#pragma once #include "utils.hpp" #define GFX_MANAGER 0x28C6F30 #define CAMERA_MANAGER 0xB8 #define CAMERA_FOV 0x18 namespace rust { void set_fov(HANDLE proc_handle, float fov_value) { const auto asm_base = utils::get_module_base(proc_handle, L"GameAssembly.dll"); if (!asm_base) return; const auto gfx_manager = bedaisy::read( proc_handle, asm_base + GFX_MANAGER); if (!gfx_manager) return; const auto camera_manager = bedaisy::read( proc_handle, gfx_manager + CAMERA_MANAGER); if (!camera_manager) return; bedaisy::write(proc_handle, camera_manager + CAMERA_FOV, fov_value); } }