// AsmJit - Machine code generation for C++ // // * Official AsmJit Home Page: https://asmjit.com // * Official Github Repository: https://github.com/asmjit/asmjit // // Copyright (c) 2008-2020 The AsmJit Authors // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. #ifndef ASMJIT_X86_X86ASSEMBLER_H_INCLUDED #define ASMJIT_X86_X86ASSEMBLER_H_INCLUDED #include "../core/assembler.h" #include "../x86/x86emitter.h" #include "../x86/x86operand.h" ASMJIT_BEGIN_SUB_NAMESPACE(x86) //! \addtogroup asmjit_x86 //! \{ // ============================================================================ // [asmjit::Assembler] // ============================================================================ //! X86/X64 assembler implementation. //! //! x86::Assembler is a code emitter that emits machine code directly into the //! \ref CodeBuffer. The assembler is capable of targeting both 32-bit and 64-bit //! instruction sets, the instruction set can be configured through \ref CodeHolder. //! //! ### Basics //! //! The following example shows a basic use of `x86::Assembler`, how to generate //! a function that works in both 32-bit and 64-bit modes, and how to connect //! \ref JitRuntime, \ref CodeHolder, and `x86::Assembler`. //! //! ``` //! #include //! #include //! //! using namespace asmjit; //! //! // Signature of the generated function. //! typedef int (*SumFunc)(const int* arr, size_t count); //! //! int main() { //! JitRuntime rt; // Create a runtime specialized for JIT. //! CodeHolder code; // Create a CodeHolder. //! //! code.init(rt.environment()); // Initialize code to match the JIT environment. //! x86::Assembler a(&code); // Create and attach x86::Assembler to code. //! //! // Decide between 32-bit CDECL, WIN64, and SysV64 calling conventions: //! // 32-BIT - passed all arguments by stack. //! // WIN64 - passes first 4 arguments by RCX, RDX, R8, and R9. //! // UNIX64 - passes first 6 arguments by RDI, RSI, RCX, RDX, R8, and R9. //! x86::Gp arr, cnt; //! x86::Gp sum = x86::eax; // Use EAX as 'sum' as it's a return register. //! //! if (ASMJIT_ARCH_BITS == 64) { //! #if defined(_WIN32) //! arr = x86::rcx; // First argument (array ptr). //! cnt = x86::rdx; // Second argument (number of elements) //! #else //! arr = x86::rdi; // First argument (array ptr). //! cnt = x86::rsi; // Second argument (number of elements) //! #endif //! } //! else { //! arr = x86::edx; // Use EDX to hold the array pointer. //! cnt = x86::ecx; // Use ECX to hold the counter. //! // Fetch first and second arguments from [ESP + 4] and [ESP + 8]. //! a.mov(arr, x86::ptr(x86::esp, 4)); //! a.mov(cnt, x86::ptr(x86::esp, 8)); //! } //! //! Label Loop = a.newLabel(); // To construct the loop, we need some labels. //! Label Exit = a.newLabel(); //! //! a.xor_(sum, sum); // Clear 'sum' register (shorter than 'mov'). //! a.test(cnt, cnt); // Border case: //! a.jz(Exit); // If 'cnt' is zero jump to 'Exit' now. //! //! a.bind(Loop); // Start of a loop iteration. //! a.add(sum, x86::dword_ptr(arr)); // Add int at [arr] to 'sum'. //! a.add(arr, 4); // Increment 'arr' pointer. //! a.dec(cnt); // Decrease 'cnt'. //! a.jnz(Loop); // If not zero jump to 'Loop'. //! //! a.bind(Exit); // Exit to handle the border case. //! a.ret(); // Return from function ('sum' == 'eax'). //! // ----> x86::Assembler is no longer needed from here and can be destroyed <---- //! //! SumFunc fn; //! Error err = rt.add(&fn, &code); // Add the generated code to the runtime. //! //! if (err) return 1; // Handle a possible error returned by AsmJit. //! // ----> CodeHolder is no longer needed from here and can be destroyed <---- //! //! static const int array[6] = { 4, 8, 15, 16, 23, 42 }; //! //! int result = fn(array, 6); // Execute the generated code. //! printf("%d\n", result); // Print sum of array (108). //! //! rt.release(fn); // Explicitly remove the function from the runtime //! return 0; // Everything successful... //! } //! ``` //! //! The example should be self-explanatory. It shows how to work with labels, //! how to use operands, and how to emit instructions that can use different //! registers based on runtime selection. It implements 32-bit CDECL, WIN64, //! and SysV64 caling conventions and will work on most X86/X64 environments. //! //! Although functions prologs / epilogs can be implemented manually, AsmJit //! provides utilities that can be used to create function prologs and epilogs //! automatically, see \ref asmjit_function for more details. //! //! ### Instruction Validation //! //! Assembler prefers speed over strictness by default. The implementation checks //! the type of operands and fails if the signature of types is invalid, however, //! it does only basic checks regarding registers and their groups used in //! instructions. It's possible to pass operands that don't form any valid //! signature to the implementation and succeed. This is usually not a problem //! as Assembler provides typed API so operand types are normally checked by C++ //! compiler at compile time, however, Assembler is fully dynamic and its \ref //! emit() function can be called with any instruction id, options, and operands. //! Moreover, it's also possible to form instructions that will be accepted by //! the typed API, for example by calling `mov(x86::eax, x86::al)` - the C++ //! compiler won't see a problem as both EAX and AL are \ref Gp registers. //! //! To help with common mistakes AsmJit allows to activate instruction validation. //! This feature instruments the Assembler to call \ref InstAPI::validate() before //! it attempts to encode any instruction. //! //! The example below illustrates how validation can be turned on: //! //! ``` //! #include //! #include //! //! using namespace asmjit; //! //! int main(int argc, char* argv[]) { //! JitRuntime rt; // Create a runtime specialized for JIT. //! CodeHolder code; // Create a CodeHolder. //! //! code.init(rt.environment()); // Initialize code to match the JIT environment. //! x86::Assembler a(&code); // Create and attach x86::Assembler to code. //! //! // Enable strict validation. //! a.addValidationOptions(BaseEmitter::kValidationOptionAssembler); //! //! // Try to encode invalid or ill-formed instructions. //! Error err; //! //! // Invalid instruction. //! err = a.mov(x86::eax, x86::al); //! printf("Status: %s\n", DebugUtils::errorAsString(err)); //! //! // Invalid instruction. //! err = a.emit(x86::Inst::kIdMovss, x86::eax, x86::xmm0); //! printf("Status: %s\n", DebugUtils::errorAsString(err)); //! //! // Ambiguous operand size - the pointer requires size. //! err = a.inc(x86::ptr(x86::rax), 1); //! printf("Status: %s\n", DebugUtils::errorAsString(err)); //! //! return 0; //! } //! ``` //! //! ### Native Registers //! //! All emitters provide functions to construct machine-size registers depending //! on the target. This feature is for users that want to write code targeting //! both 32-bit and 64-bit architectures at the same time. In AsmJit terminology //! such registers have prefix `z`, so for example on X86 architecture the //! following native registers are provided: //! //! - `zax` - mapped to either `eax` or `rax` //! - `zbx` - mapped to either `ebx` or `rbx` //! - `zcx` - mapped to either `ecx` or `rcx` //! - `zdx` - mapped to either `edx` or `rdx` //! - `zsp` - mapped to either `esp` or `rsp` //! - `zbp` - mapped to either `ebp` or `rbp` //! - `zsi` - mapped to either `esi` or `rsi` //! - `zdi` - mapped to either `edi` or `rdi` //! //! They are accessible through \ref x86::Assembler, \ref x86::Builder, and //! \ref x86::Compiler. The example below illustrates how to use this feature: //! //! ``` //! #include //! #include //! //! using namespace asmjit; //! //! typedef int (*Func)(void); //! //! int main(int argc, char* argv[]) { //! JitRuntime rt; // Create a runtime specialized for JIT. //! CodeHolder code; // Create a CodeHolder. //! //! code.init(rt.environment()); // Initialize code to match the JIT environment. //! x86::Assembler a(&code); // Create and attach x86::Assembler to code. //! //! // Let's get these registers from x86::Assembler. //! x86::Gp zbp = a.zbp(); //! x86::Gp zsp = a.zsp(); //! //! int stackSize = 32; //! //! // Function prolog. //! a.push(zbp); //! a.mov(zbp, zsp); //! a.sub(zsp, stackSize); //! //! // ... emit some code (this just sets return value to zero) ... //! a.xor_(x86::eax, x86::eax); //! //! // Function epilog and return. //! a.mov(zsp, zbp); //! a.pop(zbp); //! a.ret(); //! //! // To make the example complete let's call it. //! Func fn; //! Error err = rt.add(&fn, &code); // Add the generated code to the runtime. //! if (err) return 1; // Handle a possible error returned by AsmJit. //! //! int result = fn(); // Execute the generated code. //! printf("%d\n", result); // Print the resulting "0". //! //! rt.release(fn); // Remove the function from the runtime. //! return 0; //! } //! ``` //! //! The example just returns `0`, but the function generated contains a standard //! prolog and epilog sequence and the function itself reserves 32 bytes of local //! stack. The advantage is clear - a single code-base can handle multiple targets //! easily. If you want to create a register of native size dynamically by //! specifying its id it's also possible: //! //! ``` //! void example(x86::Assembler& a) { //! x86::Gp zax = a.gpz(x86::Gp::kIdAx); //! x86::Gp zbx = a.gpz(x86::Gp::kIdBx); //! x86::Gp zcx = a.gpz(x86::Gp::kIdCx); //! x86::Gp zdx = a.gpz(x86::Gp::kIdDx); //! //! // You can also change register's id easily. //! x86::Gp zsp = zax; //! zsp.setId(4); // or x86::Gp::kIdSp. //! } //! ``` //! //! ### Data Embedding //! //! x86::Assembler extends the standard \ref BaseAssembler with X86/X64 specific //! conventions that are often used by assemblers to embed data next to the code. //! The following functions can be used to embed data: //! //! - \ref x86::Assembler::db() - embeds byte (8 bits) (x86 naming). //! - \ref x86::Assembler::dw() - embeds word (16 bits) (x86 naming). //! - \ref x86::Assembler::dd() - embeds dword (32 bits) (x86 naming). //! - \ref x86::Assembler::dq() - embeds qword (64 bits) (x86 naming). //! //! - \ref BaseAssembler::embedInt8() - embeds int8_t (portable naming). //! - \ref BaseAssembler::embedUInt8() - embeds uint8_t (portable naming). //! - \ref BaseAssembler::embedInt16() - embeds int16_t (portable naming). //! - \ref BaseAssembler::embedUInt16() - embeds uint16_t (portable naming). //! - \ref BaseAssembler::embedInt32() - embeds int32_t (portable naming). //! - \ref BaseAssembler::embedUInt32() - embeds uint32_t (portable naming). //! - \ref BaseAssembler::embedInt64() - embeds int64_t (portable naming). //! - \ref BaseAssembler::embedUInt64() - embeds uint64_t (portable naming). //! - \ref BaseAssembler::embedFloat() - embeds float (portable naming). //! - \ref BaseAssembler::embedDouble() - embeds double (portable naming). //! //! The following example illustrates how embed works: //! //! ``` //! #include //! using namespace asmjit; //! //! void embedData(x86::Assembler& a) { //! a.db(0xFF); // Embeds 0xFF byte. //! a.dw(0xFF00); // Embeds 0xFF00 word (little-endian). //! a.dd(0xFF000000); // Embeds 0xFF000000 dword (little-endian). //! a.embedFloat(0.4f); // Embeds 0.4f (32-bit float, little-endian). //! } //! ``` //! //! Sometimes it's required to read the data that is embedded after code, for //! example. This can be done through \ref Label as shown below: //! //! ``` //! #include //! using namespace asmjit; //! //! void embedData(x86::Assembler& a, const Label& L_Data) { //! x86::Gp addr = a.zax(); // EAX or RAX. //! x86::Gp val = x86::edi; // Where to store some value... //! //! // Approach 1 - Load the address to register through LEA. This approach //! // is flexible as the address can be then manipulated, for //! // example if you have a data array, which would need index. //! a.lea(addr, L_Data); // Loads the address of the label to EAX or RAX. //! a.mov(val, dword_ptr(addr)); //! //! // Approach 2 - Load the data directly by using L_Data in address. It's //! // worth noting that this doesn't work with indexes in X64 //! // mode. It will use absolute address in 32-bit mode and //! // relative address (RIP) in 64-bit mode. //! a.mov(val, dword_ptr(L_Data)); //! } //! ``` //! //! ### Label Embedding //! //! It's also possible to embed labels. In general AsmJit provides the following //! options: //! //! - \ref BaseEmitter::embedLabel() - Embeds absolute address of a label. //! This is target dependent and would embed either 32-bit or 64-bit data //! that embeds absolute label address. This kind of embedding cannot be //! used in a position independent code. //! //! - \ref BaseEmitter::embedLabelDelta() - Embeds a difference between two //! labels. The size of the difference can be specified so it's possible to //! embed 8-bit, 16-bit, 32-bit, and 64-bit difference, which is sufficient //! for most purposes. //! //! The following example demonstrates how to embed labels and their differences: //! //! ``` //! #include //! using namespace asmjit; //! //! void embedLabel(x86::Assembler& a, const Label& L_Data) { //! // [1] Embed L_Data - the size of the data will be dependent on the target. //! a.embedLabel(L_Data); //! //! // [2] Embed a 32-bit difference of two labels. //! Label L_Here = a.newLabel(); //! a.bind(L_Here); //! // Embeds int32_t(L_Data - L_Here). //! a.embedLabelDelta(L_Data, L_Here, 4); //! } //! ``` //! //! ### Using FuncFrame and FuncDetail with x86::Assembler //! //! The example below demonstrates how \ref FuncFrame and \ref FuncDetail can be //! used together with \ref x86::Assembler to generate a function that will use //! platform dependent calling conventions automatically depending on the target: //! //! ``` //! #include //! #include //! //! using namespace asmjit; //! //! typedef void (*SumIntsFunc)(int* dst, const int* a, const int* b); //! //! int main(int argc, char* argv[]) { //! JitRuntime rt; // Create JIT Runtime. //! CodeHolder code; // Create a CodeHolder. //! //! code.init(rt.environment()); // Initialize code to match the JIT environment. //! x86::Assembler a(&code); // Create and attach x86::Assembler to code. //! //! // Decide which registers will be mapped to function arguments. Try changing //! // registers of dst, src_a, and src_b and see what happens in function's //! // prolog and epilog. //! x86::Gp dst = a.zax(); //! x86::Gp src_a = a.zcx(); //! x86::Gp src_b = a.zdx(); //! //! X86::Xmm vec0 = x86::xmm0; //! X86::Xmm vec1 = x86::xmm1; //! //! // Create/initialize FuncDetail and FuncFrame. //! FuncDetail func; //! func.init(FuncSignatureT(CallConv::kIdHost)); //! //! FuncFrame frame; //! frame.init(func); //! //! // Make XMM0 and XMM1 dirty - kGroupVec describes XMM|YMM|ZMM registers. //! frame.setDirtyRegs(x86::Reg::kGroupVec, IntUtils::mask(0, 1)); //! //! // Alternatively, if you don't want to use register masks you can pass BaseReg //! // to addDirtyRegs(). The following code would add both xmm0 and xmm1. //! frame.addDirtyRegs(x86::xmm0, x86::xmm1); //! //! FuncArgsAssignment args(&func); // Create arguments assignment context. //! args.assignAll(dst, src_a, src_b);// Assign our registers to arguments. //! args.updateFrameInfo(frame); // Reflect our args in FuncFrame. //! frame.finalize(); // Finalize the FuncFrame (updates it). //! //! a.emitProlog(frame); // Emit function prolog. //! a.emitArgsAssignment(frame, args);// Assign arguments to registers. //! a.movdqu(vec0, x86::ptr(src_a)); // Load 4 ints from [src_a] to XMM0. //! a.movdqu(vec1, x86::ptr(src_b)); // Load 4 ints from [src_b] to XMM1. //! a.paddd(vec0, vec1); // Add 4 ints in XMM1 to XMM0. //! a.movdqu(x86::ptr(dst), vec0); // Store the result to [dst]. //! a.emitEpilog(frame); // Emit function epilog and return. //! //! SumIntsFunc fn; //! Error err = rt.add(&fn, &code); // Add the generated code to the runtime. //! if (err) return 1; // Handle a possible error case. //! //! // Execute the generated function. //! int inA[4] = { 4, 3, 2, 1 }; //! int inB[4] = { 1, 5, 2, 8 }; //! int out[4]; //! fn(out, inA, inB); //! //! // Prints {5 8 4 9} //! printf("{%d %d %d %d}\n", out[0], out[1], out[2], out[3]); //! //! rt.release(fn); //! return 0; //! } //! ``` //! //! ### Using x86::Assembler as Code-Patcher //! //! This is an advanced topic that is sometimes unavoidable. AsmJit by default //! appends machine code it generates into a \ref CodeBuffer, however, it also //! allows to set the offset in \ref CodeBuffer explicitly and to overwrite its //! content. This technique is extremely dangerous as X86 instructions have //! variable length (see below), so you should in general only patch code to //! change instruction's immediate values or some other details not known the //! at a time the instruction was emitted. A typical scenario that requires //! code-patching is when you start emitting function and you don't know how //! much stack you want to reserve for it. //! //! Before we go further it's important to introduce instruction options, because //! they can help with code-patching (and not only patching, but that will be //! explained in AVX-512 section): //! //! - Many general-purpose instructions (especially arithmetic ones) on X86 //! have multiple encodings - in AsmJit this is usually called 'short form' //! and 'long form'. //! - AsmJit always tries to use 'short form' as it makes the resulting //! machine-code smaller, which is always good - this decision is used //! by majority of assemblers out there. //! - AsmJit allows to override the default decision by using `short_()` //! and `long_()` instruction options to force short or long form, //! respectively. The most useful is `long_()` as it basically forces //! AsmJit to always emit the longest form. The `short_()` is not that //! useful as it's automatic (except jumps to non-bound labels). Note that //! the underscore after each function name avoids collision with built-in //! C++ types. //! //! To illustrate what short form and long form means in binary let's assume //! we want to emit "add esp, 16" instruction, which has two possible binary //! encodings: //! //! - `83C410` - This is a short form aka `short add esp, 16` - You can see //! opcode byte (0x8C), MOD/RM byte (0xC4) and an 8-bit immediate value //! representing `16`. //! - `81C410000000` - This is a long form aka `long add esp, 16` - You can //! see a different opcode byte (0x81), the same Mod/RM byte (0xC4) and a //! 32-bit immediate in little-endian representing `16`. //! //! It should be obvious that patching an existing instruction into an instruction //! having a different size may create various problems. So it's recommended to be //! careful and to only patch instructions into instructions having the same size. //! The example below demonstrates how instruction options can be used to guarantee //! the size of an instruction by forcing the assembler to use long-form encoding: //! //! ``` //! #include //! #include //! //! using namespace asmjit; //! //! typedef int (*Func)(void); //! //! int main(int argc, char* argv[]) { //! JitRuntime rt; // Create a runtime specialized for JIT. //! CodeHolder code; // Create a CodeHolder. //! //! code.init(rt.environment()); // Initialize code to match the JIT environment. //! x86::Assembler a(&code); // Create and attach x86::Assembler to code. //! //! // Let's get these registers from x86::Assembler. //! x86::Gp zbp = a.zbp(); //! x86::Gp zsp = a.zsp(); //! //! // Function prolog. //! a.push(zbp); //! a.mov(zbp, zsp); //! //! // This is where we are gonna patch the code later, so let's get the offset //! // (the current location) from the beginning of the code-buffer. //! size_t patchOffset = a.offset(); //! // Let's just emit 'sub zsp, 0' for now, but don't forget to use LONG form. //! a.long_().sub(zsp, 0); //! //! // ... emit some code (this just sets return value to zero) ... //! a.xor_(x86::eax, x86::eax); //! //! // Function epilog and return. //! a.mov(zsp, zbp); //! a.pop(zbp); //! a.ret(); //! //! // Now we know how much stack size we want to reserve. I have chosen 128 //! // bytes on purpose as it's encodable only in long form that we have used. //! //! int stackSize = 128; // Number of bytes to reserve on the stack. //! a.setOffset(patchOffset); // Move the current cursor to `patchOffset`. //! a.long_().sub(zsp, stackSize); // Patch the code; don't forget to use LONG form. //! //! // Now the code is ready to be called //! Func fn; //! Error err = rt.add(&fn, &code); // Add the generated code to the runtime. //! if (err) return 1; // Handle a possible error returned by AsmJit. //! //! int result = fn(); // Execute the generated code. //! printf("%d\n", result); // Print the resulting "0". //! //! rt.release(fn); // Remove the function from the runtime. //! return 0; //! } //! ``` //! //! If you run the example it will just work, because both instructions have //! the same size. As an experiment you can try removing `long_()` form to //! see what happens when wrong code is generated. //! //! ### Code Patching and REX Prefix //! //! In 64-bit mode there is one more thing to worry about when patching code: //! REX prefix. It's a single byte prefix designed to address registers with //! ids from 9 to 15 and to override the default width of operation from 32 //! to 64 bits. AsmJit, like other assemblers, only emits REX prefix when it's //! necessary. If the patched code only changes the immediate value as shown //! in the previous example then there is nothing to worry about as it doesn't //! change the logic behind emitting REX prefix, however, if the patched code //! changes register id or overrides the operation width then it's important //! to take care of REX prefix as well. //! //! AsmJit contains another instruction option that controls (forces) REX //! prefix - `rex()`. If you use it the instruction emitted will always use //! REX prefix even when it's encodable without it. The following list contains //! some instructions and their binary representations to illustrate when it's //! emitted: //! //! - `__83C410` - `add esp, 16` - 32-bit operation in 64-bit mode doesn't require REX prefix. //! - `4083C410` - `rex add esp, 16` - 32-bit operation in 64-bit mode with forced REX prefix (0x40). //! - `4883C410` - `add rsp, 16` - 64-bit operation in 64-bit mode requires REX prefix (0x48). //! - `4183C410` - `add r12d, 16` - 32-bit operation in 64-bit mode using R12D requires REX prefix (0x41). //! - `4983C410` - `add r12, 16` - 64-bit operation in 64-bit mode using R12 requires REX prefix (0x49). //! //! ### More Prefixes //! //! X86 architecture is known for its prefixes. AsmJit supports all prefixes //! that can affect how the instruction is encoded: //! //! ``` //! #include //! //! using namespace asmjit; //! //! void prefixesExample(x86::Assembler& a) { //! // Lock prefix for implementing atomics: //! // lock add dword ptr [dst], 1 //! a.lock().add(x86::dword_ptr(dst), 1); //! //! // Similarly, XAcquire/XRelease prefixes are also available: //! // xacquire add dword ptr [dst], 1 //! a.xacquire().add(x86::dword_ptr(dst), 1); //! //! // Rep prefix (see also repe/repz and repne/repnz): //! // rep movs byte ptr [dst], byte ptr [src] //! a.rep().movs(x86::byte_ptr(dst), x86::byte_ptr(src)); //! //! // Forcing REX prefix in 64-bit mode. //! // rex mov eax, 1 //! a.rex().mov(x86::eax, 1); //! //! // AVX instruction without forced prefix uses the shortest encoding: //! // vaddpd xmm0, xmm1, xmm2 -> [C5|F1|58|C2] //! a.vaddpd(x86::xmm0, x86::xmm1, x86::xmm2); //! //! // Forcing VEX3 prefix (AVX): //! // vex3 vaddpd xmm0, xmm1, xmm2 -> [C4|E1|71|58|C2] //! a.vex3().vaddpd(x86::xmm0, x86::xmm1, x86::xmm2); //! //! // Forcing EVEX prefix (AVX512): //! // evex vaddpd xmm0, xmm1, xmm2 -> [62|F1|F5|08|58|C2] //! a.evex().vaddpd(x86::xmm0, x86::xmm1, x86::xmm2); //! //! // Some instructions accept prefixes not originally intended to: //! // rep ret //! a.rep().ret(); //! } //! ``` //! //! It's important to understand that prefixes are part of instruction options. //! When a member function that involves adding a prefix is called the prefix //! is combined with existing instruction options, which will affect the next //! instruction generated. //! //! ### Generating AVX512 code. //! //! x86::Assembler can generate AVX512+ code including the use of opmask //! registers. Opmask can be specified through \ref x86::Assembler::k() //! function, which stores it as an extra register, which will be used //! by the next instruction. AsmJit uses such concept for manipulating //! instruction options as well. //! //! The following AVX512 features are supported: //! //! - Opmask selector {k} and zeroing {z}. //! - Rounding modes {rn|rd|ru|rz} and suppress-all-exceptions {sae} option. //! - AVX512 broadcasts {1toN}. //! //! The following example demonstrates how AVX512 features can be used: //! //! ``` //! #include //! //! using namespace asmjit; //! //! void generateAVX512Code(x86::Assembler& a) { //! using namespace x86; //! //! // Opmask Selectors //! // ---------------- //! // //! // - Opmask / zeroing is part of the instruction options / extraReg. //! // - k(reg) is like {kreg} in Intel syntax. //! // - z() is like {z} in Intel syntax. //! //! // vaddpd zmm {k1} {z}, zmm1, zmm2 //! a.k(k1).z().vaddpd(zmm0, zmm1, zmm2); //! //! // Memory Broadcasts //! // ----------------- //! // //! // - Broadcast data is part of memory operand. //! // - Use x86::Mem::_1toN(), which returns a new x86::Mem operand. //! //! // vaddpd zmm0 {k1} {z}, zmm1, [rcx] {1to8} //! a.k(k1).z().vaddpd(zmm0, zmm1, x86::mem(rcx)._1to8()); //! //! // Embedded Rounding & Suppress-All-Exceptoins //! // ------------------------------------------- //! // //! // - Rounding mode and {sae} are part of instruction options. //! // - Use sae() to enable exception suppression. //! // - Use rn_sae(), rd_sae(), ru_sae(), and rz_sae() - to enable rounding. //! // - Embedded rounding implicitly sets {sae} as well, that's why the API //! // also has sae() suffix, to make it clear. //! //! // vcmppd k1, zmm1, zmm2, 0x00 {sae} //! a.sae().vcmppd(k1, zmm1, zmm2, 0); //! //! // vaddpd zmm0, zmm1, zmm2 {rz} //! a.rz_sae().vaddpd(zmm0, zmm1, zmm2); //! } //! ``` class ASMJIT_VIRTAPI Assembler : public BaseAssembler, public EmitterImplicitT { public: ASMJIT_NONCOPYABLE(Assembler) typedef BaseAssembler Base; //! \name Construction & Destruction //! \{ ASMJIT_API explicit Assembler(CodeHolder* code = nullptr) noexcept; ASMJIT_API virtual ~Assembler() noexcept; //! \} //! \cond INTERNAL //! \name Internal //! \{ // NOTE: x86::Assembler uses _privateData to store 'address-override' bit that // is used to decide whether to emit address-override (67H) prefix based on // the memory BASE+INDEX registers. It's either `kX86MemInfo_67H_X86` or // `kX86MemInfo_67H_X64`. inline uint32_t _addressOverrideMask() const noexcept { return _privateData; } inline void _setAddressOverrideMask(uint32_t m) noexcept { _privateData = m; } //! \} //! \endcond //! \name Emit //! \{ ASMJIT_API Error _emit(uint32_t instId, const Operand_& o0, const Operand_& o1, const Operand_& o2, const Operand_* opExt) override; //! \} //! \endcond //! \name Align //! \{ ASMJIT_API Error align(uint32_t alignMode, uint32_t alignment) override; //! \} //! \name Events //! \{ ASMJIT_API Error onAttach(CodeHolder* code) noexcept override; ASMJIT_API Error onDetach(CodeHolder* code) noexcept override; //! \} }; //! \} ASMJIT_END_SUB_NAMESPACE #endif // ASMJIT_X86_X86ASSEMBLER_H_INCLUDED