using System; using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.Net; using System.Net.WebSockets; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Discord.Net.WebSockets { internal class DefaultWebSocketClient : IWebSocketClient, IDisposable { public const int ReceiveChunkSize = 16 * 1024; //16KB public const int SendChunkSize = 4 * 1024; //4KB private const int HR_TIMEOUT = -2147012894; public event Func BinaryMessage; public event Func TextMessage; public event Func Closed; private readonly SemaphoreSlim _lock; private readonly Dictionary _headers; private readonly IWebProxy _proxy; private ClientWebSocket _client; private Task _task; private CancellationTokenSource _disconnectTokenSource, _cancelTokenSource; private CancellationToken _cancelToken, _parentToken; private bool _isDisposed, _isDisconnecting; public DefaultWebSocketClient(IWebProxy proxy = null) { _lock = new SemaphoreSlim(1, 1); _disconnectTokenSource = new CancellationTokenSource(); _cancelToken = CancellationToken.None; _parentToken = CancellationToken.None; _headers = new Dictionary(); _proxy = proxy; } private void Dispose(bool disposing) { if (!_isDisposed) { if (disposing) { DisconnectInternalAsync(isDisposing: true).GetAwaiter().GetResult(); _disconnectTokenSource?.Dispose(); _cancelTokenSource?.Dispose(); _lock?.Dispose(); } _isDisposed = true; } } public void Dispose() { Dispose(true); } public async Task ConnectAsync(string host) { await _lock.WaitAsync().ConfigureAwait(false); try { await ConnectInternalAsync(host).ConfigureAwait(false); } finally { _lock.Release(); } } private async Task ConnectInternalAsync(string host) { await DisconnectInternalAsync().ConfigureAwait(false); _disconnectTokenSource?.Dispose(); _cancelTokenSource?.Dispose(); _disconnectTokenSource = new CancellationTokenSource(); _cancelTokenSource = CancellationTokenSource.CreateLinkedTokenSource(_parentToken, _disconnectTokenSource.Token); _cancelToken = _cancelTokenSource.Token; _client?.Dispose(); _client = new ClientWebSocket(); _client.Options.Proxy = _proxy; _client.Options.KeepAliveInterval = TimeSpan.Zero; foreach (var header in _headers) { if (header.Value != null) _client.Options.SetRequestHeader(header.Key, header.Value); } await _client.ConnectAsync(new Uri(host), _cancelToken).ConfigureAwait(false); _task = RunAsync(_cancelToken); } public async Task DisconnectAsync(int closeCode = 1000) { await _lock.WaitAsync().ConfigureAwait(false); try { await DisconnectInternalAsync(closeCode: closeCode).ConfigureAwait(false); } finally { _lock.Release(); } } private async Task DisconnectInternalAsync(int closeCode = 1000, bool isDisposing = false) { try { _disconnectTokenSource.Cancel(false); } catch { } _isDisconnecting = true; if (_client != null) { if (!isDisposing) { var status = (WebSocketCloseStatus)closeCode; try { await _client.CloseOutputAsync(status, "", new CancellationToken()); } catch { } } try { _client.Dispose(); } catch { } _client = null; } try { await (_task ?? Task.Delay(0)).ConfigureAwait(false); _task = null; } finally { _isDisconnecting = false; } } private async Task OnClosed(Exception ex) { if (_isDisconnecting) return; //Ignore, this disconnect was requested. await _lock.WaitAsync().ConfigureAwait(false); try { await DisconnectInternalAsync(isDisposing: false); } finally { _lock.Release(); } await Closed(ex); } public void SetHeader(string key, string value) { _headers[key] = value; } public void SetCancelToken(CancellationToken cancelToken) { _cancelTokenSource?.Dispose(); _parentToken = cancelToken; _cancelTokenSource = CancellationTokenSource.CreateLinkedTokenSource(_parentToken, _disconnectTokenSource.Token); _cancelToken = _cancelTokenSource.Token; } public async Task SendAsync(byte[] data, int index, int count, bool isText) { await _lock.WaitAsync().ConfigureAwait(false); try { if (_client == null) return; int frameCount = (int)Math.Ceiling((double)count / SendChunkSize); for (int i = 0; i < frameCount; i++, index += SendChunkSize) { bool isLast = i == (frameCount - 1); int frameSize; if (isLast) frameSize = count - (i * SendChunkSize); else frameSize = SendChunkSize; var type = isText ? WebSocketMessageType.Text : WebSocketMessageType.Binary; await _client.SendAsync(new ArraySegment(data, index, count), type, isLast, _cancelToken).ConfigureAwait(false); } } finally { _lock.Release(); } } private async Task RunAsync(CancellationToken cancelToken) { var buffer = new ArraySegment(new byte[ReceiveChunkSize]); try { while (!cancelToken.IsCancellationRequested) { WebSocketReceiveResult socketResult = await _client.ReceiveAsync(buffer, CancellationToken.None).ConfigureAwait(false); byte[] result; int resultCount; if (socketResult.MessageType == WebSocketMessageType.Close) throw new WebSocketClosedException((int)socketResult.CloseStatus, socketResult.CloseStatusDescription); if (!socketResult.EndOfMessage) { //This is a large message (likely just READY), lets create a temporary expandable stream using (var stream = new MemoryStream()) { stream.Write(buffer.Array, 0, socketResult.Count); do { if (cancelToken.IsCancellationRequested) return; socketResult = await _client.ReceiveAsync(buffer, cancelToken).ConfigureAwait(false); stream.Write(buffer.Array, 0, socketResult.Count); } while (socketResult == null || !socketResult.EndOfMessage); //Use the internal buffer if we can get it resultCount = (int)stream.Length; result = stream.TryGetBuffer(out var streamBuffer) ? streamBuffer.Array : stream.ToArray(); } } else { //Small message resultCount = socketResult.Count; result = buffer.Array; } if (socketResult.MessageType == WebSocketMessageType.Text) { string text = Encoding.UTF8.GetString(result, 0, resultCount); await TextMessage(text).ConfigureAwait(false); } else await BinaryMessage(result, 0, resultCount).ConfigureAwait(false); } } catch (Win32Exception ex) when (ex.HResult == HR_TIMEOUT) { var _ = OnClosed(new Exception("Connection timed out.", ex)); } catch (OperationCanceledException) { } catch (Exception ex) { //This cannot be awaited otherwise we'll deadlock when DiscordApiClient waits for this task to complete. var _ = OnClosed(ex); } } } }