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36 lines
1.2 KiB
36 lines
1.2 KiB
#pragma warning disable CS1591
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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namespace Discord.API
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{
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internal class Presence
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{
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[JsonProperty("user")]
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public User User { get; set; }
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[JsonProperty("guild_id")]
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public Optional<ulong> GuildId { get; set; }
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[JsonProperty("status")]
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public UserStatus Status { get; set; }
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[JsonProperty("game")]
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public Game Game { get; set; }
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[JsonProperty("roles")]
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public Optional<ulong[]> Roles { get; set; }
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[JsonProperty("nick")]
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public Optional<string> Nick { get; set; }
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// This property is a Dictionary where each key is the ClientType
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// and the values are the current client status.
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// The client status values are all the same.
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// Example:
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// "client_status": { "desktop": "dnd", "mobile": "dnd" }
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[JsonProperty("client_status")]
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public Optional<Dictionary<string, string>> ClientStatus { get; set; }
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[JsonProperty("activities")]
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public List<Game> Activities { get; set; }
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[JsonProperty("premium_since")]
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public Optional<DateTimeOffset?> PremiumSince { get; set; }
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}
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}
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