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#pragma warning disable CS1591
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
using System.Runtime.Serialization;
namespace Discord.API
{
internal class Game
{
[JsonProperty("name")]
public string Name { get; set; }
[JsonProperty("url")]
public Optional<string> StreamUrl { get; set; }
[JsonProperty("type")]
public Optional<ActivityType?> Type { get; set; }
[JsonProperty("details")]
public Optional<string> Details { get; set; }
[JsonProperty("state")]
public Optional<string> State { get; set; }
[JsonProperty("application_id")]
public Optional<ulong> ApplicationId { get; set; }
[JsonProperty("assets")]
public Optional<API.GameAssets> Assets { get; set; }
[JsonProperty("party")]
public Optional<API.GameParty> Party { get; set; }
[JsonProperty("secrets")]
public Optional<API.GameSecrets> Secrets { get; set; }
[JsonProperty("timestamps")]
public Optional<API.GameTimestamps> Timestamps { get; set; }
[JsonProperty("instance")]
public Optional<bool> Instance { get; set; }
[JsonProperty("sync_id")]
public Optional<string> SyncId { get; set; }
[JsonProperty("session_id")]
public Optional<string> SessionId { get; set; }
[JsonProperty("Flags")]
public Optional<ActivityProperties> Flags { get; set; }
[JsonProperty("id")]
public Optional<string> Id { get; set; }
[JsonProperty("emoji")]
public Optional<Emoji> Emoji { get; set; }
[JsonProperty("created_at")]
public Optional<long> CreatedAt { get; set; }
[OnError]
internal void OnError(StreamingContext context, ErrorContext errorContext)
{
errorContext.Handled = true;
}
}
}