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372 lines
23 KiB
372 lines
23 KiB
using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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namespace Discord.WebSocket
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{
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public partial class BaseSocketClient
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{
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//Channels
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/// <summary> Fired when a channel is created. </summary>
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/// <remarks>
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/// <para>
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/// This event is fired when a generic channel has been created. The event handler must return a
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/// <see cref="Task"/> and accept a <see cref="SocketChannel"/> as its parameter.
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/// </para>
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/// <para>
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/// The newly created channel is passed into the event handler parameter. The given channel type may
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/// include, but not limited to, Private Channels (DM, Group), Guild Channels (Text, Voice, Category);
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/// see the derived classes of <see cref="SocketChannel"/> for more details.
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/// </para>
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/// </remarks>
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/// <example>
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/// <code language="cs" region="ChannelCreated"
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/// source="..\Discord.Net.Examples\WebSocket\BaseSocketClient.Events.Examples.cs"/>
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/// </example>
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public event Func<SocketChannel, Task> ChannelCreated
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{
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add { _channelCreatedEvent.Add(value); }
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remove { _channelCreatedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketChannel, Task>> _channelCreatedEvent = new AsyncEvent<Func<SocketChannel, Task>>();
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/// <summary> Fired when a channel is destroyed. </summary>
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/// <remarks>
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/// <para>
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/// This event is fired when a generic channel has been destroyed. The event handler must return a
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/// <see cref="Task"/> and accept a <see cref="SocketChannel"/> as its parameter.
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/// </para>
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/// <para>
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/// The destroyed channel is passed into the event handler parameter. The given channel type may
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/// include, but not limited to, Private Channels (DM, Group), Guild Channels (Text, Voice, Category);
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/// see the derived classes of <see cref="SocketChannel"/> for more details.
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/// </para>
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/// </remarks>
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/// <example>
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/// <code language="cs" region="ChannelDestroyed"
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/// source="..\Discord.Net.Examples\WebSocket\BaseSocketClient.Events.Examples.cs"/>
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/// </example>
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public event Func<SocketChannel, Task> ChannelDestroyed {
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add { _channelDestroyedEvent.Add(value); }
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remove { _channelDestroyedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketChannel, Task>> _channelDestroyedEvent = new AsyncEvent<Func<SocketChannel, Task>>();
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/// <summary> Fired when a channel is updated. </summary>
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/// <remarks>
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/// <para>
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/// This event is fired when a generic channel has been destroyed. The event handler must return a
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/// <see cref="Task"/> and accept 2 <see cref="SocketChannel"/> as its parameters.
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/// </para>
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/// <para>
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/// The original (prior to update) channel is passed into the first <see cref="SocketChannel"/>, while
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/// the updated channel is passed into the second. The given channel type may include, but not limited
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/// to, Private Channels (DM, Group), Guild Channels (Text, Voice, Category); see the derived classes of
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/// <see cref="SocketChannel"/> for more details.
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/// </para>
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/// </remarks>
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/// <example>
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/// <code language="cs" region="ChannelUpdated"
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/// source="..\Discord.Net.Examples\WebSocket\BaseSocketClient.Events.Examples.cs"/>
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/// </example>
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public event Func<SocketChannel, SocketChannel, Task> ChannelUpdated {
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add { _channelUpdatedEvent.Add(value); }
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remove { _channelUpdatedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketChannel, SocketChannel, Task>> _channelUpdatedEvent = new AsyncEvent<Func<SocketChannel, SocketChannel, Task>>();
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//Messages
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/// <summary> Fired when a message is received. </summary>
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/// <remarks>
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/// <para>
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/// This event is fired when a message is received. The event handler must return a
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/// <see cref="Task"/> and accept a <see cref="SocketMessage"/> as its parameter.
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/// </para>
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/// <para>
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/// The message that is sent to the client is passed into the event handler parameter as
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/// <see cref="SocketMessage"/>. This message may be a system message (i.e.
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/// <see cref="SocketSystemMessage"/>) or a user message (i.e. <see cref="SocketUserMessage"/>. See the
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/// derived classes of <see cref="SocketMessage"/> for more details.
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/// </para>
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/// </remarks>
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/// <example>
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/// <para>The example below checks if the newly received message contains the target user.</para>
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/// <code language="cs" region="MessageReceived"
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/// source="..\Discord.Net.Examples\WebSocket\BaseSocketClient.Events.Examples.cs"/>
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/// </example>
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public event Func<SocketMessage, Task> MessageReceived {
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add { _messageReceivedEvent.Add(value); }
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remove { _messageReceivedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketMessage, Task>> _messageReceivedEvent = new AsyncEvent<Func<SocketMessage, Task>>();
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/// <summary> Fired when a message is deleted. </summary>
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/// <remarks>
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/// <para>
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/// This event is fired when a message is deleted. The event handler must return a
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/// <see cref="Task"/> and accept a <see cref="Cacheable{TEntity,TId}"/> and
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/// <see cref="ISocketMessageChannel"/> as its parameters.
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/// </para>
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/// <para>
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/// <note type="important">
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/// It is not possible to retrieve the message via
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/// <see cref="Cacheable{TEntity,TId}.DownloadAsync"/>; the message cannot be retrieved by Discord
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/// after the message has been deleted.
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/// </note>
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/// If caching is enabled via <see cref="DiscordSocketConfig"/>, the
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/// <see cref="Cacheable{TEntity,TId}"/> entity will contain the deleted message; otherwise, in event
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/// that the message cannot be retrieved, the snowflake ID of the message is preserved in the
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/// <see cref="ulong"/>.
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/// </para>
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/// <para>
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/// The source channel of the removed message will be passed into the
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/// <see cref="ISocketMessageChannel"/> parameter.
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/// </para>
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/// </remarks>
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/// <example>
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/// <code language="cs" region="MessageDeleted"
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/// source="..\Discord.Net.Examples\WebSocket\BaseSocketClient.Events.Examples.cs" />
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/// </example>
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public event Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task> MessageDeleted {
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add { _messageDeletedEvent.Add(value); }
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remove { _messageDeletedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>> _messageDeletedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>>();
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/// <summary> Fired when multiple messages are bulk deleted. </summary>
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/// <remarks>
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/// <note>
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/// The <see cref="MessageDeleted"/> event will not be fired for individual messages contained in this event.
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/// </note>
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/// <para>
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/// This event is fired when multiple messages are bulk deleted. The event handler must return a
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/// <see cref="Task"/> and accept an <see cref="IReadOnlyCollection{Cacheable}"/> and
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/// <see cref="ISocketMessageChannel"/> as its parameters.
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/// </para>
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/// <para>
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/// <note type="important">
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/// It is not possible to retrieve the message via
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/// <see cref="Cacheable{TEntity,TId}.DownloadAsync"/>; the message cannot be retrieved by Discord
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/// after the message has been deleted.
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/// </note>
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/// If caching is enabled via <see cref="DiscordSocketConfig"/>, the
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/// <see cref="Cacheable{TEntity,TId}"/> entity will contain the deleted message; otherwise, in event
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/// that the message cannot be retrieved, the snowflake ID of the message is preserved in the
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/// <see cref="ulong"/>.
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/// </para>
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/// <para>
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/// The source channel of the removed message will be passed into the
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/// <see cref="ISocketMessageChannel"/> parameter.
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/// </para>
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/// </remarks>
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public event Func<IReadOnlyCollection<Cacheable<IMessage, ulong>>, ISocketMessageChannel, Task> MessagesBulkDeleted
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{
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add { _messagesBulkDeletedEvent.Add(value); }
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remove { _messagesBulkDeletedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<IReadOnlyCollection<Cacheable<IMessage, ulong>>, ISocketMessageChannel, Task>> _messagesBulkDeletedEvent = new AsyncEvent<Func<IReadOnlyCollection<Cacheable<IMessage, ulong>>, ISocketMessageChannel, Task>>();
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/// <summary> Fired when a message is updated. </summary>
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/// <remarks>
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/// <para>
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/// This event is fired when a message is updated. The event handler must return a
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/// <see cref="Task"/> and accept a <see cref="Cacheable{TEntity,TId}"/>, <see cref="SocketMessage"/>,
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/// and <see cref="ISocketMessageChannel"/> as its parameters.
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/// </para>
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/// <para>
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/// If caching is enabled via <see cref="DiscordSocketConfig"/>, the
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/// <see cref="Cacheable{TEntity,TId}"/> entity will contain the original message; otherwise, in event
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/// that the message cannot be retrieved, the snowflake ID of the message is preserved in the
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/// <see cref="ulong"/>.
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/// </para>
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/// <para>
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/// The updated message will be passed into the <see cref="SocketMessage"/> parameter.
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/// </para>
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/// <para>
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/// The source channel of the updated message will be passed into the
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/// <see cref="ISocketMessageChannel"/> parameter.
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/// </para>
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/// </remarks>
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public event Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task> MessageUpdated {
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add { _messageUpdatedEvent.Add(value); }
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remove { _messageUpdatedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>> _messageUpdatedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>>();
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/// <summary> Fired when a reaction is added to a message. </summary>
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/// <remarks>
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/// <para>
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/// This event is fired when a reaction is added to a user message. The event handler must return a
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/// <see cref="Task"/> and accept a <see cref="Cacheable{TEntity,TId}"/>, an
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/// <see cref="ISocketMessageChannel"/>, and a <see cref="SocketReaction"/> as its parameter.
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/// </para>
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/// <para>
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/// If caching is enabled via <see cref="DiscordSocketConfig"/>, the
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/// <see cref="Cacheable{TEntity,TId}"/> entity will contain the original message; otherwise, in event
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/// that the message cannot be retrieved, the snowflake ID of the message is preserved in the
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/// <see cref="ulong"/>.
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/// </para>
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/// <para>
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/// The source channel of the reaction addition will be passed into the
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/// <see cref="ISocketMessageChannel"/> parameter.
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/// </para>
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/// <para>
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/// The reaction that was added will be passed into the <see cref="SocketReaction"/> parameter.
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/// </para>
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/// <note>
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/// When fetching the reaction from this event, a user may not be provided under
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/// <see cref="SocketReaction.User"/>. Please see the documentation of the property for more
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/// information.
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/// </note>
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/// </remarks>
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/// <example>
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/// <code language="cs" region="ReactionAdded"
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/// source="..\Discord.Net.Examples\WebSocket\BaseSocketClient.Events.Examples.cs"/>
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/// </example>
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public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionAdded {
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add { _reactionAddedEvent.Add(value); }
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remove { _reactionAddedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionAddedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>();
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/// <summary> Fired when a reaction is removed from a message. </summary>
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public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionRemoved {
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add { _reactionRemovedEvent.Add(value); }
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remove { _reactionRemovedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionRemovedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>();
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/// <summary> Fired when all reactions to a message are cleared. </summary>
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public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task> ReactionsCleared {
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add { _reactionsClearedEvent.Add(value); }
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remove { _reactionsClearedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>> _reactionsClearedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>>();
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//Roles
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/// <summary> Fired when a role is created. </summary>
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public event Func<SocketRole, Task> RoleCreated {
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add { _roleCreatedEvent.Add(value); }
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remove { _roleCreatedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketRole, Task>> _roleCreatedEvent = new AsyncEvent<Func<SocketRole, Task>>();
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/// <summary> Fired when a role is deleted. </summary>
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public event Func<SocketRole, Task> RoleDeleted {
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add { _roleDeletedEvent.Add(value); }
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remove { _roleDeletedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketRole, Task>> _roleDeletedEvent = new AsyncEvent<Func<SocketRole, Task>>();
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/// <summary> Fired when a role is updated. </summary>
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public event Func<SocketRole, SocketRole, Task> RoleUpdated {
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add { _roleUpdatedEvent.Add(value); }
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remove { _roleUpdatedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketRole, SocketRole, Task>> _roleUpdatedEvent = new AsyncEvent<Func<SocketRole, SocketRole, Task>>();
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//Guilds
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/// <summary> Fired when the connected account joins a guild. </summary>
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public event Func<SocketGuild, Task> JoinedGuild {
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add { _joinedGuildEvent.Add(value); }
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remove { _joinedGuildEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketGuild, Task>> _joinedGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>();
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/// <summary> Fired when the connected account leaves a guild. </summary>
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public event Func<SocketGuild, Task> LeftGuild {
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add { _leftGuildEvent.Add(value); }
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remove { _leftGuildEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketGuild, Task>> _leftGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>();
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/// <summary> Fired when a guild becomes available. </summary>
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public event Func<SocketGuild, Task> GuildAvailable {
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add { _guildAvailableEvent.Add(value); }
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remove { _guildAvailableEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketGuild, Task>> _guildAvailableEvent = new AsyncEvent<Func<SocketGuild, Task>>();
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/// <summary> Fired when a guild becomes unavailable. </summary>
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public event Func<SocketGuild, Task> GuildUnavailable {
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add { _guildUnavailableEvent.Add(value); }
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remove { _guildUnavailableEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketGuild, Task>> _guildUnavailableEvent = new AsyncEvent<Func<SocketGuild, Task>>();
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/// <summary> Fired when offline guild members are downloaded. </summary>
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public event Func<SocketGuild, Task> GuildMembersDownloaded {
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add { _guildMembersDownloadedEvent.Add(value); }
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remove { _guildMembersDownloadedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketGuild, Task>> _guildMembersDownloadedEvent = new AsyncEvent<Func<SocketGuild, Task>>();
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/// <summary> Fired when a guild is updated. </summary>
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public event Func<SocketGuild, SocketGuild, Task> GuildUpdated {
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add { _guildUpdatedEvent.Add(value); }
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remove { _guildUpdatedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketGuild, SocketGuild, Task>> _guildUpdatedEvent = new AsyncEvent<Func<SocketGuild, SocketGuild, Task>>();
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//Users
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/// <summary> Fired when a user joins a guild. </summary>
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public event Func<SocketGuildUser, Task> UserJoined {
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add { _userJoinedEvent.Add(value); }
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remove { _userJoinedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketGuildUser, Task>> _userJoinedEvent = new AsyncEvent<Func<SocketGuildUser, Task>>();
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/// <summary> Fired when a user leaves a guild. </summary>
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public event Func<SocketGuildUser, Task> UserLeft {
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add { _userLeftEvent.Add(value); }
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remove { _userLeftEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketGuildUser, Task>> _userLeftEvent = new AsyncEvent<Func<SocketGuildUser, Task>>();
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/// <summary> Fired when a user is banned from a guild. </summary>
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public event Func<SocketUser, SocketGuild, Task> UserBanned {
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add { _userBannedEvent.Add(value); }
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remove { _userBannedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userBannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>();
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/// <summary> Fired when a user is unbanned from a guild. </summary>
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public event Func<SocketUser, SocketGuild, Task> UserUnbanned {
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add { _userUnbannedEvent.Add(value); }
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remove { _userUnbannedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userUnbannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>();
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/// <summary> Fired when a user is updated. </summary>
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public event Func<SocketUser, SocketUser, Task> UserUpdated {
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add { _userUpdatedEvent.Add(value); }
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remove { _userUpdatedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketUser, SocketUser, Task>> _userUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketUser, Task>>();
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/// <summary> Fired when a guild member is updated, or a member presence is updated. </summary>
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public event Func<SocketGuildUser, SocketGuildUser, Task> GuildMemberUpdated {
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add { _guildMemberUpdatedEvent.Add(value); }
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remove { _guildMemberUpdatedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>> _guildMemberUpdatedEvent = new AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>>();
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/// <summary> Fired when a user joins, leaves, or moves voice channels. </summary>
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public event Func<SocketUser, SocketVoiceState, SocketVoiceState, Task> UserVoiceStateUpdated {
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add { _userVoiceStateUpdatedEvent.Add(value); }
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remove { _userVoiceStateUpdatedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>> _userVoiceStateUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>>();
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/// <summary> Fired when the bot connects to a Discord voice server. </summary>
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public event Func<SocketVoiceServer, Task> VoiceServerUpdated
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{
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add { _voiceServerUpdatedEvent.Add(value); }
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remove { _voiceServerUpdatedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketVoiceServer, Task>> _voiceServerUpdatedEvent = new AsyncEvent<Func<SocketVoiceServer, Task>>();
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/// <summary> Fired when the connected account is updated. </summary>
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public event Func<SocketSelfUser, SocketSelfUser, Task> CurrentUserUpdated {
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add { _selfUpdatedEvent.Add(value); }
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remove { _selfUpdatedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>> _selfUpdatedEvent = new AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>>();
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/// <summary> Fired when a user starts typing. </summary>
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public event Func<SocketUser, ISocketMessageChannel, Task> UserIsTyping {
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add { _userIsTypingEvent.Add(value); }
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remove { _userIsTypingEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>> _userIsTypingEvent = new AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>>();
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/// <summary> Fired when a user joins a group channel. </summary>
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public event Func<SocketGroupUser, Task> RecipientAdded {
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add { _recipientAddedEvent.Add(value); }
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remove { _recipientAddedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientAddedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>();
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/// <summary> Fired when a user is removed from a group channel. </summary>
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public event Func<SocketGroupUser, Task> RecipientRemoved {
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add { _recipientRemovedEvent.Add(value); }
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remove { _recipientRemovedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientRemovedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>();
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}
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}
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