#pragma warning disable CS1591 using Discord.API.Gateway; using Discord.Net.Queue; using Discord.Net.Rest; using Discord.Net.WebSockets; using Discord.WebSocket; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.IO.Compression; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Discord.API { internal class DiscordSocketApiClient : DiscordRestApiClient { public event Func SentGatewayMessage { add { _sentGatewayMessageEvent.Add(value); } remove { _sentGatewayMessageEvent.Remove(value); } } private readonly AsyncEvent> _sentGatewayMessageEvent = new AsyncEvent>(); public event Func ReceivedGatewayEvent { add { _receivedGatewayEvent.Add(value); } remove { _receivedGatewayEvent.Remove(value); } } private readonly AsyncEvent> _receivedGatewayEvent = new AsyncEvent>(); public event Func Disconnected { add { _disconnectedEvent.Add(value); } remove { _disconnectedEvent.Remove(value); } } private readonly AsyncEvent> _disconnectedEvent = new AsyncEvent>(); private readonly bool _isExplicitUrl; private CancellationTokenSource _connectCancelToken; private string _gatewayUrl; //Store our decompression streams for zlib shared state private MemoryStream _compressed; private DeflateStream _decompressor; internal IWebSocketClient WebSocketClient { get; } public ConnectionState ConnectionState { get; private set; } public DiscordSocketApiClient(RestClientProvider restClientProvider, WebSocketProvider webSocketProvider, string userAgent, string url = null, RetryMode defaultRetryMode = RetryMode.AlwaysRetry, JsonSerializer serializer = null, RateLimitPrecision rateLimitPrecision = RateLimitPrecision.Second, bool useSystemClock = true) : base(restClientProvider, userAgent, defaultRetryMode, serializer, rateLimitPrecision, useSystemClock) { _gatewayUrl = url; if (url != null) _isExplicitUrl = true; WebSocketClient = webSocketProvider(); //WebSocketClient.SetHeader("user-agent", DiscordConfig.UserAgent); (Causes issues in .NET Framework 4.6+) WebSocketClient.BinaryMessage += async (data, index, count) => { using (var decompressed = new MemoryStream()) { if (data[0] == 0x78) { //Strip the zlib header _compressed.Write(data, index + 2, count - 2); _compressed.SetLength(count - 2); } else { _compressed.Write(data, index, count); _compressed.SetLength(count); } //Reset positions so we don't run out of memory _compressed.Position = 0; _decompressor.CopyTo(decompressed); _compressed.Position = 0; decompressed.Position = 0; using (var reader = new StreamReader(decompressed)) using (var jsonReader = new JsonTextReader(reader)) { var msg = _serializer.Deserialize(jsonReader); if (msg != null) await _receivedGatewayEvent.InvokeAsync((GatewayOpCode)msg.Operation, msg.Sequence, msg.Type, msg.Payload).ConfigureAwait(false); } } }; WebSocketClient.TextMessage += async text => { using (var reader = new StringReader(text)) using (var jsonReader = new JsonTextReader(reader)) { var msg = _serializer.Deserialize(jsonReader); if (msg != null) await _receivedGatewayEvent.InvokeAsync((GatewayOpCode)msg.Operation, msg.Sequence, msg.Type, msg.Payload).ConfigureAwait(false); } }; WebSocketClient.Closed += async ex => { await DisconnectAsync().ConfigureAwait(false); await _disconnectedEvent.InvokeAsync(ex).ConfigureAwait(false); }; } internal override void Dispose(bool disposing) { if (!_isDisposed) { if (disposing) { _connectCancelToken?.Dispose(); (WebSocketClient as IDisposable)?.Dispose(); _decompressor?.Dispose(); _compressed?.Dispose(); } _isDisposed = true; } base.Dispose(disposing); } public async Task ConnectAsync() { await _stateLock.WaitAsync().ConfigureAwait(false); try { await ConnectInternalAsync().ConfigureAwait(false); } finally { _stateLock.Release(); } } /// The client must be logged in before connecting. /// This client is not configured with WebSocket support. internal override async Task ConnectInternalAsync() { if (LoginState != LoginState.LoggedIn) throw new InvalidOperationException("The client must be logged in before connecting."); if (WebSocketClient == null) throw new NotSupportedException("This client is not configured with WebSocket support."); //Re-create streams to reset the zlib state _compressed?.Dispose(); _decompressor?.Dispose(); _compressed = new MemoryStream(); _decompressor = new DeflateStream(_compressed, CompressionMode.Decompress); ConnectionState = ConnectionState.Connecting; try { _connectCancelToken?.Dispose(); _connectCancelToken = new CancellationTokenSource(); if (WebSocketClient != null) WebSocketClient.SetCancelToken(_connectCancelToken.Token); if (!_isExplicitUrl) { var gatewayResponse = await GetGatewayAsync().ConfigureAwait(false); _gatewayUrl = $"{gatewayResponse.Url}?v={DiscordConfig.APIVersion}&encoding={DiscordSocketConfig.GatewayEncoding}&compress=zlib-stream"; } await WebSocketClient.ConnectAsync(_gatewayUrl).ConfigureAwait(false); ConnectionState = ConnectionState.Connected; } catch { if (!_isExplicitUrl) _gatewayUrl = null; //Uncache in case the gateway url changed await DisconnectInternalAsync().ConfigureAwait(false); throw; } } public async Task DisconnectAsync(Exception ex = null) { await _stateLock.WaitAsync().ConfigureAwait(false); try { await DisconnectInternalAsync(ex).ConfigureAwait(false); } finally { _stateLock.Release(); } } /// This client is not configured with WebSocket support. internal override async Task DisconnectInternalAsync(Exception ex = null) { if (WebSocketClient == null) throw new NotSupportedException("This client is not configured with WebSocket support."); if (ConnectionState == ConnectionState.Disconnected) return; ConnectionState = ConnectionState.Disconnecting; try { _connectCancelToken?.Cancel(false); } catch { } if (ex is GatewayReconnectException) await WebSocketClient.DisconnectAsync(4000); else await WebSocketClient.DisconnectAsync().ConfigureAwait(false); ConnectionState = ConnectionState.Disconnected; } //Core public Task SendGatewayAsync(GatewayOpCode opCode, object payload, RequestOptions options = null) => SendGatewayInternalAsync(opCode, payload, options); private async Task SendGatewayInternalAsync(GatewayOpCode opCode, object payload, RequestOptions options) { CheckState(); //TODO: Add ETF byte[] bytes = null; payload = new SocketFrame { Operation = (int)opCode, Payload = payload }; if (payload != null) bytes = Encoding.UTF8.GetBytes(SerializeJson(payload)); await RequestQueue.SendAsync(new WebSocketRequest(WebSocketClient, null, bytes, true, options)).ConfigureAwait(false); await _sentGatewayMessageEvent.InvokeAsync(opCode).ConfigureAwait(false); } public async Task SendIdentifyAsync(int largeThreshold = 100, int shardID = 0, int totalShards = 1, bool guildSubscriptions = true, GatewayIntents? gatewayIntents = null, RequestOptions options = null) { options = RequestOptions.CreateOrClone(options); var props = new Dictionary { ["$device"] = "Discord.Net" }; var msg = new IdentifyParams() { Token = AuthToken, Properties = props, LargeThreshold = largeThreshold }; if (totalShards > 1) msg.ShardingParams = new int[] { shardID, totalShards }; if (gatewayIntents.HasValue) msg.Intents = (int)gatewayIntents.Value; else msg.GuildSubscriptions = guildSubscriptions; await SendGatewayAsync(GatewayOpCode.Identify, msg, options: options).ConfigureAwait(false); } public async Task SendResumeAsync(string sessionId, int lastSeq, RequestOptions options = null) { options = RequestOptions.CreateOrClone(options); var msg = new ResumeParams() { Token = AuthToken, SessionId = sessionId, Sequence = lastSeq }; await SendGatewayAsync(GatewayOpCode.Resume, msg, options: options).ConfigureAwait(false); } public async Task SendHeartbeatAsync(int lastSeq, RequestOptions options = null) { options = RequestOptions.CreateOrClone(options); await SendGatewayAsync(GatewayOpCode.Heartbeat, lastSeq, options: options).ConfigureAwait(false); } public async Task SendStatusUpdateAsync(UserStatus status, bool isAFK, long? since, Game game, RequestOptions options = null) { options = RequestOptions.CreateOrClone(options); var args = new StatusUpdateParams { Status = status, IdleSince = since, IsAFK = isAFK, Game = game }; await SendGatewayAsync(GatewayOpCode.StatusUpdate, args, options: options).ConfigureAwait(false); } public async Task SendRequestMembersAsync(IEnumerable guildIds, RequestOptions options = null) { options = RequestOptions.CreateOrClone(options); await SendGatewayAsync(GatewayOpCode.RequestGuildMembers, new RequestMembersParams { GuildIds = guildIds, Query = "", Limit = 0 }, options: options).ConfigureAwait(false); } public async Task SendVoiceStateUpdateAsync(ulong guildId, ulong? channelId, bool selfDeaf, bool selfMute, RequestOptions options = null) { options = RequestOptions.CreateOrClone(options); var payload = new VoiceStateUpdateParams { GuildId = guildId, ChannelId = channelId, SelfDeaf = selfDeaf, SelfMute = selfMute }; await SendGatewayAsync(GatewayOpCode.VoiceStateUpdate, payload, options: options).ConfigureAwait(false); } public async Task SendGuildSyncAsync(IEnumerable guildIds, RequestOptions options = null) { options = RequestOptions.CreateOrClone(options); await SendGatewayAsync(GatewayOpCode.GuildSync, guildIds, options: options).ConfigureAwait(false); } } }