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664 lines
11 KiB
664 lines
11 KiB
//generated with dll2sdk
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#pragma once
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#include "..\dll2sdk_forward.g.hpp"
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namespace DLL2SDK::PlayMaker::HutongGames::Extensions
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{
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struct TextureExtensions_Point;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct ActionReport___c__DisplayClass2;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmTemplateControl___c__DisplayClass2;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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enum struct FsmEventTarget_EventTarget : int32_t;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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enum struct LayoutOption_LayoutOptionType : int32_t;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct ActionData_Context;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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enum struct Fsm_EditorFlags : int32_t;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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enum struct FsmTransition_CustomLinkStyle : uint8_t;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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enum struct FsmTransition_CustomLinkConstraint : uint8_t;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmUtility_BitConverter;
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}
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namespace DLL2SDK::PlayMaker
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{
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struct PlayMakerFSM__DoCoroutine_d__1;
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}
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namespace DLL2SDK::PlayMaker
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{
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struct PlayMakerProxyBase;
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}
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namespace DLL2SDK::PlayMaker
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{
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struct PlayMakerJointBreak;
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}
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namespace DLL2SDK::PlayMaker
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{
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struct PlayMakerParticleCollision;
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}
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namespace DLL2SDK::PlayMaker
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{
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struct PlayMakerTriggerStay2D;
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}
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namespace DLL2SDK::PlayMaker
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{
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struct PlayMakerTriggerStay;
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}
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namespace DLL2SDK::PlayMaker
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{
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struct PlayMakerTriggerExit2D;
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}
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namespace DLL2SDK::PlayMaker
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{
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struct PlayMakerTriggerExit;
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}
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namespace DLL2SDK::PlayMaker
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{
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struct PlayMakerTriggerEnter2D;
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}
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namespace DLL2SDK::PlayMaker
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{
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struct PlayMakerTriggerEnter;
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}
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namespace DLL2SDK::PlayMaker
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{
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struct PlayMakerOnGUI;
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}
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namespace DLL2SDK::PlayMaker
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{
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struct PlayMakerMouseEvents;
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}
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namespace DLL2SDK::PlayMaker
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{
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struct PlayMakerGUI;
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}
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namespace DLL2SDK::PlayMaker
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{
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struct PlayMakerGlobals;
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}
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namespace DLL2SDK::PlayMaker
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{
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struct PlayMakerFSM;
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}
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namespace DLL2SDK::PlayMaker
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{
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struct PlayMakerFixedUpdate;
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}
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namespace DLL2SDK::PlayMaker
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{
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struct PlayMakerControllerColliderHit;
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}
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namespace DLL2SDK::PlayMaker
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{
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struct PlayMakerCollisionStay2D;
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}
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namespace DLL2SDK::PlayMaker
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{
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struct PlayMakerCollisionStay;
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}
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namespace DLL2SDK::PlayMaker
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{
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struct PlayMakerCollisionExit2D;
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}
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namespace DLL2SDK::PlayMaker
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{
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struct PlayMakerCollisionExit;
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}
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namespace DLL2SDK::PlayMaker
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{
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struct PlayMakerCollisionEnter2D;
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}
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namespace DLL2SDK::PlayMaker
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{
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struct PlayMakerCollisionEnter;
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}
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namespace DLL2SDK::PlayMaker
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{
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struct PlayMakerApplicationEvents;
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}
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namespace DLL2SDK::PlayMaker
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{
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struct PlayMakerAnimatorMove;
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}
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namespace DLL2SDK::PlayMaker
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{
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struct PlayMakerAnimatorIK;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct ReflectionUtils;
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}
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namespace DLL2SDK::PlayMaker
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{
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struct PlayMakerPrefs;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmStateAction;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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enum struct ArrayVariableTypesNicified : int32_t;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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enum struct VariableTypeNicified : int32_t;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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enum struct VariableType : int32_t;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmVariables;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmUtility;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmTransition;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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using IFsmStateAction = void*;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmState;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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enum struct FsmLogType : int32_t;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmLogEntry;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmLog;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmEvent;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct Fsm;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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enum struct ParamDataType : int32_t;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct ActionData;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct NamedVariable;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmVector2;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmVar;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmObject;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmString;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmRect;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmQuaternion;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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enum struct OwnerDefaultOption : int32_t;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmOwnerDefault;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmMaterial;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmInt;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmGameObject;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmFloat;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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enum struct None : int32_t;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmEnum;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmColor;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmBool;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmArray;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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using INamedVariable = void*;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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using INameable = void*;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmAnimationCurve;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmTime;
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}
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namespace DLL2SDK::PlayMaker
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{
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struct FsmTemplate;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmProperty;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmExecutionStack;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmEventData;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmDebugUtility;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct DelayedEvent;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct DebugUtils;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct LayoutOption;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FunctionCall;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmVarOverride;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmEventTarget;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct FsmTemplateControl;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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enum struct UIHint : int32_t;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct TooltipAttribute;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct TitleAttribute;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct RequiredFieldAttribute;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct VariableTypeFilter;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct VariableTypeAttribute;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct ObjectTypeAttribute;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct NoteAttribute;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct MatchFieldTypeAttribute;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct MatchElementTypeAttribute;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct HideTypeFilter;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct HelpUrlAttribute;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct HasFloatSliderAttribute;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct EventTargetAttribute;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct CompoundArrayAttribute;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct CheckForComponentAttribute;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct ArrayEditorAttribute;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct ActionSection;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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enum struct ActionCategory : int32_t;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct NoActionTargetsAttribute;
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}
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct ActionTarget;
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}
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|
|
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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struct ActionReport;
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}
|
|
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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enum struct LogLevel : int32_t;
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}
|
|
|
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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enum struct MouseButton : int32_t;
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}
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|
|
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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{
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enum struct MouseEventType : int32_t;
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}
|
|
|
|
namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
|
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{
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enum struct InterpolationType : int32_t;
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}
|
|
|
|
namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
|
|
{
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enum struct Trigger2DType : int32_t;
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}
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|
|
|
namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
|
|
{
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enum struct Collision2DType : int32_t;
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}
|
|
|
|
namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
|
|
{
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enum struct TriggerType : int32_t;
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}
|
|
|
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namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
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|
{
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enum struct CollisionType : int32_t;
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}
|
|
|
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namespace DLL2SDK::PlayMaker::HutongGames::Utility
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|
{
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struct StringUtils;
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|
}
|
|
|
|
namespace DLL2SDK::PlayMaker::HutongGames::Utility
|
|
{
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template <typename T> struct Lists_1;
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|
}
|
|
|
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namespace DLL2SDK::PlayMaker::HutongGames::Utility
|
|
{
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struct ColorUtils;
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|
}
|
|
|
|
namespace DLL2SDK::PlayMaker::HutongGames::Utility
|
|
{
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|
template <typename T> struct Arrays_1;
|
|
}
|
|
|
|
namespace DLL2SDK::PlayMaker::HutongGames::Extensions
|
|
{
|
|
struct TextureExtensions;
|
|
}
|
|
|
|
namespace DLL2SDK::PlayMaker::HutongGames::Extensions
|
|
{
|
|
struct RectExtensions;
|
|
}
|
|
|
|
namespace DLL2SDK::PlayMaker
|
|
{
|
|
struct _Module_;
|
|
}
|
|
|
|
namespace DLL2SDK::PlayMaker
|
|
{
|
|
struct PlayMakerJointBreak2D;
|
|
}
|
|
|
|
namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker::Actions
|
|
{
|
|
struct MissingAction;
|
|
}
|
|
|
|
namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
|
|
{
|
|
struct FsmVector3;
|
|
}
|
|
|
|
namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
|
|
{
|
|
struct FsmTexture;
|
|
}
|
|
|
|
namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
|
|
{
|
|
struct UIHintAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
|
|
{
|
|
struct ActionCategoryAttribute;
|
|
}
|
|
|
|
namespace DLL2SDK::PlayMaker::HutongGames::PlayMaker
|
|
{
|
|
struct ActionHelpers;
|
|
}
|