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/*using Discord.Logging;
using System;
using System.Collections.Concurrent;
using System.Threading;
using System.Threading.Tasks;
namespace Discord.Audio.Streams
{
///<summary> Wraps another stream with a timed buffer and packet loss detection. </summary>
public class JitterBuffer : AudioOutStream
{
private struct Frame
{
public Frame(byte[] buffer, int bytes, ushort sequence, uint timestamp)
{
Buffer = buffer;
Bytes = bytes;
Sequence = sequence;
Timestamp = timestamp;
}
public readonly byte[] Buffer;
public readonly int Bytes;
public readonly ushort Sequence;
public readonly uint Timestamp;
}
private static readonly byte[] _silenceFrame = new byte[0];
private readonly AudioStream _next;
private readonly CancellationTokenSource _cancelTokenSource;
private readonly CancellationToken _cancelToken;
private readonly Task _task;
private readonly ConcurrentQueue<Frame> _queuedFrames;
private readonly ConcurrentQueue<byte[]> _bufferPool;
private readonly SemaphoreSlim _queueLock;
private readonly Logger _logger;
private readonly int _ticksPerFrame, _queueLength;
private bool _isPreloaded, _hasHeader;
private ushort _seq, _nextSeq;
private uint _timestamp, _nextTimestamp;
private bool _isFirst;
public JitterBuffer(AudioStream next, int bufferMillis = 60, int maxFrameSize = 1500)
: this(next, null, bufferMillis, maxFrameSize) { }
internal JitterBuffer(AudioStream next, Logger logger, int bufferMillis = 60, int maxFrameSize = 1500)
{
//maxFrameSize = 1275 was too limiting at 128kbps,2ch,60ms
_next = next;
_ticksPerFrame = OpusEncoder.FrameMillis;
_logger = logger;
_queueLength = (bufferMillis + (_ticksPerFrame - 1)) / _ticksPerFrame; //Round up
_cancelTokenSource = new CancellationTokenSource();
_cancelToken = _cancelTokenSource.Token;
_queuedFrames = new ConcurrentQueue<Frame>();
_bufferPool = new ConcurrentQueue<byte[]>();
for (int i = 0; i < _queueLength; i++)
_bufferPool.Enqueue(new byte[maxFrameSize]);
_queueLock = new SemaphoreSlim(_queueLength, _queueLength);
_isFirst = true;
_task = Run();
}
protected override void Dispose(bool disposing)
{
if (disposing)
_cancelTokenSource.Cancel();
base.Dispose(disposing);
}
private Task Run()
{
return Task.Run(async () =>
{
try
{
long nextTick = Environment.TickCount;
int silenceFrames = 0;
while (!_cancelToken.IsCancellationRequested)
{
long tick = Environment.TickCount;
long dist = nextTick - tick;
if (dist > 0)
{
await Task.Delay((int)dist).ConfigureAwait(false);
continue;
}
nextTick += _ticksPerFrame;
if (!_isPreloaded)
{
await Task.Delay(_ticksPerFrame).ConfigureAwait(false);
continue;
}
if (_queuedFrames.TryPeek(out Frame frame))
{
silenceFrames = 0;
uint distance = (uint)(frame.Timestamp - _timestamp);
bool restartSeq = _isFirst;
if (!_isFirst)
{
if (distance > uint.MaxValue - (OpusEncoder.FrameSamplesPerChannel * 50 * 5)) //Negative distances wraps
{
_queuedFrames.TryDequeue(out frame);
_bufferPool.Enqueue(frame.Buffer);
_queueLock.Release();
#if DEBUG
var _ = _logger?.DebugAsync($"Dropped frame {_timestamp} ({_queuedFrames.Count} frames buffered)");
#endif
continue; //This is a missed packet less than five seconds old, ignore it
}
}
if (distance == 0 || restartSeq)
{
//This is the frame we expected
_seq = frame.Sequence;
_timestamp = frame.Timestamp;
_isFirst = false;
silenceFrames = 0;
_next.WriteHeader(_seq++, _timestamp, false);
await _next.WriteAsync(frame.Buffer, 0, frame.Bytes).ConfigureAwait(false);
_queuedFrames.TryDequeue(out frame);
_bufferPool.Enqueue(frame.Buffer);
_queueLock.Release();
#if DEBUG
var _ = _logger?.DebugAsync($"Read frame {_timestamp} ({_queuedFrames.Count} frames buffered)");
#endif
}
else if (distance == OpusEncoder.FrameSamplesPerChannel)
{
//Missed this frame, but the next queued one might have FEC info
_next.WriteHeader(_seq++, _timestamp, true);
await _next.WriteAsync(frame.Buffer, 0, frame.Bytes).ConfigureAwait(false);
#if DEBUG
var _ = _logger?.DebugAsync($"Recreated Frame {_timestamp} (Next is {frame.Timestamp}) ({_queuedFrames.Count} frames buffered)");
#endif
}
else
{
//Missed this frame and we have no FEC data to work with
_next.WriteHeader(_seq++, _timestamp, true);
await _next.WriteAsync(null, 0, 0).ConfigureAwait(false);
#if DEBUG
var _ = _logger?.DebugAsync($"Missed Frame {_timestamp} (Next is {frame.Timestamp}) ({_queuedFrames.Count} frames buffered)");
#endif
}
}
else if (!_isFirst)
{
//Missed this frame and we have no FEC data to work with
_next.WriteHeader(_seq++, _timestamp, true);
await _next.WriteAsync(null, 0, 0).ConfigureAwait(false);
if (silenceFrames < 5)
silenceFrames++;
else
{
_isFirst = true;
_isPreloaded = false;
}
#if DEBUG
var _ = _logger?.DebugAsync($"Missed Frame {_timestamp} ({_queuedFrames.Count} frames buffered)");
#endif
}
_timestamp += OpusEncoder.FrameSamplesPerChannel;
}
}
catch (OperationCanceledException) { }
});
}
public override void WriteHeader(ushort seq, uint timestamp, bool missed)
{
if (_hasHeader)
throw new InvalidOperationException("Header received with no payload");
_nextSeq = seq;
_nextTimestamp = timestamp;
_hasHeader = true;
}
public override async Task WriteAsync(byte[] data, int offset, int count, CancellationToken cancelToken)
{
if (cancelToken.CanBeCanceled)
cancelToken = CancellationTokenSource.CreateLinkedTokenSource(cancelToken, _cancelToken).Token;
else
cancelToken = _cancelToken;
if (!_hasHeader)
throw new InvalidOperationException("Received payload without an RTP header");
_hasHeader = false;
uint distance = (uint)(_nextTimestamp - _timestamp);
if (!_isFirst && (distance == 0 || distance > OpusEncoder.FrameSamplesPerChannel * 50 * 5)) //Negative distances wraps
{
#if DEBUG
var _ = _logger?.DebugAsync($"Frame {_nextTimestamp} was {distance} samples off. Ignoring.");
#endif
return; //This is an old frame, ignore
}
if (!await _queueLock.WaitAsync(0).ConfigureAwait(false))
{
#if DEBUG
var _ = _logger?.DebugAsync($"Buffer overflow");
#endif
return;
}
_bufferPool.TryDequeue(out byte[] buffer);
Buffer.BlockCopy(data, offset, buffer, 0, count);
#if DEBUG
{
var _ = _logger?.DebugAsync($"Queued Frame {_nextTimestamp}.");
}
#endif
_queuedFrames.Enqueue(new Frame(buffer, count, _nextSeq, _nextTimestamp));
if (!_isPreloaded && _queuedFrames.Count >= _queueLength)
{
#if DEBUG
var _ = _logger?.DebugAsync($"Preloaded");
#endif
_isPreloaded = true;
}
}
public override async Task FlushAsync(CancellationToken cancelToken)
{
while (true)
{
cancelToken.ThrowIfCancellationRequested();
if (_queuedFrames.Count == 0)
return;
await Task.Delay(250, cancelToken).ConfigureAwait(false);
}
}
public override Task ClearAsync(CancellationToken cancelToken)
{
do
cancelToken.ThrowIfCancellationRequested();
while (_queuedFrames.TryDequeue(out Frame ignored));
return Task.Delay(0);
}
}
}*/