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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
namespace Discord.WebSocket
{
internal class MessageCache
{
private readonly ConcurrentDictionary<ulong, SocketMessage> _messages;
private readonly ConcurrentQueue<ulong> _orderedMessages;
private readonly int _size;
public IReadOnlyCollection<SocketMessage> Messages => _messages.ToReadOnlyCollection();
public MessageCache(DiscordSocketClient discord)
{
_size = discord.MessageCacheSize;
_messages = new ConcurrentDictionary<ulong, SocketMessage>(ConcurrentHashSet.DefaultConcurrencyLevel, (int)(_size * 1.05));
_orderedMessages = new ConcurrentQueue<ulong>();
}
public void Add(SocketMessage message)
{
if (_messages.TryAdd(message.Id, message))
{
_orderedMessages.Enqueue(message.Id);
while (_orderedMessages.Count > _size && _orderedMessages.TryDequeue(out ulong msgId))
_messages.TryRemove(msgId, out _);
}
}
public SocketMessage Remove(ulong id)
{
_messages.TryRemove(id, out SocketMessage msg);
return msg;
}
public SocketMessage Get(ulong id)
{
if (_messages.TryGetValue(id, out SocketMessage result))
return result;
return null;
}
/// <exception cref="ArgumentOutOfRangeException"><paramref name="limit"/> is less than 0.</exception>
public IReadOnlyCollection<SocketMessage> GetMany(ulong? fromMessageId, Direction dir, int limit = DiscordConfig.MaxMessagesPerBatch)
{
if (limit < 0) throw new ArgumentOutOfRangeException(nameof(limit));
if (limit == 0) return ImmutableArray<SocketMessage>.Empty;
IEnumerable<ulong> cachedMessageIds;
if (fromMessageId == null)
cachedMessageIds = _orderedMessages;
else if (dir == Direction.Before)
cachedMessageIds = _orderedMessages.Where(x => x < fromMessageId.Value);
else if (dir == Direction.After)
cachedMessageIds = _orderedMessages.Where(x => x > fromMessageId.Value);
else //Direction.Around
{
if (!_messages.TryGetValue(fromMessageId.Value, out SocketMessage msg))
return ImmutableArray<SocketMessage>.Empty;
int around = limit / 2;
var before = GetMany(fromMessageId, Direction.Before, around);
var after = GetMany(fromMessageId, Direction.After, around).Reverse();
return after.Concat(new SocketMessage[] { msg }).Concat(before).ToImmutableArray();
}
if (dir == Direction.Before)
cachedMessageIds = cachedMessageIds.Reverse();
if (dir == Direction.Around) //Only happens if fromMessageId is null, should only get "around" and itself (+1)
limit = limit / 2 + 1;
return cachedMessageIds
.Select(x =>
{
if (_messages.TryGetValue(x, out SocketMessage msg))
return msg;
return null;
})
.Where(x => x != null)
.Take(limit)
.ToImmutableArray();
}
}
}