From cdb7ab675b7a6b08b44c101da7ca404acb100092 Mon Sep 17 00:00:00 2001 From: _xeroxz Date: Fri, 18 Dec 2020 03:32:42 +0000 Subject: [PATCH] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 973f312..a8e17be 100644 --- a/README.md +++ b/README.md @@ -24,8 +24,8 @@ This makes it so when you stream the game in discord or OBS the rendering is str This project can easily be detected by checking for dxgi.dll IAT hooks on EtwEventWrite and stack walking of threads that execute EtwEventWrite. Inserting a pml4e into a pml4 is also detected as the PFN database contains all of the PFNs for a specific process and if a new PML4E is inserted it will -be pointing at other processes PFNs. This project also doesnt not spoof return addresses so everything the CPU executes the internal module it is leaving -return addresses on the stack. +be pointing at other processes page tables and thus other processes PFNs. This project also does not spoof return addresses so everytime the CPU executes the internal module it is leaving +return addresses on the stack which do not land inside of legit modules text sections. Simply APC's will catch this and BattlEye already does this. You can also create ranges of executable memory given the page tables of a process. If there is executable pages outside of a loaded modules .text sections they can become apparent easily. Since the CPU is constantly executing the cheat it is unlikely that it will be paged to disk. \ No newline at end of file