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using System;
using System.Runtime.InteropServices;
namespace Discord.Audio
{
internal unsafe class OpusDecoder : OpusConverter
{
[DllImport("opus", EntryPoint = "opus_decoder_create", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr CreateDecoder(int Fs, int channels, out OpusError error);
[DllImport("opus", EntryPoint = "opus_decoder_destroy", CallingConvention = CallingConvention.Cdecl)]
private static extern void DestroyDecoder(IntPtr decoder);
[DllImport("opus", EntryPoint = "opus_decode", CallingConvention = CallingConvention.Cdecl)]
private static extern int Decode(IntPtr st, byte* data, int len, byte* pcm, int max_frame_size, int decode_fec);
[DllImport("opus", EntryPoint = "opus_decoder_ctl", CallingConvention = CallingConvention.Cdecl)]
private static extern int DecoderCtl(IntPtr st, OpusCtl request, int value);
public OpusDecoder()
{
_ptr = CreateDecoder(SamplingRate, Channels, out var error);
CheckError(error);
}
public unsafe int DecodeFrame(byte[] input, int inputOffset, int inputCount, byte[] output, int outputOffset, bool decodeFEC)
{
int result = 0;
fixed (byte* inPtr = input)
fixed (byte* outPtr = output)
result = Decode(_ptr, inPtr + inputOffset, inputCount, outPtr + outputOffset, FrameSamplesPerChannel, decodeFEC ? 1 : 0);
CheckError(result);
return result * SampleBytes;
}
protected override void Dispose(bool disposing)
{
if (!_isDisposed)
{
if (_ptr != IntPtr.Zero)
DestroyDecoder(_ptr);
base.Dispose(disposing);
}
}
}
}