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using System;
using System.Threading.Tasks;
namespace Discord.Commands
{
/// <summary>
/// Requires the module or class to pass the specified precondition before execution can begin.
/// </summary>
/// <seealso cref="ParameterPreconditionAttribute"/>
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Class, AllowMultiple = true, Inherited = true)]
public abstract class PreconditionAttribute : Attribute
{
/// <summary>
/// Specifies a group that this precondition belongs to.
/// </summary>
/// <remarks>
/// <see cref="Preconditions" /> of the same group require only one of the preconditions to pass in order to
/// be successful (A || B). Specifying <see cref="Group" /> = <c>null</c> or not at all will
/// require *all* preconditions to pass, just like normal (A &amp;&amp; B).
/// </remarks>
public string Group { get; set; } = null;
/// <summary>
/// When overridden in a derived class, uses the supplied string
/// as the error message if the precondition doesn't pass.
/// Setting this for a class that doesn't override
/// this property is a no-op.
/// </summary>
public virtual string ErrorMessage { get { return null; } set { } }
/// <summary>
/// Checks if the <paramref name="command"/> has the sufficient permission to be executed.
/// </summary>
/// <param name="context">The context of the command.</param>
/// <param name="command">The command being executed.</param>
/// <param name="services">The service collection used for dependency injection.</param>
public abstract Task<PreconditionResult> CheckPermissionsAsync(ICommandContext context, CommandInfo command, IServiceProvider services);
}
}