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89 KiB

//generated with dll2sdk
#include "System_Core.hpp"
void DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime::_ctor_500(DLL2SDK::mscorlib::System::DateTime timeOfDay_, int32_t month_, int32_t day_)
{
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime*, DLL2SDK::mscorlib::System::DateTime, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EEB70C)(this, timeOfDay_, month_, day_);
}
void DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime::_ctor_501(DLL2SDK::mscorlib::System::DateTime timeOfDay_, int32_t month_)
{
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime*, DLL2SDK::mscorlib::System::DateTime, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EEB73C)(this, timeOfDay_, month_);
}
DLL2SDK::mscorlib::System::DateTime DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime::get_TimeOfDay_502()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::DateTime(*)(DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime*)>(DLL2SDK::GameAssemblyBase + 0x4EEB764)(this);
}
int32_t DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime::get_Month_503()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime*)>(DLL2SDK::GameAssemblyBase + 0x4EEB774)(this);
}
int32_t DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime::get_Day_504()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime*)>(DLL2SDK::GameAssemblyBase + 0x4EEB77C)(this);
}
int32_t DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime::get_Week_505()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime*)>(DLL2SDK::GameAssemblyBase + 0x4EEB784)(this);
}
DLL2SDK::mscorlib::System::DayOfWeek DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime::get_DayOfWeek_506()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::DayOfWeek(*)(DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime*)>(DLL2SDK::GameAssemblyBase + 0x4EEB78C)(this);
}
bool DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime::get_IsFixedDateRule_507()
{
return reinterpret_cast<bool(*)(DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime*)>(DLL2SDK::GameAssemblyBase + 0x4EEB794)(this);
}
DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime::CreateFixedDateRule_508(DLL2SDK::mscorlib::System::DateTime timeOfDay_, int32_t month_, int32_t day_)
{
return reinterpret_cast<DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime(*)(DLL2SDK::mscorlib::System::DateTime, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EEA28C)(timeOfDay_, month_, day_);
}
void DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime::GetObjectData_509(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_)
{
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime*, DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo*, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext)>(DLL2SDK::GameAssemblyBase + 0x4EEB830)(this, info_, context_);
}
bool DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime::Equals_510(DLL2SDK::mscorlib::System::Object* other_)
{
return reinterpret_cast<bool(*)(DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x4EEB9AC)(this, other_);
}
bool DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime::Equals_511(DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime other_)
{
return reinterpret_cast<bool(*)(DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime*, DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime)>(DLL2SDK::GameAssemblyBase + 0x4EEB9B4)(this, other_);
}
int32_t DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime::GetHashCode_512()
{
return reinterpret_cast<int32_t(*)(DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime*)>(DLL2SDK::GameAssemblyBase + 0x4EEBA68)(this);
}
void DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime::OnDeserialization_513(DLL2SDK::mscorlib::System::Object* sender_)
{
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x4EEBB38)(this, sender_);
}
bool DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime::op_Equality_514(DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime t1_, DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime t2_)
{
return reinterpret_cast<bool(*)(DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime, DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime)>(DLL2SDK::GameAssemblyBase + 0x4EEAD04)(t1_, t2_);
}
bool DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime::op_Inequality_515(DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime t1_, DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime t2_)
{
return reinterpret_cast<bool(*)(DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime, DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime)>(DLL2SDK::GameAssemblyBase + 0x4EEA2DC)(t1_, t2_);
}
void DLL2SDK::System_Core::System::TimeZoneInfo_TimeType::_ctor_516(int32_t offset_, bool is_dst_, DLL2SDK::mscorlib::System::String* abbrev_)
{
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::TimeZoneInfo_TimeType*, int32_t, bool, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4EEB018)(this, offset_, is_dst_, abbrev_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::System_Core::System::TimeZoneInfo_TimeType::ToString_517()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::System_Core::System::TimeZoneInfo_TimeType*)>(DLL2SDK::GameAssemblyBase + 0x4EEB388)(this);
}
void DLL2SDK::System_Core::System::Action::_ctor_520(DLL2SDK::mscorlib::System::Object* object_, intptr_t method_)
{
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Action*, DLL2SDK::mscorlib::System::Object*, intptr_t)>(DLL2SDK::GameAssemblyBase + 0x4ED3C84)(this, object_, method_);
}
void DLL2SDK::System_Core::System::Action::Invoke_521()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Action*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::IAsyncResult* DLL2SDK::System_Core::System::Action::BeginInvoke_522(DLL2SDK::mscorlib::System::AsyncCallback* callback_, DLL2SDK::mscorlib::System::Object* object_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<DLL2SDK::mscorlib::System::IAsyncResult*(*)(DLL2SDK::System_Core::System::Action*, DLL2SDK::mscorlib::System::AsyncCallback*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, callback_, object_, Data.method);
}
void DLL2SDK::System_Core::System::Action::EndInvoke_523(DLL2SDK::mscorlib::System::IAsyncResult* result_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Action*, DLL2SDK::mscorlib::System::IAsyncResult*, void*)>(Data.methodPtr)(this, result_, Data.method);
}
void DLL2SDK::System_Core::System::TimeZoneNotFoundException::_ctor_518()
{
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::TimeZoneNotFoundException*)>(DLL2SDK::GameAssemblyBase + 0x4EE65C8)(this);
}
void DLL2SDK::System_Core::System::TimeZoneNotFoundException::_ctor_519(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext sc_)
{
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::TimeZoneNotFoundException*, DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo*, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext)>(DLL2SDK::GameAssemblyBase + 0x4EEBB48)(this, info_, sc_);
}
void DLL2SDK::System_Core::System::TimeZoneInfo::_ctor_455(DLL2SDK::mscorlib::System::String* id_, DLL2SDK::mscorlib::System::TimeSpan baseUtcOffset_, DLL2SDK::mscorlib::System::String* displayName_, DLL2SDK::mscorlib::System::String* standardDisplayName_, DLL2SDK::mscorlib::System::String* daylightDisplayName_, DLL2SDK::Array<DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule*>* adjustmentRules_, bool disableDaylightSavingTime_)
{
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::TimeZoneInfo*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::TimeSpan, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, DLL2SDK::Array<DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule*>*, bool)>(DLL2SDK::GameAssemblyBase + 0x4EE5460)(this, id_, baseUtcOffset_, displayName_, standardDisplayName_, daylightDisplayName_, adjustmentRules_, disableDaylightSavingTime_);
}
void DLL2SDK::System_Core::System::TimeZoneInfo::_cctor_456()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4EE5CC8)();
}
DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::System_Core::System::TimeZoneInfo::get_BaseUtcOffset_457()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::TimeSpan(*)(DLL2SDK::System_Core::System::TimeZoneInfo*)>(DLL2SDK::GameAssemblyBase + 0x4EE5CCC)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::System_Core::System::TimeZoneInfo::get_DisplayName_458()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::System_Core::System::TimeZoneInfo*)>(DLL2SDK::GameAssemblyBase + 0x4EE5CD8)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::System_Core::System::TimeZoneInfo::get_Id_459()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::System_Core::System::TimeZoneInfo*)>(DLL2SDK::GameAssemblyBase + 0x4EE5CE0)(this);
}
DLL2SDK::System_Core::System::TimeZoneInfo* DLL2SDK::System_Core::System::TimeZoneInfo::get_Local_460()
{
return reinterpret_cast<DLL2SDK::System_Core::System::TimeZoneInfo*(*)()>(DLL2SDK::GameAssemblyBase + 0x4EE5CE8)();
}
bool DLL2SDK::System_Core::System::TimeZoneInfo::get_SupportsDaylightSavingTime_461()
{
return reinterpret_cast<bool(*)(DLL2SDK::System_Core::System::TimeZoneInfo*)>(DLL2SDK::GameAssemblyBase + 0x4EE65D0)(this);
}
DLL2SDK::System_Core::System::TimeZoneInfo* DLL2SDK::System_Core::System::TimeZoneInfo::get_Utc_462()
{
return reinterpret_cast<DLL2SDK::System_Core::System::TimeZoneInfo*(*)()>(DLL2SDK::GameAssemblyBase + 0x4EE65E4)();
}
DLL2SDK::mscorlib::System::String* DLL2SDK::System_Core::System::TimeZoneInfo::get_TimeZoneDirectory_463()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)()>(DLL2SDK::GameAssemblyBase + 0x4EE647C)();
}
DLL2SDK::System_Core::System::TimeZoneInfo* DLL2SDK::System_Core::System::TimeZoneInfo::CreateCustomTimeZone_464(DLL2SDK::mscorlib::System::String* id_, DLL2SDK::mscorlib::System::TimeSpan baseUtcOffset_, DLL2SDK::mscorlib::System::String* displayName_, DLL2SDK::mscorlib::System::String* standardDisplayName_)
{
return reinterpret_cast<DLL2SDK::System_Core::System::TimeZoneInfo*(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::TimeSpan, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4EE6770)(id_, baseUtcOffset_, displayName_, standardDisplayName_);
}
DLL2SDK::System_Core::System::TimeZoneInfo* DLL2SDK::System_Core::System::TimeZoneInfo::CreateCustomTimeZone_465(DLL2SDK::mscorlib::System::String* id_, DLL2SDK::mscorlib::System::TimeSpan baseUtcOffset_, DLL2SDK::mscorlib::System::String* displayName_, DLL2SDK::mscorlib::System::String* standardDisplayName_, DLL2SDK::mscorlib::System::String* daylightDisplayName_, DLL2SDK::Array<DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule*>* adjustmentRules_)
{
return reinterpret_cast<DLL2SDK::System_Core::System::TimeZoneInfo*(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::TimeSpan, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, DLL2SDK::Array<DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule*>*)>(DLL2SDK::GameAssemblyBase + 0x4EE6934)(id_, baseUtcOffset_, displayName_, standardDisplayName_, daylightDisplayName_, adjustmentRules_);
}
DLL2SDK::System_Core::System::TimeZoneInfo* DLL2SDK::System_Core::System::TimeZoneInfo::CreateCustomTimeZone_466(DLL2SDK::mscorlib::System::String* id_, DLL2SDK::mscorlib::System::TimeSpan baseUtcOffset_, DLL2SDK::mscorlib::System::String* displayName_, DLL2SDK::mscorlib::System::String* standardDisplayName_, DLL2SDK::mscorlib::System::String* daylightDisplayName_, DLL2SDK::Array<DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule*>* adjustmentRules_, bool disableDaylightSavingTime_)
{
return reinterpret_cast<DLL2SDK::System_Core::System::TimeZoneInfo*(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::TimeSpan, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*, DLL2SDK::Array<DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule*>*, bool)>(DLL2SDK::GameAssemblyBase + 0x4EE6848)(id_, baseUtcOffset_, displayName_, standardDisplayName_, daylightDisplayName_, adjustmentRules_, disableDaylightSavingTime_);
}
bool DLL2SDK::System_Core::System::TimeZoneInfo::Equals_467(DLL2SDK::System_Core::System::TimeZoneInfo* other_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<bool(*)(DLL2SDK::System_Core::System::TimeZoneInfo*, DLL2SDK::System_Core::System::TimeZoneInfo*, void*)>(Data.methodPtr)(this, other_, Data.method);
}
DLL2SDK::System_Core::System::TimeZoneInfo* DLL2SDK::System_Core::System::TimeZoneInfo::FindSystemTimeZoneByFileName_468(DLL2SDK::mscorlib::System::String* id_, DLL2SDK::mscorlib::System::String* filepath_)
{
return reinterpret_cast<DLL2SDK::System_Core::System::TimeZoneInfo*(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4EE607C)(id_, filepath_);
}
DLL2SDK::Array<DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule*>* DLL2SDK::System_Core::System::TimeZoneInfo::GetAdjustmentRules_469()
{
return reinterpret_cast<DLL2SDK::Array<DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule*>*(*)(DLL2SDK::System_Core::System::TimeZoneInfo*)>(DLL2SDK::GameAssemblyBase + 0x4EE7ED8)(this);
}
int32_t DLL2SDK::System_Core::System::TimeZoneInfo::GetHashCode_470()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[2];
return reinterpret_cast<int32_t(*)(DLL2SDK::System_Core::System::TimeZoneInfo*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::System_Core::System::TimeZoneInfo::GetObjectData_471(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::TimeZoneInfo*, DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo*, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext, void*)>(Data.methodPtr)(this, info_, context_, Data.method);
}
DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::System_Core::System::TimeZoneInfo::GetUtcOffset_472(DLL2SDK::mscorlib::System::DateTime dateTime_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::TimeSpan(*)(DLL2SDK::System_Core::System::TimeZoneInfo*, DLL2SDK::mscorlib::System::DateTime)>(DLL2SDK::GameAssemblyBase + 0x4EE8294)(this, dateTime_);
}
bool DLL2SDK::System_Core::System::TimeZoneInfo::HasSameRules_473(DLL2SDK::System_Core::System::TimeZoneInfo* other_)
{
return reinterpret_cast<bool(*)(DLL2SDK::System_Core::System::TimeZoneInfo*, DLL2SDK::System_Core::System::TimeZoneInfo*)>(DLL2SDK::GameAssemblyBase + 0x4EE6AF4)(this, other_);
}
bool DLL2SDK::System_Core::System::TimeZoneInfo::IsDaylightSavingTime_474(DLL2SDK::mscorlib::System::DateTime dateTime_)
{
return reinterpret_cast<bool(*)(DLL2SDK::System_Core::System::TimeZoneInfo*, DLL2SDK::mscorlib::System::DateTime)>(DLL2SDK::GameAssemblyBase + 0x4EE83D8)(this, dateTime_);
}
bool DLL2SDK::System_Core::System::TimeZoneInfo::IsInvalidTime_475(DLL2SDK::mscorlib::System::DateTime dateTime_)
{
return reinterpret_cast<bool(*)(DLL2SDK::System_Core::System::TimeZoneInfo*, DLL2SDK::mscorlib::System::DateTime)>(DLL2SDK::GameAssemblyBase + 0x4EE9314)(this, dateTime_);
}
void DLL2SDK::System_Core::System::TimeZoneInfo::OnDeserialization_476(DLL2SDK::mscorlib::System::Object* sender_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::TimeZoneInfo*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, sender_, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::System_Core::System::TimeZoneInfo::ToString_477()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[3];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::System_Core::System::TimeZoneInfo*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule* DLL2SDK::System_Core::System::TimeZoneInfo::GetApplicableRule_478(DLL2SDK::mscorlib::System::DateTime dateTime_)
{
return reinterpret_cast<DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule*(*)(DLL2SDK::System_Core::System::TimeZoneInfo*, DLL2SDK::mscorlib::System::DateTime)>(DLL2SDK::GameAssemblyBase + 0x4EE8B4C)(this, dateTime_);
}
DLL2SDK::mscorlib::System::DateTime DLL2SDK::System_Core::System::TimeZoneInfo::TransitionPoint_479(DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime transition_, int32_t year_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::DateTime(*)(DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EE9690)(transition_, year_);
}
bool DLL2SDK::System_Core::System::TimeZoneInfo::ValidTZFile_480(DLL2SDK::Array<uint8_t>* buffer_, int32_t length_)
{
return reinterpret_cast<bool(*)(DLL2SDK::Array<uint8_t>*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EE6CFC)(buffer_, length_);
}
int32_t DLL2SDK::System_Core::System::TimeZoneInfo::SwapInt32_481(int32_t i_)
{
return reinterpret_cast<int32_t(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EE9A1C)(i_);
}
int32_t DLL2SDK::System_Core::System::TimeZoneInfo::ReadBigEndianInt32_482(DLL2SDK::Array<uint8_t>* buffer_, int32_t start_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::Array<uint8_t>*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EE9A24)(buffer_, start_);
}
DLL2SDK::System_Core::System::TimeZoneInfo* DLL2SDK::System_Core::System::TimeZoneInfo::ParseTZBuffer_483(DLL2SDK::mscorlib::System::String* id_, DLL2SDK::Array<uint8_t>* buffer_, int32_t length_)
{
return reinterpret_cast<DLL2SDK::System_Core::System::TimeZoneInfo*(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::Array<uint8_t>*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EE6E68)(id_, buffer_, length_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule*>* DLL2SDK::System_Core::System::TimeZoneInfo::ValidateRules_484(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule*>* adjustmentRules_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule*>*(*)(DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule*>*)>(DLL2SDK::GameAssemblyBase + 0x4EEA50C)(adjustmentRules_);
}
DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<int32_t, DLL2SDK::mscorlib::System::String*>* DLL2SDK::System_Core::System::TimeZoneInfo::ParseAbbreviations_485(DLL2SDK::Array<uint8_t>* buffer_, int32_t index_, int32_t count_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<int32_t, DLL2SDK::mscorlib::System::String*>*(*)(DLL2SDK::Array<uint8_t>*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4EE9B40)(buffer_, index_, count_);
}
DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<int32_t, DLL2SDK::System_Core::System::TimeZoneInfo_TimeType>* DLL2SDK::System_Core::System::TimeZoneInfo::ParseTimesTypes_486(DLL2SDK::Array<uint8_t>* buffer_, int32_t index_, int32_t count_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<int32_t, DLL2SDK::mscorlib::System::String*>* abbreviations_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<int32_t, DLL2SDK::System_Core::System::TimeZoneInfo_TimeType>*(*)(DLL2SDK::Array<uint8_t>*, int32_t, int32_t, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<int32_t, DLL2SDK::mscorlib::System::String*>*)>(DLL2SDK::GameAssemblyBase + 0x4EE9D98)(buffer_, index_, count_, abbreviations_);
}
DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2<DLL2SDK::mscorlib::System::DateTime, DLL2SDK::System_Core::System::TimeZoneInfo_TimeType>>* DLL2SDK::System_Core::System::TimeZoneInfo::ParseTransitions_487(DLL2SDK::Array<uint8_t>* buffer_, int32_t index_, int32_t count_, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<int32_t, DLL2SDK::System_Core::System::TimeZoneInfo_TimeType>* time_types_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::Generic::List_1<DLL2SDK::mscorlib::System::Collections::Generic::KeyValuePair_2<DLL2SDK::mscorlib::System::DateTime, DLL2SDK::System_Core::System::TimeZoneInfo_TimeType>>*(*)(DLL2SDK::Array<uint8_t>*, int32_t, int32_t, DLL2SDK::mscorlib::System::Collections::Generic::Dictionary_2<int32_t, DLL2SDK::System_Core::System::TimeZoneInfo_TimeType>*)>(DLL2SDK::GameAssemblyBase + 0x4EE9F98)(buffer_, index_, count_, time_types_);
}
DLL2SDK::mscorlib::System::DateTime DLL2SDK::System_Core::System::TimeZoneInfo::DateTimeFromUnixTime_488(int64_t unix_time_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::DateTime(*)(int64_t)>(DLL2SDK::GameAssemblyBase + 0x4EEA6E8)(unix_time_);
}
void DLL2SDK::System_Core::System::InvalidTimeZoneException::_ctor_452()
{
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::InvalidTimeZoneException*)>(DLL2SDK::GameAssemblyBase + 0x4ED3D60)(this);
}
void DLL2SDK::System_Core::System::InvalidTimeZoneException::_ctor_453(DLL2SDK::mscorlib::System::String* message_)
{
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::InvalidTimeZoneException*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ED3D68)(this, message_);
}
void DLL2SDK::System_Core::System::InvalidTimeZoneException::_ctor_454(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext sc_)
{
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::InvalidTimeZoneException*, DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo*, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext)>(DLL2SDK::GameAssemblyBase + 0x4ED3D70)(this, info_, sc_);
}
void DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::_ctor_13(DLL2SDK::mscorlib::System::Security::Cryptography::SymmetricAlgorithm* symmAlgo_, bool encryption_, DLL2SDK::Array<uint8_t>* rgbIV_)
{
return reinterpret_cast<void(*)(DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform*, DLL2SDK::mscorlib::System::Security::Cryptography::SymmetricAlgorithm*, bool, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ED1AAC)(this, symmAlgo_, encryption_, rgbIV_);
}
void DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::System_IDisposable_Dispose_14()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::Finalize_15()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[1];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::Dispose_16(bool disposing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform*, bool, void*)>(Data.methodPtr)(this, disposing_, Data.method);
}
bool DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::get_CanTransformMultipleBlocks_17()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<bool(*)(DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform*, void*)>(Data.methodPtr)(this, Data.method);
}
bool DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::get_CanReuseTransform_18()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<bool(*)(DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform*, void*)>(Data.methodPtr)(this, Data.method);
}
int32_t DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::get_InputBlockSize_19()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[14];
return reinterpret_cast<int32_t(*)(DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform*, void*)>(Data.methodPtr)(this, Data.method);
}
int32_t DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::get_OutputBlockSize_20()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[15];
return reinterpret_cast<int32_t(*)(DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::Transform_21(DLL2SDK::Array<uint8_t>* input_, DLL2SDK::Array<uint8_t>* output_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[16];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform*, DLL2SDK::Array<uint8_t>*, DLL2SDK::Array<uint8_t>*, void*)>(Data.methodPtr)(this, input_, output_, Data.method);
}
void DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::CBC_23(DLL2SDK::Array<uint8_t>* input_, DLL2SDK::Array<uint8_t>* output_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[18];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform*, DLL2SDK::Array<uint8_t>*, DLL2SDK::Array<uint8_t>*, void*)>(Data.methodPtr)(this, input_, output_, Data.method);
}
void DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::CFB_24(DLL2SDK::Array<uint8_t>* input_, DLL2SDK::Array<uint8_t>* output_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[19];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform*, DLL2SDK::Array<uint8_t>*, DLL2SDK::Array<uint8_t>*, void*)>(Data.methodPtr)(this, input_, output_, Data.method);
}
void DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::OFB_25(DLL2SDK::Array<uint8_t>* input_, DLL2SDK::Array<uint8_t>* output_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[20];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform*, DLL2SDK::Array<uint8_t>*, DLL2SDK::Array<uint8_t>*, void*)>(Data.methodPtr)(this, input_, output_, Data.method);
}
void DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::CTS_26(DLL2SDK::Array<uint8_t>* input_, DLL2SDK::Array<uint8_t>* output_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[21];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform*, DLL2SDK::Array<uint8_t>*, DLL2SDK::Array<uint8_t>*, void*)>(Data.methodPtr)(this, input_, output_, Data.method);
}
void DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::CheckInput_27(DLL2SDK::Array<uint8_t>* inputBuffer_, int32_t inputOffset_, int32_t inputCount_)
{
return reinterpret_cast<void(*)(DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED2874)(this, inputBuffer_, inputOffset_, inputCount_);
}
int32_t DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::TransformBlock_28(DLL2SDK::Array<uint8_t>* inputBuffer_, int32_t inputOffset_, int32_t inputCount_, DLL2SDK::Array<uint8_t>* outputBuffer_, int32_t outputOffset_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[22];
return reinterpret_cast<int32_t(*)(DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t, DLL2SDK::Array<uint8_t>*, int32_t, void*)>(Data.methodPtr)(this, inputBuffer_, inputOffset_, inputCount_, outputBuffer_, outputOffset_, Data.method);
}
bool DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::get_KeepLastBlock_29()
{
return reinterpret_cast<bool(*)(DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform*)>(DLL2SDK::GameAssemblyBase + 0x4ED2D30)(this);
}
int32_t DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::InternalTransformBlock_30(DLL2SDK::Array<uint8_t>* inputBuffer_, int32_t inputOffset_, int32_t inputCount_, DLL2SDK::Array<uint8_t>* outputBuffer_, int32_t outputOffset_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t, DLL2SDK::Array<uint8_t>*, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED2DAC)(this, inputBuffer_, inputOffset_, inputCount_, outputBuffer_, outputOffset_);
}
void DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::Random_31(DLL2SDK::Array<uint8_t>* buffer_, int32_t start_, int32_t length_)
{
return reinterpret_cast<void(*)(DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED3018)(this, buffer_, start_, length_);
}
void DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::ThrowBadPaddingException_32(DLL2SDK::mscorlib::System::Security::Cryptography::PaddingMode padding_, int32_t length_, int32_t position_)
{
return reinterpret_cast<void(*)(DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform*, DLL2SDK::mscorlib::System::Security::Cryptography::PaddingMode, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED312C)(this, padding_, length_, position_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::FinalEncrypt_33(DLL2SDK::Array<uint8_t>* inputBuffer_, int32_t inputOffset_, int32_t inputCount_)
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED3378)(this, inputBuffer_, inputOffset_, inputCount_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::FinalDecrypt_34(DLL2SDK::Array<uint8_t>* inputBuffer_, int32_t inputOffset_, int32_t inputCount_)
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED3760)(this, inputBuffer_, inputOffset_, inputCount_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform::TransformFinalBlock_35(DLL2SDK::Array<uint8_t>* inputBuffer_, int32_t inputOffset_, int32_t inputCount_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[23];
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::System_Core::Mono::Security::Cryptography::SymmetricTransform*, DLL2SDK::Array<uint8_t>*, int32_t, int32_t, void*)>(Data.methodPtr)(this, inputBuffer_, inputOffset_, inputCount_, Data.method);
}
void DLL2SDK::System_Core::System::Security::Cryptography::Aes::_ctor_429()
{
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Security::Cryptography::Aes*)>(DLL2SDK::GameAssemblyBase + 0x4ED8C14)(this);
}
DLL2SDK::System_Core::System::Security::Cryptography::Aes* DLL2SDK::System_Core::System::Security::Cryptography::Aes::Create_430()
{
return reinterpret_cast<DLL2SDK::System_Core::System::Security::Cryptography::Aes*(*)()>(DLL2SDK::GameAssemblyBase + 0x4ED8DF8)();
}
DLL2SDK::System_Core::System::Security::Cryptography::Aes* DLL2SDK::System_Core::System::Security::Cryptography::Aes::Create_431(DLL2SDK::mscorlib::System::String* algName_)
{
return reinterpret_cast<DLL2SDK::System_Core::System::Security::Cryptography::Aes*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ED8E74)(algName_);
}
float DLL2SDK::System_Core::System::Linq::Enumerable::Max_213(DLL2SDK::mscorlib::System::Collections::Generic::IEnumerable_1<float>* source_)
{
return reinterpret_cast<float(*)(DLL2SDK::mscorlib::System::Collections::Generic::IEnumerable_1<float>*)>(DLL2SDK::GameAssemblyBase + 0x4ED45D0)(source_);
}
int32_t DLL2SDK::System_Core::System::Linq::Enumerable::Sum_237(DLL2SDK::mscorlib::System::Collections::Generic::IEnumerable_1<int32_t>* source_)
{
return reinterpret_cast<int32_t(*)(DLL2SDK::mscorlib::System::Collections::Generic::IEnumerable_1<int32_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ED470C)(source_);
}
float DLL2SDK::System_Core::System::Linq::Enumerable::_Max_m__17_255(float a_, float b_)
{
return reinterpret_cast<float(*)(float, float)>(DLL2SDK::GameAssemblyBase + 0x4ED4838)(a_, b_);
}
int32_t DLL2SDK::System_Core::System::Linq::Enumerable::_Sum_m__3E_256(int32_t a_, int32_t b_)
{
return reinterpret_cast<int32_t(*)(int32_t, int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED4844)(a_, b_);
}
void DLL2SDK::System_Core::System::Linq::Check::Source_166(DLL2SDK::mscorlib::System::Object* source_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x4ED3D90)(source_);
}
void DLL2SDK::System_Core::System::Linq::Check::SourceAndSelector_167(DLL2SDK::mscorlib::System::Object* source_, DLL2SDK::mscorlib::System::Object* selector_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x4ED3E44)(source_, selector_);
}
void DLL2SDK::System_Core::System::Linq::Check::SourceAndPredicate_168(DLL2SDK::mscorlib::System::Object* source_, DLL2SDK::mscorlib::System::Object* predicate_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x4ED3F30)(source_, predicate_);
}
void DLL2SDK::System_Core::System::Linq::Check::FirstAndSecond_169(DLL2SDK::mscorlib::System::Object* first_, DLL2SDK::mscorlib::System::Object* second_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x4ED401C)(first_, second_);
}
void DLL2SDK::System_Core::System::Linq::Check::SourceAndKeySelector_170(DLL2SDK::mscorlib::System::Object* source_, DLL2SDK::mscorlib::System::Object* keySelector_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x4ED4108)(source_, keySelector_);
}
void DLL2SDK::System_Core::System::Linq::Check::SourceAndKeyElementSelectors_171(DLL2SDK::mscorlib::System::Object* source_, DLL2SDK::mscorlib::System::Object* keySelector_, DLL2SDK::mscorlib::System::Object* elementSelector_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x4ED41F4)(source_, keySelector_, elementSelector_);
}
void DLL2SDK::System_Core::System::Linq::Check::SourceAndCollectionSelectors_172(DLL2SDK::mscorlib::System::Object* source_, DLL2SDK::mscorlib::System::Object* collectionSelector_, DLL2SDK::mscorlib::System::Object* selector_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x4ED4318)(source_, collectionSelector_, selector_);
}
void DLL2SDK::System_Core::System::Linq::Check::JoinSelectors_173(DLL2SDK::mscorlib::System::Object* outer_, DLL2SDK::mscorlib::System::Object* inner_, DLL2SDK::mscorlib::System::Object* outerKeySelector_, DLL2SDK::mscorlib::System::Object* innerKeySelector_, DLL2SDK::mscorlib::System::Object* resultSelector_)
{
return reinterpret_cast<void(*)(DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x4ED443C)(outer_, inner_, outerKeySelector_, innerKeySelector_, resultSelector_);
}
DLL2SDK::System_Core::System::Linq::Expressions::ExpressionType DLL2SDK::System_Core::System::Linq::Expressions::Expression::get_NodeType_4()
{
return reinterpret_cast<DLL2SDK::System_Core::System::Linq::Expressions::ExpressionType(*)(DLL2SDK::System_Core::System::Linq::Expressions::Expression*)>(DLL2SDK::GameAssemblyBase + 0x4ED49A4)(this);
}
DLL2SDK::mscorlib::System::Type* DLL2SDK::System_Core::System::Linq::Expressions::Expression::get_Type_5()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Type*(*)(DLL2SDK::System_Core::System::Linq::Expressions::Expression*)>(DLL2SDK::GameAssemblyBase + 0x4ED49AC)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::System_Core::System::Linq::Expressions::Expression::ToString_6()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[3];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::System_Core::System::Linq::Expressions::Expression*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::System_Core::System::Linq::Expressions::ParameterExpression::get_Name_162()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::System_Core::System::Linq::Expressions::ParameterExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED5E0C)(this);
}
DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1<DLL2SDK::System_Core::System::Linq::Expressions::Expression*>* DLL2SDK::System_Core::System::Linq::Expressions::NewExpression::get_Arguments_160()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1<DLL2SDK::System_Core::System::Linq::Expressions::Expression*>*(*)(DLL2SDK::System_Core::System::Linq::Expressions::NewExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED6AE4)(this);
}
DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1<DLL2SDK::mscorlib::System::Reflection::MemberInfo*>* DLL2SDK::System_Core::System::Linq::Expressions::NewExpression::get_Members_161()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1<DLL2SDK::mscorlib::System::Reflection::MemberInfo*>*(*)(DLL2SDK::System_Core::System::Linq::Expressions::NewExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED6ADC)(this);
}
DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1<DLL2SDK::System_Core::System::Linq::Expressions::Expression*>* DLL2SDK::System_Core::System::Linq::Expressions::NewArrayExpression::get_Expressions_159()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1<DLL2SDK::System_Core::System::Linq::Expressions::Expression*>*(*)(DLL2SDK::System_Core::System::Linq::Expressions::NewArrayExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED6F68)(this);
}
DLL2SDK::System_Core::System::Linq::Expressions::Expression* DLL2SDK::System_Core::System::Linq::Expressions::MethodCallExpression::get_Object_156()
{
return reinterpret_cast<DLL2SDK::System_Core::System::Linq::Expressions::Expression*(*)(DLL2SDK::System_Core::System::Linq::Expressions::MethodCallExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED6100)(this);
}
DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::System_Core::System::Linq::Expressions::MethodCallExpression::get_Method_157()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Reflection::MethodInfo*(*)(DLL2SDK::System_Core::System::Linq::Expressions::MethodCallExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED6108)(this);
}
DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1<DLL2SDK::System_Core::System::Linq::Expressions::Expression*>* DLL2SDK::System_Core::System::Linq::Expressions::MethodCallExpression::get_Arguments_158()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1<DLL2SDK::System_Core::System::Linq::Expressions::Expression*>*(*)(DLL2SDK::System_Core::System::Linq::Expressions::MethodCallExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED6110)(this);
}
DLL2SDK::System_Core::System::Linq::Expressions::MemberBindingType DLL2SDK::System_Core::System::Linq::Expressions::MemberBinding::get_BindingType_147()
{
return reinterpret_cast<DLL2SDK::System_Core::System::Linq::Expressions::MemberBindingType(*)(DLL2SDK::System_Core::System::Linq::Expressions::MemberBinding*)>(DLL2SDK::GameAssemblyBase + 0x4ED84BC)(this);
}
DLL2SDK::mscorlib::System::Reflection::MemberInfo* DLL2SDK::System_Core::System::Linq::Expressions::MemberBinding::get_Member_148()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Reflection::MemberInfo*(*)(DLL2SDK::System_Core::System::Linq::Expressions::MemberBinding*)>(DLL2SDK::GameAssemblyBase + 0x4ED6268)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::System_Core::System::Linq::Expressions::MemberBinding::ToString_149()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[3];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::System_Core::System::Linq::Expressions::MemberBinding*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::System_Core::System::Linq::Expressions::NewExpression* DLL2SDK::System_Core::System::Linq::Expressions::MemberInitExpression::get_NewExpression_152()
{
return reinterpret_cast<DLL2SDK::System_Core::System::Linq::Expressions::NewExpression*(*)(DLL2SDK::System_Core::System::Linq::Expressions::MemberInitExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED6C50)(this);
}
DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1<DLL2SDK::System_Core::System::Linq::Expressions::MemberBinding*>* DLL2SDK::System_Core::System::Linq::Expressions::MemberInitExpression::get_Bindings_153()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1<DLL2SDK::System_Core::System::Linq::Expressions::MemberBinding*>*(*)(DLL2SDK::System_Core::System::Linq::Expressions::MemberInitExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED6C58)(this);
}
DLL2SDK::System_Core::System::Linq::Expressions::Expression* DLL2SDK::System_Core::System::Linq::Expressions::MemberExpression::get_Expression_150()
{
return reinterpret_cast<DLL2SDK::System_Core::System::Linq::Expressions::Expression*(*)(DLL2SDK::System_Core::System::Linq::Expressions::MemberExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED5FB8)(this);
}
DLL2SDK::mscorlib::System::Reflection::MemberInfo* DLL2SDK::System_Core::System::Linq::Expressions::MemberExpression::get_Member_151()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Reflection::MemberInfo*(*)(DLL2SDK::System_Core::System::Linq::Expressions::MemberExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED5FC0)(this);
}
DLL2SDK::System_Core::System::Linq::Expressions::Expression* DLL2SDK::System_Core::System::Linq::Expressions::MemberAssignment::get_Expression_146()
{
return reinterpret_cast<DLL2SDK::System_Core::System::Linq::Expressions::Expression*(*)(DLL2SDK::System_Core::System::Linq::Expressions::MemberAssignment*)>(DLL2SDK::GameAssemblyBase + 0x4ED6270)(this);
}
DLL2SDK::System_Core::System::Linq::Expressions::NewExpression* DLL2SDK::System_Core::System::Linq::Expressions::ListInitExpression::get_NewExpression_144()
{
return reinterpret_cast<DLL2SDK::System_Core::System::Linq::Expressions::NewExpression*(*)(DLL2SDK::System_Core::System::Linq::Expressions::ListInitExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED6DC4)(this);
}
DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1<DLL2SDK::System_Core::System::Linq::Expressions::ElementInit*>* DLL2SDK::System_Core::System::Linq::Expressions::ListInitExpression::get_Initializers_145()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1<DLL2SDK::System_Core::System::Linq::Expressions::ElementInit*>*(*)(DLL2SDK::System_Core::System::Linq::Expressions::ListInitExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED6DCC)(this);
}
DLL2SDK::System_Core::System::Linq::Expressions::Expression* DLL2SDK::System_Core::System::Linq::Expressions::InvocationExpression::get_Expression_142()
{
return reinterpret_cast<DLL2SDK::System_Core::System::Linq::Expressions::Expression*(*)(DLL2SDK::System_Core::System::Linq::Expressions::InvocationExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED70B8)(this);
}
DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1<DLL2SDK::System_Core::System::Linq::Expressions::Expression*>* DLL2SDK::System_Core::System::Linq::Expressions::InvocationExpression::get_Arguments_143()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1<DLL2SDK::System_Core::System::Linq::Expressions::Expression*>*(*)(DLL2SDK::System_Core::System::Linq::Expressions::InvocationExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED70C0)(this);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::_ctor_117()
{
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor*)>(DLL2SDK::GameAssemblyBase + 0x4ED4AA4)(this);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::Visit_118(DLL2SDK::System_Core::System::Linq::Expressions::Expression* expression_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor*, DLL2SDK::System_Core::System::Linq::Expressions::Expression*, void*)>(Data.methodPtr)(this, expression_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitBinding_119(DLL2SDK::System_Core::System::Linq::Expressions::MemberBinding* binding_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor*, DLL2SDK::System_Core::System::Linq::Expressions::MemberBinding*, void*)>(Data.methodPtr)(this, binding_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitElementInitializer_120(DLL2SDK::System_Core::System::Linq::Expressions::ElementInit* initializer_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor*, DLL2SDK::System_Core::System::Linq::Expressions::ElementInit*, void*)>(Data.methodPtr)(this, initializer_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitUnary_121(DLL2SDK::System_Core::System::Linq::Expressions::UnaryExpression* unary_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor*, DLL2SDK::System_Core::System::Linq::Expressions::UnaryExpression*, void*)>(Data.methodPtr)(this, unary_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitBinary_122(DLL2SDK::System_Core::System::Linq::Expressions::BinaryExpression* binary_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor*, DLL2SDK::System_Core::System::Linq::Expressions::BinaryExpression*, void*)>(Data.methodPtr)(this, binary_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitTypeIs_123(DLL2SDK::System_Core::System::Linq::Expressions::TypeBinaryExpression* type_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[9];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor*, DLL2SDK::System_Core::System::Linq::Expressions::TypeBinaryExpression*, void*)>(Data.methodPtr)(this, type_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitConstant_124(DLL2SDK::System_Core::System::Linq::Expressions::ConstantExpression* constant_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[10];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor*, DLL2SDK::System_Core::System::Linq::Expressions::ConstantExpression*, void*)>(Data.methodPtr)(this, constant_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitConditional_125(DLL2SDK::System_Core::System::Linq::Expressions::ConditionalExpression* conditional_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor*, DLL2SDK::System_Core::System::Linq::Expressions::ConditionalExpression*, void*)>(Data.methodPtr)(this, conditional_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitParameter_126(DLL2SDK::System_Core::System::Linq::Expressions::ParameterExpression* parameter_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor*, DLL2SDK::System_Core::System::Linq::Expressions::ParameterExpression*, void*)>(Data.methodPtr)(this, parameter_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitMemberAccess_127(DLL2SDK::System_Core::System::Linq::Expressions::MemberExpression* member_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor*, DLL2SDK::System_Core::System::Linq::Expressions::MemberExpression*, void*)>(Data.methodPtr)(this, member_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitMethodCall_128(DLL2SDK::System_Core::System::Linq::Expressions::MethodCallExpression* methodCall_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[14];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor*, DLL2SDK::System_Core::System::Linq::Expressions::MethodCallExpression*, void*)>(Data.methodPtr)(this, methodCall_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitExpressionList_130(DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1<DLL2SDK::System_Core::System::Linq::Expressions::Expression*>* list_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[16];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor*, DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1<DLL2SDK::System_Core::System::Linq::Expressions::Expression*>*, void*)>(Data.methodPtr)(this, list_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitMemberAssignment_131(DLL2SDK::System_Core::System::Linq::Expressions::MemberAssignment* assignment_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[17];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor*, DLL2SDK::System_Core::System::Linq::Expressions::MemberAssignment*, void*)>(Data.methodPtr)(this, assignment_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitMemberMemberBinding_132(DLL2SDK::System_Core::System::Linq::Expressions::MemberMemberBinding* binding_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[18];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor*, DLL2SDK::System_Core::System::Linq::Expressions::MemberMemberBinding*, void*)>(Data.methodPtr)(this, binding_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitMemberListBinding_133(DLL2SDK::System_Core::System::Linq::Expressions::MemberListBinding* binding_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[19];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor*, DLL2SDK::System_Core::System::Linq::Expressions::MemberListBinding*, void*)>(Data.methodPtr)(this, binding_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitBindingList_134(DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1<DLL2SDK::System_Core::System::Linq::Expressions::MemberBinding*>* list_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[20];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor*, DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1<DLL2SDK::System_Core::System::Linq::Expressions::MemberBinding*>*, void*)>(Data.methodPtr)(this, list_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitElementInitializerList_135(DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1<DLL2SDK::System_Core::System::Linq::Expressions::ElementInit*>* list_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[21];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor*, DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1<DLL2SDK::System_Core::System::Linq::Expressions::ElementInit*>*, void*)>(Data.methodPtr)(this, list_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitLambda_136(DLL2SDK::System_Core::System::Linq::Expressions::LambdaExpression* lambda_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[22];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor*, DLL2SDK::System_Core::System::Linq::Expressions::LambdaExpression*, void*)>(Data.methodPtr)(this, lambda_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitNew_137(DLL2SDK::System_Core::System::Linq::Expressions::NewExpression* nex_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[23];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor*, DLL2SDK::System_Core::System::Linq::Expressions::NewExpression*, void*)>(Data.methodPtr)(this, nex_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitMemberInit_138(DLL2SDK::System_Core::System::Linq::Expressions::MemberInitExpression* init_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[24];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor*, DLL2SDK::System_Core::System::Linq::Expressions::MemberInitExpression*, void*)>(Data.methodPtr)(this, init_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitListInit_139(DLL2SDK::System_Core::System::Linq::Expressions::ListInitExpression* init_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[25];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor*, DLL2SDK::System_Core::System::Linq::Expressions::ListInitExpression*, void*)>(Data.methodPtr)(this, init_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitNewArray_140(DLL2SDK::System_Core::System::Linq::Expressions::NewArrayExpression* newArray_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[26];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor*, DLL2SDK::System_Core::System::Linq::Expressions::NewArrayExpression*, void*)>(Data.methodPtr)(this, newArray_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor::VisitInvocation_141(DLL2SDK::System_Core::System::Linq::Expressions::InvocationExpression* invocation_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[27];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionVisitor*, DLL2SDK::System_Core::System::Linq::Expressions::InvocationExpression*, void*)>(Data.methodPtr)(this, invocation_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::_ctor_86(DLL2SDK::mscorlib::System::Text::StringBuilder* builder_)
{
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter*, DLL2SDK::mscorlib::System::Text::StringBuilder*)>(DLL2SDK::GameAssemblyBase + 0x4ED4A84)(this, builder_);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::_ctor_87()
{
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter*)>(DLL2SDK::GameAssemblyBase + 0x4ED4AAC)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::ToString_88(DLL2SDK::System_Core::System::Linq::Expressions::Expression* expression_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::System_Core::System::Linq::Expressions::Expression*)>(DLL2SDK::GameAssemblyBase + 0x4ED49BC)(expression_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::ToString_89(DLL2SDK::System_Core::System::Linq::Expressions::ElementInit* init_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::System_Core::System::Linq::Expressions::ElementInit*)>(DLL2SDK::GameAssemblyBase + 0x4ED48DC)(init_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::ToString_90(DLL2SDK::System_Core::System::Linq::Expressions::MemberBinding* binding_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::System_Core::System::Linq::Expressions::MemberBinding*)>(DLL2SDK::GameAssemblyBase + 0x4ED4B48)(binding_);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::Print_91(DLL2SDK::mscorlib::System::String* str_)
{
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter*, DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ED4C10)(this, str_);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::Print_92(DLL2SDK::mscorlib::System::Object* obj_)
{
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter*, DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x4ED4C3C)(this, obj_);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::Print_93(DLL2SDK::mscorlib::System::String* str_, DLL2SDK::Array<DLL2SDK::mscorlib::System::Object*>* objs_)
{
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter*, DLL2SDK::mscorlib::System::String*, DLL2SDK::Array<DLL2SDK::mscorlib::System::Object*>*)>(DLL2SDK::GameAssemblyBase + 0x4ED4C68)(this, str_, objs_);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitElementInitializer_94(DLL2SDK::System_Core::System::Linq::Expressions::ElementInit* initializer_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter*, DLL2SDK::System_Core::System::Linq::Expressions::ElementInit*, void*)>(Data.methodPtr)(this, initializer_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitUnary_95(DLL2SDK::System_Core::System::Linq::Expressions::UnaryExpression* unary_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[7];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter*, DLL2SDK::System_Core::System::Linq::Expressions::UnaryExpression*, void*)>(Data.methodPtr)(this, unary_, Data.method);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::OperatorToString_96(DLL2SDK::System_Core::System::Linq::Expressions::BinaryExpression* binary_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::System_Core::System::Linq::Expressions::BinaryExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED50DC)(binary_);
}
bool DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::IsBoolean_97(DLL2SDK::System_Core::System::Linq::Expressions::Expression* expression_)
{
return reinterpret_cast<bool(*)(DLL2SDK::System_Core::System::Linq::Expressions::Expression*)>(DLL2SDK::GameAssemblyBase + 0x4ED5430)(expression_);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::PrintArrayIndex_98(DLL2SDK::System_Core::System::Linq::Expressions::BinaryExpression* index_)
{
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter*, DLL2SDK::System_Core::System::Linq::Expressions::BinaryExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED5580)(this, index_);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitBinary_99(DLL2SDK::System_Core::System::Linq::Expressions::BinaryExpression* binary_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[8];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter*, DLL2SDK::System_Core::System::Linq::Expressions::BinaryExpression*, void*)>(Data.methodPtr)(this, binary_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitTypeIs_100(DLL2SDK::System_Core::System::Linq::Expressions::TypeBinaryExpression* type_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[9];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter*, DLL2SDK::System_Core::System::Linq::Expressions::TypeBinaryExpression*, void*)>(Data.methodPtr)(this, type_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitConstant_101(DLL2SDK::System_Core::System::Linq::Expressions::ConstantExpression* constant_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[10];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter*, DLL2SDK::System_Core::System::Linq::Expressions::ConstantExpression*, void*)>(Data.methodPtr)(this, constant_, Data.method);
}
bool DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::HasStringRepresentation_102(DLL2SDK::mscorlib::System::Object* obj_)
{
return reinterpret_cast<bool(*)(DLL2SDK::mscorlib::System::Object*)>(DLL2SDK::GameAssemblyBase + 0x4ED5B34)(obj_);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitConditional_103(DLL2SDK::System_Core::System::Linq::Expressions::ConditionalExpression* conditional_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter*, DLL2SDK::System_Core::System::Linq::Expressions::ConditionalExpression*, void*)>(Data.methodPtr)(this, conditional_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitParameter_104(DLL2SDK::System_Core::System::Linq::Expressions::ParameterExpression* parameter_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter*, DLL2SDK::System_Core::System::Linq::Expressions::ParameterExpression*, void*)>(Data.methodPtr)(this, parameter_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitMemberAccess_105(DLL2SDK::System_Core::System::Linq::Expressions::MemberExpression* access_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter*, DLL2SDK::System_Core::System::Linq::Expressions::MemberExpression*, void*)>(Data.methodPtr)(this, access_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitMethodCall_106(DLL2SDK::System_Core::System::Linq::Expressions::MethodCallExpression* call_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[14];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter*, DLL2SDK::System_Core::System::Linq::Expressions::MethodCallExpression*, void*)>(Data.methodPtr)(this, call_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitMemberAssignment_107(DLL2SDK::System_Core::System::Linq::Expressions::MemberAssignment* assignment_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[17];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter*, DLL2SDK::System_Core::System::Linq::Expressions::MemberAssignment*, void*)>(Data.methodPtr)(this, assignment_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitMemberMemberBinding_108(DLL2SDK::System_Core::System::Linq::Expressions::MemberMemberBinding* binding_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[18];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter*, DLL2SDK::System_Core::System::Linq::Expressions::MemberMemberBinding*, void*)>(Data.methodPtr)(this, binding_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitMemberListBinding_109(DLL2SDK::System_Core::System::Linq::Expressions::MemberListBinding* binding_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[19];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter*, DLL2SDK::System_Core::System::Linq::Expressions::MemberListBinding*, void*)>(Data.methodPtr)(this, binding_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitLambda_111(DLL2SDK::System_Core::System::Linq::Expressions::LambdaExpression* lambda_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[22];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter*, DLL2SDK::System_Core::System::Linq::Expressions::LambdaExpression*, void*)>(Data.methodPtr)(this, lambda_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitNew_112(DLL2SDK::System_Core::System::Linq::Expressions::NewExpression* nex_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[23];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter*, DLL2SDK::System_Core::System::Linq::Expressions::NewExpression*, void*)>(Data.methodPtr)(this, nex_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitMemberInit_113(DLL2SDK::System_Core::System::Linq::Expressions::MemberInitExpression* init_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[24];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter*, DLL2SDK::System_Core::System::Linq::Expressions::MemberInitExpression*, void*)>(Data.methodPtr)(this, init_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitListInit_114(DLL2SDK::System_Core::System::Linq::Expressions::ListInitExpression* init_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[25];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter*, DLL2SDK::System_Core::System::Linq::Expressions::ListInitExpression*, void*)>(Data.methodPtr)(this, init_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitNewArray_115(DLL2SDK::System_Core::System::Linq::Expressions::NewArrayExpression* newArray_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[26];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter*, DLL2SDK::System_Core::System::Linq::Expressions::NewArrayExpression*, void*)>(Data.methodPtr)(this, newArray_, Data.method);
}
void DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter::VisitInvocation_116(DLL2SDK::System_Core::System::Linq::Expressions::InvocationExpression* invocation_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[27];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Linq::Expressions::ExpressionPrinter*, DLL2SDK::System_Core::System::Linq::Expressions::InvocationExpression*, void*)>(Data.methodPtr)(this, invocation_, Data.method);
}
DLL2SDK::mscorlib::System::Reflection::MethodInfo* DLL2SDK::System_Core::System::Linq::Expressions::ElementInit::get_AddMethod_83()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Reflection::MethodInfo*(*)(DLL2SDK::System_Core::System::Linq::Expressions::ElementInit*)>(DLL2SDK::GameAssemblyBase + 0x4ED48C4)(this);
}
DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1<DLL2SDK::System_Core::System::Linq::Expressions::Expression*>* DLL2SDK::System_Core::System::Linq::Expressions::ElementInit::get_Arguments_84()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1<DLL2SDK::System_Core::System::Linq::Expressions::Expression*>*(*)(DLL2SDK::System_Core::System::Linq::Expressions::ElementInit*)>(DLL2SDK::GameAssemblyBase + 0x4ED48CC)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::System_Core::System::Linq::Expressions::ElementInit::ToString_85()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[3];
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::System_Core::System::Linq::Expressions::ElementInit*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Object* DLL2SDK::System_Core::System::Linq::Expressions::ConstantExpression::get_Value_82()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Object*(*)(DLL2SDK::System_Core::System::Linq::Expressions::ConstantExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED48BC)(this);
}
DLL2SDK::System_Core::System::Linq::Expressions::Expression* DLL2SDK::System_Core::System::Linq::Expressions::ConditionalExpression::get_Test_79()
{
return reinterpret_cast<DLL2SDK::System_Core::System::Linq::Expressions::Expression*(*)(DLL2SDK::System_Core::System::Linq::Expressions::ConditionalExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED48A4)(this);
}
DLL2SDK::System_Core::System::Linq::Expressions::Expression* DLL2SDK::System_Core::System::Linq::Expressions::ConditionalExpression::get_IfTrue_80()
{
return reinterpret_cast<DLL2SDK::System_Core::System::Linq::Expressions::Expression*(*)(DLL2SDK::System_Core::System::Linq::Expressions::ConditionalExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED48AC)(this);
}
DLL2SDK::System_Core::System::Linq::Expressions::Expression* DLL2SDK::System_Core::System::Linq::Expressions::ConditionalExpression::get_IfFalse_81()
{
return reinterpret_cast<DLL2SDK::System_Core::System::Linq::Expressions::Expression*(*)(DLL2SDK::System_Core::System::Linq::Expressions::ConditionalExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED48B4)(this);
}
DLL2SDK::System_Core::System::Linq::Expressions::Expression* DLL2SDK::System_Core::System::Linq::Expressions::BinaryExpression::get_Left_76()
{
return reinterpret_cast<DLL2SDK::System_Core::System::Linq::Expressions::Expression*(*)(DLL2SDK::System_Core::System::Linq::Expressions::BinaryExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED488C)(this);
}
DLL2SDK::System_Core::System::Linq::Expressions::Expression* DLL2SDK::System_Core::System::Linq::Expressions::BinaryExpression::get_Right_77()
{
return reinterpret_cast<DLL2SDK::System_Core::System::Linq::Expressions::Expression*(*)(DLL2SDK::System_Core::System::Linq::Expressions::BinaryExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED4894)(this);
}
DLL2SDK::System_Core::System::Linq::Expressions::LambdaExpression* DLL2SDK::System_Core::System::Linq::Expressions::BinaryExpression::get_Conversion_78()
{
return reinterpret_cast<DLL2SDK::System_Core::System::Linq::Expressions::LambdaExpression*(*)(DLL2SDK::System_Core::System::Linq::Expressions::BinaryExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED489C)(this);
}
DLL2SDK::mscorlib::System::Security::Cryptography::RandomNumberGenerator* DLL2SDK::System_Core::Mono::Security::Cryptography::KeyBuilder::get_Rng_10()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Security::Cryptography::RandomNumberGenerator*(*)()>(DLL2SDK::GameAssemblyBase + 0x4ED1868)();
}
DLL2SDK::Array<uint8_t>* DLL2SDK::System_Core::Mono::Security::Cryptography::KeyBuilder::Key_11(int32_t size_)
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED1924)(size_);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::System_Core::Mono::Security::Cryptography::KeyBuilder::IV_12(int32_t size_)
{
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(int32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED19E8)(size_);
}
void DLL2SDK::System_Core::System::MonoTODOAttribute::_ctor_9()
{
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::MonoTODOAttribute*)>(DLL2SDK::GameAssemblyBase + 0x4ED8C04)(this);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::System_Core::Locale::GetText_7(DLL2SDK::mscorlib::System::String* msg_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*)>(DLL2SDK::GameAssemblyBase + 0x4ED17B8)(msg_);
}
DLL2SDK::mscorlib::System::String* DLL2SDK::System_Core::Locale::GetText_8(DLL2SDK::mscorlib::System::String* fmt_, DLL2SDK::Array<DLL2SDK::mscorlib::System::Object*>* args_)
{
return reinterpret_cast<DLL2SDK::mscorlib::System::String*(*)(DLL2SDK::mscorlib::System::String*, DLL2SDK::Array<DLL2SDK::mscorlib::System::Object*>*)>(DLL2SDK::GameAssemblyBase + 0x4ED17C0)(fmt_, args_);
}
DLL2SDK::System_Core::System::Linq::Expressions::Expression* DLL2SDK::System_Core::System::Linq::Expressions::LambdaExpression::get_Body_2()
{
return reinterpret_cast<DLL2SDK::System_Core::System::Linq::Expressions::Expression*(*)(DLL2SDK::System_Core::System::Linq::Expressions::LambdaExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED6768)(this);
}
DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1<DLL2SDK::System_Core::System::Linq::Expressions::ParameterExpression*>* DLL2SDK::System_Core::System::Linq::Expressions::LambdaExpression::get_Parameters_3()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1<DLL2SDK::System_Core::System::Linq::Expressions::ParameterExpression*>*(*)(DLL2SDK::System_Core::System::Linq::Expressions::LambdaExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED6760)(this);
}
void DLL2SDK::System_Core::System::Runtime::CompilerServices::ExtensionAttribute::_ctor_1()
{
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Runtime::CompilerServices::ExtensionAttribute*)>(DLL2SDK::GameAssemblyBase + 0x4ED8C0C)(this);
}
void DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule::_ctor_489(DLL2SDK::mscorlib::System::DateTime dateStart_, DLL2SDK::mscorlib::System::DateTime dateEnd_, DLL2SDK::mscorlib::System::TimeSpan daylightDelta_, DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime daylightTransitionStart_, DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime daylightTransitionEnd_)
{
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule*, DLL2SDK::mscorlib::System::DateTime, DLL2SDK::mscorlib::System::DateTime, DLL2SDK::mscorlib::System::TimeSpan, DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime, DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime)>(DLL2SDK::GameAssemblyBase + 0x4EEA754)(this, dateStart_, dateEnd_, daylightDelta_, daylightTransitionStart_, daylightTransitionEnd_);
}
DLL2SDK::mscorlib::System::DateTime DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule::get_DateEnd_490()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::DateTime(*)(DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule*)>(DLL2SDK::GameAssemblyBase + 0x4EE5CB8)(this);
}
DLL2SDK::mscorlib::System::DateTime DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule::get_DateStart_491()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::DateTime(*)(DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule*)>(DLL2SDK::GameAssemblyBase + 0x4EE5CA8)(this);
}
DLL2SDK::mscorlib::System::TimeSpan DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule::get_DaylightDelta_492()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::TimeSpan(*)(DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule*)>(DLL2SDK::GameAssemblyBase + 0x4EE5C9C)(this);
}
DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule::get_DaylightTransitionEnd_493()
{
return reinterpret_cast<DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime(*)(DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule*)>(DLL2SDK::GameAssemblyBase + 0x4EE9944)(this);
}
DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule::get_DaylightTransitionStart_494()
{
return reinterpret_cast<DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime(*)(DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule*)>(DLL2SDK::GameAssemblyBase + 0x4EE9654)(this);
}
DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule* DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule::CreateAdjustmentRule_495(DLL2SDK::mscorlib::System::DateTime dateStart_, DLL2SDK::mscorlib::System::DateTime dateEnd_, DLL2SDK::mscorlib::System::TimeSpan daylightDelta_, DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime daylightTransitionStart_, DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime daylightTransitionEnd_)
{
return reinterpret_cast<DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule*(*)(DLL2SDK::mscorlib::System::DateTime, DLL2SDK::mscorlib::System::DateTime, DLL2SDK::mscorlib::System::TimeSpan, DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime, DLL2SDK::System_Core::System::TimeZoneInfo_TransitionTime)>(DLL2SDK::GameAssemblyBase + 0x4EEA36C)(dateStart_, dateEnd_, daylightDelta_, daylightTransitionStart_, daylightTransitionEnd_);
}
bool DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule::Equals_496(DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule* other_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[6];
return reinterpret_cast<bool(*)(DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule*, DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule*, void*)>(Data.methodPtr)(this, other_, Data.method);
}
int32_t DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule::GetHashCode_497()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[2];
return reinterpret_cast<int32_t(*)(DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule::GetObjectData_498(DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo* info_, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext context_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[4];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule*, DLL2SDK::mscorlib::System::Runtime::Serialization::SerializationInfo*, DLL2SDK::mscorlib::System::Runtime::Serialization::StreamingContext, void*)>(Data.methodPtr)(this, info_, context_, Data.method);
}
void DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule::OnDeserialization_499(DLL2SDK::mscorlib::System::Object* sender_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::TimeZoneInfo_AdjustmentRule*, DLL2SDK::mscorlib::System::Object*, void*)>(Data.methodPtr)(this, sender_, Data.method);
}
void DLL2SDK::System_Core::System::Security::Cryptography::AesTransform::_ctor_446(DLL2SDK::System_Core::System::Security::Cryptography::Aes* algo_, bool encryption_, DLL2SDK::Array<uint8_t>* key_, DLL2SDK::Array<uint8_t>* iv_)
{
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Security::Cryptography::AesTransform*, DLL2SDK::System_Core::System::Security::Cryptography::Aes*, bool, DLL2SDK::Array<uint8_t>*, DLL2SDK::Array<uint8_t>*)>(DLL2SDK::GameAssemblyBase + 0x4ED9138)(this, algo_, encryption_, key_, iv_);
}
void DLL2SDK::System_Core::System::Security::Cryptography::AesTransform::_cctor_447()
{
return reinterpret_cast<void(*)()>(DLL2SDK::GameAssemblyBase + 0x4ED9FEC)();
}
void DLL2SDK::System_Core::System::Security::Cryptography::AesTransform::ECB_448(DLL2SDK::Array<uint8_t>* input_, DLL2SDK::Array<uint8_t>* output_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[17];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Security::Cryptography::AesTransform*, DLL2SDK::Array<uint8_t>*, DLL2SDK::Array<uint8_t>*, void*)>(Data.methodPtr)(this, input_, output_, Data.method);
}
uint32_t DLL2SDK::System_Core::System::Security::Cryptography::AesTransform::SubByte_449(uint32_t a_)
{
return reinterpret_cast<uint32_t(*)(DLL2SDK::System_Core::System::Security::Cryptography::AesTransform*, uint32_t)>(DLL2SDK::GameAssemblyBase + 0x4ED9E0C)(this, a_);
}
void DLL2SDK::System_Core::System::Security::Cryptography::AesTransform::Encrypt128_450(DLL2SDK::Array<uint8_t>* indata_, DLL2SDK::Array<uint8_t>* outdata_, DLL2SDK::Array<uint32_t>* ekey_)
{
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Security::Cryptography::AesTransform*, DLL2SDK::Array<uint8_t>*, DLL2SDK::Array<uint8_t>*, DLL2SDK::Array<uint32_t>*)>(DLL2SDK::GameAssemblyBase + 0x4EDA3C4)(this, indata_, outdata_, ekey_);
}
void DLL2SDK::System_Core::System::Security::Cryptography::AesTransform::Decrypt128_451(DLL2SDK::Array<uint8_t>* indata_, DLL2SDK::Array<uint8_t>* outdata_, DLL2SDK::Array<uint32_t>* ekey_)
{
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Security::Cryptography::AesTransform*, DLL2SDK::Array<uint8_t>*, DLL2SDK::Array<uint8_t>*, DLL2SDK::Array<uint32_t>*)>(DLL2SDK::GameAssemblyBase + 0x4EDFBD0)(this, indata_, outdata_, ekey_);
}
void DLL2SDK::System_Core::System::Security::Cryptography::AesManaged::_ctor_432()
{
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Security::Cryptography::AesManaged*)>(DLL2SDK::GameAssemblyBase + 0x4ED9048)(this);
}
void DLL2SDK::System_Core::System::Security::Cryptography::AesManaged::GenerateIV_433()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[24];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Security::Cryptography::AesManaged*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::System_Core::System::Security::Cryptography::AesManaged::GenerateKey_434()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[25];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Security::Cryptography::AesManaged*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Security::Cryptography::ICryptoTransform* DLL2SDK::System_Core::System::Security::Cryptography::AesManaged::CreateDecryptor_435(DLL2SDK::Array<uint8_t>* rgbKey_, DLL2SDK::Array<uint8_t>* rgbIV_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[21];
return reinterpret_cast<DLL2SDK::mscorlib::System::Security::Cryptography::ICryptoTransform*(*)(DLL2SDK::System_Core::System::Security::Cryptography::AesManaged*, DLL2SDK::Array<uint8_t>*, DLL2SDK::Array<uint8_t>*, void*)>(Data.methodPtr)(this, rgbKey_, rgbIV_, Data.method);
}
DLL2SDK::mscorlib::System::Security::Cryptography::ICryptoTransform* DLL2SDK::System_Core::System::Security::Cryptography::AesManaged::CreateEncryptor_436(DLL2SDK::Array<uint8_t>* rgbKey_, DLL2SDK::Array<uint8_t>* rgbIV_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[23];
return reinterpret_cast<DLL2SDK::mscorlib::System::Security::Cryptography::ICryptoTransform*(*)(DLL2SDK::System_Core::System::Security::Cryptography::AesManaged*, DLL2SDK::Array<uint8_t>*, DLL2SDK::Array<uint8_t>*, void*)>(Data.methodPtr)(this, rgbKey_, rgbIV_, Data.method);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::System_Core::System::Security::Cryptography::AesManaged::get_IV_437()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[9];
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::System_Core::System::Security::Cryptography::AesManaged*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::System_Core::System::Security::Cryptography::AesManaged::set_IV_438(DLL2SDK::Array<uint8_t>* value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[10];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Security::Cryptography::AesManaged*, DLL2SDK::Array<uint8_t>*, void*)>(Data.methodPtr)(this, value_, Data.method);
}
DLL2SDK::Array<uint8_t>* DLL2SDK::System_Core::System::Security::Cryptography::AesManaged::get_Key_439()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[11];
return reinterpret_cast<DLL2SDK::Array<uint8_t>*(*)(DLL2SDK::System_Core::System::Security::Cryptography::AesManaged*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::System_Core::System::Security::Cryptography::AesManaged::set_Key_440(DLL2SDK::Array<uint8_t>* value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[12];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Security::Cryptography::AesManaged*, DLL2SDK::Array<uint8_t>*, void*)>(Data.methodPtr)(this, value_, Data.method);
}
int32_t DLL2SDK::System_Core::System::Security::Cryptography::AesManaged::get_KeySize_441()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[13];
return reinterpret_cast<int32_t(*)(DLL2SDK::System_Core::System::Security::Cryptography::AesManaged*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::System_Core::System::Security::Cryptography::AesManaged::set_KeySize_442(int32_t value_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[14];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Security::Cryptography::AesManaged*, int32_t, void*)>(Data.methodPtr)(this, value_, Data.method);
}
DLL2SDK::mscorlib::System::Security::Cryptography::ICryptoTransform* DLL2SDK::System_Core::System::Security::Cryptography::AesManaged::CreateDecryptor_443()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[20];
return reinterpret_cast<DLL2SDK::mscorlib::System::Security::Cryptography::ICryptoTransform*(*)(DLL2SDK::System_Core::System::Security::Cryptography::AesManaged*, void*)>(Data.methodPtr)(this, Data.method);
}
DLL2SDK::mscorlib::System::Security::Cryptography::ICryptoTransform* DLL2SDK::System_Core::System::Security::Cryptography::AesManaged::CreateEncryptor_444()
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[22];
return reinterpret_cast<DLL2SDK::mscorlib::System::Security::Cryptography::ICryptoTransform*(*)(DLL2SDK::System_Core::System::Security::Cryptography::AesManaged*, void*)>(Data.methodPtr)(this, Data.method);
}
void DLL2SDK::System_Core::System::Security::Cryptography::AesManaged::Dispose_445(bool disposing_)
{
const VirtualInvokeData& Data = this->ClassPtr->VTable[5];
return reinterpret_cast<void(*)(DLL2SDK::System_Core::System::Security::Cryptography::AesManaged*, bool, void*)>(Data.methodPtr)(this, disposing_, Data.method);
}
DLL2SDK::System_Core::System::Linq::Expressions::Expression* DLL2SDK::System_Core::System::Linq::Expressions::UnaryExpression::get_Operand_165()
{
return reinterpret_cast<DLL2SDK::System_Core::System::Linq::Expressions::Expression*(*)(DLL2SDK::System_Core::System::Linq::Expressions::UnaryExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED50D4)(this);
}
DLL2SDK::System_Core::System::Linq::Expressions::Expression* DLL2SDK::System_Core::System::Linq::Expressions::TypeBinaryExpression::get_Expression_163()
{
return reinterpret_cast<DLL2SDK::System_Core::System::Linq::Expressions::Expression*(*)(DLL2SDK::System_Core::System::Linq::Expressions::TypeBinaryExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED59BC)(this);
}
DLL2SDK::mscorlib::System::Type* DLL2SDK::System_Core::System::Linq::Expressions::TypeBinaryExpression::get_TypeOperand_164()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Type*(*)(DLL2SDK::System_Core::System::Linq::Expressions::TypeBinaryExpression*)>(DLL2SDK::GameAssemblyBase + 0x4ED59C4)(this);
}
DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1<DLL2SDK::System_Core::System::Linq::Expressions::MemberBinding*>* DLL2SDK::System_Core::System::Linq::Expressions::MemberMemberBinding::get_Bindings_155()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1<DLL2SDK::System_Core::System::Linq::Expressions::MemberBinding*>*(*)(DLL2SDK::System_Core::System::Linq::Expressions::MemberMemberBinding*)>(DLL2SDK::GameAssemblyBase + 0x4ED63E8)(this);
}
DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1<DLL2SDK::System_Core::System::Linq::Expressions::ElementInit*>* DLL2SDK::System_Core::System::Linq::Expressions::MemberListBinding::get_Initializers_154()
{
return reinterpret_cast<DLL2SDK::mscorlib::System::Collections::ObjectModel::ReadOnlyCollection_1<DLL2SDK::System_Core::System::Linq::Expressions::ElementInit*>*(*)(DLL2SDK::System_Core::System::Linq::Expressions::MemberListBinding*)>(DLL2SDK::GameAssemblyBase + 0x4ED6560)(this);
}