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58 lines
1.7 KiB
58 lines
1.7 KiB
//generated by dll2sdk
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#pragma once
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#include <cstdint>
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#include "il2cpp.hpp"
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namespace DLL2SDK
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{
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inline uintptr_t GameAssemblyBase;
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#pragma warning(disable : 4200)
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struct Class
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{
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Il2CppClass_1 _1;
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void* StaticFieldsPtr;
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Il2CppClass_2 _2;
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VirtualInvokeData VTable[0];
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};
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struct Object
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{
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Class* ClassPtr;
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void* Monitor;
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};
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template<typename T>
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struct Array
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{
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Object Object;
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void* Bounds;
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size_t Length;
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T Items[0];
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};
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}
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#include "Assembly_CSharp_firstpass\Assembly_CSharp_firstpass_forward.hpp"
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#include "Assembly_CSharp\Assembly_CSharp_forward.hpp"
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#include "CSProto\CSProto_forward.hpp"
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#include "CSProtoSerializer\CSProtoSerializer_forward.hpp"
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#include "DOTween\DOTween_forward.hpp"
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#include "ICSharpCode_SharpZipLib\ICSharpCode_SharpZipLib_forward.hpp"
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#include "Il2CppDummyDll\Il2CppDummyDll_forward.hpp"
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#include "INIFileParser\INIFileParser_forward.hpp"
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#include "Mono_Security\Mono_Security_forward.hpp"
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#include "mscorlib\mscorlib_forward.hpp"
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#include "Newtonsoft_Json\Newtonsoft_Json_forward.hpp"
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#include "PlayMaker\PlayMaker_forward.hpp"
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#include "protobuf_net\protobuf_net_forward.hpp"
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#include "sharedRuntime\sharedRuntime_forward.hpp"
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#include "System_Core\System_Core_forward.hpp"
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#include "System\System_forward.hpp"
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#include "System_Runtime_Serialization\System_Runtime_Serialization_forward.hpp"
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#include "System_Xml\System_Xml_forward.hpp"
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#include "System_Xml_Linq\System_Xml_Linq_forward.hpp"
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#include "UnityEngine\UnityEngine_forward.hpp"
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#include "UnityEngine_UI\UnityEngine_UI_forward.hpp"
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#include "usequencerRuntime\usequencerRuntime_forward.hpp"
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