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51 lines
670 B
51 lines
670 B
3 years ago
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#include "../snes/snes.hpp"
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#define DSP_CPP
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namespace SNES {
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DSP dsp;
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#include "SPC_DSP.cpp"
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void DSP::power()
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{
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spc_dsp.init(smp.apuram);
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spc_dsp.reset();
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clock = 0;
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}
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void DSP::reset()
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{
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spc_dsp.soft_reset();
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clock = 0;
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}
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static void from_dsp_to_state (uint8 **buf, void *var, size_t size)
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{
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memcpy(*buf, var, size);
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*buf += size;
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}
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static void to_dsp_from_state (uint8 **buf, void *var, size_t size)
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{
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memcpy(var, *buf, size);
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*buf += size;
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}
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void DSP::save_state (uint8 **ptr)
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{
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spc_dsp.copy_state(ptr, from_dsp_to_state);
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}
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void DSP::load_state (uint8 **ptr)
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{
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spc_dsp.copy_state(ptr, to_dsp_from_state);
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}
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DSP::DSP()
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{
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clock = 0;
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}
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}
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