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306 lines
16 KiB
306 lines
16 KiB
using System.Collections.Generic;
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using System.IO;
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using System.Threading.Tasks;
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using Discord.API;
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using Discord.Rest;
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namespace Discord.WebSocket
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{
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/// <summary>
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/// Represents the base of a WebSocket-based Discord client.
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/// </summary>
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public abstract partial class BaseSocketClient : BaseDiscordClient, IDiscordClient
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{
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protected readonly DiscordSocketConfig BaseConfig;
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/// <summary>
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/// Gets the estimated round-trip latency, in milliseconds, to the gateway server.
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/// </summary>
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/// <returns>
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/// An <see cref="int"/> that represents the round-trip latency to the WebSocket server. Please
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/// note that this value does not represent a "true" latency for operations such as sending a message.
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/// </returns>
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public abstract int Latency { get; protected set; }
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/// <summary>
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/// Gets the status for the logged-in user.
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/// </summary>
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/// <returns>
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/// A status object that represents the user's online presence status.
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/// </returns>
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public abstract UserStatus Status { get; protected set; }
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/// <summary>
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/// Gets the activity for the logged-in user.
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/// </summary>
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/// <returns>
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/// An activity object that represents the user's current activity.
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/// </returns>
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public abstract IActivity Activity { get; protected set; }
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/// <summary>
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/// Provides access to a REST-only client with a shared state from this client.
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/// </summary>
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public abstract DiscordSocketRestClient Rest { get; }
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internal new DiscordSocketApiClient ApiClient => base.ApiClient as DiscordSocketApiClient;
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/// <summary>
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/// Gets the current logged-in user.
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/// </summary>
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public new SocketSelfUser CurrentUser { get => base.CurrentUser as SocketSelfUser; protected set => base.CurrentUser = value; }
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/// <summary>
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/// Gets a collection of guilds that the user is currently in.
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/// </summary>
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/// <returns>
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/// A read-only collection of guilds that the current user is in.
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/// </returns>
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public abstract IReadOnlyCollection<SocketGuild> Guilds { get; }
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/// <summary>
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/// Gets a collection of private channels opened in this session.
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/// </summary>
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/// <remarks>
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/// This method will retrieve all private channels (including direct-message, group channel and such) that
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/// are currently opened in this session.
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/// <note type="warning">
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/// This method will not return previously opened private channels outside of the current session! If
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/// you have just started the client, this may return an empty collection.
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/// </note>
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/// </remarks>
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/// <returns>
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/// A read-only collection of private channels that the user currently partakes in.
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/// </returns>
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public abstract IReadOnlyCollection<ISocketPrivateChannel> PrivateChannels { get; }
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/// <summary>
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/// Gets a collection of available voice regions.
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/// </summary>
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/// <returns>
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/// A read-only collection of voice regions that the user has access to.
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/// </returns>
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public abstract IReadOnlyCollection<RestVoiceRegion> VoiceRegions { get; }
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internal BaseSocketClient(DiscordSocketConfig config, DiscordRestApiClient client)
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: base(config, client) => BaseConfig = config;
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private static DiscordSocketApiClient CreateApiClient(DiscordSocketConfig config)
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=> new DiscordSocketApiClient(config.RestClientProvider, config.WebSocketProvider, DiscordRestConfig.UserAgent,
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rateLimitPrecision: config.RateLimitPrecision,
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useSystemClock: config.UseSystemClock);
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/// <summary>
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/// Gets a Discord application information for the logged-in user.
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/// </summary>
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/// <remarks>
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/// This method reflects your application information you submitted when creating a Discord application via
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/// the Developer Portal.
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/// </remarks>
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/// <param name="options">The options to be used when sending the request.</param>
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/// <returns>
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/// A task that represents the asynchronous get operation. The task result contains the application
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/// information.
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/// </returns>
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public abstract Task<RestApplication> GetApplicationInfoAsync(RequestOptions options = null);
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/// <summary>
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/// Gets a generic user.
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/// </summary>
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/// <param name="id">The user snowflake ID.</param>
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/// <remarks>
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/// This method gets the user present in the WebSocket cache with the given condition.
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/// <note type="warning">
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/// Sometimes a user may return <c>null</c> due to Discord not sending offline users in large guilds
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/// (i.e. guild with 100+ members) actively. To download users on startup and to see more information
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/// about this subject, see <see cref="Discord.WebSocket.DiscordSocketConfig.AlwaysDownloadUsers" />.
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/// </note>
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/// <note>
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/// This method does not attempt to fetch users that the logged-in user does not have access to (i.e.
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/// users who don't share mutual guild(s) with the current user). If you wish to get a user that you do
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/// not have access to, consider using the REST implementation of
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/// <see cref="DiscordRestClient.GetUserAsync(System.UInt64,Discord.RequestOptions)" />.
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/// </note>
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/// </remarks>
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/// <returns>
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/// A generic WebSocket-based user; <c>null</c> when the user cannot be found.
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/// </returns>
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public abstract SocketUser GetUser(ulong id);
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/// <summary>
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/// Gets a user.
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/// </summary>
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/// <remarks>
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/// This method gets the user present in the WebSocket cache with the given condition.
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/// <note type="warning">
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/// Sometimes a user may return <c>null</c> due to Discord not sending offline users in large guilds
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/// (i.e. guild with 100+ members) actively. To download users on startup and to see more information
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/// about this subject, see <see cref="Discord.WebSocket.DiscordSocketConfig.AlwaysDownloadUsers" />.
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/// </note>
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/// <note>
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/// This method does not attempt to fetch users that the logged-in user does not have access to (i.e.
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/// users who don't share mutual guild(s) with the current user). If you wish to get a user that you do
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/// not have access to, consider using the REST implementation of
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/// <see cref="DiscordRestClient.GetUserAsync(System.UInt64,Discord.RequestOptions)" />.
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/// </note>
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/// </remarks>
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/// <param name="username">The name of the user.</param>
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/// <param name="discriminator">The discriminator value of the user.</param>
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/// <returns>
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/// A generic WebSocket-based user; <c>null</c> when the user cannot be found.
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/// </returns>
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public abstract SocketUser GetUser(string username, string discriminator);
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/// <summary>
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/// Gets a channel.
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/// </summary>
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/// <param name="id">The snowflake identifier of the channel (e.g. `381889909113225237`).</param>
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/// <returns>
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/// A generic WebSocket-based channel object (voice, text, category, etc.) associated with the identifier;
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/// <c>null</c> when the channel cannot be found.
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/// </returns>
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public abstract SocketChannel GetChannel(ulong id);
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/// <summary>
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/// Gets a guild.
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/// </summary>
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/// <param name="id">The guild snowflake identifier.</param>
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/// <returns>
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/// A WebSocket-based guild associated with the snowflake identifier; <c>null</c> when the guild cannot be
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/// found.
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/// </returns>
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public abstract SocketGuild GetGuild(ulong id);
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/// <summary>
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/// Gets a voice region.
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/// </summary>
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/// <param name="id">The identifier of the voice region (e.g. <c>eu-central</c> ).</param>
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/// <returns>
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/// A REST-based voice region associated with the identifier; <c>null</c> if the voice region is not
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/// found.
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/// </returns>
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public abstract RestVoiceRegion GetVoiceRegion(string id);
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/// <inheritdoc />
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public abstract Task StartAsync();
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/// <inheritdoc />
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public abstract Task StopAsync();
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/// <summary>
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/// Sets the current status of the user (e.g. Online, Do not Disturb).
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/// </summary>
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/// <param name="status">The new status to be set.</param>
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/// <returns>
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/// A task that represents the asynchronous set operation.
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/// </returns>
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public abstract Task SetStatusAsync(UserStatus status);
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/// <summary>
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/// Sets the game of the user.
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/// </summary>
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/// <param name="name">The name of the game.</param>
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/// <param name="streamUrl">If streaming, the URL of the stream. Must be a valid Twitch URL.</param>
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/// <param name="type">The type of the game.</param>
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/// <returns>
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/// A task that represents the asynchronous set operation.
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/// </returns>
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public abstract Task SetGameAsync(string name, string streamUrl = null, ActivityType type = ActivityType.Playing);
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/// <summary>
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/// Sets the <paramref name="activity"/> of the logged-in user.
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/// </summary>
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/// <remarks>
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/// This method sets the <paramref name="activity"/> of the user.
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/// <note type="note">
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/// Discord will only accept setting of name and the type of activity.
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/// </note>
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/// <note type="warning">
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/// Rich Presence cannot be set via this method or client. Rich Presence is strictly limited to RPC
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/// clients only.
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/// </note>
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/// </remarks>
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/// <param name="activity">The activity to be set.</param>
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/// <returns>
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/// A task that represents the asynchronous set operation.
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/// </returns>
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public abstract Task SetActivityAsync(IActivity activity);
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/// <summary>
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/// Attempts to download users into the user cache for the selected guilds.
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/// </summary>
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/// <param name="guilds">The guilds to download the members from.</param>
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/// <returns>
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/// A task that represents the asynchronous download operation.
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/// </returns>
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public abstract Task DownloadUsersAsync(IEnumerable<IGuild> guilds);
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/// <summary>
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/// Creates a guild for the logged-in user who is in less than 10 active guilds.
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/// </summary>
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/// <remarks>
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/// This method creates a new guild on behalf of the logged-in user.
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/// <note type="warning">
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/// Due to Discord's limitation, this method will only work for users that are in less than 10 guilds.
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/// </note>
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/// </remarks>
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/// <param name="name">The name of the new guild.</param>
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/// <param name="region">The voice region to create the guild with.</param>
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/// <param name="jpegIcon">The icon of the guild.</param>
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/// <param name="options">The options to be used when sending the request.</param>
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/// <returns>
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/// A task that represents the asynchronous creation operation. The task result contains the created guild.
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/// </returns>
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public Task<RestGuild> CreateGuildAsync(string name, IVoiceRegion region, Stream jpegIcon = null, RequestOptions options = null)
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=> ClientHelper.CreateGuildAsync(this, name, region, jpegIcon, options ?? RequestOptions.Default);
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/// <summary>
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/// Gets the connections that the user has set up.
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/// </summary>
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/// <param name="options">The options to be used when sending the request.</param>
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/// <returns>
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/// A task that represents the asynchronous get operation. The task result contains a read-only collection of connections.
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/// </returns>
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public Task<IReadOnlyCollection<RestConnection>> GetConnectionsAsync(RequestOptions options = null)
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=> ClientHelper.GetConnectionsAsync(this, options ?? RequestOptions.Default);
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/// <summary>
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/// Gets an invite.
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/// </summary>
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/// <param name="inviteId">The invitation identifier.</param>
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/// <param name="options">The options to be used when sending the request.</param>
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/// <returns>
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/// A task that represents the asynchronous get operation. The task result contains the invite information.
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/// </returns>
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public Task<RestInviteMetadata> GetInviteAsync(string inviteId, RequestOptions options = null)
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=> ClientHelper.GetInviteAsync(this, inviteId, options ?? RequestOptions.Default);
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// IDiscordClient
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/// <inheritdoc />
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async Task<IApplication> IDiscordClient.GetApplicationInfoAsync(RequestOptions options)
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=> await GetApplicationInfoAsync(options).ConfigureAwait(false);
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/// <inheritdoc />
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Task<IChannel> IDiscordClient.GetChannelAsync(ulong id, CacheMode mode, RequestOptions options)
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=> Task.FromResult<IChannel>(GetChannel(id));
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/// <inheritdoc />
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Task<IReadOnlyCollection<IPrivateChannel>> IDiscordClient.GetPrivateChannelsAsync(CacheMode mode, RequestOptions options)
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=> Task.FromResult<IReadOnlyCollection<IPrivateChannel>>(PrivateChannels);
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/// <inheritdoc />
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async Task<IReadOnlyCollection<IConnection>> IDiscordClient.GetConnectionsAsync(RequestOptions options)
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=> await GetConnectionsAsync(options).ConfigureAwait(false);
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/// <inheritdoc />
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async Task<IInvite> IDiscordClient.GetInviteAsync(string inviteId, RequestOptions options)
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=> await GetInviteAsync(inviteId, options).ConfigureAwait(false);
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/// <inheritdoc />
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Task<IGuild> IDiscordClient.GetGuildAsync(ulong id, CacheMode mode, RequestOptions options)
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=> Task.FromResult<IGuild>(GetGuild(id));
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/// <inheritdoc />
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Task<IReadOnlyCollection<IGuild>> IDiscordClient.GetGuildsAsync(CacheMode mode, RequestOptions options)
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=> Task.FromResult<IReadOnlyCollection<IGuild>>(Guilds);
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/// <inheritdoc />
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async Task<IGuild> IDiscordClient.CreateGuildAsync(string name, IVoiceRegion region, Stream jpegIcon, RequestOptions options)
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=> await CreateGuildAsync(name, region, jpegIcon, options).ConfigureAwait(false);
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/// <inheritdoc />
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Task<IUser> IDiscordClient.GetUserAsync(ulong id, CacheMode mode, RequestOptions options)
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=> Task.FromResult<IUser>(GetUser(id));
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/// <inheritdoc />
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Task<IUser> IDiscordClient.GetUserAsync(string username, string discriminator, RequestOptions options)
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=> Task.FromResult<IUser>(GetUser(username, discriminator));
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/// <inheritdoc />
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Task<IVoiceRegion> IDiscordClient.GetVoiceRegionAsync(string id, RequestOptions options)
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=> Task.FromResult<IVoiceRegion>(GetVoiceRegion(id));
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/// <inheritdoc />
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Task<IReadOnlyCollection<IVoiceRegion>> IDiscordClient.GetVoiceRegionsAsync(RequestOptions options)
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=> Task.FromResult<IReadOnlyCollection<IVoiceRegion>>(VoiceRegions);
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}
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}
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