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using System;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Discord.Audio
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{
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public abstract class AudioInStream : AudioStream
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{
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public abstract int AvailableFrames { get; }
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public override bool CanRead => true;
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public override bool CanWrite => true;
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public abstract Task<RTPFrame> ReadFrameAsync(CancellationToken cancelToken);
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public abstract bool TryReadFrame(CancellationToken cancelToken, out RTPFrame frame);
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public override Task FlushAsync(CancellationToken cancelToken) { throw new NotSupportedException(); }
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}
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}
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