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34 lines
1.7 KiB
34 lines
1.7 KiB
#pragma warning disable CS1591
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namespace Discord.API.Gateway
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{
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internal enum GatewayOpCode : byte
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{
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/// <summary> C←S - Used to send most events. </summary>
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Dispatch = 0,
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/// <summary> C↔S - Used to keep the connection alive and measure latency. </summary>
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Heartbeat = 1,
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/// <summary> C→S - Used to associate a connection with a token and specify configuration. </summary>
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Identify = 2,
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/// <summary> C→S - Used to update client's status and current game id. </summary>
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StatusUpdate = 3,
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/// <summary> C→S - Used to join a particular voice channel. </summary>
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VoiceStateUpdate = 4,
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/// <summary> C→S - Used to ensure the guild's voice server is alive. </summary>
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VoiceServerPing = 5,
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/// <summary> C→S - Used to resume a connection after a redirect occurs. </summary>
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Resume = 6,
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/// <summary> C←S - Used to notify a client that they must reconnect to another gateway. </summary>
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Reconnect = 7,
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/// <summary> C→S - Used to request members that were withheld by large_threshold </summary>
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RequestGuildMembers = 8,
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/// <summary> C←S - Used to notify the client that their session has expired and cannot be resumed. </summary>
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InvalidSession = 9,
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/// <summary> C←S - Used to provide information to the client immediately on connection. </summary>
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Hello = 10,
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/// <summary> C←S - Used to reply to a client's heartbeat. </summary>
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HeartbeatAck = 11,
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/// <summary> C→S - Used to request presence updates from particular guilds. </summary>
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GuildSync = 12
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}
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}
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