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using System.Reflection;
namespace Discord
{
/// <summary>
/// Defines various behaviors of Discord.Net.
/// </summary>
public class DiscordConfig
{
/// <summary>
/// Returns the API version Discord.Net uses.
/// </summary>
/// <returns>
/// An <see cref="int"/> representing the API version that Discord.Net uses to communicate with Discord.
/// <para>A list of available API version can be seen on the official
/// <see href="https://discordapp.com/developers/docs/reference#api-versioning">Discord API documentation</see>
/// .</para>
/// </returns>
public const int APIVersion = 6;
/// <summary>
/// Returns the Voice API version Discord.Net uses.
/// </summary>
/// <returns>
/// An <see cref="int"/> representing the API version that Discord.Net uses to communicate with Discord's
/// voice server.
/// </returns>
public const int VoiceAPIVersion = 3;
/// <summary>
/// Gets the Discord.Net version, including the build number.
/// </summary>
/// <returns>
/// A string containing the detailed version information, including its build number; <c>Unknown</c> when
/// the version fails to be fetched.
/// </returns>
public static string Version { get; } =
typeof(DiscordConfig).GetTypeInfo().Assembly.GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion ??
typeof(DiscordConfig).GetTypeInfo().Assembly.GetName().Version.ToString(3) ??
"Unknown";
/// <summary>
/// Gets the user agent that Discord.Net uses in its clients.
/// </summary>
/// <returns>
/// The user agent used in each Discord.Net request.
/// </returns>
public static string UserAgent { get; } = $"DiscordBot (https://github.com/RogueException/Discord.Net, v{Version})";
/// <summary>
/// Returns the base Discord API URL.
/// </summary>
/// <returns>
/// The Discord API URL using <see cref="APIVersion"/>.
/// </returns>
public static readonly string APIUrl = $"https://discordapp.com/api/v{APIVersion}/";
/// <summary>
/// Returns the base Discord CDN URL.
/// </summary>
/// <returns>
/// The base Discord Content Delivery Network (CDN) URL.
/// </returns>
public const string CDNUrl = "https://cdn.discordapp.com/";
/// <summary>
/// Returns the base Discord invite URL.
/// </summary>
/// <returns>
/// The base Discord invite URL.
/// </returns>
public const string InviteUrl = "https://discord.gg/";
/// <summary>
/// Returns the default timeout for requests.
/// </summary>
/// <returns>
/// The amount of time it takes in milliseconds before a request is timed out.
/// </returns>
public const int DefaultRequestTimeout = 15000;
/// <summary>
/// Returns the max length for a Discord message.
/// </summary>
/// <returns>
/// The maximum length of a message allowed by Discord.
/// </returns>
public const int MaxMessageSize = 2000;
/// <summary>
/// Returns the max messages allowed to be in a request.
/// </summary>
/// <returns>
/// The maximum number of messages that can be gotten per-batch.
/// </returns>
public const int MaxMessagesPerBatch = 100;
/// <summary>
/// Returns the max users allowed to be in a request.
/// </summary>
/// <returns>
/// The maximum number of users that can be gotten per-batch.
/// </returns>
public const int MaxUsersPerBatch = 1000;
/// <summary>
/// Returns the max guilds allowed to be in a request.
/// </summary>
/// <returns>
/// The maximum number of guilds that can be gotten per-batch.
/// </returns>
public const int MaxGuildsPerBatch = 100;
/// <summary>
/// Returns the max user reactions allowed to be in a request.
/// </summary>
/// <returns>
/// The maximum number of user reactions that can be gotten per-batch.
/// </returns>
public const int MaxUserReactionsPerBatch = 100;
/// <summary>
/// Returns the max audit log entries allowed to be in a request.
/// </summary>
/// <returns>
/// The maximum number of audit log entries that can be gotten per-batch.
/// </returns>
public const int MaxAuditLogEntriesPerBatch = 100;
/// <summary>
/// Gets or sets how a request should act in the case of an error, by default.
/// </summary>
/// <returns>
/// The currently set <see cref="RetryMode"/>.
/// </returns>
public RetryMode DefaultRetryMode { get; set; } = RetryMode.AlwaysRetry;
/// <summary>
/// Gets or sets the minimum log level severity that will be sent to the Log event.
/// </summary>
/// <returns>
/// The currently set <see cref="LogSeverity"/> for logging level.
/// </returns>
public LogSeverity LogLevel { get; set; } = LogSeverity.Info;
/// <summary>
/// Gets or sets whether the initial log entry should be printed.
/// </summary>
/// <remarks>
/// If set to <c>true</c>, the library will attempt to print the current version of the library, as well as
/// the API version it uses on startup.
/// </remarks>
internal bool DisplayInitialLog { get; set; } = true;
/// <summary>
/// Gets or sets the level of precision of the rate limit reset response.
/// </summary>
/// <remarks>
/// If set to <see cref="RateLimitPrecision.Second"/>, this value will be rounded up to the
/// nearest second.
/// </remarks>
/// <returns>
/// The currently set <see cref="RateLimitPrecision"/>.
/// </returns>
public RateLimitPrecision RateLimitPrecision { get; set; } = RateLimitPrecision.Millisecond;
/// <summary>
/// Gets or sets whether or not rate-limits should use the system clock.
/// </summary>
/// <remarks>
/// If set to <c>false</c>, we will use the X-RateLimit-Reset-After header
/// to determine when a rate-limit expires, rather than comparing the
/// X-RateLimit-Reset timestamp to the system time.
///
/// This should only be changed to false if the system is known to have
/// a clock that is out of sync. Relying on the Reset-After header will
/// incur network lag.
///
/// Regardless of this property, we still rely on the system's wall-clock
/// to determine if a bucket is rate-limited; we do not use any monotonic
/// clock. Your system will still need a stable clock.
/// </remarks>
public bool UseSystemClock { get; set; } = true;
}
}