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334 lines
5.7 KiB
334 lines
5.7 KiB
//generated with dll2sdk
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#pragma once
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#include "..\dll2sdk_forward.g.hpp"
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct AnimationClipData_StateCheck;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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enum struct USRecord_PlayerResolution : int32_t;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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enum struct USRecord_FrameRate : int32_t;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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enum struct USRecord_Upscaling : int32_t;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct USSequencer_PlaybackDelegate;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct USSequencer_UpdateDelegate;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct USSequencer__UpdateSequencerCoroutine_c__Iterator0;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct USTimelineAnimationGameRunner__SanityCheckClipData_c__AnonStorey1;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct USTimelineEvent__StopTimeline_c__AnonStorey2;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct USTimelineObserver_SnapShotEntry;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct PauseSequenceButton__Start_c__AnonStorey3;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct PlaySequenceButton__Start_c__AnonStorey4;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct ReplaySequenceButton__Start_c__AnonStorey5;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct SkipSequenceButton__Start_c__AnonStorey6;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct StopSequenceButton__Start_c__AnonStorey7;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct USRuntimeUtility;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct USGameObjectUtils;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct StopSequenceButton;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct SkipSequenceButton;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct SequencePreviewer;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct ReplaySequenceButton;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct PlaySequenceButton;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct PlayPauseSequenceToggleButton;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct PauseSequenceButton;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct USTimelineBase;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct USTimelineObserver;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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enum struct SplineOrientationMode : int32_t;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct LerpedQuaternion;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct USTimelineEvent;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct USTimelineContainer;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct USTimelineAnimationGameRunner;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct USTimelineAnimationEditorRunner;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct USTimelineAnimation;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct AbstractSplineSolver;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct LinearSplineSolver;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct CubicBezierSplineSolver;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct CatmullRomSplineSolver;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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enum struct SplineType : int32_t;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct SplineKeyframe;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct Spline;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct USSequencer;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct USRecordSequence;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct USRecordRuntimePreferences;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct PresetInfo;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct USRecord;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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enum struct PropertyTypeInfo : int32_t;
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}
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namespace DLL2SDK::usequencerRuntime
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{
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enum struct CurveAutoTangentModes : int32_t;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct Modification;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct USObserverKeyframe;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct TransformExtensions;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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enum struct UIPosition : int32_t;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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enum struct UILayer : int32_t;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct USEventBase;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct USequencerFriendlyNameAttribute;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct USequencerEventAttribute;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct USequencerEventHideDurationAttribute;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct USInternalKeyframe;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct USInternalCurve;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct AnimationTrack;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct AnimationTimelineController;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct AnimationClipData;
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}
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namespace DLL2SDK::usequencerRuntime
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{
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struct _Module_;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct USTimelineProperty;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct USTimelineObjectPath;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct QuadraticSplineSolver;
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}
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namespace DLL2SDK::usequencerRuntime::WellFired
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{
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struct USPropertyInfo;
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}
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