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codm/ligma/codm-sdk/sharedRuntime/sharedRuntime_forward.hpp

134 lines
2.2 KiB

//generated with dll2sdk
#pragma once
#include "..\dll2sdk_forward.g.hpp"
namespace DLL2SDK::sharedRuntime::WellFired::Shared
{
struct DoubleEasing_EasingFunction;
}
namespace DLL2SDK::sharedRuntime::WellFired::Shared
{
enum struct Easing_EasingType : int32_t;
}
namespace DLL2SDK::sharedRuntime::WellFired::UI
{
struct WindowStack;
}
namespace DLL2SDK::sharedRuntime::WellFired::UI
{
struct Window;
}
namespace DLL2SDK::sharedRuntime::WellFired::UI
{
using IWindow = void*;
}
namespace DLL2SDK::sharedRuntime::WellFired::UI
{
struct WindowWithDataComponent;
}
namespace DLL2SDK::sharedRuntime::WellFired::Shared
{
enum struct TypeOfTransition : int32_t;
}
namespace DLL2SDK::sharedRuntime::WellFired::Shared
{
struct TransitionHelper;
}
namespace DLL2SDK::sharedRuntime::WellFired::Shared
{
struct BaseTransition;
}
namespace DLL2SDK::sharedRuntime::WellFired::Shared
{
struct PlatformSpecificFactory;
}
namespace DLL2SDK::sharedRuntime::WellFired::Shared
{
using IUnityEditorHelper = void*;
}
namespace DLL2SDK::sharedRuntime::WellFired::Shared
{
using IReflectionHelper = void*;
}
namespace DLL2SDK::sharedRuntime::WellFired::Shared
{
using IIOHelper = void*;
}
namespace DLL2SDK::sharedRuntime::WellFired::Shared
{
enum struct ShakeType : int32_t;
}
namespace DLL2SDK::sharedRuntime::WellFired::Shared
{
struct Shake;
}
namespace DLL2SDK::sharedRuntime::WellFired::Shared
{
struct Perlin;
}
namespace DLL2SDK::sharedRuntime::WellFired::Shared
{
struct InterpolatedNoise;
}
namespace DLL2SDK::sharedRuntime::WellFired::Shared
{
struct Fractal;
}
namespace DLL2SDK::sharedRuntime::WellFired::Shared
{
struct GizmosChangeColor;
}
namespace DLL2SDK::sharedRuntime::WellFired::Shared
{
struct Easing;
}
namespace DLL2SDK::sharedRuntime::WellFired::Shared
{
struct DoubleEasing;
}
namespace DLL2SDK::sharedRuntime::WellFired::Data
{
struct DataComponent;
}
namespace DLL2SDK::sharedRuntime::WellFired::Data
{
struct DataBaseEntry;
}
namespace DLL2SDK::sharedRuntime::WellFired::Initialization
{
using IInitializationContext = void*;
}
namespace DLL2SDK::sharedRuntime::WellFired::Initialization
{
template <typename T> struct ContextInitializer_1;
}
namespace DLL2SDK::sharedRuntime
{
struct _Module_;
}