using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Discord.WebSocket
{
public partial class BaseSocketClient
{
//Channels
/// Fired when a channel is created.
///
///
/// This event is fired when a generic channel has been created. The event handler must return a
/// and accept a as its parameter.
///
///
/// The newly created channel is passed into the event handler parameter. The given channel type may
/// include, but not limited to, Private Channels (DM, Group), Guild Channels (Text, Voice, Category);
/// see the derived classes of for more details.
///
///
///
///
///
public event Func ChannelCreated
{
add { _channelCreatedEvent.Add(value); }
remove { _channelCreatedEvent.Remove(value); }
}
internal readonly AsyncEvent> _channelCreatedEvent = new AsyncEvent>();
/// Fired when a channel is destroyed.
///
///
/// This event is fired when a generic channel has been destroyed. The event handler must return a
/// and accept a as its parameter.
///
///
/// The destroyed channel is passed into the event handler parameter. The given channel type may
/// include, but not limited to, Private Channels (DM, Group), Guild Channels (Text, Voice, Category);
/// see the derived classes of for more details.
///
///
///
///
///
public event Func ChannelDestroyed {
add { _channelDestroyedEvent.Add(value); }
remove { _channelDestroyedEvent.Remove(value); }
}
internal readonly AsyncEvent> _channelDestroyedEvent = new AsyncEvent>();
/// Fired when a channel is updated.
///
///
/// This event is fired when a generic channel has been destroyed. The event handler must return a
/// and accept 2 as its parameters.
///
///
/// The original (prior to update) channel is passed into the first , while
/// the updated channel is passed into the second. The given channel type may include, but not limited
/// to, Private Channels (DM, Group), Guild Channels (Text, Voice, Category); see the derived classes of
/// for more details.
///
///
///
///
///
public event Func ChannelUpdated {
add { _channelUpdatedEvent.Add(value); }
remove { _channelUpdatedEvent.Remove(value); }
}
internal readonly AsyncEvent> _channelUpdatedEvent = new AsyncEvent>();
//Messages
/// Fired when a message is received.
///
///
/// This event is fired when a message is received. The event handler must return a
/// and accept a as its parameter.
///
///
/// The message that is sent to the client is passed into the event handler parameter as
/// . This message may be a system message (i.e.
/// ) or a user message (i.e. . See the
/// derived classes of for more details.
///
///
///
/// The example below checks if the newly received message contains the target user.
///
///
public event Func MessageReceived {
add { _messageReceivedEvent.Add(value); }
remove { _messageReceivedEvent.Remove(value); }
}
internal readonly AsyncEvent> _messageReceivedEvent = new AsyncEvent>();
/// Fired when a message is deleted.
///
///
/// This event is fired when a message is deleted. The event handler must return a
/// and accept a and
/// as its parameters.
///
///
///
/// It is not possible to retrieve the message via
/// ; the message cannot be retrieved by Discord
/// after the message has been deleted.
///
/// If caching is enabled via , the
/// entity will contain the deleted message; otherwise, in event
/// that the message cannot be retrieved, the snowflake ID of the message is preserved in the
/// .
///
///
/// The source channel of the removed message will be passed into the
/// parameter.
///
///
///
///
///
public event Func, ISocketMessageChannel, Task> MessageDeleted {
add { _messageDeletedEvent.Add(value); }
remove { _messageDeletedEvent.Remove(value); }
}
internal readonly AsyncEvent, ISocketMessageChannel, Task>> _messageDeletedEvent = new AsyncEvent, ISocketMessageChannel, Task>>();
/// Fired when multiple messages are bulk deleted.
///
///
/// The event will not be fired for individual messages contained in this event.
///
///
/// This event is fired when multiple messages are bulk deleted. The event handler must return a
/// and accept an and
/// as its parameters.
///
///
///
/// It is not possible to retrieve the message via
/// ; the message cannot be retrieved by Discord
/// after the message has been deleted.
///
/// If caching is enabled via , the
/// entity will contain the deleted message; otherwise, in event
/// that the message cannot be retrieved, the snowflake ID of the message is preserved in the
/// .
///
///
/// The source channel of the removed message will be passed into the
/// parameter.
///
///
public event Func>, ISocketMessageChannel, Task> MessagesBulkDeleted
{
add { _messagesBulkDeletedEvent.Add(value); }
remove { _messagesBulkDeletedEvent.Remove(value); }
}
internal readonly AsyncEvent>, ISocketMessageChannel, Task>> _messagesBulkDeletedEvent = new AsyncEvent>, ISocketMessageChannel, Task>>();
/// Fired when a message is updated.
///
///
/// This event is fired when a message is updated. The event handler must return a
/// and accept a , ,
/// and as its parameters.
///
///
/// If caching is enabled via , the
/// entity will contain the original message; otherwise, in event
/// that the message cannot be retrieved, the snowflake ID of the message is preserved in the
/// .
///
///
/// The updated message will be passed into the parameter.
///
///
/// The source channel of the updated message will be passed into the
/// parameter.
///
///
public event Func, SocketMessage, ISocketMessageChannel, Task> MessageUpdated {
add { _messageUpdatedEvent.Add(value); }
remove { _messageUpdatedEvent.Remove(value); }
}
internal readonly AsyncEvent, SocketMessage, ISocketMessageChannel, Task>> _messageUpdatedEvent = new AsyncEvent, SocketMessage, ISocketMessageChannel, Task>>();
/// Fired when a reaction is added to a message.
///
///
/// This event is fired when a reaction is added to a user message. The event handler must return a
/// and accept a , an
/// , and a as its parameter.
///
///
/// If caching is enabled via , the
/// entity will contain the original message; otherwise, in event
/// that the message cannot be retrieved, the snowflake ID of the message is preserved in the
/// .
///
///
/// The source channel of the reaction addition will be passed into the
/// parameter.
///
///
/// The reaction that was added will be passed into the parameter.
///
///
/// When fetching the reaction from this event, a user may not be provided under
/// . Please see the documentation of the property for more
/// information.
///
///
///
///
///
public event Func, ISocketMessageChannel, SocketReaction, Task> ReactionAdded {
add { _reactionAddedEvent.Add(value); }
remove { _reactionAddedEvent.Remove(value); }
}
internal readonly AsyncEvent, ISocketMessageChannel, SocketReaction, Task>> _reactionAddedEvent = new AsyncEvent, ISocketMessageChannel, SocketReaction, Task>>();
/// Fired when a reaction is removed from a message.
public event Func, ISocketMessageChannel, SocketReaction, Task> ReactionRemoved {
add { _reactionRemovedEvent.Add(value); }
remove { _reactionRemovedEvent.Remove(value); }
}
internal readonly AsyncEvent, ISocketMessageChannel, SocketReaction, Task>> _reactionRemovedEvent = new AsyncEvent, ISocketMessageChannel, SocketReaction, Task>>();
/// Fired when all reactions to a message are cleared.
public event Func, ISocketMessageChannel, Task> ReactionsCleared {
add { _reactionsClearedEvent.Add(value); }
remove { _reactionsClearedEvent.Remove(value); }
}
internal readonly AsyncEvent, ISocketMessageChannel, Task>> _reactionsClearedEvent = new AsyncEvent, ISocketMessageChannel, Task>>();
///
/// Fired when all reactions to a message with a specific emote are removed.
///
///
///
/// This event is fired when all reactions to a message with a specific emote are removed.
/// The event handler must return a and accept a and
/// a as its parameters.
///
///
/// The channel where this message was sent will be passed into the parameter.
///
///
/// The emoji that all reactions had and were removed will be passed into the parameter.
///
///
public event Func, ISocketMessageChannel, IEmote, Task> ReactionsRemovedForEmote
{
add { _reactionsRemovedForEmoteEvent.Add(value); }
remove { _reactionsRemovedForEmoteEvent.Remove(value); }
}
internal readonly AsyncEvent, ISocketMessageChannel, IEmote, Task>> _reactionsRemovedForEmoteEvent = new AsyncEvent, ISocketMessageChannel, IEmote, Task>>();
//Roles
/// Fired when a role is created.
public event Func RoleCreated {
add { _roleCreatedEvent.Add(value); }
remove { _roleCreatedEvent.Remove(value); }
}
internal readonly AsyncEvent> _roleCreatedEvent = new AsyncEvent>();
/// Fired when a role is deleted.
public event Func RoleDeleted {
add { _roleDeletedEvent.Add(value); }
remove { _roleDeletedEvent.Remove(value); }
}
internal readonly AsyncEvent> _roleDeletedEvent = new AsyncEvent>();
/// Fired when a role is updated.
public event Func RoleUpdated {
add { _roleUpdatedEvent.Add(value); }
remove { _roleUpdatedEvent.Remove(value); }
}
internal readonly AsyncEvent> _roleUpdatedEvent = new AsyncEvent>();
//Guilds
/// Fired when the connected account joins a guild.
public event Func JoinedGuild {
add { _joinedGuildEvent.Add(value); }
remove { _joinedGuildEvent.Remove(value); }
}
internal readonly AsyncEvent> _joinedGuildEvent = new AsyncEvent>();
/// Fired when the connected account leaves a guild.
public event Func LeftGuild {
add { _leftGuildEvent.Add(value); }
remove { _leftGuildEvent.Remove(value); }
}
internal readonly AsyncEvent> _leftGuildEvent = new AsyncEvent>();
/// Fired when a guild becomes available.
public event Func GuildAvailable {
add { _guildAvailableEvent.Add(value); }
remove { _guildAvailableEvent.Remove(value); }
}
internal readonly AsyncEvent> _guildAvailableEvent = new AsyncEvent>();
/// Fired when a guild becomes unavailable.
public event Func GuildUnavailable {
add { _guildUnavailableEvent.Add(value); }
remove { _guildUnavailableEvent.Remove(value); }
}
internal readonly AsyncEvent> _guildUnavailableEvent = new AsyncEvent>();
/// Fired when offline guild members are downloaded.
public event Func GuildMembersDownloaded {
add { _guildMembersDownloadedEvent.Add(value); }
remove { _guildMembersDownloadedEvent.Remove(value); }
}
internal readonly AsyncEvent> _guildMembersDownloadedEvent = new AsyncEvent>();
/// Fired when a guild is updated.
public event Func GuildUpdated {
add { _guildUpdatedEvent.Add(value); }
remove { _guildUpdatedEvent.Remove(value); }
}
internal readonly AsyncEvent> _guildUpdatedEvent = new AsyncEvent>();
//Users
/// Fired when a user joins a guild.
public event Func UserJoined {
add { _userJoinedEvent.Add(value); }
remove { _userJoinedEvent.Remove(value); }
}
internal readonly AsyncEvent> _userJoinedEvent = new AsyncEvent>();
/// Fired when a user leaves a guild.
public event Func UserLeft {
add { _userLeftEvent.Add(value); }
remove { _userLeftEvent.Remove(value); }
}
internal readonly AsyncEvent> _userLeftEvent = new AsyncEvent>();
/// Fired when a user is banned from a guild.
public event Func UserBanned {
add { _userBannedEvent.Add(value); }
remove { _userBannedEvent.Remove(value); }
}
internal readonly AsyncEvent> _userBannedEvent = new AsyncEvent>();
/// Fired when a user is unbanned from a guild.
public event Func UserUnbanned {
add { _userUnbannedEvent.Add(value); }
remove { _userUnbannedEvent.Remove(value); }
}
internal readonly AsyncEvent> _userUnbannedEvent = new AsyncEvent>();
/// Fired when a user is updated.
public event Func UserUpdated {
add { _userUpdatedEvent.Add(value); }
remove { _userUpdatedEvent.Remove(value); }
}
internal readonly AsyncEvent> _userUpdatedEvent = new AsyncEvent>();
/// Fired when a guild member is updated, or a member presence is updated.
public event Func GuildMemberUpdated {
add { _guildMemberUpdatedEvent.Add(value); }
remove { _guildMemberUpdatedEvent.Remove(value); }
}
internal readonly AsyncEvent> _guildMemberUpdatedEvent = new AsyncEvent>();
/// Fired when a user joins, leaves, or moves voice channels.
public event Func UserVoiceStateUpdated {
add { _userVoiceStateUpdatedEvent.Add(value); }
remove { _userVoiceStateUpdatedEvent.Remove(value); }
}
internal readonly AsyncEvent> _userVoiceStateUpdatedEvent = new AsyncEvent>();
/// Fired when the bot connects to a Discord voice server.
public event Func VoiceServerUpdated
{
add { _voiceServerUpdatedEvent.Add(value); }
remove { _voiceServerUpdatedEvent.Remove(value); }
}
internal readonly AsyncEvent> _voiceServerUpdatedEvent = new AsyncEvent>();
/// Fired when the connected account is updated.
public event Func CurrentUserUpdated {
add { _selfUpdatedEvent.Add(value); }
remove { _selfUpdatedEvent.Remove(value); }
}
internal readonly AsyncEvent> _selfUpdatedEvent = new AsyncEvent>();
/// Fired when a user starts typing.
public event Func UserIsTyping {
add { _userIsTypingEvent.Add(value); }
remove { _userIsTypingEvent.Remove(value); }
}
internal readonly AsyncEvent> _userIsTypingEvent = new AsyncEvent>();
/// Fired when a user joins a group channel.
public event Func RecipientAdded {
add { _recipientAddedEvent.Add(value); }
remove { _recipientAddedEvent.Remove(value); }
}
internal readonly AsyncEvent> _recipientAddedEvent = new AsyncEvent>();
/// Fired when a user is removed from a group channel.
public event Func RecipientRemoved {
add { _recipientRemovedEvent.Add(value); }
remove { _recipientRemovedEvent.Remove(value); }
}
internal readonly AsyncEvent> _recipientRemovedEvent = new AsyncEvent>();
}
}