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using System;
namespace Discord.Commands
{
/// <summary>
/// Marks the execution information for a command.
/// </summary>
[AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = true)]
public class CommandAttribute : Attribute
{
/// <summary>
/// Gets the text that has been set to be recognized as a command.
/// </summary>
public string Text { get; }
/// <summary>
/// Specifies the <see cref="RunMode" /> of the command. This affects how the command is executed.
/// </summary>
public RunMode RunMode { get; set; } = RunMode.Default;
public bool? IgnoreExtraArgs { get; }
/// <inheritdoc />
public CommandAttribute()
{
Text = null;
}
/// <summary>
/// Initializes a new <see cref="CommandAttribute" /> attribute with the specified name.
/// </summary>
/// <param name="text">The name of the command.</param>
public CommandAttribute(string text)
{
Text = text;
}
public CommandAttribute(string text, bool ignoreExtraArgs)
{
Text = text;
IgnoreExtraArgs = ignoreExtraArgs;
}
}
}