_xeroxz
09627e33ef
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4 years ago | |
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injector | 4 years ago | |
internal | 4 years ago | |
LICENSE | 4 years ago | |
README.md | 4 years ago | |
injector.sln | 4 years ago | |
internal.sln | 4 years ago | |
unknown.png | 4 years ago |
README.md
nasa-injector
- 0 bytes allocated in the kernel.
- 0 bytes allocated in the process.
- 0 VAD entries created inside of the game.
This project is old (about 6 months old or 6/xx/2020) and not well structured. It's been rendered obsolete since my new projects have been put together and extended this. I hope this project gives you some ideas for your own projects and you're able to make it far cleaner than this ever will be.
Rendering Hook
This injector is intended to inject a module which has no imports, the injector is designed for dxd11 games only and will not work on any other type of process. If you take a look at dxgi.dll present you can see that there is a EtwEventWrite call. nasa injector IAT hooks EtwEventWrite in dxgi.dll to point to the internal.dll entry point.
This makes it so when you stream the game in discord or OBS the rendering is stream proof because we draw after discord and OBS captures the screen.
Detection
This project can easily be detected by checking for dxgi.dll IAT hooks on EtwEventWrite and stack walking of threads that execute EtwEventWrite. Inserting a pml4e into a pml4 is also detected as the PFN database contains all of the PFNs for a specific process and if a new PML4E is inserted it will be pointing at other processes PFNs.