using Discord.API; using Discord.API.Gateway; using Discord.Logging; using Discord.Net.Converters; using Discord.Net.Udp; using Discord.Net.WebSockets; using Discord.Rest; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Collections.Immutable; using System.IO; using System.Linq; using System.Threading; using System.Threading.Tasks; using GameModel = Discord.API.Game; namespace Discord.WebSocket { /// /// Represents a WebSocket-based Discord client. /// public partial class DiscordSocketClient : BaseSocketClient, IDiscordClient { private readonly ConcurrentQueue _largeGuilds; private readonly JsonSerializer _serializer; private readonly SemaphoreSlim _connectionGroupLock; private readonly DiscordSocketClient _parentClient; private readonly ConcurrentQueue _heartbeatTimes; private readonly ConnectionManager _connection; private readonly Logger _gatewayLogger; private readonly SemaphoreSlim _stateLock; private string _sessionId; private int _lastSeq; private ImmutableDictionary _voiceRegions; private Task _heartbeatTask, _guildDownloadTask; private int _unavailableGuildCount; private long _lastGuildAvailableTime, _lastMessageTime; private int _nextAudioId; private DateTimeOffset? _statusSince; private RestApplication _applicationInfo; private bool _isDisposed; private bool _guildSubscriptions; /// /// Provides access to a REST-only client with a shared state from this client. /// public override DiscordSocketRestClient Rest { get; } /// Gets the shard of of this client. public int ShardId { get; } /// Gets the current connection state of this client. public ConnectionState ConnectionState => _connection.State; /// public override int Latency { get; protected set; } /// public override UserStatus Status { get; protected set; } = UserStatus.Online; /// public override IActivity Activity { get; protected set; } //From DiscordSocketConfig internal int TotalShards { get; private set; } internal int MessageCacheSize { get; private set; } internal int LargeThreshold { get; private set; } internal ClientState State { get; private set; } internal UdpSocketProvider UdpSocketProvider { get; private set; } internal WebSocketProvider WebSocketProvider { get; private set; } internal bool AlwaysDownloadUsers { get; private set; } internal int? HandlerTimeout { get; private set; } internal bool? ExclusiveBulkDelete { get; private set; } internal new DiscordSocketApiClient ApiClient => base.ApiClient as DiscordSocketApiClient; /// public override IReadOnlyCollection Guilds => State.Guilds; /// public override IReadOnlyCollection PrivateChannels => State.PrivateChannels; /// /// Gets a collection of direct message channels opened in this session. /// /// /// This method returns a collection of currently opened direct message channels. /// /// This method will not return previously opened DM channels outside of the current session! If you /// have just started the client, this may return an empty collection. /// /// /// /// A collection of DM channels that have been opened in this session. /// public IReadOnlyCollection DMChannels => State.PrivateChannels.OfType().ToImmutableArray(); /// /// Gets a collection of group channels opened in this session. /// /// /// This method returns a collection of currently opened group channels. /// /// This method will not return previously opened group channels outside of the current session! If you /// have just started the client, this may return an empty collection. /// /// /// /// A collection of group channels that have been opened in this session. /// public IReadOnlyCollection GroupChannels => State.PrivateChannels.OfType().ToImmutableArray(); /// public override IReadOnlyCollection VoiceRegions => _voiceRegions.ToReadOnlyCollection(); /// /// Initializes a new REST/WebSocket-based Discord client. /// public DiscordSocketClient() : this(new DiscordSocketConfig()) { } /// /// Initializes a new REST/WebSocket-based Discord client with the provided configuration. /// /// The configuration to be used with the client. #pragma warning disable IDISP004 public DiscordSocketClient(DiscordSocketConfig config) : this(config, CreateApiClient(config), null, null) { } internal DiscordSocketClient(DiscordSocketConfig config, SemaphoreSlim groupLock, DiscordSocketClient parentClient) : this(config, CreateApiClient(config), groupLock, parentClient) { } #pragma warning restore IDISP004 private DiscordSocketClient(DiscordSocketConfig config, API.DiscordSocketApiClient client, SemaphoreSlim groupLock, DiscordSocketClient parentClient) : base(config, client) { ShardId = config.ShardId ?? 0; TotalShards = config.TotalShards ?? 1; MessageCacheSize = config.MessageCacheSize; LargeThreshold = config.LargeThreshold; UdpSocketProvider = config.UdpSocketProvider; WebSocketProvider = config.WebSocketProvider; AlwaysDownloadUsers = config.AlwaysDownloadUsers; HandlerTimeout = config.HandlerTimeout; ExclusiveBulkDelete = config.ExclusiveBulkDelete; State = new ClientState(0, 0); Rest = new DiscordSocketRestClient(config, ApiClient); _heartbeatTimes = new ConcurrentQueue(); _guildSubscriptions = config.GuildSubscriptions; _stateLock = new SemaphoreSlim(1, 1); _gatewayLogger = LogManager.CreateLogger(ShardId == 0 && TotalShards == 1 ? "Gateway" : $"Shard #{ShardId}"); _connection = new ConnectionManager(_stateLock, _gatewayLogger, config.ConnectionTimeout, OnConnectingAsync, OnDisconnectingAsync, x => ApiClient.Disconnected += x); _connection.Connected += () => TimedInvokeAsync(_connectedEvent, nameof(Connected)); _connection.Disconnected += (ex, recon) => TimedInvokeAsync(_disconnectedEvent, nameof(Disconnected), ex); _nextAudioId = 1; _connectionGroupLock = groupLock; _parentClient = parentClient; _serializer = new JsonSerializer { ContractResolver = new DiscordContractResolver() }; _serializer.Error += (s, e) => { _gatewayLogger.WarningAsync("Serializer Error", e.ErrorContext.Error).GetAwaiter().GetResult(); e.ErrorContext.Handled = true; }; ApiClient.SentGatewayMessage += async opCode => await _gatewayLogger.DebugAsync($"Sent {opCode}").ConfigureAwait(false); ApiClient.ReceivedGatewayEvent += ProcessMessageAsync; LeftGuild += async g => await _gatewayLogger.InfoAsync($"Left {g.Name}").ConfigureAwait(false); JoinedGuild += async g => await _gatewayLogger.InfoAsync($"Joined {g.Name}").ConfigureAwait(false); GuildAvailable += async g => await _gatewayLogger.VerboseAsync($"Connected to {g.Name}").ConfigureAwait(false); GuildUnavailable += async g => await _gatewayLogger.VerboseAsync($"Disconnected from {g.Name}").ConfigureAwait(false); LatencyUpdated += async (old, val) => await _gatewayLogger.DebugAsync($"Latency = {val} ms").ConfigureAwait(false); GuildAvailable += g => { if (ConnectionState == ConnectionState.Connected && AlwaysDownloadUsers && !g.HasAllMembers) { var _ = g.DownloadUsersAsync(); } return Task.Delay(0); }; _voiceRegions = ImmutableDictionary.Create(); _largeGuilds = new ConcurrentQueue(); } private static API.DiscordSocketApiClient CreateApiClient(DiscordSocketConfig config) => new API.DiscordSocketApiClient(config.RestClientProvider, config.WebSocketProvider, DiscordRestConfig.UserAgent, config.GatewayHost, rateLimitPrecision: config.RateLimitPrecision); /// internal override void Dispose(bool disposing) { if (!_isDisposed) { if (disposing) { StopAsync().GetAwaiter().GetResult(); ApiClient?.Dispose(); _stateLock?.Dispose(); } _isDisposed = true; } base.Dispose(disposing); } /// internal override async Task OnLoginAsync(TokenType tokenType, string token) { if (_parentClient == null) { var voiceRegions = await ApiClient.GetVoiceRegionsAsync(new RequestOptions { IgnoreState = true, RetryMode = RetryMode.AlwaysRetry }).ConfigureAwait(false); _voiceRegions = voiceRegions.Select(x => RestVoiceRegion.Create(this, x)).ToImmutableDictionary(x => x.Id); } else _voiceRegions = _parentClient._voiceRegions; await Rest.OnLoginAsync(tokenType, token); } /// internal override async Task OnLogoutAsync() { await StopAsync().ConfigureAwait(false); _applicationInfo = null; _voiceRegions = ImmutableDictionary.Create(); await Rest.OnLogoutAsync(); } /// public override async Task StartAsync() => await _connection.StartAsync().ConfigureAwait(false); /// public override async Task StopAsync() => await _connection.StopAsync().ConfigureAwait(false); private async Task OnConnectingAsync() { if (_connectionGroupLock != null) await _connectionGroupLock.WaitAsync(_connection.CancelToken).ConfigureAwait(false); try { await _gatewayLogger.DebugAsync("Connecting ApiClient").ConfigureAwait(false); await ApiClient.ConnectAsync().ConfigureAwait(false); if (_sessionId != null) { await _gatewayLogger.DebugAsync("Resuming").ConfigureAwait(false); await ApiClient.SendResumeAsync(_sessionId, _lastSeq).ConfigureAwait(false); } else { await _gatewayLogger.DebugAsync("Identifying").ConfigureAwait(false); await ApiClient.SendIdentifyAsync(shardID: ShardId, totalShards: TotalShards, guildSubscriptions: _guildSubscriptions).ConfigureAwait(false); } //Wait for READY await _connection.WaitAsync().ConfigureAwait(false); await _gatewayLogger.DebugAsync("Sending Status").ConfigureAwait(false); await SendStatusAsync().ConfigureAwait(false); } finally { if (_connectionGroupLock != null) { await Task.Delay(5000).ConfigureAwait(false); _connectionGroupLock.Release(); } } } private async Task OnDisconnectingAsync(Exception ex) { await _gatewayLogger.DebugAsync("Disconnecting ApiClient").ConfigureAwait(false); await ApiClient.DisconnectAsync().ConfigureAwait(false); //Wait for tasks to complete await _gatewayLogger.DebugAsync("Waiting for heartbeater").ConfigureAwait(false); var heartbeatTask = _heartbeatTask; if (heartbeatTask != null) await heartbeatTask.ConfigureAwait(false); _heartbeatTask = null; while (_heartbeatTimes.TryDequeue(out _)) { } _lastMessageTime = 0; await _gatewayLogger.DebugAsync("Waiting for guild downloader").ConfigureAwait(false); var guildDownloadTask = _guildDownloadTask; if (guildDownloadTask != null) await guildDownloadTask.ConfigureAwait(false); _guildDownloadTask = null; //Clear large guild queue await _gatewayLogger.DebugAsync("Clearing large guild queue").ConfigureAwait(false); while (_largeGuilds.TryDequeue(out _)) { } //Raise virtual GUILD_UNAVAILABLEs await _gatewayLogger.DebugAsync("Raising virtual GuildUnavailables").ConfigureAwait(false); foreach (var guild in State.Guilds) { if (guild.IsAvailable) await GuildUnavailableAsync(guild).ConfigureAwait(false); } } /// public override async Task GetApplicationInfoAsync(RequestOptions options = null) => _applicationInfo ?? (_applicationInfo = await ClientHelper.GetApplicationInfoAsync(this, options ?? RequestOptions.Default).ConfigureAwait(false)); /// public override SocketGuild GetGuild(ulong id) => State.GetGuild(id); /// public override SocketChannel GetChannel(ulong id) => State.GetChannel(id); /// public override SocketUser GetUser(ulong id) => State.GetUser(id); /// public override SocketUser GetUser(string username, string discriminator) => State.Users.FirstOrDefault(x => x.Discriminator == discriminator && x.Username == username); internal SocketGlobalUser GetOrCreateUser(ClientState state, Discord.API.User model) { return state.GetOrAddUser(model.Id, x => { var user = SocketGlobalUser.Create(this, state, model); user.GlobalUser.AddRef(); return user; }); } internal SocketGlobalUser GetOrCreateSelfUser(ClientState state, Discord.API.User model) { return state.GetOrAddUser(model.Id, x => { var user = SocketGlobalUser.Create(this, state, model); user.GlobalUser.AddRef(); user.Presence = new SocketPresence(UserStatus.Online, null, null); return user; }); } internal void RemoveUser(ulong id) => State.RemoveUser(id); /// public override RestVoiceRegion GetVoiceRegion(string id) { if (_voiceRegions.TryGetValue(id, out RestVoiceRegion region)) return region; return null; } /// public override async Task DownloadUsersAsync(IEnumerable guilds) { if (ConnectionState == ConnectionState.Connected) { //Race condition leads to guilds being requested twice, probably okay await ProcessUserDownloadsAsync(guilds.Select(x => GetGuild(x.Id)).Where(x => x != null)).ConfigureAwait(false); } } private async Task ProcessUserDownloadsAsync(IEnumerable guilds) { var cachedGuilds = guilds.ToImmutableArray(); const short batchSize = 50; ulong[] batchIds = new ulong[Math.Min(batchSize, cachedGuilds.Length)]; Task[] batchTasks = new Task[batchIds.Length]; int batchCount = (cachedGuilds.Length + (batchSize - 1)) / batchSize; for (int i = 0, k = 0; i < batchCount; i++) { bool isLast = i == batchCount - 1; int count = isLast ? (batchIds.Length - (batchCount - 1) * batchSize) : batchSize; for (int j = 0; j < count; j++, k++) { var guild = cachedGuilds[k]; batchIds[j] = guild.Id; batchTasks[j] = guild.DownloaderPromise; } await ApiClient.SendRequestMembersAsync(batchIds).ConfigureAwait(false); if (isLast && batchCount > 1) await Task.WhenAll(batchTasks.Take(count)).ConfigureAwait(false); else await Task.WhenAll(batchTasks).ConfigureAwait(false); } } /// /// /// The following example sets the status of the current user to Do Not Disturb. /// /// await client.SetStatusAsync(UserStatus.DoNotDisturb); /// /// public override async Task SetStatusAsync(UserStatus status) { Status = status; if (status == UserStatus.AFK) _statusSince = DateTimeOffset.UtcNow; else _statusSince = null; await SendStatusAsync().ConfigureAwait(false); } /// /// /// /// The following example sets the activity of the current user to the specified game name. /// /// await client.SetGameAsync("A Strange Game"); /// /// /// /// The following example sets the activity of the current user to a streaming status. /// /// await client.SetGameAsync("Great Stream 10/10", "https://twitch.tv/MyAmazingStream1337", ActivityType.Streaming); /// /// /// public override async Task SetGameAsync(string name, string streamUrl = null, ActivityType type = ActivityType.Playing) { if (!string.IsNullOrEmpty(streamUrl)) Activity = new StreamingGame(name, streamUrl); else if (!string.IsNullOrEmpty(name)) Activity = new Game(name, type); else Activity = null; await SendStatusAsync().ConfigureAwait(false); } /// public override async Task SetActivityAsync(IActivity activity) { Activity = activity; await SendStatusAsync().ConfigureAwait(false); } private async Task SendStatusAsync() { if (CurrentUser == null) return; var status = Status; var statusSince = _statusSince; CurrentUser.Presence = new SocketPresence(status, Activity, null); var gameModel = new GameModel(); // Discord only accepts rich presence over RPC, don't even bother building a payload if (Activity is RichGame) throw new NotSupportedException("Outgoing Rich Presences are not supported via WebSocket."); if (Activity != null) { gameModel.Name = Activity.Name; gameModel.Type = Activity.Type; if (Activity is StreamingGame streamGame) gameModel.StreamUrl = streamGame.Url; } await ApiClient.SendStatusUpdateAsync( status, status == UserStatus.AFK, statusSince != null ? _statusSince.Value.ToUnixTimeMilliseconds() : (long?)null, gameModel).ConfigureAwait(false); } private async Task ProcessMessageAsync(GatewayOpCode opCode, int? seq, string type, object payload) { if (seq != null) _lastSeq = seq.Value; _lastMessageTime = Environment.TickCount; try { switch (opCode) { case GatewayOpCode.Hello: { await _gatewayLogger.DebugAsync("Received Hello").ConfigureAwait(false); var data = (payload as JToken).ToObject(_serializer); _heartbeatTask = RunHeartbeatAsync(data.HeartbeatInterval, _connection.CancelToken); } break; case GatewayOpCode.Heartbeat: { await _gatewayLogger.DebugAsync("Received Heartbeat").ConfigureAwait(false); await ApiClient.SendHeartbeatAsync(_lastSeq).ConfigureAwait(false); } break; case GatewayOpCode.HeartbeatAck: { await _gatewayLogger.DebugAsync("Received HeartbeatAck").ConfigureAwait(false); if (_heartbeatTimes.TryDequeue(out long time)) { int latency = (int)(Environment.TickCount - time); int before = Latency; Latency = latency; await TimedInvokeAsync(_latencyUpdatedEvent, nameof(LatencyUpdated), before, latency).ConfigureAwait(false); } } break; case GatewayOpCode.InvalidSession: { await _gatewayLogger.DebugAsync("Received InvalidSession").ConfigureAwait(false); await _gatewayLogger.WarningAsync("Failed to resume previous session").ConfigureAwait(false); _sessionId = null; _lastSeq = 0; await ApiClient.SendIdentifyAsync(shardID: ShardId, totalShards: TotalShards).ConfigureAwait(false); } break; case GatewayOpCode.Reconnect: { await _gatewayLogger.DebugAsync("Received Reconnect").ConfigureAwait(false); _connection.Error(new Exception("Server requested a reconnect")); } break; case GatewayOpCode.Dispatch: switch (type) { //Connection case "READY": { try { await _gatewayLogger.DebugAsync("Received Dispatch (READY)").ConfigureAwait(false); var data = (payload as JToken).ToObject(_serializer); var state = new ClientState(data.Guilds.Length, data.PrivateChannels.Length); var currentUser = SocketSelfUser.Create(this, state, data.User); ApiClient.CurrentUserId = currentUser.Id; int unavailableGuilds = 0; for (int i = 0; i < data.Guilds.Length; i++) { var model = data.Guilds[i]; var guild = AddGuild(model, state); if (!guild.IsAvailable || ApiClient.AuthTokenType == TokenType.User) unavailableGuilds++; else await GuildAvailableAsync(guild).ConfigureAwait(false); } for (int i = 0; i < data.PrivateChannels.Length; i++) AddPrivateChannel(data.PrivateChannels[i], state); _sessionId = data.SessionId; _unavailableGuildCount = unavailableGuilds; CurrentUser = currentUser; State = state; } catch (Exception ex) { _connection.CriticalError(new Exception("Processing READY failed", ex)); return; } if (ApiClient.AuthTokenType == TokenType.User) await SyncGuildsAsync().ConfigureAwait(false); _lastGuildAvailableTime = Environment.TickCount; _guildDownloadTask = WaitForGuildsAsync(_connection.CancelToken, _gatewayLogger) .ContinueWith(async x => { if (x.IsFaulted) { _connection.Error(x.Exception); return; } else if (_connection.CancelToken.IsCancellationRequested) return; await TimedInvokeAsync(_readyEvent, nameof(Ready)).ConfigureAwait(false); await _gatewayLogger.InfoAsync("Ready").ConfigureAwait(false); }); _ = _connection.CompleteAsync(); } break; case "RESUMED": { await _gatewayLogger.DebugAsync("Received Dispatch (RESUMED)").ConfigureAwait(false); _ = _connection.CompleteAsync(); //Notify the client that these guilds are available again foreach (var guild in State.Guilds) { if (guild.IsAvailable) await GuildAvailableAsync(guild).ConfigureAwait(false); } await _gatewayLogger.InfoAsync("Resumed previous session").ConfigureAwait(false); } break; //Guilds case "GUILD_CREATE": { var data = (payload as JToken).ToObject(_serializer); if (data.Unavailable == false) { type = "GUILD_AVAILABLE"; _lastGuildAvailableTime = Environment.TickCount; await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_AVAILABLE)").ConfigureAwait(false); var guild = State.GetGuild(data.Id); if (guild != null) { guild.Update(State, data); if (_unavailableGuildCount != 0) _unavailableGuildCount--; await GuildAvailableAsync(guild).ConfigureAwait(false); if (guild.DownloadedMemberCount >= guild.MemberCount && !guild.DownloaderPromise.IsCompleted) { guild.CompleteDownloadUsers(); await TimedInvokeAsync(_guildMembersDownloadedEvent, nameof(GuildMembersDownloaded), guild).ConfigureAwait(false); } } else { await UnknownGuildAsync(type, data.Id).ConfigureAwait(false); return; } } else { await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_CREATE)").ConfigureAwait(false); var guild = AddGuild(data, State); if (guild != null) { if (ApiClient.AuthTokenType == TokenType.User) await SyncGuildsAsync().ConfigureAwait(false); await TimedInvokeAsync(_joinedGuildEvent, nameof(JoinedGuild), guild).ConfigureAwait(false); } else { await UnknownGuildAsync(type, data.Id).ConfigureAwait(false); return; } } } break; case "GUILD_UPDATE": { await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_UPDATE)").ConfigureAwait(false); var data = (payload as JToken).ToObject(_serializer); var guild = State.GetGuild(data.Id); if (guild != null) { var before = guild.Clone(); guild.Update(State, data); await TimedInvokeAsync(_guildUpdatedEvent, nameof(GuildUpdated), before, guild).ConfigureAwait(false); } else { await UnknownGuildAsync(type, data.Id).ConfigureAwait(false); return; } } break; case "GUILD_EMOJIS_UPDATE": { await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_EMOJIS_UPDATE)").ConfigureAwait(false); var data = (payload as JToken).ToObject(_serializer); var guild = State.GetGuild(data.GuildId); if (guild != null) { var before = guild.Clone(); guild.Update(State, data); await TimedInvokeAsync(_guildUpdatedEvent, nameof(GuildUpdated), before, guild).ConfigureAwait(false); } else { await UnknownGuildAsync(type, data.GuildId).ConfigureAwait(false); return; } } break; case "GUILD_SYNC": { await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_SYNC)").ConfigureAwait(false); var data = (payload as JToken).ToObject(_serializer); var guild = State.GetGuild(data.Id); if (guild != null) { var before = guild.Clone(); guild.Update(State, data); //This is treated as an extension of GUILD_AVAILABLE _unavailableGuildCount--; _lastGuildAvailableTime = Environment.TickCount; await GuildAvailableAsync(guild).ConfigureAwait(false); await TimedInvokeAsync(_guildUpdatedEvent, nameof(GuildUpdated), before, guild).ConfigureAwait(false); } else { await UnknownGuildAsync(type, data.Id).ConfigureAwait(false); return; } } break; case "GUILD_DELETE": { var data = (payload as JToken).ToObject(_serializer); if (data.Unavailable == true) { type = "GUILD_UNAVAILABLE"; await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_UNAVAILABLE)").ConfigureAwait(false); var guild = State.GetGuild(data.Id); if (guild != null) { await GuildUnavailableAsync(guild).ConfigureAwait(false); _unavailableGuildCount++; } else { await UnknownGuildAsync(type, data.Id).ConfigureAwait(false); return; } } else { await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_DELETE)").ConfigureAwait(false); var guild = RemoveGuild(data.Id); if (guild != null) { await GuildUnavailableAsync(guild).ConfigureAwait(false); await TimedInvokeAsync(_leftGuildEvent, nameof(LeftGuild), guild).ConfigureAwait(false); (guild as IDisposable).Dispose(); } else { await UnknownGuildAsync(type, data.Id).ConfigureAwait(false); return; } } } break; //Channels case "CHANNEL_CREATE": { await _gatewayLogger.DebugAsync("Received Dispatch (CHANNEL_CREATE)").ConfigureAwait(false); var data = (payload as JToken).ToObject(_serializer); SocketChannel channel = null; if (data.GuildId.IsSpecified) { var guild = State.GetGuild(data.GuildId.Value); if (guild != null) { channel = guild.AddChannel(State, data); if (!guild.IsSynced) { await UnsyncedGuildAsync(type, guild.Id).ConfigureAwait(false); return; } } else { await UnknownGuildAsync(type, data.GuildId.Value).ConfigureAwait(false); return; } } else { channel = State.GetChannel(data.Id); if (channel != null) return; //Discord may send duplicate CHANNEL_CREATEs for DMs channel = AddPrivateChannel(data, State) as SocketChannel; } if (channel != null) await TimedInvokeAsync(_channelCreatedEvent, nameof(ChannelCreated), channel).ConfigureAwait(false); } break; case "CHANNEL_UPDATE": { await _gatewayLogger.DebugAsync("Received Dispatch (CHANNEL_UPDATE)").ConfigureAwait(false); var data = (payload as JToken).ToObject(_serializer); var channel = State.GetChannel(data.Id); if (channel != null) { var before = channel.Clone(); channel.Update(State, data); var guild = (channel as SocketGuildChannel)?.Guild; if (!(guild?.IsSynced ?? true)) { await UnsyncedGuildAsync(type, guild.Id).ConfigureAwait(false); return; } await TimedInvokeAsync(_channelUpdatedEvent, nameof(ChannelUpdated), before, channel).ConfigureAwait(false); } else { await UnknownChannelAsync(type, data.Id).ConfigureAwait(false); return; } } break; case "CHANNEL_DELETE": { await _gatewayLogger.DebugAsync("Received Dispatch (CHANNEL_DELETE)").ConfigureAwait(false); SocketChannel channel = null; var data = (payload as JToken).ToObject(_serializer); if (data.GuildId.IsSpecified) { var guild = State.GetGuild(data.GuildId.Value); if (guild != null) { channel = guild.RemoveChannel(State, data.Id); if (!guild.IsSynced) { await UnsyncedGuildAsync(type, guild.Id).ConfigureAwait(false); return; } } else { await UnknownGuildAsync(type, data.GuildId.Value).ConfigureAwait(false); return; } } else channel = RemovePrivateChannel(data.Id) as SocketChannel; if (channel != null) await TimedInvokeAsync(_channelDestroyedEvent, nameof(ChannelDestroyed), channel).ConfigureAwait(false); else { await UnknownChannelAsync(type, data.Id, data.GuildId.GetValueOrDefault(0)).ConfigureAwait(false); return; } } break; //Members case "GUILD_MEMBER_ADD": { await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_MEMBER_ADD)").ConfigureAwait(false); var data = (payload as JToken).ToObject(_serializer); var guild = State.GetGuild(data.GuildId); if (guild != null) { var user = guild.AddOrUpdateUser(data); guild.MemberCount++; if (!guild.IsSynced) { await UnsyncedGuildAsync(type, guild.Id).ConfigureAwait(false); return; } await TimedInvokeAsync(_userJoinedEvent, nameof(UserJoined), user).ConfigureAwait(false); } else { await UnknownGuildAsync(type, data.GuildId).ConfigureAwait(false); return; } } break; case "GUILD_MEMBER_UPDATE": { await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_MEMBER_UPDATE)").ConfigureAwait(false); var data = (payload as JToken).ToObject(_serializer); var guild = State.GetGuild(data.GuildId); if (guild != null) { var user = guild.GetUser(data.User.Id); if (!guild.IsSynced) { await UnsyncedGuildAsync(type, guild.Id).ConfigureAwait(false); return; } if (user != null) { var before = user.Clone(); user.Update(State, data); await TimedInvokeAsync(_guildMemberUpdatedEvent, nameof(GuildMemberUpdated), before, user).ConfigureAwait(false); } else { if (!guild.HasAllMembers) await IncompleteGuildUserAsync(type, data.User.Id, data.GuildId).ConfigureAwait(false); else await UnknownGuildUserAsync(type, data.User.Id, data.GuildId).ConfigureAwait(false); return; } } else { await UnknownGuildAsync(type, data.GuildId).ConfigureAwait(false); return; } } break; case "GUILD_MEMBER_REMOVE": { await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_MEMBER_REMOVE)").ConfigureAwait(false); var data = (payload as JToken).ToObject(_serializer); var guild = State.GetGuild(data.GuildId); if (guild != null) { var user = guild.RemoveUser(data.User.Id); guild.MemberCount--; if (!guild.IsSynced) { await UnsyncedGuildAsync(type, guild.Id).ConfigureAwait(false); return; } if (user != null) await TimedInvokeAsync(_userLeftEvent, nameof(UserLeft), user).ConfigureAwait(false); else { if (!guild.HasAllMembers) await IncompleteGuildUserAsync(type, data.User.Id, data.GuildId).ConfigureAwait(false); else await UnknownGuildUserAsync(type, data.User.Id, data.GuildId).ConfigureAwait(false); return; } } else { await UnknownGuildAsync(type, data.GuildId).ConfigureAwait(false); return; } } break; case "GUILD_MEMBERS_CHUNK": { await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_MEMBERS_CHUNK)").ConfigureAwait(false); var data = (payload as JToken).ToObject(_serializer); var guild = State.GetGuild(data.GuildId); if (guild != null) { foreach (var memberModel in data.Members) guild.AddOrUpdateUser(memberModel); if (guild.DownloadedMemberCount >= guild.MemberCount && !guild.DownloaderPromise.IsCompleted) { guild.CompleteDownloadUsers(); await TimedInvokeAsync(_guildMembersDownloadedEvent, nameof(GuildMembersDownloaded), guild).ConfigureAwait(false); } } else { await UnknownGuildAsync(type, data.GuildId).ConfigureAwait(false); return; } } break; case "CHANNEL_RECIPIENT_ADD": { await _gatewayLogger.DebugAsync("Received Dispatch (CHANNEL_RECIPIENT_ADD)").ConfigureAwait(false); var data = (payload as JToken).ToObject(_serializer); if (State.GetChannel(data.ChannelId) is SocketGroupChannel channel) { var user = channel.GetOrAddUser(data.User); await TimedInvokeAsync(_recipientAddedEvent, nameof(RecipientAdded), user).ConfigureAwait(false); } else { await UnknownChannelAsync(type, data.ChannelId).ConfigureAwait(false); return; } } break; case "CHANNEL_RECIPIENT_REMOVE": { await _gatewayLogger.DebugAsync("Received Dispatch (CHANNEL_RECIPIENT_REMOVE)").ConfigureAwait(false); var data = (payload as JToken).ToObject(_serializer); if (State.GetChannel(data.ChannelId) is SocketGroupChannel channel) { var user = channel.RemoveUser(data.User.Id); if (user != null) await TimedInvokeAsync(_recipientRemovedEvent, nameof(RecipientRemoved), user).ConfigureAwait(false); else { await UnknownChannelUserAsync(type, data.User.Id, data.ChannelId).ConfigureAwait(false); return; } } else { await UnknownChannelAsync(type, data.ChannelId).ConfigureAwait(false); return; } } break; //Roles case "GUILD_ROLE_CREATE": { await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_ROLE_CREATE)").ConfigureAwait(false); var data = (payload as JToken).ToObject(_serializer); var guild = State.GetGuild(data.GuildId); if (guild != null) { var role = guild.AddRole(data.Role); if (!guild.IsSynced) { await UnsyncedGuildAsync(type, guild.Id).ConfigureAwait(false); return; } await TimedInvokeAsync(_roleCreatedEvent, nameof(RoleCreated), role).ConfigureAwait(false); } else { await UnknownGuildAsync(type, data.GuildId).ConfigureAwait(false); return; } } break; case "GUILD_ROLE_UPDATE": { await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_ROLE_UPDATE)").ConfigureAwait(false); var data = (payload as JToken).ToObject(_serializer); var guild = State.GetGuild(data.GuildId); if (guild != null) { var role = guild.GetRole(data.Role.Id); if (role != null) { var before = role.Clone(); role.Update(State, data.Role); if (!guild.IsSynced) { await UnsyncedGuildAsync(type, guild.Id).ConfigureAwait(false); return; } await TimedInvokeAsync(_roleUpdatedEvent, nameof(RoleUpdated), before, role).ConfigureAwait(false); } else { await UnknownRoleAsync(type, data.Role.Id, guild.Id).ConfigureAwait(false); return; } } else { await UnknownGuildAsync(type, data.GuildId).ConfigureAwait(false); return; } } break; case "GUILD_ROLE_DELETE": { await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_ROLE_DELETE)").ConfigureAwait(false); var data = (payload as JToken).ToObject(_serializer); var guild = State.GetGuild(data.GuildId); if (guild != null) { var role = guild.RemoveRole(data.RoleId); if (role != null) { if (!guild.IsSynced) { await UnsyncedGuildAsync(type, guild.Id).ConfigureAwait(false); return; } await TimedInvokeAsync(_roleDeletedEvent, nameof(RoleDeleted), role).ConfigureAwait(false); } else { await UnknownRoleAsync(type, data.RoleId, guild.Id).ConfigureAwait(false); return; } } else { await UnknownGuildAsync(type, data.GuildId).ConfigureAwait(false); return; } } break; //Bans case "GUILD_BAN_ADD": { await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_BAN_ADD)").ConfigureAwait(false); var data = (payload as JToken).ToObject(_serializer); var guild = State.GetGuild(data.GuildId); if (guild != null) { if (!guild.IsSynced) { await UnsyncedGuildAsync(type, guild.Id).ConfigureAwait(false); return; } SocketUser user = guild.GetUser(data.User.Id); if (user == null) user = SocketUnknownUser.Create(this, State, data.User); await TimedInvokeAsync(_userBannedEvent, nameof(UserBanned), user, guild).ConfigureAwait(false); } else { await UnknownGuildAsync(type, data.GuildId).ConfigureAwait(false); return; } } break; case "GUILD_BAN_REMOVE": { await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_BAN_REMOVE)").ConfigureAwait(false); var data = (payload as JToken).ToObject(_serializer); var guild = State.GetGuild(data.GuildId); if (guild != null) { if (!guild.IsSynced) { await UnsyncedGuildAsync(type, guild.Id).ConfigureAwait(false); return; } SocketUser user = State.GetUser(data.User.Id); if (user == null) user = SocketUnknownUser.Create(this, State, data.User); await TimedInvokeAsync(_userUnbannedEvent, nameof(UserUnbanned), user, guild).ConfigureAwait(false); } else { await UnknownGuildAsync(type, data.GuildId).ConfigureAwait(false); return; } } break; //Messages case "MESSAGE_CREATE": { await _gatewayLogger.DebugAsync("Received Dispatch (MESSAGE_CREATE)").ConfigureAwait(false); var data = (payload as JToken).ToObject(_serializer); if (State.GetChannel(data.ChannelId) is ISocketMessageChannel channel) { var guild = (channel as SocketGuildChannel)?.Guild; if (guild != null && !guild.IsSynced) { await UnsyncedGuildAsync(type, guild.Id).ConfigureAwait(false); return; } SocketUser author; if (guild != null) { if (data.WebhookId.IsSpecified) author = SocketWebhookUser.Create(guild, State, data.Author.Value, data.WebhookId.Value); else author = guild.GetUser(data.Author.Value.Id); } else author = (channel as SocketChannel).GetUser(data.Author.Value.Id); if (author == null) { if (guild != null) { if (data.Member.IsSpecified) // member isn't always included, but use it when we can { data.Member.Value.User = data.Author.Value; author = guild.AddOrUpdateUser(data.Member.Value); } else author = guild.AddOrUpdateUser(data.Author.Value); // user has no guild-specific data } else if (channel is SocketGroupChannel) author = (channel as SocketGroupChannel).GetOrAddUser(data.Author.Value); else { await UnknownChannelUserAsync(type, data.Author.Value.Id, channel.Id).ConfigureAwait(false); return; } } var msg = SocketMessage.Create(this, State, author, channel, data); SocketChannelHelper.AddMessage(channel, this, msg); await TimedInvokeAsync(_messageReceivedEvent, nameof(MessageReceived), msg).ConfigureAwait(false); } else { await UnknownChannelAsync(type, data.ChannelId).ConfigureAwait(false); return; } } break; case "MESSAGE_UPDATE": { await _gatewayLogger.DebugAsync("Received Dispatch (MESSAGE_UPDATE)").ConfigureAwait(false); var data = (payload as JToken).ToObject(_serializer); if (State.GetChannel(data.ChannelId) is ISocketMessageChannel channel) { var guild = (channel as SocketGuildChannel)?.Guild; if (guild != null && !guild.IsSynced) { await UnsyncedGuildAsync(type, guild.Id).ConfigureAwait(false); return; } SocketMessage before = null, after = null; SocketMessage cachedMsg = channel.GetCachedMessage(data.Id); bool isCached = cachedMsg != null; if (isCached) { before = cachedMsg.Clone(); cachedMsg.Update(State, data); after = cachedMsg; } else { //Edited message isnt in cache, create a detached one SocketUser author; if (data.Author.IsSpecified) { if (guild != null) author = guild.GetUser(data.Author.Value.Id); else author = (channel as SocketChannel).GetUser(data.Author.Value.Id); if (author == null) author = SocketUnknownUser.Create(this, State, data.Author.Value); } else // Message author wasn't specified in the payload, so create a completely anonymous unknown user author = new SocketUnknownUser(this, id: 0); after = SocketMessage.Create(this, State, author, channel, data); } var cacheableBefore = new Cacheable(before, data.Id, isCached, async () => await channel.GetMessageAsync(data.Id).ConfigureAwait(false)); await TimedInvokeAsync(_messageUpdatedEvent, nameof(MessageUpdated), cacheableBefore, after, channel).ConfigureAwait(false); } else { await UnknownChannelAsync(type, data.ChannelId).ConfigureAwait(false); return; } } break; case "MESSAGE_DELETE": { await _gatewayLogger.DebugAsync("Received Dispatch (MESSAGE_DELETE)").ConfigureAwait(false); var data = (payload as JToken).ToObject(_serializer); if (State.GetChannel(data.ChannelId) is ISocketMessageChannel channel) { var guild = (channel as SocketGuildChannel)?.Guild; if (!(guild?.IsSynced ?? true)) { await UnsyncedGuildAsync(type, guild.Id).ConfigureAwait(false); return; } var msg = SocketChannelHelper.RemoveMessage(channel, this, data.Id); bool isCached = msg != null; var cacheable = new Cacheable(msg, data.Id, isCached, async () => await channel.GetMessageAsync(data.Id).ConfigureAwait(false)); await TimedInvokeAsync(_messageDeletedEvent, nameof(MessageDeleted), cacheable, channel).ConfigureAwait(false); } else { await UnknownChannelAsync(type, data.ChannelId).ConfigureAwait(false); return; } } break; case "MESSAGE_REACTION_ADD": { await _gatewayLogger.DebugAsync("Received Dispatch (MESSAGE_REACTION_ADD)").ConfigureAwait(false); var data = (payload as JToken).ToObject(_serializer); if (State.GetChannel(data.ChannelId) is ISocketMessageChannel channel) { var cachedMsg = channel.GetCachedMessage(data.MessageId) as SocketUserMessage; bool isCached = cachedMsg != null; var user = await channel.GetUserAsync(data.UserId, CacheMode.CacheOnly).ConfigureAwait(false); var optionalMsg = !isCached ? Optional.Create() : Optional.Create(cachedMsg); var optionalUser = user is null ? Optional.Create() : Optional.Create(user); var reaction = SocketReaction.Create(data, channel, optionalMsg, optionalUser); var cacheable = new Cacheable(cachedMsg, data.MessageId, isCached, async () => await channel.GetMessageAsync(data.MessageId).ConfigureAwait(false) as IUserMessage); cachedMsg?.AddReaction(reaction); await TimedInvokeAsync(_reactionAddedEvent, nameof(ReactionAdded), cacheable, channel, reaction).ConfigureAwait(false); } else { await UnknownChannelAsync(type, data.ChannelId).ConfigureAwait(false); return; } } break; case "MESSAGE_REACTION_REMOVE": { await _gatewayLogger.DebugAsync("Received Dispatch (MESSAGE_REACTION_REMOVE)").ConfigureAwait(false); var data = (payload as JToken).ToObject(_serializer); if (State.GetChannel(data.ChannelId) is ISocketMessageChannel channel) { var cachedMsg = channel.GetCachedMessage(data.MessageId) as SocketUserMessage; bool isCached = cachedMsg != null; var user = await channel.GetUserAsync(data.UserId, CacheMode.CacheOnly).ConfigureAwait(false); var optionalMsg = !isCached ? Optional.Create() : Optional.Create(cachedMsg); var optionalUser = user is null ? Optional.Create() : Optional.Create(user); var reaction = SocketReaction.Create(data, channel, optionalMsg, optionalUser); var cacheable = new Cacheable(cachedMsg, data.MessageId, isCached, async () => await channel.GetMessageAsync(data.MessageId).ConfigureAwait(false) as IUserMessage); cachedMsg?.RemoveReaction(reaction); await TimedInvokeAsync(_reactionRemovedEvent, nameof(ReactionRemoved), cacheable, channel, reaction).ConfigureAwait(false); } else { await UnknownChannelAsync(type, data.ChannelId).ConfigureAwait(false); return; } } break; case "MESSAGE_REACTION_REMOVE_ALL": { await _gatewayLogger.DebugAsync("Received Dispatch (MESSAGE_REACTION_REMOVE_ALL)").ConfigureAwait(false); var data = (payload as JToken).ToObject(_serializer); if (State.GetChannel(data.ChannelId) is ISocketMessageChannel channel) { var cachedMsg = channel.GetCachedMessage(data.MessageId) as SocketUserMessage; bool isCached = cachedMsg != null; var cacheable = new Cacheable(cachedMsg, data.MessageId, isCached, async () => (await channel.GetMessageAsync(data.MessageId).ConfigureAwait(false)) as IUserMessage); cachedMsg?.ClearReactions(); await TimedInvokeAsync(_reactionsClearedEvent, nameof(ReactionsCleared), cacheable, channel).ConfigureAwait(false); } else { await UnknownChannelAsync(type, data.ChannelId).ConfigureAwait(false); return; } } break; case "MESSAGE_DELETE_BULK": { await _gatewayLogger.DebugAsync("Received Dispatch (MESSAGE_DELETE_BULK)").ConfigureAwait(false); if (!ExclusiveBulkDelete.HasValue) { await _gatewayLogger.WarningAsync("A bulk delete event has been received, but the event handling behavior has not been set. " + "To suppress this message, set the ExclusiveBulkDelete configuration property. " + "This message will appear only once."); ExclusiveBulkDelete = false; } var data = (payload as JToken).ToObject(_serializer); if (State.GetChannel(data.ChannelId) is ISocketMessageChannel channel) { var guild = (channel as SocketGuildChannel)?.Guild; if (!(guild?.IsSynced ?? true)) { await UnsyncedGuildAsync(type, guild.Id).ConfigureAwait(false); return; } var cacheableList = new List>(data.Ids.Length); foreach (ulong id in data.Ids) { var msg = SocketChannelHelper.RemoveMessage(channel, this, id); bool isCached = msg != null; var cacheable = new Cacheable(msg, id, isCached, async () => await channel.GetMessageAsync(id).ConfigureAwait(false)); cacheableList.Add(cacheable); if (!ExclusiveBulkDelete ?? false) // this shouldn't happen, but we'll play it safe anyways await TimedInvokeAsync(_messageDeletedEvent, nameof(MessageDeleted), cacheable, channel).ConfigureAwait(false); } await TimedInvokeAsync(_messagesBulkDeletedEvent, nameof(MessagesBulkDeleted), cacheableList, channel).ConfigureAwait(false); } else { await UnknownChannelAsync(type, data.ChannelId).ConfigureAwait(false); return; } } break; //Statuses case "PRESENCE_UPDATE": { await _gatewayLogger.DebugAsync("Received Dispatch (PRESENCE_UPDATE)").ConfigureAwait(false); var data = (payload as JToken).ToObject(_serializer); if (data.GuildId.IsSpecified) { var guild = State.GetGuild(data.GuildId.Value); if (guild == null) { await UnknownGuildAsync(type, data.GuildId.Value).ConfigureAwait(false); return; } if (!guild.IsSynced) { await UnsyncedGuildAsync(type, guild.Id).ConfigureAwait(false); return; } var user = guild.GetUser(data.User.Id); if (user == null) { if (data.Status == UserStatus.Offline) { return; } user = guild.AddOrUpdateUser(data); } else { var globalBefore = user.GlobalUser.Clone(); if (user.GlobalUser.Update(State, data.User)) { //Global data was updated, trigger UserUpdated await TimedInvokeAsync(_userUpdatedEvent, nameof(UserUpdated), globalBefore, user).ConfigureAwait(false); } } var before = user.Clone(); user.Update(State, data, true); await TimedInvokeAsync(_guildMemberUpdatedEvent, nameof(GuildMemberUpdated), before, user).ConfigureAwait(false); } else { var globalUser = State.GetUser(data.User.Id); if (globalUser == null) { await UnknownGlobalUserAsync(type, data.User.Id).ConfigureAwait(false); return; } var before = globalUser.Clone(); globalUser.Update(State, data.User); globalUser.Update(State, data); await TimedInvokeAsync(_userUpdatedEvent, nameof(UserUpdated), before, globalUser).ConfigureAwait(false); } } break; case "TYPING_START": { await _gatewayLogger.DebugAsync("Received Dispatch (TYPING_START)").ConfigureAwait(false); var data = (payload as JToken).ToObject(_serializer); if (State.GetChannel(data.ChannelId) is ISocketMessageChannel channel) { var guild = (channel as SocketGuildChannel)?.Guild; if (!(guild?.IsSynced ?? true)) { await UnsyncedGuildAsync(type, guild.Id).ConfigureAwait(false); return; } var user = (channel as SocketChannel).GetUser(data.UserId); if (user == null) { if (guild != null) user = guild.AddOrUpdateUser(data.Member); } if (user != null) await TimedInvokeAsync(_userIsTypingEvent, nameof(UserIsTyping), user, channel).ConfigureAwait(false); } } break; //Users case "USER_UPDATE": { await _gatewayLogger.DebugAsync("Received Dispatch (USER_UPDATE)").ConfigureAwait(false); var data = (payload as JToken).ToObject(_serializer); if (data.Id == CurrentUser.Id) { var before = CurrentUser.Clone(); CurrentUser.Update(State, data); await TimedInvokeAsync(_selfUpdatedEvent, nameof(CurrentUserUpdated), before, CurrentUser).ConfigureAwait(false); } else { await _gatewayLogger.WarningAsync("Received USER_UPDATE for wrong user.").ConfigureAwait(false); return; } } break; //Voice case "VOICE_STATE_UPDATE": { await _gatewayLogger.DebugAsync("Received Dispatch (VOICE_STATE_UPDATE)").ConfigureAwait(false); var data = (payload as JToken).ToObject(_serializer); SocketUser user; SocketVoiceState before, after; if (data.GuildId != null) { var guild = State.GetGuild(data.GuildId.Value); if (guild == null) { await UnknownGuildAsync(type, data.GuildId.Value).ConfigureAwait(false); return; } else if (!guild.IsSynced) { await UnsyncedGuildAsync(type, guild.Id).ConfigureAwait(false); return; } if (data.ChannelId != null) { before = guild.GetVoiceState(data.UserId)?.Clone() ?? SocketVoiceState.Default; after = await guild.AddOrUpdateVoiceStateAsync(State, data).ConfigureAwait(false); /*if (data.UserId == CurrentUser.Id) { var _ = guild.FinishJoinAudioChannel().ConfigureAwait(false); }*/ } else { before = await guild.RemoveVoiceStateAsync(data.UserId).ConfigureAwait(false) ?? SocketVoiceState.Default; after = SocketVoiceState.Create(null, data); } // per g250k, this should always be sent, but apparently not always user = guild.GetUser(data.UserId) ?? (data.Member.IsSpecified ? guild.AddOrUpdateUser(data.Member.Value) : null); if (user == null) { await UnknownGuildUserAsync(type, data.UserId, guild.Id).ConfigureAwait(false); return; } } else { var groupChannel = State.GetChannel(data.ChannelId.Value) as SocketGroupChannel; if (groupChannel == null) { await UnknownChannelAsync(type, data.ChannelId.Value).ConfigureAwait(false); return; } if (data.ChannelId != null) { before = groupChannel.GetVoiceState(data.UserId)?.Clone() ?? SocketVoiceState.Default; after = groupChannel.AddOrUpdateVoiceState(State, data); } else { before = groupChannel.RemoveVoiceState(data.UserId) ?? SocketVoiceState.Default; after = SocketVoiceState.Create(null, data); } user = groupChannel.GetUser(data.UserId); if (user == null) { await UnknownChannelUserAsync(type, data.UserId, groupChannel.Id).ConfigureAwait(false); return; } } await TimedInvokeAsync(_userVoiceStateUpdatedEvent, nameof(UserVoiceStateUpdated), user, before, after).ConfigureAwait(false); } break; case "VOICE_SERVER_UPDATE": { await _gatewayLogger.DebugAsync("Received Dispatch (VOICE_SERVER_UPDATE)").ConfigureAwait(false); var data = (payload as JToken).ToObject(_serializer); var guild = State.GetGuild(data.GuildId); var isCached = guild != null; var cachedGuild = new Cacheable(guild, data.GuildId, isCached, () => Task.FromResult(State.GetGuild(data.GuildId) as IGuild)); var voiceServer = new SocketVoiceServer(cachedGuild, data.Endpoint, data.Token); await TimedInvokeAsync(_voiceServerUpdatedEvent, nameof(UserVoiceStateUpdated), voiceServer).ConfigureAwait(false); if (isCached) { var endpoint = data.Endpoint; //Only strip out the port if the endpoint contains it var portBegin = endpoint.LastIndexOf(':'); if (portBegin > 0) endpoint = endpoint.Substring(0, portBegin); var _ = guild.FinishConnectAudio(endpoint, data.Token).ConfigureAwait(false); } else { await UnknownGuildAsync(type, data.GuildId).ConfigureAwait(false); } } break; //Ignored (User only) case "CHANNEL_PINS_ACK": await _gatewayLogger.DebugAsync("Ignored Dispatch (CHANNEL_PINS_ACK)").ConfigureAwait(false); break; case "CHANNEL_PINS_UPDATE": await _gatewayLogger.DebugAsync("Ignored Dispatch (CHANNEL_PINS_UPDATE)").ConfigureAwait(false); break; case "GUILD_INTEGRATIONS_UPDATE": await _gatewayLogger.DebugAsync("Ignored Dispatch (GUILD_INTEGRATIONS_UPDATE)").ConfigureAwait(false); break; case "MESSAGE_ACK": await _gatewayLogger.DebugAsync("Ignored Dispatch (MESSAGE_ACK)").ConfigureAwait(false); break; case "PRESENCES_REPLACE": await _gatewayLogger.DebugAsync("Ignored Dispatch (PRESENCES_REPLACE)").ConfigureAwait(false); break; case "USER_SETTINGS_UPDATE": await _gatewayLogger.DebugAsync("Ignored Dispatch (USER_SETTINGS_UPDATE)").ConfigureAwait(false); break; case "WEBHOOKS_UPDATE": await _gatewayLogger.DebugAsync("Ignored Dispatch (WEBHOOKS_UPDATE)").ConfigureAwait(false); break; //Others default: await _gatewayLogger.WarningAsync($"Unknown Dispatch ({type})").ConfigureAwait(false); break; } break; default: await _gatewayLogger.WarningAsync($"Unknown OpCode ({opCode})").ConfigureAwait(false); break; } } catch (Exception ex) { await _gatewayLogger.ErrorAsync($"Error handling {opCode}{(type != null ? $" ({type})" : "")}", ex).ConfigureAwait(false); } } private async Task RunHeartbeatAsync(int intervalMillis, CancellationToken cancelToken) { try { await _gatewayLogger.DebugAsync("Heartbeat Started").ConfigureAwait(false); while (!cancelToken.IsCancellationRequested) { int now = Environment.TickCount; //Did server respond to our last heartbeat, or are we still receiving messages (long load?) if (_heartbeatTimes.Count != 0 && (now - _lastMessageTime) > intervalMillis) { if (ConnectionState == ConnectionState.Connected && (_guildDownloadTask?.IsCompleted ?? true)) { _connection.Error(new Exception("Server missed last heartbeat")); return; } } _heartbeatTimes.Enqueue(now); try { await ApiClient.SendHeartbeatAsync(_lastSeq).ConfigureAwait(false); } catch (Exception ex) { await _gatewayLogger.WarningAsync("Heartbeat Errored", ex).ConfigureAwait(false); } await Task.Delay(intervalMillis, cancelToken).ConfigureAwait(false); } await _gatewayLogger.DebugAsync("Heartbeat Stopped").ConfigureAwait(false); } catch (OperationCanceledException) { await _gatewayLogger.DebugAsync("Heartbeat Stopped").ConfigureAwait(false); } catch (Exception ex) { await _gatewayLogger.ErrorAsync("Heartbeat Errored", ex).ConfigureAwait(false); } } /*public async Task WaitForGuildsAsync() { var downloadTask = _guildDownloadTask; if (downloadTask != null) await _guildDownloadTask.ConfigureAwait(false); }*/ private async Task WaitForGuildsAsync(CancellationToken cancelToken, Logger logger) { //Wait for GUILD_AVAILABLEs try { await logger.DebugAsync("GuildDownloader Started").ConfigureAwait(false); while ((_unavailableGuildCount != 0) && (Environment.TickCount - _lastGuildAvailableTime < 2000)) await Task.Delay(500, cancelToken).ConfigureAwait(false); await logger.DebugAsync("GuildDownloader Stopped").ConfigureAwait(false); } catch (OperationCanceledException) { await logger.DebugAsync("GuildDownloader Stopped").ConfigureAwait(false); } catch (Exception ex) { await logger.ErrorAsync("GuildDownloader Errored", ex).ConfigureAwait(false); } } private async Task SyncGuildsAsync() { var guildIds = Guilds.Where(x => !x.IsSynced).Select(x => x.Id).ToImmutableArray(); if (guildIds.Length > 0) await ApiClient.SendGuildSyncAsync(guildIds).ConfigureAwait(false); } internal SocketGuild AddGuild(ExtendedGuild model, ClientState state) { var guild = SocketGuild.Create(this, state, model); state.AddGuild(guild); if (model.Large) _largeGuilds.Enqueue(model.Id); return guild; } internal SocketGuild RemoveGuild(ulong id) { var guild = State.RemoveGuild(id); if (guild != null) { foreach (var _ in guild.Channels) State.RemoveChannel(id); foreach (var user in guild.Users) user.GlobalUser.RemoveRef(this); } return guild; } /// Unexpected channel type is created. internal ISocketPrivateChannel AddPrivateChannel(API.Channel model, ClientState state) { var channel = SocketChannel.CreatePrivate(this, state, model); state.AddChannel(channel as SocketChannel); if (channel is SocketDMChannel dm) dm.Recipient.GlobalUser.DMChannel = dm; return channel; } internal ISocketPrivateChannel RemovePrivateChannel(ulong id) { var channel = State.RemoveChannel(id) as ISocketPrivateChannel; if (channel != null) { if (channel is SocketDMChannel dmChannel) dmChannel.Recipient.GlobalUser.DMChannel = null; foreach (var recipient in channel.Recipients) recipient.GlobalUser.RemoveRef(this); } return channel; } private async Task GuildAvailableAsync(SocketGuild guild) { if (!guild.IsConnected) { guild.IsConnected = true; await TimedInvokeAsync(_guildAvailableEvent, nameof(GuildAvailable), guild).ConfigureAwait(false); } } private async Task GuildUnavailableAsync(SocketGuild guild) { if (guild.IsConnected) { guild.IsConnected = false; await TimedInvokeAsync(_guildUnavailableEvent, nameof(GuildUnavailable), guild).ConfigureAwait(false); } } private async Task TimedInvokeAsync(AsyncEvent> eventHandler, string name) { if (eventHandler.HasSubscribers) { if (HandlerTimeout.HasValue) await TimeoutWrap(name, eventHandler.InvokeAsync).ConfigureAwait(false); else await eventHandler.InvokeAsync().ConfigureAwait(false); } } private async Task TimedInvokeAsync(AsyncEvent> eventHandler, string name, T arg) { if (eventHandler.HasSubscribers) { if (HandlerTimeout.HasValue) await TimeoutWrap(name, () => eventHandler.InvokeAsync(arg)).ConfigureAwait(false); else await eventHandler.InvokeAsync(arg).ConfigureAwait(false); } } private async Task TimedInvokeAsync(AsyncEvent> eventHandler, string name, T1 arg1, T2 arg2) { if (eventHandler.HasSubscribers) { if (HandlerTimeout.HasValue) await TimeoutWrap(name, () => eventHandler.InvokeAsync(arg1, arg2)).ConfigureAwait(false); else await eventHandler.InvokeAsync(arg1, arg2).ConfigureAwait(false); } } private async Task TimedInvokeAsync(AsyncEvent> eventHandler, string name, T1 arg1, T2 arg2, T3 arg3) { if (eventHandler.HasSubscribers) { if (HandlerTimeout.HasValue) await TimeoutWrap(name, () => eventHandler.InvokeAsync(arg1, arg2, arg3)).ConfigureAwait(false); else await eventHandler.InvokeAsync(arg1, arg2, arg3).ConfigureAwait(false); } } private async Task TimedInvokeAsync(AsyncEvent> eventHandler, string name, T1 arg1, T2 arg2, T3 arg3, T4 arg4) { if (eventHandler.HasSubscribers) { if (HandlerTimeout.HasValue) await TimeoutWrap(name, () => eventHandler.InvokeAsync(arg1, arg2, arg3, arg4)).ConfigureAwait(false); else await eventHandler.InvokeAsync(arg1, arg2, arg3, arg4).ConfigureAwait(false); } } private async Task TimedInvokeAsync(AsyncEvent> eventHandler, string name, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5) { if (eventHandler.HasSubscribers) { if (HandlerTimeout.HasValue) await TimeoutWrap(name, () => eventHandler.InvokeAsync(arg1, arg2, arg3, arg4, arg5)).ConfigureAwait(false); else await eventHandler.InvokeAsync(arg1, arg2, arg3, arg4, arg5).ConfigureAwait(false); } } private async Task TimeoutWrap(string name, Func action) { try { var timeoutTask = Task.Delay(HandlerTimeout.Value); var handlersTask = action(); if (await Task.WhenAny(timeoutTask, handlersTask).ConfigureAwait(false) == timeoutTask) { await _gatewayLogger.WarningAsync($"A {name} handler is blocking the gateway task.").ConfigureAwait(false); } await handlersTask.ConfigureAwait(false); //Ensure the handler completes } catch (Exception ex) { await _gatewayLogger.WarningAsync($"A {name} handler has thrown an unhandled exception.", ex).ConfigureAwait(false); } } private async Task UnknownGlobalUserAsync(string evnt, ulong userId) { string details = $"{evnt} User={userId}"; await _gatewayLogger.WarningAsync($"Unknown User ({details}).").ConfigureAwait(false); } private async Task UnknownChannelUserAsync(string evnt, ulong userId, ulong channelId) { string details = $"{evnt} User={userId} Channel={channelId}"; await _gatewayLogger.WarningAsync($"Unknown User ({details}).").ConfigureAwait(false); } private async Task UnknownGuildUserAsync(string evnt, ulong userId, ulong guildId) { string details = $"{evnt} User={userId} Guild={guildId}"; await _gatewayLogger.WarningAsync($"Unknown User ({details}).").ConfigureAwait(false); } private async Task IncompleteGuildUserAsync(string evnt, ulong userId, ulong guildId) { string details = $"{evnt} User={userId} Guild={guildId}"; await _gatewayLogger.DebugAsync($"User has not been downloaded ({details}).").ConfigureAwait(false); } private async Task UnknownChannelAsync(string evnt, ulong channelId) { string details = $"{evnt} Channel={channelId}"; await _gatewayLogger.WarningAsync($"Unknown Channel ({details}).").ConfigureAwait(false); } private async Task UnknownChannelAsync(string evnt, ulong channelId, ulong guildId) { if (guildId == 0) { await UnknownChannelAsync(evnt, channelId).ConfigureAwait(false); return; } string details = $"{evnt} Channel={channelId} Guild={guildId}"; await _gatewayLogger.WarningAsync($"Unknown Channel ({details}).").ConfigureAwait(false); } private async Task UnknownRoleAsync(string evnt, ulong roleId, ulong guildId) { string details = $"{evnt} Role={roleId} Guild={guildId}"; await _gatewayLogger.WarningAsync($"Unknown Role ({details}).").ConfigureAwait(false); } private async Task UnknownGuildAsync(string evnt, ulong guildId) { string details = $"{evnt} Guild={guildId}"; await _gatewayLogger.WarningAsync($"Unknown Guild ({details}).").ConfigureAwait(false); } private async Task UnsyncedGuildAsync(string evnt, ulong guildId) { string details = $"{evnt} Guild={guildId}"; await _gatewayLogger.DebugAsync($"Unsynced Guild ({details}).").ConfigureAwait(false); } internal int GetAudioId() => _nextAudioId++; //IDiscordClient /// async Task IDiscordClient.GetApplicationInfoAsync(RequestOptions options) => await GetApplicationInfoAsync().ConfigureAwait(false); /// Task IDiscordClient.GetChannelAsync(ulong id, CacheMode mode, RequestOptions options) => Task.FromResult(GetChannel(id)); /// Task> IDiscordClient.GetPrivateChannelsAsync(CacheMode mode, RequestOptions options) => Task.FromResult>(PrivateChannels); /// Task> IDiscordClient.GetDMChannelsAsync(CacheMode mode, RequestOptions options) => Task.FromResult>(DMChannels); /// Task> IDiscordClient.GetGroupChannelsAsync(CacheMode mode, RequestOptions options) => Task.FromResult>(GroupChannels); /// async Task> IDiscordClient.GetConnectionsAsync(RequestOptions options) => await GetConnectionsAsync().ConfigureAwait(false); /// async Task IDiscordClient.GetInviteAsync(string inviteId, RequestOptions options) => await GetInviteAsync(inviteId, options).ConfigureAwait(false); /// Task IDiscordClient.GetGuildAsync(ulong id, CacheMode mode, RequestOptions options) => Task.FromResult(GetGuild(id)); /// Task> IDiscordClient.GetGuildsAsync(CacheMode mode, RequestOptions options) => Task.FromResult>(Guilds); /// async Task IDiscordClient.CreateGuildAsync(string name, IVoiceRegion region, Stream jpegIcon, RequestOptions options) => await CreateGuildAsync(name, region, jpegIcon).ConfigureAwait(false); /// Task IDiscordClient.GetUserAsync(ulong id, CacheMode mode, RequestOptions options) => Task.FromResult(GetUser(id)); /// Task IDiscordClient.GetUserAsync(string username, string discriminator, RequestOptions options) => Task.FromResult(GetUser(username, discriminator)); /// Task> IDiscordClient.GetVoiceRegionsAsync(RequestOptions options) => Task.FromResult>(VoiceRegions); /// Task IDiscordClient.GetVoiceRegionAsync(string id, RequestOptions options) => Task.FromResult(GetVoiceRegion(id)); /// async Task IDiscordClient.StartAsync() => await StartAsync().ConfigureAwait(false); /// async Task IDiscordClient.StopAsync() => await StopAsync().ConfigureAwait(false); } }