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using Discord.WebSocket;
namespace Discord.Commands
{
/// <summary> The sharded variant of <see cref="ICommandContext"/>, which may contain the client, user, guild, channel, and message. </summary>
public class ShardedCommandContext : SocketCommandContext, ICommandContext
{
/// <summary> Gets the <see cref="DiscordShardedClient"/> that the command is executed with. </summary>
public new DiscordShardedClient Client { get; }
public ShardedCommandContext(DiscordShardedClient client, SocketUserMessage msg)
: base(client.GetShard(GetShardId(client, (msg.Channel as SocketGuildChannel)?.Guild)), msg)
{
Client = client;
}
/// <summary> Gets the shard ID of the command context. </summary>
private static int GetShardId(DiscordShardedClient client, IGuild guild)
=> guild == null ? 0 : client.GetShardIdFor(guild);
//ICommandContext
/// <inheritdoc />
IDiscordClient ICommandContext.Client => Client;
}
}