using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using Model = Discord.API.Presence;
namespace Discord.WebSocket
{
///
/// Represents the WebSocket user's presence status. This may include their online status and their activity.
///
[DebuggerDisplay(@"{DebuggerDisplay,nq}")]
public struct SocketPresence : IPresence
{
///
public UserStatus Status { get; }
///
public IActivity Activity { get; }
///
public IImmutableSet ActiveClients { get; }
///
public IImmutableList Activities { get; }
internal SocketPresence(UserStatus status, IActivity activity, IImmutableSet activeClients, IImmutableList activities)
{
Status = status;
Activity = activity;
ActiveClients = activeClients ?? ImmutableHashSet.Empty;
Activities = activities ?? ImmutableList.Empty;
}
internal static SocketPresence Create(Model model)
{
var clients = ConvertClientTypesDict(model.ClientStatus.GetValueOrDefault());
var activities = ConvertActivitiesList(model.Activities);
return new SocketPresence(model.Status, model.Game?.ToEntity(), clients, activities);
}
///
/// Creates a new containing all of the client types
/// where a user is active from the data supplied in the Presence update frame.
///
///
/// A dictionary keyed by the
/// and where the value is the .
///
///
/// A collection of all s that this user is active.
///
private static IImmutableSet ConvertClientTypesDict(IDictionary clientTypesDict)
{
if (clientTypesDict == null || clientTypesDict.Count == 0)
return ImmutableHashSet.Empty;
var set = new HashSet();
foreach (var key in clientTypesDict.Keys)
{
if (Enum.TryParse(key, true, out ClientType type))
set.Add(type);
// quietly discard ClientTypes that do not match
}
return set.ToImmutableHashSet();
}
///
/// Creates a new containing all the activities
/// that a user has from the data supplied in the Presence update frame.
///
///
/// A list of .
///
///
/// A list of all that this user currently has available.
///
private static IImmutableList ConvertActivitiesList(IList activities)
{
if (activities == null || activities.Count == 0)
return ImmutableList.Empty;
var list = new List();
foreach (var activity in activities)
list.Add(activity.ToEntity());
return list.ToImmutableList();
}
///
/// Gets the status of the user.
///
///
/// A string that resolves to .
///
public override string ToString() => Status.ToString();
private string DebuggerDisplay => $"{Status}{(Activity != null ? $", {Activity.Name}": "")}";
internal SocketPresence Clone() => this;
}
}