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65 lines
2.6 KiB
65 lines
2.6 KiB
/*****************************************************************************\
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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This file is licensed under the Snes9x License.
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _CROSSHAIRS_H_
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#define _CROSSHAIRS_H_
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// Read in the specified crosshair file, replacing whatever data might be in that slot.
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// Available slots are 1-31.
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// The input file must be a PNG or a text file.
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// PNG: 15x15 pixels, palettized, with 3 colors (white, black, and transparent).
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// text: 15 lines of 16 characters (counting the \n), consisting of ' ', '#', or '.'.
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bool S9xLoadCrosshairFile (int idx, const char *filename);
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// Return the specified crosshair. Woo-hoo.
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// char * to a 225-byte string, with '#' marking foreground, '.' marking background,
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// and anything else transparent.
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const char * S9xGetCrosshair (int idx);
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// In controls.cpp. Sets the crosshair for the specified device. Defaults are:
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// cross fgcolor bgcolor
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// Mouse 1: 1 White Black
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// Mouse 2: 1 Purple White
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// Superscope: 2 White Black
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// Justifier 1: 4 Blue Black
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// Justifier 2: 4 MagicPink Black
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// Macs Rifle: 2 White Black
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//
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// Available colors are: Trans, Black, 25Grey, 50Grey, 75Grey, White, Red, Orange,
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// Yellow, Green, Cyan, Sky, Blue, Violet, MagicPink, and Purple.
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// You may also prefix a 't' (e.g. tBlue) for a 50%-transparent version.
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// Use idx = -1 or fg/bg = NULL to keep the current setting.
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enum crosscontrols
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{
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X_MOUSE1,
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X_MOUSE2,
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X_SUPERSCOPE,
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X_JUSTIFIER1,
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X_JUSTIFIER2,
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X_MACSRIFLE
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};
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void S9xSetControllerCrosshair (enum crosscontrols ctl, int8 idx, const char *fg, const char *bg);
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void S9xGetControllerCrosshair (enum crosscontrols ctl, int8 *idx, const char **fg, const char **bg);
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// In gfx.cpp, much like S9xDisplayChar() except it takes the parameters
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// listed and looks up GFX.Screen.
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// The 'crosshair' arg is a 15x15 image, with '#' meaning fgcolor,
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// '.' meaning bgcolor, and anything else meaning transparent.
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// Color values should be (RGB):
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// 0 = transparent 4 = 23 23 23 8 = 31 31 0 12 = 0 0 31
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// 1 = 0 0 0 5 = 31 31 31 9 = 0 31 0 13 = 23 0 31
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// 2 = 8 8 8 6 = 31 0 0 10 = 0 31 31 14 = 31 0 31
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// 3 = 16 16 16 7 = 31 16 0 11 = 0 23 31 15 = 31 0 16
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// 16-31 are 50% transparent versions of 0-15.
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void S9xDrawCrosshair (const char *crosshair, uint8 fgcolor, uint8 bgcolor, int16 x, int16 y);
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#endif
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