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// AsmJit - Machine code generation for C++
//
// * Official AsmJit Home Page: https://asmjit.com
// * Official Github Repository: https://github.com/asmjit/asmjit
//
// Copyright (c) 2008-2020 The AsmJit Authors
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
#ifndef ASMJIT_X86_X86BUILDER_H_INCLUDED
#define ASMJIT_X86_X86BUILDER_H_INCLUDED
#include "../core/api-config.h"
#ifndef ASMJIT_NO_BUILDER
#include "../core/builder.h"
#include "../core/datatypes.h"
#include "../x86/x86emitter.h"
ASMJIT_BEGIN_SUB_NAMESPACE(x86)
//! \addtogroup asmjit_x86
//! \{
// ============================================================================
// [asmjit::x86::Builder]
// ============================================================================
//! X86/X64 builder implementation.
//!
//! The code representation used by \ref BaseBuilder is compatible with everything
//! AsmJit provides. Each instruction is stored as \ref InstNode, which contains
//! instruction id, options, and operands. Each instruction emitted will create
//! a new \ref InstNode instance and add it to the current cursor in the double-linked
//! list of nodes. Since the instruction stream used by \ref BaseBuilder can be
//! manipulated, we can rewrite the SumInts example from \ref asmjit_assembler
//! into the following:
//!
//! ```
//! #include <asmjit/x86.h>
//! #include <stdio.h>
//!
//! using namespace asmjit;
//!
//! typedef void (*SumIntsFunc)(int* dst, const int* a, const int* b);
//!
//! // Small helper function to print the current content of `cb`.
//! static void dumpCode(BaseBuilder& builder, const char* phase) {
//! String sb;
//! builder.dump(sb);
//! printf("%s:\n%s\n", phase, sb.data());
//! }
//!
//! int main() {
//! JitRuntime rt; // Create JIT Runtime.
//! CodeHolder code; // Create a CodeHolder.
//!
//! code.init(rt.environment()); // Initialize code to match the JIT environment.
//! x86::Builder cb(&code); // Create and attach x86::Builder to `code`.
//!
//! // Decide which registers will be mapped to function arguments. Try changing
//! // registers of `dst`, `srcA`, and `srcB` and see what happens in function's
//! // prolog and epilog.
//! x86::Gp dst = cb.zax();
//! x86::Gp srcA = cb.zcx();
//! x86::Gp srcB = cb.zdx();
//!
//! X86::Xmm vec0 = x86::xmm0;
//! X86::Xmm vec1 = x86::xmm1;
//!
//! // Create and initialize `FuncDetail`.
//! FuncDetail func;
//! func.init(FuncSignatureT<void, int*, const int*, const int*>(CallConv::kIdHost));
//!
//! // Remember prolog insertion point.
//! BaseNode* prologInsertionPoint = cb.cursor();
//!
//! // Emit function body:
//! cb.movdqu(vec0, x86::ptr(srcA)); // Load 4 ints from [srcA] to XMM0.
//! cb.movdqu(vec1, x86::ptr(srcB)); // Load 4 ints from [srcB] to XMM1.
//! cb.paddd(vec0, vec1); // Add 4 ints in XMM1 to XMM0.
//! cb.movdqu(x86::ptr(dst), vec0); // Store the result to [dst].
//!
//! // Remember epilog insertion point.
//! BaseNode* epilogInsertionPoint = cb.cursor();
//!
//! // Let's see what we have now.
//! dumpCode(cb, "Raw Function");
//!
//! // Now, after we emitted the function body, we can insert the prolog, arguments
//! // allocation, and epilog. This is not possible with using pure x86::Assembler.
//! FuncFrame frame;
//! frame.init(func);
//!
//! // Make XMM0 and XMM1 dirty; `kGroupVec` describes XMM|YMM|ZMM registers.
//! frame.setDirtyRegs(x86::Reg::kGroupVec, IntUtils::mask(0, 1));
//!
//! FuncArgsAssignment args(&func); // Create arguments assignment context.
//! args.assignAll(dst, srcA, srcB); // Assign our registers to arguments.
//! args.updateFrame(frame); // Reflect our args in FuncFrame.
//! frame.finalize(); // Finalize the FuncFrame (updates it).
//!
//! // Insert function prolog and allocate arguments to registers.
//! cb.setCursor(prologInsertionPoint);
//! cb.emitProlog(frame);
//! cb.emitArgsAssignment(frame, args);
//!
//! // Insert function epilog.
//! cb.setCursor(epilogInsertionPoint);
//! cb.emitEpilog(frame);
//!
//! // Let's see how the function's prolog and epilog looks.
//! dumpCode(cb, "Prolog & Epilog");
//!
//! // IMPORTANT: Builder requires finalize() to be called to serialize its
//! // code to the Assembler (it automatically creates one if not attached).
//! cb.finalize();
//!
//! SumIntsFunc fn;
//! Error err = rt.add(&fn, &code); // Add the generated code to the runtime.
//! if (err) return 1; // Handle a possible error case.
//!
//! // Execute the generated function.
//! int inA[4] = { 4, 3, 2, 1 };
//! int inB[4] = { 1, 5, 2, 8 };
//! int out[4];
//! fn(out, inA, inB);
//!
//! // Prints {5 8 4 9}
//! printf("{%d %d %d %d}\n", out[0], out[1], out[2], out[3]);
//!
//! rt.release(fn); // Explicitly remove the function from the runtime.
//! return 0;
//! }
//! ```
//!
//! When the example is executed it should output the following (this one using
//! AMD64-SystemV ABI):
//!
//! ```
//! Raw Function:
//! movdqu xmm0, [rcx]
//! movdqu xmm1, [rdx]
//! paddd xmm0, xmm1
//! movdqu [rax], xmm0
//!
//! Prolog & Epilog:
//! mov rax, rdi
//! mov rcx, rsi
//! movdqu xmm0, [rcx]
//! movdqu xmm1, [rdx]
//! paddd xmm0, xmm1
//! movdqu [rax], xmm0
//! ret
//!
//! {5 8 4 9}
//! ```
//!
//! The number of use-cases of \ref BaseBuilder is not limited and highly depends
//! on your creativity and experience. The previous example can be easily improved
//! to collect all dirty registers inside the function programmatically and to pass
//! them to \ref FuncFrame::setDirtyRegs().
//!
//! ```
//! #include <asmjit/x86.h>
//!
//! using namespace asmjit;
//!
//! // NOTE: This function doesn't cover all possible constructs. It ignores
//! // instructions that write to implicit registers that are not part of the
//! // operand list. It also counts read-only registers. Real implementation
//! // would be a bit more complicated, but still relatively easy to implement.
//! static void collectDirtyRegs(const BaseNode* first,
//! const BaseNode* last,
//! uint32_t regMask[BaseReg::kGroupVirt]) {
//! const BaseNode* node = first;
//! while (node) {
//! if (node->actsAsInst()) {
//! const InstNode* inst = node->as<InstNode>();
//! const Operand* opArray = inst->operands();
//!
//! for (uint32_t i = 0, opCount = inst->opCount(); i < opCount; i++) {
//! const Operand& op = opArray[i];
//! if (op.isReg()) {
//! const x86::Reg& reg = op.as<x86::Reg>();
//! if (reg.group() < BaseReg::kGroupVirt) {
//! regMask[reg.group()] |= 1u << reg.id();
//! }
//! }
//! }
//! }
//!
//! if (node == last)
//! break;
//! node = node->next();
//! }
//! }
//!
//! static void setDirtyRegsOfFuncFrame(const x86::Builder& builder, FuncFrame& frame) {
//! uint32_t regMask[BaseReg::kGroupVirt] {};
//! collectDirtyRegs(builder.firstNode(), builder.lastNode(), regMask);
//!
//! // X86/X64 ABIs only require to save GP/XMM registers:
//! frame.setDirtyRegs(x86::Reg::kGroupGp , regMask[x86::Reg::kGroupGp ]);
//! frame.setDirtyRegs(x86::Reg::kGroupVec, regMask[x86::Reg::kGroupVec]);
//! }
//! ```
//!
//! ### Casting Between Various Emitters
//!
//! Even when \ref BaseAssembler and \ref BaseBuilder provide the same interface
//! as defined by \ref BaseEmitter their platform dependent variants like \ref
//! x86::Assembler and \ref x86::Builder cannot be interchanged or casted
//! to each other by using a C++ `static_cast<>`. The main reason is the
//! inheritance graph of these classes is different and cast-incompatible, as
//! illustrated below:
//!
//! ```
//! +--------------+ +=========================+
//! +----------------------->| x86::Emitter |<--+--# x86::EmitterImplicitT<> #<--+
//! | +--------------+ | +=========================+ |
//! | (abstract) | (mixin) |
//! | +--------------+ +~~~~~~~~~~~~~~+ | |
//! +-->| BaseAssembler|---->|x86::Assembler|<--+ |
//! | +--------------+ +~~~~~~~~~~~~~~+ | |
//! | (abstract) (final) | |
//! +===============+ | +--------------+ +~~~~~~~~~~~~~~+ | |
//! # BaseEmitter #--+-->| BaseBuilder |--+->| x86::Builder |<--+ |
//! +===============+ +--------------+ | +~~~~~~~~~~~~~~+ |
//! (abstract) (abstract) | (final) |
//! +---------------------+ |
//! | |
//! | +--------------+ +~~~~~~~~~~~~~~+ +=========================+ |
//! +-->| BaseCompiler |---->| x86::Compiler|<-----# x86::EmitterExplicitT<> #---+
//! +--------------+ +~~~~~~~~~~~~~~+ +=========================+
//! (abstract) (final) (mixin)
//! ```
//!
//! The graph basically shows that it's not possible to cast between \ref
//! x86::Assembler and \ref x86::Builder. However, since both share the
//! base interface (\ref BaseEmitter) it's possible to cast them to a class
//! that cannot be instantiated, but defines the same interface - the class
//! is called \ref x86::Emitter and was introduced to make it possible to
//! write a function that can emit to both \ref x86::Assembler and \ref
//! x86::Builder. Note that \ref x86::Emitter cannot be created, it's abstract
//! and has private constructors and destructors; it was only designed to be
//! casted to and used as an interface.
//!
//! Each architecture-specific emitter implements a member function called
//! `as<arch::Emitter>()`, which casts the instance to the architecture
//! specific emitter as illustrated below:
//!
//! ```
//! #include <asmjit/x86.h>
//!
//! using namespace asmjit;
//!
//! static void emitSomething(x86::Emitter* e) {
//! e->mov(x86::eax, x86::ebx);
//! }
//!
//! static void assemble(CodeHolder& code, bool useAsm) {
//! if (useAsm) {
//! x86::Assembler assembler(&code);
//! emitSomething(assembler.as<x86::Emitter>());
//! }
//! else {
//! x86::Builder builder(&code);
//! emitSomething(builder.as<x86::Emitter>());
//!
//! // NOTE: Builder requires `finalize()` to be called to serialize its
//! // content to Assembler (it automatically creates one if not attached).
//! builder.finalize();
//! }
//! }
//! ```
//!
//! The example above shows how to create a function that can emit code to
//! either \ref x86::Assembler or \ref x86::Builder through \ref x86::Emitter,
//! which provides emitter-neutral functionality. \ref x86::Emitter, however,
//! doesn't provide any emitter-specific functionality like `setCursor()`.
//!
//! ### Code Injection and Manipulation
//!
//! \ref BaseBuilder emitter stores its nodes in a double-linked list, which
//! makes it easy to manipulate that list during the code generation or
//! afterwards. Each node is always emitted next to the current cursor and the
//! cursor is advanced to that newly emitted node. The cursor can be retrieved
//! and changed by \ref BaseBuilder::cursor() and \ref BaseBuilder::setCursor(),
//! respectively.
//!
//! The example below demonstrates how to remember a node and inject something
//! next to it.
//!
//! ```
//! static void example(x86::Builder& builder) {
//! // Emit something, after it returns the cursor would point at the last
//! // emitted node.
//! builder.mov(x86::rax, x86::rdx); // [1]
//!
//! // We can retrieve the node.
//! BaseNode* node = builder.cursor();
//!
//! // Change the instruction we just emitted, just for fun...
//! if (node->isInst()) {
//! InstNode* inst = node->as<InstNode>();
//! // Changes the operands at index [1] to RCX.
//! inst->setOp(1, x86::rcx);
//! }
//!
//! // ------------------------- Generate Some Code -------------------------
//! builder.add(x86::rax, x86::rdx); // [2]
//! builder.shr(x86::rax, 3); // [3]
//! // ----------------------------------------------------------------------
//!
//! // Now, we know where our node is, and we can simply change the cursor
//! // and start emitting something after it. The setCursor() function
//! // returns the previous cursor, and it's always a good practice to remember
//! // it, because you never know if you are not already injecting the code
//! // somewhere else...
//! BaseNode* oldCursor = builder.setCursor(node);
//!
//! builder.mul(x86::rax, 8); // [4]
//!
//! // Restore the cursor
//! builder.setCursor(oldCursor);
//! }
//! ```
//!
//! The function above would actually emit the following:
//!
//! ```
//! mov rax, rcx ; [1] Patched at the beginning.
//! mul rax, 8 ; [4] Injected.
//! add rax, rdx ; [2] Followed [1] initially.
//! shr rax, 3 ; [3] Follows [2].
//! ```
class ASMJIT_VIRTAPI Builder
: public BaseBuilder,
public EmitterImplicitT<Builder> {
public:
ASMJIT_NONCOPYABLE(Builder)
typedef BaseBuilder Base;
//! \name Construction & Destruction
//! \{
ASMJIT_API explicit Builder(CodeHolder* code = nullptr) noexcept;
ASMJIT_API virtual ~Builder() noexcept;
//! \}
//! \name Finalize
//! \{
ASMJIT_API Error finalize() override;
//! \}
//! \name Events
//! \{
ASMJIT_API Error onAttach(CodeHolder* code) noexcept override;
//! \}
};
//! \}
ASMJIT_END_SUB_NAMESPACE
#endif // !ASMJIT_NO_BUILDER
#endif // ASMJIT_X86_X86BUILDER_H_INCLUDED