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using Newtonsoft.Json;
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using System;
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namespace Discord.Net.Converters
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{
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internal class UserStatusConverter : JsonConverter
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{
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public static readonly UserStatusConverter Instance = new UserStatusConverter();
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public override bool CanConvert(Type objectType) => true;
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public override bool CanRead => true;
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public override bool CanWrite => true;
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public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
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{
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switch ((string)reader.Value)
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{
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case "online":
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return UserStatus.Online;
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case "idle":
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return UserStatus.Idle;
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case "dnd":
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return UserStatus.DoNotDisturb;
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case "invisible":
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return UserStatus.Invisible; //Should never happen
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case "offline":
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return UserStatus.Offline;
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default:
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throw new JsonSerializationException("Unknown user status");
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}
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}
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public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
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{
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switch ((UserStatus)value)
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{
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case UserStatus.Online:
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writer.WriteValue("online");
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break;
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case UserStatus.Idle:
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case UserStatus.AFK:
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writer.WriteValue("idle");
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break;
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case UserStatus.DoNotDisturb:
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writer.WriteValue("dnd");
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break;
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case UserStatus.Invisible:
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writer.WriteValue("invisible");
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break;
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case UserStatus.Offline:
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writer.WriteValue("offline");
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break;
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default:
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throw new JsonSerializationException("Invalid user status");
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}
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}
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}
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}
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