using System; using System.Threading; using System.Threading.Tasks; namespace Discord.Audio { public abstract class AudioInStream : AudioStream { public abstract int AvailableFrames { get; } public override bool CanRead => true; public override bool CanWrite => true; public abstract Task ReadFrameAsync(CancellationToken cancelToken); public abstract bool TryReadFrame(CancellationToken cancelToken, out RTPFrame frame); public override Task FlushAsync(CancellationToken cancelToken) { throw new NotSupportedException(); } } }