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#pragma once
#include "utils.hpp"
#define GFX_MANAGER 0x28C6F30
#define CAMERA_MANAGER 0xB8
#define CAMERA_FOV 0x18
namespace rust
{
void set_fov(HANDLE proc_handle, float fov_value)
{
const auto asm_base = utils::get_module_base(proc_handle, L"GameAssembly.dll");
if (!asm_base)
return;
const auto gfx_manager = bedaisy::read<std::uintptr_t>(
proc_handle, asm_base + GFX_MANAGER);
if (!gfx_manager)
return;
const auto camera_manager = bedaisy::read<std::uintptr_t>(
proc_handle, gfx_manager + CAMERA_MANAGER);
if (!camera_manager)
return;
bedaisy::write<float>(proc_handle, camera_manager + CAMERA_FOV, fov_value);
}
}