handle elevation using bedaisy. write up can be found here https://back.engineering/21/08/2020/
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
_xeroxz 8ec724752a
Update README.md
4 years ago
badeye updated example and cleaned some code 4 years ago
example updated readme 4 years ago
LICENSE Add LICENSE 4 years ago
README.md Update README.md 4 years ago

README.md

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

EAC has recently black listed battleye due to this repo so you can no longer bypass EAC using BattlEye

Credit

  • btbd, buck => helping me connect the dots/fixing some problems.

BadEye

BattlEye proxies NtReadVirtualMemory and NtWriteVirtualMemory in lsass.exe/csrss.exe but doesnt bother to check the handle privilage....

you cannot use this to read/write the process that battleye is protecting but you can use this to read/write any other process you can open a simple handle too. Rust, Valorant, you name it, just open a PROCESS_QUERY_LIMITED_INFORMATION handle and pass it to BEDaisy. The reason this works is two fold, firstly BattlEye assumes that the handle already has this access, secondly BattlEye only uses the handle to get the EPROCESS so they can call MmCopyVirtualMemory. You can see this in my runtime logs of BEDaisy.

01450790	126.99650574	[GoodEye]MmCopyVirtualMemory called from: 0xFFFFF804DEFE2E12	
01450791	126.99652100	[GoodEye]     - SourceProcess: upc.exe	
01450792	126.99652100	[GoodEye]     - SourceAddress: 0x00000000078EFBEC	
01450793	126.99652100	[GoodEye]     - TargetProcess: lsass.exe	
01450794	126.99652100	[GoodEye]     - TargetAddress: 0x000000B470EFE1F0	
01450795	126.99652100	[GoodEye]     - BufferSize: 0x000000000000001C	
01450796	126.99662018	[GoodEye]IofCompleteRequest called from: 0xFFFFF804DEFE2E3D	
01450797	126.99662018	[GoodEye]     - Request Called From: lsass.exe	
01450798	126.99662018	[GoodEye]     - IRP_MJ_DEVICE_CONTROL!	
01450799	126.99663544	[GoodEye]     - IoControlCode:  0x0000000000222000	// ioctl read
01450800	126.99663544	[GoodEye]     - InputBufferLength: 0x0000000000000030	
01450801	126.99663544	[GoodEye]     - OutputBufferLength: 0x0000000000000000	
01450802	126.99663544	[GoodEye]     - UserBuffer: 0x0000000000000000	
01450803	126.99663544	[GoodEye]     - MdlAddress: 0x0000000000000000	
01450804	126.99663544	[GoodEye]     - SystemBuffer: 0xFFFFB78765A0ECC0

limitations

  • you cannot read/write kernel addresses
  • you cannot write to readonly memory with this
  • the PULONG NumberOfBytesRead pointer cannot be a kernel address (sorry tried lol)
  • you cannot read/write to the process being protected by battleye
  • bedaisy has to be loaded for this to work
  • you must be inside of lsass.exe
  • lsass.exe cannot be a protected process. (some systems protect lsass.exe)

lsass.exe/csrss.exe

This section will go into detail about what exactly is going on here. csrss.exe/lsass.exe have handles to all processes and since battleye strips the R/W access of the handle that these processes have to the game it can cause system instability. Thus bedaisy writes two pages of shellcode to both processes and inline hooks NtReadVirtualMemory and NtWriteVirtualMemory.

If you run a battleye protected game, open cheat engine, attach to lsass.exe, and navigate to NtReadVirtualMemory/NtWriteVirtualMemory you will see this inline hook...

This inline hook jumps to shellcode that packages all of the parameter values passed to NtReadVirtualMemory into the stack and then jumps to DeviceIoControl...

Now that you have a basic understanding of how this system works (and sorta why it is), lets look at what we can do! To begin we need to extract the driver handle at runtime, this can be done simply by extracting the address of the shellcode out of the inline hook of NtReadVirtualMemory. Now that we have the handle to the driver we can start sending IOCTL's to BattlEye. The IOCTL data is not encrypted nor complicated... this is what it looks like:

struct beioctl
{
	void*    ret_addr;
	HANDLE   handle;
	void*    base_addr;
	void*    buffer;
	size_t   buffer_size;
	size_t*  bytes_read;
};

In order to use this ioctl/functionality of bedaisy you need to put a valid return address into this structure. You can do that by sig scanning lsasrv.dll with this signature: 0f 1f 44 00 ? 8b f0 48 8b 0d ? ? ? ? 49 3b cd the address of this instruction is what you want to be your return address.

disclaimer

This website [githacks.org], and its respective articles, are completely and solely for educational purposes, and its author, [_xeroxz], is neither personally responsible nor liable for neither malpractice nor unlawful behaviour based on this websites contents. The owner of this website operates in a country where such laws as industrial-secrets-laws prohibit any legal action against any person reverse-engineering any publicly-available product, as long as it is not for monetary gain. The author [xerox] of this website has not signed any written contracts that are juridically binding, as neither terms-of-services nor EULAs are proper contracts in their respective country, essentially protecting this website completely for legal action. No content on this website infringes any copyrighted material or innovations, as reverse-engineered code goes under fair use as long as it is not being used for monetary gain.