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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UplayNameChecker
{
class Program
{
static void Main(string[] args)
{
Program.MainAsync().GetAwaiter().GetResult();
}
static async Task MainAsync()
{
if (!File.Exists("names.txt"))
Log.Fatal("names.txt not found.");
Log.Info("Reading names.txt...");
string[] namesToCheck;
try
{
namesToCheck = File.ReadAllLines("names.txt");
}
catch (Exception ex)
{
Log.Error("Could not read names.txt: " + ex.Message);
return;
}
R6dbAPI r6db = new R6dbAPI();
await Task.Delay(100);
Log.Info("Starting to check...\n");
foreach (var name in namesToCheck)
{
bool available = await r6db.IsNameAvailable(name);
Log.Critical($"{name} is {(available ? "" : "not ")} available.");
if (available)
File.AppendAllLines("availableNames.txt", new string[] { name });
}
Console.WriteLine();
Log.Info("Written results to availableNames.txt.");
Console.ReadLine();
}
}
}