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71559 lines
1.2 MiB
71559 lines
1.2 MiB
//generated with dll2sdk
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#pragma once
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#include "..\dll2sdk_forward.g.hpp"
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct BakeryLightmapGroup_ftLMGroupMode : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct BakeryLightmapGroup_RenderMode : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct BakeryLightmapGroup_RenderDirMode : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct BakeryPointLight_ftLightProjectionMode : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct ftLightmaps_LightmapAdditionalData;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct TypewriterEffect_FadeEntry;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct UIButtonColor_State : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct UIButtonMessage_Trigger : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct UICenterOnChild_OnCenterCallback;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct UIDragDropItem_Restriction : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct UIDragObject_DragEffect : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct UIGrid_OnReposition;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct UIGrid_Arrangement : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct UIGrid_Sorting : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct UIKeyBinding_Action : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct UIKeyBinding_Modifier : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct UIKeyNavigation_Constraint : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct UIPlaySound_Trigger : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct UIPopupList_Position : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct UIPopupList_OpenOn : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct UIPopupList_LegacyEvent;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct UIPopupList__UpdateTweenPosition_c__Iterator0;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct UIPopupList__CloseIfUnselected_c__Iterator1;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct UIProgressBar_FillDirection : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct UIProgressBar_OnDragFinished;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct UIScrollBar_Direction : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct UIScrollView_Movement : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct UIScrollView_DragEffect : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct UIScrollView_ShowCondition : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct UIScrollView_OnDragNotification;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct UISlider_Direction : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct UISquareDragScrollView_Direction : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct UITable_OnReposition;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct UITable_Direction : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct UITable_Sorting : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct UIToggle_Validate;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct UIWrapContent_OnInitializeItem;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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template <typename T> struct BetterList_1_CompareFunc;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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template <typename T> struct BetterList_1__GetEnumerator_c__Iterator0;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct EventDelegate_Parameter;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct EventDelegate_Callback;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct Localization_LoadFunction;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct Localization_OnLocalizeNotification;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct NGUIText_Alignment : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct NGUIText_SymbolStyle : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct NGUIText_GlyphInfo;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct NGUIText_NGUITextContext;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct NGUITextFontCacheDynamic_CacheItem;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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template <typename T> struct NGUITools_OnInitFunc_1;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct PropertyBinding_UpdateCondition : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct PropertyBinding_Direction : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct SpringPanel_OnFinished;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct UIBasicSprite_Type : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct UIBasicSprite_FillDirection : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct UIBasicSprite_AdvancedType : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct UIBasicSprite_MirroredType : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct UIBasicSprite_Flip : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct UIDrawCall_UIDrawCallMaterialCacheItem;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct UIDrawCall_Clipping : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct UIDrawCall_OnRenderCallback;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct UIDrawCall_OnCreateDrawCall;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct UIDrawCall_ShadowMode : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct UIDrawCall_UIDrawCallShaderNameCache;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct UIEventListener_VoidDelegate;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct UIEventListener_BoolDelegate;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct UIEventListener_FloatDelegate;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct UIEventListener_VectorDelegate;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct UIEventListener_ObjectDelegate;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct UIEventListener_KeyCodeDelegate;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct UIGeometry_OnCustomWrite;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct UIRect_AnchorPoint;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct UIRect_AnchorUpdate : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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enum struct UIWidget_Pivot : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
|
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{
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struct UIWidget_OnDimensionsChanged;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct UIWidget_OnPostFillCallback;
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}
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namespace DLL2SDK::Assembly_CSharp
|
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{
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enum struct UIWidget_AspectRatioSource : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct UIWidget_HitCheck;
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}
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namespace DLL2SDK::Assembly_CSharp
|
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{
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struct SpringPosition_OnFinished;
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}
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namespace DLL2SDK::Assembly_CSharp
|
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{
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enum struct TweenLetters_AnimationLetterOrder : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct TweenLetters_LetterProperties;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct TweenLetters_AnimationProperties;
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}
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namespace DLL2SDK::Assembly_CSharp
|
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{
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enum struct UITweener_Method : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
|
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{
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enum struct UITweener_Style : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct GamepadButton_HoldBg;
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}
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namespace DLL2SDK::Assembly_CSharp::GameEngine
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{
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enum struct GamepadButtonShowType : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp::GameEngine
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{
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enum struct GamepadButtonOpType : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
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{
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struct GamepadButton_CompositeButtonCfg;
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}
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namespace DLL2SDK::Assembly_CSharp
|
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{
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enum struct UIAnchor_Side : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
|
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{
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struct UIAtlas_Sprite;
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}
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namespace DLL2SDK::Assembly_CSharp
|
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{
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enum struct UIAtlas_Coordinates : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
|
|
{
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enum struct UICamera_ControlScheme : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
|
|
{
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enum struct UICamera_ClickNotification : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
|
|
{
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struct UICamera_MouseOrTouch;
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}
|
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namespace DLL2SDK::Assembly_CSharp
|
|
{
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enum struct UICamera_EventType : int32_t;
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}
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namespace DLL2SDK::Assembly_CSharp
|
|
{
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struct UICamera_GetKeyStateFunc;
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}
|
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namespace DLL2SDK::Assembly_CSharp
|
|
{
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struct UICamera_GetAxisFunc;
|
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}
|
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namespace DLL2SDK::Assembly_CSharp
|
|
{
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struct UICamera_GetAnyKeyFunc;
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}
|
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namespace DLL2SDK::Assembly_CSharp
|
|
{
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struct UICamera_GetMouseDelegate;
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}
|
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|
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namespace DLL2SDK::Assembly_CSharp
|
|
{
|
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struct UICamera_GetTouchDelegate;
|
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}
|
|
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namespace DLL2SDK::Assembly_CSharp
|
|
{
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struct UICamera_RemoveTouchDelegate;
|
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}
|
|
|
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namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UICamera_OnScreenResize;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct UICamera_ProcessEventsIn : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UICamera_OnCustomInput;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UICamera_OnSchemeChange;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UICamera_MoveDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UICamera_VoidDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UICamera_BoolDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UICamera_FloatDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UICamera_VectorDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UICamera_ObjectDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UICamera_KeyCodeDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UICamera_DepthEntry;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UICamera_Touch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct UIInput_InputType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct UIInput_Validation : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct UIInput_KeyboardType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct UIInput_OnReturnKey : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIInput_OnValidate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIInput_StrByteCount;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct UILabel_Effect : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct UILabel_Overflow : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct UILabel_Crispness : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct UILabel_Modifier : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct UILabel_FontCategory : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UILabel_ModifierFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UILabel__ReopenAllLabel_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct UIPanel_RenderQueue : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIPanel_OnGeometryUpdated;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIPanel_OnClippingMoved;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIPanel_OnCreateMaterial;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct UIRoot_Projection : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct UIRoot_Scaling : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct UIRoot_Constraint : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct UISprite_LimitType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct UIStretch_Style : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct UITextList_Style : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UITextList_Paragraph;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct AnimateFsmAction_Calculation : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct CurveFsmAction_Calculation : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct EaseFsmAction_EasingFunction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct EaseFsmAction_EaseType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct FsmStateActionAnimatorBase_AnimatorFrameUpdateSelector : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct ArrayTransferValue_ArrayTransferType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct ArrayTransferValue_ArrayPasteType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct BoolOperator_Operation : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct ConvertFloatToInt_FloatRounding : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct DebugDrawShape_ShapeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct FloatOperator_Operation : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct GetAxisVector_AxisPlane : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct GetDeviceRoll_BaseOrientation : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct GetTimeInfo_TimeInfo : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct IntOperator_Operation : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct MouseLook_RotationAxes : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct MouseLook2_RotationAxes : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct ProjectLocationToMap_MapProjection : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct QuaternionBaseAction_everyFrameOptions : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct GetSceneActionBase_SceneReferenceOptions : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct GetSceneActionBase_SceneSimpleReferenceOptions : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct GetSceneActionBase_SceneBuildReferenceOptions : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct GetSceneActionBase_SceneAllReferenceOptions : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct SetActiveScene_SceneReferenceOptions : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct UnloadScene_SceneReferenceOptions : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct UnloadSceneAsynch_SceneReferenceOptions : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct SendMessage_MessageType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct TakeScreenshot_Destination : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct TouchGUIEvent_OffsetOptions : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct TransformInputToWorldSpace_AxisPlane : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct GetAtan2FromVector3_aTan2EnumAxis : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct Vector2Operator_Vector2Operation : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct Vector3Operator_Vector3Operation : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct iTweenFsmAction_AxisRestriction : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct EActionType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GameFsmHelper__GetActionCount_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GameFsmHelper__HasAction_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::APM
|
|
{
|
|
enum struct ApmAgent_StreamStep : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::APM
|
|
{
|
|
enum struct ApmAgent_StreamStatus : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::APM
|
|
{
|
|
struct ApmAgent_TApmDeviceClassEventHandle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::APM
|
|
{
|
|
struct ApmAgent__CheckDeviceClassAsync_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct ApolloObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
enum struct ADebug_LogPriority : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloudTdr
|
|
{
|
|
enum struct TdrError_ErrorType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloudTdr
|
|
{
|
|
enum struct TdrTLV_TLV_MAGIC : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloudTdr
|
|
{
|
|
enum struct TdrTLV_TdrTLVTypeId : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct DataQuery_IIPS_FIND_FILE_INFO;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct DataQuery_IIPS_PACKAGE_INFO;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct DownloadCallBack_OnDownloadErrorFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct DownloadCallBack_OnDownloadSuccessFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct DataDownloader_DownloadInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
enum struct IIPSMobileErrorCodeCheck_first_module : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
enum struct IIPSMobileErrorCodeCheck_second_module : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
enum struct IIPSMobileErrorCodeCheck_error_type_inside : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
enum struct IIPSMobileErrorCodeCheck_error_type : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct IIPSMobileErrorCodeCheck_ErrorCodeInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct IIPSMobileVersionCallBack_PROGRAMMEVERSION;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct IIPSMobileVersionCallBack_DATAVERSION;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct IIPSMobileVersionCallBack_APPVERSION;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct IIPSMobileVersionCallBack_VERSIONINFO;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
enum struct IIPSMobileVersionCallBack_VERSIONSTAGE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct IIPSMobileVersionCallBack_OnGetNewVersionInfoFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct IIPSMobileVersionCallBack_OnProgressFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct IIPSMobileVersionCallBack_OnErrorFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct IIPSMobileVersionCallBack_OnSuccessFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct IIPSMobileVersionCallBack_SaveConfigFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct IIPSMobileVersionCallBack_OnNoticeInstallApkFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct IIPSMobileVersionCallBack_OnActionMsgFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct IIPSPufferPluginCallBack_OnInitReturnFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct IIPSPufferPluginCallBack_OnInitProgresFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct IIPSPufferPluginCallBack_OnDownloadReturnFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct IIPSPufferPluginCallBack_OnDownloadProgressFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct IIPSPufferPluginCallBack_OnRestoreReturnFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct IIPSPufferPluginCallBack_OnRestoreProgresFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct IIPSPufferPluginCallBack_OnDownloadBatchReturnFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct IIPSPufferPluginCallBack_OnDownloadBatchProgressFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::com::tencent::gsdk
|
|
{
|
|
struct GSDK_GSDKObserver;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::com::tencent::gsdk
|
|
{
|
|
struct GSDK_GSDKLogObserver;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
enum struct GCloudVoiceEngine_NoticeMessageType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
struct GCloudVoiceEngine_NoticeMessage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
enum struct CompleteCode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
struct IGCloudVoiceEngine_MemberVoiceEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
struct IGCloudVoiceEngine_RoomMemberVoiceEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
struct IGCloudVoiceEngine_ChangeRoleCompleteEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
struct IGCloudVoiceEngine_StatusUpdateEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
struct IGCloudVoiceEngine_RoomMemberChangedCompleteHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
struct IGCloudVoiceEngine_QuitRoomCompleteEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
struct IGCloudVoiceEngine_ApplyMessageKeyCompleteEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
struct IGCloudVoiceEngine_UploadReccordFileCompleteEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
struct IGCloudVoiceEngine_DownloadRecordFileCompleteEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
struct IGCloudVoiceEngine_PlayRecordFilCompleteEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
struct IGCloudVoiceEngine_SpeechToTextEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
struct IGCloudVoiceEngine_StreamSpeechToTextEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
enum struct Event : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
struct IGCloudVoiceEngine_MuteSwitchResultHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
struct IGCloudVoiceEngine_ReportPlayerHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
struct IGCloudVoiceEngine_SaveRecFileIndexEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
struct IGCloudVoiceEngine_SpeechTranslateHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
enum struct SpeechLanguageType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
struct IGCloudVoiceEngine_EnableTranslateHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BuglyAgent_LogCallbackDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
enum struct MSDKLog_Level : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKMessageCenter_MSDKRetJsonEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON
|
|
{
|
|
enum struct Json_Parser_TOKEN : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON
|
|
{
|
|
struct Json_Parser;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON
|
|
{
|
|
struct Json_Serializer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MidasPay
|
|
{
|
|
enum struct Json_Parser_TOKEN : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MidasPay
|
|
{
|
|
struct Json_Parser;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MidasPay
|
|
{
|
|
struct Json_Serializer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MidasPay
|
|
{
|
|
enum struct ULog_Level : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MidasPay
|
|
{
|
|
enum struct APMidasGoodsRequest_TOKEN_TYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MidasPay
|
|
{
|
|
enum struct APMidasMonthRequest_SERVICE_TYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct TssSdk_ESERAILIZETAG : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct TssSdk_ESERIALIZETYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct TssSdk_EUINTYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct TssSdk_EAPPIDTYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct TssSdk_EENTRYID : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct TssSdk_EGAMESTATUS : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct TssSdk_AntiEncryptResult : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct TssSdk_AntiDecryptResult : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TssSdk_AntiDataInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TssSdk_EncryptPkgInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TssSdk_DecryptPkgInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TssSdk_OutputUnityBuffer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TssSdk_SerializeUnity;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IronSourceJSON
|
|
{
|
|
enum struct Json_Parser_TOKEN : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IronSourceJSON
|
|
{
|
|
struct Json_Parser;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IronSourceJSON
|
|
{
|
|
struct Json_Serializer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SWS
|
|
{
|
|
struct PathIndicator__EmitParticles_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SWS
|
|
{
|
|
struct PathRenderer__StartRenderer_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SWS
|
|
{
|
|
enum struct navMove_LoopType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SWS
|
|
{
|
|
struct navMove__Move_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SWS
|
|
{
|
|
struct navMove__NextWaypoint_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SWS
|
|
{
|
|
struct navMove__WaitForDestination_c__Iterator2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SWS
|
|
{
|
|
struct navMove__ReachedEnd_c__Iterator3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SWS
|
|
{
|
|
struct navMove__Wait_c__Iterator4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SWS
|
|
{
|
|
enum struct splineMove_TimeValue : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SWS
|
|
{
|
|
enum struct splineMove_LoopType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SWS
|
|
{
|
|
enum struct splineMove_RotationType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SWS
|
|
{
|
|
struct splineMove__Wait_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AudioFlashEmissionController_EmissionGroup_BeatType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AudioFlashEmissionController_EmissionGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AudioSpectrumProvider_PlayState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct AirDropPlane__StartFallingDown_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRAnimationBlender_TransformAttr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRChipMachineMgr__GetChipMachine_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRChipMachineMgr__SpawnBRChipMachine_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRChipMachineMgr__OnSyncBRChipMachineStat_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRGame__GetPickUpListInBox_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRGame__UpdateCurrentPickupList_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRGameInfo__On3PWeaponChanged_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRGameInfo__AddPlayerMark_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRGameInfo__RemovePlayerMark_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRGameInfo__SetBRMapMarks_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRGameInfo__SetBRMapMarks_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRGameUIScene__OnTacticalTeamPlayerLoginOrLogoutNotify_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRGameUIScene__UpdateOSTeammetaInfoHud_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRGameUIScene__DestroyOSTeammetaInfoHud_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRInventoryManager__GetWeapon_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRInventoryManager__GetDelayCreateWeapon_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRInventoryManager__GetWeaponByActorID_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRVendingMachineVolume__DoStartAutoRota_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRMatchMsgScheduler_MatchMsgScheduleDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRMatchMsgScheduler__ExePickAni_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRPlayerPawn_SwitchRoleCallBack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRPlayerPawn__EquipAttachment_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRPlayerPawn__EquipAttachmentByClient_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRPlayerPawn__UnEquipAttachment_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRPlayerPawn__UnEquipAttachmentByClient_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRPlayerPawn__AttachPropPawn_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MoveTrainingTarget__WaitAndStartMove_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NormalTrainingTarget__Recover_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTreasureMapMgr__UnActiveTreasure_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRBlackMarketMonitorManager_NotifySyncHelicopterPosition;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct DanceAnimationController_NotifyDanceAnimationMileStone;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct DanceAnimationController_NotifyDanceAnimationEnded;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct DanceFloorManager_NotifyMusicPlayInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRDestructibleLevelObj_DropPropSettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct BRDroppedPickupBox_BRDroppedPickupBoxState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRLanternBlink_BlinkData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRLanternRenderer_BlinkData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRLanternRenderer_InstanceData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct SandStormEffect_Item;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct ElectricTripWireBaseManager_ElectricTripWireLinkerInfo__ShowLineEffect_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EAssetID : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BREquipmentData__GetSlotListDataListByTypeInCommon_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BREquipmentManager_WeaponStatus;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
enum struct EBRMedicinePriorityLevel : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct BRBagWeaponAvatarComponent_BagWeaponSlot : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRBagWeaponAvatarComponent_BagWeaponPartInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRBagWeaponAvatarComponent_BagWeaponInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRBagWeaponAvatarComponent_PendingAttachment;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRBagWeaponAvatarComponent_PendingAddWeaponInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct BRBagWeaponAvatarComponent_WeaponAvatarMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRBagWeaponAvatarComponent_EquipAttachmentBagWeaponInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRBagWeaponAvatarComponent_EquipAttachmentEmptyBagWeaponInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRBagWeaponAvatarComponent__InternalAddWeapon_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRBagWeaponAvatarComponent__DelayActiveBagWeapon_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRBagWeaponAvatarComponent__OnLoadComplete_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRBagWeaponAvatarComponent__OnLoadComplete_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRBagWeaponAvatarComponent__RemoveWeaponAvatar_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRBagWeaponAvatarComponent__EquipWeapon_c__AnonStorey5;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRBagWeaponAvatarComponent__EquipAttachmentBagWeapon_c__AnonStorey6;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRBagWeaponAvatarComponent__UnEquipAttachmentBagWeapon_c__AnonStorey7;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRBagWeaponAvatarComponent__RemoveSameCategoryHud_c__AnonStorey8;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRBagWeaponAvatarComponent__OnWeaponPartLoadReady_c__AnonStorey9;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRBagWeaponAvatarComponent__OnWeaponPartLoadReady_c__AnonStoreyA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct BRClimbComponent_ClimbMoveType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct BRClimbComponent_ClimbType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct BRClimbComponent_ClimbAnimType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRClimbComponent_FucTick;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct BRHoldWeaponComponent_EWeaponLengthType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRSnowTrackPawnComponent__DoSpawnSnowTrack_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRUseItemComponent__TryUseItem_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRUseItemComponent__SwitchWeaponThenRequestUseItem_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRVehicleComponent_VehicleComponentHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRVehicleComponent__ReachOutTransition_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRVehicleComponent__BackToSeatTransition_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct SwitchRoleComponent_BRPawn_EBRSwitchStep : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct SkydivingPhysics_ForceEndSkydivingCallbackFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct SkydivingPhysics__On1PForceSetPosition_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct SkydivingPhysics__SetTeammatePositionAndRotation_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EPhysicsState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct SkydivingPhysics__TransferSkydivingAnim_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalMapView_BR_InitResourceFinishedDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalRadarView_BR_InitResourceFinishedDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalRadarView_BR_TickDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct AirDropTipsHUD__DelayAndHideCommonTips_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct AirDropTipsHUD__OnTweenFinished_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRQuickControllerBase__Init_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRQuickMedicineController__OnHPLevelChanged_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRQuickMedicineController__OnUpperBtnClick_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRQuickMedicineController__GetUpperItemDataListByMerge_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRQuickThrowWeaponController__OnUpperBtnClick_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRQuickThrowWeaponController__GetUpperItemDataListByMerge_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRQuickView__WaitClose_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRQuickButtomView__GetUpperItemDataListByMerge_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRQuickButtomView__GetUpperItemDataListByMerge_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRSkillView__OnStickPress_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BREquipmentBagController__SetData_BagList_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BREquipmentBagView__SetActive_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BREquipmentBagView__WaitClose_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRBroadcastTipsHUD__ShowOffEffect_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRBroadcastTipsHUD__DelayHidden_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct ChatChannel_TAG : uint32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRChatDataStore_HistoryMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRChatFriendCell_GetBRCFCItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRChatFriendCell_RecyleBRCFClItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRChatFriendCellItem_VoicePlayFlow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRChatVoiceToWordController_SendTextMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRChatVoiceToWordController__RequestApplyMessageKey_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRChatVoiceToWordController__RequestSpeechToText_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRChipMachineTipsHUD__DelayAndHideCommonTips_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRChipMachineTipsHUD__OnTweenFinished_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRCountDownView__CloseWinningTime_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRDirectionHUD_SoundVisibleShowInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRDirectionHUD__UpdateDictionaryData_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRDirectionHUD__UpdateDictionaryData_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRDoorHUD_DoorInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementWindowSelfView_AllInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRFireModeChangeHud__GamepadFunc_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRNearbyItemListController__ClearItem_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRSelectChipHUD__DelayShowSelectRoot_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRSelectChipHUD__PlayChipItemAnim_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRStartHUD__HideMessage_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRStartHUD__PrintMessage_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRStartHUD__PrintMessageAR_c__Iterator2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRTeamInfoHUD__RequestedCountDown_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRTeamInfoHUD__SetItemTransferEnable_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRTeamInfoHUD__OnRequireTeamLeader_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRTeamInfoHUD__OnTeammateOffline_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRTeamInfoHUD__OnPlayerLoginOrLogout_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRTeamInfoHUD__RefreshOrAddItem_c__AnonStorey5;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRTeamInfoHUD__AddTeamMateItem_c__AnonStorey6;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRTeamInfoHUD__OnNotifyTeammateRequestHelp_c__AnonStorey7;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRTeamInfoHUD__FindTeamMateItem_c__AnonStorey8;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRTeamMateDetailHUD__SetContent_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRTeamMateDetailItem_CalcWantedObj;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRTeamMateDetailItem__RemoveOwn_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRTeamMateDetailItem__GetTopThreeWantedItem_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRTeamMateDetailItem__GetTopThreeWantedItem_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRTeamMateItem__RequestingCountDown_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTipsHUD__DelayHidden_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRWeaponBaseView__CloseAttachmentEffectEnumerator_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRWeaponView_BRWeaponItemBinding;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRWeaponView__CloseAttachmentEffectCoroutine_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct SwimmingEffectHandler_SprayHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct BRStoryBookVolume_BRStoryBookType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct BRFenceMgr_PendingFence_FenceOption : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRFenceMgr_PendingFence;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AdManager_ShowAdCallBack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ChannelServices_PrologueStepInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ChannelServices_ChannelNoticeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ChannelServices_EIsPaidUser : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ChannelServices_EHsModuleType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ChannelServices_ENoticeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ChannelServices_ExtraData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ChannelServices_ESNSShareTarget : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ChannelServices_ESNSSendToFriendTarget : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ChannelServices_ESNSSendToFriendAction : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Helpshift
|
|
{
|
|
struct HelpshiftUser_Builder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct iMSDKChannelServices_ESendFriendCallBackType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct iMSDKChannelServices_EGameShareType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct EasyListController_OnDataListShowFinished;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct EasyListController_OnDataListShowBackToBegin;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
template <typename DATA_TYPE> struct EasyListController__SetEasyListData_c__AnonStorey0_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct EasyListController__SetEasyListData_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIWrapContentExtend_OnInitializeItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct EasyPopupList__Awake_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct EasyPopupList__SetOptions_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct GUIDefinition_CommonButtonCallback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct GUIDefinition_FunctionButtonCallback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CommonTipsController_Tips;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct LitePackDownloadBoxView_RetryNoticeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct LitePackDownloadBoxView_NetNoticeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct MessageBoxResult : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CommonMessageBoxView_DynamicLine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CommonTipsView__DelayAndHideCommonTips_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CommonTipsView__OnTweenFinished_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct MessageBoxWindow_MessageBoxCallbackHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
enum struct EUIRichState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIButtonCountDown__IECountDown_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct UICommonTools_TipsColor : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UICommonTools__SetActiveWithAlphaTween_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct UIAnimationTimeGroup_FlyFrom : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct EUIItemsBatchAnimationMethod : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct UITimeGroupsDispatcher_PlayTriggerMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UITimeGroupsDispatcher__RefreshTimeGroup_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIFlexibleListBaseCell_OnClickCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIFlowGridCellPath;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIFlowGridCellPool_Roll;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIFlowTable__CreateCell_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
enum struct UICameraFieldAdaptor_ESide : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
enum struct UISideAdaptor_EHorizontalSide : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
enum struct UISideAdaptor_EVerticalSide : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIStandards_PerspectiveContainerA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIStandards_PopupBoxA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIStandards_PersperctiveListA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIStandards_UI1stPopupView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ReuseListController_OnDataListShowFinished;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ReuseListController_OnDataListShowBackToBegin;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ReuseListController_OnAllWrapControllersCreatedFiniehd;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIReuseListContent_OnInitializeItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIReuseListContent_OnInitializeAnim;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIReuseListContent_OneByOneItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct UIReuseListContent_OneOffState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct DataPropertyDatabase_DataPropertyTagInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct BaseGame_EGameState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
template <typename T> struct BaseGame__ContainLevelObject_c__AnonStorey0_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
template <typename T> struct BaseGame__FindLevelObject_c__AnonStorey1_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BaseGame__FindLevelObjects_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BaseGame__GetLevelObjectType_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BaseGame__GetGameComponent_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct Pawn_EDirection : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct Pawn_AttackAnimType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct Pawn_ClimbType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct Pawn_StopDrivingHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct Pawn_MotionDirection : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct Pawn_IgnoreWeaponInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct Pawn_EU_OnCallback : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct Pawn_FucFinishCallback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct Pawn_Callback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct Pawn__GetLogicalComponent_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct Pawn__SetPhysicsVolume_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct Pawn__ShouldIgnoreWhenEquip_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct Pawn__AddIgnoreWeaponWhenEquip_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PawnLadderComponent_LadderStepMover;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct PawnLadderComponent_LadderStage : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct PawnLadderComponent_EOldChangeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PawnLadderComponent__HideOtherFPPawn_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PawnLadderComponent__HideFPPawn_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct PawnRagdollComponent_RagdollState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct Weapon_WeaponLengthChangeCallBackFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct Weapon_WeaponSwitchFailReason : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct Weapon_BRThrowWeaponAnimDefine : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct Weapon__ShowAndHideWeaponPart_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct Weapon__EquipAttachment_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct Weapon__EquipAttachment_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct Weapon__EquipAttachment_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct Weapon__EquipAttachmentByClient_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct Weapon__EquipAttachmentByClient_c__AnonStorey5;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct Weapon__UnEquipAttachment_c__AnonStorey6;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct Weapon__UnEquipAttachmentByClient_c__AnonStorey7;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct Weapon__UnEquipAttachmentByClient_c__AnonStorey8;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct WeaponTempest_WeaponChargeStatus : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct Inventory_LoadCancelCallback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct Inventory_LoadAssetCallbackData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct WeaponFireComponent_EConfigPart : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct WeaponFireComponent_HitType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_Cone__CalcWeaponFire_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_Cone__CalcWeaponFire_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_Instant__CaleDetailDamage_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_ShadowBlade__PlayEffect_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_ShadowBlade__StopEffect_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SignSystem
|
|
{
|
|
struct SignsManager_SignExclusionRadiusInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SignSystem
|
|
{
|
|
enum struct SignsParser_EMarkFailReason : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BRLadderScoreAwardConfig__IsValid_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BoxLotteryConfigConfig__GetLotteryByID_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BoxLotteryConfigConfig__GetLotteryListByID_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
enum struct BuffConfConfig_EParamOperator : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct CompositeCommonMaterialConfig__GetCommonList_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
enum struct CompositeConfigConfig_ESyntheticType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct CompositeConfigConfig__IsInCommonMaterialPool_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EInventoryItemType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct CompositeConfigConfig__GetRandomList_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct CompositeConfigConfig__GetAllList_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct CompositeConfigConfig__GetConfByResultId_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct DeviceUIAdaptConfigConfig__GetDeviceUIAdaptConfig_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct DeviceUIAdaptConfigConfig__GetEditorDeviceModelName_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
enum struct TutorialEventType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
enum struct TutorialType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct GameOutputsRulesConfig__FindOutput_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct GameOutputsRulesConfig__FindOutput_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct GameOutputsRulesConfig__FindOutput_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct GameOutputsRulesConfig__FindLevelOutput_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct GuildActivePrizeConfConfig_PrizeInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct GuildMemberActivePrizeConfConfig_PrizeInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
enum struct InviteFriendURLConfig_EInviteFriendURLSituation : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct InviteFriendURLConfig__GetInviteFriendURLConfig_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
enum struct Item2InventoryConfig_ConfigFilePathType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct LevelUnlockConfigConfig__SystemUnlockLevel_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct LevelUnlockConfigConfig__GetLoadoutUnlockLevel_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct LevelUnlockConfigConfig__GetCompositeUnlockLevel_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
enum struct LootRateTableConfig_ELootRateMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct LootRateTableConfig__FindLootRate_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EGameMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EGameModeCategory : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
enum struct EServerEntry : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct LadderScoreAwardConfig__IsValid_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct TestSPVPEntranceConfConfig__GetMapList_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct UltConfConfig__IsUltSkillWeapon_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct UltConfConfig__GetUltSkillIDByWeaponID_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EUltID : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ZombieLobbyConfConfig__GetSortedEntryConfigs_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ZombieLobbyConfConfig__GetSortedEntryConfigs_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct VehicleData__AutoGetOnVehicle_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ReplayDataContainer_RecordPlayerInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct ReplaySummonManager_ReplaySummonData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct ReplaySummonManager_CommonDestoryCallBack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct ReplaySummonManager_CreateObjectCallBack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct ReplaySummonManager_DestoryObjectCallBack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_Airstrike_MissileInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_C4Killed_C4KillerInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_CarePackageCommon_CarePackageInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_DestructibleSceneObjectCommon_DestructibleSceneObjectInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_Drone_DroneKillerInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_ElectricShockCar_ElectricShockCarInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_GoliathWeapon_GoliathWeaponInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_Grenade_GrenadeInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_Helicopter_HelicopterInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_HiveGun_HiveGunInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_HunterKiller_HunterKillerInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_Missile_MissileInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct PLAYER_MOVE_STATE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_Move_KeyMoveCalcInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_NuclearBomb_NuclearBombKillerInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_ReconCar_ReconCarInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_SentryGun_SentryGunInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_ShadowBlade_ShadowBladeInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_TrophySystem_TrophySystemInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_VTOL_VTOLInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct RecordManager_RecordData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct RecordManager_ERecordState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct ReplayFrameSet_DeadReplayFrameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct ReplayFrameSet_FrameIgnoreInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct DynamicBone_UpdateMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct DynamicBone_FreezeAxis : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DynamicBone_Particle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct DynamicBoneCollider_Direction : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct DynamicBoneCollider_Bound : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CODPostEffectChain_BaseSetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CODPostEffectChain_AmplifyUtils;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct CODPostEffectChain_BloomPasses : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CODPostEffectChain_CmyRT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CODPostEffectChain_BloomSetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CODPostEffectChain_RuntimeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CODPostEffectChain_ExposureSetting_AutoExposureProcessor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CODPostEffectChain_ExposureSetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CODPostEffectChain_distortSetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CODPostEffectChain_radBlurSetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CODPostEffectChain_RealDofSetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CODPostEffectChain_SimpleACESSetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct CODPostEffectChain_UserBlurSetting_BlurType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CODPostEffectChain_UserBlurSetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct CODPostEffectChain_EffectFadeState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct CODPostEffectChain_EEffectType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct CODPostEffectChain_ECommandBufferType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CODPostEffectChain_DizzyBlurSetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CODPostEffectChain_CameraEventProxy;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CODPostEffectChain_PostProcessBloomSetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CODPostEffectChain_PPBloomUtils;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct CODPostEffectChain_BloomPass : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct CODPostEffectChain_ShaftsScreenBlendMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CODPostEffectChain_SunShaftBloomSetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CODPostEffectChain_SunShaftBloomUtils;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CODPostEffectChain_BCGSColorGradingSetting_ColorKey;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CODPostEffectChain_BCGSColorGradingSetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct CODPostEffectChain_Pass : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CODPostEffectChain_SunShaftSetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BaseMatEffect__UpdateMaterial_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FadeableRenderer_StoredInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct Mirror__RenderMirrorView_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct OutlineEffectUtility__EnableRenderStateEffect_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct PopupWindowBlur_BlurType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PopupWindowBlur__CaptureScreen_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SimpleACEColorGrading_ParameterSet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct HableCurve_Segment;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct HableCurve_DirectParams;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct HableCurve_Uniforms;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PostProcessResources_Shaders;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PostProcessResources_ComputeShaders;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PostProcessResources_SMAALuts;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
template <typename T> struct RuntimeUtilities__GetAllSceneObjects_c__Iterator0_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct TrackballAttribute_Mode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct RagdollLogic__Create_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct RagdollLogic__Create_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AnimGraphComponent_MixerInputPlayableInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AnimGraphComponent_LayerMixerInputPlayableInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct AnimatorUtils_AniClipNameType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct AnimatorUtils_MoveClipType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BlendTreePlayableNode_ClipInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct PawnAnimationComponent_EProneDire : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AUEnumAttribute_CUSTEnum;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct UpperBodyStateBoneWeight_UpperBodyStateBoneWeightItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct GameAnimatorStateChangeClip_EU_WSCEvent : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GameAnimatorStateChangeClip_FucStateUpdate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Animations
|
|
{
|
|
enum struct Animation_MPlayMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Animations
|
|
{
|
|
using Animation_CAnimationState = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Animations
|
|
{
|
|
struct Animation_FucCallback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Animations
|
|
{
|
|
using Animation_CUAnimation = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Animations
|
|
{
|
|
struct Animation_CDefaultState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Animations
|
|
{
|
|
template <typename T> struct CUIDMgr_1_FucTraversing;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Animations
|
|
{
|
|
template <typename T> struct CUIDMgr_1_FucTraversingEx;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct AssetManager_EAsyncLoadPriority : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetManager_AsyncLoadTask;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetManager__LoadMapAssetsAsyncInternal_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
template <typename T> struct AssetManager____resources_load_async_and_call_c__Iterator1_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetManager__DoLoadAssetAsync_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetManager__LoadAsync_ResFolder_c__Iterator2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetManager__LoadManyAssetsAsync_Internal_c__AnonStorey5;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetManager__DoUnloadAndGC_c__Iterator3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetManagerHelper_AssetCache;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ECleanUpScene : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EShaderCatalog : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetBundleLoader_WarmUpImplFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetBundleLoader__Init_c__AnonStoreyC;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetBundleLoader__LoadBundleAsync_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
template <typename T> struct AssetBundleLoader__LoadAsync_Internal_c__Iterator1_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EAssetBundleCatalog : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EAssetBundleLoadState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SceneStreamParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetBundleLoader__LoadShaderAsync_c__AnonStoreyD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetBundleLoader__LoadVideoClipAsync_c__AnonStoreyE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetBundleLoader__LoadTileSOCDataAsync_c__AnonStoreyF;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetBundleLoader__LoadBundleAsync_Internal_c__Iterator3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetBundleLoader__AsyncLoadBundleThreaded_c__Iterator4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetBundleLoader__LoadAssetAsyncAsset_Internal_c__Iterator5;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetBundleLoader__AsyncLoadAssetWorker_c__Iterator6;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetBundleLoader__GlobalPreload_Internal_c__Iterator7;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetBundleLoader__WarmUpVariantCollectionImp_c__Iterator8;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetBundleLoader__WarmUpShaderVariantCollectionImpl_Origin_c__Iterator9;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetBundleLoader__WarmUpShaderVariantCollectionImpl_TimeSliced_c__IteratorA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetBundleLoader__WarmUpShaderVariantCollectionImpl_Job_c__IteratorB;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GeneralPool__AsyncSpawn_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GeneralPool__AsyncPreload_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ObjectPool_DestroySchedule;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PrefabPool__PreloadOverTime_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpawnPoolStats_SpawnPoolStatItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct RawAssetReferenceCounter_PrefabUsageInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
|
|
{
|
|
enum struct PawnSoundEmitter_FootStepSoundType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
|
|
{
|
|
enum struct PawnSoundEmitter_PlayerInjureStatus : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AudioSystem__CoChangeLanguageTo_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::CmdQueue
|
|
{
|
|
enum struct ACmdDetect3PPawn_Stages : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::CmdQueue
|
|
{
|
|
enum struct ACmdUpdateObstruction_Stages : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AudioRegionBase_RegionType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BGMComponent__PlayBGM_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TimiAudio::Components::Teaser
|
|
{
|
|
struct TAPlayBGM__CoPlaySound_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::UnityComponents
|
|
{
|
|
enum struct UIPlayAudioEvent_Trigger : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct UIPlaySoundFMOD_Trigger : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AudioDebugHelper_DrawSphereReqests;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data
|
|
{
|
|
struct SpatialAudioDataRoot_SearchedWayPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data
|
|
{
|
|
struct SpatialAudioDataRoot__DetectLines_c__AnonStorey1__DetectLines_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data
|
|
{
|
|
struct SpatialAudioDataRoot__DetectLines_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data
|
|
{
|
|
struct SpatialAudioDataRoot__OnDrawGizmos_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data
|
|
{
|
|
struct SpatialAudioDataRoot__PathFind_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::Configs
|
|
{
|
|
struct AudioIntensityConfig_EventRegist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps
|
|
{
|
|
struct WGOComp_AuxSends_AuxSend;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps
|
|
{
|
|
struct WGOComp_AuxSends2_AuxSend;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components
|
|
{
|
|
struct WWiseGameObject_EventCallbackOnEnd;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components
|
|
{
|
|
enum struct WWiseMainAudioListener_ListenerStatus : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components
|
|
{
|
|
struct WWiseMainAudioListener_SubListener;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components
|
|
{
|
|
enum struct WWiseMainAudioListener2_ListenerStatus : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components
|
|
{
|
|
struct WWiseMainAudioListener2_SubListener;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AkCallbackType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res
|
|
{
|
|
enum struct AkBankManagerWrapper_LoadType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AudioTestSoundEmitter_PlayState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
|
|
{
|
|
enum struct AudioQualitySetting_AudioQuality : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
|
|
{
|
|
template <typename T> struct OrderedLinkedList_1_OrderedLinkedListNode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
|
|
{
|
|
enum struct TimiAudioLogger_ELogLevel : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PlayerInfo_KillStreakInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PlayerInfo_PerkInfo__HasBuff_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PlayerInfo_PerkInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PlayerInfo__GetBag_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PlayerInfo__SwitchBag_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PlayerInfo__OnSyncPerkInfo_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PlayerInfo__GetPerkIDForBuff_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame
|
|
{
|
|
struct MlkPlayerInfo__DoChangeWeapon_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AvatarAssetsConfig_ConfigData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EBREquipItemType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct AvatarComposer_EquipType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AvatarComposer_MaterialNames;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AvatarComposer_EquipState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AvatarComposer_BoneConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AvatarComposer_FEquipUpdate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AvatarComposer_RetargetTargetData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AvatarLoadOP_LoadEquipInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AvatarLoadOP_FucOnLoadRole;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BaseWorld_PendingItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct GrassManager_GPU_ERenderMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GrassManager_GPU_TitleMaterialInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GrassManager_GPU__LoadGrassTileData_SplitMap_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GrassManager_GPU__LoadGrassTileData_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct CameraEffectManager_ECameraEffectType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CameraEffectManager_CameraEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CameraResolutionFOVConfig_CameraResolutionFOVItemConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AnimationShakeCurve_FucEvalPosition;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ECameraType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MissileControlCameraShakerCurve_CameraShakeParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CameraShaker_EndCallBackFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EClientRuntimeInfoType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ClientRuntimeWatcher__SetNormalRuntimeInfo_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ClientRuntimeWatcher__SetNormalRuntimeInfo_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AnimEventComponent_AnimEventEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AnimEventComponent_AnimEventCamShake;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AnimEventComponent_AnimEventScreenEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct AssetObjectCreater_ELoadStyle : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LoadAssetComposer_ComposeInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct LoadAssetComposer_ComposeSocketType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct IndividuationPlayAnimationInstance_CrackingSkull_FucPlay;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct IndividuationPlayTaskBase_IndividuationAnimationPostPlayCallback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InvisibleSkillComponent__PlayInvisibleRibbonEffect_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct LogicAnimationComponent_LogicAnimationEntity;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PawnDeadComponent__OnEffectLoaded_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PawnEffectManager__EnableMaterialEffect_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PawnEffectManager__EnablePerspectiveEffect_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct PawnSoundComponent_EPawnMoveSoundType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ProneComponent__CheckToStandIdle_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct SwitchRoleComponent_ESwitchStep : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SwitchRoleComponent__OnEquipReady_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PlayerController_FucOnFPSHitProjection;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PlayerController_CameraCollider;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ECameraHoldType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PlayerController__UseKillStreakSkill_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AirbornePropPawn__OnLockActionBegin_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AirbornePropPawn__ShowExplosionEffect_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AirbornePropPawn__ShowDemageEffect_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct LauncherPart__ShowLightEffect_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct LauncherPart__ShowLightFlashEffect_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PropPawnManager__DelayRemovePropPawn_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponPartAssetLoader_AsyncCompletionCallbackFun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct WeaponShakeModeDataType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct WeaponShakeModeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponShakeController_WeaponShakeInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ConfigManager_ConfigManagerCache;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRDroppedPickUpMgr_ProcessBRDroppedPickUpDataFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRDroppedPickUpMgr__ForEachAllPickupEntity_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRDroppedPickUpMgr__SpawnChipBox_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct DroppedPickUp__FLASHING_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct DroppedPickUp__OnLoadAttachmentComplete_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
template <typename T> struct EffectManager__SpawnEffect_c__AnonStorey0_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LevelObjectLODSpawner__SpawnParticle_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LowBloodEffect_AlphaConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LowBloodEffect__FadeToTargetAlpha_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MeshParticleLODSetting_LODSetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MultiInstanceRenderer_Instance;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ParticleEffect_Lightning__LightFlashBlink_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ParticleEffect_Random__TrigglePlayEffect_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ParticleFade_OnParticleFinish;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ParticleFade__TimeBeginFade_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ParticleFade__CheckParticles_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ParticleLODSetting_LODSetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SmokeGrenadeUIEffect_RenderInfoParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TubeRenderer_TubeVertex;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UVTextureAnimator__UpdateCorutine_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct Engine_EngineState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct FootPrint_ManuaAnimEventSetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ClassicsMoveHandle_EMoveDirect : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GameInfo_MatchPrepareInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GameInfo__InsertSparrowStickInfoStat_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GameInfo__InsertSparrowStickInfoStat_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
template <typename TObj, typename TBaseAction> struct CUActionCore_2_STLoadData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
template <typename TBaseAction, typename TObj> struct CUActionCore_2__PlayAction_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CUAction_FCallback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
template <typename TObj> struct CUAction_FUpdate_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
|
|
{
|
|
struct Individuation_ActionData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
|
|
{
|
|
struct CUIBAction_FucActionRun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
|
|
{
|
|
struct IndividuationAction__OnAnimationEvent_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InputManager_GamePadButtonCallback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InputManager_GamePadStateCallback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InputManager_GamePadCallbackWrappers;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InputManager__UpdatePlayerInputOnMobile_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InputManager__GenGamepadPlayerInput_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InputManager__SimulateJoystickButton_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InputManager__SimulateFireButton_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InputButton_NotifyClickHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InventoryManager_CurrentWeaponChangeCallback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InventoryManager__AddInventory_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InventoryManager__RemoveInventoryByID_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InventoryManager__RemoveOtherSlotInventry_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InventoryManager__DelayToCreateInventoryBySelect_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InventoryManager__IsWeaponCreateDelayed_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InventoryManager__UpdateBulletInfo_c__AnonStorey5;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct BREasterEgg_Robot_BREasterEgg_Robot_LuaNotifyType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct BREasterEgg_Robot_Effect_EBREE_Robot_Stat : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BREasterEgg_Robot_Effect__PrintDialog_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct BREasterEgg_Screen_BREasterEgg_Screent_LuaNotifyType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct IndicatorTriggerVolume_TriggerEnterExit;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct MysteryWeaponBox_MysteryWeaponBoxState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MysteryWeaponBox_WeaponListInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct PAPMachineBox_PAPMachineBoxState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PAPMachineBox__DelayPlayWeaponAni_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponModelObject_AsyncCompletionCallbackFun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LevelObject_UsabilityDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CameraEffectVolume_CameraEffectAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ParticleEffectTrigger__TriggerParticleEffects_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SplineMoveVolume__FollowPath_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct TriggerVolume_TriggerEnterExit;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct TriggerVolume_TriggerEnterExit1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct TriggerVolume_TriggerEnterExitWithVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MapStore__BelongsToMap_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MapStore__GetSingleSceneLevel_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MapStore__GetLevelInfo_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MapStore__GetMapID_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MapStore__GetMapInfo_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MapStore__GetMapIDByLevelName_c__AnonStorey5;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct LuaFunctionalActorConfig_FunctionalActorType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LuaHitActorConfig_TakeDamageEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct LuaInteractionActorBaseConfig_InteractionActorType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct NPC_Door_EOpenStyle : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MatchMsg_IDReplaceDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
template <typename DELIVERY> struct NetworkResourcesDownloader_1_NetworkDownloadCallback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct NetworkResourcesDownloader_1_TextureType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
template <typename DELIVERY> struct NetworkResourcesDownloader_1_MemoryData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
template <typename DELIVERY> struct NetworkResourcesDownloader_1_DownloadTask;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct RaycastManager_RaycastState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PlayerCamera_CameraControlParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct PlayerCamera_ECameraDragType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PlayerCamera_DragActionHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PlayerCamera_FocusOnHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PlayerCamera_FucUpdateCameraControl;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PlayerCamera_FucCheckChangeCamera;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PlayerCamera_FucCameraLerpTime;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct PlayerCamera_EUCameraState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PlayerCamera_FucLerp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct PlayerPrefsManager_KEY_TYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics
|
|
{
|
|
enum struct RagdollCreator_ColliderType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics
|
|
{
|
|
enum struct RagdollCreator_JointType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics
|
|
{
|
|
enum struct RagdollCreator_Direction : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics
|
|
{
|
|
struct RagdollCreator_CreateJointParams_Limits;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics
|
|
{
|
|
struct RagdollCreator_CreateJointParams;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics
|
|
{
|
|
enum struct RagdollEditor_Mode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LightmapInfo__FindLightmapPrefabInfo_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EStreamInMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MapLoader__OnSceneStreamStatus_c__AnonStorey7;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MapLoader__ActivateStreamInScene_c__AnonStorey8;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MapLoader__ApplySceneLoadedSettings_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MapLoader__ApplyQualitySettingsAfterLoading_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MapLoader__ApplyInGameStreaming_c__AnonStorey9;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MapLoader__StandaloneCoroutine_c__Iterator2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MapLoader__CheckDSConnectionAndPreload_c__Iterator3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MapLoader__InternalUnLoadMapAsync_c__Iterator4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MapLoader__InternalLoadMapAsync_c__Iterator5__InternalLoadMapAsync_c__AnonStoreyA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MapLoader__InternalLoadMapAsync_c__Iterator5;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MapLoader__InternalLoadMapSync_c__Iterator6;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MapLoadOperation__OnSceneLoaded_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SceneHelper__LoadScene_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SceneHelper__LoadSceneAsync_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SceneHelper__LoadSceneAsyncInternal_ResFolder_c__Iterator2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SceneHelper__UnLoadSceneAsyncInternal_c__Iterator3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WorldInfo__LoadDynamicLDScene_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct AudioSettingManager_LobbyAudioMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbySceneRoot_ShadowQualitySettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyShack__DelayToggleShadow_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TextureGroupTierSetting_TextureGroupInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DebugOverlay_DebugOverlayLine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DebugOverlay_ActorText;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DebugOverlay_DebugWorldText;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DebugTool_DebugBox;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GamePlay_SafeSpectInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ImpactInfo__Recycle_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct TransformCurve_GetElapsedTime;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
template <typename T> struct UIScene__RemoveWindowControllerByType_c__AnonStorey0_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UnityTool_ChildHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UnityTool__DetachChildFromEmptyParent_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UnityTool__FlattenHierarchy_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UnityTool__GetHierarchyDepth_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MeshExtension_Vertices;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ThrowWeaponFireOffsetEditor_FireOffsetParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ThrowWeaponFireOffsetEditor_DirectOffsetParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ThrowWeaponFireOffsetEditor_VehicleOffsetParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CrossAssistanceController_CrossAssistanceInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct CrossAssistanceController_CrossAssistanceType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct TargetQueryInfo_TargetSortingInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct BulletWeaponProjectileSimulator_CheckMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponProjectileSimulator_CanExplode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponAnimationEvent_EventCallBackFun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponAttachment_ActiveCallBack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponAttachment__EquipAttachment_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponAttachment__UnEquipAttachment_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponAttachment__ShowAndHideWeaponPart_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponAttachment__LoadMuzzleFlash_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponAttachment__AsyncLoadMuzzleFlashEffect_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct WeaponAttributeAdditionHelper_ChangeClipTimeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EPawnStateLock : uint64_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireModeLockCmp__RemoveLockStateType_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireStateChangeCmp_StateChangeCallBackFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct OpticsAvatarChangeComponent_AimState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BulletProjectile__DisplayEnemyDie_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponProjectile__PlayExplosionEffect_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct JumpWeaponShakeModeEx_State : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct TouchMoveLRWeaponShakeMode_OffsetState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct TouchMoveWeaponShakeMode_OffsetState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct RecoilWeaponShakeMode_OffsetState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct RecoilWeaponShakeMode_FucUpdatePosition;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponSkinManager__GetCurrentMaterialArray_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponSocketManager_SocketMetaData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponSocketManager_WeaponSocketData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct DataAssetBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GameEventChannel__AutoGetOnVehicle_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct AvatarCameraUtil_WeaponShowType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct AvatarCameraUtil__LoadCustomModelAnims_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct AvatarCameraUtil__LoadCustomCameraAnims_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
enum struct AvatarData_ECharacterData : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct AvatarShow_Attachment_AttachmentInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct AvatarShow_Attachment__SetUselessBasic_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct AvatarShow_Attachment__OnAttachmentReady_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct AvatarShow_Attachment__OnAttachmentReady_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct AvatarShow_Attachment__OnAttachmentReady_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
enum struct CameraPosType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct AvatarWeaponSceneController_AssetsData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct CommonAvatarUtil_CommonUiStruct;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct CommonAvatarView_AvatarComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct WeaponShowAnimatorGroup_AnimatorInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct CameraTrackAnimation_TrajectoryPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct FixedPointMoveCamera_MoveConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct FixedPointMoveCamera__Play_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyMainUIController_NavigationCallback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct TopWindowController__NotifyDataStoreUpdated_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct TopWindowController__NotifyDataStoreUpdated_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct TopWindowController__OnShowRankView_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct TopWindowController__ReCreatePvpMatch_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct TopWindowController__ReCreatePvpMatch_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct TopWindowController__CheckSettlementValid_c__AnonStorey5;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct TopWindowController__CheckShowDrops_c__AnonStorey6;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct FrontEndUIScene_NavigationCloseCallback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct FrontEndUIScene__DelayToCheck_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIUtil__SwitchToLuckDraw_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIUtil__SwitchToLuckyBoard_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyMainView__ShowAnimation_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PufferDownloader__OnDownloadReturn_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PufferDownloader__Cancel_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::TGPA
|
|
{
|
|
struct ITGPACallback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ApmWrapper_ELoadingType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ApolloDir__UpdateTdir_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ApolloDir__QueryTdirAsync_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct GSDKAgent_ELoginGameStep : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GVoiceSystem__GetOneSpeakingPlayerID_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GcloudLoginConnector_MSDKLoginRetSubChannelInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GcloudLoginConnector_MSDKLoginRetGarenaChannelInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GcloudLoginConnector_MSDKWakeUpRetGameData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GPUSkinUtil__GetBoneIndex_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GPUSkinUtil__GetOrAddMaterialIndex_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct COD_BigCrossHair_COD_BigCrossHairItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct ECrossHairType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CrossHairView__GetSubCrossHairView_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct EffectRenderQueueModifier_RendererInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayHUD_SelfEnemyKillData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayHUD_WeaponKillInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct DialogHUD__PrintDialog_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ElectricCDHud_ClickCDState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct HalfwayJoinLadderMatchHUD__AutoClose_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct HelicopterCrashTipHUD_HelicopterState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CarePackageTipsHUD__DelayAndHideCommonTips_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CarePackageTipsHUD__OnTweenFinished_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct BloodAndStreakHUD_BloodClass;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct BloodAndStreakHUD_KillStreakClass;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct BloodAndStreakHUD_SingleBloodClass;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct BloodAndStreakHUD_PlayObtainSoundRecord;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct BloodAndStreakHUD_ReverseComparer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct BloodAndStreakHUD__OnStreakClick_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PropHuntChooseItemHUD__SetSelectItemData_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ScoreHUD_ScoringInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ScreenEffectHUD_ScreenEffectData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ScreenEffectHUD__ShowOrHideScreenEffect_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SlotMachineItemHUD_Callback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SlotMachineItemHUD__Roll_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SPTopHUD__StopShark_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EVehicleType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct VehicleHUD_SeatInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct VehicleHUD_VehicleInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct DriveButtonType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EVehicleHUDState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct VoiceChannelMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WarningHud__OnLockTarget_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WarningHud__OnMissileComing_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WarningHud__OnMissileExplode_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct WorldPosHUD_AlphaFadeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BloodGUIController_BloodItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIIndividuationPlayAnimationInstance_CrackingSkull_FucPlay;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PVEThrowWeaponBtnHUD_CacheReloadTime;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PVEThrowWeaponBtnHUD__SetGrenadeAutoReload_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PVEThrowWeaponBtnHUD__SetGrenadeResetReload_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct TipsMessageBoxHUD_GUITipsMessageBoxView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct GameStickConfig_ESide : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BigHeadCommonTipsView__DelayAndHideCommonTips_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BigHeadCommonTipsView__OnTweenFinished_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GUIControl_Progressbar_CountdownCompletedHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct GameQuitMessageBoxView_MessageBoxCallbackHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct GameView_EHudSettingType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EMessagePos : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct PlayerInfoHUD_EWeaponTip : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalRadarView_GPSBoundary_EdgeInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalRadarView_GPSBoundary;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalRadarView_MP_EnemyNearbyInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalRadarView_MP_EnemyBodyScanInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct TacticalUtils_EOverlapStrategy : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct SequenceObject_PlayMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct UIAnimationSequence_ParamType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIGroupSequencer_LoadModelGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIGroupSequencer__Merge_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct SequenceTag : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIMaterialAniSequence_MaterialParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct UIMaterialAniSequence_Vector4Bit : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIMaterialAniSequence_MaterialUVSpeedParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZoneNetworkController__ShowRequestModel_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZoneNetworkController__HideRequestModel_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BootSplash__StartTween_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PaintMesh__BuildMeshCoroutine_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct UIPreZManager_EPreZUIType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIPreZManager_RectInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ESDKMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EBuildPackageMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ETVersionMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EShippingMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ESignMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct GameInfoDataStore_GameModeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GameInfoDataStore_PlayerBagInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GamePrepareSystemDataStore__GetPreWarPreparationList_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct GlobalDataStore_EPVEContentType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct LocalPlayerDataStore__IsAccumulateRechargeOpen_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct LocalPlayerDataStore__IsSingleRechargeOpen_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct LocalPlayerDataStore__IsSingleRechargeFinished_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct LocalPlayerDataStore__GetAccunmulatInfo_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct LocalPlayerDataStore__IsBeingPunish_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomDataAgent__OnRoomPlayerEnterNtf_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomDataAgent__OnRoomPlayerEnterNtf_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
enum struct ELadderType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomDataStore__GetPlayerFromPlayerList_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomDataStore__IsPlayerInPlayerList_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomDataStore__CheckNumOfPlayersNotDownloadMap_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomDataStore__GetSelfMapDownloadedByRoomInfo_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomDataStore__OnRoomPlayerEnterNotify_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomDataStore__OnRoomSwitchSeatNtf_c__AnonStorey5;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomDataStore__OnQuitRoomNotify_c__AnonStorey6;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomDataStore__GetPlayerListLocalPlayerBelongTo_c__AnonStorey7;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomDataStore__UpdateMapidByPlayerId_c__AnonStorey8;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomDataStore__UpdatePlayerDownloadMapState_c__AnonStorey9;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomDataStore__CheckEnoughToEnterRoom_c__AnonStoreyA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomDataStore__GetMapsMustDown_c__AnonStoreyB;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomDataStore__GetMapsMustDown_c__AnonStoreyC;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomDataStore__GetMapsMustDown_c__AnonStoreyD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomDataStore__GetMapsMustDown_c__AnonStoreyE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomDataStore__PushInvitation_c__AnonStoreyF;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomDataStore__PushApplyEnterRoom_c__AnonStorey10;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomDataStore__ReceivedMatchJoinNotify_c__AnonStorey11;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CarBomb_DestructEffectConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct CarBomb_DestructEffectType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CarBomb_DestructVehicle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CarBomb__LoadCarAsset_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ExperPropertyManager_EPSBuffType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GameFramework_CreateGameframeHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EGamePauseReason : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
enum struct GuardDog_DieType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ArmorItemData_EArmorType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ArmorItemData_EBulletproofVestType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct CommonItemData_ECharacterType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct CommonItemData_EBioCharType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct CommonItemData_ECharacterSexyType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct CommonItemData_EGeneralItemType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct CommonItemData_EFunctionItemType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct CommonItemData_EMysteryItemsType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct CommonItemData_EAccessorieItemsType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct CommonItemData_EClipType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct CommonItemData_EArmorType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct CommonItemData_EAdditionCardType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct CommonItemData_EWeaponDebrisType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct CommonItemData_ETreasureType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct CommonItemData_EMaterialType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct CommonItemData_EGiftBagType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct CommonItemData_EBuffType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct CommonItemData_ECDType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EquipmentItemData_EWeaponType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EquipmentItemData_ERifleType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EquipmentItemData_EAKType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EquipmentItemData_ESniperRifleType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EquipmentItemData_EMachineGunType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EquipmentItemData_ESubmachineGunType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EquipmentItemData_EShotGunType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EquipmentItemData_EPistolType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EquipmentItemData_EMeleeWeaponType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EquipmentItemData_EThrowingWeaponType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ItemData_EPriorityType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ItemData_EStrengthenType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ItemData_ECurrencyType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ItemData_EQualityType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ItemData_EGeneralQualityType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct PlayerItemData_EConsumeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct PlayerItemData_EObsoleteMainType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct PlayerItemData_EItemMainType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct PlayerItemData_EEquipedState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PlayerItemData_EquipmentType;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct ElectricShockCarController_SightUpdateInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct ElectricShockCarPawn_AttackPlayerInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
enum struct ElectricShockCarPawn_DieType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct ElectricShockCarPawn__GetAttackPlayerInfo_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct NetworkElectricShockCarBehavior__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct HelicopterPawn_DieType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct HelicopterPawnMove_E_CRT_STATE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct SentryGunPawn_DieType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct UAVAirplane_DieType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct VTOLPawn_DieType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VTOLPawnMove_ExitCallBackFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct VTOLPawnMove_ECameraAngleState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VTOLPawnMove_CameraAngleStateInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VTOLPawnMove_CameraAngleChangeMode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VTOLPawnMove_CameraAngleChangeMode_Turn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VTOLPawnMove_CameraAngleChangeMode_Forward;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LoadingBackGroundDataStore__SetMatchBeginLoadingDataByMapId_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LoadingBackGroundDataStore__SetMatchBeginLoadingDataByMapId_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LoadingBackGroundDataStore__SetMatchBeginLoadingDataByMapId_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LoadingBackGroundDataStore__GetMatchEndLoadingBackground_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LoadingBackGroundDataStore__GetMatchEndLoadingBackground_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LoadingBackGroundDataStore__GetMatchEndLoadingBackground_c__AnonStorey5;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ModeMatching
|
|
{
|
|
struct PVPModePlayerListController__PostInit_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ModeMatching
|
|
{
|
|
struct ModeHelpData_TypeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ModeMatching
|
|
{
|
|
struct ModeHelpData_ModeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ModeMatching
|
|
{
|
|
struct LabelUrlClickView_OnClickUrlFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ModeMatching
|
|
{
|
|
struct PVPModePlayerListView_FlagDescIconInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ModeMatching
|
|
{
|
|
struct PVPModePlayerListView_FlagPointGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct UINetworkTexture_NetworkTextureState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Pay
|
|
{
|
|
struct PayHelper_WNMidasPayCallback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Pay
|
|
{
|
|
struct PayHelper_WNMidasInitialCallback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Pay
|
|
{
|
|
struct PayHelper_WNMidasReprovideCallback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Pay
|
|
{
|
|
struct PayHelper_WNMidasGetLocalPriceCallback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Pay
|
|
{
|
|
struct PayHelper_WNMidasGetInfoCallback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Pay
|
|
{
|
|
struct PayConfig__GetPayInfo_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Pay
|
|
{
|
|
struct PayConfig__GetPayInfo_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GameCommunicationLineMgr__SortInfo_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ECLAudioPlayType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EndDataEx_ERecordFinalBy : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct EndDataEx_RecordWeaponInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct EndDataEx_RecordFightSkillInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UISliderDigital_OnValueChange;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpMatchController__T_HomeMultiController_Go_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpMatchController__RefreshSeasonStatistic_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpMatchController__AddLadderPlaylist_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct PVPGameUIScene_PendingKillInfoNotifyAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct PVPGameUIScene_PendingKillInfoNotifyJob;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct PVPGameUIScene__PowerUpEffect_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PVPGamePrepareCountDownView__T_MP1_IntroduceScore_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct UltSkillHud_UltState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct UltSkillHud__T_FirstUseUlt_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct UltSkillHud__StartHandler_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct UltSkillHud__OnPressSkillBtnPress_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct UltSkillHud__DelayHideDissipating_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct SPGameUIScene_TutorialFinal__ShowChangeFireModeSettingsMenuTips_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct SPGameUIScene_TutorialFinal__ShowSettingsMenuTips_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct SPGameUIScene_TutorialFinal__StopSettingTutorial_c__Iterator2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PVPDroppedPickUpConfirmView_ItemUnion;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial_GetPrize__CanTrigger_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial_BuyM4__CanTrigger_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial_LoadoutAndWeapon__CanTrigger_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial_MP1__CanTrigger_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial_GetExpCard__CanTrigger_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial_LevelUnlock__CanTrigger_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial_Lathel__CanTrigger_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial_Sign__CanTrigger_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial_FireMode__CanTrigger_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial_BattlePass__CanTrigger_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial_BattlePassNew__CanTrigger_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassMainController__T_GetExpCard_Init_1_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
enum struct HomeMainController_TutorialLevelEnter : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct HomeMainController__T_HasExpCard_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct HomeMainController__CheckLuckyDrawInfos_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct HomeMainController__CheckLuckyBoardInfos_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct HomeMainController__RefreshFeatureMode_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct HomeMainController__RefreshFeatureMode_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
enum struct HomeMainController3_3_TutorialLevelEnter : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct HomeMainController3_3__T_HasExpCard_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct HomeMainController3_3__CheckLuckyDrawInfos_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct HomeMainController3_3__CheckLuckyBoardInfos_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct HomeMainController3_3__RefreshFeatureMode_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct HomeMainController3_3__RefreshFeatureMode_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopWindowController__T_BuyM4_1_Init_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopWindowController__T_BuyM4_1_Init_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopPaymentConfirmPopupWindowController__OnPressAddCommodityCountBtnManyPaymentCallback_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopPaymentConfirmPopupWindowController__OnPressReduceCommodityCountBtnManyPaymentCallback_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementDataStore__UpdateMedalConfigConfig_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementDataStore__UpdateAchiveConfigConfig_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct SignNewFishController__T_Sign_1_Init_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
struct PersonalInfoMainController__T_LevelUnlock_1_Init_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MileStoneController__OnResTemplateItemClick_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MileStoneController__SetSelectItem_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MileStoneController__T_UnlockLevel_Init_2_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutHomeController__T_LoadoutHomeController_Go_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutHomeController__T_LoadoutAndWeapon_1_Init_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutHomeController__T_Lathel_1_Init_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutHomeController__T_Lathel_1_Init_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutWeaponController__T_LoadoutWeaponController_Go_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutWeaponController__OnDetailEquipBtnClick_c__AnonStorey6;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
enum struct EWeaponAttachType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutWeaponController__OnDetailTakeOffBtnClick_c__AnonStorey8;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutWeaponController__OnDetailTakeOffBtnClick_c__AnonStorey7;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutWeaponController__T_LoadoutAndWeapon_2_Init_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutWeaponController__T_Lathel_3_Init_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutWeaponController__T_Lathel_3_Init_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutWeaponController__T_Lathel_3_Init_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutEquipmentController__T_LoadoutEquipmentController_Go_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutEquipmentController__T_Lathel_2_Init_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponPromotionMainController__SetSelect_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponPromotionMainController__T_Lathel_WeaponPromote_Init_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponPromotionMainController__T_Lathel_WeaponPromote_Init_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ScrollController_TemplateA__OnPreImportantMileStone_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ScrollController_TemplateA__OnNextImportantMileStone_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ScrollController_TemplateA___UpdateImportantMileStone_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ScrollController_TemplateA___OnBtnItemImportantClick_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVPSettlementExpDetailController__T_PVPSettlementExpDetailController_Go_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVPSettlementExpDetailController__T_MP1_Init_3_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementBattlePassWindowController__GetUnClaimExp_c__AnonStorey2__GetUnClaimExp_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementBattlePassWindowController__GetUnClaimExp_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementBattlePassWindowController__GetTaskList_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementBPAutoController__PlayNormalBPAnim_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementBPAutoController__PlayDoubleBPAnim_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementBPAutoView__PlayBPExpAnim_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementBPAutoView__PlayBPExpAnim_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementBPAutoView__GetBPConfig_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
enum struct BattlePassNewLevelAwardController_EParentControllerType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassNewLevelAwardController__PlayProgressAnim_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassNewLevelAwardController__SetAnimProgressPosAndSize_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassNewLevelAwardController__PlayAniProgress_1_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassNewLevelAwardController__PlayLastAwardProgress_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct WinnerCircleMainController__GetCampCheckFunc_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomZombieMatchController__RefreshDropsParticle_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct IDataType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialManager__FindTutorial_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialManager__CreateTutorialFromServer_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
enum struct FtueTask_Protect_Step : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct FtueTask_Protect__SetCurrentStep_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct FtueTask_Protect__ReleaseJumppingLogic_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct FtueTask_Protect__ReleasePickingWeapon_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct FtueTask_Protect__ProcessStep_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GameUIScene__PlayMusic_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialView_OutGame__PrintDialog_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct SuiteTutorialView_SuiteTutorialItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial__FindGuideline_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial__CanTrigger_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct PhysicsVehicle_LogicLOD : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct PhysicsVehicle_SeatStandMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct PhysicsVehicle_SkinType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct PhysicsVehicle_ForceGetOffType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct PhysicsVehicle_EVehicleControlType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PhysicsVehicle_AngleRange;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct VehicleWeaponMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct SeatMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PhysicsVehicle_WeaponInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PhysicsVehicle_VehicleResourceConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PhysicsVehicle_PartSocket;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PhysicsVehicle_AsyncResourcePart;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PhysicsVehicle_OperationEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PhysicsVehicle_DamageEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PhysicsVehicle_DamagedVehicle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct PhysicsVehicle_MiniMapShowType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PhysicsVehicle__GetBestOffloadPoint_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct PhysicsVehicle_Drone_FlyStatus : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PhysicsVehicle_Drone_UAVNetState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PhysicsVehicle_Helicopter_HelicopterResourceConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct PhysicsVehicle_InterferenceDrone_FlyStatus : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PhysicsVehicle_InterferenceDrone_EDroneNetState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct DroneSkillComponent__CreateSkillProjectile_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct DroneSkillComponent__CreateSkillProjectile_3P_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct VehicleResourceManager_PartSocket;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct VehicleResourceManager_OriginMesh;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct VehicleResourceManager_SkinInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct VehicleSkillComponent_SkillState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct NZVehicleDebugger_LabelPair;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct NZVehicleDebugger_FixPosLabels;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct NZVehicleSpringArmComponent_CameraResetType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct NZWheeledVehicle_NZVehicleResourceConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct NZWheeledVehicle__HideWheelBreakEffect_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NZWheeledVehicleExportHelper_WheelInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct WheeledVehicleWheelController_VehicleAxisTypeEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EWeaponStateType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFiringState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponStateMachine_ControllableUAV_WeaponEquippingState_UAV;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponStateMachine_ControllableUAV_WeaponPutDownState_UAV;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponStateMachine_ControllableUAV_WeaponFiringState_UAV;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponInactiveState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_Drone_WeaponEquippingState_Drone;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_Drone_WeaponPutDownState_Drone;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_Drone_WeaponFiringState_Drone;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_ElectricShockCar_WeaponElectricShockCarEquippingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_ElectricShockCar_WeaponElectricShockCarPutDownState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_ElectricShockCar_WeaponElectricShockCarFiringState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_Helicopter_WeaponInactiveState_Helicopter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_Helicopter_WeaponEquippingState_Helicopter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct TimeCountingDownState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_Helicopter_WeaponPutDownState_Helicopter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_Helicopter_WeaponFiringState_Helicopter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_InterferenceDrone_WeaponInactiveState_InterferenceDrone;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_InterferenceDrone_WeaponEquippingState_InterferenceDrone;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_InterferenceDrone_WeaponFiringState_InterferenceDrone;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_InterferenceDrone_WeaponPutDownState_InterferenceDrone;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_NuclearBomb_WeaponInactiveState_NuclearBomb;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_NuclearBomb_WeaponEquippingState_NuclearBomb;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_NuclearBomb_WeaponFiringState_NuclearBomb;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_NuclearBomb_WeaponPutDownState_NuclearBomb;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_Recon_WeaponEquippingState_Recon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_Recon_WeaponPutDownState_Recon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_Recon_WeaponFiringState_Recon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_SentryGun_WeaponEquippingState_SentryGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_SentryGun_WeaponPutDownState_SentryGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponActiveState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_SentryGun_WeaponFiringState_SentryGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct FireGroupEndState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireGroupEndState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponFiringState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_VTOL_WeaponEquippingState_VTOL;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_VTOL_WeaponPutDownState_VTOL;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_VTOL_WeaponFiringState_VTOL;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponStateMachine_VTOLWeapon_WeaponFiringState_Second;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponStateMachine_VTOLWeapon_WeaponActiveState_VTOLWeapon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
using TacticsGaunsight_Source_BufferRenderer = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TacticsGaunsight_Source_SkinnedRenderer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TacticsGaunsight_Source_MeshFilterRenderer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TacticsGaunsight_Source_GUPSkinRenderer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TacticsGaunsight_Source;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TacticsGaunsight_FucTick;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct WeaponPromotionAwardView_CardInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponPromotionUnlockData__SetUnlockData_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AtmosphericScatteringLightShaft_OcclusionDownscale : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AtmosphericScatteringLightShaft_OcclusionSamples : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AtmosphericScatteringLightShaft_ScatterDebugMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AtmosphericScatteringLightShaft_DepthTexture : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AtmosphericSetting_EMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct CustomShadowmapProjector_ShadowMapConfig_SampleType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct CustomShadowmapProjector_ShadowMapConfig_Resolution : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CustomShadowmapProjector_ShadowMapConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CustomShadowmapProjector_ShadowMapCache;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct CustomShadowmapProjector_CodmLobbyShadowQuality : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct FogTextureBaker_BlurType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SphereShadowCasterData_SphereCaster;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct HeightFogConfigBase_Multipler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LightProbeOverrideArea_RawSH;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PrefabLightmapData_Mat2Mat;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PrefabLightmapData_BRReflectionProbeGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PrefabLightmapData_RendererInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct PrefabLightmapData_LightMapSize : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PrefabLightmapData__ApplyUnityLightMap_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowPostVersionUpdateCheckController__PostVersionUpdateCheckInFrames_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct ServerSettingController__RegisterDelegates_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct VersionUpdateCheckController__ShowUpdateConfirmMsgBox_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct VersionUpdateCheckController__GetNewestNotices_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct LoginSceneLoader__ProcessGamePauseCallback_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
enum struct LoginPlayerInfo_EPlayerPlatformTypes : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
enum struct LoginPlayerInfo_EPlayerLoginAreaTypes : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct VersionConfigDataStore_NodeInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct Splash__StartSplash_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct StartVideo__Play_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct VersionUpdateInfoView_OKCancelStyle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct VersionUpdateInfoView_OKStyle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ModelOptimizeCache_OptimizedMeshInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UnusedTemplateGameObjectCounter_OnDestroyUnusedGameObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MeshOptimizeConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EOptimizeTarget : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ModelOptimizer__GetValidUIRenderers_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct OptimizedModel_ChangMaterialData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct OptimizedModel__SetPartVisible_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct OptimizedModel__SetPartVisible_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct OptimizedModel__GetPartMaterial_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct OptimizedModel__GetPartNames_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct OptimizedModel__ChangePartMaterialImpl_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct OptimizedModel__RestoreTempPartMaterial_c__AnonStorey5;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MatchProtocolProcessor_ProtocolGetSizeDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MatchProtocolProcessor_ProtocolProcessDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct DSPingManager_DsaIpInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct DSPingManager_DsaIpGroupInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct DSPingManager_ToPingInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MatchReceiver_WeaponFireCmdInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct UdpLocalSocket_Buffer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct UdpLocalSocket_RecvSpecialFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WorldChatServerHandler_ChatAccessToken;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CubeCell_CubeCellTraverseAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FoliageBatchRenderer_FoliageBatch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FoliageRenderer__ProcessFoliageLayer_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FoliageGrid__ConstructRenderBatches_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EFoliageLOD : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FoliageGrid__SetLOD_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LODModelResource__UnLoadResource_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LODModelResource__UnLoadResource_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct StreamingLODGroup_LODEntry;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct StreamingLODGroup_LODObjComponents;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct StreamingLODManager_LODAssetInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct StreamingLODManager__LoadLODAssetAsync_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct StreamingLODManager__WaitResourceLoad_c__Iterator0__WaitResourceLoad_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct StreamingLODManager__WaitResourceLoad_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct OpenWorldSOCStreamingManager__ProduceOccluderToTmpBufferAsync_ResFolder_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
|
|
{
|
|
struct Landscape_ColliderPatchInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
|
|
{
|
|
struct Landscape_SOCLandscapeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
|
|
{
|
|
struct Landscape__CreateColliderPatch_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
|
|
{
|
|
enum struct LandscapeJob_Status : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
|
|
{
|
|
struct LandscapeRenderer_InstancedDrawcallData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
|
|
{
|
|
struct LandscapeRenderer_PendingLoadItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
|
|
{
|
|
struct LandscapeJob;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
|
|
{
|
|
struct LandscapeRenderer_CullInstancesJob;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
|
|
{
|
|
enum struct LandscapeRenderer_CalculateLodResult : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct QuadtreeNodeRenderer__OnChildNodeVisibilityChanged_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct QuadtreeTerrain_NodeActionDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct QuadtreeTerrain__TraverseTree_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SceneAssetReferenceCounter_SceneAssetUsageInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SceneAssetReferenceCounter__ReleaseUnusedSceneAssetRef_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TiledSceneStreamer__LoadSceneAsync_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PrefabAssetReferenceCounter_PrefabUsageInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PrefabAssetReferenceCounter_OnBeginUnloadPrefabAssets;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PrefabAssetReferenceCounter__UnloadRawAssets_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct VirtualSceneManager__LoadSceneAsync_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct VirtualSceneManager__UnloadSceneAsync_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
enum struct PVEACSAIController_BotGoal : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEACSAIController__UpdateEnemyInfo_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct SpecialMove;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICommand_InitParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_ChangeTarget_CmdInitParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_ChangeTarget__State_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_ChoosePositionAndAttack_CmdInitParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_ChoosePositionAndAttack__State_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_DestroyTarget_CmdInitParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_DestroyTarget__State_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_FireAtEnemy__State_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_FireFromCover_CmdInitParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_FireFromCover__State_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_FlyAway_CmdInitParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_FlyAway__State_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_FollowSWSPath_CmdInitParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_FollowSWSPath__State_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_GoCamp__State_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_InPlaceAttack_CmdInitParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_InPlaceAttack__State_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_SpecialMove_CmdInitParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_MoveAndAttack__State_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_MoveTo_CmdInitParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
enum struct AICmd_MoveTo_EState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
enum struct AICmd_OrientAndPlayAnim_EState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_OrientAndPlayAnim_CmdInitParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_PauseIdle_CmdInitParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_PauseIdle__State_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_PlayAnim_CmdInitParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_PlayAnim__EndCmd_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_PlayAnimAtDestination_CmdInitParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_PlayAnimAtDestination__State_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_PlayAnimationState_CmdInitParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_PlayAnimationState__State_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_RemoteAttack_CmdInitParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_RootMotionFireFromCover_CmdInitParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RootMotionFireFromCoverAnimationInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_RootMotionTakeCover__State_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_SearchOnSpots_CmdInitParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_SearchOnSpots__State_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_SpecialMove__State_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_SpecialMove__ExecuteSpecialMove_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_TakeCover__State_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_TrailAndAttackTarget_CmdInitParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_TrailAndAttackTarget__State_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_TrailTarget__State_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_Wander_CmdInitParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_Wander__State_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_WeaponAttack_CmdInitParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_WeaponAttack__State_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICommand__State_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIReaction_PlaymakerIntegration_EReactionRecord;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
enum struct AIWeapon_ElectricityBall_ElectricityBallState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIWeapon_ElectricityBall__PreloadEffectResource_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIWeapon_ElectricityBall__DelayFire_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AnimatorLoaderInfo_AnimationClipInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AnimatorLoaderManager_LoadedInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ClimbSpot_EClimbSpotType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ClimbSpot__FindClosestSpot_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct CrowdForceComponent__TimerUpdateProximityInfo_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAIController_SightUpdateInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAIEffectComponent__ShowEffect_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
enum struct PVEAIPawn_EDeadParam : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAIPawn_ReachPathEndDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
enum struct PVEAIPawn_EAttackMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
enum struct PVEAIPawn_EMeleeAttackShape : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
enum struct PVEAIAction_AbortCommand_ETransferMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAIAction_ExeCmdBase__Retry_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
enum struct PVEAIAction_ReacationHandler_EHandleMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAIFsmHelper_FsmVariableNames;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAIFsmHelper_FsmeEventNames;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
enum struct PVESPBotController_BotGoal : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVESPBotController__UpdateEnemyInfo_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct DismemberSetup_ELimbType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DismemberSetup_DisLimbData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PlayVideoAction__Play_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SplineMoveAction__FollowPath_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
enum struct GuideLine_ELineEffectType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct ZMMPGameEndLoseHud_ValueNum;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ZMMPPassTaskWindowController__UpdateView_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct MPAreaClearHUD__DelayedShow_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct MPLoadingTeammateHUD__RegisterDelegates_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MPPVEStageDataStore_TeammateInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ModifierHUD__HideModifier_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct NetworkAIPawnBloodHUD_TweenAlphaType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PVEGameTeamInfoView__UpdateTeamInfo_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct TacticalRadarComp_MPInteractiveObject__TickPerkMachine_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct UIPVEOperationMethodSelectPanelView_OnOperationMethodSelectCallback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMBuffInfoHUD__AddPowerUp_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMBuffMachineHUD__CheckOwn_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMEggMapContainerHUD_ZMEggMark;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMEndlessProgressHUD__DelayHideRoundComplete_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct ZMGameEndHUDAchievementItem__ShowStar_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMLeftTimeHUD__HideOneMinuteLeftTips_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMLeftTimeHUD__HideThirdtyLeftTips_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMLeftTimeHUD__HideTenLeftTips_c__Iterator2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMMPProgressHUD__Show_c__Iterator0__Show_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMMPProgressHUD__Show_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMPerkInfoHUD__OnAddPerk_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMSecretMessageHUD__PrintDialog_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMTaskProgressHUD_TaskNode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMTaskProgressHUD_TaskLine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMTaskProgressHUD__StopShark_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMTeamMateHUD__OnDamageToBossChange_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMTeamMateHUD__UpdateTeamInfo_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMTeamMateHUD__OnPlayerLogin_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMTeamMateHUD__OnPlayerLogout_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
enum struct AIPawnSpawnCheckerController_DelayedParam_ECommand : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIPawnSpawnCheckerController_DelayedParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIPawnSpawnCheckerController_SpawnItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIPawnSpawnCheckerController__DelayedActivate_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct AIPawnWanderSpawnPoint_EInitAnim : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MatineeManager_DelayUnloadAssetInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MatineeManager_AsyncPlayMatineeParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MatineeManager__PlaySequence_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MatineeManager__PlayMatinee_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MatineeManager__SkipCurrentCutScene_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MatineeManager__OnSequencePlayFinished_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MatineeManager__OnCutSceneStarted_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MatineeManager__GetMatineeSequence_c__AnonStorey5;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MatineeManager__GetMatineeSequence_c__AnonStorey6;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct DismemberPawnEx_ELimbType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DismemberPawnEx_DisLimbData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DismemberPawnEx__OpacityFade_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LavaRock__Submerge_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetWorkAIPawn__ProtectDie_DrumTrap_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EHitGroup : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetWorkBossAIPawn__ProtectShowBoss_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetWorkBossAIPawn__DieDissolveEffect_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetWorkBossAIPawn__TimingSound_c__Iterator2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetWorkBossAIPawn__ImmuneFadeCoroutine_c__Iterator3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorBase__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NetworkAIBehaviorAvogadroElectricBall__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct HeavyDamagedBehaviorCfg_TriggerCondition;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorBeHeavyDamaged__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorBeHitWeakPoint__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NetworkAIBehaviorBite__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NetworkAIBehaviorBruntFireBall__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct BurrowAttackConfig_SeedSpawnOffset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorBurrowAttack__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorCage__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct CerberusFireBallConfigBase_ProjectileConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct CerberusFireBallConfig_AttackNodeParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorCerberusFireBall__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorRotateFireBall__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorCerberusMutate__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorCharge__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorCircleWait__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorClapAttack__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorCleaverCharge__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
enum struct NetworkAIBehaviorClimbOver_ClimbState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorClimbOver__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorControlZombie__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorControlZombie__BehaviorCaughtTarget_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorControlZombie__JumpFail_c__Iterator2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorControlZombie__JumpFailOnGround_c__Iterator3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorDash_DashAnimParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorDash__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorCerberusDash__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorDeathSwing__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorDefendWeakPoint__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorDizzness__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorEndGame__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorSuicideExplosion__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NetworkAIBehaviorGhostFireFireBall__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorGotoCombat__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorGotoCombat_Santa__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorGroundSpike__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorGroundStab__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorGroundStabGroup__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
enum struct NetworkAIBehaviorHookAndSmash_HookState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorHookAndSmash__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorHookWhip__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorHunt__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorIdle__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorJump__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorJump__FallToGround_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorJumpDest__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorJumpSmash__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct LavaPoolConfig_ProjectileConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorLavaPool__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorLavaPool_Santa__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorLeaveCombat__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorLeaveCombat_Santa__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorLongRangeAttack__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorMagmaSplash__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorMagmaSplashWithTarget__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorMelee__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct PoisonAttackConfig_ProjectileConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorPoisonAttack__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorPursueAttack__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorRage__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorScorpionMutate__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorScorpionRage__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorSpawnEffect__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIPawnPlaySpawnEffectAndAnim__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorSpawnEffect_Santa__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorSpawnPlayAnim__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorSpinAttack__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct SummonDemonSeedConfig_SeedSpawnPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorSummonDemonSeed__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorSummonGhostFire__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorSummonHellHound__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorSummonSlime__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorSummonZombie__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorSweepTailAttack__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorTentacleGrab__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorThrowProp__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorTrample__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorTread__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorTreantPursueAttack__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorTrunkSpin__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorTwine__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorWeak__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorWhip__BehaviorMain_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkBossButcher__DelayShowBossPawn_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
enum struct NetworkBossCerberus_HeadMask : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkBossHauntedWood_AudioSwitch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkBossSanta__TimerHideGod_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkBossScorpion__FadeBodyColor_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkDenizen__DelayCheckAttach_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
enum struct NetworkZombie_DismemberState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
enum struct NetworkZombie_DieState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
enum struct NetworkZombieNapalm_DefendAnimType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct WeaponProjectile_DemonSeed__AdjustRotation_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct BehaviorConfig_TriggerVoiceConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ModifierPreset_ModifierSkyBoxConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PVEConfigPresetBase_BossVoice;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PVEConfigPresetBase_HitGroupDamageMultiplier;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PVEConfigPresetBase_PointLogic;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PVEConfigPresetBase_BoneData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct PVEPresetLevelConfig_PresetInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct PVEPresetLevelConfig_PresetLevelItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct PVEPresetLevelConfig_WeightedPresetInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct PVEPresetLevelConfig_PresetPromotionLevelItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MPGameInfo__ChangeGps_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP::MPGame
|
|
{
|
|
struct MPGameUIScene__FadeInUI_Tween_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MPPawn__GetCoin_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MPPawn__GetPerk_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MPPawn__GetPAP_c__Iterator2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MPPawn__EndCD_c__Iterator3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct PVEBaseGameUIScene__OnNotifyPickUpPowerUp_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PerkMachineSignboard_PerkConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
|
|
{
|
|
struct ZMGameUIScene__FadeInUI_Tween_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
enum struct PVEGameInfo_ETargetWeight : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PVEWeaponSkillHud_StaticParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct CheckBrandsStateAction_BrandState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct FadeInOutAction_EFadeAction : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct StoryGameCheckEnemyCountInChecker_ECompareType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct StoryGameSendStringUIEnumEvent_EParamType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct StoryGameSendUIEvent_EUIEventType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct StoryGameSendUIEvent_EParamType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct CrowAnim__DelayToFly_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
enum struct SGAIPawnSpecialPropertyIndex_Desolator : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
enum struct SGAIPawnSpecialPropertyIndex_MiniGunPawn : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct SGAIPawnPropertyConfig_ZombieAssetInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct InstructionEffect_EffectInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct InstructionEffect__UpdateSpawnAndDespawnEffect_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct RushTargetVolumeManager_RouteInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SPGameBulletInfoHUD__Fadeout_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SPGameUIScene__PlayMusic_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AudioQueuePlayer_AudioInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Prologue
|
|
{
|
|
enum struct PrologueRecorder_RecordType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Prologue
|
|
{
|
|
struct PrologueRecorder_RecordInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct SPTutorialTimeRecorder_RecordInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct SPTutorialView_ERotSignType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct SPTutorialView_ETipsArrowType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct SPTutorialView_EFingerAnimType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
enum struct TutorialFinalSelectFireModeController_CurrentFireModeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
enum struct TutorialFinalTargetDisplayHUD_ETutorialFinalTargetDisplayType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct StoryGameInfo_SlomoCallBack__Invoke_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct StoryGameInfo_SlomoCallBack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct StoryGameInfo_SlomoCallBackDuration__Invoke_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct StoryGameInfo_SlomoCallBackDuration;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct StoryGameInfo__StartSlomo_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct QTETouchRecevier_SwipeQTEHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct QTETouchRecevier__DelayHideSpriteAndSendEvent_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct CameraProjectile__DelayDetach_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetPreloader_PreloadOptions;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct AssignedWeaponLoadoutWeaponItemController__SetWeaponSquadPropery_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic
|
|
{
|
|
struct BombGameAudioLogic__BombTickingCoRoutine_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic
|
|
{
|
|
struct BombGameAudioLogic__BombTickingSoundCoRoutine_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
|
|
{
|
|
struct BombGamePlayerPawn__DelayUseItem_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BombGameScoreView__HidePawnSprite_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct BombVolumeBombSignboard_emBombStatus : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame
|
|
{
|
|
enum struct CTFGameInfo_EFlagStatus : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame
|
|
{
|
|
struct CTFGameInfo_CTFFlagInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct CTFFlagSignboard_ERepresend : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame
|
|
{
|
|
enum struct EDomAreaState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct Signboard_GetTargetPosDel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct Signboard_SignboardAlphaData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct Signboard_ForceFadeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct DuelGameScoreUIView_DuelOBScoreBoard;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct DuelGameScoreUIView__HidePawnSprite_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame
|
|
{
|
|
struct DuelGameSelectWeaponTypeHUD__SetSelectItemData_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame
|
|
{
|
|
struct FFAGameScoreView_OB__ScoreEffect_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct DogTagSignboard__DelayShow_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct GameScoreView_ScoreInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct InteractiveInGameHUD_BombGameClass;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct InteractiveInGameHUD_NuclearBombClass;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct InteractiveInGameHUD_CarePackageClass;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct InteractiveInGameHUD_TrophySystemClass;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct InteractiveInGameHUD_InfectGameGoliath;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct PvpCommonTipsHUD_TextTipsClass;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct PvpCommonTipsHUD_ImageTipsClass;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct UIWhiteScreen__CaptureCamera_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct VehicleDroneHitEffectHUD_BloodItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct VehicleDronePerspectiveHUD_PerspectiveItemInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct VehicleDroneTips__DelayAndHideCommonTips_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct VehicleDroneTips__OnTweenFinished_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
|
|
{
|
|
struct GunFightBloodScoreHUD_GunfightBloodScoreBar;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
|
|
{
|
|
struct GunFightGameLoadoutHUD_WeaponInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
|
|
{
|
|
struct InfectGamePerkProcessHUD_Perkinfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
|
|
{
|
|
struct InfectGameTipHUD_TipMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LightMapSetter_LightMapInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LightMapSetter_LightProbeInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MatchCameraMove__DelayHide_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame
|
|
{
|
|
struct MlkTFBroadcastWeaponMaxLevel_PendingMessageItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
enum struct PVPGameInfo_CrtScoreState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct PVPGameInfo_EnemyPlayerInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct PVPPlayerPawn__OnSkillLockTimeOut_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct PVPPlayerPawn__CoroutineForceUpdateAnimation_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntEndGameHUD_PropHuntWinView_PropHuntWinPlayerItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntEndGameHUD_PropHuntWinView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct DeadComponent_PropHuntPawn__PlayDeadEffect_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntGame_CoinData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntGame__DoPropItemFlashExplode_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntGameInfo_PropHuntScore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
|
|
{
|
|
struct ShootOutGameUIScene__OnNotifyBuffAdd_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
|
|
{
|
|
struct ShootOutGameUIScene__PowerUpEffect_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
|
|
{
|
|
enum struct ShootOutMessageType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
|
|
{
|
|
enum struct TacticalCombatBloodScoreHUD_TimeItemState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
|
|
{
|
|
struct TacticalCombatBloodScoreHUD_TacticalCombatBloodScoreBar;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
|
|
{
|
|
struct TacticalCombatBloodScoreHUD_TimeItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
|
|
{
|
|
struct TacticalCombatGameLoadoutHUD_WeaponInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
|
|
{
|
|
struct TacticalCombatGameInfo_TCPerspectiveInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
|
|
{
|
|
struct TacticalCombatGameInfo__AddPerspectiveInfo_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
|
|
{
|
|
struct TacticalCombatPlayerPawn__DelayUseItem_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame
|
|
{
|
|
struct TrainingTarget_Static__Recover_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct PhysicsDebugViewer_EColliderType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct PhysicsDebugViewer_ERenderFlags : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ProcessFireCmdHandle_StartFireImpl;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ProcessFireCmdHandle_StopFireImpl;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponNetSyncModule__OnServerSwitchWeapon_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponNetSyncModule__OnServerSwitchWeapon_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PlayerPawn__SimulatedPlayThrowWeaponAnim_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SignSystem
|
|
{
|
|
enum struct SignOperateView_EOperateType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct SignTipsHUD_ItemConfigIndex : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SignSystem
|
|
{
|
|
enum struct SignIndicator_ETargetType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SignSystem
|
|
{
|
|
struct SignIndicatorsManager_SignableConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SignSystem
|
|
{
|
|
struct SignIndicatorsManager_NearbySignableInfoSimple;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SignSystem
|
|
{
|
|
struct SignIndicatorsManager_NearbySignableInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SignSystem
|
|
{
|
|
struct SignIndicatorsManager__SpitToPickupItemAndDeathBoxList_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SignSystem
|
|
{
|
|
struct SignIndicatorsManager__ReFillStaticSignableInfoSimpleListBox_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_TLogBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_InGameReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_OutGameReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_EnterGameReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_ClickCounterReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_FtueReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_FPPTPPReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_WorldChatClickReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_FireModeReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_PVETutorialOutGameReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_ClickShopMainTabActionReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_ShopButtonClickReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_SyncCustomSettingReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_PlayerSettingsReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ERotateSensitiveType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ERotateSensitiveModeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
enum struct TLogNtfHandler_RoomAddFriendBtnClickReport_EInviteSourceRoom : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
enum struct TLogNtfHandler_RoomAddFriendBtnClickReport_WindowSource : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_RoomAddFriendBtnClickReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_RoomWithFriendBtnClickReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_SettingsReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_SettingsPrivacy;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_SettingsGamePadReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_StoreRateReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_PlayBtnClickReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_SettingsReport_Hud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_SettingsReport_Joystick;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_SettingsReport_Base;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_SettingsReport_Hud_Pvp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_SettingsReport_Hud_Br;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_SettingsReport_Joystick_Pvp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_SettingsReport_Joystick_Br;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_ApplicationNormalExitReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_RechargeReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_PlayAgainFunctionReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_SettlementDataLostReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
enum struct TLogNtfHandler_ClickSystemEntrance_ButtonMainID : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
enum struct TLogNtfHandler_ClickSystemEntrance_RoomInviteSubID : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_ClickSystemEntrance;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_SafeBoxEntranceStat;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_SafeBoxSvrBuyStat;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_FacePicturePop;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_BRNewGuideReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_OTORechargeReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_ReportMrpcsFlow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_GuestBindFBReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
enum struct TLogNtfHandler_RelationInviteReport_EInviteType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_RelationInviteReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
enum struct TLogNtfHandler_FacePictureShowClickReport_Flag : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_FacePictureShowClickReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_PersonalInfoTagClickReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_FriendTagClickReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_EventButtonAnnouncementClickReprot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
enum struct TLogNtfHandler_LiveOpsActivityClickReport_EEventButtonID : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_LiveOpsActivityClickReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_NewWorldChannelInviteTeamReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_ShareReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_Game18PolicyReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_GuildAutoJoinClickReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_RankReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_Rank_EnterReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_BattlePassButtonClickReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_ElectronicSportsReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_FriendChatVoiceSendedReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
enum struct TLogNtfHandler_EPlaylistTlogPos : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_Spvp_PlaylistReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
enum struct TLogNtfHandler_EWorkShopViewTlogPos : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_WorkShopViewReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_GuestLoginAutoLinkChannelReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_SettlementDetailReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_SettlementBattlePassReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_ChatQuickTeamReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_InviteNewbieOpenViewReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_InviteNewbieInviteChannelReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_FriendRecallOpenViewReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_FriendRecallChannelReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_RoomInvitationReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_URLInviteFriendChannelReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_MailReceiveFriendExperienceCardReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_URLInviteTeamChannelReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_BattlePassViewReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_RoomFriendInviteReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_QuickTeamCreateReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_QuickTeamQuitReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_QuickTeamFilterReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_QuickTeamOPReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_QuickTeamJoinSuccess;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_QuickTeamEnterGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_PlaylistFilterClickReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_PlaylistFilterReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_RoomRecommandTeamReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_RoomRecommandTeamClickReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_QQZoneShareTLog;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_TeamRelationTLog;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_FireMode_ProneTLog;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_ShowVestTLog;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_SoldierReturnReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct TLogReportDataAgent_TLogReportType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
enum struct SquadBattleDataStore_BattleInfoType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
enum struct SquadBattleDataStore_BattleResult : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
enum struct SquadBattleDataStore_BattleEndReason : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct SquadBattleDataStore_BattleInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct SquadBattleDataStore_BattleListInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct SquadMatchDataStore_OpponentInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct RollNoticeController__AddNotice_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct AnnouncementDataStore__GetLeftTabIItems_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct AnnouncementDataStore__GetLeftTabIItems_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct AnnouncementDataStore__GetLeftTabIItems_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct AnnouncementDataStore__GetAnnouncementById_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct BagIndividuationMainController__InitIndividuationDatas_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassConfigManager_BattlePassAwardSortData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassConfigManager__GetBattlePassComicSmallIcon_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
enum struct BattlePassTools_BPSeasonUIType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
enum struct BattlePassTools_BPSeasonUILabelType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
enum struct BattlePassTools_BPSeasonSpecialUIType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassTools__CheckBpSeasonResReady_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassTools__GetBPSeasonUIConf_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassTools__GetBPIntroduceNum_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassTools__GetSpSeasonSpecialUIConf_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
enum struct UISpriteZoom_Movement : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassBuyPassActivityView_NormalPassCardCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassBuyPassActivityView_PlusPassCardCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassBuyPassView_NormalPassCardCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassBuyPassView_PlusPassCardCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
enum struct BattlePassLevelPopupView_ECommonReceiveAnimStep : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
enum struct BattlePassLevelPopupView_ScrollViewPostion : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassLevelPopupView_BattlePassGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassLevelPopupView__Show3DScene_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassLevelView_BpCheckRewards;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassRankView_BattlePassRankUi;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BpNewSeasonVideoView__Play_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BpSeasonVideoView__Play_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct TicketPopupList_onSelectChangeFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct TicketPopupList__SetInitData_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Ladder
|
|
{
|
|
struct LadderRewardListDetailWindowController__UpdateView_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Ladder
|
|
{
|
|
struct LadderRewardDetailItemView__SetData_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Ladder
|
|
{
|
|
struct LadderRewardDetailItemView__SetData_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Ladder
|
|
{
|
|
struct LadderRewardDetailItemView__SetData_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Ladder
|
|
{
|
|
struct LadderRewardDetailItemView__InitRewardList_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Ladder
|
|
{
|
|
struct LadderRewardDetailItemView__InitRewardList_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRModeMapDataStore__IsMapOpen_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomBrNewModeView__RefreshPlayerList_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomBrNewModeView__RefreshPlayerList_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct cdkeyreturnjson_cdkeyreturnjsondata;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ExchangeShopController__OnBtnBuyClick_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LuckyBoardController__OnNotifyLuckBoardRewardOpen_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LuckyDrawController__PreSetLuckyDrawGoods_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LuckyDrawController__SetLuckyDrawGoods_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LuckyDrawVideoController__RefreshVideoView_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LuckyValueDrawController__PreSetLuckyDrawGoods_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LuckyValueDrawController__SetLuckyDrawGoods_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopDetailController_Chest__SortBoxShowPropInfo_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
enum struct ShopRechargeConfirmPopController_WindowType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopRechargeWindowController__ConfigureCellForPath_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopRechargeWindowController__WidthForColumn_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopRechargeWindowController__WidthForPath_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopRechargeWindowController__GetBgIcon_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopTimeLimitPaymentController__OnPressAddCommodityCountBtnManyPaymentCallback_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopTimeLimitPaymentController__OnPressReduceCommodityCountBtnManyPaymentCallback_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
enum struct ShopUtility_EShopTriggerBeaconEventOccasion : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopUtility_ReportPlayerIdData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopUtility_ReportClickRechargeStallData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopUtility_ReportViewOfferShopCommodityData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopUtility_ReportShopSpecialCommodityPageData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
enum struct ECodmShopItemSecondaryTab : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopUtility__InitSubTabList_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
enum struct ECodmShopType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopUtility__InitSubTabList_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopUtility__SetPrimaryTabSpecifySecondaryToTabToOtherTab_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopUtility__JudgeIsHaveSubTab_c__AnonStorey5;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopUtility__SetPrimaryTabSpecifySecondaryToTabToOtherTab_c__AnonStorey6;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopUtility__SetPrimaryTabSpecifySecondaryToTabToOtherTab_c__AnonStorey7;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopUtility__SetPrimaryTabSpecifySecondaryToTabToOtherTab_c__AnonStorey8;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopUtility__HandleShopDataList_c__AnonStorey9;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
enum struct EUIOjectEventType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
template <typename T> struct ShopUtility__RemoveUIEventListenerForUIWidget_c__AnonStoreyB_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopUtility__GetSpecifiedCurrencyPaymentList_c__AnonStoreyC;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopWindowController_Chest__ConfigureCellForPath_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct UILotteryIntroductionView__ProcessingCombinationProbabilityData_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct UILotteryIntroductionView__ProcessingCombinationProbabilityData_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct RechargeDataStore__IsGoods_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct EventRabbitVideoView__Play_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct LuckyDrawPopWindow_LuckyDrawStyle : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LuckyDrawRewardsMgr__OnItemClick_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LuckyDrawVideoView__Play_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct SafeBoxThumbnailController_CMD_Play_Type : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ChestCardWindow_ShadowLabel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ChestCardWindowController__ShowBoxScene_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ChestCardWindowNavController__OnNavigationShowed_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Reward
|
|
{
|
|
struct RewardCardDataBase_GetCardArgs;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SettlementCard_Role_RoleAttachmentSkillInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SettlementCard_Role_RoleAttachmentInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SettlementCard_Role__FindRole_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SettlementCard_Weapon_WeaponAttachmentInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SettlementCard_Weapon_WeaponAttachmentDetailInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SettlementCard_Weapon__FindWeapon_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
enum struct EPersonalInfoType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct CareerAchievementController__InitPendingAchievement_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
|
|
{
|
|
struct AchievementDataStore__Init_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
|
|
{
|
|
struct AchievementDataStore__Init_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
|
|
{
|
|
struct AchievementDataStore__Init_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
|
|
{
|
|
struct AchievementDataStore__SortAchievementList_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
|
|
{
|
|
enum struct ECareerMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
|
|
{
|
|
struct PlayerGameStatusInfo__GetModeCareerData_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
|
|
{
|
|
struct CareerDataStore__InitData_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
|
|
{
|
|
struct CareerDataStore__InitData_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
|
|
{
|
|
struct CareerDataStore__GetEmblemDataList_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
|
|
{
|
|
struct CareerDataStore__SortCareerEmble_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
|
|
{
|
|
struct PlayerIconDataStore__AddNew_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
|
|
{
|
|
struct PlayerIconDataStore__HasPlayerIconPermanent_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
|
|
{
|
|
struct PlayerIconDataStore__HasPlayerIcon_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct CareerEmblemView_GameTypeSelector;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
enum struct EPlayerIconType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
enum struct RankInfoSystemAssist_EUnlockSystemType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct CareerAchievementView_GameTypeSelector;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct CareerAchievementView_rDetailedInformation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatDataStore__AddWorldChatMessageInfoImpl_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatDataStore__AddWorldChatMessageInfoImpl_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatDataStore__AddWorldChatMessageInfoImpl_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatDataStore__AddGuildChatMessageImpl_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatDataStore__AddRoomChatMessageImpl_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatDataStore__RefreshMpFeatureList_c__AnonStorey5;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatDataStore__RefreshBrFeatureList_c__AnonStorey6;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatDataStore__AddInGameFriendMessageImpl_c__AnonStorey7;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatDataStore__SetMenuBarMode_c__AnonStorey8;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatDataStore__GetStrangerPlayerInfo_c__AnonStorey9;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatFriendController__SetCurrentChatFriendID_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatInviteCell__GetRoomInfo_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatMainController__OnInviteBtnClick_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatMainView_RedDot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatMainView_ChatMenuBar;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatQTFilterCell__ConfigureModeInfo_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatQTFilterController__IECheckMewMsgNumber_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatQTFilterController__IEQuickJoin_c__Iterator1__IEQuickJoin_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatQTFilterController__IEQuickJoin_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatQTFilterController__RefreshQTInfo_c__Iterator2__RefreshQTInfo_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatQTFilterController__RefreshQTInfo_c__Iterator2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatQTFilterController__OnQTInfoFetchRes_c__AnonStorey5;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatQuickTeamController__RefreshAllUI_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatQuickTeamController__OnPlaylistCellClick_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatQuickTeamController__OnSendBtnClick_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatQuickTeamView__SetPVE_SV_NEW_ModeUI_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatQuickTeamView__SetPVEModeUI_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatQuickTeamView__SetPVERaidModeUI_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatQuickTeamView__SetPVERaidEasyModeUI_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatRoomController_CampType__Sort_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatRoomController_CampType;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatSerializeClass_ExtraFileInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatSerializeClass_PathInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatSerializeClass__SaveData_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatSquadController__GetTeamPlayerList_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Emoji
|
|
{
|
|
struct ChatRichTextBase__RequestTranslate_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Emoji
|
|
{
|
|
struct ChatRichTextBase__RequestTranlateTextLanguage_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Emoji
|
|
{
|
|
struct ChatRichTextReceivedCell_Voice_VoicePlayFlow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Emoji
|
|
{
|
|
struct ChatRichTextSendedCell_Voice_VoicePlayFlow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsLightenUpShareController__InternalShare_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsLightenUpShareController__SetView_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsLightenUpShareController__Share2Platform_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsActivity__SetData_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsActivity___c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsActivity__SetDy_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsActivity__SetDy_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsActivity__SetDy_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsActivityDataStore__SetDy_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsActivityDataStore__ResActivityReward_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsActivityDataStore__NtfActivityUpdate_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsActivityDataStore__NtfActivityUpdate_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsActivityDataStore__OnGetActvSelectQuestionaire_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsActivityDataStore__OnGetAvtvBindAccount_c__AnonStorey5;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsActivityDataStore__OnResActvSelectStoreRate_c__AnonStorey6;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsActivityDataStore__GetMinLeftTabActivityByTopIndex_c__AnonStorey7;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsActivityDataStore__GetLeftTabIItemsByTopNum_c__AnonStorey8;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsActivityDataStore__GetLeftTabIItemsByTopNum_c__AnonStorey9;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsActivityDataStore__GetActivity_c__AnonStoreyA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsActivityDataStore__GetActivity_c__AnonStoreyB;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsActivityDataStore__IsActivityInProgress_c__AnonStoreyC;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsActivityDataStore__GetTopIndexList_c__AnonStoreyD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsActivityDataStore__GetAllActivityTabs_c__AnonStoreyE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsActivityDataStore__GetAllActivityTabs_c__AnonStoreyF;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsActivityDataStore__GetAllActivityTabs_c__AnonStorey10;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsTopMenu_Struct;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsActivityDataStore__GetAllScrollViewPlayTabs_c__AnonStorey13;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsActivityDataStore__GetAllActivityTabs_c__AnonStorey11;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsActivitySystemAssist__GetActivityFakeProp_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMatchJumpDataStore__GetValidMatchJumpInfoList_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMatchJumpDataStore__GetValidMatchJumpInfoList_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMatchJumpDataStore__IsValidData_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMatchJumpDataStore__IsValidData_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMatchJumpDataStore__GetMatchJumpInfoById_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IDCollection
|
|
{
|
|
struct ActivityRewardGatePointsView_RewardGatePoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IDCollection
|
|
{
|
|
struct IDCollectionShareActivityController__InternalShare_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Apollo
|
|
{
|
|
enum struct ApolloPlatform : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsExchangeController_CA__SetMTask_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsChainTaskController_CA__InitShowDefaultPage_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMainController_CA__SetLiveOps_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMainController_CA__InitTotalMenusView_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMainController_CA__NotifyTabChanged_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMonthSignController_CA__ConfigureCellForPath_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsResistanceController_CA__RefreshFlowTable_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsAnnouncementVideo_CA__Play_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
enum struct EChainTaskStateType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMainView_CA__UpdateRedPointShow_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMatchJumpView_CA__UpdateMatchJumpData_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsDailyTaskController_En__SetMTask_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMainController_En__SetLiveOps_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMainController_En__SetLiveOps_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMultitaskSingleView_En__UpdateView_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MissionSystem
|
|
{
|
|
struct DailyMissionSubController__OnDailyRewardClaim_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MissionSystem
|
|
{
|
|
struct DailyMissionSubController__OnRewardClaim_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MissionSystem
|
|
{
|
|
struct GrowthMissionLevelRewardItemController__SetEasyListData_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MissionSystem
|
|
{
|
|
struct GrowthMissionSubController__OnResTemplateItemClick_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MissionSystem
|
|
{
|
|
struct MissionGeneralDisplayData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MissionSystem
|
|
{
|
|
struct GrowthMissionLevelScrollView__SetImportantView_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsBaseItemView_BaseItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsPersonalView_ChestItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsRewardPreviewView_RewardPreviewItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CallingCardPrefab_EffectCastInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct CallingCardTemplate_EffectStyle : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct GenericGrid__OnItemPress_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct GenericGrid__OnItemClick_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UICommonBlackScreenHUD__CountDown_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UICommonBlackScreenHUD__PlayCG_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UICommonBlackScreenHUD__PrintDialog_c__Iterator2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct UICommonReceiveView_ECommonReceiveAnimStep : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UICommonReceiveView_CommonGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UICommonReceiveView_SpecialGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UICommonReceiveView__Show3DScene_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UICommonTipHolder_BtnCallbackHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct UITabPageSwitch_PageConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct UITabPageSwitch__FadeIn_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct UICreditsPopController__OnOpen_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
enum struct FriendDataStore_EMenuType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
enum struct FriendDataStore_EFriendMenuCellType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendDataStore__FullyUpdateFriends_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendDataStore__FullyUpdateFriends_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendDataStore__GetFriend_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendDataStore__RemoveFriend_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendDataStore__OnFriendBlackNotify_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendDataStore__PartlyUpdateFriendState_c__AnonStorey5;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendDataStore__PartlyUpdateFriendGuildInfo_c__AnonStorey6;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendDataStore__IsFriend_c__AnonStorey7;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendDataStore__UpdateFriendAddMessageNotify_c__AnonStorey8;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendDataStore__UpdateFriendAddMessageNotify_c__AnonStorey9;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendDataStore__GetMessage_c__AnonStoreyA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendDataStore__RemoveMessage_c__AnonStoreyB;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendDataStore__ResponseMessage_c__AnonStoreyC;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendDataStore__ResponseMessage_c__AnonStoreyD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendDataStore__ResponseAllMessage_c__AnonStoreyE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendDataStore__ResponseAllMessage_c__AnonStoreyF;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendDataStore__RemoveNotExistMessage_c__AnonStorey10;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendDataStore__RefreshRecommendFriendAddFriendBtnState_c__AnonStorey11;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendDataStore__GetBlack_c__AnonStorey12;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendDataStore__RemoveBlack_c__AnonStorey13;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendDataStore__SetRecentFriendAdd_c__AnonStorey14;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendDataStore__IsAddRecentFriend_c__AnonStorey15;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendDataStore__IsRecentPlayer_c__AnonStorey16;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendDataStore__SetInviteLoginFlag_c__AnonStorey17;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendDataStore__SetInviteJoinTime_c__AnonStorey18;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendDataStore__ResetInviteTime_c__AnonStorey19;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendDataStore__IsGameFriend_c__AnonStorey1A;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendDataStore__AddNtfData_c__AnonStorey1B;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendDataStore__RefreshNtfFriendStateList_c__AnonStorey1C;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendDataStore__GetNtfStateByFriendID_c__AnonStorey1D;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendDataStore__CopyFriendItems_c__AnonStorey1E;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendDataStore__CopyFriendItems_c__AnonStorey1F;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendListController__OnDeleteFriendBtnClick_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
enum struct FriendMainController_EFriendUITabType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendRecentZMCell__ConfigureBattleInfo_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FriendRecall
|
|
{
|
|
struct FriendRecallMainController__OnRecallFriend_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildConfAssist__GetGuildSeasonPrize_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildConfAssist__GetGuildWeekPrize_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
enum struct GuildDataStore_GroupCallbackType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildFriendRequestAssist_OnResponse;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildLocationDataStore__GetAllCitysForProvince_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildMemberDataStore_SortInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
enum struct GuildMemberDataStore_ESortType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildMemberDataStore__ResponseGetGuildMemberList_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildMemberDataStore__RefreshMemberState_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildMemberDataStore__SetInviteJoinTime_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildFriendRequestItemView__UpdateLadder_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
enum struct GuildTabController_GuildTab : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildTalkItemView_TalkItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DynamicDownloadMgr_DownloadProgress;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct DynamicDownloadMgr_DynamicDownloadState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DynamicDownloadMgr__IsMapInDownloadList_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FacePictureDataStore__PopupRoleShow_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GenericDownloadHelper__GetCurrentMaterialArray_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct GenericDownloadMgr_SceneDownloadTrigger : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct GenericDownloadMgr_TriggerPriority : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct GenericDownloadMgr_GenericDownloadState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GenericDownloadMgr_DownloadWaitData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GenericDownloadMgr_AssetDownloadQuest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GenericDownloadMgr_DownloadProgress;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GenericDownloadMgr__IsMapInDownloadList_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GenericDownloadMgr__CancelDownloadByAssetID_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GenericDownloadMgr__CheckWaitDownload_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GenericDownloadMgr__CancelDownloadAssetList_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct HomeMainView_BattlePassHomeUI;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct HomeMainView3_3_BattlePassHomeUI;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct HomeZombieView__Awake_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct HomeZombieView__Awake_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct HomeZombieView__CreateLDLevelBtn_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BRLoadout__SetLoadout_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
enum struct BRLoadoutEquipmentType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct MapDynamicDownloadDialog__PlayOpenAni_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct MapDynamicDownloadDialog__PlayReverse_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct MapDynamicDownloadDialog__DelayClose_c__Iterator2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct EZBSubType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct IndividuationInGameSelectorView_InnerSetItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct IndividuationInGameSelectorView_OnInnerSetItemClick;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct IndividuationSetItemView_InnerSetItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct IndividuationSetItemView_OnInnerSetItemClick;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InviteNewbie
|
|
{
|
|
enum struct InviteNewbieMainController_EInviteNewbieTab : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LitePackageWrapper_LitePackageRequest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ModuleResQuality : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LitePackageWrapper_StopModuleRequest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LitePackageWrapper_StopAllModuleRequest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LitePackageWrapper_StartAssetRequest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LitePackageWrapper_StopAssetRequest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LitePackageWrapper_StartAssetListRequest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LitePackageWrapper_StopAssetListRequest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct LitePackageWrapper_AssetState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ModuleDownloadMgr_ModuleFileProgress;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ModuleState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ModuleDownloadMgr_ModuleInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ModuleDownloadMgr_AssetListModuleInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ModuleDownloadMgr_AssetListProcess;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ModuleDownloadMgr_AudioModuleInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ModuleDownloadMgr_SilentFileProcess;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutBrThrowingController__GetCurrentDetailItem_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutBrVehicleController__RefreshUIDatas_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutBrVehicleController__OnTakeOffBtnClick_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutBrVehicleController__BackCheckEquip_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutBrVehicleController__RefreshSkinList_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutBrVehicleController__OnEasyListItemClick_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutBrWeaponController__GetCurrentDetailItem_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutInventoryConfirmController__SetData_NumberItem_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutInventoryController__OnEasyListItemClick_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutProfessionChipController__GetCurrentDetailItem_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BREquipmentSkinManager__GetCurrentMaterialArray_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutHelper__GetJetpackSkinList_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutHelper__GetParachuteSkinList_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutHelper__GetOtherProfessionalChipSkin_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
enum struct ESquadQuality : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UICenterOnChildWithTab_TabStruct;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct WeaponDetailShowCell_DetailItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutItemDetailView__PlayVideo_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LobbyExpBuffDataStore__OnAddExpBuffNtf_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LobbyExpBuffDataStore__OnAddExpBuffNtf_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LobbyExpBuffDataStore__OnAddExpBuffNtf_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LobbyExpBuffDataStore___CheckModeEquals_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ELobbyExpBuffType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyMapBaseMarker_MarkerBaseSetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyMapTopBarView_BackGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyMapTopBarView_CurrencyGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyMapTopBarView_PlayerInfoGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyMapTopBarView_NetWorkGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyMapTopBarView_NetGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyMapTopBarView_BatteryGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LobbyRankPointBuffDataStore__GetAllRankAddInfo_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LobbyRankPointBuffDataStore__GetIsNotDropValid_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LobbyRankPointBuffDataStore__GetDropValidList_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LobbyRankPointBuffDataStore__GetActvInfoByTimeId_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LobbyRankPointBuffDataStore__GetIsActvType_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LobbyRankPointBuffDataStore__GetActvInfoListByTimeType_c__AnonStorey5;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LuckyBoxOpenWindowController__ShowBoxScene_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LuckyBoxOpenWindowNavController__OnNavigationShowed_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct MailController__InitPendingMail_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct MailDataStore__DeleteMail_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct MailDataStore__DeleteMail_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
enum struct MailDetailView_ScrollViewPostion : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct MailPendingItemView_SystemMail;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct MailPendingItemView_FriendMail;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct MailSystemAssist__SendGoldBack_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct MailSystemAssist__OnSpecialMailResponse_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct MailSystemAssist__OnSpecialMailResponse_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct MailSystemAssist__IsInSendFriendList_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct MailView_MailListGoup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MileStoneView_BagItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MileStoneView_WeaponBar;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MileStoneView_LoadoutItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MileStoneView__GetSeqFromLoadoutPosType_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
struct PersonalInfoBasicView_PVPInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
struct PersonalInfoBasicView_PVEInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
struct PersonalInfoBasicWestView_GameTypeSelector;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
struct PersonalInfoBasicWestView__ShowMedalInfoList_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
struct PersonalInfoBasicWestView__ShowAchievementInfoList_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
enum struct EPersonalInfoResultZMType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
struct PersonalInfoHistoryController__OnEasyListItemClick_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
struct PersonalInfoHistoryItemView_PVPItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
struct PersonalInfoHistoryItemView_ZMItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
struct PersonalInfoHistoryItemView_BRItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
struct PersonalInfoHistoryItemView__SetPVPData_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
struct PersonalInfoHistoryItemView__SetPVEData_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
struct PersonalInfoHistoryItemView__SetBRData_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
struct PersonalInfoHistoryView_GameTypeSelector;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
struct PersonalInfoMainView_Tab;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
struct PersonalInfoMainView_GameTypeSelector;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Career
|
|
{
|
|
struct PersonalInfoModePopupList__InitPendingItems_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Career
|
|
{
|
|
struct PersonalInfoTeamTypePopupList__InitPendingItems_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
enum struct ZombieDifficulty : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Career
|
|
{
|
|
struct PersonalInfoZMGroupPopupList__InitPendingItems_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct PlayerIconFramePopController__InitPendingIcon_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct PlayerIconFramePopController__InitPendingIcon_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct PlayerIconFramePopController__ShowCallingCard_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct PlayerIconFramePopController__UpdateCallingCardEquipBtn_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct PlayerIconFramePopController__OnCallingCardEquipBtn_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIFirstPopupBigController__PreCloseAnimation_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPvePistolController__OnDetailEquipBtnClick_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPvePistolController__OnDetailTakeOffBtnClick_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPveWeaponController__OnDetailEquipBtnClick_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPveWeaponController__OnDetailTakeOffBtnClick_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
struct RankController__ReqDataImpl_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankDetailWindowController__InitView_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ERankDetailType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankDetailWindowController__SetSpvpPlayerRankInfo_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankDetailWindowController__SetBrPlayerRankInfo_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankDetailWindowController__SetSpvpNextLevelRewards_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankDetailWindowController__SetSpvpNextLevelRewards_c__AnonStorey5;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankDetailWindowController__SetBrNextLevelRewards_c__AnonStorey6;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankDetailWindowController__SetBrNextLevelRewards_c__AnonStorey7;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankStatisticWindowController___SetRank_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankStatisticWindowController___SetRank_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankDataStore__GetMpHistoryRecordInfoList_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankDataStore__GetMpHistoryRecordInfoList_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankDataStore__GetMpHistoryRecordInfoList_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankDataStore__GetBrHistoryRecordInfoList_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankDataStore__GetBrHistoryRecordInfoList_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankDataStore__GetBrHistoryRecordInfoList_c__AnonStorey5;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankDetailCountDownTime__StartTime_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct RelationInvitationHelper__SilentShareArk_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct RelationInvitationHelper__SendExpCardSuccess_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct RelationInvitationHelper__SendExpCardSuccess_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct RelationInvitationHelper__SendGoldBack_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct RelationInvitationHelper___SpecialMail_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct RelationInvitationHelper__IsInSendFriendList_c__AnonStorey5;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Report
|
|
{
|
|
struct BRReportWindowController__InitView_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Report
|
|
{
|
|
struct BRReportWindowView__ShowContent_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Report
|
|
{
|
|
struct BRReportWindowView__InitPlayerItems_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Report
|
|
{
|
|
struct BRReportWindowView__InitPlayerItems_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Report
|
|
{
|
|
struct BRReportWindowView__InitPlayerItems_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Report
|
|
{
|
|
enum struct ReportItemType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomBaseView__RefreshPlayerListByCamp_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct BrDataStore__RefreshDataByServer_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct BrDataStore__RefreshDataByServer_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct BrDataStore__RefreshDataByServer_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct BrDataStore__GetDataByMatchServiceModule_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct BrDataStore__GetDefaultBrInfo_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct BrDataStore__IsBrInfoValid_c__AnonStorey5;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct BrDataStore__IsPlaylistInfoValid_c__AnonStorey6;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct BrDataStore__GetBrInfoByMapId_c__AnonStorey8;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct BrDataStore__GetBrInfoByMapId_c__AnonStorey7;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct BrDataStore__GetBubbleInfo_c__AnonStorey9;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct RoomBrLadderView__SetRankInfo_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRMemberInfoSettingView_clickCallbackHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRRoomMembersSingleController__ConfigureCellForPath_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PlaylistConfigClientBase__IsBubbleReachTarget_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct FriendGroupData_Type : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct FriendGroupManager_GroupType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RedDotDataStore__SetRedDotTimeStamp_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomFriendController__WillTabShow_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
enum struct FriendInfoContainer_Type : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomInviteMoreTabController__WillTabShow_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomInviteeCell__IECountDown_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpBaseController__IsRoomSettingSameWithBubbleInfo_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpDataStore__SetDynamicDownloadMapInfo_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpDataStore__RemoveDynamicDownloadMapInfo_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpDataStore__RemoveDynamicDownloadMapInfoByQuestId_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpDataStore__GetDefaultSpvpInfo_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpDataStore__IsSpvpInfoValid_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpDataStore__IsPlayListInfoValid_c__AnonStorey5;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpDataStore__IsPlayListInfoValid_c__AnonStorey6;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpDataStore__FilterInvalidPlaylist_c__AnonStorey7;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpDataStore__FilterInvalidPlaylist_c__AnonStorey8;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpDataStore__FilterInvalidPlaylist_c__AnonStorey9;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpDataStore__IsPlayListInfoValidByTargetPlaylistIdAndMapId_c__AnonStoreyA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpDataStore__RefreshDataByServer_c__AnonStoreyB;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpDataStore__RefreshDataByServer_c__AnonStoreyC;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpDataStore__GetMaplist_c__AnonStoreyD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpDataStore__GetMaplist_c__AnonStoreyE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpDataStore__GetPlaylistInfoByPlaylistId_c__AnonStoreyF;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpDataStore__GetPlaylistInfoByPlaylistId_c__AnonStorey10;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpDataStore__GetLegalScore_c__AnonStorey11;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpDataStore__GetLegalTime_c__AnonStorey12;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpDataStore__RefreshRedDotInfoByServer_c__AnonStorey13;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpDataStore__RefreshRedDotInfoByServer_c__AnonStorey14;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpDataStore__TryGetMpLadderInfoLastChoose_c__AnonStorey15;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpDataStore__TryGetMpLadderInfoDefault_c__AnonStorey16;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpDataStore__GetPlaylistInfoBySepcialEntrance_c__AnonStorey17;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpDataStore__GetPlaylistBtnDesc_c__AnonStorey18;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpDataStore__GetRoomPlaylistBtnDesc_c__AnonStorey19;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpDataStore__GetRoomPlaylistBtnDesc_c__AnonStorey1A;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpDataStore__GetPlaylistDescByList_c__AnonStorey1B;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpDataStore__GetPlaylistDescByList_c__AnonStorey1C;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpDataStore__GetFirstLevelTabByPlaylistId_c__AnonStorey1D;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct MapSelectorController__SetMapData_c__AnonStorey0__SetMapData_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct MapSelectorController__SetMapData_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct MapSelectorController__SetMapData_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct PlaylistSelectorController__HandleDataList_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct PlaylistSelectorController__SetSelectPlaylistDesc_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PlaylistTypeItemView_FirstLevelTabBtnClickCallbackHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpPlaylistSelectorWindowController__InitPlaylistData_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpPlaylistSelectorWindowController__InitPlaylistData_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpPlaylistSelectorWindowController__InitPlaylistData_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpPlaylistSelectorWindowController__InitPlaylistData_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpPlaylistSelectorWindowController__RefreshTimer_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpPlaylistSelectorWindowController__OnFirstLevelTabClick_c__AnonStorey5;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpPlaylistSelectorWindowController__SetBtnPlaylistInfo_c__AnonStorey6;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpPlaylistSelectorWindowController__SetBtnMapInfo_c__AnonStorey7;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpPlaylistSelectorWindowController__SetBtnMapInfo_c__AnonStorey8;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpPlaylistSelectorWindowController__ChangeRoomSetting_Ladder_Single_c__AnonStorey9;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpPlaylistSelectorWindowController__ChangeRoomSetting_Ladder_Multiple_c__AnonStoreyA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpPlaylistSelectorWindowController__ChangeRoomSetting_Ladder_Multiple_c__AnonStoreyB;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpPlaylistSelectorWindowController__ChangeRoomSetting_Match_c__AnonStoreyC;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpPlaylistSelectorWindowController__OnBtnMapClick_c__AnonStoreyD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpPlaylistSelectorWindowController__OnBtnMapClick_c__AnonStoreyE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpPlaylistSelectorWindowController__SetPlaylistSelect_c__AnonStoreyF;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpPlaylistSelectorWindowController__SetPlaylistSelect_c__AnonStorey10;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpPlaylistSelectorWindowController__OnMapItemClick_c__AnonStorey11;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpMatchView__RefreshModeMapInfo_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpPrivateView__RefreshModeMapInfo_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIWrapContentNew_OnInitializeItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
|
|
{
|
|
struct SpvpLadderSeasonRewardWindowController__OnOpen_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
|
|
{
|
|
struct SpvpLadderPromitionResultWindowView_SuccessGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
|
|
{
|
|
struct SpvpLadderPromitionResultWindowView_FailGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
|
|
{
|
|
struct SpvpLadderShareBaseWindowView__ScreenShotTexture_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Ladder
|
|
{
|
|
struct LadderRankMedalItemViewEN__InitView_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Ladder
|
|
{
|
|
struct LadderRankMedalItemViewEN__MedalScaleAnim_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
enum struct ShareRankData_Type : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
enum struct EShareOnCaptureShownInfo : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ScreenShotAssist__GetScreenShotPictureCoroutine_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct ShareBaseWindowController__Share2Platform_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct ShareBaseWindowController__InternalShare_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
enum struct ShareUtils_EShareLimitConfigType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct ShareUtils__CaptureShowAnimAndReportClickShareButton_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct ShareUtils__Share_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
enum struct ShareWindowAvatarDescComponent_Mode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct ShareWindowAvatarDescComponent_Data;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct WinnerCircleScreenCaptureAnimation__InitPosition_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct WinnerCircleScreenCaptureAnimation__WaitReadyPlay_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsEditView_ExpandPanel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsEditView_ShrinkPanel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsEditView__ConfigureWidgets_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsEditView__ConfigureWidgets_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EJoyStickConfig : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsEditView_BR__ConfigureWidgets_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsRestoreController__RestoreSystemAdjustScreen_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsToggleSliderTool__InitSlider_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsDataManager__ReportPrivacySellData_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
enum struct SettingsDataStore_EGamePadRedPointStateType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewBRSettingsView_BrModePanel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewBRSettingsView_PickUpPanel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewBasicController__SetCommnPanel_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewBasicView_CommonPanel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewBasicView_BrModePanel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewBasicView_PvpZmModePanel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewBasicView_PveModePanel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewControl2View_ModePanel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewOtherController__SetPrivacySellInfo_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewPhraseController_SettingsPhraseConfigItemEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewSensitivityView_ModePanel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewSensitivityView_CommonPanel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewSystem2Controller__EnableBloomToggle_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewSystem2Controller__EnableShadowToggle_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewSystem2View_GraphicPanel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewSystem2View_AudioPanel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementExpDetailBaseView__PlayPlayerNormalExpAnim_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementExpDetailBaseView__PlayPlayerDoubleExpAnim_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementExpDetailBaseView__StartProgressAnim_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
enum struct EExpItemType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SettlementPlayerExpDetailItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementExpDetailBaseView__ScorllItemList_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementActiveConsumeWindowView__PlayAnim_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementActiveReciveItemWindowView__ScoreAnim_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementDetailWindowView_SettlementBRItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementExpDetailView_AnimGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementRankWindowView_PickUpData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
enum struct SettlementPlayAgainPlayerState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
enum struct ESettlementRankItemType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BaseUIView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementDetailKDAWindowView_FFASettlementItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementWindowRankItemView__SetUpPlayerInfo_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementBattlePassView__UpdateView_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct FFASettlementRankWindowView_PickUpData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIWindow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct GameStatesDataStore__InitMapIdList_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct GameStatesDataStore__InitMapIdList_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct GameStatesDataStore__GetWinTimes_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVESettlementDetailWindowView_SettlementPVEItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVEInGameSettlementWindowView__InitDetailView_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVESettlementExpDetailView_AnimGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVESettlementRankWindowView__SetSettlementInfo_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVPCatSettlementDetailWindowView_CatSettlementItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementWindowRankItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVPSettlementExpDetailView_AnimGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVPSettlementRankWindowView_PickUpData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVPSettlementRankWindowView__RefreshPlayAgainState_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVPSettlementWeaponExpItemView__UpdateExp_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVPSettlementWeaponExpItemView__UpdateDoubleExp_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVPSettlementWeaponExpItemView__StartProgressAnim_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementDataAgent__OnGspRoomTeamInfoRes_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementDataAgent__OnGspRoomTeamNtf_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementRankScoreView__IEPlayingParts_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementRankScoreView__ShowOffRootFadeIn_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementPart;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementRankScoreView__IEAfterSettlementUp_c__Iterator3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementRankScoreView__IERankUp_c__Iterator4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementRankScoreView__IERankDown_c__Iterator5;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementRankScoreView__IERankProtection_c__Iterator6;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementRankScoreView__IEExitRankProtection_c__Iterator7;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementRankScoreView__IENormal_c__Iterator8__IENormal_c__AnonStoreyB;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementRankScoreView__IENormal_c__Iterator8;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementRankScoreView__IEFinalStep_c__Iterator9;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementRankScoreView__IEFirstStep_c__IteratorA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct ZmEndlessSettlementPlayerItemView__GetGainItems_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct ZmEndlessSettlementPlayerItemView__GetGainItems_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
enum struct ShopDataStore_LimitOfferAreaType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
enum struct ShopDataStore_LimitOfferSkipType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopDataStore__AddShopItem_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopDataStore__GetGoodByShopId_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopDataStore__GetGoodByGoodId_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopDataStore__CheckSkipResult_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopDataStore__NotifyShopDataStoreUpdateLimitGoodInfo_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopDataStore__GetShopMainTabList_c__AnonStorey6;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopDataStore__GetShopMainTabList_c__AnonStorey5;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopDataStore__GetShopMainTabList_c__AnonStorey7;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopDataStore__CheckTagIsValid_c__AnonStorey8;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopDataStore__GetShopListByTagId_c__AnonStorey9;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopDataStore__IsRedDotActivceInTagId_c__AnonStoreyA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopDataStore__IsRedDotActivceInShopId_c__AnonStoreyB;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopDataStore__UpdateLuckyDrawItemInfo_c__AnonStoreyC;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopDataStore__UpdateLuckyBoardItemInfo_c__AnonStoreyD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopDataStore__UpdateShopItemPaymentList_c__AnonStoreyE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopDataStore__IsServerOTOOpen_c__AnonStoreyF;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopDataStore__GetClientOTOInfo_c__AnonStorey10;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopDataStore__CheckExchangeShopConfByShopId_c__AnonStorey11;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopDataStore__CheckExchangeShopConfByExchangeShopId_c__AnonStorey12;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopDataStore__GetExchangeShopItemExchangeCount_c__AnonStorey13;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopDataStore__GetAllExchangeShopItems_c__AnonStorey14;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopProxy__SendLuckyBoxOpenTurnToMail_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopProxy__SendLuckyBoxOpenRequest_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopProxy__GoOpenTreasureBox_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct SignMainView_UIStandardGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct AvatarItem_Squad__ShowAvatarEntranceAnimation_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct AvatarView_Squad_VirtualAvatarViewData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct AvatarView_Squad_ChipAvatarRoot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EWeaponName : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct SquadMemberData__SetLoadOutSIWeapon_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct SquadData__SetSquadData_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct SquadDataStore__GetSquadDataById_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ItemConfigHelper_ExchangeCoinSubType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct PlayerOwnInventoryData__InitOwnLuckBoxItem_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct PlayerOwnInventoryData__InitOwnLuckBoxItem_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct PlayerOwnInventoryData__AddSIWeapon2Map_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct PlayerOwnInventoryData__IfHasInventoryWeaponSkin_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct PlayerOwnInventoryData__GetOwnTemporaryItemById_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct PlayerOwnInventoryData__RemoveItem_c__AnonStorey5;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct SquadInventoryDataStore__IsOwnLuckyBoxEnough_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SuiteDetailController__SetDetailInfo_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SuiteDetailView_SuiteDetailItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SuiteDetailView_SuiteBuffItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyVoiceManager__TryToEnterLobbyVoiceRoom_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct ToStoreRatePopupController_CountType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialMainView_ProcessPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialMainView__InitHolders_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UICommonVideoController__SetData_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SeasonShowTimeView_SeasonUI;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SeasonShowTimeView__Play_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UICommonVideoView__Play_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct PVPStorageLeftSide_EPrimarySecondTabParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct PVPStorageScorestreakRankView_StreakRankParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct EquipmentUnlockTipWindowView_UnlockConfirmationParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct EquipmentUnlockTipWindowView_OutOfUnlockTokensParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WorkShop
|
|
{
|
|
struct WorkShopDataStore__CheckPlayListPriority_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomZombieBossBattleMatchController___ChangeRoomDifficultyLevel_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomZombieBossBattleMatchController__SetGroupMapInfo_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomZombieEndlessView_EndlessRank;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomZombieWeeklyInstanceController___ChangeRoomDifficultyLevel_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomZombieWeeklyInstanceController__SetGroupMapInfo_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
|
|
{
|
|
struct ZombieChapterCounter_DotUnion;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
|
|
{
|
|
struct ZombieDataStore__GetZombieMpConfigClassifyByInstanceId_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
|
|
{
|
|
struct ZombieDifficultySegment_SegmentClick;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AngleRange_Range;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct AngleRange_ECutResult : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AnimationTransfer_KeyFrameData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AnimationTransfer_AnimationCurveData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AnimationTransfer_AnimationCurveSet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BeaconReporter_BeaconReportEventBaseData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BeaconReporter_BeaconZoneRespTimeoutEventData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BeaconReporter_BeaconGameStartReportEventData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BeaconReporter_BeaconReportAccountRegisterEventData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BeaconReporter_BeaconLoginConnectLobbyReportEventData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BeaconReporter_BeaconSelectServerReportEventData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BeaconReporter_BeaconInLobbyReportEventData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BeaconReporter_BeaconGetLobbyProfileFailData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BeaconReporter_BeaconDownloadApkReportEventData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BeaconReporter_BeaconCheckAppUpdateReportEventData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BeaconReporter_BeaconReportPayEventBaseData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BeaconReporter_BeaconReportPayEventBuyDiamondData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BeaconReporter_BeaconReportPayEventBuyPropData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BeaconReporter_BeaconReportPayEventOpenDiamondPageData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BeaconReporter_BeaconReportInGameExperienceData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BeaconReporter_BeaconReportPrologueEventData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BeaconReporter_BeaconFirstLaunchReportEventData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BeaconReporter_BeaconReportSignPushData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BeaconReporter_BeaconReportFtueStepData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BeaconReporter_ReportFtueCompleteData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BeaconReporter_BeaconReportFriendData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BeaconReporter_BeaconReportActivityData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BeaconReporter_BeaconReportLocalPushData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BeaconReporter_ReportBattlePassBaseData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuglySceneDataReporter_BuglyReportFlowData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuglySceneDataReporter_BuglyReportMatchInfoData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BuildUtil_VersionFolderPathStruct;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CommandLineHandler__DoRestart_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct DateTimeUtil_EDateFormat : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct DateTimeUtil_CountDownsFormat : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct DateTimeUtil_CountDownTime : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ExtDebug_Box;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct NGUIHTML_AutoScrollType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
|
|
{
|
|
struct HtColor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
|
|
{
|
|
enum struct DrawTextEffect : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
|
|
{
|
|
struct HtRect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
|
|
{
|
|
struct HtFont;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
|
|
{
|
|
struct HtImage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
|
|
{
|
|
struct HtDevice;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
|
|
{
|
|
enum struct HtLogLevel : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
|
|
{
|
|
struct HtLogger;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct IesConfig_TiltInfoType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct IesConfig_TiltInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct IesFileParser_ParseSettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer
|
|
{
|
|
enum struct JadeSnakeLightBase_JsLightBakeMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer
|
|
{
|
|
enum struct JadeSnakeLightBase_IntensityUnitMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer
|
|
{
|
|
enum struct JadeSnakeLightBase_ColorMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer
|
|
{
|
|
enum struct JsAmbientLight_AmbientLightMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CobMath
|
|
{
|
|
enum struct CobBox_EVectType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CobMath
|
|
{
|
|
enum struct CobTriangle_EVectType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CobMath
|
|
{
|
|
enum struct CobTriangle_EEdgeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVS
|
|
{
|
|
struct PVSProfile_ProfileInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVS
|
|
{
|
|
enum struct WhiteAreaInfo_EAreaType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::VersionControl
|
|
{
|
|
struct Downloader_DownloaderNetworkException;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::VersionControl
|
|
{
|
|
struct Downloader__GetTotalLength_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEZombieSEH__CoLoadBanks_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEZombieSEH__CoPlayAmbient_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponSoundBankManager_BankInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct UIPostWWiseEvent_TriggerTime : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct RoleVoiceSoundLogic_OverrideItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct RoleVoiceSoundLogic_SpecialConfigs;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct Buff_CombineAddType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct Buff_CombineRemoveType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct Buff_TimeOver;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct BuffCondition_Type : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct BuffEffect_Type : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_DroneInterfere__TriggerEffectImpl_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct BuffEffect_Electric_ElectricViewType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_HitEnemySeeHealthBar_RecordData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_ToxicEnv_FogConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct EffectInstance_SeeFront_GlowInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct EffectInstance_SeeFrontGlow_GlowInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct EffectInstance_SeeGlow_GlowInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ClientMonitorManager_LoadAssetStatInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ClientMonitorManager_ShaderSubProgramStatsItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct FsmManager_FsmType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PrefabSpawner_EventBehaviour;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PrefabSpawner_DestroyGuard;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct SkillBase_EReusability : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SkillBase__CheckEnd_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SkillComponent_HPRecover__RecoverHP_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AssetEffect_MultiFlightEffect_FlightEffectData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalGPS_SatelliteInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalGPSRegionConfigItem_RegionMapResource;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct TechDataReporter_ReportScenario : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct DamageVolume_DamageType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint
|
|
{
|
|
enum struct HPObjectiveVolume_HPVolumeEffectType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint
|
|
{
|
|
enum struct HPObjectiveVolume_SoundState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct AvatarController_WinnerCircle__OnCharacterReady_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WinnerCircle
|
|
{
|
|
struct WinnerCircleUIScene_NavigationCloseCallback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct WinnerCircleMainView_TopCard;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct WinnerCircleMainView_WinMapCamp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct WinnerCircleMainView__SetWinCamp_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct WinnerCircleMainView__SetMatchInfo_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WinnerCircle
|
|
{
|
|
enum struct WinnerCircleFlowControllerEN_EBRPVPWinnerCirleFlow : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WinnerCircle
|
|
{
|
|
enum struct WinnerCircleFlowControllerEN_EBRPVPOBWinnerCirleFlow : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WinnerCircle
|
|
{
|
|
enum struct WinnerCircleFlowControllerEN_EPVEWinnerCirleFlow : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WinnerCircle
|
|
{
|
|
struct WinnerCircleFlowControllerEN__PlayMusic_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CfmTestRenderPipe_ShaderIDs;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CfmTestRenderPipe_BaseSetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CfmTestRenderPipe_SimpleACESSetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CfmTestRenderPipe_RuntimeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CfmTestRenderPipe_TonemappingSetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CfmTestRenderPipe_RenderpipeProfile;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CfmTestRenderPipe_BloomSetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct CfmTestRenderPipe_EEffectType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct CfmTestRenderPipe_ECommandBufferType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
enum struct AudioOutput_AudioOutputMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct MediaPlayer_Setup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
enum struct MediaPlayer_FileLocation : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct MediaPlayer_PlatformOptions;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
enum struct Audio360ChannelMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
enum struct Windows_VideoApi : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct MediaPlayer_OptionsApple;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct MediaPlayer_OptionsMacOSX;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct MediaPlayer_OptionsIOS;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct MediaPlayer_OptionsTVOS;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
enum struct Android_VideoApi : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct MediaPlayer_OptionsWindowsPhone;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct MediaPlayer_OptionsWindowsUWP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
enum struct WebGL_ExternalLibrary : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct MediaPlayer_OptionsPS4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct MediaPlayer_ProcessExtractedFrame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct MediaPlayer__LoadSubtitlesCoroutine_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct MediaPlayer__FinalRenderCapture_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct MediaPlayer__ExtractFrameCoroutine_c__Iterator2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
enum struct StreamParserEvent_EventType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
enum struct StreamParser_StreamType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
enum struct AndroidMediaPlayer_Native_AVPPluginEvent : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct AndroidMediaPlayer_Native;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
enum struct MediaPlayerEvent_EventType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct Resampler_TimestampedRenderTexture;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
enum struct Resampler_ResampleMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct Stream_Chunk;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
struct AdaptivePerformanceManager__InvokeEndOfFrame_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
struct MainThreadCpuTime_timeval;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
struct MainThreadCpuTime_rusage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider
|
|
{
|
|
struct AdaptivePerformanceSubsystemDescriptor_Cinfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider
|
|
{
|
|
template <typename T> struct AsyncValue_1__AsyncValue_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider
|
|
{
|
|
struct SamsungGameSDKAdaptivePerformanceSubsystem_NativeApi;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CatlikeCoding::SDFToolkit
|
|
{
|
|
struct SDFTextureGenerator_Pixel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyButton_ButtonUpHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyButton_ButtonPressHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyButton_ButtonDownHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EasyButton_ButtonAnchor : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EasyButton_Broadcast : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EasyButton_ButtonState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EasyButton_InteractionType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EasyButton_MessageName : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyJoystick_JoystickMoveStartHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyJoystick_JoystickMoveHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyJoystick_JoystickMoveEndHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyJoystick_JoystickTouchStartHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyJoystick_JoystickTapHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyJoystick_JoystickDoubleTapHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyJoystick_JoystickTouchUpHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EasyJoystick_JoystickAnchor : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EasyJoystick_PropertiesInfluenced : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EasyJoystick_AxisInfluenced : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EasyJoystick_DynamicArea : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EasyJoystick_InteractionType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EasyJoystick_Broadcast : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EasyJoystick_MessageName : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_TouchCancelHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_Cancel2FingersHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_TouchStartHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_TouchDownHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_TouchUpHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_SimpleTapHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_DoubleTapHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_LongTapStartHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_LongTapHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_LongTapEndHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_DragStartHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_DragHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_DragEndHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_SwipeStartHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_SwipeHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_SwipeEndHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_TouchStart2FingersHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_TouchDown2FingersHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_TouchUp2FingersHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_SimpleTap2FingersHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_DoubleTap2FingersHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_LongTapStart2FingersHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_LongTap2FingersHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_LongTapEnd2FingersHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_TwistHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_TwistEndHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_PinchInHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_PinchOutHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_PinchEndHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_DragStart2FingersHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_Drag2FingersHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_DragEnd2FingersHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_SwipeStart2FingersHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_Swipe2FingersHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch_SwipeEnd2FingersHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EasyTouch_GestureType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EasyTouch_SwipeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EasyTouch_EventName : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct VirtualScreen_On_ScreenResizeHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct VirtualScreen_ScreenResolution : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GlowSystem
|
|
{
|
|
enum struct GlowObject_Mode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GlowSystem
|
|
{
|
|
struct GlowObject__FillBuffer_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GlowSystem
|
|
{
|
|
struct GlowRendererCache_Data;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GlowSystem
|
|
{
|
|
struct GlowRendererCache__EndOfFrame_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
struct PEExposedProperties__Remove_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
struct PEExposedProperties__FindProperty_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
struct PEExposedProperties__FindProperty_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
struct PEExposedProperties__FindProperty_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
struct PEExposedProperties___c__AnonStorey5;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
struct PEExposedProperties___c__AnonStorey6;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
struct PEExposedProperties__GetInherited_c__AnonStorey7;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
struct PEExposedProperties__GetHidden_c__AnonStorey8;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
struct PEExposedProperties__GetInheritedProperties_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
struct BaseExposedData_Comparer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
struct BaseExposedData___c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
struct ExposedProperty_PropertyInvocationChain_InvokeInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
struct ExposedProperty_PropertyInvocationChain__getField_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
struct ExposedProperty_PropertyInvocationChain;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
struct PELinkage_Link;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
struct PELinkage___c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
struct PELinkage___c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
enum struct PEModifications_PropertyData_PropertyMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
struct PEModifications_PropertyData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
struct PEModifications_HierarchyData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
struct PEModifications_ComponentsData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
struct PEPrefabScript_EditorBridge;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ProGrids
|
|
{
|
|
struct pg_Util_SnapEnabledOverride;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ProGrids
|
|
{
|
|
struct pg_Util_SnapIsEnabledOverride;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ProGrids
|
|
{
|
|
struct pg_Util_ConditionalSnapOverride;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ProGrids
|
|
{
|
|
struct pg_Util__ColorWithString_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ProGrids
|
|
{
|
|
struct pg_Util__GetType_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ProGrids
|
|
{
|
|
struct pg_Util__SnapIsEnabled_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ProGrids
|
|
{
|
|
struct pg_Util__SnapIsEnabled_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DropTrail_Path;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct RainDropTools_RainDropShaderType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct FlowRainController_DrawState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
template <typename T> struct RainDrawerContainer_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FlowRainController__PlayDelay_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FlowRainController__UpdateTransform_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FlowRainController__Wait_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct FrictionFlowRainController_DrawState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FrictionFlowRainController_FrictionFlowRainDrawerContainer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FrictionFlowRainController__PlayDelay_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FrictionFlowRainController__PickRandomWeightedElement_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FrictionFlowRainController__PickRandomWeightedElementEx_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct SimpleRainController_DrawState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SimpleRainController_SimpleRainDrawerContainer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SimpleRainController__PlayDelay_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct StaticRainController_DrawState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct StaticRainController_StaticRainDrawerContainer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct RemoteScene__FindParent_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct FpsDisplay__Start_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct ServerHttpJsonPost_Handler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct ServerHttpJsonPost__HandleRequest_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct GSDRoadIntersection_iStopTypeEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct GSDRoadIntersection_RoadTypeEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct GSDRoadIntersection_LightTypeEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GSDRoadIntersection__TrafficLightFixedUpdate_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct GSDTrafficLightController_iLightControllerEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct GSDTrafficLightController_iLightStatusEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct GSDTrafficLightController_iLightSubStatusEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct GSDTrafficLightController_iLightYieldSubStatusEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct TOD_Sky_ColorSpaceDetection : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct iTween_EasingFunction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct iTween_ApplyTween;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct iTween_EaseType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct iTween_LoopType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct iTween_NamedValueColor : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct iTween_Defaults;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct iTween_CRSpline;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct iTween__TweenDelay_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct iTween__TweenRestart_c__Iterator1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct iTween__Start_c__Iterator2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct genDisToBankMapControl_Lineseg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct genDisToBankMapControl_SegSet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct genDisToBankMapControl_Poly;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct butterfly_butterflyElem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CFMtonemapperConfig_RuntimeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CFMtonemapperConfig_TonemappingSetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ACESfitting_Config;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired::Shared
|
|
{
|
|
struct ReflectionHelper__GetBaseTypes_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkSoundEngine_GameObjectHashFunction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkMIDIEvent_tGen;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkMIDIEvent_tNoteOnOff;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkMIDIEvent_tCc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkMIDIEvent_tPitchBend;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkMIDIEvent_tNoteAftertouch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkMIDIEvent_tChanAftertouch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkMIDIEvent_tProgramChange;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkAudioInputManager_AudioFormatDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkAudioInputManager_AudioFormatInteropDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkAudioInputManager_AudioSamplesDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkAudioInputManager_AudioSamplesInteropDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AKRESULT : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkBankManager_BankHandle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkBankManager_DecodableBankHandle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkCallbackManager_EventCallback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AkMonitorErrorLevel : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AkMonitorErrorCode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkCallbackManager_BankCallback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkCallbackManager_EventCallbackPackage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkCallbackManager_BankCallbackPackage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkCallbackManager_BGMCallback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkCallbackManager_BGMCallbackPackage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkLogger_ErrorLoggerInteropDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkUtilities_ShortIDGenerator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkAudioListener_BaseListenerList;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkAudioListener_DefaultListenerList;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AkAudioListener_ECurStep : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkEnvironment_AkEnvironment_CompareByPriority;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkEnvironment_AkEnvironment_CompareBySelectionAlgorithm;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkMemBankLoader__LoadFile_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkObstructionOcclusion_ObstructionOcclusionValue;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkRoom_PriorityList_CompareByPriority;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkRoom_PriorityList;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkSpatialAudioListener_SpatialAudioListenerList;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkTriggerBase_Trigger;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkUnityEventHandler_TriggerTypeInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct ObjectTranslator_IniterAdderUnityEngineVector2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
enum struct ObjectTranslator_LOGLEVEL : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct ObjectTranslator_PushCSObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct ObjectTranslator_GetCSObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct ObjectTranslator_UpdateCSObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
template <typename T> struct ObjectTranslator_GetFunc_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct ObjectTranslator__getDelegateUsingGeneric_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct ObjectTranslator__getDelegateUsingGeneric_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct ObjectTranslator__getDelegateUsingGeneric_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
template <typename T> struct ObjectTranslator__RegisterPushAndGetAndUpdate_c__AnonStorey3_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
template <typename T> struct ObjectTranslator__RegisterCaster_c__AnonStorey4_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct InternalGlobals___GEN_DELEGATE0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct InternalGlobals___GEN_DELEGATE1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct InternalGlobals_TryArrayGet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct InternalGlobals_TryArraySet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct LuaEnv_GCAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct LuaEnv_CustomLoader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct LuaTable__GetKeys_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
template <typename T> struct LuaTable__GetKeys_c__Iterator1_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct MethodWrapsCache__GetConstructorWrap_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct MethodWrapsCache__GetConstructorWrap_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct MethodWrapsCache__GetEventWrap_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct MethodWrapsCache__GetEventWrap_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct ObjectCheckers__genChecker_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct ObjectCheckers__genNullableChecker_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct ObjectCasters__genCaster_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct ObjectCasters__genCaster_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct ObjectCasters__genCaster_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct ObjectCasters__genNullableCaster_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct ObjectPool_Slot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct Utils_MethodKey;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct Utils__GetAllTypes_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct Utils__genFieldGetter_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct Utils__genFieldSetter_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct Utils__genItemGetter_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct Utils__genItemSetter_c__AnonStorey4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct Utils__genEnumCastFrom_c__AnonStorey5;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct Utils__makeReflectionWrap_c__AnonStorey6;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct Utils__LazyReflectionCall_c__AnonStorey7;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct Utils__ReflectionWrap_c__AnonStorey8;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _PrivateImplementationDetails___ArrayType_32;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _PrivateImplementationDetails___ArrayType_580;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _PrivateImplementationDetails___ArrayType_8;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _PrivateImplementationDetails___ArrayType_12;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _PrivateImplementationDetails___ArrayType_20;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _PrivateImplementationDetails___ArrayType_64;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _PrivateImplementationDetails___ArrayType_16;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _PrivateImplementationDetails___ArrayType_24;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _PrivateImplementationDetails___ArrayType_128;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _PrivateImplementationDetails___ArrayType_100;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _PrivateImplementationDetails___ArrayType_52;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _PrivateImplementationDetails___ArrayType_80;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _PrivateImplementationDetails___ArrayType_28;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _PrivateImplementationDetails___ArrayType_164;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _PrivateImplementationDetails___ArrayType_72;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _PrivateImplementationDetails___ArrayType_512;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _PrivateImplementationDetails___ArrayType_256;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _PrivateImplementationDetails___ArrayType_36;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _PrivateImplementationDetails___ArrayType_268;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _PrivateImplementationDetails___ArrayType_44;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _PrivateImplementationDetails___ArrayType_136;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _PrivateImplementationDetails___ArrayType_88;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _PrivateImplementationDetails___ArrayType_96;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _PrivateImplementationDetails___ArrayType_768;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _PrivateImplementationDetails___ArrayType_192;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _PrivateImplementationDetails___ArrayType_1536;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _PrivateImplementationDetails___ArrayType_384;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _PrivateImplementationDetails___ArrayType_60;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _PrivateImplementationDetails___ArrayType_124;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::__XLUA_GEN
|
|
{
|
|
struct __XLUA_GEN_FLAG;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
template <typename _type___T, typename _method___T> struct ____AnonType1_2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
template <typename _Type___T, typename _Value___T, typename _Index___T> struct ____AnonType0_3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _PrivateImplementationDetails_;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
enum struct LazyMemberTypes : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct TypeExtensions;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua::TemplateEngine
|
|
{
|
|
struct LuaTemplate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua::TemplateEngine
|
|
{
|
|
struct Parser;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua::TemplateEngine
|
|
{
|
|
struct TemplateFormatException;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua::TemplateEngine
|
|
{
|
|
enum struct TokenType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct SignatureLoader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua::Cast
|
|
{
|
|
template <typename T> struct Any_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua::Cast
|
|
{
|
|
struct UInt64;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua::Cast
|
|
{
|
|
struct Int64;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua::Cast
|
|
{
|
|
struct UInt32;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua::Cast
|
|
{
|
|
struct Int32;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua::Cast
|
|
{
|
|
struct UInt16;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua::Cast
|
|
{
|
|
struct Int16;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua::Cast
|
|
{
|
|
struct Char;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua::Cast
|
|
{
|
|
struct SByte;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua::Cast
|
|
{
|
|
struct Byte;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
using RawObject = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct ObjectTranslatorPool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct LuaIndexes;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
enum struct LuaThreadStatus : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
enum struct LuaGCOptions : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
enum struct LuaTypes : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct MonoPInvokeCallbackAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct ReferenceEqualsComparer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct ObjectPool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct ObjectCasters;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct ObjectCheckers;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct ObjectCast;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct ObjectCheck;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct MethodWrapsCache;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct MethodWrap;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct OverloadMethodWrap;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct LuaBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct LuaFunction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct LuaException;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct LuaEnv;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua::LuaDLL
|
|
{
|
|
struct Lua;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua::LuaDLL
|
|
{
|
|
struct lua_CSFunction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct SysGenConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct HotfixDelegateAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
enum struct HotfixFlag : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct AdditionalPropertiesAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct DoNotGenAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct ReflectionUseAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
enum struct OptimizeFlag : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct BlackListAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct CSharpCallLuaAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
enum struct GenFlag : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct HotfixDelegateBridge;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct HotfixRecord;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct DelegateBridgeBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct InternalGlobals;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua::CSObjectWrap
|
|
{
|
|
struct XLua_Gen_Initer_Register__;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct StaticLuaCallbacks;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct ObjectTranslator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua::CSObjectWrap
|
|
{
|
|
struct SystemCollectionsIEnumeratorBridge;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct CopyByValue;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua::CSObjectWrap
|
|
{
|
|
struct GameEngineHotUpdateHelperWrap;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CatlikeCoding::SDFToolkit
|
|
{
|
|
enum struct RGBFillMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
enum struct WarningLevel : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
enum struct PerformanceBottleneck : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
struct ThermalMetrics;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider
|
|
{
|
|
enum struct Feature : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
enum struct Orientation : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
enum struct AlphaPacking : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
enum struct StereoPacking : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
enum struct VideoMapping : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
enum struct StereoEye : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
enum struct ErrorCode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
enum struct Platform : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
enum struct SettlementAvatarAnimType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
enum struct SettlementAvatarPosMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
enum struct SettlementAvatarWeaponMountType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint
|
|
{
|
|
enum struct HPPosState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EWeaponSkillOpType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EWeaponSkillEffect : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EAssetEffectType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EWeaponSkillStat : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EFunctionalItem : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EActorType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EPropertyType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct PropCalcType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EActorViewType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVS
|
|
{
|
|
enum struct ECellFaceType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CobMath
|
|
{
|
|
struct CobLine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVS
|
|
{
|
|
enum struct EPVSProfile : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CobMath
|
|
{
|
|
struct CobMatrix;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CobMath
|
|
{
|
|
struct LinearEquationSet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CobMath
|
|
{
|
|
enum struct EHitType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SphericalHarmonicsL2Serialized;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
|
|
{
|
|
struct HtSize;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
|
|
{
|
|
struct HtPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
enum struct EPrimarySecondType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
enum struct EStorageGrenadeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
enum struct EEquipmentItemStatusType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
enum struct EStorageModeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
enum struct EEachPropertyGridItemType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VoiceUploadData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
enum struct EAvatarSquadType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EBRMarkTacticType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ETimeUnit : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
enum struct EStorageWeaponType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
enum struct EAvatarViewType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
enum struct EDailyTaskContentRewardState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
enum struct ESoldierReturnRewardItemConfigConfig : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
enum struct SoldierReturnReportOpenScene : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
enum struct ESoldierReturnUIChildTab : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
enum struct SettlementType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
enum struct ESettlementButtonsMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EGameResult : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
enum struct EShortcutMsgGameType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
enum struct SettingsTabType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
enum struct ChannelType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
enum struct SensitivityType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
enum struct ECustomSettingFireMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ESettingGameModeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ECustomUIType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct EGUIAnchor : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
enum struct ShareType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
enum struct ReportType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
enum struct EMpBtnState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
enum struct ESelectorBtnType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EPlaylistState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
enum struct ERoomUIType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
enum struct EZombieTutorialQuitReason : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
enum struct InviteSource : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EMPModeSelectType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
enum struct LastChooseMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
enum struct EModeCategory : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct EBRInfoItem : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
enum struct RelationInvitationEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
enum struct ShareResult : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
enum struct MiniAppMediaPathType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
enum struct RankModeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
enum struct ZbRankId : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
enum struct RankTabs : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
enum struct RankGlobalMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ERankStatisticType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
enum struct LoadoutWeaponMenuType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
enum struct ETipSide : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
enum struct EPersonalInfoResultBRType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
enum struct EPersonalInfoResultPVPType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
enum struct EQueryLuckyBoxSource : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
enum struct ELobbyTopHolder : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
enum struct ELobbyEarthMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct BpExpType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
enum struct WealthType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct ELoadoutReddotEnterance : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
enum struct AppearanceType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct EClientReddotSlot : uint32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
enum struct LoadoutWeaponDetailType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ClientReddotData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
enum struct LoadoutWeaponPosType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct LiveOpsType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InviteNewbie
|
|
{
|
|
enum struct EFriendActivityType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
enum struct WeaponDetailSubType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BRSkinPair;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
enum struct NewGuideItemType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
enum struct NewGuideItemState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
enum struct ChatMessageType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildSearchFriendInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
enum struct GuildLabelType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildRankInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
enum struct GuildMemberRoleType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildEventInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildBaseInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildApplyMsgInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
enum struct PlayerStateType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildFriendRequestInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
enum struct PlayerStateShow : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
enum struct PlayerState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
enum struct EPulldownMenu : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
enum struct EUICommonItemDescType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
enum struct EUICommonItemDescTipsSide : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct ClientReddotState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
enum struct LiveOpsActivityTagType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IDCollection
|
|
{
|
|
enum struct IDCollectionActvType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Emoji
|
|
{
|
|
enum struct ChatTextState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
enum struct ChatMessageInfoType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
enum struct ModeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
enum struct EPulldownMenu : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CodSafeBox
|
|
{
|
|
enum struct SafeBoxState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
enum struct EPayInfoState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
enum struct EDistinguishModuleComesFrom : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Shop
|
|
{
|
|
struct ShopGoodBuyParameter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ESeasonState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
enum struct BPModeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
enum struct BPItemState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
enum struct BattlePassTabType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct DownloadCode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassSettlementData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
enum struct BPPayType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
enum struct ChargeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
enum struct BagIndividuationTab : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
enum struct TLogFtueEventType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
enum struct ETLogClickType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MoveData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EWeaponSubCategory : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct PawnModuleType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EDeepLinkType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
|
|
{
|
|
enum struct EBombPlacingPointType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntCloneItemInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
enum struct PropItemType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct GFGamePeriodType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EGF_FLAGAREA_STATUS : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
|
|
{
|
|
enum struct GFVolumeColor : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
enum struct LeadingStatus : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EMSG_TYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
enum struct PvpCommonTipsType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct PvpCommonTipsData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
enum struct InteractiveType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct InteractiveData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
enum struct EKillMessageType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct END_REASON : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
|
|
{
|
|
enum struct ESDSide : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
enum struct EScoreViewResetType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct BM_MAP_AREA : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EPICKUP_TYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
enum struct TutorialFinalPhoneEventType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
enum struct ETipPosition : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
enum struct ESPTutorialTimeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Prologue
|
|
{
|
|
enum struct PrologueCrossHairStatus : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Prologue
|
|
{
|
|
enum struct EPrologueRecordType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct Material_Change;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
enum struct AvatarType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EWeaponSlot : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EActiveSkillUseType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ESkillSlotType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
enum struct ENetworkAIPawnStatus : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EAI_SPECIALMOVE_TYPES : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ELifelineType : uint8_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct EZMTaskProgressBarStyle : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct EZMGetItemType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EPLAYER_STATE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
enum struct AIEnemyUpdateType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct CampSpotType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
enum struct EAIReactChannelType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
enum struct ECommandStatus : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EPveAIControllerType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
enum struct EPerceptionType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ESceneLayerType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EStreamingPolicy : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SceneStreamingLayerInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EOpenWorldStreamer : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FoliageRendererStats;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EFoliageLayerType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CubeCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct LoginResult : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
enum struct NetworkState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct SyncNetVarLength : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct DSError : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct PingStatus : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EVEHICLE_FUEL_STATE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ModelOptimizeSettings_OptimizeConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct OriginalMeshKey;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
enum struct EIIPSState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
enum struct EVersionUpdateInfoStyle : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_DirectConnReq;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct ConnectDSStatus : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct IDataFTUEType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct IDataPrologueType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct YYBUpdateState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct WeaponPromotionGameMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EShadowBladeAnimate : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct Rectangle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ERigidBodyFlags : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct WheeledVehicleMoveState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WaterLine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct StandardButton : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct VehicleRotor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct VehicleMoveData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EVehicleSeatIndex : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EUSEVEHICLE_TYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct VehicleTouchRegion : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ERadarSpriteType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ENetRole : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
enum struct PVETutorialFlow : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EGvoiceRoomType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
enum struct SkipStepReason : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
enum struct EBPBonusType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct ESelectType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
enum struct EPaymentConfirmPopWindow : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EPaymentSourceType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
enum struct ELobbyMapTopBarStyle : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EWeaponCategory : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
enum struct FireBGMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
enum struct ERoomUIState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EFrontEndState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ECLEventType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ECLPlayType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ECLMPTeamCountLimit : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ECLTeamCountLimit : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ECLAreaLimit : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ECLAudioFlagType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ECLCharacterMsgPlayType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct LevelHardnessChoice : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ModeMatching
|
|
{
|
|
enum struct EPVEModeLevelLockedReason : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
enum struct ELoadingType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
enum struct ELoadingFlowResult : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ELoadingSceneType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ELoadingState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct CAREPACKAGE_TYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EExperId : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EDestructSceneObjType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
enum struct EInvitationType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
enum struct ERoomQuitReason : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
enum struct ERoomChangeSetting : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
enum struct EFetchInfoReason : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EModuleOpenFlag : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct EGUILayer : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ModeMatching
|
|
{
|
|
enum struct MainModeItemType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ENetworkStatus : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
enum struct EFunctionButtonType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct SceneGoodsType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EPawnSwitchState : uint64_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct EReconnectAction : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct GameHudState : uint64_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EInteractiveAction : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ETacticalPawnState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EVoiceSystemMemberState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EInjureNumberDirection : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EFireMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EGameLogoType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ECrossHairHitType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct EGUIWindowShowMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct CollectionTipsType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
enum struct ConnectorErrorCode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EVoiceSystemMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
enum struct ConnectorState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
enum struct ErrorCode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Puffer
|
|
{
|
|
enum struct PufferBatchDownloadType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Puffer
|
|
{
|
|
enum struct PufferRestoreStage : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Puffer
|
|
{
|
|
enum struct PufferInitStage : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
enum struct EDolphinVersionCfgType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
|
|
{
|
|
enum struct UpdateType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
|
|
{
|
|
struct NewVersionInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
enum struct ClientState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
|
|
{
|
|
enum struct MessageBoxType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
enum struct LoadoutMainTabType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct UIUtilSwitchType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
enum struct EStorageAttachmentType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
enum struct CommonAvatarType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct CommonAvatarParameter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
enum struct CommonAvatarUiType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
enum struct EAvatarViewWeaponType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct AssetType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EChangeSkinType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct HostType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EExplodeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EProjectileType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct MissileState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MissileFlyInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ECONTROLLABLEWEAPON_Type : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EWeaponPartCategory : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EEndPawnState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EFireBtnType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EInputButtonType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ComposePartType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EWeaponAttribute : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EAdditionValueType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct TouchTargetType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct MessageBoxButtonsType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct EWindowCloseType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EObjectEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EPhysicalMaterialType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BoundBox;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct HitResult;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UdpInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct FrameRateLevel : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct UserSettingLevel : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
enum struct EUISceneType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
enum struct ELobbySceneType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct SystemState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics
|
|
{
|
|
struct BipedRagdollReferences;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics
|
|
{
|
|
struct BipedRagdollCreator_Options;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ProfilerSample;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EWeaponPartName : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ECameraAnim : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ECameraShakerType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CameraShakeParameter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct RaycastData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ECullingMethod : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ReplicationDataType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EEventType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct S2C_BASE_PROTOCOL : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ZMLevelObjectType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct LogFunctionType : uint64_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct LogSeverity : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ELogType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ESwitchWeaponType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct InputPhase : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ButtonL2UsingMask : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct RotationAxisUsingMask : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct StandardAxis : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct GamePadResponseType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EGameHandle : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EInputButtonView : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct GamepadJoystickAxis : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AxisConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct KeyConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
|
|
{
|
|
enum struct EU_ActionEvent : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
|
|
{
|
|
struct ActionEvnet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EModifier : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EUIBanClickType : uint64_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct EBRPickUpInfoType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EConfigTag : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ELauncherState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EAirborneState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AirborneTacticalShowInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ESpectatingMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PlayTrickySynBuffer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EMatEffectType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct IndividuationPlayAnimationInstance_PlayType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct IndividuationPlayTaskStage : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct IKSolverLeftHandPosePriority : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct IKSolverLeftHandPose : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AEquipOffset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AvatarEquipBind;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ESpectateInfo : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct ESYNC_ANIM_NAME : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Defs
|
|
{
|
|
enum struct Sound_Type : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic
|
|
{
|
|
enum struct WeaponHandEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic
|
|
{
|
|
enum struct WeaponSoundType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic
|
|
{
|
|
enum struct AvatarVoxDefs : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EDamageType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic
|
|
{
|
|
enum struct FireVoiceType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
|
|
{
|
|
enum struct EventCategory : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EPawnCategoryType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct UIAtlasType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ELODZeroReplaceStatus : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EAssetTag : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Monster
|
|
{
|
|
struct CUSTFArgEX;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Monster
|
|
{
|
|
struct CUSTFArg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Monster
|
|
{
|
|
struct CUSTPArg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct BlendTreeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct AimIKLeftHandHoldType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::AStar
|
|
{
|
|
struct Coord;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct PostProcessEvent : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PostProcessEventComparer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct OutlineStyle : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RenderStateEnableKey;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RenderStateMaterialKey;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct BitStateType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EReplayType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct ERelevantObjTypes : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
enum struct SoundEventEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct BulletType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct BarrierType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
enum struct ConstantEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
enum struct EEquipmentSoundType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EBRThrowingSettingItemType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EBRMedicineSettingItemType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EBRMirrorSettingItemType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EBRAttachSlot : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
enum struct DataTypeCode : uint8_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ConfigHeader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EBRMarkType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EBRMarkObjectType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EWeaponAimAnim : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EWeaponChangeClip : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EPawnRendererType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EUpwardLaunchState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EGravitySpikesState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MissileParameter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
enum struct ConfigLoadOption : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct ETipsType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct EasyAnimType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct EUIFadeEffectDirection : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct ECommonButtonStyle : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct HttpMethod : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EStage : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
enum struct PandoraPopScene : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EGameParmToggle : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct BRZombieZoneType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct BRZombieZoneStatus : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct BRMapAreaType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct BRTeamMateState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct EBRReviveCardInfoState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EBRItemErrCode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EUseItemErrCode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct TeamInfoHUDSkydivingState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EOwnProfessionChipState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct SYNC_MODE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct BRNearbyType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct BREventBtnType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct EBRChatSpec : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct EBRChatCellType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BREquipmentRawData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct EBREquipmentSlotType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EMPMarkTacticType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct PERK_COIN_ACTION_TYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct ESYNC_BUFFER_CODEID : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EBuildingType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct VOTE_VALUE_TYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct NOTIFY_INFO_TYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct BUILDABLE_OBSTACEL_ACTION_TYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct BUY_ITEM_TYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EThrowingStat : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct PLAYER_MOVE_STAGE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct LOTTERY_MACHINE_OPERATE_STATE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct EVisibleSoundID : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BakeMoveData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct ESwimmingState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct AvatarRotationType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct AnimationClipBoneType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BaseAnimationInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct ELockPickUpState : uint64_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EItemChangeReason : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
enum struct EBRDroppedPickUpType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct BRSkyPlatformSoundType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct SceneDoorState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct BRDoorType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct BRLevelDoorServerGroupType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRDestructibleInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct EBRDestructibleObjType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct DanceFloorMusic;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct EDanceState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct EDanceTransitionCondition : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct DanceAnimationInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct TacticalActorInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct MonitorActorInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuildInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct BRLotteryType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct EVisibleSoundType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct IronSourceBannerPosition : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct Tp2GameStatus : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TDM
|
|
{
|
|
enum struct TLogPriority : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
enum struct MSDKWebViewOrientation : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
enum struct MSDKMethodNameID : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
enum struct MSDKCrashLevel : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
enum struct ALogPriority : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
enum struct TreeNodeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
|
|
{
|
|
enum struct LockStepInputFlag : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
|
|
{
|
|
enum struct LockStepBroadcastFlag : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
|
|
{
|
|
enum struct StringInitType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
enum struct TokenType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
enum struct ConnectorType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
enum struct LogPriority : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
enum struct RouteType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
enum struct ClientType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
enum struct AuthType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::AnimationOrTween
|
|
{
|
|
enum struct Direction : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::AnimationOrTween
|
|
{
|
|
enum struct DisableCondition : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::AnimationOrTween
|
|
{
|
|
enum struct EnableCondition : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Unity::IL2CPP::CompilerServices
|
|
{
|
|
enum struct Option : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
struct PerformanceBottleneckChangeEventArgs;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
|
|
{
|
|
enum struct LockStepState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkUnityEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkTriggerBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkTriggerMouseExit;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkTriggerMouseEnter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkTriggerMouseDown;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkTriggerExit;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkTriggerEnter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkTriggerEnable;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkTriggerDisable;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkTriggerCollisionExit;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkTriggerCollisionEnter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkTerminator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkSwitch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkSurfaceReflector;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkSpatialAudioBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkSpatialAudioEmitter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkSoundEngineController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkAudioListener;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkObstructionOcclusion;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkRoomPortal;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkTriggerPawnBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkMemBankLoader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AkDiffractionFlags : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkGameObjPositionOffsetData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkGameObjPositionData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkGameObjPosOffsetData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkGameObjListenerList;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkGameObjEnvironmentData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkGameObj;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkEventCallbackData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AkCurveInterpolation : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AkActionOnEventType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkEventCallbackMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkEnvironmentPortal;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkEnvironment;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkEmitterObstructionOcclusion;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkBuilding;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PortalData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkBank;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct MultiPositionTypeLabel : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AkMultiPositionType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkMultiPosEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::AK::Wwise
|
|
{
|
|
struct BaseType;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::AK::Wwise
|
|
{
|
|
struct Bank;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::AK::Wwise
|
|
{
|
|
struct AuxBus;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::AK::Wwise
|
|
{
|
|
struct BaseGroupType;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::AK::Wwise
|
|
{
|
|
struct State;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::AK::Wwise
|
|
{
|
|
struct Trigger;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::AK::Wwise
|
|
{
|
|
struct RTPC;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::AK::Wwise
|
|
{
|
|
struct Event;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::AK::Wwise
|
|
{
|
|
struct CallbackFlags;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkUtilities;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkTriangleArray;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkSoundPathInfoArray;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkPropagationPathInfoArray;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkPositionArray;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkMIDIPostArray;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkLogger;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkChannelEmitterArray;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkCallbackManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkBasePathGetter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkBankManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkAuxSendArray;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkAudioInputManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _ArrayPoolSpatialAudio;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _ArrayPoolLEngineDefault;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _ArrayPoolDefault;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkVector;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkTriangle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkTransform;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkStreamMgrSettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkSpatialAudioInitSettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkSourceSettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AkSourceChannelOrdering : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkSoundPropagationPathParams;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkSoundPathInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkSerializedCallbackHeader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkSegmentInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkRoomParams;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkRamp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AkQueryRTPCValue : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkPropagationPathInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AkPreparationType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct Ak3DSpatializationMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AkPositionSourceType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AkPannerType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AkPluginType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkPlaylistItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkPlaylistArray;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkPlaylist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AkPanningRule : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkOutputSettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkObstructionOcclusionValues;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkObjectInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkCallbackInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkMusicSettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkEventCallbackInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkMonitoringCallbackInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AkMeteringFlags : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkMemSettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkMarkerCallbackInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AkMIDICcTypes : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AkMIDIEventTypes : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkMIDIEventCallbackInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkMIDIEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkIterator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkInitSettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkImageSourceSettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkImageSourceParams;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AkGroupType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AkGlobalCallbackLocation : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkExternalSourceInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkEmitterSettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AkDynamicSequenceType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkDynamicSequenceItemCallbackInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkDurationCallbackInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkDeviceSettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AkConnectionType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AkChannelOrdering : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkChannelEmitter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AkChannelConfigType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkChannelConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkCallbackSerializer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AkBusHierarchyFlags : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AkBankContent : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkBankCallbackInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkAuxSendValue;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkAudioSourceChangeCallbackInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkAudioSettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkAudioInterruptionCallbackInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkAudioFormat;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AkAudioDeviceState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkThreadProperties;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkSoundEngine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkSoundEnginePINVOKE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkPlatformInitSettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct AkMemPoolAttributes : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USWarpToObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USRotateObjectEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USParentAndResetObjectEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USMatchObjectEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USLookAtObjectEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USTimeScaleEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USSpawnPrefabEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USSendMessageStringEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USSendMessageIntEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USSendMessageFloatEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USSendMessageEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USSendMessageBoolEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USStopSequenceEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USStopAndSkipToTimeSequenceEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USSkipSequenceEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USSetPlaybackRateEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USPlaySequenceEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USPauseSequenceEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USMeshRenderDisable;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USChangeTexture;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USChangeColor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USStopRecordingEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USStartRecordingEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USSleepRigidBody;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USApplyForceEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USParticleEmitterStopEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USParticleEmitterStartEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USEnableObjectEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USEnableComponentEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USSetAmbientLightEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USPrintTextEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USFadeScreenEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USDisplayImageEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USMessageEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USCameraSetCullingMask;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USCameraDissolveTransition;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USStopAudioEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USPlayAudioEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USPauseResumeAudioEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USFadeAudioEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USAttachToParentEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USLoadLevelEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USLoadLevelAdditiveEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USPlayAnimEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USPlayAdvancedAnimEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USBlendAnimNoScrubEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USBlendAnimEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USToggleAnimatorStabalizeFeet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USToggleAnimatorApplyRootMotion;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USSetAnimatorPlaybackSpeed;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USSetAnimatorLayerWeight;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USSetAnimatorInteger;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USSetAnimatorFloat;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USSetAnimatorBool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct SequenceTrigger;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct AutoPlaySequence;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct AmbientLightAdjuster;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired::Shared
|
|
{
|
|
struct UnityEditorHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired::Shared
|
|
{
|
|
struct ReflectionHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired::Shared
|
|
{
|
|
struct WinOpen;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired::Shared
|
|
{
|
|
struct OpenFactory;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired::Shared
|
|
{
|
|
struct OSXOpen;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired::Shared
|
|
{
|
|
struct LinuxOpen;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired::Shared
|
|
{
|
|
using IOpen = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired::Shared
|
|
{
|
|
struct IOHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ACESfitting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CurveDataSet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
template <typename T> struct CurveSegment_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FilmicCurveHable;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ACEStonemappingCurve;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MonotoneCubicBezier;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CubicBezier;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ConstantCurveSegment;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LinearCurveSegment;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PowerCurveSegment;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CFMtonemapperConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ACESfitDemo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct rotCubemapControl;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct replaceShaderControl;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct quadControl;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ocean_mesh;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ocean_fft_gpu_new;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct htilde;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct dispersion;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct butterfly;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct bitReverse;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct gpuFFT2D;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct meshUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct oceanUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct Cfft;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct complex_vector_normal;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct vertex_ocean;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ocean;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct oceanFFTControl;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct lockFrameRate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct genDisToBankMapControl;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct changeWaterColorControl;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct belowWaterEffectQuadControl;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct belowWaterControl;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FPSDisplay;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TrailDirControl;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct iTween;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct grassData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BaseObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct Grid;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GrassInfoList_collect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LayerInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TypeInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct grassUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct cam_roadAndHouseMaskRTControl;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::hunter::UnityV5
|
|
{
|
|
struct Test;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct showBounds;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct cubeControl;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct childrenCountControl;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TOD_Time;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TOD_Sky;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TOD_WorldParameters;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TOD_CloudPBRParameters;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TOD_LightParameters;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TOD_NightParameters;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TOD_DayParameters;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TOD_AtmosphereParameters;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TOD_CycleParameters;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TOD_FakeLight;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TOD_Components;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TOD_Animation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DebugCamerMover;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UVPosScript;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GSDSplineN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GSDSplineI;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GSDSplineF;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GSDSplineC;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GSDTrafficLightSequence;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GSDTrafficLightController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GSDTerrain;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GSD::Roads
|
|
{
|
|
enum struct AxisTypeEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GSD::Roads
|
|
{
|
|
enum struct RoadUpdateTypeEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GSD::Roads
|
|
{
|
|
enum struct EndCapTypeEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GSD::Roads
|
|
{
|
|
enum struct CenterDividerTypeEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GSD::Roads
|
|
{
|
|
enum struct SignPlacementSubTypeEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GSD::Roads
|
|
{
|
|
enum struct RailingSubTypeEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GSD::Roads
|
|
{
|
|
enum struct RailingTypeEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GSDRoadSystem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GSD::Roads::Splination
|
|
{
|
|
enum struct RepeatUVTypeEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GSD::Roads::Splination
|
|
{
|
|
enum struct CollisionTypeEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GSD::Roads::Splination
|
|
{
|
|
enum struct AxisTypeEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GSDRoadIntersection;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GSDRoadGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GSDRoadCross;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GSDRoad;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GSDRigidBody;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GSDAutoLinkNode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GSDAutoLinkMesh;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct RemoteInspectorDebuggerUtilityGUID;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct Logger;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct TypeCache;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct ServerRemoteInspector;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct ServerHttpJsonPost;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct SerializationConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct SerializationCustom;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct ReflectionHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct HelperSceneList;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct HelperRemoteGameObjectCreator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct HelperGameObjectFinder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct HandlerRefreshHierarchy;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct HandlerRefreshGameObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct HandlerApplyGameObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct SystemInfoViewer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct ScreenSettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct FpsDisplay;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct RemoteScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct RemoteProperty;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct RemoteGameObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct RemoteField;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct RemoteComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct RefreshHierarchyRes;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct RefreshHierarchyReq;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct RefreshGameObjectRes;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct RefreshGameObjectReq;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct ChangedScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct ChangedProperty;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct ChangedGameObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct ChangedField;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct ChangedComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct ChangeGameObjectRes;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
|
|
{
|
|
struct ChangeGameObjectReq;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct StaticRainVariables;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct StaticRainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RainBehaviourBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SimpleRainVariables;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SimpleRainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SimpleRainBehaviour;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FrictionFlowRainVariables;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FrictionFlowRainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FrictionFlowRainBehaviour;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FlowRainVariables;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FlowRainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FlowRainBehaviour;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FpsDisplay;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BloodRainCameraController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RainDropTools;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RainDropEffect
|
|
{
|
|
struct RainDrawer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DropTrail;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RainCameraController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ProGrids
|
|
{
|
|
struct PGExtensions;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ProGrids
|
|
{
|
|
struct pg_Util;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ProGrids
|
|
{
|
|
struct ProGridsConditionalSnapAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ProGrids
|
|
{
|
|
struct ProGridsNoSnapAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ProGrids
|
|
{
|
|
enum struct SnapUnit : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ProGrids
|
|
{
|
|
enum struct Axis : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ProGrids
|
|
{
|
|
struct pg_Constant;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
struct PEPrefabScript;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
enum struct PrefabHideMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
struct PEModifications;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
struct PELinkage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
struct PEHideFlagsUtility;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
struct GameObjectWrapper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
struct Wrappers;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
struct BaseExposedData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
struct ExposedPropertyGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
struct PEExposedProperties;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
struct EvolvePrefab;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GlowSystem
|
|
{
|
|
struct ShaderPropertyID;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GlowSystem
|
|
{
|
|
struct GlowRendererCache;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GlowSystem
|
|
{
|
|
struct GlowObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GlowSystem
|
|
{
|
|
struct GlowEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GlowSystem
|
|
{
|
|
struct GlowBlocker;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityStandardAssets::ImageEffects
|
|
{
|
|
struct PostEffectsBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityStandardAssets::ImageEffects
|
|
{
|
|
struct GlobalFog;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct C_EasyTouchTemplate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct C_EasyJoystickTemplate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct C_EasyButtonTemplate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
template <typename T> struct MonoSingleton_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MovingJoystick;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct Gesture;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct Finger;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouchInput;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyTouch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyJoystick;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EasyButton;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct sphereControl;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct nightVisionGlassControl;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CatlikeCoding::SDFToolkit
|
|
{
|
|
struct UIMaterialLink;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CatlikeCoding::SDFToolkit
|
|
{
|
|
struct SDFTextureGenerator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct meshOptim;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct VertsAndTris;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct cutTerrainWithRoad;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct Tri;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider
|
|
{
|
|
struct PerformanceDataRecord;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider
|
|
{
|
|
struct AdaptivePerformanceSubsystemBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider
|
|
{
|
|
template <typename T> struct AsyncValue_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider
|
|
{
|
|
struct AsyncUpdater;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider
|
|
{
|
|
struct GameSDKLog;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider
|
|
{
|
|
struct AdaptivePerformanceSubsystemDescriptorBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider
|
|
{
|
|
struct AdaptivePerformanceSubsystemRegistry;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider
|
|
{
|
|
struct AdaptivePerformanceSubsystem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider
|
|
{
|
|
using IDevicePerformanceLevelControl = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider
|
|
{
|
|
using IApplicationLifecycle = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
struct TemperatureTrend;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
struct RunningAverage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
enum struct PerformanceControlMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
struct CpuTimeProvider;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
struct MainThreadCpuTime;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
struct RenderThreadCpuTime;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
struct AutoPerformanceLevelController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
struct APLog;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
struct FrameTiming;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
struct PerformanceMetrics;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
struct EnumExt;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
struct AdaptivePerformanceInitializer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
struct AdaptivePerformanceManagerSpawner;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
struct BottleneckUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
using IThermalStatus = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
struct ThermalEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
using IPerformanceStatus = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
struct PerformanceBottleneckChangeHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
using IDevicePerformanceControl = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
using IDevelopmentSettings = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
struct StartupSettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
struct Holder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
using IAdaptivePerformance = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
struct Constants;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DynamicChange;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
struct CustomADP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ChageFixUpdateSettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AnimationUpdateSettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ScreenSizeSettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LodBiasSettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FrameRateSettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ShadowQualitySettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FoliageLODSettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ADPConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct Stream;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct Resampler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct BaseMediaPlayer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct Helper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct Subtitle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct TimeRange;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct WebGL;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct Android;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct Windows;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
enum struct FileFormat : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
using IMediaProducer = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
using IMediaInfo = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
using IMediaControl = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
using IMediaSubtitles = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
using IMediaPlayer = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct MediaPlayerEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct HLSStream;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct AudioOutputManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct AndroidMediaPlayer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct StreamParser;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct StreamParserEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct MediaPlayer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct AudioOutput;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CfmTestRenderPipe;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USSetCameraFollowTarget;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
enum struct StoryGameUIEventEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USSendPlayMakerFsmEvent_Tutorial;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USSendPlayMakerFsmEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USPlayParticleEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BaseGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIContainer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct WinnerCircleMainView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct WinnerCircleShowData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct WinnerCircleGameLightsController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct WinnerCircleBackgroundView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct WinnerCircleBackgroundController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct AvatarViewSuperBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct GenterAnimtor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct AvatarItemBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct CharacterLoadReadyDataBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct AvatarHideWeaponListener;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
enum struct SettlementAvatarAnimControllerLayer : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct AvatarController_WinnerCircle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
enum struct SettlementStep : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ETriggerNotificationType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ETriggerType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LevelObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct Volume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct TriggerVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PortalVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PlaceNameVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NonSkydivingVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GameTriggerVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint
|
|
{
|
|
struct HPObjectiveVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame
|
|
{
|
|
struct DOMObjectiveVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame
|
|
{
|
|
struct DomAreaState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame
|
|
{
|
|
struct DomAreaInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct DamageVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ClimbUpTriggerVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
|
|
{
|
|
struct BombPlacingPointVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BombInitTriggerVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BombDefusePointVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BaseTechDataSender;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TechDataReporter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EditorOnlyObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalMapCompass;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalGPS;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalGPSRegionConfigItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalGPSRegionConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalGPSManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalGPSInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalGPSCheckScriptableObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct LandmarkInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SkillComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SkillEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EEffectProjectileType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SkillEffect_PositionExplode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SkillEffect_FragAdd;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SkillEffect_ExtraBullet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SkillEffect_DebuffLayer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SkillEffect_Attribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SkillEffect_AddProjectile;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AssetEffectGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AssetEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AssetEffect_LockSwitchWeaponOperation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AssetEffect_LockFireOperation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AssetEffect_StrongerFireAnim;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AssetEffect_TriggerAnim;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AssetEffect_TriggerEquipAnim;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AssetEffect_TriggerSkillAnim;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AssetEffect_ProjectileExplodeEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AssetEffect_ExplodeEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AssetEffect_PlaySkillEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AssetEffect_LineFlightEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AssetEffect_ProjectileFlightEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AssetEffect_HideWeaponRenderer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AssetEffect_WeaponBurnEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AssetEffect_WeaponEffectGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AssetEffect_WeaponExtraEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AssetEffect_WeaponFireEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AssetEffect_CameraAnimator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AssetEffect_TriggerFireSoundOnSkill;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AssetEffect_SkillSound;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AssetEffect_ScreenEfffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LogicalComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponSkillEffectData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct SkillType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ESkillType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SkillBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct Skill_ExtraAmmo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EActiveSkillType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SkillManagerBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SkillManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SkillItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SkillComponentBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SkillComponent_HPRecover;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SkillComponent_ExtraAmmo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PrefabSpawnerEventSWSPath;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PrefabSpawner;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct NetworkMonitor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ELuaClientPerformType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MatchGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct Loadout;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EIndicatorType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SimpleComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct Indicator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct LayoutBaseUIViewCacheData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
using IBaseLayoutView = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EMatchVoiceMsgContentType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GameComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct FrontEndGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct FramerateMonitor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct FramerateHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WaitForSWSSplineMove;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SignObjectEffectHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GodEffectHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct DebugCenter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PawnComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct TakeDamageComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CrouchComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BaseComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ClientSystem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PropertySet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct Property;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PropertyTypeHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct EffectInstance;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct EffectInstance_SeeGlow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SeeGlowProcessor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct EffectInstance_SeeFrontGlow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SeeFrontGlowProcessor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct EffectInstance_SeeFront;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SeeFrontProcessor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct EffectInstance_God;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffTest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PawnBuffManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_PostProcessing;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_SmokePerspectiveEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_SmokeMan;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_SmokeBePerspectivedEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_SkydivingVelocity;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_ShowBuffIcon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_SelfBeDamageOtherPartEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_SeekTrackTime;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_SeekTrack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_SeeTrapFront;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_SeeStreakFront;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_SeeInFront;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_SeeFacilityFront;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_SeeAirStreakGlow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_Scrambler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_RadarSize;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_PickUpBulletFromEnemyCorpse;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_NotifyEnemyNearby;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_MoveSpeed;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_InfiniteAmmoInMagzine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_IgnoreEnemyCounterUAV;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_HitEnemySeeHealthBar;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_HitEnemySeeFrontGlow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_God;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_FireNoCostBullet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BuffEffect_FireMode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_FireInterval;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_ExtraFootStepSound;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_EnemyBodyScan;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_Electric;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_DroneInterfere;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_Dizzy;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_DeadEyeEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_AutoAssistAiming;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_Ammo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_AddHealth;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_AddGoliathEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffCondition;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffCondition_Immediately;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct Buff;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct RoleVoiceSoundLogic;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct UIPostWWiseEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TutorialSpeechSoundLogic;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic
|
|
{
|
|
struct BaseInGameAudioLogic;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic
|
|
{
|
|
struct PVEInGameAudioLogic;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic
|
|
{
|
|
using InGameAudioLogic = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GlobalAudioMixLogic;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BaseAnimationSoundEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponSoundBankManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponSoundEventHandlerBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PawnSoundEventHandlerBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEZombieSEH;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components
|
|
{
|
|
struct AvatarAnimSH_Base;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components
|
|
{
|
|
struct AvatarAnimSH_1P;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BossSoundConfigBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::VersionControl
|
|
{
|
|
struct VersionCode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::VersionControl
|
|
{
|
|
struct PathCombine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::VersionControl
|
|
{
|
|
struct MD5Handler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::VersionControl
|
|
{
|
|
enum struct DownloadState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
template <typename T> struct MonoBehaviourSingleton_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::VersionControl
|
|
{
|
|
struct DirectoryHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct XmlUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VideoUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine
|
|
{
|
|
struct TransformSocket;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct TestGameObjectActiveLog;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct StringValidator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct StringUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::System::Text
|
|
{
|
|
struct ParamsArray;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct StatusUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ShowSkinnedMeshBonesTool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SceneViewCameraModifier;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SceneViewCameraFollower;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SceneTransformAdapterForWideScreen;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SceneRayCastTest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SceneCharacterControllerTool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SceneAdapterForWideScreen;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SafetyMonitor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SAMeshColliderBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SAMeshCollider;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SABoneColliderCopy;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SABoneColliderChild;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SABoneColliderBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SABoneCollider;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SAMeshColliderCommon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SAColliderBuilderCommon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SABoneColliderCommon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RemoteHierarchyUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RandomUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RainbowTableUtility;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RainbowTable;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PersistanceDataUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PathUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PathHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVS
|
|
{
|
|
struct WhiteAreaInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVS
|
|
{
|
|
struct ViewCellRoot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVS
|
|
{
|
|
struct ViewCellRoot_BR;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVS
|
|
{
|
|
struct ViewCellManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CobMath
|
|
{
|
|
struct CobCellArea;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CobMath
|
|
{
|
|
struct CobCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVS
|
|
{
|
|
struct VCRBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVS
|
|
{
|
|
struct PVSProfile;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVS
|
|
{
|
|
struct PVSBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CobMath
|
|
{
|
|
struct CobTriangle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CobMath
|
|
{
|
|
using IHitable = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CobMath
|
|
{
|
|
struct CobHitInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CobMath
|
|
{
|
|
struct CobBox;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVS
|
|
{
|
|
struct BRPVSRange;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ModifierManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct LuaUtility;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct LuaHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LocalTimeUtility;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LinqUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LightProbePostProcess;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EProbeProduceMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EStripMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LDRootServerOnlyHideInRuntime;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer
|
|
{
|
|
struct XmlUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer
|
|
{
|
|
struct RendererConfiguration;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer
|
|
{
|
|
struct JadeSnakeLightBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer
|
|
{
|
|
struct JsSphericalLight;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer
|
|
{
|
|
struct JsMeshLight;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer
|
|
{
|
|
struct JsDirectionalLight;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer
|
|
{
|
|
struct JsAreaLight;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer
|
|
{
|
|
struct JsAmbientLight;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct IesFileParser;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct IesConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer
|
|
{
|
|
struct GPUBakeInspectorData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer
|
|
{
|
|
struct BakingGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer
|
|
{
|
|
struct BakingGroupConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
|
|
{
|
|
struct PoolableObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
|
|
{
|
|
template <typename T> struct PList_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
|
|
{
|
|
template <typename V> struct PIgnoreCaseDictionary_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
|
|
{
|
|
template <typename K, typename V> struct PDictionary_2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
|
|
{
|
|
template <typename T> struct OP_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
|
|
{
|
|
struct ObjectPoolHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
|
|
{
|
|
struct HtEngine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
|
|
{
|
|
enum struct VertAlign : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
|
|
{
|
|
enum struct TextAlign : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
|
|
{
|
|
struct Reader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
|
|
{
|
|
struct ReaderDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
|
|
{
|
|
struct HtmlChunk;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
|
|
{
|
|
struct HtmlChunkTag;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
|
|
{
|
|
struct HtmlChunkCollection;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
|
|
{
|
|
enum struct FontStyle : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
|
|
{
|
|
enum struct DrawTextDeco : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
|
|
{
|
|
struct DeviceChunkLine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
|
|
{
|
|
struct DeviceChunk;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
|
|
{
|
|
struct DeviceChunkDrawText;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
|
|
{
|
|
struct DeviceChunkDrawImage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
|
|
{
|
|
struct DeviceChunkDrawCompiled;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
|
|
{
|
|
struct DeviceChunkCollection;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NGUILinkText;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::NGUI
|
|
{
|
|
struct NGUIImage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NGUIHTML;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::NGUI
|
|
{
|
|
struct NGUIFont;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::NGUI
|
|
{
|
|
struct NGUIDevice;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GlobalUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SensorManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GameMaster;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct FixExitApp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FaceToCamera;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ExtendUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ExtDebug;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct EnumString;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct UseEnumAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct DirectConnectDSHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct DeviceUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct DeviceLimitation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DelayPlayAnimation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DebugBounds;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct DateTimeUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CryptologyUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CommandLineHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ColorUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ColliderAssistant;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BuildUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
template <typename T> struct ClientSystem_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BeaconReporter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BatchOpTool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Apollo
|
|
{
|
|
struct ApolloHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AnimatorHash;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AnimationTransfer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AngleRange;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AndroidDisplayMetricsUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
|
|
{
|
|
struct ZombieStarTrailEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct BaseDataAgent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
|
|
{
|
|
struct ZombieDifficultySegment;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct DataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
|
|
{
|
|
struct EndlessRoundReward;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
|
|
{
|
|
struct ZombieDailyChallengeDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
|
|
{
|
|
struct PveLevelInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
|
|
{
|
|
struct PveChapterInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
|
|
{
|
|
struct ZombieDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
|
|
{
|
|
struct ZombieMpModeGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
|
|
{
|
|
struct ZombieMpDrops;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
|
|
{
|
|
enum struct EZombieLevelType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
|
|
{
|
|
struct ZombieChapterCounter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
|
|
{
|
|
struct ZombieSystemAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BasePopupWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct ZombieModeDescItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct EGUIWindowPriority : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ZombieDataPersistent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomBaseView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct BaseNavigationUIController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomBaseController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
|
|
{
|
|
struct RoomZombieSingleBaseView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
|
|
{
|
|
struct RoomZombieSingleBaseController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomBasePlaylistSelectorWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
enum struct EPlaylistViewState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct InstanceItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct InstanceItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIFirstPopupBigView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BasePopupWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomZombieMatchView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RoomBaseNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct InstanceGroupItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct InstanceGroupItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct ZbRankItemBtn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct ZbRankGlobleSwitchView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIItemTemplate_2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomZombieEndlessView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomZombieEndlessNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomZombieEndlessController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
|
|
{
|
|
struct RoomZombieDailyChallengeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
|
|
{
|
|
struct RoomZombieDailyChallengeNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
|
|
{
|
|
struct RoomZombieDailyChallengeController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
|
|
{
|
|
struct RoomZombieCompaignView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
|
|
{
|
|
struct RoomZombieCompaignNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
|
|
{
|
|
struct RoomZombieCompaignController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIFlowCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomZombieBossBattleMatchView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomZombieBossBattleMatchNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomWithAvatarController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WorkShop
|
|
{
|
|
struct WorkShopSystemAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WorkShop
|
|
{
|
|
struct WorkShopNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WorkShop
|
|
{
|
|
struct WorkShopModeDetailFixedView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WorkShop
|
|
{
|
|
struct WorkShopModeDetailFixedController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WorkShop
|
|
{
|
|
struct WorkShopMainView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WorkShop
|
|
{
|
|
struct WorkShopMainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WorkShop
|
|
{
|
|
struct WorkShopDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WorkShop
|
|
{
|
|
struct WorkShopEntranceConfClient;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WorkShop
|
|
{
|
|
enum struct EWorkShopModeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIFlowGridCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ItemWorkShopOnPress;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct ScoreStreakReplaceWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct EquipmentReplaceBaseView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct EquipmentUnlockTipWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct AttachmentReplaceWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct PVPStorageTabView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct PVPStorageEquipmentBaseView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct PVPStorageScorestreakRankView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct PVPStorageRightSide;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct PVPStorageReticleView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct PVPStorageOpticView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct PVPStorageLeftSide;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct PVPStorageGrenadeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct EquipmentParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct PVPStorageCamoView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct PVPStorageAttachmentView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct PVPPrimaryWeaponView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct PVPStorageTabItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct PVPEquipmentItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct EquipmentPropItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct EquipmentEachPropertyItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct EquipmentEachPropertyGridItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct EquipmentDescInfoView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct EquipmentCamoView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CopyBagItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct AttachmentEquipItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct EquipmentPropertyView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct StorageDataHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
enum struct EPropertyType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
enum struct EEquipmentGainType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
enum struct EStorageTacticalType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
enum struct EStorageLethalType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
enum struct EStorageLauncherType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
enum struct EStorageMeleeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
enum struct EStorageEquipmentType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
enum struct EWeaponAssistantButtonType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct EquipmentCommonData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct EquipReticleData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct EquipAttachmentData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct EquipOpticData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct EquipPerkData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct EquipScoreStreakData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct EquipGrenadeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct EquipWeaponData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct PVPEquipmentItemMoveAnimation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct EquipmentEachPropertyItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct EquipmentEachPropertyGridItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct AttachmentEquipItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VoiceManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VoiceBtnBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VoiceBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VoiceBtnGenerator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UICommonVideoView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SeasonShowTimeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct FacePopupRoleShowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct VideoTextureAdapter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct VideoDisplayNGUI;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UICommonVideoNavigation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SeasonShowTimeNavigation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct FacePopupRoleShowNavigation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UICommonVideoController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SeasonShowTimeController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct FacePopupRoleShowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct CareerAchievementNavigationUIController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialMainView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialMainTagHolder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialMainNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialMainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ToStoreRatePopupView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ToStoreRatePopupDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ToStoreRatePopupController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyVoiceView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyVoiceManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyVoiceController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SuiteDetailView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UITabBarView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SuiteHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UITabBarController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SuiteDetailController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
enum struct ESquadMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct SquadPropertyLine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct SquadMemberAvatarBindData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SquadInventoryDefine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZombieUICacheData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct InventoryEquipUICacheData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LevelUICacheData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CampUICacheData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct ERankRewardType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct APVPSeasonUICacheData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct GuildUICacheData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ItemTimeOutUICacheData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct ENotEnoughItemType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct ENewReceiveFlag : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct ENewReceiveItemType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct RewardStyle : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct EEnterFrom : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct SquadInventorySystemAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct SquadInventoryDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct PlayerOwnInventoryData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct RoleAttrData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct RoleLoadoutData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct WeaponAttrData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct WeaponLoadoutData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct SIItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct SISkin;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct VehicelItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct SIWeapon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct SIRole;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct NumberItemType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EBRHeroCareer : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ItemConfigHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct ChangeNickNameEditView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct ChangeNickNameEditNavigationNavigationUIController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct ChangeNickNameEditController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
enum struct ERoleSkillSlot : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
enum struct ESquadShowingGroup : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
enum struct ESquadSortType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
enum struct ESquadCamp : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
enum struct ESquadCareer : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct SquadDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct SquadData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct SquadMemberData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AvatarItemViewBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
enum struct EAvatarViewAnimator : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct AvatarViewCameraAdapter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
enum struct LoadoutBrChipAvatarType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct AvatarController_Squad;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnReturnTrainingView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnReturnTrainingTaskView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnReturnTrainingTaskTitileItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnReturnTrainingTaskTitileItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnReturnTrainingTaskProgressItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnReturnTrainingTaskProgressItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnReturnTrainingTaskController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnReturnTrainingTaskContentRewardItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnReturnTrainingTaskContentRewardItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnReturnTrainingTaskContentItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnReturnTrainingTaskContentItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnReturnTrainingSelectRewardView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnReturnTrainingSelectRewardItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnReturnTrainingSelectRewardItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnReturnTrainingSelectRewardController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnUIWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnUtils;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
enum struct SoldierReturnReportOpenFrom : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnReportHandle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnRedDataUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnMainView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnMainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
enum struct EMPPlaylistIDFirstIndex : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
enum struct EDailyLoginButtonState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
enum struct EDailyLoginRewardState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
enum struct ENewContentRewardState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct BenifitsBPTextureData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct TrainingTaskProgressData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct TrainingTaskContentData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct TrainingTaskTitleData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct TrainingTaskData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct TrainingRewardItemData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct DailyLoginData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct NewContentBookmarkData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct NewContentRewardData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnNavigationData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnNewContentView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnNewContentRewardItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnNewContentRewardItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnNewContentController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnNewContentBookmarkNodeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnNewContentBookmarkNodeController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnUIChildTabReLink;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnDailyLoginView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnDailyLoginRewardItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnDailyLoginRewardItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnDailyLoginController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnReturnBenifitsView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnReturnBenifitsController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnReturnBenifitsBPView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnReturnBenifitsBPController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct SignSystemAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct SignSecondConfirmationPopView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct SignSecondConfirmationPopController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FacePopupBaseView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FacePopupBaseController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct SignDayItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct SignDayItemRewardItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct SignDayItemNormalView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct SignDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct SignDataDesc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct SignDailyReward;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct SignRewardItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct TreasureChestSystemAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct TreasureChestDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopProxy;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopMainTagHolder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopGoodPreviewCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopGoodPreviewMode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ChestViewMode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopPayResDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct CodmShopItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
enum struct EDiscountType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopItemRenewList;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
enum struct EShopTagType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
enum struct EShopItemState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct PayResReceiveBoxesWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct PayResReceiveBoxesController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct GotoShopPopupView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct GotoShopPopupController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct AbstractSettlementPopUpWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AbstractSettlementPopUpWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementPlayerItemBaseView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementPlayAgainPopWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementRankWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementRankWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementRankScoreView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementRankScoreController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementRankNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SettlementPlayAgainStateView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PlayerStateSprites;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementPlayAgainPopWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementKey;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementDetailWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementDetailWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementDetailNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct ZMGainItemInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct GainItemInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct MedalExtend;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct AchiveExtend;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PlayerExpDetailInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PersonalInfoHistoryRecord;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
enum struct EGspGainFlag : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PlayAgainData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct CampSettlementData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PlayerSettlementData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementDataAgent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVPSettlementWindowItemViewEN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
enum struct EDetailLabelType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVPSettlementWeaponExpItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVPSettlementWeaponExpItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct WeaponExpItemData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVPSettlementWeaponExpDetailView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVPSettlementWeaponExpDetailItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVPSettlementWeaponExpDetailItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVPSettlementWeaponExpDetailController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BaseSettlementWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementExpDetailBaseView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVPSettlementExpDetailNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVPSettlementDetailWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVPSettlementItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
enum struct PVPSettlementScoreDetailType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVPSettlementDetailWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVPSeasonRankConversionView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
|
|
{
|
|
struct PVPSeasonRankConversionController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVPCatSettlementRankWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BaseSettlementWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVPCatSettlementDetailWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVPCatSettlementDetailWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementDetailPlayerItemScoreDetailView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementDetailPlayerItemScoreDetailLabelView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SPVPSettlementWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SPVPSettlementWindowItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SPVPSettlementWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVESettlementRankWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVESettlementRankWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVESettlementExpDetailView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVESettlementExpDetailNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementExpDetailBaseController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVESettlementEggRewardView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVESettlementEggRewardNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVESettlementEggRewardController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVESettlementDropsView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVESettlementDropsController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVERankWindowNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVEInGameSettlementWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVEInGameSettlementWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVEEndlessSettlementWindowNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVEEndlessSettlementWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVEEndlessSettlementView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UICommonItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct AbstractSecondStagePopupWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct AbstractSecondStagePopupWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementMedalWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementMedalWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementMedalItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementMedalItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementBuffDetailWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementBuffDetailWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct ZMMPSettlementSystemAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVESettlementPlayerItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVESettlementDetailWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVESettlementDetailWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct GameStateViewMode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct GameStatesDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct FFASettlementWindowItemViewEN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct FFASettlementRankWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct FFASettlementRankWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct FFASettlementDetailWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct FFADetailCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct FFASettlementDetailWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SingleSettlementWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SingleSettlementWindow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SingleSettlementItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementBattlePassWindowNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
enum struct TaskType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementBattlePassView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementBattlePassItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementBattlePassItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementBPAutoNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementBPAutoBonusItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementLevelUpView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementDetailKDAWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementDetailKDAWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementDetailKDAPlayerItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementDetailKDAPlayerItemFlowCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementWeaponExpCardItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementRoomOBView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementRoomOBScoreView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementRoomOBScoreItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementRoomOBScoreController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementRoomOBScoreCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementRoomOBNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementRoomOBMatchTwoView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementRoomOBMatchTwoController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementRoomOBMatchTwoCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementRoomOBMatchOneView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementRoomOBMatchOneController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementRoomOBMatchOneCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementRoomOBMatchFourView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementRoomOBMatchFourController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementRoomOBBaseCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementRoomOBController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementRankWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementRankWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementPlayerItemViewEN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementExpDetailView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementExpDetailNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementExpDetailController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementDetailWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementDetailWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSeasonRankConversionView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BR::Ladder
|
|
{
|
|
struct BRSeasonRankConversionController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementPlayerItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementActiveReciveItemWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementActiveReciveItemWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementActiveConsumeWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementActiveConsumeWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct ZMSettlementPlayerItemBaseView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewTabView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewTabController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewSystem2View;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewSystem2Controller;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewSubscribeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewSubscribeController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
enum struct ESubscribeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewSensitivityView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewSensitivityController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewPrivacySellView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewPrivacySellController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewPhraseView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewPhraseTitleItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewPhraseController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewOtherView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewOtherController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewMainView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct LinkChannelBtnSettingData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewMainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewLanguageView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewLanguageItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewLanguageController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewHudController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewGamePadView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewGamePadController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct GamePadSensitiveHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
enum struct ManualFireState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewControl2View;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewControl2Controller;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewBasicView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewBasicController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewBRSettingsView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewBRSettingsController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct GamepadStateHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
enum struct SettingsDataPage : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
enum struct SettingsFireModeSelection : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
enum struct PickUpsItemName : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WestInitConfigView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WestInitConfigController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SyncCustomLayoutPopupView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SyncCustomLayoutPopupController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsWestControlView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsWestControlController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsToggleSliderTool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
enum struct ESettingsTips : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIWidgetContainer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsTipPosition;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsTabView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsTabManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsTabController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsScrollViewReset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UISecondPopupView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UISecondPopupController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsPhraseTitleItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsPhraseDragView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsPhraseDragItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIDragDropItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsPhraseDragController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsPhraseConfigItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsPhraseConfigItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsMainView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsMainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsHudView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsHudController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsViewMode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsEditWidget;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsEditWidget_MovementJoyStick;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsEditView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsEditView_BR;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsEditController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsEditController_BR;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
enum struct ESettingsEditWigetType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsDefine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsTabInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsChatDataManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsChatData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsAnchorView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsAnchorNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsAnchorController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct RestoreRadio;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
using ISettingsUIExtra = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct WinnerCircleScreenCaptureWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct WinnerCircleScreenCaptureWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct WinnerCircleScreenCaptureAnimation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct ShareWindowAvatarDescComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct ShareUtils;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct ShareTextureLoader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct ShareRewardTipComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct ShareRankWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct ShareRankWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct ShareRankStatisticView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct ShareRankStatisticController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct ShareRankHistoryStatisticView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct ShareRankHistoryStatisticData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct ShareRankHistoryStatisticController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct ShareOnCaptureShownView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct ShareOnCaptureShownController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct ShareLogoComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct ShareBaseWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct ShareBaseWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct CommonShareBtnNodeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct CommonShareBtnNodeController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct SettlementShareBtnNodeBaseView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct SettlementShareBtnNodeBaseController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ScreenShotView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ScreenShotController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ScreenShotAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ScreenShotHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ScreenCaptureAnimationWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ScreenCaptureAnimationWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct ShareWindowNotCNView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct ShareWindowNotCNController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct ShareWindowAvatarDescNotCNComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
enum struct ReportEventType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct ShareMedalsItemData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct ShareItemData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct ShareRankData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct ShareData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ScreenShotDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct ShareContainer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct ShareWindowCNView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct ShareWindowCNController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct ShareWindowAvatarDescCNComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct PVPScorePanelView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct PVPScorePanelItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AbstractPVPScorePanelController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct PVPScorePanelController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct FFAPVPScorePanelViewController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct FFAPVPScorePanelView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct FFAPVPScorePanelItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
using IPVPScorePanelController = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SShopDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SShopGameData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GameShopConfigExtend;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SShopDataAgent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SPVP
|
|
{
|
|
struct SpvpSystemAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
|
|
{
|
|
struct SpvpLadderTemplateItemBaseView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SPVP
|
|
{
|
|
struct SPVPLadderSystemAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SPVP
|
|
{
|
|
struct SPVPLadderDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Ladder
|
|
{
|
|
struct LadderRankMedalItemViewEN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
|
|
{
|
|
struct SpvpMatchingView_LadderPromitionItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
|
|
{
|
|
struct SpvpLadderShareBaseWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
|
|
{
|
|
struct SpvpLadderSeasonRewardWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
|
|
{
|
|
struct SpvpLadderScoreFeedbackWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
|
|
{
|
|
struct SpvpLadderPromitionResultWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
|
|
{
|
|
struct SpvpLadderPromitionMatchResultWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
|
|
{
|
|
struct SpvpLadderPromitionMatchResultItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
|
|
{
|
|
struct SpvpLadderPlacementResultWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
|
|
{
|
|
struct SpvpLadderPlacementMatchResultView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
|
|
{
|
|
struct SpvpLadderPlacementMatchResultItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
|
|
{
|
|
struct SpvpLadderMatchModeItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
|
|
{
|
|
struct SPVPModeDataModeExtended;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
|
|
{
|
|
struct SpvpLadderShareBaseWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
|
|
{
|
|
struct SpvpLadderSeasonRewardWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
|
|
{
|
|
struct SpvpLadderScoreFeedbackWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
|
|
{
|
|
struct SpvpLadderPromitionResultWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
|
|
{
|
|
struct SpvpLadderPromitionMatchResultWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
|
|
{
|
|
struct SpvpLadderPlacementResultWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
|
|
{
|
|
struct SpvpLadderPlacementMatchResultController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
|
|
{
|
|
struct SpvpLadderMatchModeItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIWrapContentNew;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SundryDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CsModeEntranceClient;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SundryDataAgent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpBaseView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
enum struct EMpPrivateMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpPrivateNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpBaseController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpMatchView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpMatchNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct SpvpPlaylistDetailWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
enum struct EDetailType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct SpvpPlaylistDetailWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Room
|
|
{
|
|
struct SpvpMultiSelectTipWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIFirstPopupBigController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpPlaylistSelectorWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomBasePlaylistSelectorWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PlaylistTypeItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct PlaylistSelectorView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct PlaylistSelectorController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
enum struct VideoIntroductionChannel : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct PlaylistItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct PlaylistItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct MapSelectorView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct MapSelectorController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct MapItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct MapItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LadderPlaylistUnlockConf;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DynamicDownloadMap;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EMapState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PlaylistConfigClientBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpPlaylistFirstLevelTab;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpPlaylistGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EPlaylistSelectorSwitch : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EPlaylistSelectType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EMpSpecialEntrance : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RedDotInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SearchRoomInfoPopupWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SearchRoomInfoPopupWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomZombieEndlessRewardView_RewardItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomUIManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSettingPopupView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSettingPopupController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomRecentPlayerView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomRecentPlayerController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomPlayerNumCheckPopView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomPlayerNumCheckPopController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomPasswordPopupView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomPasswordPopupController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomMemberZMBuffItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomMemberView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomMemberNameView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomMemberNameItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomMemberNameController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RoomMemberEncourageTeamItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomInviteeCellController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
enum struct EInfoSource : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UITabRootView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIFlexibleListView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomInviteMoreTabController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UITabRootController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomInviteLessView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomInviteLessController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct FriendInfoContainer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomInviteLessCellController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomInviteLessCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomInvitationView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomInvitationController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomInfoSelector_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
using IRoomInfoSelectorDataSource_En = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
using IRoomInfoSelectorController_En = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomInfoCell_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
using IRoomInfoCellController_En = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomFriendView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomFriendController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomClanView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomClanController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomAllocTeamMateIconItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomAddFriendPopupView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomAddFriendPopupController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RedDotDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RedDotDataAgent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomMatchTimeBaseView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
enum struct ECancelBtnStateType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct PvpMatchTimeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomMatchTimeBaseController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct PveMatchTimeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct PveMatchTimeController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct MatchTimePlaylistItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct MatchTimeManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct MatchInterfaceView_PveMission;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct MatchInterfaceController_PveMission;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct BrMatchTimeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct BrMatchTimeController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomHangUpView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GroupManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GroupData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FriendGroupManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FriendGroupData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomDataPersistent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct OpenTime;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MapGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EBubbleType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EShowType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EOpenType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct RoomBrPrivateSettingDetailView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct RoomBrPrivateSettingDetailController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct RoomBrPrivatePasswordSettingView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct RoomBrPrivatePasswordSettingController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomBrBaseView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct RoomBrPrivateMainNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomBrBaseController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRSingleMemberItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRSingleMemberItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRRoomMembersBaseView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRRoomMembersBaseController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRRoomMembersSingleView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRRoomMembersSingleController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRRoomMembersDoubleView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRRoomMembersDoubleController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRMemberSquadItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRMemberSquadItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRMemberItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRMemberInfoSettingView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRMemberInfoSettingItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRMemberInfoSettingController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRMemberDoubleItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRMemberDoubleItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomBrPlaylistSelectorWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomBrPlaylistSelectorWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct BrMapItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct BrMapItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct RoomBrLadderView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct RoomBrLadderNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct BrSystemAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct BrDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct BrPlaylistConfigClient;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct BrPlaylistGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct RoomMembersObserverView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct RoomMembersObserverController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Report
|
|
{
|
|
struct ReportWindowViewItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Report
|
|
{
|
|
struct ReportWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Report
|
|
{
|
|
struct ReportWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Report
|
|
{
|
|
struct CommonReportWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Report
|
|
{
|
|
struct CommonReportWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Report
|
|
{
|
|
struct BRReportWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Report
|
|
{
|
|
struct BRReportWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct ShortCodeWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct ShortCodeWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct RelationInvitationHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct RelationInvitationDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct ShareResultExtraInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
enum struct ApplyRelationInvitationEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct RelationInvitationDefine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct JsonSerializable;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct MiniAppMediaPathParameters;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct ShareArkRet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct ShareArkBody;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct ChannelInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct WakeUpParameters;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct FaceToFaceData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct RelationInvitationConfirmView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct RelationInvitationConfirmController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
struct RankView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
struct RankTableView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
struct RankSubTabSwitchView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankStatisticWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ScrollPlayBaseView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ScrollPlayBaseItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ScrollPlayBaseData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankRewardDetailView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
struct RankLobbyExtraView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
struct RankItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankHistoryItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
struct RankGlobalSwitchView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankDetailWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
struct RankAwardItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
struct RankAwardDetailView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
struct ZoneRankAwardConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
struct RankUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
struct RankMultiTab;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
struct ZbZoneRankData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
struct RankRoleModelData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
struct RankProtocolData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
struct RankTabDataInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
struct RankTabData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
struct RankModel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
struct RankTabInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
struct RankManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
enum struct RankMultiDefine : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
enum struct RankTabChild : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
enum struct ZbRankSortType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
enum struct ZbRankGlobalMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankDetailCountDownTime;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankDataAgent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ElectronicSportsFrom : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ElectronicSportsDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ElectronicSportsData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ElectronicSportsDataAgent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankStatisticWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct HistorySeasonLevelRecordClient;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ScrollPlayBaseController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankRewardDetailNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankRewardDetailController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
struct RankNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
struct RankItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
struct RankIDCollectionItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankHisotryItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankDetailWindowNavController_EnterFromRoom;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankDetailWindowNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankDetailWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
struct RankController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
struct RankAwardItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
struct RankAwardItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutBaseView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPveWeaponItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPveWeaponBuffView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPveUltView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutWeaponBaseView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPveOffWallView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPveOffWallItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPveMeleeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPveHomeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPveEquipmentView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutShowInSquadNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPveUltNavigation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPvePistolNavigation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPveOffWallNavigation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPveMeleeNavigation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPveEquipmentNavigation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UITweener;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PveOffWallInLobbyController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PveLoadoutUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPveOffWallPlane;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CameraBlurUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPveWeaponItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
enum struct LoadoutWeaponSortByRarity : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
enum struct LoadoutWeaponSortByType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
enum struct LoadoutFilterType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutBaseController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPveWeaponBuffController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPveUltController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutWeaponBaseController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPveOffWallItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPveOffWallController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPveMeleeController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPveHomeController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPveEquipmentController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIWeaponTemplate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIWeaponDetailTemplate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIVehicleTemplate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UITimeLimitTemplate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UITabTemplate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UISmallPopupView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UISmallPopupController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UISecondPopupTemplate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIItemTemplate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIFirstPopupBigTemplate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIDownloadPopupView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIDownloadPopupController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIButtonTemplate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PlayerFrameTemplate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PlayerGameStatView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PlayerGameStatDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PlayerGameStatController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PlayerIconFramePopView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct PlayerIconFramePopController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ButtonStateChange;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Career
|
|
{
|
|
struct PersonalInfoZMGroupPopupList;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PersonalInfoZMDifficultyPopupList;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Career
|
|
{
|
|
struct PersonalInfoTeamTypePopupList;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Career
|
|
{
|
|
struct PersonalInfoSystemAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
struct PersonalInfoResultView_ZombieThemeDataItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
struct PersonalInfoResultView_DataItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
struct PersonalInfoResultView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
struct DataRadar;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
struct Tab;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
struct PersonalInfoResultController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PersonalInfoRenamePopView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PersonalInfoRenamePopController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Career
|
|
{
|
|
struct PersonalInfoPVEMapsPopupList;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Career
|
|
{
|
|
struct PersonalInfoPVEMapsPopupItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
struct PersonalInfoNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Career
|
|
{
|
|
struct PersonalInfoModePopupList;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PersonalInfoModePopupItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
struct PersonalInfoMainView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
enum struct EPersonalInfoTag : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
struct PersonalInfoHistoryView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PersonalInfoHistorySettlementNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
enum struct HistoryItemType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
struct PersonalInfoHistoryItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
struct PersonalInfoHistoryItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
struct PersonalInfoHistoryController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Career
|
|
{
|
|
struct PersonalInfoDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Career
|
|
{
|
|
struct PersonalInfoData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
struct PersonalInfoBasicWestView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
struct PersonalInfoBasicWestController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
struct PersonalInfoBasicView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
struct PersonalInfoBasicController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MileStoneView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CallingCardItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct MailannexView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct MailViewAttachItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct MailView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct MailTemplate_SystemNotice;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct MailSystemAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct MailPendingItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct MailPendingItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct MailNavigationUIController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct MailDetailView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct MailDetailController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct MailDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct MailData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct MailAttachData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct MailDefine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct MailController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIRecieveBaseView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIReceiveBaseController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UILuckyBoxAwardsView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UILuckyBoxAwardsController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LuckyTreasureBoxUtilityTool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LuckyBoxOpenWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LuckyBoxOpenWindowNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LuckyBoxOpenWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct TriggerLuckBagView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct TriggerLuckBagController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct ShowADSecondaryConfirmationView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct ShowADSecondaryConfirmationController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankFeaturedModeItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LobbyRankPointBuffView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LobbyRankPointBuffDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LobbyRankedMatchInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LobbyRankFeaturedMode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LobbyRankPointBuffDataAgent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LobbyRankNotDropView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LobbyActvRankNotDropPopupView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LobbyActvRankNotDropPopupController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyMaptopShowADSystemAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LobbyMapWeakNet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyMapTopBarView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyMapTopNotifyParameter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyMapEarthCamera;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
enum struct EMapEarthType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyMapDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyEarthMode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyMapBaseMarker;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LobbyExpBuffView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LobbyExpBuffDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LobbyExpBuffDataAgent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ExpBuffModeItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ExpBuffItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LobbyBPExpBuffView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LobbyBPExpBuffDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BpExpInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LobbyBPExpBuffDataAgent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct AutoAdapterWidgetWidth;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AdvertisingDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AdvertisingDataAgent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyWealthView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyWealthReposition;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
enum struct LobbySystemButtonType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutWeaponView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutWeaponItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutWeaponCompareView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutWeaponCompareItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutWeaponAttachmentConfirmView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutVehicleSkinItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutVehicleItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutTimePvpGameView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutSkillView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutSellItemConfirmView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutRoleView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutRoleItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutProfessionChipView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutOtherItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutMainView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutKillStreakView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutItemDetailView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutInventoryView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutInventoryItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutInventoryExchangeItemConfirmView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutInventoryConfirmView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutHomeBaseView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutEquipmentView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutCompoundView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutChipSaleView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutBrWeaponView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutBrVehicleView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutBrThrowingView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutBrParachuteEquipmentView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutBrMeleeWeaponView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutBrJetpackEquipmentView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutBrHomeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct WeaponSimpleShowCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct WeaponDetailShowCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UICenterOnChildWithTab;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIAttachmentHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutWeaponFilterItemCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutWeaponCompareCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutReddotDatastore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutReddotAgent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPropHuntSelectItemCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutItemShowCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutItemDescCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutHomeWeaponCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutHomeCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutBrHomeCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LineSpriteRepeat;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ChipItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BREquipmentSkinManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutWeaponTabTemplate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutWeaponStaticTab;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutWeaponDynamicTab;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutWeaponNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutWeaponItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutWeaponCompareNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutWeaponCompareItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutWeaponCompareController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutWeaponAttachmentConfirmController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutVehicleSkinItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutVehicleItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutTimePvpGameController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutSkillNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutSkillController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutSellItemConfirmController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutRoleNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutRoleItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutRoleController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutProfessionChipNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutProfessionChipController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutOtherItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct LoadoutDetailBaseNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutMainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutKillStreakNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutKillStreakController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutInventoryItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutInventoryExchangeItemConfirmController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutInventoryController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutInventoryConfirmController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutHomeBaseController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutEquipmentNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutCompoundNavigation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutCompoundController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutChipSaleController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutBrWeaponNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutBrWeaponController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutBrVehicleNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
enum struct LoadoutVehicleMenuType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutBrThrowingNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutBrThrowingController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutBrParachuteEquipmentNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutBrParachuteEquipmentController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutBrMeleeWeaponNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutBrMeleeWeaponController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutBrJetpackEquipmentNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutBrJetpackEquipmentController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutBrHomeController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct UILoadingNoviceGuideView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct UILoadingNoviceGuideController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct NoviceGuideTip;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LiveOpsSystemAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LiveOpsDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RspBonuseDescClient;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Live
|
|
{
|
|
struct LiveData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Live
|
|
{
|
|
struct LiveDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Live
|
|
{
|
|
struct LiveDataAgent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
using ISilentDownloadCallBack = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
using IAssetListDownloadCallBack = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct InterAssetDownloadCallBack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
using IAssetDownloadCallBack = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ModuleDownloadMgrTools;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ModuleDownloadMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
using IModuleDownloadCallBack = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LitePackageWrapper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LegendaryWeaponManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LegendaryWeaponDataDefine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct EventTag : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct OffsetPose : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct CustomEventTag : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SequenceEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ShakeGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SFXGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InviteNewbie
|
|
{
|
|
struct InviteNewbieSystemAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InviteNewbie
|
|
{
|
|
struct InviteNewbieMainView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InviteNewbie
|
|
{
|
|
struct InviteNewbieMainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InviteNewbie
|
|
{
|
|
struct InviteNewbieLevelAwardNodeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InviteNewbie
|
|
{
|
|
struct InviteNewbieInviteeItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InviteNewbie
|
|
{
|
|
struct InviteNewbieDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InviteNewbie
|
|
{
|
|
enum struct EInviteBubbleType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InviteNewbie
|
|
{
|
|
struct InviteNewbieLevelAwardInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InviteNewbie
|
|
{
|
|
struct InviteNewbieActiveAwardInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InviteNewbie
|
|
{
|
|
struct InviteNewbiePlayer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InviteNewbie
|
|
{
|
|
struct InviteNewbieActiveAwardNodeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct IndividuationShowItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct IndividuationShowItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct IndividuationSetItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct IndividuationSetItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct IndividuationItemConf;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct IndividuationInGameSelectorView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct IndividuationInGameSelectorController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct IndividuationAnimatorController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ZombieEntryItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct WeCommunityButtonView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct QuickEntryItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ESlerpTarget : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PlatformBasicEntranceView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct OpenidRet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EPlatformEntry : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EServiceType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EPlatformEntranceType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PlatformBasicEntranceController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PandoraLiveView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PandoraLiveController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
template <typename T> struct MaxHeap_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct MapDynamicDownloadDialog;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct LoadoutTabToggle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct LoadoutSystemAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct LoadoutDefine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct LoadoutTabPair;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct WeaponDetailStruct;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
enum struct ERoleSkinClothType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
enum struct ESquadMainViewAttachmentType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct LoadoutDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PVELoadout;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BRLoadout;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct LoadoutCopyConfirmView_Button;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct LoadoutCopyConfirmView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct LoadoutCopyConfirmController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LimitOfferNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LimitOfferView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LimitOfferController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct HomeUIWiew;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct HomeZombieNavigationUIController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct HomeBaseController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct HomeMainView3_3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct HomeMainView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct HomeMainNavigationUIController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
enum struct RechargeEntranceType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GenericDownloadPopView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GenericDownloadPopController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GenericDownloadMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GenericDownloadHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FacePictureTemplatePopupView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FacePictureTemplatePopupController_One;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::FacePicture
|
|
{
|
|
struct FacePictureSoldierReturnPopupView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::FacePicture
|
|
{
|
|
struct FacePictureSoldierReturnPopupController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FacePictureTemplatePopupController_Two;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FacePictureTemplatePopupController_Three;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FacePictureTemplatePopupController_Four;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FacePictureSkeletonPopupController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FacePicturePopupView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FacePicturePopupController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FacePictureNoxiousPopupController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FacePictureDynamicPopupController_Two;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FacePictureDynamicPopupController_Three;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FacePictureDynamicPopupController_One;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FacePictureDynamicPopupController_Four;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FacePictureDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EFacePicType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FacePictConfClient;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FacePictureDataAgent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FacePictureChainReactionPopupController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FacePictureBpDrawPopupController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FacePictureBattlePassPopupController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DynamicDownloadMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct DynamicDownloadItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CellularNetworkPopWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CellularNetworkPopWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AssetDownloadBtnTemplate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
enum struct InGameNewGuideMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct PVENewGuideItemFactory;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct GameUIEventEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
enum struct NewGuideTriggerType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct InGameNewGuideItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct PVENewGuideItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct PVENewGuide_ZMBuffMachineHUDCommonItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct PVENewGuide_OpenBuffMachine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct PVENewGuide_BuyDrink;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct PVENewGuide_BuyMysteriousBox;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct PVENewGuide_BuyGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct PVENewGuide_ZMInteractiveCommonItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct PVENewGuide_UseCoin;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct PVENewGuide_WaittingForCoin;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct PVENewGuide_PickUpCoin;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct PVENewGuide_BuyCoin;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct NewGuideManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct MPNewGuideManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct MPNewGuideItemFactory;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct MPNewGuideItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct MPNewGuide_Helicopter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct MPNewGuide_ActivateGoliathBox;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct MPNewGuide_PickUpAirDrop;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct MPNewGuide_UseAirDrop;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct MPNewGuide_DroneAttack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct MPNewGuide_Drone;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct MPNewGuide_VTOL;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct MPNewGuide_CommonItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
using NewGuideInterface = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct GuideTextFadeAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuideManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuideItemFactory;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuideItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_ItemRuleIntroduce;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_ModeRuleIntroduce;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_TeammateIndicatorTips;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_FirstWaveTips;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_UseAirborneTips;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_AirborneTips;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_SignMapPosition;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_OpenMap;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_SwitchThrowWeapon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_OpenThrowWeaponBag;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_AskForComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_WeaponDetail;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_ThrowWeapon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_UseDrug;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_OpenBag;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_UseMachine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_LeaveStrop;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_UseStrop;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_RunAway;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_DragSign;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_SignGoods;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_SignPosition;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_RescueTeammate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_ComeUp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_GetDown;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_ReviveTeamate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_ApplyCaptain;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_TransferCaptain;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_CollectTag;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_LeaveVehicle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_RideVehicle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_DriveVehicle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_CancelThrowWeapon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_Climb;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_SlidingTackle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_AutoRun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_OpenNearbyBox;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_CancelFollowSkyDive;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_SkyDive;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_BRSkill;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_RotateAngleOfView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildWelfareView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildWelfareItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildWelfareItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildWelfareDetailView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildWelfareDetailItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildWelfareDetailItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildWelfareDetailController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildWelfareController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildWeekRankListController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildUIUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildChatInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildTalkItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildTabView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIToggle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildTabController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildStarItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildShopView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildShopItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildShopController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildSeaonRankListController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildSearchInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildSearchItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildSearchFriendItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildSearchController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildRewardItemDesc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildRankView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildRankPrizeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildRankPrizeController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildRankListView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildRankItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildRankExplainPopupView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildRankExplainPopupController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildRankExplainItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildRankExplainItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildRankController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildProvinceItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildProvinceItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildNumberShowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildNumberShowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildMissionView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildMissionController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildMemberView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildMemberNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildMemberMenu;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildMemberListView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildMemberListController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildMemberItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildMemberController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildMainView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildMainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildLevelMaxMemberItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildLevelMaxMemberItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildLevelInfoView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildLevelInfoController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildLevelExplainPopupView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildLevelExplainPopupController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildLevelExplainItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildLevelExplainItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildLevelExpItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildLevelExpItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildLevelActiveItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildLevelActiveItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildIconItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildIconItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildIconEditView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildIconEditController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildHelpView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildFrientRequestView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildFriendRequestItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildFriendRequestItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildFriendRequestController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildEventListView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildEventListController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildEventItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct EasyPopupList;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildCityItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildCityItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildCaptainItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildBuildOrEditNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildBuildOrEditView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildBuildOrEditController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildBuildConsumeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildBuildConsumeController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildApplyMsgView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildApplyMsgItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildApplyMsgController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildActivityView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildActivityRewardItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildActivityRewardItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildActivityItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildActivityItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildActivityController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildWelfareDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildSystemAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildSearchDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildRankDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildMissionInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildMemberDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GuildMemberDataAgent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildLocationDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct ProvinceAndCitys;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildFriendRequestDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildFriendRequestAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildMemberInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
enum struct GuildMemberStateType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
enum struct GuildLocIDType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildLevelActivityReward;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildIconItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildLevelMaxMember;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildCityItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildProvinceItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildConfAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildApplyMsgDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct GuestLoginAutoLinkChanneleReportData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GuestBindingView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct GuestBindingPlatformSystemAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct GuestBindingPlatformDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct GuestBindingNewController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct GuestBindingController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct GamePadConnectingPopView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct GamePadConnectingController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FriendRecall
|
|
{
|
|
struct FriendRecalledPopView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FriendRecall
|
|
{
|
|
struct FriendRecalledPopController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FriendRecall
|
|
{
|
|
struct FriendRecalledItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FriendRecall
|
|
{
|
|
struct FriendRecallTipsView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FriendRecall
|
|
{
|
|
struct FriendRecallTipsController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FriendRecall
|
|
{
|
|
struct FriendRecallSystemAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FriendRecall
|
|
{
|
|
struct FriendRecallMainView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FriendRecall
|
|
{
|
|
struct FriendRecallMainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FriendRecall
|
|
{
|
|
struct FriendRecallItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FriendRecall
|
|
{
|
|
struct FriendRecallDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FriendRecall
|
|
{
|
|
struct FriendRecallActiveAwardInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FriendRecall
|
|
{
|
|
struct FriendRecallPlayer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FriendRecall
|
|
{
|
|
struct FriendRecallActionPopView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FriendRecall
|
|
{
|
|
struct FriendRecallActionPopController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LikeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Social
|
|
{
|
|
struct SocialSystemAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct RelationInviteAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct RelationFriendInvitePopView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct RelationFriendInvitePopController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct PlayerStatusCommonInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
enum struct PlayerStateInvitation : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct InviteAndShareSwitch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct GuestBindingPlatformPopTipsView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct GuestBindingPlatformPopTipsController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendSystemAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
enum struct EFriendSource : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendRelationListView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendRelationListEnController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendRelationListController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendRecentCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendRecentGameView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
enum struct EFriendRecentTab : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendRecentBRCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendMessagesView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendMessagesController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendMainView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UITabToggle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendMainNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendMainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendListView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendListController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendInvitePopView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FriendInvitePopController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendInviteAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendFindView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendFindOptionCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendFindController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendFindCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct NtfFriendState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendSearchRes;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendViewMode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct WrappedRecommendFriends;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendClient;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
enum struct EChatMessageMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
enum struct EFriendGender : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendChatView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendChatNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Social
|
|
{
|
|
struct FriendChatDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Social
|
|
{
|
|
struct ChatData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendChatController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendChatCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendCellC;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendCellA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendBlockTipsView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendBlockTipsController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendBlackView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendBlackController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DelAccTimeoutPopView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct DelAccSecondPopView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct DelAccLoginPopView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct DelAccFirstPopView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct DelAccCancelView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct DelAccCancelSuccessPopView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DelAccTimeoutPopController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct DelAccSecondPopController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct DelAccLoginPopController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct DelAccFirstPopController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct DelAccCancelSuccessPopController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct DelAccCancelController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct RecoverAccSystemAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct DelAccSystemAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct UICreditsPopView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct UICreditsPopController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct Staff;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct Group;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct Department;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct CreditDate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
enum struct ECellType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CreditsStaffFlowGridCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CreditsGroupFlowGridCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CreditsDepartmentFlowGridCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CommonRulesView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CommonRulesSubItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CommonRulesSimpleView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CommonRulesSimpleController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CommonRulesManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CommonRulesController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct ZombieUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
enum struct EZombieOpeningType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct UITabPageSwitch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIItemTemplateView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct MultiModeLabel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct ItemDescTipsView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct ItemDescTipsBindData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct FriendAndSettingView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct ButtonClickWithAnimator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct ButtonClickScaleView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct ButtonClickOffsetView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct ButtonClickHightLightView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct ButtonClickChangeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct VNGView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UICommonTipHolder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UICommonSpriteNum;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UICommonRedPointBox;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UICommonReceiveItemBaseView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UICommonReceiveItemBaseController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UICommonReceiveWeapNavigationUIController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UICommonReceiveView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct UICommonReceiveTipView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct UICommonReceiveTipController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UICommonReceiveRoleView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UICommonReceiveRoleNavigationUIController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UICommonReceiveRoleController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UICommonReceiveItemNavigationUIController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UICommonReceiveItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UICommonRadar;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct UICommonLockHolder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UICommonItemTimeoutView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UICommonItemTimeoutController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct UICommonItemDescTips;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
enum struct UICommonTipsType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UICommonHeadIconView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UICommonHeadFrameEffectsView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UICommonHead;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct GameHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIAgingPropsDecomposeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIAgingPropsDecomposeController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ScrollView_TemplateA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ScrollTemplateAItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ScrollTemplateAData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ItemView_TemplateA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ItemController_TemplateA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIGrid;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIViewOpenTweenAnimation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UITabTweenAnimation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIFlowCellTweenAnimation2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIFlowCellTweenAnimation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIFlexibleListTweenAnimation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIEasyListTweenAnimation2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIEasyListTweenAnimation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UICommonUnlockEffectsBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct UICommonUnlockEffects;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIAudioAnimation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LobbyTopBarTweenAnimation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIItemTemplateController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct StreakColdDown;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct ItemDescTipsController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct FriendAndSettingController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BlurTexture;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CommonInterfaceHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CallingCardTemplate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CallingCardPrefab;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsLightenUpShareView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CodLiveOps
|
|
{
|
|
struct LeftTabItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsTopTabItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct TopTabIItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsSignInView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsRewardPreviewView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsRewardPreviewDotView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsQuestionNaireView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsPersonalView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsBaseItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsMainView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsLeftTabItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LeftTabIItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsGlobalView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsGlobalRewardItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsDailyTaskView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsDailyTaskItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsDailyTaskExchangeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsDailyTaskExchangeItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsAnnouncementView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MissionSystem
|
|
{
|
|
struct MissionSystemMainView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MissionSystem
|
|
{
|
|
struct MissionSystemDescView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MissionSystem
|
|
{
|
|
struct GrowthMissionSubView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MissionSystem
|
|
{
|
|
struct GrowthMissionLevelScrollView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MissionSystem
|
|
{
|
|
struct GrowthMissionLevelRewardItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MissionSystem
|
|
{
|
|
struct GrowthMissionLevelMissionScrollView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MissionSystem
|
|
{
|
|
struct GrowthMissionLevelMissionItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MissionSystem
|
|
{
|
|
struct DailyMissionSubView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MissionSystem
|
|
{
|
|
struct DailyMissionRewardItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MissionSystem
|
|
{
|
|
struct DailyMissionDailyMissionItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MissionSystem
|
|
{
|
|
struct MissionSystemDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MissionSystem
|
|
{
|
|
struct MissionSystemAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MissionSystem
|
|
{
|
|
struct MissionSystemNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MissionSystem
|
|
{
|
|
struct MissionSystemMainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MissionSystem
|
|
{
|
|
struct GrowthMissTabDisplayData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MissionSystem
|
|
{
|
|
struct DailyMissionTabDisplayData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MissionSystem
|
|
{
|
|
enum struct MissionResetType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MissionSystem
|
|
{
|
|
struct MissionSystemDescController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MissionSystem
|
|
{
|
|
struct GrowthMissionSubController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ScrollController_TemplateA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MissionSystem
|
|
{
|
|
struct GrowthMissionLevelRewardItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MissionSystem
|
|
{
|
|
struct GrowthMissionLevelMissionScrollController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MissionSystem
|
|
{
|
|
struct GrowthMissionLevelMissionItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MissionSystem
|
|
{
|
|
struct DailyMissionSubController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MissionSystem
|
|
{
|
|
struct DailyMissionRewardItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MissionSystem
|
|
{
|
|
struct DailyMissionDailyMissionItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsActivityBatchTaskController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IDCollection
|
|
{
|
|
struct IDCollectionRankActivityController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsActivityBatchTaskRewardsController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IDCollection
|
|
{
|
|
struct IDCollectionMainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IDCollection
|
|
{
|
|
struct ActivityRewardGatePointsView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IDCollection
|
|
{
|
|
struct LiveOpsActivityBatchTaskRewardsListController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MileStone
|
|
{
|
|
struct MileStonePersonalDetailController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MileStone
|
|
{
|
|
struct MileStoneRankingMultiTaskController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IDCollection
|
|
{
|
|
struct IDCollectionPersonActivityView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IDCollection
|
|
{
|
|
struct IDCollectionPersonActivityController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MileStone
|
|
{
|
|
struct MileStoneMainMultiTaskController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MileStone
|
|
{
|
|
struct MileStoneDetailView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MileStone
|
|
{
|
|
struct MileStoneDetailItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MileStone
|
|
{
|
|
struct MileStoneDetailItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MileStone
|
|
{
|
|
struct MileStoneDetailItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsTaskItemView_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsScrollPlayView_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LiveOpsScrollPlayRootView_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
enum struct EActivityState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsBaseView_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsPreviewAwardView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsPicturePopupView_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsPersonalView_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsOnlyDisplayView_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMultitaskSingleView_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMainView_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsLightenUpView_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsLightenUpReceivePrizeView_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsLightUpItemView_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsGuestBingFBPopupView_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsDailyTaskView_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsDailyTaskItemView_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsCommonItemView_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsChristmasAllInfoView_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsChristmasAllInfoItemView_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsChristmasActivityPopupView_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsCandyCollectionView_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsCandyCollectionItemView_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsAnnouncementView_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct EntryItemLiveOps_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
struct RankAwardDetailPopController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsTaskItemController_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsScrollPlayController_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsQuestionNaireNavController_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsBaseController_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsPreviewAwardPopController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsPicturePopupController_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsPersonalNavController_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsPersonalController_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsOnlyDisplayNavController_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsOnlyDisplayController_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMultitaskSingleNavController_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMultitaskSingleController_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMileStoneSingleTaskNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMileStoneMultiTaskNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMainNavController_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMainController_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsLightenUpReceivePrizeNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsLightenUpReceivePrizeController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsLightenUpNavController_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsLightenUpController_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsIDCollectionNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsGuestBindFBPopupController_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsDailyTaskNavController_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsDailyTaskItemController_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsDailyTaskController_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsChristmasAllInfoNavController_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsChristmasAllInfoController_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsChristmasActivityPopupController_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsCandyCollectionNavController_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsCandyCollectionController_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsAnnouncementNavController_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsAnnouncementController_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
struct UIIDCollectionRankView_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
struct RankIDCollectionItemView_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IDCollection
|
|
{
|
|
struct IDCollectionServerActivityView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MileStone
|
|
{
|
|
struct MileStonePersonalMultiTaskView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsVedioView_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsTaskItemView_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsResistance_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsResistanceView_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsResistanceItemView_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsRankBuffView_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsPillarView_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsPillarItemView_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsPillarEvent_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsPictureView_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMultitaskSingleView_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMonthSignView_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMonthSignCellView_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMatchJumpView_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMatchJumpItemView_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMainView_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMainLeftMenuItemView_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsDailyTaskView_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsChainTaskView_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsChainTaskStateItemView_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct ChainTaskStateItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsBigPictureSingleTaskView_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsBigPictureSingleTaskItemView_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsAnnouncementView_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsAnnouncementVideo_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpskExchangeView_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsExchangeItemView_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsExchageLeftItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RankGame
|
|
{
|
|
struct RankIDCollectionItemController_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IDCollection
|
|
{
|
|
struct IDCollectionServerActivityController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MileStone
|
|
{
|
|
struct MileStoneRankingMultiTaskController_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MileStone
|
|
{
|
|
struct MileStonePersonMultiTaskController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsVedioController_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsTaskItemController_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CodLiveOps
|
|
{
|
|
struct LiveOpsTaskAdaptationController_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsResistanceController_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsRankBuffController_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsPillarNavController_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsPillarController_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsPictureController_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMultitaskSingleController_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMonthSignController_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMatchJumpController_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMainNavController_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMainController_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsDailyTaskItemController_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsDailyTaskController_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsChainTaskController_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsBigPictureSingleTaskController_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsAnnouncementVideoController_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsAnnouncementController_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MileStone
|
|
{
|
|
struct IDCollectionMainController_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsExchangeItemController_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsExchangeController_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IDCollection
|
|
{
|
|
struct IDCollectionShareActivityView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IDCollection
|
|
{
|
|
struct IDCollectionShareActivityController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct IDCollectionRewardItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct RewardLocation : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IDCollection
|
|
{
|
|
struct IDCollectionRewardItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IDCollection
|
|
{
|
|
struct IDCollectionMainView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IDCollection
|
|
{
|
|
struct RewardGatePointData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMatchJumpSystemAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsMatchJumpDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct MatchJumpClient;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsActivityDesc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsActivitySystemAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsActivityDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct ActivityRedData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsActivity;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct RewardItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodPointReward;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsTask;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsExchangeItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsTabData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsLightenUpShareController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsSignInController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsRewardPreviewController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsQuestionNaireController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsPersonalTaskItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsPersonalController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsNavigationUIController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsMainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsLeftTabItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsGlobalRewardItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsGlobalController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsDailyTaskItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsDailyTaskExchangeItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsDailyTaskExchangeController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsDailyTaskController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsAnnouncementController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VoiceRecordView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VoiceRecordController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct TurnOnMicWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct TurnOnMicWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct NoTeamWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct NoTeamWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Emoji
|
|
{
|
|
struct EmoticonSelectView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Emoji
|
|
{
|
|
struct EmoticonSelectItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Emoji
|
|
{
|
|
struct EmoticonSelectItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Emoji
|
|
{
|
|
struct EmoticonSelectController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Emoji
|
|
{
|
|
struct EmoticonManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Emoji
|
|
{
|
|
struct ChatRichTextBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Emoji
|
|
{
|
|
struct ChatRichTextSendedCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Emoji
|
|
{
|
|
struct ChatRichTextReceivedCell_Voice;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Emoji
|
|
{
|
|
struct ChatRichTextReceivedCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatBaseView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatBaseController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatTopMessageView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatTopMessageController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatSquadView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatSquadController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatSerializeClass;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatRoomView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatRoomController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatReportView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatReportController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatQuickTeamView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatQuickTeamModeCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatQuickTeamController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct QuickTeamMode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatQTFilterView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatQTFilterController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct QTFilterData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatQTFilterCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ChatPlayerSeparator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatPlayerCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatMainView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatMainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
enum struct EChatInviteChannel : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatGuildView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatGuildController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatFriendView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatFriendController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
enum struct EChatFriendTable : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatFriendCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatRoomInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatMenuBarMode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatMessageInfoInGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct InGameChatFriendInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
enum struct EChatTabIndex : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatMessageInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
enum struct CurBroadcastType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct InviteInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
enum struct EPlayerStateType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatDataAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatDataAgent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatBroadcastHorn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatBroadcastView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatBroadcastController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct CareerMedalWestItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct CareerMedalShowItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CareerMedalPopView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct CareerAchievementWestItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct CareerAchievementView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct CareerAchievementPeriodView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct AchievementShowItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct AchievementPopView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct RankInfoView_FinishUnlockItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct RankInfoView_FinishRewardItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
enum struct ELevelInfoType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct PlayerIconSystemAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
enum struct ENewIconRedPointWhere : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct PlayerIconItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct PlayerIconItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct PlayerIconChangeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct PlayerIconChangeNavigationUIController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct PlayerIconChangeController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct OtherPlayerProfileSystemAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
|
|
{
|
|
struct OtherPlayerDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct CareerSubDataItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct CareerMainDataItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct CareerEmblemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct CareerEmblemItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct CareerEmblemItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct CareerEmblemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct CareerAchievementItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct CareerAchievementItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
|
|
{
|
|
struct PlayerIconDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
|
|
{
|
|
struct PlayerIconData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
|
|
{
|
|
struct MedalShow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
|
|
{
|
|
struct CareerDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
|
|
{
|
|
struct CareerEmblemData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
|
|
{
|
|
struct PlayerGameStatusInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
|
|
{
|
|
struct ModeCareerData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
|
|
{
|
|
struct ModeCareerWeaponUseData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
|
|
{
|
|
struct AchievementShow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
|
|
{
|
|
struct AchievementDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
|
|
{
|
|
struct HigherAchievement;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
|
|
{
|
|
struct Achievement;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct CareerMedalShowItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct CareerMedalPopController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CareerAchievementWestController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct CareerAchievementController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct AchievementShowItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct AchievementPopController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ECardAttachmentShowType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ECardAnimStep : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SettlementCard_Normal;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CardExtension;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementCardWrapper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Reward
|
|
{
|
|
struct RewardCardDataBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Reward
|
|
{
|
|
struct PerkRewardCardData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Reward
|
|
{
|
|
struct RoleRewardCardData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Reward
|
|
{
|
|
struct WeaponRewardCardData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Reward
|
|
{
|
|
struct ItemRewardCardData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementCardWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
enum struct OpenCardWindowStep : uint8_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
using ISettlementCard = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ChestCardWindowNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ChestCardWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ChestCardWindow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SafeBoxThumbnailController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SafeBoxThumbnailMatchController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SafeBoxNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SafeBoxMainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CodSafeBox
|
|
{
|
|
enum struct IncrementPackageState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CodSafeBox
|
|
{
|
|
struct SafeBoxDataManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CodSafeBox
|
|
{
|
|
enum struct SafeBoxEntrance : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CPSafeBoxThumbnailView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CPSafeBoxMainView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopWindowView_Chest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopTimeLimitPaymentView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopScrollPlayView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopScrollPlayItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopScrollPlayData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopRechargeWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopRechargeConfirmPopView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopPaymentConfirmPopupWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
enum struct ETreasureChestBuyButtonType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopItemFlowGridCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopDetailView_Chest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopDetailView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopDetailItemView_Chest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct RechargeReawrdItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
enum struct ERechageItemState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LuckyValueDrawView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LuckyPriceBtn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LuckyDrawView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LuckyDrawVideoView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LuckyDrawRewardsMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LuckyDrawPopWindow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LuckyBoardView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LuckyBoardItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct FeaturePriceCDN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ExchargeShopItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ExchangeShopView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct EventRabbitVideoView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CodmSingleRechargeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct CodmShopRightSubTabView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct CodmShopRightSubTabItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct CodmShopRightSubTabItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Shop
|
|
{
|
|
struct CodmShopPaymentConfirmPopupWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Shop
|
|
{
|
|
struct CodmShopMainView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Shop
|
|
{
|
|
struct CodmShopLeftTabItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Shop
|
|
{
|
|
struct CodmShopLeftTabItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Shop
|
|
{
|
|
struct CodmShopCurrencyItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Shop
|
|
{
|
|
struct CurrencyType;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CodmOTOSceneView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CodmOTOReChargeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CodmFirstReChargeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CodmAccumulateReChargeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CallingCardShowSceneView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct BuyBtnGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ActiviteRewardItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopPaymentConfirmDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct RechargeSystemAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct RechargeDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct PayConfInfoExtend;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
enum struct EPayType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct UILotteryIntroductionView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct UILotteryIntroductionController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopWindowController_Chest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopUtility;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
enum struct ELuckyBoxType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopTimeLimitPaymentController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopScrollPlayController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopRechargeWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopRechargeConfirmPopController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopPaymentInfoWithIndex;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
enum struct EPaymentTypeSelectState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopDetailNavController_Chest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopDetailNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopDetailItemController_Chest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopDetailController_Chest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopDetailController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RechargeSuccessPopWindow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RechargeBtnItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct OTORewardShow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct OTORewardItemDesc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct OTORewardItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct OTORewardGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LuckyValueDrawNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LuckyValueDrawController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LuckyDrawVideoController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LuckyDrawNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LuckyDrawController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LuckyBoardNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LuckyBoardController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ExchangeShopNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ExchangeShopController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct EventRabbitVideoController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct CommodityItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct CommodityItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ColorQualityProbabilityView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CodmSingleReChargeNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CodmSingleReChargeController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct CodmShopRightSubTabItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct CodmShopRightSubTabController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Shop
|
|
{
|
|
struct CodmShopPaymentConfirmPopupWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Shop
|
|
{
|
|
struct CodmShopNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Shop
|
|
{
|
|
struct CodmShopLeftTabItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CodmOTOSceneNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CodmOTOSceneController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CodmOTOReChargeController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CodmFirstReChargeNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CodmFirstReChargeController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CodmAccumulateReChargeNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CodmAccumulateReChargeController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CallingCardShowSceneNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CallingCardShowSceneController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct ExchangeSuccessView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct CDKeyTipsView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct CDKeyExchangeMainView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct ExchangeSuccessController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct CDKeyTipsController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct CDKeyExchangeMainNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct CDKeyExchangeMainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct channelinfojson;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct cdkeyreturnjson;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSniperChallengeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSniperChallengeNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSniperChallengeController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomBrNewModeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomBrNewModeNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomBrNewModeController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRModeMapDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRMemberData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Ladder
|
|
{
|
|
struct LadderRewardListDetailWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Ladder
|
|
{
|
|
struct LadderRewardDetailItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Ladder
|
|
{
|
|
struct LadderDescPopUpWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Ladder
|
|
{
|
|
struct LadderRewardListDetailWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Ladder
|
|
{
|
|
struct LadderDescPopUpWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::BR
|
|
{
|
|
struct BRLadderDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct TicketPopupList;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct TicketListItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BpSeasonVideoView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BpRewardsDisplayView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BpNewSeasonVideoView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassWeekTaskTabVIew;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassWeekTaskItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassTaskBaseView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassTaskExplainView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassRankView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassRankItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BattlePassPaymentPopupView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassNewLevelView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassNewLevelAwardView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassNewLevelAwardItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassNewExpAwardPopupView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassMainView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassLevelView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassLevelPopupView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassLevelItemFlowCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassLevelAwardView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassExpAwardPopupView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassDailyAndWeekTaskItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassComicView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassComicSeasonTabView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassComicPopupView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassComicItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassChallengeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassChallengeTaskItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassBuyTierView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassBuyTierItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassBuyPlusPopupView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassBuyPassView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassBuyPassItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassBuyPassActivityView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassAwardView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassAwardItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct UISpriteZoom;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct DailyTaskItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
enum struct LevelUpType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
enum struct BuyBattlePasspurchaseType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassShowTime;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassTabManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassSettlementAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassExpAwardAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassComic;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassTaskConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassAwardConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassDefine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BpComicProtocalPageData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BPProtocalPageData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BPWeekAwardData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BPSuperBoxData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BPTaskModeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BPTaskData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BPLevelUpData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
enum struct BpButtonClickType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
enum struct BpAwardItem : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
enum struct ToMainBttlepassFrom : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
enum struct BattlePassItemType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
enum struct BPTaskType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
enum struct BuyBpType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassConf;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassAwardShowAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassAgent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BpSeasonVideoController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BpRewardsDisplayNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BpRewardsDisplayController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BpNewSeasonVideoController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassAwardNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassWeekTaskItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassTaskExplainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassTaskBaseController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassRankItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassRankController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassPaymentPopupController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassNewExpAwardPopupController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassMainNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassLevelController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassExpAwardPopupController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassDailyAndWeekTaskItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassComicPopupController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassComicItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassComicController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassChallengeTaskItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassChallengeController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassBuyTierNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassBuyTierItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassBuyTierController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassBuyPlusPopupController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassBuyPassNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassBuyPassController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassBuyPassActivityNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassBuyPassActivityController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassAwardController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassConfigManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassLevelAwardData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct BagIndividuationMainView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct BagIndividuationMainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct IndividuationItemData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct AnnouncementSystemAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct AnnouncementDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct AnnouncementClient;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct RollNoticeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct RollNoticeSystemAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct RollNoticeDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct RollNoticeController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct ActivityNoticeSystemAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct ActivityNoticeDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct RollNoticeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIReceiveAchievementWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIReceiveAchievementWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct SquadMemberThumbnailView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct SquadMatchDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct SquadBattleDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TLogReportDataAgent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogClickStatistics;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogClickCounter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SignTipsHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SignSystem
|
|
{
|
|
struct SignOperateController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SignSystem
|
|
{
|
|
struct SignOperateView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SignMenuHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SignSystem
|
|
{
|
|
enum struct SignSystemEnableMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SignSystem
|
|
{
|
|
enum struct MPMarkDelReason : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SignSystem
|
|
{
|
|
struct SignsDetector;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SignSystem
|
|
{
|
|
struct SignIndicatorsManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SignSystem
|
|
{
|
|
struct SignIndicator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SignSystem
|
|
{
|
|
struct SignHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SignSystem
|
|
{
|
|
struct Sign;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SignableObjectTipsHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SignTipsItemBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SignTipsItemAnim;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct OutOfItemConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SignOutOfViewTipsItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SignOutOfViewTipsHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SignOperateForPickupHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SignSystem
|
|
{
|
|
struct SignOperateAdvanceView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SignMenuItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SignSystem
|
|
{
|
|
struct SignAimHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRSignableObjectTipsHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SignTipsItemGeneral;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRSignTipsHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRSignOperateForPickupHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SignSystem
|
|
{
|
|
struct BRSignOperateController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SignSystem
|
|
{
|
|
struct BRSignOperateAdvanceView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRSignMenuHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RuntimeStandaloneGameUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LevelDesignInGameTest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EPawnAnimatorTransitionType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BoundingColliderInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PawnMoveSimulator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ActorEventProcessor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct NetSyncModule;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ProcessFireCmdHandle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PlayerControllerNetSync;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BattleNetSyncModule;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MoveNetSyncModule;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PlatformWrapper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ENetworkType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PlatformUtils;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct PlatformNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PhysicsDebugViewer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GLDebug_Sphere;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GLDebug_Mesh;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GLDebug_Character;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GLDebug_Capsule;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GLDebug_Box;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GLDebug;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PandoraMainWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PandoraFacePopupView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PandoraMainWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PandoraMainNavUIController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PandoraFacePopupController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PVPFixedPickupPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GameUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AttackableTarget;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct PlayerFireModeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct Controller;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EGameState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ENetMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::URF
|
|
{
|
|
enum struct URFGameEventEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct EventChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MatchGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct PVPGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct PVPTutorialHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ManagedAsset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame
|
|
{
|
|
struct TrainingTarget_Static;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame
|
|
{
|
|
struct TrainingTarget_Move;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct TrainTargetType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame
|
|
{
|
|
struct TrainingTargetMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GrenadeActor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct PVPGameUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GameEventChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct EndGameHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame
|
|
{
|
|
struct TrainingEndRoundShowData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct PVPGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team
|
|
{
|
|
struct TeamGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct PVPGameScoreViewController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct GameScoreView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPvpGameController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team
|
|
{
|
|
struct TeamGameUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PlayerController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct KillConfirmDropType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct PVPGameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team
|
|
{
|
|
struct TeamGameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team
|
|
{
|
|
enum struct TeamGameUIEventEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct PVPGameEventChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team
|
|
{
|
|
struct TeamGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team
|
|
{
|
|
struct PVPFFAGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team
|
|
{
|
|
struct PVPFTLGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team
|
|
{
|
|
struct PVPShootOutOGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team
|
|
{
|
|
struct PVPKCGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team
|
|
{
|
|
struct PVPDOMGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team
|
|
{
|
|
struct PVPTDMGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CampShowAnimHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct Pawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team
|
|
{
|
|
struct TeamGameUIScene_Test3P;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team
|
|
{
|
|
struct TeamGameInfo_Test3P;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team
|
|
{
|
|
struct TeamGame3PBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TDMGame
|
|
{
|
|
struct TDMGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalComp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct TacticalRadarComp_TCBombVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PlayerPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ERESPAWN_TYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AttackableTargetInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
|
|
{
|
|
struct TacticalCombatGameUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
|
|
{
|
|
struct TacticalCombatGameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
|
|
{
|
|
enum struct TacticalCombatGameEventEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team
|
|
{
|
|
struct TeamGameEventChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
|
|
{
|
|
struct TacticalCombatGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
|
|
{
|
|
struct TacticalCombatGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct DiedIndicator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
|
|
{
|
|
struct TacticalCombatVolumeViewItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct Signboard;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
|
|
{
|
|
struct TacticalCombatSignboardHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
|
|
{
|
|
struct TacticalCombatLoadoutUIViewController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPvpGameView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
|
|
{
|
|
struct TacticalCombatGameScoreViewController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
|
|
{
|
|
struct TacticalCombatGameScoreView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
|
|
{
|
|
struct TacticalCombatGameLoadoutHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
|
|
{
|
|
struct TacticalCombatCureTeammateHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
|
|
{
|
|
struct TacticalCombatCureTeammateController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIButtonColor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
|
|
{
|
|
struct TacticalCombatBloodScoreHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct PVPPlayerPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame
|
|
{
|
|
struct FFAGameUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame
|
|
{
|
|
struct FFAGameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::SASGame
|
|
{
|
|
struct SticksAndStonesGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame
|
|
{
|
|
struct FFAGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InventoryManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GameView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPVPGameView_SAS;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPVPGameViewController_SAS;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct JoyStickView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
|
|
{
|
|
struct TacticalRadarComp_shootOutBox;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SwitchRoleComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PawnDeadComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame
|
|
{
|
|
struct FFAGameScoreViewController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame
|
|
{
|
|
struct FFAGameScoreView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team
|
|
{
|
|
struct TeamGamePlayerPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PlayerInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
|
|
{
|
|
struct ShootOutMsgHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct InteractiveHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
|
|
{
|
|
struct ShootOutGameUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
|
|
{
|
|
struct ShootOutGameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
|
|
{
|
|
struct ShootOutGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
|
|
{
|
|
struct ShootOutCampHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
|
|
{
|
|
struct BuffTimeHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
|
|
{
|
|
struct BuffTimeHUDItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntSceneItemMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct UnAttackableTarget;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntCloneItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntBaseItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntAttackableItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntGameUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct CatGamePeriodType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
enum struct EPropHuntGameState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
enum struct PropHuntGameEventEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntGameEventChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct SwitchRoleComponent_PropHuntPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct PVPPlayerController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntItemPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntHumanPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PawnSoundComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
|
|
{
|
|
struct PawnSoundEmitter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct DeadComponent_PropHuntPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntTopScoreBoardViewController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntTopScoreBoardView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntScorePanelView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntScorePanelItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntScorePanelController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PropHuntOBBetCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PropHuntLoadoutUIViewController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PropHuntLoadoutUIView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntGuideNoviceViewController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntGuideNoviceView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntGameScoreViewController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntGameScoreView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntEndGameHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AnimationComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PrcGame
|
|
{
|
|
struct PrcGameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PrcGame
|
|
{
|
|
struct PrcGameEventChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PrcGame
|
|
{
|
|
struct PrcGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PrcGame
|
|
{
|
|
struct PrcGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PawnEventProcessor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PVPHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
using ISortPlayerByGameScore = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame
|
|
{
|
|
struct MlkTFGameUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame
|
|
{
|
|
struct MlkTFGameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame
|
|
{
|
|
struct MlkTFGameEventChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame
|
|
{
|
|
struct MlkTFGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame
|
|
{
|
|
struct MlkTFGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame
|
|
{
|
|
struct MlkTFEnemyIndicator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame
|
|
{
|
|
struct MlkTFBroadcastWeaponMaxLevel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame
|
|
{
|
|
struct MlkGameUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame
|
|
{
|
|
struct MlkGameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame
|
|
{
|
|
struct MlkGameEventChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame
|
|
{
|
|
struct MlkGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame
|
|
{
|
|
struct MlkGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MlkWeaponBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MatchCameraMove;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LightMapSetter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
|
|
{
|
|
struct SwitchRoleComponent_Infect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
|
|
{
|
|
struct INFPlayerPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
|
|
{
|
|
struct INFPlayerInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
|
|
{
|
|
struct INFGameUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
|
|
{
|
|
struct INFGameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
|
|
{
|
|
enum struct InfectGameSkillID : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
|
|
{
|
|
enum struct InfectGameEventEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
|
|
{
|
|
struct INFGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
|
|
{
|
|
struct INFGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct DoubleWeaponBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
|
|
{
|
|
struct InfectGameTipHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
|
|
{
|
|
struct InfectGameScoreViewController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
|
|
{
|
|
struct InfectGameScoreView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
|
|
{
|
|
struct InfectGameScorePanelView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
|
|
{
|
|
struct InfectGameScorePanelItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
|
|
{
|
|
struct InfectGameScorePanelItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
|
|
{
|
|
struct InfectGameScorePanelController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
|
|
{
|
|
struct InfectGameScoreHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
|
|
{
|
|
struct InfectGamePlayerScoreModel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
|
|
{
|
|
struct InfectGamePerkProcessHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
|
|
{
|
|
struct InfectGameLoadoutUIViewController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
|
|
{
|
|
struct InfectGameLoadoutUIView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
|
|
{
|
|
struct InfectGameGuideNoviceViewController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
|
|
{
|
|
struct InfectGameGuideNoviceView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct BloodAndStreakHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint
|
|
{
|
|
struct Hardpoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint
|
|
{
|
|
struct HardPointManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint
|
|
{
|
|
struct HardPointAreaInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint
|
|
{
|
|
struct HardPointInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint
|
|
{
|
|
struct HardPointEventChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint
|
|
{
|
|
struct TacticalRadarComp_HardPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint
|
|
{
|
|
struct HardPointVolumeViewItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint
|
|
{
|
|
struct HardPointVolumeSignboard;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint
|
|
{
|
|
struct HardPointUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct HardPointSignboardHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint
|
|
{
|
|
struct HardPointScoreViewController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint
|
|
{
|
|
struct HardPointScoreView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
|
|
{
|
|
struct GunFightPlayerPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
|
|
{
|
|
struct GunFightPlayerInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
|
|
{
|
|
struct GunFightPlayerController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
|
|
{
|
|
struct GunFightGameUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
|
|
{
|
|
struct GunFightGameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
|
|
{
|
|
enum struct GunFightGameUIEventEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
|
|
{
|
|
struct GunFightGameEventChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
|
|
{
|
|
struct GunFightGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
|
|
{
|
|
struct GunFightGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
|
|
{
|
|
struct GunFightVolumeViewItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
|
|
{
|
|
struct GFVolumeProcess;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
|
|
{
|
|
struct GunFightVolumeSignboard;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
|
|
{
|
|
struct GunFightSignboardHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
|
|
{
|
|
struct GunFightScorePanelController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
|
|
{
|
|
struct GunFightGameScoreViewController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
|
|
{
|
|
struct GunFightGameScoreView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
|
|
{
|
|
struct GunFightGameLoadoutHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
|
|
{
|
|
struct GunFightBloodScoreHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponOverHeatHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct VehicleReconView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct VehicleDroneView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct VehicleDroneTips;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct VehicleDronePerspectiveItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct VehicleDronePerspectiveHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct VehicleDroneHitEffectHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct VTOLViewChangeMask;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct UIWhiteScreen;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct ScrollingInfomationView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct PvpCommonTipsHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PVPOpenSceneHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct PVPInteractiveHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct PVPGameScoreView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PVPGamePowerUpTipsHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct EIndicatorDrawType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct WorldPosHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct InteractiveInGameHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct IndicatorView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
using IGameScoreView = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EnterLadderBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DroppedPickUpInfoView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct TargetSignboard;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ClimbUpConfirmView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct ScrollingInfomationModel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct ScrollingInfomationUIData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct KillInfoUIData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct ScoreModel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct PVPHudBagGameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct VehicleReconController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct VehicleDroneController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct ScrollingInfomationController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct TimeWarningInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct JoyStickController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EnterLadderBtnController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DroppedPickUpInfoController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ClimbUpConfirmController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
|
|
{
|
|
struct BombGameScoreViewController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct PvpCommonTipsManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct InteractiveInGameManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct InteractiveComparer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
enum struct StreakUseMessageStatus : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct StreakUseInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct StreakUseMessageCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct KillMessagesHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct KillInfoParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct KillMessageCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct KillMessageData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame
|
|
{
|
|
struct FFAGameScoreView_OB;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame
|
|
{
|
|
struct FFAEndGameHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame
|
|
{
|
|
struct FFAEndRoundGrid;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame
|
|
{
|
|
struct FFAEndRoundShowData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::FTLGame
|
|
{
|
|
struct AFTLGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame
|
|
{
|
|
struct DuelGameSelectWeaponTypeHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame
|
|
{
|
|
struct DuelGameSelectWeaponCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct DuelGameScoreUIView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame
|
|
{
|
|
struct DuelGameScoreUIController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame
|
|
{
|
|
struct DuelGameLoadoutUIController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame
|
|
{
|
|
struct DuelGameUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame
|
|
{
|
|
struct DuelGamePlayerInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame
|
|
{
|
|
struct DuelGameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame
|
|
{
|
|
enum struct DuelGameEventEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame
|
|
{
|
|
struct DuelGameEventChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame
|
|
{
|
|
struct DuelGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame
|
|
{
|
|
struct TacticalRadarComp_DomVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct RoundEndGameHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame
|
|
{
|
|
struct DominationGameUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame
|
|
{
|
|
struct DomVolumeViewItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame
|
|
{
|
|
struct DomVolumeSignboard;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DomSignboardHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame
|
|
{
|
|
struct DomGameScoreViewController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame
|
|
{
|
|
struct DomGameScoreView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame
|
|
{
|
|
struct DomGameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame
|
|
{
|
|
struct DomGameEventChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame
|
|
{
|
|
struct DomGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame
|
|
{
|
|
struct DomAreaManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EShadowBladeAttackDirection : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EShadowBladeAttackDistance : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EShadowBladePhysicState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EShadowBladeState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PlayerTakeDamageComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AvatarModelComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ChamberWeaponBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ChamberScoreView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ChamberBulletHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame
|
|
{
|
|
struct ChamberPlayerController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame
|
|
{
|
|
struct ChamberGameUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame
|
|
{
|
|
struct ChamberGameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame
|
|
{
|
|
struct ChamberGameGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct TacticalRadarComp_CTFFlagStatus;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame
|
|
{
|
|
struct SwitchRoleComponent_CTFGamePlayerPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EHUDStateType_CTF : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CTFTipsHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CTFFlagStatusHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CTFFlagSignboard;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CTFFlagBaseSignboard;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CTFCountDownHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CTFRoundEndGameHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame
|
|
{
|
|
struct CTFGameUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame
|
|
{
|
|
struct CTFGameScoreViewController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct CTFGameScoreView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame
|
|
{
|
|
struct CTFGamePlayerPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame
|
|
{
|
|
struct CTFGamePlayerInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame
|
|
{
|
|
struct CTFGameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame
|
|
{
|
|
struct CTFGameEventChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame
|
|
{
|
|
struct CTFGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame
|
|
{
|
|
struct CTFGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame
|
|
{
|
|
struct CTFFlagBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame
|
|
{
|
|
struct CTFFlag;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct HelicopterSpotType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::CRGame
|
|
{
|
|
struct CRGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::CRGame
|
|
{
|
|
struct CRGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BlackHawkHelicopter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct TacticalRadarComp_BombVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BombVolumeSignboard;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BombVolumeBombSignboard;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BombSignboardHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BombGameScoreView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIProgressBar;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIButton;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BombGameNotifyContentView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BombGameFunctionButtonsView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BombGameDropBombButton;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BombGameDefuseBombButton;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
|
|
{
|
|
struct BombGamePlayerController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
|
|
{
|
|
struct ItemNetSyncModule;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct PVPPlayerPawnEventProcessor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
|
|
{
|
|
struct BombGamePlayerPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
|
|
{
|
|
struct BombGameUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
|
|
{
|
|
struct BombGameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
|
|
{
|
|
enum struct BombGameActorEventEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
|
|
{
|
|
enum struct BombGameUIEventEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
|
|
{
|
|
struct BombGameEventChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
|
|
{
|
|
struct BombGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic
|
|
{
|
|
struct LiveEventGameAudioLogic;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic
|
|
{
|
|
struct PVPInGameAudioLogic;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic
|
|
{
|
|
struct DOMGameAudioLogic;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic
|
|
{
|
|
struct DMGameAudioLogic;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic
|
|
{
|
|
struct BombGameAudioLogic;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic
|
|
{
|
|
struct BombGameSoundConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic
|
|
{
|
|
struct BioGameAudioLogic;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct AssignedcWeaponLoadoutWeaponItemview;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct AssignedWeaponLoadoutWeaponItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct AssignedWeaponLoadoutView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct AssignedWeaponLoadoutController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct AssignedWeaponLoadoutCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::AssignedWeapon
|
|
{
|
|
struct AssignedWeaponGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::AssignedWeapon
|
|
{
|
|
struct AssignedWeaponGameUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::AssignedWeapon
|
|
{
|
|
struct AssignedWeaponGameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetPreloader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVELevelObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct ActorSpawner;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BaseEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct PVETutorialHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
enum struct EVehicleSeatType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
enum struct EInitActionMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PawnInitializeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct QTETouchRecevier;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PrologueDroppedPickUpConfirmButton;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEGameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct StoryGameSkillManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialFinalWinView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialFinalWinController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialFinalTipsView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialFinalTipsController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialFinalTargetDisplayHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialFinalTargetDisplay;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialFinalSkipView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialFinalSkipController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialFinalSelectFireModeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialFinalSelectFireModeController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialFinalRoleUltSkillView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialFinalPhoneView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialFinalPhoneController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialFinalDialogView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialFinalDialogController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialFinalDefine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
|
|
{
|
|
struct TutorialFinalWinShowAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
|
|
{
|
|
struct TutorialFinalTipsAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
|
|
{
|
|
struct TutorialFinalSelectFireModeAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
|
|
{
|
|
struct TutorialFinalRoleUltSkillAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
|
|
{
|
|
struct TutorialFinalPlayAudioAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
|
|
{
|
|
struct TutorialFinalPhoneAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
|
|
{
|
|
struct TutorialFinalNotifyServerFinishAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
|
|
{
|
|
struct TutorialFinalMarkCurrentStep;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct TutorialFinalLockButtonAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
|
|
{
|
|
struct TutorialFinalJudgeWeaponADSFireMode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
|
|
{
|
|
struct TutorialFinalJudgeLoadoutIndexAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
|
|
{
|
|
struct TutorialFinalJudgeFireMode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
|
|
{
|
|
struct TutorialFinalJudgeCurrentWeapon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
|
|
{
|
|
struct TutorialFinalJudgeAutoFireMode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
|
|
{
|
|
struct TutorialFinalHideTipsMaskAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
|
|
{
|
|
struct TutorialFinalDialogAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
|
|
{
|
|
struct TutorialFinalCloseAimAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
|
|
{
|
|
struct TutorialFinalCheckMissileFinishAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
|
|
{
|
|
struct TutorialFinalCheckAmmoCountAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
|
|
{
|
|
struct TutorialFinalChangeAimFtueAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
|
|
{
|
|
struct TutorialFinalBanReammoAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct TLogFtueRecordAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
|
|
{
|
|
struct ReturnToFrontEndAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TargetDisplayHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TargetDisplay;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SPTutorialView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct SPTutorialTimeRecorder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SPTutorialEditController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SPTutorialDifficultyView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SPTutorialDifficultyController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SPTutorialController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEGameUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct SPGameUIScene_Tutorial;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
enum struct ETutorialMissileState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct StoryGameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct SPGameInfo_Tutorial;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Prologue
|
|
{
|
|
struct SPGameInfo_Prologue;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEGameEventChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SPFireModeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SPFireModeController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Prologue
|
|
{
|
|
struct PrologueData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Prologue
|
|
{
|
|
struct PrologueRecorder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Prologue
|
|
{
|
|
struct PrologueDefine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PrologueChannelHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MissilePosition;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct Material_localization;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LineToTarget;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LevelTarget;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct InGameTutorialHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TargetClickedHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AudioQueuePlayer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct SPGameInfo_Snipe;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
enum struct SPMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct SPLevelConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SPGameUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SPGameUIScene_PVE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct SPGameUISceneInheritPVE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct TopHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SPGameModeTargetHUD_PVP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SPGameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SPGameEventChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct SPGameEndHud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SPGameBulletInfoHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct SPSubModeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SPGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct TacticalRadarComp_RushTarget;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct SPGameUIScene_Rush;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SPTopHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct SPGameInfo_Rush;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct RushTargetVolumeManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct RushTargetVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct RushTargetSignboard;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct InstructionEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct BrandVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct BrandSignboard;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Brand;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct MissileExpectExplodePoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct LocalCombatVolumeManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct LocalCombatVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct LeaveCombatAreaWarningHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SPModeKillStreakFeedBackHud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct SPModeHellstromNumShowHud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SPGrenadeEndRoundHud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SPGameUIScene_PVP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SPGameInfo_Grenade;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CombatVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEPlayerPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SGTriggerSyncMovement;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct SGNoDroppedPickupArea;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIPawnSpawnChecker;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct WaveConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct SGAIPawnSpawnChecker;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct CheckerConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIPawnPropertyConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
enum struct SGAIPawnType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIDropConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIPawnProperty;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct SGAIPawnSpecialPropertyIndex;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIPawnFactoryConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIPawnSpawnInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct VehiclePawnEventProcessor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct StoryPlayerEventProcessor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
enum struct EAnimationAction : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
enum struct StoryGameActorEventEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
enum struct StoryGameStageEventEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct StoryGameConst;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct StoryGameEventChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AITakeDamageComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVETakeDamageComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct SGShootActor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct DamageTriggerTutorial;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EFireColliderShape : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct AnimaDoor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct CrowAnim;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIPawnSpawner;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct GuidPawnSpawner;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct WaitForTouchAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct WaitForMovement;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WaitForFireModeAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct WaitForDialogAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct WaitForBoolValue;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Prologue
|
|
{
|
|
struct TimeRecordAction_Prologue;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct TimeRecordAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGameTogglePlayerPinDownToGround;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGameTogglePlayer1PModel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGameStartCountDown;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SpawnRandAIAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SpawnAIAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ShowPrepareAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGameSetPlayerMaxSpeed;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
enum struct PVEGameUIEventEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGameSendStringUIEnumEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGameSendGameEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGameSendEventToPlayer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGameRemoveGrenade;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGamePlayWeaponUpAnim;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGamePlayWeaponDownAnim;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGamePauseAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGameMonsterIntroCompleted;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGameModifyAmmoCount;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGameMessageAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGameLockHealth;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGameLoadAsset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGameKillPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGameKillAllZombies;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGameInput;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGameHidePawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGameGiveWeapon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGameGivePlayerDamage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGameGetPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Prologue
|
|
{
|
|
struct StoryGameExchangeMaterialAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGameDelayTalk;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGameCheckPlayerState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGameCheckPlayerRotation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGameCheckEnemyKilled;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGameCheckEnemyCountInChecker;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGameCheckAliveEnemyInTriggerTutorial;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGameCheckAliveEnemyInTrigger;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGameChangeCameraFOV;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGameActionSendGameEventEx;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGameActionCheckPlayerFire;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ShowSignTipsAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ShowBrandAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SetStreakScoreAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ServerReportAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SendTutorialFsmEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SendTutorialEventAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PrologueShakeCounterAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ProloguePreMatineeAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct PlaySoundQueueAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct LevelTargetSwitchAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct LEGameCheckAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GameIntrodutionAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct FocusByMaskAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FireModeHUDLockAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct FadeInOutAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct CheckBrandsStateAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ChangeTutorialFsmValueAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ChangeGameSequenceFSMAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AskRetryAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SceneFsmManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PrefabSpawnerEventHideSth;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEPlayerController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct TaskLineRender;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PVEWeaponSkillHud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PVEWeaponSkillController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PVEWeaponSecondSkillController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEInventoryManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct PVEBaseGameUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MPGameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MPGameEventChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random
|
|
{
|
|
struct WaveExportConfigRandom;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WaveExportConfigNew;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WaveExportConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RoutePoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RouteExportConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RouteConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ExportableConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random
|
|
{
|
|
struct ZombieConfigList;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random
|
|
{
|
|
struct SpawnWaveConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random
|
|
{
|
|
struct WaveConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random
|
|
{
|
|
struct WaveConfigGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BotSpawnConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ZombieSpawnConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpawnSpotGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BotConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ZombieConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpawnWaveConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PowerUpDropConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WaveConfigNew;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WaveConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PerkMachineSignboard;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct DroppedPickUp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponNetSyncModule;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MatchMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct AIPawnBatchMoveSyncMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MatchProtocolBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MPPlayerUseMachineGunSyncMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MPPawnBattleNetSyncModule;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct PickUpWeaponInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MPPlayerController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MPPawnEventProcessor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MPPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP::MPGame
|
|
{
|
|
struct MPGameUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP::MPGame
|
|
{
|
|
struct MPGameUIScene_Classical;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP::MPGame
|
|
{
|
|
struct MPGameUIScene_Operation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP::MPGame
|
|
{
|
|
struct MPGameUIScene_Endless;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MPVEGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MPServerTimeSync;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MPRewardLevelDropInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MPMonsterDropGoldInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
enum struct EDisplayAnimLabelType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
enum struct MPGameUIEvent : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
enum struct MPGameActorEvent : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
enum struct MPGameStageEvent : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MPGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MPVERaidGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MPVEClassicalGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MPVEEndlessGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MPVEMPGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MPVESPGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct ZMGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ZombieBloodDecal;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ZombieModifierConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
enum struct ZombieType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PVEConfigPresetBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct ZombieCanisterPileConfigPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct ZombieBiteConfigPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct TreeForkConfigPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct TracingElectricBallPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct SlimeConfigPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct ZombieConfigPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PowerUpLogic;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PowerUpConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct RiserZombieConfigPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PVEProjectileConfigPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct PVEPresetLevelConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PVENavigationAreaReachConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NapalmConfigPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ModifierPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct HomingProjectileConfigPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct HellHoundConfigPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
enum struct GhostFireAttackMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct EnergyCollector;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct DenizenConfigPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct DemonVineConfigPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct DemonSeedConfigPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct DanceZombieConfigPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct ClawDroneConfigPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct BrutusConfigPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct BossConfigPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct BossSantaConfigPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct SantaSpawnZombieRole;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct BossHauntedWoodConfigPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EFIRE_TYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct BehaviorConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct BossHealthPlayerSoundConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
enum struct ExitConditionType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct BehaviorEventConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct BehaviorInsertStageConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct BehaviorSequenceConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct BehaviorStageConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct BossCerberusConfigPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct BossButcherConfigPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct BomberConfigPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct AvogadroConfigPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct SwitchRoleComponent_NetworkAI;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAITakeDamageComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkBossAITakeDamageComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetWorkAIAvatarModelComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MPTakeDamageComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
|
|
{
|
|
struct MPPawnSoundEmitter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponProjectileSimulator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponProjectile;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct ZombieProjectile;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkZombieShowDescEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetWorkAIPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkZombieNapalm;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkZombieHellHound;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NetworkZombieFireBurnt;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkZombie;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkZombieBomber;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NetworkZombieBite;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NetworkZombieAvogadro;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkTreeFork;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkTracingElectricBall;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkSlime;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkGhostFire;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkDenizen;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkDemonVine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkBrutus;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetWorkBossAIPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkBossSanta;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkBossHauntedWood;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkBossCerberus;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkBossButcher;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIPawnDebug;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
enum struct BehaviorType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct WeakConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehavior;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorTrunkSpin;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct TrunkSpinConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorTreantPursueAttack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct TreantPursueAttackConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorTread;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct TreadConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorTrample;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct TrampleConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorThrowProp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct ThrowPropConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorTentacleGrab;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct TentacleGrabConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorSweepTailAttack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct SweepTailAttackConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorSummonZombie;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct SummonZombieConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorSummonSlime;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct SummonSlimeConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorSummonHellHound;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct SummonHellHoundConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorSummonGhostFire;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct SummonGhostFireConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorSummonDemonSeed;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct SummonDemonSeedConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorSpinAttack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct SpinAttackConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAISpawnBehavior;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorSpawnEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIPawnPlaySpawnEffectAndAnim;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorScorpionRage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct ScorpionRageConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorScorpionMutate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct ScorpionMutateConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct LavaPoolConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorRage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct RageConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorPursueAttack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct PursueAttackConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorPoisonAttack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct PoisonAttackConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorMelee;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorMagmaSplashWithTarget;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MagmaSplashWithTargetConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorMagmaSplash;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MagmaSplashConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MagmaSprayGroupData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MagmaSprayData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorLongRangeAttack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct LongRangeAttackConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorLeaveCombat;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct LeaveCombatConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorLavaPool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorJumpSmash;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct JumpSmashConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorJumpDest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct JumpConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAISpecialMoveBehavior;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorJump;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorIdle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct ZombieIdleConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorHunt;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct HuntConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorHookWhip;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct HookWhipConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorHookAndSmash;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct HookAndSlashConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorGroundStabGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct GroundStabGroupConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorGroundStab;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct GroundStabConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorGroundSpike;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct GroundSpikeConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorGotoCombat;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct GotoCombatConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NetworkAIBehaviorGhostFireFireBall;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorControlZombie;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorSuicideExplosion;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorEndGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct EndGameSkillConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorDizzness;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorDefendWeakPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorDeathSwing;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct DeathSwingConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorDash;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct DashConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorClimbOver;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorCleaverCharge;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct CleaverChargeConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorClapAttack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct ClapAttackConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorCircleWait;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct CircleWaitConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorCharge;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorCerberusMutate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct CerberusMutateConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorRotateFireBall;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct CerberusFireBallConfigBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorCerberusFireBall;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct CerberusFireBallConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorCage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct CageConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorBurrowAttack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct BurrowAttackConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NetworkAIBehaviorBruntFireBall;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NetworkAIBehaviorBite;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorBeHitWeakPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct HitWeakPointBehaviorCfg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct LimbedBehaviorCfg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIPassiveBehavior;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct HitBehaviorCfg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorBeHeavyDamaged;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct HeavyDamagedBehaviorCfg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NetworkAIBehaviorAvogadroElectricBall;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetWorkClawDrone;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetWorkCanisterPile;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct AIMovePathNode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIPawnInitializeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LavaRock;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DismemberPawnEx;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct DismemberPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DemonSeedActor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct BossSantaRadioObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct BossSantaMeshAgent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct SkillNetSyncModule;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct AIATTACK_STEPS : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct AIPawnEventProcessor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct AIPawnBattleNetSyncModule;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIPawnDieForDrumTrapComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PawnAnimationComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MatineeManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MatineeFinishCallback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MatineeSequence;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MatineeElement;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MatineeDirector;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MatineeCameraIgnore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MatineeCamera;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LifelineMasterEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LifelineManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LifelineManager_DamageShare;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct LifelineGroupState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct LifelineFollowerState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LifelineEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LifelineGroupData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LifelineData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct ForceAimAtTargetVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ArrowGuidePoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpawnSpot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AISkillSpawnSpot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AIPawnSpawnPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIPawnSpawnCheckerController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIPawnSpawnChecker_Global;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AIPawnChaserSpawnPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIPawnSpawnVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIPawnMoveToTargetPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIAttackVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMZombieDescHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZombieDescPair;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMTutorialTipsHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMTeamMateHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMTaskProgressHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMSecretMessageHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMSecretPicPair;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ZMReviveHud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ZMReviveContainerHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ReviveParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMRandomMissionHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMPerkInfoHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMPerkCoinTipHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMPerkCoinMachineHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMPerkCoinHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMNextRoundWaitHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMModifierHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMMissionItemHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMMPProgressHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct ZMMPGameEndHud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMLoadingItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMLoadingHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMLeftTimeHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct ZMInteractiveProgressHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct ZMInteractivePickUpHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct ZMInteractiveHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMGetItemTipsHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct ZMGameEndHUDAchievementItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMEndlessProgressHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMEggMapHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMEggMapContainerHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMComicBeginningHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZombieComicPair;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMBuffMachineHUD_SellingItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMBuffMachineHUD_OwningItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMBuffMachineHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMBuffMachineBuffInfoHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMBuffInfoHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMBossCommingTipsHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZMBossBloodHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UltraWeaponSignboard;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct UIPVEOperationMethodSelectPanelView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct TacticalRadarComp_MPInteractiveObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct TacticalRadarComp_MPAreaHighLight;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct StopPanelView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PVEGameTopInfoPowerUp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PVEGameTeamMateItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PVEGameTeamInfoView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PVEGameTeamInfoItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEEndGameHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PVEBuffItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PVEBloodAndExpHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct NetworkAIPawnDebugHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct NetworkAIPawnBloodHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ModifierHUDItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ModifierHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct MPWaitForReviveHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MPPVEStageDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct MPMissionHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct MPLoadingTeammateHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct MPInteractiveObjectMapMark;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct MPGetAllRewardHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MPGameDyingHud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MPGameCureTeammateHud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MPCallForRescueHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct MPAreaClearHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct ZmMpSettlementCardNewWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct ZmMpSettlementCardNewWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct ZmMpSettlementCardNewItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ZMMPPassTaskWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ZMMPPassTaskWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct ZMMPGameEndLoseHud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct DoorSignboard;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BuffMachineSignboard;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct UIAnimatorEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PVEScorePanelRoundItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PVEScorePanelItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PVEScorePanelHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PVEDebugInfoGUI;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEStopPanelWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
enum struct PVEGameActorEventEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
enum struct PVEGameStageEventEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct FireWall;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct FireArea_Wall;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DeathGraspManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAITakeDamageComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAITakeDamageAudioComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::AudioLogic
|
|
{
|
|
struct PVEGameVBSSController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::AudioLogic
|
|
{
|
|
struct PVEGameVBSSConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ZombieSoundEventHandler_3P;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MatineeAudioPlayer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MatineeAudioItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct NewGuideGoto;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct GuideLine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIPawnAnimationComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AdaptiveRootMotion;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RootMotionAnimData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEActorFactory;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct UniqueKey;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TranslateLocalizedTextAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ToggleUILayerAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ToggleUIAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ToggleGameObejctAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct TargetDisplayAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StartMatineeAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SplineMoveAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SpawnDroppedPickUpAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct FsmStateActionWithFinishEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ShowHUDAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ShowEffectAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EHUDStateType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SetLocalPlayerVisibilityAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetHUDsActiveAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetAutoFireAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SceneStreamingAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ReturnLobbyAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ReloadTacticalGPSAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct PlayWwiseSoundAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PlayVideoAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PlayCameraEffectAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct PVELineToTargetInfoAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct PVEIAction_SendGameEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ModifyObjectFieldValueAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct LockPlayerInputAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct LockFireAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct LocalPlayerRotateTowardAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct LocalPlayerMoveToAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct LocalPlayerAutoFire;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct LoadAnotherMap;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct LimitLocalPlayerRotationAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct LaunchMissileAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct IsWeaponEquippedAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct IsLocalPlayer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetRemoteEventParameter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ItemIDType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct FireModeChangeAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DialogueAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct TargetVolumeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CreateObjectAttachToPlayerAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CheckMoveForwardAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct CheckMatchResultAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct CheckDeviceQualityAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CheckBoolValue;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct CameraShakeAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ActiveSpawnCheckerAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ActivateCheckerControllerAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ActivateCheckerAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAIPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DismemberSetup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct SwitchRoleComponent_SPBot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVESPBotPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct SquadAI;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct TeamInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct BotEnemyInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAIController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SightSensor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct RotateTo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct MoveToPosition;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct InitAIState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct FollowingPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct FireAtEnemy;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIPawnPlayAnimationAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AIPawnDead;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICrouchComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIBotPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAIFsmHelperBehaviour;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAIFsmHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAIAction_Base;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAIAction_AIBehavior;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAIAction_AbortCommand;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAIAction_ExeCmdBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAIAction_Init;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAIAction_InPlaceAttack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAIAction_FollowSWSPath;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAIAction_ChoosePositionAndAttack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAITemplateConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEZombieAITemplateConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PVEAITaskInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAISteeringAgent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAISpawnPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAIPawnAnimationComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAIPawnInitializeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAIGlobalEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAIGlobalEvent_Pause;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAIEffectComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAIDebugComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmdFsmNotification;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAIAnimEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct NavMeshUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct DummyPVEAIAnimEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct CrowdForceComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ClimbSpot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AnimatorLoaderManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AnimatorLoaderInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIWeapon_Laser;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIWeapon_ElectricityBall;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct Inventory;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIWeapon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIProjectile;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIProjectile_Explode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIProjectile_ElectricityBall;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIProjectile_DamageZone;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AISightManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIReactionBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIReactionManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIReactChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIReactChan_Damage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct WaitForSecondsOnCondition;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICommand;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_WeaponAttack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_Wander;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_TrailTarget;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_TrailAndAttackTarget;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_TakeCover;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_SpecialMove;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_SearchOnSpots;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_RootMotionTakeCover;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_RootMotionFireFromCover;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_RemoteAttack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_PlayAnimationState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_PlayAnimAtDestination;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_PlayAnim;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_PauseIdle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_OrientAndPlayAnim;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_MoveTo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_MoveAndAttack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_MeleeAttack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_InPlaceAttack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_GoCamp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_FollowSWSPath;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_FlyAway;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_FireFromCover;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_FireAtEnemy;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_DestroyTarget;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_ChoosePositionAndAttack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_ChangeTarget;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_AttackVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AICmdName;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
enum struct MoveSpeedType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct ACSAIPawnSpawnPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEACSAIController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct SwitchRoleComponent_ACSPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct RootMotionComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AIActControlSystem_BaseAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AIActControlAction_TakeCover;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AIActControlAction_SetDeathAnim;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AIActControlAction_RootMotionTakeCover;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AIActControlAction_RootMotionFireFromCover;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AIActControlAction_PlayAnimation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AIActControlAction_MoveToTarget;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AIActControlAction_MoveAlongPath;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AIActControlAction_ChooseTarget;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct OpenWorldStreamer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct VirtualSceneManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct VirtualSceneDatabase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ESceneState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ScenePrefabInstance;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ScenePrefabPool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PrefabAssetReferenceCounter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PooledPrefabInstance;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct TunnelBounds;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct VehicleStreamingOption;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
using ITileSceneLoadCallback = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ValidatableConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TiledReflectionProbeGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SkyOnlyRenderer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SkyInstancedMeshData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SkyInstanceData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SceneStreamingRoot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SceneStreamingLayer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SceneStreaming;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SceneStreamingLOD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SceneAssetReferenceCounter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PrefabServerOnlyNode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PrefabExportConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GrassMaskData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UnityTerrainTileManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TerrainContour;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ContourRange;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TiledTerrainRenderer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TiledTerrainLOD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TiledTerrainExportConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TerrainToMeshInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TerrainLODExportInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TiledTerrain;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct QuadtreeTerrainExportConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct QuadtreeTerrain;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LevelOfDetail;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct QuadtreeNodeRenderer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TerrainHolesConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TerrainHole;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
|
|
{
|
|
struct LandscapeRenderer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
|
|
{
|
|
struct ThreadCachedData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
|
|
{
|
|
enum struct PatchLoadingState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
|
|
{
|
|
struct LandscapeLoadManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
|
|
{
|
|
enum struct MaterialLoadingState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
|
|
{
|
|
struct PatchLoadRequest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
|
|
{
|
|
struct LandscapeJobSystem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
|
|
{
|
|
struct Landscape;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
|
|
{
|
|
struct HeightmapAtlas;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FarTerrainExportConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FarTerrainGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct OpenWorldSOCStreamingManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct OpenWorldManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TODLightingController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct StreamingLODManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct StreamingLODGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LODModelResource;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LODResourceEntry;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FoliageVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FoliageUtils;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FoliageRenderBatch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FoliageGrid;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FoliageInstance;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FoliagePrototype;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FoliagePrototypeLOD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FoliageTypeAsset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FoliageType;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FoliageTypeRuntimeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FoliageTypeLOD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MeshMaterial;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FoliageLayer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FoliageRuntimeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FoliageLayerData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FoliageCellData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FoliageRenderer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FoliageImportConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FoliageImportSettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FoliageTypeInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FoliageGlobals;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FoliageDatabase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FoliageBatchRenderer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FoliageActor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TupleEqualityComparer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct VirtualNestedPrefab;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SimplifyMeshPreview;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SceneMaskConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ESceneMaskType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PrefabMaterialVariant;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MaterialReplacement;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct OpenWorldDebug;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LDNodeInherit;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct WeaponAutoRotate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct TargetRot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::NoLogin
|
|
{
|
|
struct NoLoginGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::NoLogin
|
|
{
|
|
struct NoLoginUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::NoLogin
|
|
{
|
|
struct DSTestData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct NetWorkConnectionStage : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ZoneServerRequest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ZoneServerResponse;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ZoneNetWorkProcessor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ZoneErrorCodeHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EChatConnectorStatus : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct UDPSequence;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct UDPProtocolHeader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EUDPFlag : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct UDPMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct UDPSendMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct UdpSocket;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct UdpLocalSocket;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct UdpClientHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct UdpClient;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncGameNetMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncOtherPlayerInfoNetMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncSelfPlayerInfoNetMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
template <typename T> struct RingBuffer_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ProtocolPool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EDISCONNET_ERROR : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ReplicationData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ReplicationVehicleMoveData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ReplicationMoveData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_COMBINED_PKGS_REUSE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_COMBINED_PKG_ITEM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MatchServer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MatchSender;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MatchReceiver;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct LobbyServer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct LobbySender;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct LobbyReceiver;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct GlobalServerTimeSync;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct GameServerState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct GameNetClient;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SendDelivery;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ReceiveDelivery;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct QueuedMsgReceive;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct QueuedMsgSend;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ForbidKickOffHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct Ping;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct PingResult;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DscIPGroupHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct DSPingManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct CSharpPing;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct WeaponEquipResMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncDriveVehicleMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct VehicleDriveData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct VehicleMoveResMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ProtocolVehicleMoveData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct AISkillResMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_BATCH_AIATTACK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncMovePackedMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_MOVE_PACKED;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ProtocolMoveData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MoveResMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct AddPlayerResMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResPingMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResLogoutMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct LoginSecondaryResMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct LoginResMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EVENT_TYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct PlayerReconnectNtfMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncRespawnMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct KillResMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct StopFireResMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct StartFireResMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct FireResMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct DamageResMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BytesRingBuffer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EGAME_VAR_COMMON : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct ECHARACTER_VAR_COMMON : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EVAR_GROUP : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MatchProtocolProcessor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct ETowerDefenceStage : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct ECatGameStage : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EBioRoundStage : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EDSProtocolVersion : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct BRVehicleSkillType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct BRAirDropBoxType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct PLAYER_ROLE_ID : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct PVE_BOSS_ID : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EHealthPointBase : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EStrengthenMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EModifyMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EPveAttrObjectId : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ELuaInteractionOperatorType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EPveAttackStatus : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EPveAttrId : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ESkillEffectClass : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EConditionOperator : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EWeaponSkillOverlay : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EWeaponSkillCond : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EProfessionChipErrCode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EBRPlayerStat : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EBRChipMachineErrCode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EPropertyId : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EResetPackageErrCode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EPACKAGE_RESPONSE_CODES : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EGameTips : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EBRBoxType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ESubtaskType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EBREquipPos : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EBRProfessionChipType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EBRItemQuality : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EBRMedicineHealType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EBRPerkItemType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EBRBulletType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EBRAttachSlotType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EBREasterItemType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EBRMedicineItemType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EBRWeaponItemType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EBRSkillItemClass : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EBRITEM_TYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EAirCraftType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ZombieClass : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct MaterialType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EUltWeaponID : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EStartFireErrCode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EUltErrCode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EUltEnergySrc : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ETagType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EPenetrationBit : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EHunterKillerFlyStat : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EPLAYER_CAMP : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EScoreTypeEx : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct RespawnScoreType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct TargetState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct DamageDegree : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct WeaponType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct PlayerType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ScoreTargetType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ResconvBool : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EDsObjectIdRange : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EActorTriggerTagType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EPvpAIControllerType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ENpcAIControllerType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct PointConsumeReason : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct TargetType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EEvtType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EMedalType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EUseRevivalReson : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EResourceType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EExperSuitMatchType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EBodyFragment : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EHitspecialFlag : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MAX_SELF_MSG_SIZE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MAX_SELF_MSG_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MODULE_OPEN_FLAG_MAX_NUM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MAX_BOSS_NUM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MAX_FPS_COUNT_PER_ROUND;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MAX_SIGNAL_LEVEL_COUNT_PER_ROUND;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MAX_PING_COUNT_PER_ROUND;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AXIS_SIZE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct RANDOM_VALUE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MAX_PICKUP_OR_DROP_CNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MAX_POSITION_LENGTH;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MAX_DOOR_CNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MAX_DEAD_OR_LIVE_CNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct FULL_PENETRATION;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MAX_COLLECTION_ITEM_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct INVENTORY_COMMON_BAG_ID;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MAX_BROKEN_WINDOWS_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MAX_OFF_WALL_WEAPON_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MAX_MAGIC_BOX_WEAPON_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MAX_KILL_STREAK_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MAX_GAME_PROP_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MAX_PLAYER_COUNT_IN_ZOMBIE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MAX_PAG_ITEM_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MAX_GUN_PVE_BUFF_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MAX_GUN_EFFECT_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MAX_SYNC_WEAPON_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MAX_MODIFIER_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MAX_ATTR_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MAX_BUFF_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MAX_ZONE_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MAX_SCORE_STREAK_AND_NUCLEARBOMB_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MAX_SCORE_STREAK_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MAX_PERK_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MAX_GRENADE_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MAX_WEAPON_IN_BAG_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MAX_GUN_SKILL_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MAX_ROLE_SKILL_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MAX_ATTACHMENT_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncAddKillconfirmScoreMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncCollectionItemMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncPlayerChooseItemsMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncHuntPropItemMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResDeathplayMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncBatchDelActorsMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncMapMarkListMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncBuffMachineInfoMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncLuasyncMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct NtfGametipsMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncDebugDrawMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncDebugInfoMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncTransferMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncBufferMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncModifyPropMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncDelPropMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncAllPropMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncAddPropMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncIrrelevantInfoMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncRelevantInfoMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncBuffsEffectMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncAttrMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncBuffsMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncWeaponBulletMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncActivedZoneMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncInventoryBagMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncModifiersMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncPerksMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncPickupNtfMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncAddPickupMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResPickupItemMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResSwitchWeaponMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct NtfSwitchWeaponMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct NtfResourceDropinfoMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncSceneObjectsMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncItemsMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncInventoryCommonMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EPropHuntItemCostType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EDebugInfoType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct ESYNC_TYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct ETRANSFER_CODEID : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EEFFECT_TYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_ADD_KILLCONFIRM_SCORE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_COLLECTION_ITEM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct CollectionItemInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_PLAYER_CHOOSE_ITEMS;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct PlayerChooseItemInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_HUNT_PROP_ITEM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_DEATHPLAY;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct DeathInitItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct DeathBuffInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_BATCH_DEL_ACTORS;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_MAP_MARK_LIST;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MapMarkItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_BUFF_MACHINE_INFO;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_LUASYNC;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_NTF_GAMETIPS;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_DEBUG_DRAW;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_DEBUG_INFO;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct TransSkydivingAnim;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_TRANSFER;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_TRANSFER;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_BUFFER;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncTrainTargetData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncProjectileDelayAddStack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncObserverBullet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncPreUseUltSkillData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncEquipWeaponData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncHoldWeaponData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncUnequipWeaponData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ItemBulletInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncHelicopterPosInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct HelicopterPos;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncObserverInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ObserverWeaponInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncFHJLockTarget;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncServerFire;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncSentryGunData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncPickGrenadeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncGrenadeFinalData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncGrenadeFlyingData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncThrowingGrenadeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncBRThrowWeaponAnimData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncShadowbladeFireModeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncShadowbladeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncRootMotionData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncNumPerHit;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncWeaponStatis;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncActorPose;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncPVEWeaponSkill;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncDroneTransparent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_BUFFER;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_MODIFY_PROP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_DEL_PROP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_ALL_PROP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_ADD_PROP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct InventoryItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_IRRELEVANT_INFO;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct IrrelevantInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_RELEVANT_INFO;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct RelevantInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_BUFFS_EFFECT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct BuffEffectInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_BATCH_EFFECT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct PlayerEffectStatusInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_ATTR;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct AttrData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_BUFFS;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct BuffInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_WEAPON_BULLET;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct WeaponBulletInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_ACTIVED_ZONE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_INVENTORY_BAG;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_MODIFIERS;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_PERKS;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_PICKUP_NTF;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_ADD_PICKUP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_PICKUP_ITEM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_SWITCH_WEAPON;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_NTF_SWITCH_WEAPON;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_SWITCH_WEAPON;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct PVEWeaponSkillData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct PropSkillBuffInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_NTF_RESOURCE_DROPINFO;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResouceDropInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_SCENE_OBJECTS;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SceneObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_ITEMS;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_INVENTORY_COMMON;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MagicBoxWeapon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct OffWallWeaponMatch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ItemInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_LOGIN_SECONDARY;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_LOGIN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ZoneInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SingleGameProp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct BagInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct WeaponInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct DecorationInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct WeaponEffectData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct KillStreakData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ScoreStreakData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct RoleData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct PerkData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct GrenadeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct WeaponSkillData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct AttachmentData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_VAR_UINT32_GAME;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_VAR_UINT32_OTHER;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_VAR_UINT32_SELF;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_VAR_UINT8_GAME;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_VAR_UINT8_OTHER;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_VAR_UINT8_SELF;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_SEND_TEST_COMMAND;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct UInt32Pair;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct UInt16Pair;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct UInt8Pair;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_DEATH_BUFF_NUM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_BATCH_DEL_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAP_MARK_MAX_ITEM_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct BUFF_MACHINE_MAX_ITEM_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_LUA_MSG_LEN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_TIPS_LEN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_DEBUG_VECTOR_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_DEBUG_INFO_LEN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_OBSERVER_BULLET_NUM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_SYNC_HELICOPTER_POS_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_TRANS_BUFFER_LEN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_BATCH_NUM_IN_EFFECT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_PVE_STRENGTHEN_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_PVE_SKILL_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_RESOURCEDROP_MONSTER_NUM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_SYNC_SCENE_OBJECTS_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_INDIVIDUATION_ITEM_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_RES_BAG_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_SINGLE_GAME_PROP_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct UINT32_VAR_MAX_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct UINT8_VAR_MAX_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncTrainRecordInfoMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncPickupareaInfoMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct NtfStartVehicleSkillMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResShakeOffDizzyMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncAddZiplineMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncJayMusicboxStatusMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncWeaponCoolingMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncLotteryMachineMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResProphuntBetMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncProphuntPlayerInfoMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResBuyHideItemMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncTeamMpMarkMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct NtfSpeakMpMarkMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct NtfDelMpMarkMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct NtfAddMpMarkMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResGetOwnProfessionChipMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncWeaponskillStatMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncWeaponskillMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncMlkSwitchGunMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncActorStatMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResRoleTalkMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncPrechoiceProfessionChipMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResChoiceProfessionChipMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct NtfKeyEventMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResSpectatePlayerMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncDelActorMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncAddActorMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncTeamBrMarkMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct NtfRspBrMarkMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct NtfDelBrMarkMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct NtfAddBrMarkMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncProfessionChipLevelupMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncBrchipMachineInfoMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncBrchipMachineSpawnMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncMppositionMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncBrokenWindowsMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct NtfBreakWindowMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResOpenBoxMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct NtfGvoiceIdMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResSetPackageTrapMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResResetPackageMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct NtfUseIndividuationItemMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct NtfTestRespawnMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct NtfTestVehicleMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct NtfForceUpdateVehicleMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResResetAmmoMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncAirdropBoxInfoMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncAirdropAirPlaneInfoMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncCarepackagePlaneMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncPackageMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncCreatePackageMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncSupplydropMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncAiDebugInfoMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncBrokenStatusMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResSvrtimeMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncPvePasstaskMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncChangeMinimapMarkMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncVehicleInfoMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncBuildingMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct NtfBritemFeedbackMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResMergeSlotPosMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncActorLinkMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncZombieZoneDataMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncSwitchWeaponPosMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResSwitchWeaponPosMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResDiscardItemMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ReqWordChatMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ReqQuickChatMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResExitObserverMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncActionProgressMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct TouchNotifyMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncDelVehicleMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncAddVehicleMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncUseVehicleMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResChangeMovestateMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResUnequipPartMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResEquipPartMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncBossStatusMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncFlyStatusMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResProjectileStartFireMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct NtfInteractiveObjectStatMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncExtraDamageMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncSentryGunFireInfoMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncSentryGunAddedMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncLockMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncGetChallengeCardItemMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct NtfVoteForKickResultMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncBuildableObstacelMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResPerkCoinMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResSellItemMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResBuyItemMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct NtfPlayerReconnectMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct NtfUseRevivalCoinMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncPositionMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct NtfHidePropWhistleMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct NtfSelectHideItemMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct NtfLoadSceneMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncPvePlayerStatMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncNotifyTimeMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncNotifyMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResUseMachineGunMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct NtfSelectRoleMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncDelPickupMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncGetItemMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncAreaEventMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncEndUseItemMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncUseItemMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResSelectBagMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncAddProjectileMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResPingStatMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncBodyFragmentMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncStopFireMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncNbombSupportMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct NtfObtainSkillMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncMissileSupportMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncUavMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncStopRunMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncStartRunMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncStickMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResStickMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct NtfStickMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct NtfFeedbackMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncDelAreaMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncAddAreaMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncCombatareaMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncGfFlagareaMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncHppositionMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncDomareaMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct NtfDeathframeMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncAnimationMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncDelPlayerMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncGameMissionMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncExtraRoundPhaseMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncEndRoundMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncStartRoundMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResEndMatchMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncMatchPreparationMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResKickoffMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncVtolInfoMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncControllableInfoMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResUltMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResControllableStartFireMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ResStartFireMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct KillConfirmEventType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct PROPHUNT_BET_RESULT : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct ESyncActorClass : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct AIRBORNE_EJECTOR_FLOW_STATE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct AIRBORNE_FLOW_STATE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EBRMarkOperateType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EBRMarkAddWayType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EBRMarkItemType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EBRChipMachineBoxState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EBRChipMachineState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EOpenBoxType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EOpenBoxResult : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EControlVehicleCode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EPACKAGE_BOX_STATE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct VehicleState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EVehicleDamageType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct BRItemFeedBackType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct SYNACTORLINK_MODE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct ACTORLINK_TYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EVEHICLE_MOVE_MODE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct VEHICLE_STATE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct PLAYER_IN_VEHICLE_STATE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EControlCode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EDamageParamType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EDamageEffectType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct PERK_COIN_ACTION_RESULT : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct BUY_ITEM_RESULT : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EScoreType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct FeedBackType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EAREA_TYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EDOM_AREA_STATUS : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct RunState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct SELL_ITEM_TYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct COST_TYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct VTOL_STATUS : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct CONTROLLABLE_STATUS : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EAIRDROP_BOX_STATE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EAIRDROP_AIR_PLANE_STATE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct ETOYBOMB_STATUS : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EACTION_PROGRESS_STATUS : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct ESWITCH_PLAYER_RES : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct INTERACTIVE_OBJECT_STAT : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct DAMAGE_TYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct VOTE_FOR_KICK_RESULT_STATE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct PROP_AGING_TYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct PVE_PLAYER_STAT : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EKICKPLAYER_REASON : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EUSE_MACHINE_GUN_USE_FLAG : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EUSE_MACHINE_GUN_RES : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EPVE_PLAYER_STAT_VAL : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EBROKEN_TYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct ENPCACTOR_TYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EACTOR_TYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EDEATH_TYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct SYNCBULLET_MODE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EROUND_TYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct SUCK_ZOMBIE_RESULT : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EWEAPON_FIRE_COMPONENT : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EWEAPON_STATE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct ENPC_STATE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct RECONNECT_REASON : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct MISSILE_SUPPORT_FLY_STATE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct DEBUG_CODE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct ADD_PROJECTILE_TYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct USE_ITEM_TYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EBRKEY_EVENT_CLASS : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EBRKEY_EVENT_TYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct EAREA_EVENT_TYPE : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct C2S_ANYSYNC_PROTOCOL : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
enum struct C2S_BASE_PROTOCOL : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_TRAIN_RECORD_INFO;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_PICKUPAREA_INFO;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct PICKUPAREA_INFO;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_NTF_START_VEHICLE_SKILL;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_REPORT_PLAYER_PULL;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_START_VEHICLE_SKILL;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_CHOOSE_WEAPON_TYPE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_SHAKE_OFF_DIZZY;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_SHAKE_OFF_DIZZY;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_ADD_ZIPLINE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_EIGENINFO_UPLOAD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_JAY_MUSICBOX_STATUS;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_NTF_USE_VOICE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_NTF_USER_CHEAT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_JAY_MUSICBOX_PLAY;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_WEAPON_COOLING;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_LOTTERY_MACHINE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_LOTTERY_MACHINE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_PROPHUNT_BET;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_PROPHUNT_BET;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_PROPHUNT_PLAYER_INFO;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_BUY_HIDE_ITEM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_BUY_HIDE_ITEM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_TEAM_MP_MARK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MPMarkInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_SPEAK_MP_MARK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_NTF_SPEAK_MP_MARK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_NTF_DEL_MP_MARK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_DEL_MP_MARK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_NTF_ADD_MP_MARK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_ADD_MP_MARK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_GET_OWN_PROFESSION_CHIP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_GET_OWN_PROFESSION_CHIP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct OwnProfessionChipInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct TargetExplodeCtx;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SelfDataCtx;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct EnemyDataCtx;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct EnemyData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct EffectAttrCtx;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct KeyValuePair;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_WEAPONSKILL_STAT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_WEAPONSKILL;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_WEAPONSKILL;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct PositionExplodeCtx;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_MLK_SWITCH_GUN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_NTF_CREATE_ACTOR;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_ACTOR_STAT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct AirBorneEjectorExtParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct AirBorneExtParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_ROLE_TALK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_ROLE_TALK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_PRECHOICE_PROFESSION_CHIP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct BRPreChoiceChipInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_PRECHOICE_PROFESSION_CHIP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_CLOSE_CHOICE_PROFESSION_CHIP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_CHOICE_PROFESSION_CHIP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_CHOICE_PROFESSION_CHIP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_NTF_KEY_EVENT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_SPECTATE_PLAYER;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_SPECTATE_PLAYER;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_DEL_ACTOR;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_ADD_ACTOR;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_TEAM_BR_MARK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct BRMarkInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_NTF_RSP_BR_MARK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_NTF_DEL_BR_MARK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_NTF_ADD_BR_MARK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_RSP_BR_MARK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_DEL_BR_MARK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_ADD_BR_MARK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_PROFESSION_CHIP_LEVELUP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_OPEN_BRCHIP_MACHINE_BOX;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_BRCHIP_MACHINE_INFO;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct BRCHIP_MACHINE_BOX;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_BRCHIP_MACHINE_SPAWN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct BRCHIP_MACHINE_INFO;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_MPPOSITION;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MPPOSITRIONINFO;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_REPORT_ULTSTAT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_BROKEN_WINDOWS;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_NTF_BREAK_WINDOW;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_BREAK_WINDOW;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_OPEN_BOX;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_OPEN_BOX;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_NTF_GVOICE_ID;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_SET_GVOICE_ID;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_CONTROL_VEHICLE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_SET_PACKAGE_TRAP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_RESET_PACKAGE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_NTF_USE_INDIVIDUATION_ITEM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_USE_INDIVIDUATION_ITEM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_NTF_TEST_RESPAWN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct RESPAWN_ITEM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_NTF_TEST_VEHICLE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_NTF_FORCE_UPDATE_VEHICLE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_DRIVE_VEHICLE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_DRIVE_VEHICLE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_RESET_AMMO;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_RESET_AMMO;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_AIRDROP_BOX_INFO;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_AIRDROP_AIR_PLANE_INFO;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_CAREPACKAGE_PLANE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_PACKAGE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_CREATE_PACKAGE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_SUPPLYDROP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_AI_DEBUG_INFO;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_BROKEN_STATUS;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_MODIFY_BROKEN_STATUS;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_SVRTIME;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_PVE_PASSTASK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_CHANGE_MINIMAP_MARK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_VEHICLE_INFO;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct VehicleWeaponInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct PassengerInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_BUILDING;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_BUILDING;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_NTF_BRITEM_FEEDBACK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct BRItemFeedBackItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_MERGE_SLOT_POS;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_MERGE_SLOT_POS;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_ACTOR_LINK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_ZOMBIE_ZONE_DATA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_SWITCH_WEAPON_POS;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_SWITCH_WEAPON_POS;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_SWITCH_WEAPON_POS;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_DISCARD_ITEM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_REQ_WORD_CHAT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_WORD_CHAT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_REQ_QUICK_CHAT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_QUICK_CHAT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_EXIT_OBSERVER;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_EXIT_OBSERVER;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_ACTION_PROGRESS;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_SAVE_PLAYER;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct WheelMoveData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct WheeledVehicleMoveData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_VEHICLE_DO_DAMAGE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_TOUCH_NOTIFY;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_TOUCH_NOTIFY;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_MOVE_VEHICLE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_DEL_VEHICLE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_ADD_VEHICLE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_MOVE_VEHICLE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct VEHICLE_WHEEL_DRIVE_DATA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_USE_VEHICLE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_USE_VEHICLE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_CHANGE_MOVESTATE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_CHANGE_MOVESTATE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_UNEQUIP_PART;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_UNEQUIP_PART;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_EQUIP_PART;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_EQUIP_PART;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_NTF_FIRE_BULLET;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_CONTROL;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_CLIENT_EVENT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_BOSS_STATUS;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_FLY_STATUS;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_SWITCH_PLAYER;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_SELECT_PLAYER;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_SWITCH_OBSERVER;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_PROJECTILE_START_FIRE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_NTF_INTERACTIVE_OBJECT_STAT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_EXTRA_DAMAGE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_SENTRY_GUN_FIRE_INFO;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_SENTRY_GUN_ADDED;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_LOCK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_GET_CHALLENGE_CARD_ITEM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_NTF_VOTE_FOR_KICK_RESULT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_COMBINED_PKGS;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_BUILDABLE_OBSTACEL;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_PERK_COIN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_SELL_ITEM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_BUY_ITEM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_NTF_PLAYER_RECONNECT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_NTF_USE_REVIVAL_COIN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_POSITION;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_NTF_HIDE_PROP_WHISTLE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_NTF_SELECT_HIDE_ITEM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_NTF_LOAD_SCENE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_PVE_PLAYER_STAT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_NOTIFY_TIME;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_NOTIFY;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_USE_MACHINE_GUN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_NTF_SELECT_ROLE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_DEL_PICKUP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_GET_ITEM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_AREA_EVENT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_END_USE_ITEM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_USE_ITEM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_SELECT_BAG;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_ADD_PROJECTILE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_PING_STAT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct PlayerPingInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_LOGOUT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_PING;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_REQ_REVERSE_PING;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncFrameSignal;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncVarAround;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncVarSelf;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_KILL;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_RESPAWN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_BODY_FRAGMENT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_DAMAGE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_STOP_FIRE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_NBOMB_SUPPORT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_NTF_OBTAIN_SKILL;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_MISSILE_SUPPORT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_UAV;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_STOP_RUN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_START_RUN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_START_FIRE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_FIRE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct PACKED_MOVE_ITEM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_TOWER;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_AIATTACK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_AIATTACK_LOCATION;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_AIATTACK_STEP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_BATCH_AIMOVE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_AIMOVE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_AIMOVE_PATHNODE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_MOVE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_STICK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_STICK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_NTF_STICK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_LOCK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_STICK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_NTF_FEEDBACK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct FeedBackItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_DEL_AREA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_ADD_AREA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct AreaItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_COMBATAREA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_GF_FLAGAREA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_HPPOSITION;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_DOMAREA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_NTF_DEATHFRAME;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct FrameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_ANIMATION;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_DEL_PLAYER;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_GAME_MISSION;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_EXTRA_ROUND_PHASE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_END_ROUND;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_START_ROUND;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_END_MATCH;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_ADD_PLAYER;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_MATCH_PREPARATION;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_KICKOFF;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_SVRTIME;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_CHANGE_MINIMAP_MARK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_STOP_PLAY_MATINEE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_SELL_TOWER_TYPE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_BUY_UPGRADE_TOWER_TYPE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_PLACE_REMOVE_TOWER;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_VOTE_FOR_KICK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_RELEASE_BAIT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_SELECT_HIDE_ITEM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_LOCK_UNLOCK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_INTERRRUPT_USE_ITEM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_CHOSSE_ROLE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_SUCK_ZOMBIE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_CAST_SKILL;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_BUILDABLE_OBSTACEL;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_PERK_COIN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_SELL_ITEM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_BUY_ITEM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_USE_MACHINE_GUN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_USE_ITEM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_SET_PACKAGE_TRAP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_RESET_PACKAGE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_PICKUP_PACKAGE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_PICKUP_ITEM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ItemDropPosData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_RPT_PLAYOVER;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_DEATHPLAY;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_RESPAWN_PLAYER;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_ANIMATION;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_SKYDIVING;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_SWITCH_WEAPON;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_DO_DAMAGE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_NTF_SECURITYINFO;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_NOTIFY;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_ADJUST_MISSILE_SUPPORT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_STOP_RUN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_START_RUN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_FIRE_SINGLE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_STOP_FIRE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_VTOL_INFO;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_CONTROLLABLE_INFO;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_CANCEL_ULT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_ULT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_ULT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_CONTROLLABLE_START_FIRE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_CONTROLLABLE_START_FIRE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_PROJECTILE_START_FIRE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_RES_START_FIRE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_START_FIRE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_FIRE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_MOVE_CAMERA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_MOVE_ZIPLINE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_MOVE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_DISCARD_ITEM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_SELECT_BAG;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_REAMMO;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_JOIN_MATCH;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_PING_STAT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_RES_REVERSE_PING;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_PING;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_NTF_MAP_LOADED;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_LOGOUT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_REQ_LOGIN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct Int32Vector2Pair;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct Int32Vector2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct UInt16Vector3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct Int16Vector3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct Int32Vector3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_PICKUPAREA_NUM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_EIGENINFO_DATA_LEN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_MP_MARK_IN_TEAM_NUM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_ENEMY_COUNT_PER_BAG;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_ATTR_COUNT_PER_BAG;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_SKILL_EXTRA_CTX_LEN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_GUN_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_EXTRA_INFO_LEN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_TEAMMATE_NUM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_BR_MARK_IN_TEAM_NUM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_BRCHIP_MACHINE_BOX_NUM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_BRCHIP_MACHINE_NUM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_MPPOSITION_NUM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_ULT_STAT_VALUE_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_CONTROL_VEHICLE_CTX_LEN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_RESPAWN_NUM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_PASSENGERS_NUM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct BRITEM_FEEDBACK_MAX_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_VEHICLE_WHEELS_NUM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_CONTROL_CTX_LEN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct FEEDBACK_MAX_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_VIDEOFRAME_SIZE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_CHOOSE_PROP_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_HIDE_PROP_COUNT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_PIC_URL_LEN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_WORD_CHAT_CONTENT_LEN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_VAR_ZERO_VALUE_BITMAP_LEN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_IRRELEVANT_INFO_BATCH_NUM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_RELEVANT_INFO_BATCH_NUM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_PLAYER_NICKNAME_LEN_FORTEST;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_CLIENT_VESION_LEN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_TARGET_NUM_IN_AIATTACK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_BATCH_NUM_IN_AIATTACK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_STEP_NUM_IN_AIATTACK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_BATCH_NUM_IN_AIMOVE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_PATHNODE_NUM_IN_AIMOVE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_NAME_LEN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_ADD_ITEM_NUM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_PACKED_PKG_NUM_FOR_PINGSTAT;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_DEATHINIT_NUM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_PACKED_PKG_NUM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_PLAYER_IN_NOBR_MATCH;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct MAX_PLAYER_IN_MATCH;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::AI
|
|
{
|
|
struct NavMeshModifierVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::AI
|
|
{
|
|
struct NavMeshModifier;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::AI
|
|
{
|
|
struct CustomNavMeshSurface;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct OptimizedModel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CombinedRendererInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct OptimizeBoneInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct OptimizeRefData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CombineMeshData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ModelOptimizer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ModelOptimizeSettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UnusedTemplateGameObjectCounter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ModelOptimizeCache;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SubstituteMeshCache;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ModelOptimizeBoneBuffer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct LoginUtility;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct LoginGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct LoginDefine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct VersionUpdateView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct DownloadAPKInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct DownloadAPKDetail;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct DownloadList;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct DownloadDetail;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct VersionUpdateInfoView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct VersionUpdateInfoTextureCellView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct VersionUpdateInfoProgressDotView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct VersionInfoView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct VersionAnnouncementView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct UIVersionCodeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct UILoginMainView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct UILoginGMView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct SwitchLoginView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct ServerSettingView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ServerListItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct QualitySettingDisplayView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct PrivacyView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct NickNameEditView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct LoginResDownView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct LoginNavigationView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct LoginCommonProgressView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct GuestLoginTipsView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct GameLogoView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct GameLoginTipsView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct Game18PolicyView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct DirectDSLoginView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct DirectDSLoginOptionItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct AutoRepairPopView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct StartVideo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct Splash;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct VersionConfigDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct LoginPlayerInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct IIPSUpdateCustomData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct IIPSUpdateActionMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct Game18PolicyDataUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct Game18PolicyData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct DirectDSLoginOptionListDataSource;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
using IReuseListDataSourceEx = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct LoginUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct LoginServerListManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct LoginSceneLoader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct LoginGryoCamera;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct VersionUpdateInfoController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
enum struct EUserUpdateAction : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct VersionInfoController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct VersionAnnouncementController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct UIVersionCodeController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct UILoginMainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct UILoginGMController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct SwitchLoginController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct ServerSettingController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct QualitySettingDisplayController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct PrivacyController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct NickNameEditController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoginResDownloadController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct LoginNavigationController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct LoginCommonProgressController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
enum struct LoadingFlowStatus : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowBaseController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowTDirPostQueryConfigController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowPostVersionUpdateCheckController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowLoginWaitForVideoFinishController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowLoginTDirQueryController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowLoginSettingsTutorialController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowLoginResDownloadController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowLoginRecoverAccountController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowLoginPrologueController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowLoginLobbyController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowLoginLoadSocialProfileController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowLoginCreateAccountController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowLoginConnectController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowHotUpdateCheckController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowHotUpdateCheckAgainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowGame18PolicyController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowCheckExtractAssemblyPatchController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowBeforeEverythingController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowAppStoreAttributionReportController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct AppStoreAttributions;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowAnnouncementController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct GuestLoginTipsController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GameLogoController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct GameLoginTipsController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct Game18PolicyController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct DirectDSLoginOptionItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct DirectDSLoginController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct DirectDSListConfigType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct AutoRepairPopController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct LoginZoneEventChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct DirectDSConnector;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct C2S_DirectConnReq;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct DirectDSConnectParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ConnectDSResult;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct DirectDSConst;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct GrayUserAdditionalInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct VersionCustomRedirect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct SharedVersionConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct xLuaPatch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct PufferCDN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct DolphinCDN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct PlatformVersionConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LocalizationLoginHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LocalizationHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LocalizationClan;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct LoadingSceneLoader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ReturnToLobbyViewController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ReturnToLobbyView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowUIViewPreLoadController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowCheckableController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowReConnectController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowLoadLevelController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowLoadZonePlayerProfileSecondaryController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowLoadZonePlayerProfileInMatchingController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowLoadZonePlayerProfileController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowLoadAudioController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowLoadAssetsController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowLoadAnnouncementController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowGameStatController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowExtractAudioController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowDevicePatchController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowDSLoginController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowCheckPayTokenController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowCheckDeviceLimitationController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowChatMessage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowBattlePassController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowCheckpointController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct LoadingZoneEventChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PrefabLightmapData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CustomAmbient;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SpaceShowCoverSpot
|
|
{
|
|
struct ShowCoverSpot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MeshLinkPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LevelDesignGameCreater;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct StoryGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct StoryGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LevelDesigner
|
|
{
|
|
struct LevelDesignGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LevelDesigner
|
|
{
|
|
struct LevelDesignGameUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LevelDesigner
|
|
{
|
|
struct BRLevelDesignGameUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LevelDesigner
|
|
{
|
|
struct LevelDesignGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EditorHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LevelDesign
|
|
{
|
|
struct ActorSoundVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LevelDesign
|
|
{
|
|
struct ActorSoundEmitter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct IData_DataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct IData_DataAgent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct IDataTypeKingHard : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct IDataTypeKingEasy : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct IDataMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct IDataRecordAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct IDataPrologueRecordAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WettingConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BakeList;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SceneLodBakingDataCache;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SceneLightingAdjuster;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LightProbeOverrideArea;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Sampling::VanDerCorput
|
|
{
|
|
struct VanDerCorputSequence;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ShpericalHarmonicUtils;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PoissonDiskResultHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Sampling::PoissonDisk
|
|
{
|
|
struct PoissonDiskGenerator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Sampling::Hammersley
|
|
{
|
|
struct HammersleyPointSet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Cubemap
|
|
{
|
|
struct CubemapUtils;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct HeightFogConfigBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SphereShadowCasterData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FogTextureBaker;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CustomShadowmapProjector;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CpEditorConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct HeightFogConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AtmosphericSetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AtmosphericScatteringSun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AtmosphericScatteringLightShaft;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AtmosphericScattering;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PhotometryAreaLight;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct YYBUpdateManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct YYBUpdateMethod : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct TMAssistantDownloadSDKTaskState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct TMSelfUpdateTaskState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct TMSelfUpdateSDKUpdateInfo : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponPromotionUnlockData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponPromotionInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponPromotionUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponPromotionDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponPromotionAgent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponPromotionMainView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct WeaponPromotionAwardView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UICommonNumberSelectTool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponPromotionMainNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct WeaponPromotionAwardController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponAttachment;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct SparrowState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponAttachment_ShadowBlade;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponAttachmentSentryGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponAttachmentSAM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponAttachment_InductionGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponAttachmentGravitySpikes;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponAttachment_ElectricShockCar;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponProjectile_Stick;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct Weapon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponInductionGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponAttachmentNunchucks;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponRPG;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponVtolWeapon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponVehicleGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct WeaponTransformShield;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponShadowBlade;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponSentryGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponScythe;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponSamTurret;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponPurifier;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponNiboerTL;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponCODSniper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponHelicopter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponGravitySpikes;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponGrappleGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponGoliathGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TacticsGaunsight;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponGrenadeFiringState_Hold;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponGrenadePrepareState_Hold;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponGrenadeEquippingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponStateMachine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BRWeaponGrenadePrepareState_Hold;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponSmokeBombActiveState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponSmokeBombEquippingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponStateMachine_Grenade;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponStateMachine_CombatAxe;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponClipChangingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EWatchState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponAimedIdleState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponActive_AK177Orange;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponStateMachine_VTOLWeapon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_VTOL;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_ShotGunFireGrop;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_ShadowBlade_ThrowWeapon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponShadowBlade_ThrowWeaponPrepareState_Hold;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponGrenadeActiveState_Hold;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponShadowBlade_ThrowWeaponEquippingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponGrenadePrepareState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponGrenadeActiveState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponMeleeFiringState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponEquippingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponMeleeClipChangingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponMeleeActiveState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponUnequippingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponShadowBladeInactiveState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_ShadowBlade;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_SentryGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_Recon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponQKnifeFiringState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponEquippingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponQKnifeClipChangingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponQuickKnifeActiveState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_Melee;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponPVESkillState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_PVEWeapon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_NuclearBomb;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BRWeaponGrenadeActiveState_Hold;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BRWeaponMonkeyBombPrepareState_Hold;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BRWeaponMonkeyBombActiveState_Hold;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponMonkeyBombFiringState_Hold;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponMonkeyBombPrepareState_Hold;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponMonkeyBombPrepareState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponMonkeyBombActiveState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_MonkeyBomb;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponAimedFiringState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponM1887FiringState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponClipChangingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_M1887;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponM1014ClipChangingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_KRM262Lava;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_InterferenceDrone;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BRWeaponGrenadeFiringState_Hold;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponGrenadePrepareStateHold_InductionGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponGrenadePrepareState_InductionGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponActiveState_InductionGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponGrenadeEquippingState_AutoAdjust;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_InductionGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_Helicopter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BRWeaponGrenadeSwimIdle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BRWeaponGrenadeEquippingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponStateMachine_Grenade_BR;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponRPGFiringState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_FHJ;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponElectricTripWireFiringState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponElectricTripWirePreparingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ElectricTripWireProjectileTrackEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponElectricTripWireActiveState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_ElectricTripWire;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_ElectricShockCar;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_Drone;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponDredgeLavaClipChangingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponDredgeLavaFiringState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponDredgeLavaActiveState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_DredgeLava;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponStateMachine_ControllableUAV;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponStateMachine_ControllableMissile;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponFireBoltState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponHipFireBoltState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponSecondaryMeleeAttackState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponAimingDownState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponAimedIdleHoldState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponAimingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponAimingDownFireState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponAimingFireState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponAimedClipChangingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponSparrowFiringState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponSparrowPrepareState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponSparrowActiveState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponSparrowEquippingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponSparrowGetReadyState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_Sparrow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponRPGUnequippingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponRPGAimedIdleState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_RPG;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponPistolFiringState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_Pistol;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponMiniFiringState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_Mini;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponSwimMeleeEquipState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponSwimMeleeUnequipState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponSwimMeleeSprintState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponSwimMeleeIdleState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MeleeWeaponEquippingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponM1014FiringState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_M1014;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponHunterKillerEquippingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponHunterKillerPrepareState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponHunterKillerActiveState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponGrenadeInactiveState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_HunterKiller;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponHiveGunAimedIdleState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponHiveGunActiveState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponStateMachine_HiveGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponGrenadeSwimEquippingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponGrenadeSwimUnequipState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponSwimSprintState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponSwimIdleState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ThrowProjectileTrackEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponGravitySpikesFiringState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponGravitySpikesPrepareState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponGravitySpikesActiveState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponGravitySpikesUnequippingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponGravitySpikesEquippingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_GravitySpikes;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponGrappleGunPrepareStateHold;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GrappleGunProjectileTrackEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponGrappleGunFiringState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponGrappleGunEquippingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponGrappleGunActiveState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_GrappleGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponCODTempestAimingDownState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponCODTempestAimedIdleState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponCODTempestAimedFiringState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponCODTempestAimingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponTempesetPrepareState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponCODTempestActiveState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponCODTempestUnequippingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponCODTempestAimedFiringState_BR;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_CODTempest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponCODSniperAimedIdleState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponCODSniperAimedFiringState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponCODSniperActiveState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponStateMachine_CODSniper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponPlacingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponC4BombActiveState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponStateMachine_C4Bomb;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PhysicsVehicle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WheeledVehicleWheelController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct VehicleAnimNode_Motorcycle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct LookAtAxisTypeEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct ReconCarComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct FRigidBodyErrorCorrection;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct NZWheeledVehicleMovementComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct NZVehicleServerState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NZWheeledVehicleExportHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VehicleEventProcessor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct NZWheeledVehicle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct NZWheeledTankMovementComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct NZWheeledTank;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SplineCurves;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct NZWheeledMotor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NZVehicleWheelBrokenComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct FRigidBodyState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct NZVehicleSpringArmComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PhysicsVehicleNetSyncModule;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct NZVehicleDebugger;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct NZVehicleBattleNetSyncModule;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::NWH
|
|
{
|
|
struct VertexData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct VehicleWheel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct VehicleSkillComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct VehicleResourceManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct VehicleSeat;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct VehicleAxle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct VehicleEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct PassenegerAniDirMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VehicleNotOnRigidbody;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VehicleCollisionController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct TankSkillComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ReconSkillComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct DroneSkillProjectile;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct DroneSkillComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PhysicsVehicle_Helicopter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PhysicsVehicle_Ground;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PhysicsVehicle_Drone;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PhysicsVehicle_Boat;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct VehicleExportInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NZWheeledVehicleResourceManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NZAIWheelsComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct HelicopterSkillComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct HelicopterRotorEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct HelicopterRotorCollision;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct HelicopterResourceManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FloatingObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BuoyTri;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BoatResourceManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BaseVehicleAudioComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WheeledVehicleAudioComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct UnmanedVehicleAudioComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct HelicopterAudioComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BoatVehicleAudioComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TutorialHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TutorialDataHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial_OutGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Guideline;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct OnGuidelineTrigger;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct SuiteTutorialView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct SuiteTutorialController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
enum struct SuiteTutorialTabType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct PVETutorialView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct PVETutorialController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialView_OutGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
enum struct TipsType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
enum struct EMatchModeTypexxx : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct FtueTipsView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct FtueInGameIntroduceView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct FtueTipsController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct FtueInGameIntroduceController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GLaunchMissile;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct FtueTool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialNavData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct FtueTask_Protect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialController_OutGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomZombieMatchController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct WinnerCircleMainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct RoomBRLadderController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassNewLevelAwardController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassLevelAwardController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVPSettlementRankWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementBPAutoView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementBPAutoController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementBattlePassWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementLevelUpWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVPSettlementExpDetailController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct WeaponPromotionItemCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponPromotionMainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutWeaponMenuCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutEquipmentController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutWeaponController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutHomeController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MileStoneController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CareerInfo
|
|
{
|
|
struct PersonalInfoMainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct SignNewFishController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopPaymentConfirmPopupWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Shop
|
|
{
|
|
struct CodmShopMainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UICommonReceiveController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct HomeMainController3_3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct HomeMainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyMapTopBarController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewFireModeControlController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassLevelPopupController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassNewLevelController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassMainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial_BattlePassNew;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial_BattlePass;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial_FireMode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial_Sign;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial_Lathel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial_LevelUnlock;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial_GetExpCard;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial_MP1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial_LoadoutAndWeapon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial_BuyM4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial_GetPrize;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialFinalRoleUltSkillController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewHudView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsNewFireModeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PVPDroppedPickUpConfirmView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct SPGameUIScene_TutorialFinal;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial_InGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial_InGame_Ftue;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial_TutorialFinal_UseUlt;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial_TutorialFinal_ChangeLoadout;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial_TutorialFinal_ChangeAdsMode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial_TutorialFinal_ChangeFireMode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial_TutorialFinal_PickupWeapon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct UltSkillHud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PVPGamePrepareCountDownView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
enum struct ERoomSettingChangeReason : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FtueDefine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct BRTutorialView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct BRTutorialReviveView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct BRTutorialReviveController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct BRTutorialNewsView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct BRTutorialNewsController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct BRTutorialFPSTPSView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
enum struct BRViewModeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
enum struct BRTutorialTabType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct BRTutorialControlView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct BRTutorialControlController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct BRTutorialChipsView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct BRTutorialChipsController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct BRTutorialBasicView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct BRTutorialBasicController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SubLevelRoot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CollisionInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct StageManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct StageBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PersistentLoadingScreenBehaviour;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PersistentLoadingScreen;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct NoLoginStage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct LoginStage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct Stage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GameStage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct FrontEndStage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Settings
|
|
{
|
|
struct JoyStickEditableView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UISliderDigital;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UICustomSlider;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Settings
|
|
{
|
|
struct SettingSubView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Settings
|
|
{
|
|
struct SecondaryAttackEditableView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Settings
|
|
{
|
|
struct OberseverFunctionButton;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Settings
|
|
{
|
|
struct FireEditableView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Settings
|
|
{
|
|
struct CustomPanelView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SettingKeys;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Settings
|
|
{
|
|
struct SettingController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Settings
|
|
{
|
|
struct JoyStickEditableController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SceneObjHideInVeryLowQuality;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SceneInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SceneGuiTempRoot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SceneGuiManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SceneGui;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BrAreaSceneGui;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct StartData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SafeManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct EndDataEx;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct EndData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct RuleView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ReflectionAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EWakeUpLoginSource : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct QuickLoginHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GameCommunicationLineMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GCLRandomSeed;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GCLAudioInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GCLMsgInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GCLInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ECLShowType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ECLSceneMarkType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PersonalInfo
|
|
{
|
|
struct TeamModeGameRecordUIView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PersonalInfo
|
|
{
|
|
struct SuitPkModeGameRecordUIView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PersonalInfo
|
|
{
|
|
struct RewardTypeItemUIView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PersonalInfo
|
|
{
|
|
struct RewardTypeCellUIView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PersonalInfo
|
|
{
|
|
struct RewardPadUIView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PersonalInfo
|
|
{
|
|
struct RankModeGameRecordUIView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PersonalInfo
|
|
{
|
|
struct PkModeGameRecordUIView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PersonalInfo
|
|
{
|
|
struct PersonalInfoPadUIView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PersonalInfo
|
|
{
|
|
struct PersonalInfoMainUIView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PersonalInfo
|
|
{
|
|
struct BreakModeGameRecordUIView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PersonalInfo
|
|
{
|
|
struct AchievementGiftUIView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Pay
|
|
{
|
|
enum struct EPayProductType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MidasPay
|
|
{
|
|
struct JsonSerializable;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Pay
|
|
{
|
|
struct MPInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Pay
|
|
{
|
|
struct MidasProductInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Pay
|
|
{
|
|
struct PayHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UINetworkTexture;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TestEnable;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ModeMatching
|
|
{
|
|
struct PVPModePlayerListView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ModeMatching
|
|
{
|
|
struct PVPModePlayerListItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ModeMatching
|
|
{
|
|
struct PVPLadderHelpWindow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ModeMatching
|
|
{
|
|
struct LevelUpdateTipsView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ModeMatching
|
|
{
|
|
struct LabelUrlClickView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ModeMatching
|
|
{
|
|
struct CampIconEffectView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BonusScoreLabelView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ModeMatching
|
|
{
|
|
struct PVPModeClassify;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ModeMatching
|
|
{
|
|
struct PVPModeClassifyData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PVEModeLevelDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ChallengeGameBillInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PVEFriendRankInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ModeMatching
|
|
{
|
|
struct PVEModeLevelData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ModeMatching
|
|
{
|
|
struct ModeHelpData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ModeMatching
|
|
{
|
|
struct PVPModePlayerListItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ModeMatching
|
|
{
|
|
struct PVPModePlayerListController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ModeMatching
|
|
{
|
|
struct CampIconEffectController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MapStoreHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowManagerController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
using ILoadingFlowController = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LoadingBackGroundDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LoginBackgroundConfigClient;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MatchLoadingBackGroundConfigClient;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LoadingPicConfigureClient;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NoviceTip;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ENoviceGuideType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ELoadingBackGroundType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
using ILoadingFlowManagerCallback = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
using ILoadingFlowManagerContrller = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VTOLRotationComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VTOLPawnMove;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VTOLPawnMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct KillStreakBasePawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VTOLPawnInitializeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ScreenEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct UAVAirplaneMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct UAVAirplane;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct UAVAirplaneInitializeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SentryGunWeaponComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SentryGunPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SentryGunPawnInitializeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SentryGunManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SAMTurretPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SAMTurretComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct NuclearBombManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct NuclearBomb;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct HelicopterPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct HelicopterPawnMove;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct HelicopterPawnMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct HelicopterPawnInitializeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct NetworkElectricShockCarBehavior;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct NetworkElectricShockCarMove2TargetBehavior;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct NetworkElectricShockCarIdleBehavior;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct NetworkElectricShockCarChargeBehavior;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct NetworkElectricShockCarQuitBehavior;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct NetworkElectricShockCarCommonBehavior;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct NetworkElectricShockCarAttackBehavior;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct ElectricShockCarTakeDamageComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct ElectricShockCarSteeringAgent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ElectricShockCarPawnMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct ElectricShockCarPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
enum struct EElectricShockCarInfo : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MPAIPawnInitializeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct ElectricShockCarController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct AICmdFsmNotification;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
enum struct EInitActionMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CarElectricShockComponment;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct FakeCarePackage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CarePackagePlanePropeller;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CarePackagePlanePawnManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CarePackagePlanePawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CarePackagePlaneInitializeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CarePackagePlaneMovement;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CarePackageManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CarePackageSyncData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CarePackage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PlayerItemData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EAdditionInfoColorType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ItemUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ItemResManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ItemResData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ItemData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct EquipmentItemData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CommonItemData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ArmorItemData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ActiveSkillItemData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct GuardDog;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct GuardDogInitializeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ActorTypeClass;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GamePauseManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GameFramework;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GameClientManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FogSetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ExplodeFireManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ExplodeFire;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ExperPropertyManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ExperProperty;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VehicleGlass;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct DestructibleSceneObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct DestructibleManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct DestSceneObjEventProcessor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ConfigDestructibleSceneObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CarBombConf;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CarBomb;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
enum struct ERoomState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
enum struct EEnterResResult : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
enum struct ERoomSubUITyp : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomDataAgent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct CreateRoomParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct AllocRoomReqDataMode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct RandomNickNameDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PlayerDataChangeManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
using IPlayerDataChangedInterface = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct LocalPlayerDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
using IWealthChange = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GlobalDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GamePrepareSystemDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GameInfoDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct DSConnectInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CustomLodValueForVeryLowQ;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BundleVersion;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIPreZManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuildActor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuildPartChecker;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PawnPaintComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PaintMesh;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PaintManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MatchPingMonitor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuildManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuildComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BootSplash;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct Authority;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AssetIDUtility;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIPressHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIInputCmdLinePVEWeaponPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIInputCmdLinePVEWeaponAddIdData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIInputCmdLinePVESpecialPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct UIInputCmdLinePVESpecialType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIInputCmdLinePVEBuffPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIInputCmdLinePVEBuffIdData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIInputCmdLineButton;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIInputCmdLineBRPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIInputCmdLineBRAddItemIdData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIInputCmdLine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIDragEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UICmdButton;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIAtlasSpriteName;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIAnimationEventPlay;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CrossHairViewBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpriteNames;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SniperCrossHairHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SetUIRenderQueue;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SetLayerDepth;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SceneGoodsInfoHudManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SceneGoodsInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PawnStateSwitchControlMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ParticleCullByUIPanel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct OffScreenGoodsInfoHud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ZoneNetworkController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LobbyReconnectController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GameHudStateManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct InteractiveHUDParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct InScreenGoodsInfoHud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SequenceObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIGroupSequencerList;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIGroupSequencer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIGeneralSequence;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIAnimationSequence;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TweenFloat;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct EventSequence;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponBtnShootOutView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct Touch3DFireBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ThrowWeaponBtnView_West;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ThrowWeaponBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ThrowTypeChangedBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalUtils;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalTopView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TacticalSkyplatformView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TacticalSkyplatformRadarView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalRadarView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalRadarComp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalMarksView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalPanelMarkSet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct TacticalPanelMarkSetMPGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalMapView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalMapHelicopterSpotView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TacticalManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalGeneralPawnManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalEnemyPawnManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalEnemyPawnManager_MP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalEnemyPawnFactory;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalTeamPawnManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalBRTeamPawnManager_OB;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalBRTeamPawnManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalPVETeamPawnManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalMPMapTeamPawnManager_OB;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalTeamPawnManager_OB;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalMPMapTeamPawnManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalTeamPawnFactory;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalLocalPawnManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalLocalPawnManager_BR;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalLocalPawnManager_BRRadar;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalLocalPawnManager_BRMap;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalLocalPawnManager_MPRadar;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalLocalPawnManager_MPMap;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalLocalPawnFactory;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TacticalMultiSpriteList;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TacticalAirDropManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TPSFreeCameraBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SwitchRoleButtonView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SwitchBagBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct SwimFloatingBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct SwimDivingBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SuperWeaponButtonView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct StaticWalkBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SprintingBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SpinBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SelfExplodingButtonView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct FireButtonView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct RightHandView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ReAmmoBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct QuickSwitchWeaponView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntTacticalBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntLockView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntCloneBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntChangeItemBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ProneBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PrologueUseBtnHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PlayerInfoHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PVPMatchOB_PlayerItem2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PVPMatchOB_PlayerItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PVPMatchOBView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PVEWeaponBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PVEThrowWeaponItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MovementJoystick;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct MainWeaponItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct LeanRightBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct LeanLeftBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct KnifeSwitchPrologueBtnHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct KnifeSwitchBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct JumpBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct JoySticksPanelView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct IndividuationBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct InGameMessageView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MessageArea;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GamepadButtonNameTest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GameScoreView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct GameQuitMessageBoxView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct GUITipsMessageBox;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GUIControl_Progressbar;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Team
|
|
{
|
|
struct FunctionButton;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct FreeOBView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct FireModeSwitchView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct FastThrowWeaponBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ExplodeTipView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DoubleSPrintView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct DoubleBWeaponBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CurrentWeaponButton;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CrouchBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponBtnDataHolder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIRect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CommonBattlePauseView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CloseSniperZoomBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CancelAimHud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BigHeadCommonTipsView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BagPanelView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BROBTeamNode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BROBTeamMemberNode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRMatchOBView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AutoRotationBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AutoFireModeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AimedFireSwitchView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ADSButtonView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GameHudSettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EGameStick : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GameStickConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GameHUDShareInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponBtnController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct Touch3DFireBtnController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct TipsMessageBoxHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ThrowWeaponBtnController_West;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ThrowWeaponBtnController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ThrowTypeChangedBtnController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalTopViewController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalTeamMateState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalRadarController_MP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalMapHelicopterSpotController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalMapController_MP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TPSFreeCameraBtnController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SwitchRoleButtonController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SwitchBagBtnController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct SwimFloatingBtnController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct SwimDivingBtnController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct StaticWalkBtnController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SprintingBtnController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SelfExplodingBtnController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct FireBtnControllerBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct RightHandController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ReAmmoBtnController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct QuickSwitchWeaponController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntTacticalBtnViewController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntLockViewController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntCloneBtnViewController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntChangeItemViewController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ProneBtnController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PassengerVehicleBtnController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PVPMatchOBController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PVEThrowWeaponBtnHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MovementJoystickController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LeftFireBtnController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct LeanRightBtnController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct LeanLeftBtnController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct KnifeSwitchBtnController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct JumpBtnController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct JoySticksPanelController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EModeJoySticksPanelType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct UIIndividuationPlayAnimationInstanceStage : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIIndividuationPlayAnimationInstance;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIIndividuationPlayAnimationInstance_Heart;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIIndividuationPlayAnimationInstance_ChrismasTree;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIIndividuationPlayAnimationInstance_SnowMan;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct IndividuationBtnController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct InGameMessageController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GetOffVehicleBtnController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GameScoreController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct GameQuitMessageBoxController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct FreeViewOBController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct FireBtnController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct FastThrowWeaponBtnController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ExplodeTipController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct DriveVehicleBtnController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DoubleSPrintController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CrouchBtnController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CommonBattlePauseController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CloseSniperZoomBtnController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CancelAimController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BloodGUIController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRMatchOBController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AutoRotationBtnController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AutoFireModeController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AimedFireSwitchController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ADSBtnController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIPoolBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIItemBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ZMSignHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ZMInjureNumberMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ZMGoldAddNumberMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ZMGoldAddNumberHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct EScreenPos : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct EArrowDirection : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WarningHud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VoiceTeammateItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VoiceBtnHUDBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VoiceBtnHUD_Br;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VoiceBtnHUDItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EBrOpenUIType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct VehicleHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct VNG18InGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct TankHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SpectatingRelevant;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SpectatingHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SpectatingHUD_MP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SpectatingHUD_BR;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SpectatingFreeViewOperateHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpectatingDetailCell_PH;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SlotMachineItemHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SkipCutSceneHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SentryGunTopFlagHud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SelfExplodingProgressHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ScreenEffectHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ScoreHUDStars;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
using IPlayerInfo_GetStar = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ScoreHUDItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ScoreHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PropHuntChooseItemHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PerkFeedbackWrapper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PerkFeedbackItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PerkFeedbackHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PawnTopNameHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PawnTopName;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PawnTopAIDebugInfoHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PawnTopAIDebugInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PauseMenuBtnHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PauseBtnHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PassengerBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PVPPawnTopName;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PVPOBPawnTopName;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PVEPawnTopName;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct OpticsChangeZoomBtnHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct OpenScreenHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct NetworkStatusHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct LockTargetEnemyHud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VTOLMissileFireBtnHud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VTOLLocationBarHud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VTOLIndicatorsHud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VTOLChangePosBtnHud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct NuclearBombCountdownHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GoliathOverHeatProgressHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GoliathHPProgressHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GoliathGlassHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct StreakIndicatorItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct StreakIndicatorHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct BloodAndStreakHUD_CTF;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct StreakStateInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CarePackageTipsHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CarePackageOpenHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CarePackageIndicatorItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CarePackageIndicatorHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AirstrikeIndicatorItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AirstrikeIndicatorHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct KillConfirmListHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct KillConfirmHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct InjureNumberHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct InjureNumberContainerHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
using IEasyTouchHUD = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CollectionTipsHUDCommon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct HelicopterCrashTipHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct HalfwayJoinLadderMatchHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GunPerk;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GrenadeStickIndicatorHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GrenadePickUpHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ETriggerWeaponType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GrenadeIndicatorHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GetOffBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GamepadQuickMessageItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GamepadQuickMessageHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GamepadCursorHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FullScreenHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct FullScreenGameHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct FireModeHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct FireModeChangedTipsHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct FeedBackItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct FeedBackHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct FeedBackInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct FadeInOutHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ExpBuffHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct EnemyDistanceHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EnemyDist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ElectricCDHud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct DriveBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct DialogHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct DestructibleSceneObjectInfoHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct DestructibleSceneObjectInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct DebugPlayerInfoHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct DebugHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct DeathZoneWarningHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CancelUltHud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BloodHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BRPerkFeedbackItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BRPerkFeedbackHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BROBTeamsHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct OBTeamDataCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AttackableInfoDebugItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AttackableInfoDebugHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BREventBtnHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AimAssistanceHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct GUIManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct RenderType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CrossHairTargetInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CrossHair_VTOL;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct COD_CrossHair;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CrossHair_RPG;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CrossHair_Hive;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CrossHair_Hit;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CrossHairHitParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CrossHair_GrappleGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CrossHair_GoliathGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CrossHair_BanShot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CrossHair_AutoFireCircle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CrossHairView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct COD_MissileCrossHair;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct COD_CrossHair_Tempest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct COD_CrossHair_Circle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct COD_BigCrossHair_3D;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct COD_BigCrossHair;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRCrossHair_Dot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
using IUIContainer = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CollectionTipsMgrHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BloodFX;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
template <typename TKey, typename TValue> struct SerializableDictionary_2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GPUSkinUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct TssManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct TssDataGatherer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
enum struct KeyMaking : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
enum struct EncryptMethod : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
enum struct ErrorNo : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VoiceSystemRoomData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GSDKAgent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GCloudChatConnector;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ApolloWrapper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EApolloNoticeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct OnDirCallbackHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
using IApolloDir = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
using IApolloLogin = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct OnLogoutCallback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct OnLoginWithConfirmCallback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct OnGuestBindQueryCallbackHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct OnGuestBindCallbackHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct OnRefreshAccessTokenHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct OnQueryPlayerInfoCallbackHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct OnLoginFinishCallbackHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EApolloDirInitializeStep : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ApmWrapper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PufferDownloader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PufferDownloadRequest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PufferDownloadTask;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EStartDownloadRet : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PufferDownloaderInitProgressFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ModuleTaskDownloadingCallbackFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ModuleTaskCompletionCallbackFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TaskDownloadingCallbackFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TaskCompletionCallbackFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PufferDownloaderInitCallbackFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct DolphinServerConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct DolphinUpdateVersionCfg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct DolphinUpdateVersionCfg_ResUpdate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct DolphinUpdateVersionCfg_AppUpdate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
|
|
{
|
|
struct DolphinErrorString;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
|
|
{
|
|
using IDolphinErrorStringInterface = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
|
|
{
|
|
struct DolphinInfoString;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
|
|
{
|
|
using IDolphinInfoStringInterface = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct DolphinClient;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct DolphinClient_ResExtract;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct DolphinClient_AppUpdate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GCloudCfg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SquadTeamLightController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SquadTeamEffectObjectController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SquadTeamCamera;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct SceneRootSelector;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RotAroundCamera;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct PlatformNavView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct TeamTopLeftView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct NavigationView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyTopLeftView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyToolsView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyMenuLeftView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyMainView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyDeepLinkView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyBackGroundView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LagPosition;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct GlobalChatView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct FirstPayAwardView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct ESpvpSubType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct EBrSubType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PersonalInfoParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct EExternalLinkSubType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct EUIUtilPersonalInfoType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct NoticeUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct NavigationControllerUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct FrontEndUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct NavigationDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct NavigationData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LanternAnnoucementDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct RoundLanternAnnoucement;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct FunctionButtonData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
enum struct EPlayAgainFlow : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
enum struct EReturnFromGamePopup : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct TopWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct TeamTopLeftController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct NavigationController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyTopLeftController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyToolsController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyMainUIController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyDeepLinkController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyBackGroundController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct ItemEquipLogic;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct FirstPayAwardController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct ClickEffectController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct FixedPointMoveCamera;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct FrontEndZoneEventChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct FrontEndGameEventChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct CameraTrackAnimation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct WeaponShowAnimatorGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct WeaponAttachmentCameraConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct SpinWithMouse;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct PerkTypeColorChange;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct PerkTextureSet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LoginTempAvatar;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
using IAttachmentCallBack = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct CommonAvatarView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct CommonAvatarUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CommonAvatarResetBones;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct CommonAvatarDefine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
enum struct CommonAvatarAdapterType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct CommonAvatarController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CameraShakePlayer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct CODAvatarView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct AvatarWeaponSceneController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct AvatarView_Weapon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct AvatarView_Character;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct AvatarView_CameraShaker;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct AvatarViewEffectLoader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct AvatarTextureChangeDynamic;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct AvatarShow_Attachment;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct AvatarSetTransform;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AvatarPlanarShadow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct AvatarData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct AvatarController_Weapon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct AvatarController_Character;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct AvatarCharacterChangeParm;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct AvatarCameraUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct FrontEndAvatarAudio;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FreeCamera;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct LobbySenderEventEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ZoneCommonUIEventEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct StageEventEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct MatchSenderEventEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct LoginUIEventEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EFinishGuideType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct FrontEndUIEventEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct ActorEventEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ZoneNetEventChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ZeroSocketHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ZeroOffsetSyncTool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WorldOriginShiftExtension;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WorldOriginShift;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
using IOriginShift = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WorldManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WunderWaffeElectricManage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponTransformAdjusted;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponSwimEquippingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponSwimUnequipState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponEmptyState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponSecondaryFireState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponAimeFireGroupEndState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponSwitchingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponGetReadyState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponSimpleEquipState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponStateDictionary;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponSocketManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponSniperAimingComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponSkinManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponSkinHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ESkinType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponSignalFlareEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SuperOp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponShakeModeMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct RecoilWeaponShakeMode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct TouchMoveWeaponShakeMode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct TouchMoveLRWeaponShakeMode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct JumpWeaponShakeModeEx;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData
|
|
{
|
|
struct RecoilDataController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData
|
|
{
|
|
struct JumpDataController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData
|
|
{
|
|
struct MoveSideTouchMoveDataController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData
|
|
{
|
|
struct TurnCameraDataController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData
|
|
{
|
|
using ITouchMoveDataController = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
using IWeaponShakeMode = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponProjectile_VTOL;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponProjectile_TripMine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponProjectile_Tempest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponProjectile_Sparrow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponProjectile_SparrowBomb;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponProjectile_Smoke;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponProjectile_SignalSmoke;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponProjectile_ShadowBlade;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponProjectile_RPG;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponProjectile_MonkeyBomb;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponProjectile_Molotov;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponProjectile_InductionGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponProjectile_HunterKiller;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponProjectile_HiveStick;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponProjectile_GravitySpikes;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponProjectile_GrappleGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponProjectile_ElectricTripWire;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponProjectile_CryoBomb;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponProjectile_Bullet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MissileProjectile;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct HomingProjectile;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct HiveProjectileManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct HiveProjectile;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponProjectile_CombatAxe;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CombatAxeProjFlightCmp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BulletProjectile;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponPart;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct FittingOrnamentForceMove;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct OpticsType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct OpticsAvatarChangeComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CrossHairHud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponPartUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponPartDataUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponPartAttachment;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponPartAnimationClipData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MuzzleWeaponPartAttachment;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFlyTrack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFlySmoke;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireStateChangeCmp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EOpenAimingType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireModeUnit;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CheckFireResult;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CheckFireParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireModeMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LockChecckPram;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireModeLockCmp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireModeBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FireButtonModeUnit;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FireButtonInputParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponEffectLevelController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponEffectLevelData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponDroppedPickUpProjectile;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MaterialCamoHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponBurnMaterialController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BurnMaterialUpdater;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BurnMaterialFloatUpdater;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponAvatarLODUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponAttributeAdditionHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponAttributeAdditionManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponAttributeAdditionUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponAttributeAddition;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponAnimationEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponPrefabConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TrophySystemActor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TripMineActor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SubWeaponAttachment;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SubWeapon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SparrowStickActor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponSelfAniComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponSelfAniComponent_GoliathScythe;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct VTOLProjectileSimulator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct StickProjectileSimulator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SparrowProjectileSimulator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ShadowBladeProjectileSimulator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct RPGProjectileSimulator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MonkeyBombProjectileSimulator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InductionGunProjectileSimulator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EFlyState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct HomingProjectileSimulator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GrappleGunProjectileSimulator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CombatAxeProjectileSimulator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BulletWeaponProjectileSimulator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct UVAnimationEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PSCLaserWeaponTrack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct OptionalAnimatorController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MonkeyBombActor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct KnifeConfigUpdate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InventoryUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InventoryTypeConst;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ERPGLaunchMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct IndutionGunArrowActor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponImpactComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponImpactComponent_Melee;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponImpactComponent_GrappleGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponImpactComponent_Glove;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponImpactComponent_CombatAxe;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
using IWeaponOrAttachment = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct HunterKillerActor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct HiveStickActor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EWeaponFireMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_Instant;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_Placing;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_Melee;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_Melee_BR;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_InstantVehicleGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_InstantDemoBullet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct TargetQueryInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_CrossAssistance;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CrossAssistanceController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CrossAssistanceAsset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct EnemyInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_Annihilator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct VTOLCrossAssistanceController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_Projectile;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ThrowWeaponFireOffsetEditor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct FireBallCollider;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ElectricTripWireActor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ChipSkinHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct VehicleInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct VehicleNetWeaponInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MeshExtension;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UnityTool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PopupWindowType;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
using IUICustomTick = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct ECustomTickRate : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct TransformCurve;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct XMLExport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct XMLExportAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TextureCombine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SceneObjectSelector;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ReflectionHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PhysicsUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ImpactInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NavMeshVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NativeLoader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MathTool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LuaTool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct JsonTool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GamePlay;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct DirectoryHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct DecompressTool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DebugTool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DebugOverlay;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DebugExtension;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CollisionCheck;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ActionExtension;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::TextureAtlas
|
|
{
|
|
struct TextureAtlasingUpdater;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::TextureAtlas
|
|
{
|
|
struct TextureAtlasing;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::TextureAtlas
|
|
{
|
|
struct Options;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::TextureAtlas
|
|
{
|
|
struct TextureConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::TextureAtlas
|
|
{
|
|
struct MegaMaterialGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::TextureAtlas
|
|
{
|
|
struct MaterialGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::TextureAtlas
|
|
{
|
|
struct AtlasUVTrans;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct StringCache;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::System::Text
|
|
{
|
|
struct StringBuilderUtility;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::System::Text
|
|
{
|
|
struct StringBuilderUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::System::Text
|
|
{
|
|
struct StringBuilderCache;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct StageData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CollisionRoot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EPenetrateType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DynamicSkinInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DynamicSkinBoneRefManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ShadowPolicy;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct StreamingTextureGroupObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TextureGroupTierSetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SceneSetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct GraphicStyle : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct InternalSettingLevel : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EResolutionMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EToneMappingMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyShack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbySceneRoot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbySceneRenderSettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyAsyncPreloader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyPreloadData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct GPUDeviceName : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GraphicsDeviceSetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct InitSystemSettingLevel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GraphicDeviceInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GameSceneRoot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CustomBounds;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AudioSettingManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SystemManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SystemWrapperWithState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SceneTilePartition
|
|
{
|
|
struct WhiteBlackNameList;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SceneTilePartition
|
|
{
|
|
struct SceneTileGrassBuilder_GPU;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SceneStageShowManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AvatarItem_Stage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AvatarLoadConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SceneStageShowConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WorldInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LDSceneInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SceneHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SceneStreamOperation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MapLoadOperation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MapLoader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SceneRenderingInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LightmapRendererInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LightmapPrefabInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LightmapInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SceneActorInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics
|
|
{
|
|
struct RagdollEditor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics
|
|
{
|
|
struct RagdollCreator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics
|
|
{
|
|
struct JointConverter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics
|
|
{
|
|
struct BipedRagdollCreator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
template <typename T> struct SimpleObjectPool_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MemoryPool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
using IMemoryPoolObject = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MatchMemoryPool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LobbyMemoryPool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ConcurrentMemoryPool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
using IConcurrentMemoryPoolObject = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PlayerPrefsManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ArmorInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InventoryInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponPartInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ECameraControlType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PlaySound;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct RaycastManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct VisibilityService;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ForceKillUmbraEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct DustEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct LogEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct RedPawnType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct VisDebugQueryType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct SubCamerasCullMethod : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SceneOccluderDataScriptObj;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SceneOccluderData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SingleObjOccluder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SceneOccluderPolygon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SceneHeightMapScriptObj;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct OccluderDynamicGO;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct OccluderCreator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct OcTestObj;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct OcStreamingUtils;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct OcNativeInterface;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct OCNodeComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
template <typename DELIVERY> using INetworkResourcesDownloader_1 = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
template <typename DELIVERY> struct NetworkResourcesDownloader_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct NetworkTextureDownloader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct NetworkBytesDownloader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct NetworkResources;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct NetworkDownloaders;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ReusableMemoryStream;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ReusableBinaryReader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct PROT_HELPER;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct LobbyMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
using IZoneServer = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
using ISocketEventProcessor = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
using IServer = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
using IGameServer = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BaseEventMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
using IMsg = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct HandlerMarco;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NPC_Base;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NPC_LaserWave;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NPC_LaserLight;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NPC_ExplodePoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NPC_Elevator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NPC_Door;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NPC_DanDan;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LuaSyncLevelObjectInfoHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LuaSyncLevelObjectInfoHandler_PAPMAchineBox;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LuaSyncLevelObjectInfoHandler_OffWallWeapon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LuaSyncLevelObjectInfoHandler_MysteryWeaponBox;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LuaSyncLevelObjectInfoHandler_BREasterEgg_Screen;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LuaSyncLevelObjectInfoHandler_BREasterEgg_Robot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LuaInteractionActorInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LuaSyncLevelObjectConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LuaSyncLevelObjectConfig_OffWallWeapon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LevelObjectExportConfigItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LevelObjectExportConfigPair;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LuaSyncActorBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LuaControlActorConfigBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LuaInteractionActorBaseConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LuaInteractionActor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LuaHitActorInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct LuaHitActorEventProcessor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LuaHitActorConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LuaHitActor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LuaFunctionalSyncActorConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LuaFunctionalActorInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LuaFunctionalActorConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LuaFunctionalActorAgentBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LuaFunctionalActorAgent_Gold;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LuaFunctionalActor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LuaExplodeActorInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct LuaExplodeActorEventProcessor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LuaExplodeActorConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LuaExplodeActor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LuaControlActorSceneConfigAssetRef;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LuaControlActorSceneConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LuaActorManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MouseExtend;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MaterialImpactEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MapStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LevelInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MapInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LuaServerControlConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct LuaServerSyncType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ELuaVariableType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LuaExportArray;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct FormItemModel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LogUploader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LogUploaderAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LogHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct Log;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LocalPlayer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WaterVolumeExporter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PhysicsVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ToggleSplineMoveVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ETeleportType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ESignBoardType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SwampVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SplineMoveVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SlideVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SendTutorialFsmEventVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SendFsmEventVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SceneStreamingVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SceneActiveVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PlaySequenceTrigger;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ParticleEffectTrigger;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ParticleEffectWithDelay;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct NoFallingDamageVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MotionLimitationVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LightAttenVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LadderVolumeBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LadderVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct LadderLeaveVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct LadderEnterVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GuideMoveVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GuideMoveGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct FountianVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct FogTrigger;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DynamicNavMeshModifyVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct DoorAssistantVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct DeathZoneVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CustomStepSoundVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CrouchVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CameraShakeVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CameraEffectVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BlockingVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AudioVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct TopViewPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct VehicleSpawnSpotType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct VTOLSpot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct VTOLCruiseSpot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UAVAirplaneSpot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct StartSpotManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct StartSpot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct StartColor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpectatingSpot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct MPPVEAIPawnMoveType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SkillSpotBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RootMotionCoverEntryPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CoverSpot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PropHuntSpot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PropHuntItemPool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PropHuntGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PropItemData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PhoenixIdleSpot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PhoenixFireTrapSpot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PhoenixFireBallSpot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PhoenixFeatherCrystalSpot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PhoenixDeapBreathSpot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PIEStartSpot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MissileSupportSpot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct KillStreakHelicopterSpot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct IgnoreCollisionWithSomeColliders;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FreeViewSpectatingLimitHeightSpot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ChamberBuffSpot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CenterSpot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct CampStanceType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct TargetAreaType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct NaviSpotType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct OnWallUIWeapon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct OffWallWeaponPanel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ModeDetail;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MeshUISpriteRender;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MapOriginPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LevelObjectNotes;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ZMLevelObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponModelObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InteractiveObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ETrapType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InteractiveObjectWithMatinee;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LuaSyncLevelObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PerkConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct PerkCoinMachineType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PAPMachineBox;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct OffWallWeaponStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MysteryWeaponBox;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MysteryWeaponAniBehaviour;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct Trap;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InteractiveObjectWithPowerSwitch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct IndicatorTriggerVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct HighLightArea;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct DrumTrapCollider;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct DrumTrap;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct Door;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BuffMachine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BREasterEgg_Screen;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BREasterEgg_Robot_Effect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BREasterEgg_Robot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AmmoStation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
using IXmlExportable = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
using ILuaExportable = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
using IExportObjToLdScene = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct DoorAutoCloseVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BRLevelDoorServerGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BRLevelDoorGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BRLevelDoor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BuildableObstacle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AnimatorLevelObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct Layers;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct Tags;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EndInspectorReadOnlyGroupAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BeginInspectorReadOnlyGroupAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct InspectorReadOnlyAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RotateSensitiveData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RotateSensitiveModeParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RotateSensitiveInputParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PCInput;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ESensitiveSwitchMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ERotationMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EGyroscopeOpenType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EFireBtnModeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ESideAimingMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ELeftShootMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InputSettingConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WestControlSettingParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssistSettingParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
using IJoyStickOcclusions = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EOperationMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ELockInputType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EAutoSemiFireMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ERotateSensitiveParam : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EDeviceType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EStaticWalkMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EControlMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ETouchForceLevel : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EMoveHandleImpl : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ERightInputState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EGamePadConnState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GameHandleButtonDefine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct GamePadButtonPhase : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GamePadButton;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GamePadAxis;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PlayerInput;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InputButton;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct GamepadType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GamepadInfoManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GamepadConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SwitchProAndroidConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct Ps4Android10Config;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct Ps4Android9Config;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct Ps4AndroidConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct Ps4WindowsConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct XboxAndroidConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct XboxAndroid10Config;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GlapAndroidConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GlapWindowsConfig1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GlapWindowsConfig0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GamepadAxisRange;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GamepadButtonMonoBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GamepadButtonLongPressInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GamepadButtonLongPress;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct GamepadButtonHud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GamepadButtonClick;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EUActionRuntimeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
|
|
{
|
|
struct ActionAnimation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CUAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
|
|
{
|
|
struct Individuation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
|
|
{
|
|
enum struct EU_EventAnimType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
|
|
{
|
|
struct CUESEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
|
|
{
|
|
struct CUESSound;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
|
|
{
|
|
struct CUESHideModel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
|
|
{
|
|
struct CUESFinish;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
|
|
{
|
|
enum struct EU_BindModeLife : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
|
|
{
|
|
using CUAnimationEventStruct = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
|
|
{
|
|
struct CUAnimationEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
|
|
{
|
|
struct ActionLinkPlayer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
|
|
{
|
|
struct ActionLink;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ActionOP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
using CUEventPack = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
template <typename TBaseAction, typename TObj> struct CUActionCore_2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct FEventCallback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct ActionType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
using ActionInterface = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct HitGroupName;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GameProfiler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct FramerateProfiler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SparrowStickInfoStatItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SparrowStickInfoItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct MatchGameTeammateType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct PVPWeaponViewType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct OBColor : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct VehicleDroneHandle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct VehicleDroneConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GameHandle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SpectatingFreeViewHandle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SpectatingButtonConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MoveHandle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MoveFireGameHandle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GamePadGameHandle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct FixedMoveFireGameHandle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct FixedFireGameHandle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct FollowFireGameHandle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct DriveHandle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct DriveButtonConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ClassicsMoveHandle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GameDefine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct FrontEndGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LoadingGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LoginGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct NoLoginGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct FootPrint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ControllerEventProcessor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct EventManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WaitForRealSeconds;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WaitForProjectileExplode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WaitForAnimEnd;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct Engine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct VirtualBind;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct UpdateRenderQueue_Follow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UVTextureAnimator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct UIEffectMaterialAnimator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TubeRenderer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct TempestEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SmokeGrenadeUIEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ScrollingUVs_UITexture;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct RequiredQuality;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PoisoningEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ParticleSizeAdapter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ParticleLODManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ParticleLODSetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ParticleGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ParticleFade;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ParticleEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ParticleEffect_Random;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ParticleCulling;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct OriginShift_TrailRender;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MultiInstanceRenderer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MeshParticleLODSetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MaterialUpdater;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MaterialColorUpdater;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MaterialFloatUpdater;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct MaterialUpdateType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InjuredScreenEffectBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LineRendererGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LineRenderEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LevelObjectLODSpawner;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LevelLODObjectConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InjuredScreenEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct IgnoreTimescaleParticle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct FadeInEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ExplodeScreenEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct EffectManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BlinkEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AttachEffectConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AnimationAndParticleEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PVEDroppedPickUp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct DroppedPickupSpawnPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct DroppedPickUpProjectileSimulator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct DroppedPickUpProjectile;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct DroppedPickUpProjectileParameterData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct DroppedPickUpProjectileInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AttachmentModelData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct DogTagDroppedPickUp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRDroppedPickUpMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRDroppedPickUpData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRDroppedPickUp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
using DataStoreSubscriber = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct DataStoreManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct RSAHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MD5Helper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GDPRHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AESHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct VersionConfigManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SystemSwitch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct IniFileManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct IniConfigManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct IniConfigContainer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct INIParser;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ConfigUtils;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ConfigManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LoggerConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PlayerControllerConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InputConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct UISceneHUDConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct UISceneHUDLayoutConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct JoySticksConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct JoysticConfig_Version;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct JoyStickButtonConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ContinuousPointConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct RotateSensitiveInfoConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct RotateSensitiveConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InputButtonConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ConfigAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AotTypes;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponShakeController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponControllerLoader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponPartAssetLoader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponPartManagedAssetInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct VolumeComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct UnAttackableColliderMap;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PropPawnManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PropPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PropPawnInitializeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct LauncherTrigger;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct LauncherPart;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct LauncherPartNetData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AirbornePropPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct FixedAirbornePosition;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AirborneExtraNetData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct InputResult : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PawnColliderData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EUPawnLogicType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponAimAssistComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct UpwardLaunchComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LaunchParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SwitchRoleComponentKillSteak;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SpectatorComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SpectatingInfo_SecondFireMode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SpectatingInfo_GrenadeHolding;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SpectatingInfo_PrepareState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SpectatingInfo_PrepareTempADSState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SpectatingInfo_WhiteScreen;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SpectatingInfo_SubWeaponFiring;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SpectatingInfo_Firing;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SpectatingInfo_FireADS;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SpectatingInfo_ADS;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
using ISpectateInfo = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct RoleAssetLoader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ReleventRenderComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ProneComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PawnSocketTransformAdjustComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PawnRagdollComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PawnPlayTrickyComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct PawnLadderSyncStage : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EnterLadderFromTopMoverStage : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PawnLadderSynBuffer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PawnIndividuationComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PawnEffectManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MaterialEffectData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
enum struct EWeaponKillEffectType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct LogicAnimationComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct JumpComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InvisibleSkillComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct IndividuationPlayTaskBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct IndividuationPlayTask;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct IndividuationPlayAnimationInstance;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct IndividuationPlayAnimationInstance_CrackingSkull;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct IndividuationPlayAnimationInstance_Head;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct IndividuationPlayAnimationInstance_SnowMan;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct IndividuationPlayAnimationInstance_ChrismasTree;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct IKSolverComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GrapRushComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct EnterLadderFromTopMover;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct DynamicSkinBoneRefManagerComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CameraCarrierTakeDamageComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BRSpectatorComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AvatarRotationComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GameComp_SPVE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LoadAssetComposer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct DetailColliderListItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AttackableColliderMap;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AttackableTargetsManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ColliderInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct AtackableTargetPriority : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct DamageInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetObjectCreater;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AnimEventComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AimAssistanceCollider;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ClientRuntimeWatcher;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ClientRuntimeInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ClientRuntimeInfo_Int;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ClientRuntimeInfo_AveragePingValue;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ClientRuntimeInfo_AbnormalPingCount;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ClientRuntimeInfo_PacketLossProbability;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ClientRuntimeInfo_ReconnectTimes;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ClientRuntimeInfo_RunningTime;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ClientRuntimeInfo_EachMap;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ClientRuntimeInfo_EachMapAverageFPS;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ClientRuntimeInfo_EachMapLoadTime;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ClientRuntimeInfo_Float;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CameraDrawOptics;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CameraShaker;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MissileControlCameraShakerCurve;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AnimationShakeCurve;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AnimationShakeCurveOP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct HitBackShakeCurve;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SprintingCameraShakeCurve;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct TweenCameraShakeCurve;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SimpleShakeCurve;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
using ShakeCurve = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CameraResolutionFOVConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CameraEffectManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CameraCurve;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CameraConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CameraAnimationPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RuntimeAnimationClipData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RuntimeAnimationCurveData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CameraAnimation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CameraAnimData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
enum struct UpdateStage : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct UpdateHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct DolphinDownloadSpeed;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HotUpdate
|
|
{
|
|
struct HotUpdateManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HotUpdate
|
|
{
|
|
struct EHotUpdateType;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct HotUpdateHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct XLuaAdapter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct GlobalVariables;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TreeBillboard;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GrassTileSerializeInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GPUGrassCellInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct GrassTileState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GrassCellRenderingInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GrassRenderingResource;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GrassManager_GPU;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct TickingGroup : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GameConstructor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AvatarObjectCreater;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ABindOffset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AvatarEquipConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ComponentOP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AvatarLoadOP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AvatarComposer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AvatarComponentCache;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AvatarAssetsConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame
|
|
{
|
|
struct FFAPlayerInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame
|
|
{
|
|
struct MlkPlayerInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntPlayerInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame
|
|
{
|
|
struct ChamberPlayerInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
|
|
{
|
|
struct BombGamePlayerInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct StoryGamePlayerInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MPPlayerInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIPawnPlayerInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AudioBankLoader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
|
|
{
|
|
struct TimiAudioLogger;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
|
|
{
|
|
struct RefAsyncBankLoadReq;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
|
|
{
|
|
template <typename T> struct OrderedLinkedList_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
|
|
{
|
|
using IOrderedLinkedListItem = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
|
|
{
|
|
template <typename T> struct ObjectPool_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
|
|
{
|
|
using IAutoPooledObject = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
|
|
{
|
|
using IPooledObject = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
|
|
{
|
|
using IAudioTaskQueue = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
|
|
{
|
|
enum struct ATResult : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
|
|
{
|
|
using IAudioTask = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
|
|
{
|
|
struct GameObjectDelegates;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
|
|
{
|
|
struct DefaultAudioTaskQueue;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Defs
|
|
{
|
|
enum struct ASStealMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
|
|
{
|
|
using FixedSizeAutoPooledObject = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
|
|
{
|
|
template <typename T> struct AutoPool_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
|
|
{
|
|
struct AudioResourcesLoaderProxy;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
|
|
{
|
|
struct AudioQualitySetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
|
|
{
|
|
struct AudioPhysics;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AudioTestSoundEmitter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::WallaSystem
|
|
{
|
|
struct WallaSystem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::WallaSystem::Configs
|
|
{
|
|
struct WallaConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::WallaSystem::Configs
|
|
{
|
|
struct WallaSystemData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils
|
|
{
|
|
struct WwiseEventMetaHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils
|
|
{
|
|
struct EventRedirectInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils
|
|
{
|
|
struct WwiseBankNameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils
|
|
{
|
|
struct WwiseEventInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils
|
|
{
|
|
struct WwiseEventMeta;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
template <typename T> struct TAList_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
template <typename T1, typename T2> struct TADictionary_2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ExternalBankWrapper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res
|
|
{
|
|
struct InGameBankManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res
|
|
{
|
|
struct BankLoadInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res
|
|
{
|
|
struct AkBankManager_Sync;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res
|
|
{
|
|
struct AkBankManager_Async;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res
|
|
{
|
|
struct AkBankManagerWrapper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res
|
|
{
|
|
struct AkBankHandleWrapper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Infrastructure
|
|
{
|
|
struct AudioGameObjectHierachy;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components
|
|
{
|
|
struct WwiseListenerGameObj;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components
|
|
{
|
|
struct WWiseOneShotSound;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components
|
|
{
|
|
struct WWiseMainAudioListener2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components
|
|
{
|
|
struct WWiseMainAudioListener;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components
|
|
{
|
|
struct WWiseGameObjectPosData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components
|
|
{
|
|
struct WWiseGameObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps
|
|
{
|
|
struct WGOComp_Register;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps
|
|
{
|
|
struct WGOComp_AuxSends;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::Configs
|
|
{
|
|
struct AudioIntensityData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::Configs
|
|
{
|
|
struct AudioIntensityConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl
|
|
{
|
|
struct AudioIntensityController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise
|
|
{
|
|
struct AkSoundEngineWrapper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio
|
|
{
|
|
struct SpatialAudioManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Debugger
|
|
{
|
|
struct SpatialAudioDebuggerLocalPlayer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Debugger
|
|
{
|
|
struct SpatialAudioDebugger;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data
|
|
{
|
|
struct SpatialAudioDataRoot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data
|
|
{
|
|
struct SpatialAudioData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data
|
|
{
|
|
struct AudioWayPointManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data
|
|
{
|
|
struct AudioWayPointEditorComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data
|
|
{
|
|
struct AudioWayPointRoom;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data
|
|
{
|
|
struct AudioWayPointLine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data
|
|
{
|
|
struct AudioWayPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Interface
|
|
{
|
|
using IOneShotSoundEmitter = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components
|
|
{
|
|
using IMainAudioListener = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Interface
|
|
{
|
|
using IAudioSystem = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Interface
|
|
{
|
|
using IAudioGameObject = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Interface
|
|
{
|
|
using IAudioDebuggable = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct HeadSetDetector;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction
|
|
{
|
|
struct AudioSystem_WWise;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Debugger
|
|
{
|
|
struct AudioDebugger;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Debugger
|
|
{
|
|
struct RoomOrPortalInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Debugger
|
|
{
|
|
struct AudioDroppedPickUpDebugInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Components
|
|
{
|
|
struct VolumeClientDetectorTester;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Components
|
|
{
|
|
using IVolumeClientDetectorOperation = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Components
|
|
{
|
|
struct VolumeClientDetectorContainer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Components
|
|
{
|
|
struct VolumeClientDetector;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AudioVolumePoints;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AudioDebugHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct UIPlaySoundFMOD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::UnityComponents
|
|
{
|
|
struct UIPlayAudioEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TimiAudio::Components::Teaser
|
|
{
|
|
struct TAPlayBGM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LoginBGM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BGMComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Components
|
|
{
|
|
struct NormalizedAkGameObj;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Components
|
|
{
|
|
struct MultiTriggerFilter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkTriggerPawnExit;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkTriggerPawnEnter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkTriggerLocalPawnExit;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkTriggerLocalPawnEnter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AudioRoomData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AudioRegionBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GeneralAnimationSoundHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AnimPlaySound;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct Ambient3DSoundBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
|
|
{
|
|
struct FixedTimeATQueue;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::CmdQueue
|
|
{
|
|
struct AudioTaskQueue;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::CmdQueue
|
|
{
|
|
struct ACmdUpdateObstruction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::CmdQueue
|
|
{
|
|
struct ACmdDetect3PPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AudioSystemUtils;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AudioSystemDelayOperation_SetGroupVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AudioSystemDelayOperation_MuteGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
using IAudioSystemDelayOperations = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AudioSystem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic
|
|
{
|
|
struct WeaponProjectileAL;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponVirtualSoundData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponAttachmentSoundData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponSoundData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
using IWeaponSoundData = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic
|
|
{
|
|
struct WeaponProjectileSoundLogic;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic
|
|
{
|
|
struct WeaponFireSoundLogic;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
|
|
{
|
|
struct PawnStepTextureDetector;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic
|
|
{
|
|
struct WNPawnSoundEmitterSpatialAudioComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
|
|
{
|
|
struct WNPawnSoundEmitterRoomHandle2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
|
|
{
|
|
struct WNPawnSoundEmitterRoomHandle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic
|
|
{
|
|
struct WNPawnSoundEmitterReverbSendUpdateComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
|
|
{
|
|
struct NoPawnSoundEmitter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::VBSS
|
|
{
|
|
using IVBSSController = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::VBSS
|
|
{
|
|
struct VBSSController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::VBSS
|
|
{
|
|
struct VBSSConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic
|
|
{
|
|
using IPawnSoundEmitter = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic
|
|
{
|
|
using IRoomHandle = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PawnVirtualSoundData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PawnReliableSoundData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
using IPawnSoundData = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
|
|
{
|
|
struct PawnAudioGameObj;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic
|
|
{
|
|
struct BRWeaponFireSoundLogic;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
|
|
{
|
|
struct AudioLogicEventChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
|
|
{
|
|
struct AudioLogic;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic
|
|
{
|
|
struct MusicSystem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
|
|
{
|
|
struct MatineeAudioPlayer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
|
|
{
|
|
enum struct GunFightAudioEvent : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
|
|
{
|
|
enum struct LiveEventGameAudioEvent : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
|
|
{
|
|
enum struct DmGameAudioEvent : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
|
|
{
|
|
enum struct DomGameAudioEvent : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
|
|
{
|
|
enum struct BioGameEvent : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
|
|
{
|
|
enum struct BombGameEvent : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
|
|
{
|
|
enum struct CurrentPawnEvent : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
|
|
{
|
|
enum struct StoryGameEvent : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
|
|
{
|
|
enum struct PVPGameEvent : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
|
|
{
|
|
enum struct BaseGameEvent : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
|
|
{
|
|
enum struct MainGameFlowEvent : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
|
|
{
|
|
struct AudioLogicProxy;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AudioGlobalSwitches;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Defs
|
|
{
|
|
struct StringCaches;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Defs
|
|
{
|
|
struct AudioLogicDefs;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Defs
|
|
{
|
|
struct CommonFun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Defs
|
|
{
|
|
struct AudioGameObjects;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Defs
|
|
{
|
|
struct PreDefines;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Defs
|
|
{
|
|
struct EditorPreDefines;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Defs
|
|
{
|
|
struct AudioSourceRandomModeDefs;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Defs
|
|
{
|
|
struct BaseConfigs;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Defs
|
|
{
|
|
struct FixedEvents;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Defs
|
|
{
|
|
enum struct AudioSourceRandomMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::AudioConfig::Base
|
|
{
|
|
template <typename T2, typename T1> struct ISoundConfigManager_2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::AudioConfig::Base
|
|
{
|
|
template <typename T> struct SoundConfigItemBase_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Configs::SpatialAudioConfigs
|
|
{
|
|
struct SpatialAudioEmitterConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SndCfgManInitializer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::AudioConfig::Base
|
|
{
|
|
template <typename T1, typename T2> struct SoundConfigManager_2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SceneEnvCfgItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PickupSoundConfigManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PickupSoundConfigItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ModeSndCfgManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ModeSndCfg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MatineeSndCfgMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MatineeSndCfg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::AudioConfig::Base
|
|
{
|
|
template <typename T> using ISoundConfigItem_1 = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::AudioConfig::Base
|
|
{
|
|
struct CustomizedFieldInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::AudioConfig::Base
|
|
{
|
|
struct FieldNameAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BGMConfigManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BGMConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MapBGMConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PlayTypeBGMConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ModeBGMConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Config
|
|
{
|
|
struct AvatarSndCfgMan;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Config
|
|
{
|
|
struct AvatarSndCfg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Config
|
|
{
|
|
struct AvatarSndCfgItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Config
|
|
{
|
|
struct ExtendAvatarSndCfg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct OcclusionLPF;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct UIAtlasManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct UIAtlasSpriteListData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct UIAtlasSpriteList;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct RawAssetReferenceCounter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ManagedAssetParent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GlobalReferenceCounter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetRef;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PoolSystemService;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpawnPoolStats;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpawnPool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PrefabPool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PoolObjectTranformBake;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PoolObjectTranformBakeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ObjectPool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GeneralPool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetToBundleManifest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetBundleTransferManifest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
using IAssetBundleManifest = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetBundleLoaderHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EAssetAsyncLoadState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LoadAssetBundleErrno;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetBundleEx;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetBundleLoader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MapModuleStoreData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MapSpliteDataItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MapModuleData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct VideoModuleStoreData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct VideoModuleData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct VideoSpliteDataItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AudioModuleStoreData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AudioModuleData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AudioSpliteDataItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetIDModuleData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AttachIDData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetIDDefaultItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetModuleStoreData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AttachIDStoreData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MultiModuleData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetModule;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct AssetSplitLevel : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct AssetModuleDynamicType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetSplitData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetModuleManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetBundleOneModuleLocation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetBundleModuleLocation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct VideoAndAudioDynamicLocation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct DynamicAudioDependsInfoItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LODReplaceSystem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LODReplaceBehaviour;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetMetaDataExtension;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetStoreUIAtlasData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetStoreData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EAssetCategory : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetMetaData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetManagerHolder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetManagerHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ExportShader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ExportScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ExportAsset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BundleMappingContainer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EAssetLoadMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetBundleLocation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Animations
|
|
{
|
|
struct IndividuationAnimPlayer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Animations
|
|
{
|
|
enum struct IDMEOP : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Animations
|
|
{
|
|
struct Animation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponAnimationComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SubWeaponAnimatorStateBehavior_ZoomOut;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SubWeaponAnimatorStateBehavior_UnEquip;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SubWeaponAnimatorStateBehavior_Rushing;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SubWeaponAnimatorStateBehavior_Firing;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SubWeaponAnimatorStateBehavior_FireEnd;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SubWeaponAnimatorStateBehavior_Equip;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GameAnimatorStateChangeClip;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct UpperBodyStateBoneWeight;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TargetBoneIKResolver;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct UseItemAnimStopBehavior;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct IKStopStateBehavior;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct IKRunningStateBehavior;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GameAnimatorStateBehavior;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct RootMotionStateBehavior;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AUEnumAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ActionClassAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ActionElementAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MRegArgAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Monster
|
|
{
|
|
using STArgBase = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PlayableController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct LeftHandIKSolverStateBehavior;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct IKSolverAnimatorStateBehavior;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct FPAvatarAnimationSyncController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct FPAnimationSyncController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct FPAimIKController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BasePlayableNode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AnimatorUtils;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AnimatorStates;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AnimatorStateController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AnimatorParameters;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AnimatorLodData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SytemLevelAnimatorLodData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AnimatorLodDataItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AnimatorIKUtils;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GameAnimatorStateControllerLayer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GameAnimatorStateConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AnimatorCommand;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AnimatorCommandBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AnimatorChangeWeaponState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AnimatorApplyProperty;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AnimationRandomNode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AnimationEndCallBack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AnimationCycleOffsetNode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AnimationComponentAvatarRootMotionListener;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AnimationComponentEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
using IAnimationComponentCallBack = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AnimationEndEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AnimationClipPlayableNode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AnimMixerPlayableNode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AnimGraphComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
enum struct EBaseAnimPlayMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AimIKSolverComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct LimbSoverBone;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AimIKSolverBone;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ASReloadBullet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AProneBoolBlendTree;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct APauseIK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AChangeBlend;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponShakeAssetBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponShakeDynamicAsset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponShakeAsset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct RagdollNode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct RagdollJoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct RagdollCollider;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CurveAsset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ActorRoot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
using IActorComponent = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ActorInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AStarVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AStarTest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::AStar
|
|
{
|
|
struct AStarMapInfoSerializer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::AStar
|
|
{
|
|
struct AStarMapInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::AStar
|
|
{
|
|
struct Node;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::AStar
|
|
{
|
|
struct AStar;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct distortControl;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct bloomParamControl;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BaseMatEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TrackballAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TextureLerper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TextureFormatUtilities;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct Spline;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ShaderIDs;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RuntimeUtilities;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PropertySheetFactory;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PropertySheet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PostProcessResources;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PostProcessAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ParameterOverride;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
template <typename T> struct ParameterOverride_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct Vector4Parameter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct Vector3Parameter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct Vector2Parameter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ColorParameter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BoolParameter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct IntParameter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FloatParameter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MinMaxAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MinAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MaxAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct HableCurve;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DisplayNameAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ColorUtilities;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct Lut2DBakeUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ColorGrading
|
|
{
|
|
struct ColorGradingSetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ColorGrading
|
|
{
|
|
struct TonemapperParameter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ColorGrading
|
|
{
|
|
struct GradingModeParameter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ColorGrading
|
|
{
|
|
enum struct Tonemapper : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ColorGrading
|
|
{
|
|
enum struct GradingMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SmokeBePerspectivedEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SimpleACEColorGrading;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ShadowbladeSmokeEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ShadowbladeShowState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SenceLightDir;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ScanlineRandom;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ERenderStateEffectPriority : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RenderStateData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RenderMultMaterialManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PsychosisEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PrologueLenHoleLight;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PopupWindowBlur;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct OutlineEffectUtility;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct OutlineEffectInput;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct ERenderState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct OutlineEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct Mirror;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MeltDieEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LightShaftBloomHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InvisibleEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct IceDieEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GlowEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FadeableRenderer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DizzyBlur;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CircleGrayscale;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CODPostEffectProfile;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BurnOutEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BlackHaloDieEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CODPostEffectChain;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DynamicBoneCollider;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DynamicBone;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct SpecialDeadReplayProcessor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct ReplayFrameSet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct RecordManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_VTOL;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_TrophySystem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_ShadowBlade;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_SentryGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_ReconCar;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_NuclearBomb;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_Move;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_MolotovKilled;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_MolotovCommon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_Missile;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_HunterKiller;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_HiveGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_Helicopter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_Grenade;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_Sparrow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_GravitySpikes;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_GoliathWeapon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_ElectricShockCar;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_Drone;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_DestructibleSceneObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_DestructibleSceneObjectCommon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_CarePackageKilled;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_CarePackageCommon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_C4Killed;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_Airstrike;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct ReplaySummonManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ReplayDataInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ReplayDataContainer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BaseData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct RelevantInfoStats;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct RelevantInfoManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRPawnData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InfoEventProcessor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct PawnVirtualSoundHandle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
template <typename TKey1, typename TKey2, typename TValue> struct Dictionary_3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
template <typename T1, typename T2, typename T3, typename T4> struct Tuple_4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
template <typename T1, typename T2, typename T3> struct Tuple_3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
template <typename T1, typename T2> struct Tuple_2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct Tuple;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct TimerModule;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct Timer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EDynamicType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ProjectSetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CoreMath;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CoreDefinition;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ArabicFixerTool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TashkeelLocation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ArabicTable;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ArabicMapping;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct GeneralArabicLetters : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct IsolatedArabicLetters : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ArabicSupport
|
|
{
|
|
struct ArabicFixer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ArabicSupport
|
|
{
|
|
struct ArabicSupport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LanguageUtility;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LanguageUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LanguageManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Language
|
|
{
|
|
struct LanguageConfigMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
using IConfigWritable = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ConfigBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
template <typename KEY, typename T> struct ConfigBase_2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ZombieMapConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ZombieMPPointsConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ZombieDailyMissionAttrConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ZombieBuffConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
template <typename T> struct ConfigBase_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct WeaponStrengthenConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct WeaponSkinConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct WeaponKillingEffectConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct WeaponFireEffectConfigConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct WeaponCustomAnimationConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct WeaponConfigDebugConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct VisibleSoundTypeNameConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct VideoBlockConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ViceWeaponDetailTypeConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct VTOLNPCInfoConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct UnlockConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct UAVAirplaneInfoConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct TestSPVPModeConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct TaskAssetConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct TalentTreeConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SystemSettingConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SystemInfoConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SticksAndStonesConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SpTimelimitConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SpSeasonUILabelConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SpSeasonSpecialUIConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SpSeasonResourcesConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SpNewGuidAmendExpConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SpChargeConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SpBuyPlusBpItemConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SpAmendExpConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SoundEventEConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SoldierReturnRewardItemConfigConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SniperOnlyWeaponOrderConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ShopTagsConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ShopSubTagsConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SharePicCDNConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ShareLimitConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SettlementCardSoundConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ScoreConfigConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SaleTicketConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SPVPPlaylistExtConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SPVPPlayListChildConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct RoundWeaponTypeConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct RoundLoadoutItemConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct RoundAttachmentConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct RoleSkinConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct RelationFriendInviteConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct RandomNickNameConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct QuotedSayingsConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct QuickTeamPlaylistMappingConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct PveSuffixConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct PveGameModeConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct PveAttributionConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct PropertyModifyDescConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ProducersConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct PlayerinfoPrizeConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct PickupSetConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct PickupItemConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct PayStoreConfigConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct PayConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct PVETaskConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct PVESkillConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct PVEPersonalInfoConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct PVENewGuideConfigConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct OTORechargeConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct NumberItemConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ModifierConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ModeOnlyWeaponOrderConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct MissionRoleRestrictConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
template <typename KEY1, typename KEY2, typename T> struct ConfigBase_3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct MPNewGuideConfigConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct LuckyDrawSkinConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct LuckyBoxTicketConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct LuckyBoxConfigConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct LuckyBoardRewardConfigConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct LobbySceneRenderSettingsConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct LobbyMapEarthMarkersConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct LobbyBuffExpConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct LimitOfferConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct LevelUpTaskItemConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct LegendaryWeaponConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct LanguageSettingConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct LadderTeamMateLimitConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct LadderMapConfigConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ItemShareDescConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ItemID2TextureURLIDConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct InviteFriendURLLocalSuffixConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct InputConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct IndividuationAnimConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ImmediateUseConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct HomeRechargeEntranceConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct HelicopterNPCInfoConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct GunGameWeaponOrderConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct GunGameTeamWeaponOrderConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct GuildLocationConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct GoliathConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct GenericDownloadConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct GameModeLimitConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct GameMapStatisScoreRulesConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct GameCommunicationLineSimpleConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct GameCommunicationLineMsgConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct GameCommunicationLineConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
template <typename KEY1, typename KEY2, typename KEY3, typename T> struct ConfigBase_4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct FtueConstantConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct FlagPictureConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct FirstShareRewardSceneConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct FireModeFlagConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ExchangeCoinConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct EmoticonConfigConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct EffectConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct DropPoolConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct DirectDSListConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct DialogConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct DeviceCapacityWhitelist_iOSConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct DeviceCapacityWhitelist_AndroidConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct DefaultChatMessageConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct DanceFloorMusicPlayListConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct CustomSettingWidgetMappingConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct CreateRoomSettingConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct CountryConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ConsumableItemConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ComicThumbnailConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct CodActivityTopConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct CodActivityTaskConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct CodActivityLightenUpInfoConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct CodActivityChristmasAllInfoConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct CharacterModelConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct CamosDisplayInfoConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct CallingCardConfigConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct CSTlogIDConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BuffEventDescConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BuffEffectDescConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BRVehicleSkinConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BRVehiclePoolConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BRSignalPointConfigConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BRSettlementConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BRProfessionChipSkinConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BRProfessionChipConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BRPlayListParentConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BRPlayListConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BRNewGuideConfigConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BREquipmentSkinConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BREquipSkinConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BRBroadcastStyleConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BRBoxModelConfigConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BRBoxConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ActivityRankPrizeConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ActiveTemporaryItemConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ZoneRankPrizeConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
enum struct EZombieThemeAction : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
enum struct EZombieThemeStyle : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ZombieThemeConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ZombieMainStorylineConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ZombieMapGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
enum struct BossIconType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ZombieMPConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ZombieLobbyConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
enum struct EZombieStarCond : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ZombieLevelConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ZombieEndlessWaveConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ZombieDailySingleConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ZombieChapterConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ZombieBuffLevelConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
enum struct EZombieBuffLevelType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct WeaponSkillStrengthenConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct StrengthenEffectConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct WeaponSkillConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SkillEffectConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct WeaponPartUIComposeConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct WeaponPartComposeConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct WeaponLevelExpParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct WeaponLevelPVPConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct WeaponLevelConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct WeaponConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct WeaponAttrConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
template <typename KEY, typename T> struct LazyConfigBase_2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct WeaponAssetGroupConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct VisibleSoundConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct UltConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UITimeHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct TestSPVPEntranceConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SuiteConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct LadderScoreAwardConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct TrophyRankConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
using ISquadRankConfConfig = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SpWeekTaskConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SpSuperBoxTaskConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SpLvConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SpDailyTaskConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SpChallTaskConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SpByPassWeekTaskConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SkillConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ServerListConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SentryGunNPCInfoConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ScorestreaksConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
enum struct SPVPModeStyle : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SPVPModeConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
enum struct ESPVPFireMode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SPVPMapRuleConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SPVPGameModeConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
enum struct SPMissionType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SPMModeConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct RoleConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ReticlesConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ClientLimitOfferInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct FirstRechargeConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ClientOTOInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SingleRechargeConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct AccumulateRechargeConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct RechargeAwardItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ZMRankingTagsConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SPVPRankingTagsConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BRRankingTagsConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
using IRankTabConfig = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct RankPrizeConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct RankModeManagerConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct PveBaseAttributConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ProtobufConfigMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ProtobufConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct PracticeGameModeConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct PlatformConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct PictureConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct PerkConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct PVEWeaponConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct OrnamentConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct OperateNoticeConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct MedalConfigConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BarrierDecayConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BulletDecayConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BulletBarrierConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct MaterialPeneConf_BRConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct MaterialPeneConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct PhysicalMaterialDecayUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct MapConfigConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct LootRateTableConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct LobbyMapEarthModesConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct LoadingMinimapConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct MiniMapFlagPointGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct LoadingGameTipsConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct RewardItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
enum struct ERewardType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct LevelUpTasksConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct LevelUnlockItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct LevelUnlockConfigConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct LevelUnlockConfigExtended;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct LevelMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct PeakLevelInfoConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct LevelInfoConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
using ILevelConfig = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct LethalAndTacticalConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct TrophySeasonRewardItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BRLadderSeasonPrizeInfoConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct LadderSeasonPrizeConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ChipConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SpecialItemConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
enum struct EPropertyConfProps : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct IEquipmentConfConfigUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
using IEquipmentConfConfig = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
using IPropertyConfConfig = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
using IItemBaseConfConfig = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ItemResourceConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ItemConfigMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ItemConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct Item2WeaponPartConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct Item2InventoryConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct InviteFriendURLConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct IndividuationItemConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct GuildMemberActivePrizeConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct GuildActivePrizeConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct GameRanksConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct GameOutputsRulesConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct GameModeConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct GCloudConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct FtueConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct EndlessRoundCountPrizeConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct DeviceUIAdaptConfigConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct CrosshairConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ConstantEConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
enum struct ECondtionType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct CompoundConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct SyntheticMaterialData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct CompositeConfigConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct CompositeCommonMaterialConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct CommonRulesSubData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct CommonRulesConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct CodTaskAward;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct CareerModeConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct CamosConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BuffConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BoxLotteryConfigConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BattleRoyaleProConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BRNeedItemConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BRModeConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BRMapDescConfigConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BRLadderScoreAwardConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BREquipmentSoundConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BREquipmentConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BRDroppedPickUpConfigMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BRDroppedPickUpConfigUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BRPerkConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BRSkillItemConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
enum struct EBRSkillType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BRCollectionConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BREasterConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BRProfessionDriverConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BRThrowingConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BRMedicineConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BREquipPartConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BREquipConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BRClipConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BRWeaponConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
using IBRDroppedPickUpConfig = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
using IBRDroppedPickUpProperty = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
enum struct EBRDroppedPickUpColorType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
enum struct EBRMagazineSettingItemType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct BRChatMsgConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct AttachmentConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct AnimationSpeedConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ActiveRewardItemPair;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ActiveRewardConditionPair;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ActiveSysTaskConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct AchievementConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ConfigSerializer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ConfigMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ConfigCollections;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
template <typename T> struct HungryConfigCollections_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
template <typename T, typename KEY1, typename KEY2> struct ConfigCollections_3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
template <typename T, typename KEY> struct ConfigCollections_2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
template <typename T> struct ConfigCollections_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
using IHungryConfigBase = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SignSystem
|
|
{
|
|
struct SignsParser;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SignSystem
|
|
{
|
|
struct SignsManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SignSystem
|
|
{
|
|
struct SignsBroadcaster;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponPart_Zoom;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponPart_Sra;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponPart_Muzzle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponPart_Optics;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponPart_GunStock;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponPart_FMJ;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponPart_ExtendedMags;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponPart_Attrib;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_RocketWeapon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_VTOLWeapon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_VTOL;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_VehicleCannon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_ThrowWeapon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_TripMine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_SubInstant;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_InstantSpread;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_Sparrow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_Smoke;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_ShadowBlade_ThrowWeapon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_ShadowBlade;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_SentryGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_RPG;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_Recon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_QuickKnife;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_NuclearBomb;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_MonkeyBomb;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_Molotov;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_InductionGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_HunterKiller;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_HiveGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_Helicopter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_GrenadeDrone;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_GravitySpikes;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_GrappleGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_FireBall;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_FHJ;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_ElectricTripWire;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_ElectricShockCar;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_Drone;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_CryoBomb;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_ControllableUAV;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_ControllableMissile;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_Cone;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_ClusterGrenade_Split;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_ClusterGrenade_Origin;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_CarePackageGrenade;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_BigCrossHair;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_Airstrike;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_9Bang;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame
|
|
{
|
|
struct DuelGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
|
|
{
|
|
struct BombGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponAK117_Orange;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponTempest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponSparrow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponSniper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponHiveGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SlideTackleComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ShadowBladeComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct RollComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PawnLadderComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GravitySpikesComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct DataPropertyUtility;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct DataPropertyManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct DataPropertyDatabase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
using IDataPropertyWrapper = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct DataPropertyBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct InventoryData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponSparrowData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponSniperData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponPartData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponPart_SraData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponPart_MuzzleData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponPart_OpticsData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponPart_GunStockData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponPart_FMJData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponPart_ExtendedMagsData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponPart_AttribData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponImpactComponent_MeleeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponHiveGunData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponentData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_ProjectileData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_VTOLData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_VehicleCannonData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_ThrowWeaponData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_TripMineData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_InstantData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_InstantSpreadData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_SparrowData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_SmokeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_ShadowBlade_ThrowWeaponData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_MeleeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_SentryGunData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_RocketWeaponData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_ReconData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_QuickKnifeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_NuclearBombData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_MonkeyBombData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_MolotovData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_InductionGunData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_HunterKillerData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_RPGData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_HelicopterData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_GrenadeDroneData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_GravitySpikesData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_GrappleGunData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_FireBallData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_FHJData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_ElectricTripWireData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_ElectricShockCarData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_DroneData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_CryoBombData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_ControllableUAVData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_ControllableMissileData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_ConeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_ClusterGrenade_SplitData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_ClusterGrenade_OriginData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_CarePackageGrenadeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_BigCrossHairData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_AirstrikeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_9BangData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponDroppedPickUpProjectileData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponCODSniperData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SlideTackleComponentData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SkydivingPhysicsData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SignsParserData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SignsManagerData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SignsBroadcasterData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ShadowBladeComponentData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RollComponentData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PawnRagdollComponentData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PawnLadderComponentData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PawnData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GravitySpikesComponentData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BaseGameData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DuelGameData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRZiplineMgrData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRSwimmingComponentData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRReviveMgrData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRLeanComponentData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRDoorMgrData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRClimbComponentData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRAircraftManagerData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BombGameData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct DataAssetMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
using ISubDataAsset = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct RuntimeConfigLoader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ConfigLoader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ConfigFile;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ConfigCryptoWrite;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ConfigCrypto;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ConfigBufferCache;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ConfigBitConverter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ConfigBinaryWriter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct AssemblyHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct TipsParentTypesData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct TipsDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct TipsDataManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct TipsDelegateInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
using ITipsDelegate = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SlideWindowContainerController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
using ISlideWindowContentController = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
using ISlideWindowContainerController = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BaseSlideWindowContentController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ReuseListView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ReuseListItemWrapperView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIReuseListContent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
using IWrapContent = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct EasyItemAnimFlyX;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct EasyItemAnimAlpha;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct EasyItemAnimScaleX;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct EasyItemAnimScaleY;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
using IEasyItemAnim = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct EasyAnimUtility;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CustomDragDropCloneCallback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CustomDragDropView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
using IDragAndDropCallbackEx = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
using IDragAndDropCallback = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ReuseListItemWrapperController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ReuseListItemEmptyView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ReuseListItemEmptyController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ReuseListController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
using IReuseListItemController = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
using IReuseListDataSource = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ReuseItemActionData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
using IReuseListCallback = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
using IReuseList = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
using IUITabToggleCallBack = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
using IUITabRootController = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UITabController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
using IUITabController = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UITabBarItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct RomanNumeralConverter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIStringUtils;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIStandards;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIPerspectivePending;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIPlusMinusButton;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct UIYSizeAdaptor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct UIXSizeAdaptor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct UITableCellAdaptor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct UISizeAdaptor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct UISideAdaptor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct UIScaleAdaptor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct UICameraFieldAdaptor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct UIAnchorAdaptor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIFlowTable;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
using IUIFlowTableDelegate = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
using IUIFlowTableDataSource = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIFlowRollList;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIFlowCellContainer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIFlowGridCellPool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIFlowGrid;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
using IUIFlowGridDelegate = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
using IUIFlowGridDataSource = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
using IFlexibleListController = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
using IFlexibleListDataSource = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIFlexibleListBaseCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UITimeGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIInvokeAnis;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIPreAnimationManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIPerspectiveToggleEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIPerspectiveSelectEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIOutFadeEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIGridShowEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIFadeEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIDigitLabelEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIButtonEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIBatchTweenAni;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BatchTweenParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct AnimationTimeObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIAnimationTimeGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UI2rdPopwindowEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UI1stPopwindowEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIControlUtils;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UICommonTools;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIButtonReddot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIButtonCountDown;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct UIRichWidget;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct UIRichSwitchAndSliderExtentions;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct UIRichSwitchAndSlider;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct UIRichSlider;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct UIRichObjectsExtension;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct UIRichObjects;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct UIRichMarker;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct UIRichColor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct UIRichButton;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct UIRichSliderDemo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ShadowBladeSmokeManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UILoadingPVEGameTipsView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PopupMenuView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PopupMenuItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct MessageBoxWindow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadingView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadingSceneTipsView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadingProgressBar;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LoadingIconHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct FeedbackView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CommonTipsView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CommonTipsInGameView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CommonMessageBoxView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BuyResourceWindow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BuyResourceAwardWindow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ArrowTipsView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NGUIUtils;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UILoadingPVEGameTipsController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ReconnectBoxView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ReconnectBoxController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PopupMenuItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PopupMenuData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PopupMenuController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct MessageBoxController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct EMsgBoxUserContext : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadingSceneTipsController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadingProgressBarController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadingController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LitePackDownloadBoxView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LitePackDownloadBoxController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CommonTipsController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct FeedbackController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CommonTipsInZMController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CommonTipsInMPController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CommonTipsInGameController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CommonMessageBoxController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BuyResourceAwardController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ArrowTipsController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CommonButtonStyle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CommonButtonData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct GUIDefinition;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct EasyPopupView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct EasyPopupItemWrapperView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
using IEasyPopupItemController = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
using IEasyPopupCallback = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct EasyPopupItemWrapperController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct EasyPopupController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct EasyListView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct EasyListItemWrapperView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIWrapContentExtend;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
using IEasyListItemController = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
using IEasyListCallback = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
using IEasyList = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct EasyListItemWrapperController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct EasyListController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponControllerAssetRecorder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponControllerAssetRecorderData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponControllerAsset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MaskHandsStateMachineBehaviour;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct IndiviuationAnimationEffectBehavior;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct DualSubWeaponStateMachineBehaviour;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct DualSubWeaponLeftClavHandle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AniStateCom;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ParticleAdaptor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AdaptorManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct NullChannelServices;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TCloudRequest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CosDefaultValue;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TCloudSign;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct Extension;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct HttpUtils;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TCloud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct asciiCompare;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct HttpUtility;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct HttpEncoder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct PandoraWrapper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter
|
|
{
|
|
struct PandoraEventChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter
|
|
{
|
|
struct PandoraMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct PandoraDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MSDKChannelServices;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
using IChannelServices = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Helpshift
|
|
{
|
|
struct HelpshiftUser;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Helpshift
|
|
{
|
|
struct HelpshiftJSONUtility;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct HelpshiftConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Helpshift
|
|
{
|
|
enum struct HelpshiftAuthFailureReason : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Helpshift
|
|
{
|
|
struct HelpshiftLog;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Helpshift
|
|
{
|
|
struct HelpshiftSdk;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Helpshift
|
|
{
|
|
struct HelpshiftAndroidLog;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Helpshift
|
|
{
|
|
struct HelpshiftAndroid;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Helpshift
|
|
{
|
|
struct HelpshiftInternalLogger;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct FuncBlockDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EmulatorManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ChannelSettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ChannelServices;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AdManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CDNDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRTDMFlightRouteCircle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIScoreBroadcastTipsTweenAnimation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTeamGameScorePanelView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTeamGameScorePanelItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTeamGameScoreInfoView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTeamGameScoreBroadcastTipsView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTeamGameGuideNoviceView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalBRRadarAirLineManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TacticalBRTeamMapCampLineManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalBRTeamRadarAirLineManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTeamGameScorePanelItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTeamGameScorePanelController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTeamGameScoreHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTeamPlayerScoreModel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTeamGameScoreInfoController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTeamGameScoreBroadcastTipsController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTeamGameGuideNoviceController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalRadarView_BR;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalRadarController_BR;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalMapView_BR;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalMapController_BR;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TacticalAllySprite;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRPlayerPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRMoveNetSyncModule;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct EBRUISceneStage : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRPlayerInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTeamGamePlay;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRPawnEventProcessor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRGameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRGameEventChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRAircraftManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTeamGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTeamGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BRLevelFenceConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRFenceMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRFenceInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRFence;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRZombieZoneMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRZombieZoneInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRBossSantaMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRZiplineVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRZiplineSegment;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRZiplineSegmentData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct EBRZiplinePawnState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRZiplineMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRZiplineServerInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRZiplineItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRZiplineEffScale;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRZiplineEditor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRZipline;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MysteryBoxPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRZombieZoneLogic;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WaveLogic;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BRZombieZone;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LinkWave;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BRVehcileSpawnPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRSubPickupPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRSubBoxPickupPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRStoryBookVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRStartSpotVehicleSet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRStartSpotPickupSet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRSkyDivingZone;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRSafeAreaCenterExcludeBounds;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRSafeAreaCenterCircle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRSafeAreaCenterBounds;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct BRPlayerCountType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRPickupPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BRPickupIgnoreCollider;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRPickupArea;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct EBRMapMarkType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRMapBounds;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRMapAreaEdgeMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRMapAreaEdge;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRIsInHospitalRoomTrigger;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRInitIslandPickupPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRCounterUAVEffectTrigger;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRBoxPickupPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct SwimmingEffectHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CombinedLodControl;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRWeaponHoldPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRVehicleConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTeamStateHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTeamStateMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRSwimmingAsset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRAnimatorAsset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct TeamMateReviveCard;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SoundVisibleSprite;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct InterferenceDroneTargetHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct InterferenceDroneIndicatorItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct InterferenceDroneIndicatorHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct InterferedByDroneStateHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct GasScreenEffectHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct ElectricTripWireShockTargetIndicatorItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct ElectricTripWireShockTargetIndicatorHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct DroneInterfereDirectionItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct DroneInterfereDirectionHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRZombieBoxSignboard;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRZiplineHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRWeaponView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRWeaponController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRWeaponBaseView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRWeaponBaseController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRWeaponBController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRWeaponAController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRVendingMachineHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRVendingMachineBtn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRVehicleWeaponView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRVehicleWeaponController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRVehicleWeaponAimView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRVehicleWeaponAimController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRUseMedicineHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRUseBethlehemStarHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTipsHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTipsHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRTeamMateWantedItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRTeamMateItemStateListener;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRTeamMateItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRTeamMateDetailItem_DescItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRTeamMateDetailItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRTeamMateDetailHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRTeamInfoHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRSwitchSprintingHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRStoryBookHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRStoryBookBtn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRStartHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRSkydivingHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRSkillPredictDistance;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRSelectChipTeammateItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRSelectChipItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRSelectChipHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRRunEscapeHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRWaitReviveSpectatorHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRReviveUsingHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRReviveSpectatorHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRReviveMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRReviveImgHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRReviveCardInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRReviveDropHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRReviveAirplaneCdHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRPoisonCircleTipsHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRPawnTopName;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRPawnRoleIdHud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BROxygenHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BROffScreenTeammateInfoHud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BROffScreenTeammateInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BROBPawnTopName;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BROBLogo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRNonBattleAreaHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRNoAmmoTipsHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRNearbyItemListView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRNearbyQuickMainView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRNearbyItemListController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRNearbyQuickMainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BREquipmentItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRNearbyQuickItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRNearbyItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRNearbyItemTitleView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRNearbyItemTitleController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
enum struct BRNearbyListType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRNearbyItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRNearbyBoxView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRNearbyBoxTitleView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRNearbyBoxTitleController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRNearbyBoxController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRLotteryMachineHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRLocalBloodHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRKillMessageHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRKillMessageCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRKillInfoHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRGrenadeExplodeCountdownHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRGameScoreInfoHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRGameCureTeammatesButton;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRGameCureTeammateHud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRFireModeChangeHud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BREventBtnMgrHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRTDMInGameSettlementWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTDMInGameSettlementScorePanelItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementWindowSelfView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementWindowBeSpectatorView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BROBInGameSettlementWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRInGameSettlementWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRInGameSettlementPlayerItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRTDMInGameSettlementWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTDMInGameSettlementScorePanelItemController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementWindowBeSpectatorController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BROBInGameSettlementWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRInGameSettlementWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRDoorHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRDirectionHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRCureTeammateController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct EBRCountDownType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRCountDownController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRChipMachineTipsHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRChipMachineSignboard;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRChipMachineMapTipsEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRChipMachineHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRChatVoiceToWordView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRChatVoiceToWordController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRChatView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRChatFriendCellItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRChatFriendCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRChatDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct SCSPREFIX : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct ShortCutSpecial;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct ChatChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRChatDataAgent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRChatController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRChatCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRCancelThrowingWeaponHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRCactusHitHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRBuffIconItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRBuffIconHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRBroadcastTipsAudioHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRBroadcastEffectAdaptation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRBroadcastTipsHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRBroadcastTipsHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRBroadcastEffectStruct;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRBroadcastTemplateStruct;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRBroadcastData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct BRBroadcastStyleEnum : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRBroadcastLabelBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRBroadcastLabel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRPerkView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRPerkController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BREquipmentSlotItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct EBREquipmentContainerIndex : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct EBREquipmentContainerType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BREquipmentBagView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BoundaryPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BREquipmentBagSlotItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BREquipmentBagController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BREquipmentAttachmentSlotItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BREquipmentAmmoItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRChipView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRChipController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRSkillView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRSkillProcessBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRSkillProcess_SmokeCluster;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRSkillProcess_Psychosis;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRSkillProcess_MonkeyBomb;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRSkillProcess_Medkit;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRSkillProcess_Invisible;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRSkillProcess_InterferenceDrone;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRSkillProcess_Grapple;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRSkillProcess_ElectricTripWire;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRSkillProcess_Airborne;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRSkillController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRQuickView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRQuickItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRQuickButtomView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRQuickControllerBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRQuickSkillView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRQuickSkillController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRQuickMedicineView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRQuickMedicineController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NetSyncUtils;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRBagSwitchHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRBagPropertyLine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRBagMainSpace;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct AirDropTipsHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TemporaryBones;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalRadarController_BR_OB;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct TacticalPanelMarkSetBRGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TacticalMapView_BROB;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalMapController_BR_OB;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalBRSoundVisibleMananger;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalBRMapMarkStyleSet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct TacticalBRMapMarkShow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct TacticalBRMapMarkShowSet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRMapZoneInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalHighResAreaManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalBRRadarMineManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalServerSynPosManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalReviveCardManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalBRAirBroneManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalBRPawnToSafeDotLine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalBRMapMarkManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalBRChipMachineManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalBRRadarAirDropPlaneAirlineManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalBRMapAirLineManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalAirLineUIElements;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalTeamVehicleManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TacticalBRAirDropPlaneItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRMapMarkTipsEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WingsuitStateBehaviour;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct PendantComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct SkydivingPendantType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct PendantAnimComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct SkydivingPendant;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct DelayAnimValueData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct DelayRotData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct SkydivingVelocityConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct SkydivingState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct CheckCanCreateAssetFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct PendantAnimSpeed;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct PendantAnimCalc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct PendantInputData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct ParachuteComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct ParachuteAnimComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct Parachute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct SwitchRoleComponent_BRPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BR3PAvataBagWeaponSocketCache;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct SwimmingBaseState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct SwimmingTransitionToIdleState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct SwimmingSprintState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct SwimmingIdleState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct SwimmingStateMachine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRSnowTrackPawnComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRVehicleComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRUseItemComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRUseDogTagComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRSwimmingComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct BRPawnLeanState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRJumpComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRIKSolverComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRHoldWeaponComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct WeaponLengthHandleBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct NormalWeaponLengthHandle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRDriveComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRClimbComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRCheckInWaterComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRBagWeaponAvatarComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRAvatarRotationComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRAnimGraphComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRBagNetSyncModule;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MedicalStationDrone;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MedicalStationBoxManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MedicalStationBox;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRChipMachineSlot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRChipMachine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AnimationEventCallback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct JetPackCamera;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct JetPack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct HelifleetRandomAnimation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRWindowMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRWindow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BRLevelWindow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRNearbyModuleDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRNearbyModuleDataAgent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRNearbyModule;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRNearByHistoryItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BREquipmentUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct BREquipmentPosMainType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct BREquipmentPosType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BREquipmentManagerCollection;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BREquipmentManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRSlotItemListData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BREquipmentItemData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRBagItemData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRNearbyItemData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct EBRItemDataType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BREquipmentHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BREquipmentData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct ElectricTripWireBaseManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct ElectricTripWireBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct SandStormEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct SandStormCylinder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct NonBattleAreaEdge;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct FunctionalArea;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct Unpiloted_Circle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct SafeArea_Circle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct GasArea_Circle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTeammateEffScale;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTeammateEffScaleMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRSkyPlatformVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRSkyPlatformMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRSkyPlatformEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRSkyPlatformAudio;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRLanternRenderer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct BRLanternSortType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct BRLanternLightType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRLanternBlink;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct BREasterItemID : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRDroppedPickupZombieDrop;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRDroppedPickupCollection;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRDroppedPickupBoxEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRDroppedPickupBoxCommonUtility;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRDroppedPickupBox;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRDroppedPickupBethlehemStarDrop;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct DoorInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRDoor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRNormalDoor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRDoorTrigger;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRDoorMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRDestructibleObjMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRDestructibleObj;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRDestructibleLevelObjGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRDestructibleLevelObj;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct DanceFloorSubComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct Lampball;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct DanceInteractionBtnController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct DanceInteractionBtn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct DanceFloorVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct DanceFloorMonitor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct DanceFloorManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct DanceFloorAudioComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct DanceAnimationController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct CDPlayerInteractionBtnController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct CDPlayerInteractionBtn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct CDPlayerHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct CDPlayer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRLevelChristmasTree;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRChristmasTreeMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRChristmasTreeAudio;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRChristmasTree;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct TacticalActorManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct TacticalBaseViewController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TacticalBaseView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct TacticalBMPawnMapView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct TacticalBMPawnMapController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct TacticalBMHelicopterMapView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct TacticalBMHelicopterMapController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BlackMarketWeaponShowCase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BlackMarketBaseMonitor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BlackMarketMonitorVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BlackMarketMonitorController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BlackMarketMonitor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BlackMarketHelicopterMonitor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BlackMarketAudioManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BlackMarketActorManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRBlackMarketMonitorManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BioChemicalBarrelLevelObj;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BioChemicalBarrel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRWeaponNetSyncModule;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTreasureMapMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTreasureActorInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
enum struct EBREasterType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRMineTipItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRMineTipHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRMineTipCom;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRMineHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct VehicleSpawnSpot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BotSpawnPointArea;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BotSpawnPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BotMovePath;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTrainingSkillTipsVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRFixedPickupPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BaseTrainingTarget;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NormalTrainingTarget;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTrainingGameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTrainingGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTrainingGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRPlayerPawn_DoubleHand;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRPlayerPawnSubWeaponInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRPlayerController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRMatchMsgScheduler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct PickupResMsgPoolObj;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
using IMatchMsgBasePoolObj = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
using IMatchMsgScheduleObject = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct BRMapMaskType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRMapCellInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRVendingMachineVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRBaseLotteryMachine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRVendingMachine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRLotteryMachineVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BRLotteryMachinePoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LotteryItemSettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRLotteryMachineMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRLotteryInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRLotteryMachine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRInventoryManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRGasScreenEffectStateMachine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRGameUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRGamePlay;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct SISoundPlayingInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct PlayerMarkInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct NoneUseUnpilotedVehicle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRSniperGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRCollectionMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BRCollectionItemTipHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRChipMachineMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale::Audio::VBSS
|
|
{
|
|
struct BRGameVBSSController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale::Audio::VBSS
|
|
{
|
|
struct BRGameVBSSConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRRootMotionPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRAnimationBlender;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRRootMotionAnimData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct AirDropPlaneMovement;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct AirDropPlaneManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct AirDropPlane;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct AirDropPlaneInitializeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct AirDropManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct AirDropEnterTrigger;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct AirDrop;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AudioSpectrumRecorder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AudioSpectrumProvider;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AudioSpectrumData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AudioFlashEmissionController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BattleSubstanceFixLight;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AnimTest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TransplantTestScript;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RagdollController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct endseque;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CamMoveTest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct reflectCameraControl;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct marshWaterControl;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct mainCameraControl;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct camera_mask;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SWS
|
|
{
|
|
struct splineMove;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SWS
|
|
{
|
|
struct navMove;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SWS
|
|
{
|
|
struct PathManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SWS
|
|
{
|
|
struct BezierPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SWS
|
|
{
|
|
struct BezierPathManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SWS
|
|
{
|
|
struct PathRenderer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SWS
|
|
{
|
|
struct PathIndicator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SWS
|
|
{
|
|
struct MoveAnimator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct IronSourceUtils;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct IronSourceSegment;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct IronSourcePlacement;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IronSourceJSON
|
|
{
|
|
struct Json;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct IronSourceBannerSize;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct IronSourceAdUnits;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
using IronSourceIAgent = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct IronSourceEvents;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct IronSourceError;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct IronSourceConstants;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct IronSourceConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct IronSource;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AndroidAgent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TssSdkVersion;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TssSdk;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TssSdk2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::tss
|
|
{
|
|
struct TssInfoPublisher;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::tss
|
|
{
|
|
using TssInfoReceiver = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::TssSDK
|
|
{
|
|
struct TssSDK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::TssSDK
|
|
{
|
|
enum struct TssSDKEntryType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::TGPA
|
|
{
|
|
enum struct GameDataKey : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::TGPA
|
|
{
|
|
struct TGPAServiceBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::TGPA
|
|
{
|
|
struct TGPAServiceAndroid;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::TGPA
|
|
{
|
|
struct TGPAHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::TGPA
|
|
{
|
|
struct TGPAGameComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::TGPA
|
|
{
|
|
using ITGPAService = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TDM
|
|
{
|
|
struct TBufferBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TDM
|
|
{
|
|
enum struct UserGender : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TDM
|
|
{
|
|
struct ITDataMaster;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TDM
|
|
{
|
|
struct TLog;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TDM
|
|
{
|
|
struct TBufferWriter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TDM
|
|
{
|
|
struct TBufferReader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TDM
|
|
{
|
|
struct ByteConverter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TDM
|
|
{
|
|
struct BasicClassTypeUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MidasPay
|
|
{
|
|
struct APMidasBaseRequest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MidasPay
|
|
{
|
|
struct APMidasResponse;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MidasPay
|
|
{
|
|
struct APMidasReprovideRequest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MidasPay
|
|
{
|
|
struct APMidasMonthRequest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MidasPay
|
|
{
|
|
struct APMidasGoodsRequest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MidasPay
|
|
{
|
|
struct APMidasGetInfoResult;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MidasPay
|
|
{
|
|
struct APMidasGameRequest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MidasPay
|
|
{
|
|
template <typename T> struct Singleton_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MidasPay
|
|
{
|
|
struct MidasPayService;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MidasPay
|
|
{
|
|
using IMidasPayService = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MidasPay
|
|
{
|
|
using MidasQueryPromotionCallback = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MidasPay
|
|
{
|
|
using MidasQueryInventoryCallback = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MidasPay
|
|
{
|
|
using MidasGetIntroPriceCallback = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MidasPay
|
|
{
|
|
using MidasGetLocalPriceCallback = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MidasPay
|
|
{
|
|
using MidasReprovideCallback = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MidasPay
|
|
{
|
|
using MidasInitCallback = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MidasPay
|
|
{
|
|
using MidasGetInfoCallback = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MidasPay
|
|
{
|
|
using MidasPayCallback = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MidasPay
|
|
{
|
|
struct Utils;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MidasPay
|
|
{
|
|
struct ULog;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MidasPay
|
|
{
|
|
struct Json;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MidasPay
|
|
{
|
|
struct JsonInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MidasPay
|
|
{
|
|
struct JsonListProp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MidasPay
|
|
{
|
|
struct JsonProp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON
|
|
{
|
|
struct Json;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKMessageCenter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct RetArgsWrapper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKLog;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKError;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKBaseRet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct JsonInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct JsonListProp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct JsonProp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct UnityEditorData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKWebView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKWebViewRet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKTools;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKToolsFreeFlowRet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKToolsRet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKToolsFreeFlowInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKPush;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKPushRet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKLocalNotification;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKNotice;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKNoticeRet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKNoticeInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKNoticeTextInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKNoticePictureInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKLogin;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKLoginRet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKLBS;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKLBSIPInfoRet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKLBSRelationRet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKPersonInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKLBSLocationRet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKGroupRet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKGroupMessage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKGroupInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKFriend;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
enum struct FriendReqType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKFriendRet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKFriendReqInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKExtend;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKExtendRet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKCrash;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKAccount;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKAccountRet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
template <typename T> struct OnMSDKStringRetEventHandler_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
template <typename T> struct OnMSDKRetEventHandler_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MSDKBuglyCrash_Extension;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKBuglyCrash;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BuglyInit;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BuglyCallback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BuglyAgent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
enum struct SpeechTranslateType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
enum struct SoundEffects : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
enum struct MemberRole : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
enum struct Language : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
enum struct Mode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
struct RoomMembers;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
enum struct DeviceState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
struct IGCloudVoiceEngine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
struct GCloudVoice;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Gem
|
|
{
|
|
using IGemService = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Gem
|
|
{
|
|
struct LogEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Gem
|
|
{
|
|
struct GemService;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::com::tencent::gsdk
|
|
{
|
|
struct GSDKUtils;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::com::tencent::gsdk
|
|
{
|
|
struct GSDKCallBackComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::com::tencent::gsdk
|
|
{
|
|
struct GSDK;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::com::tencent::gsdk
|
|
{
|
|
struct FpsComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::com::tencent::gsdk
|
|
{
|
|
struct FpsRecorder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::com::tencent::gsdk
|
|
{
|
|
struct FpsInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct RemoteConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
using IRemoteConfig = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
using IGCloudSDKLog = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct GCloudSDKLog;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
using IGTraceWrapper = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct GTraceWrapper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct GCloudCoreCommon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct SDKName;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct Tdir;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct ApolloBufferBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct TDirRoleInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct TreeCollection;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct TreeInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct NodeWrapper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
enum struct TreeNodeFlag : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
enum struct TreeNodeTag : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct TreeNodeBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct TdirCustomData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct TdirInitInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct TdirFactory;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
using ITdir = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct QueryLeafHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct QueryTreeHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct QueryAllHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct QueueService;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct QueueFinishedInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
enum struct QueueStatusType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct QueueInitInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct QueueServiceFactory;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
using IQueueService = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct QueueFinishedHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct QueueStatusHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Puffer
|
|
{
|
|
struct PufferFactory;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Puffer
|
|
{
|
|
using IPufferMgrInterface = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Puffer
|
|
{
|
|
using IPufferCallBack = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Puffer
|
|
{
|
|
enum struct PufferUpdateInitType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Puffer
|
|
{
|
|
struct PufferResMgrCore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct IIPSMobilePuffer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
using IIPSMobilePufferInterface = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
using IIPSMobilePufferCallbackInterface = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct IIPSMobilePufferPlugin;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct IIPSPufferPluginCallBack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct IIPSPufferPluginName;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
|
|
{
|
|
struct FrameProfile;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
|
|
{
|
|
struct FrameCollection;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
|
|
{
|
|
struct FrameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
|
|
{
|
|
enum struct RelayDataFlag : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
|
|
{
|
|
enum struct LockStepErrorCode : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
|
|
{
|
|
enum struct LockStepStatus : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
|
|
{
|
|
enum struct LockStepManualUpdateOption : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
|
|
{
|
|
struct LockSteper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
|
|
{
|
|
struct BroadcastEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
|
|
{
|
|
struct StateChangedEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
|
|
{
|
|
struct RecvedFrameEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
|
|
{
|
|
struct ReadyEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
|
|
{
|
|
struct LogoutEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
|
|
{
|
|
struct LoginEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
|
|
{
|
|
struct LockStepRoomUserCollection;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
|
|
{
|
|
struct LockStepCreateRoomInitInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
|
|
{
|
|
struct LockStepTest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
|
|
{
|
|
struct LockStepImpl;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
|
|
{
|
|
struct JitterBufferStrategy;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
|
|
{
|
|
struct DefaultBufferStrategy;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
|
|
{
|
|
using ILockStep = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
|
|
{
|
|
using IBufferStrategy = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
|
|
{
|
|
struct DolphinFactory;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
|
|
{
|
|
using DolphinMgrInterface = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
|
|
{
|
|
enum struct UpdateInitType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
|
|
{
|
|
using DolphinDateInterface = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
|
|
{
|
|
using DolphinCallBackInterface = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
|
|
{
|
|
struct DolphinIFSDataFactory;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
|
|
{
|
|
using IDolphinIFSDataInterface = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
|
|
{
|
|
struct DataIFSInitInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
|
|
{
|
|
struct DolphinSpeedCounter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
|
|
{
|
|
struct DolphinMgrImp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
|
|
{
|
|
struct UpdateVariables;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
|
|
{
|
|
enum struct First_Extract_type : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
|
|
{
|
|
enum struct Filelist_Check_Type : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
|
|
{
|
|
struct DolphinIFSDataImp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
|
|
{
|
|
struct DolphinFunction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct IIPSMobileVersion;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
using IIPSMobileVersionMgrInterface = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
using IIPSMobileVersionCallBackInterface = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct IIPSMobileData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
using IIPSMobileDownloaderInterface = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
using IIPSMobileDataQueryInterface = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
using IIPSMobileDataReaderInterface = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
using IIPSMobileDownloadCallbackInterface = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
using IIPSMobileDataMgrInterface = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct VersionMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct IIPSMobileVersionCallBack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct IIPSPluginName;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct MonoPInvokeCallbackAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct IIPSMobileErrorCodeCheck;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct DataDownloader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct DownloadCallBack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct DataQuery;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct DataReader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct IIPSMobileDataManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct InitializeInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct IGCloud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct LogHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct UserInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct AccountInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct WaitingInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct Token;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct Result;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct PluginName;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct ServiceType;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct ActionDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Apollo
|
|
{
|
|
enum struct NetworkState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Apollo
|
|
{
|
|
enum struct ApolloLogPriority : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct GCloud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct LogDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct UnitySendMessageDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloudTdr
|
|
{
|
|
struct TdrTypeUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloudTdr
|
|
{
|
|
struct TdrDateTime;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloudTdr
|
|
{
|
|
struct TdrDate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloudTdr
|
|
{
|
|
struct TdrTime;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloudTdr
|
|
{
|
|
struct TdrTLV;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloudTdr
|
|
{
|
|
using IUnpackable = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloudTdr
|
|
{
|
|
using IPackable = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloudTdr
|
|
{
|
|
struct TdrError;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloudTdr
|
|
{
|
|
struct TdrDebug;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloudTdr
|
|
{
|
|
struct TdrBufUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloudTdr
|
|
{
|
|
struct TdrVisualBuf;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloudTdr
|
|
{
|
|
struct TdrReadBuf;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloudTdr
|
|
{
|
|
struct TdrWriteBuf;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct Tx;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct NetworkStateChangedNotify;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct TXPerformSelectorDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct NetworkService;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
enum struct Carrier : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
enum struct DetailNetworkState : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
using INetworkService = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct NetworkStateChanged;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct RouteInfoBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct ServerRouteInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct ZoneRouteInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct ConnectedInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct ConnectorInitInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct G6InitInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct TconndInitInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct ConnectorResult;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
using IConnector = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct RecvedUDPDataEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct RecvedDataEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct RouteChangedEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct StateChangedEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct ResultEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct GCloudConnector;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
using IServiceBase = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct GFMPlugin;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct PluginManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct ServiceAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct PluginBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct ApolloObjectManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct ApolloSendVoidMethodDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct ApolloSendResultStructBufferDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct ApolloSendResultBufferDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct ApolloSendBufferDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct ApolloSendResultStructDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct ApolloSendResultDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct ApolloSendStructDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct ApolloSendMessageDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct MonoPInvokeCallbackAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct ADebug;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct GCloudCommon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct ByteConverter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct BasicClassTypeUtil;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct ApolloBufferWriter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct ApolloBufferReader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct ActionBufferBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct AndroidResourceTools;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct AndroidResourceType;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::APM
|
|
{
|
|
struct FrameProcessor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::APM
|
|
{
|
|
using ApmCallBackInterface = void*;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::APM
|
|
{
|
|
struct ApmAgent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct RunnableAction_Dialog;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GameFsmHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FsmTransitionInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GameFsm;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct RunFSMParallel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct EActivateType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_TriggerMission;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_Teleport_Respawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_Teleport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_SyncDefenderWinRoundProgress;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_Switch_Object;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_Switch_ActivedZoneObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_Stop_Wave;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_StartRoundInit;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_StartMatchInit;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct ShowUIType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_Setup_Wave;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct ETaskType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_Setup_Power_Up;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_Setup_Mission;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_Setup_Matinee;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_Setup_LoopWaveWait;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_Setup_LoopWaveID;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_Setup_LoopCheckFinish;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_Setup_LoopBegin;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_Setup_Collect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_Setup_Area;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_SetTotalMissionCount;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_SetRoundNumTarget;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_SetPlayerSpawnGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_SceneEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_RoundTick;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_RepeatLastProcessBranch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_RemoveCurrentProcessBranch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_ProcessLotteryCard;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_OpenDoor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_MatchEnded;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_Kill_Zombie_All;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_InitProcessBranchList;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_God;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_ForceEndRound;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_ForbidJoinRoom;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_FinishMission;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_EnterPreparing;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_EndRound;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_EndMatch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_DropPowerup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_DoCheckEndMatch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_DispatchProcessBranch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_Disable_ScoreStreak;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_Disable_HpRegain;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_DisableSyncSubtaskProgress;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_DisableRespawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_ClientEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
enum struct EModeType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_CheckStartRound;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_CheckStartMatch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_CheckSetActiveBuffMachine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_CheckFinishEndlessWave;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_CheckEnterPreparing;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_Add_ScoreStreak;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_Add_Helicopter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker
|
|
{
|
|
struct UpdateHelper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
enum struct iTweenFSMType : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct iTweenFSMEvents;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct iTweenStop;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct iTweenFsmAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct iTweenShakeRotation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct iTweenShakePosition;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct iTweenScaleUpdate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct iTweenScaleTo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct iTweenScaleFrom;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct iTweenScaleBy;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct iTweenScaleAdd;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct iTweenRotateUpdate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct iTweenRotateTo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct iTweenRotateFrom;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct iTweenRotateBy;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct iTweenRotateAdd;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct iTweenResume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct iTweenPunchScale;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct iTweenPunchRotation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct iTweenPunchPosition;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct iTweenPause;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct iTweenMoveUpdate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct iTweenMoveTo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct iTweenMoveFrom;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct iTweenMoveBy;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct iTweenMoveAdd;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct iTweenLookUpdate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct iTweenLookTo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct iTweenLookFrom;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct WwisePostEventOnPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct WwisePostEventOnLevelObj;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct WwisePostEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct WorldToScreenPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
template <typename T> struct ComponentAction_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct WakeAllRigidBodies;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Wait;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Vector3Subtract;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Vector3RotateTowards;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Vector3PerSecond;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Vector3Operator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Vector3Normalize;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Vector3Multiply;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Vector3LowPassFilter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Vector3Lerp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Vector3Invert;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Vector3Interpolate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Vector3HighPassFilter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Vector3ClampMagnitude;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Vector3AddXYZ;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Vector3Add;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Vector2Subtract;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Vector2RotateTowards;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Vector2PerSecond;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Vector2Operator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Vector2Normalize;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Vector2Multiply;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Vector2MoveTowards;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Vector2LowPassFilter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Vector2Lerp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Vector2Invert;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Vector2Interpolate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Vector2HighPassFilter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Vector2ClampMagnitude;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Vector2AddXY;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Vector2Add;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetVector2XY;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetVector2Value;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SelectRandomVector2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetVector2XY;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetVector2Length;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct DebugVector2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct UseGravity;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct UseGUILayout;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetTan;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetSine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetCosine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAtan2FromVector3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAtan2FromVector2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAtan2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAtan;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetASine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetACosine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct TriggerEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Translate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct TransformPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct TransformInputToWorldSpace;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct TransformDirection;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TrackMouseMovement;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct TouchObjectEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct TouchGUIEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct TouchEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct TakeScreenshot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SwipeGestureEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StringSwitch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StringReplace;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StringContains;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StringCompare;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StringChanged;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StringSplit;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StringJoin;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StopLocationServiceUpdates;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct BaseAnimationAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StartLocationServiceUpdates;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StartCoroutine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SmoothLookAtDirection;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SmoothLookAt;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SmoothFollowAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Sleep;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetVisibility;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetVelocity;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetVector3XYZ;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetVector3Value;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetTextureScale;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetTextureOffset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetTagsOnChildren;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetTag;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetStringValue;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetSkybox;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetShadowStrength;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetScale;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetRotation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetRectValue;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetRectFields;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetRandomRotation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetRandomMaterial;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetProperty;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetPostEffect_GrayScale;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetPosition;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetParent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetObjectValue;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetName;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetMouseCursor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetMaterialTexture;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetMaterialFloat;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetMaterialColor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetMaterial;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetMass;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetMainCamera;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetLightType;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetLightSpotAngle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetLightRange;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetLightIntensityAnim;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetLightIntensity;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetLightFlare;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetLightCookie;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetLightColor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetLayer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetJointConnectedBody;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetIsKinematic;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetIntValue;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetIntFromFloat;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetHaloStrength;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetGravity;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetGameVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetGameObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetGUITextureColor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetGUITextureAlpha;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetGUITexture;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetGUIText;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetGUISkin;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetGUIDepth;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetGUIContentColor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetGUIColor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetGUIBackgroundColor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetGUIAlpha;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetFsmVector3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetFsmVector2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetFsmVariable;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetFsmTexture;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetFsmString;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetFsmRect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetFsmQuaternion;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetFsmObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetFsmMaterial;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetFsmInt;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetFsmGameObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetFsmFloat;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetFsmEnum;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetFsmColor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetFsmBool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetFogDensity;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetFogColor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetFloatValue;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetFlareStrength;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetEventTarget;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetEventData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetEnumValue;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetDrag;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetColorValue;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetColorRGBA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetCameraFOV;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetCameraCullingMask;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetBoolValue;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetBackgroundColor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetAudioVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetAudioPitch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetAudioLoop;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetAudioClip;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetAnimationWeight;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetAnimationTime;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetAnimationSpeed;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetAmbientLight;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetAllFsmGameObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SequenceEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SendRandomEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SendMessage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SendEventToFsm;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SendEventByName;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SendEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SelectRandomVector3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SelectRandomString;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SelectRandomGameObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SelectRandomColor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ScreenToWorldPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ScreenPick;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct UnloadSceneAsynch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct UnloadScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetActiveScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SendSceneUnloadedEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SendSceneLoadedEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SendActiveSceneChangedEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetSceneActionBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct MergeScenes;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct LoadSceneAsynch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct LoadScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetSceneUnloadedEventData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetSceneRootGameObjects;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetSceneRootCount;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetSceneProperties;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetScenePath;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetSceneName;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetSceneLoadedEventData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetSceneIsValid;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetSceneIsLoaded;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetSceneIsDirty;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetSceneCountInBuildSettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetSceneCount;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetSceneBuildIndex;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetSceneActivateChangedEventData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct CreateScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AllowSceneActivation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ScaleTime;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ScaleGUI;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SampleCurve;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct RunFSMAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct RunFSM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct RotateGUI;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Rotate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct RewindAnimation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct RestartLevel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ResetInputAxes;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ResetGUIMatrix;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct RemoveMixingTransform;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct RectOverlaps;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct RectContains;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct RaycastAll;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Raycast;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct RandomWait;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct RandomInt;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct RandomFloat;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct RandomEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct RandomBool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct QuaternionBaseAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct QuaternionRotateTowards;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct QuaternionLowPassFilter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct QuaternionLookRotation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct QuaternionLerp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct QuaternionInverse;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct QuaternionEuler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct QuaternionCompare;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct QuaternionAngleAxis;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetQuaternionMultipliedByVector;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetQuaternionMultipliedByQuaternion;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetQuaternionFromRotation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetQuaternionEulerAngles;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ProjectLocationToMap;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetProceduralVector3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetProceduralVector2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetProceduralFloat;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetProceduralColor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetProceduralBoolean;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct RebuildTextures;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct PlayerPrefsSetString;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct PlayerPrefsSetInt;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct PlayerPrefsSetFloat;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct PlayerPrefsHasKey;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct PlayerPrefsGetString;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct PlayerPrefsGetInt;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct PlayerPrefsGetFloat;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct PlayerPrefsDeleteKey;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct PlayerPrefsDeleteAll;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct PlayVoiceAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct PlaySound;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct PlayRandomSound;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct PlayRandomAnimation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct PlayAnimation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct PerSecond;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ObjectCompare;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct NextFrameEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PlayMakerRPCProxy;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct MoveTowards;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct EaseFsmAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct MousePickEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct MousePick;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct MouseLook2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct MouseLook;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct LookAt;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct LoadLevelNum;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct LoadLevel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct KillDelayedEvents;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct IsSleeping;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct IsKinematic;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct InvokeMethod;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct InverseTransformPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct InverseTransformDirection;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct IntSwitch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct IntOperator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct IntCompare;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct IntClamp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct IntChanged;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct IntAdd;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct IncrementRenderQueue;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct HasComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GotoPreviousState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetVertexPosition;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetVertexCount;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetVelocity;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetVectorLength;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetVector3XYZ;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetTriggerInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetTransform;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetTouchInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetTouchCount;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetTimeInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetTagCount;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetTag;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetSystemDateTime;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetSubstring;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetStringRight;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetStringLength;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetStringLeft;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetSpeed;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetScreenWidth;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetScreenHeight;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetScale;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetRotation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetRoot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetRectFields;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetRaycastHitInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetRaycastAllInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetRandomObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetRandomChild;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetProperty;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetPreviousStateName;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetPosition;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetParticleCollisionInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetParent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetOwner;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetNextChild;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetName;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetMouseY;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetMouseX;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetMouseButtonUp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetMouseButtonDown;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetMouseButton;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetMaterialTexture;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetMaterial;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetMass;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetMainCamera;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetLocationInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetLayer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetLastEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetKeyUp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetKeyDown;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetKey;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetJointBreakInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetIPhoneSettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetFsmVector3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetFsmVector2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetFsmVariables;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetFsmVariable;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetFsmTexture;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetFsmString;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetFsmState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetFsmRect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetFsmQuaternion;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetFsmObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetFsmMaterial;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetFsmInt;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetFsmGameObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetFsmFloat;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetFsmEnum;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetFsmColor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetFsmBool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetEventInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetDistance;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetDeviceRoll;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetDeviceAcceleration;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetControllerHitInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetControllerCollisionFlags;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetColorRGBA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetCollisionInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetChildNum;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetChildCount;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetChild;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetButtonUp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetButtonDown;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetButton;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAxisVector;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAxis;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAngleToTarget;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GameObjectTagSwitch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GameObjectIsVisible;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GameObjectIsNull;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GameObjectIsChildOf;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GameObjectHasChildren;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GameObjectCompareTag;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GameObjectCompare;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GameObjectChanged;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUIAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUITooltip;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUILayoutAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUILayoutToolbar;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUILayoutToggle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUILayoutTextLabel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUILayoutTextField;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUILayoutSpace;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUILayoutRepeatButton;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUILayoutPasswordField;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUILayoutLabel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUILayoutIntLabel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUILayoutIntField;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUILayoutHorizontalSlider;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUILayoutFloatLabel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUILayoutFloatField;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUILayoutFlexibleSpace;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUILayoutEndVertical;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUILayoutEndScrollView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUILayoutEndHorizontal;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUILayoutEndCentered;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUILayoutEndArea;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUILayoutEmailField;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUILayoutConfirmPasswordField;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUILayoutButton;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUILayoutBox;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUILayoutBeginVertical;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUILayoutBeginScrollView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUILayoutBeginHorizontal;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUILayoutBeginCentered;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUILayoutBeginAreaFollowObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUILayoutBeginArea;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUIContentAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUIHorizontalSlider;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUIElementHitTest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUIButton;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUIBox;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct FsmStateTest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct FsmStateSwitch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct FsmEventOptions;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ForwardEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ForwardAllEvents;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct FormatString;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct FloatSwitch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct FloatSubtract;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct FloatSignTest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct FloatOperator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct FloatMultiply;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct FloatInterpolate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct FloatDivide;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct FloatCompare;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct FloatClamp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct FloatChanged;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct FloatAddMultiple;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct FloatAdd;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct FloatAbs;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Flicker;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct FinishFSM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct FindGameObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct FindClosest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct FindChild;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Explosion;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct EnumSwitch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct EnumCompare;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct EnableGUI;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct EnableFog;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct EnableFSM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct EnableBehaviour;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct EnableAnimation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct DrawTexture;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct DrawStateLabel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct DrawFullscreenColor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct DrawDebugRay;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct DrawDebugLine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct DontDestroyOnLoad;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct DeviceVibrate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct DeviceShakeEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct DevicePlayFullScreenMovie;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct DeviceOrientationEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct DetachChildren;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct DestroySelf;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct DestroyObjects;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct DestroyObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct DestroyComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct BaseLogAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct DebugObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct DebugLog;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct DebugInt;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct DebugGameObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct DebugFsmVariable;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct DebugFloat;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct DebugEnum;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct DebugDrawShape;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct DebugBool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct CutToCamera;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct CreateObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct CreateEmptyObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ConvertStringToInt;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ConvertSecondsToString;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ConvertMaterialToObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ConvertIntToString;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ConvertIntToFloat;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ConvertFloatToString;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ConvertFloatToInt;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ConvertEnumToString;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ConvertBoolToString;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ConvertBoolToInt;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ConvertBoolToFloat;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ConvertBoolToColor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ControllerSimpleMove;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ControllerSettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ControllerMove;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ControllerIsGrounded;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Comment;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ColorRamp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ColorInterpolate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct CollisionEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct CapturePoseAsAnimationClip;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct CameraFadeOut;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct CameraFadeIn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct CallStaticMethod;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct CallMethod;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct BuildString;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct BroadcastEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct BoolTest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct BoolOperator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct BoolNoneTrue;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct BoolFlip;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct BoolChanged;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct BoolAnyTrue;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct BoolAllTrue;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct Blink;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct BlendAnimation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct BaseFsmVariableIndexAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct BaseFsmVariableAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AxisEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AudioStop;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AudioPlay;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AudioPause;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AudioMute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetFsmArrayItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetFsmArray;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetFsmArrayItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetFsmArray;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct FsmArraySet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ArrayTransferValue;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ArraySort;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ArrayShuffle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ArraySet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ArrayReverse;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ArrayResize;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ArrayLength;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ArrayGetRandom;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ArrayGetNext;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ArrayGet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ArrayForEach;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ArrayDeleteAt;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ArrayContains;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ArrayCompare;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ArrayClear;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ArrayAddRange;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ArrayAdd;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ApplicationRunInBackground;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ApplicationQuit;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AnyKey;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetAnimatorTrigger;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetAnimatorTarget;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetAnimatorStabilizeFeet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetAnimatorSpeed;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetAnimatorPlayBackTime;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetAnimatorPlayBackSpeed;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetAnimatorLookAt;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetAnimatorLayersAffectMassCenter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetAnimatorLayerWeight;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct FsmStateActionAnimatorBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetAnimatorIKGoal;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetAnimatorFloat;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetAnimatorFeetPivotActive;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetAnimatorCullingMode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetAnimatorBool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetAnimatorBody;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetAnimatorApplyRootMotion;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct NavMeshAgentAnimatorSynchronizer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorTarget;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorSpeed;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorRoot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorRightFootBottomHeight;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorPlayBackTime;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorPlayBackSpeed;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorPivot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorNextStateInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorLeftFootBottomHeight;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorLayersAffectMassCenter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorLayerWeight;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorLayerName;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorLayerCount;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorIsParameterControlledByCurve;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorIsMatchingTarget;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorIsLayerInTransition;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorIsHuman;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorInt;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorIKGoal;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorHumanScale;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorGravityWeight;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorFloat;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorFeetPivotActive;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorDelta;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorCurrentTransitionInfoIsUserName;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorCurrentTransitionInfoIsName;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorCurrentTransitionInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorCurrentStateInfoIsTag;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorCurrentStateInfoIsName;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorCurrentStateInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorCullingMode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorBool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorBoneGameObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorBody;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GetAnimatorApplyRootMotion;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AnimatorStopRecording;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AnimatorStopPlayback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AnimatorStartRecording;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AnimatorStartPlayback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AnimatorPlay;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AnimatorMatchTarget;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AnimatorInterruptMatchTarget;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AnimatorCrossFade;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AnimationSettings;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct EaseVector3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct EaseRect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct EaseFloat;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct EaseColor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct CurveFsmAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct CurveRect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct CurveFloat;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct CurveColor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AnimateFsmAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AnimateRect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AnimateFloatV2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AnimateColor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AnimateFloat;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AddTorque;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AddScript;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AddMixingTransform;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AddForce;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AddExplosionForce;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AddComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AddAnimationClip;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ActivateGameObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIViewport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UITooltip;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIWidget;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UITextList;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIStretch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIBasicSprite;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UISpriteData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UISpriteAnimation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UISprite;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIRotateAlign;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIRoot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIPanel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIOrthoCamera;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIMaskedSprite;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UILocalize;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UILabel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIInputOnGUI;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIInput;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIFont;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIColorPicker;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UICamera;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIAutoStretch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIAtlas;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIAnchor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UI2DSpriteAnimation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UI2DSprite;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GamepadTransparent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GamepadButton;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TweenWidth;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TweenVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TweenTransform;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TweenScale;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TweenRotation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TweenProgressBar;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TweenPosition;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tween
|
|
{
|
|
struct TweenPlayer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TweenOrthoSize;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TweenLetters;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TweenHeight;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TweenFill;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TweenFOV;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TweenColor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tween
|
|
{
|
|
struct TweenAnimationManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TweenAlpha;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TriggerTweenOnActive;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TriggerTween;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpringPosition;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AnimatedWidget;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AnimatedColor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AnimatedAlpha;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UISnapshotPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIGeometry;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIEventListener;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIDrawCall;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpringPanel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RealTime;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PropertyReference;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PropertyBinding;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NGUITools;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NGUITextFontCacheDynamic;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NGUIText;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NGUIMath;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NGUIDebug;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MinMaxRangeAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
template <typename T> struct BetterList_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct Localization;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EventDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ByteReader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BMSymbol;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BMGlyph;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BMFont;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::AnimationOrTween
|
|
{
|
|
enum struct Trigger : int32_t;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ActiveAnimation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIWrapContent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIToggledObjects;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIToggledComponents;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UITable;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UISquareDragScrollView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UISoundVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UISlider;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIShowControlScheme;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIScrollView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIScrollBar;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UISavedOption;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIPressButton;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIPopupList;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIPlayTween;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIPlaySound;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIPlayAnimation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIKeyNavigation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIKeyBinding;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIImageButton;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIForwardEvents;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIEventTrigger;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIDraggableCamera;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIDragScrollView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIDragResize;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIDragObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIDragDropRoot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIDragDropContainer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIDragCamera;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UICenterOnClick;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UICenterOnChild;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIButtonScale;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIButtonRotation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIButtonOffset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIButtonMessage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIButtonKeys;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIButtonActivate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TypewriterEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LanguageSelection;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EnvelopContent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct OpenURLOnClick;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LuaHotFixToolStatic;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Unity::IL2CPP::CompilerServices
|
|
{
|
|
struct Il2CppSetOptionAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ftUniqueIDRegistry;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ftLocalStorage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ftLightmapsStorage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ftLightmaps;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ftGlobalStorage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BakerySkyLight;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BakeryPointLight;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BakeryLightmappedPrefab;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BakeryLightmapGroupSelector;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BakeryLightmapGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BakeryLightmapGroupPlain;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BakeryLightMesh;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BakeryDirectLight;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct _Module_;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GamepadButton_NormalButtonCfg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GameFsmHelper__GetActionCount_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct ADebug_ADebugImplement;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
|
|
{
|
|
struct DownloadCallBack_OnDownloadProgressFunc;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
struct IGCloudVoiceEngine_JoinRoomCompleteEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
struct IGCloudVoiceEngine_EventUpdateEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
struct IGCloudVoiceEngine_RSTSHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct ElectricTripWireBaseManager_ElectricTripWireLinkerInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BREquipmentManager__LocalConsumableSlotCheckHandler_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct SkydivingPhysics__PushMoveDataToTeammate_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct MessageBoxController__FakeClick_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct UIRichWidget_RichStateChangeDelegate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UITimeGroupsDispatcher_AnimationTimeGroupCatergory;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIFlowGridCellPool_Roll__FindUsingCell_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct CompositeConfigConfig__GetSpeciallyList_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct FtueConfig__Get_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct MapConfigConfig__GetMapsFromGameMode_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct MapConfigConfig__GetMapsFromGameModeCategory_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ServerListConfig__GetTargetServer_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct UltConfConfig__GetSkillConfByType_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_Move_ReplayMoveInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CODPostEffectChain_AmplifyBloomSetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetBundleLoader_AssetBundleShaderCache;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetBundleLoader__LoadSceneAsync_c__Iterator2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components
|
|
{
|
|
struct WWiseOneShotSound_OneShotSoundHandle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AvatarAssetsConfig_LoadData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AnimationShakeCurve_FucEvalRotation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ClientRuntimeWatcher__SetNormalRuntimeInfo_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PlayerController__CameraHoldClose_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponShakeController_WeaponShakeModeAndDataTypeInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MapLoader_SceneStreamingTask;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireModeLockCmp__LockCheck_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponSocketManager_SocketDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct AvatarView_Weapon_CameraSpecailPosition;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ApmWrapper_TGPACallbackClass;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CrossHairView__GetCrossHairView_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct VehicleHUD_VehicleUIInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct VehicleHUD_ButtonTypeInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct VehicleHUD__CheckVehicleControl_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VoiceBtnHUDItem_VoiceBtn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct InGameMessageView__GetMessageArea_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIGroupSequencerList_UIGroupElement;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BundleVersion_Current;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomDataStore_Invitation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GamePauseManager_GamePauseCallback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GameCommunicationLineMgr__PlayByMsgID_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutWeaponController__OnDetailEquipBtnClick_c__AnonStorey5;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialController_OutGame_TutorialData_IData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct FtueTask_Protect_StepTrigger;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PhysicsVehicle_SeatProperty;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponStateMachine_ControllableMissile_WeaponEquippingState_Missile;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponStateMachine_ControllableMissile_WeaponPutDownState_Missile;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponStateMachine_ControllableMissile_WeaponFiringState_Missile;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_Drone_WeaponInactiveState_Drone;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_Helicopter_WeaponUnequippingState_Helicopter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_SentryGun_WeaponActiveState_SentryGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_ShotGunFireGrop_WeaponAimeFireGroupEndState_ShotGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_ShotGunFireGrop_WeaponFireGroupEndState_ShotGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_ShotGunFireGrop_ShotGunFireGroupFireState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FoliageGrid__SetLOD_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
|
|
{
|
|
struct LandscapeRenderer_UpdateLodJob;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_AttackVolume_CmdInitParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_MeleeAttack_CmdInitParam;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AICmd_RootMotionFireFromCover__State_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetWorkAIPawn__GetHitGroup_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame
|
|
{
|
|
struct DomAreaManager_SyncDomAreaSoundInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
|
|
{
|
|
struct ShootOutMsgHUD_ShootOutMessage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TLog
|
|
{
|
|
struct TLogNtfHandler_SettingsSensitivityReport;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopUtility__GetShopSubTagConfigDataByTab_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopUtility__DynamicallyModifyProductFirstLevelTab_c__AnonStorey2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
template <typename T> struct ShopUtility__AddUIEventListenerForUIWidget_c__AnonStoreyA_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct AchievementPopController__InitPendingAchievement_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
|
|
{
|
|
struct PlayerGameStatusInfo__InitData_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct PlayerIconChangeController__InitPendingIcon_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsActivityDataStore__GetLiveOpsTopMenuList_c__AnonStorey12;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::IDCollection
|
|
{
|
|
struct IDCollectionShareActivityController__Share2Platform_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsChainTaskStateItemView_CA__AddChainTaskStateItem_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MissionSystem
|
|
{
|
|
struct GrowthMissTabDisplayData_LevelMissionData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BRLoadout__ChangeToBREquippedSkin_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ZombieEntryItemView_BtnClickCallbackHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LitePackageWrapper_StartModuleRequest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ModuleDownloadMgr_AssetIDModuleInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutHelper__GetOrderedIndexWithGettime_c__AnonStorey3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LobbyExpBuffView_ExpBuffDetail;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Career
|
|
{
|
|
struct PersonalInfoDataStore__GetPVEGameStatModeInfo_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PersonalInfoZMDifficultyPopupList__InitPendingItems_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankDetailWindowController__SetDetailView_c__AnonStorey1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Report
|
|
{
|
|
struct ReportWindowView_ReportItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ScreenShotHandler__DoScreenShot_Coroutine_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsEditView_BR__ConfigureWidgets_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementExpDetailBaseView__PlayAnimation_c__Iterator0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementRankWindowView__RefreshPlayAgainState_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct FFASettlementRankWindowView__RefreshPlayAgainState_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVPCatSettlementRankWindowView__RefreshPlayAgainState_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementRankScoreView__IESettlementUp_c__Iterator2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct AvatarView_Squad__GetConfigWeaponAnimator_c__AnonStorey0;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
|
|
{
|
|
struct HtEngine_GenericFont;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
|
|
{
|
|
struct HtEngine_GenericImage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
|
|
{
|
|
struct HtEngine_GenericDevice;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
|
|
{
|
|
struct HtEngine_ConsoleLogger;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct MediaPlayer_OptionsWindows;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct MediaPlayer_OptionsAndroid;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct MediaPlayer_OptionsWebGL;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FlowRainController_FlowRainDrawerContainer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkBankManager_AsyncBankHandle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkCallbackManager_MonitoringCallback;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct Utils;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua::TemplateEngine
|
|
{
|
|
struct Chunk;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua::Cast
|
|
{
|
|
struct Float;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct LuaTable;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct HotfixAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct GCOptimizeAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct LuaCallCSharpAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::XLua
|
|
{
|
|
struct DelegateBridge;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkTriggerMouseUp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkSpatialAudioListener;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkRoomPortalObstruction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkRoom;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkInitializer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkAmbient;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::AK::Wwise
|
|
{
|
|
struct AcousticTexture;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::AK::Wwise
|
|
{
|
|
struct Switch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkTriangleProxy;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkSoundPathInfoProxy;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkPropagationPathInfoProxy;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkPositioningInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkMusicSyncCallbackInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkMusicPlaylistCallbackInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AkMIDIPost;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FilmicCurve;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct grassControl_noGameObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct StaticRainBehaviour;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ProGrids
|
|
{
|
|
struct pg_Enum;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
|
|
{
|
|
struct ExposedProperty;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct VirtualScreen;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider
|
|
{
|
|
struct SamsungGameSDKAdaptivePerformanceSubsystem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider
|
|
{
|
|
struct AdaptivePerformanceSubsystemDescriptor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
struct DevicePerformanceControlImpl;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
|
|
{
|
|
struct AdaptivePerformanceManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ADPConfiguration;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
|
|
{
|
|
struct NullMediaPlayer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WellFired
|
|
{
|
|
struct USSendUIEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WinnerCircle
|
|
{
|
|
struct WinnerCircleGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WinnerCircle
|
|
{
|
|
struct WinnerCircleFlowNavControllerEN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WinnerCircle
|
|
{
|
|
struct WinnerCircleFlowControllerEN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WinnerCircle
|
|
{
|
|
struct WinnerCircleUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct AvatarView_WinnerCircle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct AvatarItem_WinnerCircle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct CharacterLoadReadyData_WinnerCircle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SlipVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PostProcessTransitionVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PostProcessSwitchVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct NonBattleAreaVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
|
|
{
|
|
struct GFObjectiveVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
|
|
{
|
|
struct GFAreaState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
|
|
{
|
|
struct GFAreaInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GSDKTechDataSender;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalMapMark;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalGPSTeamGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponSkillComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SkillEffect_TargetExplode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SkillEffect_PositionExplodeProjectile;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AssetEffect_GotoPVESkillState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AssetEffect_TriggerPutDownAnim;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AssetEffect_MultiFlightEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SkillComponentManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct Skill_UseWeapon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct Skill_HPRecover;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SkillManagerSimulated;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SkillComponent_UseWeapon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SkillComponent_ExtraRocketAmmo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PrefabSpawnerBasisOfTime;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PositionIndicator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FsmManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNPropTakeDamageComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PlayerCrouchComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct DamageVolumeComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ClientMonitorManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct EffectInstance_SeekTrack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_UseUAVEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffEffect_ToxicEnv;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuffCondition_ServerControl;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct DynamicWeaponSoundEventHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct DefaultBossSoundConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::VersionControl
|
|
{
|
|
struct Downloader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct StringSafeFormatter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVS
|
|
{
|
|
struct ViewCellRoot_Normal;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVS
|
|
{
|
|
struct ViewCellArea;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVS
|
|
{
|
|
struct ViewCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVS
|
|
{
|
|
struct PVSBuilder_BR;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LightProbeAutoDistribute;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer
|
|
{
|
|
struct JsSpotLight;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
|
|
{
|
|
struct PStringBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
|
|
{
|
|
struct HtCompiler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
|
|
{
|
|
struct HtmlChunkWord;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
|
|
{
|
|
struct DeviceChunkDrawTextEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BuglySceneDataReporter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
|
|
{
|
|
struct ZombieProxy;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
|
|
{
|
|
struct ZombieEndlessDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
|
|
{
|
|
struct ZombieLevelMode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct ZombieModeDescWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct ZombieModeDescController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomZombieWeeklyInstanceView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomZombieWeeklyInstanceNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomZombieWeeklyInstanceController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomZombiePlaylistSelectorWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomZombiePlaylistSelectorWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct ZombieMatchRewardWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct ZombieMatchRewardWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomZombieMatchNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoundRewardItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
|
|
{
|
|
struct CompaignItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomZombieBossBattleMatchController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WorkShop
|
|
{
|
|
struct ItemWorkShopView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct PerkReplaceWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct PVPStorageScorestreakView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct WeaponAssistantButtonData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
|
|
{
|
|
struct EquipCamoData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VoiceBtnViewForMobile;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SuiteDetailTabBarView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SuiteDetailTabBarController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct SquadSystemAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SPVPSeasonUICacheData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct NotEnoughGoldDiamondCacheData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ReceiveUICacheData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SquadUICacheData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Squad
|
|
{
|
|
struct SIConsumableItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct AvatarView_Squad;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct AvatarItem_Squad;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
|
|
{
|
|
struct SoldierReturnReturnTrainingController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct SignMainView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct SignMainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct ZmEndlessSettlementWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct ZmEndlessSettlementWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct ZmEndlessSettlementPlayerItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementTopLeftPlayAgainPopWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVPSettlementRankWindowView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVPSettlementExpDetailView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVPCatSettlementRankWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVESettlementExpDetailController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct PVECardItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementMedalWindowViewEN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementMedalWindowControllerEN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct TaskInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct BRSettlementRoomOBMatchFourCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsDataManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsTipsButton;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsRestoreView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsRestoreController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsPhraseDragDropItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsEditWidget_SwitchSprint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsEditView_PVE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsEditController_PVE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameSettings
|
|
{
|
|
struct SettingsEditWidgetInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct SettlementShareBtnNodeRankView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct SettlementShareBtnNodeRankController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct SettlementShareBtnNodeDetailView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct SettlementShareBtnNodeDetailController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
|
|
{
|
|
struct ShareReportData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct PVPScorePanelView_OB;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct PVPScorePanelController_OB;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
|
|
{
|
|
struct SPVPMatchingView_LadderPlacementItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpPrivateView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpPrivateController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Room
|
|
{
|
|
struct SpvpMultiSelectTipWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpPlaylistSelectorWindowController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpvpPlaylistConfigClient;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomInviteeCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomInviteMoreView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomInviteMoreTabView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomInviteMoreController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct PvpMatchTimeController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct RoomBrPrivateMainView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct RoomBrPrivateMainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRRoomMembersSquadView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRRoomMembersSquadController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct RelationInvitationData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct BlankGameData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankRewardScrollPlayView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankRewardScrollPlayItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankRewardScrollPlayData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RankRewardScrollPlayController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPveWeaponView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPvePistolView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPveWeaponNavigation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TweenBlur;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPveWeaponController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutPvePistolController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UILuckyBoxSingleAwardView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UILuckyBoxSingleAwardController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbyMapEarth;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct LobbySystemButtonView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutHomeView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutMainNavController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct LoadoutBrVehicleController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct CustomEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PlatformBasicWidget;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct EntryContent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct HomeZombieView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct HomeZombieController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
|
|
{
|
|
struct RechargeEntranceConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::FacePicture
|
|
{
|
|
struct FacePictureSoldierReturnShowRewardPopupView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::FacePicture
|
|
{
|
|
struct FacePictureSoldierReturnShowRewardPopupController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct PVENewGuideManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct PVENewGuide_BuyBullet;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct PVENewGuide_UpgradeSuperBuff;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct PVENewGuide_UpgradeNormalBuff;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct PVENewGuide_BuyBuff;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct PVENewGuide_RepairWindow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct MPNewGuide_InfectGameSelectSkill;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct MPNewGuide_PickUpGoliathBox;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct MPNewGuide_UseGoliathBox;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
|
|
{
|
|
struct BRNewGuide_GuidePicture;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildTalkItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildTabToggle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildSearchView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildEasyPopupList;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Guild
|
|
{
|
|
struct GuildMissionDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendRecentZMCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendRecentPVPCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendRecentGameController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendMainToggle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct ChatMessageMode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Friend
|
|
{
|
|
struct FriendCellB;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct ZombieOpening;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UICommonReceiveWeaponView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UICommonReceiveWeaponController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameCommon
|
|
{
|
|
struct UICommonItemDescHolder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UICommonBlackScreenHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct GenericGrid;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct CodLiveOpsPersonalTaskItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MissionSystem
|
|
{
|
|
struct GrowthMissionLevelScrollController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MileStone
|
|
{
|
|
struct MileStoneServerSingleTaskController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MileStone
|
|
{
|
|
struct MileStoneRankingSingleTaskController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MileStone
|
|
{
|
|
struct MileStonePersonSingleTaskController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MileStone
|
|
{
|
|
struct MileStoneMainSingleTaskController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MileStone
|
|
{
|
|
struct MileStoneServerMultiTaskView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MileStone
|
|
{
|
|
struct MileStoneServerMultiTaskController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MileStone
|
|
{
|
|
struct MileStoneServerDetailController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsScrollPlayItemView_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsQuestionNaireView_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LiveOps
|
|
{
|
|
struct LiveOpsQuestionNaireController_En;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MileStone
|
|
{
|
|
struct MileStoneServerMultiTaskView_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MileStone
|
|
{
|
|
struct MileStonePersonalMultiTaskView_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MileStone
|
|
{
|
|
struct MileStoneServerMultiTaskController_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MileStone
|
|
{
|
|
struct MileStonePersonMultiTaskController_CA;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct RewardGateState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Emoji
|
|
{
|
|
struct ChatRichTextSendedCell_Voice;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatWorldView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatWorldController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatInviteCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct RedDotMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Chat
|
|
{
|
|
struct ChatDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
|
|
{
|
|
struct RankInfoSystemAssist;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SettlementCard_Weapon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SettlementCard_Role;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Reward
|
|
{
|
|
struct LethalAndTacticalRewardCardData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Settlement
|
|
{
|
|
struct SettlementCardWindow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct SafeBoxPureDataController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::CodSafeBox
|
|
{
|
|
struct SafeBoxDateStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct ShopItemView_Chest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameShop
|
|
{
|
|
struct RechargeItemFlowGridCell;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassTaskView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassTools;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattlePass
|
|
{
|
|
struct BattlePassTaskController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PVPSignTipsHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SignSystem
|
|
{
|
|
struct PVPSignOperateController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SignSystem
|
|
{
|
|
struct PVPSignOperateAdvanceView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct PVPSignMenuHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRSignTipsItemGeneral;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct PVPBattleNetSyncModule;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PlatformWrapper_Android;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::URF
|
|
{
|
|
struct URFGameUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::URF
|
|
{
|
|
struct URFGamePlayerPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::URF
|
|
{
|
|
struct URFGamePlayerController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::URF
|
|
{
|
|
struct URFGameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::URF
|
|
{
|
|
struct URFGameEventChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::URF
|
|
{
|
|
struct URFGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::URF
|
|
{
|
|
struct URFGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame
|
|
{
|
|
struct WeaponProjectile_TrainingTargetFly;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TrainingTargetSpot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TrainingTargetFlyActor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame
|
|
{
|
|
struct TrainingGameUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame
|
|
{
|
|
struct TrainingGameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame
|
|
{
|
|
struct TrainingGameEventChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame
|
|
{
|
|
struct TrainingGameEndHud;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame
|
|
{
|
|
struct TrainingGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame
|
|
{
|
|
struct TrainingGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame
|
|
{
|
|
struct TrainGameScoreViewController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame
|
|
{
|
|
struct TrainGameScoreView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame
|
|
{
|
|
struct LoadoutPVPGameViewController_Train;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team
|
|
{
|
|
struct TeamGamePlayerController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team
|
|
{
|
|
struct KCTeamGameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team
|
|
{
|
|
struct HardpointGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team
|
|
{
|
|
struct PvaGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct ModeTipsShowAnimHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct TacticalRadarComp_DogTag;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
|
|
{
|
|
struct TacticalCombatPlayerPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
|
|
{
|
|
struct TacticalCombatPlayerInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
|
|
{
|
|
struct TacticalCombatGameEventChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalCombatDiedIndicator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
|
|
{
|
|
struct TacticalCombatVolumeSignboard;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
|
|
{
|
|
struct TacticalCombatLoadoutUIView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct TacticalCombatCureTeammateButton;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::SASGame
|
|
{
|
|
struct SticksAndStonesPlayerPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::SASGame
|
|
{
|
|
struct SticksAndStonesGameUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::SASGame
|
|
{
|
|
struct SticksAndStonesGameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::SASGame
|
|
{
|
|
struct SticksAndStonesGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::SASGame
|
|
{
|
|
struct SASInventoryManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponBtnView_SAS;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct FastThrowWeaponBtnView_SAS;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
|
|
{
|
|
struct SwitchRoleComponent_ShootOut;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
|
|
{
|
|
struct ShootoutPawnDeadComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
|
|
{
|
|
struct ShootoutGameScoreViewController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
|
|
{
|
|
struct ShootoutGameScoreView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
|
|
{
|
|
struct ShootOutPlayerPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ShootOutPlayerInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
|
|
{
|
|
struct ShootOutInteractiveHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
|
|
{
|
|
struct GoliathBuffTimeHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntSceneItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntGameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropHuntPlayerController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PawnSoundComponent_PropHuntPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
|
|
{
|
|
struct PHPawnSoundEmitter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
|
|
{
|
|
struct PropItemAnimationComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct MlkTFWeaponBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
|
|
{
|
|
struct InfectGameWeaponBtnView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
|
|
{
|
|
struct BloodAndStreakHUD_Infect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct PVPGameIndicatorView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PVPDroppedPickUpGuide;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct DogTagSignboard;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct RoomInfoUIData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PVPDroppedPickUpConfirmController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct PVPTakeDamageComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct PVPAvatarModelComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SetCTFHUDStateAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct HelicopterSpot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BombGameScoreView_OB;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BombGameProgressBar;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BombGamePlacingBombButton;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
|
|
{
|
|
struct BombGamePlayerPawnEventProcessor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
|
|
{
|
|
struct BombLeisureGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic
|
|
{
|
|
struct GunFightGameAudioLogic;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::AssignedWeapon
|
|
{
|
|
struct BoomWeaponGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct ZombiePawnSpawner;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct ZombieSpawnPointBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct CameraProjectile;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct VehicleAttackerAIPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct VehicleAttackerPawnData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct SPGameUIScene_Prologue;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct SPGameInfo_TutorialFinal;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct SPGameEventChannel_Tutorial;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct SPModeConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SPGameTopInfoHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SPGameBuilder_PVP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct SPGameRushHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SPGameUIScene_Grenade;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct StoryPlayerPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct SGAIPawnSpawnWave;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct SGAIPawnPropertyConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct SGAIDropConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct SGAIPawnProperty;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct SGAIPawnFactoryConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct SGAIPawnSpawnInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct VehicleAttackerAITakeDamageComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct SGTakeDamageComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct DamageTrigger;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StoryGameSendUIEvent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
|
|
{
|
|
struct ZMGameUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
|
|
{
|
|
struct ZMGameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
|
|
{
|
|
struct ZMGameEventChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random
|
|
{
|
|
struct ZombieConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct RevivePlayerVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MPWeaponNetSyncModule;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct AIPawnBatchEffectSyncMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_BATCH_AIMOVE_REUSE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP::MPGame
|
|
{
|
|
struct MPGameUIScene_Turtorial;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP::MPGame
|
|
{
|
|
struct MPGameUIScene_Raid;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MPVEGame_Endless;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct MPVETutorialGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct ZombieFireBurntConfigPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct ParadeZombieConfigPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct GhostFireConfigPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct BossScorpionConfigPreset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct AnimationExportData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct StageExitCondition;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkBossSantaTakeDamageComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct ZombieProjectileSimulator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct WeaponProjectile_DemonSeed;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NetworkZombieParade;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NetworkZombieDance;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkBossScorpion;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorWhip;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorWeak;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorTwine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorSpawnPlayAnim;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorSpawnEffect_Santa;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct SantaFireBallRotateConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorLeaveCombat_Santa;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorLavaPool_Santa;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorJumpDown;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorJumpUp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorGotoCombat_Santa;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorFaceGrab;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorCerberusDash;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct CerberusFireBallRotateConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIBehaviorBeHit;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct SkillStepInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE::MP
|
|
{
|
|
struct NetworkAIPawnAnimationComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LifelineManager_GroupShield;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LifelineGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LifelineFollower;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct AISpawnSpot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AIPawnWanderSpawnPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIPawnSWSMoveSpawnPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Story
|
|
{
|
|
struct AIPawnRemoteTriggerVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SpawnActorAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SetPVEHUDStateAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GetLocalizedItemNameAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct CreateTargetIndicatorAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEZombiePawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEZombieController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVESPBotController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAIAction_TrailTarget;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAIAction_TrailAndAttack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAIAction_ReacationHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAIAction_PlayAnim;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEAIGlobalEvent_Resume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIWeaponWithRemoteAttackBase;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIProjectile_Poison;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIReaction_PlaymakerIntegration;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct AIReactChan_SeePlayer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct PVEACSPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct AIActControlSystem_FightEnemy;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct VirtualSceneStreamer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct VirtualScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TiledSceneStreamer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TiledSceneExportConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
|
|
{
|
|
struct PatchData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
|
|
{
|
|
struct MaterialStreamingData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ZoneServerHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WorldChatServerHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct UDPReceiveMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct NetWorkStats;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ReplicationVehicleDriveData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_COMBINED_PKG_ITEM_REUSE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct GameServerHandler;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct UdpPing;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct ProtocolVehicleDriveData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_BATCH_AIATTACK_REUSE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct S2C_SYNC_MOVE_PACKED_REUSE;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Network
|
|
{
|
|
struct SyncClientEventMsg;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct VersionUpdateCheckController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowVersionUpdateCheckController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowTDirPostQueryConfigAgainController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameLogin
|
|
{
|
|
struct GrayUserCredential;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowRoomInfoController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct LoadingFlowPreLoadLevelController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LevelDesigner
|
|
{
|
|
struct PVELevelDesignGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LevelDesigner
|
|
{
|
|
struct PVELevelDesignGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LevelDesigner
|
|
{
|
|
struct BRDesignGameBuilder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::LevelDesigner
|
|
{
|
|
struct BRLevelDesignGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CfmFogConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponAttachmentVehicleGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponAttachmentSparrow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponProjectile_TrophySystem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponNunchucks;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponWarMachine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponMors;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponGrenadeFiringStateHold_ToyBomb;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponGrenadePrepareStateHold_ToyBomb;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponGrenadeEquippingState_ToyBomb;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponStateMachine_ToyBomb;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponSmokeBombPrepareStateHold;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponStateMachine_SmokeBomb;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponClipChangingState_AK177Orange;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponAimedIdleState_AK177Orange;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponStateMachine_AK177Orange;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponShadowBlade_ThrowWeaponActiveState_Hold;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponShadowBlade_ThrowWeaponPrepareState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponShadowBlade_ThrowWeaponActiveState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponShadowBladeFiringState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponShadowBladeEquippingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponShadowBladeClipChangingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponShadowBladeActiveState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponShadowBladeUnequippingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct QKnifeWeaponEquippingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponStateMachine_QuickKnife;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct BRWeaponMonkeyBombSwimIdle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponM1887AimedFiringState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponM1887ClipChangingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponKRM262ClipChangingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponGrenadeFiringStateHold_InductionGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponGrenadeEquippingState_InductionGun;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponFHJFiringState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponAimingFireBoltState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WNWeaponHunterKillerInactiveState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponGrenadeSwimSprintState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponGrenadeSwimIdleState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WeaponC4BombPlacingState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WheeledVehicle_Unmanned;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VehicleAnimNode_LookAt;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct NZWheeledVehicleEventProcessor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct NZVehicleSyncPhysicStateComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct NZVehicleMoveNetSyncModule;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PhysicsVehicle_InterferenceDrone;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct WheeledTankAudioComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct TutorialMatchModeButton;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial_TutorialFinal_ReAmmo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct Tutorial_TutorialFinal_Missile;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomSpvpMatchController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct BRTutorialFPSTPSController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Tutorial
|
|
{
|
|
struct BRTutorialController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct LoadingStage;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Settings
|
|
{
|
|
struct WeaponBtnEditableView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Settings
|
|
{
|
|
struct RightHandEditableController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct QuickLoginHelperMsdk;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GCLMsgArrayInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Pay
|
|
{
|
|
struct PayConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Pay
|
|
{
|
|
struct MPSendEx;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LoadingData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VTOLPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct VTOLBehitEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct HelicopterPawn_SP_Hellstrom;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct NetworkElectricShockCarAbNormalPullBehavior;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct ElectricShockCarPawnInitializeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
|
|
{
|
|
struct RoomDataStore;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TransformShield;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIInputCmdLinePVESpecialIdData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TexCrossHairHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIMaterialAniSequence;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalRadarView_MP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TacticalPawnSprite;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalPawnMarksView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalPanelMarkSetTeamGame;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TacticalMapView_MP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalVehicleManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalBREnemyPawnManager_OB;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalHelicopterMapTeamPawnManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalBRTDMTeamPawnManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalLocalPawnManager_BRRadarOB;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalLocalPawnManager_BRMapOB;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalLocalPawnManager_MPRadarOB;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalLocalPawnManager_MPMapOB;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SecondFireButtonView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UIOneByOneLabel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SecondFireBtnController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIIndividuationPlayAnimationInstance_CrackingSkull;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UIIndividuationPlayAnimationInstance_Nunchucks;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ZMSignPool;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct ZMSignItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct VoiceBtnHUD_Pvp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct SpectatingHUD_PH;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct IDCollectionHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct AirborneBoardingHUD;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct EffectRenderQueueModifier;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct CrossHair_Sparrow;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GcloudLoginConnector;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct GVoiceSystem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ApolloDir;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
|
|
{
|
|
struct DolphinUpdateVersionCfg_ResExtract;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct DolphinClient_ResUpdate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct CameraShakerForAvatarView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponSwimGotoChangeClipState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponProjectile_SparrowStick;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponPart_Ornament;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponPart_ACOGOptics;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireModeWest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireModeCN;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FireButtonInputParamWest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponDroppedPickUpProjectile_C4Bomb;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BurnMaterialColorUpdater;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponSelfAniComponent_Scythe;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct HunterKillerProjectileSimulator;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct PSCWeaponTrack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponImpactComponent_ZombieMelee;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponImpactComponent_JinGuBang;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_Tempest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_StreakMolotov;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_Scythe;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_Knife_BR;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_ProjectileTempest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ColliderItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SystemSetting;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::FrontEnd
|
|
{
|
|
struct OpenBoxShack;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct GraphicsDeviceToken;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PlayerCamera;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct KillUmbra;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct DustSwitch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LogStatus;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct RedPawnStatus;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct VisDebugQueryTypeHolder;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct NetworkTextDownloader;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct NPC_Roller;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LuaSyncLevelObjectInfoHandler_PerkMachine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LuaSyncLevelObjectInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LuaSyncLevelObjectConfig_PerkMachine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LuaInteractionSyncActorConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LuaInteractionActorConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LuaFunctionalActorAgent_Weapon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct LuaExportVariable;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WaterVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct TeleportVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct TargetVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LayeredLadderVolume;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SpecialMoveSpot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RootMotionCoverSpot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CampSpot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct CampGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BOTNaviSpot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct Zone;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PowerSwitch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PerkMachine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PerkCoinMachine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LightingTrap;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InputSettingWestConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GamePadCompositeButton;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InputManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct CommonIosConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
|
|
{
|
|
struct CUIBAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
|
|
{
|
|
struct CUESBindModel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
|
|
{
|
|
struct CUAnimationEventOP;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct Touch3DFireGameHandle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PlayerControllerEventProcessor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct ParticleEffect_Lightning;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MaterialVectorUpdater;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct MaterialUpdaterWrapper;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct LowBloodEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct InjuredScreenEffectBR;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRDroppedPickUpClipBox;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct FixedAirbornePropPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct PawnRagdollComponent_Zombie;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct IndividuationPlayTaskSimulate;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct IndividuationPlayAnimationInstance_Nunchucks;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ClientRuntimeInfo_SetRecieveBufferSizeFailed;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ClientRuntimeInfo_IsInterceptedDevice;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct ClientRuntimeInfo_EachMapAbnormalFPSCount;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct GPUGrassTileInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BaseWorld;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
template <typename GAME, typename BUILDER> struct GameConstructor_2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame
|
|
{
|
|
struct MlkTFPlayerInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
|
|
{
|
|
template <typename T> struct FixedSizeAutoPool_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components
|
|
{
|
|
struct WWiseGameObject_PredefinedObjects;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps
|
|
{
|
|
struct WGOComp_AuxSends2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Audio::CmdQueue
|
|
{
|
|
struct GlobalAudioTaskQueue;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponSoundConfigManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponSoundConfigItem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct SceneEnvCfgManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AsyncLoadAssetTask;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetSplitItemData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetModuleInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AssetGroup;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Animations
|
|
{
|
|
template <typename T> struct CUIDMgr_1;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct BlendTreePlayableNode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AnimatorCommandSetLayerWeight;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct AnimTriggerAction;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponShakeRecoilAsset;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct RagdollLogic;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct VampireDieEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TextureParameter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct SplineParameter;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct RenderStateEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::PVP
|
|
{
|
|
struct DeadReplayProcessor_GoliathBoxKilled;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct VehicleData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct MonsterData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct PlayerInfoEventProcessor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ZombieRandomMissionConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ZombiePerkCoinConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct WonderBoxConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct MPPropHuntConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct GPUCapacityWhitelist_AndroidConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct WeaponAttachPointConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
struct ConditionConfConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
template <typename KEY, typename T> struct LazyConfigCollections_2;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::Config
|
|
{
|
|
template <typename T, typename KEY1, typename KEY2, typename KEY3> struct ConfigCollections_4;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponPart_Silencer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_VTOLWeapon_Secend;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_TrophySystem;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_SpreadMultipleTarget;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine
|
|
{
|
|
struct WeaponFireComponent_SparrowStick;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WNWeaponAK117_OrangeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponTempestData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponPart_ZoomData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponPart_SilencerData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_VTOLWeapon_SecendData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_VTOLWeaponData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_TrophySystemData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_SubInstantData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_SpreadMultipleTargetData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_SparrowStickData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_ShadowBladeData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct WeaponFireComponent_HiveGunData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct FFAGameData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct UITimeGroupsDispatcher;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct InteractiveObjectCommonTipsController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct iMSDKChannelServices;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalBRTeamMapAirLineManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TacticalRadarView_BRTDM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TacticalRadarController_BRTDM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalMapView_BRTDM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct TacticalMapController_BRTDM;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTeamPlayerPawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTeamPawnMoveNetSyncModule;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTeamGameUIScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTeamGamePlayerInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTeamGamePawnEventProcessor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTeamGameInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTeamGameEventChannel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRTeamGameEnemyAircraftManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRZiplinePawnComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRPlayerCountTrigger;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRMapMark;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRRunEscapeHUD_OB;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRNearbyQuickMainView_Sign;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRNearbyQuickMainController_Sign;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRNearbyQuickItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct BRGameScoreInfoHUD_OB;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRCountDownView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRBroadcastLabelAndIcon;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BREquipmentWeaponSlotItemView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BREquipmentContainer;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRSkillProcess_TransformShield;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRQuickThrowWeaponView;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRQuickThrowWeaponController;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalBRSoundVisibleMananger_OB;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameUI
|
|
{
|
|
struct TacticalBRMapMarkShowSkyplatform;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalBRMapMineManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalBRRadarMarkManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameBase
|
|
{
|
|
struct TacticalBRMapAirDropPlaneAirLineManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct WingsuitComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct WingsuitCamera;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct WingsuitAnimComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct Wingsuit;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct SkydivingPhysics;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct SwitchRoleComponent_BRTeamGamePawn;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct SwimmingTransitionToSprintState;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRZombieSnowTrackPawnComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRLeanComponent;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct ThrowWeaponLengthHandle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRSlotItemData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct SparrowArea_Circle;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRLanternEditor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRSlidingDoor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct RibbonEffect;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BlackMarketPawnMonitor;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct VehicleFixedSpawnSpot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct MoveTrainingTarget;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct BRMapMaskMgr;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRVehicleMachine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
|
|
{
|
|
struct BRAdaptiveRootMotion;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::SWS
|
|
{
|
|
struct WaypointManager;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::TGPA
|
|
{
|
|
struct TGPAServiceiOS;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TDM
|
|
{
|
|
struct CustomInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TDM
|
|
{
|
|
struct UserInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::TDM
|
|
{
|
|
struct TDataMaster;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MidasPay
|
|
{
|
|
struct APMidasSubscribeRequest;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::MidasPay
|
|
{
|
|
struct CallBackUtils;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
|
|
{
|
|
struct MSDKLBSPersonInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
|
|
{
|
|
struct GCloudVoiceEngine;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct TDirRoleCollection;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct LeafNode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct CategoryNode;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct QueueStatusInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Puffer
|
|
{
|
|
struct PufferConfig;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
|
|
{
|
|
struct RelayData;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
|
|
{
|
|
struct LockStepResult;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
|
|
{
|
|
struct LockStepInitializeInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
|
|
{
|
|
struct UpdateInitInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct DetailNetworkInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct NameRouteInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct GConndInitInfo;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GCloud
|
|
{
|
|
struct Action;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_WaitTick;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_WaitLotteryCard;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_ShowUI;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_Setup_Wave_Bot;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_Setup_Task;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct ExportableAction_ChooseProcessBranch;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct iTweenShakeScale;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct WakeUp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct StopAnimation;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct MoveGameObjectToScene;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct QuaternionSlerp;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct MoveObject;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUIVerticalSlider;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUILayoutVerticalSlider;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct GUILabel;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct DebugVector3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct SetAnimatorInt;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct CurveVector3;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
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{
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|
struct AnimateVector3;
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}
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|
|
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namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UITexture;
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|
}
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|
|
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namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UISpriteLocalAlpha;
|
|
}
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|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
struct UILabelLocalAlpha;
|
|
}
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|
|
|
namespace DLL2SDK::Assembly_CSharp
|
|
{
|
|
template <typename T> struct ManualShrinkList_1;
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|
}
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|
|
|
namespace DLL2SDK::Assembly_CSharp::PVE
|
|
{
|
|
struct ZombieSpawnPoint;
|
|
}
|
|
|
|
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
|
|
{
|
|
struct IndividuationAction;
|
|
}
|