/// @file xed-flag-action-enum.c // This file was automatically generated. // Do not edit this file. #include #include #include "xed-flag-action-enum.h" typedef struct { const char* name; xed_flag_action_enum_t value; } name_table_xed_flag_action_enum_t; static const name_table_xed_flag_action_enum_t name_array_xed_flag_action_enum_t[] = { {"INVALID", XED_FLAG_ACTION_INVALID}, {"u", XED_FLAG_ACTION_u}, {"tst", XED_FLAG_ACTION_tst}, {"mod", XED_FLAG_ACTION_mod}, {"0", XED_FLAG_ACTION_0}, {"pop", XED_FLAG_ACTION_pop}, {"ah", XED_FLAG_ACTION_ah}, {"1", XED_FLAG_ACTION_1}, {"LAST", XED_FLAG_ACTION_LAST}, {0, XED_FLAG_ACTION_LAST}, }; xed_flag_action_enum_t str2xed_flag_action_enum_t(const char* s) { const name_table_xed_flag_action_enum_t* p = name_array_xed_flag_action_enum_t; while( p->name ) { if (strcmp(p->name,s) == 0) { return p->value; } p++; } return XED_FLAG_ACTION_INVALID; } const char* xed_flag_action_enum_t2str(const xed_flag_action_enum_t p) { xed_flag_action_enum_t type_idx = p; if ( p > XED_FLAG_ACTION_LAST) type_idx = XED_FLAG_ACTION_LAST; return name_array_xed_flag_action_enum_t[type_idx].name; } xed_flag_action_enum_t xed_flag_action_enum_t_last(void) { return XED_FLAG_ACTION_LAST; } /* Here is a skeleton switch statement embedded in a comment switch(p) { case XED_FLAG_ACTION_INVALID: case XED_FLAG_ACTION_u: case XED_FLAG_ACTION_tst: case XED_FLAG_ACTION_mod: case XED_FLAG_ACTION_0: case XED_FLAG_ACTION_pop: case XED_FLAG_ACTION_ah: case XED_FLAG_ACTION_1: case XED_FLAG_ACTION_LAST: default: xed_assert(0); } */