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using System;
using System.Threading.Tasks;
namespace Discord.Audio
{
internal partial class AudioClient
{
public event Func<Task> Connected
{
add { _connectedEvent.Add(value); }
remove { _connectedEvent.Remove(value); }
}
private readonly AsyncEvent<Func<Task>> _connectedEvent = new AsyncEvent<Func<Task>>();
public event Func<Exception, Task> Disconnected
{
add { _disconnectedEvent.Add(value); }
remove { _disconnectedEvent.Remove(value); }
}
private readonly AsyncEvent<Func<Exception, Task>> _disconnectedEvent = new AsyncEvent<Func<Exception, Task>>();
public event Func<int, int, Task> LatencyUpdated
{
add { _latencyUpdatedEvent.Add(value); }
remove { _latencyUpdatedEvent.Remove(value); }
}
private readonly AsyncEvent<Func<int, int, Task>> _latencyUpdatedEvent = new AsyncEvent<Func<int, int, Task>>();
public event Func<int, int, Task> UdpLatencyUpdated
{
add { _udpLatencyUpdatedEvent.Add(value); }
remove { _udpLatencyUpdatedEvent.Remove(value); }
}
private readonly AsyncEvent<Func<int, int, Task>> _udpLatencyUpdatedEvent = new AsyncEvent<Func<int, int, Task>>();
public event Func<ulong, AudioInStream, Task> StreamCreated
{
add { _streamCreatedEvent.Add(value); }
remove { _streamCreatedEvent.Remove(value); }
}
private readonly AsyncEvent<Func<ulong, AudioInStream, Task>> _streamCreatedEvent = new AsyncEvent<Func<ulong, AudioInStream, Task>>();
public event Func<ulong, Task> StreamDestroyed
{
add { _streamDestroyedEvent.Add(value); }
remove { _streamDestroyedEvent.Remove(value); }
}
private readonly AsyncEvent<Func<ulong, Task>> _streamDestroyedEvent = new AsyncEvent<Func<ulong, Task>>();
public event Func<ulong, bool, Task> SpeakingUpdated
{
add { _speakingUpdatedEvent.Add(value); }
remove { _speakingUpdatedEvent.Remove(value); }
}
private readonly AsyncEvent<Func<ulong, bool, Task>> _speakingUpdatedEvent = new AsyncEvent<Func<ulong, bool, Task>>();
}
}