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using System.Diagnostics;
namespace Discord.WebSocket
{
/// <summary>
/// Represents a WebSocket-based voice server.
/// </summary>
[DebuggerDisplay(@"{DebuggerDisplay,nq}")]
public class SocketVoiceServer
{
/// <summary>
/// Gets the guild associated with the voice server.
/// </summary>
/// <returns>
/// A cached entity of the guild.
/// </returns>
public Cacheable<IGuild, ulong> Guild { get; }
/// <summary>
/// Gets the endpoint URL of the voice server host.
/// </summary>
/// <returns>
/// An URL representing the voice server host.
/// </returns>
public string Endpoint { get; }
/// <summary>
/// Gets the voice connection token.
/// </summary>
/// <returns>
/// A voice connection token.
/// </returns>
public string Token { get; }
internal SocketVoiceServer(Cacheable<IGuild, ulong> guild, string endpoint, string token)
{
Guild = guild;
Endpoint = endpoint;
Token = token;
}
private string DebuggerDisplay => $"SocketVoiceServer ({Guild.Id})";
}
}