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36 lines
1.3 KiB
36 lines
1.3 KiB
using System.Diagnostics;
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using Model = Discord.API.Message;
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namespace Discord.WebSocket
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{
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/// <summary>
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/// Represents a WebSocket-based message sent by the system.
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/// </summary>
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[DebuggerDisplay(@"{DebuggerDisplay,nq}")]
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public class SocketSystemMessage : SocketMessage, ISystemMessage
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{
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/// <inheritdoc />
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public MessageType Type { get; private set; }
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internal SocketSystemMessage(DiscordSocketClient discord, ulong id, ISocketMessageChannel channel, SocketUser author)
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: base(discord, id, channel, author, MessageSource.System)
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{
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}
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internal new static SocketSystemMessage Create(DiscordSocketClient discord, ClientState state, SocketUser author, ISocketMessageChannel channel, Model model)
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{
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var entity = new SocketSystemMessage(discord, model.Id, channel, author);
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entity.Update(state, model);
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return entity;
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}
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internal override void Update(ClientState state, Model model)
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{
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base.Update(state, model);
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Type = model.Type;
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}
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private string DebuggerDisplay => $"{Author}: {Content} ({Id}, {Type})";
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internal new SocketSystemMessage Clone() => MemberwiseClone() as SocketSystemMessage;
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}
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}
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