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using System;
namespace Discord
{
/// <summary>
/// Flags for the <see cref="IActivity.Flags"/> property, that are ORd together.
/// These describe what the activity payload includes.
/// </summary>
[Flags]
public enum ActivityProperties
{
/// <summary>
/// Indicates that no actions on this activity can be taken.
/// </summary>
None = 0,
Instance = 1,
/// <summary>
/// Indicates that this activity can be joined.
/// </summary>
Join = 0b10,
/// <summary>
/// Indicates that this activity can be spectated.
/// </summary>
Spectate = 0b100,
/// <summary>
/// Indicates that a user may request to join an activity.
/// </summary>
JoinRequest = 0b1000,
/// <summary>
/// Indicates that a user can listen along in Spotify.
/// </summary>
Sync = 0b10000,
/// <summary>
/// Indicates that a user can play this song.
/// </summary>
Play = 0b100000
}
}