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210 lines
5.3 KiB
210 lines
5.3 KiB
/*****************************************************************************\
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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This file is licensed under the Snes9x License.
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _NETPLAY_H_
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#define _NETPLAY_H_
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/*
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* Client to server joypad update
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*
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* magic 1
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* sequence_no 1
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* opcode 1
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* joypad data 4
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*
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* Server to client joypad update
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* magic 1
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* sequence_no 1
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* opcode 1 + num joypads (top 3 bits)
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* joypad data 4 * n
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*/
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#ifdef _DEBUG
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#define NP_DEBUG 1
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#endif
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#define NP_VERSION 10
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#define NP_JOYPAD_HIST_SIZE 120
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#define NP_DEFAULT_PORT 6096
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#define NP_MAX_CLIENTS 8
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#define NP_SERV_MAGIC 'S'
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#define NP_CLNT_MAGIC 'C'
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#define NP_CLNT_HELLO 0
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#define NP_CLNT_JOYPAD 1
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#define NP_CLNT_RESET 2
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#define NP_CLNT_PAUSE 3
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#define NP_CLNT_LOAD_ROM 4
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#define NP_CLNT_ROM_IMAGE 5
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#define NP_CLNT_FREEZE_FILE 6
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#define NP_CLNT_SRAM_DATA 7
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#define NP_CLNT_READY 8
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#define NP_CLNT_LOADED_ROM 9
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#define NP_CLNT_RECEIVED_ROM_IMAGE 10
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#define NP_CLNT_WAITING_FOR_ROM_IMAGE 11
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#define NP_SERV_HELLO 0
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#define NP_SERV_JOYPAD 1
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#define NP_SERV_RESET 2
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#define NP_SERV_PAUSE 3
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#define NP_SERV_LOAD_ROM 4
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#define NP_SERV_ROM_IMAGE 5
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#define NP_SERV_FREEZE_FILE 6
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#define NP_SERV_SRAM_DATA 7
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#define NP_SERV_READY 8
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// ...
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#define NP_SERV_JOYPAD_SWAP 12
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struct SNPClient
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{
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volatile uint8 SendSequenceNum;
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volatile uint8 ReceiveSequenceNum;
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volatile bool8 Connected;
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volatile bool8 SaidHello;
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volatile bool8 Paused;
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volatile bool8 Ready;
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int Socket;
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char *ROMName;
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char *HostName;
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char *Who;
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};
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enum {
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NP_SERVER_SEND_ROM_IMAGE,
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NP_SERVER_SYNC_ALL,
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NP_SERVER_SYNC_CLIENT,
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NP_SERVER_SEND_FREEZE_FILE_ALL,
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NP_SERVER_SEND_ROM_LOAD_REQUEST_ALL,
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NP_SERVER_RESET_ALL,
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NP_SERVER_SEND_SRAM_ALL,
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NP_SERVER_SEND_SRAM
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};
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#define NP_MAX_TASKS 20
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struct NPServerTask
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{
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uint32 Task;
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void *Data;
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};
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struct SNPServer
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{
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struct SNPClient Clients [NP_MAX_CLIENTS];
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int NumClients;
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volatile struct NPServerTask TaskQueue [NP_MAX_TASKS];
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volatile uint32 TaskHead;
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volatile uint32 TaskTail;
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int Socket;
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uint32 FrameTime;
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uint32 FrameCount;
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char ROMName [30];
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uint32 Joypads [NP_MAX_CLIENTS];
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bool8 ClientPaused;
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uint32 Paused;
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bool8 SendROMImageOnConnect;
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bool8 SyncByReset;
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};
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#define NP_MAX_ACTION_LEN 200
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struct SNetPlay
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{
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volatile uint8 MySequenceNum;
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volatile uint8 ServerSequenceNum;
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volatile bool8 Connected;
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volatile bool8 Abort;
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volatile uint8 Player;
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volatile bool8 ClientsReady [NP_MAX_CLIENTS];
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volatile bool8 ClientsPaused [NP_MAX_CLIENTS];
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volatile bool8 Paused;
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volatile bool8 PendingWait4Sync;
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volatile uint8 PercentageComplete;
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volatile bool8 Waiting4EmulationThread;
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volatile bool8 Answer;
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#ifdef __WIN32__
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HANDLE ReplyEvent;
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#endif
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volatile int Socket;
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char *ServerHostName;
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char *ROMName;
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int Port;
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volatile uint32 JoypadWriteInd;
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volatile uint32 JoypadReadInd;
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uint32 Joypads [NP_JOYPAD_HIST_SIZE][NP_MAX_CLIENTS];
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uint32 Frame [NP_JOYPAD_HIST_SIZE];
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uint32 FrameCount;
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uint32 MaxFrameSkip;
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uint32 MaxBehindFrameCount;
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bool8 JoypadsReady [NP_JOYPAD_HIST_SIZE][NP_MAX_CLIENTS];
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char ActionMsg [NP_MAX_ACTION_LEN];
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char ErrorMsg [NP_MAX_ACTION_LEN];
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char WarningMsg [NP_MAX_ACTION_LEN];
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};
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extern "C" struct SNetPlay NetPlay;
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//
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// NETPLAY_CLIENT_HELLO message format:
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// header
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// frame_time (4)
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// ROMName (variable)
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#define WRITE_LONG(p, v) { \
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*((p) + 0) = (uint8) ((v) >> 24); \
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*((p) + 1) = (uint8) ((v) >> 16); \
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*((p) + 2) = (uint8) ((v) >> 8); \
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*((p) + 3) = (uint8) ((v) >> 0); \
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}
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#define READ_LONG(p) \
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((((uint8) *((p) + 0)) << 24) | \
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(((uint8) *((p) + 1)) << 16) | \
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(((uint8) *((p) + 2)) << 8) | \
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(((uint8) *((p) + 3)) << 0))
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bool8 S9xNPConnectToServer (const char *server_name, int port,
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const char *rom_name);
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bool8 S9xNPWaitForHeartBeat ();
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bool8 S9xNPWaitForHeartBeatDelay (uint32 time_msec = 0);
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bool8 S9xNPCheckForHeartBeat (uint32 time_msec = 0);
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uint32 S9xNPGetJoypad (int which1);
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bool8 S9xNPSendJoypadUpdate (uint32 joypad);
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void S9xNPDisconnect ();
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bool8 S9xNPInitialise ();
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bool8 S9xNPSendData (int fd, const uint8 *data, int len);
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bool8 S9xNPGetData (int fd, uint8 *data, int len);
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void S9xNPSyncClients ();
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void S9xNPStepJoypadHistory ();
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void S9xNPResetJoypadReadPos ();
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bool8 S9xNPSendReady (uint8 op = NP_CLNT_READY);
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bool8 S9xNPSendPause (bool8 pause);
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void S9xNPReset ();
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void S9xNPSetAction (const char *action, bool8 force = FALSE);
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void S9xNPSetError (const char *error);
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void S9xNPSetWarning (const char *warning);
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void S9xNPDiscardHeartbeats ();
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void S9xNPServerQueueSendingFreezeFile (const char *filename);
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void S9xNPServerQueueSyncAll ();
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void S9xNPServerQueueSendingROMImage ();
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void S9xNPServerQueueSendingLoadROMRequest (const char *filename);
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void S9xNPServerAddTask (uint32 task, void *data);
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bool8 S9xNPStartServer (int port);
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void S9xNPStopServer ();
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void S9xNPSendJoypadSwap ();
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#ifdef __WIN32__
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#define S9xGetMilliTime timeGetTime
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#else
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uint32 S9xGetMilliTime ();
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#endif
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#endif
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