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using System;
namespace Discord
{
/// <summary>
/// Timestamps for a <see cref="RichGame" /> object.
/// </summary>
public class GameTimestamps
{
/// <summary>
/// Gets when the activity started.
/// </summary>
public DateTimeOffset? Start { get; }
/// <summary>
/// Gets when the activity ends.
/// </summary>
public DateTimeOffset? End { get; }
internal GameTimestamps(DateTimeOffset? start, DateTimeOffset? end)
{
Start = start;
End = end;
}
}
}