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#pragma once
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#include "utils.hpp"
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#define GFX_MANAGER 0x28C6F30
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#define CAMERA_MANAGER 0xB8
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#define CAMERA_FOV 0x18
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namespace rust
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{
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void set_fov(HANDLE proc_handle, float fov_value)
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{
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const auto asm_base = utils::get_module_base(proc_handle, L"GameAssembly.dll");
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if (!asm_base)
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return;
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const auto gfx_manager = bedaisy::read<std::uintptr_t>(
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proc_handle, asm_base + GFX_MANAGER);
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if (!gfx_manager)
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return;
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const auto camera_manager = bedaisy::read<std::uintptr_t>(
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proc_handle, gfx_manager + CAMERA_MANAGER);
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if (!camera_manager)
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return;
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bedaisy::write<float>(proc_handle, camera_manager + CAMERA_FOV, fov_value);
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}
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}
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