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using Newtonsoft.Json;
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using System;
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using System.Globalization;
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namespace Discord.Net.Converters
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{
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internal class UInt64EntityConverter : JsonConverter
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{
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public static readonly UInt64EntityConverter Instance = new UInt64EntityConverter();
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public override bool CanConvert(Type objectType) => true;
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public override bool CanRead => false;
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public override bool CanWrite => true;
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public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
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{
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throw new InvalidOperationException();
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}
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public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
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{
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if (value != null)
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writer.WriteValue((value as IEntity<ulong>).Id.ToString(CultureInfo.InvariantCulture));
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else
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writer.WriteNull();
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}
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}
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}
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