using System.Reflection; namespace Discord { /// /// Defines various behaviors of Discord.Net. /// public class DiscordConfig { /// /// Returns the API version Discord.Net uses. /// /// /// An representing the API version that Discord.Net uses to communicate with Discord. /// A list of available API version can be seen on the official /// Discord API documentation /// . /// public const int APIVersion = 6; /// /// Returns the Voice API version Discord.Net uses. /// /// /// An representing the API version that Discord.Net uses to communicate with Discord's /// voice server. /// public const int VoiceAPIVersion = 3; /// /// Gets the Discord.Net version, including the build number. /// /// /// A string containing the detailed version information, including its build number; Unknown when /// the version fails to be fetched. /// public static string Version { get; } = typeof(DiscordConfig).GetTypeInfo().Assembly.GetCustomAttribute()?.InformationalVersion ?? typeof(DiscordConfig).GetTypeInfo().Assembly.GetName().Version.ToString(3) ?? "Unknown"; /// /// Gets the user agent that Discord.Net uses in its clients. /// /// /// The user agent used in each Discord.Net request. /// public static string UserAgent { get; } = $"DiscordBot (https://github.com/RogueException/Discord.Net, v{Version})"; /// /// Returns the base Discord API URL. /// /// /// The Discord API URL using . /// public static readonly string APIUrl = $"https://discordapp.com/api/v{APIVersion}/"; /// /// Returns the base Discord CDN URL. /// /// /// The base Discord Content Delivery Network (CDN) URL. /// public const string CDNUrl = "https://cdn.discordapp.com/"; /// /// Returns the base Discord invite URL. /// /// /// The base Discord invite URL. /// public const string InviteUrl = "https://discord.gg/"; /// /// Returns the default timeout for requests. /// /// /// The amount of time it takes in milliseconds before a request is timed out. /// public const int DefaultRequestTimeout = 15000; /// /// Returns the max length for a Discord message. /// /// /// The maximum length of a message allowed by Discord. /// public const int MaxMessageSize = 2000; /// /// Returns the max messages allowed to be in a request. /// /// /// The maximum number of messages that can be gotten per-batch. /// public const int MaxMessagesPerBatch = 100; /// /// Returns the max users allowed to be in a request. /// /// /// The maximum number of users that can be gotten per-batch. /// public const int MaxUsersPerBatch = 1000; /// /// Returns the max guilds allowed to be in a request. /// /// /// The maximum number of guilds that can be gotten per-batch. /// public const int MaxGuildsPerBatch = 100; /// /// Returns the max user reactions allowed to be in a request. /// /// /// The maximum number of user reactions that can be gotten per-batch. /// public const int MaxUserReactionsPerBatch = 100; /// /// Returns the max audit log entries allowed to be in a request. /// /// /// The maximum number of audit log entries that can be gotten per-batch. /// public const int MaxAuditLogEntriesPerBatch = 100; /// /// Gets or sets how a request should act in the case of an error, by default. /// /// /// The currently set . /// public RetryMode DefaultRetryMode { get; set; } = RetryMode.AlwaysRetry; /// /// Gets or sets the minimum log level severity that will be sent to the Log event. /// /// /// The currently set for logging level. /// public LogSeverity LogLevel { get; set; } = LogSeverity.Info; /// /// Gets or sets whether the initial log entry should be printed. /// /// /// If set to true, the library will attempt to print the current version of the library, as well as /// the API version it uses on startup. /// internal bool DisplayInitialLog { get; set; } = true; /// /// Gets or sets the level of precision of the rate limit reset response. /// /// /// If set to , this value will be rounded up to the /// nearest second. /// /// /// The currently set . /// public RateLimitPrecision RateLimitPrecision { get; set; } = RateLimitPrecision.Millisecond; /// /// Gets or sets whether or not rate-limits should use the system clock. /// /// /// If set to false, we will use the X-RateLimit-Reset-After header /// to determine when a rate-limit expires, rather than comparing the /// X-RateLimit-Reset timestamp to the system time. /// /// This should only be changed to false if the system is known to have /// a clock that is out of sync. Relying on the Reset-After header will /// incur network lag. /// /// Regardless of this property, we still rely on the system's wall-clock /// to determine if a bucket is rate-limited; we do not use any monotonic /// clock. Your system will still need a stable clock. /// public bool UseSystemClock { get; set; } = true; } }