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using System;
using System.Diagnostics;
using Model = Discord.API.VoiceState;
namespace Discord.WebSocket
{
/// <summary>
/// Represents a WebSocket user's voice connection status.
/// </summary>
[DebuggerDisplay(@"{DebuggerDisplay,nq}")]
public struct SocketVoiceState : IVoiceState
{
/// <summary>
/// Initializes a default <see cref="SocketVoiceState"/> with everything set to <c>null</c> or <c>false</c>.
/// </summary>
public static readonly SocketVoiceState Default = new SocketVoiceState(null, null, false, false, false, false, false, false);
[Flags]
private enum Flags : byte
{
Normal = 0x00,
Suppressed = 0x01,
Muted = 0x02,
Deafened = 0x04,
SelfMuted = 0x08,
SelfDeafened = 0x10,
SelfStream = 0x20,
}
private readonly Flags _voiceStates;
/// <summary>
/// Gets the voice channel that the user is currently in; or <c>null</c> if none.
/// </summary>
public SocketVoiceChannel VoiceChannel { get; }
/// <inheritdoc />
public string VoiceSessionId { get; }
/// <inheritdoc />
public bool IsMuted => (_voiceStates & Flags.Muted) != 0;
/// <inheritdoc />
public bool IsDeafened => (_voiceStates & Flags.Deafened) != 0;
/// <inheritdoc />
public bool IsSuppressed => (_voiceStates & Flags.Suppressed) != 0;
/// <inheritdoc />
public bool IsSelfMuted => (_voiceStates & Flags.SelfMuted) != 0;
/// <inheritdoc />
public bool IsSelfDeafened => (_voiceStates & Flags.SelfDeafened) != 0;
/// <inheritdoc />
public bool IsStreaming => (_voiceStates & Flags.SelfStream) != 0;
internal SocketVoiceState(SocketVoiceChannel voiceChannel, string sessionId, bool isSelfMuted, bool isSelfDeafened, bool isMuted, bool isDeafened, bool isSuppressed, bool isStream)
{
VoiceChannel = voiceChannel;
VoiceSessionId = sessionId;
Flags voiceStates = Flags.Normal;
if (isSelfMuted)
voiceStates |= Flags.SelfMuted;
if (isSelfDeafened)
voiceStates |= Flags.SelfDeafened;
if (isMuted)
voiceStates |= Flags.Muted;
if (isDeafened)
voiceStates |= Flags.Deafened;
if (isSuppressed)
voiceStates |= Flags.Suppressed;
if (isStream)
voiceStates |= Flags.SelfStream;
_voiceStates = voiceStates;
}
internal static SocketVoiceState Create(SocketVoiceChannel voiceChannel, Model model)
{
return new SocketVoiceState(voiceChannel, model.SessionId, model.SelfMute, model.SelfDeaf, model.Mute, model.Deaf, model.Suppress, model.SelfStream);
}
/// <summary>
/// Gets the name of this voice channel.
/// </summary>
/// <returns>
/// A string that resolves to name of this voice channel; otherwise "Unknown".
/// </returns>
public override string ToString() => VoiceChannel?.Name ?? "Unknown";
private string DebuggerDisplay => $"{VoiceChannel?.Name ?? "Unknown"} ({_voiceStates})";
internal SocketVoiceState Clone() => this;
/// <inheritdoc />
IVoiceChannel IVoiceState.VoiceChannel => VoiceChannel;
}
}