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using System.Diagnostics;
namespace Discord
{
/// <summary>
/// A user's Rich Presence status.
/// </summary>
[DebuggerDisplay(@"{DebuggerDisplay,nq}")]
public class RichGame : Game
{
internal RichGame() { }
/// <summary>
/// Gets the user's current party status.
/// </summary>
public string State { get; internal set; }
/// <summary>
/// Gets the application ID for the game.
/// </summary>
public ulong ApplicationId { get; internal set; }
/// <summary>
/// Gets the small image for the presence and their hover texts.
/// </summary>
public GameAsset SmallAsset { get; internal set; }
/// <summary>
/// Gets the large image for the presence and their hover texts.
/// </summary>
public GameAsset LargeAsset { get; internal set; }
/// <summary>
/// Gets the information for the current party of the player.
/// </summary>
public GameParty Party { get; internal set; }
/// <summary>
/// Gets the secrets for Rich Presence joining and spectating.
/// </summary>
public GameSecrets Secrets { get; internal set; }
/// <summary>
/// Gets the timestamps for start and/or end of the game.
/// </summary>
public GameTimestamps Timestamps { get; internal set; }
/// <summary>
/// Returns the name of the Rich Presence.
/// </summary>
public override string ToString() => Name;
private string DebuggerDisplay => $"{Name} (Rich)";
}
}