using System;
using System.IO;
namespace Discord.Audio
{
public abstract class AudioOutStream : AudioStream
{
public override bool CanWrite => true;
///
/// Reading this stream is not supported.
public override int Read(byte[] buffer, int offset, int count) =>
throw new NotSupportedException();
///
/// Setting the length to this stream is not supported.
public override void SetLength(long value) =>
throw new NotSupportedException();
///
/// Seeking this stream is not supported..
public override long Seek(long offset, SeekOrigin origin) =>
throw new NotSupportedException();
}
}