBase + 0x4ECD14C)(this);
}
void DLL2SDK::CSProto::msg::MissionData::set_finish_count_627(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MissionData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD154)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::MissionData::global__ProtoBuf_IExtensible_GetExtensionObject_628(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::MissionData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DiamondCard::_ctor_619()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DiamondCard*)>(DLL2SDK::GameAssemblyBase + 0x524EA48)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::DiamondCard::get_product_id_620()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::DiamondCard*)>(DLL2SDK::GameAssemblyBase + 0x524EA50)(this);
}
void DLL2SDK::CSProto::msg::DiamondCard::set_product_id_621(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DiamondCard*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x524EA58)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::DiamondCard::get_remain_days_622()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DiamondCard*)>(DLL2SDK::GameAssemblyBase + 0x524EA60)(this);
}
void DLL2SDK::CSProto::msg::DiamondCard::set_remain_days_623(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DiamondCard*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524EA68)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DiamondCard::global__ProtoBuf_IExtensible_GetExtensionObject_624(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DiamondCard*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DiamondRechargeStat::_ctor_613()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DiamondRechargeStat*)>(DLL2SDK::GameAssemblyBase + 0x524EB10)(this);
}
int32_t DLL2SDK::CSProto::msg::DiamondRechargeStat::get_recharge_count_614()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DiamondRechargeStat*)>(DLL2SDK::GameAssemblyBase + 0x524EB18)(this);
}
void DLL2SDK::CSProto::msg::DiamondRechargeStat::set_recharge_count_615(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DiamondRechargeStat*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524EB20)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::DiamondRechargeStat::get_times_616()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DiamondRechargeStat*)>(DLL2SDK::GameAssemblyBase + 0x524EB28)(this);
}
void DLL2SDK::CSProto::msg::DiamondRechargeStat::set_times_617(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DiamondRechargeStat*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524EB30)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DiamondRechargeStat::global__ProtoBuf_IExtensible_GetExtensionObject_618(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DiamondRechargeStat*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ActivityBackRecommendInfo::_ctor_607()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityBackRecommendInfo*)>(DLL2SDK::GameAssemblyBase + 0x51233E4)(this);
}
int32_t DLL2SDK::CSProto::msg::ActivityBackRecommendInfo::get_id_608()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ActivityBackRecommendInfo*)>(DLL2SDK::GameAssemblyBase + 0x51233EC)(this);
}
void DLL2SDK::CSProto::msg::ActivityBackRecommendInfo::set_id_609(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityBackRecommendInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51233F4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ActivityBackRecommendInfo::get_status_610()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ActivityBackRecommendInfo*)>(DLL2SDK::GameAssemblyBase + 0x51233FC)(this);
}
void DLL2SDK::CSProto::msg::ActivityBackRecommendInfo::set_status_611(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityBackRecommendInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123404)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ActivityBackRecommendInfo::global__ProtoBuf_IExtensible_GetExtensionObject_612(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ActivityBackRecommendInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ActivityBackInfo::_ctor_584()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityBackInfo*)>(DLL2SDK::GameAssemblyBase + 0x5123274)(this);
}
int32_t DLL2SDK::CSProto::msg::ActivityBackInfo::get_group_id_585()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ActivityBackInfo*)>(DLL2SDK::GameAssemblyBase + 0x5123320)(this);
}
void DLL2SDK::CSProto::msg::ActivityBackInfo::set_group_id_586(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityBackInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123328)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::ActivityBackInfo::get_login_refresh_time_587()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ActivityBackInfo*)>(DLL2SDK::GameAssemblyBase + 0x5123330)(this);
}
void DLL2SDK::CSProto::msg::ActivityBackInfo::set_login_refresh_time_588(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityBackInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5123338)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ActivityBackInfo::get_day_number_589()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ActivityBackInfo*)>(DLL2SDK::GameAssemblyBase + 0x5123348)(this);
}
void DLL2SDK::CSProto::msg::ActivityBackInfo::set_day_number_590(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityBackInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123350)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ActivityBackInfo::get_login_reward_number_591()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ActivityBackInfo*)>(DLL2SDK::GameAssemblyBase + 0x5123358)(this);
}
void DLL2SDK::CSProto::msg::ActivityBackInfo::set_login_reward_number_592(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityBackInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123360)(this, value_);
}
bool DLL2SDK::CSProto::msg::ActivityBackInfo::get_first_reward_593()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::ActivityBackInfo*)>(DLL2SDK::GameAssemblyBase + 0x5123368)(this);
}
void DLL2SDK::CSProto::msg::ActivityBackInfo::set_first_reward_594(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityBackInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x5123370)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ActivityBackRecommendInfo*>* DLL2SDK::CSProto::msg::ActivityBackInfo::get_recommendation_595()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ActivityBackRecommendInfo*>*(*)(DLL2SDK::CSProto::msg::ActivityBackInfo*)>(DLL2SDK::GameAssemblyBase + 0x5123378)(this);
}
int32_t DLL2SDK::CSProto::msg::ActivityBackInfo::get_selected_reward_id_596()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ActivityBackInfo*)>(DLL2SDK::GameAssemblyBase + 0x5123380)(this);
}
void DLL2SDK::CSProto::msg::ActivityBackInfo::set_selected_reward_id_597(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityBackInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123388)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ActivityBackInfo::get_total_active_598()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ActivityBackInfo*)>(DLL2SDK::GameAssemblyBase + 0x5123390)(this);
}
void DLL2SDK::CSProto::msg::ActivityBackInfo::set_total_active_599(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityBackInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123398)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ActivityBackInfo::get_active_reward_number_600()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ActivityBackInfo*)>(DLL2SDK::GameAssemblyBase + 0x51233A0)(this);
}
void DLL2SDK::CSProto::msg::ActivityBackInfo::set_active_reward_number_601(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityBackInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51233A8)(this, value_);
}
bool DLL2SDK::CSProto::msg::ActivityBackInfo::get_first_match_reward_602()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::ActivityBackInfo*)>(DLL2SDK::GameAssemblyBase + 0x51233B0)(this);
}
void DLL2SDK::CSProto::msg::ActivityBackInfo::set_first_match_reward_603(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityBackInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x51233B8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ActivityBackInfo::get_bp_reward_id_604()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ActivityBackInfo*)>(DLL2SDK::GameAssemblyBase + 0x51233C0)(this);
}
void DLL2SDK::CSProto::msg::ActivityBackInfo::set_bp_reward_id_605(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityBackInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51233C8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ActivityBackInfo::global__ProtoBuf_IExtensible_GetExtensionObject_606(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ActivityBackInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ActiveDB::_ctor_560()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActiveDB*)>(DLL2SDK::GameAssemblyBase + 0x51230B8)(this);
}
int64_t DLL2SDK::CSProto::msg::ActiveDB::get_id_561()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::ActiveDB*)>(DLL2SDK::GameAssemblyBase + 0x5123198)(this);
}
void DLL2SDK::CSProto::msg::ActiveDB::set_id_562(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActiveDB*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x51231A0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ActiveDB::get_points_563()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ActiveDB*)>(DLL2SDK::GameAssemblyBase + 0x51231B0)(this);
}
void DLL2SDK::CSProto::msg::ActiveDB::set_points_564(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActiveDB*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51231B8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ActiveDB::get_active_state_565()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ActiveDB*)>(DLL2SDK::GameAssemblyBase + 0x51231C0)(this);
}
void DLL2SDK::CSProto::msg::ActiveDB::set_active_state_566(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActiveDB*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51231C8)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ActvBoxItem*>* DLL2SDK::CSProto::msg::ActiveDB::get_box_list_567()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ActvBoxItem*>*(*)(DLL2SDK::CSProto::msg::ActiveDB*)>(DLL2SDK::GameAssemblyBase + 0x51231D0)(this);
}
int64_t DLL2SDK::CSProto::msg::ActiveDB::get_update_time_568()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::ActiveDB*)>(DLL2SDK::GameAssemblyBase + 0x51231D8)(this);
}
void DLL2SDK::CSProto::msg::ActiveDB::set_update_time_569(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActiveDB*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x51231E0)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::ActiveDB::get_clear_time_570()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::ActiveDB*)>(DLL2SDK::GameAssemblyBase + 0x51231F0)(this);
}
void DLL2SDK::CSProto::msg::ActiveDB::set_clear_time_571(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActiveDB*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x51231F8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ActiveDB::get_is_spm_first_572()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ActiveDB*)>(DLL2SDK::GameAssemblyBase + 0x5123208)(this);
}
void DLL2SDK::CSProto::msg::ActiveDB::set_is_spm_first_573(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActiveDB*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123210)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ActiveDB::get_is_zombies_first_574()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ActiveDB*)>(DLL2SDK::GameAssemblyBase + 0x5123218)(this);
}
void DLL2SDK::CSProto::msg::ActiveDB::set_is_zombies_first_575(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActiveDB*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123220)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ActiveDB::get_is_apvp_first_576()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ActiveDB*)>(DLL2SDK::GameAssemblyBase + 0x5123228)(this);
}
void DLL2SDK::CSProto::msg::ActiveDB::set_is_apvp_first_577(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActiveDB*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123230)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ActiveDB::get_is_spvp_first_578()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ActiveDB*)>(DLL2SDK::GameAssemblyBase + 0x5123238)(this);
}
void DLL2SDK::CSProto::msg::ActiveDB::set_is_spvp_first_579(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActiveDB*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123240)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ActiveDB::get_is_br_first_580()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ActiveDB*)>(DLL2SDK::GameAssemblyBase + 0x5123248)(this);
}
void DLL2SDK::CSProto::msg::ActiveDB::set_is_br_first_581(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActiveDB*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123250)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SubTaskState*>* DLL2SDK::CSProto::msg::ActiveDB::get_sub_task_state_582()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SubTaskState*>*(*)(DLL2SDK::CSProto::msg::ActiveDB*)>(DLL2SDK::GameAssemblyBase + 0x5123258)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ActiveDB::global__ProtoBuf_IExtensible_GetExtensionObject_583(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ActiveDB*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ActivityInfo::_ctor_536()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityInfo*)>(DLL2SDK::GameAssemblyBase + 0x5123604)(this);
}
int32_t DLL2SDK::CSProto::msg::ActivityInfo::get_group_537()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ActivityInfo*)>(DLL2SDK::GameAssemblyBase + 0x512360C)(this);
}
void DLL2SDK::CSProto::msg::ActivityInfo::set_group_538(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123614)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ActivityInfo::get_id_539()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ActivityInfo*)>(DLL2SDK::GameAssemblyBase + 0x512361C)(this);
}
void DLL2SDK::CSProto::msg::ActivityInfo::set_id_540(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123624)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ActivityInfo::get_data_541()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ActivityInfo*)>(DLL2SDK::GameAssemblyBase + 0x512362C)(this);
}
void DLL2SDK::CSProto::msg::ActivityInfo::set_data_542(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123634)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ActivityInfo::get_state_543()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ActivityInfo*)>(DLL2SDK::GameAssemblyBase + 0x512363C)(this);
}
void DLL2SDK::CSProto::msg::ActivityInfo::set_state_544(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123644)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::ActivityInfo::get_update_time_545()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::ActivityInfo*)>(DLL2SDK::GameAssemblyBase + 0x512364C)(this);
}
void DLL2SDK::CSProto::msg::ActivityInfo::set_update_time_546(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityInfo*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x5123654)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::ActivityInfo::get_clear_time_547()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::ActivityInfo*)>(DLL2SDK::GameAssemblyBase + 0x5123664)(this);
}
void DLL2SDK::CSProto::msg::ActivityInfo::set_clear_time_548(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityInfo*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x512366C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ActivityInfo::get_BoxState_549()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ActivityInfo*)>(DLL2SDK::GameAssemblyBase + 0x512367C)(this);
}
void DLL2SDK::CSProto::msg::ActivityInfo::set_BoxState_550(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123684)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ActivityInfo::get_is_spm_first_551()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ActivityInfo*)>(DLL2SDK::GameAssemblyBase + 0x512368C)(this);
}
void DLL2SDK::CSProto::msg::ActivityInfo::set_is_spm_first_552(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123694)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ActivityInfo::get_is_zombies_first_553()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ActivityInfo*)>(DLL2SDK::GameAssemblyBase + 0x512369C)(this);
}
void DLL2SDK::CSProto::msg::ActivityInfo::set_is_zombies_first_554(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51236A4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ActivityInfo::get_is_apvp_first_555()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ActivityInfo*)>(DLL2SDK::GameAssemblyBase + 0x51236AC)(this);
}
void DLL2SDK::CSProto::msg::ActivityInfo::set_is_apvp_first_556(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51236B4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ActivityInfo::get_is_spvp_first_557()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ActivityInfo*)>(DLL2SDK::GameAssemblyBase + 0x51236BC)(this);
}
void DLL2SDK::CSProto::msg::ActivityInfo::set_is_spvp_first_558(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51236C4)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ActivityInfo::global__ProtoBuf_IExtensible_GetExtensionObject_559(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ActivityInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ActivityDB::_ctor_510()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityDB*)>(DLL2SDK::GameAssemblyBase + 0x5123420)(this);
}
uint64_t DLL2SDK::CSProto::msg::ActivityDB::get_id_511()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ActivityDB*)>(DLL2SDK::GameAssemblyBase + 0x5123500)(this);
}
void DLL2SDK::CSProto::msg::ActivityDB::set_id_512(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityDB*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5123508)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ActivityDB::get_activity_progress_513()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ActivityDB*)>(DLL2SDK::GameAssemblyBase + 0x5123518)(this);
}
void DLL2SDK::CSProto::msg::ActivityDB::set_activity_progress_514(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityDB*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123520)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ActivityDB::get_activity_type_515()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ActivityDB*)>(DLL2SDK::GameAssemblyBase + 0x5123528)(this);
}
void DLL2SDK::CSProto::msg::ActivityDB::set_activity_type_516(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityDB*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123530)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ActivityDB::get_actv_state_517()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ActivityDB*)>(DLL2SDK::GameAssemblyBase + 0x5123538)(this);
}
void DLL2SDK::CSProto::msg::ActivityDB::set_actv_state_518(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityDB*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5123540)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ActvBoxItem*>* DLL2SDK::CSProto::msg::ActivityDB::get_box_list_519()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ActvBoxItem*>*(*)(DLL2SDK::CSProto::msg::ActivityDB*)>(DLL2SDK::GameAssemblyBase + 0x5123548)(this);
}
int64_t DLL2SDK::CSProto::msg::ActivityDB::get_update_time_520()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::ActivityDB*)>(DLL2SDK::GameAssemblyBase + 0x5123550)(this);
}
void DLL2SDK::CSProto::msg::ActivityDB::set_update_time_521(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityDB*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x5123558)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::ActivityDB::get_clear_time_522()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::ActivityDB*)>(DLL2SDK::GameAssemblyBase + 0x5123568)(this);
}
void DLL2SDK::CSProto::msg::ActivityDB::set_clear_time_523(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityDB*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x5123570)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SubTaskState*>* DLL2SDK::CSProto::msg::ActivityDB::get_sub_task_state_524()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::SubTaskState*>*(*)(DLL2SDK::CSProto::msg::ActivityDB*)>(DLL2SDK::GameAssemblyBase + 0x5123580)(this);
}
int64_t DLL2SDK::CSProto::msg::ActivityDB::get_finish_time_525()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::ActivityDB*)>(DLL2SDK::GameAssemblyBase + 0x5123588)(this);
}
void DLL2SDK::CSProto::msg::ActivityDB::set_finish_time_526(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityDB*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x5123590)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ActivityDB::get_server_ver_527()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ActivityDB*)>(DLL2SDK::GameAssemblyBase + 0x51235A0)(this);
}
void DLL2SDK::CSProto::msg::ActivityDB::set_server_ver_528(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityDB*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51235A8)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::ActivityDB::get_start_second_529()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ActivityDB*)>(DLL2SDK::GameAssemblyBase + 0x51235B0)(this);
}
void DLL2SDK::CSProto::msg::ActivityDB::set_start_second_530(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityDB*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51235B8)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::ActivityDB::get_end_second_531()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ActivityDB*)>(DLL2SDK::GameAssemblyBase + 0x51235C8)(this);
}
void DLL2SDK::CSProto::msg::ActivityDB::set_end_second_532(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityDB*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51235D0)(this, value_);
}
DLL2SDK::CSProto::msg::ActivityBackInfo* DLL2SDK::CSProto::msg::ActivityDB::get_back_info_533()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ActivityBackInfo*(*)(DLL2SDK::CSProto::msg::ActivityDB*)>(DLL2SDK::GameAssemblyBase + 0x51235E0)(this);
}
void DLL2SDK::CSProto::msg::ActivityDB::set_back_info_534(DLL2SDK::CSProto::msg::ActivityBackInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActivityDB*, DLL2SDK::CSProto::msg::ActivityBackInfo*)>(DLL2SDK::GameAssemblyBase + 0x51235E8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ActivityDB::global__ProtoBuf_IExtensible_GetExtensionObject_535(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ActivityDB*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SubTaskState::_ctor_489()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SubTaskState*)>(DLL2SDK::GameAssemblyBase + 0x51CFA7C)(this);
}
uint64_t DLL2SDK::CSProto::msg::SubTaskState::get_seq_id_490()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::SubTaskState*)>(DLL2SDK::GameAssemblyBase + 0x51CFB28)(this);
}
void DLL2SDK::CSProto::msg::SubTaskState::set_seq_id_491(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SubTaskState*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51CFB30)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SubTaskState::get_task_progress_492()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SubTaskState*)>(DLL2SDK::GameAssemblyBase + 0x51CFB40)(this);
}
void DLL2SDK::CSProto::msg::SubTaskState::set_task_progress_493(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SubTaskState*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CFB48)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SubTaskState::get_task_state_494()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SubTaskState*)>(DLL2SDK::GameAssemblyBase + 0x51CFB50)(this);
}
void DLL2SDK::CSProto::msg::SubTaskState::set_task_state_495(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SubTaskState*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CFB58)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::SubTaskState::get_update_time_496()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::SubTaskState*)>(DLL2SDK::GameAssemblyBase + 0x51CFB60)(this);
}
void DLL2SDK::CSProto::msg::SubTaskState::set_update_time_497(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SubTaskState*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x51CFB68)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SubTaskState::get_deprecated_field5_498()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SubTaskState*)>(DLL2SDK::GameAssemblyBase + 0x51CFB78)(this);
}
void DLL2SDK::CSProto::msg::SubTaskState::set_deprecated_field5_499(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SubTaskState*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CFB80)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SubTaskState::get_finish_times_500()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SubTaskState*)>(DLL2SDK::GameAssemblyBase + 0x51CFB88)(this);
}
void DLL2SDK::CSProto::msg::SubTaskState::set_finish_times_501(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SubTaskState*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CFB90)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::SubTaskState::get_shared_url_502()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::SubTaskState*)>(DLL2SDK::GameAssemblyBase + 0x51CFB98)(this);
}
void DLL2SDK::CSProto::msg::SubTaskState::set_shared_url_503(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SubTaskState*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x51CFBA0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SubTaskState::get_zone_progress_504()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SubTaskState*)>(DLL2SDK::GameAssemblyBase + 0x51CFBA8)(this);
}
void DLL2SDK::CSProto::msg::SubTaskState::set_zone_progress_505(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SubTaskState*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CFBB0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::SubTaskState::get_unlock_day_506()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::SubTaskState*)>(DLL2SDK::GameAssemblyBase + 0x51CFBB8)(this);
}
void DLL2SDK::CSProto::msg::SubTaskState::set_unlock_day_507(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SubTaskState*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51CFBC0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>* DLL2SDK::CSProto::msg::SubTaskState::get_exchange_item_num_own_508()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<int32_t>*(*)(DLL2SDK::CSProto::msg::SubTaskState*)>(DLL2SDK::GameAssemblyBase + 0x51CFBC8)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SubTaskState::global__ProtoBuf_IExtensible_GetExtensionObject_509(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SubTaskState*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ActvBoxItem::_ctor_483()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActvBoxItem*)>(DLL2SDK::GameAssemblyBase + 0x51238B8)(this);
}
uint64_t DLL2SDK::CSProto::msg::ActvBoxItem::get_box_id_484()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ActvBoxItem*)>(DLL2SDK::GameAssemblyBase + 0x51238C8)(this);
}
void DLL2SDK::CSProto::msg::ActvBoxItem::set_box_id_485(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActvBoxItem*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51238D0)(this, value_);
}
DLL2SDK::CSProto::msg::BoxStatus DLL2SDK::CSProto::msg::ActvBoxItem::get_box_status_486()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::BoxStatus(*)(DLL2SDK::CSProto::msg::ActvBoxItem*)>(DLL2SDK::GameAssemblyBase + 0x51238E0)(this);
}
void DLL2SDK::CSProto::msg::ActvBoxItem::set_box_status_487(DLL2SDK::CSProto::msg::BoxStatus value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ActvBoxItem*, DLL2SDK::CSProto::msg::BoxStatus)>(DLL2SDK::GameAssemblyBase + 0x51238E8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ActvBoxItem::global__ProtoBuf_IExtensible_GetExtensionObject_488(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ActvBoxItem*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSActivityPreConditionDesc::_ctor_477()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityPreConditionDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A2000)(this);
}
int32_t DLL2SDK::CSProto::msg::CSActivityPreConditionDesc::get_Type_478()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSActivityPreConditionDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A2008)(this);
}
void DLL2SDK::CSProto::msg::CSActivityPreConditionDesc::set_Type_479(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityPreConditionDesc*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x51A2010)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::CSActivityPreConditionDesc::get_Value_480()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::CSActivityPreConditionDesc*)>(DLL2SDK::GameAssemblyBase + 0x51A2018)(this);
}
void DLL2SDK::CSProto::msg::CSActivityPreConditionDesc::set_Value_481(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSActivityPreConditionDesc*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x51A2020)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSActivityPreConditionDesc::global__ProtoBuf_IExtensible_GetExtensionObject_482(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSActivityPreConditionDesc*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PropChangeDelta::_ctor_469()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropChangeDelta*)>(DLL2SDK::GameAssemblyBase + 0x5095ED4)(this);
}
uint64_t DLL2SDK::CSProto::msg::PropChangeDelta::get_prop_id_470()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PropChangeDelta*)>(DLL2SDK::GameAssemblyBase + 0x5095EDC)(this);
}
void DLL2SDK::CSProto::msg::PropChangeDelta::set_prop_id_471(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropChangeDelta*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x5095EE4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PropChangeDelta::get_type_472()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PropChangeDelta*)>(DLL2SDK::GameAssemblyBase + 0x5095EF4)(this);
}
void DLL2SDK::CSProto::msg::PropChangeDelta::set_type_473(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropChangeDelta*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5095EFC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PropChangeDelta::get_value_474()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PropChangeDelta*)>(DLL2SDK::GameAssemblyBase + 0x5095F04)(this);
}
void DLL2SDK::CSProto::msg::PropChangeDelta::set_value_475(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropChangeDelta*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5095F0C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PropChangeDelta::global__ProtoBuf_IExtensible_GetExtensionObject_476(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PropChangeDelta*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlayerDataChange::_ctor_462()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDataChange*)>(DLL2SDK::GameAssemblyBase + 0x4ECE638)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ResourceChange*>* DLL2SDK::CSProto::msg::PlayerDataChange::get_resource_changes_463()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::ResourceChange*>*(*)(DLL2SDK::CSProto::msg::PlayerDataChange*)>(DLL2SDK::GameAssemblyBase + 0x4ECE74C)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::PlayerDataChange::get_prop_changes_464()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::PlayerDataChange*)>(DLL2SDK::GameAssemblyBase + 0x4ECE754)(this);
}
DLL2SDK::CSProto::msg::ProfileGuildData* DLL2SDK::CSProto::msg::PlayerDataChange::get_guild_data_465()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::ProfileGuildData*(*)(DLL2SDK::CSProto::msg::PlayerDataChange*)>(DLL2SDK::GameAssemblyBase + 0x4ECE75C)(this);
}
void DLL2SDK::CSProto::msg::PlayerDataChange::set_guild_data_466(DLL2SDK::CSProto::msg::ProfileGuildData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerDataChange*, DLL2SDK::CSProto::msg::ProfileGuildData*)>(DLL2SDK::GameAssemblyBase + 0x4ECE764)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBBoxData*>* DLL2SDK::CSProto::msg::PlayerDataChange::get_boxes_467()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DBBoxData*>*(*)(DLL2SDK::CSProto::msg::PlayerDataChange*)>(DLL2SDK::GameAssemblyBase + 0x4ECE76C)(this);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlayerDataChange::global__ProtoBuf_IExtensible_GetExtensionObject_468(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlayerDataChange*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ResourceChange::_ctor_446()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResourceChange*)>(DLL2SDK::GameAssemblyBase + 0x5098E38)(this);
}
int32_t DLL2SDK::CSProto::msg::ResourceChange::get_type_447()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResourceChange*)>(DLL2SDK::GameAssemblyBase + 0x5098E40)(this);
}
void DLL2SDK::CSProto::msg::ResourceChange::set_type_448(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResourceChange*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098E48)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResourceChange::get_delta_449()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResourceChange*)>(DLL2SDK::GameAssemblyBase + 0x5098E50)(this);
}
void DLL2SDK::CSProto::msg::ResourceChange::set_delta_450(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResourceChange*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098E58)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResourceChange::get_delta_today_451()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResourceChange*)>(DLL2SDK::GameAssemblyBase + 0x5098E60)(this);
}
void DLL2SDK::CSProto::msg::ResourceChange::set_delta_today_452(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResourceChange*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098E68)(this, value_);
}
int64_t DLL2SDK::CSProto::msg::ResourceChange::get_balance_453()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::ResourceChange*)>(DLL2SDK::GameAssemblyBase + 0x5098E70)(this);
}
void DLL2SDK::CSProto::msg::ResourceChange::set_balance_454(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResourceChange*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x5098E78)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ResourceChange::get_last_count_time_455()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ResourceChange*)>(DLL2SDK::GameAssemblyBase + 0x5098E88)(this);
}
void DLL2SDK::CSProto::msg::ResourceChange::set_last_count_time_456(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResourceChange*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5098E90)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResourceChange::get_level_457()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResourceChange*)>(DLL2SDK::GameAssemblyBase + 0x5098E98)(this);
}
void DLL2SDK::CSProto::msg::ResourceChange::set_level_458(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResourceChange*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098EA0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ResourceChange::get_next_level_value_459()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ResourceChange*)>(DLL2SDK::GameAssemblyBase + 0x5098EA8)(this);
}
void DLL2SDK::CSProto::msg::ResourceChange::set_next_level_value_460(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ResourceChange*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098EB0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ResourceChange::global__ProtoBuf_IExtensible_GetExtensionObject_461(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ResourceChange*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::Resource::_ctor_440()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Resource*)>(DLL2SDK::GameAssemblyBase + 0x5098DFC)(this);
}
int32_t DLL2SDK::CSProto::msg::Resource::get_res_type_441()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Resource*)>(DLL2SDK::GameAssemblyBase + 0x5098E04)(this);
}
void DLL2SDK::CSProto::msg::Resource::set_res_type_442(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Resource*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098E0C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::Resource::get_count_443()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::Resource*)>(DLL2SDK::GameAssemblyBase + 0x5098E14)(this);
}
void DLL2SDK::CSProto::msg::Resource::set_count_444(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Resource*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5098E1C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::Resource::global__ProtoBuf_IExtensible_GetExtensionObject_445(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::Resource*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::DepositChangeData::_ctor_429()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DepositChangeData*)>(DLL2SDK::GameAssemblyBase + 0x524E8E4)(this);
}
int64_t DLL2SDK::CSProto::msg::DepositChangeData::get_gold_balance_430()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::DepositChangeData*)>(DLL2SDK::GameAssemblyBase + 0x524E990)(this);
}
void DLL2SDK::CSProto::msg::DepositChangeData::set_gold_balance_431(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DepositChangeData*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x524E998)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::DepositChangeData::get_gold_delta_432()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DepositChangeData*)>(DLL2SDK::GameAssemblyBase + 0x524E9A8)(this);
}
void DLL2SDK::CSProto::msg::DepositChangeData::set_gold_delta_433(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DepositChangeData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524E9B0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::DepositChangeData::get_change_prop_list_434()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::DepositChangeData*)>(DLL2SDK::GameAssemblyBase + 0x524E9B8)(this);
}
int64_t DLL2SDK::CSProto::msg::DepositChangeData::get_weapon_point_435()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::DepositChangeData*)>(DLL2SDK::GameAssemblyBase + 0x524E9C0)(this);
}
void DLL2SDK::CSProto::msg::DepositChangeData::set_weapon_point_436(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DepositChangeData*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x524E9C8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::DepositChangeData::get_weapon_point_delta_437()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::DepositChangeData*)>(DLL2SDK::GameAssemblyBase + 0x524E9D8)(this);
}
void DLL2SDK::CSProto::msg::DepositChangeData::set_weapon_point_delta_438(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::DepositChangeData*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x524E9E0)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::DepositChangeData::global__ProtoBuf_IExtensible_GetExtensionObject_439(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::DepositChangeData*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::BlessBuff::_ctor_419()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BlessBuff*)>(DLL2SDK::GameAssemblyBase + 0x5125A04)(this);
}
int32_t DLL2SDK::CSProto::msg::BlessBuff::get_mode_id_420()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BlessBuff*)>(DLL2SDK::GameAssemblyBase + 0x5125A0C)(this);
}
void DLL2SDK::CSProto::msg::BlessBuff::set_mode_id_421(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BlessBuff*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5125A14)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BlessBuff::get_buff_type_422()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BlessBuff*)>(DLL2SDK::GameAssemblyBase + 0x5125A1C)(this);
}
void DLL2SDK::CSProto::msg::BlessBuff::set_buff_type_423(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BlessBuff*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5125A24)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::BlessBuff::get_buff_value_424()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::BlessBuff*)>(DLL2SDK::GameAssemblyBase + 0x5125A2C)(this);
}
void DLL2SDK::CSProto::msg::BlessBuff::set_buff_value_425(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BlessBuff*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5125A34)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::BlessBuff::get_buy_time_426()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::BlessBuff*)>(DLL2SDK::GameAssemblyBase + 0x5125A3C)(this);
}
void DLL2SDK::CSProto::msg::BlessBuff::set_buy_time_427(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::BlessBuff*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5125A44)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::BlessBuff::global__ProtoBuf_IExtensible_GetExtensionObject_428(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::BlessBuff*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::_ctor_267()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED0F1C)(this);
}
uint64_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_player_id_268()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1028)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_player_id_269(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ED1030)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_nick_name_270()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1040)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_nick_name_271(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ED1048)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerPictureInfo* DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_pic_info_272()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerPictureInfo*(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1050)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_pic_info_273(DLL2SDK::CSProto::msg::PlayerPictureInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, DLL2SDK::CSProto::msg::PlayerPictureInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1058)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_exp_274()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1060)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_exp_275(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED1068)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_exp_lvl_276()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1070)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_exp_lvl_277(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED1078)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_vip_lvl_278()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1080)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_vip_lvl_279(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED1088)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_monthcard_level_280()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1090)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_monthcard_level_281(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED1098)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_ex_vip_flag_282()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED10A0)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_ex_vip_flag_283(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED10A8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_fight_point_284()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED10B0)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_fight_point_285(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED10B8)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_role_id_286()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED10C0)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_role_id_287(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ED10C8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_seat_index_288()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED10D8)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_seat_index_289(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED10E0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_ladder_score_290()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED10E8)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_ladder_score_291(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED10F0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_hidden_score_292()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED10F8)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_hidden_score_293(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED1100)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_kd_ratio_294()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1108)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_kd_ratio_295(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED1110)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerPunishInfo* DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_player_punish_info_296()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerPunishInfo*(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1118)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_player_punish_info_297(DLL2SDK::CSProto::msg::PlayerPunishInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, DLL2SDK::CSProto::msg::PlayerPunishInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1120)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_drop_timestamp_298()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1128)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_drop_timestamp_299(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED1130)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_today_drop_times_300()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1138)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_today_drop_times_301(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED1140)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_has_hero_weapon_302()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1148)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_has_hero_weapon_303(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED1150)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_login_source_304()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1158)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_login_source_305(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED1160)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_clan_name_306()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1168)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_clan_name_307(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ED1170)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_suit_id_308()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1178)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_suit_id_309(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED1180)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_client_ip_310()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1188)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_client_ip_311(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED1190)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_ladder_medal_312()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1198)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_ladder_medal_313(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ED11A0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_data_flag_314()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED11B0)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_data_flag_315(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED11B8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_camp_316()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED11C0)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_camp_317(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED11C8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_plat_id_318()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED11D0)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_plat_id_319(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED11D8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_account_type_320()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED11E0)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_account_type_321(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED11E8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_zone_id_322()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED11F0)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_zone_id_323(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED11F8)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_open_id_324()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1200)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_open_id_325(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ED1208)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_diamond_326()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1210)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_diamond_327(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED1218)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_country_328()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1220)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_country_329(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ED1228)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_province_330()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1230)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_province_331(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ED1238)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_city_332()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1240)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_city_333(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ED1248)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_isp_334()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1250)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_isp_335(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ED1258)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_telecom_oper_336()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1260)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_telecom_oper_337(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ED1268)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_network_338()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1270)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_network_339(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ED1278)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_match_mmr_340()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1280)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_match_mmr_341(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED1288)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DsaPingInfo*>* DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_ping_info_342()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::DsaPingInfo*>*(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1290)(this);
}
uint64_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_clan_id_343()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1298)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_clan_id_344(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ED12A0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_clan_level_345()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED12B0)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_clan_level_346(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED12B8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_dsc_group_id_347()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED12C0)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_dsc_group_id_348(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED12C8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_spvp_times_game_349()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED12D0)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_spvp_times_game_350(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED12D8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_peak_lvl_351()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED12E0)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_peak_lvl_352(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED12E8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_pract_mode_353()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED12F0)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_pract_mode_354(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED12F8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_ladder_level_355()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1300)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_ladder_level_356(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED1308)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_br_match_mmr_357()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1310)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_br_match_mmr_358(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED1318)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_br_ladder_score_359()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1320)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_br_ladder_score_360(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED1328)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_br_hidden_score_361()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1330)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_br_hidden_score_362(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED1338)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_king_core_user_id_363()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1340)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_king_core_user_id_364(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ED1348)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_king_install_id_365()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1350)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_king_install_id_366(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ED1358)(this, value_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_king_session_id_367()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1360)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_king_session_id_368(DLL2SDK::mscorlib::System::String* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ED1368)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_props_369()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1370)(this);
}
uint64_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_dsa_ver_370()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1378)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_dsa_ver_371(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ED1380)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_br_ladder_level_372()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1390)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_br_ladder_level_373(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED1398)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_spvp_match_fail_374()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED13A0)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_spvp_match_fail_375(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED13A8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_spvp_ladder_fail_376()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED13B0)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_spvp_ladder_fail_377(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED13B8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_pve_history_max_round_378()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED13C0)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_pve_history_max_round_379(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED13C8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_pve_daily_max_round_380()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED13D0)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_pve_daily_max_round_381(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED13D8)(this, value_);
}
bool DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_is_spvp_grading_382()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED13E0)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_is_spvp_grading_383(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ED13E8)(this, value_);
}
bool DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_is_in_promotion_384()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED13F0)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_is_in_promotion_385(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ED13F8)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_clan_icon_386()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1400)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_clan_icon_387(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ED1408)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_access_token_388()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1410)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_access_token_389(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ED1418)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_start_match_id_390()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1420)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_start_match_id_391(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ED1430)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_login_time_392()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED143C)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_login_time_393(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ED144C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_last_login_time_394()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1458)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_last_login_time_395(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ED1468)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_player_guid_396()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1474)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_player_guid_397(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ED1484)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_br_real_hidden_score_398()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED1490)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_br_real_hidden_score_399(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED1498)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_client_version_400()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED14A0)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_client_version_401(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ED14B0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_real_match_mmr_402()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED14BC)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_real_match_mmr_403(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED14C4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_gender_404()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED14CC)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_gender_405(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED14D4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_start_match_num_player_406()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED14DC)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_start_match_num_player_407(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED14E4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_register_country_id_408()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED14EC)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_register_country_id_409(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED14F4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_login_country_id_410()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED14FC)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_login_country_id_411(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED1504)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_br_tdm_times_game_412()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED150C)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_br_tdm_times_game_413(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED1514)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_ping_info_update_time_414()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED151C)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_ping_info_update_time_415(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED1524)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::PlayerSimpleInfo::get_last_logout_time_416()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ED152C)(this);
}
void DLL2SDK::CSProto::msg::PlayerSimpleInfo::set_last_logout_time_417(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ED153C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PlayerSimpleInfo::global__ProtoBuf_IExtensible_GetExtensionObject_418(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PlayerSimpleInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ChallengeInfo::_ctor_217()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F3E4)(this);
}
int32_t DLL2SDK::CSProto::msg::ChallengeInfo::get_chapter_id_218()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ChallengeInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F3F4)(this);
}
void DLL2SDK::CSProto::msg::ChallengeInfo::set_chapter_id_219(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519F3FC)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ChallengeInfo::get_section_id_220()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ChallengeInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F404)(this);
}
void DLL2SDK::CSProto::msg::ChallengeInfo::set_section_id_221(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519F40C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ChallengeInfo::get_week_max_score_222()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ChallengeInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F414)(this);
}
void DLL2SDK::CSProto::msg::ChallengeInfo::set_week_max_score_223(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519F41C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ChallengeInfo::get_history_max_score_224()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ChallengeInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F424)(this);
}
void DLL2SDK::CSProto::msg::ChallengeInfo::set_history_max_score_225(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519F42C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ChallengeInfo::get_day_play_count_226()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ChallengeInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F434)(this);
}
void DLL2SDK::CSProto::msg::ChallengeInfo::set_day_play_count_227(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519F43C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ChallengeInfo::get_total_play_count_228()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ChallengeInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F444)(this);
}
void DLL2SDK::CSProto::msg::ChallengeInfo::set_total_play_count_229(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519F44C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ChallengeInfo::get_day_play_count_buy_times_230()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ChallengeInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F454)(this);
}
void DLL2SDK::CSProto::msg::ChallengeInfo::set_day_play_count_buy_times_231(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519F45C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ChallengeInfo::get_day_reborn_times_232()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ChallengeInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F464)(this);
}
void DLL2SDK::CSProto::msg::ChallengeInfo::set_day_reborn_times_233(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519F46C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ChallengeInfo::get_day_play_count_reset_time_234()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ChallengeInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F474)(this);
}
void DLL2SDK::CSProto::msg::ChallengeInfo::set_day_play_count_reset_time_235(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F47C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ChallengeInfo::get_week_max_score_reset_time_236()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ChallengeInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F484)(this);
}
void DLL2SDK::CSProto::msg::ChallengeInfo::set_week_max_score_reset_time_237(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F48C)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::ChallengeInfo::get_play_time_238()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ChallengeInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F494)(this);
}
void DLL2SDK::CSProto::msg::ChallengeInfo::set_play_time_239(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x519F49C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ChallengeInfo::get_gain_exp_240()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ChallengeInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F4AC)(this);
}
void DLL2SDK::CSProto::msg::ChallengeInfo::set_gain_exp_241(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F4B4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ChallengeInfo::get_gain_gold_242()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ChallengeInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F4BC)(this);
}
void DLL2SDK::CSProto::msg::ChallengeInfo::set_gain_gold_243(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F4C4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ChallengeInfo::get_gain_diamond_244()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ChallengeInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F4CC)(this);
}
void DLL2SDK::CSProto::msg::ChallengeInfo::set_gain_diamond_245(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F4D4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ChallengeInfo::get_gain_game_point_246()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ChallengeInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F4DC)(this);
}
void DLL2SDK::CSProto::msg::ChallengeInfo::set_gain_game_point_247(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F4E4)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ChallengeInfo::get_gain_score_248()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ChallengeInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F4EC)(this);
}
void DLL2SDK::CSProto::msg::ChallengeInfo::set_gain_score_249(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F4F4)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ChallengeInfo::get_week_max_round_id_250()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ChallengeInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F4FC)(this);
}
void DLL2SDK::CSProto::msg::ChallengeInfo::set_week_max_round_id_251(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519F504)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ChallengeInfo::get_history_max_round_id_252()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ChallengeInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F50C)(this);
}
void DLL2SDK::CSProto::msg::ChallengeInfo::set_history_max_round_id_253(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519F514)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ChallengeInfo::get_history_max_kill_254()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ChallengeInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F51C)(this);
}
void DLL2SDK::CSProto::msg::ChallengeInfo::set_history_max_kill_255(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F524)(this, value_);
}
bool DLL2SDK::CSProto::msg::ChallengeInfo::get_game_had_start_256()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::ChallengeInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F52C)(this);
}
void DLL2SDK::CSProto::msg::ChallengeInfo::set_game_had_start_257(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x519F534)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::ChallengeInfo::get_current_round_id_258()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::ChallengeInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F53C)(this);
}
void DLL2SDK::CSProto::msg::ChallengeInfo::set_current_round_id_259(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x519F544)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ChallengeInfo::get_gain_phase_score_260()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ChallengeInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F54C)(this);
}
void DLL2SDK::CSProto::msg::ChallengeInfo::set_gain_phase_score_261(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x519F554)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::ChallengeInfo::get_random_value_262()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::ChallengeInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F55C)(this);
}
void DLL2SDK::CSProto::msg::ChallengeInfo::set_random_value_263(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x519F564)(this, value_);
}
bool DLL2SDK::CSProto::msg::ChallengeInfo::get_is_skip_264()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::ChallengeInfo*)>(DLL2SDK::GameAssemblyBase + 0x519F574)(this);
}
void DLL2SDK::CSProto::msg::ChallengeInfo::set_is_skip_265(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ChallengeInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x519F57C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ChallengeInfo::global__ProtoBuf_IExtensible_GetExtensionObject_266(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ChallengeInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::CSChapterGameResult::_ctor_208()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterGameResult*)>(DLL2SDK::GameAssemblyBase + 0x5200054)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChapterGameResult::get_score_209()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterGameResult*)>(DLL2SDK::GameAssemblyBase + 0x5200100)(this);
}
void DLL2SDK::CSProto::msg::CSChapterGameResult::set_score_210(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterGameResult*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5200108)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerDataChange* DLL2SDK::CSProto::msg::CSChapterGameResult::get_player_data_change_211()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerDataChange*(*)(DLL2SDK::CSProto::msg::CSChapterGameResult*)>(DLL2SDK::GameAssemblyBase + 0x5200110)(this);
}
void DLL2SDK::CSProto::msg::CSChapterGameResult::set_player_data_change_212(DLL2SDK::CSProto::msg::PlayerDataChange* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterGameResult*, DLL2SDK::CSProto::msg::PlayerDataChange*)>(DLL2SDK::GameAssemblyBase + 0x5200118)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>* DLL2SDK::CSProto::msg::CSChapterGameResult::get_reward_prop_list_213()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::Prop*>*(*)(DLL2SDK::CSProto::msg::CSChapterGameResult*)>(DLL2SDK::GameAssemblyBase + 0x5200120)(this);
}
int32_t DLL2SDK::CSProto::msg::CSChapterGameResult::get_history_max_score_214()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::CSChapterGameResult*)>(DLL2SDK::GameAssemblyBase + 0x5200128)(this);
}
void DLL2SDK::CSProto::msg::CSChapterGameResult::set_history_max_score_215(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::CSChapterGameResult*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5200130)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::CSChapterGameResult::global__ProtoBuf_IExtensible_GetExtensionObject_216(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::CSChapterGameResult*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::UserChaperRecord::_ctor_199()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UserChaperRecord*)>(DLL2SDK::GameAssemblyBase + 0x51D0978)(this);
}
uint64_t DLL2SDK::CSProto::msg::UserChaperRecord::get_player_id_200()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::UserChaperRecord*)>(DLL2SDK::GameAssemblyBase + 0x51D0A24)(this);
}
void DLL2SDK::CSProto::msg::UserChaperRecord::set_player_id_201(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UserChaperRecord*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x51D0A2C)(this, value_);
}
bool DLL2SDK::CSProto::msg::UserChaperRecord::get_is_test_uin_202()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::UserChaperRecord*)>(DLL2SDK::GameAssemblyBase + 0x51D0A3C)(this);
}
void DLL2SDK::CSProto::msg::UserChaperRecord::set_is_test_uin_203(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UserChaperRecord*, bool)>(DLL2SDK::GameAssemblyBase + 0x51D0A44)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::OneUserChaperInfo*>* DLL2SDK::CSProto::msg::UserChaperRecord::get_chapter_list_204()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::OneUserChaperInfo*>*(*)(DLL2SDK::CSProto::msg::UserChaperRecord*)>(DLL2SDK::GameAssemblyBase + 0x51D0A4C)(this);
}
uint32_t DLL2SDK::CSProto::msg::UserChaperRecord::get_random_value_205()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::UserChaperRecord*)>(DLL2SDK::GameAssemblyBase + 0x51D0A54)(this);
}
void DLL2SDK::CSProto::msg::UserChaperRecord::set_random_value_206(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::UserChaperRecord*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x51D0A5C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::UserChaperRecord::global__ProtoBuf_IExtensible_GetExtensionObject_207(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::UserChaperRecord*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::OneUserChaperInfo::_ctor_167()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneUserChaperInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD920)(this);
}
int32_t DLL2SDK::CSProto::msg::OneUserChaperInfo::get_chapter_id_168()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::OneUserChaperInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD928)(this);
}
void DLL2SDK::CSProto::msg::OneUserChaperInfo::set_chapter_id_169(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneUserChaperInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD930)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::OneUserChaperInfo::get_is_open_170()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::OneUserChaperInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD938)(this);
}
void DLL2SDK::CSProto::msg::OneUserChaperInfo::set_is_open_171(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneUserChaperInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD940)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::OneUserChaperInfo::get_play_time_172()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::OneUserChaperInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD948)(this);
}
void DLL2SDK::CSProto::msg::OneUserChaperInfo::set_play_time_173(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneUserChaperInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD950)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::OneUserChaperInfo::get_score_star_174()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::OneUserChaperInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD960)(this);
}
void DLL2SDK::CSProto::msg::OneUserChaperInfo::set_score_star_175(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneUserChaperInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD968)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::OneUserChaperInfo::get_day_play_count_176()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::OneUserChaperInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD970)(this);
}
void DLL2SDK::CSProto::msg::OneUserChaperInfo::set_day_play_count_177(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneUserChaperInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD978)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::OneUserChaperInfo::get_day_reset_count_178()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::OneUserChaperInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD980)(this);
}
void DLL2SDK::CSProto::msg::OneUserChaperInfo::set_day_reset_count_179(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneUserChaperInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD988)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::OneUserChaperInfo::get_lock_reason_180()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::OneUserChaperInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD990)(this);
}
void DLL2SDK::CSProto::msg::OneUserChaperInfo::set_lock_reason_181(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneUserChaperInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD998)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::OneUserChaperInfo::get_star_content_182()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::OneUserChaperInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD9A0)(this);
}
void DLL2SDK::CSProto::msg::OneUserChaperInfo::set_star_content_183(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneUserChaperInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD9A8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::OneUserChaperInfo::get_last_reset_time_day_play_count_184()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::OneUserChaperInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD9B0)(this);
}
void DLL2SDK::CSProto::msg::OneUserChaperInfo::set_last_reset_time_day_play_count_185(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneUserChaperInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD9B8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::OneUserChaperInfo::get_is_clean_out_186()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::OneUserChaperInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD9C0)(this);
}
void DLL2SDK::CSProto::msg::OneUserChaperInfo::set_is_clean_out_187(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneUserChaperInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD9C8)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::OneUserChaperInfo::get_history_max_score_188()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::OneUserChaperInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD9D0)(this);
}
void DLL2SDK::CSProto::msg::OneUserChaperInfo::set_history_max_score_189(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneUserChaperInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD9D8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::OneUserChaperInfo::get_total_play_count_190()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::OneUserChaperInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD9E0)(this);
}
void DLL2SDK::CSProto::msg::OneUserChaperInfo::set_total_play_count_191(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneUserChaperInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECD9E8)(this, value_);
}
bool DLL2SDK::CSProto::msg::OneUserChaperInfo::get_is_had_pass_this_chapter_192()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::OneUserChaperInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECD9F0)(this);
}
void DLL2SDK::CSProto::msg::OneUserChaperInfo::set_is_had_pass_this_chapter_193(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneUserChaperInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECD9F8)(this, value_);
}
bool DLL2SDK::CSProto::msg::OneUserChaperInfo::get_is_get_lottery_194()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::OneUserChaperInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDA00)(this);
}
void DLL2SDK::CSProto::msg::OneUserChaperInfo::set_is_get_lottery_195(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneUserChaperInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECDA08)(this, value_);
}
bool DLL2SDK::CSProto::msg::OneUserChaperInfo::get_game_had_start_196()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::OneUserChaperInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECDA10)(this);
}
void DLL2SDK::CSProto::msg::OneUserChaperInfo::set_game_had_start_197(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::OneUserChaperInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECDA18)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::OneUserChaperInfo::global__ProtoBuf_IExtensible_GetExtensionObject_198(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::OneUserChaperInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::Develop::_ctor_159()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Develop*)>(DLL2SDK::GameAssemblyBase + 0x524E9FC)(this);
}
uint32_t DLL2SDK::CSProto::msg::Develop::get_develop_type_160()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Develop*)>(DLL2SDK::GameAssemblyBase + 0x524EA04)(this);
}
void DLL2SDK::CSProto::msg::Develop::set_develop_type_161(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Develop*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524EA0C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::Develop::get_attr_type_162()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Develop*)>(DLL2SDK::GameAssemblyBase + 0x524EA14)(this);
}
void DLL2SDK::CSProto::msg::Develop::set_attr_type_163(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Develop*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524EA1C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::Develop::get_level_164()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::Develop*)>(DLL2SDK::GameAssemblyBase + 0x524EA24)(this);
}
void DLL2SDK::CSProto::msg::Develop::set_level_165(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::Develop*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x524EA2C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::Develop::global__ProtoBuf_IExtensible_GetExtensionObject_166(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::Develop*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::SSEquippedGrenade::_ctor_153()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSEquippedGrenade*)>(DLL2SDK::GameAssemblyBase + 0x51CF0B8)(this);
}
DLL2SDK::CSProto::msg::SSEquippedGrenadeData* DLL2SDK::CSProto::msg::SSEquippedGrenade::get_lethal_grenade_data_154()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::SSEquippedGrenadeData*(*)(DLL2SDK::CSProto::msg::SSEquippedGrenade*)>(DLL2SDK::GameAssemblyBase + 0x51CF0C0)(this);
}
void DLL2SDK::CSProto::msg::SSEquippedGrenade::set_lethal_grenade_data_155(DLL2SDK::CSProto::msg::SSEquippedGrenadeData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSEquippedGrenade*, DLL2SDK::CSProto::msg::SSEquippedGrenadeData*)>(DLL2SDK::GameAssemblyBase + 0x51CF0C8)(this, value_);
}
DLL2SDK::CSProto::msg::SSEquippedGrenadeData* DLL2SDK::CSProto::msg::SSEquippedGrenade::get_tactical_grenade_data_156()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::SSEquippedGrenadeData*(*)(DLL2SDK::CSProto::msg::SSEquippedGrenade*)>(DLL2SDK::GameAssemblyBase + 0x51CF0D0)(this);
}
void DLL2SDK::CSProto::msg::SSEquippedGrenade::set_tactical_grenade_data_157(DLL2SDK::CSProto::msg::SSEquippedGrenadeData* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::SSEquippedGrenade*, DLL2SDK::CSProto::msg::SSEquippedGrenadeData*)>(DLL2SDK::GameAssemblyBase + 0x51CF0D8)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::SSEquippedGrenade::global__ProtoBuf_IExtensible_GetExtensionObject_158(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::SSEquippedGrenade*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::LadderRewardDisProp::_ctor_143()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LadderRewardDisProp*)>(DLL2SDK::GameAssemblyBase + 0x50DD90C)(this);
}
uint64_t DLL2SDK::CSProto::msg::LadderRewardDisProp::get_id_144()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::LadderRewardDisProp*)>(DLL2SDK::GameAssemblyBase + 0x50DD914)(this);
}
void DLL2SDK::CSProto::msg::LadderRewardDisProp::set_id_145(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LadderRewardDisProp*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x50DD91C)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LadderRewardDisProp::get_num_146()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LadderRewardDisProp*)>(DLL2SDK::GameAssemblyBase + 0x50DD92C)(this);
}
void DLL2SDK::CSProto::msg::LadderRewardDisProp::set_num_147(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LadderRewardDisProp*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD934)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LadderRewardDisProp::get_duration_time_148()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LadderRewardDisProp*)>(DLL2SDK::GameAssemblyBase + 0x50DD93C)(this);
}
void DLL2SDK::CSProto::msg::LadderRewardDisProp::set_duration_time_149(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LadderRewardDisProp*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD944)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::LadderRewardDisProp::get_ladder_score_150()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::LadderRewardDisProp*)>(DLL2SDK::GameAssemblyBase + 0x50DD94C)(this);
}
void DLL2SDK::CSProto::msg::LadderRewardDisProp::set_ladder_score_151(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::LadderRewardDisProp*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x50DD954)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::LadderRewardDisProp::global__ProtoBuf_IExtensible_GetExtensionObject_152(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::LadderRewardDisProp*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PropFightAttr::_ctor_125()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropFightAttr*)>(DLL2SDK::GameAssemblyBase + 0x509610C)(this);
}
int32_t DLL2SDK::CSProto::msg::PropFightAttr::get_penetration_126()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PropFightAttr*)>(DLL2SDK::GameAssemblyBase + 0x5096114)(this);
}
void DLL2SDK::CSProto::msg::PropFightAttr::set_penetration_127(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropFightAttr*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509611C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PropFightAttr::get_attack_force_128()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PropFightAttr*)>(DLL2SDK::GameAssemblyBase + 0x5096124)(this);
}
void DLL2SDK::CSProto::msg::PropFightAttr::set_attack_force_129(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropFightAttr*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509612C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PropFightAttr::get_origin_backup_ammo_amount_130()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PropFightAttr*)>(DLL2SDK::GameAssemblyBase + 0x5096134)(this);
}
void DLL2SDK::CSProto::msg::PropFightAttr::set_origin_backup_ammo_amount_131(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropFightAttr*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509613C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PropFightAttr::get_portability_132()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PropFightAttr*)>(DLL2SDK::GameAssemblyBase + 0x5096144)(this);
}
void DLL2SDK::CSProto::msg::PropFightAttr::set_portability_133(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropFightAttr*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509614C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PropFightAttr::get_reload_speed_134()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PropFightAttr*)>(DLL2SDK::GameAssemblyBase + 0x5096154)(this);
}
void DLL2SDK::CSProto::msg::PropFightAttr::set_reload_speed_135(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropFightAttr*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509615C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PropFightAttr::get_shot_spread_136()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PropFightAttr*)>(DLL2SDK::GameAssemblyBase + 0x5096164)(this);
}
void DLL2SDK::CSProto::msg::PropFightAttr::set_shot_spread_137(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropFightAttr*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509616C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PropFightAttr::get_clip_ammo_amount_138()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PropFightAttr*)>(DLL2SDK::GameAssemblyBase + 0x5096174)(this);
}
void DLL2SDK::CSProto::msg::PropFightAttr::set_clip_ammo_amount_139(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropFightAttr*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509617C)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PropFightAttr::get_extra_backup_ammo_amount_140()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PropFightAttr*)>(DLL2SDK::GameAssemblyBase + 0x5096184)(this);
}
void DLL2SDK::CSProto::msg::PropFightAttr::set_extra_backup_ammo_amount_141(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PropFightAttr*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x509618C)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PropFightAttr::global__ProtoBuf_IExtensible_GetExtensionObject_142(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PropFightAttr*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::_ctor_21()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCAE0)(this);
}
uint64_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_player_id_22()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCC30)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_player_id_23(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCC38)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_camp_24()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCC48)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_camp_25(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCC50)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_seat_index_26()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCC58)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_seat_index_27(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCC60)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_zone_bus_id_28()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCC68)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_zone_bus_id_29(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCC70)(this, value_);
}
bool DLL2SDK::CSProto::msg::MatchPlayerInfo::get_is_robot_30()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCC78)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_is_robot_31(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECCC80)(this, value_);
}
DLL2SDK::CSProto::msg::PlayerSimpleInfo* DLL2SDK::CSProto::msg::MatchPlayerInfo::get_profile_32()
{
return reinterpret_cast<DLL2SDK::CSProto::msg::PlayerSimpleInfo*(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCC88)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_profile_33(DLL2SDK::CSProto::msg::PlayerSimpleInfo* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, DLL2SDK::CSProto::msg::PlayerSimpleInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCC90)(this, value_);
}
bool DLL2SDK::CSProto::msg::MatchPlayerInfo::get_is_halfway_join_34()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCC98)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_is_halfway_join_35(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECCCA0)(this, value_);
}
bool DLL2SDK::CSProto::msg::MatchPlayerInfo::get_is_team_36()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCCA8)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_is_team_37(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECCCB0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_bot_id_38()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCCB8)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_bot_id_39(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCCC0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_squad_idx_40()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCCC8)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_squad_idx_41(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCCD0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_main_weapon_id_42()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCCD8)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_main_weapon_id_43(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCCE0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_ovr_44()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCCE8)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_ovr_45(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCCF0)(this, value_);
}
bool DLL2SDK::CSProto::msg::MatchPlayerInfo::get_is_gangup_46()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCCF8)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_is_gangup_47(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECCD00)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_team_id_48()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCD08)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_team_id_49(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCD10)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_group_id_50()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCD18)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_group_id_51(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCD20)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_match_type_52()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCD28)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_match_type_53(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCD30)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_start_alloc_time_54()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCD38)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_start_alloc_time_55(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCD40)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_secondary_weapon_id_56()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCD48)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_secondary_weapon_id_57(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCD50)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_lethal_grenade_id_58()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCD58)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_lethal_grenade_id_59(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCD60)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_tactical_grenade_id_60()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCD68)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_tactical_grenade_id_61(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCD70)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_attach_num_limit_62()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCD78)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_attach_num_limit_63(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCD80)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::MatchPlayerInfo::get_perk_id_64()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCD88)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::MatchPlayerInfo::get_skills_65()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCD90)(this);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::MatchPlayerInfo::get_score_streaks_id_66()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCD98)(this);
}
bool DLL2SDK::CSProto::msg::MatchPlayerInfo::get_purchase_warm_game_67()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCDA0)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_purchase_warm_game_68(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECCDA8)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_is_observer_friend_69()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCDB0)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_is_observer_friend_70(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCDB8)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_group_room_id_71()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCDC8)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_group_room_id_72(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCDD0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_group_room_bus_id_73()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCDD8)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_group_room_bus_id_74(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCDE0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_group_room_create_time_75()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCDE8)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_group_room_create_time_76(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCDF0)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_group_player_num_77()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCDF8)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_group_player_num_78(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCE00)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_bot_difficulty_level_79()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCE08)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_bot_difficulty_level_80(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCE10)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_abtest_player_flag_81()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCE18)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_abtest_player_flag_82(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCE20)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_ai_id_83()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCE28)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_ai_id_84(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCE30)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::MatchPlayerInfo::get_loaded_mapid_85()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCE38)(this);
}
uint32_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_playlist_id_86()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCE40)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_playlist_id_87(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCE48)(this, value_);
}
bool DLL2SDK::CSProto::msg::MatchPlayerInfo::get_is_play_with_friend_88()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCE50)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_is_play_with_friend_89(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECCE58)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_init_skill_level_90()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCE60)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_init_skill_level_91(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCE68)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_warm_times_lose_streak_92()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCE70)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_warm_times_lose_streak_93(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCE78)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_warm_times_streak_94()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCE80)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_warm_times_streak_95(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCE88)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_enter_source_96()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCE90)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_enter_source_97(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCE98)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_invite_id_98()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCEA0)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_invite_id_99(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCEA8)(this, value_);
}
bool DLL2SDK::CSProto::msg::MatchPlayerInfo::get_is_play_with_gamefriend_100()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCEB8)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_is_play_with_gamefriend_101(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECCEC0)(this, value_);
}
bool DLL2SDK::CSProto::msg::MatchPlayerInfo::get_is_play_with_relativefriend_102()
{
return reinterpret_cast<bool(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCEC8)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_is_play_with_relativefriend_103(bool value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, bool)>(DLL2SDK::GameAssemblyBase + 0x4ECCED0)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_warm_type_104()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCED8)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_warm_type_105(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCEE0)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RecentKDStatis*>* DLL2SDK::CSProto::msg::MatchPlayerInfo::get_mp_match_recent_kd_statis_106()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::CSProto::msg::RecentKDStatis*>*(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCEE8)(this);
}
uint64_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_register_time_107()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCEF0)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_register_time_108(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCEF8)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_back_timestamp_109()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCF08)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_back_timestamp_110(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCF10)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_daily_warm_times_111()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCF20)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_daily_warm_times_112(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCF28)(this, value_);
}
uint64_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_last_warm_timestamp_113()
{
return reinterpret_cast<uint64_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCF30)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_last_warm_timestamp_114(uint64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, uint64_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCF38)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_last_game_timestamp_115()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCF48)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_last_game_timestamp_116(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCF50)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_mp_match_pressure_117()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCF58)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_mp_match_pressure_118(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCF60)(this, value_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>* DLL2SDK::CSProto::msg::MatchPlayerInfo::get_spvp_selected_playlist_id_119()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<uint32_t>*(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCF68)(this);
}
int64_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_name_card_id_120()
{
return reinterpret_cast<int64_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCF70)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_name_card_id_121(int64_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, int64_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCF78)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::MatchPlayerInfo::get_ai_lab_id_122()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*)>(DLL2SDK::GameAssemblyBase + 0x4ECCF88)(this);
}
void DLL2SDK::CSProto::msg::MatchPlayerInfo::set_ai_lab_id_123(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECCF90)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::MatchPlayerInfo::global__ProtoBuf_IExtensible_GetExtensionObject_124(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::MatchPlayerInfo*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::ParentProtect::_ctor_11()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ParentProtect*)>(DLL2SDK::GameAssemblyBase + 0x4ECDC00)(this);
}
uint32_t DLL2SDK::CSProto::msg::ParentProtect::get_value_12()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ParentProtect*)>(DLL2SDK::GameAssemblyBase + 0x4ECDC08)(this);
}
void DLL2SDK::CSProto::msg::ParentProtect::set_value_13(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ParentProtect*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDC10)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ParentProtect::get_start_time_14()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ParentProtect*)>(DLL2SDK::GameAssemblyBase + 0x4ECDC18)(this);
}
void DLL2SDK::CSProto::msg::ParentProtect::set_start_time_15(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ParentProtect*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDC20)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::ParentProtect::get_end_time_16()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::ParentProtect*)>(DLL2SDK::GameAssemblyBase + 0x4ECDC28)(this);
}
void DLL2SDK::CSProto::msg::ParentProtect::set_end_time_17(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ParentProtect*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ECDC30)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::ParentProtect::get_reason_18()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::ParentProtect*)>(DLL2SDK::GameAssemblyBase + 0x4ECDC38)(this);
}
void DLL2SDK::CSProto::msg::ParentProtect::set_reason_19(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::ParentProtect*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ECDC40)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::ParentProtect::global__ProtoBuf_IExtensible_GetExtensionObject_20(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::ParentProtect*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}
void DLL2SDK::CSProto::msg::PunishItem::_ctor_1()
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PunishItem*)>(DLL2SDK::GameAssemblyBase + 0x5096400)(this);
}
uint32_t DLL2SDK::CSProto::msg::PunishItem::get_type_2()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PunishItem*)>(DLL2SDK::GameAssemblyBase + 0x5096408)(this);
}
void DLL2SDK::CSProto::msg::PunishItem::set_type_3(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PunishItem*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096410)(this, value_);
}
int32_t DLL2SDK::CSProto::msg::PunishItem::get_value_4()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::CSProto::msg::PunishItem*)>(DLL2SDK::GameAssemblyBase + 0x5096418)(this);
}
void DLL2SDK::CSProto::msg::PunishItem::set_value_5(int32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PunishItem*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x5096420)(this, value_);
}
uint32_t DLL2SDK::CSProto::msg::PunishItem::get_until_time_6()
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::CSProto::msg::PunishItem*)>(DLL2SDK::GameAssemblyBase + 0x5096428)(this);
}
void DLL2SDK::CSProto::msg::PunishItem::set_until_time_7(uint32_t value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PunishItem*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x5096430)(this, value_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::CSProto::msg::PunishItem::get_reason_8()
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::CSProto::msg::PunishItem*)>(DLL2SDK::GameAssemblyBase + 0x5096438)(this);
}
void DLL2SDK::CSProto::msg::PunishItem::set_reason_9(DLL2SDK::Array<uint8_t>* value_)
{
return reinterpret_cast<void(*)(DLL2SDK::CSProto::msg::PunishItem*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x5096440)(this, value_);
}
DLL2SDK::protobuf_net::ProtoBuf::IExtension* DLL2SDK::CSProto::msg::PunishItem::global__ProtoBuf_IExtensible_GetExtensionObject_10(bool createIfMissing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<DLL2SDK::protobuf_net::ProtoBuf::IExtension*(*)(DLL2SDK::CSProto::msg::PunishItem*, bool, void*)>(Data.methodPtr)(this, createIfMissing_, Data.method);
}